"lang" { "Language" "tchinese" "Tokens" { "DOTA_ItemOnSale" "特賣!" "DOTA_SalePrice" "特賣售價" "DOTA_MoreInfo" "更多資訊" "DOTA_MoreInformation" "更多資訊" "DOTA_PatchNotes" "更新註記" "DOTA_AttackMove" "移動攻擊 / 強制攻擊" "DOTA_Move" "移動" "DOTA_UnitQuery" "調查物品 / 單位" "DOTA_ExecuteAbility0" "技能 1" "DOTA_ExecuteAbility1" "技能 2" "DOTA_ExecuteAbility2" "技能 3" "DOTA_ExecuteAbility3" "技能 4" "DOTA_ExecuteAbility4" "技能 5" "DOTA_ExecuteAbility5" "終極技能" "DOTA_AutocastAbility0" "自動施放技能 1" "DOTA_AutocastAbility1" "自動施放技能 2" "DOTA_AutocastAbility2" "自動施放技能 3" "DOTA_AutocastAbility3" "自動施放技能 4" "DOTA_AutocastAbility4" "自動施放技能 5" "DOTA_AutocastAbility5" "自動施放終極技能" "DOTA_QuickCastAbility0" "快速施放技能 1" "DOTA_QuickCastAbility1" "快速施放技能 2" "DOTA_QuickCastAbility2" "快速施放技能 3" "DOTA_QuickCastAbility3" "快速施放技能 4" "DOTA_QuickCastAbility4" "快速施放技能 5" "DOTA_QuickCastAbility5" "快速施放終極技能" "DOTA_CourierAbility1" "返回基地" "DOTA_CourierAbility2" "前往祕密商店" "DOTA_CourierAbility3" "將物品放入貯藏庫" "DOTA_CourierAbility4" "從貯藏庫取回物品" "DOTA_CourierAbility5" "遞送物品" "DOTA_CourierAbility6" "爆衝" "DOTA_NeutralAbility1" "中立生物技能 1" "DOTA_NeutralAbility2" "中立生物技能 2" "DOTA_NeutralAbility3" "中立生物技能 3" "DOTA_NeutralAbility4" "中立生物技能 4" "DOTA_NeutralAbility5" "中立生物技能 5" "DOTA_NeutralAbility6" "中立生物終極技能" "DOTA_RespawnTime" "離復活剩下 %s1 秒" "DOTA_RespawnOutOfLives" "無法進行重生,我方隊伍的復活機會已耗盡。" "DOTA_RespawnTimeShort" "%s1 秒後復活" "DOTA_UnitLevel" "等級 %s1" "DOTA_StrengthStatus" "%s1 力量" "DOTA_STR" "力量" "DOTA_AgilityStatus" "%s1 敏捷" "DOTA_AGI" "敏捷" "DOTA_IntellectStatus" "%s1 智力" "DOTA_INT" "智力" "DOTA_DamageStatus" "%s1 攻擊力" "DOTA_ArmorStatus" "%s1 護甲" "DOTA_ARMOR" "護甲" "DOTA_UnitHold" "堅守原位" "DOTA_UnitStop" "停止" "DOTA_LevelUp_Req" "需要英雄等級 %s1" "DOTA_AttributesUp" "等級 %s1" "DOTA_Abilities" "技能" "DOTA_Items" "裝備物品" "DOTA_Shop" "開啟商店" "DOTA_HUDShop" "商店" "DOTA_AttribArmor" "護甲" "DOTA_AttribDamage" "攻擊力" "DOTA_More" "更多" "DOTA_More_ellipses" "更多…" "DOTA_Developer" "開發人員" "DOTA_NeedMana" "%s1 秒" "DOTA_ManaCost" "魔力消耗 %s1" "DOTA_Basics" "基礎道具" "DOTA_Upgrades" "升級道具" "DOTA_Attributes" "屬性" "DOTA_LevelLabel" "等級:%s1" "DOTA_StackCount" "剩餘數量:%s1" "DOTA_Charges" "能量值:%s1" "DOTA_Aura_Active" "靈氣:開啟" "DOTA_Aura_Inactive" "靈氣:未開啟" "DOTA_Aura_Allied" "靈氣:友方" "DOTA_Aura_Enemy" "靈氣:敵方" "DOTA_Health" "生命" "DOTA_Mana" "魔力" "DOTA_Skills" "技能" "DOTA_AttributeFooter" "攻擊力:%s1 護甲:%s2" "DOTA_UnitSelection_Title" "選取單位" "DOTA_SelectHeroAndCenter" "選取英雄並置中鏡頭" "DOTA_TabUnit" "在已選單位中切換" "DOTA_ActivateGlyph" "啟動浮雕" "DOTA_ActivateRadar" "使用掃描" "DOTA_RecentEvent" "顯示最近活動" "DOTA_SelectAllOthers" "選擇所有其他單位" "DOTA_SelectAll" "選擇所有單位" "DOTA_PurchaseQuickbuy" "快速購買" "DOTA_PurchaseSticky" "固定購買" "DOTA_GrabStashItems" "取回貯藏庫物品" "DOTA_Pause" "暫停" "DOTA_Summary" "概要" "DOTA_Lore" "傳說" "DOTA_View_Lore" "檢視英雄傳說" "DOTA_SkillsLabel" "技能:" "DOTA_RoleLabel" "定位:" "DOTA_Legacy" "使用舊版按鍵" "DOTA_CopyHeroBindsForCourier" "複製英雄頁面的快捷鍵設定" "DOTA_CopyHeroBindsForNeutrals" "複製英雄頁面的快捷鍵設定" "DOTA_CopyPlayerBinds" "複製玩家頁面的快捷鍵設定" "DOTA_No_Courier" "沒有信使" // A courier does not exist "DOTA_LocalPlayer" "本地玩家" "DOTA_ViewAll" "檢視全部" "DOTA_LearnMore" "深入了解" "DOTA_HowToPlay" "遊玩方式" "DOTA_PointsAvailable" "可得點數" "DOTA_Hud_Shop_Toggle" "在方格模式和直欄模式之間作切換。" "DOTA_DPC" "DPC" "DOTA_ProCircuit" "職業巡迴賽" "DOTA_LevelUpAttributes" "全屬性 +2" "DOTA_SeasonalGameMode" "季節性遊戲模式" "DOTA_PlayDiretide" "遊玩魔魘狂潮" "DOTA_SeasonalTreasureLabel" "季節寶藏" "DOTA_Purchase_One" "購買 1 個" "DOTA_Purchase_Nine" "購買 9 個" "DOTA_Purchase_CC_Bundle" "購買 13 個" "DOTA_Keybind_ALT" "ALT" "DOTA_Keybind_SHIFT" "SHIFT" "DOTA_Keybind_WINDOWS" "WINDOWS" "DOTA_Keybind_COMMAND" "COMMAND" "DOTA_Keybind_GUI" "圖形介面" "DOTA_Keybind_CTRL" "CTRL" "CopyToClipboard" "複製到剪貼簿" //top bar "TimeOfDay_Day" "白天" "TimeOfDay_Night" "夜間" "TimeOfDay_am" "a.m." "TimeOfDay_pm" "p.m." "DOTA_Tooltip_topbar_dashboard" "計分板" "DOTA_Tooltip_topbar_chat" "聊天" "DOTA_Tooltip_topbar_score" "記分板" "DOTA_Tooltip_topbar_guide" "教學" "DOTA_Tooltip_topbar_log" "紀錄" "DOTA_Tooltip_topbar_stats" "統計資料" "DOTA_Tooltip_topbar_spectate" "旁觀" "DOTA_Tooltip_topbar_disconnect" "斷線" "spectate_autospeed_label" "自動調速" "spectate_chatenabled_label" "觀眾聊天欄" "new_store_items" "全新商店物品" //Connection "Dota2LauncherOutOfDate" "Dota 2 主程式版本過期" "SteamClientOutOfDate" "Steam 用戶端遺失或版本過期" "DOTA_CustomGame_LaunchError" "啟動自訂遊戲失敗" // Stat Tooltip - these are for scaleform - new ones lives in panorama dota_english - leaving these here for now in case of legacy uses "DOTA_StatTooltip_Header" "英雄屬性:\n\n" "DOTA_StatTooltip_Strength" "力量:" "DOTA_StatTooltip_Agility" "敏捷:" "DOTA_StatTooltip_Intelligence" "智力:" "DOTA_StatTooltip_PrimaryAttrib" " 主要屬性\n" "DOTA_StatTooltip_StrengthBonus" "- 每點增加 20 生命\n- 每點增加每秒 0.03 生命恢復速度\n" "DOTA_StatTooltip_AgilityBonus" "- 每 6 點增加 1 護甲\n- 每點增加 1 攻擊速度\n" "DOTA_StatTooltip_IntelligenceBonus" "- 每點增加 12 魔力\n- 每點增加 0.04 每秒魔力恢復\n- 每 14 點提升 1% 技能傷害\n" "DOTA_StatTooltip_TotalAttributesSkilled" "屬性等級: " "DOTA_StatTooltip_GainPerLevel" "- 每級獲得點數:%s1\n" "DOTA_StatTooltip_PrimaryBonus" "- 每點增加 1 攻擊力\n" "DOTA_StatTooltip_Buyback" "目前買活花費:%s1\n" "DOTA_StatTooltip_Buyback_Ready" "允許買活" "DOTA_StatTooltip_Buyback_Cooldown" "%s1 後可以買活" "DOTA_StatTooltip_Buyback_GoldLimit" "尚有 %s1 時間無法取得不可靠金錢" "DOTA_Buyback" "買活" "DOTA_NoBuyback" "無買活" "DOTA_LevelUp" "升級" "DOTA_Stash" "貯藏庫" "DOTA_Inventory_Grab_All" "拿取全部" "DOTA_Stash_QueueForPickup" "加進信使送貨排程" // Damage/Armor Tooltip "DOTA_DmgArmorTooltip_AttackSpeed" "攻擊速度:" "DOTA_DmgArmorTooltip_AttackSpeedSeconds" "秒一次攻擊" "DOTA_DmgArmorTooltip_MoveSpeed" "移動速度:" "DOTA_DmgArmorTooltip_AttackDamage" "攻擊傷害:" "DOTA_DmgArmorTooltip_AttackRange" "攻擊距離:" "DOTA_DmgArmorTooltip_Armor" "物理護甲: " "DOTA_DmgArmorTooltip_DmgResist" "物理傷害抗性:" "DOTA_DmgArmorTooltip_MagicArmor" "魔法護甲:" "DOTA_DmgArmorTooltip_MagicDmgResist" "魔法傷害抗性:" "DOTA_DmgArmorTooltip_SpellAmp" "技能傷害增強:" //Ultimate Scepter Upgrade "DOTA_Tooltip_Ultimate_Upgrade" "升級:" "DOTA_Tooltip_Ultimate_Grant" "作用:" // Frostivus "DOTA_Vassals" "諸侯" // Nian "DOTA_Defenders" "防守方" "dota_watch_recentgame_status" "大戰年獸" // Spectating/Replays "DOTA_GoodGuys" "聖輝" "DOTA_BadGuys" "魔魘" "DOTA_GoodGuysCaps" "聖輝" "DOTA_BadGuysCaps" "魔魘" "DOTA_GoodGuysShort" "聖輝" "DOTA_BadGuysShort" "魔魘" "DOTA_Towers" "剩餘防禦塔數量:%s1" "DOTA_Barracks" "兵營:%s1" "DOTA_DraftPool" "徵召名單" // Captains Mode "Captains_Mode" "隊長模式" "timeline_ban" "禁用" "timeline_pick" "挑選" // Keybindings "DOTA_NotAvailable" "無法使用" "DOTA_MoveForward" "鏡頭前移" "DOTA_MoveBack" "鏡頭後移" "DOTA_MoveLeft" "鏡頭左移" "DOTA_MoveRight" "鏡頭右移" "DOTA_CameraGrip" "鏡頭控制" "DOTA_HeroSelect" "選擇英雄" "DOTA_HeroCenter" "英雄置中" "DOTA_HeroMoveHome" "英雄返回基地" "DOTA_ControlGroupCycle" "下個單位" "DOTA_ControlGroupCyclePrev" "上一個單位" "DOTA_ControlGroup1" "控制組 1" "DOTA_ControlGroup2" "控制組 2" "DOTA_ControlGroup3" "控制組 3" "DOTA_ControlGroup4" "控制組 4" "DOTA_ControlGroup5" "控制組 5" "DOTA_ControlGroup6" "控制組 6" "DOTA_ControlGroup7" "控制組 7" "DOTA_ControlGroup8" "控制組 8" "DOTA_ControlGroup9" "控制組 9" "DOTA_ControlGroup10" "控制組 10" "DOTA_Escape" "ESC 鍵" "DOTA_Scoreboard" "記分板" "DOTA_Screenshot" "螢幕擷圖" "DOTA_Voice" "語音" "DOTA_VoiceLane" "語音線路" "DOTA_ChatWheel" "聊天輪盤" "DOTA_ChatGlobal" "聊天(所有人)" "DOTA_ChatTeam" "聊天(團隊)" "DOTA_Learn_Abilities" "學習技能" "DOTA_Learn_Stats" "升級狀態" "DOTA_UseActionItem_Key" "動作物品" "DOTA_HeroTaunt_Key" "嘲諷物品" "DOTA_ChatPhraseSelect" "選擇常用語" "UI_ChatSettings" "按鍵" "UI_ChatPhrases" "常用語" "Chat_Wheel_Customize" "自訂顯示在聊天輪盤中的語句" "DOTA_ChatWheel_AllMessage" "(所有人) %s1" "DOTA_InspectHeroInWorld" "展示視角" "DOTA_InspectHeroInWorld_Error_EnemySelected" "展示視角只能在友方單位上使用" "DOTA_InspectHeroInWorld_Error_FreeCamOnly" "展示視角僅能在自由視角中開啟。" "DOTA_InspectHeroInWorld_Error_Dead" "死亡" "dota_chatwheel_quote_open" "\"" "dota_chatwheel_quote_close" "\"" "dota_chatwheel_label_Ok" "確定" "dota_chatwheel_label_Care" "小心" "dota_chatwheel_label_GetBack" "回來" "dota_chatwheel_label_NeedWards" "需要守衛" "dota_chatwheel_label_Stun" "擊昏" "dota_chatwheel_label_Help" "幫我" "dota_chatwheel_label_Push" "推進" "dota_chatwheel_label_GoodJob" "幹得好" "dota_chatwheel_label_Missing" "失蹤" "dota_chatwheel_label_Missing_Top" "上路失蹤" "dota_chatwheel_label_Missing_Mid" "中路失蹤" "dota_chatwheel_label_Missing_Bottom" "下路失蹤" "dota_chatwheel_label_Go" "上!" "dota_chatwheel_label_Initiate" "發動先手!" "dota_chatwheel_label_Follow" "跟隨我" "dota_chatwheel_label_Group_Up" "全體集合" "dota_chatwheel_label_Spread_Out" "分散站位" "dota_chatwheel_label_Split_Farm" "分頭農兵去" "dota_chatwheel_label_Attack" "現在攻擊!" "dota_chatwheel_label_BRB" "我馬上回來" "dota_chatwheel_label_Dive" "塔殺!" "dota_chatwheel_label_OMW" "我正趕來" "dota_chatwheel_label_Get_Ready" "準備好" "dota_chatwheel_label_Bait" "誘餌" "dota_chatwheel_label_Heal" "需要治療" "dota_chatwheel_label_Mana" "需要魔力" "dota_chatwheel_label_OOM" "魔力用罄" "dota_chatwheel_label_Skill_Cooldown" "冷卻中" "dota_chatwheel_label_Ulti_Ready" "大招就緒" "dota_chatwheel_label_Enemy_Returned" "敵人回來了" "dota_chatwheel_label_All_Missing" "全部失蹤" "dota_chatwheel_label_Enemy_Incoming" "敵人來襲" "dota_chatwheel_label_Invis_Enemy" "隱形敵人" "dota_chatwheel_label_Enemy_Had_Rune" "敵人拿到神符" "dota_chatwheel_label_Split_Push" "分開推進" "dota_chatwheel_label_Coming_To_Gank" "我來抓人" "dota_chatwheel_label_Request_Gank" "需要偷襲" "dota_chatwheel_label_Fight_Under_Tower" "回到塔下" "dota_chatwheel_label_Deny_Tower" "反補防禦塔" "dota_chatwheel_label_Buy_Courier" "購買信使" "dota_chatwheel_label_Upgrade_Courier" "升級信使" "dota_chatwheel_label_Need_Detection" "我們需要反隱" "dota_chatwheel_label_They_Have_Detection" "他們能夠反隱" "dota_chatwheel_label_Buy_TP" "購買傳送卷軸" "dota_chatwheel_label_Reuse_Courier" "請重新使用信使" "dota_chatwheel_label_Deward" "來反眼" "dota_chatwheel_label_Building_Mek" "我來出梅肯斯姆" "dota_chatwheel_label_Building_Pipe" "正在做洞察菸斗" "dota_chatwheel_label_Stack_And_Pull" "堆野拉野" "dota_chatwheel_label_Pull" "請拉野" "dota_chatwheel_label_Pulling" "我在拉野" "dota_chatwheel_label_Stack" "請堆野" "dota_chatwheel_label_Jungling" "我在打野" "dota_chatwheel_label_Roshan" "羅煞" "dota_chatwheel_label_Affirmative" "了解" "dota_chatwheel_label_Wait" "等一下" "dota_chatwheel_label_Pause" "暫停" "dota_chatwheel_label_Current_Time" "目前時間" "dota_chatwheel_label_Check_Runes" "檢查神符" "dota_chatwheel_label_Smoke_Gank" "開霧gank!" "dota_chatwheel_label_GLHF" "祝您好運" "dota_chatwheel_label_Nice" "漂亮" "dota_chatwheel_label_Thanks" "謝謝" "dota_chatwheel_label_Sorry" "抱歉" "dota_chatwheel_label_No_Give_Up" "不要放棄" "dota_chatwheel_label_Just_Happened" "你沒看錯" "dota_chatwheel_label_Game_Is_Hard" "這是場硬仗" "dota_chatwheel_label_New_Meta" "新戰術" "dota_chatwheel_label_My_Bad" "我的錯" "dota_chatwheel_label_Regret" "後悔" "dota_chatwheel_label_Relax" "放輕鬆" "dota_chatwheel_label_GG" "GG" "dota_chatwheel_label_GGWP" "GGWP" "dota_chatwheel_label_All_GG" "GG" "dota_chatwheel_label_All_GGWP" "GGWP" "dota_chatwheel_label_What_To_Buy" "我該買什麼?" "dota_chatwheel_label_Im_Retreating" "我正在撤退" "dota_chatwheel_label_Space_Created" "已製造出空間" "dota_chatwheel_label_Whoops" "哎呀" "dota_chatwheel_label_Tower_then_Back" "拆塔後就撤退" "dota_chatwheel_label_Barracks_then_Back" "推一下兵營然後撤退" "dota_chatwheel_label_Ward_Bottom_Rune" "下路神符插眼" "dota_chatwheel_label_Ward_Top_Rune" "上路神符插眼" "dota_chatwheel_label_Zeus_Ult" "宙斯大招" "dota_chatwheel_label_Rimshot" "鼓聲" "dota_chatwheel_label_Charge" "衝鋒!" "dota_chatwheel_label_Frog" "青蛙叫" "dota_chatwheel_label_Crash_and_Burn" "墜毀" "dota_chatwheel_label_Applause" "喝采聲" "dota_chatwheel_label_Sad_Trombone" "悲傷長號" "dota_chatwheel_label_Crickets" "蟋蟀叫" "dota_chatwheel_label_Drum_Roll" "小碎鼓" "dota_chatwheel_label_Headshake" "搖頭晃腦" "dota_chatwheel_label_Crybaby" "嬰兒哭哭" "dota_chatwheel_label_Day_Night_Cycle" "日/夜循環" "dota_chatwheel_label_Bockbock" "呱呱雞" "dota_chatwheel_label_Kiss" "親~" "dota_chatwheel_label_Ow" "痛!" "dota_chatwheel_label_Party_Horn" "派對吹捲" "dota_chatwheel_label_Snore" "鼾聲" "dota_chatwheel_label_Yahoo" "Yahoo" "dota_chatwheel_label_Greevil_Laughter" "貪魔笑聲" "dota_chatwheel_label_Sparkling_Celebration" "開瓶慶祝" "dota_chatwheel_label_Frostivus_Magic" "迎霜魔力" "dota_chatwheel_label_Sleighbells" "雪橇鈴聲" "dota_chatwheel_label_Oink_Oink" "豬叫咿咿" "dota_chatwheel_label_Ceremonial_Drums" "儀隊鼓聲" "dota_chatwheel_label_Kooka_Laugh" "柯卡布拉笑聲" "dota_chatwheel_label_Monkey_Business" "猴嬉猴鬧" "dota_chatwheel_label_Orangutan_Kiss" "軟爛猩吻" "dota_chatwheel_label_Mosquito_Buzz" "蒼蠅嗡嗡" "dota_chatwheel_label_Crowd_Groan" "群眾呻吟" "dota_chatwheel_label_Head_Bonk" "暈頭眩腦" "dota_chatwheel_label_Mic_Drop" "掉麥" "dota_chatwheel_label_Record_Scratch" "唱片刮痕" "dota_chatwheel_label_Ta_Daaaaaa" "噹噹" "dota_chatwheel_label_Negative" "否定" "dota_chatwheel_label_Not_Yet" "還沒" "dota_chatwheel_label_HappyPenguin" "快樂企鵝" "dota_chatwheel_label_AnnoyedPenguin" "惱怒企鵝" "dota_chatwheel_label_FastPenguin" "快速企鵝" "dota_chatwheel_label_newbloom_firecrackers" "鞭炮!" "dota_chatwheel_label_Celebratory_Gong" "慶賀敲鑼" "dota_chatwheel_label_Black_Cat" "黑貓厲嚎" "dota_chatwheel_label_Ghost" "鬼魂蒼叫" "dota_chatwheel_label_Nightmare" "惡夢" "dota_chatwheel_label_Scream" "尖叫" "dota_chatwheel_label_Stabby" "驚悚音效" "dota_chatwheel_label_Laugh" "邪惡笑聲" "dota_chatwheel_label_Candy_From_A_Baby" "易如偷糖" "dota_chatwheel_message_Candy_From_A_Baby" "如搶走小嬰兒手中的糖果般容易……一個了無生命的嬰兒。" "dota_chatwheel_label_Moon_Drives_You" "月亮致狂" "dota_chatwheel_message_Moon_Drives_You" "月亮令你語無倫次!" "dota_chatwheel_label_One_by_One" "一個接一個" "dota_chatwheel_message_One_by_One" "他們一個接著一個倒下!" "dota_chatwheel_label_Celebrate" "慶賀!" "dota_chatwheel_message_Celebrate" "在狂月的身影下慶賀!" "dota_chatwheel_label_Something_Dire" "可怖魔魘…" "dota_chatwheel_message_Something_Dire" "可怕的東西朝這兒來囉。" "dota_chatwheel_label_Woods_Begin" "樹木開始" "dota_chatwheel_message_Woods_Begin" "樹木開始沙沙作響!" "dota_chatwheel_label_Reap_Your_Harvest" "盡情豐收" "dota_chatwheel_message_Reap_Your_Harvest" "咎由自取,自作自受!" "dota_chatwheel_header_positioning" "正在路上" "dota_chatwheel_header_status" "狀態" "dota_chatwheel_header_enemy" "敵人" "dota_chatwheel_header_lane" "對線" "dota_chatwheel_header_items" "物品" "dota_chatwheel_header_neutrals" "中立生物" "dota_chatwheel_header_misc" "其它" "dota_chatwheel_header_flavor" "情感" "dota_chatwheel_header_international2017" "2017 國際錦標賽" "dota_chatwheel_header_international2017_desc" "這些罐頭訊息僅限 2017 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2018_sounds" "2018 國際錦標賽 - 音效" "dota_chatwheel_header_international2018_sounds_desc" "這些訊息限定 2018 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2018_casters" "2018 國際錦標賽 - 播報員" "dota_chatwheel_header_international2018_casters_desc" "這些訊息限定 2018 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2018_sprays" "2018 國際錦標賽 - 噴漆" "dota_chatwheel_header_international2018_sprays_desc" "在戰場上留下個人痕跡!限定 2018 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2018_legacy" "2018 國際錦標賽 - 重演" "dota_chatwheel_header_international2018_legacy_desc" "在新的一年享受來自 2017 國際錦標賽戰鬥通行證的音效吧!限定 2018 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_plus_sounds" "Dota Plus" "dota_chatwheel_header_plus_sounds_desc" "Dota Plus 會員可使用獎勵碎片購買。" "dota_chatwheel_header_plus_sounds_link" "檢視 Plus 獎勵" "dota_chatwheel_header_frostivus_2018_sounds" "凌霜庇境" "dota_chatwheel_header_frostivus_2018_sounds_desc" "藉由進行凌霜庇境活動來升級獲得。

這些訊息為季節限定,將於 2019-02-01 過期。" "dota_chatwheel_header_frostivus_2018_sounds_link" "檢視活動" "dota_chatwheel_header_newbloom_2019_sounds" "立春" "dota_chatwheel_header_newbloom_2019_sounds_desc" "藉由提升立春活動等級來獲得。

這些為季節性訊息,將於 2019 年 4 月 1 日失效。" "dota_chatwheel_header_newbloom_2019_sounds_link" "檢視活動" "dota_chatwheel_header_international2019_sounds" "2019 國際錦標賽 - 音效" "dota_chatwheel_header_international2019_sounds_desc" "僅限 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2019_sprays" "2019 國際錦標賽 - 噴漆" "dota_chatwheel_header_international2019_sprays_desc" "在戰場上留下個人痕跡!限定 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2019_casters" "2019 國際錦標賽 - 播報員" "dota_chatwheel_header_international2019_casters_desc" "這些訊息限定 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2019_legacy_2017" "2019 國際錦標賽 - 重演" "dota_chatwheel_header_international2019_legacy_2017_desc" "在新的一年享受來自 2017 國際錦標賽戰鬥通行證的音效吧!限定 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2019_legacy_2018" "2019 國際錦標賽 - 重演" "dota_chatwheel_header_international2019_legacy_2018_desc" "在新的一年享受來自 2018 國際錦標賽戰鬥通行證的音效吧!限定 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_guilds" "公會" "dota_chatwheel_header_guilds_desc" "透過每週的公會排行榜解鎖。" "dota_chatwheel_header_guilds_link" "檢視公會" "dota_chatwheel_header_international2019_casters_korean" "2019 國際錦標賽 - 韓語播報員包" "dota_chatwheel_header_international2019_casters_korean_desc" "僅限 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2019_casters_epic" "2019 國際錦標賽 - 史詩播報員包" "dota_chatwheel_header_international2019_casters_epic_desc" "僅限 2019 國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_frostivus_2019_sounds" "迎霜節" "dota_chatwheel_header_frostivus_2019_sounds_desc" "藉由提升迎霜節活動等級來獲得。

這些為季節性訊息,將於 2020 年 1 月 16 日失效。" "dota_chatwheel_header_frostivus_2019_sounds_link" "檢視活動" "dota_chatwheel_header_newbloom_2020_sounds" "立春" "dota_chatwheel_header_newbloom_2020_sounds_desc" "藉由提升立春活動等級來獲得。

這些為季節性訊息,將於 2020 年 2 月 17 日失效。" "dota_chatwheel_header_newbloom_2020_sounds_link" "檢視活動" "dota_chatwheel_header_international2020_sounds" "第十屆國際錦標賽 - 音效" "dota_chatwheel_header_international2020_sounds_desc" "僅限第十屆國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2020_casters" "第十屆國際錦標賽 - 播報員" "dota_chatwheel_header_international2020_casters_desc" "僅限第十屆國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2020_legacy_2019" "第十屆國際錦標賽 - 噴漆" "dota_chatwheel_header_international2020_legacy_2019_desc" "在新的一年享受來自 2019 國際錦標賽戰鬥通行證的音效吧!限定第十屆國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2020_legacy_epic_2019" "第十屆國際錦標賽 - 史詩重演" "dota_chatwheel_header_international2020_legacy_epic_2019_desc" "在新的一年享受來自 2019 國際錦標賽戰鬥通行證的史詩播報員吧!限定第十屆國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2020_sprays" "第十屆國際錦標賽 - 噴漆" "dota_chatwheel_header_international2020_sprays_desc" "在戰場上留下個人痕跡!限定第十屆國際錦標賽戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_sprays" "2022 戰鬥通行證 - 噴漆" "dota_chatwheel_header_international2022_sprays_desc" "在戰場上留下個人痕跡!限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_sfx" "2022 戰鬥通行證 - 音效" "dota_chatwheel_header_international2022_sfx_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_legacy" "2022 戰鬥通行證 - 重演" "dota_chatwheel_header_international2022_legacy_desc" "享受您在先前戰鬥通行證中最愛的音效!限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_legacy_epic" "2022 戰鬥通行證 - 史詩重演" "dota_chatwheel_header_international2022_legacy_epic_desc" "享受您在先前戰鬥通行證中最愛的史詩播報員!限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_frostivus_2023_sprays" "2023 年迎霜節" "dota_chatwheel_header_frostivus_2023_sprays_desc" "透過在迎霜節期間贏得比賽而獲得。" "dota_chatwheel_header_crownfall_cw" "王冠之墮聊天輪盤" "dota_chatwheel_header_crownfall_cw_desc" "透過探索王冠之墮地圖獲得。" "dota_chatwheel_header_crownfall_sprays" "王冠之墮噴漆" "dota_chatwheel_header_crownfall_sprays_desc" "透過探索王冠之墮地圖獲得。" "dota_chatwheel_message_Ok" "好吧" "dota_chatwheel_message_Care" "小心!" "dota_chatwheel_message_GetBack" "後退!" "dota_chatwheel_message_NeedWards" "我們需要守衛" "dota_chatwheel_message_Stun" "現在擊昏!" "dota_chatwheel_message_Help" "幫我!" "dota_chatwheel_message_Push" "現在推進" "dota_chatwheel_message_GoodJob" "幹得好!" "dota_chatwheel_message_Missing" "失蹤!" "dota_chatwheel_message_Missing_Top" "上路失蹤!" "dota_chatwheel_message_Missing_Mid" "中路失蹤!" "dota_chatwheel_message_Missing_Bottom" "下路失蹤!" "dota_chatwheel_message_Go" "上!" "dota_chatwheel_message_Initiate" "開戰!" "dota_chatwheel_message_Follow" "跟隨我" "dota_chatwheel_message_Group_Up" "全體集合" "dota_chatwheel_message_Spread_Out" "散開" "dota_chatwheel_message_Split_Farm" "分頭農兵" "dota_chatwheel_message_Attack" "現在攻擊!" "dota_chatwheel_message_BRB" "我馬上回來" "dota_chatwheel_message_Dive" "塔殺!" "dota_chatwheel_message_OMW" "我正趕來" "dota_chatwheel_message_Get_Ready" "準備好" "dota_chatwheel_message_Bait" "誘餌" "dota_chatwheel_message_Heal" "需要治療" "dota_chatwheel_message_Mana" "需要魔力" "dota_chatwheel_message_OOM" "魔力用罄" "dota_chatwheel_message_Skill_Cooldown" "技能冷卻中" "dota_chatwheel_message_Ulti_Ready" "大招就緒" "dota_chatwheel_message_Enemy_Returned" "敵人回來了" "dota_chatwheel_message_All_Missing" "所有敵方英雄失蹤!" "dota_chatwheel_message_Enemy_Incoming" "敵人來襲!" "dota_chatwheel_message_Invis_Enemy" "附近有隱形敵人!" "dota_chatwheel_message_Enemy_Had_Rune" "敵人拿到神符" "dota_chatwheel_message_Split_Push" "分頭推進" "dota_chatwheel_message_Coming_To_Gank" "我來抓人" "dota_chatwheel_message_Request_Gank" "需要抓人" "dota_chatwheel_message_Fight_Under_Tower" "塔下開戰" "dota_chatwheel_message_Deny_Tower" "反補防禦塔!" "dota_chatwheel_message_Buy_Courier" "請購買信使" "dota_chatwheel_message_Upgrade_Courier" "有人可以幫忙升級一下信使嗎?" "dota_chatwheel_message_Need_Detection" "我們需要偵查" "dota_chatwheel_message_They_Have_Detection" "他們有視野" "dota_chatwheel_message_Buy_TP" "去買張傳送卷軸吧" "dota_chatwheel_message_Reuse_Courier" "請重新使用信使" "dota_chatwheel_message_Deward" "請拆眼" "dota_chatwheel_message_Building_Mek" "我來出梅肯斯姆" "dota_chatwheel_message_Building_Pipe" "正在做洞察菸斗" "dota_chatwheel_message_Stack_And_Pull" "請堆野拉野" "dota_chatwheel_message_Pull" "請拉野怪,謝謝" "dota_chatwheel_message_Pulling" "我在拉野" "dota_chatwheel_message_Stack" "請堆野" "dota_chatwheel_message_Jungling" "我在打野" "dota_chatwheel_message_Roshan" "羅煞" "dota_chatwheel_message_Affirmative" "了解" "dota_chatwheel_message_Wait" "等等" "dota_chatwheel_message_Pause" "暫停一下!" "dota_chatwheel_message_Current_Time" "目前遊戲時間" "dota_chatwheel_message_Check_Runes" "請去檢查一下河道神符" "dota_chatwheel_message_Smoke_Gank" "一起來開霧gank!" "dota_chatwheel_message_GLHF" "祝大家玩得愉快" "dota_chatwheel_message_Nice" "漂亮" "dota_chatwheel_message_Thanks" "謝謝!" "dota_chatwheel_message_Sorry" "抱歉" "dota_chatwheel_message_No_Give_Up" "不要放棄!" "dota_chatwheel_message_Just_Happened" "你沒看錯,剛那件事情的確發生了" "dota_chatwheel_message_Game_Is_Hard" "這是場硬仗" "dota_chatwheel_message_New_Meta" "新戰術" "dota_chatwheel_message_My_Bad" "我的錯" "dota_chatwheel_message_Regret" "我才下手就立刻後悔了" "dota_chatwheel_message_Relax" "放心,你做得很好" "dota_chatwheel_message_MissingHero" "%s1 失蹤!" "dota_chatwheel_message_ReturnedHero" "%s1 已經迴歸!" "dota_chatwheel_message_MissingHero:g" "%s1 失蹤!" "dota_chatwheel_message_ReturnedHero:g" "%s1 已經迴歸!" "dota_chatwheel_message_GG" "這場打得過癮" "dota_chatwheel_message_GGWP" "這場打得過癮,大家表現不錯" "dota_chatwheel_message_All_GG" "這場打得過癮" "dota_chatwheel_message_All_GGWP" "這場打得過癮,大家表現不錯" "dota_chatwheel_message_What_To_Buy" "我該買什麼?" "dota_chatwheel_message_Im_Retreating" "我正在撤退" "dota_chatwheel_message_Space_Created" "已製造出空間" "dota_chatwheel_message_Whoops" "哎呀" "dota_chatwheel_message_Tower_then_Back" "摧毀防禦塔然後撤退" "dota_chatwheel_message_Barracks_then_Back" "摧毀兵營然後撤退" "dota_chatwheel_message_Ward_Bottom_Rune" "請在下路神符插眼" "dota_chatwheel_message_Ward_Top_Rune" "請在上路神符插眼" "dota_chatwheel_message_Zeus_Ult" "宙斯快放大招!" "dota_chatwheel_message_Rimshot" "鼓聲" "dota_chatwheel_message_Charge" "衝鋒!" "dota_chatwheel_message_Frog" "青蛙叫" "dota_chatwheel_message_Crash_and_Burn" "卡通式墜毀" "dota_chatwheel_message_Applause" "喝采聲" "dota_chatwheel_message_Sad_Trombone" "悲傷長號" "dota_chatwheel_message_Crickets" "蟋蟀叫" "dota_chatwheel_message_Drum_Roll" "小碎鼓" "dota_chatwheel_message_Headshake" "搖頭晃腦" "dota_chatwheel_message_Crybaby" "嬰兒哭哭" "dota_chatwheel_message_TimeAndBothRunes_Before" "%s1(獎賞神符和強化神符將於 %s2 秒後出現)" "dota_chatwheel_message_TimeAndBountyRunes_Before" "%s1(獎賞神符將於 %s2 秒後出現)" "dota_chatwheel_message_TimeAndPowerRunes_Before" "%s1(強化神符將於 %s2 秒後出現)" "dota_chatwheel_message_TimeAndBothRunes_After" "%s1(獎賞神符和強化神符已於 %s2 秒前出現)" "dota_chatwheel_message_TimeAndBountyRunes_After" "%s1(獎賞神符已於 %s2 秒前出現)" "dota_chatwheel_message_TimeAndPowerRunes_After" "%s1(強化神符已於 %s2 秒前出現)" "dota_chatwheel_message_Day_Night_Cycle_Day" "現在是白天 ( 剩 %s1 )" "dota_chatwheel_message_Day_Night_Cycle_Night" "現在是晚上 ( 剩 %s1 )" "dota_chatwheel_message_Bockbock" "呱呱雞" "dota_chatwheel_message_Kiss" "親~" "dota_chatwheel_message_Ow" "痛!" "dota_chatwheel_message_Party_Horn" "派對吹捲" "dota_chatwheel_message_Snore" "鼾聲" "dota_chatwheel_message_Yahoo" "Yahoo" "dota_chatwheel_message_Greevil_Laughter" "貪魔笑聲" "dota_chatwheel_message_Sparkling_Celebration" "開瓶慶祝" "dota_chatwheel_message_Frostivus_Magic" "迎霜魔力" "dota_chatwheel_message_Sleighbells" "雪橇鈴聲" "dota_chatwheel_message_Oink_Oink" "豬叫咿咿" "dota_chatwheel_message_Ceremonial_Drums" "儀隊鼓聲" "dota_chatwheel_message_Celebratory_Gong" "慶賀敲鑼" "dota_chatwheel_message_Kooka_Laugh" "柯卡布拉笑聲" "dota_chatwheel_message_Monkey_Business" "猴嬉猴鬧" "dota_chatwheel_message_Orangutan_Kiss" "軟爛猩吻" "dota_chatwheel_message_Mosquito_Buzz" "蒼蠅嗡嗡" "dota_chatwheel_message_Crowd_Groan" "群眾呻吟" "dota_chatwheel_message_Head_Bonk" "暈頭眩腦" "dota_chatwheel_message_Mic_Drop" "掉麥" "dota_chatwheel_message_Record_Scratch" "唱片刮痕" "dota_chatwheel_message_Ta_Daaaaaa" "噹噹" "dota_chatwheel_message_Ceeb_end" "%s1!" "dota_chatwheel_message_Negative" "否定" "dota_chatwheel_message_Not_Yet" "還沒" "dota_chatwheel_message_HappyPenguin" "快樂企鵝" "dota_chatwheel_message_AnnoyedPenguin" "惱怒企鵝" "dota_chatwheel_message_FastPenguin" "抽!" "dota_chatwheel_message_newbloom_firecrackers" "沖天炮" "dota_chatwheel_label_orchit" "管弦樂大合奏" "dota_chatwheel_message_orchit" "管弦樂大合奏" "dota_chatwheel_label_woopwoo" "WoopWoo" "dota_chatwheel_message_woopwoo" "WoopWoo" "dota_chatwheel_label_oops" "Oops" "dota_chatwheel_message_oops" "Oops" "dota_chatwheel_label_moo" "哞" "dota_chatwheel_message_moo" "哞" "dota_chatwheel_label_meow" "咪嗚" "dota_chatwheel_message_meow" "咪嗚" "dota_chatwheel_label_heehaw" "驢叫聲" "dota_chatwheel_message_heehaw" "驢叫聲" "dota_chatwheel_label_boing" "彈跳音" "dota_chatwheel_message_boing" "彈跳音" "dota_chatwheel_label_Banjo_Charge" "斑鳩琴歡欣鼓舞" "dota_chatwheel_message_Banjo_Charge" "斑鳩琴歡欣鼓舞" "dota_chatwheel_label_Choo_Choo" "火車咻咻" "dota_chatwheel_message_Choo_Choo" "火車咻咻" "dota_chatwheel_label_Gong" "敲鑼" "dota_chatwheel_message_Gong" "敲鑼" "dota_chatwheel_label_Slide" "滑動" "dota_chatwheel_message_Slide" "滑動" "dota_chatwheel_label_Uh_Oh" "喔哦" "dota_chatwheel_message_Uh_Oh" "喔哦" "dota_chatwheel_message_Black_Cat" "咪嗚!!" "dota_chatwheel_message_Ghost" "嘣!" "dota_chatwheel_message_Nightmare" "*惡夢噪音*" "dota_chatwheel_message_Scream" "噁!!" "dota_chatwheel_message_Laugh" "嗚哇哈哈哈哈!" "dota_chatwheel_message_Stabby" "*刺耳小提琴聲*" "dota_chatwheel_label_jenkins_voice" "Not What I expected" "dota_chatwheel_message_jenkins_voice" "Jenkins - It's... absolutely not what I expected!" "dota_chatwheel_header_10th_sounds_desc" "可透過參與 10 週年活動獲得" "dota_chatwheel_header_10th_sounds" "10 週年" "dota_chatwheel_header_10th_sounds_link" "檢視寶藏" "dota_chatwheel_label_gabe_proud" "I am very proud of you" "dota_chatwheel_message_gabe_proud" "You are doing very well, I am very proud of you!" "dota_chatwheel_label_gabe_unreal" "That was unreal!" "dota_chatwheel_message_gabe_unreal" "That was unreal!" "dota_chatwheel_label_gabe_goodness" "Goodness!" "dota_chatwheel_message_gabe_goodness" "Goodness!" "dota_chatwheel_label_gabe_learn" "This is a good opportunity to learn!" "dota_chatwheel_message_gabe_learn" "This is a good opportunity to learn!" "dota_chatwheel_label_gabe_wisdom" "Making mistakes is the path to wisdom." "dota_chatwheel_message_gabe_wisdom" "Making mistakes is the path to wisdom." "dota_chatwheel_label_gabe_personality" "You're a beautiful person with a charming personality" "dota_chatwheel_message_gabe_personality" "You're a beautiful person with a charming personality" "dota_chatwheel_label_gabe_mistakes" "You can't improve until you make mistakes" "dota_chatwheel_message_gabe_mistakes" "You can't improve until you make mistakes" "dota_chatwheel_label_gabe_crab" "I've always wanted to be a giant space crab" "dota_chatwheel_message_gabe_crab" "I've always wanted to be a giant space crab" "dota_chatwheel_translation_TI11_Caster_Spanish_2" "使出完美的連技!" "dota_chatwheel_translation_Eto_Takaya_Dushka" "呼,強得太過份了吧!" "dota_chatwheel_translation_Caster_Chinese_4" "哇~哦!" "dota_chatwheel_translation_TI11_Chto_Eto_Kakaya_Zhest" "什麼狀況?太慘了" "dota_chatwheel_translation_TI11_Caster_Spanish_5" "我的天!" "dota_chatwheel_translation_ni_xing_ni" "你行你行,你上你上" "dota_chatwheel_translation_Eto_Nenormalno" "這不正常,這不公平!" "dota_chatwheel_translation_TI11_Caster_Spanish_6" "再見,啪啦啪啦啪啦啪啦!" "dota_chatwheel_translation_TI11_Nothing_That_Can_Stop_This_Man" "什麼都不能阻擋這個人" "dota_chatwheel_translation_crownfall_imperia_bleed" "對。為我流血!哈哈哈!" "dota_chatwheel_translation_crownfall_imperia_fall" "跪下,庶民!" "dota_chatwheel_translation_crownfall_imperia_real_queen" "女王萬歲。真正的女王。" "dota_chatwheel_translation_crownfall_imperia_die" "這種死法!" "dota_chatwheel_translation_crownfall_imperia_peons" "我身邊怎麼這樣多粗人?" "dota_chatwheel_translation_crownfall_imperia_tired" "我真的開始厭倦這個地方。" "dota_chatwheel_source_crownfall_imperia" "依裴利亞女王" "dota_chatwheel_translation_See_You_Later_Nerds" "再見啦呆子" "dota_chatwheel_translation_hui_tian_mie" "毀天滅地,NICE 啊!" "dota_chatwheel_translation_321_Adios" "3、2、1,再見!" "dota_chatwheel_translation_Kreasa_Kreasa" "砍砍砍砍" "dota_chatwheel_translation_TI11_Caster_Chinese_4" "哇~哦!" "dota_chatwheel_translation_Jia_You" "加油!" "dota_chatwheel_translation_Takaya_Haliava" "白白賺到……哈!" "dota_chatwheel_translation_Oh_My_God_What" "我的天啊。什麼?哦!哦!" "DOTA_Item_WillPurchaseAlert" "我來買 %s1 %s3" "DOTA_Item_WillPurchaseAlert_GoldRemaining" "我來買 %s1 %s3 ( 還差 %s4 金錢 )" "DOTA_Item_WillPurchaseAlert_OutOfStock" "我來買 %s1 %s3 ( 商店補貨尚需 %s4 )" "DOTA_Item_WillPurchaseAlert_Suggestion" "我認為應該要有人購買 %s1 %s3" "DOTA_Item_WillPurchaseAlert_Suggestion_Player" "我認為 %s4 應該購買%s1 %s3" "DOTA_Item_WillPurchaseAlert_Suggestion_DropInFountain" "我想 %s4 該把中立貯藏內的%s1%s3丟出來。" "DOTA_Item_WillPurchaseAlert_Suggestion_InFountain" "%s3 %s1位在中立貯藏內。" "DOTA_BuyBackStateAlert_Ready" "買活 %s1 就緒" "DOTA_BuyBackStateAlert_Gold" "買活 %s1 金錢不足(尚需 %s2 )" "DOTA_BuyBackStateAlert_Cooldown" "買活 %s1 尚在冷卻(剩餘 %s2 秒)" "DOTA_BuyBackStateAlert_ReapersScythe" "買活 %s1 遭到技能「死神鐮刀」封鎖" "DOTA_Ability_Ping_Ally_Description" "友方 %s2 %s3 " "DOTA_Ability_Ping_Unlearned" "%s1%s2 %s3尚未學習" "DOTA_Ability_Ping_Learn_Ready" "%s1%s2 %s3已可學習 ( 等級 %s4 )" "DOTA_Ability_Ping_Will_Learn" "我尚需 %s4 經驗以學習%s1%s2(等級 %s5)" "DOTA_Ability_Ping_Future_Learn" "我尚需提升 %s4 級以學習%s1%s2(等級 %s5)" "DOTA_Ability_Ping_Ready" "%s1%s2(等級 %s4)%s3已就緒 " "DOTA_Ability_Ping_ReadyPassive" "%s1%s2(等級 %s4)%s3被動 " "DOTA_Ability_Ping_ReadyCharges" "%s1%s2 (等級 %s4)%s3 %s5 次使用次數" "DOTA_Ability_Ping_ReadyPassiveCharges" "%s1%s2 (等級 %s4)%s3 %s5 次使用次數" "DOTA_Ability_Ping_ReadyChargesWithReplenish" "%s1%s2 (等級 %s4)%s3 %s5 次使用次數(%s6 秒後補充)" "DOTA_Ability_Ping_ReadyPassiveChargesWithReplenish" "%s1%s2 (等級 %s4)%s3 %s5 次使用次數(%s6 秒後補充)" "DOTA_Ability_Ping_Mana" "%s1%s2(等級 %s5)%s3魔力不足(尚須 %s4 魔力)" "DOTA_Ability_Ping_Cooldown" "%s1%s2(等級 %s5)%s3尚在冷卻(剩餘 %s4 秒)" "DOTA_Ability_Ping_Cooldown_No_Time" "%s1%s2(等級 %s4)%s3尚在冷卻" "DOTA_Talent_Ping_Ready" "%s1 級天賦:%s2 %s3已就緒" "DOTA_Talent_Ping_Unlearned" "%s1 級天賦:%s2 %s3未學習" "DOTA_Talent_Ping_Ally_Ready" "友方%s5 %s1 級天賦:%s2 %s3已就緒" "DOTA_Talent_Ping_Ally_Unlearned" "友方%s5 %s1 級天賦:%s2 %s3未學習" "DOTA_Talent_Ping_Enemy_Ready" "小心,敵方%s5 %s1 級天賦:%s2 %s3已就緒" "DOTA_Talent_Ping_Enemy_Unlearned" "敵方%s5 %s1 級天賦:%s2 %s3未學習" "DOTA_AghsStatus_NewAbility_1" "新技能:「%s1」" "DOTA_AghsStatus_NewAbility_2" "新技能:「%s1」、「%s2」" "DOTA_AghsStatus_NewAbility_3" "新技能:「%s1」、「%s2」、「%s3」" "DOTA_AghsStatus_Upgrade_1" "升級「%s1」" "DOTA_AghsStatus_Upgrade_2" "升級「%s1」、「%s2」" "DOTA_AghsStatus_Upgrade_3" "升級「%s1」、「%s2」、「%s3」" "DOTA_AghsStatus_AbilityAndUpgrades" "「%s1」和「%s2」" "DOTA_AghsScepter_Ping_Ready" "阿哈利姆神杖:%s1%s3已就緒" "DOTA_AghsScepter_Ping_Unlearned" "阿哈利姆神杖:%s3未學習" "DOTA_AghsScepter_Ping_Ally_Ready" "友方%s5阿哈利姆神杖:%s1%s3已就緒" "DOTA_AghsScepter_Ping_Ally_Unlearned" "友方%s5阿哈利姆神杖:%s3未學習" "DOTA_AghsScepter_Ping_Enemy_Ready" "小心,敵方%s5阿哈利姆神杖:%s1%s3已就緒" "DOTA_AghsScepter_Ping_Enemy_Unlearned" "敵方%s5阿哈利姆神杖:%s3未學習" "DOTA_AghsShard_Ping_Ready" "阿哈利姆碎晶:%s1%s3已就緒" "DOTA_AghsShard_Ping_Unlearned" "阿哈利姆碎晶:%s3未學習" "DOTA_AghsShard_Ping_Ally_Ready" "友方%s5阿哈利姆碎晶:%s1%s3已就緒" "DOTA_AghsShard_Ping_Ally_Unlearned" "友方%s5阿哈利姆碎晶:%s3未學習" "DOTA_AghsShard_Ping_Enemy_Ready" "小心,敵方%s5阿哈利姆碎晶:%s1%s3已就緒" "DOTA_AghsShard_Ping_Enemy_Unlearned" "敵方%s5阿哈利姆碎晶:%s3尚未學習" "DOTA_Item_Ping_Ready" "%s1%s2 %s3已就緒" "DOTA_Item_Ping_ReadyPassive" "%s1%s2 %s3已就緒" "DOTA_Item_Ping_ReadyCharges" "%s1%s2 %s3尚有 %s4 次使用次數" "DOTA_Item_Ping_ReadyPassiveCharges" "%s1%s2 %s3尚有 %s4 次使用次數" "DOTA_Item_Time_Remaining" "%s1%s2 %s3剩餘時間:%s4:%s5" "DOTA_Item_Ping_Mana" "%s1%s2 %s3魔力不足(尚須 %s4 魔力)" "DOTA_Item_Ping_Cooldown" "%s1%s2 %s3尚在冷卻(剩餘 %s4 秒)" "DOTA_Item_Ping_InBackpack" "%s1%s2 %s3在背包內" "DOTA_Item_Ping_InBackpackCooldown" "%s1%s2 %s3在背包內且尚在冷卻(剩餘 %s4 秒)" "DOTA_Item_Ping_InStash" "%s1%s2 %s3在貯藏內" "DOTA_Item_Ping_InStashCooldown" "%s1%s2 %s3在貯藏內且尚在冷卻(剩餘 %s4 秒)" "DOTA_Item_Ping_OnCourier" "%s1%s2 %s3在信使上" "DOTA_Item_Ping_OnCourierDead" "%s1%s2 %s3在信使上(重生尚有 %s4)" "DOTA_Item_Ping_OnCourierCooldown" "%s1%s2 %s3在信使上且尚在冷卻(剩餘 %s4 秒)" "DOTA_Item_Ping_InCourierBackpack" "%s1%s2 %s3在信使背包內" "DOTA_Item_Ping_InCourierBackpackCooldown" "%s1%s2 %s3在信使背包內且尚在冷卻(剩餘 %s4 秒)" "DOTA_Item_Ping_NameExtended" "%s1(%s3)" "DOTA_Item_Ping_Neutral_Offer" "有人想要 %s1 %s4嗎?" "DOTA_Item_Ping_Neutral_Request" "我想要 %s3 給我%s1 %s4" "DOTA_Item_Ping_Neutral_Equip" "我想要 %s3 裝備%s1 %s4" "DOTA_Facet_Ping" "%s1 %s2具有英雄刻面%s3%s4" "DOTA_Innate_Ping" "%s1 %s2具有先天技能%s3" "DOTA_EnemyAbility_Ping" "小心 %s1 %s2%s3" "DOTA_Item_Charge_Ward_Dispenser" "偵查守衛 (x%s2) 和崗哨守衛 (x%s4)" "DOTA_Item_Black_King_Bar_Duration" "%s1 ( 時效為 %s2 秒 )" "DOTA_Item_With_Level" "%s1 ( %s2 級 )" "DOTA_Item_Charge_StackableDescription" " (x%s1)" "DOTA_Item_Charge_Description:p" " (使用次數 %s1)#|#(使用次數 %s1)" "DOTA_Item_Charge_Empty" " (空)" "DOTA_QuickBuyAlert_Cooldown" "(尚在冷卻,剩餘 %s1 秒)" "DOTA_QuickBuyAlert" "%s1還缺 %s2 金錢才能買%s4%s5" "DOTA_QuickBuyAlert_Enough" "%s1我有足夠金錢買%s3%s4" "DOTA_QuickBuyAlert_Buyback" "%s1需要 %s2 金錢才能支付%s4%s5和買活" "DOTA_QuickBuyAlert_Enough_Buyback" "%s1我有足夠金錢支付%s3%s4和買活" "DOTA_EnemyItem_Alert" "敵人 %s2 %s3 身上有 %s4" "DOTA_Modifier_Alert" "正受到:%s2%s3%s4的影響" "DOTA_Modifier_Alert_Ally_Hero" "友方%s5正受到:%s2%s3%s6的影響" "DOTA_Modifier_Alert_Ally_Unit" "友方%s5正受到:%s2%s3%s6的影響" "DOTA_Modifier_Alert_Enemy_Hero" "敵方%s5正受到:%s2%s3%s6的影響" "DOTA_Modifier_Alert_Enemy_Unit" "敵方%s5正受到:%s2%s3%s6的影響" "DOTA_Modifier_Alert_Self_BH_Track" "正受到:%s2%s3的影響,並持有 %s6 金錢%s7" "DOTA_Modifier_Alert_Enemy_BH_Track" "敵方%s5正受到:%s2%s3的影響,並持有 %s6 金錢%s7" "DOTA_Modifier_Alert_Ally_BH_Track" "友方%s5正受到:%s2%s3的影響,並持有 %s6 金錢%s7" "DOTA_Modifier_Alert_Self_SB_ChargeOfDarknessTarget" "%s3 正衝向 %s3 %s7" "DOTA_Modifier_Alert_Ally_SB_ChargeOfDarknessTarget" "友方%s5 %s3 正衝向 %s3 %s7" "DOTA_Modifier_Alert_Enemy_SB_ChargeOfDarknessTarget" "敵方%s5 正受到:%s2的影響" "DOTA_Modifier_Alert_Oracle_Rune_Prediction" "與預測相符,%s2神符在%s3。神諭使預言 %s5 時強化神符會在%s4" "DOTA_Modifier_Alert_Oracle_Rune_Prediction_FirstSpawn" "神諭使預言第一個神符會是獎賞神符,然後兩個都是水神符。跟平時一樣。" "DOTA_Modifier_Alert_Oracle_Rune_Top" "上路" "DOTA_Modifier_Alert_Oracle_Rune_Bottom" "下路" "DOTA_Modifier_Alert_Time_Remaining" "(剩餘 %s1 秒)" "DOTA_EmptyTeleport_Alert_Self_Ready" "我沒有傳送卷軸" "DOTA_EmptyTeleport_Alert_Self_OnCooldown" "我沒有傳送卷軸 ( 冷卻還剩 %s1 秒 )" "DOTA_EmptyTeleport_Alert_Ally_Ready" "友方 %s4 %s2 沒有傳送卷軸" "DOTA_EmptyTeleport_Alert_Ally_OnCooldown" "友方 %s4 %s2 沒有傳送卷軸 ( 冷卻還剩 %s1 秒 )" "DOTA_EmptyTeleport_Alert_Enemy_Ready" "敵方 %s4 %s2 沒有傳送卷軸" "DOTA_EmptyNeutralItem_Alert_Self" "我沒有裝備中立道具。" "DOTA_EmptyNeutralItem_Alert_Ally" "友方%s4 %s2 並未裝備中立道具。" "DOTA_EmptyNeutralItem_Alert_Enemy" "敵方%s4 %s2 並未裝備中立道具。" "DOTA_HPMana_Percentage" "%s1%" "DOTA_HPMana_Alert_Self" "我有 %s3 生命%s4 魔力" "DOTA_HPMana_Alert_Ally" "友方 %s2%s3 生命%s4 魔力" "DOTA_HPMana_Alert_Enemy" "敵方 %s2%s3 生命%s4 魔力" "DOTA_HPMana_Alert_Self_Dead" "我將於秒 %s3 後重生!" "DOTA_HPMana_Alert_Ally_Dead" "友方 %s2 將於 %s3 秒後重生!" "DOTA_HPMana_Alert_Enemy_Dead" "敵方 %s2將於 %s3 秒後重生!" "DOTA_HPMana_Alert_Self_DeadNoRespawn" "我死了!" "DOTA_HPMana_Alert_Ally_DeadNoRespawn" "友方 %s2 已經死亡!" "DOTA_HPMana_Alert_Enemy_DeadNoRespawn" "敵方 %s2 已經死亡!" "DOTA_HP_Alert_NPC" "%s1 有 %s2 生命" "DOTA_HP_Alert_Enemy_NPC" "敵方 %s1 有 %s2 生命" "DOTA_HPMana_Alert_NPC" "%s1 有 %s2 生命%s3 魔力" "DOTA_HPMana_Alert_Enemy_NPC" "敵方 %s1 有 %s2 生命%s3 魔力" "DOTA_HP_Alert_Healer_Ready" "%s2快來接受療壇治癒!" "DOTA_HP_Alert_Healer_Cooldown" "%s4庇護將於 %s3 後恢復" "DOTA_HP_Alert_Courier_Respawn" "%s2信使將在 %s1 後重生!" "DOTA_NeutralCamp_Alert_NumCamps" "此營地堆疊了 %s3 波野怪(%s1)。" "DOTA_NeutralCamp_Alert_StackIntention" "我來堆疊野怪(%s1)。" "DOTA_NeutralCamp_Alert_StackRequest" "請堆疊野怪(%s1)。" "DOTA_XP_Alert_Self_Capped" "我的等級已滿!" "DOTA_XP_Alert_Self" "我尚需 %s1 經驗才能升上%s2 級" "DOTA_XP_Alert_Ally_Capped" "%s2滿等了!" "DOTA_XP_Alert_Ally" "%s2 還差 %s3 經驗才能升上 %s4 級" "DOTA_XP_Alert_Enemy_Capped" "敵方%s2滿等了!" "DOTA_XP_Alert_Enemy" "敵方%s2目前是%s3 級" "DOTA_HPMana_Alert_Glyph_Ready" "防禦浮雕 %s1準備就緒" "DOTA_HPMana_Alert_Glyph_Cooldown" "防禦浮雕 %s尚在冷卻(剩餘 %s2 秒)" "DOTA_HPMana_Alert_Glyph_Wait" "防禦浮雕 %s1還不要使用" "DOTA_Alert_Radar_Ready" "掃描 %s1準備就緒" "DOTA_Alert_Radar_Cooldown" "掃描 %s1尚在冷卻(剩餘 %s2 秒)" "DOTA_Alert_Radar_Wait" "掃描 %s1還不要使用" "DOTA_KillcamDamage_Alert" "我承受了來自%s2%s4%s1的傷害" "DOTA_KillcamDamage_Alert_Attacks" "我受到 %s1 來自 %s2%s4的攻擊傷害" "DOTA_AlliedCoach" "教練" "DOTA_EnemyCoach" "敵方教練" // HotKey Tooltips "DOTA_Hotkeys_Tooltip_PriorityUnit" "將一個單位設為優先單位。" "DOTA_Hotkeys_Tooltip_ToggleAutoattack" "暫時切換自動攻擊狀態" "DOTA_Hotkeys_Tooltip_FilterEnemy" "只與敵方單位互動" "DOTA_Hotkeys_Tooltip_FilterAlly" "只與友方單位互動" "DOTA_Hotkeys_Tooltip_FilterHero" "只與英雄單位互動" "DOTA_Hotkeys_Tooltip_FilterNonHero" "只與非英雄單位互動" "DOTA_Hotkeys_Tooltip_ChatVoice" "使用您的麥克風來進行語音交談。" "DOTA_Hotkeys_Tooltip_ControlGroupCycle" "依序切換事先指定的各個控制組。搭配 Ctrl 鍵來反向切換。" "DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev" "依序切換事先指定的各個控制組。" "DOTA_Hotkeys_Tooltip_ModifierKeysDescription" "此功能讓您能限制只與特定的單位類型互動。按住綁定的修改鍵會強制指定敵方、友方、蔓生單位或英雄作為目標。不用擔心會不小心把神滅斬用在小兵身上了。" "DOTA_Hotkeys_Tooltip_OverlayMapDescription" "與小地圖不一樣,疊蓋地圖只會在按住您於此處選擇的按鍵時顯示。另外與小地圖不同的是它比較大、位於畫面正中間,還有些透明度。這對您的遊戲風格有幫助嗎? 您如何與它互動? 您希望它有什麼功能?" "DOTA_Hotkeys_Tooltip_HighVisibilityHeroNameplateDescription" "有時候在混亂中很難追蹤您的英雄。此選項會單獨大幅改變您英雄血條的風格與明顯程度。這有幫助嗎?還是會帶來更多視覺上的混亂?" "DOTA_Hotkeys_Tooltip_TalentUpgradeStatLeft" "升級左天賦。" "DOTA_Hotkeys_Tooltip_TalentUpgradeStatRight" "升級右天賦。" "DOTA_Hotkeys_Tooltip_TalentUpgradeAttribute" "升級天賦樹中的屬性。" // Video "DOTAUI_AspectNormal" "4:3" "DOTAUI_AspectWide16x9" "16:9" "DOTAUI_AspectWide16x10" "16:10" "DOTAUI_Fullscreen" "全螢幕" "DOTAUI_Window" "視窗化" "DOTAUI_BorderlessWindow" "無邊視窗" "DOTAUI_DebutTool" "首次登場工具(僅限 Valve)" "DOTAUI_FullscreenHero" "全螢幕英雄" "DOTA_UpcomingMaintenance" "未來的伺服器維護作業" "DOTA_UpcomingMaintenance_Details" "點此了解詳情" "DOTA_Welcome" "歡迎來到 DotA" "DOTA_Chat_Team" "[友方] %s1:%s2" "DOTA_Chat_Wheel_Team" "%s1%s2" "DOTA_Chat_Wheel_All" "%s1%s2" "DOTA_Chat_Team_Dead" "*死亡* [友方] %s1:%s2" "DOTA_Chat_Spec" "[觀眾] %s1:%s2" "DOTA_Chat_Coach" "[教練] %s1:%s2" "DOTA_Chat_Student" "[學徒] %s1:%s2" "DOTA_Chat_All" "%s1:%s2" "DOTA_Chat_Wheel_With_Emoticon" "%s1 %s2" "DOTA_Chat_PlayerKilled" "%s1 擊殺了 %s2 獲得 %s3 金錢!" "DOTA_Chat_PlayerKilledNearby" "%s1 擊殺了 %s2 獲得 %s3 金錢。" "DOTA_Chat_PlayerKilledNearbySingle" "%s1 擊殺了 %s2 獲得 %s3 金錢。" "DOTA_Chat_PlayerDenied" "%s1 反補了 %s2!" "DOTA_Chat_PlayerDeniedSelf" "%s1 選擇自殺!" "DOTA_Chat_PlayerKilledGood" "%s1 被魔魘擊殺了!魔魘英雄均分 %s2 金錢。" "DOTA_Chat_PlayerKilledGoodNearby" "%s1 被魔魘陣營擊殺了!魔魘方的每位英雄將平分 %s2 金錢!" "DOTA_Chat_PlayerKilledGoodNearbySingle" "%s1 被魔魘陣營擊殺了!魔魘方的每位英雄將平分 %s2 金錢!" "DOTA_Chat_PlayerKilledBad" "%s1 被聖輝擊殺了!聖輝英雄均分 %s2 金錢。" "DOTA_Chat_PlayerKilledBadNearby" "%s1 被聖輝陣營擊殺了!聖輝方的每位英雄將平分 %s2 金錢!" "DOTA_Chat_PlayerKilledBadNearbySingle" "%s1 被聖輝陣營擊殺了!聖輝方的每位英雄將平分 %s2 金錢!" "DOTA_Chat_PlayerKilledGeneric" "%s1 被野怪擊殺了!" "DOTA_Chat_PlayerKilledRoshan" "%s1 被羅煞屠殺了!" "DOTA_Chat_PlayerKilledAssist" "%s1 被擊殺了!%s2 金錢平分給助攻:" "DOTA_Chat_PlayerKilledAssistNearby" "%s1 被擊殺了!%s4 金錢平分給助攻:" "DOTA_Chat_PlayerKilledAssistNearbySingle" "%s1 被擊殺了!%s4 金錢平分給助攻:" "DOTA_Chat_TowerPlayerKilled" "%s1 摧毀了一座防禦塔!" "DOTA_Chat_TowerKilledGood" "一座防禦塔被魔魘摧毀了!" "DOTA_Chat_TowerKilledBad" "一座防禦塔被聖輝摧毀了!" "DOTA_Chat_ShrineKilledGood" "一座療壇被魔魘摧毀了!" "DOTA_Chat_ShrineKilledBad" "一座療壇被聖輝摧毀了!" "DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 兵營已遭摧毀!" "DOTA_Chat_BarracksKilled_By" "%s1%s2%s3兵營已被 %s4 摧毀!" "DOTA_Chat_EffigyKilled" "%s1 的英雄雕像已遭到摧毀!" "DOTA_Chat_EffigyKilled_By" "%s1 的雕像已被 %s2 摧毀!" "DOTA_Chat_TowerDenied" "%s1 反補了一座防禦塔!" "DOTA_Chat_FirstBlood" "%s1 %s2 擊殺了 %s3 奪得第一滴血" "DOTA_Chat_BountyClaimed" "%s1 藉由擊殺 %s2 %s3 領取了獵英賞金" "DOTA_Chat_DoubleKill" "%s1 %s2 拿下了雙殺!" "DOTA_Chat_TripleKill" "%s1 %s2 達成了三連殺!" "DOTA_Chat_QuadKill" "%s1 %s2 達成了終極連殺!" "DOTA_Chat_QuintupleKill" "%s1 %s2 已經暴走了!" "DOTA_Chat_BeastKilledPlayer" "%s1 擊殺了 %s2!" "DOTA_Chat_PenguinKilledPlayer" "%s1 的企鵝剛剛擊敗了 %s2!" "DOTA_Chat_PlayerInGameBanText" "%s1 已被靜音至比賽結束。" "DOTA_Chat_DoubleKill_noname" "完成一次雙殺!" "DOTA_Chat_TripleKill_noname" "完成一次同時三連殺!" "DOTA_Chat_QuadKill_noname" "完成一次同時終極連殺!" "DOTA_Chat_QuintupleKill_noname" "暴走!!!" "DOTA_Chat_QuintupleKill_10streak" "他們暴走拉!!!" "DOTA_Chat_Rampage" "暴走!!!" "DOTA_Chat_New_KillStreak_3" "%s1 %s2 正在大殺特殺" "DOTA_Chat_New_KillStreak_4" "%s1 %s2 正在主宰比賽" "DOTA_Chat_New_KillStreak_5" "%s1 %s2 已經殺人如麻" "DOTA_Chat_New_KillStreak_6" "%s1 %s2 已經無人能擋" "DOTA_Chat_New_KillStreak_7" "%s1 %s2 正在變態殺戮" "DOTA_Chat_New_KillStreak_8" "%s1 %s2 成為殺戮狂人" "DOTA_Chat_New_KillStreak_9" "%s1 %s2 已經如神一般" "DOTA_Chat_New_KillStreak_10" "%s1 %s2 已經超越神的境界,拜託哪位快去幹掉他吧!!" "DOTA_Chat_KillStreak_3_Ended" "%s1 %s2 終結了 %s3 的大殺特殺並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_4_Ended" "%s1 %s2 終結了 %s3 的主宰比賽並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_5_Ended" "%s1 %s2 終結了 %s3 的殺人如麻並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_6_Ended" "%s1 %s2 終結了 %s3 的無人能擋並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_7_Ended" "%s1 %s2 終結了 %s3 的變態殺戮並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_8_Ended" "%s1 %s2 終結了 %s3 的殺戮狂人並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_9_Ended" "%s1 %s2 終結了 %s3 如神一般的連殺並獲得 %s4 金錢!" "DOTA_Chat_KillStreak_10_Ended" "%s1 %s2 終結了 %s3 的超神境界並獲得 %s4 金錢!" "DOTA_Chat_BuyBack" "%s1 買活回到場上了!" "DOTA_Chat_PickedUpAegis" "%s1 撿起了不朽之守護!" "DOTA_Chat_DeniedAegis" "%s1 反補了不朽之守護!!" "DOTA_Chat_AegisStolen" "%s1 奪走了不朽之守護!" "DOTA_Chat_ObserverWardKilled" "%s1 拆除了一個偵察守衛!" "DOTA_Chat_SentryWardKilled" "%s1 拆除了一個崗哨守衛!" "DOTA_Chat_ObserverWardKilledGood" "聖輝陣營拆除了一個偵察守衛!" "DOTA_Chat_ObserverWardKilledBad" "魔魘陣營拆除了一個偵察守衛!" "DOTA_Chat_SentryWardGood" "聖輝陣營拆除了一個崗哨守衛!" "DOTA_Chat_SentryWardBad" "魔魘陣營拆除了一個崗哨守衛!" "DOTA_Chat_KilledRoshanGood" "羅煞被聖輝擊殺了!每位聖輝英雄獲得 %s1 金錢!" "DOTA_Chat_KilledRoshanBad" "羅煞被魔魘擊殺了!每位魔魘英雄獲得 %s1 金錢!" "DOTA_Chat_RoshanbooCandy" "羅煞想要 %s1 的糖果!" "DOTA_Chat_SuperCreepsGood" "所有魔魘兵營已遭摧毀。聖輝開始派出究極士兵!" "DOTA_Chat_SuperCreepsBad" "所有聖輝兵營已遭摧毀。魔魘開始派出究極士兵!" "DOTA_Chat_ItemPurchase" "%s1 購買了 %s2!" "DOTA_Chat_Connect" "%s1 已連線至遊戲。" "DOTA_Chat_Disconnect" "%s1 已從遊戲中斷線。" "DOTA_Chat_DisconnectLimitedHero" "%s1 已從遊戲中斷線。他所使用的英雄將由電腦玩家接管。" "DOTA_Chat_DisconnectWaitForReconnect" "%s1 已從遊戲中斷線。請等待其重新連線。" "DOTA_Chat_DisconnectTimeRemaining" "%s1 只剩下 %s2 分鐘可重新連線回來。" "DOTA_Chat_DisconnectTimeRemainingPlural" "%s1 只剩下 %s2 分鐘可重新連線回來。" "DOTA_Chat_LowPriorityCompletedExplanation" "這局遊戲在直到結束前將不會計為完畢(雙方都必須有人在場)。" "DOTA_Chat_SafeToLeave" "本遊戲已經可以安全離開。" "DOTA_Chat_Reconnect" "%s1 已重新連線至遊戲。" "DOTA_Chat_PlayerLeft" "%s1 已經離開了遊戲。" "DOTA_Chat_PlayerLeftAFK" "%s1 因閒置而被移出遊戲。" "DOTA_Chat_PlayerLeftDisconnectedTooLong" "%s1 因斷開遊戲過久而被移出遊戲。" "DOTA_Chat_PlayerAbandoned" "%s1 已經放棄了遊戲。" "DOTA_Chat_PlayerAbandonedAFK" "%s1 因為閒置過久而被移出遊戲,且遭處予中離遊戲懲罰。" "DOTA_Chat_PlayerAbandonedDisconnectedTooLong" "%s1 已與遊戲斷線過久,且將會受到中離懲罰。" "DOTA_Chat_PlayerLeftLimitedHero" "%s1 離開了遊戲。他所使用的英雄將會由電腦接管。" "DOTA_Chat_AbandonedRankedBeforeFirstBloodParty" "當一位玩家在積分配對遊戲出現第一滴血前放棄遊戲,即使其他數據並未被記錄,他的整個團隊都將收穫一次敗場。" "DOTA_Chat_AbandonLimitedHeroExplanation" "離開新手佇列遊戲沒有懲罰,但在其它任何遊戲模式裡中途放棄遊戲,可能會受到低優先配對佇列的懲罰。" "DOTA_Chat_MatchWillNotBeScored" "本局的成績將不列入計算。" "DOTA_Chat_MatchWillNotBeScoredRanked" "本局的成績不列入計算。積分(MMR)將不會受到影響。" "DOTA_Chat_MatchWillNotBeScoredNetwork" "已偵測到不良的網路品質。本局的成績不列入計算。積分(MMR)將不會受到影響。" "DOTA_Chat_MatchWillNotBeScoredRankedNetwork" "已偵測到不良的網路品質。本局的成績不列入計算。積分(MMR)將不會受到影響。" "DOTA_Chat_CanQuitWithoutAbandon" "玩家現在可以安然離開這場遊戲且不會被視為中離。" "DOTA_Chat_RankedGameStillScoredleaversGetLoss" "這場比賽將會被記錄,且配對積分(MMR)會被更新。離開者將會被記錄成輸家。" "DOTA_Chat_DropRateBonus" "%s1 使這場比賽的所有玩家獲得的戰鬥點數提升了 %s2%!" "DOTA_Chat_CompendiumLevel" "%s1 擁有 %s2 級互動手冊!" "DOTA_Chat_RecruitmentDropRateBonus" "%s1 因為與他們所招募的新人或者他們的招募者一起遊戲而使戰鬥點數的獲得提升 50% 。" "DOTA_Chat_FrostivusShiningBoosterActive" "%s1 將閃亮碎片的獲取量提高了 10%!" "DOTA_Chat_NoBattlePoints_WrongLobby" "由於這是練習大廳,所以這場遊戲將不會發放歷練獎盃的獎盃分數。" "DOTA_Chat_NoBattlePoints_Bots" "由於這是與電腦玩家練習,所以這場遊戲將不會發放歷練獎盃的獎盃分數。" "DOTA_Chat_NoBattlePoints_CheatsEnabled" "由於作弊選項有開啟,所以這場遊戲將不會發放歷練獎盃的獎盃分數。" "DOTA_Chat_NoBattlePoints_LowPriority" "由於您處於懲罰性低優先配對佇列,所以這場遊戲將不會發放歷練獎盃的獎盃分數。" "DOTA_Chat_CoopBattlePointsRules" "中離規則對合作對抗電腦玩家的遊戲模式無效。若離開遊戲,將有電腦玩家在您離開後取代您的位置!" "DOTA_Chat_CoopLowPriorityNoPassiveReminder" "「消極」難度的合作對抗電腦遊戲在低優先配對的懲罰場次中將不會算數。若想要戰績受到紀錄並回報經驗值給您,請至少選擇「簡單」的難度來進行遊戲。" "DOTA_Chat_Frostivus_Abandon_Reminder" "冥魂之夜模式已經套用了標準的遊戲中離和離座規則!中離冥魂之夜遊戲將可能會導致玩家受到低優先配對懲罰。" "DOTA_Chat_Ranked_Reminder" "中離行為在積分賽中將會加重處罰。所有已出現第一滴血的賽局都將會更新配對積分(MMR)。" "DOTA_Chat_CustomGamePenalizedReminder" "此自訂遊戲有啟用中離懲罰。在遊戲完成前退場者將暫時受到遊樂場封禁。" "DOTA_Chat_ItemGifted" "%s1 收到了來自 %s3 的禮物 %s2!" "DOTA_Chat_ItemStored" "有件 %s1 已被置入共享貯藏!" "DOTA_Chat_HeroCollision" "%s1被雙方隊伍挑中了!" "DOTA_Chat_HeroCollision_Special" "雙方隊伍皆選擇了%s1,但選擇權將判給較早選擇%s1的那方。" "DOTA_Chat_Bounty" "%s1 移除了 %s2 的項上賞金!" "DOTA_Chat_Bounty_Completed" "%s1 成功領取了 %s2 的項上賞金!" "DOTA_Chat_Bounty_Expired" "%s1 對 %s2 的懸賞已到期。" "DOTA_Chat_PauseTooEarly" "您無法在這個時候暫停遊戲。" "DOTA_Toast_BountyOn" "%s1 懸賞了 %s2 " "DOTA_Toast_BountyOnReminder" "%s2 遭到懸賞 " "DOTA_Toast_BountyFailed" "懸賞已到期" "DOTA_Toast_BountyFulfilledOther" "懸賞成功!" "DOTA_Toast_BountyFulfilledSelf" "懸賞成功!" "DOTA_Toast_BountyStart:p{bounty_duration}" "即刻開始懸賞 {i:bounty_duration} 分鐘!#|#即刻開始懸賞 {i:bounty_duration} 分鐘!" "DOTA_Toast_BountyReminder:p{bounty_reminder}" "還剩 {i:bounty_reminder} 分鐘!#|#還剩 {i:bounty_reminder} 分鐘!" "DOTA_Toast_BountyExpired" "懸賞時間截止!" "DOTA_Toast_BountyCompletedSelf" "您領取了獵英賞金!" "DOTA_Toast_BountyCompletedOther" "%s1 領取了獵英賞金" "DOTA_AD_HeroCollision_PopupHeader" "英雄重複選取" "DOTA_AD_HeroCollision_PopupMessage" "您的英雄已被敵方隊伍選取,請選擇另一名英雄。" "DOTA_AD_HeroCollision_Generic_PopupMessage" "您的英雄已被選擇 - 請選擇其他英雄。" "DOTA_Chat_NewPlayerReminder" "人人最初都是新手,請耐心對待新玩家。" "dota_watch_totalprize" "總獎金:$%s1(貢獻:$%s3)" "DOTA_Chat_Rune_DoubleDamage" "強化傷害神符加注於 %s1 了。" "DOTA_Chat_Rune_Haste" "疾速神符加注於 %s1 了。" "DOTA_Chat_Rune_Illusion" "幻象神符加注於 %s1 了。" "DOTA_Chat_Rune_Invisibility" "隱形神符加注於 %s1 了。" "DOTA_Chat_Rune_Regeneration" "恢復神符加注於 %s1 了。" "DOTA_Chat_Rune_Arcane" "奧術神符加注於 %s1 了。" "DOTA_Chat_Rune_Water" "神符加注於 %s1 了。" "DOTA_Chat_Rune_Bounty" "獎賞神符加注於 %s1 了。" "DOTA_Chat_Rune_XP" "睿智神符加注於 %s1 了。" "DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 儲存了強化傷害神符。" "DOTA_Chat_Rune_Bottle_Haste" "%s1 儲存了疾速神符。" "DOTA_Chat_Rune_Bottle_Illusion" "%s1 儲存了幻象神符。" "DOTA_Chat_Rune_Bottle_Invisibility" "%s1 儲存了隱形神符。" "DOTA_Chat_Rune_Bottle_Regeneration" "%s1 儲存了恢復神符。" "DOTA_Chat_Rune_Bottle_Arcane" "%s1 儲存了奧術神符。" "DOTA_Chat_Rune_Bottle_Bounty" "%s1 儲存了獎賞神符。" "DOTA_Chat_Rune_Bottle_Water" "%s1 儲存了神符。" "DOTA_Chat_Rune_DoubleDamage_Spotted" "%s1這裡有強化傷害神符。" "DOTA_Chat_Rune_Haste_Spotted" "%s1這裡有疾速神符。" "DOTA_Chat_Rune_Illusion_Spotted" "%s1這裡有幻象神符。" "DOTA_Chat_Rune_Invisibility_Spotted" "%s1這裡有隱形神符。" "DOTA_Chat_Rune_Regeneration_Spotted" "%s1這裡有恢復神符。" "DOTA_Chat_Rune_Arcane_Spotted" "%s1這裡有奧術神符。" "DOTA_Chat_Rune_Water_Spotted" "%s1這裡有神符。" "DOTA_Chat_Rune_Bounty_Spotted" "%s1這裡有賞金神符。" "DOTA_Chat_Rune_Neutral_Bounty_Spotted" "%s1這裡有賞金神符。" "DOTA_Chat_Rune_Pumpkin_Spotted" "這裡有南瓜神符!" "DOTA_Chat_Rune_XP_Spotted" "%s1這裡有睿智神符!" "DOTA_Chat_Rune_Shield_Spotted" "%s1這裡有護盾神符!" "DOTA_Chat_Item_Spotted" "%s2掉落於此。" "DOTA_Chat_Item_Alert" "快過來我這使用%s2。" "DOTA_Chat_Rune_Predicted" "%s2掉落於此。" "DOTA_Chat_NoHero" "無英雄" "DOTA_Chat_InTheBag" "%s1 已經預測他們的隊伍會勝利!" "DOTA_Chat_VictoryPredictionStreak" "%s1 有著連續實現勝利預言 %s2 次的紀錄。" "DOTA_Chat_VictoryPredictionSingleUserConfirm" "您已預測您的戰隊將會獲勝!" "DOTA_Chat_CoinsWagered" "%s1 已押了 %s2 金幣賭 %s3 會勝利!" "DOTA_Chat_Taunt" "%s1 嘲諷您!" "DOTA_Chat_SecretShop" "前往祕密商店購買 %s1" "DOTA_Chat_ItemAutoPurchased" "物品 %s1 已經購買給您了!" "DOTA_Chat_ItemsCombined" "您的物品已經合成為 %s1!" "DOTA_Chat_CourierLostGood" "聖輝信使已遭擊殺。" "DOTA_Chat_CourierLostBad" "魔魘信使已遭擊殺。" "DOTA_Chat_RadiantCourier" "聖輝信使" "DOTA_Chat_DireCourier" "魔魘信使" "DOTA_Chat_CourierRespawnedGood" "聖輝的信使已重生。" "DOTA_Chat_CourierRespawnedBad" "魔魘的信使已重生。" "DOTA_Chat_GlyphUsedGood" "聖輝的建築物已經被強化。" "DOTA_Chat_GlyphUsedBad" "魔魘的建築物已經被強化。" "DOTA_Chat_ScanUsedGood" "聖輝方使用了掃描。" "DOTA_Chat_ScanUsedBad" "魔魘方使用了掃描。" "DOTA_Chat_CantUseActionItem" "您現在無法使用「%s1」- %s2。" "DOTA_Chat_Bot_Gank" "攻擊 %s1!" "DOTA_Chat_Bot_PushTower" "推進 %s1" "DOTA_Chat_Bot_Defend" "防守%s1" "DOTA_Chat_Bot_Roam" "正前去 gank %s1" "DOTA_Chat_Bot_RoamGank" "前去攻擊 %s1!" "DOTA_Chat_Bot_GankRetreat" "我正在撤退" "DOTA_Chat_Bot_RuneTop" "檢查上路神符" "DOTA_Chat_Bot_RuneBottom" "檢查下路神符" "DOTA_Chat_Bot_Roshan" "揪團去打羅煞!" "DOTA_Chat_Bot_LeaveRoshan" "離開羅煞" "DOTA_Chat_Bot_RoamLane" "回到 %s1" "DOTA_Chat_Bot_TeamRoam" "揪團遊走去 gank %s1" "DOTA_Chat_Bot_SuggestGlyph" "我想我們該啟動浮雕了" "DOTA_Chat_Random" "%s1 隨機選擇了%s2" "DOTA_Chat_RD_YourTurn" "輪到 %s1 進行選擇" "DOTA_Chat_AD_NominatedBan" "%s1被提為禁角。" "DOTA_Chat_AD_Ban" "%s1已被禁。" "DOTA_Chat_AD_BanCount" "遊戲已隨機選擇 %s1 位英雄為禁用角色。" "DOTA_Chat_AD_BanCount1" "遊戲已隨機選擇 %s1 位英雄為禁用角色。" "DOTA_Chat_RiverPainted1" "%s1 使用河水藥瓶將河水染上了:鉻膜!" "DOTA_Chat_RiverPainted2" "%s1 使用河水藥瓶將河水染上了:乾涸!" "DOTA_Chat_RiverPainted3" "%s1 使用河水藥瓶將河水染上了:綠色黏液!" "DOTA_Chat_RiverPainted4" "%s1 使用河水藥瓶將河水染上了:油漬!" "DOTA_Chat_RiverPainted5" "%s1 使用河水藥瓶將河水染上了:電荷!" "DOTA_Chat_RiverPainted6" "%s1 使用河水藥瓶將河水染上了:魔藥!" "DOTA_Chat_RiverPainted7" "%s1 使用河水藥瓶將河水染上了:血液!" "DOTA_Chat_RoshanWantsCandy" "羅煞想要 %s1 的糖果!" "DOTA_Chat_CandyObtained2" "%s1 因為取得第一滴血而獲得了魔魘狂潮點數!" "DOTA_Chat_CandyObtained3" "%s1 因為殺死羅煞而獲得了魔魘狂潮點數!" "DOTA_Chat_CandyObtained4" "%s1 因為率先摧毀防禦塔而獲得了魔魘狂潮點數!" "DOTA_Chat_CandyObtained5" "%s1 因為摧毀稻草人而獲得了魔魘狂潮點數!" "DOTA_Chat_CandyObtained6" "%s1 因為摧毀糖果井而獲得了魔魘狂潮點數!" "DOTA_Chat_CandyObtained7" "%s1 因為竊取一塊太妃糖而獲得了魔魘狂潮點數!" "DOTA_Chat_SocialSettings_Filtered_Warning" "您目前忽略了部份聊天訊息。可在「設定」頁面中的「社交」分頁中變更相關設定。" "DOTA_Chat_ShrineKilled" "療壇被毀" "DOTA_LaneNameNone" "基地" "DOTA_LaneNameTop" "上路" "DOTA_LaneNameMiddle" "中路" "DOTA_LaneNameBottom" "下路" "DOTA_Chat_Rune_Prediction_Current_Rune_Top" "與神諭使預測相符,強化神符在上路。" "DOTA_Chat_Rune_Prediction_Current_Rune_Bottom" "與神諭使預測相符,強化神符在下路。" "DOTA_Chat_Rune_Prediction_Next_Rune_Top" "神諭使預測下個強化神符會在……上路!" "DOTA_Chat_Rune_Prediction_Next_Rune_Bottom" "神諭使預測下個強化神符會在……下路!" // Can't use item reasons. "DOTA_Chat_ActionItemReason_Unknown" "時機未到" "DOTA_Chat_ActionItemReason_Dead" "您已經死了" "DOTA_Chat_ActionItemReason_Cooldown" "冷卻中(%s1)" "DOTA_Chat_ActionItemReason_GamemodeRestricted" "物品在此模式中無法使用" "DOTA_Chat_ActionItemReason_HornBlown" "此物品必須在開戰號角響起前使用" "DOTA_MiniKillCam_KillerInfo" "擊殺者\n%s1" "DOTA_MiniKillCam_ReadytoRespawn" "準備復活!" "DOTA_MiniKillcam_TotalDamage" "%s1 傷害" "DOTA_MiniKillcam_OtherDamage" "小兵傷害" "DOTA_MiniKillcam_KilledByGood" "擊殺者\n聖輝陣營!" "DOTA_MiniKillcam_KilledByBad" "擊殺者\n魔魘陣營!" "DOTA_MiniKillcam_KilledByNeutral" "擊殺者\n中立生物" "DOTA_MiniKillcam_KilledByRoshan" "擊殺者\nRoshan" "DOTA_MiniKillcam_Timer" "%s1:%s2" "DOTA_MiniKillcam_TellMeMore" "讓我知道更多" "DOTA_MiniKillcam_Wielding" "%s1 正在使用:" "DOTA_MiniKillcam_Recent_Title" "近期所受傷害" "DOTA_MiniKillcam_DMG" "%s1 傷害" "dota_killcam_generic_damage" "傷害" "dota_killcam_generic_damage_subtitle" "近戰或遠程攻擊" "DOTA_Chat_Good" "聖輝" "DOTA_Chat_Bad" "魔魘" "DOTA_Chat_Melee" "近戰" "DOTA_Chat_Ranged" "遠程" "DOTA_Chat_LaneTop" "上路" "DOTA_Chat_LaneMid" "中路" "DOTA_Chat_LaneBot" "下路" // Pause "DOTA_Chat_CantPause" "您無法暫停。" "DOTA_Chat_NoPausesLeft" "您的暫停次數已用完。" "DOTA_Chat_CantPauseYet" "您將於 %s1 秒內無法暫停。" "DOTA_Chat_PauseCountdown" "%s1 將於 %s2 秒後進行暫停…" "DOTA_Chat_Paused" "%s1 暫停遊戲。" "DOTA_Chat_UnpauseCountdown" "暫停將於 %s1 秒後取消…" "DOTA_Chat_Unpaused" "%s1 繼續遊戲。" "DOTA_Chat_AutoUnpaused" "遊戲已自動恢復進行。" "DOTA_Chat_YouPaused" "您暫停了遊戲,您還剩 %s1 次暫停數。" "DOTA_Chat_CantUnpauseTeam" "您尚未能在此隊伍中繼續遊戲。" "DOTA_Notification_Paused_Title" "已暫停" "DOTA_Notification_Paused_Message" "遊戲已暫停" "DOTA_Notification_Unpaused_Title" "解除暫停" "DOTA_Notification_Unpaused_Message" "暫停解除中…" "DOTA_Notification_ReadyCheck_Title" "就緒檢查" "DOTA_Notification_ReadyCheck_Message" "您的團隊發起了一次就緒檢查。" "DOTA_Winner_GoodGuys" "聖輝獲勝" "DOTA_Winner_BadGuys" "魔魘獲勝" "DOTA_Winner_Teamname" "%s1 獲勝" "DOTA_Roshan_Killed" "羅煞已被擊殺" "DOTA_Roshan_Wins" "羅煞是最大贏家" "DOTA_Finish_Game" "結束遊戲" "DOTA_Halloween_EndGame_Title" "羅煞已被擊殺" "DOTA_Match_Details" "場次細節" "DOTA_Halloween_MidGame_Radiant" "聖輝收集到最多糖果" "DOTA_Halloween_MidGame_Dire" "魔魘收集到最多糖果" "DOTA_LearnAbilities" "學習技能" "DOTA_ReactiveHintTitle_TowerDamage" "防禦塔造成的傷害" "DOTA_ReactiveHintBody_TowerDamage" "防禦塔會造成「大量」的傷害 - 就算您只受到防禦塔幾波攻擊,您很可能就得回到泉源進行治療。最好在您的小兵已經在攻擊防禦塔時,才到防禦塔附近參與戰鬥。" "DOTA_ReactiveHintTitle_Death" "死亡" "DOTA_ReactiveHintBody_Death" "當您死亡後您會在泉源復活。復活時間會隨著您的等級上升而增加,因此請盡量避免死亡。如果您的血量過低時可以返回泉源進行治療。" "DOTA_Laning_Mid" "中路" "DOTA_New_Player_Key_Config" "選擇初始設置(您隨時可以修改設置)" "DOTA_PauseScriptedDemo_Title" "已暫停" "DOTA_PauseScriptedDemo_Question" "您是否要繼續觀賞?" "DOTA_PauseScriptedDemo_Resume" "Yes" "DOTA_PauseScriptedDemo_Exit" "No" "DOTA_Tutorial_Experience_Title" "問個簡單的問題" "DOTA_Tutorial_Experience_Question" "您對即時戰略遊戲的熟悉程度如何?" "DOTA_Tutorial_Experience_Yes" "遊戲經歷甚多" "DOTA_Tutorial_Experience_No" "遊戲經驗較少" "DOTA_Tutorial_Minimap_Side_Title" "您希望在遊戲介面的哪一邊放置小地圖?" "DOTA_Tutorial_Minimap_Side_Subtitle" "您隨時可以在設置選單中變更此設定" "DOTA_Tutorial_Quests" "任務" "DOTA_Tutorial_TaskCompleted" "完成!" "DOTA_Tutorial_TaskFailed" "失敗!" "DOTA_Tutorial_M1_IntroRazor" "我將帶來死亡的火花!" "DOTA_Tutorial_M1_IntroRazorWin" "哈哈哈哈..." "DOTA_Tutorial_M1_Move" "嘿,你出現了!龍騎士,來這邊!" "DOTA_Tutorial_M1_MoveHow" "點擊右鍵將你的英雄移動至想去的地方。請移動至標識位置。" "DOTA_Tutorial_M1_MoveCam" "我們需要你的幫助!穿越這座橋!沿著小路向北方前進。" "DOTA_Tutorial_M1_MoveCamHow" "你可以用以下幾種方式移動視野:\n- 將滑鼠游標移至螢幕邊緣。\n- 按住滑鼠中鍵對畫面進行拖曳。" "DOTA_Tutorial_M1_MoveCamHowNoEdge" "你可以用以下幾種方式移動視野:\n- 使用 %+forward% %+moveleft% %back% %+moveright% 按鍵。\n- 按住 滑鼠中鍵 然後拖曳畫面來移動視野。" "DOTA_Tutorial_M1_Warning" "我們將會需要你的幫助!我們自古的魔魘強敵,剃刀正在攻擊我方的哨站。光之守衛早前已先行出發並要我們在你現身時告訴你一同前往。" "DOTA_Tutorial_M1_Attack" "對魔魘小兵 點擊右鍵 便能攻擊他。快殺了他!殺了他!" "DOTA_Tutorial_M1_AttackWave" "更多敵人!龍騎士,快拔劍應戰!" "DOTA_Tutorial_M1_Camp" "好了龍騎士,請跟我們到暸望塔吧。保護我們!敵軍士兵很可能已經在路途上了。" "DOTA_Tutorial_M1_CampLevel" "嘿,你升了一等。你變得更強大了。" "DOTA_Tutorial_M1_CampLevelHint" "點擊位於角色肖像上方的升級按鈕並選擇你的第一個技能:火焰龍息。" "DOTA_Tutorial_M1_CampInvade" "這裡有更多小兵!快,對他們使用火焰龍息!燒死他們!燒死他們!" "DOTA_Tutorial_M1_CampUseBreath" "按下你的%dota_ability_execute 0%鍵以施展火焰龍息,然後使用滑鼠左鍵瞄準敵人!" "DOTA_Tutorial_M1_CampFinish" "你救了我們!我想這就是為什麼你會是位英雄而我們只是一群雜兵。我們會守住這座暸望塔。你則繼續向前去找光之守衛,如此一來你就可以與他合力擊敗剃刀。" "DOTA_Tutorial_M1_ShopAttract" "啊,是龍騎士!一位真正英雄!" "DOTA_Tutorial_M1_ShopOpen" "我的朋友,歡迎來到我的商店!敲擊鍵盤上的 %toggleshoppanel% 來開啟或關閉商店選單。\n\n讓我來給您ㄧ些提議,我建議您購買治療藥膏然後,嗯... 有了,一面圓盾。我相信您有足夠的金錢可以買下它們。" "DOTA_Tutorial_M1_BuyShield" "對圓盾點擊滑鼠右鍵來購買它。圓盾可在軍備類別下找到。" "DOTA_Tutorial_M1_InspectShield" "圓盾是一項被動物品,所以您毋須手動開啟才能獲得它的效果。將滑鼠移至物品欄中的圓盾去檢視它的效果為何。\n\n當您準備好時請購買治療藥膏以繼續進行到下一步。治療藥膏可在消耗品類別下找到。" "DOTA_Tutorial_M1_UsePotion" "治療藥膏是種須主動使用才能發揮效用的主動物品,也因此它們得要有個目標才能使用。首先用滑鼠左鍵點擊位於在您物品欄中的那罐藥膏來叫出標定游標,接著用游標朝您自己點擊滑鼠左鍵來將自己作為使用對象。\n\n我看您不妨現在就來試試看它的療效能有多神奇。" "DOTA_Tutorial_M1_PostPotion" "當藥膏發揮它的神奇功效時務必小心謹慎,因為如果你受到任何一丁點傷害,療效就會結束。" "DOTA_Tutorial_M1_BuyClarity" "也順便購買一劑清晰藥劑。它有利於您在一段時間內快速恢復魔力。\n\n和治療藥膏一樣,清晰藥劑的恢復效果也會因受到攻擊而停止。" "DOTA_Tutorial_M1_UseClarity" "現在請使用清晰藥劑。試著點擊%!item_clarity%來使用它 - 每格物品欄都有自己的熱鍵。點擊兩次%!item_clarity%會立即對自己使用該物品。\n\n使用後,您可以在血條上方的效果狀態區域看見一個恢復加成效果。您可以將游標移動到恢復加成的圖示上方來取得更完整的說明資訊。" "DOTA_Tutorial_M1_GoCreepingFollow" "既然你問了,我在南方的樹林中發現了幾處中立野獸的營地。牠們個個都有相當優渥的賞金。我將為你指引該從何著手。" "DOTA_Tutorial_M1_GoCreeping" "做的好,騎士大人。現在我這有另一項物品適合前方接下來的戰鬥,但您必須更快速地再賺取更多一點金錢。羅克萊爾,有哪個地方是適合我們這位英勇高潔的朋友為他的劍賺取些金錢的?" "DOTA_Tutorial_M1_CreepLevel" "您又升級了!按一下「升級」按鈕然後選擇「龍族血統」。這技能會提升您的護甲來減少敵方攻擊所造成的傷害,並提升您的生命恢復速率。" "DOTA_Tutorial_M1_CreepLevelForce" "別忘記升級技能!\n\n按一下「升級」按鈕然後選擇「龍族血統」。這技能會提升您的生命恢復速率,並提升您的護甲來減少敵方攻擊所造成的傷害。" "DOTA_Tutorial_M1_GoldEarned" "你已獲得足夠的金錢了,龍騎士,當你準備好繼續時請返回到商人那。" "DOTA_Tutorial_M1_CreepingAllDead" "做的好!你已經消滅了威脅並獲得大筆的金錢。現在回到商人那瞧瞧那新的物品吧。" "DOTA_Tutorial_M1_BuyGauntlets" "您回來了!有了剷除野區所獲得的金錢,我很樂意以回頭客的價格將這副力量手套賣給您。\n\n別忘了您可以隨時使用%toggleshoppanel%鍵打開商店。" "DOTA_Tutorial_M1_BoughtGauntlets" "騎士先生,我為您準備了更好的傢伙。不過和剛才一樣,您將需要更多金錢。" "DOTA_Tutorial_M1_KeeperIntro" "阿,看看是誰來了?龍騎士!我們和敵方小兵有些麻煩需要處理,你能助我們一劍之力嗎?我會幫你恢復魔力。" "DOTA_Tutorial_M1_LastHitIntro" "商店之中有一頂可進一步增加你屬性的圓環。我在西方發現有場可讓我們賺取足夠金錢並購買那頂圓環的戰鬥。" "DOTA_Tutorial_M1_LastHitHowTo" "在戰鬥時,你需要從一名士兵上取得正補(最後一擊)才能賺得金錢獎勵。" "DOTA_Tutorial_M1_LastHitReminder" "請記住你只能透過正補(最後一擊)小兵來獲得賞金!" "DOTA_Tutorial_M1_LastHitFollow" "這邊!" "DOTA_Tutorial_M1_LastHitGold185" "做的好,您已獲得足夠金錢購買圓環囉,讓我們返回到商人那吧!" "DOTA_Tutorial_M1_LastHitCirclet" "歡迎回來!購買圓環來進一步增強您的屬性。將您的滑鼠游標移至人物肖像旁的屬性欄看看它所帶來的益處。" "DOTA_Tutorial_M1_LastHitBracer" "無庸置疑地您將會需要更多好在之後去面對剃刀。我會推薦護腕。\n\n護腕屬於合成道具,合成道具需要一個或者數個道具和一張設計圖來組成。賺到 190 金錢後回到我這,我就會秀給您看合成該如何進行。" "DOTA_Tutorial_M1_LastHitAgain" "再奮戰一次,龍騎士!" "DOTA_Tutorial_M1_LastHitAttack" "用移動來取消攻擊動作是個安排正補(最後一擊)的好方法。" "DOTA_Tutorial_M1_LastHitGold190" "你已獲得足夠的金錢以購買護腕設計圖!現在返回商人那,花一花你的銀兩吧。" "DOTA_Tutorial_M1_LastHitRecipe" "騎士歸來!請記得有些道具需要擁有設計圖才能合成。比如說,你現在擁有的圓環力量手套可以合成出護腕\n\n請開啟商店並點擊合成道具,然後左擊護腕。這將會顯示出合成護腕所需的所有道具。" "DOTA_Tutorial_M1_LastHitRecipeBuy" "合成護腕所需的物品會顯示在商店視窗下方。您已經擁有其中兩樣了,所以您還欠缺的就僅剩它的設計圖而已。現在您只要右鍵點擊護腕就會自動去購買進行合成所缺少的設計圖了。或者您也可以直接購買設計圖來完成合成。" "DOTA_Tutorial_M1_LastHitComplete" "現在您原本的圓環以及力量手套已經合成為護腕這個能夠提供更多屬性加成並且節省物品欄空間的合成道具了。" "DOTA_Tutorial_M1_UltBegin" "還有一件事,你需要達到等級 6 獲得終極技能,也就是你的真龍形態來擊敗剃刀。我們去找些敵兵磨練來提升等級吧!" "DOTA_Tutorial_M1_DragonTail" "你已經等級五了。學習你的神龍擺尾技能,拿些小兵來牛刀小試一番吧。這是一個讓你更好對付敵方英雄的短距離暈眩技能。" "DOTA_Tutorial_M1_UseDragonTail" "按下你的%dota_ability_execute 1%鍵來開始發動神龍擺尾,然後滑鼠左鍵點擊敵方目標來擊暈他們!" "DOTA_Tutorial_M1_UltLevel" "好了!升級然後選擇你的終極技能真龍形態。" "DOTA_Tutorial_M1_RazorBegin" "我可以從空氣中感覺到... 剃刀就在附近!快點,使用你的真龍形態!" "DOTA_Tutorial_M1_RazorIncoming" "剃刀要來了!" "DOTA_Tutorial_M1_RazorArrive" "眼前敵人都將被我剃除。" "DOTA_Tutorial_M1_RazorDead" "做得好啊騎士!你擊敗了剃刀!" "DOTA_Tutorial_M1_LaneTip_1" "你只要在倒下的敵人附近就可以獲得經驗,但金錢唯有完成最後一擊(正補)方能獲得。" "DOTA_Tutorial_M1_LaneTip_2" "待在友方小兵後面並讓他們先跟敵軍接觸。這是一個避免傷害的好方法。" "DOTA_Tutorial_M1_LaneTip_3" "先讓友方小兵削減敵方小兵的生命值,之後過去給予最後一擊來取得正補。" "DOTA_Tutorial_M2_Intro" "啊!狙擊手!終於讓我給找到你了!我方的基地正在危險之中,我們需要你的協助。我們發現 潮汐獵人正帶著小兵前來破壞我們的防禦。" "DOTA_Tutorial_M2_CallOver" "狙擊手,來這邊!" "DOTA_Tutorial_M2_TangoIntro" "噢,你現在生命值有點低。來,我這裡有些多的木靈藥可以給你。" "DOTA_Tutorial_M2_TangoUse" "你可以使用木靈藥來恢復生命值。請按下%!item_tango%然後滑鼠左鍵點擊一棵樹木。" "DOTA_Tutorial_M2_TangoRestore" "使用木靈藥會增加你的生命恢復速率一段時間。\n\n好了咱們出發!" "DOTA_Tutorial_M2_RangedCreep" "別忘了你的遠程武器容許你在己方小兵的掩護下遠距離造成傷害。" "DOTA_Tutorial_M2_RangedLevelTwo" "這附近應該還有更多小兵。何不前去一探究竟?找到更多小兵來獲取經驗值達到 2 級。" "DOTA_Tutorial_M2_AreaAssign" "你給了他們一頓教訓!接下來您有空的話,請選擇升級破片榴彈。" "DOTA_Tutorial_M2_AreaLearn" "破片榴彈屬於範圍效果技能,它會對範圍內的敵人造成傷害。" "DOTA_Tutorial_M2_AreaIncoming" "小心!" "DOTA_Tutorial_M2_AreaUse" "狙擊手!按下%dota_ability_execute 0%並用滑鼠左鍵對這些傢伙使用破片榴彈。" "DOTA_Tutorial_M2_AreaFriendly" "別擔心,破片榴彈不會對友軍造成傷害。" "DOTA_Tutorial_M2_TowerHelp" "在這裡!我們的防禦塔需要支援!潮汐獵人來了,我們擋不住他。請求支援!請求支援!" "DOTA_Tutorial_M2_MapIntro" "這是敵方位置的情報地圖!" "DOTA_Tutorial_M2_MapExplain" "小地圖提供著很多有用的資訊。你可以用它查看自己位於場上的何方以及防禦塔和小兵的位置。它還能顯示所有友方單位能夠看見的敵人!" "DOTA_Tutorial_M2_TowerGoTo" "防禦塔快到了!" "DOTA_Tutorial_M2_TowerDefend" "守住防禦塔!" "DOTA_Tutorial_M2_TowerLevel" "看來你似乎又升了一級。請學習爆頭技能,那將讓你進行的普通攻擊有一定機會使敵人的動作遭到停頓。" "DOTA_Tutorial_M2_TowerRetreat" "若你發現自己正遭受攻擊,請嘗試移動至小兵身後,讓他們保護你。" "DOTA_Tutorial_M2_TowerThanks" "哇,剛剛還真是驚險。多謝了,狙擊手。潮汐獵人的出現讓我們面臨很大的難關,但現在看來他損失了不少血量,而且你趕跑他了。" "DOTA_Tutorial_M2_TowerLevelAny" "你又升了一等。你可自行進行升級,選擇一個技能,閱讀它們的敘述說明來了解每個技能的作用,然後擇一進行學習。" "DOTA_Tutorial_M2_TowerExplain" "幸好我們有這座防禦塔幫忙抵禦敵軍。防禦塔是個非常重要的防禦單位。\n\n今天的種種跡象意味著還有更多的小兵潛藏在附近。" "DOTA_Tutorial_M2_StashBuyBoots" "我們從敵方小兵身上賺了些錢。你知道就算不在商店附近也可以購買物品嗎?當你不在基地時,購入的物品會存至你的貯藏處,待你回去後取出。\n\n請按下%toggleshoppanel%打開商店並購買速度之靴。" "DOTA_Tutorial_M2_StashViewStash" "請注意速度之靴已經放在你的貯藏庫內。貯藏庫會顯示你儲存在基地裡的物品。\n\n在取得它們之後將滑鼠移至速度之靴的圖示上已查看它的功用。" "DOTA_Tutorial_M2_StashBuyRing" "多一些護甲加成的話會有不少幫助,所以我們為何不順便買一只守護指環?護甲將能夠降低敵人攻擊所造成的傷害。" "DOTA_Tutorial_M2_StashGo" "基地快到了!快去拿取您的物品吧。" "DOTA_Tutorial_M2_StashRetrieve" "啊!歡迎回來,狙擊手。我放了幾件物品在您的貯藏庫中。每當您待在基地時,您都可以拿取您的物品。\n\n在貯藏庫按下拿取全部按鈕將裡面的任何物品轉移到您的物品欄中。" "DOTA_Tutorial_M2_CourierBuy" "既然你在這邊,不如再買一個信使吧。 想將放置在貯藏的物品送到身處戰場的你身邊,信使將是一個很好的選擇\n\n請購買一個信使以繼續。" "DOTA_Tutorial_M2_CourierDeploy" "信使與藥膏一樣都是主動物品,您必須主動部署才可以使用它。\n\n按下%!item_courier%來部署信使。" "DOTA_Tutorial_M2_CourierComplete" "看樣子潮汐獵人的生命值很低。應該還有條路可以讓你前往目的地把他終結掉。" "DOTA_Tutorial_M2_LevelUp" "潮汐獵人的生命值很低,你的終極技能狙殺允許你在遠距離對他攻擊並造成大量傷害!\n\n英雄能在等級六時學習終極技能,因此我們需要獲得更多經驗。\n\n請嘗試向西北方探索;最好先別帶著信使,我們暫時還不需要它。" "DOTA_Tutorial_M2_BridgeSmoke" "嘿,狙擊手,我在橋附近發現了一些痕跡,讓我們一探究竟。" "DOTA_Tutorial_M2_BridgeOut" "潮汐獵人逃跑了。他跑出了你的普通攻擊範圍,但是你的終極技能射程很遠。我們需要更多的經驗...\n\n哦!走這邊!" "DOTA_Tutorial_M2_SecretOverlook" "在這裡!" "DOTA_Tutorial_M2_SecretGo" "那裡有間祕密商店!我們快去那看看。" "DOTA_Tutorial_M2_SecretExplain" "哦!有客人!祕密商店裡面賣的東西在基地可是買不到的喔。\n\n為何不趕快將你的速度之靴升級成奧術靴呢?\n\n若要升級的話你將需要一個能量之球。" "DOTA_Tutorial_M2_UpgradeBoots" "就像這樣,你剛剛把兩個物品合成之後創造出奧術靴!雖然這雙靴子不是每位英雄都適合穿,但套在你腳上似乎剛剛好。\n\n奧術靴是件主動物品,來試試看吧!點擊 %!item_arcane_boots% 就能恢復一些魔力。" "DOTA_Tutorial_M2_UpgradeComplete" "我們要向前進攻以及找到更多地方來賺取經驗。" "DOTA_Tutorial_M2_LevelGraveyard" "那裡看起來怪怪的..." "DOTA_Tutorial_M2_PullBegin" "我發現到附近還有更多野怪!\n\n試著先射他們一槍來引起他們的注意力,然後往回走將他們拉到你的小兵面前,讓小兵們協助你解決他們!" "DOTA_Tutorial_M2_CreepFree" "耶!自由了!" "DOTA_Tutorial_M2_CourierBuyItem1" "金錢到手,快來升級物品!你可以將指環升級為聖殿指環!\n\n請點擊 %toggleshoppanel% 打開商店並購買聖殿指環的組件 賢者面罩。" "DOTA_Tutorial_M2_CourierRetrieve" "還記得我們的信使嗎?我們可以使用他從貯藏庫取回物品,然後送過來我們這。這樣我們就不用每次買個物品就得返回基地!\n\n按下右下角的遞送物品按鈕以繼續。" "DOTA_Tutorial_M2_CourierTravel" "信使出發了!面罩剛才已自動轉移到了信使身上,您可以觀察小地圖以查看信使的狀態和位置。" "DOTA_Tutorial_M2_RingUpgraded" "很好!賢者面罩跟現有的守護指環已合成出聖殿指環。\n\n這項物品可以提升友方小兵護甲。不過現在讓我們先把靈氣關閉。\n\n點擊 %!item_ring_of_basilius% 就能將靈氣關閉。" "DOTA_Tutorial_M2_LevelExperience" "指環的靈氣不會再影響友方小兵,不過它還是會給予你加成。\n\n是時候去找更多小兵賺經驗升級到六等了。" "DOTA_Tutorial_M2_LevelUlt" "做的很好!當你有機會時就直接進行升級並學習狙殺吧。" "DOTA_Tutorial_M2_TeleportBlock" "土石鬆動讓我們回去的路被堵住了。不過我們沒有被完全困住,我們可以使用傳送技能來離開這裡!\n\n首先我們必須升級我們的信使至飛行信使。\n\n請透過商店升級信使。" "DOTA_Tutorial_M2_TeleportBuy" "現在你需要從商店買一張傳送卷軸。" "DOTA_Tutorial_M2_TeleportCourier" "現在點擊遞送物品按鈕來讓信使能夠運送物品來。" "DOTA_Tutorial_M2_TeleportChannel" "現在信使已經上路了,而你必須知道一些關於傳送的事情。傳送卷軸的魔法是屬於持續施法的技能,所以施放時你必須在原地不動。如果你在施法期間移動的話,施放便會遭到中斷並取消。" "DOTA_Tutorial_M2_TeleportUse" "你可以傳送至任意位置,但我們應該即刻前往基地外遭遇潮汐使者的那座防禦塔。\n\n請按下%!item_tpscroll%使用傳送卷軸,然後用滑鼠左鍵點擊小地圖上的防禦塔來開始傳送。" "DOTA_Tutorial_M2_TeleportCenter" "點擊%+dota_camera_follow%兩次可以將鏡頭拉回到自己身上,或是使用小地圖也行。我先走一步了!" "DOTA_Tutorial_M2_TeleportCancel" "哎喲! 移動取消掉了傳送的持續施法。傳送的取消仍會導致傳送卷軸被消耗掉,所以我們需要新的一張。從商店中再新買一張傳送卷軸然後用信使送過來吧。" "DOTA_Tutorial_M2_TeleportWrongLoc" "防禦塔是由一個綠色方塊代表著。試著再次使用傳送卷軸然後朝綠色方塊點擊滑鼠左鍵。\n\n通常您都可以指定任一友方建築物進行傳送,但以目前來說我們應該前往我們上回遇見潮汐獵人的地方。" "DOTA_Tutorial_M2_TeleportHere" "在這裡!" "DOTA_Tutorial_M2_KillTide" "希望潮汐獵人還隱匿在附近。我們先到之前找到他的地方,也許我們運氣夠好的話馬上就能幹掉他!" "DOTA_Tutorial_M2_KillTideHow" "是時候動工了。按下 %dota_ability_execute 5% 然後對潮汐獵人點擊滑鼠游標來使用狙殺。" "DOTA_Tutorial_M2_KillTideComplete" "碰!幹得好,他不會再來打擾我們了。我們的基地現在安全了!" "DOTA_Quest_MoveTo" "朝大門移動" "DOTA_Quest_FindKeeper" "找到光之守衛" "DOTA_Quest_FindRazor" "擊敗剃刀" "DOTA_Quest_DefendCamp" "使用火焰龍息來防守防禦塔" "DOTA_Quest_ClearNeutral" "清除三處中立野怪營地" "DOTA_Quest_ReturnToShop" "返回商店" "DOTA_Quest_EarnMoney2" "賺得 165 金錢然後購買一頂圓環" "DOTA_Quest_EarnMoney3" "賺得 210 金錢然後購買護腕" "DOTA_Quest_LevelUlt" "升到等級 6" "DOTA_Quest_Laning_BuyInitialItems" "從商店中購買您所有的 推薦物品" "DOTA_Quest_Laning_SelectInitialAbility" "請選擇初始技能" "DOTA_Quest_Laning_Attack" "摧毀敵方中路防禦塔" "DOTA_Quest_Laning_Defend" "防禦您的中路防禦塔" "DOTA_Quest_Laning_AttackDefend_Mid" "摧毀敵方兩座中路防禦塔" "DOTA_Quest_Laning_BuyCourier" "購買信使" "DOTA_Quest_Laning_YourTower" "您的中路防禦塔" "DOTA_Quest_Laning_EnemyTower" "敵方中路防禦塔" "DOTA_Quest_M2_DefeatTide" "擊敗潮汐獵人" "DOTA_Quest_M2_LevelTwo" "升到等級 2" "DOTA_Quest_M2_TowerDefend" "保衛防禦塔" "DOTA_Quest_M2_ReturnToBase" "移動至基地" "DOTA_Quest_M2_LevelSix" "升到等級 6" "DOTA_Quest_M2_Assassinate" "學習 終極技能暗殺" "DOTA_Quest_M2_Teleport" "傳送至防禦塔" "DOTA_Quest_LastHits" "取得 正補: %quest_current_value% / %quest_target_value%" "DOTA_Quest_Denies" "取得 反補:%quest_current_value% / %quest_target_value%" "DOTA_Tutorial_LastHit_StartExplanation1" "現在該是來專注於累積更多財富的時候了!而諸多賺錢方式的其中一個就是給予敵方小兵致命一擊來獲得正補獎金。" "DOTA_Tutorial_LastHit_StartExplanation2" "不過首先,在嘗試從敵人身上取得正補的時候懂得待在我方小兵的掩護之後是件非常重要的事情。\n\n因為那將可以令你避免不必要的傷害。" "DOTA_Tutorial_LastHit_StartExplanation3" "再來時時留意敵方小兵的生命狀態,然後在他們快死的時候出手給予致命一擊。\n現在開始往中路的前線移動並嘗試從敵方小兵身上取得 15 次正補吧。\n\n同時出發前別忘了要先採買些一些物品!" "DOTA_Tutorial_LastHit_LastHits1" "為了一擊殺死敵方小兵。\n請站在我方小兵後方,然後等待正確時機下手。" "DOTA_Tutorial_LastHit_LastHits2" "記得避免一直出手攻擊。\n先藉由來回徘徊觀望出手時機,然後在小兵殘存血量剛剛好的時候在給予致命一擊!" "DOTA_Tutorial_LastHit_LastHits3" "你也可以在角色準備出手攻擊時透過按下%dota_stop%鍵來取消攻擊動作,讓你可以掌握給予對方致命一擊的時機。" "DOTA_Tutorial_LastHit_DenyExplanationSetup" "來這邊!" "DOTA_Tutorial_LastHit_DenyExplanation1" "反補我方小兵是阻止你的對手從他們身上獲得金錢的好辦法。你必須像平常那樣給予一位小兵\n\n致命一擊,只是這次的下手對象改為我方小兵。" "DOTA_Tutorial_LastHit_DenyExplanation2" "你可以強制攻擊生命值低於一半的友方小兵。\n而要這麼做,你得先按下%mc_attack%來選擇進行強制攻擊,接著對著要攻擊的目標小兵按下左鍵。" "DOTA_Tutorial_LastHit_DenyExplanation3" "就像平常取得正補的時候一樣注意自身安全並且在適當時機上前反補小兵。\n\n現在開始來嘗試反補 3 隻小兵吧!" "DOTA_Tutorial_LastHit_Denies" "早一步殺死我方小兵來阻止對手從他們身上獲取金錢和經驗。\n\n先按下%mc_attack%之後朝一位血量所剩無幾的我方小兵點擊滑鼠左鍵。" "DOTA_Tutorial_LastHit_End" "恭喜!您已經學習到了如何進行正補以及反補。只要勤奮不懈,勝利就不會太遠!" "DOTA_TutorialTitle_WelcomeToDota" "基本遊戲概念以及控制教學" "DOTA_TutorialBody_WelcomeToDota" "此教學將會向您介紹 Dota 的世界觀以及教您如何控制您的英雄。" "DOTA_TutorialTitle_MaidenIntro" "您的英雄" "DOTA_TutorialBody_MaidenIntro" "在這場遊戲中您將使用暗影薩滿,他是巫毒魔法大師。您被分配到聖輝陣營,敵方陣營則是魔魘。" "DOTA_TutorialTitle_MovingYourCharacter" "移動您的英雄" "DOTA_TutorialBody_MovingYourCharacter" "點擊右鍵來移動您的角色到您想要前往的地方。您隊伍的泉源就在您的正下方。" "DOTA_TutorialTask_MoveToFountain" "移動至您的泉源(點擊右鍵)。" "DOTA_TutorialTitle_FountainIntro" "泉源" "DOTA_TutorialBody_FountainIntro" "泉源可以迅速地恢復您的生命和魔力。當您在戰鬥中死亡後您也會在此重生。讓我們來看看周圍其他的重要建築吧。" "DOTA_TutorialTitle_CameraIntro" "您的視野" "DOTA_TutorialBody_CameraIntro" "您可以移動滑鼠到螢幕邊緣來移動視野。讓我們來看看您隊伍遺跡的最北方吧。" "DOTA_TutorialTask_MoveToAncient" "移動視野至遺跡(移動滑鼠至螢幕邊緣)" "DOTA_TutorialTitle_AncientIntro" "遺跡" "DOTA_TutorialBody_AncientIntro" "遺跡是您的隊伍中最重要的建築 - 一旦被摧毀您的隊伍就敗北了。您則必須摧毀魔魘陣營的遺跡來獲得勝利。" "DOTA_TutorialTitle_ViewHeroIntro" "移回您的英雄" "DOTA_TutorialBody_ViewHeroIntro" "您可以透過點擊您的肖像或是雙擊 F1 來將您的視野迅速回到您的英雄上。現在來試試看將視野移回到您的英雄。" "DOTA_TutorialTask_ViewToHero" "移回您的視野(點擊您的肖像)" "DOTA_TutorialTitle_MapIntro" "小地圖" "DOTA_TutorialBody_MapIntro" "在您的螢幕左下角有小地圖,您的基地(以綠色顯示)位於左下方,而敵方基地(以紅色顯示)位於右上方。" "DOTA_TutorialTitle_LaneIntro" "進攻路線" "DOTA_TutorialBody_LaneIntro" "總共有三條進攻敵人基地的主要路線,讓我們前往上路(最上面的路線)吧。" "DOTA_TutorialTask_MoveToTopLane" "移動您的英雄至上路。" "DOTA_TutorialTitle_BarracksIntro" "兵營" "DOTA_TutorialBody_BarracksIntro" "每一條路都有兩座兵營會定期為您的隊伍派出小兵,小兵會沿著固定路線往敵方機地推進,並攻擊沿途的敵方單位和建築物 -- 您沒辦法控制他們!" "DOTA_TutorialTitle_LaningIntro" "開戰了!" "DOTA_TutorialBody_LaningIntro" "一波聖輝小兵即將出發。跟隨他們加入戰鬥並提供遠距離支援。您的生死攸關著隊伍的存亡 - 所以試著別受到傷害!當前一波小兵全陣亡的話,最明智的選擇是撤退和下一波的小兵會合。" "DOTA_TutorialTitle_FindingYourHero" "尋找您的英雄" "DOTA_TutorialBody_FindingYourHero" "如果您找不到您的英雄,您可以雙擊 F1 或是點擊您的英雄肖像來將視野中心迅速移回英雄上。" "DOTA_TutorialTask_FollowCreeps" "跟著您的小兵們前往前線。" "DOTA_TutorialTitle_CombatIntro" "戰鬥" "DOTA_TutorialBody_CombatIntro" "前方正在進行戰鬥。切記安全第一並避免受到傷害。" "DOTA_TutorialTitle_AttackingIntro" "攻擊" "DOTA_TutorialBody_AttackingIntro" "您可以選點擊右鍵選擇敵方單位進行攻擊(您只需點擊他們一次即可)。" "DOTA_TutorialTitle_BountiesIntro" "賞金" "DOTA_TutorialBody_BountiesIntro" "當您給予一個敵方單位或建築物最終一擊時,您將會獲得一筆賞金。攻擊血量較低的敵方單位來嘗試獲得這筆賞金。" "DOTA_TutorialTask_LastHitCreeps" "給予 %s1/%s2 最終一擊來獲得賞金" "DOTA_TutorialTitle_SpendGold" "運用金錢" "DOTA_TutorialBody_SpendGold" "返回基地去花費您辛苦賺來的金錢吧。在小地圖左下方的我方基地上點擊右鍵將您的英雄移動至該處。" "DOTA_TutorialTask_ReturnToShop" "返回基地以購物。" "DOTA_TutorialTitle_BuyFromShop" "運用金錢:商店" "DOTA_TutorialBody_BuyFromShop" "您可以用您獲得的金錢在商店購買物品。" "DOTA_TutorialTitle_BuyFromShop2" "從商店購買" "DOTA_TutorialBody_BuyFromShop2" "在商店上點擊左鍵以觀看販賣的物品。雙擊傳送卷軸和攻擊之爪以購買它們。" "DOTA_TutorialTitle_CloseShop" "關閉商店" "DOTA_TutorialBody_CloseShop" "若要關閉商店,您可以點擊左上方的 X,或點擊商店選單以外的任何地方,或按下您物品欄旁邊的按鈕。商店也會在您走出購買區域的時候自動關閉。" "DOTA_TutorialTask_BuyTPScroll" "從商店裡購買兩個物品。" "DOTA_TutorialTitle_TeleportIntro" "物品類型" "DOTA_TutorialBody_TeleportIntro" "您的攻擊之爪能被動增加攻擊力,而傳送卷軸則必須主動使用。使用傳送卷軸可以將您傳送至任何一座您隊伍的建築。這對節約寶貴的時間很重要。" "DOTA_TutorialTitle_UseItemIntro" "使用傳送卷軸以進行傳送" "DOTA_TutorialBody_UseItemIntro" "使用左鍵點選傳送卷軸,再用左鍵點選小地圖上您想要傳送的位置來使用。傳送有施法時間,請注意在使用時不要下其他指令來打斷施法。" "DOTA_TutorialTask_UseTPScroll" "使用您的傳送卷軸以進行傳送。" "DOTA_TutorialTitle_StayInLane" "保持在兵線內" "DOTA_TutorialBody_StayInLane" "在遊戲初期保持在兵線內是很重要的,因為您才能夠持續擊殺敵方單位賺取經驗和金錢。返回兵線進行戰鬥。" "DOTA_TutorialTask_BackToCombat" "返回您的兵線。" "DOTA_TutorialTitle_ExpIntro" "獲取經驗值" "DOTA_TutorialBody_ExpIntro" "當有一個敵方單位死亡時,周圍所有的友方英雄都會獲得經驗值。試試看獲取足夠經驗值來提升等級吧。" "DOTA_TutorialTask_GetALevel" "幫助擊殺敵方單位來提升等級。" "DOTA_TutorialTitle_LevelIntro" "提升等級" "DOTA_TutorialBody_LevelIntro" "當您升級時您會獲得一點技能點數。" "DOTA_TutorialTitle_AbilityIntro" "使用技能點數" "DOTA_TutorialBody_AbilityIntro" "您能夠將滑鼠移至每一技能圖示上來查看技能說明。點擊圖示下的黃條來使用技能點數提升技能等級。升級您的技能「蒼穹震擊」吧。" "DOTA_TutorialTask_BuyAbility" "使用技能點數升級蒼穹震擊。" "DOTA_TutorialTitle_CastIntro" "使用技能" "DOTA_TutorialBody_CastIntro" "蒼穹震擊此技能能夠造成魔法傷害。使用時會消耗您的魔利。點擊技能圖示,然後在您想施放的地方點擊左鍵。" "DOTA_TutorialTask_CastSpell" "施放您的蒼穹震擊技能。" "DOTA_TutorialTitle_RazorIntro" "剃刀" "DOTA_TutorialBody_RazorIntro" "敵方英雄剃刀加入了魔魘陣營。他是掌控閃電魔法的大師,擁有強大的電漿領域技能。他將會從上路開始攻擊。" "DOTA_TutorialTitle_NewItems" "新物品" "DOTA_TutorialBody_NewItems" "您獲得了一些新物品來幫助您戰鬥。木靈藥可以讓您透過吃掉樹木來恢復生命。堅毅戒指能被動提升您的恢復速率。" "DOTA_TutorialTitle_AttackTower" "攻擊防禦塔" "DOTA_TutorialBody_AttackTower" "防禦塔擁有強大的攻擊力與大量的生命值。與小兵一起攻擊並摧毀這個防禦塔來完成教學!如果小兵全部陣亡的話就撤退,儘量保持高血量!" "DOTA_TutorialTask_KillTower" "摧毀敵方的防禦塔。" "DOTA_TutorialTitle_WinningIntro" "獲勝!" "DOTA_TutorialBody_WinningIntro" "恭喜您完成了基本遊戲概念以及控制教學。下一個教學將會進行一場完整的的遊戲,您甚至可以使用您喜愛的英雄!" "DOTA_TutorialTitle_QuestSuccess" "您獲得勝利!" "DOTA_TutorialBody_QuestSuccess" "您成功地完成了任務的要求。" "DOTA_TutorialTitle_QuestFailure" "您敗北!" "DOTA_TutorialBody_QuestFailure" "您沒能履行任務的要求。" //////////////////////////////////////// // MidLane1v1_Tier1_Tutorial //////////////////////////////////////// "DOTA_TutorialTitle_Mid1v1Tier1Tutorial" "中路一塔單挑戰" "DOTA_TutorialBody_Mid1v1Tier1Tutorial" "您將會扮演矮人狙擊手對抗由電腦操控的敵對龍騎士。防衛您的中路一塔並試著摧毀敵方的中路一塔。" //////////////////////////////////////// // MIDONLY //////////////////////////////////////// "DOTA_TutorialTitle_ChooseYourHero" "挑選您的英雄" "DOTA_TutorialBody_ChooseYourHero" "暗影薩滿是相當好上手的英雄。他所擁有遠距的攻擊能力可讓您在後排安心地進行攻擊。他的群蛇守衛技能對於摧毀防禦塔也相當有效。不過,您可以使用任何英雄來完成這個教學。" "DOTA_TutorialTitle_PrepareForBattle" "準備戰鬥" "DOTA_TutorialBody_PrepareForBattle" "當您進入遊戲時,您會擁有一點技能點數和 603 金錢。使用技能點來學習一項技能。在此教學中,我們啟用了自動購買功能,所以您無須煩惱商店的部分。" "DOTA_TutorialTitle_AutoBuyIntro" "自動購買" "DOTA_TutorialBody_AutoBuyIntro" "自動購買會為您的角色購入適合的物品,在您返回泉源時會自動取得您的物品。如果您收到前往祕密商店的訊息,查看小地圖來找到位置。當您準備就緒後即可出發。" "DOTA_TutorialTask_MoveWhenReady" "您準備就緒的話就出發。" "DOTA_TutorialTitle_SpawningBots" "隊友與敵人" "DOTA_TutorialBody_SpawningBots" "在此教學中您會和兩位由電腦控制的敵人作戰,同時您會有一名由電腦控制的隊友。試著前往中路朝著魔魘的基地推進,並且摧毀掉他們的遺跡。" "DOTA_TutorialTask_DefeatAncient" "摧毀魔魘陣營的遺跡。" "DOTA_TutorialTitle_DefeatEnemyAncient" "攻擊敵人" "DOTA_TutorialBody_DefeatEnemyAncient" "敵軍的防禦很強大,所以您需要和數波小兵一起重複進攻才能摧毀每一座防禦塔。當生命值過低或是想購買新物品時,您可以返回基地。" //////////////////////////////////////// // hook training //////////////////////////////////////// "DOTA_TutorialTitle_Train_Pudge" "帕吉訓練" "DOTA_TutorialBody_Train_Pudge" "學習使用帕吉,試著在下路擊殺一些電腦玩家(bots)。" "DOTA_TutorialTitle_Pudge_Goal" "擊殺一些英雄!" "DOTA_TutorialBody_Pudge_Goal" "在下路「Gank」兩位敵方英雄。試著擊殺 5 次敵方英雄並且自己死亡不超過 3 次。" //////////////////////////////////////// // Last Hit / Deny Training //////////////////////////////////////// "DOTA_TutorialTitle_LastHit" "正補 / 反補練習" "DOTA_TutorialBody_LastHit" "試著在時限內盡可能的正補和反補。您的分數是依據正補、反補和您承受的傷害來計算的。" "DOTA_TutorialTitle_RoundOne" "第一局 - 狙擊手" "DOTA_TutorialBody_RoundOne" "狙擊手擁有無彈道的遠程攻擊,因此可迅速擊中目標!但是,他的初始攻擊力很低,所以把握時間很重要。" "DOTA_TutorialTask_Sniper" "以狙擊手來正補。" "DOTA_TutorialTitle_RoundTwo" "第二局 - 敵法僧" "DOTA_TutorialBody_RoundTwo" "敵法僧的攻擊動作和攻擊速率都很快 - 近戰英雄正補往往更加容易。" "DOTA_TutorialTask_Antimage" "以敵法僧來正補。" "DOTA_TutorialTitle_RoundThree" "第三局 - 蜜拉娜" "DOTA_TutorialBody_RoundThree" "蜜拉娜的弓箭速度和攻擊動作比較出色,但攻擊力較低,因此她的使用難度適中。" "DOTA_TutorialTask_Mirana" "以蜜拉娜來正補。" "DOTA_TutorialTitle_RoundFour" "第四局 - 冰晶聖女" "DOTA_TutorialBody_RoundFour" "冰晶聖女的攻擊動作有一個結束時間,彈道也較慢,因此很難判斷攻擊生效時間,也讓冰晶聖女很難正補。" "DOTA_TutorialTask_CrystalMaiden" "以冰晶聖女來正補。" "DOTA_TutorialTitle_RoundFive" "第五局 - 影魔" "DOTA_TutorialBody_RoundFive" "因為影魔出色的攻擊動作、高攻擊力以及毀滅暗影技能,讓他在農兵時得心應手 - 看看您在此兵線內的農兵速度有多快。" "DOTA_TutorialTask_ShadowFiend" "以您最快的速度農兵!" "DOTA_TutorialTitle_LastHitEnd" "遊戲結束" "DOTA_TutorialBody_LastHitEnd" "您的分數:" /////////////////////////////////////// // Item Training - Support /////////////////////////////////////// "DOTA_TutorialTitle_SupportItems" "輔助道具訓練" "DOTA_TutorialBody_SupportItems" "學習輔助道具的深層機制!" "DOTA_TutorialTitle_SupportItems_RingOfBasilius" "聖殿指環" "DOTA_TutorialBody_SupportItems_RingOfBasilius" "聖殿指環對打野英雄及輔助英雄來說是一件強大的前期物品。它能固定每秒提供 0.65 點魔力恢復,同時提供範圍內所有英雄和小兵 2 點護甲加成並為攜帶者提供額外的護甲和攻擊加成。" "DOTA_TutorialTitle_SupportItems_RingOfBasilius2" "聖殿指環" "DOTA_TutorialBody_SupportItems_RingOfBasilius2" "該物品可以進行開關切換。當關閉時,靈氣將不會為友方小兵提供護甲加成。而當您欲使召喚單位更加有力或者想要推線時便可以開啟聖殿指環的靈氣。指環的光環始終都對友方英雄有效。" "DOTA_TutorialTask_SupportItems_RingOfBasilius2" "切換聖殿指環!" "DOTA_TutorialTitle_SupportItems_Headdress" "頭巾" "DOTA_TutorialBody_SupportItems_Headdress" "恢復頭巾在前期用來幫助您自己、您的召喚物和同線隊友恢復生命十分有用。但靈氣範圍僅有 500,所以請靠近需要恢復生命的隊友。" "DOTA_TutorialTitle_SupportItems_Buckler" "玄明盾牌" "DOTA_TutorialBody_SupportItems_Buckler" "玄明盾牌是件有用的防守物品。它能被動地給予若干護甲及屬性,主動技能則可以為周圍的友方單位增加 2 點護甲加成。這對於進攻、守塔以及團戰都非常有幫助。" "DOTA_TutorialTask_SupportItems_Buckler" "為您的友方英雄提供護甲加成!" "DOTA_TutorialTitle_SupportItems_Urn" "影之靈龕" "DOTA_TutorialBody_SupportItems_Urn" "影之靈龕是一件能有各種用法的靈活物品。它能被動地增加力量值和魔力恢復,然而它的重點則更在於它的靈魂釋放技能。只要靈龕攜帶者周圍有敵方英雄死亡,靈龕就會得到 2 點靈魂釋放充能。" "DOTA_TutorialTitle_SupportItems_Urn2" "靈魂釋放 - 治療" "DOTA_TutorialBody_SupportItems_Urn2" "當使用靈魂釋放技能時,它將消耗影之靈龕的一次充能。如果釋放對象是友方,它將在 8 秒內治療目標 400 點生命。若目標單位受到防禦塔及玩家控制單位的攻擊的話治療將會中斷,所以請確保上述情況不會發生的條件下使用治療技能。" "DOTA_TutorialTask_SupportItems_Urn2" "治療您受傷的友軍!" "DOTA_TutorialTitle_SupportItems_Urn3" "靈魂釋放 - 持續傷害" "DOTA_TutorialBody_SupportItems_Urn3" "如果靈魂釋放的對象是敵方英雄,那麼它將在 8 秒內對目標造成 150 點傷害。而與治療不同的是此傷害效果除了用淨化之外無法被移除。同時有鑒於靈魂釋放的施法距離,將它的少量傷害拿來終結和追殺敵人顯得十分好用。" "DOTA_TutorialTask_SupportItems_Urn3" "終結敵方英雄!" "DOTA_TutorialTitle_SupportItems_TranquilBoots" "靜謐之靴" "DOTA_TutorialBody_SupportItems_TranquilBoots" "靜謐之靴是最具防禦性的鞋類物品。只要您期間未受到防禦塔及玩家控制單位的傷害,它具備的治療效果即可在 10 秒內讓您恢復 170 點生命。靜謐之靴也會被動地增加生命恢復及護甲,同時它所增加的移動速度在鞋類中也高於平均值。" "DOTA_TutorialTitle_SupportItems_TranquilBoots2" "靜謐之靴 - 破損" "DOTA_TutorialBody_SupportItems_TranquilBoots2" "然而,靜謐之靴有一個缺點 - 破損。若穿戴者在 10 秒內受到其它玩家控制的單位傷害達 4 次, 靜謐之靴就會暫時破損為速度之靴,這意味著它將失去其被動屬性及治療技能。直到近 10 秒內承受的傷害次數不達 4 次,破損的靜謐之靴才會恢復原貌。" "DOTA_TutorialTask_SupportItems_TranquilBoots2" "使用治療技能!" "DOTA_TutorialTitle_SupportItems_Medallion" "勇氣勳章" "DOTA_TutorialBody_SupportItems_Medallion" "勇氣勳章是個宛如雙面刃的物品。它能被動地提升若干護甲和魔力恢復速度。但造就它的其實是它的勇氣技能,當對敵人施放其主動功能時,物品持有者及目標敵人都將降低 6 點護甲(這與被動增加的數值相同)。勇氣勳章能使您在面對敵人時能佔有護甲優勢,這得全取決於您如何使用它!" "DOTA_TutorialTask_SupportItems_Medallion" "對羅煞使用勇氣!" "DOTA_TutorialTitle_SupportItems_Drum" "韌鼓" "DOTA_TutorialBody_SupportItems_Drum" "韌鼓這件物品可以提供多種不同的好處。它被動提供出色的屬性加成和迅捷靈氣,可以少量增加周圍單位的移動速度和攻擊速度。" "DOTA_TutorialTitle_SupportItems_Drum2" "韌鼓" "DOTA_TutorialBody_SupportItems_Drum2" "韌鼓的主動技能可使迅捷靈氣提供給周遭單位的移動速度和攻擊速度加成效果加倍。這在追擊或逃跑這種需要一點額外速度的關鍵時刻很有幫助。但它的能量只夠使用 4 次,因此請謹慎使用。" "DOTA_TutorialTask_SupportItems_Drum2" "追殺那隻飛行信使!" "DOTA_TutorialTitle_SupportItems_Vlads" "弗拉迪米爾的祭品" "DOTA_TutorialBody_SupportItems_Vlads" "弗拉迪米爾的祭品能為周圍的隊友提供大量加成,如護甲、魔力恢復,和額外攻擊力。它還能讓友方近戰單位能藉由普通攻擊去吸取生命。" "DOTA_TutorialTitle_SupportItem_Vlads2" "弗拉迪米爾的祭品" "DOTA_TutorialBody_SupportItem_Vlads2" "吸血靈氣對擁有其他特殊攻擊效果的近戰主力十分有幫助,因為其他的生命吸取物品會無效。輔助英雄攜帶弗拉迪米爾的祭品可以為他的進展主力提供益處。" "DOTA_TutorialTitle_SupportItems_Mekansm" "梅肯斯姆" "DOTA_TutorialBody_SupportItems_Mekansm" "梅肯斯姆是一個強力的中期物品。它被動提供出色的護甲和屬性,並為自己和周圍的友方單位被動提供生命恢復。此物品最強大的一面是主動技能恢復,可以恢復 250 點生命並在有限時間內提供護甲加成。" "DOTA_TutorialTask_SupportItems_Mekansm" "治療您的友軍!" "DOTA_TutorialTitle_SupportItems_Pipe" "洞察菸斗" "DOTA_TutorialBody_SupportItems_Pipe" "談到用來抵抗魔法傷害的物品,洞察菸斗絕對是其中的不二選擇。從挑戰頭巾合升上來的它能夠被動地增加魔法抗性並提供大量生命恢復。主動技能抗魔護盾則可以為鄰近區域內的所有單位施予一個可承受吸收 400 點魔法傷害的保護力場。" "DOTA_TutorialTask_SupportItem_Pipe" "阻擋魔法傷害!" "DOTA_Tutorial_Location_Start" "開始" "world_map_location_1" "達維安,龍騎士" "world_map_location_sub_1" "遊戲指南:遊戲機制 1" "world_map_location_desc_1" "在一個偏僻的森林裡住著屠殺巨龍斯萊瑞克的龍騎士達維安;他身懷凡人無法想像的絕技,但而他真正的潛能卻仍未完全發揮。如今是時候拿起武器、磨練自己的力量並未那最終的決戰作準備。" "world_map_location_gdesc_1" "這部初始教學任務將會向您介紹: " // // Tutorials // "training_progress" "訓練進度" "training_progress_preamble" "完成所有介紹遊戲機制的教學任務來打開通往 Dota 2 的大門;並藉此由這一系列的訓練為未來的戰鬥進行準備。" "training_progress_post" "歷練大地" "training_progress_subhed" "追尋歷練的旅程永不停歇。走遍這塊大地去好好磨練一翻吧!" "mission_progress" "任務進度" "training_percent_complete" "%s1% 完成" "tutorial_checklist_1" "遊戲介紹 1" // Tutorial Location 2 "world_map_location_2" "利眼,狙擊手" "world_map_location_sub_2" "遊戲指南:遊戲機制 2" "world_map_location_desc_2" "一位矮小的身影在小徑間安靜地移動著,武器在手蓄勢待發。在基恩人中,他是最厲害的射手,更是位傳奇。但要渡過前方即將到來的戰鬥是否僅靠銳利的眼光即已足夠? 這位自山嶽地帶翻山越嶺而來的狙擊手,在完成他的命運前仍須多受磨練。" "world_map_location_gdesc_2" "這部教學將會向您介紹: " "tutorial_checklist_2" "遊戲介紹 2" // Tutorial Location 3 "world_map_location_3" "狙擊手 VS 斧王" "world_map_location_sub_3" "教學:兵線介紹" "world_map_location_desc_3" "勝利之路還很漫長,也更是嚴苛。若要渡過此關,那麼狙擊手將得要對防禦塔本身以及從那些捍衛在它們高聳陰影下的人領會出一套相當深切理解。" "world_map_location_gdesc_3" "這部教學將會向您介紹: " "tutorial_checklist_3" "中路介紹" // Tutorial Location 4 "world_map_location_4" "知己知彼" "world_map_location_sub_4" "中路練習" "world_map_location_desc_4" "每個世代中,偉大的鑄輪書籍會在風中緩慢轉動,吟唱來自久被遺忘年代的故事。現在卻突然吹起一陣奇異的風,讓鑄輪書籍吟唱出未曾聽聞之事——一首關於衝突及迷幻大火的歌,預言來自隱藏星球的戰爭將會掃平一切,並以大火吞噬整個世界。\n\n請注意:任務進度依據不同英雄的完成度而定。" "world_map_location_gdesc_4" "本關卡將會向您介紹:" "tutorial_checklist_4" "使用 10 位不同的英雄進行中路練習" // "DOTA_Tutorial_Finished_Tutorial04" "" // Tutorial Location 5 "world_map_location_5" "暖身戰" "world_map_location_sub_5" "與電腦玩家遊玩" "world_map_location_desc_5" "當月之石發出光輝、鑄輪書籍開始吟唱,星球間屏障變得稀薄。在現實變得破碎之際,出現了奇異的力量。神話與傳說、肉體與鮮血,全都渴望為即將來臨的戰爭進行訓練。" "world_map_location_gdesc_5" "本關卡將會向您介紹:" "tutorial_checklist_5" "進行 5 場練習對抗電腦遊戲" // "DOTA_Tutorial_Finished_Tutorial05" "" // Tutorial Location 6 "world_map_location_6" "戰鬥開始" "world_map_location_sub_6" "與線上玩家遊玩" "world_map_location_desc_6" "這是場意志和智慧、力量和勇氣、反應和戰略的較量。 癲狂之月的碎片在戰線分明之際,閃耀著整個散碎穹天。在遠方的某處,號角響徹雲霄,鎧甲嘎嘎作響,隨後戰爭就這樣開始了。" "world_map_location_gdesc_6" "本關卡將會向您介紹:" "tutorial_checklist_6" "進行 10 場限定英雄遊戲" // "DOTA_Tutorial_Finished_Tutorial06" "" // Tutorial Location 7 "world_map_location_7" "Dota 概觀" "world_map_location_sub_7" "一趟快速瀏覽過遊戲實戰面的訪察" "world_map_location_desc_7" "您也將會實地去瞭解遊戲中的各個關鍵目標,並一覽戰鬥實貌。" "world_map_location_gdesc_7" "此 Dota 2 介紹將讓您熟知地圖上的地標位置,如:" // Tutorial Location 8 "world_map_location_8" "正補訓練" "world_map_location_sub_8" "學習如何準確地正補。" "world_map_location_desc_8" "向來能夠獲得最多金錢幾乎必能引領整支隊伍迎向勝利。了解如何獲得金錢是非常重要的一件事,而且同時也要讓對手一毛錢都甭想拿。" "world_map_location_gdesc_8" "本教學將向您介紹:" // Tutorial Location 9 "world_map_location_9" "正補練習" "world_map_location_sub_9" "與一位電腦玩家進行正反補訓練。" "world_map_location_desc_9" "向來獲得最多金錢的英雄幾乎都是勝利的那方。也唯有透過大量的正補練習才能令一位英雄精通正補這門藝術。" "world_map_location_gdesc_9" "本模式將幫助您練習:" // The Archronicus - Table of Contents "arch_toc_header" "目次" "arch_madmoon_toc" "癲狂之月與遺蹟" "arch_chronicleofthesos_toc" "西索司的編年史" "arch_summoningsea_toc" "召喚之海" "arch_lasthitchallenge_toc" "死亡之賜" "arch_cycleofsolstice_toc" "至日的輪迴" "arch_wraithnight_toc" "冥魂之夜" // The Archronicus - Title Page "DOTA_Archronicus_TitlePage_Page1" "這本神聖的書籍中,刻寫了曾經輝煌一時的深奧知識所剩無幾的段落篇章。這份編年史經過好幾個世代的抄寫人員謄抄無數遍、學者翻譯和法師加密,集結了紛亂大陸的失落歷史、大陸的統治者與守護者事蹟及高階學識和古代魔法。這些文字匯聚了不同時代中的豐富文化內涵,銘記逝世以久的學者所留下的片段說明,以及比任何武力或咒語都更為強力的隱藏真相。本書目前以咒語加密,只有擁有資格的人才能閱讀,採取實際行動的人才能揭開真相,並且只有英雄揮灑的鮮血,才能寫下新的史篇。" // The Archronicus - Mad Moon "DOTA_Archronicus_MadMoon_Title1" "癲狂之月" "DOTA_Archronicus_MadMoon_Title2" "與" "DOTA_Archronicus_MadMoon_Title3" "遠古遺蹟" "DOTA_Archronicus_MadMoon_Folio" "- 癲狂之月與遺蹟 -" "DOTA_Archronicus_MadMoon_Page1" "在混元初開,天地未分之際,初生的世界迎來了一個詭異的伴星---一顆如同水晶般透明的星球,被後人稱為“癲狂之月”。這顆看似渺小的星球蘊含著狂暴的光芒---似乎是在提醒著世人天界間的紛爭;所發之光是如此的強烈奪目,就連白晝的陽光也遜色三分。" "DOTA_Archronicus_MadMoon_Page2" "然而癲狂之月並非一顆安分穩定的星球。與其說他是一個星球,不如說是一個囚牢。裡面囚禁著兩個爭鬥了千萬年的遠古智慧,創世者厭倦了他這兩個子民無休止的爭鬥,於是降下天罰,把這兩個遠古智慧關押在一個異能水晶所製成的球體內,讓他們永世爭鬥,永世墜落。這個不詳的囚籠在空間中漂浮了無數個世紀,最後,被我們這個可憐的世界的引力所捕獲。\n \n在癲狂之月的照耀下,原始的社會文明時代更迭,而無數的哲人和智者也畢生注視著這一奇怪的星體,用自己的想像力和有限的認知能力來解釋這一現象。而在同時,天體間的軌道引力和潮汐力帶來的裂隙,也讓困在癲狂之月的囚犯開始密謀逃離,一開始裂縫非常細微,然而隨著裡面的力量不停的衝撞,裂縫開始蔓延,從最細微的裂痕,演變為成千上萬道龐大的溝壑,並不時因為裡面的能量而發出妖艷的紅光。" "DOTA_Archronicus_MadMoon_Page3" "終於,在癲狂之月分崩離析。絕大多數形體碎片散入空間中,燃燒殆盡。然而,還是有不少碎片落在大地上,變成了灼熱的熔塊,或是外表參差的水晶。就這樣,碎晶落入大地後就沒了動靜,而隨著歲月變遷,大地也從滅頂之災中緩慢地恢復。而這次史前大災難的倖存者們也逐漸的生息繁衍,傳承文明。到後來,癲狂之月便逐漸成為了一個遙不可及的幻夢,淡成一個古老的傳說。" // The Archronicus - Chronicle of Thesos "DOTA_Archronicus_ChronicleofThesos_Title1" "西索司" "DOTA_Archronicus_ChronicleofThesos_Title2" "的" "DOTA_Archronicus_ChronicleofThesos_Title3" "編年史" "DOTA_Archronicus_ChronicleofThesos_sub" "基恩人傳奇" "DOTA_Archronicus_ChronicleofThesos_folio" "- 西索司的編年史 -" // The Archronicus - The Summoning Sea "DOTA_Archronicus_TheSummoningSea_Title" "召喚之海" "DOTA_Archronicus_TheSummoningSea_Folio" "- 召喚之海 -" // The Archronicus - The Death Bounty "DOTA_Archronicus_TheDeathBounty_Title1" "死亡之賜" "DOTA_Arch_TheDeathBounty_Folio" "- 死亡之賜 -" "DOTA_Archronicus_TheDeathBounty_Page2a" "以下譯自:" "DOTA_Archronicus_TheDeathBounty_Page2b" "皇家宣言" // The Archronicus - Cycle of Solstices "DOTA_Archronicus_CycleOfSolstices_Title1" "至日" "DOTA_Archronicus_CycleOfSolstices_Title2" "的" "DOTA_Archronicus_CycleOfSolstices_Title3" "輪迴" "DOTA_Archronicus_CycleOfSolstices_Folio1" "- 至日的輪迴 -" // The Archronicus - Wraith-Night "DOTA_Arch_WraithNight_Title1" "冥魂之夜" "DOTA_Archronicus_WraithNight_Title2" "紀元最漫長的一夜" "DOTA_Archronicus_WraithNight_Folio" "- 冥魂之夜 -" "DOTA_KEYBOARD_CONFIGURATION" "鍵盤設置" "keyboard_make_selection" "進行選擇" "DOTA_Tutorial_FINISHED_Positive" "恭喜!" "DOTA_Tutorial_FINISHED_Negative" "抱歉" "DOTA_Tutorial_Finished_Tutorial01" "龍騎士,您證明了您的騎士精神所擁有的價值。您的名字將永垂不朽!" "DOTA_Tutorial_Finished_Tutorial02" "狙擊手,您不失是位爐火純青的神射手。您的名聲將流傳千古!" "DOTA_Tutorial_Finished_ScriptedDemo" "您實為一位確實的旁觀者。您的大名將流芳萬世!" "DOTA_Tutorial_Finished_BotMatches" "您已成功完成 5 場對抗電腦遊戲了!" "DOTA_Tutorial_Finished_LimitedHeroPoolGames" "您已經成功完成 10 場限定英雄遊戲了!" "DOTA_Quest_Laning_Attack_Success" "您已經摧毀了敵方中路的防禦塔!" "DOTA_Quest_Laning_Attack_Mid_Success" "您已經摧毀了敵方的中路防禦塔!" "DOTA_Quest_Laning_Defend_Failure" "您的中路防禦塔已被敵方摧毀!" "DOTA_Quest_Laning_Defend_Mid_Failure" "您的兩座中路防禦塔已被敵方摧毀!" "DOTA_LastHitTraining_Finished" "您已經完成了正補訓練!" "DOTA_LastHitChallenge_Finished" "透過參與這個挑戰正補訓練課程,您證明了自己實為一位正補能手!只要繼續琢磨您的技巧,無論對手是誰都將對您俐落進行正補的手法心生敬畏。" "DOTA_Tutorial_Archronicus_Page1" "輝夜紀" "DOTA_Tutorial_Archronicus_Page_Description1" "輝夜紀中彙聚了許多文化的古老記載,描繪了經歷數個世紀紛爭的世界全貌。這本傳說能夠幫助您深入了解世界觀、歷史及天象,但其中揭露的祕密和世間的戰鬥沒有任何關聯。" "DOTA_Tutorial_Archronicus_Page2" "星夜傳說書卷" "DOTA_Tutorial_Archronicus_Page_Description2" "手持輝夜紀的人透過刀劍與行動獲得知識,而非上天賞賜。您的技藝為您爭取了閱讀後續篇章的權力。" "DOTA_Tutorial_Archronicus_Page3" "輝夜紀書卷" "DOTA_Tutorial_Archronicus_Page_Description3" "書寫需要墨水,閱讀需要鮮血。在這本傳說中彙集了歷史的真相,人們世世代代傳抄,將其轉譯為古老的魔法密語。只有身分相符的讀者才能解開星夜傳說的奧祕。" "DOTA_Tutorial_Archronicus_Page8" "輝夜紀書卷" // Last Hit Challenge "LHC_LastHits" "正補數:" "LHC_HighScore" "最高分數:" "LHC_LastHitStreak" "連續正補次數:" "LHC_Multikill" "大量連殺次數:" "LHC_Denies" "反補數:" "LHC_Percent" "正補率:" "LHC_TotalCreeps" "小兵總數:" "LHC_ChooseLane" "選擇兵線" "LHC_EnableHelper" "啟用說明系統" "LHC_StartTop" "從上路開始" "LHC_StartMid" "從中路開始" "LHC_StartBot" "從下路開始" "world_map_questcompletepanel_01_title" "已解鎖 Dota 2!" "world_map_questcompletepanel_01_text" "恭喜您完成前兩個教學任務,並解鎖 Dota 2 的全部遊戲內容。您可以配對進行常規模式遊戲,或繼續在此世界地圖上進行訓練。您可以隨時進行訓練,積累 Dota 經驗。額外訓練內容包含:" "world_map_questcompletepanel_01_closedialog" "關閉" "world_map_questcompletepanel_01_feedbackbutton" "提供意見" "world_map_gain_item_title" "恭喜!" "world_map_gain_item_text" "您獲得了一項物品!在 Dota 2 您可藉由進行線上遊戲和完成訓練目標來獲得物品。\n\n物品可以裝備在英雄身上用來自訂他們的外觀。您可以按下商店標籤並於您的軍械庫內檢視和裝備物品。" // World map lore "map_lore_title_0" "悲慟山脈" "map_lore_desc_0" "在悲慟山脈的高坡上,當神聖之風吹拂時,審視萬物的眾神們便透過冥想齊聚一堂。在這個時候,巨輪之書的歌聲開始詠唱出整個世界中的巨大裂縫——這是由於諸神意識中一個矛盾的想法而產生的非諧律因素。悲慟山脈上的眾神對這想法百思不得其解,所以偉大的繫絆間就這樣出現了裂痕。原本團結如一的一切變得分崩離析,宇宙正是從這樣的大裂縫中誕生。" "map_lore_title_1" "懺罪之地" "map_lore_desc_1" "很久以前在懊悔之地中曾經有著一場為了要爭奪據說埋藏在其滿布岩石的表面之下的財寶所挑起的戰爭,但是在冰冷的鋼鐵以及猛熱的魔法相互交加之後,勝利者並沒有為了這場代價巨大的戰役舉行任何慶祝或悼念活動。只知道他們挖入地底後映入眼簾的盡是由古老火山洞穴所構成的險惡墳窟。而正如戰爭的代價讓三個王國幾近傾覆,引發他們之間慘烈戰爭的謠言也早已不了了之。" "map_lore_title_2" "流血丘陵" "map_lore_desc_2" "數個世紀以來流血丘陵都以從當地丘陵上頭流下的那種像極了血跡的濃厚焦油而聞名。這些焦油在一處焦黑的溝壑中蓄積著,形成了大大小小已然成為許多古老野獸的屍骨棲息之處的池子。只要稍有火光,整座山谷的池子就會噴發出熊熊大火,照亮整個天空。" // Hero Hype "npc_dota_hero_abaddon_hype" "因有轉化敵方攻擊來治療自己的能力,亞巴頓能免於各種襲擊的傷害。他永遠都做好長驅直入戰場的準備,一面屏障友軍,一面用有雙重作用的纏繞來治療友方或傷害敵人。" "npc_dota_hero_alchemist_hype" "煉金術士在每次擊殺都得以整合額外資源,要收集摧毀敵人所需的工具絕非難事。他用酸性噴霧和大量不穩定化學物質來伏擊敵人,而作戰是為了讓自己貪婪的冒險舉動無所間斷。" "npc_dota_hero_ancient_apparition_hype" "藉著引發一場威力強大的毀滅性冰風暴來橫掃戰場,遠古幽魂有能力粉碎衰弱的敵人,不論他們身在何方。他在戰場上加強友方實力的同時,也減緩敵人的速度,是個對敵方持續性的威脅。" "npc_dota_hero_antimage_hype" "只要敵法僧有了聚集力量的機會,幾乎無人能阻擋他的襲擊。每次出擊都耗損敵人魔力,遭突擊時也能短距離傳送,讓他走投無路絕非易事。" "npc_dota_hero_arc_warden_hype" "從與古老遺跡相同的原始力量中分裂而成,天穹守望者澤特誓言要結束聖輝和魔魘之間的無盡衝突。原能擾流適合對付落單敵人。產生磁場掩護場內友軍。召喚熒光妖靈去巡守一個小區域,對敵人造成魔法傷害。創造出一個連自身道具也能運用的完美分身,用雙倍的威力壓倒對手。" "npc_dota_hero_axe_hype" "敵人接二連三地倒在斧王的兵刃之下。身為軍團的先鋒,他先將敵軍困在戰場上,然後以斧頭揮出致命的螺旋進行反擊。斧王總是勇往直前,揮舞淘汰之刃重擊衰弱的敵人。" "npc_dota_hero_bane_hype" "災禍元素手中握有的控制技能令敵人生畏。不論是能困住對手的傳染性夢靨或是箝制敵人令其動彈不得,他都能為戰友爭取殘殺敵人的時間。" "npc_dota_hero_batrider_hype" "一旦蝙蝠騎士翱翔於天際,便能從任何角度發動攻擊。他用枷鎖綑綁住一個敵人,竄升至高空飛過樹梢,沿著一道燃燒痕跡將獵物拖行於無情的戰友面前。" "npc_dota_hero_beastmaster_hype" "獸王在戰場奔馳向來都是準備萬全。他可以召喚噴毒的野豬刺探敵情的戰鷹協助狩獵,揮舞雙斧劈開叢林中的樹木,他震耳欲聾的咆哮將為盟友開出一條滅敵之路。" "npc_dota_hero_bloodseeker_hype" "血魔迫使其對手做出困難的決定。他以血濺大塊區域的傷害性儀式逼迫敵方撤退,而他血淋淋的終極技能只給對手兩個選擇——靜止不動或是死亡。" "npc_dota_hero_bounty_hunter_hype" "賞金獵人總是潛行於敵人左右,掌握他們的一舉一動。每當有目標在戰場上倒下,他與盟友便得到可觀的收入。" "npc_dota_hero_brewmaster_hype" "在任何情況下,酒仙都是實力堅強的戰士。他能分離成三種元素,各自擁有獨特的技能,在戰場上扭轉局勢。在一般狀態下,他那減速的重擊和強大的棍棒能使敵人陷入酒醉般的混亂狀態。" "npc_dota_hero_bristleback_hype" "鋼背獸在每場打鬥中都全力以赴。他能削弱來自後方或兩側的所有傷害,毫無顧忌地投入戰鬥,並發射針刺黏稠鼻液對付敵人。" "npc_dota_hero_broodmother_hype" "育母蜘蛛在蛛網上滑行,孕育著一支能引領其勢力直搗敵軍基地的蜘蛛大隊。獵物靠近時,她便加入其幼蟲發動攻擊,以麻痺之咬減緩敵人速度,安撫她的饑渴。" "npc_dota_hero_centaur_hype" "半人馬戰行者是傷敵和抗敵雙方面的大師。他帶頭衝鋒陷陣、以鐵蹄暈眩敵人,並瞬間對攻勢做出反擊。他以萬馬奔騰加快友軍的戰鬥和撤退速度,加快殺戮的步調。" "npc_dota_hero_chaos_knight_hype" "混沌騎士一人獨自成軍。他可召喚一整支由分身組成的騎兵部隊摧毀敵軍的防禦,當敵人現身時,他還能撕裂真實世界,將自己與自己的幻象拉近目標,以亂棍擊打其頭部。" "npc_dota_hero_chen_hype" "要上戰場時,陳便將森林中的生物轉化成自己的臨時部隊,為自己的隊伍助陣。他一邊驅動野獸攻擊敵人,一邊確保友軍的安全。在處境最艱難時,不論盟友身在何處,陳都會治療他們,帶來一線生機。" "npc_dota_hero_clinkz_hype" "克林克茲無影無蹤地在戰場上穿梭,沒人能倖免於他的偷襲。他腳快箭也快,發箭如雨制敵人於死地,更召喚滿腔熱血的同胞組成軍隊助他一臂之力。" "npc_dota_hero_rattletrap_hype" "發條技師用發射鉤爪將自己彈入敵人陣中,他能隔離目標,用令人頭暈目眩的破片彈來轟炸他們。他用手上的照明彈偵查戰場,總是能輕易地找到攻擊目標。" "npc_dota_hero_crystal_maiden_hype" "冰晶聖女在提供盟友源源不絕的魔法的同時,讓敵人減速,確保對方陣亡。她在任何團隊都是有力的幫手。在適當的時機,還能發動超強終極技能將敵人帶往毀滅之途。" "npc_dota_hero_dark_seer_hype" "足智多謀的黑暗賢者擅長操弄敵人的方位。他將對手吸入盟友的攻擊範圍,再將他們拉入複製之牆中,讓敵人受到自身力量的反制。" "npc_dota_hero_dazzle_hype" "戴佐生來就是為了在戰鬥中支援他的夥伴,他延續受傷友軍的生命好讓他們在戰場上盡情殺敵。他奇特的魔法穿梭於周遭的護甲之間,有削弱敵人和治療同伴的效果。" "npc_dota_hero_death_prophet_hype" "死亡先知只要釋放出她的怨靈大軍,便能擊潰敵人和他們的防禦建築物。她的蟲群會產生一波又一波的傷害,猛攻近乎無人能擋,能帶領團隊直搗敵方基地。" "npc_dota_hero_disruptor_hype" "遣雷使最擅長破壞敵人的計畫。他召喚出一道無法逾越的屏障,困住目標後便降下一陣令人沉默的風暴,對手若試圖無預警突擊,他還能將其傳送回之前的位置。" "npc_dota_hero_doom_bringer_hype" "末日使者能用各種手段擊垮敵人。他吞噬小兵來擷取他們生前的各種技能,其終極技能使敵方久久不得施展技能和道具,並將對手燒成灰燼。" "npc_dota_hero_dragon_knight_hype" "龍騎士化身為令人顫慄的真龍型態時,任何面對他的敵人都心生畏懼。既強壯又善應變,不但暈眩敵人,更將阻擋於前的對手燃燒殆盡,往往為盟友挹注獲勝所需的動力。" "npc_dota_hero_drow_ranger_hype" "一旦進入卓爾遊俠的射程中就難以逃脫。她先以一陣冰凍寒風沉默對手,再施以一陣陣冰霜冷箭減緩敵人行動,少有人能倖免。" "npc_dota_hero_earth_spirit_hype" "大地之靈能使敵軍陷入混亂,但激勵盟友的鬥志。他在各種戰鬥局勢中都能隨機應變,召喚殘岩來回傷害敵人,或是把盟友從鬼門關救回來。" "npc_dota_hero_earthshaker_hype" "不論是阻斷敵人的退路、分散敵軍的力量,或是在敵方聚集之處震裂地面,撼地者最擅長出其不意的攻擊。即使在餘震後倖存下來,也躲不過他強力圖騰的一擊。" "npc_dota_hero_elder_titan_hype" "上古泰坦派出他的星體之魂四處偵查,確保能從四面八方出擊。重蹄一踏便能阻止敵人前進,而光是他的出現就能削弱敵方的防禦,還能撕裂大地、打倒敵人。" "npc_dota_hero_ember_spirit_hype" "餘燼之靈身手敏捷又飄忽不定,能迅捷地一一襲擊周遭所有敵人,並用炙炎的絆鎖綑綁他們。在戰場上疾速躍至自己爆炸性的殘炎,無人能防也無人能制他的烈焰。" "npc_dota_hero_enchantress_hype" "近鬥能傷人,遠戰更致命,魅惑魔女能刺穿敵人,其攻擊蘊含的魔力使人跑得越遠,傷得越重。不論是大幅緩速敵人或以魅力召喚森林中的小精靈助陣,她從不缺制勝的利器。" "npc_dota_hero_enigma_hype" "人人都畏懼他的終極技能。謎團能召喚一個足以困住敵軍的黑洞,以便盟友將之一一殲滅。身旁總有一群虛靈相伴,從遠距離輕易擊垮敵人。" "npc_dota_hero_faceless_void_hype" "對虛空假面來說,時間就是一切。他加速時間以瞬間來回不同地點,操弄時間以躲避攻擊,更在大範圍內靜止時間來摧毀他的敵人。若他有更足夠的時間聚集資源,則可使自己威不可擋。" "npc_dota_hero_gyrocopter_hype" "手邊帶著滿滿的火力,自轉旋翼機在戰事中竄升入雲霄。不論是砲彈掃射,或是一連串的火箭猛攻,只要他的火力全開就能輕鬆剷平敵人勢力。" "npc_dota_hero_huskar_hype" "損失生命值反而使哈斯卡的殺敵能力大增。他能用終極技能瞬間同時削減自己與敵人的部分生命,瀕死之際還能以致命的速度投擲出沸血之矛。" "npc_dota_hero_invoker_hype" "召喚師身懷各種複雜的魔法,在任何戰況下都運用自如。三種魔法元素的任意組合都能產生十大技能的一種,在攻擊或閃躲敵人時絕不技窮。" "npc_dota_hero_wisp_hype" "艾歐在輔助盟友這方面特別有天分。身為威力強大的同伴,他閃電之鏈能為友軍加速同時阻止敵人。艾歐能與盟友連結,在戰場上任意傳送,讓已然危險的盟友更加致命。" "npc_dota_hero_jakiro_hype" "傑奇洛是自己最好的朋友。不滿足於只以烈火懲罰敵人,這雙頭龍還將他們冰封在原地,再加以焚燒。當對手處於烈焰焚身時,再轉身向敵方建築噴出熔岩火焰造成巨大傷害。" "npc_dota_hero_juggernaut_hype" "劍聖一陣旋風劍舞擊倒對手。毫無顧忌地揮劍彈入戰場,一旦順利發動攻勢就幾乎所向無敵、戰無不勝。要打敗劍聖不比在他劍刃下苟活容易。" "npc_dota_hero_keeper_of_the_light_hype" "對任何隊伍來說,光之守衛都是絕佳的盟友。掌控著盟友和敵人的魔力,他能輕而易舉地用輝煌的光波摧毀弱小的敵人,進入靈魂型態後還能召集隊友發動攻擊。" "npc_dota_hero_kunkka_hype" "昆卡總能預測敵人的動向。他能發動洪流幽靈船攻擊一個定點,若目標無誤,他與盟友都能輕易地殲滅沖刷後殘餘的敵軍。" "npc_dota_hero_legion_commander_hype" "軍團指揮官縱橫戰場,與落單的對手單挑。每贏得一場對決,她的攻擊力就越強,直到成為毫不留情的一人軍隊為止。" "npc_dota_hero_leshrac_hype" "拉席瑞克強大的魔法得以一舉殲滅敵方軍隊與其防禦工事。毀滅性的赦令讓他深入敵方領域,掌握最佳時機撕裂大地以暈眩對手,為無情的盟友殲滅敵人鋪路。" "npc_dota_hero_lich_hype" "巫妖在戰事間穿梭,靠犧牲小兵來推動自己的攻勢,他總是樂意用減速的寒霜來協助盟友殲滅敵人。若敵人大意、聚在一起,他那彈跳的終極技能將確保他們的滅亡。" "npc_dota_hero_life_stealer_hype" "噬魂鬼一旦靠近了獵物,就不會留下一線生機。他能寄宿在小兵或友方英雄體內,接近敵人時便從宿主身上蹦出驚嚇他們,再用利爪撕裂這些敵人。" "npc_dota_hero_lina_hype" "莉娜雖然脆弱,卻很致命,任何落單的敵人若不留意被她撞見都沒有好下場。每施一次法術就會加快攻擊速度,她用烈焰和灼熱的閃電燒焦敵人,確保無人能從她的襲擊中生還。" "npc_dota_hero_lion_hype" "有萊恩在,敵人反擊的機會微乎其微。一排傷人的尖刺能使人頭暈目眩,強大的變形術會將敵人暫時變成人畜無害的小動物,就算手中的魔法還不夠強大,他和盟友有充足的時間斬落他們的敵人。" "npc_dota_hero_lone_druid_hype" "孤行德魯伊偕同強而有力的靈熊並肩作戰,對敵方軍隊與建築攻無不勝。利用變身之術在遠程與近戰間切換自如,若有充裕的時間提升自己和夥伴的力量,便無人能擋。" "npc_dota_hero_luna_hype" "露娜敏捷地馳入戰場,以在目標之間彈跳的攻勢破解敵陣。受到威脅時便召喚月亮之力,以一道耀眼的光芒或是滿布的月光擊倒所有阻擋於前的敵人。" "npc_dota_hero_lycan_hype" "或人形或狼身,狼人以尖牙利齒摧殘敵人。他召喚隱形的靈狼先行偵查或襲擊敵人,變形成狼時速度和力量都倍增,能追捕敵人或逃出重圍。" "npc_dota_hero_magnataur_hype" "愚蠢到聚集在一起的敵人總有一天會知道馬格納斯巨角的可怕。他有聚集鄰近敵人的本領,用強化的攻擊對付他們,或用自己的角將敵人穿刺在一起,帶往無情的盟友面前。" "npc_dota_hero_medusa_hype" "不斷的襲擊是梅杜莎的成功之道。她用魔力護盾抵擋攻擊,發出分裂箭矢掃射前仆後繼的敵人。她威力全滿時可說是萬夫莫敵。" "npc_dota_hero_meepo_hype" "米波召喚多達五個永久分身,同時在多條戰線作戰。他將分身散佈於戰場上,每找到一個敵人就將之束縛,再用爆炸性的傳送聚集所有分身,然後埋葬受害者。" "npc_dota_hero_mirana_hype" "蜜拉娜從遠方用她致命的箭矢瞄準目標,時刻準備躍入戰場。她能遮蔽敵方的視野,不讓盟友被發現,確保自己的隊伍保持隱匿狀態。" "npc_dota_hero_morphling_hype" "變體精靈能依情況轉換他的屬性,難以捉摸又非常致命。不論是乘浪從旁截擊敵人,或是在轉換成自己的分身前激增生命,少人有機會制住他。" "npc_dota_hero_naga_siren_hype" "娜迦海妖派出自己製造的三個鏡像來誘捕殘殺敵人,帶領自己的軍隊往勝利邁進。她用歌聲控制鄰近對手,接著瞬間出手突擊或是籌畫快速撤離。" "npc_dota_hero_furion_hype" "不論是在戰場上纏鬥或是為下次攻擊聚集資源,自然先知似乎無所不在。他能隨心所欲將自己傳送至各處,並立即組成一支暴力樹精軍隊為他效力,總在敵人出奇不意時發出攻擊。" "npc_dota_hero_necrolyte_hype" "死靈法師所到之處,敵人萎靡不振,而盟友欣欣向榮。只要施用死亡脈衝,就能使戰友恢復生命並對敵方造成傷害。一旦敵人因他的出現而衰弱,便呼喚出一把鐮刀延長他們待在陰間的時間。" "npc_dota_hero_night_stalker_hype" "太陽西沉時,也是暗夜魔王開始狩獵之際。他衝過黑影幢幢的森林,將獵物誘捕進一個有減速效果的虛空,然後將其撕成脆片。即便太陽升起會終止他的肆虐,他也能使天空黯淡,繼續殺戮。" "npc_dota_hero_nyx_assassin_hype" "夜神刺客向來獵殺脆弱的目標。他隱身潛行穿梭於森林中;找到獵物時,他揮舞致命的尖爪,並用有暈眩效果的尖刺刺穿他們,再用有反制功能的外殼彈回所受的攻擊。" "npc_dota_hero_ogre_magi_hype" "食人魔法師只需一點運氣就能倍增技能威力,把敵人燒成灰燼或增強友軍的威力。當然,運氣是不可靠的……" "npc_dota_hero_omniknight_hype" "身為戰鬥前線的守護者,全能騎士總是滿懷鬥志渴望與隊伍一起戰鬥。無論是用傷害敵人的法術治療友軍,還是用他威力強大的戰槌猛擊敵人,他總能保護隊友免於傷害。" "npc_dota_hero_oracle_hype" "神諭使仔細排列組合他深奧神秘的技能,得以掌握敵友雙方的命運。他以謬之誓言遮蔽命在旦夕的隊友,為他們爭取寶貴的時間來擊垮敵人,甚至可能扭轉可怖的命運。" "npc_dota_hero_obsidian_destroyer_hype" "歿境毀滅者偷取他所禁錮的人的心智,將純粹的智力轉化為毀滅的力量。他以豐沛的奧術能量削弱敵人,再以終極的衝擊粉碎敵人的心智。即使在他手下倖存,魔力也所剩無幾。" "npc_dota_hero_phantom_assassin_hype" "魅影刺客的獵物出現之時,便是她出手之際。她瞬間接近目標,輕而易舉地躲避攻擊,然後無情地砍向敵人。她的攻擊沒有任何前兆,然而每次出擊都能瞬間兇殘地了結敵人性命。" "npc_dota_hero_phantom_lancer_hype" "幻影長矛手以源源不絕的分身席捲敵方勢力。他能引領一支幻影軍隊,以令人嘆為觀止的密集攻擊砍殺敵人,並派遣分身往敵方基地推進。若情勢險峻,也能利用真假難辨的幻影誤導敵人從而逃出生天。" "npc_dota_hero_phoenix_hype" "鳳凰衝入戰鬥,運用陽炎光線炙烤敵人治療戰友。到了適當時機,它可以化成一個燃燒的恆星,灼燒周圍的仇敵,接着釋放出令人眩暈的爆炸,使自己重獲新生。" "npc_dota_hero_puck_hype" "帕克擅長以淘氣而難以捉摸的惡作劇將敵人搞的七葷八素。把自己傳送到傷害性法球旁移動一小段距離,撒出一把能沉默敵人的粉塵。等敵人反應過來,帕克早已消失得無影無蹤。" "npc_dota_hero_pudge_hype" "帕吉每次精準地拋出他獨有的長鉤,都為敵人帶來揮之不去的恐懼。他將敵人到自己身旁用屠刀大卸八塊,也能從每次擊殺中獲得額外生命和傷害,而快速成為無人能擋的殺手。" "npc_dota_hero_pugna_hype" "狡詐的詐欺師帕格納將敵人的力量轉化為對付他們的利器,並摧毀他們的防線。當他的幽冥守衛攻擊膽敢在周圍施法的人,他吸取敵人的生命,確保下一次襲擊不留活口。" "npc_dota_hero_queenofpain_hype" "痛苦女王在無預警的情況下發出襲擊,以尖鳴擊潰聚集在一處的敵人。若突擊之下還有倖存者,她會擲出手中的匕首拖緩他們的速度再一舉擊斃。" "npc_dota_hero_razor_hype" "掌控著致命雷電風暴的剃刀衝入戰鬥,佈下一圈掃蕩四周的電漿灼燒敵人,並與敵人產生連接,吸取他們的力量來反制他們。" "npc_dota_hero_riki_hype" "力丸悄然潛入戰場,敵人無法察覺。他仔細挑選時機,從一陣靜默的煙幕中突然出現,趁敵人猝不及防時刺殺他們。" "npc_dota_hero_rubick_hype" "拉比克總是在伺機竊取新的法術,以敵人最獨特的絕招還治其人之身。抓起敵人拋入空中,再肆意摔在他指定的位置,拉比克得心應手地在粗心的敵人間製造混亂。" "npc_dota_hero_sand_king_hype" "沒有人能在沙王的突襲下倖存。他以其終極技能致命的震動波摧毀周圍的一切,再潛入沙塵暴中躲避反擊,並從敵人腳下襲擊並暈眩他們。" "npc_dota_hero_shadow_demon_hype" "暗影惡魔施放團團妖魔劇毒來傷害敵人或探勘戰場,膽敢接近的人寥寥無幾。他將敵人驅逐出場,待隊友集結將其擊殺,還能施放惡魔的詛咒,並召喚敵人的幻象,利用敵隊自己的力量還治其人之身。" "npc_dota_hero_nevermore_hype" "影魔無時不在俘獲手下的亡魂來匯聚自己的力量。每一次出手、每一記精準的陰影都讓他收下人頭,同時也使他釋放積聚靈魂產生的奪命衝擊更具威力。" "npc_dota_hero_shadow_shaman_hype" "暗影薩滿迅速為己方勢力清出一條直通敵方基地的血路。他用驚人的法術轟炸敵人,施展巫術阻斷敵人的攻擊,再搭配他強大的群蛇守衛,輕易地摧毀敵方防線。" "npc_dota_hero_silencer_hype" "沉默術士能封鎖敵人的施法能力來扭轉每一場戰鬥的情勢。他用利刃將敵人砍成碎片,同時奪取他們的智力,確保敵人永遠處於劣勢。" "npc_dota_hero_skywrath_mage_hype" "無比致命又異常脆弱,天怒法師迅速施展起強大的魔法持續轟炸敵人。他一邊沉默敵人,一邊讓他們更難以抵抗魔法傷害,任何阻擋他的人都難逃灰飛煙滅的命運。" "npc_dota_hero_slardar_hype" "斯拉達迅速滑行進入戰鬥,準備將任何能找到的敵人大卸八塊。斯拉達找出敵人的位置,粉碎他們的防禦,再用三叉戟打出碎裂性的猛擊使他們動彈不得,再狠狠地重擊他們。" "npc_dota_hero_slark_hype" "突襲進入險境再抽身溜走是斯拉克的拿手絕活。他不會放過任何將落單的敵人困住的機會,每次以匕首襲擊都能偷取敵人的能量,情勢一旦不妙就隨時準備消失。" "npc_dota_hero_sniper_hype" "從遠處擊殺是狙擊手的看家本領。他以持續的密集火力讓敵人應接不暇,然後再伺機將對手一槍斃命。" "npc_dota_hero_spectre_hype" "無論敵人身在何處,都逃不出幽鬼的手掌心。她將自己瀰漫於整個戰場來挑選目標,並能輕易地擊斃落單的獵物。待她匯聚起自己的力量,就沒人能避過她恐怖的怒火。" "npc_dota_hero_spirit_breaker_hype" "機動性高攻擊性強的裂魂人從地圖另一端衝刺而來,與敵人展開戰鬥。手中沉重的提燈每一次重擊,都把敵人打得不省人事。即便敵人一時能逃脫,只消幾個守衛助陣,便無處可躲。" "npc_dota_hero_storm_spirit_hype" "風暴之靈從不錯過任何一場戰鬥。他乘著閃電從戰場另一邊呼嘯而來,以爆炸性的殘影飽含電荷的攻擊從四面八方襲擊敵人。敵人還來不及反應,他早已消失無蹤。" "npc_dota_hero_sven_hype" "斯溫永遠都鬥志高昂。他一邊邁入戰場,一邊暈眩群聚的敵人,而當他施放起提昇傷害的終極技能,揮舞幾下手中的大劍便能斬殺他的敵人。" "npc_dota_hero_techies_hype" "對爆破技工隊而言,戰鬥就是場惡作劇。他們嘻嘻哈哈地在戰場上拋擲黏性炸彈、佈滿陷阱、爆炸地雷和遙控炸彈。無論是襲擊粗心的敵人,還是粉碎他們的攻勢,他們佈下的數量都綽綽有餘。" "npc_dota_hero_templar_assassin_hype" "聖堂刺客在戰場上佈滿緩速陷阱,再藏匿自己的身影做好突襲獵物的準備。當她躍起攻擊時,尖銳的靈能之刃將敵人切成碎片,而偏折的護盾能使任何反擊消弭於無形。" "npc_dota_hero_terrorblade_hype" "恐怖利刃的存在讓一切都難以判別。這惡魔掠奪者能製造出強大的幻象迷惑敵人、突破他們的防禦,還能與敵友交換生命,以迴避死亡或削弱敵人力量。" "npc_dota_hero_tidehunter_hype" "潮汐獵人昂首闊步地走在隊伍的前面,他總是在留意出手的最佳時機。時機來臨時,他會釋放毀滅性的終極技能,為盟友留下一堆頭暈目眩的敵人任他們宰割。" "npc_dota_hero_shredder_hype" "難以捉摸又瘋不可測,伐木機的臨敵往往伴隨著叢林的倒下。他使出各式鋸片將敵人砍成碎末,依靠鋸鏈飛到附近的樹上,猛烈攻擊沿途的敵人。" "npc_dota_hero_tinker_hype" "修補匠以成群的機器人和眾多致命的裝置摧毀敵人。若能收集到所需的資源,他立即重置技能的能力能引領隊伍面對任何情勢。" "npc_dota_hero_tiny_hype" "隨著戰鬥進行,小小的身體和力量會壯大到驚人的地步,威力令人畏懼。他能將英雄或野怪投擲到敵人身上,或將他們暈眩於山崩底下。只要他能發揮所有力量,輕易摧毀敵人的基地也不在話下。" "npc_dota_hero_treant_hype" "樹精衛士為同伴和防禦塔提供重複生長的護甲,可說是最和藹可親的盟友。在樹林中無影無蹤的他,用瘋狂生長的植物束縛敵人,再將吸收來的生命轉移給隊友。" "npc_dota_hero_troll_warlord_hype" "巨魔戰將能在近戰和遠程攻擊間切換自如,無論遠近他的力量都難以抵擋。手握雙斧的他,能急速旋轉斧頭做出迅猛的一擊。敵人抵擋不住他逐漸加速的攻勢而倒下,而他無論身在何處,都能加快隊友的進攻。" "npc_dota_hero_tusk_hype" "圖斯克總是鬥志昂揚。他能瞬間用一道寒冰碎片之牆將敵人逼入死角,再將自己和隊友捲進巨大雪球內,滾入敵人之中。藉機接近敵人後,就能施展他的看家本領,以烈拳重擊擊飛對手。" "npc_dota_hero_abyssal_underlord_hype" "召喚成波深淵之焰,焚祭在惡意掌控中無力還手的敵人。戰鬥的屠戮是場盛宴,敵人的消亡將會帶來力量,他們的攻勢在你面前不值一顧。在現實中撕出一道裂隙,將自己和友軍全屏傳送,膽敢蔑視孽主意志的人,維洛格羅斯將奉上血腥的報應。" "npc_dota_hero_undying_hype" "遇上不朽屍王蹣跚走入戰場,敵人就只有逃之夭夭或被他的怒火撕成碎片兩種選擇。他能從敵人身上吸取力量,也能召喚一大群張牙舞爪的殭屍。等他終於長成高大魁武的血肉巨人,敵人可能早已潰不成軍。" "npc_dota_hero_ursa_hype" "每揮舞一次利爪,烏爾薩都會減弱目標在下次攻擊時的抵禦能力。他能在短時間內提升突擊的速度減緩周圍獵物的腳步,迅速地將敵人大卸八塊。" "npc_dota_hero_vengefulspirit_hype" "無論是死是活,復仇之魂總是讓人感覺無處不在。與附近任何英雄交換位置暈眩敵人,而若不幸陣亡,還能讓擊殺者的威力大打折扣,她為敵人帶來的迷惑和混亂從不間斷。" "npc_dota_hero_venomancer_hype" "劇毒術士會緩慢地致敵人於死地。他能召喚出無數個噴灑毒液的守衛來捍衛自己的領地。若敵人膽敢越雷池一步,便以濃霧般盤旋的劇毒削弱他們。" "npc_dota_hero_viper_hype" "從遠處噴灑致命毒液的蝮蛇,對任何被他選中的目標來說都是致死的威脅。以各種毒素侵蝕敵人的生命減緩他們的速度,蝮蛇做的不過就是他最得心應手的事:加上更多毒液。" "npc_dota_hero_visage_hype" "維薩吉致命的傭獸在戰場上四處偵查時,他則披著護甲尋找下一場戰鬥。一旦靠近戰鬥現場,他便會從附近戰士所受到的傷害吸取靈魂能量,再釋放那能量發出毀滅性的一擊。" "npc_dota_hero_warlock_hype" "術士召喚惡魔般的巨人,對敵人造成重創,摧毀他們的防線。而就算沒有巨人,他的黑暗法術也能帶來嚴重的破壞。只消一句咒語,就能治療友方傷害敵人,或將對手連結在一起,共同承受彼此的苦痛。" "npc_dota_hero_weaver_hype" "隱藏自己的行蹤,閃避敵人以調整下次突擊的位置,對編織者來說易如反掌。來無影去無蹤的他,能讓自己回到先前的位置和生命狀態,藉此避免死亡。他潛藏的隱身技巧絕對免不了讓他成為敵人的眼中釘。" "npc_dota_hero_windrunner_hype" "靈活敏捷的風行者永遠在尋找施以攻擊的最佳角度。無論是用致命的蓄力射擊清出一條血路,還是將敵人纏住向他們射出箭雨,她總是那麼雷厲風行。" "npc_dota_hero_winter_wyvern_hype" "寒冬飛龍在空中翱翔,一邊飛越戰場一邊以燒灼的寒冷拖緩敵人的腳步。倘若敵人蠢到集結一處,她會施以詛咒,讓他們攻擊一個自己人,同時發出碎冰轟炸敵人。" "npc_dota_hero_witch_doctor_hype" "無論團隊需要什麼,巫醫都能因應。無論是持續治療隊友暈眩或詛咒敵人來確保擊殺,或用自己強大的終極技能摧毀敵人,甚少人能像巫醫一樣面面俱到。" "npc_dota_hero_skeleton_king_hype" "冥魂大帝毫無畏懼地走向敵人,暈眩其對手,劈砍到他們屈服為止。即便敵人佔了上風,他的重生終極技能總能確保自己有再次揮劍的機會。" "npc_dota_hero_zuus_hype" "不論宙斯是召喚一道雷霆來照亮四周、對最近的敵人釋放一道弧形閃電,或是連發一陣恐怖的雷霆襲擊所有敵人,在他面前無人可遁形。不管敵人身在何處,宙斯都能找到他們。" "npc_dota_hero_monkey_king_hype" "齊天大聖總是在找尋好對手,經常飛梭於樹梢之間,憑藉著枝葉的掩蔽躍下奇襲,召喚猴子猴孫量取對手。他的身手靈敏且詭計多端,擅長在場上的混亂之際突然蹦出身影,施展傳奇的金箍棒法粉碎任何敵人想要逃脫的希望。" "npc_dota_hero_dark_willow_hype" "當暗黑柳仙躲避追擊,或使用精靈把戲控制敵人行動時,他們可能只覺得黑影微微閃動。暗黑柳仙召喚比任何正統魔法都要古老的力量,將敵人束縛在原地,釋放精靈界的滔天怒火與恐懼。" "npc_dota_hero_pangolier_hype" "穿心劍客擅長直搗混戰中心、擾亂敵人的動作,總是一發現哪裡危險就想往哪裡衝。他能巧妙地將劍峰刺入護甲間隙,利用鱗片護身,這位優雅的劍客早已準備好任何時候滾入戰場。" "npc_dota_hero_grimstroke_hype" "擅長從遠方左右戰局,天涯墨客洞悉所有動靜並參透行間,伺機從漆黑處制住敵人將其連結於濺墨之間。他喜歡仔細拿捏如何用最少筆劃消滅最多敵人。" "npc_dota_hero_mars_hype" "戰神馬爾斯驍勇善戰,一手持著致命巨盾抵禦攻擊,一手擲出傳奇戰矛貫穿敵人。他特別享受在忠心耿耿的部下圍出的角鬥場中和敵人對戰——深知不論如何,永遠都有群眾在背後支持他,確保時時掌控戰局,讓敵人無處可逃。" "npc_dota_hero_snapfire_hype" "不管是用她那把可靠霰彈槍轟掉你,還是用既美味又危險的餅乾填飽你,碧翠克絲.電炎絕手都同樣樂意。她喜歡駕著蜥龍小莫迪參戰,迫不及待想用她的土製火砲夷平敵人,或叫小莫迪吐出團團火痰解決對手。" "npc_dota_hero_void_spirit_hype" "獨知常人心智無法承受的秘密,虛空之靈自他的虛隱殿堂現身,同時看守戰場上的多個地點。他能夠任意往返乙太和現世,智取對手以隨心所欲地從任何角度發動攻擊,並在必要之時用乙太形成屏障來保護自己。" "npc_dota_hero_hoodwink_hype" "麻煩之時必在附近,以一座詭譎森林為家的森海飛霞為抵抗那些會危及家園的威脅而活。能絲毫不費力地揹著一把大弩林間穿梭,要在戰鬥中捉住森海飛霞幾乎不可能。即便只看漏一個瞬間,她就能夠跑到你身後,讓你只能目瞪口呆地望著自己懸掛在她的獵網裡搖擺。" "npc_dota_hero_dawnbreaker_hype" "破曉晨星能在激戰時大放異彩,她開心地用天星鎚粉碎敵人治療身邊的隊友。她最喜歡朝多名敵人擲出鐵鎚,然後在將其召回時點燃兩者之間的一切。她也隨時準備好使用真正的宇宙力量來飛去協助自己的隊友們——無論敵人在戰場上的何處,她都迫不及待要去擊潰對方。" "npc_dota_hero_marci_hype" "證明不滅的忠誠將帶來無可比擬的力量。瑪西一邊磨拳擦掌一邊衝入戰場,準備保護她的夥伴。不費吹灰之力的把朋友和敵人四處拋擲,她很樂意跳入任何混戰賦予盟友致命優勢,和釋放潛藏在體內的力量,一股強大到連神祇都會考慮和她為敵是否明智的力量。" "npc_dota_hero_primal_beast_hype" "在敵友之間橫衝直撞的原始野獸,彷彿天生就是來製造騷動一般,踏著重步加入戰場。野獸可在任何破口製造避無可避的威脅,他可以懲罰攻擊者,享受抓住獵物不斷朝地面猛擊的快感,直到獵物成為一灘爛泥為止。" "npc_dota_hero_muerta_hype" "煞女亡靈是遊走活人之地的死亡征服者,她使用令人畏懼的彈跳子彈來追趕目標,並召喚亡靈來摧毀敵手。她上膛的備用槍隨時準備讓鬆懈的目標吃子彈。煞女亡靈在穿越生死幕後用惡靈的暴怒去擊殺敵人之時,就是她最令人驚懼可佈之貌。" "npc_dota_hero_ringmaster_hype" "所有戰場都是個舞台,而魔戲團長是個歡快的導演。魔戲團長利用表演者的才華控制戰局、運用可怕的鞭子和無盡的飛刀馴服敵人、使用他巧妙的逃脫魔術引導隊友脫離險境,而且總能吸引群眾情不自禁地見證他那迷人轉盤之奇妙。" "debut_ring_master_lore" "歡迎,歡迎各位觀眾——來到這場歷久不衰的華麗演出!準備好迎接震撼感官的體驗!您的期望將被粉碎!您的遺跡將化成廢墟!見證為大家帶來驚奇特技與大膽之舉的唯一發條奇蹟,偉大的齒利斯輪克託——魔戲團長、折磨藝術師、當代的天才——現已降臨為任何有勇氣揭開腥紅嘉年華幕布,並觀賞背後埋藏的奧祕的英雄帶來獨享的痛苦和娛樂。很多大師犯的錯是等待大眾前來觀賞他們。魔戲團長就知道,需要出去找觀眾!將他們拉過來。再逼他們觀賞。" "random" "隨機" "repick" "重新選擇" "DOTA_Hud_Pregame_Random_Tooltip" "從最常玩的英雄中隨機選擇一位。在某些遊戲模式下,將獲得一個仙子之火以及一個神奇芒果。" "ss_roquelaire" "拉卡萊爾" "tgt_r4_shopkeeper_speech" "店主" "tgt_r3_shopspeech" "店主" "tgt_r4_secretspeech" "店主" // Shops "DOTA_Shop_Category_0_Hotkey" "消耗品(%s1)" "DOTA_Shop_Category_1_Hotkey" "屬性(%s1)" "DOTA_Shop_Category_2_Hotkey" "軍備 (%s1)" "DOTA_Shop_Category_3_Hotkey" "奧術 (%s1)" "DOTA_Shop_Category_4_Hotkey" "普通 (%s1)" "DOTA_Shop_Category_5_Hotkey" "輔助 (%s1)" "DOTA_Shop_Category_6_Hotkey" "法器 (%s1)" "DOTA_Shop_Category_7_Hotkey" "武器 (%s1)" "DOTA_Shop_Category_8_Hotkey" "防具 (%s1)" "DOTA_Shop_Category_9_Hotkey" "聖物 (%s1)" "DOTA_Shop_Category_10_Hotkey" "第 1 頁 (%s1)" "DOTA_Shop_Category_11_Hotkey" "第 2 頁 (%s1)" "DOTA_Shop_Category_12_Hotkey" "祕密商店 (%s1)" "DOTA_Shop_Category_0" "消耗品" "DOTA_Shop_Category_1" "屬性" "DOTA_Shop_Category_2" "軍備" "DOTA_Shop_Category_3" "奧術" "DOTA_Shop_Category_4" "普通" "DOTA_Shop_Category_5" "輔助" "DOTA_Shop_Category_6" "法器" "DOTA_Shop_Category_7" "武器" "DOTA_Shop_Category_8" "防具" "DOTA_Shop_Category_9" "聖物" "DOTA_Shop_Category_10" "第 1 頁" "DOTA_Shop_Category_11" "第 2 頁" "DOTA_Shop_Category_12" "祕密商店" // Fullscreen shop "DOTA_SHOP_CATEGORY_CONSUMABLES" "消耗品" "DOTA_SHOP_CATEGORY_ATTACK" "攻擊" "DOTA_SHOP_CATEGORY_DEFENSE" "防禦" "DOTA_SHOP_CATEGORY_ABILITIES" "技能" "DOTA_SHOP_CATEGORY_MOVEMENT" "移動" "DOTA_SHOP_CATEGORY_ATTRIBUTES" "屬性" "DOTA_SHOP_CATEGORY_UNIQUES" "獨特" "DOTA_SHOP_FILTERS" "篩選條件" "DOTA_SHOP_FILTER_BY" "篩選依據:" "DOTA_SHOP_ITEMS" "物品" "DOTA_SHOP_CLOSE" "X 關閉" "DOTA_SHOP_DETAILS_ADD_TO_QUICK" "加入至快速購買" "DOTA_SHOP_DETAILS_UPGRADE" "升級物品" "DOTA_SHOP_DETAILS_PURCHASE" "購買物品" "DOTA_SHOP_DETAILS_COMPLETE" "完成" "DOTA_SHOP_QUICK_BUY" "快速購買:" "DOTA_SHOP_STASH" "貯藏庫的物品:" "DOTA_Shop_Search_Results_Title" "搜尋結果" "DOTA_Shop_Search_Results_Partial" "其中 %s1 項(共 %s2 項物品)符合您的搜尋:" "DOTA_Shop_Search_Results" "符合您搜尋的物品:" "DOTA_Shop_Search_No_Results" "沒有符合的項目。" "DOTA_Shop_Category_Basics" "基礎道具" "DOTA_Shop_Category_Shop" "商店" "DOTA_Shop_Category_Upgrades" "升級道具" "Dota_Shop_view" "檢視" "Dota_Shop_Save_Success" "儲存成功" "Dota_Shop_Save_Title" "儲存建議" "Dota_Shop_Load" "讀取建議" "Dota_Shop_Edit" "編輯模式" "DOTA_Shop_NeutralTier" "{d:tier_number} 階" "DOTA_Shop_NeutralItemsDescription" "由中立單位掉落,無法購買。" "DOTA_Shop_TeamNeutralTokens" "隊伍的中立代幣" "DOTA_Shop_YourNeutralItems" "您的中立道具" "DOTA_Shop_NeutralTierNoTokensAvailable" "沒有可用的中立代幣" // Tags "DOTA_SHOP_TAG_ALL" "全部" "DOTA_SHOP_TAG_CONSUMABLE" "消耗品" "DOTA_SHOP_TAG_DAMAGE" "傷害" "DOTA_SHOP_TAG_ATTACK_SPEED" "攻擊速度" "DOTA_SHOP_TAG_CRIT_CHANCE" "暴擊率" "DOTA_SHOP_TAG_ARMOR" "護甲" "DOTA_SHOP_TAG_EVASION" "迴避" "DOTA_SHOP_TAG_MAGIC_RESIST" "魔法傷害抗性" "DOTA_SHOP_TAG_MOVE_SPEED" "移動速度" "DOTA_SHOP_TAG_TELEPORT" "傳送" "DOTA_SHOP_TAG_SEE_INVIS" "探隱" "DOTA_SHOP_TAG_COURIER" "信使" "DOTA_SHOP_TAG_STR" "力量" "DOTA_SHOP_TAG_INT" "智力" "DOTA_SHOP_TAG_AGI" "敏捷" "DOTA_SHOP_TAG_REGEN_HEALTH" "生命恢復" "DOTA_SHOP_TAG_REGEN_MANA" "魔力恢復" "DOTA_SHOP_TAG_BLOCK" "抵擋傷害" "DOTA_SHOP_TAG_LIFESTEAL" "生命吸取" "DOTA_SHOP_TAG_BOOST_HEALTH" "提升生命" "DOTA_SHOP_TAG_BOOST_MANA" "提升魔力" "DOTA_SHOP_TAG_BOOST_ARMOR" "提升護甲" "DOTA_SHOP_TAG_MANA_POOL" "魔力值" "DOTA_SHOP_TAG_HEALTH_POOL" "生命值" "DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "提升魔法傷害抗性" "DOTA_SHOP_TAG_HARD_TO_TAG" "難以分類的物品" "DOTA_SHOP_TAG_UNIQUE" "獨特" "DOTA_SHOP_TAG_TUTORIAL" "教學" "DOTA_Shop_Stock" "貯存數量:%s1" "DOTA_Shop_Restock" "補貨時間:%s1" "DOTA_Shop_BackpackStock" "軍械庫:%s1" // ItemBuilds "DOTA_Item_Build_Test_Title" "測試裝備建議" "DOTA_Item_Build_Starting_Items" "開局物品" "DOTA_Item_Build_Starting_Items_Secondary" "開局道具(靈熊)" "DOTA_Item_Build_Early_Game" "前期" "DOTA_Item_Build_Early_Game_Secondary" "前期(靈熊)" "DOTA_Item_Build_Core_Items" "核心道具" "DOTA_Item_Build_Mid_Items" "中期" "DOTA_Item_Build_Late_Items" "後期" "DOTA_Item_Build_Other_Items" "熱門道具" "DOTA_Item_Build_UntitledCategory" "無標題" "DOTA_Item_Build_Auto_Items" "熱門道具" "DOTA_Item_Build_Auto_Items_Copy" "熱門道具" "DOTA_Item_Build_Enter_Tooltip_Title" "在此填寫提示說明" "DOTA_Item_Build_Tutorial_Items_For_Luna" "教學建議出裝(露娜)" "DOTA_Item_Build_More_Items" "其它道具" "DOTA_Item_Build_Sequence" "建議出裝列表" "DOTA_Item_Build_Sequence0" "建議出裝列表 #1" "DOTA_Item_Build_Sequence1" "建議出裝列表 #2" "DOTA_Item_Build_Sequence2" "建議出裝列表 #3" "DOTA_Item_Build_SequenceSelected" "建議出裝列表" "DOTA_Item_Build_Other_Options_Items" "最常購買" "DOTA_Item_Build_Options_Items" "熱門項目" "DOTA_Item_Build_Neutral_Items" "可用中立道具" "DOTA_Item_Build_Core_Items_Secondary" "核心道具(靈熊)" "DOTA_Item_Build_Luxury" "情勢物品" "dota_item_build_title_default" "預設指南" "dota_item_build_title_imported" "已匯入的出裝法" "dota_item_build_default" "預設出裝建議" "dota_item_build_save_failed" "儲存失敗" "dota_item_build_save_failed_filename" "無效的檔案名稱" "dota_item_build_save_success" "建議已儲存" "dota_item_build_common_items" "釘選道具" "dota_item_build_player_suggestions" "玩家建議" "dota_item_build_common_starting_items" "普通道具" "dota_item_build_common_shared_items" "共享道具" "DOTA_GOLD" "金錢" "DOTA_SHARD" "碎晶" "DOTA_XP" "XP" "DOTA_EXCLAMATION" "!" "DOTA_QUESTION" "?" "DOTA_PLUS" "+" "DOTA_DAMAGE" "傷害" "DOTA_BONUS" "+%s1" "DOTA_PENALTY" "-%s1" "DOTA_MISS" "落空!" "DOTA_EVADE" "閃避!" "DOTA_BLOCKED" "抵擋!" "DOTA_LAST_HIT_EARLY" "太早了!" "DOTA_LAST_HIT_CLOSE" "差了點!" "DOTA_LAST_HIT_MISS" "未擊中!" "DOTA_BATTLE_POINTS" "戰鬥點數" "UI_DEFAULT_SPEAKERS" "喇叭設定" "UI_Speaker_Device" "播放裝置" // Inventory "DOTA_Inventory" "物品欄" "DOTA_InventoryOverflow" "超載" "DOTA_InventoryOverflowMsg" "超載的物品將送回到貯藏庫。" "DOTA_InventoryStash" "貯藏庫" "DOTA_InventoryQuickBuy" "快速購買" "DOTA_Quick_Buy_Hint" "拖曳或按 Shift 鍵加滑鼠點擊物品以加入至快速購買" "DOTA_Inventory_ReliableGold" "可靠金錢:%s1" "DOTA_Inventory_UnreliableGold" "不可靠金錢:%s1" "DOTA_Inventory_DeathCost" "死亡掉錢:%s1" "DOTA_Inventory_BuybackCost" "買活花費:%s1" "DOTA_Inventory_BuybackCooldown_Ready" "買活狀態:就緒" "DOTA_Inventory_BuybackCooldown_NotReady" "買活狀態:冷卻還有 %s1 秒" "DOTA_Inventory_BuybackCost_Needed" "還缺 %s1 金錢才能買活" "DOTA_Inventory_BuybackCost_Surplus" "%s1 盈餘" "DOTA_Inventory_Item_Owned_By" "擁有者:%s1" "DOTA_InventoryMenu_Sell" "出售" "DOTA_InventoryMenu_Disassemble" "拆卸" "DOTA_InventoryMenu_ShowInShop" "顯示於商店" "DOTA_InventoryMenu_DropFromStash" "從貯藏庫丟下" "DOTA_InventoryMenu_MoveToStash" "移至貯藏庫" "DOTA_InventoryMenu_Alertable" "提示友方" "DOTA_InventoryMenu_LockCombine" "鎖定合成" "DOTA_InventoryMenu_UnlockCombine" "鎖定合成解除" "DOTA_InventoryMenu_DropAtFountain" "在泉源丟出" "DOTA_InventoryMenu_TeleportToNeutralStash" "傳送至中立貯藏" "DOTA_InventoryMenu_DropImmediate" "放到此處" "DOTA_InventoryMenu_ConsumeItem" "消耗道具" "DOTA_Inventory_KDA" "殺 / 死 / 助" // kills / deaths / assists "DOTA_Inventory_LHD" "正補 / 反補" // last hits / denies "Inventory_Default_Courier" "預設信使" "DOTA_Inventory_Courier_Purchaser" "擁有者:%s1" "DOTA_Inventory_Courier_Delivery" "信使遞送物品" // Scoreboard "DOTA_Scoreboard_GoodGuys" "聖輝" "DOTA_Scoreboard_BadGuys" "魔魘" "DOTA_Scoreboard_Header_PLAYER" "玩家" "DOTA_Scoreboard_Header_KDA" "殺 / 死 / 助" "DOTA_Scoreboard_Header_Level" "等級" "DOTA_Scoreboard_Header_TalentTree" "天賦樹" "DOTA_Scoreboard_Header_Lvl" "等級" "DOTA_Scoreboard_Header_Gold" "金錢" "DOTA_Scoreboard_Header_Battle_Level" "戰鬥等級" "DOTA_Scoreboard_Header_XP_Trophy" "歷練獎盃" "DOTA_Scoreboard_Header_Unit" "單位" "DOTA_Scoreboard_Header_Hero" "英雄" "DOTA_Scoreboard_Header_Help" "幫助" "DOTA_Scoreboard_Team_Scores_Header" "隊伍殺敵數" "DOTA_Scoreboard_Heroes_Killed" "英雄" "DOTA_Scoreboard_Towers_Killed" "防禦塔" "DOTA_Scoreboard_Barracks_Killed" "兵營" "DOTA_Scoreboard_Level_Hero" "等級 %s1 %s2" "DOTA_Scoreboard_Picking_Hero" "正在挑選英雄" "DOTA_Scoreboard_Disconnected" "已斷線" "DOTA_Scoreboard_Abandoned" "中途退場" "DOTA_OverlayLocator_PlayerHero" "%s1" "DOTA_Scoreboard_kills" "擊殺數" "DOTA_Scoreboard_deaths" "死亡數" "DOTA_Scoreboard_assists" "助攻數" "DOTA_Scoreboard_ultimate" "終極技能" "DOTA_Scoreboard_WKArcana" "冥魂大帝奧祕" "DOTA_Scoreboard_Arcana" "奧祕" "DOTA_Scoreboard_K" "殺" "DOTA_Scoreboard_D" "死" "DOTA_Scoreboard_A" "助" "DOTA_Scoreboard_Ult" "大" "DOTA_Scoreboard_Mute" "靜音" "DOTA_Scoreboard_Report" "檢舉" "DOTA_Scoreboard_MuteOtherCoaches" "將不在此團隊的教練靜音" "DOTA_Scoreboard_AlreadyReported" "已檢舉" "DOTA_Scoreboard_UnmuteVoice" "解除語音靜音" "DOTA_Scoreboard_UnmuteText" "解除文字靜音" "DOTA_Scoreboard_MuteVoice" "靜音語音" "DOTA_Scoreboard_MuteText" "靜音文字" "DOTA_Scoreboard_Mute_Title" "將玩家靜音" "DOTA_Scoreboard_Mute_Desc" "停止接收來自此玩家的語言與文字通訊。" "DOTA_Scoreboard_Mute_RightClickHint" "點擊右鍵查看更多選項" "DOTA_Scoreboard_PartiallyMuted_Title" "部分靜音" "DOTA_Scoreboard_PartiallyMuted_Voice" "語音" "DOTA_Scoreboard_PartiallyMuted_Text" "文字" "DOTA_Scoreboard_PartiallyMuted_ClickHint" "點擊以調整" "DOTA_Scoreboard_MuteOptions" "靜音選項" "DOTA_Announcer_Select_Title" "選擇廣播語音" "DOTA_Announcer_Default" "預設廣播語音" "DOTA_MegaKill_Default" "預設連殺語音" "DOTA_Hud_Skin_Default" "預設 HUD" "DOTA_SHARED_CONTENT_Title" "共享內容" "Dota_shared_content_credit" "分享者:%s1" "Dota_shared_content_credit_long" "分享者:%s1 和另一人" "Dota_shared_content_credit_long_plural" "分享者:%s1 和另外 %s2 人" "Dota_shared_content_available" "玩家可以在共享內容頁面中互相分享物品。" "Dota_Shared_Content_Announcer" "廣播語音" "Dota_Shared_Content_Mega_Announcer" "連殺語音" "Dota_Shared_Content_HUD_Skins" "HUD 介面" "DOTA_Shared_Unit_Control_Title" "共享單位控制" "DOTA_Shared_Unit_Control_Hero" "英雄" "DOTA_Shared_Unit_Control_Units" "單位" "DOTA_Shared_Unit_Control_Disable_Help" "停用幫助" "DOTA_Tooltip_EconItem_Used_By" "英雄:" "DOTA_Tooltip_EconItem_Slot" "欄位:" "DOTA_Tooltip_EconItem_Used_By_Fmt_1" "使用英雄:%s1" "DOTA_Tooltip_EconItem_Used_By_Fmt_2" "使用英雄:%s1和%s2" "DOTA_Tooltip_EconItem_Used_By_Fmt_3" "使用英雄:%s1、%s2和%s3" "DOTA_Tooltip_EconItem_Used_By_Fmt_4" "使用英雄:%s1、%s2、%s3和%s4" "DOTA_Tooltip_EconItem_Used_By_Fmt_5" "使用英雄:%s1、%s2、%s3、%s4和%s5" "DOTA_Tooltip_EconItem_Used_By_Fmt_6" "使用英雄:%s1、%s2、%s3、%s4、%s5和%s6" "DOTA_Tooltip_EconItem_Used_By_Fmt_7" "使用英雄:%s1、%s2、%s3、%s4、%s5、%s6和%s7" "DOTA_Tooltip_EconItem_Used_By_Fmt_8" "使用英雄:%s1、%s2、%s3、%s4、%s5、%s6、%s7和%s8" "DOTA_Tooltip_EconItem_Used_By_Fmt_9" "使用英雄:%s1、%s2、%s3、%s4、%s5、%s6、%s7、%s8和%s9" "DOTA_Tooltip_EconItem_Used_By_Fmt_10" "使用英雄:%s1、%s2、%s3、%s4、%s5、%s6、%s7、%s8、%s9和%s10" "DOTA_Tooltip_Ability_Next_Upgrade_Level" "英雄等級 %s1 時可再次升級" "DOTA_Tooltip_Ability_Upgradable" "可升級" "DOTA_Tooltip_Ability_Build_Comment" "%s1" "DOTA_Tooltip_Ability_NoScepter" "此英雄不具升級效果。" "DOTA_Tooltip_Item_Build_Comment" "%s1" "DOTA_Tooltip_Boost_Active" "啟用掉落機率加成" "DOTA_steamID" "您的好友 ID" "DOTA_Meepo_Error_CanOnlyTargetMeepo" "無效倏忽目標" "dota_hud_error_tree_dance_tree_target_out_of_range" "目標樹木超出範圍" "dota_hud_error_tree_dance_cant_hop_yet" "樹舞冷卻結束前無法下樹" "dota_hud_error_treejump_tree_target_same_tree" "無法對同一樹木使用" "DOTA_Lobby_Player_Joined" "%s1 已加入。" "DOTA_Lobby_Player_Left" "%s1 已離開。" "DOTA_Lobby_Become_Leader_Self" "您現在是大廳廳主。" "DOTA_Lobby_Become_Leader" "%s1 現在是大廳廳主。" "DOTA_Lobby_Game_Lobby_Setup" "線上練習大廳設定" "DOTA_Lobby_Game_Local_Setup" "區域網路練習大廳設定" "DOTA_Lobby_Game_Advanced_Setup" "進階設定" "DOTA_Lobby_coop_bot_Setup" "合作對抗電腦玩家設定" "DOTA_Lobby_Game_Offline_Setup" "離線練習大廳設定" "DOTA_Lobby_Game_Name" "大廳名稱" "DOTA_Lobby_Game_Mode" "遊戲模式" "DOTA_Lobby_Starting_Team" "起始隊伍" "DOTA_Lobby_Region" "伺服器位置" "DOTA_Lobby_Version" "版本" "DOTA_Lobby_Team_1_Logo" "隊伍 1 標誌" "DOTA_Lobby_Team_2_Logo" "隊伍 2 標誌" "DOTA_Lobby_Team_1_Name" "隊伍 1 名稱" "DOTA_Lobby_Team_2_Name" "隊伍 2 名稱" "DOTA_Lobby_Enable_Cheats" "啟用作弊" "DOTA_Lobby_Fill_Bots" "以電腦玩家遞補空位" "DOTA_Lobby_Intro_Mode" "介紹模式" "DOTA_Lobby_Watchable" "允許觀眾" "DOTA_Lobby_Game_Prefs" "大廳設定" "DOTA_Lobby_Prefs_Password" "密碼" "DOTA_Lobby_Prefs_Game_Mode" "遊戲模式" "DOTA_Lobby_Prefs_Region" "伺服器位置" "DOTA_Lobby_Prefs_Bots" "電腦玩家" "DOTA_Lobby_Prefs_Cheats" "作弊" "DOTA_Lobby_Prefs_Cheats_caps" "作弊" "DOTA_Lobby_Prefs_Spectators" "觀眾" "DOTA_Lobby_Prefs_Version" "版本" "DOTA_Starting_Team_Random" "隨機" "DOTA_Starting_Team_Radiant" "聖輝" "DOTA_Starting_Team_Dire" "魔魘" "Dota_Lobby_Set_Password" "套用" "Dota_Lobby_Set_Filter" "篩選" "Dota_Lobby_Join_Slot" "加入空位" "Dota_Lobby_Kick" "踢出" "Dota_Lobby_Ready" "就緒" "Dota_Lobby_Choose_Slot" "從右側面板上選擇一個空位" "Dota_Lobby_Setup_Button" "遊戲設定" "Dota_Lobby_Cancel_Game" "取消遊戲" "Dota_Lobby_Start_Game" "開始遊戲" "Dota_Lobby_Broadcasters" "播報員" "Dota_Lobby_Become_Broadcaster" "加入頻道" "Dota_Lobby_Leave_Channel" "離開頻道" "Dota_Lobby_Customize_Channel" "自訂" "DOTA_Lobby_Unassigned" "未分配玩家" "DOTA_Lobby_UserMenu_BotPassive" "電腦 - 消極" "DOTA_Lobby_UserMenu_BotEasy" "電腦 - 簡單" "DOTA_Lobby_UserMenu_BotMedium" "電腦 - 中等" "DOTA_Lobby_UserMenu_BotHard" "電腦 - 困難" "DOTA_Lobby_UserMenu_BotUnfair" "電腦 - 變態" "DOTA_Lobby_UserMenu_ApplyTeam" "套用我的隊伍到此大廳" "DOTA_Lobby_Spectator_Type" "觀眾" "DOTA_Lobby_Spectator_Enabled" "啟用" "DOTA_Lobby_Spectator_Disabled" "停用" "DOTA_Lobby_Broadcast_Title" "播報頻道 %s1" "DOTA_Lobby_Broadcast_Title_Custom" "播報頻道 %s1:%s2" "DOTA_Lobby_Broadcaster_Channel_Customize" "自訂播報員頻道" "DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults" "設為預設設定,並在往後加入時自動套用至空頻道" "DOTA_Lobby_Broadcaster_Channel_Customize_Title" "頻道名稱:" "DOTA_Lobby_Broadcaster_Channel_Customize_Country" "國家/地區:" "DOTA_Lobby_Broadcaster_Channel_Customize_Language" "播報語言:" "dota_lobby_competitive" "競技" "dota_lobby_gameplay_rules" "遊戲規則" "dota_lobby_spectating" "觀戰" "DOTA_Lobby_Custom_Game" "自訂遊戲模式" "DOTA_Lobby_Custom_Map" "自訂地圖" "DOTA_Lobby_Custom_Difficulty" "難度" "DOTA_Lobby_League_Admin" "欲管理的聯賽" "DOTA_Lobby_League_Series" "系列賽編號" "DOTA_Lobby_League_Game_Number" "系列賽中的遊戲場次" "Lobby_Invalid_Custom_Settings" "無效的大廳設定" "Lobby_Invalid_Custom_Game_Mode" "請選擇一個有效的自訂遊戲模式" "Lobby_Invalid_Custom_Map_Name" "請選擇一張有效的自訂地圖" "DOTA_Watch_Hero_Filter" "英雄篩選" "DOTA_Watch_Team_Filter" "顯示隊伍遊戲" "DOTA_Watch_Xmas_Filter" "冥魂之夜" "auto" "自動調速" "golive" "前往實況" "islive" "直播" "DOTA_Watch_NewBloom_Filter" "立春祭" "DOTA_Backpack_New_Bloom_Offering" "立春獻祭" "dota_version_current" "最新" "dota_version_stable" "職業聯賽" "UI_ENTER_LOBBY_PASSWORD" "輸入大廳密碼" "ui_teammatchmaking" "隊伍配對" "ui_teammatchmaking_status_desc" "正在等待隊伍成員加入隊伍配對…" "ui_teammatchmaking_view_team_button" "檢視隊伍" "team_profile_rank" "目前階級:%s1" "competitive_rank_tbd_games_remaining" "校準中,剩餘 %s1 場" "team_profile_rank_none" "不在隊伍中" "team_profile_rank_error" "取得隊伍資訊失敗" "team_profile_rank_pending" "取得隊伍資訊中..." "DOTA_Lobby_Penalty_Type_Radiant" "懲罰 - 聖輝" "DOTA_Lobby_Penalty_Type_Dire" "懲罰 - 魔魘" "DOTA_Lobby_Penalty_Level_0" "無" "DOTA_Lobby_Penalty_Level_1" "懲罰等級 1(-30 戰點)" "DOTA_Lobby_Penalty_Level_2" "懲罰等級 2(-70 戰點)" "DOTA_Lobby_Penalty_Level_3" "懲罰等級 3(-110 戰點)" "DOTA_Lobby_Penalty_Radiant" "聖輝懲罰" "DOTA_Lobby_Penalty_Dire" "魔魘懲罰" "DOTA_Lobby_Series_Type" "系列賽類型" "DOTA_No_Series" "無系列賽" "DOTA_Series_Best" "最佳" "DOTA_Series_Best_of_1" "單局制" "DOTA_Series_Best_of_3" "三戰兩勝制" "DOTA_Series_Best_of_5" "五戰三勝制" "DOTA_Series_Best_of_Round1LB" "三戰兩勝制
(除了敗部第一回合:單局制)" "DOTA_Lobby_GatherTeam" "集結隊伍" "DOTA_Lobby_DisbandTeam" "解散隊伍" "DOTA_Lobby_All_Chat" "全頻交談" "DOTA_Team_Invite_Matchmaking" "您被徵召參與隊伍配對比賽!" "DOTA_Team_Invite_MMTitle" "隊伍配對" "DOTA_Team_Invite_Inviter" "邀請人:" "DOTA_Lobby_TV_Delay" "DOTA TV 延遲" "DOTA_Lobby_TV_Delay_10" "10 秒" "DOTA_Lobby_TV_Delay_120" "2 分鐘" "DOTA_Lobby_TV_Delay_300" "5 分鐘" "DOTA_InternationalInviteMessage" "您已經獲邀加入 2013 國際錦標賽,不過現在還未完成註冊程序。\n\n您需要立即關切此事以免參加資格受到危及。\n\n請盡快檢查您的電子郵件來取得更進一步的資訊。" "DOTA_Community_ViewPersona" "檢視個人檔案" "DOTA_Community_EditPersona" "編輯個人檔案" "DOTA_Community_CreateTeam" "建立隊伍" "DOTA_Community_CreateTeamCaps" "建立隊伍" "DOTA_Community_ManageTeam" "我的隊伍" "dota_community_overview" "概覽" "dota_community_guilds" "我的公會" "dota_community_guilds_roster" "成員名單" "dota_community_guilds_info" "資訊" "dota_community_guilds_game_history" "遊戲歷史" "dota_community_guilds_featured" "精選比賽" "dota_community_guilds_teams" "公會隊伍" "dota_community_teams_no_team" "非隊伍成員" "DOTA_GUILD_CREATE" "建立公會" "DOTA_GUILD_ROSTER" "成員名單" "DOTA_GUILD_INFO" "公會資訊" "DOTA_GUILD_GAME_HISTORY" "遊戲歷史" "DOTA_GUILD_FEATURED" "精選比賽" "DOTA_GUILD_TEAMS" "公會隊伍" "guild_founded_date" "成立於 %s1" "guild_member_count" "%s1 名會員" "guild_notafriend" "非好友" "guild_view_invites" "檢視邀請" "guild_invite_list" "待處理公會邀請列表" "guild_invitee" "受邀者" "guild_inviter" "邀請人" "guild_invite_date" "邀請日期" "dota_community_teams" "隊伍" "dota_community_teams_create" "建立新的隊伍" "dota_community_teams_manage" "我的隊伍" "dota_community_teams_pro" "職業隊伍列表" "dota_community_teams_game_history" "遊戲歷史" "DOTA_TEAM_CREATE" "建立新的隊伍" "DOTA_TEAM_MANAGE" "管理我的隊伍" "DOTA_TEAM_PROS" "職業隊伍" "dota_community_tournaments" "比賽" "dota_community_tournaments_manage" "管理比賽" "dota_community_tournaments_misc" " " "dota_community_fantasy" "夢幻" "dota_community_fantasy_create" "創建聯盟" "dota_community_fantasy_join" "加入聯盟" "dota_community_fantasy_league" "聯盟資訊" "dota_community_fantasy_teams" "隊伍陣容" "dota_community_fantasy_players" "玩家" "DOTA_FANTASY_CREATE" "創建一個夢幻聯盟" "DOTA_FANTASY_JOIN" "加入一個夢幻聯盟" "DOTA_FANTASY_LEAGUE" "夢幻聯盟" "DOTA_FANTASY_TEAMS" "夢幻隊伍" "DOTA_FANTASY_PLAYERS" "夢幻選手" "DOTA_FantasyLeagueCreate_Wait_Header" "請稍等" "DOTA_FantasyLeagueCreate_Wait" "夢幻聯盟創建中..." "DOTA_FantasyLeagueCreate_Error_Header" "錯誤" "DOTA_FantasyLeagueCreate_Error_NoPermission" "您沒有創建那個夢幻聯盟的權限。" "DOTA_FantasyLeagueCreate_Error_BadSeasonID" "指定賽季 ID 錯誤。" "DOTA_FantasyLeagueCreate_Error_BadLeagueName" "無效的夢幻聯盟名稱。" "DOTA_FantasyLeagueCreate_Error_BadTeamName" "無效的夢幻聯盟名稱。" "DOTA_FantasyLeagueCreate_Error_NoTicket" "您不具有夢幻聯盟門票。" "DOTA_FantasyLeagueCreate_Error_Unspecified" "發生未知錯誤,請再嘗試一次。" "DOTA_FantasyLeagueCreate_Error_NoName" "您必須具體說明您的夢幻聯盟名稱。" "DOTA_FantasyLeagueLeave_Success_Header" "成功" "DOTA_FantasyLeagueLeave_Success" "您已經離開「%s1」。" "DOTA_FantasyLeagueLeave_Error_Header" "錯誤" "DOTA_FantasyLeagueLeave_Error_Unknown" "未知錯誤,請重試。" "DOTA_FantasyLeagueLeave_Error_NotMember" "您不是該夢幻聯盟的一員。" "DOTA_FantasyLeagueLeave_Error_InvalidLeague" "無效聯盟。" "DOTA_FantasyLeagueLeave_Error_DraftActive" "您不能在夢幻聯盟正在進行陣容編排時中途離開。" "fantasy_league_created" "夢幻聯盟已創建" "fantasy_league_created_details" "您成功創建了 %s1!\n\n您可以利用以下訊息來邀請其他玩家至此聯盟:\n夢幻聯盟 ID:%s2\n密碼:%s3\n\n此訊息也可以在您的夢幻聯盟的設置面板找到。" "DOTA_FantasyLeagueEditInvites_Error_Header" "錯誤" "DOTA_FantasyLeagueEditInvites_Error" "發送夢幻聯盟的邀請時發生錯誤。請再試一次。" "DOTA_FantasyLeagueEditSettings_Error_Header" "錯誤" "DOTA_FantasyLeagueEditSettings_Error" "編輯夢幻聯盟的設定時出現了錯誤。請再試一次。" "DOTA_FantasyTeamCreate_Wait_Header" "請稍候" "DOTA_FantasyTeamCreate_Wait" "創建夢幻隊伍中..." "DOTA_FantasyTeamCreate_Error_Header" "錯誤" "DOTA_FantasyTeamCreate_Error_NoPermission" "您沒有在那個夢幻聯盟底下創立隊伍的權限。" "DOTA_FantasyTeamCreate_Error_FailedLogoUpload" "標誌上傳失敗。" "DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID" "無效的夢幻聯盟。" "DOTA_FantasyTeamCreate_Error_BadPassword" "無效的密碼。" "DOTA_FantasyTeamCreate_Error_NoTicket" "您不具有夢幻聯盟門票。" "DOTA_FantasyTeamCreate_Error_Locked" "該夢幻聯盟已經鎖定。" "DOTA_FantasyTeamCreate_Error_BadName" "無效的名稱。" "DOTA_FantasyTeamCreate_Error_Full" "夢幻聯盟已滿。" "DOTA_FantasyTeamCreate_Error_AlreadyMember" "您已是這個夢幻聯盟的一員了。" "DOTA_FantasyTeamCreate_Error_Unspecified" "發生了未知錯誤。請重試一次。" "DOTA_FantasyTeamCreate_Success_Header" "成功" "DOTA_FantasyTeamCreate_Success" "以創建夢幻隊伍『%s1』。" "DOTA_Fantasy_ComingSoon" "即將於 10 月推出" "Fantasy_Player_Details" "玩家的對戰細節" "fantasy_player_details_wait" "正在取得選手詳細資料..." "fantasy_player_details_error" "選手的詳細資料讀取失敗。" "fantasy_player_details_none" "選手在這個時間範圍內沒有詳細資料。" "fantasy_player_details_match" "場次編號 %s1" "fantasy_player_details_match_bo" "場次編號 %s1 (%s2/%s3)" "fantasy_player_details_benched" "遭換下了" "fantasy_player_details_didnt_count" "複賽系列得分過低" "fantasy_more_info" "查看更多資訊" "fantasy_web_interface" "網頁介面" "Fantasy_KickConfirm_Header" "將玩家踢出夢幻聯盟?" "Fantasy_KickConfirm" "這個動作將會把「%s1」從夢幻聯盟中移出。n\n確定移出他們嗎?" "Fantasy_LeaveLeagueConfirm_Header" "離開夢幻聯盟?" "Fantasy_LeaveLeagueConfirm" "您確定要離開「%s1」嗎?\n\n 此操作不可撤銷" "fantasy_league_name" "聯盟名稱" "fantasy_league_commish" "委員" "fantasy_league_invite_type" "聯賽類型" "fantasy_league_join" "加入聯盟" "fantasy_league_create" "建立聯盟" "fantasy_league_create_header" "1. 建立新的夢幻聯盟" "fantasy_league_create_season" "夢幻聯盟第二季" "fantasy_league_create_desc" "首先,請為您即將要創立的夢幻聯盟取名。\n 接著設定他人用於加入這個聯盟所需的密碼。" "fantasy_league_create_name" "夢幻聯盟名稱" "fantasy_league_create_password" "夢幻聯賽密碼" "fantasy_league_join_header" "1. 搜尋夢幻聯盟" "fantasy_league_join_desc" "您可以透過提供夢幻聯盟的編號及密碼找到指定夢幻聯盟。\n夢幻聯盟的委員擁有這些資訊。" "fantasy_league_join_pw_details" "鍵入聯賽 ID 和密碼以加入夢幻聯盟。" "fantasy_league_join_invite_details" "或直接接受邀請加入夢幻聯盟。" "fantasy_league_join_pw_enter_league_id" "夢幻聯盟 ID" "fantasy_league_join_pw_enter_pw" "夢幻聯賽密碼" "fantasy_league_find" "搜尋" "fantasy_league_find_not_found" "找不到到夢幻聯盟。" "fantasy_league_find_already_member" "你已經是這夢幻聯盟中的成員了。" "fantasy_league_find_full" "夢幻聯盟已額滿。" "fantasy_league_find_error" "無法找到您要的夢幻聯盟。請再試一次。" "fantasy_league_find_searching" "搜尋中..." "fantasy_league_find_bad_password" "密碼錯誤。" "fantasy_league_find_locked" "夢幻聯盟已經鎖定。" "fantasy_league_find_found_name" "夢幻聯盟名稱:%s1" "fantasy_league_find_found_run_by" "委員:%s1" "fantasy_league_team_create_header" "2. 創建夢幻隊伍" "fantasy_league_team_create_desc" "在加入一個夢幻聯盟之前,您必須先創立一個夢幻隊伍。\n請為您的夢幻隊伍取名。同時您也可以為您隊伍的隊伍標誌進行設定。" "fantasy_league_team_create_desc_create_league" "在建立一個夢幻聯盟之前,您必須先創立一支夢幻隊伍。\n請為您的夢幻隊伍取名。同時您也可以為您隊伍的隊伍標誌進行設定。" "fantasy_league_team_create_name" "夢幻隊伍名稱" "fantasy_ticket_purchase_and_use" "3. 購買一張夢幻聯盟門票" "fantasy_ticket_purchase_and_use_desc_join" "這個動作將會購買一張夢幻門票,然後用它來加入這個夢幻聯盟。" "fantasy_ticket_purchase_and_use_desc_create" "這個動作將會購買一張夢幻門票,然後用它來創立這個夢幻聯盟。" "fantasy_ticket_owned" "3. 使用一張夢幻聯盟門票。" "fantasy_ticket_owned_desc_join" "加入這個夢幻聯盟將會用掉您所擁有的夢幻聯盟門票。" "fantasy_ticket_owned_desc_create" "創立這個夢幻聯盟將會使用掉您的夢幻聯盟門票。" "fantasy_ticket_owned_desc_join_mult" "加入此夢幻聯盟將會用掉 1 張夢幻聯盟門票。(您目前具有 %s1 張夢幻聯盟門票)" "fantasy_ticket_owned_desc_create_mult" "創立該夢幻聯盟將會耗費掉您目前 %s1 張夢幻聯盟門票之中的 1 張。" "fantasy_ticket_buy_and_use" "購買並使用門票。" "fantasy_ticket_use" "使用門票" "fantasy_create_team_header" "參與夢幻聯盟" "fantasy_create_team_details" "您必須先創建一支夢幻隊伍以參加夢幻聯盟。您可以在下方為您的夢幻隊伍的命名。而如果您有興趣的話也可為它設定一個隊伍標誌。\n\n在您創建一支隊伍之後,記得去查看管理員所為您設定的陣容編排時間為何。" "fantasy_edit_logo" "編輯標誌" "fantasy_set_logo" "編輯標誌" "fantasy_create_team" "建立隊伍" "fantasy_league_create_wait" "作業中..." "fantasy_league_join_wait" "作業中..." "fantasy_league_standings_wait" "正在檢索排名..." "fantasy_league_standings_error" "檢索排名發生錯誤。" "fantasy_league_matchups_wait" "正在檢索比賽..." "fantasy_league_matchups_error" "檢索比賽發生錯誤。" "fantasy_league_matchups_preseason" "選秀完成後將會排定賽程" "fantasy_league_messages_wait" "正在擷取訊息..." "fantasy_league_messages_error" "擷取訊息時發生了錯誤。" "fantasy_league_messages_none" "此夢幻聯盟尚無訊息。" "fantasy_add_message" "新增訊息" "fantasy_league_transactions_wait" "檢索交易..." "fantasy_league_transactions_error" "讀取交易時發生錯誤。" "fantasy_league_transactions_none" "此夢幻聯盟目前尚無交易。" "fantasy_league_teams_roster_swap_wait" "正在更新名單..." "fantasy_league_teams_roster_swap_error" "更新名單發生錯誤。" "fantasy_league_create_invalid" "您目前無法創立夢幻聯盟。" "fantasy_league_join_invalid" "您目前沒有獲邀至任何一個夢幻聯盟。" "fantasy_league_run_by" "營運" "fantasy_invite_guild" "面向" "fantasy_league_standings" "排名" "fantasy_league_matchups" "賽事" "fantasy_league_messages" "訊息" "fantasy_league_pending_trades" "開啟交易" "fantasy_league_transactions" "交易" "fantasy_draft_time" "時間" "fantasy_league_edit_header" "夢幻聯盟設定" "fantasy_league_edit_edit" "編輯" "fantasy_league_edit_details" "夢幻聯盟的設定將會在預計行程的 %s1 分鐘前上鎖。" "fantasy_league_edit_details_locked" "夢幻聯盟的設定已上鎖。" "fantasy_league_edit_details_not_commish" "只有夢幻聯盟的管理員才能編輯夢幻聯盟的設定。" "Fantasy_League_Edit_Invites_Header" "編輯夢幻聯盟邀請函" "fantasy_league_settings" "設定" "fantasy_league_invites" "邀請" "fantasy_league_set_password" "設置夢幻聯盟密碼" "fantasy_league_set_password_details" "任何人都能使用此夢幻聯盟 ID 以及密碼來加入。" "fantasy_league_set_password_id" "夢幻聯盟 ID:" "fantasy_league_set_password_password" "密碼:" "fantasy_league_invite_friends" "或直接邀請好友" "fantasy_league_invite_friends_details" "具體指出您要邀請到這個夢幻聯盟的好友。\n\n邀請好友無需密碼。" "fantasy_league_invite_friends_wait" "正在檢索好友邀請..." "fantasy_joined" "已加入" "fantasy_transaction_added" "叫上" "fantasy_transaction_dropped" "下放" "fantasy_league_completed" "夢幻聯盟已完成" "fantasy_friend_invite" "邀請" "fantasy_league_id" "夢幻聯盟 ID #" "fantasy_league_password" "夢幻聯賽密碼" "fantasy_league_max_teams" "夢幻聯盟玩家上限" "fantasy_league_draft_time" "陣容確定時間" "fantasy_league_draft_pick_time" "每次徵募時間限制" "fantasy_league_start_time" "賽季開始" "fantasy_league_season_length" "賽季長度" "fantasy_league_trade_veto_no_votes" "否決交易所需否決票數" "fantasy_league_acquisitions" "允許獲得總計" "fantasy_league_interval" "賽事間隔" "fantasy_league_roster_changes" "陣容調整" "fantasy_league_roles" "陣容名單" "fantasy_league_roster_role_1" "第 1 欄定位" "fantasy_league_roster_role_2" "第 2 欄定位" "fantasy_league_roster_role_3" "第 3 欄定位" "fantasy_league_roster_role_4" "第 4 欄定位" "fantasy_league_roster_role_5" "第 5 欄定位" "fantasy_league_roster_bench_slots" "替補數量" "fantasy_league_scoring" "積分" "fantasy_league_league_scoring" "聯賽種類計分" "fantasy_scoring_premium" "超級聯賽" "fantasy_scoring_professional" "職業聯賽" "fantasy_scoring_levels" "等級" "fantasy_scoring_kills" "擊殺" "fantasy_scoring_deaths" "死亡" "fantasy_scoring_assists" "助攻" "fantasy_scoring_last_hits" "正補" "fantasy_scoring_denies" "反補" "fantasy_scoring_gpm" "每分鐘金錢" "fantasy_scoring_xppm" "每分鐘經驗" "fantasy_scoring_stuns" "暈眩時間" "fantasy_scoring_heals" "治療量" "fantasy_scoring_towers" "摧毀防禦塔數" "fantasy_scoring_roshans" "擊殺羅煞數" "fantasy_league_interval_daily" "每日" "fantasy_league_interval_weekly" "每週" "fantasy_league_pick_time_30" "30 秒" "fantasy_league_pick_time_60" "60 秒" "fantasy_league_pick_time_120" "2 分鐘" "fantasy_league_pick_time_600" "10 分鐘" "fantasy_league_teams_4" "4 支隊伍" "fantasy_league_teams_6" "6 支隊伍" "fantasy_league_teams_8" "8 支隊伍" "fantasy_league_teams_10" "10 支隊伍" "fantasy_league_duration" "%s1 週" "fantasy_league_veto_votes_1" "1 票" "fantasy_league_veto_votes_2" "2 票" "fantasy_league_veto_votes_3" "3 票" "fantasy_league_veto_votes_4" "4 票" "fantasy_league_acquisitions_0" "無限" "fantasy_league_acquisitions_5" "增加 5 名" "fantasy_league_acquisitions_10" "增加 10 名" "fantasy_league_acquisitions_20" "增加 20 名" "fantasy_league_acquisitions_30" "增加 30 名" "fantasy_league_roster_slot_core" "核心" "fantasy_league_roster_slot_support" "輔助" "fantasy_league_roster_slot_any" "任意" "fantasy_league_roster_slot_none" "無" "fantasy_league_bench_slots_0" "無替補位置" "fantasy_league_bench_slots_1" "1 位替補" "fantasy_league_bench_slots_2" "2 位替補" "fantasy_league_bench_slots_3" "3 位替補" "fantasy_league_edit_roster_scoring" "陣容與積分" "fantasy_league_edit_invites" "聯盟邀請" "fantasy_league_daily_matchup" "第 %s1 天" "fantasy_league_weekly_matchup" "第 %s1 週" "fantasy_draft_interrupted" "正在重新連線" "fantasy_draft_interrupted_details" "徵募將在稍後自動恢復。" "fantasy_league_draft_unscheduled_long" "每當您的夢幻聯盟的管理員設立一個徵募期限之後,那個期限將會在此顯示!" "fantasy_league_draft_unscheduled_commish" "作為聯盟委員之一,您可以在設定面板設定實況徵募的時間。" "fantasy_league_draft_unscheduled" "選秀時辰尚未排定" "fantasy_league_draft_upcoming" "聯盟選秀即將開始" "fantasy_league_draft_live" "夢幻聯盟選秀開始了!" "fantasy_league_draft_time_label" "%s1 的徵募計劃於 %s2 開始。\n您可以在開始前 %s3 分鐘進入徵募。\n\n屆時夢幻聯盟成員及其設定將被鎖定。" "fantasy_league_draft_countdown_d" "距離徵募開始還有 %s1 天 %s2 時 %s3 分 %s4 秒。" "fantasy_league_draft_countdown_h" "距離徵募開始還有 %s1 時 %s2 分 %s3 秒。" "fantasy_league_draft_countdown_m" "距離徵募開始還有 %s1 分 %s2 秒。" "fantasy_league_draft_countdown_s" "距離徵募開始還有 %s1 秒。" "fantasy_league_draft_join" "加入徵募實況" "fantasy_league_draft_details" "徵募開始前 %s1 分鐘,隊伍及設定將被鎖定。" "fantasy_draft_completed" "夢幻聯盟選秀完成" "fantasy_draft_completed_details" "您現在可以設定您的陣容、瀏覽比賽,更換玩家甚至設定自由人。祝您好運!" "fantasy_league_draft_members" "成員清單" "fantasy_team_open" "開放欄位" "fantasy_draft_header_pre_draft" "徵募預演" "fantasy_draft_header_drafting" "徵募實況" "fantasy_draft_round_pre_draft" "距離徵募開始還有" "fantasy_draft_exit" "離開徵募" "fantasy_draft_player_button" "徵募玩家" "fantasy_draft_avail_players" "可用玩家" "fantasy_draft_avg_kda" "Avg KDA" "fantasy_draft_avg_lhd" "Avg LH/D" "fantasy_draft_avg_gpm" "Avg GPM" "fantasy_draft_avg_xppm" "Avg XPPM" "fantasy_draft_avg_stuns" "平均擊暈時間" "fantasy_draft_avg_healing" "平均醫療量" "fantasy_draft_avg_tower_kills" "平均破塔數" "fantasy_draft_avg_rosh_kills" "羅煞平均擊殺次數" "fantasy_draft_avg_score" "每週平均分數" "fantasy_draft_role" "定位" "fantasy_draft_your_pick" "您的選擇!" "fantasy_draft_owner" "擁有者" "fantasy_draft_team" "隊伍" "fantasy_draft_player" "玩家" "fantasy_draft_owned_by" "由 %s1 組建" "fantasy_draft_round_label" "第 %s1 局" "fantasy_draft_header" "徵募實況" "fantasy_draft_auto_picking" "正在自動選擇!" "fantasy_draft_unscheduled" "尚未規劃" "fantasy_my_team" "我的隊伍" "fantasy_role_c" "C" // core "fantasy_role_s" "S" // support "fantasy_role_core" "核心" "fantasy_role_support" "輔助" "fantasy_slot_none" "無" // carry "fantasy_slot_c" "C" // core "fantasy_slot_s" "S" // support "fantasy_slot_b" "B" // bench "fantasy_slot_core" "核心" "fantasy_slot_support" "輔助" "fantasy_slot_any" "任意" "fantasy_slot_bench" "替補" "fantasy_matchup_bye" "免戰" "fantasy_league_teams_wait" "正在檢索隊伍數據..." "fantasy_league_teams_error" "檢索隊伍數據發生錯誤。" "fantasy_league_teams_roster_wait" "正在檢索隊伍名單..." "fantasy_league_teams_roster_error" "檢索隊伍名單時出錯。" "fantasy_league_players_wait" "正在檢索玩家數據..." "fantasy_league_players_error" "檢索玩家數據錯誤。" "DOTA_FantasyLeagueDraftEdit_Error_Header" "無效的時間" "DOTA_FantasyLeagueDraftEdit_Error" "您設定的徵募時間至少為 %s1 分鐘之後。" "DOTA_FantasyLeagueDraft_Error_Header" "無效的選擇" "DOTA_FantasyLeagueDraft_Error_NoSlots" "您未向 %s1 玩家開放欄位。" "DOTA_FantasyLeagueDraftEdit_Finish_Header" "徵募已完成" "DOTA_FantasyLeagueDraftEdit_Finish" "%s1 的夢幻聯盟選秀已完成。\n\n祝您好運!" "DOTA_PlayerInfo_Error_Header" "提交玩家資訊錯誤。" "DOTA_PlayerInfo_Error_Submission" "提交玩家資訊失敗。請重試。" "DOTA_PlayerInfo_Error_NoName" "提交玩家資訊時必須指定一個名稱。" "DOTA_PlayerInfo_Error_InvalidCountry" "指定國家/地區無效。" "fantasy_draft_chat_line" "%s1(%s2)已徵募 %s3。" "fantasy_team_lineup" "隊伍陣容" "fantasy_team_scoring" "記分板" "fantasy_players_team_filter" "隊伍篩選" "fantasy_players_role_filter" "定位篩選" "fantasy_players_available" "可用選手" "fantasy_players_add" "新增玩家至隊伍" "fantasy_players_name_filter" "依名稱過濾" "fantasy_players_all" "全部玩家" "fantasy_players_page" "頁面 %s1" "fantasy_player_cancel_add_drop" "取消交易" "fantasy_players_to_add" "新增" "fantasy_players_to_drop" "移除" "fantasy_players_pending_add_drop" "待處理玩家交易" "fantasy_league_teams_add_drop_cancel_wait" "正在取消交易..." "fantasy_leave_league" "離開夢幻聯盟" "Fantasy_Team_Add_Player" "新增或移除玩家" "fantasy_team_add_drop_details" "您可以請求加入一位玩家到您的隊伍中,但這也會使您得要先拿掉隊伍中的一位成員來挪出空缺。玩家添加請求將會以隊伍名次的顛倒順序進行,如此一來排行較低的隊伍將會有較高的優先度。\n\n當請求成功時,請求所做出的任何改變將於明日生效。" "fantasy_team_add_player_specific" "新增此玩家" "fantasy_team_drop_player_specific" "選擇玩家並移除" "fantasy_swap_player" "交換" "fantasy_swap_player_cancel" "取消" "fantasy_add_player" "新增玩家" "fantasy_watch_player" "立即觀看!" "fantasy_drop_player" "開除" "fantasy_team_drop_player_working" "正在處理新增/移除請求" "fantasy_team_drop_player_completed" "已成功發出增加 %s2 移除 %s1 的名單變更請求。" "fantasy_team_drop_player_failure" "新增 %s2 與移除 %s1 失敗。" "fantasy_team_drop_player_wait" "正在檢索名單..." "fantasy_team_drop_player_unavailable" "您無法在有添加請求尚未回應的時候發送添加邀請給其他玩家。" "fantasy_team_preseason" "這個夢幻聯盟的賽季尚未開始。\n\n請於他們公布賽程後再回來看看!" "fantasy_active_roster" "現役陣容" "fantasy_bench" "替補" "fantasy_lockinfo" "新的一天將於當地時間的 %s1 開始。" "fantasy_details" "詳細資料" "fantasy_rank" "積分" "fantasy_team_name" "名稱" "fantasy_percent" "勝率" "fantasy_winloss" "贏-敗" "fantasy_streak" "連勝數" "fantasy_points" "分數" "fantasy_points_for" "項目得分" "fantasy_points_against" "分數\n相較於" "fantasy_player" "選手" "fantasy_swap" "替換" "fantasy_playing_today" "今日是否進行比賽?" "fantasy_role" "定位" "fantasy_kills" "擊殺次數" "fantasy_deaths" "死亡次數" "fantasy_assists" "助攻次數" "fantasy_last_hits" "正補次數" "fantasy_denies" "反補次數" "fantasy_gpm" "每分鐘獲取金錢" "fantasy_xppm" "每分鐘獲取 XP" "fantasy_total" "總計" "fantasy_available" "可選的" "fantasy_scheduled" "已規劃" "official_player_info_header" "正式玩家資訊" "player_info_name" "請鍵入您的顯示名稱。此名稱應當為全世界玩家所能辨識,且不應包含隊伍及贊助商名稱。" "player_info_country" "您可以鍵入所在的居住地。" "player_info_official_team" "如果您就職於職業隊伍,請選擇。隊伍名稱將成為您名稱前綴。" "player_info_sponsor" "您可以在此鍵入贊助商名稱。贊助商名稱將附加在您的名稱上。" "player_info_preview" "您的名稱將以如下方式顯示:" "player_info_role" "若您有擔任特定位置,請您進行選擇。核心包含主力、中單和劣單。" "player_info_warning" "此資訊每兩週可修改一次,因此在按確認鍵之前請確保準確性!" "player_info_wait" "正在取得正式玩家資訊..." "player_info_locked" "\n當前資訊已被鎖定。" "player_info_submitted_wait" "正在提交資訊..." "player_info_submitted_success" "提交成功!\n\n感謝您提交您的資訊。" "player_info_submitted_fail" "提交玩家資訊失敗。請重試。" "player_info_standin" "替補." "go_to_location" "去戰鬥" "Guild_FeaturedGamesDescription" "一系列在近期透過公會配對所上演的最佳遊戲。" "DOTA_TOURNAMENT_MANAGE" "管理比賽" "dota_team_kick" "踢出" "logo_250_150" "250 x 150 像素" "logo_256_256" "256 x 256 像素" "PerfectWorldAudit_Type_0" "件已開珍藏" "PerfectWorldAudit_Type_1" "件已開選手卡片包" "PerfectWorldAudit_Type_2" "轉動了冰晶聖女轉盤" "PerfectWorldAudit_Type_3" "進行了聖物小遊戲 - 贏得獎品" "PerfectWorldAudit_Type_4" "進行了聖物小遊戲 - 贏得積分" "PerfectWorldAudit_Type_5" "Dota Plus 隨機聖物" "PerfectWorldAudit_PlayerCards_Common" "%s1 張普通卡" "PerfectWorldAudit_PlayerCards_Silver" "%s1 張銀卡" "PerfectWorldAudit_PlayerCards_Gold" "%s1 張金卡" "PerfectWorldAudit_MinigamePoints" "%s1 點積分" "PerfectWorldAudit_RandomRelic" "收到%s2的聖物「%s1」" "Guild_Create_Full_Name" "公會全名" "Guild_Create_Full_Name_Desc" "這是您的公會名稱。它是全球獨一無二的。" "Guild_Create_Tag" "公會標籤/縮寫" "Guild_Create_Tag_Desc" "這是您的公會名稱縮短後的版本。它將會出現在大廳、記分板和遊戲 HUD 上。" "Guild_Creation_Disclaimer" "公會名稱一旦建立之後,就無法進行變更,或是再次使用。" "Guild_Browse_Logo" "公會標誌。這是您的公會的主要標誌,將會用在所有的介面元素上頭。它的大小會被重新調整為 250 乘以 250 像素。" "Guild_Browse_Base_Logo" "公會基地標誌。這會用在公會配對遊戲中我方基地內的裝飾,並且大小會被重新調整為 256 乘以 256 像素。" "Guild_Browse_Banner_Logo" "公會旗幟標誌。此標誌會在進行公會配對遊戲期間用在戰局中我方基地的旗幟上頭。它的正面將會顯示在圖像的左半邊,而背面將顯示圖像的右半邊並且大小將會被重新調整為 256 乘以 256 像素。" "Guild_Members" "成員" "guild_select" "選擇" "guild_create" "建立" "guild_selection_header" "選擇公會" "guild_create_new_button" "建立新的公會" "guild_slot_open" "現可加入公會" "guild_show_offline_players" "顯示離線玩家" "guild_roster_sort_by" "排序依據" "guild_roster_sort_rank" "排名" "guild_roster_sort_name" "名稱" "guild_roster_page" "第 %s1 頁" "guild_roster_role_gm" "公會會長" "guild_roster_role_officer" "幹部" "guild_roster_role_member" "成員" "guild_block_invites" "封鎖公會邀請" "guild_leave" "退出公會" "guild_disband" "解散公會" "guild_edit_logo" "修改標誌" "guild_member_usermenu_promote_guild_leader" "晉升為公會會長" "guild_member_usermenu_promote_officer" "晉升為公會幹部" "guild_member_usermenu_demote_officer" "降級為公會幹部" "guild_member_usermenu_demote_member" "降級為公會會員" "guild_member_usermenu_kick" "從公會中移除" "guild_member_usermenu_disband" "解散公會" "guild_invitation" "公會邀請" "guild_invite_text" "%s1 邀請您加入公會" "guild_invite_members" "%s1 成員" "guild_invite_usermenu" "邀請至公會「%s1」" "guild_edit_message" "編輯" "guild_lfm_count" "%s1 個公會團隊正尋找其他玩家加入" "guild_lfm_count_1" "%s1 個公會團隊正尋找其他玩家加入" "guild_lfm_count_none" "目前無公會團隊尋找其他玩家加入" "guild_lfm_count_none_party" "沒有公開的公會配對可供您的整個團隊參與。" "guild_lfm_create" "開始建立新公會團隊" "guild_lfm_title" "搜尋公會團隊" "guild_lfm_subtitle" "下列為公會會員所組成的團隊,且正尋找其他會員一同遊玩。你可以加入其中一支隊伍或者建立新團隊來吸引公會會員一同遊玩。" "guild_lfm_join" "加入團隊" "guild_lfm_selection_header" "您想與哪個公會一同遊玩?" "guild_lfm_selection_subtitle" "您可以選擇您自己還有當下所有團隊成員所參與有的公會來開放公會成員跨公會直接加入到您的團隊。您也可以隨時將您的團隊對那些公會設為不開放。" "guild_lfm_findparty" "尋找公會配對" "guild_lfm_startparty" "在公會中開新團隊" "guild_lfm_looking_cancel" "取消" "guild_lfm_looking" "團隊已為 '%s1' 公會開放" "guild_lfm_party_description" "在此輸入團隊敘述" "guild_lfm_open_time" "於 %s1 成立" "DOTA_GuildInvite_Confirm_Header" "確認公會邀請" "DOTA_GuildInvite_Confirm_Message" "邀請 %s1 到 %s2?" "DOTA_GuildInvite_Success_Header" "已送出公會邀請" "DOTA_GuildInvite_Success_Message" "%s1 已經被邀請加入至 %s2" "DOTA_GuildInvite_Failure_Header" "公會邀請失敗" "DOTA_GuildInvite_Failure_Message" "未知的錯誤。請再嘗試一次。" "DOTA_GuildInvite_Failure_Message_NoPermission" "您沒有權限以邀請玩家至 %s1。" "DOTA_GuildInvite_Failure_Message_AlreadyInvited" "%s1 已經被邀請加入至 %s2。" "DOTA_GuildInvite_Failure_Message_AlreadyInGuild" "%s1 已經是 %s2 的成員。" "DOTA_GuildInvite_Failure_Message_TooManyAccountInvites" "%s1 目前有過多公會邀請待處理。" "DOTA_GuildInvite_Failure_Message_TooManyGuildInvites" "%s1 目前還有一堆公會邀請待處理。" "DOTA_GuildInvite_Failure_Message_TooManyGuilds" "%s1 已經達到公會參與數目的上限了。" "DOTA_GuildInviteResponse_Success_Header" "已接受邀請" "DOTA_GuildInviteResponse_Success_Message" "您現在已經是 %s1 的成員!" "DOTA_GuildInviteResponse_Failure_Header" "接受邀請失敗" "DOTA_GuildInviteDeclineResponse_Failure_Header" "拒絕邀請失敗" "DOTA_GuildInviteResponse_Failure_Message" "未知的錯誤。請再嘗試一次。" "DOTA_GuildInviteResponse_Failure_Message_NoPermission" "您沒有權限加入 %s1。" "DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds" "您可加入的公會數量已達上限。" "DOTA_GuildInviteResponse_Failure_Message_TooManyMembers" "%s1 可加入的公會數量已達上限。" "DOTA_GuildRemoveInviteResponse_Failure_Header" "錯誤" "DOTA_GuildRemoveInviteResponse_Failure" "移除邀請失敗。請再嘗試一次。" "DOTA_GuildPromote_Confirm_Header" "確認公會晉升" "DOTA_GuildPromoteLeader_Confirm_Message" "將 %s1 晉升為 %s2 的公會長嗎?" "DOTA_GuildPromoteOfficer_Confirm_Message" "將 %s1 晉升為 %s2 的幹部嗎?" "DOTA_GuildPromote_Success_Header" "晉升成功" "DOTA_GuildPromoteLeader_Success" "成功將 %s1 晉升為 %s2 的公會長。" "DOTA_GuildPromoteOfficer_Success" "成功將 %s1 晉升為 %s2 的幹部。" "DOTA_GuildDemoteOfficer_Success" "成功將 %s1 降級為 %s2 的幹部。" "DOTA_GuildDemoteMember_Success" "成功將 %s1 晉升為 %s2 的成員。" "DOTA_GuildKick_Success_Header" "踢除成功" "DOTA_GuildKickMember_Success" "成功將 %s1 踢出 %s2。" "DOTA_GuildDisband_Success_Header" "解散成功" "DOTA_GuildDisband_Success" "您已經解散了 %s1" "DOTA_GuildDemote_Confirm_Header" "確認公會降級" "DOTA_GuildDemoteOfficer_Confirm_Message" "將 %s1 降級為 %s2 的幹部?" "DOTA_GuildDemoteMember_Confirm_Message" "將 %s1 降級為 %s2 的成員?" "DOTA_GuildKick_Confirm_Header" "確認踢出公會" "DOTA_GuildKick_Confirm_Message" "要將 %s1 踢出公會 %s2 嗎?" "DOTA_GuildDisband_Confirm_Header" "確認解散公會" "DOTA_GuildDisband_Confirm_Message" "真的要解散 %s1 嗎?\n\n在未來將無任何公會可以使用相同的名稱。\n\n這是永久性的動作且無法還原。" "DOTA_GuildLeave_Confirm_Header" "確認退出" "DOTA_GuildLeave_Confirm_Message" "您確定要離開 %s1?" "DOTA_GuildLeave_Confirm_Message2" "您確定要離開 {g:dota_guild_name:guild_id} 嗎?" "DOTA_GuildLeave_Success_Header" "成功" "DOTA_GuildLeave_Success" "您已經退出了 %s1" "DOTA_GuildLeave_Failure_Header" "離開公會失敗" "DOTA_GuildLeave_Failure_Message_NoOtherLeader" "在指任其他公會長前不得離開 %s1。" "DOTA_GuildRoleChange_Success_Header" "成功" "DOTA_GuildRoleChange_Failure_Header" "公會職位變更失敗" "DOTA_GuildRoleChange_Failure_Message" "未知的錯誤。請再嘗試一次。" "DOTA_GuildRoleChange_Failure_Message_NoPermission" "您沒有變更此職位的權限。" "DOTA_GuildRoleChange_Failure_Message_NoOtherLeader" "指認其他公會長前無法變更職位身分。" "DOTA_Guild_FeaturedGames" "精選比賽" "DOTA_Guild_FeaturedFarmer" "精選農夫" "DOTA_GuildOpenPartyError_Header" "錯誤" "DOTA_GuildInviteList_Error_Header" "錯誤" "DOTA_GuildInviteList_Error" "載入待處理公會邀請列表失敗,請再試一次。" "DOTA_JoinOpenGuildPartyError_Header" "錯誤" "DOTA_GuildOpenPartyError" "加入配對團隊失敗。請重新再試一次。" "DOTA_GuildJoin_Title" "加入公會" "DOTA_GuildJoin_Text" "與好友結伴一同賺取額外戰鬥通行證獎勵!" "DOTA_GuildIntro_Title" "公會" "DOTA_GuildIntro_FindGuild" "尋找公會" "DOTA_GuildIntro_CreateGuild" "建立公會" "DOTA_GuildIntro_JoinGuild_Title" "加入公會" "DOTA_GuildIntro_JoinGuild_Description" "與好友一起遊戲或結交新朋友。完成契約和挑戰以稱霸公會排行榜,並解鎖特殊獎勵。" "DOTA_GuildIntro_PlayMatches_Title" "遊玩比賽" "DOTA_GuildIntro_PlayMatches_Description" "您玩的每一場配對遊戲能協助您的公會在排行榜上向上爬升。您的團隊中公會成員越多,獲得加成越多。" "DOTA_GuildIntro_ClaimContracts_Title" "完成契約" "DOTA_GuildIntro_ClaimContracts_Description" "每天都有新的契約可完成。贏得比賽同時滿足契約目標來賺取公會點數(GP)" "DOTA_GuildIntro_CompleteChallenges_Title" "完成挑戰" "DOTA_GuildIntro_CompleteChallenges_Description" "至少與 3 位公會成員組隊,完成公會挑戰來賺取公會點數(GP)。" "DOTA_GuildIntro_UnlockRewards_Title" "解鎖獎勵" "DOTA_GuildIntro_UnlockRewards_Description" "您的公會每週會根據在排行榜上的排名解鎖相應獎勵——解鎖公會限定表情符號、聊天輪盤、公會旗幟升級以及更多。" "Team_Create_Header" "隊伍" "Team_Create_Desc1" "隊伍系統能讓玩家建立一支 5 人團隊去與其他玩家在私人大廳競賽中仿照聯賽賽事、積分配對,或者錦標賽的規範進行遊戲。" "Team_Create_Desc2" "當玩家以一支五人團隊進行積分配對時,他們將可以選擇是否使以他們的隊伍身分出戰。隊伍的相關資訊將會顯示在遊戲中,而隊伍的戰績將會被紀錄下來,並視遊戲結果更新隊伍的積分。\n\n同樣地,每當隊伍全員在私人大廳或者賽事大廳中到齊時,遊戲將會自動偵測隊伍的出席。對專業電競組織來說,遊戲將會提供管理員欄位以利其隊伍的擁有者去進行管理。" "Team_Create_Full_Name" "隊伍完整名稱" "Team_Create_Full_Name_Desc" "這會顯示在您的隊伍檔案頁面。" "Team_Create_Tag" "隊伍標籤/縮寫" "Team_Create_Tag_Desc" "這將會顯示在大廳,記分板,以及遊戲內抬頭顯示器。" "Team_Create_Logo" "上傳隊伍標誌" "Team_Create_pixels" "像素" "Team_Kick_Member" "踢出隊員" "Team_Is_Friend" "是您的好友" "Team_sponsor_logo" "贊助商標誌" "Team_Browse_Logo" "隊伍介面標誌。該標誌將會顯示在 HUD(遊戲內抬頭顯示器)、大廳以及其他位置。圖片會自動調整大小為 250 x 150 像素。" "Team_Browse_Base_Logo" "隊伍基地標誌。該標誌將能裝飾您遊戲中的泉源基地。圖片會自動調整大小為 256 x 256 像素。" "Team_Browse_Banner_Logo" "隊伍旗幟標誌。該標誌將會放置在您遊戲中的旗幟上。圖片會自動調整大小為 256 x 256 像素。圖片左半部作為旗幟前方,右半部作為後方。" "Team_No_Logo" "無指定標誌" "Team_EnterCountry" "指定國家/地區" "Team_EnterCountry_Desc" "輸入您的隊伍所屬國家/地區。這將在您的隊伍檔案中展示。" "Team_EnterURL" "輸入隊伍網址" "Team_EnterURL_Desc" "輸入您隊伍的網址。瀏覽者可點擊隊伍檔案中的網址。" "Team_EDIT_Details" "編輯隊伍詳細資料" "Team_Support" "支持隊伍!" "Team_Disband_Disclaimer" "警告:解散隊伍後將永遠無法還原。您將無法再次建立此隊伍,或是建立其他相同名稱的隊伍。隊伍成員必須先清空才能解散。" "Team_Browse_SponsorLogo" "隊伍贊助者。該影像用於展示隊伍檔案中的贊助者。影像將調整為 250 x 150 像素。" "Team_NoTeam" "您目前並不是隊伍的成員。" "Team__TAB_TEAMSLIST" "隊伍名單" "Team_LISTINGS_TOURN" "聯賽隊伍檔案" "Team_Members_Header" "隊伍成員" "Team_Edit_Info" "編輯隊伍資訊" "Team_Invitation" "隊伍邀請" "TEAM_HAS_INVITED_YOU_TO_JOIN" "{s:inviter_name} 已邀請您加入隊伍 {s:team_name}" "dota_view_teamprofile" "檢視隊伍檔案" "Team_ProSortOption1" "名稱" "Team_ProSortOption2" "最近一次遊戲" "social_hof_tab" "名人堂" "social_halloffame" "本週名人堂" "social_hof_farmer" "精選農夫" "social_hof_players" "精選玩家" "social_hof_players_desc" "這些玩家已在本週用特定英雄展現出卓越技巧%s1。" "social_hof_comingsoon" "即將推出!" "social_hof_gpm" "GPM:%s1" "social_hof_unavailable" "名人堂現在無法使用。" "team_list_requesting" "請求隊伍名單 ..." "team_list_unavailable" "隊伍名單無法使用" "team_list_heading" "下列列出所有已經參加過職業賽事的隊伍,排列順序依照最近所參加過的賽事。" "team_list_search" "篩選" "team_list_sorting" "排序依據" "team_list_show_empty" "顯示空位隊伍" "established" "Est." "dota_team_pros_profile" "選手檔案" "show_player_activity" "玩家動態" // Trade UI "DOTA_Trading_UI_Header_Failed" "交易請求" "DOTA_Trading_UI_Header_Waiting" "交易請求" "DOTA_Trading_UI_Body_Waiting" "請等待交易進程開始..." "DOTA_Trading_UI_Header_Outgoing" "發出交易請求" "DOTA_Trading_UI_Header_Incoming" "收到的交易請求" "DOTA_Trading_UI_Option_Name" "允許交易邀請" "DOTA_Trading_UI_Option_Friends_Only" "僅限好友" "DOTA_Trading_UI_Option_Guildmates_And_Friends" "僅限公會成員與好友" "DOTA_Trading_UI_Option_Anyone" "開放給任何人" // Reasons why a trade request was denied "DOTA_Trading_Response_Declined" "對方已拒絕交易請求。" "DOTA_Trading_Response_TradeBanned" "您的交易權限已暫時被限制,請您聯繫客服部門。" "DOTA_Trading_Response_TradeBanned2" "交易對象目前無交易權限。" "DOTA_Trading_Response_VACBanned" "您沒有交易權限。" "DOTA_Trading_Response_VACBanned2" "對方目前無交易權限。" "DOTA_Trading_Response_Busy" "對方目前正與他人進行交易。" "DOTA_Trading_Response_Disabled" "目前無法交易物品。" "DOTA_Trading_Response_NotLoggedIn" "對方無法進行交易。" "DOTA_Trading_Response_Cancel" "交易請求已被取消。" "DOTA_Trading_Response_FreeAccountInitiate" "受限帳戶無法開始交易。" "DOTA_Trading_Response_SharedAccountInitiate" "只有單一帳戶可開始交易。" "DOTA_Trading_Response_TooSoon" "您需等候 30 秒以再次發起交易。" "DOTA_Trading_Response_TooSoonPenalty" "您因過量發送交易請求,需等待 2 分鐘方可再次開始交易。" "DOTA_Trading_Response_Service_Unavailable" "您的交易請求因故無法傳送。交易系統暫時無法使用或您的帳戶現在無法傳送交易請求。" "DOTA_Trading_Response_YouBlockedThem" "您無法與對方進行交易,因為您已在 Steam 上封鎖他了。" "DOTA_Trading_Response_NeedVerifiedEmail" "您必須先驗證過電子信箱,才能傳送交易請求。" "DOTA_Trading_Response_NeedSteamGuard" "您必須啟動 Steam Guard 以出傳送交易請求。" "DOTA_Trading_Response_SteamGuardDuration" "您啟動 Steam Guard 不久,尚不可參與交易。" "DOTA_Trading_Response_TheyCannotTrade" "對方無法進行交易。更多訊息將在對方邀請您進行交易時對其顯示。" "DOTA_Trading_Response_RecentPasswordReset" "您近期重設過密碼,無法參與交易。" "DOTA_Trading_Response_UsingNewDevice" "您近期更換過裝置,無法參與交易。" "DOTA_Trading_Response_UnknownError" "未知錯誤" "DOTA_Trading_Response_TooRecentFriend" "您們成為好友的時間不足以進行交易。" "DOTA_Trading_Response_WalletFundsNotTrusted" "此帳戶因近期新增了付款方式而無法使用交易功能。

若要驗證付款方式,請由【此處】進行。" "DOTA_UI_guide_select_title" "選擇 %s1 的指南" "DOTA_UI_guide_select" "變更指南" "DOTA_UI_default_build" "預設指南" "DOTA_UI_default_build_description" "此指南包含 %s1 的基本出裝建議。\n\n想嘗試此英雄的其他指南,點擊上方箭頭。" "DOTA_UI_plus_build" "Plus 助理" "DOTA_UI_scratch_build_for" "%s(草稿)" "DOTA_UI_scratch_build_description" "這是您在 Steam 雲端的指南草稿。" "DOTA_UI_no_abilities_in_build" "此指南不包含配點建議。" "DOTA_UI_steam_cloud_build" "Steam 雲端資料" "DOTA_UI_guide_header_draft" "%s1 指南草稿" "DOTA_UI_guide_header_subs" "您收藏的 %s1 指南" "DOTA_UI_guide_header_top" "%s1 最高評價指南" "DOTA_UI_build_rating" "評價:" "DOTA_UI_guide_panel_description" "說明" "DOTA_UI_guide_panel_abilities" "技能" "DOTA_UI_guide_panel_items" "物品" "DOTA_UI_check_out_builds" "試試英雄出裝" "DOTA_UI_check_out_builds_desc" "英雄出裝會為您所選的英雄提供出裝及配點建議。" "DOTA_UI_please_rate_build" "請為此英雄出裝評分:" "DOTA_UI_guide_language" "語言:" "DOTA_UI_guide_copy" "%s1 的副本" "DOTA_UI_guide_prioritize_recent" "優先顯示最新指南" "DOTA_Guide_Suggested_Ability" "建議配點" "DOTA_Guide_Item_Guide" "出裝指南" "DOTA_Guide_Ability_Guide" "配點指南" "DOTA_Guide_Selected" "已選擇" "DOTA_Guide_CurrentSelected" "選擇的指南" "DOTA_Guide_Browse" "瀏覽所有指南" "DOTA_Guide_PlusDescription" "Plus 助理將運用機器學習來為您的當下比賽給予裝備出法和技能點法的建議。\n\n它會根據敵我雙方英雄還有您的發展走向來為您推薦高勝率隊伍的熱門選項。" "DOTA_UI_Cancel" "取消" "DOTA_UI_Ok" "確定" "DOTA_UI_CREATE" "建立" "DOTA_UI_Submit" "提交" "DOTA_UI_Update" "更新" "DOTA_UI_Exit" "退出" "DOTA_UI_Browse" "瀏覽" "DOTA_UI_Delete" "刪除" "DOTA_UI_Delete_Question" "刪除?" "DOTA_UI_Web_Alert" "來自網頁的訊息" "DOTA_UI_Web_Message" "來自網頁的訊息" "DOTA_UI_Redeem" "兌換" "DOTA_UI_Redeem2" "兌換" "DOTA_UI_Exchange" "交換" "DOTA_UI_Supported" "支援" "DOTA_Select_Signature" "選擇一個簽名進行加入" "DOTA_UI_Confirmation_Continue" "繼續" "DOTA_UI_Confirmation_Cancel" "取消" "DOTA_Giftwrap_Confirm" "您確定要包裝這件物品?這麼做將會消耗禮物包裝然後創造出一個妥善包裝的禮物。" "DOTA_OpenGift_Confirm" "您確定要打開這個妥善包裝的禮物?" "dota_select_friend_title" "選擇一位好友來發送禮物" "dota_gift_popup_footer" "沒看見欲贈禮的好友嗎?請見【贈禮限制】。" "DOTA_DeliverGift_Confirm" "您確定要將禮物發送給 %s1?" "DOTA_DeliverGift_Send" "發送禮物" "DOTA_WrapGift" "包裝禮物" "Dota_Economy_Gift_Wrap_Item" "將物品包成禮物" "Dota_Economy_Recycle_Item_TI5Immortal" "消耗以提升 2 級" "Dota_Economy_Recycle_Item_TI5Trove" "消耗 - 有機會獲得寶藏" "dota_gift_received_title" "您收到一份禮物來自" "dota_gift_received_note" "贈言:" "dota_gift_received_accept" "打開禮物" "dota_gift_failed" "發送禮物時遇到了錯誤。" "dota_gift_Success_Header" "成功" "dota_gift_Success" "您發送的禮物已送抵!" "dota_gift_Error_RateLimitedNormal" "您在 %s2 小時內只能傳送 %s1 件物品。您目前做出的送禮次數已超過容許上限,請稍後再試。" "dota_gift_Error_RateLimitedCharge" "目前無法傳送此禮物。您目前的 Dota 等級只允許您在 %s2 小時內傳送 %s1 件無法交易但能進行送禮的物品。" "dota_gift_Error_RateLimitedChargeNone" "目前無法傳送此禮物。您目前的 Dota 等級不足以讓您進行送禮。" "UI_Save_Settings" "儲存設定" "UI_Edit_Settings" "編輯設定" "UI_BalancedShuffle" "平衡換隊" "UI_FlipTeams" "交換隊伍" "Settings_Choose_Bind" "您現在可以另新選擇一個按鈕來設置這個動作。或者,您可以按 Esc 來取消。" "Settings_Quick_Team_Chat" "隊伍聊天(快速):" "UI_days" "天" "UI_hours" "小時" "UI_minutes" "分鐘" "UI_seconds" "秒" "UI_refresh" "重新整理" "UI_days_short" "天" "UI_hours_short" "小時" "UI_minutes_short" "分" "UI_seconds_short" "秒" "UI_day_suffix" "天" "UI_hour_suffix" "時" "UI_minute_suffix" "分" "UI_second_suffix" "秒" "lobby_game_mode_required" "需要自訂模式遊戲" "lobby_game_mode_required_desc" "此大廳需要自訂模式遊戲「%s1」" "lobby_game_mode_required_subscribe" "此大廳需要自訂模式遊戲「%s1」。您希望訂閱並下載此遊戲嗎?" "PartyLeaderJoinedLobby_Header" "加入了私人大廳" "PartyLeaderJoinedLobbyChoice" "%s1 已將您移動到一間私人大廳。立刻檢視大廳?" "PartyLeaderJoinedLobby" "%s1 已將您移動到一間私人大廳。" "generic_info_popup_header" "DOTA 2" "generic_error_header" "錯誤" "generic_error_body" "%s1" "DOTA_TournamentGameNotFound" "尋找指定的聯賽遊戲代碼(TournamentGameID)失敗" "DOTA_TournamentGameHasLobbyID" "指定比賽已有大廳編號" "DOTA_TournamentGameHasMatchID" "指定比賽已有場次編號" "DOTA_TournamentGameHasNoRadiantTeam" "指定比賽的聖輝隊伍編號無效" "DOTA_TournamentGameHasNoDireTeam" "指定比賽的魔魘隊伍編號無效" "DOTA_TournamentGameSQLFailed" "指定聯賽的大廳編號更新 SQL 失敗。大廳已失效。" "NotLeagueAdmin" "您必須啟用指定聯賽的管理者通行證以創建大廳。" "PartyNotValidToMM" "當前團隊狀態無法進行遊戲。您的團隊必須包含 1 至 5 名非指導玩家以尋找配對。" "PartyNotValidToMMCoach" "當前團隊狀態無法進行遊戲。教練人數不得多於非教練人數。" "InAnotherGame" "無法進行比賽,您目前正處於另一場比賽中。" "PartyMemberInAnotherGame" "無法進行比賽,隊伍中有玩家正處於另一場比賽中。" "CompetitiveMMNoCoaches" "積分配對中不允許有教練。" "CompetitiveMMNoLowPriority_Party" "您的團隊無法進行積分配對。隊內有成員處於低優先度配對佇列。" "CompetitiveMMNoLowPriority_Local" "您仍處於低優先度配對佇列,無法進行積分配對。" "CompetitiveMMNotUnlocked_Party" "團隊的所有成員皆須已進行 {d:required_play_time} 小時的配對遊戲才能進行積分配對。" "CompetitiveMMNotUnlocked_Local" "您須至少已進行 {d:required_play_time} 小時的配對遊戲才能進行積分配對。" "CompetitiveMMLargeRankSpreadWarning" "您的團隊成員之間績分差異大於建議值。這將導致在遊戲配對時配對品質不佳。" "WeekendTourneyNotUnlocked" "隊伍所有成員皆須完成 {d:required_play_time} 小時的非積分配對比賽才能參與戰鬥盃。" "CompetitiveMMNoValidGameModes" "在積分配對中無法進行任何所選的遊戲模式。" "CompetitiveMMNoValidRegions" "選取的區域皆無法進行積分配對。" "CompetitiveMMNo4Stacks" "四人團隊暫時不可進行積分配對。" "CompetitiveMMRTooHighS2" "偵測到團隊中有人的配對積分過高以進行積分配對。" "EventMatchNotAvailable" "目前不開放此遊戲模式。" "MMEventTooManyPlayers" "團隊成員須少於 3 人才能進行幽穴驚魂。" "MM1v1NoLowPriority" "您在處於低優先配對的懲罰期間無法進行 1v1 模式配對。" "MM1v1NoParties" "進行 1v1 配對時無法使用團隊。" "CompetitiveMMNotEnoughPlayTimePartyMember" "團隊內有成員的非積分遊戲時數未達積分配對門檻。" "CompetitiveMMNotEnoughPlayTime" "系統需要更多遊玩紀錄才能判斷您的配對積分段位。請進行更多非積分的一般配對比賽。(尚須大約 {d:play_time_needed} 小時的遊戲時數。)" "CompetitiveMMSpreadTooLarge" "隊伍中的成員配對積分相差懸殊,無法組隊進行積分配對。" "MMMemberMissingEventOwnership0" "團隊成員均得是戰鬥通行證所有者才能進行該遊戲模式。" "MMMemberMissingEventOwnership1" "團隊成員均得是戰鬥通行證所有者才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingEventOwnership2" "團隊成員均得是戰鬥通行證所有者才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingEventOwnership3" "團隊成員均得是戰鬥通行證所有者才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingEventOwnership4" "團隊成員均得是戰鬥通行證所有者才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingEventOwnership5" "團隊成員均得是戰鬥通行證所有者才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberMissingDifficultyUnlock0" "所有團隊成員均須解鎖所選難度才能進行比賽。" "MMMemberMissingDifficultyUnlock1" "所有團隊成員均須解鎖所選難度才能進行比賽。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingDifficultyUnlock2" "所有團隊成員均須解鎖所選難度才能進行比賽。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingDifficultyUnlock3" "所有團隊成員均須解鎖所選難度才能進行比賽。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingDifficultyUnlock4" "所有團隊成員均須解鎖所選難度才能進行比賽。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingDifficultyUnlock5" "所有團隊成員均須解鎖所選難度才能進行比賽。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberMissingAnchoredPhoneNumber0" "該遊戲模式需要所有團隊成員都有綁定手機號碼。" "MMMemberMissingAnchoredPhoneNumber1" "團隊成員均得有綁定手機號碼才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingAnchoredPhoneNumber2" "團隊成員均得有綁定手機號碼才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingAnchoredPhoneNumber3" "團隊成員均得有綁定手機號碼才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingAnchoredPhoneNumber4" "團隊成員均得有綁定手機號碼才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingAnchoredPhoneNumber5" "團隊成員均得有綁定手機號碼才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberPhoneNumberDiscrepancy" "您連結至 Dota 的電話號碼似乎未與 Steam 同步。請將您的電話號碼與 Dota 連結。" "MMGameModeNotUnlocked_Local" "您選擇的遊戲模式中有若干尚未解鎖。" "MMGameModeNotUnlocked_Party" "您的團隊中有若干遊戲模式尚未解鎖。團隊成員中有至少一人尚未解鎖這些遊戲模式。" "MMGameModeLocked" "遊戲模式尚未解鎖" "MMGameModeUnlocksAtLevel_Local" "當您等級達到 %s1 時,此遊戲模式將會解鎖。" "MMGameModeUnlocksAtLevel_Party" "團隊中至少有一人必須達到 %s1 級或更高等級。" "MMLowPriOnlyMode" "接受低優先配對懲罰的玩家將被限制只能以「徵召模式(Single Draft)」進行配對遊戲。" "MMMemberMissingGauntlet0" "團隊成員均須啟動試煉才能進行該遊戲模式。" "MMMemberMissingGauntlet1" "團隊成員均須啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingGauntlet2" "團隊成員均須啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingGauntlet3" "團隊成員均須啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingGauntlet4" "團隊成員均須啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingGauntlet5" "團隊成員均須啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberTooRecentGauntlet" "團隊成員均須在過去 18 小時內未啟動試煉才能進行該遊戲模式。" "MMMemberTooRecentGauntlet1" "團隊成員均須在過去 18 小時內未啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}" "MMMemberTooRecentGauntlet2" "團隊成員均須在過去 18 小時內未啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberTooRecentGauntlet3" "團隊成員均須在過去 18 小時內未啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberTooRecentGauntlet4" "團隊成員均須在過去 18 小時內未啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberTooRecentGauntlet5" "團隊成員均須在過去 18 小時內未啟動試煉才能進行該遊戲模式。

不符資格之團員為:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "CompetitiveMMSoloOnlyExperiment" "本週末團隊僅能於進行非積分對戰。" "SaveGameCorrupt" "請求的已存遊戲已損壞,無法使用。" "dota_region_automatic_details" "自動(%s1)" "dota_region_us_west" "美西" "dota_region_us_east" "美東" "dota_region_europe" "西歐" "dota_region_hong_kong" "香港" "dota_region_singapore" "新加坡" "dota_region_shanghai" "上海" "dota_region_beijing" "北京" "dota_region_malaysia" "馬來西亞" "dota_region_stockholm" "斯德哥爾摩" "dota_region_austria" "奧地利" "dota_region_amsterdam" "阿姆斯特丹" "dota_region_brazil" "巴西" "dota_region_australia" "澳洲" "dota_region_korea" "南韓" "dota_region_southafrica" "南非" "dota_region_pw" "完美世界(中國)" "dota_region_pw_telecom" "中國電信" "dota_region_pw_telecom_shanghai" "中國電信 上海" "dota_region_pw_telecom_guangdong" "中國電信 廣東" "dota_region_pw_telecom_zhejiang" "中國電信 浙江" "dota_region_pw_telecom_wuhan" "中國電信 武漢" "dota_region_pw_unicom" "中國聯通" "dota_region_pw_unicom_tianjin" "中國聯通 2" "dota_region_dubai" "杜拜" "dota_region_chile" "智利" "dota_region_argentina" "阿根廷" "dota_region_peru" "秘魯" "dota_region_india" "印度" "dota_region_japan" "日本" "dota_region_taiwan" "台灣" "dota_region_automatic_desc" "選擇最適合您所在區域的伺服器。" "dota_region_select_desc" "讓我選擇任何區域的伺服器。" "dota_division_americas" "美洲" "dota_division_europe" "歐洲" "dota_division_se_asia" "東南亞" "dota_division_china" "中國" "dota_division_north_america" "北美" "dota_division_south_america" "南美" "Average_wait_time" "平均等待時間:%s1" "dota_matchgroup_useast" "美東" "dota_matchgroup_uswest" "美西" "dota_matchgroup_sa" "南美洲" "dota_matchgroup_hk" "香港" "dota_matchgroup_cn" "中國" "dota_matchgroup_sea" "東南亞" "dota_matchgroup_eu" "西歐" "dota_matchgroup_ru" "俄羅斯" "dota_matchgroup_vie" "東歐" "dota_matchgroup_au" "澳洲" "dota_matchgroup_icn" "南韓" "dota_matchgroup_cpt" "南非" "dota_matchgroup_jnb" "南非" "dota_matchgroup_pw" "完美世界(中國)" "dota_matchgroup_pw_telecom" "中國電信" "dota_matchgroup_pw_telecom_shanghai" "中國電信 上海" "dota_matchgroup_pw_telecom_guangdong" "中國電信 廣東" "dota_matchgroup_pw_telecom_zhejiang" "中國電信 浙江" "dota_matchgroup_pw_telecom_wuhan" "中國電信 武漢" "dota_matchgroup_pw_unicom" "中國聯通" "dota_matchgroup_pw_unicom_tianjin" "中國聯通 2" "dota_matchgroup_dubai" "杜拜" "dota_matchgroup_brazil" "巴西" "dota_matchgroup_chile" "智利" "dota_matchgroup_argentina" "阿根廷" "dota_matchgroup_peru" "秘魯" "dota_matchgroup_india" "印度" "dota_matchgroup_japan" "日本" "dota_matchgroup_taiwan" "台灣" "DOTA_Lobby_MM_pref" "輸入配對設定" "UI_region_settings_command" "選擇配對地區" "UI_region_settings_confirm" "確認配對地區" "dota_mm_select_region_hint" "選擇一個以上的配對區域。\n選擇最近的區域以獲得最佳遊戲體驗。" "dota_mm_select_region_automatic" "根據我的所在地區自動挑選遊戲伺服器。" "dota_matchmaking_region_selected_offline" "所選的伺服器中有一個或數個暫時離線。" "dota_matchmaking_region_selected_unreachable" "無法與所選的地區伺服器確認建立連線。" "dota_matchmaking_region_selected_unreachable_party" "偵測到團隊中有人無法與選擇的配對地區連線。" "dota_matchmaking_region_all_unavailable" "無法與任何伺服器連線。請確認您的網路連線狀態。" "dota_matchmaking_region_all_unavailable_party_member" "偵測到團隊中有人搜尋不到任何伺服器。" "dota_matchmaking_region_all_unavailable_across_party" "偵測結果顯示目前沒有任何配對地區是可供本團隊全員一起連線的。" "dota_matchmaking_region_check_internet" "檢查您的網路連線" "dota_matchmaking_region_no_good_region" "偵測結果顯示所有地區的伺服器的連線品質均為不良。請檢查您的網路連結。" "dota_matchmaking_region_no_good_region_party" "偵測結果顯示找不到連線品質對團隊全員均是良好的配對地區。 請檢查您的網路連結。" "dota_matchmaking_region_poor_choices" "目前選中的伺服器可能會出現連線品質不良的情況。" "dota_matchmaking_region_poor_choices_party" "偵測到團隊成員中有人對於目前選擇的配對地區的連線品質不良。" "dota_matchmaking_region_too_picky" "目前選擇的配對伺服器有著配對時間太久或場次品質欠佳的疑慮。建議讓遊戲自動選擇配對地區,或手動勾選更多地區後再開始進行配對。" // Hero Demo Invulnerable Buff "DOTA_Tooltip_lm_take_no_damage" "無敵" // Hero Selection panel "DOTA_Hero_Selection_Timer_Second" "秒" "DOTA_Hero_Selection_Timer_Seconds" "秒" "DOTA_Hero_Selection_Search_Field_Default" "搜尋英雄" "DOTA_Hero_Selection_Filter_Starter" "新手建議英雄" "DOTA_Hero_Selection_Filter_All" "所有英雄" "DOTA_Hero_Selection_Filter_Suggestions" "隊伍推薦 (%s1)" "DOTA_Hero_Selection_Filter_Mode_SD" "您的徵召模式選項" "DOTA_Hero_Selection_Filter_Mode_RD" "您的隨機徵召選項" "DOTA_Hero_Selection_Filter_PlayerLoadout" "非英雄物品" "DOTA_Hero_Selection_AllHeroes" "顯示所有英雄" "DOTA_Hero_Selection_NonHero_Show" "通用物品" "DOTA_Hero_Selection_NonHero_Hide" "英雄物品" "DOTA_Hero_Selection_SeriesStatus" "系列狀態" "DOTA_ALL_HEROES" "全英雄" "DOTA_Hero_Selection_PLAY" "確認挑選" "DOTA_Hero_Selection_LOCKIN" "鎖定" "DOTA_Hero_Selection_KEEP" "保留" "DOTA_Hero_Selection_Confirm_Title" "確認英雄選擇" "DOTA_Hero_Selection_Confirm_Body" "您確定要選擇 %s1 嗎?" "DOTA_Captain_Select" "成為隊長" "DOTA_OTHER_TEAM_PICKING_CAPTAIN" "對方正在挑選隊長..." "DOTA_HS_FilterBy" "分類依據" "DOTA_HS_CurrentlyEquipped" "自訂 %s1" "DOTA_HS_SelectEquip" "選擇物品來裝備" "DOTA_HS_UnEquip" "解除裝備" "DOTA_HS_ShuffleSlot" "隨機" "DOTA_HS_ShuffleTip" "設為隨機的欄位將在每場遊戲結束後自動選擇新物品" "DOTA_HS_NoItems_Title" "尚無該英雄可使用的物品" "DOTA_HS_NoItems_Desc" "我們尚未推出此英雄的客製化物品。如果您想分享您的作品,請前往 Dota 工作坊來提交它們。" "DOTA_Hero_Selection_ComboBox_Title_Role" "依英雄定位" "DOTA_Hero_Selection_ComboBox_Title_Attack" "依攻擊類型" "DOTA_Hero_Selection_ComboBox_Title_ByMine" "依統計資料" "DOTA_Hero_Selection_ComboBox_Title_Clear" "清除篩選條件" "DOTA_Hero_Selection_AdvFilter_Carry" "核心" "DOTA_Hero_Selection_AdvFilter_Disabler" "控場" "DOTA_Hero_Selection_AdvFilter_LaneSupport" "對線輔助" "DOTA_Hero_Selection_AdvFilter_Initiator" "開戰" "DOTA_Hero_Selection_AdvFilter_Jungler" "打野" "DOTA_Hero_Selection_AdvFilter_Support" "輔助" "DOTA_Hero_Selection_AdvFilter_Durable" "坦克" "DOTA_Hero_Selection_AdvFilter_Nuker" "爆發" "DOTA_Hero_Selection_AdvFilter_Pusher" "推進" "DOTA_Hero_Selection_AdvFilter_Escape" "脫逃" "DOTA_Hero_Selection_AdvFilter_SoloMid" "中路單挑" "DOTA_Hero_Selection_AdvFilter_Offlaner" "劣勢角" "DOTA_Hero_Selection_AdvFilter_Attack_Melee" "近戰" "DOTA_Hero_Selection_AdvFilter_Attack_Ranged" "遠程" "DOTA_Hero_Selection_AdvFilter_MyHero_Favorites" "您最愛的" "DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest" "英雄挑戰" "DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed" "您最少使用的" "DOTA_Hero_Selection_AdvFilter_MyHero_BestAs" "您最具成就的" "DOTA_Hero_Selection_AdvFilter_MyHero_Recent" "您最近玩過的" "DOTA_Hero_Selection_AdvFilter_MyHero_Items" "您擁有物品的" "DOTA_Hero_Selection_Msg_Title" "沒有找到英雄" "DOTA_Hero_Selection_Msg_Desc_Base" "沒有任何英雄符合您的選擇。試著清除篩選器其中幾項條件。" "DOTA_Hero_Selection_Msg_Desc_Favorites" "您尚未選擇任何最愛的英雄。欲選擇一位英雄成為最愛請點擊英雄卡牌右下角的星號。您可以隨時選擇你最愛的前 10 位英雄。此功能也適合用來標記您想要熟練的英雄。" "DOTA_Hero_Selection_Msg_Desc_Suggestions" "你可以在此查看您的隊員建議您選擇的英雄。欲推薦英雄給隊伍成員,請點擊「推薦英雄」的旗幟。您可以一次推薦兩位英雄。" "DOTA_Hero_Selection_Suggest_Title" "英雄推薦" "DOTA_Hero_Selection_Suggest_Text" "您可以在這裡看到由隊伍推薦選擇的英雄。您可以按下英雄卡牌上的推薦按鈕來推薦英雄給您的隊伍。" "DOTA_Hero_Selection_Suggest_Hero_Title" "%s1" "DOTA_Hero_Selection_Suggest_Hero_Text1" "推薦者:%s1" "DOTA_Hero_Selection_Suggest_Hero_Text2" "推薦者:%s1 和 %s2" "DOTA_Hero_Selection_Suggest_Hero_Text3" "推薦者:%s1、%s2 和 %s3" "DOTA_Hero_Selection_Suggest_Hero_Text4" "推薦者:%s1、%s2、%s3 和 %s4" "DOTA_Hero_Selection_Suggest_Hero_Text5" "推薦者:%s1、%s2、%s3、%s4 和 %s5" "DOTA_Hero_Selection_TT_Random_Title" "隨機選擇" "DOTA_Hero_Selection_TT_Random_Text" "讓遊戲系統為您隨機選擇一位英雄。您將獲得額外的 200 初始金錢。" "DOTA_Hero_Selection_TT_Repick_Title" "重新選擇英雄" "DOTA_Hero_Selection_TT_Repick_Text" "返回介面重新選擇其他英雄。您將一併損失 100 初始金錢以及隨機選擇獲得的額外金錢。每場僅能重新選擇一次。" "DOTA_Hero_Selection_TT_Reroll_Title" "重新隨機您的英雄" "DOTA_Hero_Selection_TT_Reroll_Text" "您損失 100 開局金錢,並放棄隨機選擇英雄帶來任何額外金錢。" "DOTA_Hero_Selection_TT_ReRandom_Text" "您因重複隨機選角而失去 100 開局金錢。" "DOTA_Hero_Selection_TT_RePicking_Text" "您因重複選角而失去 100 開局金錢。" "DOTA_Hero_Selection_TT_Suggest_Title" "推薦英雄" "DOTA_Hero_Selection_TT_Suggest_Text" "告訴您的隊伍您認為有隊友選擇此英雄的話將會是個好主意。您一次共可以推薦兩位英雄。" "DOTA_Hero_Selection_TT_Favorite_Title" "最愛英雄" "DOTA_Hero_Selection_TT_Favorite_Text" "將此英雄標記為您最愛的英雄。" "DOTA_Hero_Selection_TT_HeroQuest_Title" "10 位英雄挑戰" "DOTA_Hero_Selection_TT_HeroQuest_Text" "您的 10 位英雄挑戰中含有這位英雄。" "DOTA_Hero_Selection_TT_DailyHeroQuest_Title" "每日英雄挑戰" "DOTA_Hero_Selection_TT_DailyHeroQuest_Text" "此英雄為每日挑戰所指定的英雄。" "DOTA_Hero_Selection_TT_AllHeroQuest_Title" "全英雄挑戰" "DOTA_Hero_Selection_TT_AllHeroQuest_Text" "此為您目前在全英雄挑戰中要使用的英雄。" "DOTA_Hero_Selection_TT_HeroChallenge_Title" "有英雄挑戰可用" "DOTA_Hero_Selection_TT_HeroChallenge_Text" "您在本英雄身上有著一項挑戰可進行。開啟挑戰介面以檢視細節。" "DOTA_Hero_Selection_Layout_Edit_Title" "自訂配置" "DOTA_Hero_Selection_Layout_Save_Title" "儲存變更" "DOTA_Hero_Selection_Layout_Cancel_Title" "取消變更" "DOTA_Hero_Selection_Layout_Reset_Title" "還原為預設值" "DOTA_Hero_Selection_Layout_Import_Title" "匯入配置" "DOTA_Hero_Selection_Layout_Export_Title" "匯出配置" "DOTA_Hero_Selection_Layout_Import_Text" "從檔案中讀取配置。配置檔放在您的 dota/cfg/layouts 目錄中才會顯示在匯入列表中。" "DOTA_Hero_Selection_Layout_Export_Text" "將配置匯出成檔案。您的配置會自動儲存到 Steam 雲端,但如果您想分享給好友的話,您可以使用此匯出功能。匯出的配置將會寫入到您的 dota/cfg/layouts 目錄中。" "DOTA_Hero_Selection_Export" "輸入檔案名稱" "DOTA_Hero_Selection_Export_Succeeded" "配置已匯出" "DOTA_Hero_Selection_Import" "選擇配置" "DOTA_Hero_Selection_Import_Failed" "匯入失敗" "DOTA_Hero_Selection_Import_Succeeded" "配置已匯入" "DOTA_Hero_Selection_Btn_Favorite_On" "新增英雄至最愛" "DOTA_Hero_Selection_Btn_Favorite_Off" "從最愛中移除英雄" "DOTA_Hero_Selection_Btn_Suggest_On" "推薦英雄" "DOTA_Hero_Selection_Btn_Suggest_Off" "移除推薦英雄" "DOTA_Hero_Selection_HeroCount" "[%s1 英雄]" "DOTA_Hero_Selection_RandomSelect" "隨機選擇英雄" "DOTA_Hero_Selection_Pick_InGame" "鎖定" "DOTA_Hero_Selection_Suggest_InGame" "建議" "DOTA_Hero_Selection_Suggest_InGame_Pick" "提議選角" "DOTA_Hero_Selection_Suggest_InGame_Ban" "提議禁角" "DOTA_Hero_Selection_Ban_InGame" "提名禁用" "DOTA_Hero_Selection_Repick_InGame" "重新挑選" "DOTA_Hero_Selection_Pick_Loadout" "自訂" "DOTA_Hero_Selection_LoadoutTitle" "%s1 - %s2" "DOTA_Hero_Selection_WaitingForPlayer" "正在等待一名玩家…" "DOTA_Hero_Selection_Pick_Accept" "接受隨機選擇 #%d" "DOTA_Hero_Selection_Reroll_InGame" "重選" "DOTA_Hero_Selection_BackToBrowsing_Title" "返回" "DOTA_Hero_Selection_BackToBrowsing_Text" "瀏覽英雄" "DOTA_Hero_Selection_BackToLoadout_Title" "返回" "DOTA_Hero_Selection_BackToLoadout_Text" "英雄裝備展示" "DOTA_Hero_Selection_RD_Soon" "很快便會輪到您選擇。" "DOTA_Hero_Selection_RD_Next" "下一輪便輪到您選擇!" "DOTA_Hero_Selection_AllDraft_Planning_YouFirst" "禁用階段 - 您可提名一位禁用英雄。" "DOTA_Hero_Selection_AllDraft_Planning_TheyFirst" "禁用階段 - 您可提名一位禁用英雄。" "DOTA_Hero_Selection_AllDraft_BanSelected_YouFirst" "禁用階段 - 您已提名一位禁用英雄。" "DOTA_Hero_Selection_AllDraft_BanSelected_TheyFirst" "禁用階段 - 您已提名一位禁用英雄。" "DOTA_Hero_Selection_RandomDraft_Planning_YouFirst" "戰術思考階段。\n我方隊伍將先進行選角。" "DOTA_Hero_Selection_RandomDraft_Planning_TheyFirst" "戰術思考階段。\n敵方隊伍將先進行選角。" "DOTA_Hero_Selection_AllDraft_YouPicking" "輪到我方隊伍選角" "DOTA_Hero_Selection_AllDraft_TheyPicking" "輪到敵方隊伍選角" "DOTA_Hero_Selection_AllDraft_TeammateRandomed" "%s1 已進行隨機選擇並正在決定英雄的去留。" "DOTA_Hero_Selection_AllDraft_TeammateRandomed_Panorama" "{g:dota_player_name:nh:hero_selection_player_id} 已進行隨機選角,正在考慮保留隨機結果或重選。" "DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold" "我方隊伍正隨著無人選角而流失金錢!" "DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold" "敵方隊伍正隨著尚未選角而流失金錢!" "DOTA_Hero_Selection_Ban_Roster" "選擇 4 個想在比賽中禁用的英雄。其中至少會有一個所選英雄被禁用。

此英雄禁用功能只適用於自由選取比賽。 " "DOTA_Hero_Selection_AllPick_BanPhase_Label" "禁用階段" "DOTA_Hero_Selection_AllPick_Banning_Nominate" "提名禁用英雄" "DOTA_Hero_Selection_AllPick_Banning_Nominated" "等待其他人" "DOTA_Hero_Selection_AllPick_PickPhase_Label" "挑選階段" "DOTA_Hero_Selection_AllPick_PickPhase_PickTwo" "為你的團隊選擇 2 位英雄" "DOTA_Hero_Selection_AllPick_PickPhase_PickOneMore" "為你的團隊選擇再選擇 1 位英雄" "DOTA_Hero_Selection_AllPick_PickPhase_PickOne" "為你的團隊選擇 1 位英雄" "DOTA_Hero_Selection_AllPick_PickPhase_WaitingRadiant" "等待聖輝" "DOTA_Hero_Selection_AllPick_PickPhase_WaitingDire" "等待魔魘" "DOTA_Hero_Selection_AllPick_StrategyPhase_Label" "策略階段" "DOTA_Hero_Selection_CaptainsMode_ChooseCaptain" "選拔我方隊長" "DOTA_Hero_Selection_CaptainsMode_WaitingForChooseCaptain" "正等待敵方隊伍選拔隊長" "DOTA_Hero_Selection_CaptainsMode_YouSelect" "輪到我方隊伍選角" "DOTA_Hero_Selection_CaptainsMode_TheySelect" "輪到敵方隊伍選角" "DOTA_Hero_Selection_CaptainsMode_YouBan" "輪到我方隊伍禁角" "DOTA_Hero_Selection_CaptainsMode_TheyBan" "輪到敵方隊伍禁角" "DOTA_Hero_Selection_RandomDraft_HeroReview" "英雄檢閱階段" "DOTA_Hero_Selection_ChooseHero" "選擇英雄" "DOTA_Hero_Selection_EventGame_BanPhase" "禁用一名英雄" "DOTA_Hero_Selection_AllDraft_RoundDisplay" "第 {d:all_draft_phase} 回合" "DOTA_Hero_Selection_AllDraft_Waiting" "正等待敵方隊伍選擇英雄" "DOTA_Hero_Selection_StrategyControl_Completed" "已完成" "DOTA_Hero_Selection_StrategyControl_NeedsAction" "未完成" // needed for Learn heroes tab "DOTA_Hero_Selection_Filter_Carry" "核心" "DOTA_Hero_Selection_Filter_Initiator" "開戰" "DOTA_Hero_Selection_Filter_Support" "輔助" "DOTA_Hero_Selection_Filter_Pusher" "推進" "DOTA_Hero_Selection_Filter_Disabler" "控場" "DOTA_Hero_Selection_Filter_LaneSupport" "對線輔助" "DOTA_Hero_Selection_Filter_Jungler" "打野" "DOTA_Hero_Selection_Filter_Durable" "坦克" "DOTA_Hero_Selection_Filter_Nuker" "爆發" "DOTA_Hero_Selection_Filter_Escape" "脫逃" "DOTA_Hero_Selection_Filter_Ganker" "GANKER" "DOTA_Hero_Selection_PipTooltip_Str" "主要屬性:力量" "DOTA_Hero_Selection_PipTooltip_Agi" "主要屬性:敏捷" "DOTA_Hero_Selection_PipTooltip_Int" "主要屬性:智力" "DOTA_Hero_Selection_PipTooltip_Carry" "核心" "DOTA_Hero_Selection_PipTooltip_Disabler" "控場" "DOTA_Hero_Selection_PipTooltip_LaneSupport" "對線輔助" "DOTA_Hero_Selection_PipTooltip_Initiator" "開戰" "DOTA_Hero_Selection_PipTooltip_Jungler" "打野" "DOTA_Hero_Selection_PipTooltip_Durable" "坦克" "DOTA_Hero_Selection_PipTooltip_Pusher" "推進" "DOTA_Hero_Selection_PipTooltip_Support" "輔助" "DOTA_Hero_Selection_PipTooltip_Nuker" "爆發" "DOTA_Hero_Selection_PipTooltip_Escape" "脫逃" "DOTA_Hero_Selection_PipTooltip_Carry_Sub" "如果能妥善利用大筆資金的話便能在遊戲後期變得十分強大。" "DOTA_Hero_Selection_PipTooltip_Disabler_Sub" "具備至少一招控制技能(如暈眩、沉默、緩速)。" "DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub" "善於在遊戲前期時保護隊伍的核心英雄並幫助他們農兵。" "DOTA_Hero_Selection_PipTooltip_Initiator_Sub" "善於在面對敵方英雄時開啟團戰。" "DOTA_Hero_Selection_PipTooltip_Jungler_Sub" "早在戰局前期便具備能在叢林間有效擊殺野怪的能力。" "DOTA_Hero_Selection_PipTooltip_Durable_Sub" "較為耐打,面對一樣的攻擊可較晚倒下。" "DOTA_Hero_Selection_PipTooltip_Pusher_Sub" "能夠迅速推倒敵方防禦塔或對敵方施加沉重的防守壓力。" "DOTA_Hero_Selection_PipTooltip_Support_Sub" "善於直接利用技能幫助隊伍取得優勢,不必專注於賺錢和購買道具。" "DOTA_Hero_Selection_PipTooltip_Nuker_Sub" "能夠運用高傷害技能去迅速解決敵方英雄。" "DOTA_Hero_Selection_PipTooltip_Escape_Sub" "擁有迅速擺脫死亡威脅的能力。" "DOTA_Hero_Selection_Grid_Edit" "自訂方格排列" "DOTA_Hero_Selection_Tooltip_FullDeck" "方格排列檢視(CTRL)" "DOTA_Hero_Selection_Tooltip_Turntable" "卡片檢視(CTRL)" "DOTA_Hero_Selection_Spin_Random_Hero" "隨機選擇英雄" "DOTA_Hero_Selection_toStart" "等待戰局展開" "DOTA_Hero_Selection_Losing_Gold" "您正每秒失去 1 金錢" "DOTA_Hero_Selection_Losing_Gold_desc" "挑選階段已結束,而您仍未選擇您的英雄。" "DOTA_Hero_Selection_Team_Good" "聖輝" "DOTA_Hero_Selection_Team_Bad" "魔魘" "DOTA_Hero_Selection_STR" "力量" "DOTA_Hero_Selection_AGI" "敏捷" "DOTA_Hero_Selection_INT" "智力" "DOTA_Hero_Selection_STR_Good" "聖輝:力量英雄" "DOTA_Hero_Selection_AGI_Good" "敏捷英雄" "DOTA_Hero_Selection_INT_Good" "智力英雄" "DOTA_Hero_Selection_STR_Bad" "魔魘:力量英雄" "DOTA_Hero_Selection_AGI_Bad" "敏捷英雄" "DOTA_Hero_Selection_INT_Bad" "智力英雄" "DOTA_Hero_Selection_Random" "隨機英雄" "DOTA_Hero_Selection_Suggest" "英雄" "DOTA_Hero_Selection_Confirm" "選擇 %s1" "DOTA_Hero_Selection_Ban_Confirm" "禁用 %s1" "DOTA_Hero_Selection_Pick_Confirm" "挑選 %s1" "DOTA_Hero_Selection_Pick" "第 %d 次挑選" "DOTA_Hero_Selection_Pick_Other" "選用 #%d" "DOTA_Hero_Selection_Ban" "第 %d 次禁用" "DOTA_Hero_Selection_Ban_Other" "禁用 #%d" "DOTA_Hero_Selection_Complete" "完成" "DOTA_Hero_Selection_PenaltyTime_AllPick" "尚未選好英雄的玩家將會每秒損失 1 金錢。若懲罰時間過後依然未選擇,系統將會指派隨機一位英雄。" "DOTA_Hero_Selection_PenaltyTime_AllDraft" "選角方的所有玩家將每秒損失 2 金錢,直到該方有人選出英雄。" "dota_cd_time_label" "自由選取的剩餘時間" "dota_CM_COMMUNICATION" "通訊" "dota_cm_time" "時間" "dota_cm_bonus_time" "後備時間" "dota_cm_bonus_time_short" "後備時間" "jump_ahead" "下個精彩片段" "jump_ahead_draft_phase" "跳至比賽" "DOTA_Hero_Selection_RADIANT_Phase_Ban" "輪到聖輝方禁用第 %s1 位角色" "DOTA_Hero_Selection_DIRE_Phase_Ban" "輪到魔魘方禁用第 %s1 位角色" "DOTA_Hero_Selection_RADIANT" "聖輝" "DOTA_Hero_Selection_DIRE" "魔魘" "DOTA_Onstage_Side_TeamName_Phase_Pick" "%s1 第 %s2 選" "DOTA_Onstage_Side_TeamName_Phase_Ban" "%s1 第 %s2 禁" "DOTA_Hero_Selection_Instruction" "您有 %s1 來選擇一位英雄。" "DOTA_Hero_Selection_Instruction_Other" "其他玩家正在選擇他們的英雄。" "DOTA_Hero_Selection_Intro_Header" "選擇英雄" "DOTA_Hero_Selection_Intro_Body" "使用您的滑鼠滾輪或是方向鍵來瀏覽英雄。\n\n輸入英雄的名字可以直接跳轉到該名英雄。\n\n按下 ALT + Enter 可以快速確認您的選擇。\n\n使用篩選條件來縮小選擇範圍,以便選擇您隊伍最需要的角色定位。" "DOTA_Hero_Selection_HeroBanned" "禁用的英雄" "DOTA_Hero_Selection_BanTitle" "禁用" "DOTA_Hero_Selection_NominatedBan" "您已提名禁用" "DOTA_Hero_Selection_PickTitle" "選用" "DOTA_Hero_Selection_ReRandom" "重新隨機" "DOTA_Hero_Selection_BecomeCaptain" "成為隊長" "DOTA_Hero_Selection_SkipStrategyTime" "略過" "DOTA_Hero_Selection_AvailableForPurchase" "可供選購" "DOTA_Hero_Selection_EnteringBattleAs" "出戰英雄" "DOTA_Hero_Selection_Coach" "教練" "DOTA_Hero_Selection_StrategyMap" "策略地圖" "DOTA_Hero_Selection_AllyLanes" "分配我方分路" "DOTA_Hero_Selection_EnemyLanes" "假定敵方分路" "DOTA_Hero_Selection_WardPlacement" "插眼模擬" "DOTA_Hero_Selection_RemainingGold" "剩餘金錢" "DOTA_Hero_Selection_Inventory" "道具欄" "DOTA_Hero_Selection_RecommendedByGuide" "由指南推薦" "DOTA_Hero_Selection_RecommendedByPlus" "Plus 助理建議" "DOTA_Hero_Selection_TeamItems" "團隊道具" "DOTA_Hero_Selection_PlusWaiting" "請選擇一條路線以取得 Plus 助理的出裝建議。" "DOTA_Hero_Selection_HeroLoadout" "英雄飾品" "DOTA_Hero_Selection_GlobalLoadout" "通用物品" "DOTA_Hero_Selection_TerrainChangesDelayed" "* 地形變更將於下一場比賽生效" "DOTA_Hero_Selection_ChooseTeam" "選擇隊伍" "DOTA_Hero_Selection_SwitchToStrategy" "策略" "DOTA_Hero_Selection_SwitchToHeroes" "英雄" "DOTA_Hero_Selection_StrategyTab" "策略" "DOTA_Hero_Selection_LoadoutTab" "著裝" "DOTA_Hero_Selection_GlobalLoadoutTab" "世界與介面" "DOTA_Hero_Selection_GuidesTab" "指南" "DOTA_Hero_Selection_LaneSuggestions" "因為隊伍中至少有一人是 Dota Plus 會員,路線建議已啟用。" "DOTA_Hero_Selection_AverageMMRShort" "平均積分" "DOTA_Hero_Selection_PenaltyTime" "懲罰時間" "DOTA_Hero_Selection_StrategyTime" "策略時間" "DOTA_Hero_Selection_PlayersConnecting" "玩家正在連線…" "DOTA_Hero_Selection_Connecting" "正在建立連線…" "DOTA_Hero_Selection_FinishingLoading" "正在完成載入…" "DOTA_Hero_Selection_ConnectionFailure" "連線失敗,返回配對序列…" "DOTA_Hero_Selection_ViewQuests" "檢視任務" "DOTA_Hero_Selection_NoBattlePass" "任務需透過戰鬥通行證接取,您尚未擁有戰鬥通行證。" "DOTA_Hero_Selection_BattlePassNotActive" "戰鬥通行證任務不適用於本場遊戲。" "DOTA_Hero_Selection_RandomConfirm_Title" "您已進行隨機" "DOTA_Hero_Selection_RandomConfirm_AutoConfirm:p{confirm_seconds_remaining}" "您選取的英雄將在 {d:confirm_seconds_remaining} 秒後自動鎖定。#|#您選取的英雄將在 {d:confirm_seconds_remaining} 秒後自動鎖定。" "DOTA_Hero_Selection_AssignedHero_CaptainsMode" "使用" "DOTA_Hero_Selection_AssignedHero_Randomed" "隨機為" "DOTA_Hero_Selection_AssignedHero_Picked" "挑選了" "DOTA_Hero_Selection_NewPlayerPool_CarryCategory" "核心 - 每隊 3 名" "DOTA_Hero_Selection_NewPlayerPool_SupportCategory" "輔助 - 每隊 2 名" "DOTA_Test_Client_Header" "歡迎來到 Dota 2 Test" "DOTA_Test_Client_Body" "Dota 2 Test 是用來測試更新的版本。如果您想要玩一般版本的《Dota 2》,請到您的 Steam 收藏庫執行「Dota 2」。" "DOTA_CombatLogHeading" "戰況紀錄" "DOTA_CombatLog_Refresh" "重新整理" "DOTA_CombatLog_Modifiers" "狀態訊息" "DOTA_CombatLog_Deaths" "死亡" "DOTA_CombatLog_Damage" "傷害" "DOTA_CombatLog_Healing" "治療" "DOTA_CombatLog_Attacker" "來源:" "DOTA_CombatLog_Target" "目標:" "DOTA_CombatLog_Abilities" "技能" "DOTA_CombatLog_Items" "道具" "DOTA_CombatLog_Interval" "間隔:%s1s" "DOTA_CombatLog_RebornInterval" "間隔:" "DOTA_CombatLog_RebornIntervalTime" "{d:interval_time} 秒" "DOTA_Combatlog_Refresh_Tooltip" "以目前的時間戳記重新整理戰況紀錄" "DOTA_QuestLogHeader" "任務日誌" "DOTA_Tip_Temp1" "這是樣本提示 1" "DOTA_Tip_Temp2" "這是樣本提示 2" "DOTA_Tip_Temp3" "這是樣本提示 3" "DOTA_ToolTip_Ability" "使用方式:" "DOTA_ToolTip_Ability_NoTarget" "無需目標" "DOTA_ToolTip_Ability_Passive" "被動作用" "DOTA_ToolTip_Ability_Channeled" "持續施法" "DOTA_ToolTip_Ability_AutoCast" "自動施放" "DOTA_ToolTip_Ability_Aura" "靈氣散播" "DOTA_ToolTip_Ability_Toggle" "切換開關" "DOTA_ToolTip_Ability_Target" "指定單位" "DOTA_ToolTip_Ability_Point" "指向目標" "DOTA_ToolTip_Ability_UnitOrPoint_Target" "指定單位或指向目標" "DOTA_ToolTip_Ability_Vector_Unit" "指定單位向量式瞄準" "DOTA_ToolTip_Ability_Vector_UnitOrTree" "指定單位或樹木向量式瞄準" "DOTA_ToolTip_Ability_Vector_Point" "定點向量式瞄準" "DOTA_ToolTip_Targeting" "影響對象:" "DOTA_ToolTip_Targeting_Enemy" "敵方" "DOTA_ToolTip_Targeting_EnemyCreeps" "敵方小兵" "DOTA_ToolTip_Targeting_EnemyHero" "敵方英雄" "DOTA_ToolTip_Targeting_EnemyUnits" "敵方單位" "DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "敵方英雄和建築物" "DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "敵方單位和建築物" "DOTA_ToolTip_Targeting_TreesAndEnemyUnits" "樹木和敵方單位" "DOTA_ToolTip_Targeting_Self" "自身" "DOTA_ToolTip_Targeting_Allies" "友方" "DOTA_ToolTip_Targeting_AlliedCreeps" "友方小兵" "DOTA_ToolTip_Targeting_AlliedHeroes" "友方英雄" "DOTA_ToolTip_Targeting_AlliedUnits" "友方單位" "DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "友方英雄和建築物" "DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "友方單位和建築物" "DOTA_ToolTip_Targeting_Trees" "樹木" "DOTA_Tooltip_Targeting_All_Heroes" "英雄" "DOTA_ToolTip_Targeting_Units" "單位" "DOTA_ToolTip_Damage" "傷害類型:" "DOTA_ToolTip_Damage_Physical" "物理傷害" "DOTA_ToolTip_Damage_Magical" "魔法傷害 " "DOTA_ToolTip_Damage_Composite" "複合傷害" "DOTA_ToolTip_Damage_Pure" "純粹傷害" "DOTA_ToolTip_Damage_HP_Removal" "生命移除" "DOTA_ToolTip_PiercesSpellImmunity" "穿透減幅免疫:" "DOTA_ToolTip_PiercesSpellImmunity_Yes" "" "DOTA_ToolTip_PiercesSpellImmunity_No" "否" "DOTA_ToolTip_PiercesSpellImmunity_AlliesYesEnemiesNo" "對友方是,對敵方否" "DOTA_ToolTip_Dispellable" "可否驅散:" "DOTA_ToolTip_Dispellable_Yes_Strong" "僅限強力驅散" "DOTA_ToolTip_Dispellable_Yes_Soft" "可" "DOTA_ToolTip_Dispellable_No" "無法被驅散" "DOTA_ToolTip_Dispellable_Item_Yes_Strong" "僅可被強力驅散來驅散。" "DOTA_ToolTip_Dispellable_Item_Yes_Soft" "可被驅散。" "DOTA_ToolTip_Disabled_By_Root" "被纏繞時無法施放。" "DOTA_ToolTip_Affected_By_AoE_Increase" "此技能的一些數值受範圍加成影響。" "DOTA_ToolTip_Aghanim" "能夠裝備阿哈利姆神杖升級。" "DOTA_ToolTip_Level" "等級" "DOTA_Hero_Tooltip_Level" "等級 %s1" "AbilityDuration" "持續時間:" "AbilityDamage" "傷害:" "DOTA_Chat_Prompt" "說:" "dota_dashboard_players_online" "%s1 位玩家在線上" "dota_dashboard_welcome" "歡迎來到 DOTA NETWORK" "dota_dashboard_actions" "動作:" "dota_dashboard_start_playing" "進行遊戲" "dota_dashboard_action_matchmaking" "遊戲配對" "dota_dashboard_action_matchmaking_label" "與實力相近的玩家進行遊戲" "dota_dashboard_action_private" "不公開" "dota_dashboard_action_private_label" "與好友一同進行遊戲" "dota_dashboard_action_ai" "A.I." "dota_dashboard_action_ai_label" "與電腦玩家進行遊戲" "dota_dashboard_action_tutorial" "教學" "dota_dashboard_action_tutorial_label" "在指導下進行遊戲" "dota_dashboard_action_community_game" "社群大廳" "dota_dashboard_action_friend_game" "好友大廳" "dota_dashboard_action_guild_game" "公會大廳" "dota_dashboard_action_team_game" "隊伍大廳" "dota_dashboard_action_lan_game" "本地遊戲大廳" "dota_dashboard_action_private_game" "私人大廳" "dota_dashboard_action_friends_game_label" "在遊戲大廳裡的好友" "dota_dashboard_prepareresearch" "準備/資訊" "dota_dashboard_helpout" "協助" "dota_dashboard_action_mentor" "指導" "dota_dashboard_action_mentor_label" "帶領新手,回答問題" "dota_dashboard_action_contribute" "貢獻" "dota_dashboard_action_contribute_label" "編寫英雄教學,給予教學評價" "dota_dashboard_start_learning" "開始學習:" "dota_dashboard_builds" "出裝" "dota_dashboard_heropedia" "英雄百科" "dota_dashboard_action_heroes" "英雄" "dota_dashboard_action_items" "物品" "dota_dashboard_action_replays" "重播" "dota_dashboard_action_comma" ", " "dota_dashboard_tips" "提示" "dota_dashboard_configure" "設定:" "dota_dashboard_settings" "設定" "dota_dashboard_quit" "退出" "dota_dashboard_profile" "您的個人檔案" "dota_dashboard_chat" "聊天" "dota_dashboard_community" "聊天" "dota_dashboard_join_chat" "加入頻道" "dota_dashboard_category_today" "動態" "dota_dashboard_category_updates" "更新" "dota_dashboard_category_customize" "商店" "dota_dashboard_category_play" "進行遊戲" "dota_dashboard_category_watch" "觀戰" "dota_dashboard_category_learn" "百科" "dota_dashboard_category_socialize" "社群" "dota_dashboard_category_team" "隊伍" "dota_quit_button" "離開" "DOTA_ConfirmDelete" "確認刪除" "DOTA_ConfirmDeleteDesc" "真的確定要刪除此重播?" "DOTA_ReplaySize" "%s1 MB 檔案在硬碟上" "DOTA_SpectatorClientMSG" "您目前執行的是觀戰專用版本的 Dota 2。" "dota_spectator_signup" "加入免費 Dota 2 邀請名單" "dota_spectator_buy" "前往 Dota 商店購買邀請組合包" "dota_button_signup" "註冊" "dota_button_buy" "立刻進行遊戲" "ti2_sub_sched_label" "依賽程瀏覽比賽" "ti2_sub_sched_desc" "依據賽程時間瀏覽所有比賽。在這些頁面不必擔心被雷到 The International 的比賽結果。\n(切勿查看我們 Twitter 及 Facebook 上張貼的消息。)" "ti2_sub_results_label" "依據分組關注比賽(會顯示比賽結果!)" "ti2_sub_results_desc" "依據勝部與敗部的隊伍賽程來關注比賽。" "dota_watch_live_tab" "遊戲實況" "dota_watch_live_tab_star" "比賽實況" "dota_watch_recent_tab" "遊戲重播" "dota_watch_subscriptions_tab" "職業聯賽" "dota_watch_schedule_tab" "賽事活動" "dota_watch_local_tab" "已下載重播" "dota_watch_match_id" "場次編號: %s1" "replay_players" "玩家:" "dota_my_tournaments_tab" "我的賽事" "my_tournaments_header" "管理賽事" "my_tournaments_dates" "聯賽排定:" "sched_team1" "隊伍 1" "sched_team2" "隊伍 2" "dota_no_live_games" "沒有進行中的遊戲實況。" "dota_no_live_games_desc" "目前沒有進行中的遊戲實況。" "dota_friends" "好友" "friends_playing_dota" "DOTA 遊戲中" "friends_pending" "等待好友請求" "friends_online" "線上" "friends_offline" "離線" "dota_profile_mini_title" "個人檔案" "dota_profile_mini_party" "團隊" "dota_profile_mini_team_party" "隊伍成員" "party_accepted" "團隊中" "party_pending" "(%s1 等待)" "party_pending_tooltip_title" "待處理邀請" "dota_profile_mini_2" "最近的使用英雄" "dota_profile_successful_heroes" "最具成就的英雄" "most_played_heroes" "最常使用英雄" "heroes_played_title" "使用過的英雄" "dota_hero" "英雄" "chat_send" "傳送" "chat_members" "成員" "chat_add_channel" "增加聊天頻道" "chat_join_channel" "加入聊天頻道" "chat_select_channel" "選擇一個聊天頻道加入" "chat_create_channel" "建立新的聊天頻道" "chat_create_channel_desc" "請輸入自訂頻道的名稱" "chat_create_channel_button" "建立新的頻道" "confirm_create_channel_button" "建立" "chat_custom_channels" "自訂" "chat_regional_channels" "地區" "chat_search_channel_msg_01" "尋找頻道" "Tournament_dropdown" "依賽事篩選" "Tournament_None" "無" "Tournament_WestQualifier" "西區資格賽" "Tournament_EastQualifier" "東區資格賽" "dota_report_title_commend" "讚揚玩家" "dota_report_title_report" "檢舉玩家" "dota_report_leave_comment" "留言..." "dota_reports_remaining" "檢舉剩餘次數:%s1" "dota_reports_total" "總檢舉次數:%s1" "dota_commends_remaining" "讚揚剩餘次數:%s1" "dota_commends_total" "讚揚讚次數:%s1" "report_avoid" "黑名單玩家" "report_avoid_desc" "把人加進黑名單以免往後再和他們同隊。" "report_text_abuse" "文字訊息濫用" "report_text_abuse_desc" "他濫用文字聊天訊息。" "report_voice_abuse" "語音濫用" "report_voice_abuse_desc" "他濫用語音。" "report_communication_abuse" "語音濫用" "report_communication_abuse_desc" "他們濫用通訊頻道(文字或語音)。此選項不會消耗您的剩餘檢舉次數。" "report_communication_abuse_desc_enemy" "他們濫用全頻交談。此選項不會消耗您的剩餘檢舉次數。" "report_feeding" "蓄意送死" "report_feeding_desc" "他藉著多次蓄意送死來傷害自己隊伍。" "report_ability_abuse" "蓄意濫用技能" "report_ability_abuse_desc" "他故意使用技能來傷害自己隊伍。" "report_did_not_play_role" "未遵守所選的團隊定位" "report_did_not_play_role_desc" "對方沒遵守預選的定位。" "report_does_not_cost_report" "不會消耗檢舉次數。" "report_cheating" "作弊或濫用積分" "report_mm_manipulation" "遊戲配對濫用" "report_smurfing" "使用分身帳戶或購買帳戶" "report_cheating_desc" "作弊包括人工操作配對或積分、自動施放指令碼、開圖或其它類似行為。" "report_mm_manipulation_desc" "玩家在操縱配對結果、洗分或進行類似行為。本次檢舉將不會顯示在操行摘要中或降低行為分數。" "report_smurfing_desc" "此玩家建立了或購買了一個帳號以在其真正所屬技術層級之外比賽。本次檢舉將不會顯示在操行摘要中或降低行為分數。" "report_disruptive" "擾亂他人的遊戲行為" "report_disruptive_desc" "擾亂他人的遊戲行為包括濫用技能、蓄意送死、掛機或類似行為。" "report_avoid_pending" "提交封鎖要求" "report_avoid_completed" "已將玩家加入黑名單" "report_avoid_failed" "目前無法進行黑單" "report_console_player_avoided_success" "已將玩家加入黑名單。" "report_console_player_avoided_failed" "無法將玩家加入黑名單。" "report_avoid_player_plus_needed" "註冊 Dota Plus 以將玩家加入黑名單" "commend_friendly" "友善" "commend_friendly_desc" "我覺得他友善和藹可親。" "commend_forgiving" "寬容" "commend_forgiving_desc" "我覺得他對於隊友失誤寬容大方。" "commend_teaching" "教導有方" "commend_teaching_desc" "我覺得他是位好老師和指導者。" "commend_leadership" "領導者" "commend_leadership_desc" "我覺得他指揮得宜。" "infraction_type_label" "選擇類型" "infraction_comment_label" "更多資訊:" "commend_submitted" "讚揚已提交:感謝您協助改善 Dota 2 社群。" "report_submitted" "已提交檢舉:感謝您協助改善 Dota 2 社群。" "duplicate_report" "您已提交對此玩家的回饋資訊。" "no_reports_remaining" "您已將本週檢舉次數用盡。" "cannot_report_party_member" "您無法檢舉自己團隊的成員。" "player_report_fail_too_late" "對本場遊戲提交意見之期限已過" "player_report_fail_generic" "提交意見反應失敗。" "DOTA_ReportReminder" "別忘了回報惡劣玩家或讚揚那些一起玩得很愉快的優質玩家。您可利用賽後記分板中,玩家名稱上方的按鈕來回報或讚揚。" "player_report_no_comms" "玩家通訊不夠頻繁,無法檢舉。" // avoided players "PopupManageTeammates_Avoid_Title" "{d:slots_used} / {d:slots_total} 位黑名單玩家" "PopupManageTeammates_Empty" "無" "PopupManageTeammates_TimeAdded" "已加 {t:s:creation_time}" "PopupManageTeammates_TimeExpires" "截止於 {t:expiration_time}" "PopupManageTeammates_Remove" "移除" "PopupManageTeammates_LoadMore" "讀取更多" "PopupManageTeammates_AddNote" "新增備註…" // favorite players / partysearch "PopupManageTeammates_Favorites_Title" "組團工具" "PopupManageTeammates_Favorites_Manager_Title" "管理組團工具" "manage_favorite_player" "管理組團工具" "PartySearch_Invite_Title" "組團工具" "PartySearch_Invite_Desc" "{g:dota_persona:b:inviter} 已加進您的組團工具!" "PartySearch_Invite_Friend" "加進我的組團工具清單" "PartySearch_Commend_Add_Title" "組團工具" "PartySearch_Commend_Add_Desc" "您確定要把 {g:dota_persona:b:inviter} 加進您的組團工具嗎?" "PartySearch_Tooltip_Title" "組團工具" "PartySearch_Tooltip_Entitlement" "需持有戰鬥通行證" "PartySearch_Tooltip_Desc" "組團工具將邀請清單中的玩家,讓玩家們能聚在一起遊戲或觀賽。\n\n點擊滑鼠右鍵來自訂組團工具。" "PartySearch_Tooltip_Avail" "可邀玩家:{d:party_finder_available}" "PartySearch_Button" "組團工具" "PartySearch_Button_Active" "邀請至團隊..." "DOTA_PartySearch_Join_Failed_Title" "團隊加入失敗" "DOTA_PartySearch_Join_Failed_Generic" "請求已被取消或不再有效。" "DOTA_PartySearch_Join_Failed_Not_Leader" "您不是這個團隊的團長。" // avoid player "manage_avoid_player" "管理黑名單" "PopupManageTeammates_PurchaseAvoidSlot_Cost" "擴展 {g:dota_shards_value:next_slot_cost}" "PopupManageTeammates_Avoid_UpgradesPurchased:p{slots_purchased}" "{d:slots_purchased} 個額外欄位#|#{d:slots_purchased} 個額外欄位" "PopupManageTeammates_Avoid_UpgradesAllPurchased" "所有已購買的額外欄位" "PurchaseFilteredPlayerSlot_Processing_Title" "將更多玩家加入黑名單" "PurchaseFilteredPlayerSlot_Processing_Text" "正在要求購買…" "PurchaseFilteredPlayerSlot_Error_Title" "無法購買額外黑名單欄位" "PurchaseFilteredPlayerSlot_Error_Generic" "稍後再試" "PurchaseFilteredPlayerSlot_Error_Mismatch" "與遊戲協調器不同步" "PurchaseFilteredPlayerSlot_Error_Afford" "碎片數量不足" "PurchaseFilteredPlayerSlot_Confirm_Title" "將更多玩家加入黑名單" "PurchaseFilteredPlayerSlot_Confirm_Value" "花費 {g:dota_shards_value:cost} 來獲得額外黑名單欄位嗎?
目前餘額:{g:dota_shards_value:current}" "FilteredPlayer_Processing_Title" "提交黑名單玩家要求" // matchmaking ready match_ready.fla "matchmaking_status_title" "配對狀態" "matchmaking_status_text" "您的遊戲已就緒" "matchmaking_status_picking_started" "選角階段開始" "matchmaking_ready_text" "%s1 已就緒" "matchmaking_player_afk" "玩家尚未就緒" "matchmaking_player_cancel" "玩家取消" "matchmaking_player_rematch" "尋找新玩家" "matchmaking_denied_local" "您在 %s1 內無法配對遊戲" "matchmaking_denied_party" "%s1 將阻止您的團隊\n在 %s2 內配對遊戲。" "dota_ready_fail_return" "重新尋找配對?" "dota_day" "%s1 天" "dota_days" "%s1 天" "low_priority_game" "%s1 場遊戲" "low_priority_games" "%s1 場遊戲" "hero_spawn_low_priority_header" "低優先度配對" "hero_spawn_low_priority_warning" "由於您或您隊伍中有人中途退出遊戲或者遭人檢舉多次,所以您目前被置於低優先配對。處於低優先配對時,您將無法升級歷練獎盃,且您只能與處於低優先配對的玩家一同進行遊戲。" "matchmaking_label" "遊戲配對" "matchmaking_wait_time" "預估等待時間:nnn" "unknown_wait_time" "等待時間未知" "matchmaking_exp_geo" "搜尋您所在位置以外的遊戲" "matchmaking_exp_skill" "搜尋您玩家等級以外的遊戲" "matchmaking_region_active" "選擇" "matchmaking_region_inactive" "忽略" "matchmaking_settings_label" "配對設定" "matchmaking_settings_regions" "配對區域" "matchmaking_settings_edit" "編輯設定" "DOTA_practice_bots_settings_label" "電腦練習遊戲設定" "DOTA_practice_bots_headline" "電腦練習遊戲" "lobby_settings_label" "大廳設定" "matchmaking_gamemode_label" "遊戲模式" "matchmaking_regions_label" "地區" "matchmaking_languages_label" "語言設定:" "matchmaking_difficulty_label" "難度" "matchmaking_team_label" "隊伍" "matchmaking_select" "選擇" "matchmaking_search_key" "密碼" "matchmaking_search_key_desc" "只會和使用了完全一致的密碼的玩家們配對到" "DOTA_FIND_COACH" "尋找一名教練" "dota_find_coach_details" "當您正在遊玩時,您可以邀請任何好友來指導。" "dota_coach_invite" "邀請為教練" // news/updates page "update_archive" "先前的更新" // today page "matchmaking" "啟用的區域" "today_in_dota" "DOTA 今日要聞" "matches_in_progress" "熱門直播比賽" "UI_live_games_sorting" "遊戲實況將依據平均水平由高至低排序。" "findmatch" "尋找配對" "find_compendium_match_description" "選擇每週精選的聯賽手冊比賽中的英雄進行比賽!" "players_online" "線上玩家" "update_notes" "更新" "feedback_forums" "意見反應" "place_holder" "占\n位" "blog" "網誌" "today_news_tab" "新聞" "international_tab" "國際錦標賽" "dota_profile_prestige" "聲望" "dota_profile_wins" "獲勝:" "dota_profile_losses" "敗北" "dota_profile_leaves" "中途退場" "dota_profile_games" "遊戲:" "dota_profile_overview" "總覽" "dota_profile_history" "遊戲歷史記錄" "dota_profile_view_history" "檢視所有遊戲" "dota_profile_heroes_played" "英雄表現" "dota_profile_view_heroes_played" "檢視已遊玩英雄" "dota_profile_team" "隊伍" "dota_profile_recruits" "招募好友" "dota_profile_friend_recruit_id" "新增好友 ID" "dota_profile_recruit_friends" "招募好友" "dota_profile_recruiting_status" "招募狀態" "dota_profile_recruit_levels_gained" "等級提升:" "dota_profile_recruit_accepted" "接受招募" "dota_profile_recruit_pending" "未回應您的招募請求" "dota_profile_recruit_declined" "已拒絕您的招募請求" "dota_profile_recruit_level" "招募等級" "recruit_invitation" "招募邀請" "recruit_invitation_details" "一位玩家向您傳送 Dota 2 招募申請。如果您接收此邀請,在你達到 10 等前,你們一起遊戲時將獲得 50% 戰點加成。\n\n您只能接收一位好友的招募請求,請慎重選擇!" "DOTA_RecruitInviteResponse_Accept_Header" "招募已接受" "DOTA_RecruitInviteResponse_Accept" "恭喜您,您已被 %s1 成功招募!" "DOTA_RecruitInviteSend_Header" "招募邀請已傳送" "DOTA_RecruitInviteSend_Body" "招募要求已經傳送至所有選擇的好友。您的要求狀態會顯示於狀態面板。" "DOTA_RecruitInviteSend_BodySingle" "招募請求已傳送至 %s1。該請求的狀態將在個人檔案的好友徵募頁面顯示。" "dota_profile_friend_invite_send" "傳送" "DOTA_SendFriendRecruitsFailed" "招募好友失敗!\n\n請重試。" "dota_recruitpanel_your_recruits" "您的招募名單:" "dota_recruitpanel_recruit_details" "詳細資料" "dota_recruit_tooltip_recruiter" "此玩家已招募您。" "dota_recruit_tooltip_recruit" "您已招募此玩家。" "dota_recruit_tooltip_recruit_bonus" "您已招募此玩家,共同遊戲時將獲得 50% 額外戰點。" "DOTA_RecruitFriend" "招募好友" "DOTA_Recruitment_AddFriend" "點擊「新增好友」邀請其加入 Dota 2。" "dota_prfile_wins_hero" "勝" "dota_prfile_losses_hero" "敗" "dota_prfile_game_needed" "尚需 %s1 場遊戲" "dota_prfile_games_needed" "尚需 %s1 場遊戲" "hero_showcase_title" "特色英雄" "hero_showcase_change" "變更英雄" "item_showcase_title" "物品展示" "item_showcase_change" "編輯物品展示" "hero_showcase_show_in_profile" "在我的檔案中顯示此英雄" "dota_profile_clear_filter" "清除英雄篩選條件" "HERO_SHOWCASE_EQUIPPED" "已裝備物品" "hero_showcase_preview_tooltip" "觀看此英雄目前裝備的物品" "DOTA_ProfileRequestFailed" "檢索資料失敗。" "DOTA_requested_profile_marked_private" "這名用戶將他的個人檔案設定為私密。" "DOTA_requested_profile_marked_private_header" "私人檔案" "DOTA_SteamOverlayDisabled_Title" "內嵌介面尚未執行" "DOTA_SteamOverlayDisabled_Body" "Steam 內嵌介面目前尚未執行,將無法在《Dota 2》中享受到完整功能。請在 Steam 用戶設定中開啟內嵌介面然後重啟《Dota 2》。" "dota_pb_title" "表現成果" "dota_pb_description" "您的表現評等用來顯示每位英雄與您其他英雄相比的表現成果。" "pb_area_0" "1" "pb_area_1" "2" "pb_area_2" "3" "pb_area_3" "4" "pb_area_4" "5" "pb_area_5" "6" "pb_area_6" "7" "pb_area_7" "8" "pb_area_8" "9" "pb_area_9" "10" "pb_desc" "每位英雄需要進行四場遊戲才能建立表現評等。只要您玩的場數越多,您的評等就會越精準。" // team profile "dota_team_profile_hed" "隊伍檔案" "dota_career_profile" "個人生涯檔案" "dota_profile_title" "DOTA 2 - 個人檔案" "dota_profile_prefs" "個人檔案設定" "dota_profile_recent_games" "最近遊戲" "dota_profile_commendations" "推薦" "dota_lobby_type_matchmaking" "公開遊戲配對" "dota_lobby_type_practice_games" "練習遊戲" "dota_lobby_type_private_games" "私人遊戲" "dota_lobby_practice_vs_bots" "練習對抗電腦" "dota_lobby_quests" "新手訓練" "dota_lobby_tutorials" "教學" "dota_lobby_mentored_play" "尋找教練" "dota_lobby_type_tutorial" "教學" "dota_lobby_type_team_matchmaking" "隊伍配對" "dota_lobby_type_competitive_solo_uncalibrated" "單人積分配對(校準中)" "dota_lobby_type_competitive_party_uncalibrated" "團隊積分配對(校準中)" "dota_lobby_type_competitive_solo" "單人積分配對 @%s1 %s2" "dota_lobby_type_competitive_party" "團隊積分配對 @%s1 %s2" "dota_lobby_tab_tournament" "職業聯賽" "dota_lobby_default_title" "線上大廳" "dota_lobby_offline_title" "離線練習大廳" "DOTA_ConfirmUnpublishedLobby_title" "尚未發佈的遊戲模式" "DOTA_ConfirmUnpublishedLobby_desc" "供您和其他人測試尚未發佈的遊戲內容,所有參與者都必須自行手動安裝遊戲模式需要的檔案至 dota_addons 資料夾中才能正常進行遊戲。" "dota_featured_hero" "特色英雄:" "dota_join_chat_channel_prompt" "頻道:" "dota_join_chat_channel_button" "加入" "dota_join_chat_channel_name_header" "頻道名稱" "dota_join_chat_channel_startup_header" "在啟動時加入" "dota_chat_party_tab" "團隊" "dota_chat_lobby_tab" "大廳" "dota_chat_team_tab" "隊伍" "dota_chat_game_tab" "遊戲" "dota_chat_guild_tab" "公會" "dota_chat_fantasy_draft" "夢幻陣容選秀" "dota_chat_cafe_tab" "網咖" "dota_chat_post_game" "賽後" "dota_chat_battlecup_tab" "戰鬥盃" "dota_chat_trivia" "機智問答" "dota_chat_new_player" "新手" "dota_chat_coaching_tab" "指導" "dota_game_lobby_title" "遊戲大廳" "dota_match_history" "遊戲歷史記錄" "dota_match_history_details" "場次細節" "dota_match_details_brief" "詳細資料" "dota_match_history_win" "獲勝" "dota_match_history_loss" "敗北" "dota_match_history_abandon" "中途退場" "dota_match_history_back" "關閉" "dota_match_history_Winner_GoodGuys" "獲勝者:聖輝" "dota_match_history_Winner_BadGuys" "獲勝者:魔魘" "page_previous" "上一頁" "page_next" "下一頁" "page_counter" "頁數:%s1" "page_back" "返回" "dota_store_feature_close" "關閉" "dota_store_feature_title_new_store" "新推出商品" "dota_load_game_title" "讀取遊戲" "dota_load_game_button" "讀取遊戲" "dota_load_game_searching" "正在搜尋遊戲錄影檔..." "dota_load_game_no_games" "找不到遊戲錄影檔" "dota_view_all_games" "檢視所有比賽" "dota_watch_replay" "觀賞重播" "dota_watch_highlights" "觀看精彩回顧" "dota_download_replay" "下載重播" "dota_replay_unavailable" "找不到重播" "dota_profile_show_match_history" "遊戲歷史記錄" "dota_persona_panel_title" "玩家詳細資料" "dota_downloading_replay" "下載中…" "dota_decompressing_replay" "解壓縮中..." "replay_download_failed" "重播下載失敗" "replay_download_fail_code" "下載失敗:%s1" "replay_download_open_failed" "無法開啟重播檔案。請確保開啟檔案時沒有其他動作在執行。" "replay_download_create_failed" "無法建立指定大小的重播檔案。您的硬碟空間已滿了嗎?" "replay_download_request_fail" "傳送部分檔案要求失敗。" "replay_download_handle_fail" "尋找處理檔案失敗。" "replay_download_chunk_not_found" "在下載列表中找尋文件區塊失敗。" "replay_download_write_failed" "無法寫入重播檔案。" "replay_download_data_failed" "從下載緩衝區拿取檔案失敗。" "replay_download_decompress_failed" "解壓縮重播檔案失敗。請重新下載重播。" "dota_finding_match_weekend_tourney" "尋找戰鬥盃對手" "dota_finding_match_gauntlet" "試煉比賽" "dota_finding_match_spa" "紓壓模式" "dota_finding_match_steam_group" "Steam 群組 ({s:steam_group_name})" "dota_finding_match_year_beast_brawl" "搜尋年獸之爭場次" "dota_finding_match_event" "搜尋比賽中" "party_chat_find_match_start_game_modes" "遊戲模式:" "party_chat_find_match_start_regions" "地區:" "party_chat_find_match_start_languages" "語言:" "party_chat_find_match_stop" "遊戲搜尋已停止" "featured_match_passport_message" "購買過互動手冊的玩家才能遊玩本週精選賽事!" "buypassport" "購買互動手冊" "compendium_promo_immortals" "十一個全新不朽物品" "compendium_promo_immortals_desc" "現已隨著互動手冊釋出!" "compendium_immortal_treasure_2_header" "不朽寶藏 II" "compendium_immortal_treasure_2_available" "全新的不朽物品\n可藉由 2015 國際錦標賽互動手冊獲得" "compendium_collectors_cache_header" "國際錦標賽收藏家貯藏" "compendium_collectors_cache_desc" "限定互動手冊所有者開啟。\n有機會額外提升互動手冊等級。\n內含超極稀有的暴龍假面不朽信使。" "MUSIC_ANNOUNCER_UPSELL_HEADER" "新獎勵" "MUSIC_ANNOUNCE_UPSELL_DESC" "鋼背獸廣播語音包\n2015 國際錦標賽音樂包由 Jeremy 和 Julian Soule 譜曲\n限定互動手冊所有者獲得!" "compendium_not_activated_other_user" "此玩家尚未啟用 2014 年國際錦標賽互動手冊" "compendium_activate_button" "立即購買 - %s1" "compendium_activate_title" "互動手冊" "compendium_activate_details" "賺取獎賞、提升等級、收集各選手卡片、還有更多更多!這是當前最棒的事情了。" "compendium_activate_no_thanks" "不了,謝謝,但我想要預覽它" "compendium_available_title" "互動手冊" "compendium_overflow" "手冊大放送" "compendium_includes" "現在包含" "compendium_available_descrip1" "不朽寶藏 - 迷你帕吉信使 - 大量戰鬥點數加成" "compendium_available_descrip2" "載入畫面 - HUD 介面 - 升等獎勵\n聊天表情符號 - 以及更多" "compendium_available_descrip_overflow_1" "不朽寶藏 - 迷你帕吉信使 - 大量戰點加成\n聊天表情 -自訂天氣效果" "compendium_available_descrip_overflow_2" "鸚鵡大副信使 - 每日英雄挑戰\n最愛英雄狀態追蹤 - 預言小遊戲\n載入畫面 - 介面樣式" "compendium_available_click_for_details" "點此了解詳情" "compendium_activate_now" "立即啟用" "compendium_available_title_2015" "互動手冊" "compendium_available_details_2015" "成為今年最盛大的 Dota 賽事的一部份。\n藉由完成挑戰獲得獎勵,進行預測並關注賽事。" "dota_num_players_searching" "正在搜尋玩家:%s1" "dota_search_range" "搜尋範圍" "dota_num_matching_players" "正在配對玩家:%s1/10" "dota_match_elapsed" "經過時間:" "dota_cancel_match_find" "取消搜尋" "dota_reconnect_to_game" "重新連線" "dota_return_to_game" "返回遊戲" "dota_disconnect_game" "斷線" "dota_match_game_ui" "私人大廳設定" "dota_number_of_spectators" "觀眾人數:%s1" "dota_abandon_dialog_warning" "在遊戲結束前中途退出將會影響遊戲中的其他玩家。" "dota_safe_to_abandon" "此遊戲已可安全離開。" "dota_safe_to_abandon_match_not_scored" "這場遊戲將不會列入計算,所有玩家現在可以安全退場。" "dota_safe_to_abandon_match_not_scored_network" "系統偵測到不穩定的網路狀態,這場遊戲將不會計分,玩家現在可以安全退場。" "dota_party_forfeited_match" "您的隊伍已放棄遊戲並計為敗場。" "dota_cannot_leave_weekend_tourney" "您無法放棄戰鬥盃比賽,但您的隊伍可喊出「GG」投降。" "dota_play_matchmaking" "開始遊戲" "dota_play_practice" "私人" "dota_play_tournament" "職業聯賽" "dota_play_tutorial" "教學" "dota_watch_game" "觀戰" "dota_play_matchmaking_desc" "在您的區域尋找實力相近的玩家進行遊戲。" "dota_play_1v1_rules_html" "1v1 單中規則:" "dota_practice_bots_title" "和電腦玩家進行練習" "dota_play_practice_desc" "建立一個私人大廳與您的好友或電腦玩家進行遊戲。" "dota_play_tutorial_desc" "在指導下進行遊戲或是進行遊戲教學。" "dota_play_tournament_desc" "尋找競賽型聯賽進行遊戲。" "dota_play_leaver_left_label" "您退出了您之前的遊戲。如果您當機或是失去連線,您應該試著重新連線至遊戲。中途退出將來可能會受到影響。" "dota_play_matchmaking_reconnect_hint" "如果您當機或是斷線的話,您可以重新加入遊戲。沒有重新加入遊戲可能影響遊戲中的其他玩家。" "dota_play_find_match" "尋找遊戲" "dota_play_find_a_game_heading" "尋找遊戲" "dota_play_casual_match" "一般配對" "dota_play_bot_match" "對抗電腦" "dota_play_casual_1v1_match" "1v1 練習" "dota_play_no_team_identity_explanation" "一支湊滿五人的團隊可使用一個延續保留的隊伍身分和積分來進行遊戲" "dota_play_competitive_team_identity_checkbox" "以 %s1 方進行遊戲" "dota_ranked_rating_solo" "單人積分" "dota_ranked_rating_party" "團隊積分" "dota_learn" "學習" "dota_play_welcome_title" "歡迎來到《Dota 2》" "dota_play_welcome_text" "感謝您的參與,您的回饋將會使《Dota 2》更加美好。" "dota_play_diretide_tab" "尋找魔魘狂潮配對" "dota_watch_no_results" "沒有結果。" "dota_watch_tournaments_header" "本月賽事" "dota_gamemode_filter_Any" "任何" "dota_calendar" "月曆" "dota_calendar_tooltip_head" "錦標賽" "sugar_rush_hof" "糖糖爭奪戰名人堂" "sugar_rush_hof_label" "這些玩家在第 %s3 週期時於 %s1 的 %s2 對羅煞造成最多傷害。" "sugar_rush_hof_cycle" "回合 %s1" "sugar_rush_hof_na" "當前無法獲取上輪分數。" "sugar_rush_health_remaining" "剩餘血量:%s1" "findmatchhalloween" "尋找魔魘狂潮配對" "dota_play_diretide_phase_1_title" "搶奪糖果大作戰" "dota_play_diretide_phase_1_descr" "* 與敵隊互相爭奪最多的糖果。\n* 從小羅煞身上收集糖果並貯藏到您的糖果罐裡。\n* 偷襲敵方的糖果罐可以竊取他們的糖果。\n * 當時間結束時獲得最多糖果的隊伍獲勝!" "dota_play_diretide_phase_2_title" "搗蛋鬼甦醒" "dota_play_diretide_phase_2_descr" "* 這整場騷動讓羅煞從休眠中驚醒。\n* 他將會選擇隨機英雄脅迫要求糖果。\n* 建議在您的物品欄裡留一顆糖果,不然羅煞要不成糖果的話\n他會讓你吃土。" "dota_play_diretide_phase_3_title" "糖糖突襲戰" "dota_play_diretide_phase_3_descr" "* 16 分鐘過後羅煞便填飽肚子,而您的糖果也一顆都不剩了。\n* 您必須與敵方聯手起來在羅煞吃飽前戰勝他。\n * 羅煞被擊殺後會不斷復活,變得越來越強。\n* 羅煞越強大,您在時間結束後獲得的獎勵越豐厚!" "dota_play_banner_cosmic_abyss" "無盡深淵寶藏" "dota_play_banner_sinister_arcanery" "邪門奧祕\n寶藏" "dota_diretide_loot_hint" "羅煞越強大,時間結束後您獲得的獎勵就越好。" "DOTA_create_lan_lobby" "建立區域網路大廳" "DOTA_create_tournament_lobby" "建立聯賽大廳" "new_tournament_games" "全新" "current_tournament_games" "進行中" "old_tournament_games" "完賽" "create_tournament_entry_button" "建立" "clear_tournament_entry_button" "清除" "clear_tournament_dialog_header" "清除錦標賽事" "clear_tournament_dialog_body" "您確定要清除該比賽嗎?任何遊戲 ID 將會被清除而且任何現存的大廳將會轉回普通的練習大廳。" "clear_tournament_failure" "清除錦標賽事失敗。" "DOTA_create_online_lobby" "建立線上大廳" "bot_practice_teammates_humans" "透過系統配對尋找玩家作為隊友。" "bot_practice_teammates_bots" "以電腦玩家遞補隊伍空位。" "bot_practice_starting_team_desc" "要以聖輝方還是魔魘方進行遊戲?" "DOTA_create_online_lobby_desc" "當您想與您認識的人一起玩時,建立私人大廳。" "DOTA_create_online_lobby_desc_bullets" "- 與特定的玩家或隊伍進行指定遊戲。\n- 邀請好友並讓電腦玩家遞補空位。\n- 在大廳設定中設定密碼以隱藏大廳。" "DOTA_Practice_Bots_Difficulty" "難度" "DOTA_Practice_Bots_Team" "隊伍" "DOTA_no_friend_lobbies" "找不到好友大廳。" "DOTA_no_guild_lobbies" "找不到公會大廳。" "DOTA_no_private_lobbies" "找不到私人大廳。" "DOTA_find_lobby" "尋找大廳" "DOTA_lobby_leader_label" "廳主:" "dota_soon" "即將推出" "lobby_password_label" "大廳密碼" "Find_lobby" "尋找大廳" "DOTA_create_private_lobby" "輸入密碼以建立私人遊戲(選填)" "DOTA_filter_private_lobby" "以密碼過濾私人大廳" "DOTA_practice_lobby_list" "目前私人大廳" "DOTA_join_private_title" "加入私人遊戲" "DOTA_join_private_desc" "輸入密碼(廳主指定的)以加入此遊戲。" "DOTA_join_private_error1" "輸入的密碼與廳主設定的密碼不符。" "dota_apply" "套用" "DOTA_Matchmaking_NoRegion_Error" "請選擇遊戲配對地區。" "DOTA_Matchmaking_NoMapPreference_Error" "請按下「偏好」按鍵來選擇一張偏好的地圖。如沒有偏好則將兩張地圖全部選擇。" "DOTA_Matchmaking_NoGameMode_Error" "請選擇遊戲模式。" "DOTA_Matchmaking_NoLanguage_Error" "請選擇至少一種語言。" "DOTA_Matchmaking_No_OverrideVPK" "為確保比賽公正性,啟動選項 -override_vpk 將使用禁止於配對場次。這方面的啟動選項請改用 -enable_addons。" "DOTA_SelfCast_DoubleTap" "雙擊對自身施法" "DOTA_SelfCast_DoubleTap_description" "(雙擊技能按鍵將對英雄自身施放技能)" "DOTA_UniUnitOrder_Ctrl" "統一單位命令" "DOTA_UniUnitOrder_Ctrl_description" "(按住 CTRL 鍵下達的指令將會發佈給所有您所操控的單位)" "DOTA_share_match_history" "分享公開遊戲配對紀錄" "DOTA_share_match_history_desc" "分享您的公開配對歷史紀錄給外部第三方網站。" "DOTA_profiles_privacy" "隱藏 Dota 和 Steam 檔案" "DOTA_profiles_privacy_desc" "切換此設定將會隱藏您的 Dota 2 與 Steam 個人檔案,使其他玩家無法檢視。" "DOTA_profilesettings_title" "個人檔案設定" "DOTA_profilesettings_incognito" "隱身模式" "DOTA_profilesettings_incognito_desc" "切換此設定將會隱藏您的 Dota 2 個人檔案,其他玩家將無法查看,您還可以在檔案中輸入另一個不同的名字。此設定會覆蓋您在平台中「個人檔案隱私」的設定。" "DOTA_profilesettings_incognito_name" "新的隱匿檔案名稱" "DOTA_GameStartCountdown" "即將開始 %s1:%s2" "DOTA_GameTime" "%s1:%s2" "DOTA_GamePreGame" "賽前" "DOTA_Settings_Tooltip_SmoothDrag" "在旁觀模式中用滑鼠中鍵進行視角拖曳將會使視角以柔滑的方式進行移動。" "DOTA_Settings_keybind_template" "重設快捷鍵模板" "DOTA_Settings_keybind_desc" "選擇一套快捷鍵模板。這將重設您的英雄技能、物品和視角控制按鍵。" "DOTA_Settings_reset_hotkeys" "重設快捷鍵..." "keybind_template_ARROW" "一般" "keybind_template_WASD" "WASD" "keybind_template_LEGACY" "舊版英雄按鍵" "keybind_template_MMO" "MMO" "keybind_template_LOL" "英雄聯盟" "keybind_template_HON" "紐爾斯群英傳(Heroes of Newerth)" "keybind_template_SMITE" "諸神爭霸(Smite)" "or" "或" "not" "非" "UI_U" "大" "DOTA_Settings_Shop_Hotkeys" "永遠使用快捷鍵購物" "DOTA_Settings_Controls" "快捷鍵" "DOTA_Game_Settings" "遊戲設定" "DOTA_Settings_System" "視訊/音效" "DOTA_Options_Game" "遊戲" "DOTA_Options_Camera" "鏡頭" "DOTA_Options_Minimap" "小地圖" "DOTA_Options_Profile" "個人檔案" "DOTA_Options_Network" "網路" "DOTA_Hotkeys_Abilities" "技能" "DOTA_Hotkeys_UnitActions" "單位動作" "DOTA_Hotkeys_Items" "物品" "DOTA_Hotkeys_CameraActions" "鏡頭動作" "DOTA_Hotkeys_Chat" "聊天" "DOTA_Hotkeys_PlayerActions" "玩家動作" "DOTA_Hotkeys_ControlGroups" "控制群組" "DOTA_Hotkeys_Spectator" "觀眾/重播控制" "DOTA_Hotkeys_Stats" "統計資料列表" "DOTA_Hotkeys_Coaching" "教練" "DOTA_Hotkeys_Phrases" "罐頭文字設置" "UI_CAMERA_ACCEL" "鏡頭加速" "UI_CAMERA_DECEL" "鏡頭減速" "UI_CAMERA_SPEED" "鏡頭速度" "UI_CAMERA_SMOOTHDRAG" "觀戰時平滑拖曳鏡頭" "UI_DEATH_EFFECT" "畫面會於英雄死亡期間呈現黑白色" "UI_CAM_REVERSE_GRIP" "鏡頭反轉控制" "UI_USE_BROADCASTER_STATS" "使用播報員狀態列" "UI_EDGE_PAN" "邊緣搖攝" "UI_SHOW_HERO_ICON" "小地圖顯示英雄圖示" "UI_ALWAYS_SHOW_HERO_ICON" "名稱/圖示 永遠顯示在小地圖上" "UI_MINIMAP_FLIP_POS" "小地圖移至右側" "UI_SHOW_HERO_ALT_INDICATOR" "按住「Alt 鍵」顯示英雄標示" "UI_SHOW_NAMES" "血條上方顯示玩家名稱" "UI_SHOW_HEALTH_BAR_NUMBER" "血條顯示生命值" "UI_AUTO_ATTACK" "自動攻擊" "UI_AUTO_ATTACK_AFTER_SPELL" "施法後自動攻擊" "UI_TELEPORT_REQUIRES_HALT" "僅有停止鍵能中斷傳送" "UI_TELEPORT_REQUIRES_HALT_desc" "傳送將不會被停止之外的任何指令打斷。" "UI_ADD_SUMMONED_SELECTION" "自動選擇召喚單位" "UI_ALLOW_INVITES" "允許團隊邀請:" "UI_ALLOW_GUILD_INVITES" "允許公會邀請:" "UI_ALL" "全部" "UI_JUST_FRIENDS" "僅限好友" "party_block_all" "封鎖來自不在好友列表中的玩家的邀請" "party_block_all_disc" "(可以在遊戲設定面板中的「一般」區塊中切換)" "UI_SCREEN_SHAKE" "啟用螢幕晃動" "UI_NETWORK_QUALITY" "網路品質" "UI_AUTO_PURCHASE" "自動購買物品" "UI_SIMPLE_MAP_COLORS" "小地圖色彩簡化" "UI_HIDE_MAP_BG" "隱藏小地圖背景" "UI_APPLY" "套用" "UI_MED" "中" "UI_HIGH" "高" "UI_LOW" "低" "UI_DEFAULTS" "預設" "UI_CLOSE" "關閉" "UI_BACK" "返回" "Settings_EVENTS" "活動" "Settings_General" "一般" "Settings_Advanced" "進階" "Settings_Interface" "介面" "Settings_Network" "網路" "DOTA_Audio_Settings" "音訊設定" "UI_Master_Volume" "主音量" "UI_Game_Volume" "遊戲音量" "UI_Music_Volume" "音樂音量" "UI_Voice_Volume" "語音音量" "UI_Unit_Speech_Volume" "單位語音音量" "UI_Speaker_Config" "喇叭設定" "UI_Sound_Quality" "音效品質" "UI_Captioning" "使用字幕" "UI_Unit_Speech" "單位語音" "UI_Background_Sound" "切換桌面後仍播放音效" "UI_Enable_Voice" "啟用語音" "UI_Voice_Transmit_Vol" "語音送出音量" "UI_Voice_Receive_Vol" "語音接收音量" "UI_Boost_Mic" "提升麥克風收音" "UI_Mute_Cobroadcasters" "將播報搭檔靜音" "UI_Chat_Sound" "聊天訊息音效" "UI_Enable_Open_Mic" "啟用麥克風自動收音" "UI_Open_Mic_Threshold" "自動收音音量臨界值" "UI_Not_Implemented" "* - 尚未施行" "UI_No_Captions" "無字幕" "UI_Subtitles_Effects" "字幕與效果" "UI_Subtitles" "字幕" "UI_Headphones" "耳機" "UI_2_Speakers" "2 聲道" "UI_4_Speakers" "4 聲道" "UI_5_1_Speakers" "5.1 聲道" "UI_7_1_Speakers" "7.1 聲道" "UI_UILanguage" "語言:" "UI_AudioLanguage" "音訊語言:" "DOTA_Video_Settings" "視訊設定" "UI_Brightness" "亮度" "UI_Brightness_Disabled" "亮度(只在全螢幕下才有效)" "UI_AspectRatio" "畫面長寬比" "UI_Resolution" "解析度" "UI_DisplayMode" "顯示模式" "UI_Brightness_Note" "只在全螢幕下才有效" "UI_VSync" "垂直同步" "UI_Advanced" "進階選項" "UI_Adanced_Settings" "進階設定" "UI_AdditivePass" "累加式光效彩現" "UI_SpecularBloom" "鏡面光暈" "UI_Water" "高品質水面" "UI_Fog" "環境煙霧" "UI_Animate_Portrait" "動態肖像" "UI_Shadows" "陰影品質" "UI_World_Lighting" "環境照明" "UI_Ambient_Occlusion" "環境遮蔽" "UI_Ambient_Creatures" "環境生物" "UI_Textures" "材質品質" "UI_Overlays" "覆蓋效果" "UI_Antialiasing" "反鋸齒" "UI_Color_Blind" "色盲模式" "UI_Reduce_Flash" "降低發光特效的程度" "UI_Fight_Recap_Pause" "戰鬥回顧期間暫停遊戲" "UI_Fight_Recap_Terse" "簡要戰鬥回顧" "UI_Video_Test" "影像測試" "UI_DISABLE_WINDOWS_KEY" "禁用 WINDOWS 鍵" "UI_CAMERA_RESPAWN" "重生時移動鏡頭" "UI_Specular" "鏡面" "UI_Render_Quality" "遊戲畫面彩現品質" "UI_Render_Quality_Descr" "(僅影響遊戲內世界的彩現品質。降低彩現品質可能會提高幀率,但會損失部分視覺效果。)" "UI_Settings_Restart" "* 部份設定需要重新啟動 Dota 2 才會生效" "UI_Descr_Low" "低" "UI_Descr_Med" "中" "UI_Descr_High" "高" "UI_Descr_Remaining" "剩餘次數:" "UI_Hero_Global_Bindings" "英雄技能/按鍵位置" "UI_Legacy_Keys" "舊版英雄按鍵" //"UI_Autocast" "Subtitles" "UI_Ultimate" "終極技能" "UI_Ability1" "技能 1" "UI_Ability2" "技能 2" "UI_Ability3" "技能 3" "UI_Ability4" "技能 4" "UI_Ability5" "技能 5" "UI_View_Controls" "視野控制" "UI_Unit_Actions" "單位控制" "UI_Panel_Activation" "面板啟用" "UI_HERO" "英雄" "UI_COURIER" "信使" "UI_NEUTRALS" "中立生物" "UI_CAST" "施放" "UI_AUTOCAST" "自動施放" "UI_QUICKCAST" "快速施放" "UI_Spectator_Controls" "控制" "UI_Spectator_Stats" "統計資料列表" "UI_Searching" "搜尋中..." "waiting_for_players_title" "等待玩家中" "waiting_for_players_spectators_loaded" "載入觀眾:%s1 / %s2" "relationship_party" "你們在同一個隊伍。" "relationship_friend" "你們為 Steam 好友。" "relationship_teammate" "你們同為 %s1 戰隊的成員" "relationship_guildmate" "你們同為 %s1 公會的成員" "relationship_chatchannel" "你們同為 %s1 聊天頻道的成員" "relationship_clan" "你們同為 %s1 Steam 社群組成員" // persona "find_match" "尋找配對" "play_tutorial" "進行教學" "unlock_persona" "提升至等級 2 來解鎖新的個人圖像。" "dota_party_leader" "團長" "party_block_player" "封鎖所有來自團隊隊長的訊息" "Date_Yesterday" "昨天" "Date_Today" "今天" "Date_Tomorrow" "明天" "DOTA_UserMenu_Profile" "檢視 Dota 檔案" "DOTA_UserMenu_SteamProfile" "檢視 Steam 個人檔案" "DOTA_UserMenu_SendMessage" "傳送訊息..." "DOTA_UserMenu_PartyKick" "踢出團隊" "DOTA_UserMenu_PartyInvite" "邀請加入團隊" "DOTA_UserMenu_PartySuggestInvite" "建議邀請加入團隊" "DOTA_UserMenu_PartyLeave" "離開團隊" "DOTA_UserMenu_TeamInvite" "邀請加入隊伍" "DOTA_UserMenu_TeamInviteSelf" "將自己加入隊員名單" "DOTA_UserMenu_TradeInvite" "邀請至交易" "DOTA_UserMenu_AddFriend" "加為好友" "DOTA_UserMenu_RemoveFriend" "移除好友" "DOTA_UserMenu_AcceptFriendRequest" "接受好友請求" "DOTA_UserMenu_IgnoreFriendRequest" "忽略好友請求" "DOTA_UserMenu_Spectate" "觀看遊戲" "DOTA_UserMenu_CommendPlayer" "讚揚玩家" "DOTA_UserMenu_ReportPlayer" "檢舉玩家" "DOTA_UserMenu_IgnorePlayer" "忽略玩家" "DOTA_UserMenu_UnignorePlayer" "取消忽略" "DOTA_UserMenu_Inspect" "檢視英雄" "DOTA_UserMenu_TeamTransferAdmin" "成為隊伍管理員" "DOTA_UserMenu_Mute_Voice" "靜音語音" "DOTA_UserMenu_Unmute_Voice" "解除語音靜音" "DOTA_UserMenu_Mute_Text" "靜音文字" "DOTA_UserMenu_Unmute_Text" "解除文字靜音" "DOTA_InvitedToParty" "%s1 已邀請您加入團隊。" "DOTA_InvitedToPartyForTeam" "%s1 邀請您至團隊與 %s2 進行隊伍配對。" "DOTA_InvitedToLowPriorityParty" "%s1 詢問了您是否有意願加入一支處於低優先佇列的團隊。" "DOTA_InvitedToCoach" "%s1 邀請您成為他團隊的教練。" "DOTA_Invite_Accept" "接受" "DOTA_Invite_Accept_Low_Priority" "接受低優先度配對" "DOTA_Invite_Decline" "拒絕" "DOTA_Invite_Cancel" "取消" "DOTA_Dismiss" "離開" "DOTA_Warning" "警告" "DOTA_InvitedToPartyHeader" "團隊邀請" "DOTA_InvitedToPartyForTeamHeader" "隊伍配對邀請" "DOTA_InvitedToLowPriorityPartyHeader" "低優先度配對邀請" "DOTA_InvitedToCoachHeader" "教練邀請" "DOTA_InvitedToPartyPending" "您有個待回覆的團隊邀請" "DOTA_UserMenu_Swap" "交換英雄" "dota_invited" "正在邀請..." "DOTA_InvitedToLobbyHeader" "大廳邀請" "DOTA_InvitedToLobbyPending" "您有個待回覆的大廳邀請" "DOTA_Inspect_Battle_Points_Rate" "戰鬥點數速率:%s1" "team_label" "您的隊伍" "team_players_online" "%2 / %3 正在線上" "DOTA_TeamInvite_Confirm_Header" "重設隊伍的配對積分?" "DOTA_TeamInvite_Confirm_Message" "此動作(或者隊伍陣容的任何變動)將會導致隊伍的配隊積分以人事變動之後的新隊伍陣容去重新進行計算。且積分評比的校準作業將得重新進行。" "DOTA_TeamInvite_Success_Header" "組隊邀請已傳送" "DOTA_TeamInvite_Success_Message" "已邀請 {s:invitee_name} 加入 {s:team_name}。" "DOTA_TeamInvite_Error_Header" "無法邀請加入隊伍" "DOTA_TeamInvite_Error_MemberLimit" "{s:team_name} 已達人數上限。" "DOTA_TeamInvite_Error_NotAvailable" "{s:invitee_name} 目前尚未執行 Dota 2。" "DOTA_TeamInvite_Error_TooManyTeams" "{s:invitee_name} 可加入的隊伍數量已達上限。" "DOTA_TeamInvite_Error_Busy" "{s:invitee_name} 正在處理其他組隊邀請。請稍後再試。" "DOTA_TeamInvite_Error_InsufficientPlayTime" "玩家 {s:invitee_name} 的非積分比賽遊戲時數未達 {s:required_play_time} 小時,因此無法受邀至本團隊。" "DOTA_TeamInvite_Failure_Header" "組隊邀請失敗" "DOTA_TeamInvite_Failure_Timeout" "{s:invitee_name} 沒有回覆您的組隊邀請。" "DOTA_TeamInvite_Failure_Rejection" "{s:invitee_name} 拒絕了您的組隊邀請。" "DOTA_TeamInvite_Failure_Unspecified" "邀請玩家加入您的隊伍時發生未預期的錯誤。" "DOTA_TeamInviteAccept_Failure_Header" "加入隊伍失敗。" "DOTA_TeamInviteAccept_Failure_Message" "{s:team_name} 已變得不可使用。您無法加入。" "DOTA_TeamInviteAccept_Failure_Unspecified" "嘗試加入隊伍時出現意外錯誤。" "DOTA_TeamInviteAccept_Success_Header" "已加入隊伍" "DOTA_TeamInviteAccept_Success_Message" "恭喜您!您已加入 {s:team_name}。您現在能在「隊伍」中檢視您的隊伍。" "DOTA_Guild_Message_Text" "公會資訊" "DOTA_GuildCreate_Wait_Header" "建立公會中" "DOTA_GuildCreate_Wait" "建立公會中..." "DOTA_GuildEditLogo_Wait_Header" "修改標誌" "DOTA_GuildEditLogo_Wait" "正在修改標誌…" "DOTA_GuildEditLogo_Error_Header" "修改標誌失敗" "DOTA_GuildEditLogo_Error" "有個錯誤在嘗試編輯公會標誌時發生了。請稍後再嘗試看看。" "DOTA_GuildEditLogo_Error_Upload" "公會標誌上傳失敗。" "DOTA_TeamCreate_Wait_Header" "建立隊伍中" "DOTA_TeamCreate_Wait" "建立隊伍中…" "DOTA_TeamCreate_Success" "隊伍建立成功" "DOTA_TeamEdit_Wait_Header" "編輯隊伍中" "DOTA_TeamEdit_Wait" "正在送出隊伍變更..." "DOTA_TeamEdit_Success_Header" "成功" "DOTA_TeamEdit_Success_Message" "隊伍變更成功。" "DOTA_TeamEdit_Error_Header" "編輯隊伍失敗" "DOTA_TeamEdit_Error_Unspecified" "在編輯隊伍時發生問題。請再試一次。" "DOTA_TeamEdit_Error_LogoUploadFailed" "上傳隊伍標誌失敗。" "DOTA_TeamEdit_Error_CannotRename:p{time_remaining}" "這支隊伍已在最近重新命名,將可於 {i:time_remaining} 天後再次更名。#|#這支隊伍已在最近重新命名,將可於 {i:time_remaining} 天後再次更名。" "DOTA_GuildCreate_Error_Header" "建立公會失敗" "DOTA_GuildCreate_Error_Unspecified" "建立公會時發生問題。請再嘗試一次。" "DOTA_GuildCreate_Error_GuildLimitReached" "您加入的公會數量已達上限。" "DOTA_GuildCreate_Error_LogoUploadFailed" "上傳公會標誌失敗。" "DOTA_GuildKicked_Header" "從公會移除" "DOTA_GuildKicked_Message" "您已從 %s1 移除。" "DOTA_TeamCreate_Error_InsufficientLevel" "您的歷練獎盃等級須達 13 級後才能創建或者加入一支隊伍。" "DOTA_TeamCreate_Error_Header" "建立隊伍失敗" "DOTA_TeamCreate_Error_CreatorBusy" "您無法在被邀請時建立隊伍。" "DOTA_TeamCreate_Error_Unspecified" "嘗試建立隊伍時發生錯誤,請稍後再試。" "DOTA_TeamCreate_Error_TeamLimitReached" "您已達可加入隊伍數量的上限。" "DOTA_TeamCreate_Error_TeamCreationOnCooldown" "您最近曾建立了一支隊伍,在建立新的之前必須先等待 10 分鐘。" "DOTA_TeamCreate_Error_LogoUploadFailed" "上傳隊伍標誌失敗。" "DOTA_TeamLogo_Error_Header" "變更隊標失敗。" "DOTA_TeamLogo_Error_Unspecified" "試圖變更您的隊伍標誌時發生錯誤。請再試一次。" "DOTA_TeamDisband_Confirmation_Header" "解散隊伍" "DOTA_TeamDisband_Confirmation_Message" "您確定要解散 {s:team_name} 嗎?您將無法回復此動作或重新組建同名隊伍!" "DOTA_TeamDisbanded_Header" "隊伍已解散" "DOTA_TeamDisbanded_Member_Message" "管理員已解散您的隊伍。您將不再是 %s1 的隊員。" "DOTA_TeamDisbanded_Admin_Message" "您解散了 {s:team_name}。" "DOTA_TeamDisbanded_Failure_Header" "解散隊伍失敗" "DOTA_TeamDisbanded_Failure_Message" "嘗試解散隊伍時發生意外錯誤。" "DOTA_TeamDisbanded_Failure_NotEmpty_Message" "隊員名單必須清空才能解散隊伍。" "DOTA_TeamKick_Confirm_Header" "踢出隊伍成員" "DOTA_TeamKick_Confirm_Message" "您確定要將 %s1 踢出隊伍嗎?這個動作的結果(以及任何隊伍陣容的變動)將會導致隊伍積分得依照新陣容去重新計算,而隊伍積分也得重新進行校準。" "DOTA_TeamKick_Success_Header" "玩家已被踢出" "DOTA_TeamKick_Success_Message" "您已將 {s:player_name} 踢出 {s:team_name}。" "DOTA_TeamKick_Failure_Header" "踢出玩家失敗" "DOTA_TeamKick_Failure_Message" "嘗試踢出 {s:player_name} 時發生意外錯誤。" "DOTA_TeamKick_Failure_InvalidAccount" "嘗試踢出 {s:player_name} 時發生帳戶類型無效錯誤。" "DOTA_TeamKick_Failure_KickerNotAdmin" "試圖踢除 {s:player_name},但不是隊伍管理員。" "DOTA_TeamKick_Failure_KickeeNotMember" "試圖踢除 {s:player_name},但他們並非此隊伍的現有成員。" "DOTA_TeamKick_Failure_TeamLocked" "試圖踢除 {s:player_name},但隊伍陣容已鎖定。" "DOTA_TeamKicked_Header" "從隊伍中被踢出" "DOTA_TeamKicked_Message" "{s:team_name} 的管理員已將您踢除隊伍。" "DOTA_TeamLeave_Confirmation_Header" "離開隊伍?" "DOTA_TeamLeave_Confirmation_Message" "您確定要離開 {s:team_name} 的隊員名單嗎?如欲重新加入需要管理員重新邀請。同時這個動作的結果(以及任何隊伍陣容的變動)將會導致該隊伍的積分得依照新陣容去重新計算,而隊伍積分也得重新進行校準。" "DOTA_TeamLeave_Confirmation_FailAdmin" "隊伍管理員僅可在身為隊伍中唯一成員時離開隊伍。若要解散隊伍,您必須先移除所有其他成員。" "DOTA_TeamLeave_Confirmation_FailDisbandPro" "此為職業隊伍,無法解散。" "DOTA_TeamLeave_Confirmation_Disband" "這項操作會解散隊伍,令其不再能夠使用。\n\n您確定要解散此隊伍嗎?" "DOTA_TeamLeft_Header" "已離開隊伍" "DOTA_TeamLeft_Message" "退隊成功。" "DOTA_TeamLeft_Failure_Header" "隊伍陣容離開失敗" "DOTA_TeamLeft_Failure_Message" "嘗試離開隊伍陣容時發生意外錯誤。" "DOTA_TeamLeft_Failure_NotAMember" "不是本隊伍的成員。" "DOTA_TeamLeft_Failure_TeamLocked" "此隊伍名單已鎖定。" "UI_no_team_title" "您不在任何隊伍中" "UI_no_team_desc" "您的隊伍必須擁有至少五名隊員才能與其他隊伍進行遊戲。您可以在社群頁面中建立與管理隊伍。" "DOTA_DisbandTeamButton" "解散" "DOTA_AddSelfTeamButton" "將自己加入名單" "DOTA_LeaveTeamButton" "離開名單" "DOTA_ShowProfileButton" "顯示個人檔案" "DOTA_CreateTeamButton" "建立新隊伍" "DOTA_Team_Created" "已建立" "DOTA_Team_Created_Desc" "您現在可以開始邀請玩家至您管理的隊伍。您可以點擊玩家名稱然後在出現的選單中選擇「邀請加入隊伍」按鈕。" "DOTA_Guild_Created" "已經建立" "DOTA_Guild_Created_Desc" "您現在可以藉由點擊玩家名稱所出現的彈出式選單邀請他們加入您的新公會。" "DOTA_Team_Invite_Accepted" "{s:invitee_name} 已接受您的隊伍邀請" "DOTA_Team_Invite_Accepted_Desc" "新隊伍成員會出現在「隊伍」頁面的「管理隊伍」區塊中。" "DOTA_TeamMatchmake_Fail_Header" "隊伍配對失敗" "DOTA_TeamMatchmake_AlreadyMatch" "您的隊伍已經在遊戲中。" "DOTA_TeamMatchmake_AlreadyFinding" "您的隊伍已開始尋找配對。" "DOTA_TeamMatchmake_Full" "隊伍團隊已額滿。" "DOTA_TeamMatchmake_FailAdd" "無法將您加入至隊伍團隊。" "DOTA_TeamMatchmake_FailAddCurrent" "無法將您加入至目前的隊伍團隊。" "DOTA_TeamMatchmake_FailedTeamMember" "取得隊伍成員資訊失敗。" "DOTA_TeamMatchmake_AlreadyGame" "無法開始隊伍配對,因為您已開始遊戲。" "DOTA_TeamMatchmake_FailGetParty" "無法取得目前的隊伍團隊。" "DOTA_Rank_Calibrating" "待定" // this needs to be short, like 4-5 characters at most "DOTA_Calibration_Games_Remaining" "剩餘 %s1 場遊戲" "MMR" "MMR" // this needs to be short "dota_solo_mmr" "單人配對積分:" "dota_general_mmr" "團隊配對積分" "dota_solo_mmr_tooltip" "單人配對時的積分。" "dota_solo_mmr_tooltip_none" "尚無單人積分配對遊戲記錄。" "dota_general_mmr_tooltip" "這即是您與一支團隊進行隊伍積分戰後所得到的積分。" "dota_general_mmr_tooltip_none" "尚未與任何團隊進行過隊伍積分遊戲。" "dota_team_mmr" "隊伍配對積分" "dota_team_average_mmr" "平均積分" "dota_1v1_mmr" "1v1 配對積分" "DOTA_Matchmaking_Header" "遊戲配對" "DOTA_CompetitiveMatchmaking_Header" "積分配對" "DOTA_CompetitiveMatchmaking_Description" "在競技環境下和其他經驗豐富的玩家一起進行遊戲。配對積分(MMR)會顯示在您的檔案中供您自己和您的朋友檢視,並讓您可以追蹤自己的表現水準。" "DOTA_Matchmaking_Message" "維護作業進行中,目前無法使用遊戲配對和練習大廳。" "DOTA_Matchmaking_Too_Many" "您選擇了過多的配對地區" "DOTA_InviteDenied_Header" "邀請已拒絕" "DOTA_InviteDenied_Message" "您不允許邀請玩家或建立團隊。" "DOTA_PartyFull_Header" "團隊" "DOTA_PartyFull_Message" "您的團隊已滿。" "DOTA_Engine_Mismatch_Header" "不相容玩家" "DOTA_Engine_Mismatch_Message" "您邀請的玩家所執行的遊戲引擎版本不同。" "DOTA_SignOnMessage_Header" "訊息" "DOTA_Ingots_Header" "元寶不足" "DOTA_Ingots_Message" "團隊成員中有人的元寶數量不足:\n %s1" "DOTA_PartyNeedsCompendiums" "所有團隊成員皆必須持有手冊才能參與手冊配對遊戲。" "DOTA_Team_Administrator" "管理員" "DOTA_Team_Players" "陣容名單" "DOTA_Team_Select" "選擇隊伍" "DOTA_Team_Set_As_Profile" "顯示此隊伍至您的個人檔案" "DOTA_Team_GoToProfileButton" "前往隊伍檔案" "DOTA_MatchmakingNeedsInitialSkill_Header" "配對技術層級" "DOTA_MatchmakingNeedsInitialSkill_Description" "為了協助遊戲將和您有著類似經驗和技巧的玩家配對在一起進行遊戲,我們想知道更多您在 Dota 這方面的經驗。" "DOTA_MatchmakingNeedsInitialSkillForParty_Description" "您團隊中的其中一名成員需要讓我們知道他在 Dota 這方面的經驗水平為何,否則我們無法為您的團隊進行配對。" "DOTA_MatchmakingRestrictedFromRanked_Header" "積分配對已受限制" "DOTA_MatchmakingRestrictedFromRanked_Description" "您的團隊中的一員的行為分數過低,使您無法進入積分比賽佇列。" "DOTA_AutomaticSelectionPriority" "選擇優先系統" "DOTA_AutomaticSelectionPriority_Error_NeedTeams" "選擇優先系統需要大廳中的隊伍均設置完成才能使用。" "DOTA_AutomaticSelectionPriority_Error_UnknownPrevious" "選擇優先系統不知上場遊戲的獲勝者為何故無法繼續。" "DOTA_AutomaticSelectionPriority_Error_NoRemakes" "選擇優先系統不支援同場遊戲重賽。請確保系列設定和局次設定已在大廳中妥善設置;若為重賽,請在此系列的剩餘局次中設為「手動」。" "DOTA_AutomaticSelectionPriority_Error_TooManyMatches" "由於此系列進行了太多場遊戲,選擇優先系統不知如何繼續。" "DOTA_AutomaticSelectionPriority_Error_WrongTeamInLobby" "選擇優先系統在此大廳找無應該優先的隊伍。" "DOTA_AutomaticSelectionPriority_Error_MissingChoice" "選擇優先系統缺少各隊的挑選/選隊選項。" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_FirstPick" "您確定要在本場比賽先選?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_SecondPick" "您確定要在本場比賽後選?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_Radiant" "您確定要在本場比賽當聖輝方?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_Dire" "您確定要在本場比賽當魔魘方?" "DOTA_AutomaticSelectionPriority_ChoiceResponse_UnknownError" "選陣營 / 角色時發生錯誤。" "DOTA_Lobby_PlayerDraft_Error" "不朽徵召設定" "DOTA_Lobby_PlayerDraft_Error_BadTeams" "不朽徵召需要每隊只有一名隊長。沒有玩家的隊伍會自動分配隊長。剩餘未選隊的玩家可被徵召。" "DOTA_Lobby_MVP_Awarded_Title" "MVP" "DOTA_Lobby_MVP_Awarded_Message" "您已榮獲 MVP" "fight_recap_show" "顯示戰鬥回顧" "fight_recap_hide" "隱藏戰鬥回顧" "fight_recap_abilites_used" "使用的技能" "fight_recap_items_used" "使用的道具" "fight_recap_gold" "經濟變化" "fight_recap_xp" "經驗變化" "fight_recap_dmg" "造成傷害" "fight_recap_pause" "在戰鬥回顧播放期間自動暫停遊戲" "fight_recap_totals" "總計" "DOTA_MatchGroupOffline" "停機維護中" "ping_calculating" "延遲:計算中..." "unknown_ping" "延遲:未知" "ping_time" "延遲:%s1ms" "ping_cannot_contact" "通訊失敗" "loss_percentage" "封包遺失:%s1%" "DOTA_Suspension_Title" "Dota 2 帳戶已被凍結" "DOTA_Suspension_Desc" "您被 Valve 防作弊系統偵測到使用 Dota 2 外掛程式而遭到暫時停權,%s1 恢復權限。" "DOTA_Swap_Confirm_Header" "替換英雄?" "DOTA_Swap_Confirm_Message" "您打算與 %s1 替換英雄嗎?" "DOTA_PartyKicked_Header" "從團隊被踢出" "DOTA_PartyKicked_Message" "您被團隊隊長從團隊中踢出。" "DOTA_timer_creeps" "士兵出生時間剩餘" "DOTA_timer_game" "遊戲進行中" "game_mode_0" "-" "game_mode_1" "自由選取" "game_mode_2" "隊長模式" "game_mode_3" "隨機徵召" "game_mode_4" "徵召模式" "game_mode_5" "隨機模式" "game_mode_6" "-" "game_mode_7" "活動遊戲" "game_mode_8" "反隊長模式" "game_mode_9" "貪魔節" "game_mode_10" "教學" "game_mode_11" "中路單挑" "game_mode_12" "生疏模式" "game_mode_13" "新手模式" "game_mode_14" "互動手冊" //aka forced hero "game_mode_15" "自訂" "game_mode_16" "隊長徵召" "game_mode_17" "平衡徵召" "game_mode_18" "技能徵召" "game_mode_19" "自訂遊戲" "game_mode_20" "全隨機死鬥" "game_mode_21" "1v1 中路單挑" "game_mode_22" "自由選取" "game_mode_23" "加速模式" "game_mode_24" "變異模式" "game_mode_25" "教練挑戰" "game_mode_lobby_name_0" "-" "game_mode_lobby_name_1" "自由選取" "game_mode_lobby_name_2" "隊長模式" "game_mode_lobby_name_3" "隨機徵召" "game_mode_lobby_name_4" "徵召模式" "game_mode_lobby_name_5" "隨機模式" "game_mode_lobby_name_6" "-" "game_mode_lobby_name_7" "魔魘狂潮" "game_mode_lobby_name_8" "反隊長模式" "game_mode_lobby_name_9" "貪魔節" "game_mode_lobby_name_10" "教學" "game_mode_lobby_name_11" "中路單挑" "game_mode_lobby_name_12" "生疏模式" "game_mode_lobby_name_13" "新手模式" "game_mode_lobby_name_14" "互動手冊" //aka forced hero "game_mode_lobby_name_15" "自訂" "game_mode_lobby_name_16" "隊長徵召" "game_mode_lobby_name_17" "平衡徵召" "game_mode_lobby_name_18" "技能徵召" "game_mode_lobby_name_20" "全隨機死鬥" "game_mode_lobby_name_21" "1v1 中路單挑" "game_mode_lobby_name_22" "自由選取(積分)" "game_mode_lobby_name_23" "加速模式" "game_mode_lobby_name_24" "變異模式" "game_mode_ranked_title" "請選擇遊戲模式" "game_mode_ranked_notSelected" "未選擇遊戲模式" "game_mode_AllStarDraft" "全明星陣容編排" "demo_hero_mode_name" "試玩英雄" "game_mode_0_desc" "-" "game_mode_1_desc" "每位玩家從全部英雄中選擇一位加入戰鬥。" "game_mode_2_desc" "每支隊伍各指派一名隊長,由隊長為他們的隊伍選擇英雄。隊長同時負責選擇禁用英雄。" "game_mode_3_desc" "每隊輪流從 33 位隨機英雄中選擇英雄。" "game_mode_4_desc" "每位玩家從一組隨機的四位英雄中選擇一位。" "game_mode_5_desc" "每位玩家隨機分配一位英雄。" "game_mode_6_desc" "-" "game_mode_7_desc" "魔魘狂潮" "game_mode_8_desc" "規則與隊長模式相同,不過是為敵隊挑選英雄" "game_mode_9_desc" "由於野生的小貪魔出現了,所以迎霜節被迫取消!現在您可以決定帶著您馴化過的小貪魔來奪回這段佳節!" "game_mode_10_desc" "教學模式。" "game_mode_11_desc" "僅有中路出兵,並允許選擇相同英雄。" "game_mode_12_desc" "玩家僅能選擇他們最不常玩的英雄!此模式適用於學習新英雄,因為大家的熟練程度都相同。" "game_mode_13_desc" "選擇適合新手的英雄進行遊戲。" "game_mode_14_desc" "使用推薦比賽中的英雄完成遊戲。" "game_mode_16_desc" "每支隊伍指定一位隊長,負責在限定的英雄中選用及禁選英雄。" "game_mode_17_desc" "每支隊伍會自動獲得 5 名根據角色定位平衡過的英雄。" "game_mode_18_desc" "從大量技能中精挑細選,打造獨特英雄。" "game_mode_20_desc" "玩家每次都會扮演一位新英雄下場去進行戰鬥。雙方各有 40 次重生次數,也就是一共可以派遣出 45 位不同的英雄。" "game_mode_21_desc" "兩位玩家在中路上進行單挑對決。" "game_mode_22_desc" "兩隊將會輪流從全部英雄中一次挑選一名英雄。" "game_mode_23_desc" "自由選取模式的快速版,特徵為賺取金錢與經驗值速度加快、防禦塔變弱,以及信使簡化。" "game_mode_0_desc_new" "-" "game_mode_1_desc_new" "每位玩家從所有英雄中挑選一名英雄。" "game_mode_2_desc_new" "每支隊伍各指派一名隊長,由隊長為他們的隊伍選擇英雄。隊長同時負責選擇禁用英雄。\n\n推薦具有經驗的玩家進行該模式" "game_mode_3_desc_new" "每隊輪流從 50 位隨機英雄中選擇。當輪到您選擇時,系統將會通知您。\n\n推薦具有經驗的玩家進行該模式" "game_mode_4_desc_new" "每位玩家從隨機的三位英雄中選擇一位。\n\n推薦具有經驗的玩家進行該模式" "game_mode_5_desc_new" "每位玩家隨機分配一位英雄。\n\n推薦具有經驗的玩家進行該模式" "game_mode_6_desc_new" "-" "game_mode_7_desc_new" "魔魘狂潮" "game_mode_8_desc_new" "規則與隊長模式相同,不過是為敵隊挑選英雄。\n\n推薦具有經驗的玩家進行該模式" "game_mode_9_desc_new" "由於野生的小貪魔出現了,所以迎霜節被迫取消!現在您可以決定帶著您馴化過的小貪魔來奪回這段佳節!" "game_mode_10_desc_new" "教學模式。" "game_mode_11_desc_new" "僅有中路出兵,並允許選擇相同英雄。" "game_mode_12_desc_new" "玩家僅能選擇他們最不常玩的英雄!此模式適用於學習新英雄,因為大家的熟練程度都相同。" "game_mode_13_desc_new" "選擇適合新手的英雄進行遊戲。" "game_mode_14_desc_new" "使用推薦比賽中的英雄完成遊戲。" "game_mode_16_desc_new" "每支隊伍指定一位隊長,負責在限定的英雄中選用及禁選英雄。\n\n推薦具有經驗的玩家進行該模式" "game_mode_17_desc_new" "每支隊伍會自動獲得 5 名根據角色定位平衡過的英雄。\n\n推薦具有經驗的玩家進行該模式" "game_mode_18_desc_new" "從大量技能中精挑細選,打造獨特英雄。\n\n推薦具有經驗的玩家進行該模式" "game_mode_20_desc_new" "每當玩家死亡後他們將以另一位英雄的身分進行重生返回到場上戰鬥。雙方在耗盡後備英雄的數量前共可以重生 40 次。\n\n推薦具有經驗的玩家進行該模式" "game_mode_21_desc_new" "兩位玩家在中路上進行單挑對決。\n\n推薦具有經驗的玩家進行該模式" "game_mode_22_desc_new" "兩隊將會輪流從全部英雄中一次挑選一名英雄。" "game_mode_23_desc_new" "自由選取模式的快速版,特徵為賺取金錢與經驗值速度加快、防禦塔變弱,以及信使簡化。" "game_mode_event_overthrow_3v3v3" "Overthrow Trios" "game_mode_event_overthrow_3v3v3_desc" "三支人數為三人的隊伍爭奪搶先達成擊殺數上限,或在該回合結束時獲得最多擊殺數。" "game_mode_event_overthrow_4v4v4v4" "Overthrow Quads" "game_mode_event_overthrow_4v4v4v4_desc" "四支人數為四人的隊伍爭奪搶先達成擊殺數上限,或在該回合結束時獲得最多擊殺數。" "game_mode_event_overthrow_5v5v5" "Overthrow Quints" "game_mode_event_overthrow_5v5v5_desc" "三支人數為五人的隊伍爭奪搶先達成擊殺數上限,或在該回合結束時獲得最多擊殺數。" "game_mode_event_conquest" "野區競技場" "game_mode_event_conquest_desc" "十個人,兩隊人馬,為爭奪領土而戰,為成為霸主而傾盡全力。" "game_mode_event_dark_moon" "抵抗:暗月來襲" "game_mode_event_dark_moon_desc" "通力合作捍衛賽莉蒙娜的神殿,抵抗暗月大軍。" "game_mode_event_10v10" "自由選取 10 v 10" "game_mode_event_10v10_desc" "每隊 10 人的自由選取比賽。" "game_mode_event_winter_2022" "魔魘狂潮" "game_mode_event_winter_2022_play" "遊玩魔魘狂潮" "dota_matchmaking_language_1" "英文" "dota_matchmaking_language_2" "俄文" "dota_matchmaking_language_3" "中文" "dota_matchmaking_language_4" "韓文" "dota_matchmaking_language_5" "西班牙文" "dota_matchmaking_language_6" "葡萄牙文" "dota_matchmaking_solo_option" "單獨配對時不與其他團隊戰鬥" "dota_matchmaking_solo_option_label" "單排配對" "dota_matchmaking_any_language" "無偏好語言" "dota_cm_game_on" "戰鬥開始" "dota_cm_game_on_label" "戰鬥即將開始:" "dota_hud_error_ability_not_learned" "尚未學習技能" "dota_hud_error_not_enough_mana" "魔力不足" "dota_hud_error_ability_in_cooldown" "冷卻中..." "dota_hud_error_item_in_cooldown" "冷卻中..." "dota_hud_error_cant_glyph" "冷卻中..." "dota_hud_error_cant_radar" "冷卻中…" "dota_hud_error_no_target" "無目標" "dota_hud_error_only_cast_on_self" "僅能以自己做為目標" "dota_hud_error_cant_cast_on_hero" "無法對英雄施放" "dota_hud_error_cant_cast_on_considered_hero" "無法對指定英雄使用技能" "dota_hud_error_cant_cast_on_creep" "無法對小兵施放" "dota_hud_error_cant_cast_on_creep_not_player_controlled" "無法對非玩家控制的單位施放。" "dota_hud_error_cant_cast_on_mechanical" "無法對機械單位施放" "dota_hud_error_cant_cast_on_building" "無法對建築物施放" "dota_hud_error_cant_cast_on_courier" "無法對信使施放" "dota_hud_error_cant_cast_on_other" "無法對其施放" "dota_hud_error_cant_cast_on_self" "無法對自身施放" "dota_hud_error_cant_cast_on_own_units" "無法對己方單位施放" "dota_hud_error_cant_cast_twice" "無法對同一目標重複施放" "dota_hud_error_cant_cast_on_ally" "無法對友方施放" "dota_hud_error_cant_cast_on_rooted_target" "無法對受纏繞者施放" "dota_hud_error_cant_cast_on_tethered_target" "無法對受束縛者施放" "dota_hud_error_cant_cast_on_enemy" "無法對敵方施放" "dota_hud_error_cant_cast_on_enemy_hero" "無法對敵方英雄施放" "dota_hud_error_cant_cast_on_roshan" "無法朝羅煞施放" "dota_hud_error_cant_cast_on_tormentor" "無法對折磨者施放" "dota_hud_error_cant_cast_on_other_units" "不能以其它單位做為目標" "dota_hud_error_cant_cast_on_illusions" "此技無法向幻象單位施放" "dota_hud_error_cant_cast_scepter_buff" "已有阿哈利姆神杖升級" "dota_hud_error_cant_cast_on_non_tree_ward" "技能只能以樹木與敵方守衛作為目標" "dota_hud_error_cant_cast_on_non_tree" "技能僅能以樹木為目標" "dota_hud_error_cant_cast_on_illusion" "無法以幻象做為目標。" "dota_hud_error_cant_cast_drag_required" "施放動作需要拖曳游標" "dota_hud_error_cant_target_shop" "無法鎖定商店" "dota_hud_error_cant_target_rune" "無法鎖定神符" "dota_hud_error_cant_target_item" "無法鎖定物品" "dota_hud_error_cant_cast_on_ancient" "無法對遠古單位施放" "dota_hud_error_cant_cast_on_own_illusion" "無法對自身幻象施放" "dota_hud_error_cant_cast_on_summoned" "無法對召喚單位施放" "dota_hud_error_cant_cast_on_dominated" "無法對被支配單位施放" "dota_hud_error_cant_cast_enemy_hero" "無法對敵方英雄施放" "dota_hud_error_cant_cast_creep_level" "此技能在這個等級無法對小兵發動" "dota_hud_error_cant_cast_debuff_immune" "無法對減幅免疫單位施放" "dota_hud_error_cant_cast_while_metamorphed" "魔化金身期間無法施放技能" "dota_hud_error_cant_cast_while_demon" "惡魔熱生效期間無法施放技能" "dota_hud_error_target_magic_immune" "目標對魔法免疫" "dota_hud_error_target_attack_immune" "目標無法被攻擊" "dota_hud_error_target_cant_be_denied" "目標無法被反補" "dota_hud_error_target_no_dark_rift" "附近無適用目標" "dota_hud_error_unit_silenced" "沉默" "dota_hud_error_unit_muted" "禁聲" "dota_hud_error_unit_command_restricted" "無法行動" "dota_hud_error_unit_dead" "死亡" "dota_hud_error_unit_disarmed" "無法攻擊" "dota_hud_error_target_invulnerable" "目標無敵" "dota_hud_error_item_cant_be_used_from_stash" "必須從道具欄中使用" "dota_hud_error_item_cant_be_dropped" "無法丟下" "dota_hud_error_cant_move_item_to_stash" "無法移動至貯藏庫" "dota_hud_error_no_charges" "無可用次數" "dota_hud_error_not_unlocked" "技能未解鎖" "dota_hud_error_secret_shop_not_in_range" "祕密商店不在範圍內" "dota_hud_error_side_shop_not_in_range" "路邊商店不在範圍內" "dota_hud_error_tutorial_shop_not_in_range" "附近沒有商店" "dota_hud_error_not_enough_gold" "金錢不足" "dota_hud_error_hero_cant_be_denied" "無法反補英雄" "dota_hud_error_cant_deny_health_too_high" "目標生命值過高,無法反補" "dota_hud_error_cant_give_item_to_enemy" "無法將物品給予敵人" "dota_hud_error_target_cant_take_items" "目標無法拿取物品" "dota_hud_error_cant_pick_up_item" "物品欄已滿" "dota_hud_error_cant_sell_shop_not_in_range" "附近沒有商店" "dota_hud_error_disallowed_item" "該英雄不允許裝備此物品" "dota_hud_error_item_already_purchased" "已購買這項道具,無法再次購買。" "dota_hud_error_beyond_physical_item_limit" "已達到英雄可擁有道具數量上限。" "dota_hud_error_ping_ally_while_dead" "只有在隊友存活時,才能針對其技能或道具發出信號。" "dota_hud_error_cant_sell_item" "無法出售" "dota_hud_error_cant_sell_item_while_dead" "死亡時無法出售物品" "dota_hud_error_cant_disassemble_stash_out_of_range" "不在貯藏庫範圍內" "dota_hud_error_item_out_of_stock" "物品已售完" "dota_hud_error_ability_disabled_by_root" "無法在纏繞狀態下使用" "dota_hud_error_ability_disabled_by_tether" "無法在束縛狀態下施放" "dota_hud_error_ability_is_hidden" "技能不可用" "dota_hud_error_ability_no_tree_in_range" "範圍內沒有樹" "dota_hud_error_unit_cant_move" "無法移動" "dota_hud_error_target_out_of_range" "目標超出範圍" "dota_hud_error_cant_pick_up_runes" "無法使用神符" "dota_hud_error_cant_pick_up_items" "無法撿起物品" "dota_hud_error_unit_cant_attack" "無法攻擊" "dota_hud_error_cant_quick_cast_at_location" "距離基地太近" "dota_hud_error_must_target_tree" "該能力必須對樹木使用" "dota_hud_error_too_close" "必須向更遠處施放" "dota_hud_error_cant_cast_here" "無法在此位置施放" "dota_hud_error_cant_target_unexplored" "技能無法鎖定未探索區域" "dota_hud_error_cant_target_units" "無法瞄準單位" "dota_hud_error_cant_place_near_mine" "地雷之間不能太靠近" "dota_hud_error_only_cast_on_own_ward" "無法對不屬於您的守衛施放" "dota_hud_error_only_cast_mana_units" "無法對無魔力的單位施法" "dota_hud_error_only_cast_only_self_units" "技能只能用於您的單位上" "dota_hud_error_already_capturing" "前哨站正在被敵方佔領。" "dota_hud_error_no_more_famangos" "池中尚無蓮花。" "dota_hud_error_already_summoning" "另一名英雄正在召喚。" "dota_hud_error_outpost_cooldown" "召喚正在冷卻中。" "dota_hud_error_glimmmer_building" "無法太早對建築物施放" "dota_hud_error_cannot_dominate" "無法控制此單位" "dota_hud_error_cannot_enchant_enchanted" "無法魅惑已被魅惑的單位" "dota_hud_error_cannot_blur_near_enemies" "無法於敵人附近施放朦朧" "dota_hud_error_cannot_transmute" "此單位無法煉製" "dota_hud_error_no_wards_here" "無效的守衛插設地點" "dota_hud_error_no_minefield_here" "無效雷區路標位置" "dota_hud_error_no_trees_here" "無效的植樹地點" "dota_hud_error_no_corpses" "附近沒有屍體" "dota_hud_error_cant_toss" "沒有東西可供投擲" "dota_hud_error_cant_toss_meepo" "附近沒有米波能投擲您" "dota_hud_error_doom_already_devouring" "消化完成前無法再次吞噬" "dota_hud_error_ability_cant_upgrade_no_points" "無可用技能點" "dota_hud_error_ability_cant_upgrade_at_max" "技能已達最高等級" "dota_hud_error_ability_inactive" "技能尚未啟用" "dota_hud_error_ability_cant_upgrade_hero_level" "技能升級需要英雄等級 %s1" "dota_hud_error_item_not_in_unit_inventory" "物品不在已選單位的物品欄中" "dota_hud_error_cant_drag_channeling_item" "使用中" "dota_hud_error_cant_drag_channeling_item_tutorial" "請依照指示操作" "dota_hud_error_queue_full" "命令佇列已滿" "dota_hud_error_game_is_paused" "遊戲已暫停" "dota_hud_error_cant_purchase_inventory_full" "無法購買,物品欄已滿" "dota_hud_error_item_muted" "道具遭禁用" "dota_hud_error_courier_cant_use_item" "信使無法使用此物品" "dota_hud_error_target_has_disable_help" "目標已停用幫助" "dota_hud_error_cant_shop_auto_buy_enabled" "您無法在自動購買啟用時進行購物。" "dota_hud_error_cant_steal_spell" "無法竊取此技能。" "dota_hud_error_only_deliberate_channel_cancel" "使用特定指令停止頻道訊息" "dota_hud_error_no_traps" "沒有陷阱" "dota_hud_error_cant_resummon_now" "現在無法重新召喚" "dota_hud_error_cant_cast_on_greevil" "無法對小貪魔施放" "dota_hud_error_no_items_to_deliver" "沒有物品可遞送" "dota_hud_error_no_items_to_retrieve" "貯藏處無物品可取回" "dota_hud_error_tutorial_tp" "無法傳送到那裡" "dota_hud_error_tutorial_tp_laning" "在這個教學中無法傳送到那" "dota_hud_error_buyback_disabled_reapers_scythe""無法買活,已被死亡鐮刀禁用。" "dota_hud_error_buyback_disabled_ceaseless_dirge" "無法買活,因連綿輓歌而停用。" "dota_hud_error_ember_spirit_no_charges" "殘炎耗盡" "dota_hud_error_no_land_mine_charge" "近接式地雷使用次數為零" "dota_hud_error_vengeful_spirit_no_charges" "移形換位使用次數不足" "dota_hud_error_ember_spirit_no_active_remnants""場上沒有殘炎" "dota_hud_error_ember_spirit_no_nearby_remnants""附近沒有殘炎" "dota_hud_error_earth_spirit_no_nearby_targets" "無鄰近目標" "dota_hud_error_earth_spirit_no_charges" "無殘岩可用" "dota_hud_error_demonic_purge_no_charges" "無邪惡淨化使用次數" "dota_hud_error_pounce_no_charges" "突襲使用次數不足" "dota_hud_error_pangolier_no_charges" "華麗衝刺使用次數不足" "dota_hud_error_windrunner_no_charges" "風行使用次數不足" "dota_hud_error_gyrocopter_no_charges" "使用次數不足" "dota_hud_error_cold_feet_no_charges" "使用次數不足" "dota_hud_error_disruption_no_charges" "崩裂禁錮使用次數不足" "dota_hud_error_waveform_no_charges" "波濤形體使用次數不足" "dota_hud_error_wall_of_replica_no_charges" "複製之牆使用次數不足" "dota_hud_error_sleight_of_fist_no_charges" "靈炎之拳使用次數不足" "dota_hud_error_toss_no_charges" "投擲使用次數不足" "dota_hud_error_cold_feet_same_target" "不能對正受縛足之霜影響的單位施放" "dota_hud_error_rupture_no_charges" "無可用次數" "dota_hud_error_astral_no_charges" "星體禁錮使用次數不足" "dota_hud_error_meat_hook_no_charges" "肉鉤使用次數不足" "dota_hud_error_spin_web_no_charges" "蜘蛛絲不足" "dota_hud_error_shrapnel_no_charges" "破片榴彈不足" "dota_hud_error_need_scepter_to_cast_building" "需要神杖才能對建築施放" "dota_hud_error_death_pact_no_charges" "死亡契約使用次數不足" "dota_hud_error_only_lane_creeps" "需以對線小兵為目標" "dota_hud_error_blink_strike_no_charges" "閃躍突襲使用次數不足" "dota_hud_error_leap_no_charges" "飛躍使用次數不足" "dota_hud_error_starfall_no_charges" "無群星風暴使用次數" "dota_hud_error_arcane_bolt_no_charges" "使用次數不足" "dota_hud_error_spirit_siphon_no_charges" "沒有勾魂虹吸使用次數。" "dota_hud_error_spirit_siphon_already_haunting" "已被勾魂" "dota_hud_error_smokescreen_no_charges" "煙幕使用次數不足" "dota_hud_error_bloodrage_no_charges" "無噬血狂暴使用次數" "dota_hud_error_earth_spirit_max_reached" "殘岩數量已達上限" "dota_hud_error_earth_spirit_already_bouldering" "滾動過程中無法再次滾動" "dota_hud_error_item_whip" "拿這招放自己?" "dota_hud_error_telekinesis" "此單位不受用隔空取物效果。" "dota_hud_error_infest_ancient" "需要 2 級才能對遠古單位使用" "dota_hud_error_infest_zombie" "無法寄宿殭屍" "dota_hud_error_broodmother_sticky_snare_line_intersection" "無法疊加織網陷阱" "dota_hud_error_underlord_dark_portal" "傳送門的陣營不對" "dota_hud_error_underlord_dark_portal_while_snowballing" "施放雪球期間無法使用傳送" "dota_hud_error_can_only_use_on_river" "僅能在河面上使用" "dota_hud_error_can_only_use_on_unpainted_river" "若河水已染色則無法使用" "dota_hud_error_stronger_paint" "河水藥劑效力不足以進行覆蓋。" "dota_hud_error_autoattack_always" "自動攻擊:永遠" "dota_hud_error_autoattack_after_spellcast" "自動攻擊:標準" "dota_hud_error_autoattack_never" "自動攻擊:絕不" "dota_hud_error_cant_swap_cosmetics" "無法替換飾品;必須在泉源附近或呈死亡狀態。" "dota_hud_error_no_courier" "沒有信使" "dota_hud_error_hero_off_screen" "您的英雄不在畫面中" "dota_hud_error_swap_source_no_gold" "您沒有足夠的金錢進行英雄交換。" "dota_hud_error_swap_target_no_gold" "對方沒有足夠的金錢和您交換英雄。" "dota_hud_error_cannot_place_near_units" "無法放置在既有單位附近。" "dota_hud_error_divine_favor_ward_unit" "無法傳送守衛單位" "dota_hud_error_divine_favor_courier" "無法傳送信使" "dota_hud_error_divine_favor_invalid_target" "無效的目標" "dota_hud_error_royal_jelly_no_stack" "蜂王漿無法疊加於同一單位" "dota_hud_error_cant_change_tree_model" "無法變更樹木模型" "dota_hud_error_no_dispersion_targets" "近期沒人攻擊您" "dota_hud_error_cant_lockcombine_neutral_items" "無法鎖定合成中立道具" "dota_hud_error_cant_share_ward" "您不能與該單位分享守衛" "dota_hud_error_cant_share_tango" "您不能與該單位分享木靈藥" "dota_hud_error_target_already_playing_rock_paper_scissors" "目標已在猜拳" "dota_hud_error_self_already_playing_rock_paper_scissors" "已在猜拳" "dota_hud_error_already_lit" "已點亮" "dota_hud_error_unique_neutral_token_per_tier" "無法使用多於一個同階的中立代幣" "dota_hud_error_cant_use_neutral_token_outside_main_inventory" "無法使用主道具欄外的中立代幣" "dota_hud_error_comms_restricted" "目前受到通訊限制" "dota_cursor_silenced" "沉默!" "dota_cursor_muted" "禁聲!" "dota_cursor_cooldown" "還剩 %s1 秒冷卻!" "dota_cursor_cooldown_no_time" "技能尚在冷卻" "dota_cursor_no_mana" "沒魔!" "dota_create_team_name_adjusted" "隊伍名稱已移除多餘空格或非法字元。請確認新的隊伍名稱是否適合。" "dota_create_team_error_empty_name" "您尚未指定隊伍名稱。現在請輸入一個隊名。" "dota_create_team_error_empty_tag" "您還尚未指定標籤。請現在輸入一個標籤。" "dota_create_team_error_bad_characters" "這些符號目前還不能使用。請使用常用的字母、數字、符號以及空格。" "dota_create_team_error_name_taken" "該隊名已存在。請重新輸入不同的名稱。" "dota_create_team_error_tag_taken" "該標籤已存在。請重新輸入不同標籤。" "dota_create_team_error_too_long" "逾時。" "dota_create_team_error_no_logo" "您尚未設定隊伍標誌。請現在設定一個。" "dota_create_guild_error_empty_name" "您尚未指定名稱。現在就輸入一個吧。" "dota_create_guild_error_empty_tag" "您尚未指定標籤。現在就輸入一個吧。" "dota_create_guild_error_bad_characters" "這些符號目前無法使用。請使用一般的字母、數字、符號或空白。" "dota_create_guild_error_name_taken" "這個名稱已經被人使用。請重新輸入其他名稱。" "dota_create_guild_error_too_long" "太長了。" "dota_item_panel_back" "< 返回 %s1" "dota_item_panel_back_short" "< 返回" "DOTA_KillCam_ProTipHeader" "下次試試這個:" "DOTA_KillCam_YourHealth" "您的生命" "DOTA_KillCam_Delivers" "已發送" "DOTA_KillCam_Damage" "%s1 傷害" "DOTA_KillCam_Using" "使用中" "DOTA_KillCam_Ability" "%s1" "DOTA_KillCam_AutoAttackReceived" "已收到" "DOTA_KillCam_AutoAttack" "來自 1 次攻擊" "DOTA_KillCam_AutoAttack_Plural" "來自 %s1 次攻擊" "DOTA_KillCam_ShowMeReplay" "顯示我的重播!" "DOTA_KillCam_CapYou" "您" "DOTA_KillCam_LowYou" "您" "DOTA_KillCam_Killed" "已擊殺" "DOTA_KillCam_Yourself" "您自己" "DOTA_KillCam_HaveDied" "已經死亡。" // Achievements "DOTA_GAMEPLAY_USE_TANGOS_NAME" "素食主義者" "DOTA_GAMEPLAY_USE_TANGOS_DESC" "使用木靈藥啃掉 300 棵樹木。" "DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME" "首場免費" "DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC" "完成您《Dota 2》的第一場遊戲" "DOTA_PERSONA_GAMES_PLAYED_TEN_NAME" "牛刀小試" "DOTA_PERSONA_GAMES_PLAYED_TEN_DESC" "參與 10 場遊戲" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME" "沉迷其中" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC" "參與 100 場遊戲" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME" "想退就退" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC" "參與 1000 場遊戲" "DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME" "派對時間" "DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC" "與別人組團完成一場配對遊戲" "DOTA_PlayerLoading" "載入中" "DOTA_PlayerFinishedLoading" "就緒" // Shop "DOTA_SHOP_NAME_BASIC" "泉源商店" "DOTA_SHOP_NAME_RECIPE" "設計圖商店" "DOTA_SHOP_NAME_SECRET" "祕密商店" "DOTA_SHOP_NAME_SIDE" "路邊商店" "DOTA_SHOP_NAME_SUGGEST" "建議" "DOTA_SHOP_NAME_SEARCH" "搜尋" "DOTA_SUBSHOP_BASICS" "配件" "DOTA_SUBSHOP_SUPPORT" "輔助" "DOTA_SUBSHOP_MAGICS" "法器" "DOTA_SUBSHOP_DEFENSE" "防具" "DOTA_SUBSHOP_WEAPONS" "武器" "DOTA_SUBSHOP_ARTIFACTS" "聖物" "DOTA_SUBSHOP_CONSUMABLES" "消耗品" "DOTA_SUBSHOP_ATTRIBUTES" "屬性" "DOTA_SUBSHOP_WEAPONS_ARMOR" "裝備" "DOTA_SUBSHOP_MISC" "雜項" "DOTA_SUBSHOP_RECIPE_BASICS" "配件" "DOTA_SUBSHOP_RECIPE_SUPPORT" "輔助" "DOTA_SUBSHOP_RECIPE_MAGICS" "魔法" "DOTA_SUBSHOP_RECIPE_DEFENSE" "防具" "DOTA_SUBSHOP_RECIPE_WEAPONS" "武器" "DOTA_SUBSHOP_RECIPE_ARTIFACTS" "聖物" "DOTA_SUBSHOP_SECRETSHOP" "祕密商店" "DOTA_SUBSHOP_SIDE_PAGE_1" "第 1 頁" "DOTA_SUBSHOP_SIDE_PAGE_2" "第 2 頁" "DOTA_SHOP_REQUIREMENTS" "設計圖合成要素" "DOTA_SHOP_SETQUICKBUY" "設定快速購買" "DOTA_Shop_Recipe" "設計圖" "DOTA_Shop_Search_Field_Default" "搜尋物品" "DOTA_Shop_Item_Error_Need_SecretShop" "需要祕密商店" "DOTA_Shop_Item_Error_Need_SideShop" "需要路邊商店" "DOTA_Shop_Item_Error_Out_of_Stock" "物品已售完" "DOTA_Shop_Item_Error_Disallowed" "本英雄禁用此道具" "DOTA_Shop_Item_Error_Cant_Afford" "金錢不足" "DOTA_Shop_Item_Already_Owned" "已經擁有" "DOTA_Shop_Item_Error_Disallowed_Hero" "該英雄禁用此物品" "DOTA_Shop_Item_Complete" "完成所需金額:%s1" "DOTA_Shop_Tip_Mouse_Buttons" "歡迎來到物品商店\n\n滑鼠左鍵點擊物品圖示來選擇它。\n滑鼠右鍵點擊物品進行購買。" "DOTA_Shop_Tip_Search" "搜尋!\n\n下方的搜尋框可以幫助您透過名稱找到物品。" "DOTA_Shop_Tip_Popular" "星號代表高端玩家使用這位英雄時常出的裝備。" "DOTA_Shop_Tip_EditCommonItems" "編輯釘選道具
所有英雄都將共享您釘選的道具捷徑。" "DOTA_Shop_Tip_RequestSuggestion" "要求購買建議
同隊玩家可透過按住 Ctrl+Alt 鍵並用滑鼠點擊道具來向您提出購買建議。" "DOTA_Item_Tooltip_Sell_Price" "出售價格:%s1" "DOTA_Item_Tooltip_Sell_Price_Time" "出售價格:%s1 ( %s2 )" "DOTA_Item_Tooltip_Disassemble" "可拆卸" "DOTA_Item_Tooltip_Disassemble_Time" "可拆卸(%s1)" "DOTA_SpectatorMode_Directed" "自動視角" "DOTA_SpectatorMode_TemporaryFreeCam" "覆寫鏡頭" "DOTA_SpectatorMode_FreeCam" "自由視角" "DOTA_SpectatorMode_PlayerView" "玩家視角" "DOTA_SpectatorMode_HeroChase" "英雄視角" "DOTA_SpectatorMode_Broadcaster" "播報員" "DOTA_SpectatorAudio_None" "無播報員" "DOTA_SpectatorAudio_Header" "%s1個轉播頻道" "DOTA_SpectatorFOW_BothTeams" "迷霧:雙方隊伍" "DOTA_SpectatorFOW_Radiant" "迷霧:聖輝方" "DOTA_SpectatorFOW_Dire" "迷霧:魔魘方" "DOTA_Spectator_SpectatorMode" "觀眾模式:" "DOTA_Spectator_HeroList" "英雄:" "DOTA_Spectator_FOWLabel" "戰爭迷霧:" "DOTA_Spectator_NumSpecs" "觀眾:%s1" "DOTA_Spectator_NumSpecs_Label" "觀戰者:" "DOTA_Spectator_NumSpecs_Panorama" "觀眾人數:{d:spectator_count}" "DOTA_Spectator_LiveSpectating" "即時觀戰" "DOTA_Channel_Bar_Default" "施法中" "DOTA_Channel_Bar_Time" "施法中 %s1" "DOTA_Gold_Graph_Title" "金錢所得差異" "DOTA_Gold_Graph_Title_Net_Worth" "資產淨值差距" "DOTA_XP_Graph_Title" "經驗值所得差異" "DOTA_Gold_Graph_Total" "金錢所得總計" "DOTA_Gold_Graph_Total_Net_Worth" "資產淨值總額" "DOTA_XP_Graph_Total" "經驗值所得總計" "DOTA_WinChance_Graph_Title" "獲勝概率" "DOTA_WinChance_Graph_Total" "隊伍獲勝概率" "DOTA_GraphType_GoldEarned" "顯示收入總計" "DOTA_GraphType_NetWorth" "顯示資產淨值" "DOTA_Fantasy_Points" "夢幻點數" "fantasy_score" "夢幻" "DOTA_RPSTATUS_STARTGAME" "啟動..." "DOTA_GameEnd_PointsEarned" "您獲得了 %s1 點!" "DOTA_GameEnd_PointsLevelEarned" "您獲得了 %s1 點並升級至等級 %s2!" "DOTA_GameEnd_ItemSource" "來源:%s1" "DOTA_GameEnd_ItemSource_RandomDrop" "隨機掉落" "DOTA_GameEnd_ItemSource_CompendiumDrop" "互動手冊掉落" "dota_game_stats" "統計資料" "dota_results" "結果" "dota_gameend_xp_awarded" "+%s1 戰點" "dota_gameend_xp_awarded_bonus" "+%s1 戰點(%s2 加成)" "dota_gameend_xp_inspect" "%s1 來自 %s2 加成" "DOTA_Post_Match_Survey_Question_0" "請問您認為這場遊戲的精彩程度為何:" "DOTA_Post_Match_Survey_Question_1" "請評價在比賽中所享受到的樂趣程度:" "DOTA_Post_Match_Survey_Question_2" "請對您在上一場比賽中與隊友的合作狀況進行評分:" "DOTA_Post_Match_Survey_Question_3" "請對您上一場比賽中隊友的合作狀況進行評分:" "DOTA_Post_Match_Survey_Question_40" "請對您上場遊戲的隊伍所展現出的合作程度(隊友們彼此配合的意願)進行評分:" "DOTA_Post_Match_Survey_Question_41" "請對您上場遊戲的隊友所表現出的友善程度(隊友造成了多少正向的交際影響)進行評分:" "DOTA_Post_Match_Survey_Question_42" "請以您有多想再和這位隊友一起進行遊戲的意願程度來評分這位隊友:" "DOTA_Post_Match_Survey_Question_5" "請以您有多想再和這位隊友一起進行遊戲的意願程度來評分這位隊友:" "DOTA_Survey_Header" "占用您一點時間..." "DOTA_Post_Match_Survey_Header_1" "比賽品質" "DOTA_Post_Match_Survey_Header_2" "您的合作狀況" "DOTA_Post_Match_Survey_Header_3" "隊友合作狀況" "DOTA_Post_Match_Survey_Header_4" "隊友評價" "DOTA_Post_Match_Survey_Header_5" "隊友評價" "DOTA_Post_Match_Survey_Thanks" "感謝您的回饋!" "DOTA_Survey_response_lowhigh_Very_Low" "非常不滿意" "DOTA_Survey_response_lowhigh_Low" "不滿意" "DOTA_Survey_response_lowhigh_Average" "普通" "DOTA_Survey_response_lowhigh_Good" "滿意" "DOTA_Survey_response_lowhigh_Very_Good" "非常滿意" "DOTA_Survey_response_agree_Very_Low" "非常不同意" "DOTA_Survey_response_agree_Low" "不同意" "DOTA_Survey_response_agree_Average" "沒有意見" "DOTA_Survey_response_agree_Good" "同意" "DOTA_Survey_response_agree_Very_Good" "非常同意" "DOTA_UI_No_Thanks" "不,謝謝" "dota_waiting_for_players_connecting" "連線中..." "dota_waiting_for_players_loading" "載入中…" "dota_waiting_for_players_ready" "就緒" "dota_waiting_for_players_failed" "失敗" "DOTA_Broadcaster_Channel" "%s1" "DOTA_Broadcaster_Lang_0" "英文" "DOTA_Broadcaster_Lang_1" "德文" "DOTA_Broadcaster_Lang_2" "法文" "DOTA_Broadcaster_Lang_3" "義大利文" "DOTA_Broadcaster_Lang_4" "韓文" "DOTA_Broadcaster_Lang_5" "西班牙文" "DOTA_Broadcaster_Lang_6" "中文" "DOTA_Broadcaster_Lang_7" "中文" "DOTA_Broadcaster_Lang_8" "俄文" "DOTA_Broadcaster_Lang_9" "泰文" "DOTA_Broadcaster_Lang_10" "日文" "DOTA_Broadcaster_Lang_11" "葡萄牙文" "DOTA_Broadcaster_Lang_12" "波蘭文" "DOTA_Broadcaster_Lang_13" "丹麥文" "DOTA_Broadcaster_Lang_14" "荷蘭文" "DOTA_Broadcaster_Lang_15" "芬蘭文" "DOTA_Broadcaster_Lang_16" "挪威文" "DOTA_Broadcaster_Lang_17" "瑞典文" "dota_broadcaster_title" "選擇播報員" "dota_broadcaster_no_selection" "無播報員" "dota_broadcaster_ch" "播報頻道" "dota_broadcaster_cobroad" "播報搭檔" "dota_broadcaster_recommendation_new_players" "推薦新手玩家選擇" "dota_broadcaster_recommendation_desc" "此頻道中的播報員將會為您介紹 Dota 2 和箇中的遊戲過程。" "DOTA_Broadcaster_Menu_Title" "播報員選單" "DOTA_Broadcaster_SendStatPopup" "發送數據彈窗" "DOTA_Broadcaster_SendStatPopup_Title" "選擇彈窗展示風格" "DOTA_Broadcaster_SelectImage" "選擇圖案" "DOTA_Broadcaster_TextHere" "< 在此輸入文字 >" "DOTA_Broadcaster_TextHereOptional" "< 在此輸入文字(可留空)>" "DOTA_Broadcaster_TextHereShort" "" "DOTA_Broadcaster_ImagePicker_Title" "選擇圖片" "DOTA_Broadcaster_ImagePicker_Heroes" "英雄" "DOTA_Broadcaster_ImagePicker_Generic" "通用" "DOTA_Broadcaster_ImagePicker_Items" "物品" "DOTA_Broadcaster_ImagePicker_Match" "場次細節" "DOTA_Roshan_Respawn" "復活於:" "DOTA_Roshan_Reclaimed" "離收回還有:" "DOTA_Paused" "遊戲已暫停" "DOTA_Unpausing" "遊戲即將解除暫停" "GameUI_ServerConnectOutOfDate" "伺服器尚未更新至最新版本。\n" "GameUI_ServerChallengeIncorrect" "伺服器尚未對正確的請求作出回應。\n伺服器可能已過時。\n" "GameUI_ServerInsecure" "您正處於未受防護模式中。您必須重新啟動遊戲才能連接至受防護的伺服器。\n" "GameUI_ServerRejectBadChallenge" "錯誤的請求。\n" "GameUI_ServerRejectLANRestrict" "本地伺服器,僅限本地用戶端加入。(Class C)\n" "GameUI_ServerRejectBadPassword" "密碼錯誤。\n" "GameUI_ServerRejectServerFull" "伺服器已滿。\n" "GameUI_ServerRejectBanned" "您已被這個伺服器停權。\n" "GameUI_ServerRejectFailedChannel" "建立網路頻道失敗。\n" "GameUI_ServerRejectOldVersion" "您嘗試連接的伺服器\n使用較舊的版本。\n" "GameUI_ServerRejectBadSteamKey" "無效的 Steam 序號長度\n" "GameUI_ServerRejectOldProtocol" "此伺服器使用的通訊協定比您的用戶端還舊。\n" "GameUI_ServerRejectNewProtocol" "此伺服器使用的通訊協定比您的用戶端還新。\n" "GameUI_ServerRejectInvalidConnection" "無效的連線。\n" "GameUI_ServerRejectInvalidCertLen" "無效的授權憑證長度。\n" "GameUI_ServerRejectInvalidSteamCertLen" "STEAM 憑證長度錯誤!\n" "GameUI_ServerRejectSteam" "STEAM 認證被拒絕\n" "GameUI_ServerRejectGS" "GSCreateLocalUser 失敗\n" "GameUI_ServerNoLobby" "伺服器無法找到該遊戲大廳\n" "GameUI_ServerRequireSteams" "伺服器需要您執行 Steam。\n" "GameUI_ServerAuthDisabled" "驗證已停用。\n" "GameUI_ServerCDKeyAuthInvalid" "網際網路伺服器的遊戲序號驗證無效。\n" "GameUI_ServerInvalidCDKey" "無效的遊戲序號。\n" "GameUI_ServerCDKeyInUse" "遊戲序號已被使用。\n" "GameUI_ClientRetryLimit" "無法和伺服器建立連線。\n" "GameUI_ClientBadServerAddress" "伺服器位置錯誤。\n" "GameUI_ClientStringTableError" "您的資料與伺服器不符,請將您的遊戲更新。\n" "GameUI_ClientUnableToCRCMap" "無法計算地圖校驗總和。\n" "GameUI_ClientNoMap" "無法讀取伺服器指定的地圖。\n" "GameUI_ClientDifferentMap" "您的地圖與伺服器不符,請將您的遊戲更新。\n" "GameUI_ClientUnableToCRCDLL" "無法計算用戶端 dll 校驗總和。\n" "GameUI_ClientConnectionTimedOut" "連線至伺服器逾時。\n" "GameUI_ClientServerShutdown" "伺服器關閉。\n" "GameUI_ClientMissingModel" "連線因模型(model)的遺失而無法繼續。\n" "GameUI_ClientConsistencyFail" "連線因模型(model)與伺服器端不符而中斷。\n" "missing_league_subscription" "此遊戲為聯賽賽事,需要訂閱項目才能觀看。" "DOTA_Limited_User_Chat" "您的 Steam 帳戶得要是不受限的非免費帳戶才能參與公共聊天頻道。" "DOTA_Unverified_User_Chat" "需要註冊過 Dota 2 的電話號碼或非受限帳戶才可進入此頻道。" "DOTA_Low_Badge_Level_Chat" "您必須到達 5 級,才能在公共頻道中發言。" "DOTA_Low_Wins_Chat" "您必須有 20 勝以參與在公開聊天頻道。" "DOTA_Comm_Score_Chat" "您的交流分數過低,無法參與公開聊天頻道。" "GameUI_Disconnected" "與伺服器連線中斷" "GameUI_Disconnect_ServerInfoOverflow" "Info data overflow" "GameUI_Disconnect_TickMessage" "Error writing tick message" "GameUI_Disconnect_StringTableMessage" "Error writing string table update message" "GameUI_Disconnect_DeltaEntMessage" "編寫差分實體訊息時遇錯" "GameUI_Disconnect_TempEntMessage" "Error writing temp entities message" "GameUI_Disconnect_SoundsMessage" "Error writing game sounds message" "GameUI_Disconnect_SnapshotOverflow" "Error reliable snapshot overflow" "GameUI_Disconnect_SnapshotError" "Error sending snapshot" "GameUI_Disconnect_ReliableOverflow" "Error reliable buffer overflow" "GameUI_Disconnect_BadClientDeltaTick" "Client delta ticks out of order" "GameUI_Disconnect_NoMoreSplits" "沒有足夠的螢幕分割位置" "GameUI_Disconnect_TimedOut" "與遠端主持者之間的聯繫已中斷" "GameUI_Disconnect_Disconnected" "已斷線" "GameUI_Disconnect_ReliableChannelOverflow" "Overflowed reliable channel" "GameUI_Disconnect_LeavingSplit" "離開分割畫面" "GameUI_Disconnect_DifferentClassTables" "伺服器使用不同的類別表" "GameUI_Disconnect_ConnectionClosing" "連線關閉" "GameUI_Disconnect_User" "由用戶中斷連線" "GameUI_Disconnect_Server" "由伺服器中斷連線" "GameUI_Disconnect_ConnectionLost" "連線中斷" "GameUI_Disconnect_ConnectionOverflow" "溢位錯誤" "GameUI_Disconnect_BadRelayPassword" "密碼傳達錯誤" "GameUI_Disconnect_BadSpectatorPassword" "觀察者密碼錯誤" "GameUI_Disconnect_HLTVRestricted" "SourceTV 伺服器限僅限本地觀察者觀看(class C 網路)" "GameUI_Disconnect_HLTVUnavailable" "沒有 SourceTV 轉播可以使用" "GameUI_Disconnect_HLTVStop" "SourceTV 停止" "GameUI_Disconnect_Kicked" "被踢出" "GameUI_Disconnect_BanAdded" "被列入封鎖名單" "GameUI_Disconnect_KickBanAdded" "被踢出和封鎖" "GameUI_Disconnect_SteamIDBanned" "STEAM 使用者 ID 被封鎖" "GameUI_Disconnect_SteamIDInUse" "STEAM 使用者 ID 已在此伺服器裡使用中" "GameUI_Disconnect_SteamLogon" "尚未登入 Steam" "GameUI_Disconnect_SteamInUse" "該 Steam 帳戶已在其他地區登入" "GameUI_Disconnect_SteamOwnership" "該 Steam 帳戶尚未擁有此遊戲。\n請登入正確的 Steam 帳戶" "GameUI_Disconnect_SteamVAC" "在受防護的伺服器被 VAC 封鎖" "GameUI_Disconnect_SteamTimeOut" "Valve 防作弊系統(VAC)測試逾時。請確認您未啟動任何可能干擾 VAC 的程式,並且已妥善安裝 Steam。" "GameUI_Disconnect_SteamDropped" "Steam 授權失敗。您必須連線至 Steam 以連線至遊戲伺服器。" "GameUI_Disconnect_SteamTicket" "無效的 STEAM 使用者 ID 登入" "GameUI_Disconnect_NoSpectators" "本場比賽不允許觀戰者進入" "GameUI_Disconnect_DisconnectByUser" "用戶中斷連線" "GameUI_Disconnect_DisconnectByServer" "伺服器連線中斷" "GameUI_Disconnect_HLTVDirect" "SourceTV 無法直接連接至遊戲" "GameUI_Disconnect_PureServer_ClientExtra" "純服務器:用戶端加載了額外檔案" "GameUI_Disconnect_PureServer_Mismatch" "純服務器:用戶端檔案與伺服器端不符" "GameUI_Disconnect_UserCmd" "分析用戶指令錯誤" "GameUI_Disconnect_RejectedByGame" "連線被遊戲拒絕" "GameUI_Disconnect_SteamDeny_Misc" "與遊戲伺服器連線中斷。Steam 各方面不相容。" "GameUI_Disconnect_SteamDeny_BadAntiCheat" "與遊戲伺服器連線中斷。Steam 防作弊系統不相容。" "GameUI_Disconnect_ServerShutdown" "與遊戲伺服器連線中斷。即將關閉遊戲伺服器。" "GameUI_Disconnect_ReplayIncompatible" "重播不相容。" "GameUI_Disconnect_ConnectionTimedout" "無法與遊戲伺服器建立連線。" "GameUI_Disconnect_ServerIncompatible" "伺服器版本不相容。" "GameUI_Disconnect_LocalProblem_ManyRelays" "嘗試了數個不同地理位置的轉送方法,依然失去了連線。最有可能的原因是您的網路連線出現問題。" "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay" "遊戲伺服器與用戶端使用中的中繼失去連線。" "GameUI_Disconnect_LocalProblem_NetworkConfig" "請確認您的網際網路連線。無法從內容傳遞網路(CDN)下載網路設定。" "GameUI_Disconnect_LocalProblem_Other" "已斷線。您的網際網路連線可能有問題。" "GameUI_Disconnect_RemoteProblem_Timeout" "遊戲已停止從遠端主機接收連線。" "GameUI_Disconnect_RemoteProblem_TimeoutConnecting" "伺服器在數次連線嘗試後仍無回應。" "GameUI_Disconnect_RemoteProblem_Other" "遠端主機連線有問題。" "GameUI_Disconnect_RemoteProblem_BadCrypt" "遠端主機顯示不良憑證、加密金鑰,或數位簽章。" "GameUI_Disconnect_RemoteProblem_BadCert" "遠端主機的憑證不足以通過認證。" "GameUI_Disconnect_Unusual" "已斷線。發生異常。控制台可能有更多詳細資訊。" "GameUI_Disconnect_InternalError" "因內部錯誤而斷線。控制台可能有更多詳細資訊。" "DOTA_Date_Format_Day_Month" "%s2 %s1日" // 18 April "DOTA_Date_Format_Day_Month_Year" "%s3年 %s2 %s1日" // 18 April 2014 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_24" "%s3年 %s2 %s1日 %s4:%s5" // 18 April 2014, 17:30 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_12" "%s3年 %s2 %s1日 %s6 %s4:%s5" // 18 April 2014, 5:30 PM "DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24" "%s3年 %s2 %s1日 %s4:%s5:%s6" // 18 April 2014, 17:30:18 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12" "%s3年 %s2 %s1日 %s7 %s4:%s5:%s6" // 18 April 2014, 5:30:18 PM "DOTA_Date_Format_Hour_Minute_24" "%s1:%s2" // 17:30 "DOTA_Date_Format_Hour_Minute_12" "%s3%s1:%s2" // 5:30 PM "DOTA_Date_Format_DayOfWeek" "%s1" // Wednesday "DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24" "%s3 %s2 - %s4:%s5 %s1" // Wednesday, 18 April, 17:30 "DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12" "%s3 %s2 - %s4:%s5%s6 %s1" // Wednesday, 18 April, 5:30 PM "dota_series_bo3" "三戰兩勝制" "dota_series_bo5" "五戰三勝制" "dota_series_game_1" "第 1 場" "dota_series_game_2" "第 2 場" "dota_series_game_3" "第 3 場" "dota_series_game_4" "第 4 場" "dota_series_game_5" "第 5 場" "DOTA_WatchMatchSeries_NoGame_Header" "沒有比賽" "DOTA_WatchMatchSeries_NoGame" "這個系列的比賽並沒有進行第 %s1 場。" "tournaments_on_day" "%s1 賽事" "tournaments_games_on_day" "%s1 遊戲賽事" "tournament_schedule_time" "%s1 %s2 %s3" // month, day, time "localized_time" "%s1:%s2" // hour:minute "tournament_schedule_edit" "編輯" "tournament_schedule_add" "新增賽事" "tournament_schedule_delete" "刪除" "schedule_confirm_delete_header" "刪除賽程表時段" "schedule_confirm_delete" "確定要刪除此賽程表的時段?" "schedule_delete_failed" "錯誤:刪除賽程表時段失敗" "schedule_edit_title" "賽程細節:" "schedule_edit_subtitle" "輸入日期和時間(以您的當地時間為準),並明確指出這場比賽的參與隊伍。" "invalid_team_hint" "未知的隊伍,點擊以進行搜尋" "visit_team_profile" "隊伍檔案" "schedule_game_id" "場次編號:%s1" "sched_start" "時間:" "sched_end" "結束:" "sched_comment" "回應:" "sched_finals" "決賽" "date_invalid_hint" "請按照(月-日-年)這個格式來輸入一個有效時間" "time_invalid_hint" "請按照(時:分)這個格式來輸入一個有效時間" "my_tournament_select_day" "從月曆中選擇一個日期來管理這場賽事的行程" "schedule_view_matches" "檢視比賽" "schedule_buy_pass" "購買賽事門票" "tournament_details" "詳細資料" //UI (Watch Filter) "watch_filter_label" "篩選依據" "UI_player_name_label" "玩家名稱(精確配對)" "UI_hero_name_label" "英雄名稱" "UI_game_mode_label" "遊戲模式" "UI_game_mode_command" "選擇遊戲模式" "UI_difficulty_label" "難度" "UI_difficulty_command" "選擇難度" "UI_difficulty_desc" "選擇敵方電腦的困難等級:" "UI_languages_command" "配對設定" "UI_preferences_language" "語言能力" "UI_preferences_language_desc" "選擇三種以內的偏好語言,來幫助配對到與您擁有共同語言交流能力的隊友。若未設置,系統將默認全選所有偏好語言。" "UI_preferences_matchmaking" "尋找配對設定" "UI_preferences_themed_map" "地圖主題偏好" "dota_matchmaking_classic_map" "經典地圖" "dota_matchmaking_themed_map" "主題地圖" "dota_matchmaking_no_preference_map" "無偏好" "UI_skill_level_label" "技術層級" "UI_skill_any" "任何" "UI_skill_normal" "一般" "UI_skill_high" "高階" "UI_skill_very_high" "超高階" "UI_date_range_label" "日期範圍" "UI_tournament_label" "職業聯賽" "UI_match_id_label" "場次編號" "watch_or_filter_by_label" "或篩選依據" //Match Details "MD_GOLD_and_XP" "金錢與 XP" "MD_The_Radiant" "聖輝" "MD_The_Dire" "魔魘" "MD_MATCH_LABEL" "場次編號" "MD_DATE_LABEL" "日期" "MD_DURATION_LABEL" "持續時間" "MD_WINNER_LABEL" "獲勝隊伍" "MD_PLAYER_L" "玩家" "MD_LEVEL_L" "等級" "MD_HERO_L" "英雄" "MD_ITEMS_L" "物品" "MD_GOLD_L" "金錢" "MD_LAST_HITS_L" "正補" "MD_DENIES_L" "反補" "MD_GOLD/MIN_L" "金錢/分鐘" "MD_GOLD_EARNED" "收入總計" "MD_GOLD_CURRENT" "目前金錢" "MD_XP/MIN_L" "XP/分鐘" "MD_KILLS_L" "擊殺" "MD_DEATHS_L" "死亡" "MD_ASSISTS_L" "助攻" "MD_STUNS_L" "暈眩" "MD_HEALING_L" "治療" "MD_TOWERS_L" "破塔" "MD_ROSHANS_L" "羅煞" "MD_Downloading_Replay" "正在下載重播:" "MD_Replay_Unavailable" "重播無法使用" "MD_Replay_Not_Recorded" "無紀錄重播" "MD_Replay_Expired" "重播逾期" "MD_Replay_Pending" "重播等待中" "MD_Finding_Replay" "尋找重播..." "MD_reveal_button" "顯示獲勝隊伍" "MD_K" "殺" // kills "MD_D" "死" // deaths "MD_A" "助" // assists "match_details_timeout" "尋找遊戲 ID %s1 逾時。" "match_details_denied" "存取遊戲 ID %s1 遭拒絕。" "match_details_failed" "無效的遊戲 ID %s1。" "loot_dropped" "物品掉落" "dota_game_end_signout_delayed" "遊戲伺服器正在嘗試將比賽結果傳送給遊戲協調器…" "dota_game_end_signout_pending_title" "比賽登出延遲" "dota_game_end_signout_pending" "由於伺服器目前負荷過高,您獲得的物品和獎勵可能無法立即使用,請靜待遊戲協調器處理完畢。" "dota_game_end_not_scored_leaver" "有玩家在第一滴血出現前放棄了本局遊戲,本局遊戲的成績將不列入計算。" "dota_game_end_not_scored_poor_network" "遊戲偵測到不良的網路品質,本局的成績將不列入計算。" "dota_game_end_not_scored_generic" "本局的成績將不列入計算。" // Rich Presence "DOTA_RP_INIT" "主選單" "DOTA_RP_IDLE" "主選單(閒置)" "DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "%s1:等待其他玩家讀取遊戲" "DOTA_RP_HERO_SELECTION" "%s1:英雄選擇" "DOTA_RP_COACHING" "%s1:正在指導" "DOTA_RP_STRATEGY_TIME" "%s1:策略時間" "DOTA_RP_WAIT_FOR_MAP_TO_LOAD" "%s1:正在等待遊戲讀取" "DOTA_RP_PLAYER_DRAFT" "%s1:不朽徵召" "DOTA_RP_PRE_GAME" "%s1:賽前" "DOTA_RP_GAME_IN_PROGRESS" "%s1:遊戲中" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM" "正在玩 %s1" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED" "正在進行自訂遊戲" "DOTA_RP_LOBBY_CUSTOM" "%s1 大廳" "DOTA_RP_LOBBY_CUSTOM_UNNAMED" "自訂遊戲大廳" "DOTA_RP_WATCHING_TI" "觀賞國際錦標賽" "DOTA_RP_PLAYING_AS" "%s1:%s3(%s2 級)" "DOTA_RP_POST_GAME" "%s1:賽後" "DOTA_RP_DISCONNECT" "%s1:取消連線中" "DOTA_RP_SPECTATING" "觀戰中" "DOTA_RP_CASTING" "讀取遊戲中" "DOTA_RP_PRIVATE_LOBBY" "私人大廳" "DOTA_RP_LEAGUE_MATCH" "正在尋找聯賽" "DOTA_RP_LEAGUE_MATCH_PLAYING_AS" "%s1:%s2 級 %s3 (聯賽)" "DOTA_RP_WATCHING_REPLAY" "觀賞重播" "DOTA_RP_WATCHING_TOURNAMENT" "觀賞職業賽事" "DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "觀賞賽事重播" "DOTA_RP_FINDING_MATCH" "尋找配對" "DOTA_RP_FINDING_YEAR_BEAST_BRAWL" "搜尋年獸之爭場次" "DOTA_RP_FINDING_EVENT_MATCH" "正在尋找 %s1 比賽" "DOTA_RP_PLAYING_EVENT_MATCH" "正在播放 %s1" "DOTA_RP_UNKNOWN_EVENT_GAME" "自訂活動" "DOTA_RP_SPECTATING_WHILE_FINDING" "尋找遊戲並觀戰" "DOTA_RP_PENDING" "好友請求中" "DOTA_RP_ONLINE" "線上" "DOTA_RP_OFFLINE" "離線" "DOTA_RP_BUSY" "忙碌" "DOTA_RP_AWAY" "離開" "DOTA_RP_SNOOZE" "打瞌睡" "DOTA_RP_LOOKING_TO_TRADE" "尋找交易" "DOTA_RP_LOOKING_TO_PLAY" "尋找遊戲對象" "DOTA_RP_PLAYING_OTHER" "進行其他遊戲" "DOTA_RP_ACCOUNT_DISABLED" "遊戲配對已暫時停用" "DOTA_RichPresence_Help" "近來可好?在此留下自訂狀態!" "DOTA_RP_QUEST" "正在進行訓練關卡" "DOTA_RP_BOTPRACTICE" "對抗電腦玩家中" "DOTA_RP_COOPBOT" "合作對抗電腦" "DOTA_RP_EVENT_GAME" "活動遊戲" "DOTA_RP_TRAINING" "進行訓練任務中" "DOTA_RP_OPEN_SOLO" "搜尋團隊成員中" "DOTA_RP_OPEN_PARTY" "正在尋找團員" "DOTA_RP_PLAYING_DOTA_S1" "正在進行 Dota 2" "DOTA_Friends_AddToFavoritesLabel" "新增至最愛" "DOTA_Friends_RemoveFromFavoritesLabel" "從最愛中移除" // SteamShare strings "DOTA_SteamVideo_Title_CustomGame" "自訂遊戲" "DOTA_SteamVideo_Title_HeroDraft" "英雄徵召" "DOTA_SteamVideo_Title_Gameplay" "比賽" "DOTA_SteamVideo_Title_GameStart" "遊戲開始" "DOTA_SteamVideo_Title_Horn" "號角" "DOTA_SteamVideo_Desc_Horn" "獎賞神符出現" "DOTA_SteamVideo_Tag_Ally" "隊友" "DOTA_SteamVideo_Tag_Enemy" "敵人" "DOTA_SteamVideo_Tag_Hero" "英雄" "DOTA_SteamVideo_Tag_MatchOutcome" "比賽結果" "DOTA_SteamVideo_Tag_MatchOutcome_Win" "獲勝" "DOTA_SteamVideo_Tag_MatchOutcome_Loss" "落敗" "DOTA_SteamVideo_TimelineTooltip" "等級 %s1 %s2" "DOTA_SteamVideo_Title_HeroPick" "已選擇英雄" "DOTA_SteamVideo_Desc_HeroPick" "您選擇了%s1" "DOTA_SteamVideo_Title_Death" "死亡" "DOTA_SteamVideo_Desc_Death_Roshan" "您被羅煞擊殺" "DOTA_SteamVideo_Desc_Death_Generic" "您已被擊殺" "DOTA_SteamVideo_Title_Kill" "擊殺" "DOTA_SteamVideo_Title_KillAssist" "助攻" "DOTA_SteamVideo_Title_TowerKill" "防禦塔被摧毀" "DOTA_SteamVideo_Desc_TowerKill_Ally" "友方%s1塔被摧毀" "DOTA_SteamVideo_Desc_TowerKill_Enemy" "敵方%s1塔被摧毀" "DOTA_SteamVideo_Title_BarracksKill" "兵營被摧毀" "DOTA_SteamVideo_Desc_BarracksKill_Ally_Ranged" "友方遠程兵營被摧毀" "DOTA_SteamVideo_Desc_BarracksKill_Ally_Melee" "友方近戰兵營被摧毀" "DOTA_SteamVideo_Desc_BarracksKill_Enemy_Ranged" "敵方遠程兵營被摧毀" "DOTA_SteamVideo_Desc_BarracksKill_Enemy_Melee" "敵方近戰兵營被摧毀" "DOTA_SteamVideo_Title_BuyBack" "買活" "DOTA_SteamVideo_Desc_BuyBack" "%s1(%s2 級%s3)買活" "DOTA_SteamVideo_Title_RoshanKill" "羅煞被擊殺" "DOTA_SteamVideo_Desc_RoshanKill" "您的隊伍擊敗了羅煞" "DOTA_SteamVideo_Title_TormentorKill" "折磨者被擊殺" "DOTA_SteamVideo_Desc_TormentorKill" "您的隊伍摧毀了折磨者" "DOTA_SteamVideo_Title_MegaCreeps" "究極小兵" "DOTA_SteamVideo_Desc_MegaCreeps_Radiant" "聖輝現在有了究極小兵" "DOTA_SteamVideo_Desc_MegaCreeps_Dire" "魔魘現在有了究極小兵" // Needed here to make rich presence text work "DOTA_EventGameName_International2017" "破濘之戰" "DOTA_EventGameName_International2017_Act1_Easy" "破濘之戰第一幕(冒險模式)" "DOTA_EventGameName_International2017_Act1_Hard" "破濘之戰第一幕" "DOTA_EventGameName_International2017_Act2_Easy" "破濘之戰第二幕(冒險模式)" "DOTA_EventGameName_International2017_Act2_Hard" "破濘之戰第二幕" "DOTA_EventGameName_International2018" "幽穴驚魂" "DOTA_EventGameName_International2019" "魔羅獸之怒" "DOTA_VoiceTextBanned_Notify_Players" "一名或數名玩家由於有進行擾亂性通訊的行為模式,已依預設被禁言。如果您希望的話,可於記分板中將其取消禁言。" "DOTA_VoiceTextBanned_Reports" "其他玩家可能聽不到您的聲音。您的帳戶已被判定為干擾行為,因此所有玩家已預設為將您靜音。剩餘時間:%s 小時" "DOTA_VoiceTextBanned_Reports_Avoid_Overflow" "其他玩家可能聽不到您的聲音。您的帳戶已被判定為干擾行為,因此所有玩家已預設為將您靜音。" "DOTA_VoiceTextBanned_BehaviorScore" "其他玩家可能聽不到您的聲音。您的交流分數已降到 %s1 以下,或者您的聊天權限在這場遊戲中已暫時被撤銷。" "DOTA_VoiceTextBanned_Disruptive" "您受到社群檢舉濫用通訊的比例比其他玩家更高。請友善對待他人並盡量保持樂觀正面。" "DOTA_PublicTextBanned_Reports" "沒人聽得到您。您的帳戶已被判定為濫用語音,因此您的通訊權限被暫時撤銷。禁言時間剩餘:%s1 小時" "DOTA_PublicTextBanned_Reports_Avoid_Overflow" "沒人聽得到您。您的帳戶已被判定為濫用語音,因此您的通訊權限被暫時撤銷。" "DOTA_SpectatorsAreWatchingYourGame" "目前有 %s1 位觀眾正在觀戰中。" "dota_chat_player_has_been_reported" "%s1(%s2)已因%s3而被檢舉。" // Watch game status "DOTA_WATCH_GAME_STATUS" "觀看遊戲狀態" "dota_workshop_welcome_hed" "為 Dota 2 的未來貢獻力量" "dota_workshop_welcome_descr_text" "自行創造和投稿新物品,或者去檢閱和評分他人的作品。受到高度評價的物品將有可能會被實際納入到遊戲中。若您的物品受到採用,您便可以分享它的銷售所得的一定百分比。若您向 Steam 工作坊投稿作品,即代表您同意了相關的法律合約。" "dota_workshop_viewlegal" "法律合約" "dota_workshop_publishnewitem" "發佈新提交" "dota_workshop_editexistingitem" "更新已上傳物品" "dota_workshop_items" "檢視我提交的物品" "DOTA_Workshop_ConfirmFileDeletion" "確認刪除" "DOTA_Workshop_ConfirmFileDeletionDescription" "您確定要刪除物品嗎?此動作無法復原。" "dota_workshop_camera_tooltip_fullbody" "全身預覽" "dota_workshop_camera_tooltip_day" "白天光照預覽" "dota_workshop_camera_tooltip_night" "夜晚光照預覽" "dota_workshop_camera_tooltip_portrait" "肖像預覽" "dota_workshop_camera_tooltip_ingame" "遊戲內預覽" "DOTA_Workshop_ConfirmInGameError" "當您已在遊戲中時無法測試物品。" "DOTA_Workshop_ConfirmInGame" "是否要啟動本地伺服器?" "DOTA_Workshop_ConfirmInGameDescription" "要在遊戲中測試你的物品,你必須啟動本地伺服器。" "DOTA_Workshop_Save_Title" "已儲存!" "DOTA_Workshop_Save" "編寫至 %s1。" "DOTA_Workshop_SaveError_Title" "儲存失敗!" "DOTA_Workshop_SaveError" "無法編寫至 %s1。" "DOTA_Workshop_LoadError_Title" "讀取失敗!" "DOTA_Workshop_LoadError" "無法閱讀 %s1。" "DOTA_Workshop_ViewItems_List" "物品列表:" "DOTA_Workshop_ViewItems_Sort_Creation" "釋出日期" "DOTA_Workshop_ViewItems_Sort_Update" "最近更新日期" "DOTA_Workshop_ViewItems_Sort_Title" "名稱" "DOTA_Workshop_ViewItems_Sort_Hero" "英雄" "DOTA_Workshop_QueryTimeout_Title" "和工作坊失去連線" "DOTA_Workshop_QueryTimeout_Desc" "無法從 Steam 工作坊獲取完整物品列表。 請稍後重新刷新。" "DOTA_Workshop_ErrorTimeout_Title" "連線至工作坊時發生錯誤" "DOTA_Workshop_ErrorTimeout_Desc" "無法連線至 Steam 工作坊。請稍後再試一次。" "DOTA_Workshop_Edit" "編輯" "DOTA_Workshop_Delete" "刪除" "DOTA_Workshop_SubmitError" "提交錯誤!" "DOTA_Workshop_Error_JPEG_FileFormat" "預覽檔案格式錯誤。請使用 RGB 或是 YCbCr。" "DOTA_Workshop_Error_ContentFile" "無法準備內容檔案。" "DOTA_Workshop_Error_UploadingFile" "上傳檔案無法完成,請稍後再試一次。\n\n(錯誤代碼:%s1)" "DOTA_Workshop_Error_16" "發佈動作逾時。請稍後再試。" "DOTA_Workshop_Error_24" "權限不足以發佈工作坊檔案。受限的 Steam 帳戶無法發佈檔案至 Steam 工作坊中。" "DOTA_Workshop_Error_PreviewFile" "無法準備預覽圖像。" "DOTA_Workshop_Error_NotEnoughSpace" "您的 Steam 雲端沒有足夠的空間。請嘗試刪除部份過期的提交文件以騰出空間,或減少提交文件大小。" "DOTA_Workshop_Error_CanGetQuota" "無法獲得 Steam 雲端服務的配額。" "DOTA_Workshop_Error_CouldntWriteFileToCloud" "無法寫入 %s1 至 Steam 雲端。" "DOTA_Workshop_BrowseImage" "當顯示在網頁瀏覽器時,預覽圖像的大小將會重新調整至 512 x 512 像素。" "DOTA_Workshop_PreviewTitle" "預覽圖像:" "DOTA_Workshop_ItemTitle" "標題:" "DOTA_Workshop_HeroTitle" "英雄:" "DOTA_Workshop_SlotTitle" "裝備欄位:" "DOTA_Workshop_AbilityTitle" "選擇英雄和技能" "DOTA_Workshop_SelectAbility" "替換的技能模型:" "DOTA_Workshop_TypeTitle" "物品類型:" "DOTA_Workshop_FileTitle" "投稿檔案:" "DOTA_Workshop_DescTitle" "描述:" "DOTA_Workshop_TestTitle" "匯入模型" "DOTA_Workshop_EventTitle" "提交品牌作品?" "DOTA_Workshop_SubmitTitle" "提交到工作坊" "DOTA_Workshop_Test" "測試" "DOTA_Workshop_ImportCursorPack" "匯入滑鼠游標包" "DOTA_Workshop_ImportHudSkin" "導入 HUD 介面" "DOTA_Workshop_HudSkin_CopyErr" "複製 %s 到位於 %s\n 的 HUD 介面測試目錄失敗" "DOTA_Workshop_AddWearables" "額外物品" "DOTA_Workshop_TestExplanation" "飾品項目必須先經過測試才能確保它們符合標準。選擇已編譯的模型然後按下「測試」按鈕。如果您提交的項目並非飾品的話,您可以跳過此步驟。未經過測試的飾品模型稿件將不會被選用在《Dota 2》遊戲中。" "DOTA_Workshop_NoFile" "< 未選擇檔案 >" "DOTA_Workshop_NoFile_Update" "< 未選擇更新物品 >" "DOTA_Workshop_Update_Desc" "如果您只是要變更標題、描述或是預覽圖像的話,您不必重新上傳您的提交內容。當您點擊更新按鈕,只有確實變更到的部分會被更新。" "DOTA_Workshop_ValidationFailed" "驗證失敗,物品無法提交。" "DOTA_Workshop_ValidationSucceeded" "驗證成功。" "DOTA_Workshop_File_Submission" "投稿稿件(.zip 檔案)" "DOTA_Workshop_File_Preview" "預覽圖像(.jpg 檔)" "DOTA_Workshop_File_Models" "模型(.mdl 檔案)" "DOTA_Workshop_File_Geometry" "幾何結構(.dmx 和 .fbx 檔)" "DOTA_Workshop_File_Animation" "動畫(.smd 和 .fbx 檔)" "DOTA_Workshop_File_Texture" "貼圖材質 (.tga files)" "DOTA_Workshop_File_Wearable" "可裝備模型 (.mdl 檔案)" "DOTA_Workshop_File_PortraitInfo" "肖像設計檔案 (.pts 檔案)" "DOTA_Workshop_File_Marketing" "商店展示 (.psd files)" "DOTA_Workshop_File_HudSkin" "HUD 介面圖片(PNG 格式)" "DOTA_Workshop_File_LoadingScreen" "載入畫面影像(PNG 格式)" "DOTA_Workshop_File_AbilityIcon" "技能圖示(PNG 格式)" "DOTA_Workshop_HeroSelect" "選擇英雄" "DOTA_Workshop_NoHeroSelected" "無選擇英雄" "DOTA_Workshop_SlotSelect" "選擇欄位" "DOTA_Workshop_RetrievingInfo" "檢索資訊" "DOTA_Workshop_InternalSave_Ok" "成功" "DOTA_Workshop_InternalErr_Dir" "%s1 isn't under the dota/models directory." "DOTA_Workshop_InternalErr_CO" "Failed to check out %s1 in P4." "DOTA_Workshop_InternalErr_resize" "重設檔案大小失敗(%s1)" "DOTA_Workshop_InternalScs_Up" "已更新 %s1 的 portraits.txt 檔案。" "DOTA_Workshop_InternalScs_Add" "已新增 %s1 的 portraits.txt 檔案。" "DOTA_Workshop_InternalErr_VTF" "編譯 %s1 為 .VTF 檔案失敗。" "DOTA_Workshop_CustomGame_Help" "自訂遊戲模式說明" "DOTA_Workshop_ImportCustomGame" "發佈自訂遊戲模式" "DOTA_Workshop_UploadCustomGame" "上傳自訂遊戲模式" "DOTA_ItemTest_CustomGame_Intro" "這裡您可以選擇您的 addon 資料夾並把它封裝成 .vpk 格式來發佈。" "DOTA_Workshop_ChooseCustomGame" "選擇附加元件資料夾" "DOTA_Workshop_ChooseCustomGameDesc" "選擇含有自訂遊戲模式的 dota_addons 資料夾" "DOTA_Workshop_Preparing" "正在準備檔案…" "DOTA_Workshop_Uploading" "檔案上傳中..." "DOTA_Workshop_Committing" "更動進行中..." "DOTA_Workshop_Event_Spring2014" "2014 年春節" "DOTA_Workshop_Event_Spring2015" "2015 年春節" "DOTA_Workshop_Branding_Player" "選手" "DOTA_Workshop_Branding_Team" "戰隊" "DOTA_Workshop_Branding_Caster" "播報員" "DOTA_Workshop_UseSource2Title" "用戶端版本錯誤" "DOTA_Workshop_UseSource2Desc" "使用Dota 2 重生用戶端來更新或發佈自訂遊戲。" "DOTA_ItemTest_Ready" "準備就緒" "DOTA_ItemTest_Optional" "選用" "DOTA_ItemTest_Required" "必要" "DOTA_ItemTest_Required_Texture" "必要(材質將縮小為:%s1)" "DOTA_ItemTest_Required_Geometry" "必要(最大三角形數量:%s1)" "DOTA_ItemTest_NotRequired_Geometry" "(最大三角形數量:%s1)" "DOTA_ItemTest_NotRequired_Texture" "(材質將縮小為:%s1)" "DOTA_ItemTest_ItemName" "匯出檔案名稱:" "DOTA_ItemTest_ItemName_Desc" "這是您物品的匯出檔案名稱。其他玩家無法看見,字數上限為 50 個字元" "DOTA_ItemTest_GenericModelName_Desc" "這是您所匯入內容的名稱。此名稱用於 Valve 內部交流,因此請使用獨特而易懂的名稱。此名稱不會被玩家看見,且必須少於 50 個字元。" //Some of these workshop tool import names and descriptions may be obsolete. Newer strings used in the tool are in panorama localization dota_english.txt "DOTA_ItemTest_UnknownLOD" "未知幾何結構檔案" "DOTA_ItemTest_LOD0Title" "選用肖像幾何結構" "DOTA_ItemTest_LOD0Desc" "此 .DMX 或 .FBX 檔含有您的物品在經過掛膚(skinned)後的高解析幾何。它會用在肖像、著裝畫面,和展示視角中。同時請檢查網格是否遺漏了背面。若不設有此項目,上述地方將直接使用遊戲內幾何模型。" "DOTA_ItemTest_LOD1Title" "遊戲內幾何結構" "DOTA_ItemTest_LOD1Desc" "此 .DMX 或 .FBX 檔含有您的物品在經過掛膚(skinned)後的幾何。它會用遊戲過程中。模型須處於不具任何動畫的綁定姿態,且若掛上 Valve 的原廠骨架設計,則所有接合點須完全符合 Valve 預設的比例、位置,以及軸度。" "DOTA_ItemTest_Texture_Title" "貼圖材質檔案" "DOTA_ItemTest_Texture_Desc" "這是一組四張用來套用在幾何結構檔案中的 .TGA 圖檔。瀏覽並選擇任何一張 _color、_normal、_mask1 或是 _mask2 .TGA 圖檔即可,之後我們會在該目錄中找出剩餘的圖檔。" "DOTA_ItemTest_Texturing" "貼圖材質說明" "DOTA_ItemTest_Modelling" "模型說明" "DOTA_ItemTest_Animation" "動作協助" "DOTA_ItemTest_AbilityIconsHelp" "技能圖示說明" "DOTA_ItemTest_DisableNICE" "停用貼圖材質過濾" "DOTA_ItemTest_DisableNICE_Desc" "對於一些貼圖材質,我們「友善」的過濾系統無法在 mipmaps 中保留該特定貼圖材質的詳細資料。如果您發生這個問題,嘗試看看這個選項來看看貼圖材質是否能正常顯示。" "DOTA_ItemTest_Reimport" "更新" "DOTA_ItemTest_Models_Title" "模型" "DOTA_ItemTest_Materials_Title" "材質" "DOTA_ItemTest_Attachments_Title" "附著點" "DOTA_ItemTest_Marketing_Title" "行銷" "DOTA_ItemTest_Marketing_Desc" "要推廣您提交的項目時,會使用包含選取行銷影像的 .PSD 檔案。按一下「行銷說明」連結以查看需求,以及建議的 .PSD 檔案格式。" "DOTA_ItemTest_Marketing_Help" "行銷說明" "DOTA_ItemTest_Particles_Title" "粒子效果" "DOTA_ItemTest_Particles_Desc" "基於遊戲進行的目的,這個模型在遊戲過程中會附著有一個粒子系統。此 .DMX 或 .FBX 檔含有該粒子系統的頂點數據,用於指定它該如何進行附著。" "DOTA_ItemTest_Particles_Help" "粒子效果說明" "DOTA_ItemTest_Images_Title" "圖片" "DOTA_ItemTest_AbilityIcons_Title" "技能圖示" "DOTA_ItemTest_HudSkin_Intro" "HUD 介面是用於替換遊戲用戶介面的圖片群組。" "DOTA_ItemTest_HudSkin_Desc" "一組以 HUD Skin Photoshop 輸出工具製作的 .PNG 檔案。瀏覽並選擇任意 .PNG 檔案,我們將會找到剩下的。它們應在輸出工具創建的目錄中。" "DOTA_ItemTest_HudSkin_Help" "HUD 介面說明" "DOTA_Workshop_ImportLoadingScreen" "上載載入畫面" "DOTA_ItemTest_LoadingScreen_Intro" "圖片用於替換預設的 Dota 2 載入畫面" "DOTA_ItemTest_LoadingScreen_Desc" "瀏覽 loadingscreen.png。" "DOTA_ItemTest_LoadScreen_Preview_Title" "預覽畫面長寬比裁剪" "DOTA_ItemTest_Attachments_Desc" "附著點位於模型上的各點,在遊戲中用於定位各種特定效果。每個附著點都包含位置與角度,而這些取決於您模型的架構。請在每個所需的附著標標明骨架的名稱。一旦我們建構好您所匯入的模型,預覽畫面將會顯示出附著點,以便您找出正確位置。" "DOTA_ItemTest_Attachments_UIBlock" "附著點 %s1" "DOTA_ItemTest_Attachment_HitLocation" "撞擊部位骨架名稱" "DOTA_ItemTest_Attachment_HitLocation_Desc" "請標示出模型上會受到來自敵方物件擊中的部位。最妥當的部位位於模型中心偏上方,以人形為例則是頭的正中央。" "DOTA_ItemTest_Attachment_CourierLeftEye" "左眼骨架名稱" "DOTA_ItemTest_Attachment_CourierLeftEye_Desc" "請標示出信使左眼的獨特粒子特效在模型上的位置。請避免使用動態的眼睛部件。如果無法使用眼睛部件,請使用頭部部件,將物件附著於左眼並將紅色 tx 箭頭指向前方。" "DOTA_ItemTest_Attachment_CourierRightEye" "右眼骨架名稱" "DOTA_ItemTest_Attachment_CourierRightEye_Desc" "請標示出信使右眼的獨特粒子特效。請附著於不會動的眼睛節點,或附著於頭部節點,並將紅色 tx 箭頭指向前方。" "DOTA_ItemTest_Attachment_GenericLeftEye" "左眼骨骼名稱" "DOTA_ItemTest_Attachment_GenericLeftEye_Desc" "請標示出生物左眼的粒子效果在模型上的位置。請避免使用動態的眼睛部件。如果無法使用眼睛部件,請使用頭部部件,將物件附著於左眼並將紅色 tx 箭頭指向前方。" "DOTA_ItemTest_Attachment_GenericRightEye" "右眼骨骼名稱" "DOTA_ItemTest_Attachment_GenericRightEye_Desc" "請標示出生物右眼的粒子效果在模型上的位置。請避免使用動態的眼睛部件。如果無法使用眼睛部件,請使用頭部部件,將物件附著於右眼並將紅色 tx 箭頭指向前方。" "DOTA_ItemTest_Attachment_CKMountLeftEye" "左眼骨骼名稱" "DOTA_ItemTest_Attachment_CKMountLeftEye_Desc" "請標示出坐騎左眼的預設粒子特效在模型上的位置。編譯之後依然可以重新設定附著點的位置。如果坐騎沒有眼睛,我們會移除特效。" "DOTA_ItemTest_Attachment_CKMountRightEye" "右眼骨骼名稱" "DOTA_ItemTest_Attachment_CKMountRightEye_Desc" "請標示出置坐騎右眼預設粒子特效在模型上的位置。編譯之後依然可以重新設定附著點的位置。如果坐騎沒有眼睛,我們會移除特效。" "DOTA_ItemTest_Attachment_CKMountTail" "尾骨名稱" "DOTA_ItemTest_Attachment_CKMountTail_Desc" "請標示出坐騎尾部的預設粒子特效在模型上的位置。編譯之後依然可以重新設定附著點的位置。如果信使不需要尾部粒子,我們會移除特效。" "DOTA_ItemTest_Attachment_CKHelmetLeftEye" "左眼骨骼名稱" "DOTA_ItemTest_Attachment_CKHelmetLeftEye_Desc" "請標示出頭盔左眼的預設粒子特效在模型上的位置。編譯之後依然可以重新設定附著點的位置。如果頭盔沒有眼睛,我們會移除特效。" "DOTA_ItemTest_Attachment_CKHelmetRightEye" "右眼骨骼名稱" "DOTA_ItemTest_Attachment_CKHelmetRightEye_Desc" "請標示出頭盔右眼的預設粒子特效在模型上的位置。編譯之後依然可以重新設定附著點的位置。如果頭盔沒有眼睛,我們會移除特效。" "DOTA_ItemTest_Attachment_AttackPoint" "攻擊點骨骼名稱" "DOTA_ItemTest_Attachment_AttackPoint_Desc" "對於遠程攻擊單位,此處確定彈道起始位置。對於近戰攻擊單位,此處確定濺血等攻擊效果產生位置。" "DOTA_ItemTest_Attachment_AttackPoint2" "副手攻擊點骨骼名稱" "DOTA_ItemTest_Attachment_AttackPoint2_Desc" "當副手攻擊動畫生效並取代基礎攻擊動畫時,該攻擊點將生效並產生攻擊效果及彈道。" "DOTA_ItemTest_Attachment_AttackPoint2Alt" "替代攻擊點骨骼名稱" "DOTA_ItemTest_Attachment_AttackPoint2Alt_Desc" "當以替代的攻擊動畫取代基礎攻擊動畫時,此攻擊點將會被用於產生打擊效果與投射物。" "DOTA_Workshop_Attachment_Base" "連接基礎骨骼名稱" "DOTA_ItemTest_Attachment_Mouth" "嘴部骨骼名稱" "DOTA_ItemTest_Attachment_Mouth_Desc" "請指定生物的嘴咬攻擊或從嘴巴放出之投射物的預設粒子特效的位置。若生物沒有嘴巴結合點,則改以頭部替代,然後將附著物置於生物的嘴巴上(若有的話)或者頭上的替代位置,並確保讓紅色箭頭朝外。" "DOTA_ItemTest_Attachment_BowTop" "弓弦頂端附著點" "DOTA_ItemTest_Attachment_BowTop_Desc" "請標示出弓弦粒子特效的頂端在模型上的位置。" "DOTA_ItemTest_Attachment_BowMid" "弓弦中間點附著點" "DOTA_ItemTest_Attachment_BowMid_Desc" "請標示出弓弦粒子特效的中間在模型上的位置。此處會在箭矢射出時受到彎曲。" "DOTA_ItemTest_Attachment_BowBot" "弓弦底端附著點" "DOTA_ItemTest_Attachment_BowBot_Desc" "請標示出弓弦粒子特效的底端在模型上的位置。" "DOTA_Workshop_Attachment_Head" "頭部連接骨骼名稱" "DOTA_Workshop_Attachment_Head_Desc" " " "DOTA_Workshop_Attachment_Body" "身體連接骨骼名稱" "DOTA_Workshop_Attachment_Body_Desc" " " "DOTA_ItemTest_Attachment_LowerStaff" "大地之靈杖身下半部附著點。" "DOTA_ItemTest_Attachment_LowerStaff_Desc" "請定義粒子特效的下半部該附著於杖身模型的何處。" "DOTA_ItemTest_Attachment_UpperStaff" "大地之靈杖身上半部附著點。" "DOTA_ItemTest_Attachment_UppperStaff_Desc" "請定義粒子特效的上半部該附著於杖身模型的何處。" //ATTACHMENT END - if you don't see the string you need to edit, also see the dota_english in the panorama localization directory. "DOTA_ItemTest_Animation_Title" "動作" "DOTA_ItemTest_Animation_Desc" "動畫檔是格式為 .DMX 或 .FBX 的檔案,每個檔案均含有一個動畫。" "DOTA_ItemTest_Animation_UIBlock" "動作 %s1" "DOTA_ItemTest_Preview_Anim" "動作:" "DOTA_ItemTest_Preview_Gesture" "動作疊加:" "DOTA_ItemTest_Preview_Skin" "貼圖材質:" "DOTA_ItemTest_Preview_Model" "模型:" "DOTA_ItemTest_Preview_Attachment" "顯示附著點:" "DOTA_ItemTest_Preview_NoAttachment" "無" "DOTA_ItemTest_Preview_ShowReference" "顯示參考模型" "DOTA_ItemTest_Preview_ToggleLOD" "顯示低解析度模型" "DOTA_ItemTest_Preview_TogglePedestal" "開/關臺座" "DOTA_ItemTest_Preview_ToggleUI" "開/關使用者介面" "DOTA_ItemTest_ImportError_Validation" "驗證失敗" "DOTA_ItemTest_Error_TooManyBones" "%s1 所含的骨架超出允許範圍。\n模型不得超出 52 根骨架數量。" "DOTA_ItemTest_ImportError" "貼圖材質檔案錯誤!" "DOTA_ItemTest_Error_VMTCount" "%s1 模型所使用的貼圖材質不止一種。但其中也僅有一項允許在該模型的所有細節等級中顯示。\n找到的材質:\n\n%s2" "DOTA_ItemTest_Error_TextureNameA" "無法確認所選的 .TGA 圖檔名稱。貼圖材質名稱必須列出以下其中一項字尾:_color、_normal、_mask1、_mask2" "DOTA_ItemTest_Error_TextureNameB" "無法找出有正確對應以下字尾的 .TGA 圖檔:\n %s1" "DOTA_ItemTest_RequiredFileError" "所需檔案無法找到!" "DOTA_ItemTest_RequiredFile_Name" "無法找到下列所需檔案:\n %s1" "DOTA_ItemTest_ZipError" "檔案錯誤!" "DOTA_ItemTest_ZipError_Desc" "無法在 %s1 中建立提交物品的臨時 ZIP 壓縮檔案。" "DOTA_ItemTest_Error" "匯入錯誤" "DOTA_ItemTest_Error_Unskinned" "找不到飾品與英雄模型之間對應的骨骼。可穿戴的飾品必須能覆在英雄骨骼上才能提交。" "DOTA_ItemTest_Error_NoManifest" "Zip 壓縮檔案中不包含 manifest.txt。" "DOTA_ItemTest_Quicksave_Fail" "儲存失敗" "DOTA_ItemTest_Quicksave_Fail_Desc" "於 %s1 匯入存檔失敗" "DOTA_ItemTest_Quickload_Fail" "讀取失敗" "DOTA_ItemTest_Quickload_Fail_Desc" "讀取失敗:找不到存檔於 %s1" "DOTA_ItemTest_NotInTest" "無法於 Dota 2 Test 中發佈" "DOTA_ItemTest_NotInTest_Desc" "請使用《Dota 2》主用戶端以使用 Steam 工作坊。" "DOTA_ItemTest_Import" "匯入" "DOTA_ItemTest_Items" "物品" "DOTA_ItemTest_Importing" "匯入中" "DOTA_ItemTest_Import_Success" "匯入成功" "DOTA_ItemTest_Import_Failed" "匯入失敗" "DOTA_ItemTest_OutOfBudget" "%s1 所含的三角形數超出允許範圍:\n %s2 含有 %s3 個三角形,而允許數量僅限 %s4。" "DOTA_Workshop_Portrait_Edit" "開啟肖像編輯器" "DOTA_Workshop_Portrait_Preview" "遊戲中肖像預覽" "DOTA_Workshop_Portrait_SetCamOrg" "設定初始鏡頭" "DOTA_Workshop_Portrait_SetCamTgt" "設定鏡頭角度" "DOTA_Workshop_Portrait_SetLgtOrg" "設置初始位置" "DOTA_Workshop_Portrait_SetLgtTgt" "設置角度" "DOTA_Workshop_Portrait_SetDir" "設置方向" "DOTA_Workshop_Portrait_SetCam_Desc" "滑鼠左右移動:視角目標點\n滑鼠上下移動:上下平移\n滑鼠滾輪:鏡頭拉近/拉遠\n\n點擊滑鼠離開" "DOTA_Workshop_Portrait_SetDir_Desc" "滑鼠左右移動:調整偏轉角度\n滑鼠上下移動:調整偏擺角度\n滑鼠滾輪:目標點拉近/拉遠\n\n點擊滑鼠離開" "DOTA_Workshop_Portrait_EditAtt_Desc" "滑鼠左右移:水平旋轉模型\n滑鼠上下移:垂直翻轉模型\n滑鼠滾輪:遠近縮放\n\n點擊左鍵以儲存,點擊右鍵取消" "DOTA_Workshop_Portrait_EditAttDir_Desc" "滑鼠左右移:改變偏航角\n滑鼠上下移:改變傾偏擺\n\n點擊左鍵以儲存,點擊右鍵取消" "DOTA_Workshop_Portrait_FOV" "視野:" "DOTA_Workshop_Portrait_Preset" "套用預設採光:" "DOTA_Workshop_Portrait_Light" "聚光燈" "DOTA_Workshop_Portrait_HSV" "色相 / 飽和度 / 明亮度:" "DOTA_Workshop_Portrait_H" "H:" "DOTA_Workshop_Portrait_S" "S:" "DOTA_Workshop_Portrait_V" "V:" "DOTA_Workshop_Portrait_Size" "大小:" "DOTA_Workshop_Portrait_Distance" "距離:" "DOTA_Workshop_Portrait_Ambient" "環境光源" "DOTA_Workshop_Portrait_Scale" "規模:" "DOTA_Workshop_Portrait_Shadow" "陰影顏色" "DOTA_Workshop_Portrait_Specular" "反光顏色" "DOTA_Workshop_Portrait_Power" "放大比例:" "DOTA_Workshop_Portrait_Background" "背景" "DOTA_Workshop_Portrait_Texture" "材質" "DOTA_Workshop_Portrait_Bkg_Color" "顏色:" "DOTA_Workshop_Portrait_Corner_0" "左下方" "DOTA_Workshop_Portrait_Corner_1" "左上方" "DOTA_Workshop_Portrait_Corner_2" "右上方" "DOTA_Workshop_Portrait_Corner_3" "右下方" "DOTA_Workshop_Submission_NotReady" "提交尚未完成!" "DOTA_Workshop_Portrait_Unset" "您必須為 %s1 模型建立一個肖像。按下位於肖像視角中的「開啟肖像編輯器」按鈕以開始建立自訂肖像。" "DOTA_Workshop_Attachment_Unedited" "您必須為附件 %s1 儲存一個編輯過的方位。在附件預覽清單中選擇一個附件,然後按下編輯按鈕。" "DOTA_Workshop_Attachment_Rebuild" "附件已改變。模型將會依據新的附件方位進行重建。" "DOTA_Workshop_Portrait_HideHelpers" "隱藏幫助訊息" "DOTA_Workshop_Portrait_EditAttachment" "編輯位置" "DOTA_Workshop_Portrait_EditAttachmentAng" "編輯角度" "DOTA_Workshop_Portrait_Cycle" "啟用動作循環" "DOTA_Workshop_Preview_LoadZip" "讀取提交的壓縮包" "DOTA_Workshop_LPreset_TopDown" "上下" "DOTA_Workshop_LPreset_Stage" "台階燈光" "DOTA_Workshop_LPreset_NightTime" "夜晚時間" "DOTA_Workshop_LPreset_CrossLight" "交叉光源" //Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt "DOTA_Workshop_SubmissionType_Courier_ImportDesc" "信使需要兩組模型,一組為地面版本,而另一組為升級後的飛行版本。兩組模型需為同樣的 512x512 貼圖材質大小。" "DOTA_Workshop_SubmissionType_Ward_ImportDesc" "守衛需要一組模型,但還要有兩組分開的貼圖材質。第一種貼圖材質為偵察守衛,第二種為崗哨守衛。" "DOTA_Workshop_Courier_BaseModel" "地面" "DOTA_Workshop_Courier_FlyingModel" "飛行" "DOTA_ItemTest_LOD0Desc_Courier" "此 .DMX 或 .FBX 檔含有您的信使在經過掛膚(skinned)後的高解析幾何。它會用在肖像、著裝畫面,和展示視角中。同時請檢查網格是否遺漏了背面。若不設有此項目,上述地方將直接使用遊戲內幾何模型。" "DOTA_ItemTest_LOD1Desc_Courier" "此 .DMX 或 .FBX 檔含有您的物品在經過掛膚(skinned)後的幾何。它會用在遊戲過程中。" "DOTA_ItemTest_Mat0Desc_Courier" "這是一組四張用來套用在幾何結構檔案中的 .TGA 圖檔。瀏覽並選擇任何一張 _color、_normal、_mask1 或是 _mask2 .TGA 圖檔即可,之後我們會在該目錄中找出剩餘的圖檔。" "DOTA_ItemTest_SharedMats_Courier" "飛行信使模型會使用地面信使模型中同樣的貼圖材質。" "DOTA_ItemTest_LOD0Title_Ward" "肖像幾何模型" "DOTA_ItemTest_LOD0Desc_Ward" "此 .DMX 或 .FBX 檔含有您的守衛在經過掛膚(skinned)後的高解析幾何。它會用在肖像、著裝畫面,和展示視角中。若不設有此項目,上述地方將直接使用遊戲內幾何模型。" "DOTA_ItemTest_LOD1Title_Ward" "遊戲中幾何模型" "DOTA_ItemTest_LOD1Desc_Ward" "此 .DMX 或 .FBX 檔含有您的物品在經過掛膚(skinned)後的幾何。它會用在遊戲過程中。" "DOTA_ItemTest_Mat0Title_Ward" "偵察守衛貼圖檔案" "DOTA_ItemTest_Mat0Desc_Ward" "這是偵察守衛幾何模型所使用的貼圖材質 _color .TGA 檔案。守衛的 _normal、_mask1 和 _mask2 .TGA 檔案為選擇性加入。如果我們在同個目錄找到,我們會使用它們。" "DOTA_ItemTest_Mat1Title_Ward" "崗哨守衛貼圖檔案" "DOTA_ItemTest_Mat1Desc_Ward" "這是崗哨守衛幾何模型所使用的貼圖材質 _color .TGA 檔案。守衛的 _normal、_mask1 和 _mask2 .TGA 檔案為選擇性加入。如果我們在同個目錄找到,我們會使用它們。" "DOTA_ItemTest_Animation_Spawn" "誕生" "DOTA_ItemTest_Animation_Spawn_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_Spawn_Injured" "受傷重生" "DOTA_ItemTest_Animation_Spawn_Injured_Desc" "此重生動畫必須以單位受傷的姿勢結束。" "DOTA_ItemTest_Animation_Idle" "閒置" "DOTA_ItemTest_Animation_Idle_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。至於角色在肖像和著裝畫面的動畫則可另外提交面向角度正常的動畫。" "DOTA_ItemTest_Animation_IdleAlt" "替代閒置動畫" "DOTA_ItemTest_Animation_IdleAlt_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。至於角色在肖像和著裝畫面的動畫則可另外提交面向角度正常的動畫。" "DOTA_ItemTest_Animation_IdleRare" "稀有閒置動畫" "DOTA_ItemTest_Animation_IdleRare_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。至於角色在肖像和著裝畫面的動畫則可另外提交面向角度正常的動畫。" "DOTA_ItemTest_Animation_IdleInjured" "受傷閒置" "DOTA_ItemTest_Animation_Run" "移動" "DOTA_ItemTest_Animation_Run_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_RunAlt" "替代移動" "DOTA_ItemTest_Animation_RunAlt_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_RunRare" "稀有移動" "DOTA_ItemTest_Animation_RunRare_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_RunHaste" "疾速移動動畫" "DOTA_ItemTest_Animation_RunHaste_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_RunInjured" "負傷移動" "DOTA_ItemTest_Animation_RunInjured_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_Die" "死亡" "DOTA_ItemTest_Animation_Die2" "替代死亡" "DOTA_ItemTest_Animation_Attack" "攻擊" "DOTA_ItemTest_Animation_Attack_Desc" "自訂攻擊動畫時間必須與此單位的預設攻擊動畫時間一致。這個單位的攻擊動畫長度必須是 %s2 秒,而攻擊出手的時間點得位於動畫的 %s1 秒處。" "DOTA_ItemTest_Animation_AttackB" "替代攻擊" "DOTA_ItemTest_Animation_AttackB_Desc" "替代攻擊動畫會隨機取代平常的「攻擊」動畫。必須與「攻擊」動畫有相同的時間與長度。" "DOTA_ItemTest_Animation_Attack_Bite" "替換啃咬攻擊" "DOTA_ItemTest_Animation_Attack_Bite_Desc" "替代的啃咬攻擊動畫會隨機取代平常的攻擊動畫。" "DOTA_ItemTest_Animation_Attack2" "副手攻擊" "DOTA_ItemTest_Animation_Attack2_Desc" "替代攻擊動畫會隨機取代平常的「攻擊」動畫。攻擊效果/拋射物將從「副手攻擊點」產生而非平常的「攻擊點」。必須與「攻擊」動畫有相同的時間與長度。" "DOTA_ItemTest_Animation_Attack2B" "副手替代攻擊" "DOTA_ItemTest_Animation_Attack2B_Desc" "替代攻擊動畫會隨機取代平常的「攻擊」動畫。攻擊效果/拋射物將從「副手攻擊點」產生而非平常的「攻擊點」。必須與「攻擊」動畫有相同的時間與長度。" "DOTA_ItemTest_Animation_AttackInjured" "受傷攻擊" "DOTA_ItemTest_Animation_AttackInjured_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_Attack2Injured" "受傷副手攻擊" "DOTA_ItemTest_Animation_Attack2Injured_Desc" "將單位的臉所面向的角度稍微往上抬,以讓角色在遊戲的鳥瞰觀點中有著更好的辨識性。" "DOTA_ItemTest_Animation_Flail" "掙扎" "DOTA_ItemTest_Animation_Flail_Desc" "掙扎動畫用於單位被控制並被移動時(例如:被颶風、黑洞影響,被拋向空中等)。" "DOTA_ItemTest_Animation_Disabled" "遭控制 / 遭暈眩" "DOTA_ItemTest_Animation_TurnPoseCenter" "轉向中心姿勢" "DOTA_ItemTest_Animation_TurnPoseCenter_Desc" "單位朝向正面的單張模型姿勢。通常您可以重新使用移動動作的第 0 張畫面即可。如果您設置此選項,您將還需要提供轉向左側和右側的姿勢。" "DOTA_ItemTest_Animation_TurnPoseLeft" "轉向左側姿勢" "DOTA_ItemTest_Animation_TurnPoseLeft_Desc" "單位轉向左側的單張模型姿勢。當單位轉向左側,我們將會統合此姿勢和朝向正面的姿勢。如果您設置此選項,您將還需要提供轉向中心和右側的姿勢。" "DOTA_ItemTest_Animation_TurnPoseRight" "轉向右側姿勢" "DOTA_ItemTest_Animation_TurnPoseRight_Desc" "單位轉向右側的單張模型姿勢。當單位轉向右側,我們將會統合此姿勢和朝向正面的姿勢。如果您設置此選項,您將還需要提供轉向中心和左側的姿勢。" "DOTA_ItemTest_Animation_PortraitIdle" "閒置肖像" "DOTA_ItemTest_Animation_PortraitIdle_Desc" "讓單位的臉面向正常的角度以令其在肖像中取得最好的辨識性。同時也不妨考慮柔化身體的動作,使角色其餘部位的幀率不會太偏離肖像。" "DOTA_ItemTest_Animation_PortraitRare" "稀有閒置肖像" "DOTA_ItemTest_Animation_PortraitRare_Desc" "讓單位的臉面向正常的角度。同時也不妨考慮柔化身體的動作,使角色其餘部位的幀率不會太偏離肖像。" "DOTA_ItemTest_Animation_LoadoutIdle" "著裝畫面閒置" "DOTA_ItemTest_Animation_LoadoutIdle_Desc" "讓單位的臉面向正常的角度以令其在著裝畫面中取得最好的辨識性。" "DOTA_ItemTest_Animation_LoadoutRare" "稀有著裝畫面閒置" "DOTA_ItemTest_Animation_LoadoutRare_Desc" "讓單位的臉面向正常的角度,並且讓此動畫的開始點和結束點與標準款一致來確保角色在不同款動畫間進行轉換時不會露出破綻。" "DOTA_ItemTest_Animation_BackLeftIdle" "左後側閒置" "DOTA_ItemTest_Animation_LeftIdle" "左側閒置" "DOTA_ItemTest_Animation_RightIdle" "右側閒置" "DOTA_ItemTest_Animation_BackRightIdle" "右後側閒置" "DOTA_ItemTest_Animation_BackLeftAttack" "左後側攻擊" "DOTA_ItemTest_Animation_LeftAttack" "左側攻擊" "DOTA_ItemTest_Animation_RightAttack" "右側攻擊" "DOTA_ItemTest_Animation_BackRightAttack" "右後側攻擊" "DOTA_ItemTest_Animation_Center_Desc" "請把這當作中心動畫,中心動畫將會與同個版本的左右動畫搭配在一起使用以令該單位可以滑順地追蹤其它單位的位置。" "DOTA_ItemTest_Animation_BackLeft_Desc" "這是個必須要和中心動畫有著一致禎數的完整動畫。話說如此,使用此動畫的單位應得瞄向左方 179 度的方位。也就是說,角色的下半身將維持對準前方,而上半身將以 1 度之差幾乎完全逆時針向扭曲。" "DOTA_ItemTest_Animation_Left_Desc" "這是個必須要和中心動畫有著一致禎數的完整動畫。話說如此,使用此動畫的單位應得瞄向左方 90 度的方位。也就是說,角色的下半身將維持對準前方,而上半身將直接面對左方。" "DOTA_ItemTest_Animation_Right_Desc" "這是個必須要和中心動畫有著一致禎數的完整動畫。話說如此,使用此動畫的單位應得瞄向右方 90 度的方位。也就是說,角色的下半身將維持對準前方,而上半身將直接面對右方。" "DOTA_ItemTest_Animation_BackRight_Desc" "這是個必須要和中心動畫有著一致禎數的完整動畫。話說如此,使用此動畫的單位應得瞄向右方 179 度的方位。也就是說,角色的下半身將維持對準前方,而上半身將以 1 度之差幾乎完全順時針向扭曲。" "DOTA_ItemTest_Animation_Victory" "獲勝" "DOTA_ItemTest_Animation_Defeat" "戰敗" "DOTA_WorkshopAnim_ForcestaffEnemy" "原力法杖敵方" "DOTA_WorkshopAnim_ForcestaffFriendly" "原力法杖友方" "DOTA_WorkshopAnim_ForcestaffEnd" "原力法杖結束" "DOTA_WorkshopAnim_ForcestaffEnd_Injured" "受傷的原力法杖" "DOTA_WorkshopAnim_Teleport" "傳送" "DOTA_WorkshopAnim_Teleport_End" "傳送結束" //LONE DRUID TRUEFORM "DOTA_ItemTest_LD_Trueform_Ability1" "召喚靈熊" "DOTA_ItemTest_LD_Trueform_Ability1_Desc" "此動畫的持續時間要有 40 張畫格長,召喚將於第 15 格處判定。" "DOTA_ItemTest_LD_Trueform_Ability2" "狂猛" "DOTA_ItemTest_LD_Trueform_Ability2_Desc" "此動畫的持續時間要有 30 張畫格長,召喚將於第 0 格處判定。" "DOTA_ItemTest_LD_Trueform_Ability3" "戰鬥咆哮" "DOTA_ItemTest_LD_Trueform_Ability3_Desc" "長度為 40 影格,召喚於第 15 影格發生。" "DOTA_ItemTest_LD_Trueform_Ability4" "野蠻咆哮" "DOTA_ItemTest_LD_Trueform_Ability4_Desc" "此動畫的持續時間應該要有 25 影格,召喚將於第 7 格處判定。" "DOTA_ItemTest_LD_Trueform_AbilityUlt" "德魯伊形態" "DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc" "變換回德魯伊形態。動畫的持續時間應該要有 70 格,且於第 58 格處沉入地下。" //LONE DRUID SPIRIT BEAR "DOTA_ItemTest_Animation_IdleOutOfRange" "閒置(範圍外)" "DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB" "此閒置動畫用於靈熊距離孤行德魯伊太遠而無法攻擊時。" "DOTA_ItemTest_Animation_RunOutOfRange" "移動(範圍外)" "DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB" "此奔跑動畫用於靈熊距離孤行德魯伊太遠而無法攻擊時。" "DOTA_ItemTest_Animation_Die_Forward" "死亡前傾" "DOTA_ItemTest_LD_SpiritBear_Ability3" "野蠻咆哮" "DOTA_ItemTest_LD_SpiritBear_Ability3_Desc" "長度為 23 影格,召喚於第 7 影格發生。" //LYCAN WOLVES "DOTA_Import_Wolves_Anim_Ability2_Full" "技能 2 的站立嚎叫" "DOTA_Import_Wolves_Anim_Ability2_Full_Desc" "狼人英雄嗥叫時,召喚物靈狼的全身動畫。此動畫只會在靈狼靜止時使用。" "DOTA_Import_Wolves_Anim_Ability2_Gesture" "技能 2 的奔跑嚎叫姿勢" "DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc" "狼人英雄嗥叫時,召喚物靈狼的姿勢層動畫。姿勢動畫將混合並覆蓋於靈狼移動時的奔跑動畫之上。此動畫不應影響身體和腿部骨骼。" //LYCAN ULTIMATE "DOTA_Import_Lycan_Ult_Anim_Ability1" "技能 1 - 召喚靈狼" "DOTA_Import_Lycan_Ult_Anim_Ability2" "技能 2 - 嚎叫" "DOTA_Import_Lycan_Ult_Anim_Ability4_Override" "技能 4 - 變形" "DOTA_Import_Lycan_Ult_Anim_Ability4_Override_Desc" "用於狼人的靈狼變身過程的後半段。在 1.5 秒的時間中,狼人的變身將從壓縮的狀態開始,然後再張開成完整大小。" //TERRORBLADE DEMON "DOTA_WorkshopAnim_Terrorblade_Reflection" "倒影" "DOTA_WorkshopAnim_Terrorblade_Conjure" "魔喚鏡像" "DOTA_WorkshopAnim_Terrorblade_Transform" "魔化開始" "DOTA_WorkshopAnim_Terrorblade_Transform_End" "魔化結束" "DOTA_WorkshopAnim_Terrorblade_Sunder" "靈魂隔斷" //DRAGON KNIGHT DRAGON "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Change" "變化" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Attack" "攻擊" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Bash" "重擊" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Breath" "龍息" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Fireball" "火球" //UNDYING FLESH GOLEM "DOTA_WorkshopAnim_FleshGolem_Decay" "腐朽" "DOTA_WorkshopAnim_FleshGolem_Decay_Injured" "受傷的腐朽" "DOTA_WorkshopAnim_FleshGolem_SoulRip" "抽魂" "DOTA_WorkshopAnim_FleshGolem_SoulRip_Injured" "遭抽魂傷害" "DOTA_WorkshopAnim_FleshGolem_Tombstone" "墓碑" "DOTA_WorkshopAnim_FleshGolem_Tombstone_Injured" "受傷的墓碑" //UNDYING TOMBSTONE "DOTA_Workshop_Animation_Undying_Tower_Destruction" "防禦塔遭摧毀" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Desc" "這是防禦塔被摧毀,殘骸遺落地上的一個 4 秒動畫。您也可以選擇另外提交一個交替使用的倒塌動畫。" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe" "防禦塔摧毀後靜態殘骸" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe_Desc" "這是防禦塔倒塌後,殘骸最終散落位置的單幀動畫。如果提交的倒塌動畫超過一個,請確認倒塌動畫和靜態動畫相符。" //PHOENIX SUPERNOVA "DOTA_Workshop_Animation_Phoenix_Supernova_Cast" "超新星施放動畫" "DOTA_Workshop_Animation_Phoenix_Supernova_Cast_Desc" "這是超新星道具從地面上方約 290 單位處開始往下移動,直至觸擊地面結束,耗時 6 秒的動畫。這段動畫不會重複播放。" //ANIMATION END //------------------------------------------------------------------------------------------- "DOTA_Import_Mat0Title_Generic" "材質檔案" "DOTA_Import_Mat0Desc_Generic" "這是一組共同為您的幾何結構添加材質的 .TGA 或 .PSD 檔。提示:若您在檔名中使用了 Source 2 引擎的後綴,那麼讓檔名維持一致並在瀏覽後選取任何指定類型的檔案,工作坊工具就應可自行在同個目錄底下找到剩下的其它檔案。" "DOTA_Import_Mat0Title_Dragon_Knight_Dragon" "貼圖材質等級 1(綠色)" "DOTA_Import_Mat1Title_Dragon_Knight_Dragon" "貼圖材質等級 2(紅色)" "DOTA_Import_Mat2Title_Dragon_Knight_Dragon" "貼圖材質等級 3(藍色)" "DOTA_Import_Mat3Title_Dragon_Knight_Dragon" "貼圖材質等級 4(黑色)" "DOTA_Import_Mat0Title_Phoenix_Wing_FX_Materials_Desc" "這是組合起來為鳳凰翅膀效果網格添加貼圖材質的 .TGA 或 .PSD 檔案。捲動速度將取決於預設翅膀效果材質中的設定。" //Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt "DOTA_Import_LOD0Title_Generic" "肖像幾何模型" "DOTA_Import_LOD0Desc_Generic" "此 .DMX 或 .FBX 檔含有您的模型在經過掛膚(skinned)後的高解析幾何。它會用在肖像、著裝畫面,和展示視角中。若不設有此項目,上述地方將直接使用遊戲內幾何模型。" "DOTA_Import_LOD1Title_Generic" "遊戲幾何模型" "DOTA_Import_LOD1Desc_Generic" "此 .DMX 或 .FBX 檔含有您的模型在經過掛膚(skinned)後的幾何。它會用在遊戲過程中。" "DOTA_Import_Ward" "守衛" "DOTA_Import_Boar" "野豬" "DOTA_Import_Boar_Desc" "獸王的野豬需要一個獨立模型。" "DOTA_Import_Hawk" "戰鷹" "DOTA_Import_Hawk_Desc" "獸王的戰鷹需要一個獨立模型。" "DOTA_Import_Exorcism" "惡靈" "DOTA_Import_Exorcism_Desc" "死亡先知的惡靈們需要一個獨立模型。" "DOTA_Import_Bear" "靈熊" "DOTA_Import_Bear_Desc" "孤行德魯伊的靈熊需要一個獨立模型。" "DOTA_Import_Lone_Druid_True_Form" "真實形態" "DOTA_Import_Lone_Druid_True_Form_Desc" "孤行德魯伊的真實形態需要一個單獨的模型。" "DOTA_Import_Spiderling" "小蜘蛛" "DOTA_Import_Spiderling_Desc" "小蜘蛛需要獨立模型。" "DOTA_Import_Wolves" "靈狼" "DOTA_Import_Wolves_Desc" "靈狼需要一個獨立模型,這會用於四個技能等級。此模型在較高等級時將放大模型比例。" "DOTA_Import_Lycan_Ult" "變形形態" "DOTA_Import_Lycan_Ult_Desc" "狼人的變形形態需要一個單獨的模型。" "DOTA_Import_Jugg_Ward" "治療守衛" "DOTA_Import_Jugg_Ward_Desc" "劍聖的治療守衛需要一個單獨的模型。" "DOTA_Import_Pugna_Ward" "幽冥守衛" "DOTA_Import_Pugna_Ward_Desc" "帕格納的幽冥守衛需要一個單獨的模型。" "DOTA_Import_Forge_Spirit" "熔爐精靈" "DOTA_Import_Forge_Spirit_Desc" "召喚師的熔爐精靈需要一個單獨的模型。" "DOTA_Import_WD_Ward" "死亡守衛" "DOTA_Import_WD_Ward_Desc" "巫醫的死亡守衛需要一個單獨的模型。" "DOTA_Import_Tusk_Sigil" "冰封魔印" "DOTA_Import_Tusk_Sigil_Desc" "圖斯克的冰封魔印需要一個單獨的模型。" "DOTA_Import_Undying_Golem" "不朽屍王巨人" "DOTA_Import_Undying_Golem_Desc" "不朽屍王的終極形態需要一個單獨的模型。" "DOTA_Import_Undying_Tombstone" "不朽屍王墓碑" "DOTA_Import_Undying_Tombstone_Desc" "不朽屍王的墓碑需要一個單獨的模型。" "DOTA_Import_Undying_Zombie" "不朽屍王殭屍" "DOTA_Import_Undying_Zombie_Desc" "不朽屍王終極技能外形需要一個獨立模型。" "DOTA_Import_ShadowShaman_Wards" "暗影薩滿守衛" "DOTA_Import_ShadowShaman_Wards_Desc" "暗影薩滿的守衛需要一個單獨的模型。" "DOTA_Import_Gyro_Missle" "追蹤飛彈" "DOTA_Import_Gyro_Missle_Desc" "自轉旋翼機的飛彈需要一個單獨的模型。" "DOTA_Import_NP_Treant" "樹精" "DOTA_Import_NP_Treant_Desc" "自然先知的樹精需要一個單獨的模型。" "DOTA_Import_Enigma_Eidolon" "虛靈" "DOTA_Import_Enigma_Eidolon_Desc" "謎團的虛靈需要一個單獨的模型。" "DOTA_Import_Warlock_Golem" "地獄火巨人" "DOTA_Import_Warlock_Golem_Desc" "術士的地獄火巨人需要一個單獨的模型。" "DOTA_Import_Serpent_Ward" "群蛇守衛" "DOTA_Import_Serpent_Ward_Desc" "暗影薩滿的群蛇守衛需要一個獨立模型。" "DOTA_Import_Veno_Ward" "瘟疫守衛" "DOTA_Import_Veno_Ward_Desc" "劇毒術士的瘟疫守衛需要一個單獨的模型。" "DOTA_Workshop_Terrorblade_Demon" "惡魔" "DOTA_Workshop_Terrorblade_Demon_Desc" "恐怖利刃的惡魔形態需要一個單獨的模型。" "DOTA_Import_DragonKnight_Dragon" "真龍" "DOTA_Import_DragonKnight_Dragon_Desc" "龍騎士的真龍形態需要一個單獨的模型。" "DOTA_Import_Rattletrap_Cog" "能量齒輪" "DOTA_Import_Rattletrap_Cog_Desc" "發條技師的能量齒輪需要一個單獨的模型。" "DOTA_Import_Undying_Flesh_Golem" "血肉巨人" "DOTA_Import_Undying_Flesh_Golem_Desc" "不朽屍王的血肉巨人需要一個單獨的模型。若您的網格設計會動到內臟的布料骨架,那麼您在提交時,將無法預覽布料效果。若您設計的血肉巨人含有血腥表現、骷髏或內臟,您可能需要一併附上低暴力版本。" "DOTA_Workshop_Nightstalker_Head" "暗夜魔王白天頭部" "DOTA_Workshop_Nightstalker_Head_Night" "暗夜魔王夜晚頭部" "DOTA_Workshop_Nightstalker_Tail" "暗夜魔王白天尾部" "DOTA_Workshop_Nightstalker_Tail_Night" "暗夜魔王夜晚尾部" "DOTA_Workshop_Nightstalker_Legs" "暗夜魔王白天腿部" "DOTA_Workshop_Nightstalker_Legs_Night" "暗夜魔王夜晚腿部" "DOTA_Workshop_Nightstalker_Arms" "暗夜魔王白天手臂" "DOTA_Workshop_Nightstalker_Arms_Night" "暗夜魔王夜晚手臂" "DOTA_Workshop_Nightstalker_Back" "暗夜魔王白天翅膀" "DOTA_Workshop_Nightstalker_Back_Night" "暗夜魔王夜晚翅膀" "DOTA_Import_Visage_Familiar" "傭獸" "DOTA_Import_Visage_Familiar_Desc" "維薩吉的傭獸需要一個單獨的模型。" "DOTA_Import_Phoenix_Supernova" "超新星" "DOTA_Import_Phoenix_Supernova_Desc" "鳳凰的超新星需要一個單獨的模型。" "DOTA_Workshop_Phoenix_Wings" "翅膀" "DOTA_Workshop_Phoenix_Wings_Desc" "鳳凰翅膀必須同時具有實體網格和半透明效果網格。" "DOTA_Workshop_Phoenix_Wings_Solid" "實體網格" "DOTA_Workshop_Phoenix_Wings_FX" "捲動材質網格" "DOTA_Workshop_Phoenix_Wings_FX_Mesh" "幾何結構" "DOTA_Workshop_Phoenix_Wings_FX_Mesh_Desc" "此為含帶掛膚後的翅膀幾何結構的 .DMX 或 .FBX 檔,將顯示動態貼圖材質。捲動速度將取決於預設翅膀效果材質中的設定。" "DOTA_Workshop_Dark_Willow_Offhand" "暗黑柳仙的燈籠" //IMPORT END "DOTA_Workshop_AddWearable" "新增/移除裝備物品" "DOTA_Workshop_Add" "新增" "DOTA_Workshop_Remove" "移除" "DOTA_Workshop_Change" "變更" "DOTA_KEYBIND_MENU_UNITACTIONS" "單位動作" "DOTA_KEYBIND_MENU_ABILITIES" "技能" "DOTA_KEYBIND_MENU_ITEMS" "物品" "DOTA_KEYBIND_MENU_CAMERA" "鏡頭" "DOTA_KEYBIND_MENU_PLAYER" "玩家" "DOTA_KEYBIND_MENU_METAGAME" "額外功能" "DOTA_KEYBIND_MENU_SPECTATOR" "觀眾" "DOTA_KEYBIND_MENU_CHAT" "聊天" "DOTA_KEYBIND_USE_CURRENT" "使用目前的按鍵設置" "DOTA_KEYBIND_USE_LEGACY" "使用舊版設定" "DOTA_KEYBIND_MENU_PAGE1" "<< 遊戲按鍵設置" "DOTA_KEYBIND_MENU_PAGE2" "觀戰按鍵設置 >>" "DOTA_Inventory1" "物品欄 1" "DOTA_Inventory2" "物品欄 2" "DOTA_Inventory3" "物品欄 3" "DOTA_Inventory4" "物品欄 4" "DOTA_Inventory5" "物品欄 5" "DOTA_Inventory6" "物品欄 6" "DOTA_QuickCastInventory1" "快速施放物品欄 1" "DOTA_QuickCastInventory2" "快速施放物品欄 2" "DOTA_QuickCastInventory3" "快速施放物品欄 3" "DOTA_QuickCastInventory4" "快速施放物品欄 4" "DOTA_QuickCastInventory5" "快速施放物品欄 5" "DOTA_QuickCastInventory6" "快速施放物品欄 6" "DOTA_SpectatorForward" "觀眾鏡頭前移" "DOTA_SpectatorBack" "觀眾鏡頭後移" "DOTA_SpectatorLeft" "觀眾鏡頭左移" "DOTA_SpectatorRight" "觀眾鏡頭右移" "DOTA_SpectatorGrip" "觀眾鏡頭控制" "DOTA_SpectatorPause" "觀眾暫停" "DOTA_SpectatorSelect" "觀戰者選擇游標下方單位" "DOTA_SpectatorIncreaseReplaySpeed" "加快重播速度" "DOTA_SpectatorDecreaseReplaySpeed" "減緩重播速度" "DOTA_SpectatorChat" "觀眾聊天" "DOTA_SpectatorScoreboard" "觀眾記分板" "DOTA_SpectatorStatsHarvest" "觀眾結果統計資料" "DOTA_SpectatorStatsItem" "觀眾物品統計資料" "DOTA_SpectatorStatsGold" "觀眾金錢圖表" "DOTA_SpectatorStatsXP" "觀眾經驗值圖表" "DOTA_SpectatorStatsFantasy" "觀眾夢幻統計資料" "DOTA_SpectatorFOWBoth" "觀眾雙方戰場迷霧" "DOTA_SpectatorFOWRadient" "觀眾聖輝戰場迷霧" "DOTA_SpectatorFOWDire" "觀眾魔魘戰場迷霧" "DOTA_SpectatorBroadcasterMenu" "開啟播報員選單" "DOTA_SpectatorDropdown_KDA" "擊殺/死亡/助攻" "DOTA_SpectatorDropdown_Lasthits_Denies" "正補 / 反補" "DOTA_SpectatorDropdown_Level" "英雄等級" "DOTA_SpectatorDropdown_XP_Per_Min" "每分鐘獲取 XP" "DOTA_SpectatorDropdown_Gold" "目前金錢" "DOTA_SpectatorDropdown_TotalGold" "已賺取金錢" "DOTA_SpectatorDropdown_Gold_Per_Min" "每分鐘賺取金錢" "DOTA_SpectatorDropdown_Sort" "變更分類" "DOTA_SpectatorDropdown_Close" "清除分類" "DOTA_SpectatorDropdown_Buyback" "買活狀態" "DOTA_SpectatorDropdown_NetWorth" "資產淨值" "DOTA_SpectatorDropdown_Fantasy" "夢幻點數得分" "DOTA_SpectatorCoach_ViewToggle" "教練切換學徒視角" //ECONOMY UI TEXT "econ_new_items_title" "您有新物品" "econ_new_items_desc" "新物品放進了您的軍械庫。\n在裝備畫面裝備新物品。" "econ_tool_desc_title" "變更描述" "econ_tool_desc_label" "目前描述:" "econ_tool_name_title" "變更名稱" "econ_tool_name_label" "目前名稱:" "econ_store_title" "商店" "econ_backpack_title" "軍械庫" "econ_loadout_title" "裝備" "econ_workshop_title" "工作坊" "econ_collection_title" "收藏" "DOTA_PageUnavailable" "該頁面目前無法使用" "DOTA_PageUnavailableExplanation" "我相信某人正在努力地解決問題...
先來場遊戲如何?" "Notifications_New" "新通知" "Notifications_All" "通知" "Notifications_ViewAll" "檢視舊通知" "Notifications_Requesting" "正在檢索通知..." "Notifications_Failed" "檢索通知失敗。" "Notifications_No_New" "沒有任何新的通知。" "Notifications_None" "您沒有任何通知。" "Notification_Delete" "刪除" "Notification_Dismiss" "清除" "Notification_DismissAll" "清除全部" "Notification_Item" "您獲得了一件物品!" "Notification_Item_Wide" "收到的物品" "Notification_Action_Taken_Title" "感謝您" "Notification_Action_Taken" "我們已對您檢舉的一名或數名惡劣玩家採取行動。

感謝您幫助我們讓 Dota 2 社群更加美好。" "Notification_Action_Taken_OverwatchMajor" "我們已對您檢舉的一名或數名惡劣玩家發出監督判決。感謝您幫助我們讓 Dota 2 社群更加美好。" "Notification_Action_Taken_OverwatchMinor" "我們已對您檢舉的一名或數名惡劣玩家發出監督判決。感謝您幫助我們讓 Dota 2 社群更加美好。" "Notification_Action_Taken_Short" "我們已對您檢舉的一名或數名惡劣玩家採取行動。" "Notification_Action_Taken_Short_OverwatchMajor" "您最近檢舉的一名或數名惡劣玩家已收到監督判決。" "Notification_Action_Taken_Short_OverwatchMinor" "您最近檢舉的一名或數名惡劣玩家已收到監督判決。" "Notification_ViewItemDetails" "檢視物品" "Notification_ViewDetails" "檢視詳細資料" "Notification_EnterDetails" "鍵入詳細資料" "Notification_RecruitAccepted" "%s1 已經接受您的招募請求。透過與您的新兵進行遊戲來提升您的招募等級並獲取更多戰鬥點數!" "Notification_FantasyDraftSet" "實況徵募夢幻聯盟「%s1」的時間已被設定為 %s2。" "Notification_FantasyOwnerJoined" "%s1 已經加入了您的夢幻聯盟「%s2」。" "Notification_FantasyInvited" "您已被邀請加入夢幻聯盟「%s1」。" "Notification_FantasyCreate" "您現在可以為錦標賽「%s1」創建夢幻聯賽。" "Notification_FantasyCreateUnKnown" "您現在可以創建新的夢幻聯賽。" "Notification_FantasyTradeSuccess" "您已在夢幻聯盟 %s1 中下放了 %s2 並叫上了 %s3 。" "Notification_FantasyTradeFailure" "在夢幻聯盟 %s1 中叫上 %s2 失敗。原因是有著較高的交易優先權的其他夢幻聯盟成員已先行叫走了同一位選手。" "Notification_FantasyNewSeason2" "夢幻聯盟第二季將於 9 月 29 日展開!玩家們現在就可以開始建立或加入第二季的夢幻聯盟。" "Notification_NeedOfficialInfoForLeaderboard" "恭喜!您已經成為全球頂尖的 Dota 2 玩家。您需要補齊玩家正式資訊以進入全球排行榜。" "Notification_PlacementInLowPriorityDueToExcessiveReports" "由於收到來自 DOTA 社群大量玩家檢舉,您已進入低優先配對區域。請您在今後的遊戲中對其他玩家保持尊重,以避免再度受到低優先度懲罰。" "Notification_PlacementInLowPriorityDueToAbandons" "您已進入低優先配對區域。為避免破壞其他玩家的遊戲體驗,也為避免讓自己今後再度受到低優先度懲罰,請您務必要確實完成每場遊戲。" "Notification_CompendiumGoal1" "由於社群齊力貢獻,「互動手冊戰點加成」延伸目標已經達成了!" "Notification_CompendiumGoal2" "由於社群齊力貢獻,「官方載入畫面」延伸目標已經達成了!" "Notification_CompendiumGoal3" "由於社群齊力貢獻,允許您投票決定下一位推出奧祕物品的英雄的延伸目標已經達成了!" "Notification_CompendiumGoal4" "由於社群齊力貢獻,「2014 年官方聯賽主題 HUD 介面」延伸目標已經達成了!" "Notification_CompendiumGoal5" "在社群的共同努力下,拓展目標獎勵達成,您現在可以票選參加國際錦標賽中單挑戰賽的玩家了!" "Notification_CompendiumGoal6" "由於社群齊力貢獻,「隨機死鬥遊戲模式」這個延伸目標已經達成了!" "Notification_CompendiumGoal7" "由於社群齊力貢獻,「Valve 精心打造的不朽物品寶藏」延伸目標已經達成了!" "Notification_CompendiumGoal8" "由於社群齊力貢獻,「全新音樂組合包」延伸目標已經達成了!" "Notification_CompendiumGoal9" "由於社群齊力貢獻,「迷你帕吉信使」延伸目標已經達成了!" "Notification_CompendiumGoal10" "由於社群齊力貢獻,「中單配對模式」延伸目標已經達成了!" "Notification_CompendiumGoal11" "由於社群齊力貢獻,「環境特效」延伸目標已經達成了!" "Notification_CompendiumGoal12" "由於社群齊力貢獻,「個性化基地」延伸目標已經達成了!" "Notification_CompendiumMessage0" "我們已經更新了全明星及中單挑戰賽的名單,來自資格賽隊伍的玩家也加入其中。誰將在舞台上所向披靡?" "Notification_CompendiumMessage1" "奧祕大戰仍在繼續!哪個英雄將突出重圍收穫奧祕物品呢?" "Notification_CompendiumMessage2" "美洲區資格賽已經圓滿結束。恭喜兩支隊伍,祝西雅圖之旅好運!" "Notification_CompendiumMessage3" "東南亞資格賽已經圓滿結束。恭喜兩支隊伍,祝西雅圖之旅好運!" "Notification_CompendiumMessage4" "中國區資格賽已經圓滿結束。恭喜兩支隊伍,祝西雅圖之旅好運!" "Notification_CompendiumMessage5" "歐洲區資格賽已經圓滿結束。恭喜兩支隊伍,祝西雅圖之旅好運!" "Notification_CompendiumMessage6" "資格賽預測將於 24 小時後結束。請抓緊完成預測!" "Notification_CompendiumMessage7" "中單挑戰賽票選活動將於 24 小時後結束。誰將成為下一位中單冠軍?" "Notification_CompendiumMessage8" "奧祕對決將在 24 小時內結束。那個英雄將收穫下一件奧祕物品?" "Notification_CompendiumMessage9" "全明星表演賽將於 24 小時後結束。機不可失!" "Notification_CompendiumMessage10" "中單爭霸賽票選功能已經加入互動手冊。" "Notification_CompendiumPoints" "恭喜!已有 %s1 枚點數水晶注入到了您的聯賽互動手冊中。" "Notification_FantasyMatchupResultsWin" "恭喜!您本週已在夢幻聯盟 %s4 中以 %s2 對 %s3 之差的分數擊敗了 %s1 。" "Notification_FantasyMatchupResultsLoss" "很不幸的,您本週在夢幻聯盟 %s4 中被 %s1 以 %s2 對 %s3 之差的分數給擊敗了。" "Notification_FantasyMatchupResultsTie" "您本週在夢幻聯盟 %s4 中和 %s1 以 %s2 比 %s3 打成平手。" "Notification_AllHeroChallenge:p{attempts}" "您在經過 {d:attempts} 場遊戲後完成了{g:dota_hero_name:completed_hero_id}的全英雄挑戰!下一位是{g:dota_hero_name:next_hero_id}。#|#您在經過 {d:attempts} 場遊戲後完成了{g:dota_hero_name:completed_hero_id}的全英雄挑戰!下一位是{g:dota_hero_name:next_hero_id}。" "Notification_BattlePassCollectibles_2017" "您需要採取行動以獲得 2017 實體戰鬥通行證獎勵。請前往 CMD Collectibles 獎勵網站更新或修正您的資訊。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2018" "您需要採取行動以獲得 2018 實體戰鬥通行證獎勵。請前往 CMD Collectibles 獎勵網站更新或修正您的資訊。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2019" "您需要採取行動以獲得 2019 實體戰鬥通行證獎勵。請於 CMD Collectibles 獎勵網站註冊以獲得您的獎勵。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2022" "在 CMD Collectibles 的獎勵網站登記,以領取您的 2022 實體戰鬥通行證獎勵。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2022_Problem" "登記領取 2022 戰鬥通行證獎勵時發生錯誤。請前往 CMD Collectibles 的獎勵網站更新或更正您的資訊。

https://dota2.cmdvault.com/" "Notification_CompendiumCollectibles_2023" "在 CMD Collectibles 的獎勵網站登記,以領取您的 2023 實體互動手冊獎勵。

https://dota2.cmdvault.com/" "Notification_CompendiumCollectibles_2023_Problem" "登記領取 2023 互動手冊獎勵時發生錯誤。請前往 CMD Collectibles 的獎勵網站更新或更正您的資訊。

https://dota2.cmdvault.com/" "Notification_GlickoReleaseRankIncrease" "您的帳戶在新邊疆更新的新積分系統轉換期間遇到罕見問題,導致資料植入不正確,使您落入不正確的技術層級範圍。這問題影響 0.8% 的玩家,且已被修正。您的積分資料現在已正確地植入並重設以作校準。我們會在未來持續監控此問題。" "Notification_GuildKicked" "您已被公會踢出。" "Notification_GuildLevelup" "您的公會已升級。" "Notification_GuildLevelup_WithData" "{s:guild_name} 現在為 {d:guild_level} 級" "Notification_GuildPromotion" "您已被公會晉升" "Notification_GuildPromotion_WithData" "您在 {g:dota_guild_name:guild_id} 已被晉升為 {s:guild_role}" "Notification_PlusFreeTrial_None" "您已獲得 2 個月的 Dota Plus 會員資格。" "Notification_PlusFreeTrial_Had" "您已獲得額外 2 個月的 Dota Plus 會員資格。" "Notification_Overwatch_Major" "經審查您最近進行過的一場比賽後,您已被判決監督懲罰。" "Notification_Overwatch_Minor" "經審查您最近進行過的一場比賽後,您已被判決監督懲罰。" "Notification_PlusDowntime_Grant7Days" "對於最近 Dota Plus 的停機,我們深感抱歉。所有玩家均可獲得額外 7 天免費的 Dota Plus 以作為補償。

請檢視您的軍械庫以領取額外天數。" "Notification_SmurfAssociationWarning" "您的帳戶已被標示與某分身帳戶有關聯。您的帳戶將受到密切監視,更多違規行為將導致更嚴重的懲罰。" "Notification_BehaviorScoreChanges_1" "我們已解決一些檢舉即使沒有實質證據,仍能嚴重影響玩家行為分數的問題。我們修正了根本問題,並回溯更新您的行為與交流分數以反映變更。" "Notification_ShowcaseConvicted" "您的展示間經過審核後被認定為不適當。因此,您的展示間已還原至預設狀態,且您在 {t:T:locked_until_timestamp} 前無法編輯展示間。若再進一步發生問題,將導致更嚴重的懲罰。" "Notification_Compendium2023IncorrectRewards" "我們最近發現一個影響少數玩家的問題,其導致這些玩家可套用至互動手冊獎勵上的等級比原定的更多。您屬於受影響的玩家之一,我們已為您的帳戶移除誤頒的獎勵,並將您的獎勵重設回預設狀態。您可在互動手冊獎勵頁面如常領取正確的獎勵。" "Notification_Compendium2023ExploitedRewards" "我們最近發現一個影響少數玩家的問題,其導致這些玩家可套用至互動手冊獎勵上的等級比原定的更多。大部分玩家僅領取了少數額外獎勵,但我們發現您的帳戶故意濫用了此漏洞。因此,您的帳戶已被遊戲封鎖,無法進行線上遊戲或存取物品庫。" "Notification_AccountSharingBan" "由於您共用帳戶和 / 或使用多個帳戶遊玩,您的帳戶已遭到永久封鎖。" "Notification_GiftOpened" "{g:dota_persona:target_accountid} 從您贈送的{g:dota_item_name:gift_item_def}中開出了一個{g:dota_item_name:result_item_def}!" //------------------------------------------------------------------------------------------- // Economy "ItemTypeDesc" "等級 %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "ItemTypeDescNoLevel" "等級 %s1" // s1 is the level number. Example: "Level 12" "ItemTypeDescKillEater" "%s1 %s2" // s1 is the rarity, s2 is the item type "ItemTypeDescKillEaterAlt" "%s2: %s1" // "Kills: 123" "RarityTypeDesc" "%s1 %s2" // s1 is the rarity, s2 is the item type "ItemNameUniqueFormat" "%s2%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "ItemNameWithQualityFormat" "%s1 %s2%s3" // will turn into "Strange Shotgun #1"; foreign languages that have gender for adjectives can change this to be "Shotgun #1 (Strange)" or whatever "ItemNameCraftNumberFormat" " #%s1" "TF_Tag_Category_Misc" " " "TF_Tag_Category_Quality" "屬性" "TF_Tag_Category_Class" "職業" "TF_Tag_Category_Type" "類型" "TF_Tag_Category_RawType" "原始類型" "DOTA_Tag_Category_Hero" "英雄" "TF_Tag_Crate" "寶藏" "Tag_Category_Rarity" "稀有度" "DOTA_Game_Modifier" "! 遊戲修改器" "DOTA_OtherType" "其他" "DOTA_Bundle" "組合包" "DOTA_LoadoutSlot" "欄位" // Notificaitons "EconNotificationsCount" "%s1 則未讀訊息" "DOTA_EconNotification_Header" "通知" "Econ_Store" "商店" "Econ_Backpack" "軍械庫" "Econ_Loadout" "裝備" "Econ_Workshop" "工作坊" "Econ_Collection" "收藏" "DOTA_View" "檢視" "DOTA_Ignore" "忽略" "DOTA_HasNewItems_Title" "您有新的物品!" "DOTA_HasNewItems_Text" "您收到新的物品。按下檢視至軍械庫查看它們。" "DOTA_KillEaterLevel_Text" "您的 %s1 升級了!現在為 %s2!" "DOTA_KillEaterLevel_Title" "您的物品升級了!" "DOTA_Event_KillEater_Leveled_Chat" "%s1 的 %s2 已達到新的等級:%s3!" "DOTA_BackpackDelete" "刪除" "DOTA_BackpackDiscard" "丟棄" "DOTA_BackpackNoAction" "不做任何動作" "DOTA_BackpackEquip" "裝備" "DOTA_BackpackEquipSet" "裝備套裝物品" "DOTA_BackpackEquipHero" "裝備 %s1" "DOTA_BackpackEquipLoadout" "裝備玩家物品" "DOTA_BackpackUse" "使用" "DOTA_BackpackPreview" "預覽" "DOTA_BackpackPreviewFlying" "預覽飛行信使" "DOTA_BackpackReplay" "觀看重播" "DOTA_BackpackOffering" "進行獻祭" "DOTA_Backpack_Featured_Items" "將物品拖曳到這些槽位來在您的個人檔案中展示。" "Dota_Backpack_OfferingsFilter" "物品回收" "DOTA_Backpack_LoadOfferings_Header" "讀取祭品中" "DOTA_Backpack_LoadOfferings_Body" "正在請求供奉列表..." "DOTA_Backpack_LoadOfferingsFailed_Header" "讀取祭品失敗" "DOTA_Backpack_LoadOfferingsFailed_Body" "Dota 服務正忙,目前無法為您提供祭品列表。" "DOTA_Backpack_OfferingAccepted_Header" "完成獻祭" "DOTA_Backpack_OfferingAccepted_Body" "您的獻祭已完成。您可在軍械庫的『我的祭品』標籤下檢視此物品。" "dota_offering_header" "物品回收" "dota_offering_subtitle" "將 10 件您不想要留的物品轉變為:" "dota_offering_ability_points" "枚互動手冊點數水晶" "dota_offering_drag_items" "將物品拖曳至此" "DOTA_Backpack_OfferingFailed_Header" "獻祭已被拒絕" "DOTA_Backpack_OfferingFailed_NotFound" "無法在軍械庫中找到您想要獻祭的物品。" "DOTA_Backpack_OfferingFailed_InUse" "您想要獻祭的物品正在使用中。" "DOTA_Backpack_OfferingFailed_NotDeletable" "你想要獻祭的物品無法刪除,因此無法供奉。" "DOTA_Backpack_OfferingFailed_WrongQuality" "此物品價值連城,您確定要不計代價用它來交換吉運?" "DOTA_Backpack_OfferingFailed_WrongPrefab" "神通八仙對這類物品毫無興趣。" "DOTA_Backpack_OfferingFailed_NotAllowedToDelete" "您無法刪除此物品,因此無法完成獻祭。" "DOTA_Backpack_OfferingFailed_FailedToLoadSDO" "Dota 服務目前無法使用。" "DOTA_Backpack_OfferingFailed_WrongRarity" "此物品過於稀有。用來獻祭並非明智之舉。" "DOTA_Backpack_OfferingFailed_NoTrade" "此物品受到無法交易的詛咒。即使是神通八仙也無法從你手中奪走它。" "DOTA_Crafting_hide_ineligible" "隱藏不適用的物品" "Dota_Crafting_Untradable_Header" "不可交易材料" "Dota_Crafting_Untradable_Body" "部份材料不可交易。使用它們進行鑄造會導致產物不可交易。您確定要繼續嗎?" "DOTA_Crafting_Wrong_Type_Header" "鑄造元件種類錯誤" "DOTA_Crafting_Wrong_Type_Body" "此物品不適用於這種鑄造欄位。" "Dota_Crafting_Finalize_Header" "新增物品至此設計圖?" "Dota_Crafting_Finalize_Body" "新增至設計圖的物品將被永久綁定且無法恢復,是否繼續?" "DOTA_Crafting_Incomplete_Header" "未完成設計圖" "DOTA_Crafting_Incomplete_Body" "您所提供用來合成的物品已加入到完整的所需元件中,但此配方還需要更多物品才能完成。" "DOTA_Crafting_Continue" "是的,請繼續" "DOTA_Socketing_title" "鑲孔中:%s1" "DOTA_Socketing_No_Sockets" "此物品尚無鑲孔,您可以使用鑲孔工具新增鑲孔。" "DOTA_Socketing_Search_Market_For_SocketTool" "在市集上搜尋鑲孔工具" "DOTA_Socketing_No_Gems" "您沒有可嵌在鑲孔中的物品。" "DOTA_Socketing_Search_Market_For_Gems" "在市集上搜尋寶石" "DOTA_Socketing_Search_Market_Short" "進行搜尋" "DOTA_Socketing_Search_Market_Button" "搜尋市集" "DOTA_Socketing_Not_Tradable_Header" "鑲嵌不可交易物品" "DOTA_Socketing_Not_Tradable_Body" "此物品不可交易。任何鑲入此物品的寶石也將不可交易。" "DOTA_Socketing_Use_Item_Title" "新增鑲孔?" "DOTA_Socketing_Use_Item_Body" "要使用%s1為此物品新增鑲孔嗎?您還有 %s2 個" "DOTA_Socketing_No_Chisels" "您目前未擁有 %s1。\n您可自 Dota 商店購買,或者到市集搜尋。" "DOTA_Socketing_No_Chisels_Store_Only" "您目前未擁有 %s1。\n您可自 Dota 商店購買。" "DOTA_Socketing_No_Chisels_No_Offer_Title" "無法新增鑲孔" "DOTA_Socketing_No_Chisels_No_Offer" "要在物品上鑲孔需要 %s1,您目前還沒有 %s1。" "DOTA_Socketing_Stomp_Title" "替換寶石?" "DOTA_Socketing_Stomp_Body" "替換鑲孔中的寶石將會摧毀原本鑲嵌在上面的寶石,您確定要繼續嗎?" "DOTA_Socketing_Stomp_Continue" "是,請鑲嵌上去" "DOTA_Socketing_Untradable_Title" "要鑲嵌無法交易的寶石?" "DOTA_Socketing_Untradable_Body" "鑲嵌上無法交易的寶石將會讓物品變成無法交易,您確定要繼續嗎?" "DOTA_Socketing_Wrong_Type_Error_Title" "鑲孔型態錯誤" "DOTA_Socketing_Wrong_Type_Error_Body" "此寶石無法鑲嵌在這類型的鑲孔" "DOTA_Socketing_Error_Hero_Requirement_Title" "未滿足英雄需求" "DOTA_Socketing_Error_Hero_Requirement_Body" "此寶石僅能鑲嵌在特定英雄的飾品上。" "DOTA_Socketing_Finalize_Title" "新增寶石至這項物品嗎?" "DOTA_Socketing_Finalize_Body" "鑲嵌至物品中的寶石將與該物品綁定在一起,且唯有透過巧匠之錘才能取出。確定要繼續?" "DOTA_Socketing_Legacy_Title" "絕版警告" "DOTA_Socketing_Legacy_Body" "更動此物品的染色效果將會一併移除它所具備的絕版品質!這將無法恢復,確定要繼續?" "DOTA_Socketing_DuplicateGem_Title" "無法新增寶石" "DOTA_Socketing_DuplicateGem_Body" "此物品已含有一顆相同類型的銘記寶石。一件物品無法重複鑲嵌 2 顆同樣的銘記寶石。" "DOTA_noSocketsMsg" "新增一格鑲孔" "DOTA_RemoveGems" "移除所有寶石" "DOTA_Reset_Gem_Count_Option" "重設銘記計數" "DOTA_AdditionalInfo_Option" "更多資訊" "DOTA_popup_purchase_and_use" "購買與並使用" "DOTA_LocalReconnect_Title" "嘗試重連" "DOTA_LocalReconnect_Body" "目前 Dota 2 遊戲協調器的反應速度不佳。您想重新嘗試連接至先前遊戲嗎?" "DOTA_ProGear_Econ_Tooltip" "%s1 專業裝備" // Crafting "DOTA_ItemDynamic_Recipe_Inputs_Completed" "完成元件:" "DOTA_ItemDynamic_Recipe_Inputs" "所需元件:" "DOTA_ItemDynamic_Recipe_Outputs" "鑄造產物:" "DOTA_Crafting_Rarity" "%s1 x %s2 物品" "DOTA_Crafting_Rarity_Output" "1 x 隨機 %s1 物品" "DOTA_Crafting_Quality_Output" "1 x 隨機 %s1 物品" "DOTA_Crafting_Quality" "%s1 x %s2 項物品" "DOTA_Crafting_Name" "設計圖:%s1" "diretide_items" "隨機物品" "diretide_items_cursed" "隨機物品" "DOTA_Diretide_Rarity_Crate_Tier1" "1" "DOTA_Diretide_Rarity_Crate_Tier2" "2" "DOTA_Diretide_Rarity_Crate_Tier3" "3" "DOTA_Diretide_Rarity_Crate_Tier4" "4" "DOTA_Diretide_Rarity_Crate_Tier5" "5" "DOTA_Diretide_RarityName_Crate_Tier0" "寶箱" "DOTA_Diretide_RarityName_Crate_Tier1" "1 級:套裝 " "DOTA_Diretide_RarityName_Crate_Tier2" "2 級: 氛圍特效套裝" "DOTA_Diretide_RarityName_Crate_Tier3" "3 級:不朽物品" "DOTA_Diretide_RarityName_Crate_Tier4" "4 級:不朽套裝" "DOTA_Diretide_RarityName_Crate_Tier5" "5 級:徽章" "DOTA_Diretide_RarityName_Crate_Tier1_Short" "1 級" "DOTA_Diretide_RarityName_Crate_Tier2_Short" "2 級" "DOTA_Diretide_RarityName_Crate_Tier3_Short" "3 級" "DOTA_Diretide_RarityName_Crate_Tier4_Short" "4 級" "DOTA_Diretide_RarityName_Crate_Tier5_Short" "5 級" "DOTA_Diretide_RarityDescription_Crate_Tier1" "套裝" "DOTA_Diretide_RarityDescription_Crate_Tier2" "氛圍特效套裝" "DOTA_Diretide_RarityDescription_Crate_Tier3" "不朽物品" "DOTA_Diretide_RarityDescription_Crate_Tier4" "不朽套裝" "DOTA_Diretide_RarityDescription_Crate_Tier5" "徽章" "DOTA_frostivus2023_RarityDescription_Crate_Tier1" "回歸的迎霜節最受歡迎物品" "DOTA_frostivus2023_RarityDescription_Crate_Tier2" "往年迎霜節稀有物品" "DOTA_frostivus2023_RarityDescription_Crate_Tier3" "全新迎霜節套裝和不朽物品" "DOTA_frostivus2023_RarityDescription_Crate_Tier4" "奧祕和化身" "DOTA_frostivus2023_RarityDescription_Crate_Tier5" "宇宙稀有" "DOTA_Treasure_RarityTierInfo" "階級稀有度" "DOTA_CrateRecycle_Description:p{required_items}" "加入 {d:required_items} 件 {s:current_tier_name_short}物品來換取 1 件隨機的 {s:next_tier_name_short}物品。#|#加入 {d:required_items} 件 {s:current_tier_name_short}物品來換取 1 件隨機的 {s:next_tier_name_short}物品。" "DOTA_CrateRecycle_DescriptionSell" "將不要的物品新增至您的上架清單中,並於市集出售。" "DOTA_CrateRecycle_CategoryHeader" "{s:current_tier_name}" "DOTA_CrateRecycle_CategoryHeaderAmount" "({d:current_tier_numitems} 個 {s:current_tier_item_p})" "DOTA_CrateRecycle_CategoryHeader_Item:p" "物品#|#物品" "DOTA_CrateRecycle_NotEnoughMarketItems" "市集上目前沒有足夠的物品來完成此等級的交易。" "DOTA_CrateRecycle_MarketPrice" "市價" "DOTA_CrateRecycle_SelectTier" "選擇等級" "DOTA_CrateRecycle_Owned" "已擁有" "DOTA_CrateRecycle_Your_Listings" "您列出的項目" "DOTA_CrateRecycle_NumOwned:p{item_amount}" "已擁有 {d:item_amount} 個#|#已擁有 {d:item_amount} 個" "DOTA_CrateRecycle_AddToList" "新增至清單" "DOTA_CrateRecycle_AddToTrade" "交易" "DOTA_CrateRecycle_AllAdded" "已新增至清單" "DOTA_CrateRecycle_AllAddedShort" "已新增" "DOTA_CrateRecycle_TradeUp" "交易清單" "DOTA_CrateRecycle_EmptySlotLabel" "新增物品" "DOTA_CrateTradeUpButton" "交易 - {d:recycling_ready} / {d:recycling_total}" "DOTA_CrateRecycleNeeded:p{recycling_needed}" "填滿 {d:recycling_needed} 個剩餘欄位#|#填滿 {d:recycling_needed} 個剩餘欄位" "DOTA_CrateRecycleResult_Title" "交易您的物品" "DOTA_CrateRecycleResult_Fail" "目前無法進行交易。請過幾分鐘後再試一次。" "DOTA_CrateSellOnMarketButton" "出售" "DOTA_ConfirmCrateRecycle" "交易物品" "DOTA_ConfirmCrateRecycleCrate:p{recycle_count}" "您的 {d:recycle_count} 個物品將會被摧毀,而您將會獲得一個 {d:new_tier} 級物品。您確定嗎?#|#您的 {d:recycle_count} 個物品將會被摧毀,而您將會獲得一個 {d:new_tier} 級物品。您確定嗎?" "DOTA_CrateRecycleLastItemHeader" "交易最後一件物品" "DOTA_CrateRecycleLastItemPopup" "這是您的最後一件物品,您確定要交易嗎?" "DOTA_CrateAutoRecycleLastItemHeader" "交易最後一件物品" "DOTA_CrateAutoRecycleLastItemPopup:p{num_nonduplicates}" "這將使用您最後 {d:num_nonduplicates} 個物品。您確定嗎?#|#這將使用您最後 {d:num_nonduplicates} 個物品。您確定嗎?" "DOTA_CrateSellLastItemHeader" "出售最後一件物品" "DOTA_CrateSellLastItemPopup" "這是您的最後一件物品,您確定要出售嗎?" "DOTA_Diretide_Candy_Reason1" "不給糖就搗蛋!" "DOTA_Diretide_Candy_Reason2" "獲勝獎勵" "DOTA_Diretide_Candy_Reason3" "首殺獎勵" "DOTA_Diretide_Candy_Reason4" "率先擊殺羅煞獎勵" "DOTA_Diretide_Candy_Reason5" "摧毀防禦塔數" "DOTA_Diretide_Candy_Reason6" "首次摧毀稻草人" "DOTA_Diretide_Candy_Reason7" "首次摧毀糖果井" "DOTA_Diretide_Candy_Reason8" "首次竊取糖果" "DOTA_Diretide_Candy_Reason9" "每日魔魘狂潮首勝" "DOTA_Diretide_Candy_Reason10" "公會團隊獎勵" "DOTA_Diretide_Frontpage_Label" "魔魘狂潮" "DOTA_Diretide_Frontpage_Title" "魔魘狂潮再臨!" "DOTA_Diretide_Frontpage_Desc" "羅煞再度現身且從未如此飢餓!前往魔魘狂潮網頁檢視本活動的內容及獎品。" "DOTA_Diretide_Frontpage_Sm_Title" "魔魘狂潮活動將持續至 2020 年 12 月 22 日" "DOTA_Diretide_Frontpage_Sm_Desc" "羅煞再度現身且從未如此飢餓!由此前往活動網頁檢視本活動的內容及獎品。" "DOTA_Diretide_Frontpage_DiretidePoints" "魔魘狂潮點數" "DOTA_DiretideChest_Frontpage_Label" "翻新的寶藏" "DOTA_DiretideChest_Frontpage_Title" "魔魘狂潮的萬聖寶箱" "DOTA_DiretideChest_Frontpage_Desc" "可使用萬聖鑰匙開啟,每個寶箱均含有 1 件奇妙物品,共 60 款分屬 5 個階級。" "DOTA_SellMarket" "放到市集上拍賣" "DOTA_AddFriends_Search" "搜尋" "DOTA_AddFriends_Cancel" "取消" "DOTA_AddFriendButton" "+ 新增好友" "DOTA_AddFriendTitle" "新增好友" "DOTA_AddFriendYours" "複製您的 ID(#%s1)" "DOTA_AddFriendAskFriends" "*詢問您的好友來取得 ID" "DOTA_AddFriendAskFriends_PW" "*請向您的好友詢問 ID、電子郵件地址或電話號碼" "DOTA_EditOfficialInfo" "編輯官方資訊" "DOTA_Backpack_Search" "搜尋" "DOTA_Backpack_All_Items" "所有物品" "DOTA_Backpack_EditFilter" "編輯篩選條件" "DOTA_Backpack_EditFilterDone" "完成編輯" "DOTA_Backpack_Filters" "篩選條件" "DOTA_Backpack_CreateFilter" "建立篩選條件" "DOTA_Backpack_CreateFilter_Save" "儲存篩選條件" "DOTA_Backpack_CreateFilter_Close" "關閉" "DOTA_Backpack_CreateFilter_Delete" "刪除篩選條件" "DOTA_Backpack_CreateFilter_Name" "篩選條件名稱:" "DOTA_Filter_Rarity" "稀有度:" "DOTA_Filter_Quality" "品質:" "DOTA_Filter_Type" "類型:" "DOTA_Filter_Hero" "英雄:" "DOTA_Filter_ItemName" "物品名稱:" "DOTA_Filter_UnownedItems" "收藏家視野" "DOTA_Filter_NewFilter" "新篩選條件" "DOTA_Filter_Rules" "規則:" "DOTA_Filter_NewRuleFull" "新增規則" "DOTA_Filter_NewRule" "+" "DOTA_Filter_EditRule" "編輯規則" "DOTA_Filter_DeleteRule" "-" "DOTA_Backpack_ModifyRule" "修改規則" "DOTA_Backpack_Sort" "分類" "DOTA_Backpack_Order" "顯示順序" "DOTA_Filter_Order" "排序依據:" "DOTA_Backpack_FilterDeleteConfirm" "您確定要刪除此篩選條件嗎?" // Default Filters "DOTA_DefaultFilter_Rares" "稀有" "DOTA_DefaultFilter_Couriers" "信使" "DOTA_DefaultFilter_HUDs" "HUD 介面" "DOTA_DefaultFilter_Wards" "守衛" "DOTA_DefaultFilter_Keys" "鑰匙與寶藏" // New Rule Dialog "DOTA_Filter_Field" "領域:" "DOTA_Filter_Op" "操作者:" "DOTA_Filter_Pattern" "樣式:" "DOTA_Filter_PatType" "類型:" "DOTA_Filter_Val" "價值:" "DOTA_Filter_SaveRule" "儲存" "DOTA_Filter_CloseRule" "取消" // Filter Rules "DOTA_Filter_Rule_Name" "%s1 %s2 %s3" "DOTA_Filter_Rule_Name_OR" " 或 - %s1" "DOTA_Filter_Rule_Name_Pattern" "%s1 %s2 %s3 %s4" "DOTA_Filter_Invalid_Expression" "無效正規表示式:%s1" "DOTA_Filter_MaxFilters" "最多僅能加入 8 個篩選條件,請刪除或修改現有的條件。" "DOTA_Filter_MaxRules" "最多僅能加入 8 個規則,請刪除會修改現有的規則。" // Filter Types "DOTA_Filter_Type_None" " " "DOTA_Filter_Type_And" "(和)" "DOTA_Filter_Type_Or" "(或)" // Filter Fields "DOTA_Filter_Field_Quality" "品質" "DOTA_Filter_Field_Rarity" "稀有度" "DOTA_Filter_Field_Type" "類型" "DOTA_Filter_Field_ItemName" "名稱" "DOTA_Filter_Field_ItemDesc" "描述" "DOTA_Filter_Field_NumSockets" "鑲孔數量" "DOTA_Filter_Field_Equipped" "已裝備" "DOTA_Yes" "是" "DOTA_No" "否" "DOTA_Filter_Is_Equipped" "已裝備" "DOTA_Filter_Is_Not_Equipped" "並未裝備" // Filter Operators "DOTA_Filter_Operator_Equal" "等於" "DOTA_Filter_Operator_NotEqual" "不等於" "DOTA_Filter_Operator_LessThanEqual" "等於或小於" "DOTA_Filter_Operator_LessThan" "小於" "DOTA_Filter_Operator_GreaterThanEqual" "等於或大於" "DOTA_Filter_Operator_GreaterThan" "大於" // Filter Patterns "DOTA_Filter_Pattern_Matches" "配對" "DOTA_Filter_Pattern_DoesNotMatch" "不吻合" // Filter Pattern Types "DOTA_Filter_PatternType_SubString" "子字符串" "DOTA_Filter_PatternType_RegEx" "正規表示式" "DOTA_DiscardPanelText" "您收到這項物品,但您的軍械庫已經沒有空間了!\n\n請整理您的軍械庫,或是按下丟棄將您的物品扔掉。在您解決此問題前,您將不會再收到任何掉落的物品。" "DOTA_TreasureCache" "寶藏" "DOTA_TreasureCache_Type" "寶藏" "DOTA_TreasureCache_Desc" "您需要一把寶藏鑰匙才能打開,您可以在 Dota 2 商店購買。" "DOTA_TreasureCache_Rare" "寶藏" "DOTA_Tool_TreasureKey" "寶藏鑰匙" "DOTA_Tool_TreasureKey_Desc" "用來開啟上鎖的藏寶。" "ExamineItem" "一窺風貌" "examine_chest_may_contain" "此寶藏可能包含以下任一物品:" "examine_chest_may_contain_multi" "此寶藏包含以下其中幾件物品:" "examine_chest_may_contain_also" "此寶藏內含以下物品之一:" "examine_chest_required" "需用此鑰匙開啟" "examine_chest_bonus_item" "包含以下額外物品之一:" "examine_chest_guaranteed_item" "開啟寶藏您將獲得如下物品:" "examine_chest_purchase_key" "購買並開啟" "examine_chest_unlock" "開啟寶藏" "examine_chest_unusual_courier" "獨特信使" "examine_chest_unusual_courier_desc" "一隻擁有特殊效果和隨機顏色的隨機信使。" "DOTA_ShowCraftingUI" "鑄造" "DOTA_ShowSocketingUI" "鑲孔" "RecoverGems" "取回寶石" "SocketItem" "鑲嵌物品" "Econ_Tool_CrateKey_Title" "開啟寶藏" "OpenPack" "打開組合包" "ExpandUse" "擴展" "UnlockUse" "解鎖" "GiftUse" "禮物" "OpenGift" "拆開禮物" "CreateGem" "製作寶石" "OpenBundle" "打開" "OpenBundleAndEquip" "打開並裝備" "OpenPresent" "拆開禮物" "ToolActionCancel" "取消" "InfuseEgg" "鑲嵌於蛋" "CompendiumPoints" "使用點數" "BattlePassLevels" "使用等級" "FantasyCraftingMats" "增加夢幻合成重骰次數" "UnlockEmoticons" "解鎖表情符號" "UsingTool" "將 %s1 用於 %s2。" "AutographItem" "套用簽名" "ResetMMR" "重設配對積分" "SubscriptionPrepaidTime" "新增時間至帳戶" "ToolUseReminder" "切記,一但您使用這項物品就會消耗掉!" "RenameTool_CurrentName" "目前物品名稱:%s1" "RenameTool_NewName" "新物品名稱:" "RenameTool_Confirm" "您確定要重新命名這項物品「%s1」?" "RenameTool_Invalid" "名稱前後均不能包含空格。" "DedicateGift_Title" "將此物品包裝成禮物" "DedicateGift_Text" "附上一則贈言:" "DedicateGift_Confirm" "您確定要將這件禮物附上贈言「 %s1 」嗎?" "DedicateGift_Invalid" "贈言不能有預留或墊底空格。" "Gift_Creator_Hint" "\n您包裝了此禮物。" "Gift_Dedication" "贈言:%s1" "DescTool_CurrentDesc" "目前描述:%s1" "DescTool_NewDesc" "新描述:" "DescTool_Confirm" "您確定要將這項物品描述為「%s1」?" "DescTool_Invalid" "描述內容的前後均不能包含空格。" "DOTA_UseFail_NotInGame" "您必須在遊戲中按下您的「動作物品」鍵才能使用這項物品。" "DOTA_UseFail_FantasyTicket" "夢幻聯盟門票會在您創立或者加入一個夢幻聯盟時被自動消耗掉。" "DOTA_BackpackExpander_Confirm" "您確定要擴充您的軍械庫嗎?軍械庫擴充器將在使用後消失。" "DOTA_XPBonus_Confirm" "您確定要使用戰鬥點數加成物品嗎?您獲得戰鬥點數的速率將在 %s2 天內增至 %s1。有效期限截止時會通知您。這項物品在使用後將會消失。" "DOTA_XPBonus_Confirm_Hours" "您確定要使用此戰鬥點數加成物品嗎?您戰鬥點數增長速率將會在 %s2 小時內提升至 %s1。加成期間結束後您會收到提示訊息。該物品使用後就會銷毀。" "DOTA_XPBonus_Confirm_Date" "您確定要使用此戰鬥點數加成嗎?您的戰點增率到 %s2 為止會提升至 %s1。這項物品在使用後將會消失。" "DOTA_XPBonus_Confirm_Points" "您確定要啟用這個戰鬥點數加成? 此物品屆時會在成功啟用後消失不見,並使您的戰點獲得率提高 %s1 ,持續 %s2 分鐘。" "DOTA_XPBonus_Confirm_Single_Game" "您確定要啟用這個戰鬥點數加成? 此物品屆時會在成功啟用後消失不見,並使您從下場遊戲獲得的戰點量增加 %s1 。" "DOTA_FragmentBooster_Confirm" "您確定要將這個冥魂大帝的恩惠給用掉嗎?您在這個恩惠效用期間進行冥魂之夜時所獲取的閃亮碎片數量將會受到加乘。此件物品會在啟用後消失不見。" "DOTA_Gift_Confirm" "您確定要使用這項禮物嗎?" "DOTA_LeagueViewPass" "啟用聯賽觀戰通行證?" "DOTA_LeagueViewPassEnabled" "聯賽通行證已啟用!" "DOTA_LeagueViewPassNoNeed" "您已擁有此聯賽的門票。" "DOTA_EventTicket" "您確定要啟用這張活動門票?這將會使用您的 Steam 帳戶資訊來註冊活動。請確保您的電子郵件地址無誤!" "DOTA_EventTicketEnabled" "活動註冊成功!您將會在一至兩週內收到更多詳細說明的郵件。" "DOTA_InternationalTicketButton" "恭喜!" "DOTA_InternationalTicketButton_Desc" "您已確定欲參加國際錦標賽。您可以點擊下方選項來要求將您的門票資訊透過您的 Steam 帳戶傳送到電子郵件信箱。" "DOTA_InternationalTicketButton1" "電子郵件認證" "DOTA_InternationalTicketButton2" "完成" "DOTA_StrangePart_Confirm" "您確定要將奇異精髓附魔到這項物品嗎?" "DOTA_PennantUpgrade_Confirm" "您確定要升級這面旗幟嗎?" "DOTA_EggEssence_Confirm" "您確定要把這個精華注入到蛋裡嗎? 注入之後就不能反悔的喔!" "DOTA_UnusualPaint_Confirm" "您確定要將此顏色套用到您的獨特物品嗎?該動作無法復原。" "DOTA_LeagueNoOwnership" "無聯賽認證資格" "DOTA_LeagueNoOwnership_Desc" "您沒有該職業聯賽的通行資格。您想要購買此門票嗎?" "DOTA_CompendiumNoOwnership_Desc" "您沒有購買門票所以不能開啟這本聯賽手冊。您想要購買一張門票嗎?" "DOTA_TournamentProgram_Confirm" "確定啟用 {g:dota_item_name:activate_item_def}?" "DOTA_TournamentProgram_ConfirmAsPoints" "您已擁有此戰鬥通行證,您想要使用此物品為您現有的戰鬥通行證升 %s1 點嗎?" "DOTA_TournamentProgram_ConfirmAsLevels" "您已擁有此戰鬥通行證,您要將使用此物品、為您現有的戰鬥通行證升 %s1 級嗎?" "DOTA_Autograph_Confirm" "您確定想要為此物品附著簽名?" "DOTA_Event_Points_Confirm" "您確定要將這些點數儲值進您的帳戶?" "DOTA_TournamentProgram_AlreadyActivated" "您已啟用了本戰鬥通行證。" "DOTA_TournamentProgram_CantCheckOwnership" "無法檢查活動所有權。請稍後再試。" "DOTA_Emoticon_Unlock_Confirm_Title" "確認表情符號解鎖" "DOTA_Emoticon_Unlock_Confirm" "您確定要消耗掉這個表情符號包來將一些表情符號解鎖到您的帳戶上頭?" "DOTA_ItemAboutToExpire" "物品即將過期!" "DOTA_ItemAboutToExpire_Desc" "您迎霜節的白霜寶藏快要逾期了。您想要到商店購買一把鑰匙嗎?" "DOTA_VTraceRequired_Header" "需要 VTrace!" "DOTA_VTraceRequired_Body" "您目前正在執行的遊戲啟用了 \"vprof_vtrace\",但未執行 VTrace。請先執行 VTrace 來繼續!" "DOTA_ItemPack" "要開啟這份組合包嗎?" "DOTA_Subscription_Watched" "已觀看" "DOTA_Subscription_Teams" "隊伍" "DOTA_Subscription_TeamsVS" "%s1 VS %s2" "DOTA_Subscription_Website" "職業聯賽網站" "DOTA_Subscription_Match" "比賽" "DOTA_Subscription_Time" "時間" "DOTA_Subscription_Rating" "評分" "DOTA_Subscription_Viewers" "觀看人數" "DOTA_Partial_Team" "使用部分隊伍" "DOTA_MatchNoRating" "沒有投票" "DOTA_MatchRatingLike" "喜歡" "DOTA_MatchRatingLikes" "喜歡" "DOTA_MatchRatingDislike" "不喜歡" "DOTA_MatchRatingDislikes" "不喜歡" "DOTA_MatchRatingText" "%s1 - %s2" "ti_winners_bracket_view" "勝部" "ti_losers_bracket_view" "敗部" "ti_schedule_view" "檢視賽程表" "ti_prelim_view" "預賽" "dota_schedule_live_tournaments" "直播賽事" "dota_schedule_month_tournaments" "%s1 賽事" "dota_schedule_empty" "這個月並沒有任何比賽。" "dota_schedule_day_empty" "本日目前沒有任何排定賽事。" "dota_vs" "VS" // versus "DOTA_NewItem" "取得新物品!" "DOTA_GiftedItems" "%s1 送了一份禮物給 %s2!" "DOTA_GifterText_Random" "%recipient% 被隨機選中收到來自 %giver% 的一份禮物!" "DOTA_GifterText_All" "%giver% 送出了一大票的禮物!" "DOTA_GifterText_SelfOpen" "%giver% 打開了包裹!" "DOTA_GifterText_Title" "禮物已經送出!" "DOTA_TournamentDrop" "%s1 已因為見證 %s2 而獲得了一份禮物!" "DOTA_TournamentDropCountSingle" "%s1 位觀眾已因為見證了%s2而收到了一份禮物!" "DOTA_TournamentDropCountMultiple" "%s1 位觀眾已因為見證了%s2而收到了一份禮物!" "DOTA_TournamentDrop_FirstBlood" "第一滴血" "DOTA_TournamentDrop_GameEnd" "光榮的勝利" "DOTA_TournamentDrop_KillStreak" "連殺" "DOTA_TournamentDrop_HeroDeny" "被友方英雄反補" "DOTA_TournamentDrop_AegisDeny" "摧毀了不朽之守護" "DOTA_TournamentDrop_AegisStolen" "奪走了不朽之守護" "DOTA_TournamentDrop_GodLike" "如神一般的屠殺" "DOTA_TournamentDrop_CourierKill" "擊殺信使" "DOTA_TournamentDrop_EchoSlam" "一次五人全中的回音猛擊" "DOTA_TournamentDrop_Rapier" "購買聖劍" "DOTA_TournamentDrop_EarlyRoshan" "早期殺死羅煞" "DOTA_UseItem_MiniGameAlreadyStarted" "該小遊戲已經開始。" "DOTA_UseItem_Success" "物品使用成功!" "DOTA_UseItem_Error" "這項物品目前無法使用!您可能未達這項物品的使用條件。" "DOTA_UseItem_GiftNoPlayers" "沒有可以接收禮物的玩家!" "DOTA_UseItemNotification_Title_Success" "使用物品成功" "DOTA_UseItemNotification_Title" "物品使用失敗" "DOTA_UseItemNotification_ButtonOne" "確定" "DOTA_UseItemNotification_ButtonTwo" "忽略" "DOTA_UseItem_DropRateBonusAlreadyGranted" "您的帳戶已經有使用提升掉落率的物品,所以您的戰鬥點數加成並沒有使用。" "DOTA_UseItem_NotInLowPriorityPool" "您未在懲罰性低優先配對佇列,因此您的懺悔之魂並沒有被使用。" "DOTA_UseItem_NotHighEnoughLevel" "您的 Dota 檔案等級不足以使用這個。" "DOTA_UseItem_EventPointsGranted" "現金已成功儲值。" "DOTA_UseItem_PointsAdded" "點數添加成功!" "DOTA_UseItem_Failed_Requirement" "您必須擁有戰鬥通行證才能執行此動作。" "DOTA_UseItem_Compendium" "戰鬥通行證啟用成功!" "DOTA_UseItem_EmoticonUnlock_NoNew" "您已經將這些表情符號全部解鎖了。" "DOTA_UseItem_EmoticonUnlock_Complete" "表情符號已成功解鎖!" "Econ_Revolving_Loot_List" "此寶藏包含以下其中一項物品:" "Econ_Revolving_Loot_List_Also" "此寶藏還含有下列物品之一:" "Econ_Revolving_Loot_List_Multi" "此寶藏包含以下其中一件物品:" "Econ_Revolving_Loot_List_Several" "此寶藏內含著下列物品中的 %s1 項:" "Econ_Revolving_Loot_List_Duplicates" "此寶藏包含以下其中一項物品,並可能隨著重複開啟而重複給您同件東西:" "Econ_Crate_Locks_Remaining" "鎖的剩餘數量:%s1" "Econ_Crate_Hero_Items" " %s1" "Econ_Guaranteed_Crate_Drop" "開啟此寶藏您將獲得:" "Econ_Additional_Crate_Drop" "除此之外,開啟寶藏有機會獲得:" "Econ_NoEquipToUse_Msg" "這個護符將允許您在自由選取模式下進行勝利預測來獲得獎勵。\n\n此物品不用裝備即可直接使用。" "DOTA_UnusualCourier" "獨特信使" "DOTA_UnusualCourier_Desc" "帶有彩色特效的隨機信使。" "DOTA_UnusualCourier_International_2014" "2014 國際錦標賽信使" "DOTA_UnusualCourier_International_2014_Desc" "您可能會發現有隻 2014 國際錦標賽信使隨機地安插到了您的寶藏中。" "DOTA_SortBackpack" "軍械庫排序:" "DOTA_SortBackpack_Position" "依位置分類" "DOTA_SortBackpack_Rarity" "依稀有度" "DOTA_SortBackpack_Quality" "依屬性" "DOTA_SortBackpack_Hero" "依英雄" "DOTA_SortBackpack_Type" "依類型" "DOTA_SortBackpack_Slot" "依欄位" "DOTA_SortBackpack_Name" "依名稱" "DOTA_SortBackpack_Newness" "依獲得順序" "AddToCollection" "收集物品" "WrapGift" "包裝禮物" "UnwrapGift" "拆開禮物" "DeliverGift" "贈與禮物" "DOTA_MultipleHeroes" "多個英雄" "DOTA_AnyHero" "任何英雄" "DOTA_NoHero" "N/A" "DOTA_NoSlot" "N/A" // Quality "base" "基礎" "unique" "標準" "vintage" "上古" // TF: Vintage "community" "社群" "developer" "Valve" "selfmade" "自製" // TF: Self-Made "customized" "自訂" "genuine" "正統" "unusual" "獨特" // TF: Unusual "strange" "銘記" // TF: Strange "completed" "已完成" "haunted" "詛咒" // TF: Haunted "tournament" "史詩" // TF: Tournament "favored" "最愛" "autographed" "親筆簽名" "ascendant" "拓展" "legacy" "絕版" "exalted" "崇高" "frozen" "冰封" "corrupted" "墮落" "lucky" "吉利" "gold" "黃金" "holo" "彩光" "glitter" "炫光" // Prefabs "bundle" "組合包" "misc" "其他" "wearable" "衣服" "default_item" "基礎" "misc_item" "其他" "tool" "工具" "sticker_capsule" "貼紙轉蛋" "sticker" "貼紙" "emoticon_tool" "表情符號工具" "league" "聯賽" "courier" "信使" "treasure_chest" "寶藏" "courier_wearable" "可裝備信使" "ward" "守衛" "pennant" "戰旗" "announcer" "廣播語音" "modifier" "Modifier" "hud_skin" "HUD 介面" "key" "寶藏鑰匙" "player_card" "選手卡片" "passport_fantasy_team" "互動手冊夢幻隊伍" "loading_screen" "載入畫面" "taunt" "嘲諷" "dynamic_recipe" "設計圖" "socket_gem" "寶石/符文" "music" "音樂" "retired_treasure_chest" "除役寶藏" "cursor_pack" "滑鼠游標包" "teleport_effect" "傳送特效" "blink_effect" "閃躍特效" "summons" "召喚單位氛圍特效" "terrain" "地形" "emblem" "徽章" "direcreeps" "魔魘小兵" "radiantcreeps" "聖輝小兵" "diresiegecreeps" "魔魘攻城小兵" "radiantsiegecreeps" "聖輝攻城小兵" "diretowers" "魔魘防禦塔" "radianttowers" "聖輝防禦塔" "versus_screen" "對陣畫面" "head_effect" "頭部特效" "map_effect" "地圖特效" "courier_effect" "信使特效" // Tool Types "tool_type_none" "無" "tool_type_hero_taunt" "英雄嘲諷" "tool_type_name" "名稱標籤" "tool_type_league_view_pass" "賽事通行證" "tool_type_hero_ability" "英雄技能" "tool_type_item_pack" "道具包" "tool_type_consumable_ability" "可耗技能" // Test Item "IT_MDL_Files" "MDL Files (*.mdl)" "IT_TestingFiles" "Testing Files (*.itf)" "TestItemCustomizeMDLTitle" "選擇自訂 mdl..." "TestItemSaveSetupTitle" "匯出測試物品設定..." "TestItemLoadSetupTitle" "匯入測試物品設定..." // UI "DOTA_DeleteItemConfirmText" "要刪除此物品嗎?選擇刪除將會永久摧毀此項目,且無法復原。" "DOTA_DeleteItemConfirmText_Recycle" "要刪除此物品嗎?選擇刪除將會永久摧毀此物品,且無法復原。當您摧毀這件 %s1 物品時,您有一點點的機率立即發現 %s2 物品。" "DOTA_DeleteItemConfirmText_UltraRare" "要刪除此物品嗎?選擇刪除將會永久摧毀此物品,且無法復原。這是極為稀有的物品,您可能是誤刪它。當這項物品刪除時不會有發現新物品的機會。" "DOTA_MakeOfferingConfirmText" "您確定要將此物品供奉給冠軍神盾?此動作無法復原。" "DOTA_ItemRecycleConfirmText_TI5Immortal" "您確定要消耗此物品來為您的互動手冊提升 2 級?此步驟無法回復。" "DOTA_ItemRecycleConfirmText_TI5Trove" "您確定要摧毀此物品來換取獲得 2015 珍寶之瓶的機會嗎?不要的話則回收結果將會是獲得護符。此動作將無法復原。" "DOTA_ItemRecycleConfirmText_TI5Luckvase" "您確定要摧毀此物品來換取獲得 2015 無鎖幸運瓶的機會嗎?不要的話則回收結果將會是獲得護符。此動作將無法復原。" "DOTA_ItemRecycle_Failure" "目前無法回收此物品。" "DOTA_ItemRecycle_Disabled" "物品回收目前無法使用。此功能可能已關閉。" "DOTA_PlayerLoadout" "玩家裝備" "DOTA_CustomizePlayerLoadout" "自訂玩家裝備" // Drop Rate Modifiers "DOTA_DropRateModifiersNone" "您目前會以基礎機率獲得戰鬥點數。您完成每一場配對遊戲都會獲得戰點。每當您的戰鬥等級提升時便能獲得免費物品。而您獲得戰點時,也有隨機機率能夠獲得不同的物品。" "DOTA_DropRateModifiers" "戰鬥點數獲取條件:" "DOTA_DropRateModifier_Bonus" "目前比例: %s1" "DOTA_DropRateModifier_DaysRemaining" "剩餘時間:%s1 天" "DOTA_DropRateModifier_MinuteRemaining" "剩餘時間:%s1 分鐘" "DOTA_DropRateModifier_OneGame" "剩餘:1 場比賽" "DOTA_DropRateModifier_ExpiredHeader" "您的戰鬥點數加成已過期!" "DOTA_DropRateModifier_ExpiredDesc" "您先前所具備的戰點加成已過期,您是否想要套用一個新的?" "DOTA_ShiningBoosterPurchaseHeader" "購買並啟用一個冥魂大帝的恩惠?" "DOTA_ShiningBoosterPurchaseDesc" "啟用冥魂大帝的恩惠可讓您在取得閃亮碎片時額外獲得一些幽魂碎片。" "DOTA_PartyLeaderWatchGame" "和隊伍一起觀賞比賽" "DOTA_PartyLeaderWatchGameDesc" "您目前身屬的隊伍隊長想要觀賞一場賽事的直播,您是否想要一起加入觀賞?" // Loadout Slots // Generic (DOTASlotType_t) "LoadoutSlot_None" "N/A" "LoadoutSlot_Weapon" "武器" "LoadoutSlot_OffHand_Weapon" "副手" "LoadoutSlot_Head" "頭部" "LoadoutSlot_Shoulder" "肩部" "LoadoutSlot_Arms" "手臂" "LoadoutSlot_Armor" "護甲" "LoadoutSlot_Belt" "腰帶" "LoadoutSlot_Back" "背部" "LoadoutSlot_Neck" "頸部" "LoadoutSlot_Gloves" "手套" "LoadoutSlot_Legs" "腿部" "LoadoutSlot_Tail" "尾部" "LoadoutSlot_Misc" "其他" "LoadoutSlot_Costume" "服飾" "LoadoutSlot_Body_Head" "身體 - 頭部" "LoadoutSlot_Mount" "坐騎" "LoadoutSlot_Summon" "召喚單位" "LoadoutSlot_Shapeshift" "變形" "LoadoutSlot_Taunt" "嘲諷" "LoadoutSlot_HeroEffigy" "英雄雕像" "LoadoutSlot_ambient_effects" "氛圍特效" "LoadoutSlot_Ability_Attack" "預設攻擊" "LoadoutSlot_Ability1" "技能 1" "LoadoutSlot_Ability2" "技能 2" "LoadoutSlot_Ability3" "技能 3" "LoadoutSlot_Ability4" "技能 4" "LoadoutSlot_AbilityUltimate" "終極技能" "LoadoutSlot_Ability_Ultimate" "終極技能" "LoadoutSlot_Voice" "聲音" // Persona (DOTASlotType_t) "LoadoutSlot_None_Persona_1" "無" "LoadoutSlot_Weapon_Persona_1" "武器" "LoadoutSlot_OffHand_Weapon_Persona_1" "副手" "LoadoutSlot_Head_Persona_1" "頭部" "LoadoutSlot_Shoulder_Persona_1" "肩部" "LoadoutSlot_Arms_Persona_1" "手部" "LoadoutSlot_Armor_Persona_1" "護甲" "LoadoutSlot_Belt_Persona_1" "腰帶" "LoadoutSlot_Neck_Persona_1" "頸部" "LoadoutSlot_Back_Persona_1" "背部" "LoadoutSlot_Legs_Persona_1" "腿部" "LoadoutSlot_Gloves_Persona_1" "手套" "LoadoutSlot_Tail_Persona_1" "尾巴" "LoadoutSlot_Misc_Persona_1" "雜項" "LoadoutSlot_Body_Head_Persona_1" "身體 - 頭部" "LoadoutSlot_Mount_Persona_1" "坐騎" "LoadoutSlot_Summon_Persona_1" "召喚單位" "LoadoutSlot_Shapeshift_Persona_1" "變形" "LoadoutSlot_Taunt_Persona_1" "嘲諷" "LoadoutSlot_ambient_effects_Persona_1" "氛圍特效" "LoadoutSlot_Ability_Attack_Persona_1" "預設攻擊" "LoadoutSlot_Ability1_Persona_1" "技能 1" "LoadoutSlot_Ability2_Persona_1" "技能 2" "LoadoutSlot_Ability3_Persona_1" "技能 3" "LoadoutSlot_Ability4_Persona_1" "技能 4" "LoadoutSlot_AbilityUltimate_Persona_1" "終極技能" "LoadoutSlot_Ability_Ultimate_Persona_1" "終極技能" "LoadoutSlot_voice_persona_1" "聲音" "LoadoutSlot_Persona_Selector" "化身" // Global items loadout (DOTASlotType_t) "LoadoutSlot_Courier" "信使" "LoadoutSlot_Announcer" "廣播語音" "LoadoutSlot_Mega_Kills" "連殺語音" "LoadoutSlot_Music" "音樂" "LoadoutSlot_ward" "守衛" "LoadoutSlot_hud_skin" "HUD 介面" "LoadoutSlot_loading_screen" "載入畫面" "LoadoutSlot_Weather" "天氣" "LoadoutSlot_Heroic_Statue" "英雄雕像" "LoadoutSlot_MultiKill_Banner" "連殺標語" "LoadoutSlot_cursor_pack" "滑鼠游標包" "LoadoutSlot_teleport_effect" "傳送特效" "LoadoutSlot_blink_effect" "閃躍特效" "LoadoutSlot_Emblem" "徽章" "LoadoutSlot_Terrain" "地形" "LoadoutSlot_Radiant_Creeps" "聖輝小兵" "LoadoutSlot_Dire_Creeps" "魔魘小兵" "LoadoutSlot_Radiant_Towers" "聖輝防禦塔" "LoadoutSlot_Dire_Towers" "魔魘防禦塔" "LoadoutSlot_Versus_Screen" "對陣畫面" "LoadoutSlot_Streak_Effect" "連殺特效" "LoadoutSlot_Kill_Effect" "擊殺特效" "LoadoutSlot_Death_Effect" "死亡特效" "LoadoutSlot_Head_Effect" "頭部特效" "LoadoutSlot_Map_Effect" "地圖特效" "LoadoutSlot_Courier_Effect" "信使特效" "LoadoutSlot_Radiant_Siege_Creeps" "聖輝攻城小兵" "LoadoutSlot_Dire_Siege_Creeps" "魔魘攻城小兵" "LoadoutSlot_Roshan" "羅煞" "LoadoutSlot_Tormentor" "折磨者" "LoadoutSlot_Ancient" "遺跡" // Custom names for loadout slots per hero/persona "LoadoutSlot_Fan" "粉絲" "LoadoutSlot_Action_Item" "動作物品" "LoadoutSlot_Fan_Item" "粉絲物品" "LoadoutSlot_Custom_Hex" "巫術效果" "LoadoutSlot_Wolves" "靈狼" "LoadoutSlot_Elder_Dragon" "真龍形態" "LoadoutSlot_Head_Accessory" "頭部" "LoadoutSlot_Shield" "盾" "LoadoutSlot_Wings" "翅膀" "LoadoutSlot_Quiver" "箭袋" "LoadoutSlot_Beard" "鬍子" "LoadoutSlot_Heads" "頭部" "LoadoutSlot_LeftArm" "左手" "LoadoutSlot_RightArm" "右手" "LoadoutSlot_Body" "身體" "LoadoutSlot_Claws" "爪子" "LoadoutSlot_Pet" "寵物" "LoadoutSlot_Visage_Familiar" "傭獸" "LoadoutSlot_Phoenix_Supernova" "超新星" "LoadoutSlot_Head_Invoker_Kid" "頭部(孩童)" "LoadoutSlot_Shoulder_Invoker_Kid" "肩部(孩童)" "LoadoutSlot_Arms_Invoker_Kid" "手臂(孩童)" "LoadoutSlot_Armor_Invoker_Kid" "護甲(孩童)" "LoadoutSlot_Invoker_ForgeSpirit_Invoker_Kid" "熔爐精靈(年幼)" "LoadoutSlot_Taunt_Invoker_Kid" "嘲諷(孩童)" "LoadoutSlot_Voice_Invoker_Kid" "聲音(孩童)" "LoadoutSlot_Back_Invoker_Kid" "背部(孩童)" "LoadoutSlot_Persona_Summon_1" "召喚單位(化身)" "LoadoutSlot_Clinkz_Army" "燃燒軍隊" "LoadoutSlot_Tiny_Body_0" "小小" "LoadoutSlot_Tiny_Body_1" "小" "LoadoutSlot_Tiny_Body_2" "中" "LoadoutSlot_Tiny_Body_3" "大" "LoadoutSlot_Persona_Selector_Wolf" "靈狼化身" "LoadoutSlot_Persona_Selector_Male" "男性化身" // Hero base slot names "LoadoutSlot_Hero_Base" "英雄基底" "LoadoutSlot_Pudge_Base" "英雄基底" "LoadoutSlot_Juggernaut_Base" "英雄基底" //PUDGE PERSONA CUTE "LoadoutSlot_Taunt_Pudge_Persona" "嘲諷(化身)" "LoadoutSlot_Weapon_Pudge_Persona" "武器(化身)" "LoadoutSlot_Offhand_Weapon_Pudge_Persona" "副手(化身)" "LoadoutSlot_Armor_Pudge_Persona" "護甲(化身)" "LoadoutSlot_Head_Pudge_Persona" "頭部(化身)" "LoadoutSlot_Arms_Pudge_Persona" "手臂(化身)" //ANTIMAGE PERSONA "LoadoutSlot_Taunt_Antimage_Persona" "嘲諷(化身)" "LoadoutSlot_Weapon_Antimage_Persona" "武器(化身)" "LoadoutSlot_Offhand_Weapon_Antimage_Persona" "副手(化身)" "LoadoutSlot_Armor_Antimage_Persona" "護甲(化身)" "LoadoutSlot_Head_Antimage_Persona" "頭部(化身)" //CRYSTAL MAIDEN PERSONA "LoadoutSlot_Taunt_Crystal_Maiden_Persona" "嘲諷(化身)" "LoadoutSlot_Head_Crystal_Maiden_Persona" "鬃毛(化身)" "LoadoutSlot_Armor_Crystal_Maiden_Persona" "護甲(化身)" "LoadoutSlot_Misc_Crystal_Maiden_Persona" "冰晶(化身)" "LoadoutSlot_Tail_Crystal_Maiden_Persona" "尾巴(化身)" "LoadoutSlot_Pet_Crystal_Maiden_Persona" "寵物(化身)" // PHANTOM ASSASSIN PERSONA "LoadoutSlot_Head_Phantom_Assassin_Persona" "頭部(化身)" "LoadoutSlot_Armor_Phantom_Assassin_Persona" "護甲(化身)" "LoadoutSlot_Legs_Phantom_Assassin_Persona" "腿部(化身)" "LoadoutSlot_Weapon_Phantom_Assassin_Persona" "武器(化身)" //Hero Loadoutslots "LoadoutSlot_Alchemist_TinyArmor" "本人身甲" "LoadoutSlot_Alchemist_Flask" "燒瓶" "LoadoutSlot_Alchemist_TinyHead" "本人頭部" "LoadoutSlot_Beastmaster_Hawk" "戰鷹" "LoadoutSlot_Beastmaster_Boar" "箭豬" "LoadoutSlot_Brewmaster_Barrel" "酒桶" "LoadoutSlot_Brewmaster_Shoulder" "護甲" "LoadoutSlot_Broodmother_Spiderling" "小蜘蛛" "LoadoutSlot_Clockwerk_Rocket" "火箭照明彈" "LoadoutSlot_Clockwerk_Cogs" "能量齒輪" "LoadoutSlot_Death_Spirits" "惡靈" "LoadoutSlot_EarthSpirit_StoneRemnant" "殘岩" "LoadoutSlot_Earthshaker_Totem" "圖騰" "LoadoutSlot_ElderTitan_AstralSpirit" "星體之魂" "LoadoutSlot_Enigma_Eidolons" "虛靈" "LoadoutSlot_Gyrocopter_Guns" "機載槍砲" "LoadoutSlot_Gyrocopter_Propeller" "螺旋槳" "LoadoutSlot_Gyrocopter_MissileCompartment" "導彈莢艙" "LoadoutSlot_Gyrocopter_HomingMissile" "追蹤飛彈" "LoadoutSlot_Invoker_ForgeSpirit" "熔爐精靈" "LoadoutSlot_Juggernaut_HealingWard" "治療守衛" "LoadoutSlot_LegionCommander_Banners" "戰旗" "LoadoutSlot_LoneDruid_TrueForm" "真實形態" "LoadoutSlot_LoneDruid_SpiritBear" "靈熊" "LoadoutSlot_NaturesProphet_Treants" "樹精" "LoadoutSlot_Pugna_NetherWard" "幽冥守衛" "LoadoutSlot_ShadowShaman_SerpentWards" "群蛇守衛" "LoadoutSlot_Techies_Cart" "手推車" "LoadoutSlot_Techies_Bazooka" "巴祖卡火箭筒" "LoadoutSlot_Techies_Squee" "史奎" "LoadoutSlot_Techies_Spoon" "史布倫" "LoadoutSlot_Techies_Spleen" "史布林" "LoadoutSlot_Techies_RemoteMines" "黏性炸彈" "LoadoutSlot_TerrorBlade_Demon" "惡魔" "LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee" "副手近戰武器" "LoadoutSlot_TrollWarlord_Weapon_Melee" "近戰武器" "LoadoutSlot_Tusk_Tusks" "獠牙" "LoadoutSlot_Tusk_Fist" "拳頭" "LoadoutSlot_Tusk_FrozenSigil" "冰封魔印" "LoadoutSlot_Undying_Tombstone" "墓碑" "LoadoutSlot_Undying_Flesh_Golem" "血肉巨人" "LoadoutSlot_Venomancer_StingerLimbs" "毒刺前肢" "LoadoutSlot_Venomancer_PlagueWard" "瘟疫守衛" "LoadoutSlot_Warlock_Golem" "地獄火巨人" "LoadoutSlot_Warlock_Lantern" "燈籠" "LoadoutSlot_Warlock_EvilPurse" "邪惡行囊" "LoadoutSlot_Weaver_Antennae" "觸鬚" "LoadoutSlot_WitchDoctor_DeathWard" "死亡守衛" "LoadoutSlot_Techies_Sign" "雷區路標" "LoadoutSlot_Jakiro_Head_Left" "左頭" "LoadoutSlot_Jakiro_Head_Right" "右頭" "DOTA_LobbyAllowSpectating" "當有觀眾在大廳內時,大廳必須設定為允許旁觀;在控制面板內將「觀眾」選項設為開啟。" "TF_Style_Desc" "風格:%s1" // Yes, it should be prefixed "TF_" "DOTA_UnlockStyle" "解鎖樣式" "DOTA_UseStyle" "選擇樣式" "DOTA_Style_Subtitle" "瀏覽並解鎖樣式" "DOTA_Item_Unnamed_New_Item" "未命名新物品" "DOTA_Item_Shadow_Flame_Genuine" "正統 暗影烈焰" "DOTA_Item_Shadow_Flame_Genuine_Desc" "具有正統品質的戴佐「暗影烈焰」套裝。" // Economy UI "DOTA_Loadout_SelectHero" "選擇一位英雄" // Store UI "Store_Unknown" "其它" "Store_New_Items" "全新!" "Store_Heroes" "英雄套裝" "Store_Gear" "裝備" "Store_Tools" "工具" "Store_Charms" "護符" "Store_Taunts" "嘲諷" "Store_Effects" "效果" "Store_Abilities" "技能" "Store_Featured" "精選" "Store_Items" "物品" "Store_Treasure_Keys" "寶藏" "Store_Autographed_Immortals" "有簽名加持的寶藏" "Store_Announcers" "廣播語音" "Store_Music" "音樂" "Store_Couriers" "信使" "Store_Wards" "守衛" "Store_DOTA_Access" "《Dota 2》玩家資格" "Store_Home" "推薦" "Store_International" "國際錦標賽" "Store_ProShop" "職業商店" "Store_Tournaments" "職業聯賽" "Store_Teams" "隊伍" "Store_HUD_Skins" "HUD 介面" "Store_Loading_Screens" "載入畫面" "Store_ProGear" "專業裝備" "Store_Emoticons" "聊天表情符號" "Store_Terrain" "地形" "Store_Weather" "天氣" "Store_Effigies" "雕像" "Store_Cursor_Packs" "滑鼠游標包" // Store dropdown labels "Store_FilterType_Heroes" "英雄:" "Store_FilterType_Contributors" "建立者:" "Store_FilterType_Rarities" "稀有度:" "Store_SortBy" "排序依據:" // Used by filter dropdowns in the store "Store_FilterElement_All" "全部" "Store_FilterElement_ValveContributor" "Valve" // Used by sorting dropdowns "Store_Sorter_ReleaseNewest" "上架時間:最新" "Store_Sorter_ReleaseOldest" "上架時間:最舊" "Store_Sorter_PriceHighest" "價格:最高" "Store_Sorter_PriceLowest" "價格:最低" "Store_Sorter_Alphabetical" "按字母排序" "Store_Sorter_HeroName" "英雄" "Store_ViewCart" "檢視購物車" "Store_Backpack" "軍械庫" "Store_Loadout" "裝備" "Store_CartWarning_Emoticon_AllUnlocked" "您的帳戶已擁有此組合包內的所有表情符號" "Store_CartWarning_Emoticon_SomeUnlocked" "您的帳戶已擁有此組合包內的一部分表情符號" "Store_CartWarning_League_Unlocked" "您的帳戶早已具有存取與此物品對應的聯賽的權限" // Store banners -- also used for Playtab "StoreBanner_Header_Compendium" "國際錦標賽互動手冊" "StoreBanner_Text_Compendium" "現在包含勇者無懼 HUD 界面、一份 125% 戰點加成、一份不朽品質物品以及更多!" "StoreBanner_Header_ArcticHunter" "北極獵人套裝" "StoreBanner_Text_ArcticHunter" "摩拳擦掌蓄勢待發!" "StoreBanner_Header_PyrionFlax" "Pyrion Flax 廣播語音包" "StoreBanner_Text_PyrionFlax" "啊哦!" "StoreBanner_Header_Itsy" "玲瓏蛛" "StoreBanner_Text_Itsy" "眼見為憑。" "StoreBanner_Header_Shagbark" "核桃樹精靈" "StoreBanner_Text_Shagbark" "刀子嘴豆腐心" "StoreBanner_Header_SkywrathRetribution" "天罰套裝" "StoreBanner_Text_SkywrathRetribution" "聽從您更好的天使。" "StoreBanner_Header_Raidcall3" "RaidCall Dota 2 聯賽第 3 賽季" "StoreBanner_Text_Raidcall3" "內含專屬信使甲殼熊麥斯米蘭" "StoreBanner_Header_CompendiumHUD" "目標獎勵 3 已達成,勇者無懼 HUD 介面已派送" "StoreBanner_Text_CompendiumHUD" "現已加入國際錦標賽聯賽手冊" "StoreBanner_Header_TuskFrostiron" "寒鐵雄風套裝" "StoreBanner_Text_TuskFrostiron" "來自大雪紛飛的荒野!" "StoreBanner_Header_CMFrostiron" "寒鐵女巫套裝" "StoreBanner_Text_CMFrostiron" "來自加拿大的禮物。" "StoreBanner_Header_MedusaForsaken" "珠黃容顏套裝" "StoreBanner_Text_MedusaForsaken" "她的美貌令人屏息。" "StoreBanner_Header_ChenGemmedArmor" "諸王祭司的珠光寶甲套裝" "StoreBanner_Text_ChenGemmedArmor" "帶給敵人最終的審判!" "StoreBanner_Header_EnchantressAspects" "盛夏花容套裝" "StoreBanner_Text_EnchantressAspects" "享受陽光的溫暖!" "StoreBanner_Header_Pudge_Mad_Harvester" "狂怒收割者工具套裝" "StoreBanner_Text_Pudge_Mad_Harvester" "瘋狂的收割開始了。" "StoreBanner_Header_SNK_Dreadknight" "恐懼騎士的遺物套裝" "StoreBanner_Text_SNK_Dreadknight" "骸骨之王降臨。" "StoreBanner_Header_Centaur_Steppe" "草原戰士套裝" "StoreBanner_Text_Centaur_Steppe" "血濺四方!" "StoreBanner_Header_Slardar_Deep_Vault" "深穴守衛裝甲套裝" "StoreBanner_Text_Slardar_Deep_Vault" "願深海住民指引你前行。" "StoreBanner_Header_Faceless_Clasz" "克拉茲侍者套裝" "StoreBanner_Text_Faceless_Clasz" "是時候去面對你的敵人。" "StoreBanner_Header_AMD_Premier_2" "AMD 超級聯賽第二季" "StoreBanner_Header_Corsair_Summer_2013" "Corsair Gaming 夏季聯賽" "StoreBanner_Header_GEST_June_July" "技嘉電競聯賽六七月階段賽" "StoreBanner_Header_El_Gato" "Beyond The Summit 的靈貓信使" "StoreBanner_Text_El_Gato" "領養這隻毛茸茸的夥伴,跟隨 Beyongd The Summit 一起見證牠的成長。" "StoreBanner_Header_Defense_Grid" "《防禦陣型》廣播語音包" "StoreBanner_Text_Defense_Grid" "遺蹟與陣地,你我共守衛!" "StoreBanner_Header_Quirts_Summer_Bundle" "庫爾特的盛夏組合包" "StoreBanner_Text_Quirts_Summer_Bundle" "九款全新套裝與魔魘凝視守衛。物超所值!" "StoreBanner_Header_Quirts_Summer_Key" "庫爾特盛夏貯藏鑰匙" "StoreBanner_Text_Quirts_Summer_Key" "

特價將於 9 月 16 日(週一)結束,屆時寶箱也會消失!

" "StoreBanner_Header_International_2013_Key" "2013 年冠軍珍品寶箱鑰匙" "StoreBanner_Text_International_2013_Key" "被歷史所銘記的大賽" "StoreBanner_Header_Alchemist_CranialClapTrap" "譁衆取寵的顱骨" "StoreBanner_Text_Alchemist_CranialClapTrap" "2013 年冠軍珍品寶箱特供的鍊金術師護甲" "StoreBanner_Header_Skywrath_Vengencebound_Wings" "復仇之名雙翼" "StoreBanner_Text_Skywrath_Vengencebound_Wings" "2013 年冠軍珍品寶箱特供的天怒法師雙翼" "StoreBanner_Header_DS_Craniomancer" "顱骨法師" "StoreBanner_Text_DS_Craniomancer" "2013 年冠軍珍品寶箱特供的黑暗賢者頭飾" "StoreBanner_Header_CK_HelmofInfernalDespair" "絕望地域之盔" "StoreBanner_Text_CK_HelmofInfernalDespair" "2013 年冠軍珍品寶箱特供的混沌騎士頭盔" "StoreBanner_Header_Spectre_PossessedBlade" "附魔之刃" "StoreBanner_Text_Spectre_PossessedBlade" "2013 年冠軍珍品寶箱特供的幽鬼武器" "StoreBanner_Header_WD_TribalMegadonMask" "巨牙部落面具" "StoreBanner_Text_WD_TribalMegadonMask" "2013 年冠軍珍品寶箱特供的巫醫面具" "StoreBanner_Header_Sven_RadiantClaive" "聖輝巨劍" "StoreBanner_Text_Sven_RadiantClaive" "2013 年冠軍珍品寶箱特供的斯溫巨劍" "StoreBanner_Header_Clinkz_Heat" "灼熱之弓" "StoreBanner_Text_Clinkz_Heat" "2013 年冠軍珍品寶箱特供的克林克茲之弓" "StoreBanner_Header_Tide_BitofBoat" "一葉破舟" "StoreBanner_Text_Tide_BitofBoat" "2013 年冠軍的珍品寶藏限定的潮汐獵人武器" "StoreBanner_Header_Rubick_CrystallineInitio" "水晶誘源之杖" "StoreBanner_Text_Rubick_CrystallineInitio" "2013 年冠軍珍品寶箱特供的拉比克法杖" "StoreBanner_Header_Axe_Corruptor" "腐化巨斧" "StoreBanner_Text_Axe_Corruptor" "2013 年冠軍珍品寶箱特供的斧王巨斧" "StoreBanner_Header_Spectre_SpectralLight" "陰靈光譜" "StoreBanner_Text_Spectre_SpectralLight" "2013 年冠軍珍品寶箱特供的幽鬼頭飾" "StoreBanner_Header_KotL_OneHorn" "一角沖天" "StoreBanner_Text_KotL_OneHorn" "2013 冠軍珍品寶箱特供的光之守衛護甲" "StoreBanner_Header_CM_HeartoftheNorthSet" "北國之心套裝" "StoreBanner_Text_CM_HeartoftheNorthSet" "冰河世紀降臨" "StoreBanner_Header_CK_EmbersofEndlessHavocSet" "無盡浩劫之燼套裝" "StoreBanner_Text_CK_EmbersofEndlessHavocSet" "看火花四濺!" "StoreBanner_Header_QoP_BondsofVincereSet" "Na'Vi 的勝利之縛套裝" "StoreBanner_Text_QoP_BondsofVincereSet" "痛苦是最好的老師。" "StoreBanner_Header_LD_AtniwsFurySet" "雪熊之怒套裝" "StoreBanner_Text_LD_AtniwsFurySet" "雪熊部落崛起!" "StoreBanner_Header_Nyx_AlphaPredatorSet" "首席掠奪者套裝" "StoreBanner_Text_Nyx_AlphaPredatorSet" "夜神,夜神,夜神,夜神。" "StoreBanner_Header_TA_WhisperingDeadSet" "致命密語套裝" "StoreBanner_Text_TA_WhisperingDeadSet" "揭示死亡的奧祕!" "StoreBanner_Header_TA_DreadedBravoSet" "恐懼殺手套裝" "StoreBanner_Text_TA_DreadedBravoSet" "沙漠之風揭示著隱藏的秘密。" "StoreBanner_Header_Kunkka_CladdishVoyagerSet" "鐵帆遠航者武裝套裝" "StoreBanner_Text_Kunkka_CladdishVoyagerSet" "揚帆出征!" "StoreBanner_Header_Kunkka_SteadfastVoyagerSet" "穩健遠航者套裝" "StoreBanner_Text_Kunkka_SteadfastVoyagerSet" "讀一段小詩,酌一口海水,園一場美夢。此套裝中寶劍擁有多種形態。" "StoreBanner_Header_Drow_BorealWatchSet" "北風之察套裝" "StoreBanner_Text_Drow_BorealWatchSet" "箭會追蹤他的目標。" "StoreBanner_Header_OD_DragonForgedSet" "鍛造龍獸套裝" "StoreBanner_Text_OD_DragonForgedSet" "逃離最黑暗的深淵,開始打造新的秩序。" "StoreBanner_Header_Riki_TahlinOccultSet" "塔林玄學套裝" "StoreBanner_Text_Riki_TahlinOccultSet" "殺人於無形之中。" "StoreBanner_Header_Spectre_EternalLightSet" "永恆之光套裝" "StoreBanner_Text_Spectre_EternalLightSet" "無法用言語形容。" "StoreBanner_Header_WR_NorthernWindSet" "北風套裝" "StoreBanner_Text_WR_NorthernWindSet" "將箭射向真正的北方。" "StoreBanner_Header_Lina_ScorchingPrincessSet" "熱情公主套裝" "StoreBanner_Text_Lina_ScorchingPrincessSet" "火焰皇室!" "StoreBanner_Header_Mirana_StarlightSet" "繁星照耀套裝" "StoreBanner_Text_Mirana_StarlightSet" "夜空中繁星升起。" "StoreBanner_Header_KotL_FirstLightSet" "破曉之熹套裝" "StoreBanner_Text_KotL_FirstLightSet" "朝陽映出騾子的影子。此套裝中帽子擁有多種形態。" "StoreBanner_Header_Siren_SlithereenKnightSet" "魚人騎士" "StoreBanner_Text_Siren_SlithereenKnightSet" "魚人永不敗。" "StoreBanner_Header_Courier_Deathripper" "死亡撕裂者" "StoreBanner_Text_Courier_Deathripper" "黑魔法與異端科學結合的恐怖產物。死亡撕裂者是 Privateer Press 首次進軍交送業務。" "StoreBanner_Header_Courier_Blotto" "醉鬼與手杖" "StoreBanner_Text_Courier_Blotto" "從前那個奸詐的賭徒現在正慢慢洗心革面,他擔負起信使的職責,只爲賺幾個金幣,還不忘帶上心愛的手杖。" "StoreBanner_Header_Courier_Alphid" "萊卡希達的蚜蟲" "StoreBanner_Text_Courier_Alphid" "離開領地追尋自己的命運,這隻蚜蟲堅信自己超凡的速度和無私的奉獻精神會讓他在戰場上大顯身手。" "StoreBanner_Header_Courier_Tinkbot" "智能修補助手" "StoreBanner_Text_Courier_Tinkbot" "厭倦了傳統的分送方式,修補匠開始著手研發更讓他感到可靠的東西。" "StoreBanner_Header_Premier_League_5" "盡請期待本週的決賽!" "StoreBanner_Text_Premier_League_5" "包含邪惡魅魔進化套裝及巨石遺蹟 HUD 介面" "StoreBanner_Header_DROW_JeweloftheForestSet" "卓爾遊俠:叢林寶石套裝" "StoreBanner_Text_DROW_JeweloftheForestSet" "朱厄爾的寶石。" "StoreBanner_Header_SNK_RegaliaoftheBonelordSet" "冥魂大帝:骸骨領主的王權套裝" "StoreBanner_Text_SNK_RegaliaoftheBonelordSet" "骸骨國王降臨!" "StoreBanner_Header_PUDGE_TheOlChopperSet" "帕吉:剁肉達人套裝" "StoreBanner_Text_PUDGE_TheOlChopperSet" "大砍刀能使鬼推磨!" "StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet" "幽鬼:惡怨風化套裝" "StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet" "綿延不絕的力量從最黑暗的乙太中滲出。" "StoreBanner_Header_PA_DarkWraithSet" "魅影刺客:幽影暗魂套裝" "StoreBanner_Text_PA_DarkWraithSet" "犧牲自我,放眼世界。" "StoreBanner_Header_NYX_SacredOrbSet" "夜神刺客:神聖寶珠套裝" "StoreBanner_Text_NYX_SacredOrbSet" "這是女神祈願您能擁有的!" "StoreBanner_Header_SLARK_DeepWardenHaulSet" "斯拉克:深海守望者套裝" "StoreBanner_Text_SLARK_DeepWardenHaulSet" "來自深海的鎧甲!" "StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet" "力丸:碎刃者行會鎧甲套裝" "StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet" "他們永遠不會知道砍他們的是誰!" "StoreBanner_Header_OM_AncestralLuckSet" "食人魔法師:先祖運勢套裝" "StoreBanner_Text_OM_AncestralLuckSet" "好運屬於我。厄運屬於他。" "StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet" "聖堂刺客:紅月刺客的華麗秘服套裝" "StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet" "當紅月教會召喚你時,你會應答嗎?" "StoreBanner_Header_BS_TheGallowsUnderstudySet" "血魔:處刑學徒套裝" "StoreBanner_Text_BS_TheGallowsUnderstudySet" "心未動,身已遠。" "StoreBanner_Header_QoP_ChainedMistressSet" "痛苦女王:鎖鏈妖婦套裝" "StoreBanner_Text_QoP_ChainedMistressSet" "提防被束縛的痛苦。" "StoreBanner_Header_MORPHLING_GiftoftheSeaSet" "變體精靈:深海厚禮套裝" "StoreBanner_Text_MORPHLING_GiftoftheSeaSet" "不要偷看他口中變形的禮物。" "StoreBanner_Header_HUD_DragonScale" "HUD 介面:神龍之鱗" "StoreBanner_Text_HUD_DragonScale" "化身為龍,俯瞰一切吧!" "StoreBanner_Header_HUD_Curiosity" "HUD 介面:求知若渴" "StoreBanner_Text_HUD_Curiosity" "去探索那些還沒發現的事物吧!" "StoreBanner_Header_HUD_IronCage" "HUD 介面:堅毅鐵牢" "StoreBanner_Text_HUD_IronCage" "大展身手吧!" "StoreBanner_Header_COURIER_Waldi" "信使:忠誠的瓦爾迪" "StoreBanner_Text_COURIER_Waldi" "關門放狗!" "StoreBanner_Header_WARD_OculatheObserver" "守衛:偵察者大眼君" "StoreBanner_Text_WARD_OculatheObserver" "戰地中的間諜!" "StoreBanner_Header_Rubiline_Sheen_Key" "虹石光彩寶藏鑰匙" "StoreBanner_Text_Rubiline_Sheen_Key" "闇影裂隙中的頂級虹石雕刻而成。" "StoreBanner_Header_Emerald_Polycount_Key" "Polycount 翠綠鑰匙" "StoreBanner_Text_Emerald_Polycount_Key" "Polycount 的能工巧匠讓您夢想成真。" "StoreBanner_Header_EmeraldPolycount_EyeofNiuhi" "虎鯊之眼" "StoreBanner_Text_EmeraldPolycount_EyeofNiuhi" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_MeadowsMercy" "牧場仁心" "StoreBanner_Text_EmeraldPolycount_MeadowsMercy" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_ShadowBrand" "暗影烙印" "StoreBanner_Text_EmeraldPolycount_ShadowBrand" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas" "遠洋戰利之刃" "StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_KrakensBane" "海妖的苦難" "StoreBanner_Text_EmeraldPolycount_KrakensBane" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_GrievousGrapnel" "兇殘鉤爪" "StoreBanner_Text_EmeraldPolycount_GrievousGrapnel" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_LamentsoftheDead" "致命慟歌" "StoreBanner_Text_EmeraldPolycount_LamentsoftheDead" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne" "深海三叉戟" "StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos" "地獄混沌之杖" "StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished" "敗寇的碎裂之斧" "StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_AshbornHorns" "餘燼重生之角" "StoreBanner_Text_EmeraldPolycount_AshbornHorns" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler" "酒館格鬥師的冰凍啤酒杯" "StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler" "Polycount 翠綠寶箱 12 款特供精品之一。" "StoreBanner_Header_MORPHLING_AncientArmorSet" "變體精靈:上古戰甲套裝" "StoreBanner_Text_MORPHLING_AncientArmorSet" "有時上古之道方能制勝" "StoreBanner_Header_SNIPER_TheHareHuntSet" "狙擊手:野兔獵手套裝" "StoreBanner_Text_SNIPER_TheHareHuntSet" "小聲點,他在打獵。" "StoreBanner_Header_LION_HellsAmbassadorSet" "萊恩:地獄使節套裝" "StoreBanner_Text_LION_HellsAmbassadorSet" "頻繁造訪地獄的他已經在那裡擁有一間議事廳。" "StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet" "昆卡:利維坦軍備套裝" "StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet" "江湖上仍流傳著昆卡的傳說... 至少昆卡是這樣說的。" "StoreBanner_Header_SB_BarathrumsFurySet" "裂魂人:巴拉森的狂怒套裝" "StoreBanner_Text_SB_BarathrumsFurySet" "裂魂人也撞不裂的狂怒。" "StoreBanner_Header_FV_ViridiInanitasSet" "虛空假面:虛幻之綠套裝" "StoreBanner_Text_FV_ViridiInanitasSet" "克拉錫利姆的神廟陷入了瘋狂..." "StoreBanner_Header_HUD_GoldenTreasures" "HUD 介面:金玉寶箱" "StoreBanner_Text_HUD_GoldenTreasures" "戰爭也能帶來財富。" "StoreBanner_Header_HUD_Omen" "HUD 介面:災運升騰" "StoreBanner_Text_HUD_Omen" "暗潮不請自來。" "StoreBanner_Header_HUD_Tremor" "HUD 介面:撼動大地" "StoreBanner_Text_HUD_Tremor" "戰爭震響了大地的地基。" "StoreBanner_Header_AM_TheClergyAsceticSet" "敵法僧:苦行僧套裝" "StoreBanner_Text_AM_TheClergyAsceticSet" "古老的藝術否定的現代的時尚!" "StoreBanner_Header_SHADOWSHAMAN_EkiSet" "暗影薩滿:靈魂驛站套裝" "StoreBanner_Text_SHADOWSHAMAN_EkiSet" "將他們送往已逝的歲月!" "StoreBanner_Header_BLOODSEEKER_ScarletRavenSet" "血魔:猩紅鴉羽的狂熱套裝" "StoreBanner_Text_BLOODSEEKER_ScarletRavenSet" "噬血之峰的棲鳥池滿是鮮血..." "StoreBanner_Header_BM_SteelwebSet" "育母蜘蛛:締物者的鐵網套裝" "StoreBanner_Text_BM_SteelwebSet" "靜等獵物踏入鐵網!" "StoreBanner_Header_BM_WebofThornsSet" "育母蜘蛛:荊棘之網套裝" "StoreBanner_Text_BM_WebofThornsSet" "一切只爲守護她的孩子。" "StoreBanner_Header_SILENCER_GuardianofSilenceSet" "沉默術士:封咒守衛套裝" "StoreBanner_Text_SILENCER_GuardianofSilenceSet" "哀嚎化為寂靜。" "StoreBanner_Header_RIKI_HighbornReckoningSet" "力丸:名門審判套裝" "StoreBanner_Text_RIKI_HighbornReckoningSet" "你的敵人將複出昂貴的代價。" "StoreBanner_Header_INVOKER_MnemonusArcanusSet" "召喚師:神秘記憶術套裝" "StoreBanner_Text_INVOKER_MnemonusArcanusSet" "巫師的狡黠換來的炎陽禮服。" "StoreBanner_Header_JUGG_GwimyeonWarrior" "劍聖:鬼面武者鎧甲套裝" "StoreBanner_Text_JUGG_GwimyeonWarrior" "你的面容讓他們無法直視!" "StoreBanner_Header_WARD_CelestialObservatory" "守衛:天文觀測站" "StoreBanner_Text_WARD_CelestialObservatory" "放眼星空。" "StoreBanner_Header_WARD_WardingGuise" "守衛:假面守衛" "StoreBanner_Text_WARD_WardingGuise" "讓他時刻替你留意。" "StoreBanner_Header_JUGG_ExiledRoninSet" "劍聖:流亡浪人套裝" "StoreBanner_Text_JUGG_ExiledRoninSet" "無以為師。" "StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet" "賞金獵人:血染之砂獵人套裝" "StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet" "獵物在大地上留下了血痕。" "StoreBanner_Header_PL_TeardropIceSet" "幻影長矛手:淚滴冰晶珠寶套裝" "StoreBanner_Text_PL_TeardropIceSet" "凍住敵人的淚水。" "StoreBanner_Header_SKYWRATH_CloudForgedSet" "天怒法師:雲鑄戰甲套裝" "StoreBanner_Text_SKYWRATH_CloudForgedSet" "採天堂之靈氣,布地獄之浩劫。" "StoreBanner_Header_HUD_Underwater" "HUD 介面:驚滔駭浪" "StoreBanner_Text_HUD_Underwater" "在滾滾浪濤下,暗藏著未知的力量。" "StoreBanner_Header_HUD_Mana_Pool" "HUD 介面:魔力源泉" "StoreBanner_Text_HUD_Mana_Pool" "未知的黑暗中湧出無盡的力量。" "StoreBanner_Header_HUD_Necropolis" "HUD 介面:怨寂墓地" "StoreBanner_Text_HUD_Necropolis" "那些埋葬已久的事物,殘留著被遺忘已久的力量。" "StoreBanner_Header_Antimage_Shifting_Sorcerer" "敵法僧:狡黠男巫戰利品" "StoreBanner_Text_Antimage_Shifting_Sorcerer" "與 Burning 聯合打造。" "StoreBanner_Header_CM_GlacialDuster" "冰晶聖女:冰川絨羽套裝" "StoreBanner_Text_CM_GlacialDuster" "與 IxMike88 聯合打造。" "StoreBanner_Header_DP_AugursCurse" "死亡先知:預言者的詛咒套裝" "StoreBanner_Text_DP_AugursCurse" "預言他們的死期。" "StoreBanner_Header_ES_ForestHermit" "撼地者:石林隱士套裝" "StoreBanner_Text_ES_ForestHermit" "大地的繼承。" "StoreBanner_Header_PA_GleamingSeal" "魅影刺客:閃爍封印之懼套裝" "StoreBanner_Text_PA_GleamingSeal" "與 Loda 聯合打造。" "StoreBanner_Header_Rubick_CruelMagician" "拉比克:無情魔術師裝束" "StoreBanner_Text_Rubick_CruelMagician" "與 Kuroky 聯合打造。" "StoreBanner_Header_SB_DeathCharge" "裂魂人:死亡衝刺套裝" "StoreBanner_Text_SB_DeathCharge" "與 IceIceIce 聯合打造。" "StoreBanner_Header_Weaver_MasterWeaver" "編織者:編織大師套裝" "StoreBanner_Text_Weaver_MasterWeaver" "命運正在上演。" "StoreBanner_Header_QoP_AdornmentsofBlight" "痛苦女王:摧殘之飾套裝" "StoreBanner_Text_QoP_AdornmentsofBlight" "痛苦降臨!" "StoreBanner_Header_Earth_Essence_Key" "大地精髓寶藏鑰匙" "StoreBanner_Text_Earth_Essence_Key" "來自大地之靈的禮物。" "StoreBanner_Header_Ember_Essence_Key" "餘燼精髓寶藏鑰匙" "StoreBanner_Text_Ember_Essence_Key" "戰場餘燼中收集的寶藏。" "StoreBanner_Header_Diretide_2013" "2013 魔魘狂潮寶藏鑰匙" "StoreBanner_Text_Diretide_2013" "

十一月三十日特賣將會結束,未開啟的寶箱也將永久消失!

" "StoreBanner_Header_SK_CausticConsumption" "沙王:腐蝕之噬套裝" "StoreBanner_Text_SK_CausticConsumption" "他們再也無法找到你的骨骼。" "StoreBanner_Header_Abaddon_AnointedRuination" "亞巴頓:毀滅附魔聖甲套裝" "StoreBanner_Text_Abaddon_AnointedRuination" "為地獄而戰!" "StoreBanner_Header_BH_SecondDisciple" "賞金獵人:次級信徒套裝" "StoreBanner_Text_BH_SecondDisciple" "不論死活,你都得跟我走。" "StoreBanner_Header_CocotheCourageous" "勇士可可" "StoreBanner_Text_CocotheCourageous" "願美酒與您同在。" "StoreBanner_Header_WARLOCK_ExiledDemonologist" "術士:流浪魔學家套裝" "StoreBanner_Text_WARLOCK_ExiledDemonologist" "從地獄深處中喚出。" "StoreBanner_Header_DROW_Shadowcat" "卓爾遊俠:暗影貓的饋贈套裝" "StoreBanner_Text_DROW_Shadowcat" "當她踏上你門前的小徑,你就已經嚇破膽了。" "StoreBanner_Header_DARKSEER_SeersCommand" "黑暗賢者:賢者之令套裝" "StoreBanner_Text_DARKSEER_SeersCommand" "居高臨下的視界。" "StoreBanner_Header_Tory_the_sky_guardian" "天國衛士托利" "StoreBanner_Text_Tory_the_sky_guardian" "自時間之始乘風而行。" "StoreBanner_Header_NP_BirdsStone" "自然先知:飛鳥棲石套裝" "StoreBanner_Text_NP_BirdsStone" "一旦跌入森林,誰會聽你哭泣?" "StoreBanner_Header_AM_Legacy_ofthe_Awakened" "敵法僧:覺醒戰士的遺產" "StoreBanner_Text_AM_Legacy_ofthe_Awakened" "

包含全新讀取載入畫面。

" "StoreBanner_Header_Enchantress_Araceaes_Tribute" "魅惑魔女:南星貢物套裝" "StoreBanner_Text_Enchantress_Araceaes_Tribute" "來自遙遠小島的寶藏。" "StoreBanner_Header_Luna_Eternal_Eclipse" "露娜:永恆月蝕福佑套裝" "StoreBanner_Text_Luna_Eternal_Eclipse" "她從黑暗中再次冉冉升起。" "StoreBanner_Header_Bristleback_Heavy_Barbed" "鋼背獸:重刺戰甲套裝" "StoreBanner_Text_Bristleback_Heavy_Barbed" "刺出一條通往勝利的血路!" "StoreBanner_Header_Big_Frostivus_Sale" "迎霜節特賣" "StoreBanner_Text_Big_Frostivus_Sale" "截至 1 月 4 日最高可省下 75%" "StoreBanner_Header_Chen_WingsObelis" "陳:歐貝里斯之翼套裝" "StoreBanner_Text_Chen_WingsObelis" "他的力量正迫使著你!" "StoreBanner_Header_Earthshaker_GoldenReel" "憾地者:黃金卷軸守衛套裝" "StoreBanner_Text_Earthshaker_GoldenReel" "蓄勢待發迎接毀天滅地的振盪!" "StoreBanner_Header_KOTL_Northlight" "光之守衛:北極光守衛套裝" "StoreBanner_Text_KOTL_Northlight" "簷上何人?" "StoreBanner_Header_CM_FrozenFeather" "冰晶聖女:寒冰翎羽套裝" "StoreBanner_Text_CM_FrozenFeather" "初霜一般的輕撫!" "StoreBanner_Header_Sniper_HowlingWolf" "狙擊手:呼嘯蒼狼之魂" "StoreBanner_Text_Sniper_HowlingWolf" "披著狼皮,但不是羊!" "StoreBanner_Header_Ursa_CryogenicEmbrace" "烏爾薩:極寒之擁套裝" "StoreBanner_Text_Ursa_CryogenicEmbrace" "沒什麼比熊皮更適合抵禦寒風!" "StoreBanner_Header_NP_FungalLord" "自然先知:菌蕈領主套裝" "StoreBanner_Text_NP_FungalLord" "我們都知道,他其實是一顆開心果!" "StoreBanner_Header_DP_MortalCoil" "死亡先知:致命纏繞華服套裝" "StoreBanner_Text_DP_MortalCoil" "她的美麗是致命的。" "StoreBanner_Header_Drow_DeathShadow" "卓爾遊俠:死亡幽影套裝" "StoreBanner_Text_Drow_DeathShadow" "在陰影之中,一支神箭呼嘯而出!" "StoreBanner_Header_Luna_CrescentMoon" "露娜:新月羽蝶之盾套裝" "StoreBanner_Text_Luna_CrescentMoon" "在新月之蝶的祝福中,在銀月森林中鍛造而成。" "StoreBanner_Header_Frostivus_Key" "2013 年迎霜節寶藏鑰匙" "StoreBanner_Text_Frostivus_Key" "

一月十二日特賣將會結束,未開啟的寶箱也將永久消失!

" "StoreBanner_Header_D2L_Butchers_Broilers" "屠夫的烤肉工具" "StoreBanner_Text_D2L_Butchers_Broilers" "想要支持 HyperX D2L 第 4 賽季,請購買這套全新的屠夫武器。" "StoreBanner_Header_Invoker_Iceforged" "召喚師:寒冰融鑄套裝" "StoreBanner_Text_Invoker_Iceforged" "與 iceiceice 聯合打造。" "StoreBanner_Header_NS_Outcast" "娜迦海妖:深海放逐者套裝" "StoreBanner_Text_NS_Outcast" "長矛與匕首帶您重現榮耀。" "StoreBanner_Header_SM_RuneForged" "天怒法師:符文熔鑄套裝" "StoreBanner_Text_SM_RuneForged" "在蒼白之巢的深處鍛造。" "StoreBanner_Header_BlacksmithsBlessings" "鐵匠的祝福" "StoreBanner_Text_BlacksmithsBlessings" "這份合集包含風行者、斯溫、末日使者、幽鬼、鍊金術師、術士和斯拉克的全新武器。" "StoreBanner_Header_StylesUnendingBattle" "無盡之戰髮型" "StoreBanner_Text_StylesUnendingBattle" "這份合集包含卓爾遊俠、蜜拉娜、莉娜、風行者和聖堂刺客的全新髮型。" "StoreBanner_Header_HolidayBooster" "400% 節日戰鬥點數加乘" "StoreBanner_Text_HolidayBooster" "在節日中與大家共享 80% 戰點加成。

使用效期至 1 月 3 日截止。

" "StoreBanner_Header_LC_StonehallRoyalGuard" "軍團指揮官:石堂城皇家守衛" "StoreBanner_Text_LC_StonehallRoyalGuard" "石堂城的軍械師永遠值得信賴!" "StoreBanner_Header_FV_TentacularTimelord" "虛空假面:鬚面時空領主套裝" "StoreBanner_Text_FV_TentacularTimelord" "包含一切重要特點,唯獨沒有面部特徵。" "StoreBanner_Header_BM_WebsofPerception" "育母蜘蛛:洞察之網" "StoreBanner_Text_BM_WebsofPerception" "似乎八隻眼睛也不夠。" "StoreBanner_Header_Abaddon_DarknessWanderersArmor" "亞巴頓:黑暗漫遊者戰甲" "StoreBanner_Text_Abaddon_DarknessWanderersArmor" "在刺骨的迷霧中,他奔馳而來。" "StoreBanner_Header_Ursa_RadiantProtector" "烏爾薩:聖輝衛士套裝" "StoreBanner_Text_Ursa_RadiantProtector" "吾物固我守!" "StoreBanner_Header_Pugna_NetherLord" "帕格納:幽冥領主的王權套裝" "StoreBanner_Text_Pugna_NetherLord" "無人可以安全施法!" "StoreBanner_Header_Dazzle_Yuwipi" "戴佐:治癒祭祀套裝" "StoreBanner_Text_Dazzle_Yuwipi" "帶來耀眼的暗影!" "StoreBanner_Header_Nyx_ShadowHunter" "夜神刺客:暗影獵人套裝" "StoreBanner_Text_Nyx_ShadowHunter" "追蹤你的獵物,吞噬你的敵人。" "StoreBanner_Header_Tusk_Bobusang" "圖斯克:負褓商人的旅行必備套裝" "StoreBanner_Text_Tusk_Bobusang" "做好旅途中迎戰的準備!" "StoreBanner_Header_Lina_Brightmoon" "莉娜:皓月女神金妮套裝" "StoreBanner_Text_Lina_Brightmoon" "火力全開!" "StoreBanner_Header_Three_Virtues" "福佑三靈套裝" "StoreBanner_Text_Three_Virtues" "福佑三靈與您同在!" "StoreBanner_Header_Lina_Ember_Crane" "莉娜:丹鶴之魂套裝" "StoreBanner_Text_Lina_Ember_Crane" "你的光彩如此紅火。" "StoreBanner_Header_LC_Commander_Dragon_Guard" "軍團指揮官:巨龍守衛指揮官套裝" "StoreBanner_Text_LC_Commander_Dragon_Guard" "肅然起敬。" "StoreBanner_Header_WR_Aria_Wild_Wind" "風行者:狂風詠歎套裝" "StoreBanner_Text_WR_Aria_Wild_Wind" "狂風呼嘯。" "StoreBanner_Header_Chen_Desert_Gale" "陳:沙漠雄風套裝" "StoreBanner_Text_Chen_Desert_Gale" "每次呼吸都更加靠近死亡。" "StoreBanner_Header_DP_Foretellers_Robes" "死亡先知:預言者的長袍套裝" "StoreBanner_Text_DP_Foretellers_Robes" "預言中的命運。" "StoreBanner_Header_Earth_Spirit_Demon_Stone" "大地之靈:魔化古石套裝" "StoreBanner_Text_Earth_Spirit_Demon_Stone" "靜如盤石,動若惡魔。" "StoreBanner_Header_Storm_Spirit_Gifts_Fortune" "風暴之靈:榮華富貴之禮套裝" "StoreBanner_Text_Storm_Spirit_Gifts_Fortune" "財富鍾愛藍色。" "StoreBanner_Header_Ember_Spirit_Gifts_Prosperity" "餘燼之靈:繁榮昌盛之焰套裝" "StoreBanner_Text_Ember_Spirit_Gifts_Prosperity" "在戰場上,沒有什麽比火焰更旺盛。" "StoreBanner_Header_Fortunes_Favor" "華春玉佩" "StoreBanner_Text_Fortunes_Favor" "200% 元寶掉落速率,解鎖寒翠玉幣的掉落。" "StoreBanner_Header_Vermilion_Renewal_Seal" "丹赤重生的印信" "StoreBanner_Text_Vermilion_Renewal_Seal" "將立春祭的禮物解除封印" "StoreBanner_Header_Gyro_Dragon_Emperor" "自轉旋翼機:龍騰大帝的軍備套裝" "StoreBanner_Text_Gyro_Dragon_Emperor" "戰火之治。" "StoreBanner_Header_Sven_Iron_Drakken" "斯溫:鐵龍套裝" "StoreBanner_Text_Sven_Iron_Drakken" "鐵龍鍛造。" "StoreBanner_Header_Luna_Blessings_Lucentyr" "露娜:麒麟福佑套裝" "StoreBanner_Text_Luna_Blessings_Lucentyr" "願輝煌的月光保佑您。" "StoreBanner_Header_Pudge_Delicacies_Butchery" "帕吉:屠場佳餚套裝" "StoreBanner_Text_Pudge_Delicacies_Butchery" "口味不輕。" "StoreBanner_Header_Jugg_Wandering_Demon" "劍聖:平原放浪魔人套裝" "StoreBanner_Text_Jugg_Wandering_Demon" "面具後的偽裝。" "StoreBanner_Header_Invoker_Eastern_Range" "召喚師:悠遠東方法袍套裝" "StoreBanner_Text_Invoker_Eastern_Range" "榮耀的祈喚。" "StoreBanner_Header_Necro_Immemorial_Emperor" "死靈法師:太古君王套裝" "StoreBanner_Text_Necro_Immemorial_Emperor" "太古法師。" "StoreBanner_Header_Alchemist_ToxicSiegeArmor" "鍊金術師:劇毒之侵鎧甲套裝" "StoreBanner_Text_Alchemist_ToxicSiegeArmor" "碰到會痛的!" "StoreBanner_Header_Weaver_Dimensional_Infestation" "編織者:多維侵擾套裝" "StoreBanner_Text_Weaver_Dimensional_Infestation" "時空之外的編織..." "StoreBanner_Header_Skywrath_DivineAscension" "天怒法師:神聖昇天套裝" "StoreBanner_Text_Skywrath_DivineAscension" "天高任你飛,我愿永相隨!" "StoreBanner_Header_Pugna_NetherGrandmastersRobes" "帕格納:幽冥巨匠的法袍套裝" "StoreBanner_Text_Pugna_NetherGrandmastersRobes" "幽冥之力在蔓延!" "StoreBanner_Header_Lion_CurseoftheMalignantCorruption" "萊恩:絕命腐化的詛咒套裝" "StoreBanner_Text_Lion_CurseoftheMalignantCorruption" "不擇手段..." "StoreBanner_Header_DP_WitchoftheOutlands" "死亡先知:異域巫女套裝" "StoreBanner_Text_DP_WitchoftheOutlands" "我來預言你的命運!" "StoreBanner_Header_Pudge_ChainsoftheBlackDeath" "帕吉:黑死病鎖鏈" "StoreBanner_Text_Pudge_ChainsoftheBlackDeath" "是時候切一切了。" "StoreBanner_Header_TreasureOfTheDefendersVision" "禦者之視的寶藏" "StoreBanner_Text_TreasureOfTheDefendersVision" "內含全新的神話物品!" "StoreBanner_Header_CharmOfTheDefendersVision" "禦者之視護符" "StoreBanner_Text_CharmOfTheDefendersVision" "連續成功預測您的隊伍勝利三次來獲得寶藏。兩次錯誤的預測則將會轉成有著使用次數限制的「幸運之慶」動作物品。" "StoreBanner_Header_HUD_Familiar_Woods" "HUD 介面:叢林密友" "StoreBanner_Text_HUD_Familiar_Woods" "在一條古老小徑上,有著一個值得信任的密友。 此 HUD 介面含有兩款樣式。" "StoreBanner_Header_HUD_Thunder_Spirit" "HUD 介面:風暴之靈" "StoreBanner_Text_HUD_Thunder_Spirit" "撕裂天空的憤怒雷擊。" "StoreBanner_Header_HUD_Timber_Fury" "HUD 介面:狂怒鋸風" "StoreBanner_Text_HUD_Timber_Fury" "砍伐一切阻礙你去路的樹林吧!" "StoreBanner_Header_HUD_Spirit_Stones" "HUD 介面:注靈之石" "StoreBanner_Text_HUD_Spirit_Stones" "巨石將被悉數轉化。" "StoreBanner_Header_HUD_Temple_Wall" "HUD 介面:紅燈古廟" "StoreBanner_Text_HUD_Temple_Wall" "收工了(放飯了)。" "StoreBanner_Header_Courier_God_Horse" "赤兔馬與玉花驄信使" "StoreBanner_Text_Courier_God_Horse" "想要獲得這獨一無二的信使,就必須盡全力對抗年獸,擠進玩家排行前 10%。" "StoreBanner_Header_TB_Arcana" "冥心稜角" "StoreBanner_Text_TB_Arcana" "你的靈魂閃耀著什麼樣的色彩?" "StoreBanner_Header_HUD_antiquity" "古代文明 HUD 介面" "StoreBanner_Text_HUD_antiquity" "在紛亂的大陸,和平只是古老的傳說。" "StoreBanner_Header_HUD_jolly_roger" "奪寶海盜 HUD 介面與載入畫面" "StoreBanner_Text_HUD_jolly_roger" "咕嚕嚕咕嚕嚕咕嚕嚕嚕嚕嚕……" "StoreBanner_Header_HUD_radiant_entity" "聖輝之實 HUD 介面" "StoreBanner_Text_HUD_radiant_entity" "暴力世界中鮮翠的一角。" "StoreBanner_Header_HUD_crystal_mana" "晶華魔力 HUD 介面" "StoreBanner_Text_HUD_crystal_mana" "是時候展現真正的魔法了。" "StoreBanner_Header_Clash_of_the_ancients" "遺蹟戰爭載入畫面" "StoreBanner_Text_Clash_of_the_ancients" "英雄針鋒相對之處。" "StoreBanner_Header_kunkka_bundle" "Kunkka 載入畫面組合包" "StoreBanner_Text_kunkka_bundle" "來自 Dota 社群久仰的藝術家 Kunkka 的三幅載入畫面" "StoreBanner_Header_TreasureOfRadiantArms" "聖輝之武的寶藏" "StoreBanner_Text_TreasureOfRadiantArms" "每次解封都將獲得不同套裝,直至全部集齊!" "StoreBanner_Header_TreasureOfDireArms" "魔魘之武的寶藏" "StoreBanner_Text_TreasureOfDireArms" "每次解封都將獲得不同套裝,直至全部集齊!" "StoreBanner_Header_MurderOfCrows" "帕吉:血鴉之屠" "StoreBanner_Text_MurderOfCrows" "看到他最好閉嘴!" "StoreBanner_Header_ForgeOfIronWill" "斯溫:鐵志之鑄" "StoreBanner_Text_ForgeOfIronWill" "鋼鐵的面具下是鋼鐵的意志" "StoreBanner_Header_CrownOfHells" "末日使者:地獄之冕" "StoreBanner_Text_CrownOfHells" "吾頂之冕,刺穿汝身" "StoreBanner_Header_FreeToPlayPack" "《Free to Play》典藏包" "StoreBanner_Text_FreeToPlayPack" "導演剪輯版" "StoreBanner_Header_ClockwerkAnnouncerPack" "發條技師廣播語音包" "StoreBanner_Text_ClockwerkAnnouncerPack" "金屬試驗!附贈發條技師的自訂齒輪物品「遙感齒輪」!" "StoreBanner_Header_BindingsOfDeepMagma" "至深熔岩之縛" "StoreBanner_Text_BindingsOfDeepMagma" "無盡的力量在熱流中上湧" "StoreBanner_Header_DemonicVessel" "邪魔血統戰甲" "StoreBanner_Text_DemonicVessel" "向我的詛咒求饒吧!" "StoreBanner_Header_TreasureOfSinisterArcanery" "邪門奧秘的寶藏" "StoreBanner_Text_TreasureOfSinisterArcanery" "開啟怪誕的禮物" "StoreBanner_Header_TreasureOfTheCosmicAbyss" "無盡深淵的寶藏" "StoreBanner_Text_TreasureOfTheCosmicAbyss" "來自無垠天際的饋贈" "StoreBanner_Header_TreasureOfTheBottledCloud" "積聚之雲的寶藏" "StoreBanner_Text_TreasureOfTheBottledCloud" "接受來自雲天的厚禮!" "StoreBanner_Header_TreasureOfMoltenSteel" "熔鍊之鋼的寶藏" "StoreBanner_Text_TreasureOfMoltenSteel" "鑄就命運!" "StoreBanner_Header_2014_Compendium" "國際錦標賽互動手冊" "StoreBanner_Text_2014_Compendium" "提升等級並賺取獎賞,以及在全新挑戰中競爭,甚至還有更多你意想不到的東西!" "StoreBanner_Header_TroveCarafe" "珍寶之瓶" "StoreBanner_Text_TroveCarafe" "為國際錦標賽推出的全新物品,有著特殊的技能效果。" "StoreBanner_Header_LocklessLuckvase" "無鎖幸運瓶" "StoreBanner_Text_LocklessLuckvase" "專為國際錦標賽所設計的一系列精美物品" "StoreBanner_Header_SculptorsPillar" "雕刻家之柱藏" "StoreBanner_Text_SculptorsPillar" "社群為慶祝國際錦標賽所打造出的作品" "StoreBanner_Header_HerosHeirloom" "英雄的流世珍寶" "StoreBanner_Text_HerosHeirloom" "一系列的超讚祕密商店物品" "StoreBanner_Header_ChampionsChest" "冠軍寶箱" "StoreBanner_Text_ChampionsChest" "一系列的超讚祕密商店物品第二彈" "StoreBanner_Header_stanley_parable_announcer_pack" "《史丹利的寓言》廣播語音包" "StoreBanner_Text_stanley_parable_announcer_pack" "您在這之中真的擁有進行選擇的餘地?" "StoreBanner_Header_TreasureOfTheClovenWorld" "分裂之世的寶藏" "StoreBanner_Text_TreasureOfTheClovenWorld" "世界之門徐徐敞開。" "StoreBanner_Header_TreasureOfTheDiligentArtisan" "勤勉工匠的寶藏" "StoreBanner_Text_TreasureOfTheDiligentArtisan" "戰火之中技藝猶存。" "StoreBanner_Header_TreasureOfTheTrappersPelt" "獵獲者獸皮寶藏" "StoreBanner_Text_TreasureOfTheTrappersPelt" "來自原野的財寶!" "StoreBanner_Header_TreasureOfTheSilverStorm" "銀色霹靂的寶藏" "StoreBanner_Text_TreasureOfTheSilverStorm" "受天外財富一劈!" "StoreBanner_Header_TreasureOfTheSunkenMaiden" "沉沒聖女的寶藏" "StoreBanner_Text_TreasureOfTheSunkenMaiden" "潛藏在汪洋的獎勵正等著!" "StoreBanner_Header_TreasureOfTheShatteredHourglass" "粉碎的沙漏寶藏" "StoreBanner_Text_TreasureOfTheShatteredHourglass" "也該是換個全新樣貌的時候了!" "StoreBanner_Header_FreetoPlayBundleSale" "《Free to Play》組合包現正特價" "StoreBanner_Text_FreetoPlayBundleSale" "

《The Free to Play》典藏包以其內含與 Dendi、Fear,和 hyhy 同名的獨立英雄套裝在七月 22 日之前一律下殺 5 折!

" "StoreBanner_Header_TreasureOfTheElementalTrophy" "元素之賞的寶藏" "StoreBanner_Text_TreasureOfTheElementalTrophy" "領取屬於您的那份榮耀!" "StoreBanner_Header_TreasureOfTheSharpenedKeepsake" "糾纏之禮的寶藏" "StoreBanner_Text_TreasureOfTheSharpenedKeepsake" "抓住獲得這些傳奇寶藏的機會!" "StoreBanner_Header_TreasureOfTheCannonsFuse" "火砲引線的寶藏" "StoreBanner_Text_TreasureOfTheCannonsFuse" "英雄至寶等您發掘!" "StoreBanner_Header_TreasureOfTheEternalAlliance" "恆久之盟的寶藏" "StoreBanner_Text_TreasureOfTheEternalAlliance" "揭露冠軍的喜好!" "StoreBanner_Header_TeamEmpireBundle" "HUD 樣式和載入畫面:Team Empire" "StoreBanner_Text_TeamEmpireBundle" "打造您自己的帝國!" "StoreBanner_Header_TreasureOfTheMendersPalm" "治病神掌的寶藏" "StoreBanner_Text_TreasureOfTheMendersPalm" "重修昔敵,磨刃藏袖。" "StoreBanner_Header_TreasureOfTheOnyxEye" "黝石之眼的寶藏" "StoreBanner_Text_TreasureOfTheOnyxEye" "風暴之眼。" "StoreBanner_Header_EvilGeniusesBundle" "HUD 樣式和載入畫面:Evil Geniuses" "StoreBanner_Text_EvilGeniusesBundle" "釋放深藏內心的聰穎!" "StoreBanner_Header_TechiesBombasticBundle" "技工隊的爆炸禮盒" "StoreBanner_Text_TechiesBombasticBundle" "快來取得技工隊廣播語音、「林布哥小瘋魔」信使,以及「小心火燭」HUD 介面!" "StoreBanner_Header_TechiesArcana" "沉艦豬砲" "StoreBanner_Text_TechiesArcana" "準備好要大鬧特鬧了嗎?" "StoreBanner_Header_ShadowFiendArcana" "噬魔者" "StoreBanner_Text_ShadowFiendArcana" "感受千魔萬魂的哭嚎之聲" "StoreBanner_Header_TreasureOfTheForgedFury" "鍛造之怒的寶藏" "StoreBanner_Text_TreasureOfTheForgedFury" "解放您的怒火!" "StoreBanner_Header_TreasureOfTheSummitsPeak" "山嶺巔峰的寶藏" "StoreBanner_Text_TreasureOfTheSummitsPeak" "來自世界顛峰的新裝甲!" "StoreBanner_Header_ESLOneSummons" "紐約 ESL One 召喚物組合包" "StoreBanner_Text_ESLOneSummons" "集結您的惡怪!" "StoreBanner_Header_DCCaptainsDraft2" "XMG 隊長徵召模式 2.0" "StoreBanner_Text_DCCaptainsDraft2" "八支來自西方的頂尖戰隊將藉由獨特的隊長徵召模式一決高下!" "StoreBanner_Header_TreasureOfRottedGallows" "腐爛絞臺的寶藏" "StoreBanner_Test_TreasureOfRottedGallows" "快來一奪神聖寶藏!" "StoreBanner_Header_BalanceOfTheBladekeeper" "馭劍之衡" "StoreBanner_Text_BalanceOfTheBladekeeper" "劍聖的新傳奇套裝!該套裝的 10% 收入將會用於提升 XMG 隊長徵召模式 2.0 的總獎金。" "StoreBanner_Header_TreasureOfTheFrostedFlame" "成霜之燄的寶藏" "StoreBanner_Text_TreasureOfTheFrostedFlame" "看看火裡結了什麼霜!" "StoreBanner_Header_TreasureOfTheNestedCache" "套娃貯藏寶藏" "StoreBanner_Text_TreasureOfTheNestedCache" "這是款內含寶藏的的寶藏!" "StoreBanner_Header_ArtgermLoadingScreenBundle" "Artgerm 載入畫面組合包" "StoreBanner_Text_ArtgermLoadingScreenBundle" "用知名畫師 Stanley ‘Artgerm’ Lau 的作品加持您的載入畫面。" "StoreBanner_Header_HUDSkins" "多款 HUD 介面已上架!" "StoreBanner_Text_HUDSkins" "選個您看得最上眼的自訂介面吧!" "StoreBanner_Header_EffigyBlockofFrost" "寒霜英雄雕像礦石" "StoreBanner_Text_EffigyBlockofFrost" "來製作出一尊自己的冰雕吧!" "StoreBanner_Header_GiftWrap" "禮物包裝" "StoreBanner_Text_GiftWrap" "禮品包裝之季來臨!" "StoreBanner_Header_DACCompendium2015" "Dota 2 2015 亞洲邀請賽互動手冊" "StoreBanner_Text_DACCompendium2015Old" "現已追加含有最新物品的新寶藏!" "StoreBanner_Text_DACCompendium2015" "快趁優惠結束前購買!" "StoreBanner_Header_DACCompendium2015PlayTab" "2015 亞洲邀請賽互動手冊" "StoreBanner_Text_DACCompendium2015PlayTabOld" "新寶藏已解鎖!" "StoreBanner_Text_DACCompendium2015PlayTab" "請把握下架前的最後時間!" "StoreBanner_Header_DACCompendium2015Points2400" "2400 枚亞洲邀請賽互動手冊點數水晶" "StoreBanner_Text_DACCompendium2015Points2400" "將您的互動手冊升級以獲取更多獎勵!" "StoreBanner_Header_HallowedLands" "聖化之境寶藏" "StoreBanner_Text_HallowedLands" "喪鐘響起,願所有敵人聞聲葬於聖地。" "StoreBanner_Text_HallowedLandsPlayTab" "願所有敵人全葬於聖地。" "StoreBanner_Header_DotaPitSeason3" "Dota 戰坑聯賽第 3 季" "StoreBanner_Text_DotaPitSeason3" "屠夫今天執刀唷!" "StoreBanner_Header_FrostAvalanchePreOrder" "坍雪寒裘 - 預購" "StoreBanner_Header_FrostAvalanche" "坍雪寒裘" "StoreBanner_Text_FrostAvalanche" "本奧祕物品含有一隻幼狼寵物、全新特效,和更多!" "StoreBanner_Text_FrostAvalanchePlayTab" "奧祕物品優惠價將於 3 月 2 日截止。" "StoreBanner_Header_YearBeast2400Points" "2400 點年獸技能點數" "StoreBanner_Text_YearBeast2400Points" "在年獸之爭遊戲模式升級您隊伍的年獸!" "StoreBanner_Header_RamsRenewalTreasure" "新春飛揚寶藏" "StoreBanner_Text_RamsRenewalTreasure" "快來買最新寶藏或用護符來測試您的技巧吧!" "StoreBanner_Header_YearBeastScreenBundle" "「年獸之戰」載入畫面組合包" "StoreBanner_Text_YearBeastScreenBundle" "由來自社群的 Danidem 所創作!" "StoreBanner_Header_NewBloomMusic" "立春天籟曲音樂包" "StoreBanner_Text_NewBloomMusic" "來自 Dota 2 工作坊,首款出自社群之手的音樂包!" "StoreBanner_Header_TreasureRamsRenewal" "新春飛揚寶藏" "StoreBanner_Text_TreasureRamsRenewal" "立春新貌!" "StoreBanner_Header_TreasureSpringBlossom" "開春之花寶藏" "StoreBanner_Text_TreasureSpringBlossom" "立春新品快來領!" "StoreBanner_Header_TreasureForgottenMyth" "失落神話寶藏" "StoreBanner_Text_TreasureForgottenMyth" "發掘新面貌吧!" "StoreBanner_Header_TreasureSummitsRoost" "峰頂之棧寶藏" "StoreBanner_Text_TreasureSummitsRoost" "來領取頂上好物吧!" "StoreBanner_Header_HeroesWithinMusicPack" "箇中英雄音樂包" "StoreBanner_Text_HeroesWithinMusicPack" "伴您迎接下場戰鬥的壯麗配樂!" "StoreBanner_Header_MLGProLeagueSeason2Bundle" "joinDOTA MLG 職業聯賽第 2 賽季組合包" "StoreBanner_Text_MLGProLeagueSeason2Bundle" "特賣持續至 4 月 20 日!" "StoreBanner_Header_TheInternationalCompendium2015" "2015 國際錦標賽互動手冊" "StoreBanner_Text_TheInternationalCompendium2015" "成為今年最盛大的 Dota 賽事的一部份!" "StoreBanner_Header_ImmortalVaultI2015" "2015 國際錦標賽:不朽寶藏 I" "StoreBanner_Text_ImmortalVaultI2015" "來收集僅能藉由互動手冊獲得的不朽物品吧!" "StoreBanner_Header_ManualFearsomeMoves" "2015 國際錦標賽:狠招範典" "StoreBanner_Text_ManualFearsomeMoves" "可在 2015 國際錦標賽互動手冊裡獲得!" "StoreBanner_Header_TI52400CompendiumPoints" "2015 國際錦標賽 - 24 級互動手冊等級" "StoreBanner_Text_TI52400CompendiumPoints" "升級您的互動手冊來進一步獲得更多獎勵!" "StoreBanner_Header_MLGProLeagueSeason2" "冷顏魔幽的寶藏" "StoreBanner_Text_MLGProLeagueSeason2" "快來領取下場戰役的陰森之禮!" "StoreBanner_Text_ImmortalVaultII2015" "從互動手冊的不朽寶藏 I & II 收集全新的獨家物品吧!" //uses compendium header "StoreBanner_Header_DireShredMusic" "魔兆之音音樂包" "StoreBanner_Text_DireShredMusic" "伴您於場上破敵的全新音樂!" "StoreBanner_Header_2015CollectorsCache" "2015 國際錦標賽收藏家貯藏" "StoreBanner_Text_2015CollectorsCache" "互動手冊持有者限定!" "StoreBanner_Header_Treasure_of_Distinguished_Conqueror" "卓越征服者寶藏" "StoreBanner_Text_Treasure_of_Distinguished_Conqueror" "快來換上顯耀的新樣貌吧!" "StoreBanner_Header_CraftersRelic" "巧匠古遺寶藏" "StoreBanner_Text_CraftersRelic" "領取巧匠的非凡作品!" "StoreBanner_Text_TI5AnnouncerPack" "鋼背獸廣播語音包,互動手冊限定!" //uses compendium header "StoreBanner_Text_TI5MusicPack" "由 Jeremy 和 Julian Soule 配製的 2015 國際錦標賽音樂包。互動手冊持有者限定!" //uses compendium header "StoreBanner_Text_ImmortalVaultIII2015" "2015 國際錦標賽互動手冊限定,快來領取三套內含各種不朽飾品的寶箱吧!" //uses compendium header "StoreBanner_Header_deadmau5DiebackMusicPack" "deadmau5 音樂包 - dieback" "StoreBanner_Text_deadmau5DiebackMusicPack" "和 deadmau5 一起耍寶!" "StoreBanner_Header_SculptorsPillar2015" "2015 雕刻家之柱藏" "StoreBanner_Text_SculptorsPillar2015" "領取全新飾品,或完成護符!" "StoreBanner_Header_FallMajorCompendium2015" "2015 秋季互動手冊" "StoreBanner_Text_FallMajorCoin2015" "以互動手冊金幣兌換獨家獎勵!" //uses compendium header "StoreBanner_Text_FallMajorSharpenedFeather2015" "提升您的互動手冊等級來獲得可進一步解鎖更多氛圍特效的全新英雄套裝!" //uses compendium header "StoreBanner_Header_TreasureOfTheSeersEyeglass" "賢者的望遠鏡寶藏" "StoreBanner_Text_TreasureOfTheSeersEyeglass" "本商品的 10% 收益將貢獻至南洋國際錦標賽的總獎金!" "StoreBanner_Header_TreasureOfTheTirelessCrafter" "無歇之匠寶藏" "StoreBanner_Text_TreasureOfTheTirelessCrafter" "本商品的 10% 收益將貢獻至 2015 MLG 世界總決賽!" "StoreBanner_Header_FallMajorSoaringCache" "翱翔寶藏" "StoreBanner_Text_FallMajorSoaringCache" "僅限互動手冊持有者獲取的全新套裝。開啟 5 個來獲得一個額外貯藏!" "StoreBanner_Header_FallMajorFlutteringCache" "振翅貯藏" "StoreBanner_Text_FallMajorFlutteringCache" "僅限互動手冊持有者獲取的全新套裝。開啟 5 個來獲得一個額外貯藏!" "StoreBanner_Header_TempestHelmOfTheThunderGod" "雷霆神盔組合包" "StoreBanner_Text_TempestHelmOfTheThunderGod" "宙斯的奧祕飾品內含全新動畫、特效、音效、表情符號和更多。" "StoreBanner_Header_NestedTreasureII" "套娃寶藏 II" "StoreBanner_Text_NestedTreasureII" "內含許多寶藏的寶藏!甚至可能會額外給予一個可兌換心儀套裝的籌碼。" "StoreBanner_Header_DesertMusicPack" "沙漠音樂包" "StoreBanner_Text_DesertMusicPack" "出自 Dota 工作坊的沙漠主題音樂集" "StoreBanner_Header_BattlePass" "2016 冬季戰鬥通行證" "StoreBanner_Text_BattlePass" "戰鬥到底,以贏得神秘獎勵。" "StoreBanner_Header_JJLin_Music_Bundle" "林俊傑的《時間守護者》音樂組合包" "StoreBanner_Text_JJLin_Music_Bundle" "於 2016 年 3 月 6 日前購買者的物品將享有「崇高」品質。" "StoreBanner_Header_Matt_Lange_Music_Bundle" "Matt Lange《Abstraction》音樂組合包" "StoreBanner_Text_Matt_Lange_Music_Bundle" "有如電波的強烈節奏打造戲劇化的氛圍,由 Matt Lange 創作" "StoreBanner_Header_Spring_2016_BattlePass_Arcana_Vote" "奧祕票選" "StoreBanner_Text_Spring_2016_BattlePass_Arcana_Vote" "2016 國際錦標賽戰鬥通行證持有者限定" "StoreBanner_Header_Spring_2016_BattlePass_Immortal_Gardens" "地形:不朽芳苑" "StoreBanner_Text_Spring_2016_BattlePass_Immortal_Gardens" "2016 國際錦標賽戰鬥通行證達 125 級時發放給持有者的永久獎勵。" "StoreBanner_Header_2016_BattlePass_Quest_Rewards" "任務路線完成獎勵" "StoreBanner_Text_2016_BattlePass_Quest_Rewards" "2016 國際錦標賽戰鬥通行證持有者限定" "StoreBanner_Header_2016_BattlePass_Immortal_Gardens" "不朽芳苑" "StoreBanner_Text_2016_BattlePass_Immortal_Gardens" "2016 國際錦標賽戰鬥通行證持有者限定" "StoreBanner_Header_2016_BattlePass_Wagering" "一擲千金" "StoreBanner_Text_2016_BattlePass_Wagering" "2016 國際錦標賽戰鬥通行證持有者限定" "StoreBanner_Header_2016_BattlePass_Courier" "進化式信使:鬼火小碧" "StoreBanner_Text_2016_BattlePass_Courier" "2016 國際錦標賽戰鬥通行證持有者限定" "StoreBanner_Header_2016_Collectors_Cache" "2016 國際錦標賽收藏家貯藏" "StoreBanner_Text_2016_Collectors_Cache" "內含國際錦標賽後即絕版的獨家物品。" "StoreBanner_Header_2016_Trove_Carafe" "2016 國際錦標賽珍寶之瓶" "StoreBanner_Text_2016_Trove_Carafe" "內含全新不朽物品,更有您喜愛的主播之親筆簽名。" "StoreBanner_Header_2016_Lockless_Luckvase" "2016 國際錦標賽無鎖幸運瓶" "StoreBanner_Text_2016_Lockless_Luckvase" "內含全新不朽物品,更有您喜愛的主播之親筆簽名。" "StoreBanner_Header_BattlePass_Fall2016" "2016 秋季戰鬥通行證" "StoreBanner_Text_BattlePass_Fall2016" "內含有多款寶藏、多種獎勵、和多項任務,2016 秋季戰鬥通行證無疑是您的今秋良伴。" "StoreBanner_Header_Warhammer_Treasure" "戰錘:遺世珍奇之寶藏" "StoreBanner_Text_Warhammer_Treasure" "內含十三款來自Dota 2創意工坊的《戰錘》主題套裝。" "StoreBanner_Header_SinglesDay_2016" "秋季特賣 - 4 折" "StoreBanner_Text_SinglesDay_2016" "慶祝雙十一的24小時限時折扣,多類寶藏四折特惠!" "StoreBanner_Header_Monkey_King_Arcana_Bundle" "擎天大聖組合包" "StoreBanner_Text_Monkey_King_Arcana_Bundle" "擎天大聖組合包內含依照角色狀態切換的動態樣式、自訂動畫、特殊嘲諷動作,和獨家載入畫面。" "StoreBanner_Header_Monkey_King_Announcer_Pack" "齊天大聖廣播語音包" "StoreBanner_Text_Monkey_King_Announcer_Pack" "將預設的廣播語音和連殺語音替換為大名鼎鼎的齊天大聖。語音包含英文和中文。" "StoreBanner_Header_Journey_Terrain" "齊天大聖的新遊記" "StoreBanner_Text_Journey_Terrain" "新地形特惠中,直到 2017 年 1 月 12 日" "StoreBanner_Header_Winter_2017_BattlePass" "2017 冬季戰鬥通行證" "StoreBanner_Text_Winter_2017_BattlePass" "內含有多款寶藏、多種獎勵、和多項任務,2017 冬季戰鬥通行證無疑是您的今冬良伴。" "StoreBanner_Header_Winter_2017_Treasure_I" "2017 冬季寶藏 I" "StoreBanner_Text_Winter_2017_Treasure_I" "僅限 2017 冬季戰鬥通行證持有者獲得。" "StoreBanner_Header_Winter_2017_Treasure_II" "2017 冬季寶藏 II" "StoreBanner_Text_Winter_2017_Treasure_II" "僅限 2017 冬季戰鬥通行證持有者獲得。" "StoreBanner_Header_Winter_2017_Treasure_III" "2017 冬季寶藏 III" "StoreBanner_Text_Winter_2017_Treasure_III" "僅限 2017 冬季戰鬥通行證持有者獲得。" "StoreBanner_Header_DAC_2017_Treasure" "2017 亞洲邀請賽寶藏" "StoreBanner_Text_DAC_2017_Treasure" "本商品的 20% 收益將貢獻至 2017 亞洲邀請賽的總獎金。" "StoreBanner_Header_Treasure_Of_The_Emerald_Revival" "翡翠復興寶藏" "StoreBanner_Text_Treasure_Of_The_Emerald_Revival" "現可購買。內含死靈法師、拉比克、影魔、恐怖利刃等英雄的飾品套裝。" "StoreBanner_Header_Northern_Winds_Music_Pack" "北方凜風音樂包" "StoreBanner_Text_Northern_Winds_Music_Pack" "由社群藝術家 John Boberg 譜曲" "StoreBanner_Header_Elemental_Fury_Music_Pack" "元素之怒音樂包" "StoreBanner_Text_Elemental_Fury_Music_Pack" "由社群藝術家 Daniel Sadowski 譜曲" "StoreBanner_Header_International_2017_BattlePass" "2017 國際錦標賽戰鬥通行證" "StoreBanner_Text_International_2017_BattlePass" "內含豐富任務、寶藏、和獎勵,2017 國際錦標賽戰鬥通行證無疑是今夏良伴。" "StoreBanner_Header_International_2017_BattlePass_Campaign" "破濘之戰" "StoreBanner_Text_International_2017_BattlePass_Campaign" "今年夏天,所有戰鬥通行證所有者都將受邀下潛至黑暗之礁的最深處去經歷一場多人合作冒險。" "StoreBanner_Header_International_2017_BattlePass_Terrain" "礁岩邊界" "StoreBanner_Text_International_2017_BattlePass_Terrain" "啟程前往黑暗之礁。此為透過 2017 國際錦標賽戰鬥通行證獲得的全新自訂地形。" "StoreBanner_Header_International_2017_BattlePass_Towers" "2017 國際錦標賽威望之塔" "StoreBanner_Text_International_2017_BattlePass_Towers" "於戰鬥通行證活動期間,兩隊玩家將在每場比賽開頭以各隊的戰鬥等級總數搭建特殊的威望之塔去作為防禦塔的樣貌。" "StoreBanner_Header_International_2017_BattlePass_Prestige" "滄桑水手的戰利品" "StoreBanner_Text_International_2017_BattlePass_Prestige" "昆卡的終極技能將改成一隻巨大的幽靈鯊從深海前來獵食。限定 2017 國際錦標賽戰鬥通行證所有者獲得。" "StoreBanner_Header_International_2017_BattlePass_Announcer" "昆卡與潮汐獵人廣播語音包" "StoreBanner_Text_International_2017_BattlePass_Announcer" "將預設的廣播語音替換為這對懂得為每場遊戲調配絕佳酸鹼值的海上死對頭。限定 2017 國際錦標賽戰鬥通行證持有者獲得。" "StoreBanner_Header_International_2017_BattlePass_Courier" "進化式信使 - 寄居蟹荷米斯" "StoreBanner_Text_International_2017_BattlePass_Courier" "跟著荷米斯踏上尋覓新殼的旅程。限定 2017 國際錦標賽戰鬥通行證所有者獲得。" "StoreBanner_Header_International_2017_Battle_Level_Bundle" "週末特賣" "StoreBanner_Text_International_2017_Battle_Level_Bundle" "戰鬥等級 x80、不朽寶藏 I x4、不朽寶藏 II x4。" "StoreBanner_Header_Dueling_Fates_Bundle" "命運對決象徵不朽組合包" "StoreBanner_Text_Dueling_Fates_Bundle" "為慶祝暗黑柳仙和穿心劍客登場,我們特別推出此組合包,內含這兩位新英雄的不朽武器飾品、嘲諷動作、隨從斐力信使,和一對暗黑柳仙造型守衛。" "StoreBanner_Header_Pudge_Arcana_Bundle" "碎剮之啖組合包" "StoreBanner_Text_Pudge_Arcana_Bundle" "全新帕吉奧祕隆重登場,內含成堆的自訂特效、動畫、嘲諷,和更多豐富內容。" "StoreBanner_Header_International2018_BattlePass" "2018 國際錦標賽戰鬥通行證" "StoreBanner_Text_International2018_BattlePass" "國際錦標賽戰鬥通行證將提供全新的不朽寶藏、兩種新模式、和無數功能。" "StoreBanner_Header_Rubick_Arcana_Bundle" "魔導師密碼組合包" "StoreBanner_Text_Rubick_Arcana_Bundle" "拉比克的全新奧祕飾品隆重登場,內含成堆的自訂特效、動畫,和更多。" "StoreBanner_Header_OgreMagi_Arcana_Bundle" "鸞心的冒險" "StoreBanner_Text_OgreMagi_Arcana_Bundle" "食人魔法師的奧祕飾品已推出。名為鸞心的火鴒鳥別無選擇,只能相信幸運女神讓她被愚笨至極的食人魔騎的下場不會鬧出鳥命。" "StoreBanner_Header_International_2019_Battle_Level_Bundle" "週末戰鬥等級特賣" "StoreBanner_Text_International_2019_Battle_Level_Bundle" "僅限本週末,以 25 折特惠購入 120 級戰鬥等級、9 個不朽寶藏 I、6 個不朽寶藏 II、3 個不朽寶藏 III。" "StoreBanner_Header_International2020_BattlePass" "第十屆國際錦標賽戰鬥通行證" "StoreBanner_Text_International2020_BattlePass" "內含豐富寶藏與獎勵,第十屆國際錦標賽戰鬥通行證無疑是今夏良伴。" "StoreBanner_Header_Diretide_Chest" "魔魘狂潮的萬聖鑰匙" "StoreBanner_Text_Diretide_Chest" "利用這把特殊鑰匙解鎖超過 60 項寶藏來探索魔魘狂潮的萬聖獎勵,或前往市集取得更多寶箱及特殊獎勵。" "StoreBanner_Header_Diretide_Key" "魔魘狂潮的萬聖鑰匙" "StoreBanner_Text_Diretide_Key" "利用這把特殊鑰匙解鎖超過 60 項寶藏來探索魔魘狂潮的萬聖獎勵。需要魔魘狂潮寶箱,可使用遊玩遊戲獲得的魔魘狂潮點數兌換或在市集購買。" "StoreBanner_Header_Fall2021_BattlePass" "2021 阿哈利姆的天地迷宮戰鬥通行證" "StoreBanner_Text_Fall2021_BattlePass" "內含豐富寶藏與獎勵,2021 阿哈利姆的天地迷宮戰鬥通行證無疑是 Dota 冬季賽的良伴。" //DOTA_STORE_BANNER_END "Playtab_Quiz_Title" "祕密商店測驗" "Playtab_Quiz_Subtitle" "測驗你對 Dota 2 物品裝備的知識!" // Pennants "dota_title_pennant" "DOTA 隊伍旗幟" "dota_desc_pennant_radiant" "此數字為本比賽中裝備了該隊旗幟的觀眾總人數。隊伍旗幟與旗幟升級可以在商店購得,裝備於裝備介面中的「粉絲欄位」。如果您在觀看您支持的隊伍出戰國際錦標賽的直播時,裝備了該場參賽隊伍的旗幟,將可獲得賽中掉落的物品。旗幟在 Valve 未來指定的其他比賽中也有效。" "dota_desc_pennant_dire" "此數字為本比賽中裝備了該隊旗幟的觀眾總人數。隊伍旗幟與旗幟升級可以在商店購得,裝備於裝備介面中的「粉絲欄位」。如果您在觀看您支持的隊伍出戰國際錦標賽的直播時,裝備了該場參賽隊伍的旗幟,將可獲得賽中掉落的物品。旗幟在 Valve 未來指定的其他比賽中也有效。" // Attribute Strings "Attrib_LowLevelPurchase" "此物品在您 Dota 檔案到達 3 級時才能進行交易。" "Attrib_ExpirationDate" "這個物品將於 %s1 到期。" "Attrib_ExpirationDate_Usable" "此物品若不使用便會於 %s1 過期。" "Attrib_ExpirationDate_Transform" "這個物品將於 %s1 轉換型態。" "Attrib_SeasonalExpirationDate" "此物品將於 %s1 過期。" "AttribFormat_AdditionalNote" "(%s1)" "Attrib_CollectionReward" "收藏獎勵" "Attrib_PreviewItem" "試用中 - 無法交易、合成或修改。" "Attrib_Always_Tradable" "隨時可交易" "Attrib_ItemFind_Positive" "發現物品:裝備這項物品的英雄發現物品的機率提升 %s1%。" "Attrib_SupplyCrateSeries" "寶藏系列 #%s1" "Attrib_AttachedParticle" "效果:%s1" "Attrib_SetItemTintRGB" "顏色:%s1" "Attrib_MatchID" "場次編號:%s1" "Attrib_GameTime" "活動時間:%s1" "Attrib_FanfareLevel" "等級:%s1" "Attrib_InternationalTag" "%s1 年國際錦標賽" "Attrib_FantasyChallengeTag" "聯賽手冊夢幻挑戰 %s1" "Attrib_InternationalEvent" "%s1 獲得" "Attrib_UsageLevelRequirement" "您的 Dota 檔案需達到 %s1 級後才可使用此物品。" "Attrib_PolycountTag" "多邊形數" "Attrib_Candyshop" "糖果坊:%s1" "Attrib_Candyshop_1" "2022 魔魘狂潮" "Attrib_Candyshop_2" "王冠之墮小舖" "InternationalEvent_Station0" "在國際錦標賽現場觀看比賽" "InternationalEvent_Station1" "在國際錦標賽期間造訪祕密商店" "InternationalEvent_Station2" "在國際錦標賽期間訪問工作坊小站" "InternationalEvent_Station3" "在國際錦標賽期間訪問聲優小站" "TE_FIRST_BLOOD" "第一滴血" "TE_GAME_END" "勝利" "TE_MULTI_KILL" "連續擊殺" "TE_HERO_DENY" "反補友方英雄" "TE_AEGIS_DENY" "反補不朽之守護" "TE_AEGIS_STOLEN" "偷取不朽之守護" "TE_GODLIKE" "如神一般" "TE_COURIER_KILL" "擊殺信使" "TE_ECHOSLAM" "回音猛擊" "TE_RAPIER" "聖劍" "TE_EARLY_ROSHAN" "開局羅煞" "TE_BLACK_HOLE" "黑洞" "TE_MK_DOUBLE_KILL" "雙殺" "TE_MK_TRIPLE_KILL" "三連殺" "TE_MK_QUAD_KILL" "終極連殺" "TE_MK_QUINTUPLE_KILL" "暴走!" "TE_DESC_FirstBlood" "%s2 的 %s1 在 %s5 對戰 %s4 時拿下了 %s3 的第一滴血。" "TE_DESC_GameEnd" "%s1 在 % s5 對戰 %s2 時以 %s3 比 %s4 的比分獲勝。" "TE_DESC_MultiKill" "%s2 的 %s1 在 %s4 對戰 %s3 時完成一次連殺。" "TE_DESC_DoubleKill" "%s2 的 %s1 在 %s4 對戰 %s3 時完成一次雙殺。" "TE_DESC_TripleKill" "%s2 的 %s1 在 %s4 對戰 %s3 時完成一次三連殺。" "TE_DESC_QuadKill" "%s2 的 %s1 在 %s4 對戰 %s3 時完成一次終極連殺!" "TE_DESC_QuintupleKill" "%s2 的 %s1 在 %s4 時完成一次暴走,擊殺了 %s3 的全部英雄。" "TE_DESC_HeroDeny" "%s2 的 %s1 在 %s4 的比賽中反補了隊友 %s3。" "TE_DESC_AegisDeny" "%s2 的 %s1 在 %s4 對戰 %s3 時摧毀了對方的不朽之守護。" "TE_DESC_AegisStolen" "%s2 的 %s1 在 %s4 對戰 %s3 時竊取了對方的不朽之守護。" "TE_DESC_Godlike" "%s2 的 %s1 在 %s4 對戰 %s3 時完成如神一般的殺戮。" "TE_DESC_CourierKill" "%s2 的 %s1 在 %s4 對戰 %s3 時擊殺了信使。" "TE_DESC_Rapier" "%s2 的 %s1 在 %s4 對戰 %s3 時購買了聖劍。" "TE_DESC_EarlyRoshan" "%s2 的 %s1 在 %s4 對戰 %s3 時拿下開局羅煞。" "TE_DESC_EchoSlam" "%s2 的 %s1 在 %s4 對戰 %s3 時使用回音猛擊擊中五人。" "TE_DESC_BlackHole" "%s2 的 %s1 在 %s4 中對上 %s3 時施展了一技五人黑洞。" "Econ_Color_GC" "%s2、%s3、%s4" "Econ_Color" "%s1, %s2, %s3" "Econ_DateFormat" "%year% 年%month% %day% 日(%hour%:%min%:%sec%)" "Econ_DateFormat_GMT" "%year% 年%month% %day% 日(%hour%:%min%:%sec%) 格林威治標準時間" // Particle Effect Names "Attrib_Particle4" "自製靈氣" "Attrib_Particle15" "虛無烈焰" "Attrib_Particle16" "共振能量" "Attrib_Particle17" "螢光凝視" "Attrib_Particle18" "灼熱精髓" "Attrib_Particle19" "燃燒戰意" "Attrib_Particle20" "銳利光束" "Attrib_Particle21" "幸福恩賜" "Attrib_Particle22" "禍害折磨" "Attrib_Particle31" "冠軍獎盃" "Attrib_Particle32" "陽光烈焰" "Attrib_Particle37" "2012 年冠軍靈氣" "Attrib_Particle46" "腐化魔潮" "Attrib_Particle47" "彌達斯之觸" "Attrib_Particle57" "迎霜白雪" "Attrib_Particle61" "蓮花綻放之跡" "Attrib_Particle68" "冰晶裂痕" "Attrib_Particle73" "詛咒精髓" "Attrib_Particle74" "神聖精髓" "Attrib_Particle76" "毒蕈之跡" "Attrib_Particle96" "燃燒末日之跡" "Attrib_Particle109" "2013 年冠軍靈氣" "Attrib_Particle129" "虹石光彩" "Attrib_Particle138" "翠綠外質" "Attrib_Particle155" "荒蕪魔潮" "Attrib_Particle156" "燼之靈氣" "Attrib_Particle157" "坤之靈氣" "Attrib_Particle158" "腐化軌道" "Attrib_Particle159" "陰冷幻覺" "Attrib_Particle163" "離子蒸氣" "Attrib_Particle185" "立春慶典" "Attrib_Particle196" "蝴蝶嬉春" "Attrib_Particle205" "寒霜之觸" "Attrib_Particle206" "烈焰之觸" "Attrib_Particle268" "2014 冠軍靈氣" "Attrib_Particle826" "冰雪霜華" "Attrib_Particle827" "糖果遍地" "Attrib_Particle828" "漫天飛雪" "Attrib_Particle833" "撒錢" "Attrib_Particle834" "金芒" "Attrib_Particle835" "煙霧" "Attrib_Particle836" "羽落" "Attrib_Particle837" "鴉害" // Rarity Names "Rarity_Common" "普通" "Rarity_Uncommon" "特別" "Rarity_Rare" "稀有" "Rarity_Mythical" "神話" "Rarity_Legendary" "傳奇" "Rarity_Ancient" "遠古" "Rarity_Immortal" "不朽" "Rarity_Arcana" "奧祕" "Rarity_Seasonal" "季度" "DOTA_FilterRarity" "所有稀有度" // Type Names "DOTA_FilterType" "所有類型" "FilterType_Wearable" "可裝備" "FilterType_Courier" "信使" "FilterType_Announcer" "廣播語音" "FilterType_Tool" "工具" "FilterType_Misc" "其他" "FilterType_Modifiers" "調整" "FilterType_Pennant" "旗幟" "FilterType_Treasure_Chest" "寶藏" "FilterType_Ward" "守衛" "DOTA_ViewBackpack" "檢視:軍械庫" "DOTA_ViewCollection" "檢視:收藏" "DOTA_HeroFilter" "英雄:" "Unknown_Item_Type" "物品" "DOTA_Chat_EconItem" "%s1 已獲得物品獎勵 %s2!" "Econ_Bundle_Double" "%s1,%s2" "Econ_Bundle_DoubleContinued" "%s1,%s2," "Econ_LootList_AdditionalItems" "以及其它 %s1 項!" "KillEaterEventType_Kills" "擊殺" "KillEaterEventType_KillAssists" "助攻" "KillEaterEventType_Wins" "獲勝" "KillEaterEventType_Treants_Created" "樹精創造數量" "KillEaterEventType_Omnislash_Jumps" "武霸斬跳躍數" "KillEaterEventType_Blade_Fury_Time" "旋風斬傷害" "KillEaterEventType_Blade_Dance_Crits" "劍舞暴擊" "KillEaterEventType_Wards_Placed" "守衛設置數量" "KillEaterEventType_Killing_Sprees" "大殺特殺" "KillEaterEventType_Trees_Created" "樹木創造數量" "KillEaterEventType_Carries_Killed" "核心英雄擊殺數" "KillEaterEventType_First_Blood" "第一滴血" "KillEaterEventType_Godlike" "如神一般" "KillEaterEventType_Gold_Earned" "賺得的金錢" "KillEaterEventType_Gold_Spent" "花費金錢" "KillEaterEventType_Towers_Destroyed" "摧毀防禦塔數量" "KillEaterEventType_Bounty_TrackedKills" "追蹤術擊殺數" "KillEaterEventType_Bounty_TrackedInvisKills" "配合追蹤術擊殺隱形敵人次數" "KillEaterEventType_Bounty_InvisJinadaHits" "藉隱形施展忍技攻擊次數" "KillEaterEventType_Bounty_JinadaGoldStolen" "忍技偷錢量" "KillEaterEventType_Bounty_TrackGold" "追蹤術額外賞金" "KillEaterEventType_Tide_GoodRavages" "團隊毀滅次數" "KillEaterEventType_Windrunner_DoubleShackles" "雙重束縛次數" "KillEaterEventType_Windrunner_GoodPowershots" "蓄力射擊一次貫穿多名英雄次數" "KillEaterEventType_Invoker_SunstrikeKills" "炎陽衝擊擊殺次數" "KillEaterEventType_Couriers_Purchased" "信使購買次數" "KillEaterEventType_Wards_Purchased" "守衛購買數量" "KillEaterEventType_Tide_EnemiesGushed" "巨浪擊中敵人次數" "KillEaterEventType_Axe_Culls" "淘汰之刃秒殺次數" "KillEaterEventType_Axe_BattleHungerKills" "戰鬥飢渴擊殺數" "KillEaterEventType_Axe_LowHealthKills" "瀕死擊殺次數" "KillEaterEventType_Axe_CalledDamageDone" "怒吼造成傷害總值" "KillEaterEventType_Axe_CalledDamageTaken" "怒吼承受傷害總值" "KillEaterEventType_Invoker_TornadoKills" "龍捲風擊殺次數" "KillEaterEventType_GamesViewed" "已觀看比賽" "KillEaterEventType_Sven_DoubleStuns" "風暴之錘命中多名英雄次數" "KillEaterEventType_Sven_WarcryAssists" "戰吼助攻次數" "KillEaterEventType_Sven_CleaveDoubleKills" "巨劍揮斬擊殺多名英雄次數" "KillEaterEventType_Sven_TeleportInterrupts" "風暴之錘中斷傳送次數" "KillEaterEvent_Sven_KillsDuringGodsStrength" "神之瀚力期間擊殺數" "KillEaterEventType_Faceless_MultiChrono" "時間結界禁封多名英雄次數" "KillEaterEventType_Faceless_ChronoKills" "時間結界內擊殺次數" "KillEaterEventType_Ursa_MultiShocks" "震撼大地影響多名英雄次數" "KillEaterEventType_RoshanKills" "擊殺羅煞次數" "KillEaterEventType_GiftsGranted" "已送出禮物" "KillEaterEventType_Lion_FingerKills" "死亡一指擊殺次數" "KillEaterEventType_Lion_ManaDrained" "魔力吸取量" "KillEaterEventType_OD_IntStolen" "竊取智力數量" "KillEaterEventType_Riki_GemCarrierKills" "寶玉攜帶者擊殺次數" "KillEaterEventType_Riki_SmokedHeroKills" "煙幕內擊殺英雄數量" "KillEaterEventType_HeroesRevealedWithDust" "顯影之塵揭露英雄數量" "KillEaterEventType_SkeletonKing_ReincarnationKills" "重生後擊殺次數" "KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed" "迴光返照治療量" "KillEaterEventType_Skywrath_FlareKills" "秘法閃焰擊殺次數" "KillEaterEventType_Enchantress_CreepsConverted" "魅惑小兵數量" "KillEaterEventType_Leshrac_SplitEarthStuns" "撕裂大地暈眩次數" "KillEaterEventType_Mirana_MaxStunArrows" "最大暈眩月神之箭次數" "KillEaterEventType_PhantomAssassin_CoupdeGraceCrits" "恩賜解脫暴擊" "KillEaterEventType_PhantomAssassin_DaggerCrits" "窒息之刃暴擊" "KillEaterEvent_PhantomAssassin_CoupDeGraceCritDamage" "恩賜解脫暴擊傷害" "KillEaterEventType_Meepo_Earthbinds" "大地束縛成功次數" "KillEaterEventType_Bloodseeker_RuptureKills" "割裂擊殺次數" "KillEaterEventType_Bloodseeker_BloodrageAbilityKills" "噬血狂暴強化的技能擊殺數" "KillEaterEventType_ChaosKnight_FourSecondStunBolts" "3 秒暈眩次數" "KillEaterEventType_Slark_LeashedEnemies" "突襲束縛敵人次數" "KillEaterEventType_Slark_EssenceStolen" "能量竊取數量" "KillEaterEventType_Slark_DebuffsPurged" "移除負面效果次數" "KillEaterEventType_Disruptor_FountainGlimpses" "惡念瞥視傳送敵人至泉源" "KillEaterEventType_Rubick_SpellsStolen" "技能竊取次數" "KillEaterEventType_Rubick_UltimatesStolen" "終極技能竊取次數" "KillEaterEventType_Doom_CreepsDevoured" "吞噬小兵數量" "KillEaterEventType_Doom_EnemiesDoomed" "承受末日印記敵人數量" "KillEaterEventType_OgreMagi_4xFireblasts" "火焰爆轟四重施法次數" "KillEaterEventType_OgreMagi_4xIgnites" "引燃四重施法次數" "KillEaterEventType_Omniknight_Purifications" "洗禮次數" "KillEaterEventType_Omniknight_AlliesRepelled" "天恩隊友次數" "KillEaterEventType_Omniknight_EnemiesRepelled" "驅逐敵人數量" "KillEaterEventType_Warlock_FiveHeroFatalBonds" "致命聯結影響五名英雄次數" "KillEaterEvent_Warlock_ThreeHeroFatalBonds" "致命聯結一次影響三名英雄次數" "KillEaterEventType_Warlock_GolemsSummoned" "召喚地獄火數量" "KillEaterEventType_CrystalMaiden_FrostbittenEnemies" "寒霜禁封敵人數量" "KillEaterEventType_CrystalMaiden_CrystalNovas" "冰霜新星施放次數" "KillEaterEventType_Kunkka_DoubleHeroTorrents" "洪流沖起多名英雄次數" "KillEaterEventType_Kunkka_TripleHeroGhostShips" "幽靈船撞擊三名英雄次數" "KillEaterEventType_NagaSiren_EnemiesEnsnared" "誘捕敵人數量" "KillEaterEventType_NagaSiren_TripleHeroRipTides" "激流擊中三名英雄次數" "KillEaterEventType_Lycan_KillsDuringShapeshift" "變形擊殺次數" "KillEaterEventType_Lycan_WolvesSummoned" "靈狼召喚數量" "KillEaterEventType_Pudge_FleshHeapTotal" "腐肉堆積層數" "KillEaterEventType_Pudge_DismemberKills" "肢解擊殺次數" "KillEaterEventType_Pudge_EnemyHeroesHooked" "鉤中敵方英雄次數" "KillEaterEventType_Pudge_HookKills" "肉鉤擊殺次數" "KillEaterEventType_Pudge_UnseenEnemyHeroesHooked" "勾中隱形敵方英雄次數" "KillEaterEvent_Demons_Destroyed" "禁錮惡魔數量" "KillEaterEventType_DrowRanger_EnemiesSilenced" "沉默敵人數量" "KillEaterEventType_DrowRanger_MultiHeroSilences" "沉默多名英雄次數" "KillEaterEventType_DrowRanger_SilencedKills" "沉默擊殺次數" "KillEaterEventType_DrowRanger_FrostArrowKills" "冰霜之箭擊殺次數" "KillEaterEventType_DrowRanger_MultishotDamage" "多重矢對英雄傷害量" "KillEaterEventType_DrowRanger_MarksmanshipProcDamage" "射手天賦追加傷害量" "KillEaterEventType_DragonKnight_KillsInDragonForm" "真龍形態擊殺次數" "KillEaterEventType_DragonKnight_BreatheFireKills" "火焰龍息擊殺次數" "KillEaterEventType_DragonKnight_DragonTails" "神龍擺尾暈眩次數" "KillEaterEventType_DragonKnight_SplashKills" "濺燒傷害擊殺次數" "KillEaterEventType_Morphling_MorphReplicates" "變體替換次數" "KillEaterEventType_Morphling_HeroesReplicated" "複製英雄數量" "KillEaterEventType_Morphling_MaxLengthStunAdaptive" "最長暈眩適形攻擊次數" "KillEaterEventType_Morphling_MaxDamageAdaptive" "最大傷害適形攻擊次數" "KillEaterEventType_WitchDoctor_CaskStuns" "麻痹藥劑暈眩次數" "KillEaterEventType_WitchDoctor_MaledictKills" "詛咒擊殺次數" "KillEaterEventType_WitchDoctor_MultiHeroMaledicts" "詛咒多名英雄次數" "KillEaterEventType_WitchDoctor_VoodooHealed" "巫毒恢復術治療量" "KillEaterEventType_WitchDoctor_DeathWardKills" "死亡守衛擊殺次數" "KillEaterEventType_Disruptor_ThunderStrikeKills" "雷霆之擊擊殺次數" "KillEaterEventType_Disruptor_HeroesGlimpsed" "惡念瞥視傳送英雄數量" "KillEaterEventType_CrystalMaiden_FreezingFieldKills" "極寒領域擊殺次數" "KillEaterEventType_Medusa_MysticSnakeManaStolen" "祕術異蛇魔力恢復量" "KillEaterEventType_Medusa_EnemiesPetrified" "石化敵人數量" "KillEaterEventType_Warlock_FatalBondsKills" "致命聯結擊殺次數" "KillEaterEventType_Warlock_GolemKills" "地獄火擊殺次數" "KillEaterEventType_Tusk_WalrusPunches" "海象烈拳次數" "KillEaterEventType_Tusk_SnowballStuns" "雪球暈眩次數" "KillEaterEventType_Earthshaker_FissureStuns" "裂地暈眩次數" "KillEaterEventType_Earthshaker_3HeroEchoslams" "回音猛擊擊中三名英雄次數" "KillEaterEventType_SandKing_BurrowstrikeStuns" "掘地穿刺暈眩次數" "KillEaterEventType_SandKing_EpicenterKills" "地震擊殺次數" "KillEaterEventType_SkywrathMage_AncientSealKills" "遠古封印擊殺次數" "KillEaterEventType_SkywrathMage_ConcussiveShotKills" "震盪擊擊殺次數" "KillEaterEventType_Luna_LucentBeamKills" "透徹月光擊殺次數" "KillEaterEventType_Luna_EclipseKills" "月蝕擊殺次數" "KillEaterEventType_KeeperOfTheLight_IlluminateKills" "輝煌擊殺次數" "KillEaterEventType_KeeperOfTheLight_ManaLeakStuns" "魔力流失暈眩次數" "KillEaterEventType_KeeperOfTheLight_TeammatesRecalled" "召回隊友數量" "KillEaterEventType_KeeperOfTheLight_WispCharms" "光團迷惑次數" "KillEaterEventType_Ward_RuneSpawnsSeen" "見證神符出現次數" "KillEaterEventType_Ward_TimesPlaced" "守衛設置次數" "KillEaterEventType_LegionCommander_DuelsWon" "决鬥獲勝次數" "KillEaterEventType_LegionCommander_DuelsLost" "决鬥失敗次數" "KillEaterEventType_Beastmaster_HawksSummoned" "召喚戰鷹數量" "KillEaterEventType_Beastmaster_BoarsSummoned" "召喚箭豬數量" "KillEaterEventType_Beastmaster_RoarKills" "野性咆哮擊殺次數" "KillEaterEventType_Beastmaster_RoarMultiKills" "野性咆哮連殺次數" "KillEaterEventType_Windrunner_FocusFireBuildings" "藉集中火力摧毀建築次數" "KillEaterEventType_Windrunner_PowershotKills" "蓄力射擊擊殺次數" "KillEaterEventType_PhantomAssassin_DaggerLastHits" "窒息之刃正補數量" "KillEaterEventType_PhantomAssassin_PhantomStrikeKills" "魅影追擊擊殺次數" "KillEaterEventType_PhantomAssassin_ArcanaEventWins" "暗殺計分:" "KillEaterEventType_Statue_Commends" "英雄雕像讚揚次數" "KillEaterEventType_DeathProphet_CryptSwarmKills" "地穴蟲群擊殺次數" "KillEaterEventType_DeathProphet_ExorcismBuildingKills" "驅使惡靈摧毀防禦塔數量" "KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned" "驅使惡靈召喚惡靈數量" "KillEaterEventType_DeathProphet_MultiHeroSilences" "沉默多名英雄次數" "KillEaterEventType_Abaddon_MistCoilKills" "迷霧纏繞擊殺次數" "KillEaterEventType_Abaddon_MistCoilHealed" "迷霧纏繞治療量" "KillEaterEventType_Abaddon_AphoticShieldKills" "悔暗屏障擊殺次數" "KillEaterEventType_Lich_Sacrifices" "犧牲釋放次數" "KillEaterEventType_Lich_ChainFrostTripleKills" "連環霜凍三殺次數" "KillEaterEventType_Lich_ChainFrostMultiKills" "連環霜凍雙殺次數" "KillEaterEventType_Lich_ChainFrostBounces" "連環霜凍彈跳次數" "KillEaterEventType_Lich_IceArmorCasts" "霜凍護甲施放次數" "KillEaterEventType_Ursa_EnragedKills" "激怒擊殺數" "KillEaterEventType_Ursa_EarthshockKills" "震撼大地擊殺次數" "KillEaterEventType_Lina_LagunaBladeKills" "神滅斬擊殺次數" "KillEaterEventType_Lina_DragonSlaveKills" "龍破斬擊殺次數" "KillEaterEventType_Lina_LightStrikeArrayStuns" "光擊陣暈眩次數" "KillEaterEvent_Barracks_Destroyed" "摧毀兵營數量" "KillEaterEvent_Buildings_Destroyed" "摧毀建築數量" "KillEaterEventType_Horrors_Witnessed" "慘劇目擊次數" "KillEaterEvent_TemplarAssassin_MeldKills" "隱匿擊殺次數" "KillEaterEvent_TemplarAssassin_HeroesSlowed" "陷阱減速英雄次數" "KillEaterEvent_TemplarAssassin_DamageAbsorbed" "偏折吸收傷害量" "KillEaterEvent_TemplarAssassin_TrapsTriggered" "已觸發陷阱" "KillEaterEvent_TemplarAssassin_MultiHeroPsiBlades" "靈能之刃擊中多名英雄次數" "KillEaterEvent_Sniper_AssassinationKills" "暗殺擊殺次數" "KillEaterEvent_Sniper_ShrapnelTowerDamage" "破片榴彈對防禦塔傷害" "KillEaterEvent_Sniper_HeadshotStuns" "爆頭次數" "KillEaterEvent_Sniper_ThreeHeroShrapnels" "破片榴彈同時影響三名英雄次數" "KillEaterEvent_EarthSpirit_SmashStuns" "巨礫碎擊暈眩次數" "KillEaterEvent_EarthSpirit_GripSilences" "地磁牽引沉默次數" "KillEaterEvent_EarthSpirit_SpeedingBoulders" "加速巨礫翻滾次數" "KillEaterEvent_ShadowShaman_ShackleKills" "枷鎖擊殺敵人數量" "KillEaterEvent_ShadowShaman_HexKills" "擊殺被變形敵人數量" "KillEaterEvent_ShadowShaman_WardsSummoned" "群蛇守衛召喚數量" "KillEaterEvent_ShadowShaman_MultiHeroEtherShocks" "蒼穹震擊擊中多名英雄次數" "KillEaterEvent_ShadowShaman_SerpentWardShackleKills" "群蛇守衛枷鎖連技擊殺數" "KillEaterEvent_Centaur_EnemiesStomped" "踐踏敵人數量" "KillEaterEvent_Centaur_DoubleEdgeKills" "雙面刃擊殺次數" "KillEaterEvent_Centaur_ReturnKills" "反擊擊殺次數" "KillEaterEvent_EmberSpirit_EnemiesChained" "絆鎖禁錮敵人次數" "KillEaterEvent_EmberSpirit_SleightOfFistMultiKills" "靈炎之拳擊殺多名英雄次數" "KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed" "炙炎之盾吸收傷害量" "KillEaterEvent_EmberSpirit_ChainsDuringSleightOfFist" "炎拳+絆鎖連技成功次數" "KillEaterEvent_LegionCommander_TripleHeroOdds" "壓倒性優勢擊中三名英雄次數" "KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen" "無畏逆襲生命吸取量" "KillEaterEvent_LegionCommander_SecondsSpentDueling" "决鬥累計時間" "KillEaterEvent_Puck_GoodCoils" "夢境縈繞擊中三名英雄次數" "KillEaterEvent_Puck_GoodWaningRifts" "新月之痕擊中三名英雄次數" "KillEaterEvent_Puck_OrbKills" "幻象法球擊殺次數" "KillEaterEvent_VengefulSpirit_EnemiesStunned" "暈眩敵人數量" "KillEaterEvent_VengefulSpirit_EnemiesSwapped" "與敵人換位次數" "KillEaterEvent_VengefulSpirit_MultiTerrors" "恐怖波動擊中三名英雄次數" "KillEaterEvent_Lifestealer_RageKills" "狂暴期間擊殺次數" "KillEaterEvent_Lifestealer_OpenWoundsKills" "撕裂傷口期間擊殺次數" "KillEaterEvent_Lifestealer_InfestKills" "吞噬擊殺次數" "KillEaterEvent_ElderTitan_GoodSplitters" "闢地之舉擊中三人次數" "KillEaterEvent_ElderTitan_SpiritKills" "星體之魂擊殺敵人數量" "KillEaterEvent_ElderTitan_GoodStomps" "回音重踏擊中三名英雄次數" "KillEaterEvent_Clockwerk_2Cogs" "能量齒輪困住兩名英雄次數" "KillEaterEvent_Clockwerk_BlindHooks" "盲鉤次數" "KillEaterEvent_Clockwerk_RocketKills" "火箭照明彈擊殺次數" "KillEaterEvent_Clockwerk_BlindRocketKills" "火箭照明彈視野外擊殺次數" "KillEaterEvent_StormSpirit_BallDamage" "球狀閃電傷害" "KillEaterEvent_StormSpirit_BallKills" "球狀閃電擊殺數" "KillEaterEvent_StormSpirit_DoubleRemnantKills" "殘影達成雙殺的次數" "KillEaterEvent_StormSpirit_VortexKills" "電子渦流擊殺數" "KillEaterEvent_Tinker_Rearms" "重新裝填" "KillEaterEvent_Tinker_TPsToBase" "傳躍至基地" "KillEaterEvent_Tinker_DoubleMissileKills" "熱導引飛彈達成雙殺次數" "KillEaterEvent_Tinker_LaserKills" "雷射擊殺數" "KillEaterEvent_Tinker_MarchOfTheMachinesDamage" "機械行軍傷害量" "KillEaterEvent_Tinker_MultiHeroLasers" "雷射擊中多名英雄次數" "KillEaterEventType_Tinker_DefenseMatrixDamageBlocked" "防禦矩陣傷害吸收量" "KillEaterEvent_VengefulSpirit_MagicMissileKills" "魔法靈彈暈眩期間擊殺次數" "KillEaterEvent_VengefulSpirit_SwapsLeadingToKills" "配合移形換位擊殺數" "KillEaterEvent_VengefulSpirit_VengeanceAuraIllusionKills" "復仇靈氣幻象擊殺數" "KillEaterEvent_GamesPlayed" "遊戲次數" "KillEaterEvent_DreamLeague_DreamPoints" "夢境降臨" "KillEaterEventType_Techies_SuicideKills" "自殺殺敵數" "KillEaterEvent_Techies_LandMineKills" "近接式地雷殺敵數" "KillEaterEvent_Techies_StasisTrapStuns" "麻痺陷阱暈眩" "KillEaterEvent_Techies_RemoteMineKills" "遙控地雷殺敵" "KillEaterEventType_Techies_StickyBombsAttachedToHeroes" "附著於英雄的黏性炸彈數量" "KillEaterEventType_Techies_ReactiveTazerMultiheroDisarms" "反應電擊槍繳械多名英雄次數" "KillEaterEvent_VictoryPredictions" "勝利預言" "KillEaterEvent_VictoryPredictionFailures" "失敗的預測" "KillEaterEvent_VictoryPredictionWins" "成功的預測" "KillEaterEvent_ShadowFiend_TripleRaze" "三重毀滅陰影" "KillEaterEvent_ShadowFiend_TripleRazeKills" "三重毀滅陰影擊殺數" "KillEaterEvent_ShadowFiend_RequiemMultiKills" "靈魂輓歌多殺數" "KillEaterEvent_ShadowFiend_QRazeKills" "近距毀滅陰影擊殺數" "KillEaterEvent_ShadowFiend_WRazeKills" "中距毀滅陰影擊殺數" "KillEaterEvent_ShadowFiend_ERazeKills" "遠距毀滅陰影擊殺數" "KillEaterEvent_Oracle_FatesEdictKills" "命運詔告殺敵數" "KillEaterEvent_Oracle_FalsePromiseSaves" "謬之誓言搭救隊友次數" "KillEaterEvent_Juggernaut_OmnislashKills" "超究武神霸斬擊殺數" "KillEaterEvent_Axe_Blink_Call" "閃躍怒吼" "KillEaterEvent_EnemyWardKills" "敵方守衛拆除數量" "KillEaterEventType_Grimstroke_MultiHeroInkSwell" "墨湧擊中三名英雄次數" "KillEaterEventType_Grimstroke_PhantomSoulChainCombo" "鬼魂+鬼纏接技次數" "KillEaterEventType_Grimstroke_MultiHeroDarkArtistry" "單次命撇擊中三名英雄次數" "KillEaterEventType_Grimstroke_MaxStunDurationInkSwell" "墨湧造成最大暈眩次數" "KillEaterEventType_Grimstroke_FullDurationPhantomsEmbrace" "鬼纏返回次數" "KillEaterEventType_Mars_BulwarkDamageBlocked" "堅盾擋傷量" "KillEaterEventType_Mars_SpearImpales" "戰矛暈眩英雄次數" "KillEaterEventType_Mars_EnemiesKilledInArena" "角鬥場內擊殺英雄次數" "KillEaterEventType_Mars_SpearImpalesOnArena" "角鬥場內戰矛穿刺英雄次數" "KillEaterEventType_Mars_MultiHeroGodsRebuke" "神的厲斥擊中多名英雄次數" "KillEaterEventType_Mars_GodsRebukeKills" "神的厲斥擊殺數" "KillEaterEventType_Mars_ArenaDamageDealt" "角鬥場傷害量" "KillEaterEventType_Mars_ArenaDamageBlocked" "角鬥場擋傷量" "KillEaterEventType_Earthshaker_Arcana_EchoSlamDamageLeadingToKills" "以回音猛擊取得擊殺或助攻" "KillEaterEventType_Earthshaker_Arcana_ComboRecord" "連段數最高紀錄" "KillEaterEventType_Earthshaker_Arcana_ComboDamageRecord" "連段傷害最高紀錄" "KillEaterEventType_LifeStealer_InfestLifeHealed" "寄宿生命恢復量" "KillEaterEventType_Snapfire_PointBlankShotgunHits" "近距離散彈轟擊次數" "KillEaterEventType_Snapfire_LizardBlobsKills" "小莫迪之吻擊殺數" "KillEaterEventType_Snapfire_TwoHeroCookieStuns" "炎電餅乾暈眩兩名英雄次數" "KillEaterEventType_Snapfire_ShotgunSlowDuration" "散彈轟擊緩速時間" "KillEaterEventType_Snapfire_LizardBlobsDamage" "小莫迪之吻傷害量" "KillEaterEventType_Void_Spirit_AstralStepPopDamage" "虛步爆炸傷害" "KillEaterEvent_Void_Spirit_TripleHeroPulse" "共振波擊中三名英雄次數" "KillEaterEvent_Void_Spirit_DissimilateDamage" "異化傷害量" "KillEaterEvent_Void_Spirit_AetherRemnantHits" "殘空擊中英雄次數" "KillEaterEventType_Hoodwink_AcornShotDamage" "橡果彈射傷害量" "KillEaterEventType_Hoodwink_AcornShotThreeBounceOnHero" "橡果彈射反覆彈英雄次數" "KillEaterEventType_Hoodwink_SharpshooterKills" "百步穿橡擊殺數" "KillEaterEventType_Hoodwink_SharpshooterFullChargeHits" "百步穿橡最大威力擊中數" "KillEaterEventType_Hoodwink_BushwhackMultiHeroStuns" "森網奇襲暈眩多名英雄次數" "KillEaterEventType_Hoodwink_AcornBushwhackCombo" "橡果彈射接森網奇襲連招次數" "KillEaterEventType_Dawnbreaker_FireWreathFinisherKills" "破星擊重擊擊殺" "KillEaterEventType_Dawnbreaker_FireWreathDamage" "破星擊傷害" "KillEaterEventType_Dawnbreaker_SolarGuardianMultiheroStuns" "豔陽守護者一次暈眩多名英雄次數" "KillEaterEventType_Dawnbreaker_HealingWithLuminosity" "光耀治療量" "KillEaterEventType_Dawnbreaker_CelestialHammerHeroDamage" "天星鎚英雄傷害" "KillEaterEventType_Dawnbreaker_SolarGuardianHeroDamage" "豔陽守護者英雄傷害" "KillEaterEventType_Marci_MultiHeroDispose" "擺佈一次暈眩多名英雄次數" "KillEaterEventType_Marci_DisposeHeroesStunnedTotal" "擺佈暈眩英雄次數" "KillEaterEventType_Marci_MultiHeroRebound" "蹬跳一次擊中多名英雄次數" "KillEaterEventType_Marci_SidekickLifesteal" "助拳生命吸取量" "KillEaterEventType_Marci_UnleashPulseDamage" "覺醒衝擊波傷害量" "KillEaterEventType_Marci_UnleashKills" "覺醒擊殺數" "KillEaterEvent_VengefulSpirit_ScionEnemiesSwapped" "與敵人換位次數" "KillEaterEventType_PrimalBeast_Trample_Damage" "踐踏傷害" "KillEaterEventType_PrimalBeast_Pulverize_Kills" "撼地摔期間擊殺數" "KillEaterEventType_PrimalBeast_Pulverize_Damage" "撼地摔傷害" "KillEaterEventType_PrimalBeast_Onslaught_Allies" "以蓄勢猛衝擊中友方" "KillEaterEventType_PrimalBeast_Onslaught_Multihero" "蓄勢猛衝擊中多名英雄次數" "KillEaterEventType_PrimalBeast_UproarKills" "怒吼期間擊殺數" "KillEaterEventType_Muerta_MultiHeroDeadShot" "死亡子彈擊中多名英雄次數" "KillEaterEventType_Muerta_MultiHeroTheCalling" "亡靈召喚影響三名英雄次數" "KillEaterEventType_Muerta_GunslingerHeroDamage" "幽魂鐵槍對英雄傷害量" "KillEaterEventType_Muerta_DeadShotsLeadingToKills" "配合死亡子彈擊殺數" "KillEaterEventType_Muerta_PierceTheVeilKills" "劃破生死幕期間擊殺數" "KillEaterEventType_Muerta_NoVisionDeadShotHits" "無視野下死亡子彈造成恐懼次數" "KillEaterEventType_Muerta_DeadShotKills" "死亡子彈跳彈擊殺數" "KillEaterEvent_NewBloom2024_GiftsGiven" "送出的龍之贈禮" "KillEaterEventType_Antimage_SpellsReflectedWithCounterspell" "技能反射次數" "KillEaterEventType_Antimage_SpellsReflectedWithCounterspell_Cosmetic" "技能反射次數" "KillEaterRank0" "銘記" "KillEaterRank1" "平凡" "KillEaterRank2" "嗜血" "KillEaterRank3" "威脅" "KillEaterRank4" "嚴厲" "KillEaterRank5" "危險" "KillEaterRank6" "極度危險" "KillEaterRank7" "致命" "KillEaterRank8" "極為致命" "KillEaterRank9" "血淋淋" "KillEaterRank10" "血肉橫飛" "KillEaterRank11" "心狠手辣" "KillEaterRank12" "慘無人道" "KillEaterRank13" "不可置信" "KillEaterRank14" "令人髮指" "KillEaterRank15" "終結比賽" "KillEaterRank16" "Imba" "KillEaterRank17" "徹底破壞" "WinsRank0" "銘記" "WinsRank1" "新手" "WinsRank2" "新手" "WinsRank3" "學徒" "WinsRank4" "熟練" "WinsRank5" "專家" "WinsRank6" "大師" "WinsRank7" "宗師" "WinsRank8" "權威" "WinsRank9" "精鍊" "WinsRank10" "全心全意" "WinsRank11" "努力不懈" "WinsRank12" "硬派作風" "WinsRank13" "邁向專業" "WinsRank14" "幾近專業" "WinsRank15" "純正專業" "WinsRank16" "獲勝機器" "FurionRank0" "銘記" "FurionRank1" "幼苗" "FurionRank2" "萌芽" "FurionRank3" "小枝繁茂" "FurionRank4" "枝葉茂盛" "FurionRank5" "樹葉繁茂" "FurionRank6" "青翠繁茂" "FurionRank7" "蒼翠蓊鬱" "FurionRank8" "欣欣向榮" "FurionRank9" "慷慨宏博" "FurionRank10" "學識淵博" "FurionRank11" "宏偉壯麗" "FurionRank12" "神聖賢慧" "FurionRank13" "神聖銘記" "FurionRank14" "維羅迪希雅再世" "JuggernautRank0" "銘記" "JuggernautRank1" "遺忘" "JuggernautRank2" "遺棄" "JuggernautRank3" "流放" "JuggernautRank4" "矚目" "JuggernautRank5" "功有所成" "JuggernautRank6" "經驗歷練" "JuggernautRank7" "銳不可檔" "JuggernautRank8" "無人能敵" "JuggernautRank9" "唯我獨尊" "JuggernautRank10" "備受崇敬" "JuggernautRank11" "名聞遐邇" "JuggernautRank12" "傳奇故事" "JuggernautRank13" "聲譽顯赫" "JuggernautRank14" "永垂不朽" "TowersRank0" "銘記" "TowersRank1" "受損" "TowersRank2" "削弱" "TowersRank3" "破壞" "TowersRank4" "蹂躪" "TowersRank5" "夷平" "TowersRank6" "摧殘" "TowersRank7" "規模毀滅" "TowersRank8" "徹底毀壞" "TowersRank9" "分崩離析" "TowersRank10" "化為粉塵" "TowersRank11" "夷為原子" "TowersRank12" "僅存量子" "TowersRank13" "尖塔倒塌" "TowersRank14" "碾碎巨石" "TowersRank15" "視無大廈" "TowersRank16" "塔防毀滅" "BountyHunterRank0" "行乞者的" "BountyHunterRank1" "拾荒者的" "BountyHunterRank2" "暗影者的" "BountyHunterRank3" "陷阱者的" "BountyHunterRank4" "飼鷹者的" "BountyHunterRank5" "狩貂者的" "BountyHunterRank6" "追蹤者的" "BountyHunterRank7" "潛行者的" "BountyHunterRank8" "獵人的" "BountyHunterRank9" "職業殺手的" "BountyHunterRank10" "劫掠者的" "BountyHunterRank11" "償算者的" "BountyHunterRank12" "雇傭兵的" "BountyHunterRank13" "割喉者的" "BountyHunterRank14" "謀殺者的" "BountyHunterRank15" "滅絕者的" "InvokerRank0" "銘記" "InvokerRank1" "優秀" "InvokerRank2" "無暇" "InvokerRank3" "無與倫比" "InvokerRank4" "無可匹敵" "InvokerRank5" "獨一無二" "InvokerRank6" "空前未有" "InvokerRank7" "絕代無雙" "InvokerRank8" "無可比擬" "InvokerRank9" "空前絕後" "InvokerRank10" "無所超越" "InvokerRank11" "獨特" "InvokerRank12" "絕頂" "InvokerRank13" "卓越顯著" "InvokerRank14" "至高無上" "InvokerRank15" "超越巔峰" "InvokerRank16" "終極境界" "InvokerRank17" "臻至完美" "GoldRank0" "窮困" "GoldRank1" "貧困" "GoldRank2" "貧乏" "GoldRank3" "欠缺" "GoldRank4" "貧窮" "GoldRank5" "款待" "GoldRank6" "興旺" "GoldRank7" "繁榮" "GoldRank8" "昌盛" "GoldRank9" "富足" "GoldRank10" "慷慨" "GoldRank11" "賺錢" "GoldRank12" "富裕" "GoldRank13" "蓬勃" "GoldRank14" "鍍金" "GoldRank15" "慷慨富裕" "GoldRank16" "富饒" "GoldRank17" "富有" "GoldRank18" "豐裕" "GoldRank19" "弘裕" "GoldRank20" "億萬富翁" // Didn't end up using these, but they seem useful, so leaving them in for a later rank set. "ThiefRank0" "小偷" "ThiefRank1" "偷竊" "ThiefRank2" "偷盜" "ThiefRank3" "扒手" "ThiefRank4" "欺騙" "ThiefRank5" "偷獵" "ThiefRank6" "剝奪" "ThiefRank7" "剝削" "ThiefRank8" "洗劫" "ThiefRank9" "竊賊" "ThiefRank10" "搶劫" "ThiefRank11" "劫掠" "ThiefRank12" "侵吞" "ThiefRank13" "掠奪" "ThiefRank14" "劫贓" "ThiefRank15" "巡行掠劫" //Axe Ranks.. "AxeRank0" "奴兵的" "AxeRank1" "僕役的" "AxeRank2" "步兵的" "AxeRank3" "守衛的" "AxeRank4" "新兵的" "AxeRank5" "鬥士的" "AxeRank6" "戰士的" "AxeRank7" "老兵的" "AxeRank8" "游擊兵的" "AxeRank9" "精兵的" "AxeRank10" "雇傭兵的" "AxeRank11" "好戰者的" "AxeRank12" "殲滅者的" "AxeRank13" "劊子手的" // Set Names "ItemSet" "套裝:%s1" "RefurbishItem_RemovePaintTitle" "移除塗裝?" "RefurbishItem_RemovePaint" "從這項物品上移除自訂色彩,恢復其原始顏色?\n\n(塗裝將會被丟棄)" "RefurbishItem_RemoveCustomTextureTitle" "移除自訂貼圖?" "RefurbishItem_RemoveCustomTexture" "您確定要移除這項物品的自訂貼圖?" "RefurbishItem_RemoveCraftIndexTitle" "移除鑄造編號?" "RefurbishItem_RemoveCraftIndex" "確定要移除此物品的獨特合成編號?" "RefurbishItem_RemoveMakersMarkTitle" "移除製作者名稱?" "RefurbishItem_RemoveMakersMark" "確定要從此物品移除製作者名稱?" "RefurbishItem_RemoveDedicationTitle" "確定移除贈言?" "RefurbishItem_RemoveDedication" "確認要將此物品附有的贈言消除掉嗎?" "RefurbishItem_RemoveGifterAccountIdTitle" "確定要消除此禮物的來源標註?" "RefurbishItem_RemoveGifterAccountId" "確定要消除此禮物標註的贈與人名稱?" "RefurbishItem_RemovePaintOption" "移除塗裝" "RefurbishItem_RemoveNameOption" "移除名稱" "RefurbishItem_RemoveDescOption" "移除描述" "RefurbishItem_RemoveCustomTextureOption" "移除自訂貼圖" "RefurbishItem_RemoveCraftIndexOption" "移除合成編號" "RefurbishItem_RemoveMakersMarkOption" "移除製作者名稱" "RefurbishItem_RemoveDedicationOption" "移除贈言" "RefurbishItem_RemoveGifterAccountIdOption" "消除贈與人名稱" "RefurbishItem_RemoveGifterTitle" "移除禮物訊息?" "RefurbishItem_RemoveGifter" "要移除該禮物的贈送者名稱與其訊息?" "RefurbishItem_RemoveGifterOption" "移除禮物訊息" "RefurbishItem_Yes" "是的,移除它" "RefurbishItem_No" "不,維持現狀" "NewItemMethod_Dropped" "您獲得掉落物品:" "NewItemMethod_Crafted" "您合成了:" "NewItemMethod_Traded" "您交易了:" "NewItemMethod_Purchased" "您從 Dota 商店購買了:" "NewItemMethod_FoundInCrate" "您解鎖寶藏獲得:" "NewItemMethod_Gifted" "您收到了一份禮物:" "NewItemMethod_Support" "客服部門授予您:" "NewItemMethod_Promotion" "您收到了一項商店促銷商品:" "NewItemMethod_Earned" "您獲得了:" "NewItemMethod_Refunded" "您退還了:" "NewItemMethod_GiftWrapped" "您已拆解禮物:" "NewItemMethod_CollectionReward" "您兌換了一件收藏獎勵:" "NewItemMethod_PreviewItem" "您正在測試:" "NewItemMethod_PreviewItemPurchased" "您購買了:" "NewItemMethod_PeriodicScoreReward" "您獲得了:" "NewItemMethod_TournamentDrop" "您收到了一份聯賽獎勵:" "NewItemMethod_RecipeOutput" "您已鑄造:" "NewItemMethod_CommunityMarketPurchase" "您已從 Steam 社群市集購買:" "NewItemMethod_GemExtract" "您取出了:" "NewItemMethod_CompendiumReward" "您獲得了互動手冊獎勵:" "NewItemMethod_CompendiumDrop" "您獲得了互動手冊掉落:" "Item_Found" "%s1 發現了:%s3 %s4" "Item_Crafted" "%s1 已合成:%s3 %s4" "Item_Traded" "%s1 已交易:%s3 %s4" "Item_Purchased" "%s1 已購買:%s3 %s4" "Item_FoundInCrate" "%s1 已打開: %s3 %s4" "Item_Gifted" "%s1 收到了一份禮物:%s3 %s4" "Item_Earned" "%s1 已獲得:%s3 %s4" "Item_Refunded" "%s1 已被退還:%s3 %s4" "Item_GiftWrapped" "%s1 包裝了一份禮物:%s3 %s4" "Item_CollectionReward" "%s1 兌換了一件收藏獎勵:%s3 %s4" "Item_PeriodicScoreReward" "%s1 已獲得:%s3 %s4" "dota_stat_dropdown" "賽局統計資料" "dota_stat_dropdown_level" "英雄等級" "dota_stat_dropdown_gold" "目前金錢" "dota_stat_dropdown_kda" "殺 / 死 / 助" "dota_stat_dropdown_lasthits_denies" "正補 / 反補" "dota_stat_dropdown_totalgold" "賺取金錢總額" // total earned "dota_stat_dropdown_gold_per_min" "每分鐘賺取金錢" // minute "dota_stat_dropdown_xp_per_min" "每分鐘獲取經驗" // minute "dota_stat_dropdown_buyback" "買活狀態" "dota_stat_dropdown_networth" "資產淨值" "dota_stat_dropdown_fantasy" "夢幻點數" "dota_stat_dropdown_fantasy_tooltip" "得分詳情" "dota_stat_dropdown_frametime" "單幀時間" "DOTA_FanSlot" "玩家粉絲欄位" "DOTA_ChangingFanSlot" "在觀戰時替換或升級隊旗可能會需要幾分鐘來更新。" "DOTA_HoF_Champions" "世界冠軍" "DOTA_HoF_US" "美國" "DOTA_HoF_China" "中國" "DOTA_HoF_Ukraine" "烏克蘭" "DOTA_HoF_Sweden" "瑞典" "DOTA_HoF_Europe" "歐洲" "DOTA_HoF_EasternEurope" "東歐" "DOTA_HoF_ArtStyle" "Ivan Antonov" "DOTA_HoF_Puppey" "Clement Ivanov" "DOTA_HoF_XBOCT" "Oleksandr Dashkevych" "DOTA_HoF_Dendi" "Danil Ishutin" "DOTA_HoF_LighTofHeaveN" "Dmitriy Kupriyanov" "DOTA_HoF_Zhou" "陳堯" "DOTA_HoF_Ferrari430" "駱非池" "DOTA_HoF_YYF" "姜岑" "DOTA_HoF_ChuaN" "黃福全" "DOTA_HoF_Faith" "曾宏達" "DOTA_HoF_AdmiralBulldog" "Henrik Ahnberg" "DOTA_HoF_Akke" "Joakim Akterhall" "DOTA_HoF_Loda" "Jonathan Berg" "DOTA_HoF_EGM" "Jerry Lundqvist" "DOTA_HoF_s4" "Gustav Magnusson" "DOTA_HoF_Hao" "陳智豪" "DOTA_HoF_Mu" "張 盼" "DOTA_HoF_xiao8" "張 寧" "DOTA_HoF_Banana" "王 蛟" "DOTA_HoF_Sansheng" "王兆輝" "DOTA_HoF_Fear" "Clinton Loomis" "DOTA_HoF_Suma1L" "Syed Sumail Hassan" "DOTA_HoF_UNiVeRsE" "Saahil Arora" "DOTA_HoF_Aui_2000" "Kurtis Ling" "DOTA_HoF_ppd" "Peter Dager" "TI6_Winner" "Wings Gaming" "DOTA_HoF_shadow" "褚澤宇" "DOTA_HoF_blink" "周揚" "DOTA_HoF_faith_bian" "張睿達" "DOTA_HoF_y" "張懿萍" "DOTA_HoF_iceice" "李鵬" "TI7_Winner" "Team Liquid" "DOTA_HoF_MATUMBAMAN" "Lasse Urpalainen" "DOTA_HoF_Miracle" "Amer Al-Barkawi" "DOTA_HoF_MinD_ContRoL" "Ivan Borislavov Ivanov" "DOTA_HoF_GH" "Maroun Merhej" "DOTA_HoF_KuroKy" "Kuro Salehi Takhasomi" "TI8_Winner" "OG" "DOTA_HoF_ana" "Anathan Pham" "DOTA_HoF_Topson" "Topias Taavitsainen" "DOTA_HoF_Ceb" "Sébastien Debs" "DOTA_HoF_JerAx" "Jesse Vainikka" "DOTA_HoF_N0tail" "Johan Sundstein" "TI9_Winner" "OG" "TI10_Winner" "Team Spirit" "DOTA_HoF_Collapse" "Magomed Khalilov" "DOTA_HoF_Yatoro" "Illya Mulyarchuk" "DOTA_HoF_Miposhka" "Yaroslav Naidenov" "DOTA_HoF_Mira" "Miroslaw Kolpakov" "DOTA_HoF_TORONTOTOKYO" "Alexander Khertek" "TI11_Winner" "Tundra Esports" "DOTA_HoF_Skiter" "Oliver Lepko" "DOTA_HoF_Nine" "Leon Kirilin" "DOTA_HoF_33" "Neta Shapira" "DOTA_HoF_Saksa" "Martin Sazdov" "DOTA_HoF_Sneyking" "Jingjun Wu" "TI12_Winner" "Team Spirit" "DOTA_HoF_Larl" "Denis Sigitov" "TI13_Winner" "Team Liquid" "DOTA_HoF_m1CKe" "Michael Vu" "DOTA_HoF_Nisha" "Michał Jankowski" "DOTA_HoF_Boxi" "Samuel Svahn" "DOTA_HoF_Insania" "Aydin Sarkohi" "DOTA_ARDM_Loading" "讀取英雄" "DOTA_ARDM_Loading_Text" "重新讀取全隨機英雄死鬥模式的英雄資料中,請稍後..." //Halloween "DOTA_HalloweenRules0_Title" "魔魘狂潮:搶奪糖果大作戰" "DOTA_HalloweenRules0_Text" "收集比敵方隊伍更多的糖果來贏得豐厚的獎賞!" "DOTA_HalloweenRules1_Title" "魔魘狂潮:糖糖突襲戰" "DOTA_HalloweenRules1_Text" "擊敗羅煞來贏得豐厚獎賞!" "DOTA_Tooltip_Econ_halloween_unusual_power" "獨特能量" "DOTA_Tooltip_Econ_halloween_red" "火" "DOTA_Tooltip_Econ_halloween_yellow" "雷" "DOTA_Tooltip_Econ_halloween_blue" "冰" "DOTA_Tooltip_Econ_halloween_level" "等級 %s1" "DOTA_Tooltip_Player_Card_Favorite_Heroes" "近來賽事常用英雄" "DOTA_Tooltip_Player_Card_Featured_Match" "精選賽事編號:%s1" "DOTA_Tooltip_Player_Card_Description" "姓名:%s1\n年齡:%s2\n國家:%s3\n隊伍:%s4\n定位:%s5" "DOTA_Tooltip_Player_Card_International_Champion_2011" "2011 國際錦標賽冠軍" "DOTA_Tooltip_Player_Card_International_Champion_2012" "2012 國際錦標賽冠軍" "DOTA_Tooltip_Player_Card_International_Champion_2013" "2013 國際錦標賽冠軍" "DOTA_EggEssenceResponse" "這太瘋狂了!這顆蛋沒辦法再乘載更多這種類型的能量了。\n嘗試看看其他類型的精髓。" "DOTA_EggEssenceResponse_Corrupted" "這顆蛋已被黑暗精髓永久腐蝕了。\n您無法再鑲嵌更多精髓。" "DOTA_Egg_Confirm" "您確定要孵化這枚蛋嗎?" "StampPlayerCard" "用於互動手冊中" "DOTA_PlayerCard_Activate_Compendium" "您還未啟用您的國際錦標賽互動手冊。右鍵點擊互動手冊來啟用它。" "DOTA_PlayerCard_Failed" "使用此選手卡片失敗。" "DOTA_PlayerCard_Confirm" "您確定要將此選手卡片貼在您的手冊上嗎?使用後選手卡片將會消失。" "DOTA_PlayerCard_No_Compendium" "黏貼選手卡片需要國際錦標賽互動手冊。您想要前往商店購買嗎?" "DOTA_PlayerCard_Already_Stamped" "您的互動手冊已經貼上此選手卡片。" "DOTA_PlayerCard_Cant_Stamp" "該選手的選手卡片再也無法貼到互動手冊中了。" "DOTA_FantasyTeam_Activate_Compendium" "您尚未啟用國際錦標賽互動手冊。請右擊互動手冊以啟動。" "DOTA_FantasyTeam_No_Compendium" "建立夢幻隊伍需要國際錦標賽互動手冊。請問您是否有意要前往商店購買?" "DOTA_FantasyTeam_Confirm" "您確定創建聯賽手冊夢幻隊伍嗎?這項物品將被消耗。" "DOTA_FantasyTeam_Failed" "在此聯賽手冊中創建夢幻隊伍失敗。" "Attrib_Winter2016QuestWanderer" "社群已完成漫遊者之路的任務。" "Attrib_Winter2016QuestPatron" "社群已完成守護者之路的任務。" "Attrib_Winter2016QuestExecutioner" "社群已完成劊子手之路的任務。" "Attrib_AnimationMod" "此物品會改變英雄的動作。" "Attrib_CustomPowershot" "此武器具有自訂的蓄力射擊動畫。" "Attrib_CustomScythe" "此武器具有自訂的死神鐮刀動作。" "Attrib_ItemSetAnim" "此物品搭配套裝中的所有其他物品時將解鎖自訂動作效果。" "Attrib_ItemSetAnimBonus" "自訂動作套裝" "Attrib_DiretideTag" "%s1 年魔魘狂潮" "Attrib_DiretideCycle" "羅煞回合 %s1" "Attrib_FrostivusTag" "%s1 年迎霜節" "Attrib_NewBloomTag" "%s1 年立春祭" "Attrib_SithilStash" "西斯爾的盛夏貯藏 %s1" "Attrib_CustomBaseAttackFX" "此物品會改變英雄的普通攻擊效果。" "Attrib_CustomSlarkPounce" "此武器具有自訂的突擊動作。" "Attrib_PlayerAccountID" "玩家帳戶ID:%u" "Attrib_PlayerCardBonuses" "Bitpacked 卡片獎勵:%llu" "Attrib_PlayerCardDustCount" "卡片碎屑:%u 個" "Attrib_Polycount" "%s1 年 Polycount" "Attrib_PremierLeague" "The Premier League 第 %s1 賽季" "Attrib_StarLadder" "Star Series Season %s1" "Attrib_G1League" "G-1 聯賽第 %s1 季" "Attrib_Raidcall" "RaidCall 第 %s1 賽季" "Attrib_Defense" "The Defense 第 %s1 賽季" "Attrib_CorporationID" "品牌" "Attrib_Autograph" "%s1" "Attrib_AutographTool" "%s1 的簽名可應用於您的軍械庫中的物品上" "Attrib_Nexon_Sponsorship_League" "Nexon 贊助聯賽" "Attrib_Netolic_Pro_League" "Netolic 職業聯賽 %s1" "Econ_Set_Bonus" "套裝獎勵:" "DOTA_Halloween_Prizes" "獎勵已經發給 %s。" "Attrib_AutographQuality" "簽名品質" "DOTA_FindSetMarketplace" "社群市集" "DOTA_PurchaseAndEquip" "購買並裝備" "DOTA_EquipFullSet" "裝備物品" "DOTA_PreviewCloseMode" "關閉預覽" "DOTA_SetViewLabel" "可用物品" "DOTA_ItemPreview" "物品預覽" // Egg Names "EggName_Red1" "暴虐之蛋" "EggName_Red2" "殘暴之蛋" "EggName_Red3" "殘酷之蛋" "EggName_Yellow1" "焦慮之蛋" "EggName_Yellow2" "渴望之蛋" "EggName_Yellow3" "活潑之蛋" "EggName_Blue1" "頑固之蛋" "EggName_Blue2" "堅毅之蛋" "EggName_Blue3" "堅決之蛋" "EggName_Green1" "覬覦之蛋" "EggName_Green2" "貪婪之蛋" "EggName_Orange1" "飢渴之蛋" "EggName_Orange2" "饕餮之蛋" "EggName_Purple1" "殘忍之蛋" "EggName_Purple2" "邪惡之蛋" "EggName_White1" "祝福之蛋" "EggName_White2" "純潔之蛋" "EggName_Black1" "邪魔之蛋" "EggName_Natural" "附魔之蛋" "EggName_RawEgg" "小貪魔之蛋" "EggNameMarket" "%s1 (獨特 %s2)" //Greeviling UI "greeviling_instructions" "小貪魔之書" "greevil_instruction_01" "當您進入遊戲後記得檢查英雄的道具欄。您的迎霜節長襪裏頭有些不錯用的玩意兒喔。" "greevil_instruction_02" "使用口哨來切換小貪魔形態。" "greevil_instruction_03" "小貪魔的技能是依據牠在孵化前,蛋所附魔的精髓來獲得。" "greevil_instruction_04" "狩獵並迅速處理完超級貪魔群來獲得他們的禮物。" "greevil_instruction_05" "獲勝的隊伍能獲得超讚的禮物!失敗的則會拿到被小貪魔坐爛的禮物。失敗者的禮物獲得好物品的機率較低。" "greevil_instruction_06" "最先清完 11 組貪魔群的隊伍獲得勝利。" "greevil_lootgreevil_spawn" "竊禮賊賽格在河道上出現了。快趁他溜走之前幹掉他!" "greevil_lootgreevil_escape" "竊禮賊賽格已經逃之夭夭並前往另一場小貪魔慶典了!" "greevil_lootgreevil_kill" "您擊敗了竊禮賊賽格!所有人都能獲得禮物!" "no_greevils_instructions" "您沒有小貪魔。去玩場小貪魔節遊戲來收集蛋和精髓,然後孵化出您自己的小貪魔吧!同時我們會先借你這隻天然呆的小貪魔來進行遊戲,直到您孵化出您自己的。" "wraith_king_progress_title" "冥魂大帝的甦醒" "wraith_king_awakened" "冥魂大帝來臨!" "wraith_king_progress_tooltip" "當您的國王置身於轉型儀式時,他將遠離凡事間的事務。當他的臣民們悼念國王的離去時,也將在國王的復位大業中扮演重要角色。每一個在冥魂之夜收集的靈魂都將湧向復活的國王,確保冥魂大帝的再度加冕。" "frosty_points" "幽魂碎片" "gold_frosty_points" "閃亮碎片" "DOTA_Find_Frostivus_Match" "冥魂之夜" "frostivus_game_mode_name" "冥魂之夜" "DOTA_Frostivus_Altar" "冥魂之夜祭壇" "frostivus_get_booster" "購買恩惠" "frostivus_use_booster" "使用恩惠" "redeem_frosty_points" "兌換碎片" "redeem_frosty_item" "購買物品" "redeem_frosty_explanation" "以幽魂碎片兌換冥魂之夜的禮物和貢品,或者交出閃亮碎片以獲得骨甕和神龕!您也可以使用閃亮碎片交換幽魂碎片。" "confirm_frosty_redeem_title" "購買禮物" "confirm_frosty_redeem" "將 %s1 %s2 兌換成 %s3?" "confirm_frosty_exchange" "您想用 %s1 個 %s2 換取 %s3 個 %s4 嗎?" "frostivus_difficulty" "難度:" "frostivus_normal" "普通" "frostivus_hard" "新遊戲+" "frostivus_insane" "新遊戲++" "frostivus_reached_round" "回合" "nian_game_mode_status" "正在大戰年獸" "custom_game_mode_status" "進行自訂遊戲" "new_bloom_2017_game_mode_status" "正在進行暗月活動" "dungeon_game_mode_status" "正在進行破濘之戰" "custom_difficulty_0" "普通" "custom_difficulty_1" "困難" "custom_difficulty_2" "瘋狂" "custom_game_select_region" "選擇自訂遊戲地區" "custom_game_select_region_desc" "自訂遊戲是由其他玩家主持。\n選擇最接近您的地區來取得更佳的連線品質。" "custom_game_region" "地區" "custom_game_page_label" "頁面:%s1 / %s2" "custom_game_sort_by" "瀏覽依據" "custom_game_sort_open_lobbies" "公開遊戲大廳" "custom_game_sort_last_updated" "最後更新" "custom_game_sort_popular_week" "本週熱門" "custom_game_sort_popular_today" "今日熱門" "custom_game_sort_vote" "有史以來最高評價" "custom_game_sort_installed" "已訂閱遊戲模式" "custom_game_sort_friend_lobbies" "朋友創建的大廳" "custom_game_sort_unpublished" "本機檔案" "custom_game_sort_name" "名稱" "custom_game_unsorted" "未排序" "custom_game_lobby_count" "%s1 個大廳" "custom_game_player_count" "%s1 人正在玩" "custom_game_quick_join" "快速進入" "custom_game_join_lobby" "進入大廳" "custom_game_view_lobbies" "檢視大廳" "custom_game_create_lobby" "創建大廳" "custom_game_workshop_page" "工作坊頁面" "custom_game_install" "訂閱" "custom_game_uninstall" "取消訂閱" "custom_game_confirm_install_title" "訂閱該遊戲模式" "custom_game_confirm_install_desc" "下載並安裝自訂模式遊戲?" "custom_game_downloading" "下載中…" "custom_game_needs_update" "需要更新" "custom_game_restart_title" "需要重新啟動" "custom_game_restart_desc" "此遊戲模式已更新。請重新啟動《Dota 2》以取得最新版本。" "custom_game_size" "%s1 MB" "custom_game_find_private" "搜尋私人大廳" "custom_game_view_all_lobbies" "檢視全部大廳" "custom_game_view_friend_lobbies" "檢視全部好友大廳" "custom_game_finding_lobby" "正在搜尋大廳..." "custom_game_import_failed" "無法寫入自訂遊戲的 VPK 檔:\n\n%s1" "custom_browse_lobby_name" "大廳名稱" "custom_browse_host" "主持" "custom_browse_players" "玩家" "custom_browse_ping" "延遲" "custom_game_view" "檢視" "custom_lobbies_finding" "正在搜尋大廳..." "custom_games_finding" "正在搜尋遊戲..." "custom_browse_lobbies" "瀏覽自訂模式大廳" "custom_browse_friend_lobbies" "朋友創建的自訂遊戲大廳" "custom_no_unpublished_game_modes" "所有您正在開發的遊戲模式皆會顯示於此。使用 Dota 2 工作坊工具(Workshop Tools)來建立並開始您自己的自訂遊戲模式。" "custom_no_subscribed_game_modes" "您尚未訂閱任何自訂遊戲模式。" "custom_no_results" "沒有結果。" "DOTA_Play_Tab_Custom" "自訂遊戲" "DOTA_Play_Tab_Reborn" "重生 BETA" "DOTA_Play_Tab_Reborn_Only" "重生" "downloads" "下載" "download_complete" "下載完成" "download_progress_size" "%s1 MB / %s2 MB" "uploaded_bytes" "已上傳 %s1 MB" "no_downloads" "無任何下載" "ugc_tools_required_title" "需要 Dota 2 工作坊工具" "ugc_tools_required_desc" "《Dota 2》工作坊工具目前處於測試階段,並需要 64位元作業系統。在運行自訂遊戲前您必須先安裝此工具。" "ugc_tools_required_import_desc" "若要建立自訂遊戲模式,你必須先安裝《Dota 2》工作坊工具。" "ugc_tools_install" "安裝" "ugc_tools_installing_title" "工具下載" "ugc_tools_installing_desc" "正在下載 Dota 2 工作坊工具。下載進度可在 Steam 用戶端下載頁面中查看。" "ugc_tools_downloading" "下載中…" "reborn_beta_required_title" "Dota 2 - 重生 Beta" "reborn_beta_required_sub" "必需安裝重生 Beta 才能進行自訂遊戲。" "reborn_beta_required_desc" " " "reborn_beta_required_learn_more" "深入了解" "reborn_beta_downloading_title" "下載「重生」 Beta" "reborn_beta_downloading_sub" "註:下載作業在退出 Dota 2 後仍會繼續" "reborn_beta_installed_title" "Dota 2 重生 Beta 已安裝" "reborn_beta_installed_sub" "Dota 2 重生 Beta 的安裝作業已完成" "reborn_beta_installed_restart" "若要於完成下載後啟動重生 Beta ,重開遊戲並選擇「 Play Dota 2 - Reborn Beta 」。您往後在啟動遊戲時都能選擇要執行哪種版本。" "reborn_beta_install" "安裝" "reborn_beta_installing_title" "正在下載重生 Beta" "reborn_beta_installing_desc" "正在下載 Dota 2 重生 Beta。可藉由 Steam 平台用戶端查看下載進度。" "reborn_beta_downloading" "下載中…" "reborn_beta_installed_desc" "Dota 2 重生 Beta 已完成下載。請重新開啟 Dota 2 以執行 Dota 2 重生 Beta。" "exchange_frosty_points" "交換碎片" "exchange_frosty_not_enough" "您至少必須具備 1000 枚閃亮碎片才能用它們來兌換幽魂碎片。" "exchange_frosty_not_enough_title" "碎片不足" "confirm_frosty_exchange_title" "您確定要用 1000 枚閃亮碎片來交換 500 枚幽魂碎片嗎?" "exchange_frosty_success" "您已成功地用 1000 枚閃亮碎片交換了 500 枚幽魂碎片。" "exchange_frosty_success_title" "交換碎片" "frostivus_instruction_01" "怪獸從四面八方來襲要摧毀冥魂大帝的轉生儀式!\n擊退敵人!將您的靈魂獻給大帝!" "frostivus_instruction_02" "蒐集錢袋來賺取鞏固防線的資本。" "frostivus_instruction_03" "朝隊友的墓碑進行詠唱來讓他們回到場上繼續戰鬥。" "frostivus_instruction_04" "英雄的技能以及裝備的功用在此模式中可能會有所更動,因此請詳閱它們的說明欄位。" "frostivus_instruction_05" "每撐過一波攻勢您就會獲得一些可以用來兌換冥魂之夜聖物箱的幽魂碎片!" "frostivus_instruction_06" "啟用冥魂大帝的恩惠可讓您在取得閃亮碎片時額外獲得一些幽魂碎片。" "frostivus_instruction_07" "一旦當您的國王從倒下的敵人身上吸取足夠的靈魂之後,他的轉生儀式就隨即完成了!" // Greevil Names "GreevilName_Red1" "暴虐小貪魔" "GreevilName_Red2" "殘暴小貪魔" "GreevilName_Red3" "殘酷小貪魔" "GreevilName_Yellow1" "焦慮小貪魔" "GreevilName_Yellow2" "渴望小貪魔" "GreevilName_Yellow3" "活潑小貪魔" "GreevilName_Blue1" "頑強小貪魔" "GreevilName_Blue2" "堅毅小貪魔" "GreevilName_Blue3" "堅決小貪魔" "GreevilName_Green1" "覬覦小貪魔" "GreevilName_Green2" "貪婪小貪魔" "GreevilName_Orange1" "飢渴小貪魔" "GreevilName_Orange2" "饕餮小貪魔" "GreevilName_Purple1" "殘忍小貪魔" "GreevilName_Purple2" "邪惡小貪魔" "GreevilName_White1" "祝福小貪魔" "GreevilName_White2" "聖潔小貪魔" "GreevilName_Black1" "邪魔小貪魔" "GreevilName_Natural" "天然小貪魔" "Hatch" "將蛋孵化" "Courier_Slots" "信使欄位" "Courier_Abilities" "技能" "CourierSlot_horns" "號角:%s1" "CourierSlot_teeth" "牙齒:%s1" "CourierSlot_tail" "尾巴:%s1" "CourierSlot_hair" "頭髮:%s1" "CourierSlot_nose" "鼻子:%s1" "CourierSlot_ears" "耳朵:%s1" "CourierSlot_wings" "翅膀:%s1" "CourierSlot_eyes" "眼睛:%s1" "CourierSlot_effect" "特效:%s1" "CourierSlot_feathers" "羽毛:%s1" "CourierSlot_head" "頭部:%s1" "CourierSlot_pack" "背包:%s1" "DOTA_Chat_PlayerKilledXmas" "%s1 剛剛取下了 %s2 的首級!" "DOTA_Chat_PlayerKilledAssistXmas" "%s1 被擊殺了!" "DOTA_Chat_HeroesRemaining" "%s2 隊還剩下 %s1 次英雄重生機會!" "DOTA_Courier_Deliver_Items" "信使遞送物品" // Greevil stat bonuses in econ item tooltip "courier_stat_bonuses" "精華加成" "dota_gsb_critical_strike_chance" "%s1% 暴擊率" "dota_gsb_critical_strike_amount" "%s1% 暴擊量" "dota_gsb_move_speed" "+%s1 移動速度" "dota_gsb_attack_speed" "+%s1 攻擊速度" "dota_gsb_health" "+%s1 生命值" "dota_gsb_magical_armor" "+%s1 魔法護甲" "dota_gsb_attack_damage" "+%s1 攻擊力" "dota_gsb_physical_armor" "+%s1 物理護甲" "dota_gsb_block_chance" "%s1% 抵擋機率" // xmas UI "DOTA_Play_Select_Greevil" "選擇小貪魔參加戰鬥" "DOTA_Play_Tab_Xmas" "貪魔節" "DOTA_Find_Greevilling_Match" "貪魔節" "DOTA_Find_Greevilling_Match_button" "尋找貪魔節配對" "dota_change_greevil" "更換小貪魔" // Announcer Preview lines "DOTA_Announcer_Preview_Default_01" "Prepare for battle." "DOTA_Announcer_Preview_Default_02" "Radiant's top tower is under attack." "DOTA_Announcer_Preview_Default_03" "Dire's middle barracks has fallen." "DOTA_Announcer_Preview_Default_04" "Roshan has fallen to the Radiant!" "DOTA_Announcer_Preview_Default_05" "The Dire now have megacreeps." "DOTA_Announcer_Preview_Default_06" "Your ancient is under attack." "DOTA_Announcer_Preview_Default_Megakill_01" "First blood!" "DOTA_Announcer_Preview_Default_Megakill_02" "Rampage!" "DOTA_Announcer_Preview_Default_Megakill_03" "Dominating!" "DOTA_Announcer_Preview_Default_Megakill_04" "Godlike!" "DOTA_Announcer_Preview_Kleiner_01" "Good grief! Your Ancient is under attack" "DOTA_Announcer_Preview_Kleiner_02" "Dire's structures are cunningly fortified" "DOTA_Announcer_Preview_Kleiner_03" "Well drat! Your top barracks has fallen" "DOTA_Announcer_Preview_Kleiner_04" "We now have confirmation that Roshan is the latest victim..." "DOTA_Announcer_Preview_Kleiner_05" "Dire's top tower is being attacked like nobody's business" "DOTA_Announcer_Preview_Kleiner_06" "Victory of the most Radiant sort" "DOTA_Announcer_Preview_Juggernaut_01" "Your defenseless Ancient is being victimized" "DOTA_Announcer_Preview_Juggernaut_02" "Dire's innocent courier has been butchered. Some animals..." "DOTA_Announcer_Preview_Juggernaut_03" "Dire's structures are fortified, just like me" "DOTA_Announcer_Preview_Juggernaut_04" "Rest in pieces top barracks, you will be remembered" "DOTA_Announcer_Preview_Juggernaut_05" "Dire's bottom tower is under attack. Run little bottom tower, run" "DOTA_Announcer_Preview_Juggernaut_06" "Dire victory, and well deserved" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01" "First Blood! About time" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02" "Double Kill" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03" "Jugg-like!" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04" "Rampage" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05" "Triple Kill" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_NaturesProphet_01" "The Dire have fortified their grove" "DOTA_Announcer_Preview_NaturesProphet_02" "Dire's bottom barracks no longer stand" "DOTA_Announcer_Preview_NaturesProphet_03" "The Radiant have ended Roshan" "DOTA_Announcer_Preview_NaturesProphet_04" "Radiant's middle tower is under attack. It will fall like a ripe apple" "DOTA_Announcer_Preview_NaturesProphet_05" "Your middle tower has returned to earth" "DOTA_Announcer_Preview_NaturesProphet_06" "Dire victory! Let the trees whisper tales of this hour" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01" "Dominating" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02" "Mega Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03" "Rampage" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04" "Killing Spree" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_StormSpirit_01" "Your Ancient is under attack" "DOTA_Announcer_Preview_StormSpirit_02" "Oh look, they found the button. Radiant structures have..." "DOTA_Announcer_Preview_StormSpirit_03" "The Dire, now with Mega Creeps" "DOTA_Announcer_Preview_StormSpirit_04" "You'll be pleased to hear that the enemy's top barracks have fallen" "DOTA_Announcer_Preview_StormSpirit_05" "Summon the will to defend your top tower" "DOTA_Announcer_Preview_StormSpirit_06" "For better or worse, your top tower has been denied" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01" "First Blood" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02" "Storm-like" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03" "Monster Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04" "Rampage" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06" "Oh Stormy" "DOTA_Announcer_Preview_Workshop_Pirate_01" "Yarr! Dire's Ancient be under attack" "DOTA_Announcer_Preview_Workshop_Pirate_02" "Well shiver me timbers! The enemy's bottom barracks..." "DOTA_Announcer_Preview_Workshop_Pirate_03" "Radiant's courier's been rather brutally murdered" "DOTA_Announcer_Preview_Workshop_Pirate_04" "Good as New! Now get to work" "DOTA_Announcer_Preview_Workshop_Pirate_05" "The Kraken has fallen to the Radiant" "DOTA_Announcer_Preview_Workshop_Pirate_06" "Your bottom tower be under attack" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01" "Dominatin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02" "Outstandin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03" "Plundered" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04" "Shipwreck" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_Axe_01" "That was Axe-tacular!" "DOTA_Announcer_Preview_Axe_02" "Axe cannot help but notice that Radiant's Ancient is under attack" "DOTA_Announcer_Preview_Axe_03" "Even couriers are not safe! Hah now this is a bottle" "DOTA_Announcer_Preview_Axe_04" "Puny Radiant hides behind their fortifications" "DOTA_Announcer_Preview_Axe_05" "Axe does not pick sides; but Axe is on your side" "DOTA_Announcer_Preview_Axe_06" "Dire's middle tower has failed them for the last time" "DOTA_Announcer_Preview_Axe_Killing_Spree_01" "First Blood" "DOTA_Announcer_Preview_Axe_Killing_Spree_02" "Dominating" "DOTA_Announcer_Preview_Axe_Killing_Spree_03" "Godlike" "DOTA_Announcer_Preview_Axe_Killing_Spree_04" "Monster Kill" "DOTA_Announcer_Preview_Axe_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_Axe_Killing_Spree_06" "Wicked Sick" "DOTA_Announcer_Preview_Bastion_01" "Radiant's Ancient is under pressure" "DOTA_Announcer_Preview_Bastion_02" "Dire's courier didn't make it" "DOTA_Announcer_Preview_Bastion_03" "You do know why they call him Tiny don't ya?" "DOTA_Announcer_Preview_Bastion_04" "Nobody likes to play support, yet everybody likes to win" "DOTA_Announcer_Preview_Bastion_05" "Hope the Dire weren't partial to that mid tower" "DOTA_Announcer_Preview_Bastion_06" "Crack your knuckles and get comfortable" "DOTA_Announcer_Preview_Bastion_Killing_Spree_01" "That's a First Blood" "DOTA_Announcer_Preview_Bastion_Killing_Spree_02" "Let's just say it's a winnin' streak" "DOTA_Announcer_Preview_Bastion_Killing_Spree_03" "Eight in a row" "DOTA_Announcer_Preview_Bastion_Killing_Spree_04" "And down they all go" "DOTA_Announcer_Preview_Bastion_Killing_Spree_05" "Somebody's on a roll" "DOTA_Announcer_Preview_Bastion_Killing_Spree_06" "Way to clean their clocks" "DOTA_Announcer_Preview_Tusk_01" "I want a nice, clean fight" "DOTA_Announcer_Preview_Tusk_02" "Dire's middle tower is under attack" "DOTA_Announcer_Preview_Tusk_03" "Ah, winter! Reminds me of home" "DOTA_Announcer_Preview_Tusk_04" "Roshan has fallen to the Radiant" "DOTA_Announcer_Preview_Tusk_05" "Welcome to Dota" "DOTA_Announcer_Preview_Tusk_06" "The battle begins" "DOTA_Announcer_Preview_Pflax_01" "The eternal struggle betwixt creep and creep lumbers on" "DOTA_Announcer_Preview_Pflax_02" "Uh, pardon the interruption sir..." "DOTA_Announcer_Preview_Pflax_03" "Go on creeps! Hit those other creeps!" "DOTA_Announcer_Preview_Pflax_04" "Mega Creep? Those guys are awesome!" "DOTA_Announcer_Preview_Pflax_05" "Man this Batrider is awesome, he hasn't touched the ground once" "DOTA_Announcer_Preview_Pflax_06" "He's a dragon, a knight, and in his spare time he likes to bake!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_01" "The prophecy is true! He is the chosen one!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_02" "Before he knew it, nine men lay dead at his feet. Nine!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_03" "That play just made it into the grand pantheon..." "DOTA_Announcer_Preview_Pflax_Killing_Spree_04" "[Harmonica] Godlike!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_05" "That's a twofer!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_06" "Why? Why? Why? Why? Why? Why?" "DOTA_Announcer_Preview_Glados_01" "Welcome to Ota. The D is silent." "DOTA_Announcer_Preview_Glados_02" "Time to select from all these... things." "DOTA_Announcer_Preview_Glados_03" "Well, if you're ready--you're not, by the way--let's get started." "DOTA_Announcer_Preview_Glados_04" "Remember that pristine, unattacked ancient you used to have?" "DOTA_Announcer_Preview_Glados_05" "Roshan, who was just minding his own business, has been callously murdered..." "DOTA_Announcer_Preview_Glados_06" "I thought you were dead. I'll let everybody who was worried about you know-okay I'm done." "DOTA_Announcer_Preview_Glados_Killing_Spree_01" "Quintuple homicide." "DOTA_Announcer_Preview_Glados_Killing_Spree_02" "I hope you're proud of yourself." "DOTA_Announcer_Preview_Glados_Killing_Spree_03" "You monster." "DOTA_Announcer_Preview_Glados_Killing_Spree_04" "Great teamwork, you vicious thugs." "DOTA_Announcer_Preview_Glados_Killing_Spree_05" "There's nobody left to kill. You killed them all." "DOTA_Announcer_Preview_Glados_Killing_Spree_06" "Remember that team of living people you used to be alive in?" "DOTA_Announcer_Preview_DefenseGrid_01" "Strategic Maneuvers have begun. Only time will tell if they're any good." "DOTA_Announcer_Preview_DefenseGrid_02" "All hands to the top tower - it's under attack!" "DOTA_Announcer_Preview_DefenseGrid_03" "A bloody demise for Dire's courier. He was bringing me raspberries too." "DOTA_Announcer_Preview_DefenseGrid_04" "This just in: Radiant slays Roshan. Details unnecessary." "DOTA_Announcer_Preview_DefenseGrid_05" "Defend the cores! I mean Ancients, yes Ancients." "DOTA_Announcer_Preview_DefenseGrid_06" "There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it." "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01" "I think they call that an Ultra Kill!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02" "A wicked display of skill!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03" "Owned like Raspberries!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04" "The first killing blow - delivered." "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05" "An impressive display of death and destruction!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06" "Inconcievable!" "DOTA_Announcer_Preview_Trine_01" "Once upon a time there was Dota" "DOTA_Announcer_Preview_Trine_02" "Heroes rode out to the field of glory" "DOTA_Announcer_Preview_Trine_03" "Your top tower craves your attention" "DOTA_Announcer_Preview_Trine_04" "Mighty Dire claimed Roshan's head" "DOTA_Announcer_Preview_Trine_05" "Warlock. As opposed to a peacelock" "DOTA_Announcer_Preview_Trine_06" "So this tale ends with a truly Radiant victory" "DOTA_Announcer_Preview_Trine_Killing_Spree_01" "Then there was blood everywhere. Oh my" "DOTA_Announcer_Preview_Trine_Killing_Spree_02" "Four lives lost" "DOTA_Announcer_Preview_Trine_Killing_Spree_03" "This is mayhem" "DOTA_Announcer_Preview_Trine_Killing_Spree_04" "Unstoppably scary" "DOTA_Announcer_Preview_Trine_Killing_Spree_05" "Unholy terror" "DOTA_Announcer_Preview_Trine_Killing_Spree_06" "An angel of death" "DOTA_Announcer_Preview_Dpro_01" "Welcome to Dota, my darlings" "DOTA_Announcer_Preview_Dpro_02" "Your top tower is under attack" "DOTA_Announcer_Preview_Dpro_03" "Radiant's bottom barracks are under attack" "DOTA_Announcer_Preview_Dpro_04" "Ugh. Radiant victory" "DOTA_Announcer_Preview_Dpro_05" "Radiant's courier has been slain" "DOTA_Announcer_Preview_Dpro_06" "Roshan has fallen to the Dire" "DOTA_Announcer_Preview_Lina_01" "Ready to set the world on fire?" "DOTA_Announcer_Preview_Lina_02" "Your top tower is on fire" "DOTA_Announcer_Preview_Lina_03" "Dire's courier has been killed" "DOTA_Announcer_Preview_Lina_04" "That spark your interest?" "DOTA_Announcer_Preview_Lina_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Lina_Killing_Spree_02" "Sick burn!" "DOTA_Announcer_Preview_Lina_Killing_Spree_03" "Monster kill!" "DOTA_Announcer_Preview_Clockwerk_01" "Welcome to Dota!" "DOTA_Announcer_Preview_Clockwerk_02" "Your middle tower is under attack" "DOTA_Announcer_Preview_Clockwerk_03" "The enemy's top barracks have fallen" "DOTA_Announcer_Preview_Clockwerk_04" "Radiant victory!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02" "Godlike!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03" "Catastrophic!" "DOTA_Announcer_Preview_StanleyParable_01" "Welcome once again to DIGITAL SPORTS!" "DOTA_Announcer_Preview_StanleyParable_02" "Oh how wonderful! Your middle tower is being torn to pieces" "DOTA_Announcer_Preview_StanleyParable_03" "Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories" "DOTA_Announcer_Preview_StanleyParable_04" "I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game" "DOTA_Announcer_Preview_StanleyParable_05" "Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade" "DOTA_Announcer_Preview_StanleyParable_06" "And there you have it, ladies and gentlemen: DIGITAL SPORTS!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01" "The killing begins!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02" "An acceptable amount of murder!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03" "You are still trying to stop the spree, yes?" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04" "I wonder if it feels good to pwn so hard" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05" "Congratulations! Your entire team is dead" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06" "In concordance with the rules of Dota, Ownage has been initiated" "DOTA_Announcer_Preview_Techies_01" "Oh boy oh boy! This is gonna be fun!" "DOTA_Announcer_Preview_Techies_02" "Oh ho ho! I can't wait to see this! Me neither" "DOTA_Announcer_Preview_Techies_03" "Their middle tower has fallen" "DOTA_Announcer_Preview_Techies_04" "Everything seems so safe. I know, it's awful!" "DOTA_Announcer_Preview_Techies_05" "If I know Roshan--And you don't--he'll be back in a few minutes" "DOTA_Announcer_Preview_Techies_Killing_Spree_01" "First Blood" "DOTA_Announcer_Preview_Techies_Killing_Spree_02" "Triple Kill" "DOTA_Announcer_Preview_Techies_Killing_Spree_03" "Unstoppable" "DOTA_Announcer_Preview_RickMorty_01" "Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me." "DOTA_Announcer_Preview_RickMorty_02" "You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!" "DOTA_Announcer_Preview_RickMorty_03" "Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps." "DOTA_Announcer_Preview_RickMorty_04" "Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy." "DOTA_Announcer_Preview_RickMorty_05" "That's it, Rick. I'm done with these insane adventures. I quit! I'm out!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_01" "Wubba lubba dub duub!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_02" "Riggity-riggity-rekt son!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_03" "Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts." "DOTA_Announcer_Preview_RickMorty_Killing_Spree_04" "Listen don't get a big head about it but you just wiped out the enemy's team. Good work." "DOTA_Announcer_Preview_Bristleback_01" "Well, look what we've got here. You come to pick a fight, have ya sunshine? Ha ha!" "DOTA_Announcer_Preview_Bristleback_02" "You're just going to let them bash your Ancient like that?" "DOTA_Announcer_Preview_Bristleback_03" "Dire's courier, well, caring and feeding ain't gonna be a problem now." "DOTA_Announcer_Preview_Bristleback_04" "Your top barracks. I mean are you even seeing this? Come on." "DOTA_Announcer_Preview_Bristleback_05" "Oh, look. Dire's fortified, I see." "DOTA_Announcer_Preview_Bristleback_06" "The big guy, he got himself killed. That Dire team, they don't muck about." "DOTA_Announcer_Preview_Bristleback_Killing_Spree_01" "First blood!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_02" "Rampage!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_03" "Monster kill!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_04" "Now that is impressive, I'll say that." "DOTA_Announcer_Preview_Fallout4_01" "Let's all remember to have fun." "DOTA_Announcer_Preview_Fallout4_02" "Your top tower is under attack!" "DOTA_Announcer_Preview_Fallout4_03" "Well now, this is a disturbing development." "DOTA_Announcer_Preview_Fallout4_04" "Roshan has fallen to the Dire!" "DOTA_Announcer_Preview_Fallout4_05" "Radiant victory!" "DOTA_Announcer_Preview_Fallout4_06" "Jolly good!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_01" "First blood!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_02" "Rampage!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_03" "Dominating!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_04" "Unstoppable!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_05" "Monster kill!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_06" "Blimey!" "DOTA_Announcer_Preview_Crystal_Maiden_01" "Radiant's top tower deserves just as much help as bottom." "DOTA_Announcer_Preview_Crystal_Maiden_02" "Your bottom tower just fell. Maybe you shouldn't look." "DOTA_Announcer_Preview_Crystal_Maiden_03" "Defend your Ancient! It's kind of the name of the game." "DOTA_Announcer_Preview_Crystal_Maiden_04" "Put this one on ice, Dire does it." "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_02" "Unstoppable!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_03" "Wicked sickle!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_04" "Holy Sh-ice-r!" "DOTA_Announcer_Preview_Darkest_Dungeon_01" "The desire for slaughter stirs unabated by the promise of a new day." "DOTA_Announcer_Preview_Darkest_Dungeon_02" "Brigands wielding cruel instruments of war swarm your top tower!" "DOTA_Announcer_Preview_Darkest_Dungeon_03" "Monstrous size has no intrinsic merit unless inordinate exsanguination be considered a virtue." "DOTA_Announcer_Preview_Darkest_Dungeon_04" "A sword needs no healing, a spear begs no solace. Only fools battle without support." "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_01" "One more to throw onto the growing corpse pile." "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_02" "Back to the pit!" "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_03" "Four graves in need digging!" "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_04" "Like a rabid fox in a henhouse!" "DOTA_Announcer_Preview_Kunkka_Tide_01" "Prepare to make way! Who made you captain? It's pronounced Admiral." "DOTA_Announcer_Preview_Kunkka_Tide_02" "Radiant's bottom tower is staggering. Like a drunk sailor." "DOTA_Announcer_Preview_Kunkka_Tide_03" "When did the enemy's top tower fall? Pay attention, melonhead!" "DOTA_Announcer_Preview_Kunkka_Tide_04" "We're nearly done here. I say when we're done, Kunkka." "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_02" "Learn how to swim before you sail in deep water." "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_03" "Hang the rascals from the yardarm!" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_04" "Your black heart shows itself, Kunkka!" "DOTA_Announcer_Preview_Meepo_01" "Remember, the goal is to have fun. Ahaha. Who am I kiddin?" "DOTA_Announcer_Preview_Meepo_02" "You'll be fine, long as that top tower don't fall... Oh wait, it's already gone." "DOTA_Announcer_Preview_Meepo_03" "Oh, I see. You're letting 'em think you're helpless. Classic!" "DOTA_Announcer_Preview_Meepo_04" "Someone oughta build a barricade or something. I know a couple a guys. Don't work cheap though." "DOTA_Announcer_Preview_Meepo_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Meepo_Killing_Spree_02" "Haha, yes! I'm gonna make a fortune!" "DOTA_Announcer_Preview_Meepo_Killing_Spree_03" "Oh my god. Did you see that?!" "DOTA_Announcer_Preview_Meepo_Killing_Spree_04" "All right! Everybody's dead! ...Let's get to lootin!" "DOTA_Announcer_Preview_Dark_Willow_01" "This kind of thing tends to...agitate Jex." "DOTA_Announcer_Preview_Dark_Willow_02" "I know you wanted to kill it, Jex. But we don't get to fight." "DOTA_Announcer_Preview_Dark_Willow_03" "I've a pretty good idea how this'll all turn out. But you'll have to wait and see." "DOTA_Announcer_Preview_Dark_Willow_04" "This is where you prove yourself. Well, not to me. Already made up my mind... And it isn't good." "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_01" "Ho ho ho! This! This is what I came for!" "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_02" "Amateurs. I'm dealing with amateurs..." "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_03" "Now this is a proper blood-letting!" "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_04" "I love the smell of a team wipe in the morning. Or any time of day, really." "DOTA_Announcer_Preview_Gaben_Killing_Spree_01" "Don't ever ever feed on the internet. They will remember it for eternity." "DOTA_Announcer_Preview_Gaben_Killing_Spree_02" "Try clicking on the running heroes for even more kills." "DOTA_Announcer_Preview_Gaben_Killing_Spree_03" "Even now I'm learning from our customers." "DOTA_Announcer_Preview_Gaben_Killing_Spree_04" "Please email me at gabe n at valvesoftware dot com and let me know about your rampage." "DOTA_Announcer_Preview_cavej_01" "Cave Johnson here. Founder and CEO of DOTA." "DOTA_Announcer_Preview_cavej_02" "Alright, let's play this thing. Just a little game I threw together in my spare time. Hope you like it." "DOTA_Announcer_Preview_cavej_03" "No time to gloat. Ah, hell. OK, one second to gloat. You earned it. I'll time ya. Annnd one." "DOTA_Announcer_Preview_cavej_04" "Zeus. Didn't I see Mars in there somewhere? And an actual Satan? I am not sure about the mythology, here." "DOTA_Announcer_Preview_cavej_Killing_Spree_01" "You are KILLIN' it out there! Double killing it. We need a term for what you're doing." "DOTA_Announcer_Preview_cavej_Killing_Spree_02" "Look, I know two things: I love senseless violence and I can count to three. That's a triple kill." "DOTA_Announcer_Preview_cavej_Killing_Spree_03" "What the hell is going on down there? Is that a kill spree? I didn't authorize this." "DOTA_Announcer_Preview_cavej_Killing_Spree_04" "I DO not believe my eyes! My eyes are liars! Get out of my skull, eyes. I've got no time for liars." "DOTA_Announcer_Preview_ti10_vog_01" "Ten players compete for ultimate glory." "DOTA_Announcer_Preview_ti10_vog_02" "A single moment can spark the rise to greatness." "DOTA_Announcer_Preview_ti10_vog_03" "Who will rise to meet this challenge?" "DOTA_Announcer_Preview_ti10_vog_04" "Radiant VERSUS Dire!" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_01" "Amidst the carnage, a legacy is forged." "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_02" "Bear witness and tremble!" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_03" "From the ashes of this endeavor, who will rise again?" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_04" "This is not battle, it is slaughter." "DOTA_Announcer_Preview_Deus_Ex_01" "Become a Dota Announcer, they said. 'It'll be fun, Adam!'" "DOTA_Announcer_Preview_Deus_Ex_02" "Done your warm-up stretches, boss?" "DOTA_Announcer_Preview_Deus_Ex_03" "Bad call by the Dire in bot. Their tower's gone." "DOTA_Announcer_Preview_Deus_Ex_04" "The Dire have killed Roshan. Again. Guy can't take a hint." "DOTA_Announcer_Preview_Deus_Ex_05" "Radiant's courier is down, boss." "DOTA_Announcer_Preview_Deus_Ex_06" "And *that's* how you win Dota!" "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_01" "Dominating." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_02" "They won't like that." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_03" "I think that's everyone." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_04" "Protip: Don't bother with buyback." "DOTA_Announcer_Preview_Spectre_Voice_Default_01" "What is this place?" "DOTA_Announcer_Preview_Spectre_Voice_Default_02" "First blood!" "DOTA_Announcer_Preview_Spectre_Voice_Default_03" "I'm under attack!" "DOTA_Announcer_Preview_Spectre_Voice_Default_04" "At last I can go home." "DOTA_Announcer_Preview_Spectre_Voice_Redux_01" "The Spectre gathers." "DOTA_Announcer_Preview_Spectre_Voice_Redux_02" "First blood. All things become nothing!" "DOTA_Announcer_Preview_Spectre_Voice_Redux_03" "Ascendant power!" "DOTA_Announcer_Preview_Spectre_Voice_Redux_04" "Who cannot endure, is entombed." "DOTA_Announcer_Preview_Spectre_Voice_Redux_05" "What is ceaseless rises again." "DOTA_Announcer_Preview_Spectre_Voice_Redux_06" "Victory!" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_01" "The souls within Yurnero have been awoken." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_02" "The conclusion is foregone, but honor demands we fight." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_03" "The dragon's gaze finds you." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_04" "Juggernaaaauuuut!" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_05" "Ready for war..." "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_06" "It is time to find worthy foes..." "DOTA_Announcer_Preview_Kidvoker_Voice_Default_01" "Your ignorance ensured your demise." "DOTA_Announcer_Preview_Kidvoker_Voice_Default_02" "I've forgotten you already." "DOTA_Announcer_Preview_Kidvoker_Voice_Default_03" "With unerring proficiency!" "DOTA_Announcer_Preview_Kidvoker_Voice_Default_04" "All can be known, and known by me." "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_01" "Morons! I'm surrounded by morons!" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_02" "You're not gonna like this!" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_03" "Wanna see something really cool?" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_04" "Don't worry. I won't let it go to my head." "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_05" "Everyone...kinda hates me. Do I turn into a real jerk or something?" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_06" "So simple, it's not even magic." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_01" "Juggernaut stands ready." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_02" "Already moving." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_03" "I'll take that as tribute." "DOTA_Announcer_Preview_Juggernaut_Voice_Default_04" "The fruits of discipline." "DOTA_Announcer_Preview_Rubick_Voice_Default_01" "First blood? What is this? I came here to be tested!" "DOTA_Announcer_Preview_Rubick_Voice_Default_02" "Such fascinating energies!" "DOTA_Announcer_Preview_Rubick_Voice_Default_03" "This should come in handy!" "DOTA_Announcer_Preview_Rubick_Voice_Default_04" "No sorcery lies beyond my grasp." "DOTA_Announcer_Preview_Rubick_Cypher_Voice_01" "First blood? What is this? I came here to be tested!" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_02" "Such fascinating energies!" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_03" "This should come in handy!" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_04" "No sorcery lies beyond my grasp." "DOTA_WeeklyChallenge_Header" "您的每週英雄挑戰" "DOTA_WeeklyChallenge_Description" "英雄挑戰名單將於每週進行更新。使用名單上的英雄贏得一場遊戲可獲得額外的戰鬥點數。" "DOTA_AntiAddiction_NoInfo_Popup" "您的帳戶資訊尚不完整,基於安全原因,您的遊戲內收益將在 3 小時後減半,5 小時後將無任何收益,請及時補全資訊並重新登入。" "Econ_Store_PurchaseType_Rental_1Day" "%s1 (租用 1 天)" "Econ_Store_PurchaseType_Rental_3Day" "%s1 (租用 3 天)" "Econ_Store_PurchaseType_Rental_7Day" "%s1 (租用 7 天)" "Econ_Store_PurchaseType_Promotion" "%s1 (升級)" "Econ_Store_PurchaseType_PreviewItemUpgrade" "%s1 (預覽物品升級)" "Econ_Store_PurchaseType_Standard" "%s1" "DOTA_HeroStatue_Title" "英雄雕像創造工具" "DOTA_HeroStatue_Title_Reforging" "英雄雕像重製" "DOTA_HeroStatue_Title_Tournament" "聯賽雕像編輯" "DOTA_HeroStatue_Title_ReforgingSuccess" "您的英雄雕像已成功重製。" "DOTA_HeroStatue_Title_PosingSuccess" "您的英雄雕像已更新。" "DOTA_HeroStatue_SelectFrame" "選擇畫格" "DOTA_HeroStatue_Inscription" "題詞" "DOTA_HeroStatue_CreateStatue" "創造英雄雕像" "DOTA_HeroStatue_ReforgeStatue" "接受英雄雕像重製" "DOTA_HeroStatue_PoseStatue" "擺設英雄雕像姿勢" "DOTA_HeroStatue_Confirm_NoInscriptionHeader" "無題詞" "DOTA_HeroStatue_Confirm_NoInscription" "您並沒有幫您的英雄雕像題詞,您執意要繼續至下個步驟嗎?" "DOTA_HeroStatue_Confirm" "英雄雕像的製作將會消耗掉一個雕像礦石。而雕像在完成後將只能藉由英雄雕像重製器進行後續修改。您確定要繼續嗎?" "DOTA_HeroStatue_ConfirmReforge" "重製一尊英雄雕像將會消耗掉一個英雄雕像重製器。您確定要繼續嗎?" "DOTA_HeroStatue_Error" "英雄雕像產生失敗" "DOTA_HeroStatue_Model" "模型" "DOTA_HeroStatue_Sequence" "順序" "DOTA_HeroStatue_Cycle" "循環" "DOTA_HeroStatue_Loadout" "前往裝備畫面" "DOTA_HeroStatue_TooltipHeader" "題詞" "DOTA_HeroStatue_CreatedBy_Header" "創造者" "DOTA_HeroStatue_TooltipHeader_Empty" "無題詞" "DOTA_HeroStatue_BackToEffigy" "返回至英雄雕像創造工具" "DOTA_HeroStatue_Likes" "受讚揚次數:%s1" "DOTA_HeroStatue_Commends" "受讚揚次數:{d:commends}" "DOTA_HeroStatue_ReforgeInfoHeader" "重製一尊英雄雕像" "DOTA_HeroStatue_ReforgeInfo" "若要使用英雄雕像重製器,對英雄雕像點右鍵並選擇「重製」選項。" "DOTA_HeroStatue_ReforgeOption" "重製" "DOTA_HeroStatue_PoseOption" "姿勢" "DOTA_HeroStatue_ReforgeFirstTimeHeader" "正在重製英雄雕像" "DOTA_HeroStatue_ReforgeFirstTime" "您正進入英雄雕像重製模式。此功能將能讓您重新編輯現有英雄雕像的任何成分。英雄雕像重製器將隨著雕像在經過改造後被消耗掉。" "DOTA_HeroStatue_Inscription_Panorama" "\"{s:inscription}\"" "DOTA_BattleCup_DivisionTierDate" "%s1區 - 第 %s2 階 - %s3" "DOTA_BattleCup_Header" "戰鬥盃冠軍" "DOTA_STATUE_name_model_abaddon" "亞巴頓" "DOTA_STATUE_name_model_alchemist" "煉金術士" "DOTA_STATUE_name_model_ancient_apparition" "遠古幽魂" "DOTA_STATUE_name_model_antimage" "敵法僧" "DOTA_STATUE_name_model_axe" "斧王" "DOTA_STATUE_name_model_bane" "災禍元素" "DOTA_STATUE_name_model_batrider" "蝙蝠騎士" "DOTA_STATUE_name_model_beastmaster" "獸王" "DOTA_STATUE_name_model_blood_seeker" "血魔" "DOTA_STATUE_name_model_bounty_hunter" "賞金獵人" "DOTA_STATUE_name_model_brewmaster" "酒仙" "DOTA_STATUE_name_model_brewmaster_earthspirit" "酒仙 - 大地元素" "DOTA_STATUE_name_model_brewmaster_windspirit" "酒仙 - 風暴元素" "DOTA_STATUE_name_model_brewmaster_firespirit" "酒仙 - 烈火元素" "DOTA_STATUE_name_model_bristleback" "鋼背獸" "DOTA_STATUE_name_model_broodmother" "育母蜘蛛" "DOTA_STATUE_name_model_centaur" "半人馬戰行者" "DOTA_STATUE_name_model_chaos_knight" "混沌騎士" "DOTA_STATUE_name_model_chen" "陳" "DOTA_STATUE_name_model_clinkz" "克林克茲" "DOTA_STATUE_name_model_crystal_maiden" "冰晶聖女" "DOTA_STATUE_name_model_dark_seer" "黑暗賢者" "DOTA_STATUE_name_model_dazzle" "戴佐" "DOTA_STATUE_name_model_death_prophet" "死亡先知" "DOTA_STATUE_name_model_disruptor" "遣雷使" "DOTA_STATUE_name_model_doom" "末日使者" "DOTA_STATUE_name_model_dragon_knight" "龍騎士" "DOTA_STATUE_name_model_dragon_knight_dragon" "龍騎士 - 真龍形態" "DOTA_STATUE_name_model_drow" "卓爾遊俠" "DOTA_STATUE_name_model_earthshaker" "撼地者" "DOTA_STATUE_name_model_earth_spirit" "大地之靈" "DOTA_STATUE_name_model_elder_titan" "上古泰坦" "DOTA_STATUE_name_model_ember_spirit" "餘燼之靈" "DOTA_STATUE_name_model_enchantress" "魅惑魔女" "DOTA_STATUE_name_model_enigma" "謎團" "DOTA_STATUE_name_model_faceless_void" "虛空假面" "DOTA_STATUE_name_model_furion" "自然先知" "DOTA_STATUE_name_model_gyro" "自轉旋翼機" "DOTA_STATUE_name_model_huskar" "哈斯卡" "DOTA_STATUE_name_model_invoker" "召喚師" "DOTA_STATUE_name_model_juggernaut" "劍聖" "DOTA_STATUE_name_model_keeper_of_the_light" "光之守衛" "DOTA_STATUE_name_model_kunkka" "昆卡" "DOTA_STATUE_name_model_lanaya" "聖堂刺客" "DOTA_STATUE_name_model_legion_commander" "軍團指揮官" "DOTA_STATUE_name_model_leshrac" "拉席瑞克" "DOTA_STATUE_name_model_lich" "巫妖" "DOTA_STATUE_name_model_life_stealer" "噬魂鬼" "DOTA_STATUE_name_model_lina" "莉娜" "DOTA_STATUE_name_model_lion" "萊恩" "DOTA_STATUE_name_model_lone_druid" "孤行德魯伊" "DOTA_STATUE_name_model_spirit_bear" "孤行德魯伊 - 靈熊" "DOTA_STATUE_name_model_true_form" "真實形態" "DOTA_STATUE_name_model_luna" "露娜" "DOTA_STATUE_name_model_lycan" "狼人" "DOTA_STATUE_name_model_lycan_wolf" "狼人 - 靈狼" "DOTA_STATUE_name_model_magnataur" "馬格納斯" "DOTA_STATUE_name_model_medusa" "梅杜莎" "DOTA_STATUE_name_model_meepo" "米波" "DOTA_STATUE_name_model_mirana" "蜜拉娜" "DOTA_STATUE_name_model_morphling" "變體精靈" "DOTA_STATUE_name_model_necrolyte" "死靈法師" "DOTA_STATUE_name_model_nerubian_assassin" "夜神刺客" "DOTA_STATUE_name_model_shadow_fiend" "影魔" "DOTA_STATUE_name_model_shadow_fiend_arcana" "影魔 - 奧祕" "DOTA_STATUE_name_model_nightstalker" "暗夜魔王" "DOTA_STATUE_name_model_nightstalker_night" "暗夜魔王 - 夜間" "DOTA_STATUE_name_model_obsidian_destroyer" "歿境毀滅者" "DOTA_STATUE_name_model_ogre_magi" "食人魔法師" "DOTA_STATUE_name_model_omniknight" "全能騎士" "DOTA_STATUE_name_model_phantom_assassin" "魅影刺客" "DOTA_STATUE_name_model_phantom_lancer" "幻影長矛手" "DOTA_STATUE_name_model_phoenix_bird" "鳳凰" "DOTA_STATUE_name_model_puck" "帕克" "DOTA_STATUE_name_model_pudge" "帕吉" "DOTA_STATUE_name_model_pugna" "帕格納" "DOTA_STATUE_name_model_queenofpain" "痛苦女王" "DOTA_STATUE_name_model_rattletrap" "發條技師" "DOTA_STATUE_name_model_razor" "剃刀" "DOTA_STATUE_name_model_rikimaru" "力丸" "DOTA_STATUE_name_model_rubick" "拉比克" "DOTA_STATUE_name_model_sand_king" "沙王" "DOTA_STATUE_name_model_shadowshaman" "暗影薩滿" "DOTA_STATUE_name_model_shadow_demon" "暗影惡魔" "DOTA_STATUE_name_model_shredder" "伐木機" "DOTA_STATUE_name_model_silencer" "沉默術士" "DOTA_STATUE_name_model_siren" "娜迦海妖" "DOTA_STATUE_name_model_skywrath_mage" "天怒法師" "DOTA_STATUE_name_model_slardar" "斯拉達" "DOTA_STATUE_name_model_slark" "斯拉克" "DOTA_STATUE_name_model_sniper" "狙擊手" "DOTA_STATUE_name_model_spectre" "幽鬼" "DOTA_STATUE_name_model_spirit_breaker" "裂魂人" "DOTA_STATUE_name_model_storm_spirit" "風暴之靈" "DOTA_STATUE_name_model_sven" "斯溫" "DOTA_STATUE_name_model_techies" "爆破技工隊" "DOTA_STATUE_name_model_tiny_01" "小小 - 1" "DOTA_STATUE_name_model_tiny_02" "小小 - 2" "DOTA_STATUE_name_model_tiny_03" "小小 - 3" "DOTA_STATUE_name_model_tiny_04" "小小 - 4" "DOTA_STATUE_name_model_terrorblade" "恐怖利刃" "DOTA_STATUE_name_model_demon" "恐怖利刃 - 惡魔形態" "DOTA_STATUE_name_model_terrorblade_arcana" "恐怖利刃 - 奧祕" "DOTA_STATUE_name_model_tidehunter" "潮汐獵人" "DOTA_STATUE_name_model_tinker" "修補匠" "DOTA_STATUE_name_model_treant_protector" "樹精衛士" "DOTA_STATUE_name_model_troll_warlord" "巨魔戰將" "DOTA_STATUE_name_model_tuskarr" "圖斯克" "DOTA_STATUE_name_model_twin_headed_dragon" "傑奇洛" "DOTA_STATUE_name_model_undying" "不朽屍王" "DOTA_STATUE_name_model_undying_flesh_golem" "不朽屍王 - 血肉巨人" "DOTA_STATUE_name_model_ursa" "烏爾薩" "DOTA_STATUE_name_model_vengeful" "復仇之魂" "DOTA_STATUE_name_model_venomancer" "劇毒術士" "DOTA_STATUE_name_model_viper" "蝮蛇" "DOTA_STATUE_name_model_visage" "維薩吉" "DOTA_STATUE_name_model_warlock" "術士" "DOTA_STATUE_name_model_warlock_demon" "術士 - 火巨人" "DOTA_STATUE_name_model_weaver" "編織者" "DOTA_STATUE_name_model_windrunner" "風行者" "DOTA_STATUE_name_model_wisp" "艾歐" "DOTA_STATUE_name_model_witchdoctor" "巫醫" "DOTA_STATUE_name_model_wraith_king" "冥魂大帝" "DOTA_STATUE_name_model_zuus" "宙斯" // =============================================================================================== // INTERNATIONAL PASSPORT "DOTA_TournamentPassport_Confirm" "確定啟用戰鬥通行證?" "DOTA_TournamentPassport_Enabled" "戰鬥通行證已啟用並加到您的 Dota 檔案中!" "ActivateProgram" "啟用戰鬥通行證" "ActivateGauntlet" "啟動試煉門票" // Title Page "DOTA_PassportTitle_LINE01" "全球前十六強戰隊" "DOTA_PassportTitle_LINE02" "將爭奪 DOTA 2 冠軍頭銜" "DOTA_PassportTitle_LINE03" "主要賽程 2013 年 8 月 7-11 日" "DOTA_PassportTitle_LINE04" "BENAROYA HALL, HOME OF THE SEATTLE SYMPHONY" "DOTA_PassportTitle_LINE05" "西雅圖,華盛頓州,美國" "DOTA_Passport_Gifted_Text" "來自慷慨的贈送者" "DOTA_Passport_WildcardMatch" "外卡賽" // TOC Strings "DOTA_Passport_TOC_TheEvent" "活動" "DOTA_Passport_TOC_Venue" "會場" "DOTA_Passport_TOC_Team" "隊伍" "DOTA_Passport_TOC_Qualifiers" "資格賽" "DOTA_Passport_TOC_WestQualifiers" "西區資格賽" "DOTA_Passport_TOC_EastQualifiers" "東區資格賽" "DOTA_Passport_TOC_WestQualifiers_Pred" "西區資格賽預測" "DOTA_Passport_TOC_EastQualifiers_Pred" "東區資格賽預測" "DOTA_Passport_TOC_Fantasy" "國際錦標賽夢幻挑戰" "DOTA_Passport_TOC_Fantasy_Rules" "規則" "DOTA_Passport_TOC_Fantasy_Teams" "我的隊伍" "DOTA_Passport_TOC_MainEvent" "比賽" "DOTA_Passport_TOC_Pred_Heroes" "英雄預測" "DOTA_Passport_TOC_Pred_Players" "玩家預測" "DOTA_Passport_TOC_Pred_Single" "單場比賽預測" "DOTA_Passport_TOC_Pred_Event" "大賽整體預測" "DOTA_Passport_TOC_Pred_Teams" "戰隊預測" "DOTA_Passport_TOC_Bonuses" "獎勵" "DOTA_Passport_TOC_TeamCup" "隊伍競賽" "DOTA_Passport_TOC_CompMM" "互動手冊配對" "DOTA_Passport_TOC_AllStarMatch" "全明星賽" "DOTA_Passport_TOC_SoloMatch" "單人錦標賽" "DOTA_Passport_TOC_Courier" "信使" "DOTA_Passport_TOC_PrizePool" "賽事總獎金" "DOTA_Passport_TOC_CurrentAmount" "目前金額" "DOTA_Passport_TOC_StretchGoals" "拓展目標" "DOTA_Passport_TOC_Appendix" "附錄" "DOTA_Passport_TOC_Player_Cards" "選手卡片" "DOTA_Passport_TOC_TeamProfiles" "隊伍檔案" // Fantasy pages "DOTA_TIP_F_BuyAnother" "購買另一支隊伍" "DOTA_TIP_F_BuyAnother_Desc" "您可以在截止日期前隨意購買額外戰隊。一旦時間截止,邀請賽正式開始前您只有 15 分鐘調整自己的陣容。" "DOTA_TIP_F_SpecifyTeamName" "在這裡輸入隊伍名稱" "DOTA_TIP_F_T1" "國際錦標賽夢幻挑戰" "DOTA_TIP_F_T2" "挑戰" "DOTA_TIP_F_T3" "國際錦標賽夢幻挑戰" "DOTA_TIP_F_R_Blurb" "挑選國際錦標賽中的參賽選手來組合出您的夢幻隊伍。而隨著這些選手在錦標賽中下場比賽您便會隨之獲得分數,並最後在國際錦標賽進入尾聲時依照隊伍表現獲得物品。" "DOTA_TIP_F_R_H_T" "規則" "DOTA_TIP_F_R_H_D" "Tournament players are broken up into three fantasy roles: Carry, Solo, and Support. Each fantasy role has a different scoring method, the full details of which can be found on the following pages. Your team roster must field two Carries, one Solo, and two Supports. It will also contain three bench slots, which hold players of any fantasy role. At the end of each day of The International, you'll have a time window in which you'll be able to adjust your roster, moving players on and off of your bench to change who you're fielding the following day. Players will not earn points for your team while on your bench, nor once they've been eliminated from the tournament." "DOTA_TIP_F_R_D_T" "賽程" "DOTA_TIP_F_R_D_D" "The International Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of the real tournament. The last day of the real tournament is not used by the Fantasy Challenge, because only a small number of players are left in the tournament at that point.\n\nPoints earned during the Main Event will be multiplied by 4. Players in best of 3 series will only earn points for their two highest scoring games within the series.\n\nGROUP STAGE\n\nFantasy Day 1: August 3rd\nFantasy Day 2: August 4th\nFantasy Day 3: August 5th\n\nMAIN EVENT\n\nFantasy Day 4: August 6th\nFantasy Day 5: August 7th\nFantasy Day 6: August 8th\nFantasy Day 7: August 9th" "DOTA_TIP_F_R_C_T" "得分機制: 核心" "DOTA_TIP_F_R_C_D" "核心的得分方式為擊殺英雄、取得正補、達成高 GPM,以及避免死亡。這些事項的計算公式各為:\n\n每殺加 0.3 點\n每死減 0.2 點\n每正補加 0.004 點\n終場 GPM 乘上 0.003 \n\n以選手 Black 的近期在 Dreamhack 對上 Alliance 的一場比賽舉例(場次編號 #221209206),他終場時的擊殺次數為 12、死亡次數為 1、正補次數為 545、GPM 為877,這代表他因擊殺拿了 3.6 點、因死亡一次而少了 0.2 點、因正補拿了 2.1 點、因 GPM 拿了 2.6 點 ,共得 8.1 點。" "DOTA_TIP_F_R_M_T" "得分機制: SOLO" "DOTA_TIP_F_R_M_D" "單路選手大部分指的是在對線時單獨走中路的選手,除了使用劣單半核心英雄,或至少擁有不走中路的高農錢英雄的戰隊以外。這些選手透過積極在比賽中表現,而非長時間農錢來為您賺取分數。他們的得分公式為:\n\n每次擊殺獲得 0.4 分\n每次死亡減少 0.35 分\n每次正補獲得 0.002 分\n0.002 乘以他們的最終每分鐘獲取金錢\n0.003 乘以他們的最終每分鐘獲取經驗值\n\n如果我們仔細來看看 Dreamhack 一名單排選手的高分賽事, Dendi 在一場賽事(#220663853)中獲得 16 次擊殺、1 次死亡和 87 次正補,最終每分鐘獲取金錢為 646,最終每分鐘獲取經驗為 702,得分十分頂尖(6.4 擊殺、-.35 死亡、.17 正補、1.3 每分鐘獲取金錢、2.1 每分鐘獲取經驗)。他在這場賽事中的總分為 9.6。" "DOTA_TIP_F_R_S_T" "得分機制: 輔助" "DOTA_TIP_F_R_S_D" "和單路玩家一樣,輔助玩家也注重遊走,只是比較不需要確保親自擊殺敵方。在職業 Dota 聯盟中,彰顯輔助選手的出色表現的其中一個衡量標準是「總是能提升等級」,所以這也強調了整場比賽積極參與並保持活躍的重要性。他們的得分公式為:\n\n每次擊殺 0.2 分\n每次死亡扣 0.05 \n每次助攻 0.2 分\n每次正補 0.001 分\n0.001 乘以最終每分鐘獲取金錢\n0.004 乘以最終每分鐘獲取經驗值\n\n在去年的國際錦標賽期間,QQQ 遊玩「陳」一角的最終統計結果為 7 次擊殺、5 次死亡、28 助攻、150 次正補、308 GPM 和 404 XPM,若他在您的隊伍中,淨總分為 8.8 分(擊殺 1.4 分、死亡 -.25 分、助攻 5.6 分、正補 .15 分、GPM .3 分及 XPM 1.6 分)。" "DOTA_TIP_F_Lineup" "活躍玩家" "DOTA_TIP_F_Bench" "BENCH" "DOTA_TIP_F_Tab_Team" "隊伍" "DOTA_TIP_F_Tab_Results" "結果" "DOTA_TIP_F_Unnamed" "未命名隊伍" "DOTA_TIP_F_EmptySlot" "空的欄位" "DOTA_TIP_F_Total" "總計" "DOTA_TIP_F_Day" "第 %s1 天" "DOTA_TIP_F_IT_Locked" "隊伍已經鎖定" "DOTA_TIP_F_ID_LockedA" "您選擇的選手將在今日比賽中獲得點數,今日比賽結束後您可以回頭調整陣容以迎接明日的賽事。" "DOTA_TIP_F_ID_LockedB" "您選擇的選手將在今日比賽中獲得點數。這是夢幻點數積分的最後一天。" "DOTA_TIP_F_IT_Over" "夢幻挑戰賽已經結束" "DOTA_TIP_F_IT_Shuffle" "選擇你的路線" "DOTA_TIP_F_ID_Shuffle" "Update your active player list before the next day of competition. The timer at the bottom shows the amount of time you have to do this. Remember that players in your Bench slots will score no points, nor will players who don't play any matches." // Compendium Matchmaking Page "DOTA_TIP_COMPMM_Title" "互動手冊配對" "DOTA_TIP_CMM_Blurb" "您能改變歷史嗎?" "DOTA_TIP_CMM_Desc" "每週我們將會在國際錦標賽東西部預選賽中選擇一場有趣的比賽。作為手冊擁有者,您可以在這個特殊的配對池中重現這場比賽。您的隊伍將會替換其中一支隊伍,用他們選擇的英雄進行比賽。我們將會提供這場比賽的信息,以便您重現職業戰隊的戰術。您能否延續他們的勝利,或幫助他們反敗為勝呢?" "DOTA_TIP_CMM_ThisWeek" "本週" "DOTA_TIP_CMM_NextWeek" "下週" "DOTA_TIP_CMM_Vs" "%s1 vs %s2!" "DOTA_TIP_2013_MM_Blurb_0" "西部邀請賽最長的比賽,雙方隊伍都祭出聖劍。Rox.KIS 的陣容專注前期推進,自轉旋翼機也保證了後期能力。而 EG 的陣容專注中期抓人,露娜的存在也將比賽拖入後期。這兩個最佳的後期英雄,配合激烈交火的中路英雄劍聖和馬格納斯,爭奪的焦點最終鎖定誰能控制羅煞並保護聖劍的安全。" "DOTA_TIP_2013_MM_Rad_0" "Rox.KIS:\nBatrider - Solo Top\nJuggernaut - Solo Mid\nGyrocopter and Rubick - Bottom\nEnchantress - Jungling in the Dire Jungle\n\nRox.KIS controlled the early game, using the Juggernaut and Enchantress to push and destroy multiple Dire towers, then moving to secure an early Aegis from Roshan. Meanwhile, Rubick ensured Gyrocopter would get some farm bottom, and Batrider dominated the Magnus top, forcing Nyx to rotate top to help. In the mid game, EG turned it around, winning multiple team fights with Magnus, eventually pushing into the Radiant base. Team fights went back and forth in the mid to late game, culminating in multiple barracks being down for both teams. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchased Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you beat their time?" "DOTA_TIP_2013_MM_Dire_0" "EG:\nMagnus - Solo Top\nNightstalker - Solo Mid\nNyx Assassin, Shadow Demon and Luna - Bottom\n\nNightstalker struggled mid against a Juggernaut that used Blade Fury liberally, and Magnus could only control its lane once Nyx Assassin rotated top to assist him. On the plus side, Shadow Demon proved crucial in the early game, netting 2 kills with Luna in the Bottom lane.\nNight time allowed EG to regain control with Nightstalker, Nyx Assassin and Shadow Demon finding some kills, and that created space for Luna to catch up to Gyrocopter. Even though Rox.KIS pushed hard with Juggernaut and Enchantress, EG was able to use Magnus's Reverse Polarity to win several teamfights, even getting to break into Rox.KIS' base. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchase Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you change history, and win instead?" "DOTA_TIP_2013_MM_Blurb_1" "正當孤行德魯伊與噬魂鬼在比賽中所向披靡之時,DD 戰隊拿出了三個非常規的針對方案:編織者總是放噬魂鬼風箏,剃刀可以吸取熊靈及噬魂鬼的攻擊力,而樹精衛士確保三路兵線不受威脅。這樣就可以嗎?" "DOTA_TIP_2013_MM_Rad_1" "Mouz used the following lanes:\nLone Druid Solo Bottom\nJuggernaut Solo Mid\nKeeper of the Light and Rubick supporting Lifestealer Top\nMouz quickly found out that they had little kill potential in their lanes, but with some good bottle crowing and the right positioning, they were still able to find farm there. Razor's static link proved annoying to Lone Druid, forcing him to resort to pulling and occasionally jungling. Attempts at killing the top trilane failed as the combination of Weaver's shukuchi, living armor and nightmare were enough to stop any aggression and even get some counter kills. Once mid game arrived, Mouz knew they had to burst heroes down fast because DD's lineup was built around highly sustainable heroes, and while they succeeded for a while, a few unfavourable fights put them too far behind to come back successfully, and DD took the game." "DOTA_TIP_2013_MM_Dire_1" "DD used the following lanes:\nRazor Solo Bottom\nQueen of Pain Solo Mid\nBane, Treant Protector and Weaver Top\nDD planned on utilising Razor's static link to impede Lone Druid's farm in the bottom lane, while Weaver farmed against the Lifestealer in top, using Weaver's innate mobility and the support of Treant and Bane to ensure he could win the lane. That plan succeeded, while Queen of Pain also managed to earn a lot of farm against Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, they started to roam and gank Lifestealer and Lone Druid. From midgame and onwards, DD's goal was to extend teamfights as much as possible, with Razor and Weaver being very good at sustained damage, Bane and Treant being good at keeping people alive, and Queen of Pain being good at cleanup. In the end, DD controlled the game and slowly sieged mouz's base to claim victory." "DOTA_TIP_2013_MM_Blurb_2" "是的,魔魘選擇了馬格納斯,噬魂鬼,孤行德魯伊,夜神刺客以及光之守衛 - 這也許是遊戲中最強 6 人中的 5 個了。但是聖輝方選擇了烏爾薩,出盡風頭。這支非常規陣容能否擊敗魔魘方的 5 人勁旅呢?" "DOTA_TIP_2013_MM_Rad_2" "Empire:\nGyrocopter - Solo Bottom\nPuck - Solo Mid\nShadow Demon, Leshrac and Ursa - Top\n\nEven with an Ursa, Empire isn't able to go for a level 1 Roshan because they're on Radiant, so everyone moves to their lanes instead. Gyrocopter manages to dominate against the Lone Druid in bottom lane, while Puck controls Magnus effectively in the mid. Top lane has trouble executing the Disruption->Split Earth combo because DD's supports position themselves well. Puck gets 2 solo kills, which allows her to get a quick level 6 and start transitioning into ganking the Lone Druid, helping Gyrocopter stay ahead. Unfortunately, it all went downhill in the mid game, with Empire's supports repeatedly dying. Unable to win a single teamfight, they tapped out at 23 mins. Can you survive longer, or perhaps even win?" "DOTA_TIP_2013_MM_Dire_2" "DD:\nLone Druid - Solo Bottom\nMagnus - Solo Mid\nNyx Assassin, Keeper of the Light and Lifestealer - Top\n\nDD knew that their lineup was really strong in the mid game, and all they needed to do was to ensure they wouldn't give away too many kills beforehand, especially in the Trilane vs. Trilane and the Magnus vs Puck matchup. While they lose a couple of early engagements, DD manages to control their trilane to the point where Empire was forced to rotate more heroes in to help, which gave enough room for Lone Druid and Magnus to quickly catch up. During the mid game, DD's execution was perfect, and after winning 3 consecutive teamfights, they secured the GG in an early 23 minutes. Can you reproduce their success?" "DOTA_TIP_2013_MM_Blurb_3" "AL 戰隊為孤行德魯伊與噬魂鬼的強力組合加入了斯拉克與謎團的非常規搭配,而 Rox.KIS 戰隊選擇了更冒險的策略。狼人必須快速推進,而他不需要黑黃杖。一旦出現戰機,光之守衛可將他快速帶入戰場,而全能騎士可為他提供所需的魔法免疫。您能準確重現這場戰鬥嗎?" "DOTA_TIP_2013_MM_Rad_3" "Absolute Legends used the following lanes:\nLone Druid - Solo Bottom\nSlark - Solo Mid\nEnigma - Radiant Jungle\nLina and Lifestealer - Top\n\nAbsolute Legends' plan was for Slark and Enigma to quickly reach level 6, after which they can roam for pickoffs while the Lone Druid and Lifestealer farm their items. Fortune was on aL's side, as they get an early kill in their offensive dual vs trilane scenario, and quickly follow it up with a kill in the mid lane. That allowed Enigma to be able to farm the jungle faster without needing to help in the lanes. 8 minutes into the game, aL took two towers and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going slightly in their favor, the game got out of control afterwards. Absolute Legends destroyed all tier 2 towers at the 16 minute mark, took barracks at 20, and won at 26. Can you do the same?" "DOTA_TIP_2013_MM_Dire_3" "Rox.KIS used the following lanes:\nJuggernaut - Solo Bottom\nOmniknight - Solo Mid\nNyx Assassin, Keeper of the Light and Lycan - Top\n\nRox.KIS's goal with this lineup was to get fast levels on Omniknight and Juggernaut, and farm the Lycan so that he can go for damage items, since he won't need a BKB. Unfortunately the plan failed early on, as Omniknight and Lycan were both killed early into the game, and that allowed Absolute Legends to gain map control with Slark. At about 10 minutes into the game, Rox.KIS was able to properly capitalize on the burst damage potential of their lineup, getting a few kills, but it went downhill from there. After losing barracks at the 20 minute mark, they called GG a short time afterwards. Can you keep your Omniknight and Lycan alive, and avoid their fate?" "DOTA_TIP_2013_MM_Blurb_4" "Doom is back! What seemed like a very unfavourable matchup against Queen of Pain turned into pure domination from Rattlesnake. Will history repeat itself?" "DOTA_TIP_2013_MM_Rad_4" "Dreamz used the following lanes:\nAlchemist - Solo Bottom\nQueen of Pain - Solo Mid\nShadow Demon and Lina supporting Weaver - Top\n\nThe goal for Dreamz was to win mid lane vs Doom, while getting farm on the Alchemist against Rattlesnake's offlaner. Their hope was that Weaver would survive in the hard lane, and allow the 2 supports to roam. However, the Silencer proved very dangerous for the Weaver, which forced the supports to stay in the lane. MeanWhile, Queen of Pain got a kill on doom when she hit level 6. Once Doom and Silencer reached level 6, it became nearly impossible for Dreamz to take any full 5 on 5 fight, as Global Silence and Doom proved very difficult to deal with for both Queen of Pain and Weaver. Not finding any pickoffs, they were forced to take teamfights, which led to a slow but inevitable defeat 33 minutes into the game. Can you avoid unfavorable teamfights and change the outcome?" "DOTA_TIP_2013_MM_Dire_4" "Rattlesnake used the following lanes:\nDark seer and Clockwerk - Bottom\nDoom - Solo Mid\nSilencer and Gyrocopter - Top\n\nKnowing he'd have trouble mid, Doom waited for the first neutral spawn before going to the lane. He found a Satyr Hellcaster, whose regen helped him a lot against Queen of Pain's early harass. The Silencer repeatedly harassed the Weaver with Last Word, making it very hard for Weaver to play safe, and that gave allowed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most of Dreamz heroes were rendered useless. Doom went for the racecar build (Phase Boots, Drums, and Shadow Blade), and that allowed him to find a number of pick offs. Eventually Rattlesnake grouped as 5, and slowly but surely sieged the Radiant base, until Dreamz called the GG at the 33 minute mark. Can you reproduce their victory?" "DOTA_TIP_2013_MM_Blurb_5" "Sven and Leshrac have been laning together since early Dota, and when you add Visage, you have a terrific trilane. On the other side, we have a greedy lineup relying on Weaver's ability to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of the Light hold off long enough for his farm intensive team to hit its stride?" "DOTA_TIP_2013_MM_Rad_5" "Rising Stars used the following lanes:\nWeaver - Solo Bottom\nMagnus - Solo Mid\nClockwerk - Top\nDark Seer and Keeper of the Light - Jungle\n\nWith four farming heroes in their lineup, Rising Stars objective was to get quick levels. Then they'd use their huge teamfight potential during the mid game by combining Vacuum, Wall, Cogs and Reverse Polarity. However, Magnus had a hard time keeping up to Queen of Pain's pace, the Weaver gave away first blood to VG's trilane, and a failed gank attempt on Lone Druid by Dark Seer gave away a free kill. At 17 minutes, Vici Gaming got their first Roshan, and Rising Stars started losing control of the game. Even thought they got some kills, the need for their lineup to be in the middle of the action cost them more than they could get. While the lineup is good enough to hold off for 40 minutes, even at a disadvantage, eventually Vici Gaming wins a decisive fight and takes the game." "DOTA_TIP_2013_MM_Dire_5" "Vici Gaming used the following lanes:\nLone Druid - Solo Top\nQueen of Pain - Solo Mid\nVisage, Leshrac and Sven - Bottom\n\nQueen of Pain controlled the Mid lane, and Lone Druid was able to fend off Clockwerk and Dark Seer by means of a few lucky entangles and good support rotations. After the trilane secured an early kill on Weaver, they left Sven to solo against the Weaver, allowing Leshrac and Visage to roam. The sheer burst power of Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to gain control of the early game, and take their first Roshan at 17 minutes. Once in control, they chose not to rush, instead focusing on controlling the map and getting ahead in farm. After taking a second Roshan at 28 minutes, they waited for Rising Stars to make a mistake. Finally, at 40 minutes in, where the gold and xp advantages were enough for Vici Gaming to overwhelm Rising Stars with brute force, they were able to win a decisive fight and claim victory." // Courier Page "DOTA_TIP_CR_Title" "國際錦標賽 惡魔鐵匠" "DOTA_TIP_CR_SubTitle" "觀賞 TI3 賽事來升級您的信使" "DOTA_TIP_CR_Desc" "據說不管是藝術家還是戰士所能找到最好的僕人就是一位信得過的惡魔鐵匠。然而,當一個英雄選擇了惡魔鐵匠作為他們的信使後,他會發現這些聰明的小傢伙會自我進化形態。因為它們親眼見證到偉大戰鬥而被激勵,惡魔鐵匠可能將會進化成為從未有過的珍奇異獸。" "DOTA_CR_Customize_Title" "選擇信使類型" "DOTA_SELECT_Button" "選擇" "DOTA_SELECT_Indicate" "所選信使" // Qualifiers Page "int2013_west_qualifiers_hed" "資格賽" "int2013_west_qualifiers_title" "西區資格賽預測" "int2013_west_qualifiers_subtitle" "2013 年 5 月 13-19 日。由 GD Studio 主持。" "int2013_east_qualifiers_title" "東區資格賽預測" "int2013_east_qualifiers_subtitle" "2013 年 5 月 20-23 日。由 BeyondTheSummit 主持。" "int2013_predict_title" "預測前兩名的隊伍!" "int2013_countdown_title" "預測結束於" "int2013_countdownclosed_title" "預測已結束" "int2013_countdown_selection_title" "距關閉選擇有" "int2013_countdownclosed_selection_title" "選擇已關閉" "int2013_countdown_purchase_title" "距截止購買新隊伍還有" "int2013_predict_instructions" "要做出預測的話,請將戰隊標誌拖曳到上方欄位中。" "int2013_first_place" "第一名" "int2013_second_place" "第二名" "int2013_your_pick" "預測" "int2013_qualifier_results" "資格賽結果" "int2013_qualifier_results_subtext" " " // Misc Qualifier predictions "DOTA_TIP_MQ_Desc" "在資格賽階段中將有 33 至 50 場比賽,所有時間以遊戲內時間為準。逆轉勝是指勝利戰隊在經濟落後 10000 金錢之後反敗為勝。看看您能不能比您朋友預測的更準!" "DOTA_TIP_MQ_Score" "您的預測分數:" "DOTA_TIP_MQ_Points" "%s1 分" "DOTA_TIP_MQ_Select" "預測" "DOTA_TIP_MQ_PRED0" "最常被選擇的英雄" "DOTA_TIP_MQ_PRED0_I" "%s1 共計被選擇 %s2 次。\n%s3 緊隨其後,共被選擇 %s4 次。" "DOTA_TIP_MQ_PRED1" "最常被禁用的英雄" "DOTA_TIP_MQ_PRED1_I" "%s1 已被禁用 %s2 次。\n%s3 緊隨其後,被禁用 %s4 次。" "DOTA_TIP_MQ_PRED2" "獲得最多第一滴血的英雄" "DOTA_TIP_MQ_PRED2_I" "勝者共拿下 %s1 次第一滴血\n全部比賽中共 %s2 個英雄拿下過第一滴血。" "DOTA_TIP_MQ_PRED3" "擁有最多死亡數的英雄" "DOTA_TIP_MQ_PRED3_I" "%s1 死了 %s2 次。\n%s3 緊追在後,死了 %s4 次。" "DOTA_TIP_MQ_PRED4" "單一比賽中最高的每分金錢數(GPM)" // 800 O/U "DOTA_TIP_MQ_PRED4_A" "少於 800 GPM" "DOTA_TIP_MQ_PRED4_B" "高於 800 GPM" "DOTA_TIP_MQ_PRED5" "從未被選或被禁的英雄" // cluster by 5 "DOTA_TIP_MQ_PRED5_I" "共有 %s1 名英雄從未被選擇或禁用。" "DOTA_TIP_MQ_PRED6" "逆轉勝次數" // 3.5 O/U "DOTA_TIP_MQ_PRED6_A" "少於 3 次" "DOTA_TIP_MQ_PRED6_B" "多於 4 次" "DOTA_TIP_MQ_PRED6_I" "%s1 次比賽完成了大逆轉。" "DOTA_TIP_MQ_PRED7" "最快遊戲時間" // 18 minutes O/U "DOTA_TIP_MQ_PRED7_A" "低於 18 分鐘" "DOTA_TIP_MQ_PRED7_B" "18 分鐘或更久" "DOTA_TIP_MQ_PRED7_I" "比賽最快於 %s1 結束。" "DOTA_TIP_MQ_PRED8" "大於 60 分鐘的遊戲場次" // O/U 5.5 "DOTA_TIP_MQ_PRED8_A" "5 次或更低" "DOTA_TIP_MQ_PRED8_B" "6 次或更多" "DOTA_TIP_MQ_PRED8_I" "%s1 次比賽於 60 分鐘後結束。" "DOTA_TIP_MQ_PRED9" "最快擊殺羅煞時間" // 1 minute O/U "DOTA_TIP_MQ_PRED9_A" "低於 1 分鐘" "DOTA_TIP_MQ_PRED9_B" "1 分鐘或更久" "DOTA_TIP_MQ_PRED9_I" "羅煞最早死於 %s1。" "DOTA_TIP_MQ_PRED10" "最快推塔時間" // 2:00 minutes O/U "DOTA_TIP_MQ_PRED10_A" "低於 2 分鐘" "DOTA_TIP_MQ_PRED10_B" "2 分鐘或更久" "DOTA_TIP_MQ_PRED10_I" "防禦塔最早摧毀於 %s1。" "DOTA_TIP_MQ_PRED11" "聖劍購買次數" // 2.5 O/U "DOTA_TIP_MQ_PRED11_A" "2 次或更低" "DOTA_TIP_MQ_PRED11_B" "3 次或更多" "DOTA_TIP_MQ_PRED11_I" "聖劍購買次數:%s1\n單場比賽最多購買聖劍:%s2。" "DOTA_TIP_MQ_PRED12" "刷新法球購買次數" // 3.5 O/U "DOTA_TIP_MQ_PRED12_A" "3 次或更低" "DOTA_TIP_MQ_PRED12_B" "4 次或更多" "DOTA_TIP_MQ_PRED12_I" "刷新球購買次數:%s1" "DOTA_TIP_MQ_PRED13" "單次最高暴擊傷害" // cluster by 100 "DOTA_TIP_MQ_PRED14" "單場遊戲擊殺羅煞最多次數" // 3.5 O/U "DOTA_TIP_MQ_PRED14_A" "3 次或更低" "DOTA_TIP_MQ_PRED14_B" "4 次或更多" "DOTA_TIP_MQ_PRED14_I" "羅煞在單場比賽中被擊殺 %s1 次。\n全部比賽中他共被擊殺 %s2 次。" "DOTA_TIP_INFO_BUTTON" "顯示結果" "DOTA_TIP_PREDICTION_CORRECT" "您的預測是正確的!" "DOTA_TIP_PREDICTION_INCORRECT" "您的預測是錯誤的!" "DOTA_TIP_PREDICTION_VIEWGAME" "檢視遊戲重播" "DOTA_TIP_PREDICTION_NONEMADE" "無任何預測" "DOTA_TIP_YOURPREDICTION" "預測:" "DOTA_TIP_DRAW2" "%s1 與 %s2 並列" "DOTA_TIP_DRAW3" "%s1、%s2 和 %s3 並列" "DOTA_TIP_DRAW4" "%s1、%s2、%s3 和 %s 4並列" "DOTA_TIP_DRAW5" "%s1、%s2、%s3、%s 4和 %s 5並列" // Main event predictions "DOTA_TIP_ME_Title" "賽事預測" "DOTA_TIP_ME_Desc" "全部賽事預測包括小組賽及主賽,但不包括外卡賽。比賽數量將在 147 至 160 之間。時間以遊戲內時鐘爲準,全部比賽以一方打出『GG』時計為結束。逆轉勝是指勝利戰隊在經濟落後 10000 金錢之後反敗為勝。" "DOTA_TIP_ME_S_Heroes" "英雄" "DOTA_TIP_ME_S_Players" "玩家" "DOTA_TIP_ME_S_Teams" "隊伍" "DOTA_TIP_ME_S_Single" "單場比賽紀錄" "DOTA_TIP_ME_S_Event" "賽事記錄" "DOTA_TIP_ME_PRED0" "整個賽事中選擇次數最多的英雄" "DOTA_TIP_ME_PRED0_I" "%s1 共計被選擇 %s2 次。\n%s3 緊隨其後,共計被選擇 %s4 次。" "DOTA_TIP_ME_PRED1" "整個賽事中禁選次數最多的英雄" "DOTA_TIP_ME_PRED1_I" "%s1 共計被禁選 %s2 次。\n%s3 緊隨其後,共計被禁選 %s4 次。" "DOTA_TIP_ME_PRED2" "這個賽事中拿下第一滴血最多的英雄" "DOTA_TIP_ME_PRED2_I" "勝出者共拿下 %s1 次第一滴血。\n整個賽事中共計 %s2 個不同英雄曾拿下第一滴血。" "DOTA_TIP_ME_PRED3" "整個賽事中擊殺次數最多的英雄" "DOTA_TIP_ME_PRED3_I" "勝出者共完成 %s1 次擊殺。" "DOTA_TIP_ME_PRED4" "整個賽事中死亡次數最多的英雄" "DOTA_TIP_ME_PRED4_I" "%s1 共計死亡 %s2 次。\n%s3 緊隨其後,共計死亡 %s4 次。" "DOTA_TIP_ME_PRED5" "整個賽事中終極連殺次數最多的英雄" "DOTA_TIP_ME_PRED5_I" "勝出者共計完成 %s1 次終極連殺。\n整個賽事中共有 %s2 個不同的英雄曾完成終極連殺。" "DOTA_TIP_ME_PRED6" "單場比賽最高每分鐘金錢" "DOTA_TIP_ME_PRED7" "單場比賽最多擊殺" "DOTA_TIP_ME_PRED8" "整個賽事中最多終極連殺" "DOTA_TIP_ME_PRED8_I" "勝出者共計完成 %s1 次終極連殺。\n整個賽事中共計有 %s2 個不同隊員曾完成終極連殺。" "DOTA_TIP_ME_PRED9" "整個賽事中第一滴血次數最多" "DOTA_TIP_ME_PRED9_I" "勝出者共拿下 %s1 次第一滴血。\n整個賽事中共 %s2 位選手拿過第一滴血。" "DOTA_TIP_ME_PRED10" "整個賽事中獲得不朽之守護次數最多" "DOTA_TIP_ME_PRED10_I" "勝者共獲得 %s1 次不朽之守護。\n%s2 為隊員在全部比賽中獲得過不朽之守護。" "DOTA_TIP_ME_PRED11" "整個賽事中使用英雄數量最多" "DOTA_TIP_ME_PRED11_I" "%s1 共使用 %s2 個英雄。\n%s3 緊隨其後,使用了 %s4 個英雄。" "DOTA_TIP_ME_PRED12" "整個賽事中使用英雄數量最少" "DOTA_TIP_ME_PRED12_I" "%s1 僅使用 %s2 個英雄。\n%s3 緊隨其後,使用了 %s4 個英雄。" "DOTA_TIP_ME_PRED13" "大賽冠軍" "DOTA_TIP_ME_PRED14" "整個賽事中遊戲場數最多" "DOTA_TIP_ME_PRED14_I" "%s1 共進行 %s2 場比賽。\n%s3 緊隨其後,共進行 %s4 場比賽。" "DOTA_TIP_ME_PRED15" "整個賽事中使用英雄數量最多" "DOTA_TIP_ME_PRED15_I" "%s1 使用了 %s2 個不同英雄。\n%s3 緊隨其後,共使用了 %s4 個不同英雄。" "DOTA_TIP_ME_PRED16" "整個賽事中使用英雄數量最少" "DOTA_TIP_ME_PRED16_I" "%s1 進使用了 %s2 個不同英雄。\n%s3 緊隨其後,僅使用了 %s4 個不同英雄。" "DOTA_TIP_ME_PRED17" "單場比賽最高每分鐘金錢" "DOTA_TIP_ME_PRED17_A" "每分鐘少於 750 金錢" "DOTA_TIP_ME_PRED17_B" "每分鐘不少於 750 金錢" "DOTA_TIP_ME_PRED18" "最早擊殺羅煞時間" "DOTA_TIP_ME_PRED18_A" "早於 1 分鐘" "DOTA_TIP_ME_PRED18_B" "不早於 1 分鐘" "DOTA_TIP_ME_PRED18_I" "最早擊殺羅煞的時間為 %s1。" "DOTA_TIP_ME_PRED19" "最早摧毀防禦塔時間" "DOTA_TIP_ME_PRED19_A" "2:30 以前" "DOTA_TIP_ME_PRED19_B" "2:30(含)或之後" "DOTA_TIP_ME_PRED19_I" "最早摧毀防禦塔時間為 %s1。" "DOTA_TIP_ME_PRED20" "單次最大暴擊傷害" "DOTA_TIP_ME_PRED21" "單場比賽中最多擊殺羅煞次數" "DOTA_TIP_ME_PRED21_A" "4(含)以下" "DOTA_TIP_ME_PRED21_B" "5(含)以上" "DOTA_TIP_ME_PRED21_I" "羅煞在單場比賽中最多被擊殺 %s1 次。\n全部賽事中羅煞共被擊殺 %s2 次。" "DOTA_TIP_ME_PRED22" "最短的遊戲時間" "DOTA_TIP_ME_PRED22_A" "少於 18 分鐘" "DOTA_TIP_ME_PRED22_B" "18分鐘(含)或更多" "DOTA_TIP_ME_PRED22_I" "最短的比賽結束於 %s1。" "DOTA_TIP_ME_PRED23" "單場比賽中一名選手最多擊殺數" "DOTA_TIP_ME_PRED23_A" "23(含)以下" "DOTA_TIP_ME_PRED23_B" "24(含)以下" "DOTA_TIP_ME_PRED23_I" "勝者在單場比賽中共完成 %s1 次擊殺。\n亞軍共完成 %s2 次擊殺。" "DOTA_TIP_ME_PRED24" "單場比賽中一名選手最多死亡次數" "DOTA_TIP_ME_PRED24_A" "14(含)以下" "DOTA_TIP_ME_PRED24_B" "15(含)以上" "DOTA_TIP_ME_PRED24_I" "勝者在單場比賽中共死亡 %s1 次。\n亞軍共死亡 %s2 次。" "DOTA_TIP_ME_PRED25" "單場比賽中一名選手最多正補數" "DOTA_TIP_ME_PRED25_A" "649(含)以下" "DOTA_TIP_ME_PRED25_B" "650(含)以上" "DOTA_TIP_ME_PRED25_I" "勝者在單場比賽中共完成 %s1 次正補。\n亞軍共完成 %s2 次正補。" "DOTA_TIP_ME_PRED26" "單場比賽結束時最小金錢差距" "DOTA_TIP_ME_PRED26_A" "999(含)以下" "DOTA_TIP_ME_PRED26_B" "1000(含)以上" "DOTA_TIP_ME_PRED26_I" "最小經驗差距為 %s1。\n第二名為 %s2。" "DOTA_TIP_ME_PRED27" "單場比賽結束時最大金錢差距" "DOTA_TIP_ME_PRED27_A" "29999(含)以下" "DOTA_TIP_ME_PRED27_B" "30000(含)以上" "DOTA_TIP_ME_PRED27_I" "最大的金錢差距為%s1。\n其次為%s2。" "DOTA_TIP_ME_PRED28" "單場比賽最早獲得第一滴血時間" "DOTA_TIP_ME_PRED28_A" "比賽前30秒內" "DOTA_TIP_ME_PRED28_B" "不早於比賽開始前 30 秒" "DOTA_TIP_ME_PRED28_I" "第一滴血最早出現在 %s1。" "DOTA_TIP_ME_PRED29" "單場比賽第一滴血最遲出現時間" "DOTA_TIP_ME_PRED29_A" "少於 10 分鐘" "DOTA_TIP_ME_PRED29_B" "不早於 10 分鐘" "DOTA_TIP_ME_PRED29_I" "第一滴血最遲出現在 %s1。" "DOTA_TIP_ME_PRED30" "單一場次內所賺取的最多金錢數目" "DOTA_TIP_ME_PRED30_A" "109999金(含)以下" "DOTA_TIP_ME_PRED30_B" "110000金(含)以下" "DOTA_TIP_ME_PRED30_I" "賺取最多金錢的隊伍是 %s1。其次是 %s2。" "DOTA_TIP_ME_PRED31" "小組賽結束後全勝隊伍數量" "DOTA_TIP_ME_PRED31_A" "無" "DOTA_TIP_ME_PRED31_B" "1(含)以上" "DOTA_TIP_ME_PRED31_I" "小組賽結束時共 %s1 支戰隊保持不敗戰績。" "DOTA_TIP_ME_PRED32" "整個賽事中逆轉勝次數" "DOTA_TIP_ME_PRED32_A" "3(含)以下" "DOTA_TIP_ME_PRED32_B" "4(含)以上" "DOTA_TIP_ME_PRED32_I" "%s1 次比賽達成了大逆轉。" "DOTA_TIP_ME_PRED33" "整個賽事中時間超過 60 分鐘的比賽" "DOTA_TIP_ME_PRED33_A" "不多於 2 場" "DOTA_TIP_ME_PRED33_B" "不少於 3 場" "DOTA_TIP_ME_PRED33_I" "%s1場比賽超過60分鐘才結束。" "DOTA_TIP_ME_PRED34" "整個賽事中時間少於 20 分鐘的比賽" "DOTA_TIP_ME_PRED34_A" "不多於 2 場" "DOTA_TIP_ME_PRED34_B" "不少於 3 場" "DOTA_TIP_ME_PRED34_I" "共有 %s1 場比賽在 20 分鐘前結束。" "DOTA_TIP_ME_PRED35" "整個比賽中購買聖劍次數" "DOTA_TIP_ME_PRED35_A" "不多於 9 次" "DOTA_TIP_ME_PRED35_B" "不少於 10 次" "DOTA_TIP_ME_PRED35_I" "購買聖劍數量:%s1\n單場比賽中最多購買聖劍 %s2 次。" "DOTA_TIP_ME_PRED36" "整個賽事中未被選擇或禁用的英雄數量" "DOTA_TIP_ME_PRED36_I" "共有 %s1 名英雄從未被選擇或禁用。" "DOTA_TIP_ME_PRED37" "總決賽局數" "DOTA_TIP_ME_PRED37_A" "4(含)以下" "DOTA_TIP_ME_PRED37_B" "5" "DOTA_TIP_ME_PRED37_I" "總決賽中共有 %s1 場比賽。" "DOTA_TIP_ME_PRED38" "全部賽事中戰鬥號角前產生第一滴血的數量" "DOTA_TIP_ME_PRED38_A" "不多於 11 次" "DOTA_TIP_ME_PRED38_B" "不少於 12 次" "DOTA_TIP_ME_PRED38_I" "戰鬥號角前第一滴血共出現 %s1 次。" "DOTA_TIP_ME_PRED39" "單場比賽中使用乳酪次數" "DOTA_TIP_ME_PRED39_A" "不多於 2 次" "DOTA_TIP_ME_PRED39_B" "不少於 3 次" "DOTA_TIP_ME_PRED39_I" "單場比賽中共使用乳酪 %s1 次。" "DOTA_TIP_ME_PRED40" "整個賽事奪取不朽之守護次數" "DOTA_TIP_ME_PRED40_A" "不多於 4 次" "DOTA_TIP_ME_PRED40_B" "5(含)以上" "DOTA_TIP_ME_PRED40_I" "不朽之守護共被奪取 %s1 次。" "DOTA_TIP_ME_PRED41" "整個賽事中信使擊殺次數" "DOTA_TIP_ME_PRED41_A" "24(含)以下" "DOTA_TIP_ME_PRED41_B" "25(含)以上" "DOTA_TIP_ME_PRED41_I" "信使共被共被擊殺 %s1 次。" "DOTA_TIP_ME_PRED42" "整個賽事中反補隊友英雄次數" "DOTA_TIP_ME_PRED42_A" "4(含)以下" "DOTA_TIP_ME_PRED42_B" "5(含)以上" "DOTA_TIP_ME_PRED42_I" "反補隊友英雄共計 %s1 次。" "DOTA_TIP_ME_PRED43" "整個賽事中英雄被中立生物擊殺的次數" "DOTA_TIP_ME_PRED43_A" "1(含)以下" "DOTA_TIP_ME_PRED43_B" "2(含)以上" "DOTA_TIP_ME_PRED43_I" "中立生物共擊殺英雄 %s1 次。" "DOTA_TIP_ME_PRED44" "整個賽事中刷新法球購買次數" "DOTA_TIP_ME_PRED44_A" "4(含)以下" "DOTA_TIP_ME_PRED44_B" "5 以上" "DOTA_TIP_ME_PRED44_I" "刷新法球購買次數:%s1" // Venue Page "DOTA_TIP_V_Title" "VALVE 隆重為您呈現" "DOTA_TIP_V_Tournament" "2013 年 DOTA 2 國際冠軍錦標賽" "DOTA_TIP_V_Desc" "今年夏天世界最強的 16 支 Dota 2 戰隊將聚集於西雅圖,為爭奪 2013 年的冠軍頭銜一較高下。為期三天的雙淘汰分組賽,最終五局三勝的總決賽將期待您的大駕光臨。歡迎您親自到西雅圖著名的 Benaroya Hall 參加本次盛會,或在 dota2.com 觀賞所有精彩比賽的實況直播!" // Teams Page "DOTA_TIP_T_Title" "隊伍" "int2013_teamqualifiedsubtitle" "十六支為了最終獎勵而奮鬥的戰隊已經挑選完畢。這些來自世界各地的戰隊是精英中的精英。而誰將帶走總冠軍的最高榮譽?" // All Star Page "DOTA_TIP_AS_Title" "全明星賽" "DOTA_TIP_AS_Desc" "由玩家社群選出的兩支全明星隊伍將會在國際錦標賽開場時進行比賽。從參賽隊伍的選手中選出您心目中的夢幻陣容吧。比賽將在群組賽階段前舉行,且屆時在 Dota 2 用戶端內也會有實況轉播。" "DOTA_TIP_AS_Team1" "隊伍 1" "DOTA_TIP_AS_Team2" "隊伍 2" // Prize Pool Page "DOTA_TIP_PP_Title" "總獎金" "DOTA_TIP_PP_Desc" "每一份聯賽手冊將增加 $2.50 至國際錦標賽的總獎金中。" "DOTA_TIP_PP_CurrentPool" "目前總獎金" "DOTA_TIP_PP_PrizeFormat" "$%s1" "DOTA_TIP_PP_StretchGoals" "拓展目標" "DOTA_TIP_PP_StretchDesc" "目標獎勵將於總獎金到達目標金額時解鎖。" "DOTA_TIP_PP_Goal_1" "目標 1" "DOTA_TIP_PP_Goal_2" "目標 2" "DOTA_TIP_PP_Goal_3" "目標 3" "DOTA_TIP_PP_Goal_4" "目標 4" "DOTA_TIP_PP_Goal_5" "目標 5" "DOTA_TIP_PP_Goal_6" "目標 6" "DOTA_TIP_PP_Goal_7" "目標 7" "DOTA_TIP_PP_Goal_Amount_1" "$1,700,000" "DOTA_TIP_PP_Goal_Desc_1" "購買手冊的人將可獲得限量版本的 125% 戰點加成,持續時間到國際錦標賽結束為止。" "DOTA_TIP_PP_Goal_Amount_2" "$1,850,000" "DOTA_TIP_PP_Goal_Desc_2" "手冊信使會升級一次。" "DOTA_TIP_PP_Goal_Amount_3" "$2,000,000" "DOTA_TIP_PP_Goal_Desc_3" "購買手冊的人將獲得一項全新製作的不朽級物品。" "DOTA_TIP_PP_Goal_Amount_4" "$2,200,000" "DOTA_TIP_PP_Goal_Desc_4" "手冊擁有者將獲得全新製作的嘲諷動作物品。" "DOTA_TIP_PP_Goal_Amount_5" "$2,400,000" "DOTA_TIP_PP_Goal_Desc_5" "手冊擁有者將能夠票選出在國際錦標賽進行單挑冠軍賽的 8 位選手。" "DOTA_TIP_PP_Goal_Amount_6" "$2,600,000" "DOTA_TIP_PP_Goal_Desc_6" "手冊擁有者將獲得全新製作的不朽級物品。" "DOTA_TIP_PP_Goal_Amount_7" "$3,200,000" "DOTA_TIP_PP_Goal_Desc_7" "手冊擁有者將能夠選擇下一位會出現在 Dota 2 的英雄。" "DOTA_passport_claim_reward" "領取獎勵!" "DOTA_personal_contribution" "您的個人貢獻" "DOTA_nonpersonal_contribution" "%s1 的貢獻總計" "DOTA_Goal_Reached" "完成!" "DOTA_TIP_PP_ContributionDesc" "想貢獻更多資金到總獎金嗎?何不再買本手冊送給好友呢?另外別忘了您可以在好友的個人檔案點擊手冊來查看他們的預測項目。" "DOTA_BuyCompendium" "購買另一本手冊" // Team Cup "DOTA_TIP_TC_Title" "隊伍競賽" "DOTA_TIP_TC_Desc" "為您最喜愛的戰隊及隊員贏取獎勵!\n請在下方選擇你最喜歡的戰隊及隊員,每當您完成配對比賽,您將為他們贏取積分。每週我們將會獎勵積分最高的戰隊及隊員!" "DOTA_TIP_TC_FavTeam" "最愛隊伍" "DOTA_TIP_TC_FavTeam_Select" "選擇您的最愛隊伍" "DOTA_TIP_TC_FavPlayer" "最愛玩家" "DOTA_TIP_TC_FavPlayer_Select" "選擇您的最愛玩家" "DOTA_TIP_TC_Lock" "鎖定我的選擇" "DOTA_AYS_Lock_Title" "您確定嗎?" "DOTA_AYS_Lock_Desc" "一旦鎖定在最愛裡,您就無法再更變了。" "DOTA_AYS_Lock_Ok" "是的,鎖定!" "DOTA_TIP_TCR_Title" "結果" "DOTA_TIP_TCR_Week" "第 %s1 週" "DOTA_TIP_TCR_WinningTeam" "冠軍隊伍:%s1" "DOTA_TIP_TCR_WinningPlayer" "獲勝選手:%s1 (%s2)" // Solo Championship "DOTA_TIP_SC_Title" "單人錦標賽" "DOTA_TIP_SC_Desc" "感謝社群達成第五個目標獎勵,聯賽手冊持有者現可參與投票決定 8 位在國際錦標賽中參與 Solo 錦標賽的選手。請在倒計時結束前選出 8 位您心儀的選手。" "DOTA_TIP_SC_Picks" "所剩選擇" // Player Profile Page "DOTA_TIP_Player_Title" "玩家檔案" "DOTA_TIP_Player_Name" "真實姓名" "DOTA_TIP_Player_Country" "國籍" "DOTA_TIP_Player_Age" "年齡" "DOTA_TIP_Player_Role" "定位" "DOTA_TIP_Player_Team" "隊伍" "DOTA_TIP_Hero_Favorites" "最喜愛的英雄" "DOTA_TIP_Hero_Best" "最擅長的英雄" "DOTA_TIP_Player_FavHero" "%s1:去年有 %s2 場比賽中使用" "DOTA_TIP_Player_BestHero" "%s1:%s2-%s3" // Player Cards Challenge Page "DOTA_TIP_Player_Card_Title" "選手卡片" "DOTA_TIP_Player_Card_How_it_works_title" "這些玩家卡有何功用?" "DOTA_TIP_Player_Card_How_it_works" "代表著國際錦標賽參賽選手的選手卡片會宛如像戰利品般隨著您進行一般配對遊戲以及互動手冊配對遊戲掉落。蒐集您最愛的選手們並將它們貼到互動手冊去獲得獎勵!" "DOTA_TIP_Player_Card_Coming_Soon" "即將推出" "DOTA_TIP_Player_Card_Challenges" "選手卡片挑戰" "DOTA_TIP_Player_Card_Challenge_0" "集齊一支完整隊伍並貼入手冊\n獎勵:惡魔鐵匠糖果" "DOTA_TIP_Player_Card_Challenge_1" "集齊五支完整隊伍並貼入手冊\n獎勵:惡魔鐵匠糖果" "DOTA_TIP_Player_Card_Challenge_2" "貼入八支完整隊伍,必須包含 %s1 和 %s2\n獎勵:刀鋒蟹餌料" "DOTA_TIP_Player_Card_Challenge_3" "集齊全部選手卡片並貼入手冊\n獎勵:刀鋒蟹染料" "DOTA_TIP_Player_Card_Challenge_4" "貼入一張神話等級選手卡片\n獎勵:刀鋒蟹束帶" "DOTA_TIP_Player_Card_Challenge_Stats" "已貼卡片:%s1\n已貼完整戰隊:%s2\n\n您的挑戰隊伍:\n%s3\n%s4" "DOTA_Passport_Watch_Replay" "DOTA_BackpackReplay" "int2013_participating_teams" "參賽隊伍" // Coming Soon Page "DOTA_ComingSoon_Text1" "更多內容敬請期待..." "DOTA_ComingSoon_Text2" "隨時留意這裡!" // Appendix Page "DOTA_Passport_Appendix_Text1" "附錄" // 2013 TEAMS "DOTA_TIP_2013_Team_0" "Invictus Gaming" "DOTA_TIP_2013_TeamCountry_0" "中國" "DOTA_TIP_2013_Team_1" "TongFu" "1OTA_TIP_2013_TeamCountry_1" "中國" "DOTA_TIP_2013_Team_2" "Orange.Neolution" "DOTA_TIP_2013_TeamCountry_2" "馬來西亞" "DOTA_TIP_2013_Team_3" "Alliance" "DOTA_TIP_2013_TeamCountry_3" "瑞典" "DOTA_TIP_2013_Team_4" "Fnatic" "DOTA_TIP_2013_TeamCountry_4" "歐洲" "DOTA_TIP_2013_Team_5" "Team Liquid" "DOTA_TIP_2013_TeamCountry_5" "美國" "DOTA_TIP_2013_Team_6" "Natus Vincere" "DOTA_TIP_2013_TeamCountry_6" "烏克蘭" "DOTA_TIP_2013_Team_7" "Team Zenith" "DOTA_TIP_2013_TeamCountry_7" "新加坡" "DOTA_TIP_2013_Team_8" "Team Dignitas" "DOTA_TIP_2013_TeamCountry_8" "美國" "DOTA_TIP_2013_Team_9" "Virtus.Pro" "DOTA_TIP_2013_TeamCountry_9" "俄羅斯" "DOTA_TIP_2013_Team_10" "DK" "DOTA_TIP_2013_TeamCountry_10" "中國" "DOTA_TIP_2013_Team_11" "LGD Gaming.Int" "DOTA_TIP_2013_TeamCountry_11" "世界" "DOTA_TIP_2013_Team_12" "Invasion MUFC" "DOTA_TIP_2013_TeamCountry_12" "馬來西亞" "DOTA_TIP_2013_Team_13" "mousesports" "DOTA_TIP_2013_TeamCountry_13" "德國" "DOTA_TIP_2013_Team_14" "LGD Gaming" "DOTA_TIP_2013_TeamCountry_14" "中國" "DOTA_TIP_2013_Team_15" "Quantic Gaming" "DOTA_TIP_2013_TeamCountry_15" "歐洲" "DOTA_TIP_2013_Team_16" "Rattlesnake" "DOTA_TIP_2013_TeamCountry_16" "中國" "DOTA_TIP_2013_Player_Select" "選擇選手" "DOTA_TIP_2013_Team_Select" "選擇隊伍" "DOTA_TIP_2013_PlayerAndTeam" "%s1 - %s2(%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamRole" "%s4:%s1 - %s2(%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is their role. "DOTA_TIP_2013_PlayerAndTeamAchieved" "達成選手:\n%s1 - %s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamAchievedScore" "%s1 - %s2 (%s3)\n紀錄達到了%s4" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_Player_0" "Zhou" "DOTA_TIP_2013_PlayerReal_0" "陳堯" "DOTA_TIP_2013_Player_1" "Ferrari_430" "DOTA_TIP_2013_PlayerReal_1" "駱非池" "DOTA_TIP_2013_Player_2" "YYF" "DOTA_TIP_2013_PlayerReal_2" "姜岑" "DOTA_TIP_2013_Player_3" "ChuaN" "DOTA_TIP_2013_PlayerReal_3" "黃福全" "DOTA_TIP_2013_Player_4" "Faith" "DOTA_TIP_2013_PlayerReal_4" "曾宏達" "DOTA_TIP_2013_Player_5" "Hao" "DOTA_TIP_2013_PlayerReal_5" "陳智豪" "DOTA_TIP_2013_Player_6" "Mu" "DOTA_TIP_2013_PlayerReal_6" "張盼" "DOTA_TIP_2013_Player_7" "Sansheng" "DOTA_TIP_2013_PlayerReal_7" "王兆輝" "DOTA_TIP_2013_Player_8" "Banana" "DOTA_TIP_2013_PlayerReal_8" "王蛟" "DOTA_TIP_2013_Player_9" "KingJ" "DOTA_TIP_2013_PlayerReal_9" "周揚" "DOTA_TIP_2013_Player_10" "Mushi" "DOTA_TIP_2013_PlayerReal_10" "蔡宜風" "DOTA_TIP_2013_Player_11" "XtiNcT" "DOTA_TIP_2013_PlayerReal_11" "Joel Chan Zhan Leong" "DOTA_TIP_2013_Player_12" "Net" "DOTA_TIP_2013_PlayerReal_12" "Wai Pern Lim" "DOTA_TIP_2013_Player_13" "Ohaiyo" "DOTA_TIP_2013_PlayerReal_13" "Chong Xin Khoo" "DOTA_TIP_2013_Player_14" "kYxY" "DOTA_TIP_2013_PlayerReal_14" "Kang Yang Lee" "DOTA_TIP_2013_Player_15" "s4" "DOTA_TIP_2013_PlayerReal_15" "Gustav Magnusson" "DOTA_TIP_2013_Player_16" "AdmiralBulldog" "DOTA_TIP_2013_PlayerReal_16" "Henrik Ahnberg" "DOTA_TIP_2013_Player_17" "Loda" "DOTA_TIP_2013_PlayerReal_17" "Jonathan Berg" "DOTA_TIP_2013_Player_18" "Akke" "DOTA_TIP_2013_PlayerReal_18" "Joakim Akterhall" "DOTA_TIP_2013_Player_19" "EGM" "DOTA_TIP_2013_PlayerReal_19" "Jerry Lundqvist" "DOTA_TIP_2013_Player_20" "Fly" "DOTA_TIP_2013_PlayerReal_20" "Tal Aizik" "DOTA_TIP_2013_Player_21" "N0tail" "DOTA_TIP_2013_PlayerReal_21" "Johan Sundstein" "DOTA_TIP_2013_Player_22" "Era" "DOTA_TIP_2013_PlayerReal_22" "Adrian Kryeziu" "DOTA_TIP_2013_Player_23" "H4nn1" "DOTA_TIP_2013_PlayerReal_23" "Kai Hanbueckers" "DOTA_TIP_2013_Player_24" "Trixi" "DOTA_TIP_2013_PlayerReal_24" "Kalle Saarinen" "DOTA_TIP_2013_Player_25" "FLUFFNSTUFF" "DOTA_TIP_2013_PlayerReal_25" "Brian Lee" "DOTA_TIP_2013_Player_26" "ixmike88" "DOTA_TIP_2013_PlayerReal_26" "Michael Ghannam" "DOTA_TIP_2013_Player_27" "TC" "DOTA_TIP_2013_PlayerReal_27" "Tyler Cook" "DOTA_TIP_2013_Player_28" "Korok" "DOTA_TIP_2013_PlayerReal_28" "Steven Ashworth" "DOTA_TIP_2013_Player_29" "BuLba" "DOTA_TIP_2013_PlayerReal_29" "Sam Sosale" "DOTA_TIP_2013_Player_30" "Puppey" "DOTA_TIP_2013_PlayerReal_30" "Clement Ivanov" "DOTA_TIP_2013_Player_31" "XBOCT" "DOTA_TIP_2013_PlayerReal_31" "Aleksander Dashkevich" "DOTA_TIP_2013_Player_32" "Dendi" "DOTA_TIP_2013_PlayerReal_32" "Danylo Ishutin" "DOTA_TIP_2013_Player_33" "Funn1k" "DOTA_TIP_2013_PlayerReal_33" "Gleb Lipatnikov" "DOTA_TIP_2013_Player_34" "KuroKy" "DOTA_TIP_2013_PlayerReal_34" "Kura Salehi Takhasomi" "DOTA_TIP_2013_Player_35" "iceiceice" "DOTA_TIP_2013_PlayerReal_35" "許培祥" "DOTA_TIP_2013_Player_36" "xFreedom" "DOTA_TIP_2013_PlayerReal_36" "Nicholas Limg" "DOTA_TIP_2013_Player_37" "xy-" "DOTA_TIP_2013_PlayerReal_37" "Toh Wai Hong" "DOTA_TIP_2013_Player_38" "YamateH" "DOTA_TIP_2013_PlayerReal_38" "黃葦宏" "DOTA_TIP_2013_Player_39" "Ice" "DOTA_TIP_2013_PlayerReal_39" "蔡至財" "DOTA_TIP_2013_Player_40" "Fogged" "DOTA_TIP_2013_PlayerReal_40" "Ioannis Loucas" "DOTA_TIP_2013_Player_41" "Aui_2000" "DOTA_TIP_2013_PlayerReal_41" "Kurtis Ling" "DOTA_TIP_2013_Player_42" "Waytosexy" "DOTA_TIP_2013_PlayerReal_42" "Peter Nguyen" "DOTA_TIP_2013_Player_43" "UNiVeRsE" "DOTA_TIP_2013_PlayerReal_43" "Saahil Arora" "DOTA_TIP_2013_Player_44" "Sneyking" "DOTA_TIP_2013_PlayerReal_44" "吳靜君" "DOTA_TIP_2013_Player_45" "NS" "DOTA_TIP_2013_PlayerReal_45" "Yaroslav Kuznetsov" "DOTA_TIP_2013_Player_46" "KSi" "DOTA_TIP_2013_PlayerReal_46" "Sergey Kuzin" "DOTA_TIP_2013_Player_47" "Crazy" "DOTA_TIP_2013_PlayerReal_47" "Oleg Kolensichenko" "DOTA_TIP_2013_Player_48" "Illidan" "DOTA_TIP_2013_PlayerReal_48" "Ilya Pavcaev" "DOTA_TIP_2013_Player_49" "ARS-ART" "DOTA_TIP_2013_PlayerReal_49" "Sergey Revin" "DOTA_TIP_2013_Player_50" "BurNIng" "DOTA_TIP_2013_PlayerReal_50" "徐志雷" "DOTA_TIP_2013_Player_51" "Super" "DOTA_TIP_2013_PlayerReal_51" "謝俊豪" "DOTA_TIP_2013_Player_52" "rOtk" "DOTA_TIP_2013_PlayerReal_52" "白帆" "DOTA_TIP_2013_Player_53" "QQQ" "DOTA_TIP_2013_PlayerReal_53" "姚羿" "DOTA_TIP_2013_Player_54" "X!!" "DOTA_TIP_2013_PlayerReal_54" "雷增榮" "DOTA_TIP_2013_Player_55" "MiSeRy" "DOTA_TIP_2013_PlayerReal_55" "Rasmus Filipsen" "DOTA_TIP_2013_Player_56" "Pajkatt" "DOTA_TIP_2013_PlayerReal_56" "Per Anders Olsson Lille" "DOTA_TIP_2013_Player_57" "God" "DOTA_TIP_2013_PlayerReal_57" "Sergey Bragin" "DOTA_TIP_2013_Player_58" "1437" "DOTA_TIP_2013_PlayerReal_58" "Theeban Siva" "DOTA_TIP_2013_Player_59" "Brax" "DOTA_TIP_2013_PlayerReal_59" "Braxton Paulson" "DOTA_TIP_2013_Player_60" "WinteR" "DOTA_TIP_2013_PlayerReal_60" "Chan Litt-Binn" "DOTA_TIP_2013_Player_61" "fzfz" "DOTA_TIP_2013_PlayerReal_61" "Cheng Hor Siew" "DOTA_TIP_2013_Player_62" "TFG" "DOTA_TIP_2013_PlayerReal_62" "Daniel Wong" "DOTA_TIP_2013_Player_63" "Ling" "DOTA_TIP_2013_PlayerReal_63" "Sim Woi Cheong" "DOTA_TIP_2013_Player_64" "dabeliuteef" "DOTA_TIP_2013_PlayerReal_64" "Jun Liong Loh" "DOTA_TIP_2013_Player_65" "Black^" "DOTA_TIP_2013_PlayerReal_65" "Dominik Reitmeier" "DOTA_TIP_2013_Player_66" "syndereN" "DOTA_TIP_2013_PlayerReal_66" "Troels Nielsen" "DOTA_TIP_2013_Player_67" "FATA" "DOTA_TIP_2013_PlayerReal_67" "Adrian Trinks" "DOTA_TIP_2013_Player_68" "pa$" "DOTA_TIP_2013_PlayerReal_68" "Pascal Lohmeier" "DOTA_TIP_2013_Player_69" "qojqva" "DOTA_TIP_2013_PlayerReal_69" "Max Broecker" "DOTA_TIP_2013_Player_70" "xiao8" "DOTA_TIP_2013_PlayerReal_70" "張寧" "DOTA_TIP_2013_Player_71" "DDC" "DOTA_TIP_2013_PlayerReal_71" "梁發明" "DOTA_TIP_2013_Player_72" "Yao" "DOTA_TIP_2013_PlayerReal_72" "姚錚錚" "DOTA_TIP_2013_Player_73" "Sylar" "DOTA_TIP_2013_PlayerReal_73" "劉嘉俊" "DOTA_TIP_2013_Player_74" "DD" "DOTA_TIP_2013_PlayerReal_74" "謝彬" "DOTA_TIP_2013_Player_75" "7ckngmad" "DOTA_TIP_2013_PlayerReal_75" "Sebastien Debs" "DOTA_TIP_2013_Player_76" "Funzii" "DOTA_TIP_2013_PlayerReal_76" "Thibault Calonne" "DOTA_TIP_2013_Player_77" "Sockshka" "DOTA_TIP_2013_PlayerReal_77" "Titouan Merloz" "DOTA_TIP_2013_Player_78" "Silent" "DOTA_TIP_2013_PlayerReal_78" "Airat Gaziev" "DOTA_TIP_2013_Player_79" "Goblak" "DOTA_TIP_2013_PlayerReal_79" "Artur Kostenko" "DOTA_TIP_2013_Player_80" "Kabu" "DOTA_TIP_2013_PlayerReal_80" "趙凱" "DOTA_TIP_2013_Player_81" "Luo" "DOTA_TIP_2013_PlayerReal_81" "羅殷琪" "DOTA_TIP_2013_Player_82" "LaNm" "DOTA_TIP_2013_PlayerReal_82" "張志成" "DOTA_TIP_2013_Player_83" "Sag" "DOTA_TIP_2013_PlayerReal_83" "李果" "DOTA_TIP_2013_Player_84" "Icy" "DOTA_TIP_2013_PlayerReal_84" "王鵬" "DOTA_TIP_2013_TeamAccomplishments_0" "冠軍 - 2012 年國際錦標賽冠軍\n第五名 - 2011 年國際錦標賽\n冠軍 - 2012 年 G 聯賽第二賽季\n冠軍 - 2012 年世界電子競技大賽" // ig "DOTA_TIP_2013_TeamAccomplishments_1" "第七名 - 2012年國際錦標賽\n冠軍 - AMD 超級聯賽第一賽季\n季軍 - G 聯賽第二賽季\n冠軍 - 2012年世界電子競技大賽(Dota)" // tongfu "DOTA_TIP_2013_TeamAccomplishments_2" "第七名 - 2012年國際錦標賽\n季軍 - G1 聯賽第四賽季\n季軍 - G1 聯賽第五賽季\n冠軍 - 2012 年世界電子競技大賽亞洲區" // orange "DOTA_TIP_2013_TeamAccomplishments_3" "冠軍 - DreamHack 2013 年夏季賽\n冠軍 - G1 聯賽第五賽季\n冠軍 - WePlay Dota 2聯賽第一賽季\n冠軍 - 超級聯賽第四賽季" // alliance "DOTA_TIP_2013_TeamAccomplishments_4" "冠軍 - 2012 年雷神公開賽\n亞軍 - The Defense 第三賽季\n亞軍 - Star Ladder 系列賽第五賽季\n季軍 - 2012 年 DreamHack 冬季賽" // fnatic "DOTA_TIP_2013_TeamAccomplishments_5" "冠軍 - Raidcall Dota 2 聯賽第二賽季\n冠軍 - Curse 邀請賽\n亞軍 - 超級聯賽第四賽季\n季軍 - DreamHack Dota 2邀請賽" // team liquid "DOTA_TIP_2013_TeamAccomplishments_6" "冠軍 - 2011 年國際錦標賽\n亞軍 - 2012 年國際錦標賽\n冠軍 - EMS One 春季總決賽\n冠軍 - Star Ladder 星光系列賽第四賽季" // navi "DOTA_TIP_2013_TeamAccomplishments_7" "第五名 - 2012年國際錦標賽\n亞軍 - AMD 超級聯賽第一賽季\n亞軍 - 技嘉 Dota 大師賽\n冠軍 - It's Gosu 瘋狂月賽亞洲區" // zenith "DOTA_TIP_2013_TeamAccomplishments_8" "冠軍 - Ritmix 俄羅斯 Dota 2 聯賽\n亞軍 - DreamHack Dota 2 邀請賽\n亞軍 - RaidCall Dota 2 聯賽第二賽季\n亞軍 - Curse Dota 2 邀請賽" // dignitas "DOTA_TIP_2013_TeamAccomplishments_9" "冠軍 - The Defense 第三賽季\n亞軍 - 超級聯賽第三賽季\n亞軍 - Ritmix 俄羅斯 Dota 2 聯賽\n季軍 - Star Ladder 星光邀請賽第五賽季" // virtus.pro "DOTA_TIP_2013_TeamAccomplishments_10" "殿軍 - 2012 年國際錦標賽\n亞軍 - G1 聯賽第四賽季\n殿軍 - G1 聯賽第五賽季\n亞軍 - 2012 年世界電子競技大賽" // dk "DOTA_TIP_2013_TeamAccomplishments_11" "亞軍 - 2012 年 G 聯賽第二賽季\n冠軍 - 技嘉電子競技挑戰賽\n亞軍 - 2013 年 GEST 挑戰賽" // lgd.int "DOTA_TIP_2013_TeamAccomplishments_12" "冠軍 - 2012 年亞細亞聯賽\n冠軍 - GEST第一賽季四月\n季軍 - AMD 超級聯賽第一賽季\n冠軍 - 2011 年世界電子競技大賽亞洲錦標賽" // mufc "DOTA_TIP_2013_TeamAccomplishments_13" "第九名 - 2012 年國際錦標賽\n亞軍 - The Defense 第二賽季\n冠軍 - Gosu 聯賽第三賽季\n季軍 - EMS One 春季決賽" // mouz "DOTA_TIP_2013_TeamAccomplishments_14" "季軍 - 2012 年國際錦標賽\n冠軍 - G1 聯賽第四賽季\n冠軍 - 2012 年亞細亞聯賽\n冠軍 - 技嘉 Dota 2 大師賽" // lgd "DOTA_TIP_2013_TeamAccomplishments_15" "亞軍 - 2013 年 DreamHack夏季賽\n第五名 EMS One 春季決賽" // quantic "DOTA_TIP_2013_TeamAccomplishments_16" "亞軍 - 2013 年國際錦標賽資格賽" // rattlesnake "DOTA_TIP_2013_TeamProfile_Champ_2012" "2012 年國際錦標賽冠軍" "DOTA_TIP_2013_TeamProfile_Champ_2011" "2011 年國際錦標賽冠軍" "DOTA_TIP_2013_Team_Pennant_Link" "前往 Dota 商店購買 %s1 的旗幟" // Qualifier teams & players "DOTA_TIP_2013_Team_100" "Evil Geniuses" "DOTA_TIP_2013_Team_101" "DD.Dota" "DOTA_TIP_2013_Team_102" "Rising Stars" "DOTA_TIP_2013_Team_103" "Vici Gaming" "DOTA_TIP_2013_Player_100" "Jeyo" "DOTA_TIP_2013_PlayerReal_100" "Jio Madayag" "DOTA_TIP_2013_Player_101" "Sockshka" "DOTA_TIP_2013_PlayerReal_101" "Titouan Merloz" "DOTA_TIP_2013_Player_102" "xiaotuji" "DOTA_TIP_2013_PlayerReal_102" "王章" "DOTA_TIP_2013_Player_103" "ZSMJ" "DOTA_TIP_2013_PlayerReal_103" "龔建" "DOTA_Country_China" "中國" "DOTA_Country_Malaysia" "馬來西亞" // =============================================================================================== "dota_combat_log_hits" "%s1 擊中 %s2 而造成 %s3 傷害 %s4。\n" "dota_combat_log_hits_with" "%s1使用%s3對%s2造成 %s4 點傷害 %s5。\n" "dota_combat_log_is_hit" "%s1 受到了 %s2 點傷害 %s3。\n" "dota_combat_log_is_hit_with" "%s1 受到 %s2 的 %s3 點傷害 %s4。\n" "dota_combat_log_heals" "%s1 對 %s2 進行治療,恢復其 %s3 點生命 %s4。\n" "dota_combat_log_minion_heals" "%s1的%s2技能恢復了%s3 %s4 點生命值 %s5。\n" "dota_combat_log_healed" "%s1 隨著受到治療恢復了 %s2 點生命值。\n" "dota_combat_log_killed_by_minion" "%s1被%s2的%s3擊殺!\n" "dota_combat_log_killed_by" "%s1已被%s2擊殺!\n" "dota_combat_log_killed" "%s1已被擊殺!\n" "dota_combat_log_receives_buff_from" "%s1獲得來自%s3的%s2增幅效果。\n" "dota_combat_log_receives_debuff_from" "%s1獲得來自%s3的%s2減幅效果。\n" "dota_combat_log_receives_buff" "%s1獲得%s2增幅效果。\n" "dota_combat_log_receives_debuff" "%s1獲得%s2減幅效果。\n" "dota_combat_log_loses_buff" "%s1失去%s2增幅效果。\n" "dota_combat_log_loses_debuff" "%s1失去%s2減幅效果。\n" "dota_combat_log_illusion" "(幻象)" "dota_combat_log_ability_toggle_on" "%s1 將 %s2 開啟了。\n" "dota_combat_log_ability_toggle_off" "%s1 將 %s2 關閉了。\n" "dota_combat_log_ability_cast" "%s1 施放了 %s2。\n" "dota_combat_log_ability_cast_target" "%s1 在 %s3 身上施予了 %s2 。\n" "dota_combat_log_ability_triggered" "%s1 觸發了 %s2 技能。\n" "dota_combat_log_ability_triggered_target" "%s1 因 %s3 觸發了技能 %s2 。\n" "dota_combat_log_item_cast" "%s1 使用了 %s2 。\n" "dota_combat_log_item_cast_target" "%s1 向 %s3 使用了 %s2 。\n" "dota_combat_log_purchase" "%s1 購買了 %s2。\n" "dota_combat_log_playerstats" "%s1 KDA:%s2 GPM/XPM:%s3\n" "dota_combat_log_all" "全部" "Web_StoreCheckout_PurchaseComplete" "您的購買動作已經完成了!購買的物品現在會顯示在您的物品庫中。" "Web_StoreCheckout_PurchaseCompleteNoItems" "您的交易已完成!請留意您的物品欄並不會多一件新物品。" "Smeevil_Style_Default" "綠色惡魔鐵匠" "Smeevil_Style_Red" "紅色惡魔鐵匠" "Smeevil_Style_Yellow" "黃色惡魔鐵匠" "Smeevil_Style_Purple" "紫色惡魔鐵匠" "Smeevil_Style_Red_Mammoth" "紅色惡魔鐵匠與猛瑪象" "Smeevil_Style_Yellow_Bird" "黃色惡魔鐵匠與小鳥" "Smeevil_Style_Purple_Crab" "紫色惡魔鐵匠與螃蟹" "Smeevil_Style_Purple_Crab_Painted" "紫色鐵匠貪魔與染色刀鋒蟹" "Squawkins_Style_Default" "鸚鵡大副的預設樣式" "Squawkins_Style_Rowboat" "鸚鵡大副的划船樣式" "Squawkins_Style_Sailboat" "鸚鵡大副的帆船樣式" "Pudgling_Style_0" "帕丁" "Pudgling_Style_1" "金鉤椎帕丁" "DOTA_Style_Little_Sappling_style1_0" "夏季樹苗" "DOTA_Style_Little_Sappling_style1_1" "秋季樹苗" "DOTA_Style_Little_Sappling_style1_2" "春季樹苗" "DOTA_Style_Little_Sappling_style1_3" "冬季樹苗" "DOTA_Style_The_International_2017_Courier_0" "寄居蟹之殼" "DOTA_Style_The_International_2017_Courier_1" "草鞋之殼" "DOTA_Style_The_International_2017_Courier_2" "窮鬼之殼" "DOTA_Style_The_International_2017_Courier_3" "死靈書之殼" "DOTA_Style_The_International_2017_Courier_4" "遠行靴之殼" "DOTA_Style_The_International_2017_Courier_5" "紅蓮法球之殼" "DOTA_Style_The_International_2017_Courier_6" "幻彩核心之殼" "DOTA_Style_The_International_2017_Courier_7" "絲卡蒂之眼外殼" "DOTA_Style_The_International_2017_Courier_8" "2017 國際錦標賽發光神盾之殼" "DOTA_Style_The_International_2017_Courier_9" "漸進式之殼" "DOTA_Style_Shifty_Minnow_0" "原色米諾魚" "DOTA_Style_Shifty_Minnow_1" "藍色米諾魚" "DOTA_Style_Shifty_Minnow_2" "綠色米諾魚" "DOTA_Style_Shifty_Minnow_3" "紫色米諾魚" "DOTA_Style_Shifty_Minnow_4" "綠色米諾魚" "DOTA_Style_mole_messenger_0" "簡易車車" "DOTA_Style_mole_messenger_1" "鑿洞車車" "DOTA_Style_mole_messenger_2" "鑽洞推土機" "DOTA_Style_mole_messenger_3" "蠟燭燈機員" "DOTA_Style_mole_messenger_4" "重型移山機" "DOTA_Style_mole_messenger_5" "鑿業翹楚" "DOTA_Style_mole_messenger_6" "寶藏獵人" "DOTA_Style_Hellspar_Style0" "碧光禍難" "DOTA_Style_Hellspar_Style1" "黑曜禍難" "DOTA_Style_Pinions_of_Piety_Style0" "虔誠羽翼" "DOTA_Style_Pinions_of_Piety__Armor_0" "虔誠羽翼" "DOTA_Style_Pinions_of_Piety_Style1" "狡詐之徒" "DOTA_Style_Pinions_of_Piety__Armor_1" "狡詐之徒" "DOTA_Style_Bracer_Of_The_Luminar_0" "智慧之光" "DOTA_Style_Bracer_Of_The_Luminar_1" "殘壁之火" "DOTA_Style_Vampire_Counts_Master_Head_and_Sleeves_0" "吸血鬼伯爵頭部" "DOTA_Style_Vampire_Counts_Master_Head_and_Sleeves_1" "吸血鬼伯爵袖筒" "DOTA_Style_Provocation_Of_Ruin" "災後之怒" "Bearzky_Style_0" "小白熊" "Bearzky_Style_1" "曲棍球棒小白熊" "DOTA_StyleUnlock_Confirm" "你確定你想要解鎖此樣式?" "UnlockStyle" "解鎖樣式" "DOTA_SelectStyle" "樣式" "UnlockStyle_PreReq_Confirm" "解鎖此樣式將花費 %s1 個 %s2,並且你需要先解鎖了%s3 樣式。您確定要解鎖此樣式?" "UnlockStyle_Confirm" "解鎖此樣式將花費 %s1 個 %s2。您確定要解鎖此樣式?" "UnlockStyle_Attrib_Confirm" "您確定要解鎖此樣式?" "UnlockStyle_NotUnlocked" "無法套用該樣式;你必須先將其解鎖才能使用。" "UnlockStyle_PreReq_List" "- 擁有 %s1 個 %s2" "UnlockStyle_PreReq_List_Style" "- 擁有 %s1 個 %s2\n- 已解鎖樣式「%s3」" "UnlockStyle_PreReq_Attrib" "- 擁有 %s1 個 %s2" "UnlockStyle_PreReq_Gem" "- %s1 [%s2 - %s3]" "UnlockStyle_PreReq_Compendium" "- %s1 級的%s2互動手冊" "UnlockStyle_Requirements" "若要解鎖你必須:" "UnlockStyle_Requirements_Consumed" "作為解鎖費用的一部分,將會消耗掉需求物品" "UnlockStyle_PreReq_Unknown_Partner" "未知隊伍" "UnlockStyle_PreReq_Unknown" "未知" "Econ_Style_Info_Header" "樣式:" "Econ_Style_Info" "%s1" "Econ_Style_Info_Locked" "%s1(未解鎖)" "Econ_Style_Info_Unlocked" "%s1" "Econ_Style_Info_Current" "%s1" "Econ_Description_MultipleOwned" "擁有數量:%s1" "Econ_Socket_Chisel_Confirm" "您確定您要在此物品上新增鑲孔嗎?一旦使用後鏨刀將會被消耗掉。" "Econ_Socket_Brand_Confirm" "您確定要在此物品上新增特殊效果和顏色的鑲孔嗎?這會讓此物品變得獨一無二,不過烙鐵會在使用後被摧毀。" "Econ_Socket_Hammer_Safe_Confirm_Unremovable" "此物品嵌有的寶石中有一顆或數顆是無法進行移除的。確定繼續使用巧匠之錘來取出此物品內含的其它可取出的寶石?" "Econ_Socket_Empty_General" "普通" "Econ_Socket_Empty_Effect" "虛靈" "Econ_Socket_Empty_Color" "繽紛" "Econ_Socket_Empty_Name" "空鑲孔" "Econ_Socket_Empty_Desc" "空鑲孔" "Econ_Socket_Effect_Name" "虛靈:%s1" "Econ_Socket_Effect_Desc" "%s1" "Econ_Socket_Color_Name" "繽紛:%s1" "Econ_Socket_Color_Desc" "%s1" "Econ_Socket_Color_Name_Legacy" "繽紛:%s1 (%s2, %s3, %s4)" "Econ_Socket_Color_Desc_Legacy" "%s1 (%s2, %s3, %s4)" "Econ_Socket_AssetModifier_Name" "動能:%s1" "Econ_Socket_AssetModifier_Desc" "%s1" "Econ_Socket_Strange_Name" "銘記 %s1" "Econ_Socket_Strange_Desc" "%s1:%s2" "Econ_Socket_Spectator_Name" "觀戰:%s1" "Econ_Socket_Spectator_Type" "觀看遊戲次數:%s1" "Econ_Socket_Spectator_Desc" "%s1" "Econ_Socket_Autograph_Name" "簽名:%s1" "Econ_Socket_Autograph_Desc" "由 %s1 簽名" "Econ_Socket_Autograph_Name_Modifier" "%s3 簽名:%s1" "Econ_Socket_Autograph_Desc_Modifier" "%s1%s3 親筆簽名" "Econ_Socket_Autograph_Name_ClientModifier" "%s3 親筆簽名:%s1" "Econ_Socket_Autograph_Desc_ClientModifier" "%s1%s3 親筆簽名" "Econ_Socket_Autograph_Name_Level" "簽名:%s1" "Econ_Socket_Autograph_Desc_Level" "%s2 級親筆簽名:%s1" "Econ_Socket_Autograph_Name_ClientLevel" "%s2 級親筆簽名:%s1" "Econ_Socket_Autograph_Desc_ClientLevel" "%s2 級 %s1 的親筆簽名" "Econ_Socket_Autograph_Name_ModifierLevel" "%s3 親筆簽名:%s1" "Econ_Socket_Autograph_Desc_ModifierLevel" "%s2 級 %s3 %s1 親筆簽名" "Econ_Socket_Autograph_Name_ClientModifierLevel" "%s2 級 %s3 親筆簽名:%s1" "Econ_Socket_Autograph_Desc_ClientModifierLevel" "%s2 級 %s3 %s1 親筆簽名" "Econ_Socket_Soul_Name" "靈魂寶石:%s1" "Econ_Socket_Soul_Desc" "%s1" "Econ_Autograph_Modifier_TI2015" "2015 國際錦標賽" "Econ_Autograph_Modifier_TI2015_Golden" "2015 國際錦標賽純金" "Econ_Autograph_Modifier_TI2016" "2016 國際錦標賽" "Econ_Autograph_Modifier_TI2017" "2017 國際錦標賽" "Econ_Autograph_Modifier_TI2018" "2018 國際錦標賽" "Econ_Autograph_Modifier_TI2019" "2019 國際錦標賽" "Econ_Autograph_Modifier_TI2021" "2021 國際錦標賽" "Econ_Autograph_Modifier_TI2023" "2023 年國際錦標賽" "Econ_Autograph_Modifier_TI2024" "2024 年國際錦標賽" "Econ_HeroStatue_Hero" "英雄:%s1" "UnknownColor" "絕版" "UnusualRed" "紅色" "UnusualRubiline" "紅寶石" "UnusualGold" "金色" "UnusualBlue" "藍色" "UnusualPurple" "紫色" "UnusualOrange" "橘色" "UnusualLightGreen" "淺綠色" "UnusualDeepBlue" "深藍色" "UnusualSeaGreen" "海綠色" "UnusualVerdantGreen" "翠綠色" "UnusualDeepGreen" "深綠色" "UnusualBrightPurple" "亮紫色" "UnusualBrightGreen" "亮綠色" "UnusualPlacidBlue" "寧靜藍" "UnusualSummerWarmth" "夏日溫情" "UnusualDefensiveRed" "保衛之紅" "UnusualCreatorsLight" "造物者之光" "UnusualBlossomRed" "桃花紅" "UnusualCrystallineBlue" "水晶藍" "UnusualCursedBlack" "詛咒之黑" "UnusualPlagueGrey" "瘟疫之灰" "UnusualInternational2012" "冠軍之藍" "UnusualInternational2013" "冠軍之綠" "UnusualMidasGold" "彌達斯之金" "UnusualEarthGreen" "大地之綠" "UnusualEmberFlame" "灰燼餘焰" "UnusualDiretideOrange" "魔魘狂潮之橙" "UnusualDredgeEarth" "挖掘之地" "UnusualDungeonDoom" "末日地城" "UnusualMannsMint" "曼恩薄荷" "UnusualBusinessPants" "米黃馬褲" "UnusualUnhallowedGround" "不潔之地" "UnusualShips" "黑夜船舟" "UnusualMiasma" "瘴氣之灰" "UnusualPristinePlatinum" "純淨鉑金" "UnusualVermilionRenewal" "丹赤重生" "UnusualAbysm" "幽暗倒影" "UnusualLavaRoshan" "熔岩之流" "UnusualIceRoshan" "冰河之流" "UnusualPlushShagbark" "茸毛核桃" "UnusualInternational2014" "冠軍紫色" "UnusualSwine" "猛烈性爆發" "Econ_MarketTooltipFormat" "%s1 可在 Steam 社群市集上販賣,起始價格為 %s2。" "ItemHistory_ActionWithTime" "於 %s2 %s1" "ItemHistory_Action_GenericAdd" "獲得" "ItemHistory_Action_GenericRemove" "被移除或修改" "ItemHistory_Action_Traded" "被交易" "ItemHistory_Action_Delete" "您已刪除此物品" "ItemHistory_Action_Banned" "已停權" "ItemHistory_Action_CraftDestroy" "在鑄造時使用" "ItemHistory_Action_LimitExceeded" "由於背包限制而被摧毀" "ItemHistory_Action_SupportDelete" "被 Steam 客服刪除" "ItemHistory_Action_SupportDeletedByUndo" "被 Steam 客服刪除" "ItemHistory_Action_NameChanged_Remove" "名稱已更改" "ItemHistory_Action_UnlockCrate_Remove" "用於開啟寶藏" "ItemHistory_Action_PaintItem_Remove" "已上色物品" "ItemHistory_Action_AddItemToSocket_Remove" "從鑲孔移除" "ItemHistory_Action_AddSocketToItem_Remove" "因鑲嵌被移除" "ItemHistory_Action_RemoveSocketItem_Remove" "移除鑲嵌物品" "ItemHistory_Action_CustomizeItemTexture_Remove" "自訂材質" "ItemHistory_Action_ItemTraded_Remove" "已交易" "ItemHistory_Action_UseItem" "已使用" "ItemHistory_Action_SupportRename_Remove" "已由 Steam 客服重新命名" "ItemHistory_Action_SupportDescribe_Remove" "由 Steam 客服加入的自訂敘述" "ItemHistory_Action_SupportStrangify_Remove" "Steam 客服奇異化的物品" "ItemHistory_Action_UnpackItemBundle" "已開啟" "ItemHistory_Action_Unpurchase" "已退款" "ItemHistory_Action_AwardGift_Giver" "送出的禮物" "ItemHistory_Action_RemoveItemName_Remove" "已移除自訂名稱" "ItemHistory_Action_RemoveItemPaint_Remove" "已移除上色" "ItemHistory_Action_GiftWrap_Remove" "已包裝成禮物" "ItemHistory_Action_GiftDelivery_Remove" "已發送禮物" "ItemHistory_Action_GiftDelivery_Remove_WithPartner" "禮物已送給 %partner%" "ItemHistory_Action_GiftUnwrap_Remove" "禮物已拆封" "ItemHistory_Action_PackageItem_Revoked" "已撤銷" "ItemHistory_Action_CafeOrSchoolItem_Remove" "移除網咖或學校物品" "ItemHistory_Action_VACBanned_Remove" "因 VAC 封鎖而被刪除" "ItemHistory_Action_UpgradeThirdPartyPromo" "第三方促銷升級" "ItemHistory_Action_Expired" "已過期" "ItemHistory_Action_RemoveItemCraftIndex_Remove" "因移除製作編號而被移除" "ItemHistory_Action_RemoveItemMakersMark_Remove" "移除製作者名稱" "ItemHistory_Action_RemoveItemKillStreak_Remove" "因移除連殺屬性而被移除" "ItemHistory_Action_TradeRollback_Remove" "交易已回溯" "ItemHistory_Action_CDKeyRevoke" "產品序號遭撤銷" "ItemHistory_Action_WeddingRing_Remove" "在遊戲中使用" "ItemHistory_Action_CollectItem_RemoveCollection" "已移除舊收藏物品" "ItemHistory_Action_CollectItem_CollectedItem" "增加到收藏" "ItemHistory_Action_EconSetUnowned" "已交易" "ItemHistory_Action_StrangePartApply_Remove" "於套用奇異修改器時被移除" "ItemHistory_Action_PennantUpgradeApply_Remove" "已用於錦旗升級" "ItemHistory_Action_AutographRemove" "使用來為物品簽名" "ItemHistory_Action_ConsumeItem_Consume_ToolRemove" "作為設計圖材料而被消耗" "ItemHistory_Action_ConsumeItem_Consume_InputRemove" "作為設計圖材料而被消耗" "ItemHistory_Action_ConsumeItem_Complete_ToolRemove" "作為材料來完成設計圖" "ItemHistory_Action_UnlockStyle_Remove" "解鎖了一個樣式" "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove" "交易完成" "ItemHistory_Action_Purgatory_Finalize_Remove" "交易完成" "ItemHistory_Action_Purgatory_Refund" "已退款" "ItemHistory_Action_AddSocket_Remove" "已新增鑲孔" "ItemHistory_Action_ExtractGem_Remove" "寶石已取出" "ItemHistory_Action_NewYearsOffering" "已回收" "ItemHistory_Action_ItemRedemption_Remove" "已兌換" "ItemHistory_Action_ItemGiftMessageRefurbish_Remove" "已移除禮物贈言" "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove" "已移除贈與人資訊" "ItemHistory_Action_Market_Remove" "已於 Steam 社群市集上架" "ItemHistory_Action_ManualItemConvertOperation_OldItem" "已轉換" "ItemHistory_Action_ItemConsume" "已消耗" "ItemHistory_Action_FantasyTicketConsume" "已使用" "ItemHistory_Action_WeekendTourneyTicket_Consume" "已使用" "ItemHistory_Action_PlayerCardDust" "已合併為一件物品" "ItemHistory_Action_GSCreate" "由您曾遊玩的伺服器發放" "ItemHistory_Action_AwardAchievement" "透過解鎖成就獲得" "ItemHistory_Action_QuantityChanged" "已使用" "ItemHistory_Action_AwardTime" "發現了" "ItemHistory_Action_ManualCreate" "由 Steam 客服創建" "ItemHistory_Action_Drop" "發現了" "ItemHistory_Action_Purchase" "從商店購得" "ItemHistory_Action_AutoGrantItem" "取得了" "ItemHistory_Action_CrossGameAchievement" "透過在另一款遊戲解鎖成就獲得" "ItemHistory_Action_AwardGift_Receiver" "收到一份禮物" "ItemHistory_Action_AwardStorePromotionItem" "透過商城購得" "ItemHistory_Action_EarnedItem" "已獲得" "ItemHistory_Action_AwardThirdPartyPromo" "已獲得一件促銷物品" "ItemHistory_Action_SteamWorkshopContributor" "透過作為一位 Steam 工作坊貢獻者獲得" "ItemHistory_Action_GiftDelivery_Add" "收到一份禮物" "ItemHistory_Action_GiftDelivery_Add_WithPartner" "從 %partner% 收到一份禮物" "ItemHistory_Action_PackageItem" "取得了一件促銷物品" "ItemHistory_Action_CDKeyGrant" "透過輸入產品序號取得" "ItemHistory_Action_AwardXP" "提升等級的獎勵" "ItemHistory_Action_UnpackItems" "透過開啟組合包獲得" "ItemHistory_Action_TutorialDrop" "完成教學的獎勵" "ItemHistory_Action_FantasyTicketRefund" "已退還" "ItemHistory_Action_AdditionalDrop" "發現了" "ItemHistory_Action_Market_Add" "透過 Steam 社群市集取得" "ItemHistory_Action_UseItem_Rollback_NewItem" "使用物品失敗。嘗試使用的物品已恢復。" "ItemHistory_Action_CreatedByManualItemRecreateOperation" "由 Steam 客服建立" "ItemHistory_Action_EventWon" "在一場活動中取勝" "ItemHistory_Action_TournamentDrop" "於觀賽時收到了一件獎品" "ItemHistory_Action_DiretideReward" "在「魔魘狂潮」活動間收到了一個物品" "ItemHistory_Action_EventPointLevel" "收到了一個互動手冊獎勵" "ItemHistory_Action_PerfectWorldPromo" "取得了一個促銷物品" "ItemHistory_Action_VictoryPredictionReward" "透過在互動手冊做出正確預測而收到一個獎勵" "ItemHistory_Action_AssassinMinigameDrop" "透過參與宿敵刺殺任務獲得" "ItemHistory_Action_WeekendTourneyTicket_Refund" "退還了" "ItemHistory_Action_PlayerCardPackFromDust" "用碎屑換得了一包卡片" "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned" "取得了" "ItemHistory_Action_EventPointPurchase" "以點數購買了" "ItemHistory_Action_SeasonalItemGrant" "訂閱/期賜" "ItemHistory_Transaction_Delete" "您刪除了" "ItemHistory_Transaction_Craft" "鑄造了" "ItemHistory_Transaction_UnlockCrate" "開啟了一個寶藏" "ItemHistory_Transaction_SupportUndo" "Steam 客服回溯了您一個或多個先前動作" "ItemHistory_Transaction_StrangePart" "套用了一個奇異修改器" "ItemHistory_Transaction_ConsumeItem_Complete" "已完成設計圖" "ItemHistory_Transaction_RemoveItemCraftIndex" "已移除製作編號" "ItemHistory_Transaction_Autographed" "附上了簽名" "ItemHistory_Transaction_PurchaseFinalized" "交易完成" "ItemHistory_Transaction_Recycled" "已回收" "ItemHistory_Transaction_PennantUpgrade" "升級了旗幟等級" "ItemHistory_Transaction_ApplyEssence" "在一顆貪魔蛋嵌入了精髓" "ItemHistory_Transaction_OpenPlayerCardPack" "開啟了一包選手卡片" "ItemHistory_Transaction_PlayerCardRecycle" "回收為碎屑" "ItemHistory_ItemIsInInventory" "在您的物品庫內" "ItemHistory_ItemIsSubscription" "訂閱物品" //DOTA ASSET MODIFIERS //asset_mod asset modifiers //anim_mod //ability_mod "Invalid_AssetMod" "無效" "DOTA_Anim_Mod_Silent_Ripper" "寂靜撕裂者突襲" "DOTA_Anim_Mod_Pyre" "葬火之焰" "DOTA_Anim_Mod_Omoz" "邪魔深淵" "DOTA_Anim_Mod_Odachi" "炎鑄之擊" "DOTA_Anim_Mod_Bladebiter" "巨螯劍擊" "DOTA_Anim_Mod_Deadwinter_Soul" "死寂之冬的靈魂" "DOTA_Anim_Mod_Death_Protest" "雙生死神的縈繞" "DOTA_Anim_Mod_Dizzying_Punch" "天旋地轉神拳!" "DOTA_Anim_Mod_Wraith_Spin" "冥魂重劈" "DOTA_Anim_Mod_Serene_Honor" "寧靜榮耀" "DOTA_Anim_Mod_Red_Moon" "紅月" "DOTA_Anim_Mod_Turbulent_Teleport" "無序傳送" "DOTA_Anim_Mod_dagger_twirl" "魅魔誘惑" "DOTA_Anim_Mod_impatient_maiden" "焦躁聖女" "DOTA_Anim_Mod_obeisance_of_the_keeper" "守衛的致敬" "DOTA_Anim_Mod_when_nature_attacks" "自然攻擊之時" "DOTA_Anim_Mod_Salvaged_Sword" "援救之劍" "DOTA_Anim_Mod_triumphant_timelord" "時光領主的凱旋" "DOTA_Anim_Mod_Good_Fortune" "吉運殘影" "DOTA_Anim_Mod_Prosperity" "富貴殘炎" "DOTA_Anim_Mod_SwordonShoulder" "騎士之憩" "DOTA_Anim_Mod_abysm" "魂淵魔角" "Invalid_AbilityMod" "無效" "DOTA_Anim_Mod_lucentyr" "輝月麒麟之活力" "DOTA_Anim_Mod_f2p_doom" "地獄之冕!" "DOTA_Anim_Mod_fear" "恐懼肆虐" "DOTA_Anim_Mod_bot" "遠行戰利品!" "DOTA_Anim_Mod_ftp_dendi_back" "血鴉之足" "DOTA_Anim_Mod_twister" "婀娜多姿" "DOTA_Anim_Mod_telebolt" "遙感!" "DOTA_Anim_Mod_glory" "榮耀!" "DOTA_Anim_Mod_MGC" "基恩巨槍" "DOTA_Anim_Mod_moth" "克蘿貝露絲" "DOTA_Anim_Mod_windy" "芳林飛溪!" "DOTA_Anim_Mod_iron" "鋼鐵尾巴!" "DOTA_Anim_Mod_everylasting_array" "永恆光陣" "DOTA_Anim_Mod_fishstick" "魚!" "DOTA_Anim_Mod_rampant" "狂暴延燒" "DOTA_Anim_Mod_glacier" "尤薩莉亞的冰川后冠" "DOTA_Anim_Mod_lodestar" "繁茂北極星" "DOTA_Anim_Mod_emp" "最高天" "DOTA_Anim_Mod_burning_fiend" "霸主英姿" "DOTA_Anim_Mod_harlequin" "哈利奎恩動畫" "DOTA_Anim_Mod_moon_griffon" "銀月獅鷲" "DOTA_Anim_Mod_Promo_Trapper_Weapon" "陷阱者的背叛" //DOTA_ANIM_MOD_END "DOTA_Ability_Mod_Illuminate_Northlight" "北光輝煌" "DOTA_Ability_Mod_Mark_Divine_Anchor" "神聖之錨的 X 標記" "DOTA_Ability_Mod_Torrent_Divine_Anchor" "神聖之錨的洪流" "DOTA_Ability_Mod_Tidebringer_Divine_Anchor" "神聖之錨的潮汐使者" "DOTA_Ability_Mod_Epitaphic_Bonds_Trap" "碑誌陷阱" "DOTA_Ability_Mod_Timberthaw_Chakram" "伐木機的鋸齒飛輪" "DOTA_Ability_Mod_Reminiscence_Orb" "回憶法球" "DOTA_Ability_Mod_Reminiscence_Ambient" "回憶氛圍特效" "DOTA_Ability_Mod_Reminiscence_Rift" "回憶之痕" "DOTA_Ability_Mod_Reminiscence_Dreamcoil" "回憶夢境" "DOTA_Ability_Mod_Illuminate_Crucible" "歷練之光輝煌" "DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward" "馭劍之衡治療守衛" "DOTA_Asset_Mod_DC_Bladekeeper_Bladefury" "馭劍之衡旋風斬" "DOTA_Asset_Mod_DC_Bladekeeper_Omnislash" "馭劍之衡超究武神霸斬" "DOTA_Asset_Mod_DC_Bladekeeper_Crit" "馭劍之衡劍舞" "DOTA_Asset_Mod_Necronub_Reapers_Scythe" "陰魂之怒死神鐮刀特效" "DOTA_Asset_Mod_Necronub_Death_Pulse" "陰魂之怒死亡脈衝聖甲蟲群特效" "DOTA_Asset_Mod_Necronub_Base_Attack" "陰魂之怒腐朽靈彈普攻特效" "DOTA_Asset_Mod_Necronub_Ambient" "陰魂之怒沙塵氛圍特效" "DOTA_Asset_Mod_Double_Edge_of_the_Berserker" "豪氣種馬雙面刃" "DOTA_Asset_Mod_DC_Centaur_Head_Icons" "豪氣種馬自訂技能圖示" "DOTA_Asset_Mod_Harlequin_Weapon" "哈利奎恩粒子特效和弱化能流圖示" "DOTA_Asset_Mod_Harlequin_Head" "哈利奎恩失效力場" "DOTA_Asset_Mod_Harlequin_Cape" "哈利奎恩隔空取物圖示" "DOTA_Asset_Mod_Harlequin_Mantle" "哈利奎恩技能竊取圖示" "DOTA_Asset_Mod_Lucent_Gate_Eclipse" "星輝之門神智侵蝕圖示" "DOTA_Asset_Mod_Lucent_Gate_Aura" "星輝之門靈氣圖示" "DOTA_Asset_Mod_Lucent_Gate_Imprisonment" "星輝之門星體禁錮圖示" "DOTA_Asset_Mod_Lucent_Gate_Orb" "星輝之門粒子特效和奧術天球圖示" "DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse" "弒君獵人野性驅使圖示" "DOTA_Asset_Mod_Hunter_of_Kings_Summon" "弒君獵人召狼圖示" "DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift" "弒君獵人變形和嚎叫圖示" "DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon" "龍骸拾荒者肉鉤圖示" "DOTA_Asset_Mod_Scavenger_Rot_Icon" "龍骸拾荒者腐爛圖示" "DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon" "龍骸拾荒者腐肉堆積圖示" "DOTA_Asset_Mod_Scavenger_Dismember_Icon" "龍骸拾荒者肢解圖示" "DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab" "滔天復仇背刺圖示" "DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike" "滔天復仇閃躍突襲圖示" "DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility" "滔天復仇永久隱形圖示" "DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen" "滔天復仇煙幕圖示" "DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons" "旺盛菌菇晴森之眼和自然掩護圖示" "DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon" "旺盛菌菇瘋狂生長圖示" "DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon" "旺盛菌菇活體裝甲圖示" "DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon" "旺盛菌菇寄生種子圖示" "DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon" "屠魔浪人巨劍揮斬圖示" "DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon" "屠魔浪人戰吼圖示" "DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon" "屠魔浪人神之瀚力圖示" "DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon" "屠魔浪人風暴之錘圖示" "DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons" "厄爾多姆之觸長弓圖示" "DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon" "厄爾多姆之觸靜默狂風圖示" "DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon" "煞白魔女驅使惡靈圖示" "DOTA_Asset_Mod_Azure_Constellation_Head" "瀚海星辰月之祝福圖示" "DOTA_Asset_Mod_Azure_Constellation_Glaive" "瀚海星辰銀月飛刀圖示" "DOTA_Asset_Mod_Azure_Constellation_Shield" "瀚海星辰透徹明光圖示" "DOTA_Asset_Mod_Azure_Constellation_Mount" "瀚海星辰月蝕圖示" "DOTA_Asset_Mod_Bloody_Ripper_Mask" "血腥開膛手盛宴、撕裂傷口,及狂暴圖示" "DOTA_Asset_Mod_Bloody_Ripper_Back" "特典 血腥開膛手寄宿圖示" "DOTA_Asset_Mod_Bloody_Ripper_Arms" "血腥開膛手吞噬圖示" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask" "特典 血腥開膛手盛宴、撕裂傷口,及狂暴圖示" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back" "特典 血腥開膛手寄宿圖示" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms" "特典 血腥開膛手吞噬圖示" "DOTA_Asset_Mod_Surgical_Precision_Hook" "屠宰手術裝肉鉤及肢解圖示" "DOTA_Asset_Mod_Surgical_Precision_Apron" "屠宰手術裝腐爛及腐肉堆積圖示" "DOTA_Asset_Mod_Crested_Umbra_Glaive" "冠羽本影祝福魔法靈彈圖示" "DOTA_Asset_Mod_Crested_Umbra_Virtue" "冠羽本影祝福恐怖波動圖示" "DOTA_Asset_Mod_Crested_Umbra_Duty" "冠羽本影祝福復仇靈氣圖示" "DOTA_Asset_Mod_Crested_Umbra_Skirt" "冠羽本影祝福移形換位圖示" "DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate" "年獸地獄火重生圖示" "DOTA_Asset_Mod_Year_Beast_Vampiric_Aura" "年獸吸血靈氣圖示" "DOTA_Asset_Mod_Year_Beast_Mortal_Strike" "年獸致命打擊圖示" "DOTA_Asset_Mod_bts_3_silencer" "絕語之械技能圖示" "DOTA_Asset_Eye_Of_The_Beholder" "視者之心技能圖示" "DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons" "獨目掠奪者戰吼/神之瀚力圖示" "DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons" "獨目掠奪者巨劍揮斬圖示" "DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon" "獨目掠奪者風暴之錘圖示" "DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons" "貪掠之翼戰刃技能圖示" "DOTA_Asset_Mod_Ravening_Wings_Blur_Icon" "貪掠之翼朦朧技能圖示" "DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon" "守夜徽記戰吼圖示" "DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons" "碎顱錘刃魔源耗損圖示" "DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons" "碎顱錘刃魔源耗損圖示" "DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon" "永世珠寶時間漫遊圖示" "DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon" "滾顎怪獸機械行軍圖示" "DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon" "苦難之杖撕裂大地圖示" "DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon" "高阻圍欄動能力場圖示" "DOTA_Asset_Mod_Apostle_of_Decay_Mask" "腐朽使徒死亡脈衝圖示" "DOTA_Asset_Mod_Apostle_of_Decay_Hood" "腐朽使徒施虐之心圖示" "DOTA_Asset_Mod_Apostle_of_Decay_Vestments" "腐朽使徒竭心靈氣圖示" "DOTA_Asset_Mod_Apostle_of_Decay_Scythe" "腐朽使徒死神鐮刀圖示" "DOTA_Asset_Mod_Fireborn_Dragon" "炎鱗騎士真龍形態圖示" "DOTA_Asset_Mod_Fireborn_Shield" "炎鱗騎士神龍擺尾圖示" "DOTA_Asset_Mod_Fireborn_Cuirass" "炎鱗騎士火焰龍息圖示" "DOTA_Asset_Mod_Fireborn_Helm" "炎鱗騎士龍族血統圖示" "DOTA_Asset_Mod_Glaciomarine_Sigil" "冰川海域冰封魔印圖示" "DOTA_Asset_Mod_Glaciomarine_Hook" "冰川海域海象烈拳圖示" "DOTA_Asset_Mod_Glaciomarine_Coat" "冰川海域施放雪球圖示" "DOTA_Asset_Mod_Glaciomarine_Cap" "冰川海域雪球圖示" "DOTA_Asset_Mod_Glaciomarine_Tusks" "冰川海域寒冰碎片圖示" "DOTA_Asset_Mod_Glaciomarine_Anchor" "冰川海域海象勁踢圖示" "DOTA_Asset_Mod_FortuneTeller_Staff" "奸詐占卜師之杖" "DOTA_Asset_Mod_Emerald_Ocean_Icons" "碧綠之海圖示" "DOTA_Asset_Mod_Mistral_Fiend_Icons" "烈風邪魔之印圖示" "DOTA_Asset_Mod_Crested_Dawn_Icons" "羽冠曙輝之祝福圖示" "DOTA_Asset_Mod_Ferocious_Heart_Icon" "兇猛之心「激怒」技能圖示" //DOTA_ASSET_MOD_END "Invalid_Soul" "無效" "DOTA_Soul_Gem_Raving_Aristocrat" "瘋狂貴族" "DOTA_Bans" "禁用" "DOTA_Picks" "挑選" //DOTA_ITEM_STYLES // TEMP, Add item editor support for these fields and move to items_english.txt "DOTA_Style_Crux_of_Perplex_0" "奧祕版" "DOTA_Style_Crux_of_Perplex_1" "不朽版" "Wraps_Of_The_Wicked_Succubus_Style0" "小型外套" "Wraps_Of_The_Wicked_Succubus_Style1" "中型外套" "Wraps_Of_The_Wicked_Succubus_Style2" "大型外套" "Wings_Of_The_Wicked_Succubus_Style0" "小型羽翼" "Wings_Of_The_Wicked_Succubus_Style1" "中型羽翼" "Wings_Of_The_Wicked_Succubus_Style2" "大型羽翼" "Horns_Of_The_Wicked_Succubus_Style0" "小型角" "Horns_Of_The_Wicked_Succubus_Style1" "中型角" "Horns_Of_The_Wicked_Succubus_Style2" "大型角" "Dirk_Of_The_Wicked_Succubus_Style0" "小型匕首" "Dirk_Of_The_Wicked_Succubus_Style1" "中型匕首" "Dirk_Of_The_Wicked_Succubus_Style2" "大型匕首" "DOTA_Item_Wings_of_Ka_Style0" "陰魂之翼" "DOTA_Item_Wings_of_Ka_Style1" "陰魂之棺" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style0" "無縫面甲" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style1" "開放面甲" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style2" "封閉面甲" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style0" "重壓巨劍" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style1" "溝槽巨劍" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style2" "雙翼巨劍" "DOTA_Item_Cloud_Forged_Great_Wings_Style0" "雲鑄巨翼" "DOTA_Item_Cloud_Forged_Great_Wings_Style1" "潔白鑲翼" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0" "馬尾" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1" "無馬尾" "DOTA_Item_Cape_of_the_Eastern_Range_Style0" "潔白披風" "DOTA_Item_Cape_of_the_Eastern_Range_Style1" "火紅披風" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0" "短角" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1" "長角" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style1" "黑暗" "DOTA_Item_Hat_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Hat_of_The_Howling_Wolf_Style1" "黑暗" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style1" "黑暗" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style1" "黑暗" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1" "黑暗" "Elgato_BTS_Style0" "藍色貓頭鷹" "Elgato_BTS_Style1" "銀色貓頭鷹" "Elgato_BTS_Style2" "超級靈貓!" "DOTA_Item_Bloodstone_of_the_Ancestor1" "先驅的血精石" "DOTA_Item_Bloodstone_of_the_Ancestor2" "創始人的血精石" "DOTA_Item_Shade_of_Agony_Style0" "陰影" "DOTA_Item_Shade_of_Agony_Style1" "無陰影" "DOTA_Item_Wings_of_Agony_Style0" "破碎" "DOTA_Item_Wings_of_Agony_Style1" "初始" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0" "指南巨刃" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1" "指南彎刀" "DOTA_Item_Wise_Cap_of_the_First_Light_Style0" "賢能之帽" "DOTA_Item_Wise_Cap_of_the_First_Light_Style1" "奇幻之帽" "DOTA_Item_Familiar_Woods_Style0" "叢林一角" "DOTA_Item_Familiar_Woods_Style1" "核桃樹精靈!" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style0" "閉合的頭盔" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style1" "開啟的頭盔" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0" "閉合的頭盔" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1" "開啟的頭盔" "DOTA_Item_Jolly_Roger_Style0" "潮汐海神" "DOTA_Item_Jolly_Roger_Style1" "蹩腳水手" "DOTA_Item_DotaCinema_Hud_Style0" "黑暗" "DOTA_Item_DotaCinema_Hud_Style1" "白亮" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style0" "潔白" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style1" "火系" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style2" "冰系" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style3" "雷系" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style0" "頭髮" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style1" "火系" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style2" "冰系" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style3" "雷系" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0" "潔白" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1" "火系" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2" "冰系" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3" "雷系" "DOTA_Item_Equine_Emissary_Shoulders_Style0" "肩甲" "DOTA_Item_Equine_Emissary_Shoulders_Style1" "戰馬" "DOTA_Item_Frozen_Star_Belt_Style0" "樸素束帶" "DOTA_Item_Frozen_Star_Belt_Style1" "中型束帶" "DOTA_Item_Frozen_Star_Belt_Style2" "華麗束帶" "DOTA_Item_Frozen_Star_Neck_Style0" "樸素斗篷" "DOTA_Item_Frozen_Star_Neck_Style1" "中型斗篷" "DOTA_Item_Frozen_Star_Neck_Style2" "華麗斗篷" "DOTA_Item_Frozen_Star_Back_Style0" "樸素冰封之星" "DOTA_Item_Frozen_Star_Back_Style1" "中型冰封之星" "DOTA_Item_Frozen_Star_Back_Style2" "華麗冰封之星" "DOTA_Item_Alliance_Hud_Style0" "一般樣式" "DOTA_Item_Alliance_Hud_Style1" "下雨樣式" "DOTA_Item_Enthaleen_Dragon_Style_00" "普通" "DOTA_Item_Enthaleen_Dragon_Style_01" "漫遊者" "DOTA_Item_Serakund_Tyrant_Style_00" "普通" "DOTA_Item_Serakund_Tyrant_Style_01" "守護者" "DOTA_Item_Eldwurm_Crest_Style_00" "一般" "DOTA_Item_Eldwurm_Crest_Style_01" "劊子手" "DOTA_WatchOwnedTournamentCheck" "將具有門票的賽事優先排列出來" "DOTA_WatchAutoSpectateLeague" "自動觀戰比賽" "Shawl_of_Resonant_Vibrance_Style0" "集合圍巾" "Shawl_of_Resonant_Vibrance_Style1" "彙聚圍巾" "Shawl_of_Resonant_Vibrance_Style2" "壓縮圍巾" "Tails_of_Resonant_Vibrance_Style0" "落地燕尾服" "Tails_of_Resonant_Vibrance_Style1" "點水燕尾服" "Tails_of_Resonant_Vibrance_Style2" "搖擺燕尾服" "DOTA_Item_Warcog_Loading_Screen_Style0" "戰爭齒輪 樣式 1" "DOTA_Item_Warcog_Loading_Screen_Style1" "戰爭齒輪 樣式 2" "DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0" "豪氣種馬 樣式 1" "DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1" "豪氣種馬 樣式 2" "Hood_of_Resonant_Vibrance_Style0" "求知頭巾" "Hood_of_Resonant_Vibrance_Style1" "明智頭巾" "Hood_of_Resonant_Vibrance_Style2" "洞悉頭巾" "Focus_of_Resonant_Vibrance_Style0" "集中引導" "Focus_of_Resonant_Vibrance_Style1" "集中扭轉" "Crown_of_Entwined_Fate_Style0" "凝結之冠" "Crown_of_Entwined_Fate_Style1" "裝甲王冠" "Crown_of_Entwined_Fate_Style2" "殼質之冠" "Feelers_of_Entwined_Fate_Style0" "緊握前爪" "Feelers_of_Entwined_Fate_Style1" "抓取前爪" "Feelers_of_Entwined_Fate_Style2" "捕獲前爪" "Limbs_of_Entwined_Fate_Style0" "攀爬後肢" "Limbs_of_Entwined_Fate_Style1" "匍匐後肢" "Limbs_of_Entwined_Fate_Style2" "飛掠後肢" "Stinger_of_Entwined_Fate_Style0" "銳利之刺" "Stinger_of_Entwined_Fate_Style1" "鋒利之刺" "Whiskers_of_Entwined_Fate_Style0" "纖細之鬚" "Whiskers_of_Entwined_Fate_Style1" "聆聽之鬚" "Whiskers_of_Entwined_Fate_Style2" "謹慎之鬚" "DOTA_Item_Trophy_of_the_Shadowcat_Style0" "暗影貓的戰利品" "DOTA_Item_Trophy_of_the_Shadowcat_Style1" "暗影貓的尖齒" "DOTA_Item_Name_Midnight_Locks" "午夜長髮" "DOTA_Item_Name_Midnight_Locks_Blue" "幽藍午夜長髮" "DOTA_Item_Name_Midnight_Locks_White" "雪白午夜長髮" "DOTA_Item_Stoneforged_Horns_Style2" "未破損的石鑄尖角" "DOTA_Item_Helm_of_Birds_Stone_Style0" "飛鳥棲石頭盔" "DOTA_Item_Helm_of_Birds_Stone_Style1" "飛鳥棲石兜帽" "DOTA_Item_Gift_of_the_Awakened_Style2" "覺醒戰士的髮髻" "DOTA_Item_Shadow_Calvaria_Style0" "暗影顱骨(黃色)" "DOTA_Item_Shadow_Calvaria_Style1" "暗影顱骨(藍色)" "DOTA_Item_Shadow_Calvaria_Style2" "暗影顱骨(紫色)" "DOTA_Item_Shadow_Calvaria_Style3" "暗影顱骨(紅色)" "DOTA_Item_Shadow_Claws_Style0" "暗影尖螯(黃色)" "DOTA_Item_Shadow_Claws_Style1" "暗影尖螯(藍色)" "DOTA_Item_Shadow_Claws_Style2" "暗影尖螯(紫色)" "DOTA_Item_Shadow_Claws_Style3" "暗影尖螯(紅色)" "DOTA_Item_Shadow_Spine_Style0" "暗影脊背(黃色)" "DOTA_Item_Shadow_Spine_Style1" "暗影脊背(藍色)" "DOTA_Item_Shadow_Spine_Style2" "暗影脊背(紫色)" "DOTA_Item_Shadow_Spine_Style3" "暗影脊背(紅色)" "DOTA_Item_Shadow_Tracers_Style0" "暗影尾刺(黃色)" "DOTA_Item_Shadow_Tracers_Style1" "暗影尾刺(藍色)" "DOTA_Item_Shadow_Tracers_Style2" "暗影尾刺(紫色)" "DOTA_Item_Shadow_Tracers_Style3" "暗影尾刺(紅色)" "DOTA_Item_Mane_of_the_Demon_Stone_Style0" "魔化古石濃髮" "DOTA_Item_Mane_of_the_Demon_Stone_Style1" "魔化古石圓帽" "DOTA_Item_Desc_Manifold_Paradox_Style0" "樣式 1" "DOTA_Item_Desc_Manifold_Paradox_Style1" "樣式 2" "DOTA_Item_Desc_Manifold_Paradox_Style2" "樣式 3" "DOTA_Item_Immemorial_Emperor_Style0" "紅珠垂簾" "DOTA_Item_Immemorial_Emperor_Style1" "黑珠垂簾" "DOTA_Item_Immemorial_Emperors_Scythe_Style0" "血紅鐮刀" "DOTA_Item_Immemorial_Emperors_Scythe_Style1" "暗黑鐮刀" "DOTA_Item_Immemorial_Emperors_Mantle_Style0" "紅色斗篷" "DOTA_Item_Immemorial_Emperors_Mantle_Style1" "黑色斗篷" "DOTA_Item_Immemorial_Emperors_Coronet_Style0" "紅色冠冕" "DOTA_Item_Immemorial_Emperors_Coronet_Style1" "黑色冠冕" "DOTA_Item_Blade_of_the_Wandering_Demon_Style0" "綠色之刃" "DOTA_Item_Blade_of_the_Wandering_Demon_Style1" "藍色之刃" "DOTA_Item_Mask_of_the_Wandering_Demon_Style0" "面具" "DOTA_Item_Mask_of_the_Wandering_Demon_Style1" "連帽面具" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style0" "綠色短褂" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style1" "藍色短褂" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style0" "綠色腰甲" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style1" "藍色腰甲" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style0" "綠色護腕" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style1" "藍色護腕" "DOTA_Item_Crown_of_Hells_Helm_Style0" "閉合式頭盔" "DOTA_Item_Crown_of_Hells_Helm_Style1" "開放式頭盔" "DOTA_Item_Incantations_Weapon_Style0" "魔咒啟顱之劍" "DOTA_Item_Incantations_Weapon_Style1" "魔咒之柱" "DOTA_Item_Fallen_Princess_Head_Style0" "隕落公主的頭盔" "DOTA_Item_Fallen_Princess_Head_Style1" "隕落公主的皇冠" "DOTA_Item_Fallen_Princess_Head_Style2" "隕落公主的長髮" "DOTA_Item_Fallen_Princess_Shoulders_Style0" "隕落公主之翼" "DOTA_Item_Fallen_Princess_Shoulders_Style1" "隕落公主的戰翼" "DOTA_Item_Fallen_Princess_Shoulders_Style2" "隕落公主的羽翼" "DOTA_Item_Black_Death_Offhand_Style0" "黑死病劊子手之斧" "DOTA_Item_Black_Death_Offhand_Style1" "黑死病之鏟" "DOTA_Item_Black_Death_Weapon_Style0" "黑死病銬鉤" "DOTA_Item_Black_Death_Weapon_Style1" "黑死病權宜之鉤" "DOTA_Item_Black_Death_Shoulder_Style0" "黑死病劊子手肩甲" "DOTA_Item_Black_Death_Shoulder_Style1" "黑死病倒刺肩甲" "DOTA_Item_Black_Death_Head_Style0" "黑死病超短鬍鬚" "DOTA_Item_Black_Death_Head_Style1" "黑死病短鬚" "DOTA_Item_Black_Death_Head_Style2" "黑死病長鬚" "DOTA_Item_Black_Death_Head_Style3" "黑死病超長鬍鬚" "DOTA_Item_Shadow_Flame_Back_Style0" "暗影烈焰頭巾" "DOTA_Item_Shadow_Flame_Back_Style1" "暗影烈焰髮型" "DOTA_Item_Whisper_Tribunal_Shield_Style0" "審判之盾" "DOTA_Item_Whisper_Tribunal_Shield_Style1" "審判之殼" "DOTA_Item_Worldforger_Head_Style0" "鑄世巨神之冠" "DOTA_Item_Worldforger_Head_Style1" "鑄世巨神之角" "DOTA_Item_Sempiternal_Head_Style0" "樸素巫師帽" "DOTA_Item_Sempiternal_Head_Style1" "巫師帽" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style0" "面具" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style1" "兜帽" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style2" "兜帽面罩" "DOTA_Item_Esl_Lifestealer_Helm_Style0" "狂亂頭盔" "DOTA_Item_Esl_Lifestealer_Helm_Style1" "狂亂之冕" "DOTA_Item_Golden_Siblings_Dagger_Style0" "匕首" "DOTA_Item_Golden_Siblings_Dagger_Style1" "破碎童年" "DOTA_Item_Staff_of_the_Infinite_Waves_Style0" "定海神針" "DOTA_Item_Staff_of_the_Infinite_Waves_Style1" "三叉戟" "DOTA_Item_Treasure_of_the_Deep_Style0" "隆重金" "DOTA_Item_Treasure_of_the_Deep_Style1" "歷戰銀" "DOTA_Item_Cicatrix_Regalia_Style0" "藍" "DOTA_Item_Cicatrix_Regalia_Style1" "白" "DOTA_Item_Cicatrix_Regalia_Style2" "黑" "DOTA_Item_Cicatrix_Regalia_Style3" "紅" "DOTA_Item_Beaver_Knight_Style0" "劍" "DOTA_Item_Beaver_Knight_Style1" "影刃" "DOTA_Item_Beaver_Knight_Style2" "聖劍" "DOTA_Item_Collar_of_the_Divine_Anchor_Style0" "鎮海聖錨的領口" "DOTA_Item_Collar_of_the_Divine_Anchor_Style1" "鎮海聖錨的白色領口" "DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0" "鎮海聖錨的袖口" "DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1" "鎮海聖錨的白色袖口" "DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0" "鎮海聖錨的燧發槍" "DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1" "鎮海聖錨的白色燧發槍" "DOTA_Item_Medallion_of_the_Divine_Anchor_Style0" "鎮海聖錨的胸章" "DOTA_Item_Medallion_of_the_Divine_Anchor_Style1" "鎮海聖錨的白色胸章" "DOTA_Item_Artisan_of_Havoc_Helmet_Style0" "浩劫技師頭盔樣式 1" "DOTA_Item_Artisan_of_Havoc_Helmet_Style1" "浩劫技師頭盔樣式 2" "DOTA_Item_Artisan_of_Havoc_Helmet_Style2" "浩劫技師頭盔樣式 3" "DOTA_Item_Artisan_of_Havoc_Helmet_Style3" "浩劫技師頭盔樣式 4" "DOTA_Item_Static_Lord_Style0" "頭盔" "DOTA_Item_Static_Lord_Style1" "眼罩" "DOTA_Item_Sky_High_Bomb_Style0" "炸彈" "DOTA_Item_Sky_High_Bomb_Style1" "徽章炸彈" //"DOTA_Item_Sky_High_Bomb_Missle_Style0" "Bomb" //"DOTA_Item_Sky_High_Bomb_Missle_Style1" "Insignia Bomb" "DOTA_Item_Sky_High_Helmet_Style0" "尖刺" "DOTA_Item_Sky_High_Helmet_Style1" "護目鏡" "DOTA_Item_Sky_High_Propeller_Style0" "推進器" "DOTA_Item_Sky_High_Propeller_Style1" "徽章推進器" "DOTA_Item_Virtus_Werebear_Style0" "第一級" "DOTA_Item_Virtus_Werebear_Style1" "第二級" "DOTA_Item_Virtus_Werebear_Style2" "第三級" "DOTA_Item_Vigilante_Fox_Loading_Screen_Style0" "綠色" "DOTA_Item_Vigilante_Fox_Loading_Screen_Style1" "紅色" "DOTA_Item_Wandering_Harlequins_Crest_Style0" "黑色" "DOTA_Item_Wandering_Harlequins_Crest_Style1" "綠色" "DOTA_Item_Lucent_Gate_Head_Style0" "頭部" "DOTA_Item_Lucent_Gate_Head_Style1" "尖角" "DOTA_Item_Sinister_Lightning_Style0" "樣式 1" "DOTA_Item_Sinister_Lightning_Style1" "樣式 2" "DOTA_Item_Sinister_Lightning_Style2" "樣式 3" "DOTA_Item_Moon_Rift_Style_Style0" "有面罩" "DOTA_Item_Moon_Rift_Style_Style1" "無面罩" "DOTA_Item_Rage_Three_Leg_Style0" "魁盧斯" "DOTA_Item_Rage_Three_Leg_Style1" "庫拉斯" "DOTA_Item_Rage_Three_Leg_Style2" "庫默" "DOTA_Item_Forge_Warrior_Claw_Style0" "鉤爪" "DOTA_Item_Forge_Warrior_Claw_Style1" "鉗子" "DOTA_Item_Fiend_Cleaver_Axe_Style0" "樣式一" "DOTA_Item_Fiend_Cleaver_Axe_Style1" "樣式二" "DOTA_Item_Warmachine_Metal_Mask_Style0" "鋼製呼吸器" "DOTA_Item_Warmachine_Metal_Mask_Style1" "鋼鐵雪茄" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style0" "酸液" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style1" "獵人" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style2" "劇毒" "Dota_Item_Acidic_Tail_of_the_Hydra_Style0" "毒酸" "Dota_Item_Acidic_Tail_of_the_Hydra_Style1" "獵人" "Dota_Item_Acidic_Tail_of_the_Hydra_Style2" "劇毒" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0" "毒酸" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1" "獵人" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2" "劇毒" "Dota_Item_Acidic_Ward_of_the_Hydra_Style0" "毒酸" "Dota_Item_Acidic_Ward_of_the_Hydra_Style1" "獵人" "Dota_Item_Acidic_Ward_of_the_Hydra_Style2" "劇毒" "Dota_Item_Acidic_Wings_of_the_Hydra_Style0" "毒酸" "Dota_Item_Acidic_Wings_of_the_Hydra_Style1" "獵人" "Dota_Item_Acidic_Wings_of_the_Hydra_Style2" "劇毒" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style0" "黑" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style1" "白" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style2" "藍" "DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0" "黑" "DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1" "紅" "Krane_Style_Default" "仙鶴基本款" "Krane_Style_Upgrade" "仙鶴升級款" "Bajie_Style_Default" "八戒基本款" "Bajie_Style_Upgrade" "八戒升級款" "DOTA_Item_Fei_Lian_Style0" "新年" "DOTA_Item_Fei_Lian_Style1" "風伯飛廉" "DOTA_Item_Fei_Lian_Style2" "壞心" "DOTA_Item_Maiden_of_Icewrack" "披肩和幼狼" "DOTA_Item_Maiden_of_Icewrack_NoPet" "僅有披肩" "DOTA_Item_Maiden_of_Icewrack_Pet2" "披肩和升級版幼狼" "DOTA_Item_Maiden_of_Icewrack_Pet3" "披肩和升級版藍心幼狼" "DOTA_Item_Horns_of_Tendrillar_Style0" "有角" "DOTA_Item_Horns_of_Tendrillar_Style1" "無角" "DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red" "紅" "DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue" "藍" "DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0" "紅" "DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1" "藍" "DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0" "紅" "DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1" "藍" "DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0" "紅" "DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1" "藍" "DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0" "紅" "DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1" "藍" "DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0" "紅" "DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1" "藍" "Hyeonmu_Style_01" "玄武樣式 01" "Hyeonmu_Style_02" "玄武樣式 02" "Hyeonmu_Style_03" "玄武樣式 03" "Hyeonmu_Style_04" "玄武樣式 04" "Hyeonmu_Style_05" "玄武樣式 05" "Hyeonmu_Style_06" "玄武樣式 06" "Hyeonmu_Style_07" "玄武樣式 07" "Hyeonmu_Style_08" "玄武樣式 08" "Hyeonmu_Style_09" "玄武樣式 09" "Hyeonmu_Style_10" "玄武樣式 10" "Hyeonmu_Style_11" "玄武樣式 11" "Hyeonmu_Style_12" "玄武樣式 12" "Hyeonmu_Style_13" "玄武樣式 13" "Hyeonmu_Style_14" "玄武樣式 14" "Hyeonmu_Style_15" "玄武樣式 15" "Hyeonmu_Style_16" "玄武樣式 16" "Hyeonmu_Style_17" "玄武最終樣式 17" "DOTA_Item_divine_sorrow_head_Style0" "面罩" "DOTA_Item_divine_sorrow_head_Style1" "兜帽" "DOTA_Item_divine_sorrow_head_Style2" "頭冠" "Wyvern_Hatchling_style_01" "冰" "Wyvern_Hatchling_Upgrade_Style_02" "火" "Wyvern_Hatchling_Upgrade_Style_03" "黃金" "DOTA_Item_Flowersong_Beauty_Style0" "花朵之歌容顏風格 1" "DOTA_Item_Flowersong_Beauty_Style1" "花朵之歌容顏風格 2" "DOTA_Item_Rod_of_Beacons_Light_Style" "烽火光芒之杖" "DOTA_Item_Rod_of_Cerulean_Skies" "蔚藍天空之杖" "DOTA_Item_guiding_lights_head_Style0" "蔚藍天光面具" "DOTA_Item_guiding_lights_head_Style1" "蔚藍天光頭盔" "DOTA_Item_Whip_of_the_Emerald_Sea_Style0" "蛇尾" "DOTA_Item_Whip_of_the_Emerald_Sea_Style1" "鰭尾" "DOTA_Item_HUD_of_the_Burning_Scale_Style0" "預設" "DOTA_Item_HUD_of_the_Burning_Scale_Style1" "毒" "DOTA_Item_HUD_of_the_Burning_Scale_Style2" "火" "DOTA_Item_HUD_of_the_Burning_Scale_Style3" "冰" "DOTA_Item_Promo_Redpaw_Style0" "紅爪" "DOTA_Item_Promo_Bluepaw_Style1" "藍爪" "Spirethorn_Weapon_Default" "預設樣式" "Spirethorn_Weapon_Particle" "氛圍特效解鎖" "Bewitching_Flare_Dress_Default" "預設樣式" "Bewitching_Flare_Dress_Particle" "氛圍特效解鎖" "Flowering_Shade_Head_Default" "預設樣式" "Flowering_Shade_Head_Particle" "氛圍特效解鎖" "Flowering_Shade_Weapon_Default" "預設樣式" "Flowering_Shade_Weapon_Particle" "氛圍特效解鎖" "Aquemerald_Default" "預設樣式" "Aquemerald_Particle" "氛圍特效解鎖" "Cannon_Punch_Default" "預設樣式" "Cannon_Punch_Particle" "氛圍特效解鎖" "Ferocious_Heart_Claws_Default" "預設樣式" "Ferocious_Heart_Claws_Particle" "氛圍特效解鎖" "Armor_of_the_Fearful_Aria_Default" "預設樣式" "Armor_of_the_Fearful_Aria_Particle" "氛圍特效解鎖" "Algid_Legacy_Default" "預設樣式" "Algid_Legacy_Particle" "氛圍特效解鎖" "Shade_of_the_Spiteful_Eye_Default" "預設樣式" "Shade_of_the_Spiteful_Eye_Particle" "氛圍特效解鎖" "Blade_of_Flightless_Fury_Default" "預設樣式" "Blade_of_Flightless_Fury_Particle" "氛圍特效解鎖" "Slab_of_Erupting_Wrath_Default" "預設樣式" "Slab_of_Erupting_Wrath_Particle" "氛圍特效解鎖" "Queen_of_the_Jack_Bomber_Default" "預設樣式" "Queen_of_the_Jack_Bomber_Particle" "氛圍特效解鎖" "Mantle_of_the_Cinder_Baron_Style0" "樣式 1" "Mantle_of_the_Cinder_Baron_Style1" "樣式 2" "Harness_of_the_Forgotten_Tactician_Default" "預設樣式" "Harness_of_the_Forgotten_Tactician_Particle" "氛圍特效解鎖" "Mace_of_the_Fissured_Soul_Default" "預設樣式" "Mace_of_the_Fissured_Soul_Particle" "氛圍特效解鎖" "axe_of_the_proven_default" "預設樣式" "axe_of_the_proven_particle" "氛圍特效解鎖" "wings_of_the_manticore_default" "預設樣式" "wings_of_the_manticore_particle" "氛圍特效解鎖" "Axolotl_Style_00" "粉紅" "Axolotl_Upgrade_Style_01" "綠色" "Axolotl_Upgrade_Style_02" "紅色" "Axolotl_Upgrade_Style_03" "黑色" "Tail_of_the_Ferocious_Toxicant_default" "預設樣式" "Tail_of_the_Ferocious_Toxicant_particle" "氛圍特效解鎖" "Cursed_Zealot_Carapace_default" "預設樣式" "Cursed_Zealot_Carapace_particle" "氛圍特效解鎖" "Offhand_Blade_of_Prismatic_Grace_Default" "預設樣式" "Offhand_Blade_of_Prismatic_Grace_Particle" "氛圍特效解鎖" "Blade_of_Prismatic_Grace_Default" "預設樣式" "Blade_of_Prismatic_Grace_Particle" "氛圍特效解鎖" "Seismic_Berserker_Default" "預設樣式" "Seismic_Berserker_Particle" "氛圍特效解鎖" "DOTA_Item_Dark_Wood_True_Form_Style_00" "黑色" "DOTA_Item_Dark_Wood_True_Form_Style_01" "棕色" "DOTA_Item_Dark_Wood_True_Form_Style_02" "白色" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_00" "朗納爾" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_01" "比約恩" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_02" "西格德" "DOTA_Item_Timekeeper_Style_00" "銀" "DOTA_Item_Timekeeper_Style_01" "金" "DOTA_Style_Bladeform_Legacy_0" "遺落" "DOTA_Style_Bladeform_Legacy_1" "起源" "DOTA_Style_Onibi_0" "基礎樣式" "DOTA_Style_Onibi_1" "升級樣式 1" "DOTA_Style_Onibi_2" "升級樣式 2" "DOTA_Style_Onibi_3" "升級樣式 3" "DOTA_Style_Onibi_4" "升級樣式 4" "DOTA_Style_Onibi_5" "升級樣式 5" "DOTA_Style_Onibi_6" "升級樣式 6" "DOTA_Style_Onibi_7" "升級樣式 7" "DOTA_Style_Onibi_8" "升級樣式 8" "DOTA_Style_Onibi_9" "升級樣式 9" "DOTA_Style_Onibi_10" "升級樣式 10" "DOTA_Style_Onibi_11" "升級樣式 11" "DOTA_Style_Onibi_12" "升級樣式 12" "DOTA_Style_Onibi_13" "升級樣式 13" "DOTA_Style_Onibi_14" "升級樣式 14" "DOTA_Style_Onibi_15" "升級樣式 15" "DOTA_Style_Onibi_16" "升級樣式 16" "DOTA_Style_Onibi_17" "升級樣式 17" "DOTA_Style_Onibi_18" "升級樣式 18" "DOTA_Style_Onibi_19" "升級樣式 19" "DOTA_Style_Onibi_20" "升級樣式 20" "DOTA_Style_Onibi_21" "升級樣式 21" "DOTA_Style_Smeevil_Ward_0" "基礎樣式" "DOTA_Style_Smeevil_Ward_1" "升級樣式 1" "DOTA_Style_Smeevil_Ward_2" "升級樣式 2" "DOTA_Style_Smeevil_Ward_3" "升級樣式 3" "DOTA_Style_Smeevil_Ward_4" "升級樣式 4" "DOTA_Style_Cloak_of_the_Battleranger_0" "光明" "DOTA_Style_Cloak_of_the_Battleranger_1" "混亂" "DOTA_Style_Style_of_the_Battleranger_0" "光明" "DOTA_Style_Style_of_the_Battleranger_1" "混亂" "DOTA_Style_Quiver_of_the_Battleranger_0" "光明" "DOTA_Style_Quiver_of_the_Battleranger_1" "混亂" "DOTA_Style_Pauldrons_of_the_Battleranger_0" "光明" "DOTA_Style_Pauldrons_of_the_Battleranger_1" "混亂" "DOTA_Style_Bow_of_the_Battleranger_0" "光明" "DOTA_Style_Bow_of_the_Battleranger_1" "混亂" "DOTA_Style_Gauntlets_of_the_Razorwyrm_0" "光明" "DOTA_Style_Gauntlets_of_the_Razorwyrm_1" "混亂" "DOTA_Style_Backplates_of_the_Razorwyrm_0" "光明" "DOTA_Style_Backplates_of_the_Razorwyrm_1" "混亂" "DOTA_Style_Skull_of_the_Razorwyrm_0" "光明" "DOTA_Style_Skull_of_the_Razorwyrm_1" "混亂" "DOTA_Style_Belt_of_the_Razorwyrm_0" "光明" "DOTA_Style_Belt_of_the_Razorwyrm_1" "混亂" "DOTA_Style_Legacy_of_the_Fallen_Legion_0" "光明" "DOTA_Style_Legacy_of_the_Fallen_Legion_1" "混亂" "DOTA_Style_Bow_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Bow_of_the_Urushin_Huntsman_1" "混亂" "DOTA_Style_Talons_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Talons_of_the_Urushin_Huntsman_1" "混亂" "DOTA_Style_Sentinels_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Sentinels_of_the_Urushin_Huntsman_1" "混亂" "DOTA_Style_Quiver_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Quiver_of_the_Urushin_Huntsman_1" "混亂" "DOTA_Style_Wrap_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Wrap_of_the_Urushin_Huntsman_1" "混亂" "DOTA_Style_Dark_Artistry_Hair_0" "祕藝法師" "DOTA_Style_Dark_Artistry_Hair_1" "至尊" "DOTA_Style_Dark_Artistry_Kid_Head_0" "祕藝法師" "DOTA_Style_Dark_Artistry_Kid_Head_1" "至尊" "DOTA_Style_Death_Poison_Shoulder_0" "預設" "DOTA_Style_Death_Poison_Shoulder_1" "升級版" "DOTA_Style_Deep_Sea_Dragoon_Head_0" "預設" "DOTA_Style_Deep_Sea_Dragoon_Head_1" "升級版" "DOTA_Style_Evil_Eyed_Arms_0" "預設" "DOTA_Style_Evil_Eyed_Arms_1" "升級版" "DOTA_Style_Radiant_Wanderer_Back_0" "預設" "DOTA_Style_Radiant_Wanderer_Back_1" "升級版" "DOTA_Style_Crown_of_Sacred_Light_0" "預設" "DOTA_Style_Crown_of_Sacred_Light_1" "升級版" "DOTA_Style_Wings_of_Unfettered_Malevolence_0" "預設" "DOTA_Style_Wings_of_Unfettered_Malevolence_1" "升級版" "DOTA_Style_Unhallowed_Nightmares_Head_0" "受贈" "DOTA_Style_Unhallowed_Nightmares_Head_1" "收割" "DOTA_Style_Unhallowed_Nightmares_Back_0" "受贈" "DOTA_Style_Unhallowed_Nightmares_Back_1" "收割" "DOTA_Style_Unhallowed_Nightmares_Arms_0" "受贈" "DOTA_Style_Unhallowed_Nightmares_Arms_1" "收割" "DOTA_Style_Unhallowed_Nightmares_Shoulder_0" "受贈" "DOTA_Style_Unhallowed_Nightmares_Shoulder_1" "收割" "DOTA_Style_The_Ursine_Hunter_Armor_0" "受贈" "DOTA_Style_The_Ursine_Hunter_Armor_1" "收割" "DOTA_Style_The_Ursine_Hunter_Back_0" "受贈" "DOTA_Style_The_Ursine_Hunter_Back_1" "收割" "DOTA_Style_The_Ursine_Hunter_Head_0" "受贈" "DOTA_Style_The_Ursine_Hunter_Head_1" "收割" "DOTA_Style_The_Ursine_Hunter_Weapon_0" "受贈" "DOTA_Style_The_Ursine_Hunter_Weapon_1" "收割" "DOTA_Style_The_Ursine_Hunter_OffHand_0" "受贈" "DOTA_Style_The_Ursine_Hunter_OffHand_1" "收割" "DOTA_Style_The_Ursine_Hunter_Shoulder_0" "受贈" "DOTA_Style_The_Ursine_Hunter_Shoulder_1" "收割" "DOTA_Style_Apostle_of_the_Tempest_Armor_0" "受贈" "DOTA_Style_Apostle_of_the_Tempest_Armor_1" "收割" "DOTA_Style_Apostle_of_the_Tempest_Head_0" "受贈" "DOTA_Style_Apostle_of_the_Tempest_Head_1" "收割" "DOTA_Style_Apostle_of_the_Tempest_Belt_0" "受贈" "DOTA_Style_Apostle_of_the_Tempest_Belt_1" "收割" "DOTA_Style_Apostle_of_the_Tempest_Arms_0" "受贈" "DOTA_Style_Apostle_of_the_Tempest_Arms_1" "收割" "DOTA_Style_Apostle_of_the_Tempest_Weapon_0" "受贈" "DOTA_Style_Apostle_of_the_Tempest_Weapon_1" "收割" "Dota_Style_Wabbit_0" "樣式 1" "Dota_Style_Wabbit_1" "樣式 2" "Dota_Style_Wabbit_2" "樣式 3" "Dota_Style_Wabbit_3" "樣式 4" "DOTA_Style_Inferno_Rambler_Arms_0" "預設" "DOTA_Style_Inferno_Rambler_Arms_1" "升級" "DOTA_Style_Seed_of_Rebirth_Shoulder_0" "預設" "DOTA_Style_Seed_of_Rebirth_Shoulder_1" "升級" "DOTA_Style_Imperious_Tactician_Back_0" "預設" "DOTA_Style_Imperious_Tactician_Back_1" "升級版" "DOTA_Style_Silent_Guardian_OffHand_0" "預設款式" "DOTA_Style_Silent_Guardian_OffHand_1" "升級版" "DOTA_Style_Tormenta_Armor_0" "預設" "DOTA_Style_Tormenta_Armor_1" "升級版" "DOTA_Style_Monkey_King_Arcana_Base" "永恆傳說" "DOTA_Style_Monkey_King_Arcana_Water" "深海動盪" "DOTA_Style_Monkey_King_Arcana_Death" "不老之道" "DOTA_Style_Monkey_King_Arcana_Fire" "金睛火眼" "DOTA_AutoStyle_Initial_Style_Reason" "遊戲開始" "DOTA_Style_Monkey_King_Arcana_Water_Reason" "齊天大聖有等級 1 終極技能" "DOTA_Style_Monkey_King_Arcana_Death_Reason" "齊天大聖有等級 2 終極技能" "DOTA_Style_Monkey_King_Arcana_Fire_Reason" "齊天大聖有等級 3 終極技能" "DOTA_Style_Monkey_King_Immortal_Base" "新手" "DOTA_Style_Monkey_King_Immortal_Water" "侍從" "DOTA_Style_Monkey_King_Immortal_Death" "練選" "DOTA_Style_Monkey_King_Immortal_Fire" "判官" "DOTA_Style_Dragon_Knight_1" "龍騎士有等級 1 終極技能" "DOTA_Style_Dragon_Knight_2" "龍騎士有等級 2 終極技能" "DOTA_Style_Dragon_Knight_3" "龍騎士有等級 3 終極技能" "DOTA_Style_Omniknight_UndyingLight_Base" "基礎" "DOTA_Style_Omniknight_UndyingLight_Angel" "守護天使" "DOTA_Style_LifeStealer_Rage_Reason" "狂暴" "DOTA_Style_Bloodseekers_Head_Immortal_0" "嗜血渴望低落" "DOTA_Style_Bloodseekers_Head_Immortal_1" "嗜血渴望高漲" "DOTA_Style_Bloodseeker_Thirst_Vision_Reason" "血魔有嗜血渴望視野" "DOTA_Style_Default" "預設" "DOTA_Style_Infused" "升級版" "DOTA_Style_Quest_Locked" "榮耀" "DOTA_Style_Quest_Unlocked" "非凡" "DOTA_Style_Head_of_the_Sea_Djinn_0" "原始樣式" "DOTA_Style_Head_of_the_Sea_Djinn_1" "無護顎" "DOTA_Style_TI7_Default" "原始樣式" "DOTA_Style_TI7_Upgraded" "光明" "DOTA_Style_Prize_of_the_Saltworn_Mariner_0" "原始樣式" "DOTA_Style_Prize_of_the_Saltworn_Mariner_1" "幽靈" "DOTA_Style_Tsukumo_the_Moon_Cloud_0" "樣式 1" "DOTA_Style_Tsukumo_the_Moon_Cloud_1" "樣式 2" "DOTA_Style_Herald_Khorne_Head_0" "長角" "DOTA_Style_Herald_Khorne_Head_1" "頭盔" "DOTA_Style_Herald_Khorne_Weapon" "戰刃" "DOTA_Style_Herald_Khorne_Weapon_Alt" "戰斧" "DOTA_Item_Desc_Pudge_Arcana_Base" "碎剮之啖" "DOTA_Item_Desc_Pudge_Arcana_Style1" "盛剮魔鏈" "KillEaterEvent_Pudge_ArcanaWins" "對拉比克獲勝場數" "DOTA_Style_Pudges_TI10_Hook_Base" "碎剮之啖長鉤" "DOTA_Style_Pudges_TI10_Hook_Arcana_Alt_Style" "盛剮魔鏈長鉤" "KillEaterEvent_TI8" "率先擊殺/拆塔/屠羅數" "KillEaterEventType_Lion_GreatFingerKills" "以死亡之指擊殺血量至少有 350 的敵人。" "KillEaterEvent_RubickArcana" "拉比克奧祕勝場" "DOTA_Style_Desolate_Conquest_0" "基礎" "DOTA_Style_Desolate_Conquest_1" "冠軍" "DOTA_Style_ti8_bristleback_0" "基礎" "DOTA_Style_ti8_bristleback_1" "冠軍" "DOTA_Style_ti8_skywrath_mage_0" "基礎" "DOTA_Style_ti8_skywrath_mage_1" "冠軍" "DOTA_Style_The_Lightning_Orchid_Retro_0" "復興" "DOTA_Style_The_Lightning_Orchid_Retro_1" "卓越" "DOTA_Style_Leviathan_Whale_Blade_Retro_0" "復興" "DOTA_Style_Leviathan_Whale_Blade_Retro_1" "卓越" "DOTA_Style_Fin_Kings_Charm_Retro_0" "復興" "DOTA_Style_Fin_Kings_Charm_Retro_1" "卓越" "DOTA_Style_Tormented_Staff_Retro_0" "復興" "DOTA_Style_Tormented_Staff_Retro_1" "卓越" "DOTA_Style_Cauldron_of_Xahryx_Retro_0" "復興" "DOTA_Style_Cauldron_of_Xahryx_Retro_1" "卓越" "DOTA_Style_TI9_Cavern_Crawl_Default" "冒險者" "DOTA_Style_TI9_Cavern_Crawl_Upgrade" "探路者" "DOTA_Style_TI9_Courier_Default" "甲蟲基本樣式" "DOTA_Style_TI9_Courier_1" "甲蟲真視寶玉樣式" "DOTA_Style_TI9_Courier_2" "甲蟲極限法球樣式" "DOTA_Style_TI9_Courier_3" "甲蟲振魂之球樣式" "DOTA_Style_TI9_Courier_4" "甲蟲刷新法球樣式" "DOTA_Style_TI9_Courier_5" "甲蟲幻彩核心樣式" "DOTA_Style_TI9_Courier_6" "甲蟲黃金神盾樣式" "DOTA_Item_Desc_Overgrown_Empire_Style0" "雨季天氣" "DOTA_Item_Desc_Overgrown_Empire_Style1" "無天氣效果" "DOTA_Style_Tree_of_Frozen_Stonehenge_0" "迎霜節" "DOTA_Style_Tree_of_Frozen_Stonehenge_1" "冬季" "DOTA_Style_phoenix_immortal_back_0" "預設" "DOTA_Style_phoenix_immortal_back_1" "天堂" "DOTA_Style_The_Duskbloom_Trickster_Head_0" "原始樣式" "DOTA_Style_The_Duskbloom_Trickster_Head_1" "異化樣式" "DOTA_Style_The_Duskbloom_Trickster_Back_0" "原始樣式" "DOTA_Style_The_Duskbloom_Trickster_Back_1" "異化樣式" "DOTA_Style_The_Duskbloom_Trickster_Armor_0" "原始樣式" "DOTA_Style_The_Duskbloom_Trickster_Armor_1" "異化樣式" "DOTA_Style_The_Duskbloom_Trickster_Belt_0" "原始樣式" "DOTA_Style_The_Duskbloom_Trickster_Belt_1" "異化樣式" "DOTA_Style_The_Duskbloom_Trickster_OffHand_0" "原始樣式" "DOTA_Style_The_Duskbloom_Trickster_OffHand_1" "異化樣式" "DOTA_Style_Song_of_the_Shadow_Dragon_Blade_0" "原始樣式" "DOTA_Style_Song_of_the_Shadow_Dragon_Blade_1" "銀色" "DOTA_Style_Song_of_the_Shadow_Dragon_Back_0" "原始樣式" "DOTA_Style_Song_of_the_Shadow_Dragon_Back_1" "銀色" "DOTA_Style_Song_of_the_Shadow_Dragon_Head_0" "原始樣式" "DOTA_Style_Song_of_the_Shadow_Dragon_Head_1" "銀色" "DOTA_Style_Song_of_the_Shadow_Dragon_Shoulders_0" "原始樣式" "DOTA_Style_Song_of_the_Shadow_Dragon_Shoulders_1" "銀色" "DOTA_Style_Song_of_the_Shadow_Dragon_Belt_0" "原始樣式" "DOTA_Style_Song_of_the_Shadow_Dragon_Belt_1" "銀色" "DOTA_Style_Valkyries_Shade_Weapon_0" "原始樣式" "DOTA_Style_Valkyries_Shade_Weapon_1" "異化樣式" "DOTA_Style_Valkyries_Shade_Head_0" "原始樣式" "DOTA_Style_Valkyries_Shade_Head_1" "異化樣式" "DOTA_Style_Valkyries_Shade_Shoulder_0" "原始樣式" "DOTA_Style_Valkyries_Shade_Shoulder_1" "異化樣式" "DOTA_Style_Valkyries_Shade_Back_0" "原始樣式" "DOTA_Style_Valkyries_Shade_Back_1" "異化樣式" "DOTA_Style_Valkyries_Shade_Belt_0" "原始樣式" "DOTA_Style_Valkyries_Shade_Belt_1" "異化樣式" "DOTA_Style_The_Scarlet_Flare_Head_0" "原始樣式" "DOTA_Style_The_Scarlet_Flare_Head_1" "異化樣式" "DOTA_Style_The_Scarlet_Flare_Neck_0" "原始樣式" "DOTA_Style_The_Scarlet_Flare_Neck_1" "異化樣式" "DOTA_Style_The_Scarlet_Flare_Arms_0" "原始樣式" "DOTA_Style_The_Scarlet_Flare_Arms_1" "異化樣式" "DOTA_Style_The_Scarlet_Flare_Belt_0" "原始樣式" "DOTA_Style_The_Scarlet_Flare_Belt_1" "異化樣式" "DOTA_Style_Deep_One_Slayer_arms_0" "原始樣式" "DOTA_Style_Deep_One_Slayer_arms_1" "已煉製" "DOTA_Style_Deep_One_Slayer_arms_2" "第二型態" "DOTA_Style_Deep_One_Slayer_back_0" "原始樣式" "DOTA_Style_Deep_One_Slayer_back_1" "已煉製" "DOTA_Style_Deep_One_Slayer_back_2" "第二型態" "DOTA_Style_Deep_One_Slayer_head_0" "原始樣式" "DOTA_Style_Deep_One_Slayer_head_1" "已煉製" "DOTA_Style_Deep_One_Slayer_head_2" "第二型態" "DOTA_Style_Deep_One_Slayer_weapon_0" "原始樣式" "DOTA_Style_Deep_One_Slayer_weapon_1" "已煉製" "DOTA_Style_Deep_One_Slayer_weapon_2" "第二型態" "DOTA_Style_Deep_One_Slayer_0" "原始樣式" "DOTA_Style_Deep_One_Slayer_1" "已煉製" "DOTA_Style_Deep_One_Slayer_2" "第二型態" "DOTA_Style_miyamoto_musash_arms_0" "原始樣式" "DOTA_Style_miyamoto_musash_arms_1" "已煉製" "DOTA_Style_miyamoto_musash_arms_2" "第二型態" "DOTA_Style_miyamoto_musash_back_0" "原始樣式" "DOTA_Style_miyamoto_musash_back_1" "已煉製" "DOTA_Style_miyamoto_musash_back_2" "第二型態" "DOTA_Style_miyamoto_musash_head_0" "原始樣式" "DOTA_Style_miyamoto_musash_head_1" "已煉製" "DOTA_Style_miyamoto_musash_head_2" "第二型態" "DOTA_Style_miyamoto_musash_legs_0" "原始樣式" "DOTA_Style_miyamoto_musash_legs_1" "已煉製" "DOTA_Style_miyamoto_musash_legs_2" "第二型態" "DOTA_Style_miyamoto_musash_ward_0" "原始樣式" "DOTA_Style_miyamoto_musash_ward_1" "已煉製" "DOTA_Style_miyamoto_musash_ward_2" "第二型態" "DOTA_Style_miyamoto_musash_weapon_0" "原始樣式" "DOTA_Style_miyamoto_musash_weapon_1" "已煉製" "DOTA_Style_miyamoto_musash_weapon_2" "第二型態" "DOTA_Style_Lady_Whitewind_0" "原始樣式" "DOTA_Style_Lady_Whitewind_1" "已煉製" "DOTA_Style_Lady_Whitewind_2" "第二型態" "DOTA_Style_Lady_Whitewind_arms_0" "原始樣式" "DOTA_Style_Lady_Whitewind_arms_1" "已煉製" "DOTA_Style_Lady_Whitewind_arms_2" "第二型態" "DOTA_Style_Lady_Whitewind_back_0" "原始樣式" "DOTA_Style_Lady_Whitewind_back_1" "已煉製" "DOTA_Style_Lady_Whitewind_back_2" "第二型態" "DOTA_Style_Lady_Whitewind_head_0" "原始樣式" "DOTA_Style_Lady_Whitewind_head_1" "已煉製" "DOTA_Style_Lady_Whitewind_head_2" "第二型態" "DOTA_Style_Lady_Whitewind_shoulder_0" "原始樣式" "DOTA_Style_Lady_Whitewind_shoulder_1" "已煉製" "DOTA_Style_Lady_Whitewind_shoulder_2" "第二型態" "DOTA_Style_Lady_Whitewind_weapon_0" "原始樣式" "DOTA_Style_Lady_Whitewind_weapon_1" "已煉製" "DOTA_Style_Lady_Whitewind_weapon_2" "第二型態" "DOTA_Style_Venge_Lost_Seraph_Style_0" "墮世" "DOTA_Style_Venge_Lost_Seraph_Style_1" "光明" "DOTA_Style_Venge_Lost_Seraph_Style_2" "皇家" "DOTA_Style_hood_2022_immortal_weapon_0" "原始樣式" "DOTA_Style_hood_2022_immortal_weapon_1" "托莫坎" "DOTA_Style_qop_2022_immortal_0" "尊皇" "DOTA_Style_qop_2022_immortal_1" "皇家" "DOTA_Style_qop_2022_immortal_legs_0" "尊皇" "DOTA_Style_qop_2022_immortal_legs_1" "皇家" "DOTA_Item_Frightful_Revelries_0" "醜陋狂歡" "DOTA_Item_Frightful_Revelries_1" "豐收之夜" "DOTA_Style_Invoker_Wings_of_Wisdom__Belt_0" "一般" "DOTA_Style_Invoker_Wings_of_Wisdom__Belt_1" "冰系" "DOTA_Style_Invoker_Wings_of_Wisdom__Belt_2" "雷系" "DOTA_Style_Invoker_Wings_of_Wisdom__Belt_3" "火系" "DOTA_Style_Invoker_Wings_of_Wisdom__Arms_0" "一般" "DOTA_Style_Invoker_Wings_of_Wisdom__Arms_1" "冰系" "DOTA_Style_Invoker_Wings_of_Wisdom__Arms_2" "雷系" "DOTA_Style_Invoker_Wings_of_Wisdom__Arms_3" "火系" "DOTA_Style_Invoker_Wings_of_Wisdom__Head_0" "一般" "DOTA_Style_Invoker_Wings_of_Wisdom__Head_1" "冰系" "DOTA_Style_Invoker_Wings_of_Wisdom__Head_2" "雷系" "DOTA_Style_Invoker_Wings_of_Wisdom__Head_3" "火系" "DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_0" "一般" "DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_1" "冰系" "DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_2" "雷系" "DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_3" "火系" "DOTA_Style_Invoker_Wings_of_Wisdom__Back_0" "一般" "DOTA_Style_Invoker_Wings_of_Wisdom__Back_1" "冰系" "DOTA_Style_Invoker_Wings_of_Wisdom__Back_2" "雷系" "DOTA_Style_Invoker_Wings_of_Wisdom__Back_3" "火系" //DOTA_ITEM_STYLES_END //DOTA_ITEM_STYLE_END "TeamCup_Description" "依靠粉絲方可奪得國際錦標賽每週明星戰隊" "NEXON_CybercafeBonus" "在 %s2 進行遊戲而獲得額外的 %s1% 戰鬥點數:%s3。" "NEXON_CybercafeTimedReward" "%s1 因為在 %s3 進行遊戲而獲得 %s2 獎勵!" "NEXON_CybercafeBonusNoName" "在 %s2 進行遊戲而獲得 %s1% 戰點獲得量加成。" "DOTA_Shutdown_Header" "錯誤" "DOTA_GGPopup_Title" "遊戲將會結束" "DOTA_GGPopup_Desc" "你將在下方秒數至零時認輸" "DOTA_Levelup_ItemDrop" "物品掉落等級提升" "DOTA_Levelup_ItemDrop2" "特別物品" "DOTA_Levelup_ItemDrop_Desc2" "隨著您進行配對遊戲,您將有機會尋獲物品作為獎勵,而且您每次升級時也都將會固定收到一件。您現在能夠獲得稀有物品的機會是以往無法比擬的!" "DOTA_Levelup_ItemDrop3" "稀有物品" "DOTA_Levelup_ItemDrop_Desc3" "這些物品能夠給予穿戴它們的英雄自訂動作。" "DOTA_Levelup_ItemDrop4" "神話物品" "DOTA_Levelup_ItemDrop_Desc4" "這些物品能夠給予穿戴它們的英雄自訂動作和技能特效。" "DOTA_Levelup_ItemDrop5" "傳奇物品" "DOTA_Levelup_ItemDrop_Desc5" "這些物品極為稀有,往往能夠將信使及英雄坐騎完全替換為新的模型及特效。" "DOTA_Levelup_ItemDrop6" "遠古物品" "DOTA_Levelup_ItemDrop_Desc6" "這類型的物品數量稀少,且無法輕易分類。" "DOTA_Levelup_ItemDrop8" "奧祕物品" "DOTA_Levelup_ItemDrop_Desc8" "這些物品因為能夠透過裝備它們來增加英雄的新樣式、音效、技能特效,以及介面圖示等的關係,所以往往也是遊戲內最具價值的物品。" "DOTA_ItemDropLvl_Text" "您目前有資格發現 %s1 物品。進行更多場比賽來提升您的等級並發現更加稀有的物品。" "DOTA_ItemDropLvl_TextMax" "目前有資格發現 %s1 物品。" "DOTA_Coach" "教練" "DOTA_Coach2" "教練" "DOTA_Coach3" "指導這個團隊" "DOTA_Coaches" "教練" "DOTA_CoachesOther" "其他教練" "DOTA_CoachNone" "無教練" "DOTA_Lobby_Join_Coach" "指導這支隊伍" "DOTA_Lobby_Leave_Coach" "停止指導" "DOTA_Student_Desc" "選擇要收聽的教練" "DOTA_Student_Desc2" "選擇要收聽的其他學徒" "DOTA_Students" "學徒" "DOTA_StudentsOther" "其他學徒" "DOTA_Coach_Desc" "視角選擇。" "DOTA_Coach_Chat" "只發送至教練" "DOTA_CoachList" "教練:%s1" "DOTA_Coach_Help" "按住 Alt 並點擊地面或小地圖可以傳送訊號。按住 Alt 並點擊 HUD 上的元素可以進行標記。按住 Ctrl 並點擊地面或小地圖可以繪製線路。\n\n點擊『教練切換學徒視角』按鍵可以切換學徒視角。\n\n您傳送的聲音及文字只有學徒可以聽到。" "DOTA_Student_Help" "如果要和您隊伍的其他成員對話,請取消勾選位於交談輸入欄位下方的「只發送至教練」欄位。若要停止接收來自同隊學生的交談,請在上方的欄位中對他們的名稱進行取消勾選。\n\n只有與您同隊的學生和教練才能聽到您的語音。而透過聊天輪盤所發送出的罐頭文字訊息則會呈現給與您同隊的所有人。" "DOTA_MuteChat" "靜音全頻交談" "DOTA_CoachControls_Draw" "畫圖" "DOTA_CoachControls_Ping" "打信號" "DOTA_CoachControls_VoiceChat" "語音開關" "DOTA_CoachControls_TextChat" "文字聊天" "DOTA_CoachControls_VoiceBind" "按住 {g:dota_keybind:ally_voice_chat_keybind} 來進行語音交談" "DOTA_CoachControls_VoiceOpenMic" "自動收音通話" "DOTA_CoachControls_NoCoach" "教練不在比賽中" "DOTA_CoachControls_CoachNotHere" "您的教練目前不在比賽內。教練可以稍後進場,或者您可以逕行結束指導時段。" "DOTA_CoachControls_Draw_Hotkey" "Ctrl 鍵 + 滑鼠點擊" "DOTA_CoachControls_Ping_Hotkey" "Alt 鍵 + 滑鼠點擊" "DOTA_CoachControls_TeamCoach" "隊伍教練" "DOTA_CoachControls_PrivateCoach" "私人教練" "DOTA_CoachControls_CoachingTeam" "正在指導 {s:coaching_team_name}" "DOTA_CoachControls_PrivateCoaching" "私人指導" "DOTA_CoachControls_PrivateCoachTextHelp" "按 {g:dota_keybind:ally_text_chat_keybind} 後再按 TAB 來進行文字聊天" "DOTA_CoachControls_RedirectVoiceToCoach" "教練" "DOTA_CoachControls_RedirectVoiceToAllies" "隊友" "DOTA_CoachControls_AskingToCoachFriend" "申請擔任好友的教練" "DOTA_CoachControls_WaitingForFriendToAccept" "等待好友接受。" "DOTA_CoachControls_FriendWantsToCoach" "好友想擔任您的教練" "DOTA_CoachControls_Accept" "接受" "DOTA_CoachControls_Decline" "拒絕" "DOTA_CoachControls_SendingResponse" "正在傳送回應。" "DOTA_CoachControls_ChatHint" "用 Tab 鍵來切換與教練、隊友、和所有人聊天" "DOTA_CoachMenu_BecomeCoachTitle" "成為教練" "DOTA_CoachMenu_BecomeCoachHelp" "幫助有需要的人來培育下一代的 Dota 玩家。

藉由學員給予的好評來獲得教練評價。" "DOTA_CoachMenu_BecomeCoachButton" "檢視玩家" "DOTA_CoachMenu_BecomeCoachStudentsAvailable" "現有學員" "DOTA_CoachMenu_RequestCoachTitle" "尋求私人指導" "DOTA_CoachMenu_RequestCoachHelp" "尋求一位 Dota 老手的幫助。

教練會看到尋求幫助的學員名單,決定是否伸出援手。" "DOTA_CoachMenu_RequestCoachText" "需要幫助?請一位 Dota 老手來提供個別指導。" "DOTA_CoachMenu_RequestCoachButton" "請求教練" "DOTA_CoachMenu_PlayWithCoachText" "與教練一起進行比賽" "DOTA_CoachMenu_CoachActive_FinishSession" "結束指導時段" "DOTA_CoachMenu_LookingForCoach_Title" "正在尋找教練" "DOTA_CoachMenu_CoachActiveAsCoach_Title" "私人指導" "DOTA_CoachMenu_CoachActiveAsCoach_Text" "使用教練聊天頻道與學員交談。" "DOTA_CoachMenu_CoachActiveAsCoach_JoinLobby" "加入比賽" "DOTA_CoachMenu_CoachActiveAsStudent_Title" "已開啟教練功能" "DOTA_CoachMenu_CoachActiveAsStudent_Text" "透過教練聊天頻道與您的教練交談。" "DOTA_RequestCoach_Text" "向一位 Dota 老手尋求建議。" "DOTA_RequestCoach_Requirements" "成為教練的條件為:" "DOTA_RequestCoach_BehaviorScoreRequirement" "行為和交流分數至少 {d:required_coach_behavior_score} 分" "DOTA_RequestCoach_RankRequirement" "段位為「{s:required_coach_rank}」或以上" "DOTA_RequestCoach_PlayerRankRequirement:p{required_coach_higher_stars}" "段位比您高至少 {d:required_coach_higher_stars} 星階(若您已經校準出積分段位)#|#段位比您高至少 {d:required_coach_higher_stars} 星階(若您已經校準出積分段位)" "DOTA_RequestCoach_StopText" "您或教練皆可隨時結束指導時段。" "DOTA_RequestCoach_StartSearching" "開始尋找" "DOTA_RequestCoach_Failed" "無法請求教練" "DOTA_AcceptCoachingSession_Title" "自願擔任教練" "DOTA_AcceptCoachingSession_Subtitle" "為正在學習 Dota 的玩家提供建議。" "DOTA_AcceptCoachingSession_FriendlyTip" "有耐心,態度友善" "DOTA_AcceptCoachingSession_SuccessesTip" "慶賀成功" "DOTA_AcceptCoachingSession_MicromanageTip" "不要微管理" "DOTA_AcceptCoachingSession_StopText" "您或學員皆可隨時結束指導時段。" "DOTA_AcceptCoachingSession_StartCoaching" "開始指導" "DOTA_AcceptCoachingSession_Failed" "無法接受指導時段" "DOTA_CoachingSessionRole_Coach" "教練" "DOTA_CoachingSessionRole_Student" "學員" "DOTA_RateCoachingSession_Title" "您覺得這段指導時段如何?" "DOTA_RateCoachingSession_Good" "好" "DOTA_RateCoachingSession_Bad" "不好" "DOTA_RateCoachingSession_ReportCoach" "檢舉行為不檢的教練" "DOTA_RateCoachingSession_ReportPlayer" "檢舉行為不檢的學員" "DOTA_RateCoachingSesison_Failed" "無法提交指導時段評價" "DOTA_LeaveCoachingSession_Title" "結束指導時段" "DOTA_LeaveCoachingSession_ConfirmText" "您確定要離開這段指導時段嗎?" "DOTA_LeaveCoachingSession_FailedTitle" "無法離開指導時段" "DOTA_JoinCoachingSessionLobby_Title" "加入學員比賽" "DOTA_JoinCoachingSessionLobby_Text" "您的學員已加入了一場比賽。您想進場擔任教練嗎?" "DOTA_JoinCoachingSessionLobby_Failed" "無法加入學員比賽" "DOTA_CoachingRequest_LoadingMatchDetails" "載入比賽詳細資料" "DOTA_CoachingRequest_FailedToLoadMatchDetails" "無法載入比賽詳細資料" "DOTA_BecomeCoach_Title" "擔任教練" "DOTA_BecomeCoach_BehaviorScore" "行為 / 交流分數" "DOTA_BecomeCoach_BehaviorScoreValues" "{s:behav_score} / {s:comm_score}" "DOTA_BecomeCoach_BehaviorScoreUnknown" "新手" "DOTA_BecomeCoach_Rank" "段位" "DOTA_BecomeCoach_StatEligible" "符合" "DOTA_BecomeCoach_StatTooLow" "過低" "DOTA_BecomeCoach_RankRequired" "教練在積分配對所校準出的段位必須至少是「{s:required_coach_rank}」。" "DOTA_BecomeCoach_BehaviorScoreRequired" "教練的行為分數和交流分數必須至少是 {d:required_coach_behavior_score} 分。" "DOTA_BecomeCoach_PlayerRankTooHigh:p{required_coach_higher_stars}" "教練的段位必須比學員高至少 {d:required_coach_higher_stars} 星階。段位達「永垂不朽」的玩家可指導任何人。#|#教練的段位必須比學員高至少 {d:required_coach_higher_stars} 星階。段位達「永垂不朽」的玩家可指導任何人。" "DOTA_AboutCoaching_Title" "關於教練功能" "DOTA_AboutCoaching_Text" "玩家可點擊位於遊戲畫面右上角,或是主介面左下方靠近團隊的教練按鈕來要求指導。\n\n學員和教練皆可隨時開始和結束指導時段。\n\n指導時段結束時,學員和教練將有機會評鑑彼此。教練評價會依教練所獲的評價而增減。" "DOTA_PlayersLookingForCoach_Title" "正在尋找教練的玩家" "DOTA_PlayersLookingForCoach_Language" "語言:" "DOTA_PlayersLookingForCoach_Player" "玩家" "DOTA_PlayersLookingForCoach_Rank" "段位" "DOTA_PlayersLookingForCoach_GamesPlayed" "已進行場數" "DOTA_PlayersLookingForCoach_Status" "狀態" "DOTA_PlayersLookingForCoach_Waiting" "等待中" "DOTA_PlayersLookingForCoach_StartCoaching" "開始指導" "DOTA_PlayersLookingForCoach_Uncalibrated" "未校準" "DOTA_PlayersLookingForCoach_Dashboard" "主介面" // Korean used here since this is a Korean-only feature and allows testing without having to set language. "Econ_Purgatory" "구매확정" "Econ_Purgatory_FinalizeAllItems" "모두 구매확정" "Econ_Purgatory_FinalizePurchase" "구매확정" "Econ_Purgatory_ReturnItem" "환불" "Econ_Purgatory_FinalizePurchaseDlg_Title" "구매확정" "Econ_Purgatory_FinalizePurchaseDlg_Msg" "해당 아이템의 구매를 확정하고 배낭으로 이동하시겠습니까? 구매 확정한 아이템은 청약철회가 불가능하니 신중히 결정해 주십시오." "Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton" "구매확정" "Econ_Purgatory_FinalizePurchaseDlg_CancelButton" "취소" "Econ_Purgatory_ReturnDlg_Title" "환불" "Econ_Purgatory_ReturnDlg_Msg" "해당 아이템의 청약철회 하시겠습니까?" "Econ_Purgatory_ReturnDlg_ConfirmButton" "청약철회" "Econ_Purgatory_ReturnDlg_CancelButton" "취소" "DOTA_econ_item_details_purgatory_header" "메이비 박스" "DOTA_econ_item_details_purgatory_refund" "환불" "DOTA_econ_item_details_purgatory_finalize" "완료" "DOTA_Purgatory_Tooltip" "메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다." "DOTA_InMaybeBox_Label" "메이비 박스에 포함" "DOTA_EconItemSet_Tooltip_Purgatory" "이 세트는 메이비 박스에 있습니다" "ItemPurgatory_Finalize_Succeeded" "購買完成。" "ItemPurgatory_Finalize_Failed_Incomplete" "僅完成部分購買作業,尚有物品未完成購買。" "ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory" "購買作業可能已部分成功。有至少一件物品先前未在確認購買欄中。而它可能已自動移入軍械庫了。" "ItemPurgatory_Finalize_Failed_CouldNotFindItems" "找不到一件或多件物品。" "ItemPurgatory_Finalize_Failed_NoSOCache" "伺服器發生問題。請在幾分鐘後再試一次。" "ItemPurgatory_Finalize_Failed_BackpackFull" "有些商品未能完成購買。請清出軍械庫空間然後再試一次。" "ItemPurgatory_Refund_Succeeded" "退款成功。" "ItemPurgatory_Refund_Failed_ItemsNotInPurgatory" "您所指定的物品未在確認購買欄中。" "ItemPurgatory_Refund_Failed_CouldNotFindItem" "退款失敗。找不到特定物品。" "ItemPurgatory_Refund_Failed_TryLater" "退款失敗。請稍後再試。" "ItemPurgatory_UnknownError" "未知錯誤。" "ItemPurgatory_AskRemoveItemFromPurgatory_Title" "아이템을 완료하시겠습니까?" "ItemPurgatory_AskRemoveItemFromPurgatory_Body" "이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?" // Crafting Tooltips "DOTA_CraftingTooltip_Title_Rarity" "任何 %s1 物品" "DOTA_CraftingTooltip_Desc_Rarity" "將任何稀有度為 %s1 的物品拖曳到欄位來符合鑄造設計圖的條件。" "DOTA_CraftingTooltip_Title_Quality" "任何%s1物品" "DOTA_CraftingTooltip_Desc_Quality" "將任何品質為 %s1 的物品拖曳到欄位來符合鑄造設計圖的條件。" "DOTA_CraftingTooltip_Title_Output_Random_Item" "隨機%s1物品" "DOTA_CraftingTooltip_Desc_Output_Random_Item" "將會隨機產生出一件稀有度為 %s1 的物品。" "Dota_Economy_Equip_Now" "立即裝備" "Dota_Economy_Acknowledge" "接受" "Dota_Economy_Acknowledge_All_Purchases" "接受所有購買" "Dota_Economy_Acknowledge_All_Trades" "接受所有交易" "Dota_Economy_Acknowledge_All_Count" "接收全部 %s1 件物品" "Dota_Economy_Reward_Subtitle" "%s2的%s1欄位物品" "DOTA_PlayerName_ixmike" "Liquid`ixmike88" "DOTA_PlayerName_iceiceice" "iceiceice" "DOTA_PlayerName_Burning" "BurNIng" "DOTA_PlayerName_Kuroky" "Kuroky" "DOTA_PlayerName_Sing" "Sing" "DOTA_PlayerName_BZZ" "BZZ" "DOTA_PlayerName_CaspeRRR" "CaspeRRR" "DOTA_PlayerName_Yol" "RoX.KIS.yol" "DOTA_PlayerName_DD" "DD" "DOTA_PlayerName_ArsArt" "Ars-Art" "DOTA_PlayerName_SOLO" "SOLO" "DOTA_PlayerName_YYF" "YYF" "DOTA_PlayerName_ZSMJ" "ZSMJ" "DOTA_PlayerName_NS" "NS" "DOTA_PlayerName_Funn1k" "Funn1k" "DOTA_PlayerName_Ohaiyo" "Ohaiyo" "DOTA_PlayerName_Arteezy" "Arteezy" "DOTA_PlayerName_Mushi" "Mushi" "DOTA_PlayerName_BuLba" "BuLba" "DOTA_PlayerName_Hao" "Hao" "DOTA_PlayerName_G" "Sergey 'G' Bragin" "DOTA_PlayerName_EternalEnvy" "EternaLEnVy" // Voice Credits "DOTA_Credits_Tab" "致謝名單" "DOTA_Credits_Title" "致謝名單" "DOTA_ActorCredits_1_Name" "Dee Bradley Baker" "DOTA_ActorCredits_1_Role" "爆破技工隊" "DOTA_ActorCredits_2_Name" "Dennis Bateman" "DOTA_ActorCredits_2_Role" "召喚師" "DOTA_ActorCredits_3_Name" "Tom Chantler" "DOTA_ActorCredits_3_Role" "半人馬戰行者、萊恩、歿境毀滅者、力丸、斯拉克、圖斯克、巫醫" "DOTA_ActorCredits_4_Name" "Merle Dandridge" "DOTA_ActorCredits_4_Role" "軍團指揮官、寒冬飛龍" "DOTA_ActorCredits_5_Name" "Barry Dennen" "DOTA_ActorCredits_5_Role" "混沌騎士、幻影長矛手、拉比克" "DOTA_ActorCredits_6_Name" "Dave Fennoy" "DOTA_ActorCredits_6_Role" "蝙蝠騎士、餘燼之靈、虛空假面、哈斯卡、傑奇洛、劇毒術士、冥魂大帝" "DOTA_ActorCredits_7_Name" "Jim French" "DOTA_ActorCredits_7_Role" "上古泰坦" "DOTA_ActorCredits_8_Name" "Michael Gregory" "DOTA_ActorCredits_8_Role" "賞金獵人、克林克茲、沉默術士" "DOTA_ActorCredits_9_Name" "Gin Hammond" "DOTA_ActorCredits_9_Role" "冰晶聖女、卓爾遊俠、魅惑魔女、蜜拉娜、魅影刺客、幽鬼、復仇之魂" "DOTA_ActorCredits_10_Name" "James Kirkland" "DOTA_ActorCredits_10_Role" "天穹守望者" "DOTA_ActorCredits_11_Name" "John Patrick Lowrie" "DOTA_ActorCredits_11_Role" "遠古幽魂、黑暗賢者、末日使者、撼地者、帕吉、影魔、風暴之靈" "DOTA_ActorCredits_12_Name" "Ellen McLain" "DOTA_ActorCredits_12_Role" "育母蜘蛛、死亡先知" "DOTA_ActorCredits_13_Name" "Bruce Miles" "DOTA_ActorCredits_13_Role" "煉金術士、噬魂鬼、全能騎士" "DOTA_ActorCredits_14_Name" "Linda K. Morris" "DOTA_ActorCredits_14_Role" "廣播語音、露娜、娜迦海妖、痛苦女王、聖堂刺客" "DOTA_ActorCredits_15_Name" "Sam A. Mowry" "DOTA_ActorCredits_15_Role" "敵法僧、獸王、發條技師、死靈法師、祕密商人、斯拉達、術士" "DOTA_ActorCredits_16_Name" "Eric Newsome" "DOTA_ActorCredits_16_Role" "陳、拉席瑞克、自然先知、剃刀、潮汐獵人、小小、宙斯" "DOTA_ActorCredits_17_Name" "Nolan North" "DOTA_ActorCredits_17_Role" "酒仙、大地之靈、自轉旋翼機、光之守衛、孤行德魯伊、狼人、米波、食人魔法師、暗影惡魔、巨魔戰將" "DOTA_ActorCredits_18_Name" "Dempsey Pappion" "DOTA_ActorCredits_18_Role" "馬格納斯、夜神刺客、維薩吉" "DOTA_ActorCredits_19_Name" "TJ Ramini" "DOTA_ActorCredits_19_Role" "亞巴頓、鋼背獸、天怒法師、伐木機" "DOTA_ActorCredits_20_Name" "Harry S. Robins" "DOTA_ActorCredits_20_Role" "修補匠" "DOTA_ActorCredits_21_Name" "Gary Schwartz" "DOTA_ActorCredits_21_Role" "巫妖、帕格納、暗影薩滿、狙擊手" "DOTA_ActorCredits_22_Name" "David Scully" "DOTA_ActorCredits_22_Role" "災禍元素、戴佐、劍聖、變體精靈、沙王、斯溫、編織者" "DOTA_ActorCredits_23_Name" "Mike Shapiro" "DOTA_ActorCredits_23_Role" "神諭使" "DOTA_ActorCredits_24_Name" "David Sobolov" "DOTA_ActorCredits_24_Role" "恐怖利刃" "DOTA_ActorCredits_25_Name" "Jon St. John" "DOTA_ActorCredits_25_Role" "斧王、育母蜘蛛、謎團、昆卡" "DOTA_ActorCredits_26_Name" "Fred Tatasciore" "DOTA_ActorCredits_26_Role" "遣雷使、風暴之靈、樹精衛士、不朽屍王、烏爾薩、地獄火" "DOTA_ActorCredits_27_Name" "Jen Taylor" "DOTA_ActorCredits_27_Role" "莉娜、梅杜莎、帕克、風行者" "DOTA_ActorCredits_28_Name" "Tony Todd" "DOTA_ActorCredits_28_Role" "龍騎士、暗夜魔王、蝮蛇" "DOTA_ActorCredits_29_Name" "以及" "DOTA_ActorCredits_29_Role" "艾歐為自己配音" "DOTA_SpecialThanks_Title" "特別感謝" "DOTA_SpecialThanks" "Valve 在此衷心感謝 Blizzard 對 DOTA 社群與 DOTA 起源──《魔獸爭霸 III》社群的致力扶植與支持。" "Unlock_GameMode" "新遊戲模式已解鎖!" "Unlock_Matchmaking" "配對模式已解鎖!" "Unlock_Competitive" "競技遊戲" "Unlock_Competitive_Desc" "在競技的環境下和其他經驗豐富的玩家一起進行遊戲。這會在您的玩家檔案中顯示一個配對積分讓您自己和您的朋友檢視。" "Unlock_Present" "新禮物!" "Unlock_Present_Desc" "您已經達到了可以獲贈一份禮物的等級囉!趕快打開包裝來獲得一些免費好康吧!" "Unlock_Feature" "新功能解鎖!" "Unlock_Trading" "交易系統" "Unlock_Trading_Desc" "您現在已達到能夠和其他玩家進行交易的等級。右擊一位玩家的名稱與其進行交易。" "Present1_T1" "自訂您的英雄" "Present1_D1" "隨著您在 Dota 的世界中進行遊戲,您將會發掘許多各式各樣的物品。像是您現在所收到的這份將能夠讓您可以自訂一位英雄的外觀。試著到軍械庫來裝備它然後瞧瞧結果如何吧!" "Present1_T2" "改造您的物品" "Present1_D2" "有些物品是工具並且可以使用在其他物品上。例如您剛剛收到的名稱標籤允許您自訂另一物品的名稱。" "Present1_I2" "我這把用來砍爆你的劍!" "Present1_T3" "英雄的基本外觀" "Present1_T4" "英雄裝上套裝後的外觀" "Present2_T1" "點綴您喜愛的物品" "Present2_D2" "用您的巧匠鑿刀來在一件物品上開鑿出一格鑲孔,然後選擇一顆寶石鑲嵌到裡頭。每件物品最多能有著五格鑲孔,使您可以自行變化出許多獨特的組合。" "Present2_D3" "一旦您在一件物品上開鑿鑲孔後,您就可以插入一顆銘記寶石到裡面,令鑲有那顆寶石的物品在您裝備它的期間追蹤您殺掉了多少敵方英雄。" "Present2_D4" "這些寶石能夠讓物品附有全新動作,讓裝備飾品的英雄能做出這些動作。" "Present2_D5" "這些稀有寶石可以賦予新的特效給一隻自訂信使。" "Present2_I1" "銘記擊殺寶石" "Present2_T2" "其它寶石" "Present2_T3" "描述標籤" "Present3_T1" "更多自訂選項" "Present3_D1" "使用巧匠之鑿來在一件物品上頭開鑿鑲孔,然後插入銘記勝利寶石到裡頭。接著那顆寶石可以便在您裝備該物品的期間追蹤您的獲勝記錄次數。別忘了,每件物品最多可以開鑿有五格鑲孔,讓您甚至還可以再度插入一個銘記擊殺寶石來同時追蹤勝利次數和殺敵次數!" "Present3_I1" "銘記勝利寶石" "Present3_D2" "這份您所剛收到的描述標籤可以讓您自訂一件物品的介紹文字。" "Present3_T2" "自訂守衛樣式" "Present3_D3" "這根您剛收到的信念權杖是個守衛樣式,可供您取代遊戲內預設的守衛樣式來改變偵察守衛以及崗哨守衛它們的外觀。且與英雄物品不一樣,這些守衛的所屬類別為玩家物品,因此無論您玩的是哪位英雄都會生效。" "Present3_I2" "你只需納命來就好!甭看我這酷炫大劍的贅述!" "Present3_I3" "滄桑衛士的大劍" "Present4_T1" "戰鬥點數加成" "Present4_D1" "在 Dota 中每完成一場遊戲您的玩家檔案就會獲得經驗值,而每次當您的玩家檔案等級升等時您便會固定獲得一個獎品。而這個戰點加成就是用來加速您獲得經驗值的物品。快點到軍械庫然後在玩家物品面板中裝上它來試試吧。" "Present4_D2" "當您在裝備戰點加成的期間進行遊戲時,您也會為在場的其他玩家提升他們經驗值的獲取量。多個戰點加成可以互相堆疊,因此一次裝備有多個戰點加成的隊伍將能以飛快的速率獲得戰點。" "Present4_T2" "錦標賽門票" "Present4_D3" "觀看職業玩家的專業賽事需要相應的錦標賽門票。我們剛剛免費給您一張 2013 年國際錦標賽門票,16 隻來自世界各地的頂尖隊伍參與其中。您在軍械庫啟用這張門票後,將可以在觀戰分頁下找到國際錦標賽的相關賽事,包括英文、俄文、中文和韓文解說。" "Present4_T3" "堆疊戰點加成" "Present4_T4" "巴博(卓爾遊俠)將全體玩家在這局戰鬥中所獲得的戰鬥點數量提高了 15% !" "Present4_T5" "+ 100 點戰鬥點數 + 35 加成點數" "Present5_T1" "鑄造" "Present5_T3" "設計圖" "Present5_D1" "遊戲過程中您將發現一些不感興趣的物品。除了與其他玩家進行交換,您還可以通過鑄造系統將不想要的物品轉化為想要的物品。" "Present5_D2" "這個合成設計圖需要兩件稀有度為普通的物品才能完成,它會在完成的時候產升巫醫的死亡慶典嘲諷動作。若要進行合成,請至您的軍械庫中對這個合成設計圖點擊滑鼠右鍵並接著點選「鑄造」按鈕。" "Present5_T2" "嘲諷" "Present5_D3" "嘲諷是一種能使您所操控的角色在您按下使用鍵後做出特殊動作的物品。(您可以在位於選項內鍵盤設置底下的動作分頁中找到嘲諷動作的發動按鍵。)也請務必注意到您的角色在向對方在進行嘲諷期間對於任何攻擊將沒有任何防備!" "Present5_D4" "任何普通物品" "Present5_D5" "將任何稀有度為普通的物品拖曳至此來滿足設計圖的鑄造條件。" "Present6_T1" "自訂介面樣式" "Present6_D1" "您得藉由軍械庫中的玩家面板才能進行裝備這些物品。這類物品將會在裝備後改變遊戲內介面的外觀。" "Present6_D2" "當您裝備一個自訂介面後,其他玩家也將一併能夠使用它。所以您也不妨在下一場遊戲中試著點開位於畫面左上角的「共享內容」來開啟分享面板看看其他玩家正與您分享什麼飾品吧!" "Present6_T2" "更多寶石" "Present6_T3" "共享內容" "Present6_I1" "銘記守衛設置寶石" "Present6_I2" "HUD 介面:殘酷魔潮" "Present6_D3" "這顆寶石將會持續記錄您在遊戲中設置的守衛數。藉此將可以凸顯出您看待輔助位有多麼認真!" "Present7_T1" "寶藏" "Present7_D1" "隨著遊戲進行,您也將會發掘到各式各樣的寶藏。每種寶藏都會顯示裡頭可能會有的內容物,其中就有許多是 Dota 2 遊戲中最為珍貴且稀有的物品。" "Present7_D2" "要打開一個寶藏您就必須有著與之對應的鑰匙或印記。我們已經給您了歡迎寶箱的鑰匙囉,所以您現在就可至軍械庫中對著歡迎寶箱點擊滑鼠右鍵來它。至於其它的寶藏您則可以透過從 Dota 2 商店購買鑰匙來打開,或者透過拿東西與其他玩家交換來獲得。" "Present7_T2" "更換寶石" "Present7_D3" "想要換掉鑲在物品裡頭的寶石嗎?或者想將裡面的寶石放到另一件物品,卻也想要保留它上頭具備的性質?只要透過巧匠之錘您就可以將一格鑲孔內的寶石移除,清出空間來放其它東西。" "Present7_D4" "寶藏" "Present7_D5" "鑰匙" "Present8_T1" "自訂信使" "Present8_D1" "您剛所收到的這隻健壯野豬是一隻自訂信使,供您取代遊戲內預設的信使來改變它們的樣式。它們就樣自訂守衛一樣屬於玩家物品,因此無論您玩的是哪位英雄都會生效。遊戲中還有許許多多自訂信使,所以不妨找找哪隻合您的風格吧!" "Present8_T2" "軍械庫擴充器" "Present8_D2" "您的軍械庫的空間是否快要用完了?軍械庫擴充器可以永久擴充您的軍械庫存放物品的空間。要使用它只要先對它點擊右鍵接著選取「擴充」即可。" "Present9_T1" "自訂廣播語音" "Present9_D1" "在經由玩家裝備面板裝上之後,這種物品將可以替換遊戲內的廣播語音。這些自訂廣播語音通常含有上百條用於各種場合的臺詞,保證您場場遊戲都聽得到不一樣的東西!且就像介面樣式一樣,廣播語音也將能分享給同場遊戲中的其他玩家。" "Present9_T2" "前進!" "Present9_D2" "從現在起,禮物將會隨著您的戰鬥等級達到一定階級時才能開啟。但獲得的禮物將包含更加稀有的物品來供您享用,祝您好運!" "EconOpen_BaseString" "解鎖中" "EconOpen_Gift" "禮物拆解中" "CompDL" "正在下載互動手冊..." "CouldntDLCompendium" "下載手冊失敗。請稍後再試。" "CouldntSaveCompendium" "儲存手冊選擇失敗。請稍後再試。" "CompendiumSel_Default" "請做出選擇" "CompendiumGC_DataErr" "無效的 webapi 調用:聯賽 ID、管理員 ID 或數據文檔遺失。" "CompendiumGC_KVFile" "互動手冊資料檔的格式無效。必須是透過 KeyValues 生成的文件檔。" "CompendiumGC_InvalidSel" "互動手冊資料檔內含有無效的選擇參數。選擇參數必須大於 0 ,且不得與其它選擇參數重複。" "CompendiumGC_DBErr" "無法寫入聯賽資料庫。請重試。" "CompendiumGC_NotAdmin" "您對該聯盟不具有管理權。" "CompendiumGC_Ok" "手冊已更新。" "Compendium_YourSel" "您的選擇: " "Compendium_MoreInfo" "顯示更多資訊" "Compendium_Correct" "您答對了!" "Compendium_Incorrect" "您答錯了!" "Compendium_Pts" "%s1 點" "Compendium_Pt" "1 點" "CompendiumPageError_ComboSelIdx" "下拉式方塊「%s2」內「%s1」的「selection_index」無效。" "CompendiumError_InvalidSel" "找不到有著「%s1」索引的選擇。" "CompendiumError_DataProvider" "無法在圖表「 %s2 」中找到名為「 %s1 」的資料提供者。" "CompendiumError_DataProviderFilterNoInputs" "無法為資料提供者「 %s1 」找到輸入選擇。" "CompendiumError_DataProviderFilterBadInput" "資料提供者過濾器「 %s1 」有著不存在的輸入「 %s2 」。它可能被定義於此提供者之下,請將它在定義清單中往上移。" "CompendiumError_DataProviderFilterUnknown" "資料提供者「 %s1 」未定義其「 過濾器 」操作,或操作未知" "CompendiumError_DataProviderFilterAlreadyExist" "資料提供者「 %s1 」已存在。" "CompendiumError_BadEscSeq" "文字欄位「 %s1 」中有著少了一個「 %% 」作結尾。" "CompendiumError_BadCmdVar" "在元件「%s1」中的 set_local_variable 指令有一個名叫「%s2」的無效區域變數" "CompendiumError_BadVisVar" "在元件「%s2」中無法找到指定名為「%s1」的區域變數。" "CompendiumRedeem_Message" "您確定要消耗 {d:coin_price} 代幣購買 {d:quantity} 個「 {s:purchase_item} 」嗎?您目前有 {d:current_event_points} 個代幣。" "CompendiumRedeemError_NotEnoughPoints" "您的金幣不足以支付此項目。您目前有 {d:current_event_points} 枚金幣。" "CompendiumRedeemError_NoResponse" "此物品目前無法目前兌換。請稍後再試。" "CompendiumRedeemError_GeneralFailure" "此物品目前無法購買。" "CompendiumRedeemError_PointsHeld" "有部分金幣目前正受某場賽局保留,得待該賽局結束或一陣子之後才能使用。" "DOTA_AbilityDraft_Round" "回合 %s1" "DOTA_AbilityDraft_Start_Timer" "距離技能徵召第 {d:round_number} 回合尚餘:" "DOTA_AbilityDraftYourTurnIn" "距離輪到您選擇還有:" "DOTA_AbilityDraftTimeLeft" "距離下回合開始尚餘:" "DOTA_AbilityDraft_CurrentDrafter" "目前正在選擇:" "DOTA_AbilityDraft_StandardAbilities" "標準技能" "DOTA_AbilityDraft_Ultimates" "終極技能" "DOTA_AbilityDraft_AbilityDraft" "技能徵召" "DOTA_AbilityDraft_Explanation" "透過四個步驟去自訂出一位英雄的技能組,您可以選擇 3 個一般技能和 1 個終極技能。" "DOTA_AbilityDraft_NextRound" "距離下回合開始尚餘:" "DOTA_AbilityDraft_GameStarts" "技能編排時間尚餘:" "DOTA_AbilityDraft_StrategyTime" "策略時間:" "DOTA_AbilityDraftYourTurn" "請選擇一個技能:" "DOTA_SpringBoosterPurchaseHeader" "購買並使用華春玉佩?" "DOTA_SpringBoosterPurchaseDesc" "使用華春玉佩以獲得寒翠玉幣及額外的火鹽元寶" "DOTA_Spring_Learn_About_Event" "關於節慶活動 >" "DOTA_Spring_Learn_About_Tokens" "瞭解冷翠玉幣 >" "dota_spring_flamesalt_explain" "在 Dota 2 立春祭活動期間進行遊戲可獲得火鹽元寶。您可以使用元寶交換武器以對抗年獸,並根據表現獲得相應獎勵。" "dota_spring_jadetoken_explain" "購買華春玉佩來獲得寒翠玉幣,玉幣可被用以兌換立春物品。" "dota_spring_flamesalt_ingot" "火鹽元寶" "dota_spring_jade_tokens" "冷翠玉幣" "redeem_spring_points" "兌換" "DOTA_YEAR_BEAST_RETURNS_IN" "距離年獸歸世還有" "DOTA_Year_Beast_Is_Here" "年獸來臨!" "DOTA_Spring_Time_Remaining" "剩餘時間" "dota_spring_fight_beast" "大戰年獸" "dota_year_beast_final_battle" "最後一次機會來大戰年獸" "dota_year_beast_final_incoming" "最終的年獸大戰開始" "DOTA_Yearbeast_Header" "年獸" "dota_year_beast_starting_kicked" "年獸群已出沒!" "dota_year_beast_ending_kicked" "抱歉,年獸跑掉了。" "dota_year_beast_no_low_priority" "受到低優先配對懲罰的玩家無法進行大戰年獸遊戲模式" "dota_year_beast_once_per_round" "請等待年獸再次出沒。" "dota_jade_token_expire" "在 2 月 25 日之前兌換您的寒翠玉幣" "confirm_redeem_points_title" "購買禮物" "confirm_redeem_item_title" "兌換物品" "confirm_redeem_points" "確定要用 %s1 %s2 兌換一個 %s3 ?" "compendium_confirm_redeem_prize_title" "兌換獎品" "compendium_confirm_redeem_item_desc" "確定要花費 %s2 活動金幣來兌換一件隨機獎品?" "compendium_confirm_redeem_set_desc" "確定要花費 %s2 活動金幣來兌換一套套裝?" "compendium_confirm_redeem_treasure_desc" "確定花費 %s2 枚活動金幣來兌換一件金幣寶藏?" "dota_econ_offering_springtext1" "您的祭品" "dota_econ_offering_springtext2" "願神通八仙保佑你" "dota_econ_offering_springtext3" "您將有兩次的獻祭機會;供奉的物品將從軍械庫中永久移除,而新的財富將會取以代之。" "dota_econ_offering_international1" "神盾之獻祭" "dota_econ_offering_international2" "祭獻物品來賺取互動手冊積分" "dota_econ_offering_international3" "您放置在此的物品將會做為供品進行獻祭。獻祭將會每週清算一次貢品,並將供奉出去的物品兌換成互動手冊點數以及其它獎勵。供奉出去的物品將會從您的軍械庫中消失。" "dota_watch_livegame_status" "大戰年獸" "dota_spring_pract01" "戰鬥練習!" "dota_spring_intro_text01" "大戰年獸!" "dota_spring_intro_text02" "對年獸造成儘可能多的傷害。傷害越高,獲得的獎勵越豐厚!\n\n如果年獸把人抓走,對他使用鞭炮即可獲救。" "dota_spring_intro_text03" "您的元寶將被轉化為活動金幣。" "dota_spring_intro_text04" "每位玩家將獲得定額的活動金幣。" "dota_spring_intro_text05" "火鹽元寶" "dota_spring_intro_text06" "黃金錢幣" "NIAN_SELECT_MODE" "選擇模式" "nian_battle_real" "對抗年獸" "nian_battle_real_desc" "卯起來大戰年獸!首先,在這個模式下您可以選擇要花費多少火鹽元寶做為待會對抗年獸時的本錢。接著,玩家們在遊戲結束時將會根據年獸承受了多少傷害以及玩家們花費了多少元寶去獲得玉幣獎勵。\n\n團隊的所有成員皆須持有足夠的元寶才能參加團長所選擇的模式。" "nian_battle_practice" "練習" "nian_battle_practice_desc" "練習和年獸對抗去增進您的技巧。練習模式不會給予玉幣獎勵。您可以自由選擇要待會以多少金錢做為開場本錢。" "nian_battle_0" "練習" "nian_battle_1" "150" "nian_battle_2" "450" "nian_battle_3" "1000" "nian_battle_4" "2500" "nian_battle_1_gold" "6000" "nian_battle_2_gold" "18000" "nian_battle_3_gold" "40000" "nian_battle_4_gold" "100000" "dota_spring_intro_text02_practice" "竭盡所能地對年獸造成傷害。\n\n如果隊友被年獸給抓到的話,朝牠發射鞭炮來幫助隊友掙脫!" "dota_spring_intro_text03_practice" " " "dota_spring_intro_text04_practice" "每位玩家將獲得定額的活動金幣。" "dota_redeem_springtext1" "火鹽元寶" "dota_redeem_springtext2" "火鹽元寶在普通比賽中獲得,可用於購買裝備以對抗年獸。您可以啟動華春玉佩以提升火鹽元寶的收集速率,同時獲得寒翠玉幣。" "dota_redeem_springtext3" "寒翠玉幣" "dota_redeem_springtext4" "使用華春玉佩以獲得寒翠玉幣,同時增加火鹽元寶的獲得速率。每一個使用的華春玉佩都將為比賽中的其他玩家提供一定比例的共享加成。" "dota_redeem_springtext5" "寒翠玉幣" "dota_redeem_springtext6" "冷翠玉幣來兌換立春贈禮:" "DOTA_Redeem_Item_Text" "請在下方選擇您想收到的物品。" "DOTA_Booster_Title" "戰鬥點數加成" "DOTA_Booster_Explain" "多獲得 80% 的戰鬥點數 ( 並讓和您一起進行遊戲的任何人多 16% ) 。具有實際戰局時間 500 分鐘的時效。" "DOTA_Super_Booster_Explain" "讓您的戰點獲得量多出 400% (也為其他和您一起進行遊戲的玩家增加 80% )。具有 500 分鐘效力。販售至二月 20 號。" "DOTA_Booster_Learn_More" "深入了解 >" "DOTA_Booster_Time_Remaining" "您的戰點加乘效期尚有 %s1 分鐘" "DOTA_Booster_One_Game_Remaining" "您的戰點加成還剩餘一場遊戲的效力" "DOTA_Booster_Activate" "您的物品欄中尚有未使用的戰鬥點數加成,是否現在啟動?" "DOTA_Booster_ActivateButton" "啟動加成" "DOTA_Booster_Purchase" "購買加成" "DOTA_spring_booster_offer" "購買玉佩" "DOTA_Activate_Favor" "啟動玉佩" "DOTA_Activate_Favor_Descrip" "使用您的華春玉佩以開始獲得寒翠玉幣。" "DOTA_Favor_Time_Remaining" "您的玉佩還有 %s1 分鐘效力。" "DOTA_Confirm_Disconnect_Title" "確定離開?" "DOTA_Confirm_Disconnect" "您確定您要離開遊戲嗎?您將無法重新加入遊戲。" "DOTA_Confirm_Disconnect_Yes" "是的,離開遊戲" "dota_create_dialog_0" "這裡有什麼?" "dota_create_dialog_1" "你給我帶來了什麼?" "dota_create_dialog_2" "讓我們看看。" "dota_create_dialog_3" "需要協助打開什麼東西嗎?" "dota_create_dialog_4" "我去拿工具。" "dota_create_dialog_5" "這真是棘手…" "dota_create_dialog_6" "再過一會兒就好。" "dota_create_dialog_7" "啊~我明白要如何使用了!" "dota_create_dialog_8" "快好了。" "dota_create_dialog_9" "等一下。" "dota_create_dialog_10" "馬上就要送出去了!" "dota_create_dialog_11" "好了!" "dota_create_dialog_12" "你看看這個!" "dota_create_dialog_13" "真是有意思!" "dota_create_dialog_14" "知道了!" "dota_create_dialog_15" "然後打開!" "dota_create_dialog_16" "非常好!" "dota_create_dialog_17" "哈!那挺容易。" "dota_create_dialog_18" "好好享受吧!" "dota_nian_endgame_loot" "獲得的寶玉:" "dota_nian_endgame_title" "年獸逃走了!" "dota_nian_endgame_damage_done" "對年獸造成的傷害總額" "dota_nian_award_late" "因伺服器忙碌,比賽結算將被延遲。寒翠玉幣在結算完成後將自動兌現。" "NianRank0" "排名:F" "NianRank1" "排名:D" "NianRank2" "排名:C" "NianRank3" "排名:B" "NianRank4" "排名:A" "NianRank5" "排名:S" "NianRank6" "排名:SS" "NianRank7" "排名:SSS" "NianRank8" "排名:X" "NianRankPractice" "排名:練習模式" "dota_status_dangerous_instruction" "在下方欄位中輸入「%s1」來繼續" "dota_status_dangerous_confirm" "確定" "dota_waitingforplayers_boost_earn_local_player" "您的戰鬥點數速率:%s1%" "dota_waitingforplayers_boost_earn" "戰鬥點數獲取比率:%s1%" "dota_waitingforplayers_bonus" "加成:+%s1%" "dota_waitingforplayers_sharing" "正在分享戰點加成:" "DOTA_Premium_League_Description_JoinDota" "首屆 JoinDOTA 聯賽將集結全球超過 2500 支隊伍在不同的分組中爭奪大獎!每張出售的門票都將為總獎金增加 $0.75!" "DOTA_Premium_League_Description_MLG" "MLG 的首次 Dota 2 國際賽事將集結來自歐洲、中國及北美的隊伍,起始總獎金為 $50,000 並不斷增加。" "DOTA_Premium_League_Description_StarSeries8" "SLTV 的傳奇賽事 StarSeries 第 8 賽季將集結 18 支歐洲隊伍。他們將爭奪 $50,000 起的總獎金。每購買一張 SLTV StarSeries 門票都將有 $2.5 匯入總獎金池。包括網路循環賽及基輔 Cybersport Arena 舉行的區域網路決賽。" "DOTA_Premium_League_Description_ChampionsLeague2" "冠軍聯賽第 2 季將有 10 支歐洲和北美戰隊參加和為數 $50,000 美元的總獎金!此組合包內含帕吉「角鬥士的復仇」套裝,且將隨著售出一份使賽事總獎金提升 $2.50 美元!" "DOTA_Premium_League_Description_DotaCinema" "DotaCinema 傾情奉獻 XMG 隊長徵召邀請賽!這是 Dota 2 歷史上首個以隊長徵召為比賽模式的大型賽事!參賽隊伍包括 Alliance、Na'Vi、Fnatic、RoX.KIS、Sigma.int 和 Team Liquid。各個隊伍將共同爭奪 $20,000 的總獎金!每張售出門票都將附贈榛榛信使並為總獎金增加 $1.25!" "ExchangeItemsForOffering_Succeeded" "您供品已被接收!" "ExchangeItemsForOffering_OfferingDisabled" "獻祭功能目前無法使用。請稍候一陣子再試。" "ExchangeItemsForOffering_InvalidItems" "獻祭失敗,供品中含有受到限制的物品。" "ExchangeItemsForOffering_UnknownError" "獻祭失敗,遇到未知的錯誤。" "DOTA_HelpTips_NeverShowTips" "永不顯示提示" "DOTA_HelpTips_DismissTip" "知道了!" // Hint system titles "dota_tip_browse_guides_title" "社群指南" "dota_tip_browse_guides_desc" "指南是由社群撰寫的出裝和技能選擇建議。點擊瀏覽現有指南。" "dota_tip_customize_guides_title" "自訂指南" "dota_tip_customize_guides_desc" "點此可修改目前選取的指南,製作自己的版本。拖曳物品即可變更內容。" "dota_tip_suggested_items_title" "物品建議" "dota_tip_suggested_items_desc" "不知道該買什麼?點此向隊友尋求出裝建議吧。" "dota_tip_hero_grid_configs_title" "自訂英雄排列" "dota_tip_hero_grid_configs_desc" "依照您的需求調整英雄排列。使用預設的排列格式之一或自訂您的獨特排列格式。" "dota_tip_dashboard_shards_title" "賺取和花費碎片" "dota_tip_dashboard_shards_desc" "可透過每週贏得 3 場比賽、提升英雄等級、參與公會事務等眾多方式賺取碎片。\n\n在碎片商店花費碎片購買獨家英雄物品和其它好東西。\n\nDota Plus 成員可利用更多方式賺取碎片,以及使用聊天輪盤音效等獨家內容。" "dota_tip_advanced_shop_title" "切換精簡 / 進階版商店" "dota_tip_advanced_shop_desc" "點擊此處,可在較精簡又快速和較高階又強大的兩個商店版本之間切換。" "dota_tip_hero_hero_sticker_title" "貼一枚貼紙" "dota_tip_hero_hero_sticker_desc" "把貼紙貼到英雄身上。貼紙將於英雄頁面、對陣和 MVP 畫面上展示" "dota_view_all_stickers" "檢視所有貼紙" "dota_tip_new_user_intro_wizard_speech_1" "您好啊!您是新來的吧。" "dota_tip_new_user_intro_wizard_speech_2" "我是這裡很厲害的一名法師。從我的帽子就看得出來。" "dota_tip_new_user_intro_wizard_speech_3" "讓我們開始吧!不消多久您就能摧毀遺跡。" "dota_tip_new_user_intro_wizard_speech_4" "但首先,我必須先問您一個問題。" "dota_tip_quest_npx_ui_demo_hero" "「英雄」分頁列出所有英雄的詳情。點選任何一位試玩其技能並練習。" "dota_tip_quest_npx_ui_custom_profile" "您的個人檔案會向世界展示您的成就!編輯它來展現個人特色。" "dota_community_recruitment" "招募" "dota_recruitment_invite_friends" "邀請好友" "dota_recruitment_claim_rewards" "領取獎勵" "dota_recruitment_manage_recruits" "管理招募" "dota_recruitment_claim_rewards_header" "領取獎勵" "dota_recruitment_claim_rewards_text" "隨著您的好友在 Dota 2 中取得進展來賺取財富與榮耀。" "dota_recruitpanel_subheader" "Dota 是一款動作與策略結合的競技遊戲,與好友共同遊戲更是其樂無窮。" "dota_recruitpanel_header" "招募好友" "recruitment_add_a_friend" "新增好友" "dota_recruitpanel_friends" "選擇一位好友進行招募。\n僅可招募尚未被招募的好友。" "dota_profile_recruit_level_label" "招募等級:%s1" "dota_profile_recruit_points_label" "招募點數:%s1" "dota_recruitpanel_recruits" "追蹤您的招募狀態及待定招募請求。\n您招募的玩家升級將幫助你提升招募等級。" "dota_recruits_count" "招募數量:%s1" "dota_redeem_event_points_title" "兌換積分:%s1" "DOTA_Recruitment_Steps" "- 新增好友至你的好友列表。\n\n- 從左下方面板選取好友並發送招募邀請。\n\n- 當你招募到的成員進行遊戲時,你將會獲得招募等級。" "DOTA_AddFriend_ErrorCode_0" "發生了一個錯誤。請確定好友資訊是正確的並再試一次" "DOTA_AddFriend_ErrorCode_1" "發生了一個錯誤。請確定好友資訊是正確的並再試一次" "DOTA_AddFriend_ErrorCode_2" "該好友資訊格式錯誤" "DOTA_AddFriend_ErrorCode_3" "找不到完美世界帳戶" "DOTA_AddFriend_ErrorCode_4" "找不到 Dota 2 帳戶" //THIRD PARTY COMPENDIUMS //League name: ASUS ROG DreamLeague Season 1 "Comp_223_PG_cover_fronttextcustom2_text" "華碩 ROG 夢幻聯賽第 1 賽季" "Comp_223_PG_cover_fronttextcustom3_text" "感謝您的參與!" "Comp_223_PG_cover_fronttextcustom4_text" "歡迎使用話說 RoG 夢幻聯賽手冊,本手冊將實時提供本賽季指南。非常感謝您的購買,不過我們是不會退款的。可喜可賀的是 GD Studio 的所有貓咪在 6 月 20 日之前都不愁吃喝了!(實話實說我們都不知道怎麼退款,冤有頭債有主,出門左轉找 Dreamhack!)" "Comp_223_PG_cover_fronttextcustom5_text" "在這本聯賽手冊中您可以找到比賽日程、整體排名、隊伍資訊、玩家資訊以及更多!請勿忘記在每次更新後查看更多內容!" "Comp_223_PG_cover_fronttextcustom6_text" "非常感謝,衷心祝您觀賞華碩 ROG 夢幻聯賽愉快! - DreamHack & The GD Studio。" "Comp_223_PG_toctextcustom2_text" "目錄" "Comp_223_PG_toctextcustom300_text" "Bruno 卓裝挑戰!(新)" "Comp_223_PG_toctextcustom3_text" "Lumi 的角色扮演!" "Comp_223_PG_toctextcustom4_text" "里程碑" "Comp_223_PG_toctextcustom5_text" "隊伍排名" "Comp_223_PG_toctextcustom106_text" "比賽日程" "Comp_223_PG_toctextcustom10746_text" "超級週" "Comp_223_PG_toctextcustom10745_text" "第 8 週" "Comp_223_PG_toctextcustom1074_text" "第 7 週和更舊" "Comp_223_PG_toctextcustom7_text" "比賽預測" "Comp_223_PG_toctextcustom10_text" "精彩部份" "Comp_223_PG_toctextcustom1141_text" "7ckngmad 訪談" "Comp_223_PG_toctextcustom1241_text" "Aui_2000 訪談" "Comp_223_PG_toctextcustom1341_text" "Misery 訪談" "Comp_223_PG_toctextcustom1441_text" "Mag 訪談" "Comp_223_PG_toctextcustom11_text" "Pflax 訪談" "Comp_223_PG_toctextcustom12_text" "TC 訪談" "Comp_223_PG_toctextcustom13_text" "XBOCT 訪談" "Comp_223_PG_toctextcustom14_text" "N0Tail 訪談" "Comp_223_PG_toctextcustom15_text" "S4 訪談" "Comp_223_PG_toctextcustom100_text" "Lumi 帶你看比賽" "Comp_223_PG_toctextcustom110_text" "米波華麗迴歸!" "Comp_223_PG_toctextcustom120_text" "斧王亮相!" "Comp_223_PG_toctextcustom1204_text" "如果賽,請重賽!" "Comp_223_PG_toctextcustom16_text" "熱門英雄" "Comp_223_PG_toctextcustom1714_text" "第 4 週" "Comp_223_PG_toctextcustom1713_text" "第 3 週" "Comp_223_PG_toctextcustom1712_text" "第 2 週" "Comp_223_PG_toctextcustom18_text" "隊伍與玩家" "Comp_223_PG_toctextcustom19_text" "Alliance" "Comp_223_PG_toctextcustom20_text" "Cloud 9" "Comp_223_PG_toctextcustom21_text" "Team Dog" "Comp_223_PG_toctextcustom22_text" "Evil Geniuses" "Comp_223_PG_toctextcustom23_text" "Team Empire" "Comp_223_PG_toctextcustom24_text" "Fnatic" "Comp_223_PG_toctextcustom25_text" "Meet Your Makers" "Comp_223_PG_toctextcustom26_text" "Natus Vincere" "Comp_223_PG_toctextcustom27_text" "Rox.KIS" "Comp_223_PG_toctextcustom29_text" "Sigma.INT" "Comp_223_PG_toctextcustom30_text" "Virtus Pro" "Comp_223_PG_suituptextcustom2_text" "著裝挑戰" "Comp_223_PG_suituptextcustom3_text" "著裝挑戰將考驗闖關者的魄力、勇氣、和就地應變的能力。請敬請期待屆時於 5 月 11 日進行的節目。我們目前只能說您將得要為您最愛的評論員們選擇一套服裝,他們將不只得在 Dreamhack Summer 期間穿著那些服裝,他們還得穿著那些服裝進行一些艱難任務以證明自己沒有愧對那身勁裝!" "Comp_223_PG_draskyl_suitupselectionsselection2_description" "Draskyl 該穿什麼?" "Comp_223_PG_draskyl_suitupselectionsselection2_choices_1" "撒錢先知裝" "Comp_223_PG_draskyl_suitupselectionsselection2_choices_2" "奇蹟裝!!" "Comp_223_PG_shane_suitupselectionsselection2_description" "Shane 該穿什麼?" "Comp_223_PG_shane_suitupselectionsselection2_choices_1" "鮮豔到爆的服裝" "Comp_223_PG_shane_suitupselectionsselection2_choices_2" "漫畫裝" "Comp_223_PG_lumi_suitupselectionsselection2_description" "Lumi 該穿什麼?" "Comp_223_PG_lumi_suitupselectionsselection2_choices_1" "風流裝" "Comp_223_PG_lumi_suitupselectionsselection2_choices_2" "Starstruck" "Comp_223_PG_james_suitupselectionsselection2_description" "James 該穿什麼?" "Comp_223_PG_james_suitupselectionsselection2_choices_1" "英國裝" "Comp_223_PG_james_suitupselectionsselection2_choices_2" "衝鋒陷陣軍裝" "Comp_223_PG_lumi_cosplaytextcustom3_text" "是光之守衛!" "Comp_223_PG_milestonestextcustom2_text" "里程碑" "Comp_223_PG_milestonestextcustom3_text" "華碩 ROG 夢幻聯賽" "Comp_223_PG_milestonestextcustom4_text" "拓展目標獎勵" "Comp_223_PG_milestonestextcustom5_text" "下個目標:$125,000" "Comp_223_PG_milestonestextcustom6_text" "大家好!這就是我們精心設計的拓展目標了;現在各位已經解鎖了一個載入畫面、一個戰點加成、DreamLeague HUD 介面、帕吉的副手鏈鋸和召喚師套裝。這些物品製作完成後將自動贈送至您的帳戶。" "Comp_223_PG_milestonestextcustom8_text" "點擊瞭解玩家獎金資訊的最新動態!" "Comp_223_PG_standingstextcustom2_text" "排名(5 月 5 日)" "Comp_223_PG_schedule_covertextcustom2_text" "每週時程表" "Comp_223_PG_schedule_covertextcustom3_text" "這樣您就可以瞭解有誰會出賽本週的夢幻聯盟。=)" "Comp_223_PG_schedule7textcustom2_text" "最終倒數" "Comp_223_PG_schedule7textcustom5_text" "說到 Na'vi,他們和 EG 一樣,只要再輸掉一場比賽就會掉到六名以下的危險境地。而 RoX.KIS 和 Fnatic 只要維持正常水準,就能虎視眈眈地等著他們失利,而我們也有機會看到最後一刻令人驚訝的爆冷逆轉勝。" "Comp_223_PG_schedule4textcustom6_text" "Liquid 本週將進行四場比賽,MYM 三場。Cloud9、Alliance、Rox.KIS 和 Fnatic 各兩場,VP、Dog 和 Sigma 各一場。 " "Comp_223_PG_schedule3textcustom2_text" "戰無不勝的劍聖" "Comp_223_PG_schedule2textcustom2_text" "只許成功,不許失敗" "Comp_223_PG_schedule2textcustom3_text" "在經過 18 場比賽之後,比賽的局勢被分成三大塊。一邊是正在努力爭奪第前幾名的戰隊,另一邊是需要贏更多場才能穩住陣腳的戰隊,還有一邊是需要脫離墊底困境的戰隊。" "Comp_223_PG_predictionstextcustom2_text" "每週預測" "Comp_223_PG_predictionstextcustom3_text" "因為對的感覺真好" "Comp_223_PG_predictionstextcustom5_text" "目前得分總計:" "Comp_223_PG_day021_match1selectionsselection1_description" "誰將贏得比賽?" "Comp_223_PG_day021_match1selectionsselection1_choices_1" "Navi" "Comp_223_PG_day021_match1selectionsselection3_description" "哪位玩家將拿下第一滴血?" "Comp_223_PG_day021_match1selectionsselection3_choices_1" "Na'vi - XBOCT" "Comp_223_PG_day021_match1selectionsselection3_choices_2" "Na'vi - Dendi" "Comp_223_PG_day021_match1selectionsselection3_choices_3" "Na'vi - Funn1k" "Comp_223_PG_day021_match1selectionsselection3_choices_4" "Na'vi - Puppey" "Comp_223_PG_day021_match1selectionsselection3_choices_5" "Na'vi - Kuroky" "Comp_223_PG_day021_match1selectionsselection3_choices_6" "Team Dog - Pajkatt" "Comp_223_PG_day021_match1selectionsselection3_choices_7" "Team Dog - Fata" "Comp_223_PG_day021_match1selectionsselection3_choices_8" "Team Dog - MSS" "Comp_223_PG_day021_match1selectionsselection3_choices_9" "Team Dog - Pas" "Comp_223_PG_day021_match1selectionsselection3_choices_10" "Team Dog - Misery" "Comp_223_PG_day021_match1selectionsselection5_description" "哪位玩家死亡次數最多?(平手時以排行低者為勝)" "Comp_223_PG_day021_match2selectionsselection1_choices_1" "Sigma" "Comp_223_PG_day021_match2selectionsselection3_description" "哪位玩家擊殺數最多?(平手時以排行高者為勝)" "Comp_223_PG_day021_match2selectionsselection3_choices_1" "Fnatic - Era" "Comp_223_PG_day021_match2selectionsselection3_choices_2" "Fnatic - H4nni" "Comp_223_PG_day021_match2selectionsselection3_choices_3" "Fnatic - Trixi" "Comp_223_PG_day021_match2selectionsselection3_choices_4" "Fnatic - N0tail" "Comp_223_PG_day021_match2selectionsselection3_choices_5" "Fnatic - Fly" "Comp_223_PG_day021_match2selectionsselection3_choices_6" "Sigma - Sockhska" "Comp_223_PG_day021_match2selectionsselection3_choices_8" "Sigma - miGGel" "Comp_223_PG_day021_match2selectionsselection3_choices_9" "Sigma - 7ckngmad" "Comp_223_PG_day021_match2selectionsselection5_description" "哪位玩家最終金錢總額最高?(平手時以排行高者為勝)" "Comp_223_PG_day021_match3selectionsselection3_description" "哪位玩家助攻次數最多?(平手時以排行高者為勝)" "Comp_223_PG_day021_match3selectionsselection3_choices_6" "Alliance - Loda" "Comp_223_PG_day021_match3selectionsselection3_choices_7" "Alliance - S4" "Comp_223_PG_day021_match3selectionsselection3_choices_8" "Alliance - AdmiralBulldog" "Comp_223_PG_day021_match3selectionsselection3_choices_9" "Alliance - Akke" "Comp_223_PG_day021_match3selectionsselection3_choices_10" "Alliance - EGM" "Comp_223_PG_day021_match3selectionsselection5_description" "H4nni 將完成幾次擊殺?" "Comp_223_PG_day021_match3selectionsselection5_choices_1" "不多於 3 次" "Comp_223_PG_day021_match3selectionsselection5_choices_2" "4 至 6 次" "Comp_223_PG_day021_match3selectionsselection5_choices_3" "7 至 9 次" "Comp_223_PG_day021_match3selectionsselection5_choices_4" "10 至 12 次" "Comp_223_PG_day021_match3selectionsselection5_choices_5" "不少於 13 次" "Comp_223_PG_day22_match1selectionsselection3_description" "哪位玩家將送出第一滴血?" "Comp_223_PG_day22_match1selectionsselection3_choices_6" "Rox.KIS - BZZisPerfect" "Comp_223_PG_day22_match1selectionsselection3_choices_7" "Rox.KIS - Solo" "Comp_223_PG_day22_match1selectionsselection3_choices_8" "Rox.KIS - Sedoy" "Comp_223_PG_day22_match1selectionsselection3_choices_9" "Rox.KIS - yol" "Comp_223_PG_day22_match1selectionsselection3_choices_10" "Rox.KIS - Goblak" "Comp_223_PG_day22_match1selectionsselection5_description" "本場比賽光之守衛會被禁選,被選用還是被忽略?" "Comp_223_PG_day22_match1selectionsselection5_choices_1" "禁用" "Comp_223_PG_day22_match1selectionsselection5_choices_2" "選取" "Comp_223_PG_day22_match1selectionsselection5_choices_3" "被忽略" "Comp_223_PG_day22_match2selectionsselection1_choices_2" "Empire" "Comp_223_PG_day22_match2selectionsselection3_description" "哪位玩家將完成本場遊戲最後一次擊殺?" "Comp_223_PG_day22_match2selectionsselection3_choices_6" "Empire - Silent" "Comp_223_PG_day22_match2selectionsselection3_choices_7" "Empire - Resolut1on" "Comp_223_PG_day22_match2selectionsselection3_choices_8" "Empire - Mag" "Comp_223_PG_day22_match2selectionsselection3_choices_9" "Empire - Vanskor" "Comp_223_PG_day22_match2selectionsselection3_choices_10" "Empire - ALWAYSWANNAFLY" "Comp_223_PG_day22_match2selectionsselection5_description" "本場遊戲的最高連殺次數是幾次?" "Comp_223_PG_day22_match2selectionsselection5_choices_1" "大殺特殺(3)" "Comp_223_PG_day22_match2selectionsselection5_choices_2" "主宰比賽(4)" "Comp_223_PG_day22_match2selectionsselection5_choices_3" "殺人如麻(5)" "Comp_223_PG_day22_match2selectionsselection5_choices_4" "無人能擋(6)" "Comp_223_PG_day22_match2selectionsselection5_choices_5" "變態殺戮(7)" "Comp_223_PG_day22_match2selectionsselection5_choices_6" "殺戮狂人(8)" "Comp_223_PG_day22_match2selectionsselection5_choices_7" "如神一般(9)" "Comp_223_PG_day22_match2selectionsselection5_choices_8" "超神境界(10+)" "Comp_223_PG_day22_match3selectionsselection3_description" "哪位玩家死亡次數最多?(平手時以排行高者為勝)" "Comp_223_PG_day22_match3selectionsselection5_description" "哪位玩家最先完成 20 次補刀(含正反補)?" "Comp_223_PG_day23_match1selectionsselection3_description" "哪位玩家最終每分鐘獲取金錢最高?(平手時以排行低者為勝)" "Comp_223_PG_day23_match1selectionsselection3_choices_6" "Cloud 9 - EternalEnvy" "Comp_223_PG_day23_match1selectionsselection3_choices_7" "Cloud 9 - Singsing" "Comp_223_PG_day23_match1selectionsselection3_choices_8" "Cloud 9 - Bone7" "Comp_223_PG_day23_match1selectionsselection3_choices_9" "Cloud 9 - Aui_2000" "Comp_223_PG_day23_match1selectionsselection3_choices_10" "Cloud 9 - PieLieDie" "Comp_223_PG_day23_match1selectionsselection5_description" "羅煞將被擊殺幾次?" "Comp_223_PG_day23_match1selectionsselection5_choices_1" "0" "Comp_223_PG_day23_match1selectionsselection5_choices_2" "1" "Comp_223_PG_day23_match1selectionsselection5_choices_3" "2" "Comp_223_PG_day23_match1selectionsselection5_choices_4" "3" "Comp_223_PG_day23_match1selectionsselection5_choices_5" "4 或更多" "Comp_223_PG_day23_match2selectionsselection3_description" "哪位玩家最終每分鐘獲取經驗最高?(平手時以排行高者為勝)" "Comp_223_PG_day23_match2selectionsselection5_description" "本場遊戲信使將被擊殺幾次?" "Comp_223_PG_day23_match2selectionsselection5_choices_4" "3 次或更多" "Comp_223_PG_day23_match3selectionsselection1_choices_1" "VP" "Comp_223_PG_day23_match3selectionsselection1_choices_2" "Na'vi" "Comp_223_PG_day23_match3selectionsselection3_description" "本場遊戲哪位玩家死亡次數最多?" "Comp_223_PG_day23_match3selectionsselection3_choices_1" "VP - Illidan" "Comp_223_PG_day23_match3selectionsselection3_choices_2" "VP - God" "Comp_223_PG_day23_match3selectionsselection3_choices_3" "VP - Ars-Art" "Comp_223_PG_day23_match3selectionsselection3_choices_4" "VP - JotM" "Comp_223_PG_day23_match3selectionsselection3_choices_5" "VP - NS" "Comp_223_PG_day23_match3selectionsselection5_description" "本場比賽將持續多長時間?" "Comp_223_PG_day23_match3selectionsselection5_choices_1" "30 分鐘以下" "Comp_223_PG_day23_match3selectionsselection5_choices_2" "30 分鐘以上" "Comp_223_PG_day23_match3selectionsselection5_choices_3" "剛好 30 分鐘" "Comp_223_PG_day024_match1selectionsselection1_choices_1" "MYM" "Comp_223_PG_day024_match1selectionsselection3_choices_1" "MYM - Unicorn" "Comp_223_PG_day024_match1selectionsselection3_choices_3" "MYM - Ace" "Comp_223_PG_day024_match1selectionsselection3_choices_4" "MYM - Cr1t" "Comp_223_PG_day024_match3selectionsselection5_description" "Era 將完成幾次擊殺?" "Comp_223_PG_day024_match5selectionsselection1_choices_1" "EG" "Comp_223_PG_day024_match5selectionsselection3_choices_1" "EG - Fear" "Comp_223_PG_day024_match5selectionsselection3_choices_2" "EG - Arteezy" "Comp_223_PG_day024_match5selectionsselection3_choices_3" "EG - Universe" "Comp_223_PG_day024_match5selectionsselection3_choices_4" "EG - zai" "Comp_223_PG_day024_match5selectionsselection3_choices_5" "EG - ppd" "Comp_223_PG_day024_match6selectionsselection5_description" "Arteezy 將完成幾次擊殺?" "Comp_223_PG_day25_match3selectionsselection1_choices_2" "RoX.KIS" "Comp_223_PG_day018_match3selectionsselection1_choices_1" "Liquid" "Comp_223_PG_day018_match3selectionsselection3_choices_1" "EG - Mason" "Comp_223_PG_day018_match3selectionsselection3_choices_6" "Liquid - TC" "Comp_223_PG_day018_match3selectionsselection3_choices_7" "Liquid - Bulba" "Comp_223_PG_day018_match3selectionsselection3_choices_8" "Liquid - Qojqva" "Comp_223_PG_day018_match3selectionsselection3_choices_9" "Liquid - Demon" "Comp_223_PG_day018_match3selectionsselection3_choices_10" "Liquid - waytosexy" "Comp_223_PG_day19_match1selectionsselection5_description" "本場比賽冥魂大帝會被禁選,被選用還是被忽略?" "Comp_223_PG_day015_match2selectionsselection3_choices_3" "Team Dog - Smulgullig" "Comp_223_PG_day015_match2selectionsselection3_choices_4" "Team Dog - Fogged" "Comp_223_PG_day015_match2selectionsselection3_choices_7" "Sigma - FATA" "Comp_223_PG_day015_match2selectionsselection3_choices_10" "Sigma - Pas" "Comp_223_PG_day015_match3selectionsselection5_description" "S4 將完成幾次擊殺?" "Comp_223_PG_day16_match1selectionsselection5_description" "本場比賽餘燼之靈會被禁選,被選用還是被忽略?" "Comp_223_PG_day16_match2selectionsselection3_choices_7" "MYM - Exist" "Comp_223_PG_day16_match2selectionsselection3_choices_10" "MYM - Mini" "Comp_223_PG_day011_match1selectionsselection3_choices_7" "Team Dog - Demon" "Comp_223_PG_day011_match3selectionsselection1_choices_2" "Team Liquid" "Comp_223_PG_day011_match3selectionsselection3_choices_9" "Liquid - FLUFFNSTUFF" "Comp_223_PG_day011_match3selectionsselection5_description" "Bulba 將完成幾次擊殺?" "Comp_223_PG_day12_match1selectionsselection5_description" "本場比賽召喚師會被禁選,被選用還是被忽略?" "Comp_223_PG_day15_match3selectionsselection3_choices_1" "Sigma - Sockshka" "Comp_223_PG_day15_match3selectionsselection3_choices_5" "Sigma - pas" "Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_info" "Empire 在 31 分鐘獲勝" "Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_info" "Fly 拿下了本場遊戲的第一滴血。" "Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_info" "Trixi 毫無懸念得以 8 死贏得此分" "Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_info" "Could 9 在 33 分鐘贏得比賽。" "Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_info" "Envy 完成 10 次擊殺。" "Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_info" "Envy 每分鐘金錢搞到 792。" "Comp_223_PG_day10_match3selectionsselection5_description" "Loda 將完成幾次擊殺?" "Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_info" "EG 在 40 分鐘時贏得遊戲。" "Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_info" "NS 是第一個在遊戲中死亡的。" "Comp_223_PG_day11_match1selectionsselection5_description" "本場比賽維薩吉會被禁選,被選用還是被忽略?" "Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_info" "維薩吉在本場比賽中被 EG 選取。" "Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_info" "嗷嗚!" "Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_info" "Fogged 最走運了" "Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_info" "出人意料,沒有人完成「主宰比賽」以上的連殺。" "Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_info" "EG 不花 25 分鐘就擊敗了 Rox.KIS" "Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_info" "Yol 共被擊殺 4 次。" "Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_info" "Mason 做到了,但是他不是備選,第二名 Universe 才是答案。" "Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_info" "重開以後,Rox.KIS 在 50 分鐘時擊敗了Sigma" "Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_info" "7ckngmad 在上路擊殺了 yol 拿下第一滴血。" "Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_info" "yol 死亡次數最多,共 7 次。" "Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_info" "Empire 在 26:26 贏得比賽。" "Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_info" "Silent 完成了最多擊殺,共 8 次。" "Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_info" "Silent 每分鐘金幣最高,共 610。" "Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_info" "Team Dog 在 34 分鐘贏得比賽。" "Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_info" "Smulgullig 完成了 10 次助攻,與 MSS 和 Pajkatt 相同,但 Smulgullig 的位置更高。" "Comp_223_PG_day7_match3selectionsselection5_description" "EternalEnvy 將完成幾次擊殺?" "Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_info" "Envy 大發慈悲只殺了 2 個人。" "Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_info" "C9 在 28 分鐘時贏得比賽。" "Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_info" "EE-Sama 送出了第一滴血!" "Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_info" "維薩吉第一輪被禁用" "Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_info" "EG 在 53 分鐘贏得了比賽。" "Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_info" "Universe 拿下最後一次擊殺。" "Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_info" "變態殺戮" "Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_info" "Cloud9 在 40:48 擊敗了 Alliance。" "Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_info" "s4 共被擊殺 10 次。" "Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_info" "Singsing 做到了!" "Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_info" "Rox.Kis 在 53 分鐘擊敗了 MYM。" "Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_info" "BZZ (633) 的每分鐘金幣高達 792。" "Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_info" "羅煞共被擊殺 4 次。" "Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_info" "Team Dog 在 24:20 贏得比賽。" "Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_info" "Pajkatt 的每分鐘經驗高達 508。" "Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_info" "本場比賽中的信使都沒有受到傷害。" "Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_info" "Sigma 在 65:12 贏得比賽。" "Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_info" "Exist 完成了最後一次擊殺。" "Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_info" "VP 在 26 分鐘時贏得了遊戲。" "Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_info" "既然是討論最後一次擊殺,打出 GG 後的也計算在內。Era 贏得此分,他在遊戲結束前 1 秒擊殺了 Illidan。" "Comp_223_PG_day5_match1selectionsselection5_description" "哪位玩家完成最多助攻?(平手時以排行高者為勝)" "Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_info" "Jotm 完成了高達 8 次擊殺。" "Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_info" "Alliance 在 21 分鐘就碾壓了 Liquid。" "Comp_223_PG_day5_match2selectionsselection3_description" "本場比賽最高每分鐘金錢是多少?" "Comp_223_PG_day5_match2selectionsselection3_choices_1" "不多於 399" "Comp_223_PG_day5_match2selectionsselection3_choices_2" "400 至 499" "Comp_223_PG_day5_match2selectionsselection3_choices_3" "500 至 599" "Comp_223_PG_day5_match2selectionsselection3_choices_4" "600 至 699" "Comp_223_PG_day5_match2selectionsselection3_choices_5" "700 至 799" "Comp_223_PG_day5_match2selectionsselection3_choices_6" "不低於 800" "Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_info" "S4 本場遊戲每分鐘金錢高達 578。" "Comp_223_PG_day5_match2selectionsselection5_description" "哪位玩家在遊戲結束時每分鐘經驗最高?(平手時以排行高者為勝)" "Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_info" "S4 每分鐘經驗高達 523" "Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_info" "Fnatic 落後一萬金幣仍在 49 分鐘時贏得了比賽。" "Comp_223_PG_day5_match3selectionsselection3_description" "本場遊戲最高擊殺有多少?" "Comp_223_PG_day5_match3selectionsselection3_choices_1" "不多於 4" "Comp_223_PG_day5_match3selectionsselection3_choices_2" "5 至 7" "Comp_223_PG_day5_match3selectionsselection3_choices_3" "8 至 10" "Comp_223_PG_day5_match3selectionsselection3_choices_4" "11 至 13" "Comp_223_PG_day5_match3selectionsselection3_choices_5" "14 至 16" "Comp_223_PG_day5_match3selectionsselection3_choices_6" "不少於 17 次" "Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_info" "3 名英雄完成了 11 次擊殺。" "Comp_223_PG_day5_match3selectionsselection5_description" "哪位玩家在遊戲結束時補兵最多(含正反補)?(平手時以排行高者為勝)" "Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_info" "TC 的露娜完成了 425 次補兵(含正反補)。" "Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_info" "EG 在 40 分鐘時贏得比賽。" "Comp_223_PG_day6_match1selectionsselection3_description" "哪位玩家將摧毀第一座防禦塔?" "Comp_223_PG_day6_match1selectionsselection3_choices_11" "無" "Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_info" "小兵摧毀了第一座防禦塔,其他人都失敗了。下一次我會加入「小兵」選項" "Comp_223_PG_day6_match1selectionsselection5_description" "哪位玩家在遊戲結束時獲得每分鐘金錢最少?(平手時以排行低者為勝)" "Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_info" "Pas 的每分鐘金錢僅有 190。" "Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_info" "Could 9 在 42 分鐘時贏下了這場北美大戰。" "Comp_223_PG_day6_match2selectionsselection3_description" "最終戰敗的隊伍打出 GG 時還有幾座兵營?" "Comp_223_PG_day6_match2selectionsselection3_choices_5" "4" "Comp_223_PG_day6_match2selectionsselection3_choices_6" "5" "Comp_223_PG_day6_match2selectionsselection3_choices_7" "6" "Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_info" "打出 GG 時候上路和下路的兵營都還在。" "Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_info" "EternalEnvy 在被擊殺前保持了 8-0 的戰績(並且在死亡後立刻完成了第 9 次擊殺)。" "Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_info" "Empire 在 18 分鐘以內贏下了比賽。" "Comp_223_PG_day6_match3selectionsselection3_description" "哪位玩家最先完成 20 次補刀(含正反補)?" "Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_info" "Illidan 在 3:38 分時完成了 20 個正反補。" "Comp_223_PG_day6_match3selectionsselection5_description" "羅煞將被擊殺多少次?" "Comp_223_PG_day6_match3selectionsselection5_choices_5" "4 次或更多" "Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_info" "Empire 完成了本場遊戲唯一一次擊殺羅煞。" "Comp_223_PG_day6_match3selectionsselection6_description" "測試" "Comp_223_PG_highlightstextcustom2_text" "焦點影片" "Comp_223_PG_highlightstextcustom3_text" "還有些沒那麼精采的" "Comp_223_PG_mad_interviewtextcustom1_text" "Sigma.7ckngmad 訪談" "Comp_223_PG_aui_interviewtextcustom1_text" "C9.Aui_2000 訪談" "Comp_223_PG_misery_interviewtextcustom1_text" "Dog.Misery 訪談" "Comp_223_PG_mag_interviewtextcustom1_text" "Empire.Mag 訪談" "Comp_223_PG_pyrion_interviewtextcustom1_text" "Pyrion Flax 訪談" "Comp_223_PG_tc_interviewtextcustom1_text" "採訪 Liquid.TC" "Comp_223_PG_xboct_interviewtextcustom1_text" "Na'vi.XBOCT 訪談" "Comp_223_PG_notail_interviewtextcustom1_text" "Fnatic.Notail 訪談" "Comp_223_PG_s4_interviewtextcustom1_text" "Alliance.S4 訪談" "Comp_223_PG_lumi_covertextcustom2_text" "Lumi 帶你看比賽" "Comp_223_PG_lumi_covertextcustom3_text" "錯過了本週比賽?Lumi 告訴你看點在哪裡!" "Comp_223_PG_lumi_1textcustom1_text" "Na'vi - Fnatic:米波迴歸!" "Comp_223_PG_lumi_1textcustom2_text" "第 1 週" "Comp_223_PG_lumi_2textcustom1_text" "Fnatic Liquid: 是時候讓斧王上場了!" "Comp_223_PG_lumi_3textcustom1_text" "Sigma - Rox.KIS: 如果賽,請重賽!" "Comp_223_PG_hot_for_meta_covertextcustom2_text" "熱門英雄" "Comp_223_PG_hot_for_meta_covertextcustom3_text" "你們覺得今年熱門英雄有哪些?" "Comp_223_PG_hot_for_meta_3textcustom3_text" "第 4 週" "Comp_223_PG_hot_for_meta_3textcustom30_text" "3 月 24 日至 30 日" "Comp_223_PG_hot_for_meta_3textcustom4_text" "請勿偷塔。" "Comp_223_PG_hot_for_meta_2textcustom3_text" "第 3 週" "Comp_223_PG_hot_for_meta_2textcustom30_text" "3 月 17 日至 23 日" "Comp_223_PG_hot_for_meta_2textcustom4_text" "歡迎來到野區" "Comp_223_PG_hot_for_meta_1textcustom3_text" "第 2 週" "Comp_223_PG_hot_for_meta_1textcustom30_text" "3 月 10 日至 16 日" "Comp_223_PG_hot_for_meta_1textcustom4_text" "包容多元化" "Comp_223_PG_teams_and_playerstextcustom2_text" "戰隊與選手" "Comp_223_PG_teams_and_playerstextcustom3_text" "看看他們多麼帥氣!" //ESL One Frankfurt 2014 "Comp_1248_PG_openingtextcustom1_text" "訂購門票加入法蘭克福現場千百位粉絲的行列!" "Comp_1248_PG_openingtextcustom2_text" "www.esl-one.com" "Comp_1248_PG_toctextcustom1_text" "目錄" "Comp_1248_PG_toctextcustom2_text" "簡介" "Comp_1248_PG_toctextcustom3_text" "01 封面" "Comp_1248_PG_toctextcustom4_text" "02 首頁" "Comp_1248_PG_toctextcustom5_text" "03 目錄" "Comp_1248_PG_toctextcustom6_text" "ESL ONE 法蘭克福" "Comp_1248_PG_toctextcustom7_text" "05 預告片" "Comp_1248_PG_toctextcustom8_text" "06 賽事資訊" "Comp_1248_PG_toctextcustom9_text" "07 隊伍" "Comp_1248_PG_toctextcustom10_text" "拓展目標" "Comp_1248_PG_toctextcustom11_text" "09 手冊拓展目標" "Comp_1248_PG_toctextcustom12_text" "10 戰鬥點數加成" "Comp_1248_PG_toctextcustom15_text" "13 參差視界守衛" "Comp_1248_PG_toctextcustom16_text" "14 參差視界守衛 - 視訊預覽" "Comp_1248_PG_toctextcustom17_text" "15 蔽日巨石圖騰" "Comp_1248_PG_toctextcustom18_text" "16 蔽日巨石圖騰 - 視訊預覽" "Comp_1248_PG_toctextcustom19_text" "17 狂亂之縛嗜魂鬼套裝" "Comp_1248_PG_toctextcustom20_text" "18 狂亂之縛嗜魂鬼套裝 - 影片預覽" "Comp_1248_PG_toctextcustom24_text" "資格賽" "Comp_1248_PG_toctextcustom25_text" "35 資格賽資訊 - 美洲" "Comp_1248_PG_toctextcustom26_text" "36 資格賽資訊 - 歐洲" "Comp_1248_PG_toctextcustom27_text" "37 資格賽資訊 - 亞洲" "Comp_1248_PG_toctextcustom28_text" "38 資格賽資訊 - 中國" "Comp_1248_PG_toctextcustom29_text" "參賽隊伍" "Comp_1248_PG_toctextcustom30_text" "40 Alliance" "Comp_1248_PG_toctextcustom31_text" "41 Natus Vincere" "Comp_1248_PG_toctextcustom33_text" "43 Fnatic" "Comp_1248_PG_toctextcustom34_text" "預測" "Comp_1248_PG_toctextcustom35_text" "49 分數預測" "Comp_1248_PG_toctextcustom36_text" "50 英雄預測" "Comp_1248_PG_toctextcustom37_text" "51 大賽預測" "Comp_1248_PG_toctextcustom38_text" "52 戰隊預測" "Comp_1248_PG_toctextcustom39_text" "53 玩家預測" "Comp_1248_PG_toctextcustom40_text" "訪談" "Comp_1248_PG_toctextcustom43_text" "44 Evil Geniuses" "Comp_1248_PG_toctextcustom44_text" "42 Mousesports" "Comp_1248_PG_toctextcustom45_text" "45 Invictus Gaming" "Comp_1248_PG_toctextcustom46_text" "46 Cloud 9" "Comp_1248_PG_toctextcustom47_text" "47 Vici Gaming" "Comp_1248_PG_trailertextcustom1_text" "ESL One 宣傳片" "Comp_1248_PG_eventinfotextcustom1_text" "2014 ESL One 法蘭克福" "Comp_1248_PG_teamstextcustom1_text" "參賽隊伍" "Comp_1248_PG_teamstextcustom3_text" "已邀請" "Comp_1248_PG_teamstextcustom4_text" "歐洲" "Comp_1248_PG_teamstextcustom5_text" "亞洲" "Comp_1248_PG_teamstextcustom6_text" "美洲" "Comp_1248_PG_splash_stretchgoalstextcustom2_text" "支持 ESL ONE 法蘭克福並解鎖新物品" "Comp_1248_PG_stretchgoalstextcustom1_text" "手冊拓展目標" "Comp_1248_PG_stretchgoalstextcustom2_text" "等級" "Comp_1248_PG_stretchgoalstextcustom3_text" "1" "Comp_1248_PG_stretchgoalstextcustom4_text" "2" "Comp_1248_PG_stretchgoalstextcustom5_text" "3" "Comp_1248_PG_stretchgoalstextcustom6_text" "4" "Comp_1248_PG_stretchgoalstextcustom7_text" "5" "Comp_1248_PG_stretchgoalstextcustom8_text" "6" "Comp_1248_PG_stretchgoalstextcustom12_text" "獎品" "Comp_1248_PG_stretchgoalstextcustom13_text" "戰鬥點數加成" "Comp_1248_PG_stretchgoalstextcustom14_text" "載入畫面" "Comp_1248_PG_stretchgoalstextcustom16_text" "參差視界守衛" "Comp_1248_PG_stretchgoalstextcustom17_text" "撼地者圖騰" "Comp_1248_PG_stretchgoalstextcustom18_text" "狂亂之縛嗜魂鬼套裝" "Comp_1248_PG_stretchgoalstextcustom22_text" "解鎖" "Comp_1248_PG_stretchgoalstextcustom23_text" "$150,000" "Comp_1248_PG_stretchgoalstextcustom24_text" "$160,000" "Comp_1248_PG_stretchgoalstextcustom25_text" "$170,000" "Comp_1248_PG_stretchgoalstextcustom26_text" "$185,000" "Comp_1248_PG_stretchgoalstextcustom27_text" "$190,000" "Comp_1248_PG_stretchgoalstextcustom28_text" "$200,000" "Comp_1248_PG_stretchgoalstextcustom32_text" "目前獎金:" "Comp_1248_PG_stretchgoalstextcustom33_text" "$%prizepool%" "Comp_1248_PG_stretchgoalstextcustom37_text" "$%prizepool_togo%" "Comp_1248_PG_stretchgoalstextcustom35_text" "點選一個級別以查看更多資訊。" "Comp_1248_PG_stretch1textcustom2_text" "使用此物品將會在 6 天的時效間令您的戰點獲得量提升 125%。同時,這個戰點提升加成也會分享可堆疊的 25% 效力給和您一同進行遊戲的其他玩家。" "Comp_1248_PG_stretch1textcustom3_text" "返回至手冊拓展目標" "Comp_1248_PG_stretch2textcustom1_text" "ESL ONE 載入畫面" "Comp_1248_PG_stretch4textcustom4_text" "影片預覽" "Comp_1248_PG_stretch4videotextcustom1_text" "參差視界守衛視訊預覽" "Comp_1248_PG_stretch5textcustom1_text" "蔽日巨石圖騰" "Comp_1248_PG_stretch5videotextcustom1_text" "蔽日巨石視訊預覽" "Comp_1248_PG_stretch7textcustom1_text" "狂亂之縛套裝" "Comp_1248_PG_stretch7textcustom2_text" "肉體早已腐朽,意志慘遭摧殘,而靈魂受到了詛咒,被囚禁於一個怪物的軀體內——這的確是異常慘痛的代價——然而這就是那個低估癲狂奈克斯的巫師身上所降臨的命運。兩個意識合二為一後服從了命運,一心復仇的巫師召喚法器為這個軀殼覆上盔甲,擋道之人都會被施加無以言表的恐懼。而後,在兩個扭曲纏繞的意識中,便只有一個聲音在遊盪徘徊:「讓你嘗嘗我所受的痛苦。」" "Comp_1248_PG_stretch7videotextcustom1_text" "狂亂之縛套裝影片預覽" "Comp_1248_PG_redmoon6textcustom5_text" "像 Frank Frazetta 的經典夢幻藝術也刺激了我的創意動力,朝著我所需的正面方向前進。" "Comp_1248_PG_redmoon12textcustom8_text" "http://www.facebook.com/RedMoonDota" "Comp_1248_PG_splash_qualifierstextcustom2_text" "四個地區的代表爭奪前往法蘭克福主賽的六個席位" "Comp_1248_PG_americastextcustom2_text" "第一階段" "Comp_1248_PG_americastextcustom6_text" "第二階段" "Comp_1248_PG_americastextcustom9_text" "1 席主賽席位" "Comp_1248_PG_europetextcustom9_text" "3 席主賽席位" "Comp_1248_PG_chinatextcustom3_text" "8 支受邀隊伍" "Comp_1248_PG_splash_teamstextcustom2_text" "主賽參賽隊伍檔案" "Comp_1248_PG_alliancetextcustom1_text" "Alliance" "Comp_1248_PG_navitextcustom1_text" "Natus Vincere" "Comp_1248_PG_mousesportstextcustom1_text" "Mousesports" "Comp_1248_PG_fnatictextcustom1_text" "Fnatic" "Comp_1248_PG_egtextcustom1_text" "Evil Geniuses" "Comp_1248_PG_cloud9textcustom1_text" "Cloud 9" "Comp_1248_PG_vicitextcustom1_text" "Vici Gaming" "Comp_1248_PG_splash_predictionstextcustom2_text" "完成您對主賽事的預測" "Comp_1248_PG_predictionstextcustom1_text" "預測" "Comp_1248_PG_predictionstextcustom2_text" "您的分數" "Comp_1248_PG_predictionstextcustom3_text" "XX / 48" "Comp_1248_PG_predictionstextcustom4_text" "英雄" "Comp_1248_PG_predictionstextcustom5_text" "XX / 12" "Comp_1248_PG_predictionstextcustom6_text" "比賽" "Comp_1248_PG_predictionstextcustom8_text" "戰隊" "Comp_1248_PG_predictionstextcustom10_text" "玩家" "Comp_1248_PG_predictionstextcustom22_text" "現在已開放所有預測。您必須在主賽開始日 6 月 28 日前完成您的預測。" "Comp_1248_PG_heropredictionstextcustom1_text" "英雄預測" "Comp_1248_PG_heropredictionstextcustom2_text" "ESL ONE 法蘭克福 - 主賽事" "Comp_1248_PG_heropredictionsselectionscustom_select1_description" "最多人選的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select6_description" "有著最多的終極連殺(同時四連殺)次數的英雄是誰?" "Comp_1248_PG_tournamentpredictionstextcustom1_text" "大賽預測" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_description" "最短的比賽時間?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_1" "低於 10 分鐘" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_2" "介於 10 到 15 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_3" "介於 15 到 20 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_4" "介於 20 到 25 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_5" "高於 25 分鐘" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_description" "最長的比賽時間?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_1" "低於 60 分鐘" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_2" "介於 60 和 70 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_3" "介於 70 和 80 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_4" "介於 80 和 90 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_5" "介於 90 和 100 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_6" "介於 100 和 110 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_7" "介於 110 和 120 分鐘之間" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_8" "高於 120 分鐘" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_description" "購買聖劍總數?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_1" "不購買聖劍" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_2" "購買 1 把聖劍" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_3" "購買 2 把聖劍" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_4" "購買 3 把聖劍" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_5" "購買 4 把聖劍" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_6" "購買 5 把或更多把聖劍" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_description" "羅煞總擊殺數?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_1" "少於 10 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_2" "介於 11 到 15 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_3" "介於 16 到 20 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_4" "介於 21 到 25 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_5" "介於 26 到 30 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_6" "介於 31 到 35 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_7" "超過 36 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_description" "總信使擊殺次數?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_1" "未擊殺信使" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_2" "擊殺信使 1 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_3" "擊殺信使 2 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_4" "擊殺信使 3 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_5" "擊殺信使 4 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_6" "擊殺信使 5 次或以上" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_description" "總友方英雄反補次數?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_1" "未反補友方英雄" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_2" "反補友方英雄 1 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_3" "反補友方英雄 2 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_4" "反補友方英雄 3 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_5" "反補友方英雄 4 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_6" "反補友方英雄 5 次或以上" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_description" "總不朽之守護反補次數?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_1" "未反補不朽之守護" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_2" "反補不朽之守護 1 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_3" "反補不朽之守護 2 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_4" "反補不朽之守護 3 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_5" "反補不朽之守護 4 次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_6" "反補不朽之守護 5 次或以上" "Comp_1248_PG_teampredictionstextcustom1_text" "戰隊預測" "Comp_1248_PG_teampredictionsselectionscustom_select1_description" "ESL One 法蘭克福最終冠軍?" "Comp_1248_PG_teampredictionsselectionscustom_select2_description" "ESL One 法蘭克福亞軍?" "Comp_1248_PG_teampredictionsselectionscustom_select3_description" "使用最多獨特英雄的戰隊?" "Comp_1248_PG_teampredictionsselectionscustom_select4_description" "使用最少獨特英雄的戰隊?" "Comp_1248_PG_playerpredictionstextcustom1_text" "玩家預測" "Comp_1248_PG_playerpredictionsselectionscustom_select1_description" "最高每分鐘金錢(單場比賽)?" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1" "Alliance - s4(Gustav Magnusson)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2" "Alliance - AdmiralBulldog(Henrik Ahnberg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3" "Alliance - Loda(Jonathan Berg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4" "Alliance - Akke(Joakim Akterhall)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5" "Alliance - EGM(Jerry Lundqvist)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6" "C9 - EternaLEnVy(Jacky Mao)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7" "C9 - SingSing(Weh Sing)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8" "C9 - bOne7(Pittner Armand)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9" "C9 - Aui_2000(Kurtis Ling)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_10" "C9 - pieliedie(Johan Astrom)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_11" "EG - Mason(Mason Venne)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_12" "EG - Arteezy(Artour Babaev)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_13" "EG - Universe(Saahil Arora)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_14" "EG - zai(Ludwig Wahlberg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_15" "EG - ppd(Peter Dager)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_16" "Fnatic - Fly(Tal Aizik)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_17" "Fnatic - N0tail(Johan Sundstein)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_18" "Fnatic - Era(Adrian Kryezui)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_19" "Fnatic - H4nn1(Kai Hanbueckers)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_20" "Fnatic - Trixi(Kalle Saarinen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_21" "IG - Luo(羅殷琪)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_22" "IG - Ferrari_430(駱非池)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_23" "IG - YYF(姜岑)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_24" "IG - ChuaN(黃福泉)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_25" "IG - Faith(曾宏達)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_26" "Mousesports - Pajkatt(Per Anders Olsson Lille)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_27" "Mousesports - FATA(Adrian Trinks)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_28" "Mousesports - MMS(Arif Anwar)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_29" "Mousesports - MiSeRy(Rasmus Filipsen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_30" "Mousesports - paS(Pascal Lohmeier)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_31" "Na'vi - Puppey(Clement Ivanov)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_32" "Na'vi - XBOCT(Alexander Dashkevich)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_33" "Na'vi - Dendi(Danil Ishutin)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_34" "Na'vi - Funn1k(Gleb Lipatnikov)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_35" "Na'vi - KuroKy(Kuro Salehi Takhasomi)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_36" "VG - Sylar(劉嘉俊)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_37" "VG - Super!(謝俊豪)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_38" "VG - rOtk(白帆)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_39" "VG - Fenrir(盧超)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_40" "VG - fy(徐林森)" "Comp_1248_PG_playerpredictionsselectionscustom_select7_description" "最少的獨特英雄使用數量?" "Crate_Open_Have_Key" "您擁有 1 把" "Crate_Open_Buy_Key" "購買並開啟" "Crate_Open_Now" "立即開啟" "Crate_Browse_Signatures" "瀏覽簽名" "Crate_Select_Signature" "選擇簽名" "Crate_Browse_Signatures_Text" "或者新增一個親筆簽名到您的寶物!" "Crate_Signatures_Upsell" "作為有著親筆簽名加持的物品販售!" "Crate_SignatureUpsell" "作為有著親筆簽名加持的物品販售!" "Crate_No_Dupe" "每當您打開此寶藏時,您將會獲得這些物品的其中 %s1 個。您在拿完一輪前將不會重複獲得同樣物品。" "Crate_Dupe" "每當您打開此寶藏時,您將會隨機獲得這些物品的其中 %s1 個。您可能會獲得重複物品。" "Crate_Random_Bonus" "隨機額外獎勵" "Crate_Common" "普通" "Crate_Rare" "稀有" "Crate_Very_Rare" "十分稀有" "Crate_Extremely_Rare" "極其稀有" "Crate_Ultra_Rare" "超極稀有" "Crate_Cosmically_Rare" "宇宙稀有" "Crate_Tier1" "1 級" "Crate_Tier2" "2 級" "Crate_Tier3" "3 級" "Crate_Tier4" "4 級" "Crate_Tier5" "5 級" "TierItemsCount" "{s:tier_label}物品" "Crate_Required_To_Open" "需用此鑰匙開啟" "Crate_Not_Revealed" "這份寶藏的內容仍是未解之謎!" "Crate_Already_Unlocked" "已解鎖" "Crate_Already_Unlocked_Desc" "此寶藏箱已解鎖並可隨時打開" "Crate_Purchase_And_Open" "購買寶藏" "Crate_Purchase_And_Open_Desc" "購買這個寶藏後,您將會獲得上列其中之一的套裝。每當您購買寶藏時您將會獲得不同的套裝。您的寶藏也有機會含有左側所列出的珍稀寶物。" "Crate_Common_Legacy" "普通 (經典)" "Crate_Rare_Legacy" "稀有 (經典)" "Crate_Very_Rare_Legacy" "十分稀有 (經典)" "Crate_Extremely_Rare_Legacy" "極其稀有 (經典)" "Crate_Ultra_Rare_Legacy" "超極稀有 (經典)" "Crate_Cosmically_Rare_Legacy" "宇宙稀有" "Crate_Requires_Compendium" "需要互動手冊" "Crate_Requires_Compendium_Desc" "此寶藏是某一賽事的附屬商品,需要玩家持有對應賽事的互動手冊才可購買。" "Crate_EscalatingOdds_Title" "機率遞增" "Crate_EscalatingOdds_Text" "收到{s:treasure_item_text}物品的機會將隨著每開啟一個而遞增。" "Crate_EscalatingOdds_Description" "名稱旁的遞增圖示意味著每開一次對應的寶藏,獲得該物品的機率就會增加。開愈多機會愈大,化機運為註定吧!" "dota_frontpage_updates_new" "新品" "league_tier_1" "業餘聯賽" "league_tier_2" "職業聯賽" "league_tier_3" "超級聯賽" "league_location_1" "北美" "league_location_2" "南美" "league_location_3" "西歐" "league_location_4" "東歐" "league_location_5" "中國" "league_location_6" "東南亞" "league_premium_desc" "超級聯賽的門票銷售將有部份分成計入總獎金。" "dota_frontpage_sale_details" "%s1\n%s2\n特賣將於 %s3 結束" "Store_ItemType_HeroItem" "%s1 %s2 部件" "Store_ItemType_HeroSet" "%s1 套裝" "Store_ItemType_TypedBundle" "%s1 組合包" "Store_ItemType_Tournament" "錦標賽" "Store_ItemType_TournamentPass" "錦標賽門票" "Store_ItemType_Bundle" "組合包" "Store_ItemType_Tool" "工具" "Store_ItemType_Treasure_Seal" "寶藏封印" "Compendium_popup_nocompendium" "您似乎還未購買互動手冊!" "Compendium_popup_notrightnow" "檢視下一條 >" "Compendium_tenhero_challenge1" "10 位英雄挑戰" "Compendium_dailyhero_challenge" "每日英雄挑戰" "Compendium_ConfirmRerollHeroesDesc" "提醒:您僅能重新洗牌一次指派的英雄。僅有尚未完成的英雄會被洗掉。" "Compendium_RerollYes" "是,請重選英雄" "RequestBalanceFailedSend" "無法查詢帳戶餘額。請稍後再試。" "RequestBalanceFailedTimeout" "查詢帳戶餘額回應逾時。請稍後再試。" "DOTA_CurrentBalance" "餘額:%s1" "DOTA_ItemPrice" "物品價格:%s1" "DOTA_ItemPrice_ImmediatePurchase" "立即購買:%s1" "DOTA_RechargeAccount" "儲值帳戶" "DOTA_PurchaseItem" "購買物品" "DOTA_ImmediatePurchase_MissingPrerequisite" "您未達到購買本項商品的所需門檻。" "DOTA_Compendium_StretchGoal1" "進化式戰點加乘器" "DOTA_Compendium_StretchGoal2" "載入畫面寶藏" "DOTA_Compendium_StretchGoal3" "奧祕票選" "DOTA_Compendium_StretchGoal4" "國際錦標賽 HUD 介面" "DOTA_Compendium_StretchGoal5" "票選中單爭霸賽" "DOTA_Compendium_StretchGoal6" "隨機死鬥遊戲模式" "DOTA_Compendium_StretchGoal7" "不朽寶藏" "DOTA_Compendium_StretchGoal8" "聊天表情符號" "DOTA_Compendium_StretchGoal9" "獨家迷你帕吉信使" "DOTA_Compendium_StretchGoal10" "全新遊戲音樂" "DOTA_Compendium_StretchGoal11" "中路單挑配對" "DOTA_Compendium_StretchGoal12" "環境特效" "DOTA_Compendium_StretchGoal13" "個性化基地" "DOTA_Compendium_StretchGoal14" "每日英雄挑戰" "DOTA_Compendium_StretchGoal15" "票選替代語音" "DOTA_Compendium_StretchGoal16" "最愛英雄挑戰" "DOTA_Compendium_StretchGoal17" "票選樣式更新" "DOTA_Compendium_StretchGoal18" "連殺標語" "DOTA_Compendium_StretchGoal19" "賽後派對直播" "DOTA_Compendium_StretchGoal20" "外觀全新升級的小兵" "DOTA_Compendium_StretchGoal21" "支援 A 到 Z 挑戰" "DOTA_Compendium_StretchGoal22" "勝利預言嘲諷" "Compendium_LiveGame_Seal" "遊戲直播!" "Compendium_LiveGame_InProgress" "遊戲實況直播中!" "DOTA_Compendium_Compendium_Popup_StretchgoalReached" "獎品已發放!" "DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc" "所有擁有互動手冊的玩家將收穫一份拓展目標獎勵!" "DOTA_Compendium_Compendium_Popup_StretchgoalReachedView" "讚!" "DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium" "您似乎還未購買互動手冊" "DOTA_Compendium_Profile_False" "此玩家尚未啟用 2015 年國際錦標賽互動手冊" "DOTA_Compendium_DailyHero_TimeRemaining" "距離下次派發還有" "DOTA_Compendium_DailyHero_RollAvailable" "取得今日英雄" "DOTA_CIGO_Timescale" "時段" "DOTA_CIGO_GPM" "賺得的金錢" "DOTA_CIGO_XPM" "賺得的經驗" "DOTA_CIGO_ShowGPM" "顯示金錢" "DOTA_CIGO_ShowXPM" "顯示經驗" "DOTA_CIGO_GPMAVG" "平均金錢" "DOTA_CIGO_XPMAVG" "平均經驗" "DOTA_CIGO_Finished" "已完成" "DOTA_CIGO_Discard" "忽略本場遊戲(不會進行紀錄)" "DOTA_CIGO_DiscardAYS" "忽略本場遊戲將導致本場的成績不會影響到您的總平均值。" "DOTA_CIGO_Discarded" "本場比賽已被忽略,相關的數據資料將不會受到保留。" "DOTA_CIGO_Starting" "等待遊戲開始以開始分析" "DOTA_CIGO_Rejoined" "資料因網路連線突然中斷而遺失" "DOTA_CIGO_NoData" "無法在歷史紀錄中找到可用於比較的資料" "DOTA_CIGO_FirstKill" "首殺的平均發生時間點:%s1" "DOTA_CIGO_FirstDeath" "第一次死亡的平均發生時間點:%s1" "DOTA_CIGO_Item" "%s1 購買時間:%s2" "DOTA_CIGO_GraphDesc" "圖表" "DOTA_CIGO_GraphControls" "圖表設定" "DOTA_CIGO_TagsTitle" "標籤" "DOTA_CIGO_TagDesc" "您可以增加標籤來描述這場遊戲。圖表將只會把與您所指定的特定標籤吻合的歷史場次拿來進行比較。" "DOTA_CIGO_TagsGame" "本場遊戲:" "DOTA_CIGO_TagsAvailable" "可用的標籤:" "DOTA_CIGO_AddTag" "增加標簽:" "DOTA_CIGO_TagMatches" "在歷史資料中找到了 %s1 場與這些標籤吻合的遊戲。" "DOTA_CIGO_TagMatches1" "在歷史資料中找到了 1 場有與這些標籤吻合的遊戲。" "DOTA_CIGO_DeleteTaggedGames" "消除平均值紀錄然後重頭來過" "DOTA_CIGO_DeleteAYS" "這將會永久消除您以往 [ 所有 ] 遊戲場次所紀錄到與特定標籤吻合的資料。" "DOTA_CIGO_DeleteAllAYS" "這將會永久消除您以往 [ 所有 ] 遊戲場次所紀錄的平均值資料。" "DOTA_CIGO_ShowGraph" "顯示圖表" "DOTA_CIGO_Events" "顯示事件(您在賽局期間購買的物品、拿下的首殺、第一次死亡)" "DOTA_CIGO_Lane1" "優勢路" "DOTA_CIGO_Lane2" "劣勢路" "DOTA_CIGO_Lane3" "中路" "DOTA_CIGO_Lane4" "打野" "DOTA_CIGO_Midas" "彌達斯" "DOTA_CIGO_DataTitle" "資料" "DOTA_CIGO_BasicTT" "這些箭頭將會指示您賺取金錢的速度比以往的平均值還要更快或更慢。" "DOTA_CIGO_BasicTTNoData" "在您使用自己最愛的英雄玩過了幾場遊戲後,這些箭頭將會指示您是否正以較以往更快或者更慢的速度賺取金錢。" "DOTA_CouldntContactRedeemServer" "無法兌換序號" "DOTA_RedeemCodeTitle" "兌換代碼" "DOTA_RedeemCodeTitle2" "兌換代碼" "DOTA_CodeActivatedSuccessfully" "兌換代碼已成功啟動" "DOTA_CodeNotFound" "兌換代碼錯誤" "DOTA_CodeAlreadyUsed" "兌換代碼已被使用" "DOTA_CodeSuccess" "兌換成功!" "DOTA_PCBANG_REWARDS" "透過在網咖進行遊戲,您可以免費為您最喜愛的英雄免費裝備更多的物品。" "DOTA_CourierValue" "貨物價值:" "DOTA_Advertisement_Compendium_Header" "十一款新的不朽寶藏" "DOTA_Advertisement_Compendium_SubHeader" "現正與互動手冊一起發行" "DOTA_Advertisement_Compendium_Button" "立即購買 - %s1" "DOTA_Advertisement_Compendium_PointsHeader" "迷你帕吉以及更多物品" "DOTA_Advertisement_Compendium_PointsSubHeader" "聊天表情符號、天氣特效、小帕吉信使,和更多!" "DOTA_Advertisement_Compendium_PointsButton" "%s1 - %s2" "DOTA_Advertisement_Compendium_EmoticonsHeader" "25 款聊天表情符號" "DOTA_Advertisement_Compendium_EmoticonsSubHeader" "藉由購買互動手冊來獲得 25 款 Dota 風聊天表情符號及其它物品" "DOTA_Advertisement_SummerTreasures_Header" "DOTA 2 夏日特賣" "DOTA_Advertisement_SummerTreasures_SubHeader" "為期 11 天,共有 11 樣寶藏" "DOTA_Advertisement_SummerTreasures_TodayPrice" "今天 %s1" "DOTA_Advertisement_SummerTreasures_RegPrice" "原價 %s1" "DOTA_Advertisement_SummerTreasures_Day" "11 天中的第 %s1 天" "DOTA_Advertisement_SummerTreasures_Button" "一窺風貌" "DOTA_Advertisement_Signature_Treasure" "有著 %s1 - %s2 的簽名加持" "DOTA_Advertisement_Signature_TreasureHeader" "有簽名加持的不朽物品" "DOTA_Advertisement_Signature_TreasureSubHeader" "取得您最喜愛的 Dota 2 名人所簽名加持過的不朽物品!" "DOTA_Advertisement_TechiesArcana_Header" "沉艦豬砲" "DOTA_Advertisement_TechiesArcana_SubHeader" "五件式的技工隊套裝、自訂圖示和特效、載入畫面、小嘲諷,和更多!" "DOTA_Advertisement_TechiesArcana_Button" "立即購買 - %s1" "DOTA_Advertisement_Arcana_Header_Preorder" "坍雪寒裘 - 預購" "DOTA_Advertisement_Arcana_Header" "坍雪寒裘" "DOTA_Advertisement_Arcana_SubHeader" "冰晶聖女的奧祕套裝含有一隻幼狼寵物、全新的特效、活動獎勵和更多!" "DOTA_Advertisement_Arcana_Button" "立即購買 - %s1" "DOTA_Advertisement_View_Details" "檢視詳細資料" "DOTA_Advertisement_View_Armory" "檢視軍械庫" "DOTA_Advertisement_Use_Compendium" "啟動互動手冊" "DOTA_Advertisement_Chest_Button" "寶藏 - %s1" "DOTA_Advertisement_Charm_Button" "護符 - %s1" "DOTA_Advertisement_TI5_Compendium1_Button" "等級 1 - %s1" "DOTA_Advertisement_TI5_Compendium50_Button" "等級 50 - %s1" "DOTA_Advertisement_TI5_2400Pts_Button" "24 等級 - %s1" "DOTA_Advertisement_TI5_Challenges_Button" "挑戰" "DOTA_Advertisement_TI5_CompendiumInfo_Button" "互動手冊詳情" "DOTA_Advertisement_TI5_ChallengeRewards_Button" "兌換金幣" "DOTA_Advertisement_TI5_RedeemPointsItem" "啟用 %s1 點數物品" "DOTA_Advertisement_TI5_RedeemCoinsItem" "啟用 %s1 金幣物品" "DOTA_Advertisement_Recycling_Header" "物品輪迴" "DOTA_Advertisement_Recycling_SubHeader" "不要的物品經過輪迴能化成護符和技能點數!" "DOTA_Advertisement_JadeEffigy_Header" "翠玉英雄雕像礦石" "DOTA_Advertisement_JadeEffigy_SubHeader" "為您的光榮時刻雕刻!" "DOTA_Advertisement_SpringBlossomTreasure_Header" "開春之花寶藏" "DOTA_Advertisement_SpringBlossomTreasure_SubHeader" "開啟寶藏或完成護符來獲得大獎!" "DOTA_Advertisement_CraftersRelicTreasure_Header" "巧匠古遺寶藏" "DOTA_Advertisement_CraftersRelicTreasure_SubHeader" "開啟寶藏或完成護符來獲得大獎!" "DOTA_Advertisement_SculptorsPillarTreasure_Header" "雕刻家之柱藏" "DOTA_Advertisement_SculptorsPillarTreasure_SubHeader" "領取全新飾品,或完成護符!" "DOTA_Advertisement_TroveCarafe2015_Header" "2015 珍寶之瓶" "DOTA_Advertisement_TroveCarafe2015_SubHeader" "慶祝國際錦標賽所推出的限定不朽寶藏!" "DOTA_Advertisement_Luckvase2015_Header" "2015 無鎖幸運瓶" "DOTA_Advertisement_Luckvase2015_SubHeader" "限時推出全新物品!" "DOTA_Advertisement_RickAndMorty_Header" "《Rick and Morty》廣播語音包" "DOTA_Advertisement_RickAndMorty_SubHeader" "Adult Swim 頻道上穿越時空的雙人組掌控全場!" "DOTA_Advertisement_DeadMau5MusicPack_Header" "deadmau5 音樂包 - dieback" "DOTA_Advertisement_DeadMau5MusicPack_SubHeader" "伴隨 mau5 的音樂耍寶!" "DOTA_Advertisement_ForgottenMythTreasure_Header" "失落神話寶藏" "DOTA_Advertisement_ForgottenMythTreasure_SubHeader" "用藉由打開寶藏或護符來發掘新面貌。" "DOTA_Advertisement_TI5Compendium_Header" "2015 國際錦標賽互動手冊" "DOTA_Advertisement_TI5Compendium_SubHeader" "內含獨家獎品和遊戲獎勵!" "DOTA_Advertisement_TI5Compendium_HasItem_SubHeader" "記得啟用您的互動手冊以解鎖您的獎勵!" "DOTA_Advertisement_TI5Points_Header" "互動手冊等級" "DOTA_Advertisement_TI5Points_SubHeader" "升級您的互動手冊以解鎖更多物品,並更快速獲得獎勵!" "DOTA_Advertisement_TI5Challenges_Header" "互動手冊挑戰" "DOTA_Advertisement_TI5Challenges_SubHeader" "藉由完成互動手冊挑戰來獲得金幣,並用金幣兌換好禮!" "DOTA_Advertisement_TI5Challenges_SubHeader_Pts" "您有著 %s1 金幣。用它們去兌換獎勵!" "DOTA_Advertisement_TI5Challenges_SubHeader_Unowned" "購買一本互動手冊來透過遊戲獲得金幣,並使用它們去兌換獎品!" "DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts" "您有 %s1 金幣。購買一本互動手冊來賺取更多金幣並兌換獎勵!" "DOTA_Advertisement_TI5TreasureA_Header" "2015 不朽寶藏 I" "DOTA_Advertisement_TI5TreasureA_SubHeader" "收集那些僅能透過互動手冊來的獨家物品!" "DOTA_Advertisement_TI5TreasureB_Header" "不朽寶藏 II" "DOTA_Advertisement_TI5TreasureB_SubHeader" "互動手冊不朽寶藏獨家物品第二彈!" "DOTA_Advertisement_TI5TreasureC_Header" "不朽寶藏 III" "DOTA_Advertisement_TI5TreasureC_SubHeader" "最後一系列的互動手冊不朽寶藏獨家物品!" "DOTA_Advertisement_TI5Courier_Header" "小飛龍信使" "DOTA_Advertisement_TI5Courier_SubHeader" "只能藉由互動手冊獲得的獨家信使。有三種不同的替換樣式!" "DOTA_Advertisement_TI5Emoticons_Header" "國際錦標賽表情符號" "DOTA_Advertisement_TI5Emoticons_SubHeader" "藉由國際錦標賽互動手冊獨家獲得 21 款全新的表情符號!" "DOTA_Advertisement_TI5LoadingScreen_Header" "載入畫面寶藏" "DOTA_Advertisement_TI5LoadingScreen_SubHeader" "藉由國際錦標賽互動手冊獲得獨家的原畫載入畫面。" "DOTA_Advertisement_TI5Effigy_Header" "國際錦標賽英雄雕像" "DOTA_Advertisement_TI5Effigy_SubHeader" "使用互動手冊打造英雄雕像!升級互動手冊來獲得雕像重製工具!" "DOTA_Advertisement_TI5Taunt_Header" "國際錦標賽嘲諷寶藏" "DOTA_Advertisement_TI5Taunt_SubHeader" "使用全新的嘲諷動作戲弄敵手吧!此為互動手冊持有者的獨家物品!" "DOTA_Advertisement_TI5Music_Header" "2015 國際錦標賽音樂包" "DOTA_Advertisement_TI5Music_SubHeader" "由 Jeremy 和 Julian Soule 配製的全新壯麗配樂!互動手冊限定!" "DOTA_Advertisement_TI5LastChance_Header" "互動手冊的最後機會" "DOTA_Advertisement_TI5LastChance_SubHeader" "互動手冊的升級點數將於本週四停止銷售,想要得到收藏家貯藏的玩家要把握最後機會!" "DOTA_Advertisement_TI5Announcer_Header" "鋼背獸廣播語音" "DOTA_Advertisement_TI5Announcer_SubHeader" "由 Dota 中最伶牙俐背的鋼背獸為您實況報導吧!互動手冊限定!" "DOTA_Advertisement_TI5SpecialTreasure_Header" "國際錦標賽社群寶藏" "DOTA_Advertisement_TI5SpecialTreasure_SubHeader" "限定國際錦標賽互動手冊持有者開啟的寶藏,內含 11 款套裝、互動手冊獎勵和暴龍假面信使!" "DOTA_Advertisement_RickMortyAnnouncer_Header" "《Rick and Morty》廣播語音包" "DOTA_Advertisement_RickMortyAnnouncer_SubHeader" "Adult Swim 頻道上穿越時空的雙人組掌控全場!" //DOTA_ADVERTISEMENT_END //DOTA_PLAYAD_END //DOTA_PLAYTAB_END "DOTA_CompendiumBundleUpsell_Header" "國際錦標賽組合包" "DOTA_CompendiumBundleUpsell_SubHeader" "趕緊購買以獲得這些全部物品和更多好康" "DOTA_CompendiumBundleUpsell_1" "2 個不朽寶藏" "DOTA_CompendiumBundleUpsell_2" "迷你帕吉信使" "DOTA_CompendiumBundleUpsell_3" "9 款載入畫面" "DOTA_CompendiumBundleUpsell_4" "3 款環境特效" "DOTA_CompendiumBundleUpsell_5" "25 款聊天表情符號" "DOTA_CompendiumBundleUpsell_6" "昆卡的信使" "DOTA_CompendiumBundleUpsell_7" "230% 戰點加乘器" "DOTA_CompendiumBundleUpsell_Bottom" "組合包含有 2014 國際錦標賽互動手冊外加 1100 枚手冊點數水晶" "DOTA_CompendiumBundleUpsell_RightHeader" "您之後還可以得到這些物品:" "DOTA_CompendiumBundleUpsell_RightText" "個性化基地 - 英雄替換語音包 - 連殺標語 - 勝利預言嘲諷 - 全新的音樂包 - 爆破技工隊的特殊嘲諷" "DOTA_EmoticonPanel_Advertisement_NoCompendium" "動態聊天表情符號即將於商店上市!" "DOTA_EmoticonPanel_Advertisement_NotOpened" "您因為擁有聯賽互動手冊而受贈了一個表情符號組合包。\n\n前往軍械庫對它進行拆封以解鎖您的表情符號吧!" "dota_signature_chest_souvenier_desc" "這位玩家將會從此品項的收益中獲得一部份的分成。" "dota_hero_picks_first_pick" "國際錦標賽中第一次出現 %s1" "dota_hero_picks_times_picked" "在國際錦標賽中出場了 1 次" "dota_hero_picks_times_picked_plural" "在國際錦標賽中挑選了 %s1 次" "dota_hero_picks_record" "在國際錦標賽中持有的紀錄:\n%s1-%s2" "dota_hero_picks_team_first_pick" "%s2 首次在 6.81 版中選擇 %s1" "dota_hero_picks_team_times_picked" "%s2 首次在 6.81 版中選擇 %s1" "dota_hero_picks_team_times_picked_plural" "%s2 在 6.81 版中已選擇了 %s1 %s3 次" "dota_hero_picks_team_record" "%s1 的 %s2 使用紀錄:\n%s3 - %s4" "dota_hero_picks_player_times_picked_plural" "最常由 %s1 所挑選,總計選擇了 %s2 次" "dota_hero_picks_player_times_picked" "最常由 %s1 所使用,共計 1 次。" "dota_hero_picks_player_record" "在由 %s1 所扮演時的紀錄:\n%s2 - %s3" "dota_hero_picks_player_kda" "在由 %s1 所扮演時的平均 KDA:\n%s2" "dota_hero_picks_player_gpm" "在由 %s1 所扮演時的平均每分鐘金錢:\n%s2" "DOTA_Winter2016" "2016 冬季" "DOTA_WinterBattlePass" "冬季戰鬥通行證" "DOTA_WinterBattlePassPreview" "預覽模式" "DOTA_WinterBattlePassPurchase" "購買 {g:dota_item_price:pass_item_def}" "DOTA_WinterBattlePassActivate" "啟動通行證" "DOTA_GalleryofTriumphs_ProfileHead" "功績陳列架" "DOTA_GalleryofTriumphs_Profilebutton" "檢視細節" "DOTA_Trophy_Header" "功績陳列架" "DOTA_Trophy_ViewTrophyCase" "檢視陳列架" "DOTA_Trophy_NumberEarnedNone" "未取得獎盃" "DOTA_Trophy_NumberEarnedSingular" "已獲得 1 座獎盃" "DOTA_Trophy_NumberEarnedPlural" "已獲得 %s1 座獎盃" "DOTA_Trophy_NextTrophy" "下一個獎項" "DOTA_TrophyNotification_Awarded" "您獲得了一座新獎盃:「%s1」!" "DOTA_TrophyNotification_LevelUp" "您的獎盃「%s1」已經升等囉!" "DOTA_AllHeroChallengeNotification_HeroCompleted" "您在經過 %s2 場遊戲後完成了%s1的全英雄挑戰!" "DOTA_AllHeroChallenge_NotificationView" "檢視挑戰" "DOTA_TrophyPopup_Awarded_Title" "您獲得了一座新獎盃!" "DOTA_TrophyPopup_LevelUp_Title" "您的獎盃已經升等囉!" "DOTA_TrophyCategory_TI4" "2014 國際錦標賽" "DOTA_TrophyCategory_TI5" "2015 國際錦標賽" "DOTA_TrophyCategory_Fantasy" "夢幻 Dota" "DOTA_TrophyCategory_Misc" "其他" "DOTA_TrophyCategory_Nexon" "Nexon" "DOTA_TrophyCategory_PerfectWorld" "完美世界" "DOTA_TrophyCategory_CNY2015_YearBeast" "2015 年獸" "DOTA_TrophyCategory_NemesisAssassin" "宿敵刺殺任務活動" "DOTA_TrophyCategory_Challenges" "挑戰" "DOTA_TrophyCategory_FallSeason2015" "2015 年秋季" "DOTA_TrophyCategory_WinterBattle2016" "2016 冬季戰鬥通行證" "DOTA_TrophyCategory_TI6" "2016 國際錦標賽" "DOTA_TrophyCategory_TI7" "2017 國際錦標賽" "DOTA_TrophyCategory_FallBattle2016" "2016 秋季戰鬥通行證" "DOTA_TrophyCategory_WinterBattle2017" "2017 冬季戰鬥通行證" "DOTA_TrophyCategory_BattleCup" "戰鬥盃" "DOTA_TrophyCategory_ChampionsCup" "冠軍盃" "DOTA_TrophyCategory_NewBloom2017" "暗月" "DOTA_TrophyCategory_International2017" "2017 國際錦標賽" "DOTA_TrophyCategory_Siltbreaker" "破濘之戰:第一幕" "DOTA_TrophyCategory_International2018" "2018 國際錦標賽" "DOTA_TrophyCategory_Nemestice2021" "2021 天隕旦" "DOTA_TrophyCategory_AghsLab2021" "2021 阿哈利姆的天地迷宮" "DOTA_TrophyCategory_BattlePass2022" "2022 戰鬥通行證" "DOTA_TrophyCategory_International2023" "2023 年國際錦標賽" "DOTA_TrophyCategory_Crownfall" "王冠之墮" "DOTA_TrophyCategory_International2024" "2024 年國際錦標賽" // OBSOLETE TROPHY UNITS - KEPT ONLY FOR REFERENCE // Add new units below in pluralizable form. "DOTA_TrophyUnits_Level" "等級 %s1" "DOTA_TrophyUnits_Challenges_Singular" "已完成 %s1 項挑戰" "DOTA_TrophyUnits_Challenges_Plural" "已完成 %s1 項挑戰" "DOTA_TrophyUnits_Completions_Singular" "%s1 次完成" "DOTA_TrophyUnits_Completions_Plural" "%s1 次完成" "DOTA_TrophyUnits_Predictions_Singular" "連續成功預測 %s1 次" "DOTA_TrophyUnits_Predictions_Plural" "連續成功預測 %s1 次" "DOTA_TrophyUnits_Wins_Singular" "%s1 次獲勝" "DOTA_TrophyUnits_Wins_Plural" "%s1 次獲勝" "DOTA_TrophyUnits_Stars_Singular" "%s1 星階" "DOTA_TrophyUnits_Stars_Plural" "%s1 星階" "DOTA_TrophyUnits_LastHits_Singular" "%s1 次正補" "DOTA_TrophyUnits_LastHits_Plural" "%s1 次正補" "DOTA_TrophyUnits_Points_Singular" "%s1 點點數" "DOTA_TrophyUnits_Points_Plural" "%s1 點點數" "DOTA_TrophyUnits_ContractsFilled_Singular" "履行契約 %s1 次" "DOTA_TrophyUnits_ContractsFilled_Plural" "履行契約 %s1 次" "DOTA_TrophyUnits_ContractsDenied_Singular" "阻止契約 %s1 次" "DOTA_TrophyUnits_ContractsDenied_Plural" "阻止契約 %s1 次" "DOTA_TrophyUnits_MMR" "%s1 積分" "DOTA_TrophyUnits_Charms_Singular" "%s1 護符" "DOTA_TrophyUnits_Charms_Plural" "%s1 護符" "DOTA_TrophyUnits_Coins_Singular" "%s1 枚金幣" "DOTA_TrophyUnits_Coins_Plural" "%s1 枚金幣" "DOTA_TrophyUnits_BattlePoints_Singular" "%s1 戰點" "DOTA_TrophyUnits_BattlePoints_Plural" "%s1 戰點" "DOTA_TrophyUnits_Questline_Singular" "%s1 條任務路線" "DOTA_TrophyUnits_Questline_Plural" "%s1 條任務路線" "DOTA_TrophyUnits_Achievements_Singular" "%s1 項成就" "DOTA_TrophyUnits_Achievements_Plural" "%s1 項成就" "DOTA_TrophyUnits_ChampionshipWins_Singular" "%s1 次冠軍" "DOTA_TrophyUnits_ChampionshipWins_Plural" "%s1 次冠軍" "DOTA_TrophyUnits_CavernChallenge_Singular" "%s1 個套裝" "DOTA_TrophyUnits_CavernChallenge_Plural" "%s1 個套裝" "DOTA_TrophyUnits_MVP_Singular" "%s1 次 MVP 獎勵" "DOTA_TrophyUnits_MVP_Plural" "%s1 次 MVP 獎勵" "DOTA_TrophyUnits_TI6SeasonalMMR_Solo" "單排積分巔峰:%s1" "DOTA_TrophyUnits_TI6SeasonalMMR_Party" "多排積分巔峰:%s1" "DOTA_TrophyUnits_TI7SeasonalMMR_Solo" "單排積分巔峰:%s1" "DOTA_TrophyUnits_TI7SeasonalMMR_Party" "多排積分巔峰:%s1" // ACTIVE TROPHY UNITS - These use the pluralization support from ILocalize::FindPluralSafe. "DOTA_TrophyUnits_Level:p" "等級 %s1#|#等級 %s1" "DOTA_TrophyUnits_Challenges:p" "已完成 %s1 項挑戰#|#已完成 %s1 項挑戰" "DOTA_TrophyUnits_Completions:p" "%s1 次完成#|#%s1 次完成" "DOTA_TrophyUnits_Predictions:p" "連續成功預測 %s1 次#|#連續成功預測 %s1 次" "DOTA_TrophyUnits_Wins:p" "%s1 次獲勝#|#%s1 次獲勝" "DOTA_TrophyUnits_Stars:p" "%s1 星階#|#%s1 星階" "DOTA_TrophyUnits_LastHits:p" "%s1 次正補#|#%s1 次正補" "DOTA_TrophyUnits_Points:p" "%s1 點點數#|#%s1 點點數" "DOTA_TrophyUnits_ContractsFilled:p" "履行契約 %s1 次#|#履行契約 %s1 次" "DOTA_TrophyUnits_ContractsDenied:p" "阻止契約 %s1 次#|#阻止契約 %s1 次" "DOTA_TrophyUnits_MMR:p" "%s1 積分#|#%s1 積分" "DOTA_TrophyUnits_Charms:p" "%s1 護符#|#%s1 護符" "DOTA_TrophyUnits_Coins:p" "%s1 枚金幣#|#%s1 枚金幣" "DOTA_TrophyUnits_BattlePoints:p" "%s1 戰點#|#%s1 戰點" "DOTA_TrophyUnits_Questline:p" "%s1 條任務路線#|#%s1 條任務路線" "DOTA_TrophyUnits_Achievements:p" "%s1 項成就#|#%s1 項成就" "DOTA_TrophyUnits_ChampionshipWins:p" "%s1 次冠軍#|#%s1 次冠軍" "DOTA_TrophyUnits_CavernChallenge:p" "%s1 個套裝#|#%s1 個套裝" "DOTA_TrophyUnits_Percentile:p" "%s1 百分位#|#%s1 百分位" "DOTA_TrophyUnits_MonthsCompleted:p" "%s1 個月份已完成#|#%s1 個月份已完成" "DOTA_TrophyTier" "%s1 - %s2 / %s3 階" "DOTA_TrophyTierNoMax" "%s1 - 第 %s2 階" "DOTA_TrophyName_TI4CompendiumLevel" "2014 互動手冊競爭者" "DOTA_TrophyDesc_TI4CompendiumLevel" "購買並升級 2014 國際錦標賽手冊而獲得的獎項。" "DOTA_TrophyName_TI4TenHeroChallenge" "滿分 10 位" "DOTA_TrophyDesc_TI4TenHeroChallenge" "成功地各別用了 2014 國際錦標賽互動手冊所指派的十位英雄中的每一位去各別贏得遊戲所獲得的獎項。" "DOTA_TrophyName_TI4DailyHeroChallenges" "2014 日日勤奮獎" "DOTA_TrophyDesc_TI4DailyHeroChallenges" "成功地用了 2014 國際錦標賽互動手冊每日指派的那位英雄去贏得遊戲所獲得的獎項。" "DOTA_TrophyName_AllHeroChallenge" "挑戰完成者" "DOTA_TrophyDesc_AllHeroChallenge" "完成了全英雄挑戰所指派的每一位英雄而獲得的獎項。" "DOTA_TrophyName_VictoryPrediction" "勝利先知" "DOTA_TrophyDesc_VictoryPrediction" "連續在每場遊戲出兵號角響起前,成功預測出您的戰隊獲勝而獲得的獎項。" "DOTA_TrophyName_LifetimeFantasy" "夢幻聯盟獎牌贏家" "DOTA_TrophyDesc_LifetimeFantasy" "在夢幻 Dota 聯盟第 1 季中取得勝利的表揚獎勵。玩家將對此依據自己在夢幻聯盟中取得的名次獲得分數:冠軍 3 分、亞軍 2 分,而季軍則是 1 分。" "DOTA_TrophyName_FantasySeason1FirstPlace" "夢幻聯盟第 1 季 金牌" "DOTA_TrophyDesc_FantasySeason1FirstPlace" "在夢幻 Dota 聯盟第 1 季期間在一個夢幻聯盟中取得冠軍的表揚獎勵" "DOTA_TrophyName_FantasySeason1SecondPlace" "夢幻聯盟第 1 季 銀牌" "DOTA_TrophyDesc_FantasySeason1SecondPlace" "在夢幻 Dota 聯盟第 1 季期間在一個夢幻聯盟中取得亞軍的表揚獎勵" "DOTA_TrophyName_FantasySeason1ThirdPlace" "夢幻聯盟第 1 季 銅牌" "DOTA_TrophyDesc_FantasySeason1ThirdPlace" "在夢幻 Dota 聯盟第 1 季期間在一個夢幻聯盟中取得季軍的表揚獎勵" "DOTA_TrophyName_FantasySeason2FirstPlace" "夢幻聯盟第 2 季 - 金牌獎盃" "DOTA_TrophyDesc_FantasySeason2FirstPlace" "在夢幻 Dota 聯盟第 2 季期間在一個夢幻聯盟中取得冠軍的表揚獎勵。" "DOTA_TrophyName_FantasySeason2SecondPlace" "夢幻聯盟第 2 季 - 銀牌獎盃" "DOTA_TrophyDesc_FantasySeason2SecondPlace" "在夢幻 Dota 聯盟第 2 季期間在一個夢幻聯盟中取得亞軍的表揚獎勵。" "DOTA_TrophyName_FantasySeason2ThirdPlace" "夢幻聯盟第 2 季 - 銅牌獎盃" "DOTA_TrophyDesc_FantasySeason2ThirdPlace" "在夢幻 Dota 聯盟第 2 季期間在一個夢幻聯盟中取得季軍的表揚獎勵。" "DOTA_TrophyName_LastHitPractice" "尾兵專家" "DOTA_TrophyDesc_LastHitPractice" "在正補練習中取得高額正補數所獲得的表揚獎項。" "DOTA_TrophyName_PAContractsFilled" "宿敵刺客" "DOTA_TrophyDesc_PAContractsFilled" "在執行「宿敵刺殺任務」期間成功履行契約內容所獲得的獎盃。" "DOTA_TrophyName_PAContractsDenied" "刺客失敗身亡" "DOTA_TrophyDesc_PAContractsDenied" "在「宿敵刺殺任務」活動期間阻止了刺殺契約所獲得的獎盃。" "DOTA_TrophyName_NexonLevel" "Nexon 一週年慶" "DOTA_TrophyDesc_NexonLevel" "參加 Nexon 一週年慶並取得勝績的表揚獎勵。" "DOTA_TrophyName_PWRDLinkDOTA1_MMR" "遠古技藝紀念" "DOTA_TrophyDesc_PWRDLinkDOTA1_MMR" "將 DOTA 1 帳戶整合至 DOTA 2 所獲得的獎勵,並藉此表揚受獎者在 DOTA 1 時期的天梯成績。" "DOTA_TrophyName_PWRDLinkDOTA1_Level" "遠古經歷紀念" "DOTA_TrophyDesc_PWRDLinkDOTA1_Level" "將 DOTA 1 帳戶整合至 DOTA 2 所獲得的獎勵,並藉此表揚受獎者在 DOTA 1 中取得的等級。" "DOTA_TrophyName_CNY2015_YearBeast_Wins" "年獸之爭勝場" "DOTA_TrophyDesc_CNY2015_YearBeast_Wins" "藉由在年獸之爭活動期間贏得活動的遊戲模式所獲得的獎盃。" "DOTA_TrophyName_CNY2015_YearBeast_Level" "年獸備戰指數" "DOTA_TrophyDesc_CNY2015_YearBeast_Level" "在年獸之爭活動期間提升立春等級所獲得的獎盃。" "DOTA_TrophyName_DAC2015_CompendiumLevel" "2015 亞洲邀請賽互動手冊競爭者" "DOTA_TrophyDesc_DAC2015_CompendiumLevel" "藉由獲得 2015 亞洲邀請賽互動手冊並提升其等級所頒發的獎項。" "DOTA_TrophyName_TI5_CompendiumLevel" "2015 互動手冊競爭者" "DOTA_TrophyDesc_TI5_CompendiumLevel" "購買並升級 2015 國際錦標賽手冊而獲得的獎項。" "DOTA_TrophyName_TI5_CompendiumChallenges" "2015 互動手冊挑戰者" "DOTA_TrophyDesc_TI5_CompendiumChallenges" "在 2015 國際錦標賽期間完成互動手冊挑戰而獲得的獎項。" "DOTA_TrophyName_TI5_TeamCompendiumLevel" "2015 互動手冊隊伍勝利" "DOTA_TrophyDesc_TI5_TeamCompendiumLevel" "在 2015 國際錦標賽期間在一勝場中達到最高隊伍互動手冊等級而獲得的獎項。" "DOTA_TrophyName_CharmsCompleted" "護符預測家" "DOTA_TrophyDesc_CharmsCompleted" "表揚成功的將多少護符轉換成寶藏而獲得的獎項。" "DOTA_TrophyName_Misc_BattlePointLevel" "戰點等級" "DOTA_TrophyDesc_Misc_BattlePointLevel" "紀念上一次獲得的戰鬥點數等級" "DOTA_TrophyName_ExperienceTrophy" "歷練獎盃" "DOTA_TrophyDesc_ExperienceTrophy" "藉由進行配對遊戲來升級此獎盃" "DOTA_TrophyName_FallSeason2015_CompendiumLevel" "2015 秋季互動手冊等級" "DOTA_TrophyDesc_FallSeason2015_CompendiumLevel" "取得 2015 秋季互動手冊並提升其等級所獲得的獎盃。" "DOTA_TrophyName_FallSeason2015_CompendiumChallenges" "2015 秋季互動手冊挑戰者" "DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges" "達成 2015 秋季互動手冊內含之挑戰事項所頒發的獎盃。" "DOTA_TrophyName_FallSeason2015_WagerCoinsWon" "2015 秋季預言家" "DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon" "2015 年秋季期間押注所獲得的金幣。" "DOTA_TrophyName_Winter2016BattlePass_Level" "2016 冬季戰鬥通行證等級" "DOTA_TrophyDesc_Winter2016BattlePass_Level" "取得和升級 2016 冬季戰鬥通行證所獲得的表揚獎。" "DOTA_TrophyName_Winter2016BattlePass_WagerTokens" "2016 年冬季戰事預言家" "DOTA_TrophyDesc_Winter2016BattlePass_WagerTokens" "透過 2016 冬季戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_Winter2016BattlePass_Questline" "2016 冬季戰鬥任務線" "DOTA_TrophyDesc_Winter2016BattlePass_Questline" "完成的 2016 冬季戰鬥通行證任務路線" "DOTA_TrophyName_Winter2016BattlePass_Achievements" "2016 冬季戰鬥成就" "DOTA_TrophyDesc_Winter2016BattlePass_Achievements" "2016 冬季戰鬥成就已完成" "DOTA_TrophyName_TI6BattlePass_Level" "戰鬥通行證等級獎" "DOTA_TrophyDesc_TI6BattlePass_Level" "2016 年國際錦標賽戰鬥通行證獲得的等級" "DOTA_TrophyName_TI6BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_TI6BattlePass_WagerTokens" "透過 2016 國際錦標賽戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_TI6BattlePass_Questline" "英雄之路獎" "DOTA_TrophyDesc_TI6BattlePass_Questline" "完成的 2016 國際錦標賽戰鬥通行證任務路線" "DOTA_TrophyName_TI6BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_TI6BattlePass_Achievements" "達成的 2016 國際錦標賽戰鬥通行證成就" "DOTA_TrophyName_Summer2016BattleCup" "2016 夏季戰鬥盃" "DOTA_TrophyDesc_Summer2016BattleCup" "2016 夏季戰鬥盃奪冠次數" "DOTA_TrophyName_Fall2016BattlePass_Level" "2016 秋季戰鬥通行證等級" "DOTA_TrophyDesc_Fall2016BattlePass_Level" "2016 秋季戰鬥通行證獲得的等級" "DOTA_TrophyName_Fall2016BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_Fall2016BattlePass_WagerTokens" "透過 2016 秋季戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_Fall2016BattlePass_Questline" "英雄之路獎" "DOTA_TrophyDesc_Fall2016BattlePass_Questline" "完成的 2016 秋季戰鬥通行證任務路線" "DOTA_TrophyName_Fall2016BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_Fall2016BattlePass_Achievements" "達成的 2016 秋季戰鬥通行證成就" "DOTA_TrophyName_Fall2016BattleCup" "2016 秋季戰鬥盃" "DOTA_TrophyDesc_Fall2016BattleCup" "2016 秋季戰鬥盃奪冠次數" "DOTA_TrophyName_Fall2016ChampionsCup" "2016 秋季冠軍盃" "DOTA_TrophyDesc_Fall2016ChampionsCup" "2016 秋季冠軍盃總優勝" "DOTA_TrophyName_Winter2017BattlePass_Level" "2017 冬季戰鬥通行證等級" "DOTA_TrophyDesc_Winter2017BattlePass_Level" "2017 冬季戰鬥通行證獲得的等級" "DOTA_TrophyName_Winter2017BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_Winter2017BattlePass_WagerTokens" "透過 2017 冬季戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_Winter2017BattlePass_Questline" "英雄之路獎" "DOTA_TrophyDesc_Winter2017BattlePass_Questline" "完成的 2017 冬季戰鬥通行證任務路線" "DOTA_TrophyName_Winter2017BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_Winter2017BattlePass_Achievements" "達成的 2017 冬季戰鬥通行證成就" "DOTA_TrophyName_Winter2017BattleCup" "2017 冬季戰鬥盃" "DOTA_TrophyDesc_Winter2017BattleCup" "2017 冬季戰鬥盃奪冠次數" "DOTA_TrophyName_Winter2017ChampionsCup" "2017 冬季冠軍盃" "DOTA_TrophyDesc_Winter2017ChampionsCup" "2017 冬季冠軍盃優勝" "DOTA_TrophyName_NewBloom2017_Wins" "暗月勝場數" "DOTA_TrophyDesc_NewBloom2017_Wins" "在暗月活動期間贏得活動模式的表揚獎項。" "DOTA_TrophyName_Siltbreaker_Stars" "破濘之戰:第一幕沙暴悍將" "DOTA_TrophyDesc_Siltbreaker_Stars" "在「破濘之戰:第一幕」戰役中打敗最後魔王所發放的獎項。" "DOTA_TrophyName_Siltbreaker_Stars_Act2" "破濘之戰:第二幕礁岩守護者" "DOTA_TrophyDesc_Siltbreaker_Stars_Act2" "在「破濘之戰:第二幕」戰役中打敗最後魔王所發放的獎項。" "DOTA_TrophyName_International2017BattlePass_Level" "2017 國際錦標賽戰鬥通行證等級" "DOTA_TrophyDesc_International2017BattlePass_Level" "2017 年國際錦標賽戰鬥通行證獲得的等級" "DOTA_TrophyName_International2017BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_International2017BattlePass_WagerTokens" "透過 2017 國際錦標賽戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_International2017BattlePass_Questline" "英雄之旅獎" "DOTA_TrophyDesc_International2017BattlePass_Questline" "完成的 2017 國際錦標賽戰鬥通行證任務路線" "DOTA_TrophyName_International2017BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_International2017BattlePass_Achievements" "達成的 2017 國際錦標賽戰鬥通行證成就" "DOTA_TrophyName_International2017BattleCup" "2017 國際錦標賽戰鬥盃" "DOTA_TrophyDesc_International2017BattleCup" "2017 國際錦標賽戰鬥盃奪冠次數" "DOTA_TrophyName_International2017ChampionsCup" "2017 國際錦標賽冠軍盃" "DOTA_TrophyDesc_International2017ChampionsCup" "2017 國際錦標賽冠軍盃總優勝" "DOTA_TrophyName_PlusBattleCup" "Dota Plus 戰鬥盃" "DOTA_TrophyDesc_PlusBattleCup" "Dota Plus 戰鬥盃奪冠次數" "DOTA_TrophyName_International2018BattlePass_Level" "2018 國際錦標賽戰鬥通行證等級" "DOTA_TrophyDesc_International2018BattlePass_Level" "2018 年國際錦標賽戰鬥通行證獲得的等級" "DOTA_TrophyName_International2018BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_International2018BattlePass_WagerTokens" "透過 2018 國際錦標賽戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_International2018BattlePass_CavernChallenge" "地穴探索獎" "DOTA_TrophyDesc_International2018BattlePass_CavernChallenge" "2018 年國際錦標賽戰鬥通行證中領取的地穴探索英雄套裝" "DOTA_TrophyName_International2018BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_International2018BattlePass_Achievements" "達成的 2018 國際錦標賽戰鬥通行證成就" "DOTA_TrophyName_International2019BattlePass_Level" "2019 國際錦標賽戰鬥通行證等級" "DOTA_TrophyDesc_International2019BattlePass_Level" "2019 年國際錦標賽戰鬥通行證獲得的等級" "DOTA_TrophyName_International2019BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_International2019BattlePass_WagerTokens" "透過 2019 國際錦標賽戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_International2019BattlePass_CavernChallenge" "叢林遠征獎勵" "DOTA_TrophyDesc_International2019BattlePass_CavernChallenge" "2019 年國際錦標賽戰鬥通行證中領取的叢林遠征英雄套裝" "DOTA_TrophyName_International2019BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_International2019BattlePass_Achievements" "達成的 2019 國際錦標賽戰鬥通行證成就" "DOTA_TrophyName_International2020BattlePass_Level" "第十屆國際錦標賽戰鬥通行證等級" "DOTA_TrophyDesc_International2020BattlePass_Level" "第十屆國際錦標賽戰鬥通行證獲得的等級" "DOTA_TrophyName_International2020BattlePass_WagerTokens" "戰事預言家獎" "DOTA_TrophyDesc_International2020BattlePass_WagerTokens" "透過第十屆國際錦標賽戰鬥通行證押注功能贏得的戰鬥點數" "DOTA_TrophyName_International2020BattlePass_CavernChallenge" "地穴探索獎" "DOTA_TrophyDesc_International2020BattlePass_CavernChallenge" "第十屆國際錦標賽戰鬥通行證中領取的地穴探索英雄套裝" "DOTA_TrophyName_International2020BattlePass_Achievements" "成就獎" "DOTA_TrophyDesc_International2020BattlePass_Achievements" "達成的第十屆國際錦標賽戰鬥通行證成就" "DOTA_TrophyName_Nemestice2021BattlePass_Level" "2021 天隕旦戰鬥通行證等級" "DOTA_TrophyDesc_Nemestice2021BattlePass_Level" "2021 天隕旦戰鬥通行證獲得的等級" "DOTA_TrophyName_Nemestice2021BattlePass_CavernChallenge" "地穴探索獎" "DOTA_TrophyDesc_Nemestice2021BattlePass_CavernChallenge" "2021 天隕旦中領取的地穴探索英雄套裝" "DOTA_TrophyName_AghsLab2021BattlePass_Level" "2021 阿哈利姆的天地迷宮戰鬥通行證等級" "DOTA_TrophyDesc_AghsLab2021BattlePass_Level" "2021 阿哈利姆的天地迷宮戰鬥通行證獲得的等級" "DOTA_TrophyName_AghsLab2021BattlePass_CavernChallenge" "地穴探索獎" "DOTA_TrophyDesc_AghsLab2021BattlePass_CavernChallenge" "2021 阿哈利姆的天地迷宮戰鬥通行證中領取的地穴探索英雄套裝" "DOTA_TrophyName_International2022BattlePass_Level" "2022 戰鬥通行證等級" "DOTA_TrophyDesc_International2022BattlePass_Level" "2022 戰鬥通行證獲得的等級" "DOTA_TrophyName_International2022BattlePass_CavernChallenge" "地穴探索獎" "DOTA_TrophyDesc_International2022BattlePass_CavernChallenge" "2022 戰鬥通行證中領取的地穴探索英雄套裝" "DOTA_TrophyName_International2023_Level" "2023 國際錦標賽互動手冊等級" "DOTA_TrophyDesc_International2023_Level" "2023 國際錦標賽互動手冊獲得的等級" "DOTA_TrophyName_International2023_Quests" "2023 年國際錦標賽「通往國際錦標賽」挑戰完成月份" "DOTA_TrophyDesc_International2023_Quests" "2023 年國際錦標賽互動手冊中「通往國際錦標賽之路」的完成月份" "DOTA_TrophyName_International2023_Fantasy" "2023 年國際錦標賽夢幻挑戰百分位" "DOTA_TrophyDesc_International2023_Fantasy" "2023 年國際錦標賽互動手冊夢幻挑戰的總百分位。" "DOTA_TrophyName_International2024_Level" "2024 國際錦標賽互動手冊等級" "DOTA_TrophyDesc_International2024_Level" "2024 國際錦標賽互動手冊獲得的等級" "DOTA_TrophyName_International2024_Fantasy" "2024 國際錦標賽夢幻挑戰百分位" "DOTA_TrophyDesc_International2024_Fantasy" "2024 國際錦標賽互動手冊夢幻挑戰的總百分位。" "DOTA_TrophyName_Crownfall_Act1" "王冠之墮第一幕完成者" "DOTA_TrophyDesc_Crownfall_Act1" "完成主故事路線可獲等級 1;同時完成所有支線任務可獲等級 2。" "DOTA_TrophyName_Crownfall_Act2" "王冠之墮第二幕完成者" "DOTA_TrophyDesc_Crownfall_Act2" "完成主故事路線可獲等級 1;同時完成所有支線任務可獲等級 2。" "DOTA_TrophyName_Crownfall_Act3" "王冠之墮第三幕完成者" "DOTA_TrophyDesc_Crownfall_Act3" "完成主故事路線可獲等級 1;同時完成所有支線任務可獲等級 2。" "DOTA_TrophyName_Crownfall_Act4" "王冠之墮第四幕完成者" "DOTA_TrophyDesc_Crownfall_Act4" "完成主故事路線可獲等級 1;同時完成所有支線任務可獲等級 2。" "DOTA_TrophyName_Crownfall_Master" "王冠之墮大師" "DOTA_TrophyDesc_Crownfall_Master" "透過完成王冠之墮第一至四幕獲得。" "DOTA_TrophyName_MVPTrophy" "MVP 獎盃" "DOTA_TrophyDesc_MVPTrophy" "紀念您獲賞為比賽 MVP 的次數。" "DOTA_TrophyUnits_MVP:p" "%s1 次 MVP 獎勵#|#%s1 次 MVP 獎勵" "DOTA_TrophyName_TI6SeasonalMMR_Solo" "2016 國際錦標賽單排積分巔峰" "DOTA_TrophyDesc_TI6SeasonalMMR_Solo" "紀念在 2016 國際錦標賽積分配對中達成的單排積分巔峰。" "DOTA_TrophyUnits_TI6SeasonalMMR_Solo:p" "單排積分巔峰:%s1#|#單排積分巔峰:%s1" "DOTA_TrophyName_TI6SeasonalMMR_Party" "2016 國際錦標賽多排積分巔峰" "DOTA_TrophyDesc_TI6SeasonalMMR_Party" "紀念在 2016 國際錦標賽積分配對中達成的多排積分巔峰。" "DOTA_TrophyUnits_TI6SeasonalMMR_Party:p" "多排積分巔峰:%s1#|#多排積分巔峰:%s1" "DOTA_TrophyName_TI7SeasonalMMR_Solo" "2017 國際錦標賽單排積分巔峰" "DOTA_TrophyDesc_TI7SeasonalMMR_Solo" "紀念在 2017 國際錦標賽積分配對中達成的單排積分巔峰。" "DOTA_TrophyUnits_TI7SeasonalMMR_Solo:p" "單排積分巔峰:%s1#|#單排積分巔峰:%s1" "DOTA_TrophyName_TI7SeasonalMMR_Party" "2017 國際錦標賽多排積分巔峰" "DOTA_TrophyDesc_TI7SeasonalMMR_Party" "紀念在 2017 國際錦標賽積分配對中達成的多排積分巔峰。" "DOTA_TrophyUnits_TI7SeasonalMMR_Party:p" "多排積分巔峰:%s1#|#多排積分巔峰:%s1" "DOTA_AllHeroChallenge_ProfileHead" "全英雄挑戰進度" "DOTA_AllHeroChallenge_ProfileButton" "檢視細節" "DOTA_AllHeroChallenge_Button" "全英雄挑戰" "DOTA_AllHeroChallenge_Title" "全英雄挑戰:%s1" "DOTA_AllHeroChallenge_Description" "以特定順序用遊戲中的每位英雄贏得一場配對遊戲。" "DOTA_AllHeroChallenge_CurrentProgress" "目前挑戰進度" "DOTA_AllHeroChallenge_OverallStats" "生涯挑戰統計" "DOTA_AllHeroChallenge_Progress" "全英雄挑戰進度" "DOTA_AllHeroChallenge_HeroesCompleted" "已完成英雄:%s1/%s2" "DOTA_AllHeroChallenge_GamesPlayed" "已進行:%s1 場" "DOTA_AllHeroChallenge_AverageGamesPlayed" "世界平均:%s1" "DOTA_AllHeroChallenge_LapsCompleted" "全數通關次數:" "DOTA_AllHeroChallenge_BestLapGamesPlayed" "全數通關最佳紀錄:" "DOTA_AllHeroChallenge_BestLapNotCompleted" "無" "DOTA_AllHeroChallenge_AverageLapGamesPlayed" "全數通關世界平均:" "DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed" "進行過幾場" "DOTA_AllHeroChallenge_TooltipText_GamesPlayed" "追蹤此回合目前在全英雄挑戰中佔了多少場。" "DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed" "世界平均進行遊戲" "DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed" "平均來說,玩家們玩了 %s1 場遊戲才在全英雄挑戰中通過這位英雄。" "DOTA_AllHeroChallenge_PreviousHero" "上一名英雄" "DOTA_AllHeroChallenge_CurrentHero" "目前英雄" "DOTA_AllHeroChallenge_NextHero" "下一名英雄" "DOTA_AllHeroChallenge_CompletedHero" "已完成英雄" "DOTA_AllHeroChallenge_AttemptsSingular" "1 次嘗試" "DOTA_AllHeroChallenge_AttemptsPlural" "已嘗試 %s1 次" "DOTA_AllHeroChallenge_GamesSingular" "1 場遊戲" "DOTA_AllHeroChallenge_GamesPlural" "%s1 場遊戲" "DOTA_AllHeroChallenge_CompletedHeroGames" "已完成:%s1" "DOTA_AllHeroChallenge_CurrentHeroGames" "正在進行:%s1" "DOTA_AllHeroChallenge_UpcomingHero" "下一位..." "DOTA_AllHeroChallenge_AverageHeroGames" "世界平均嘗試次數:%s1" "DOTA_TeamShowcase_PlayerLevel" "等級" "DOTA_TeamShowcase_SteamLevel" "STEAM 等級" "DOTA_PhantomAssassin_Gravestone_Epitaph_1" "\"Who turned out the lights?\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_2" "\"It's dark down here.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_3" "\"I was too slow.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_4" "\"Rest for the wicked.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_5" "\"Don't leave me here!\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_6" "\"Dig me up. I dare you.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_7" "\"Should have practiced more.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_8" "\"Never saw it coming.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_9" "\"Should have bought more armor.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_10" "\"Shhh. Taking a dirt nap.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_11" "\"On the wrong side of the grass.\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_12" "\"What were the chances?\"" "DOTA_PhantomAssassin_Gravestone_Epitaph_13" "\"Ouch.\"" "DOTA_Chat_AssassinAnnounce" "%s1 將奉契約之令進行刺殺 %s2" "DOTA_Chat_AssassinSuccess" "%s2 已遇刺身亡,%s1 成功履行了刺殺契約!" "DOTA_Chat_AssassinFailed" "%s1 已遭 %s2 反殺,契約履行失敗" "DOTA_Chat_AssassinMSG01" "魅影刺客" "DOTA_Chat_AssassinMSG02" "奉刺殺契約之令" "DOTA_Chat_AssassinTeammate01" "若魅影刺客能在目標擊殺她之前幹掉目標,則該契約便成功履行。若與魅影刺客同隊的玩家在該場獲勝的話,則她整個隊伍全體都能獲得獎勵。" "DOTA_Chat_AssassinOpponents01" "... 但如果 %s1 率先擊殺魅影刺客,則契約將算作失敗。該隊的玩家將在遊戲結束後因破壞了刺殺契約獲得獎勵。" "DOTA_Chat_AssassinDeny01" "魅影刺客" "DOTA_Chat_AssassinDeny02" "已遭 %s1 反殺" "DOTA_Chat_AssassinDeny03" "刺殺契約已遭破壞!" "DOTA_Chat_AssassinFulfill01" "魅影刺客" "DOTA_Chat_AssassinFulfill02" "已刺殺 %s1" "DOTA_Chat_AssassinFulfill03" "刺殺契約已成功履行!" "DOTA_GameEnd_AssassinSuccess_0Player" "這場遊戲沒有玩家擁有多源悖論,令其獎賞因無人招領而流失。" "DOTA_GameEnd_AssassinSuccess_5Player" "%s1、%s2、%s3、%s4 和 %s5 可以獲得:" "DOTA_GameEnd_AssassinFailedRadiantWins" "聖輝陣營已阻止了刺殺契約" "DOTA_GameEnd_AssassinFailedDireWins" "魔魘陣營已阻止了刺殺契約" "DOTA_GameEnd_AssassinResultForfeitByDire" "... 雖然契約成功履行了,但這場遊戲的勝利是由魔魘拿下的。" "DOTA_GameEnd_AssassinResultForfeitByRadiant" "... 雖然契約成功履行了,但這場遊戲的勝利是由聖輝拿下的。" "DOTA_Prediction_CharmPurchase03" "立刻購買 - %s1" "DOTA_Prediction_CharmPurchase04" "還是不了!" "DOTA_Prediction_CharmPredict03" "預測您的勝利!" "DOTA_Prediction_CharmPredict04" "看來勝利女神並未著眼這場遊戲" "DOTA_Prediction_CharmPredict_Predicted" "您已做出勝利預測" "DOTA_Prediction_CharmPredict_Dismiss" "繼續" "DOTA_Prediction_CharmPredict_Correct" "正確預測:" "DOTA_Prediction_CharmPredict_Incorrect" "不正確預測:" "DOTA_Prediction_CharmResult_Correct" "您預見了自己的勝利!" "DOTA_Prediction_CharmResult_Incorrect" "您的勝利預言落空了" "DOTA_Prediction_CharmResult_Continue" "繼續" "DOTA_Prediction_Button" "進行預測" "DOTA_PredictionWindow_Title" "預測護符" "DOTA_Prediction_Taunt_Label" "預測連續成功次數:" "DOTA_Charm_upsell" "藉由成功預測您會獲勝來取得獎勵!" "DOTA_Chat_PredictionCharmComplete_Success" "%s1 有著預見之才,獲得了 %s2 獎品。" // %s2 is the name of the reward item "DOTA_Chat_PredictionCharmComplete_Fail" "%s1 的預測出了 2 次錯誤,故獲得了一個 %s2。" // %s2 is the name of the action item "DOTA_Chat_CharmComplete_Success" "%s1 解鎖了 %s2,並獲得了獎勵:%s3" // %s1 name, %s2 charm item, %s3 comma separated reward list "DOTA_Chat_CharmComplete_Fail" "%s1 因未能成功解鎖 %s2 而獲得了:%s3。" // %s1 name, %s2 charm item, %s3 comma separated reward list "DOTA_AssassinGame_Title" "賢哲秘契" "DOTA_AssassinGame_Learn" "深入了解" "DOTA_AssassinGame_Learn2" "深入了解" "DOTA_AssassinGame_ContractAvailable" "契約進行中" "DOTA_AssassinGame_ContractFilled" "契約成功" "DOTA_AssassinGame_ContractDenied" "契約失敗" "DOTA_AssassinGame_TargetAvailable" "刺殺目標" "DOTA_AssassinGame_TargetFilled" "已刺殺" "DOTA_AssassinGame_TargetDenied" "契約履行失敗" "DOTA_AssassinGame_ALAS" "不幸的是" "DOTA_AssassinGame_ALSO" "並且" "DOTA_AssassinGame_Fulfilling_RewardFalse" "遊戲這次並沒有因成功履行刺殺契約而掉落物品。" "DOTA_AssassinGame_Denying_RewardFalse" "遊戲這次並沒有因成功阻止了刺殺契約而掉落物品。" "DOTA_AssassinGame_RadiantFulfilling" "聖輝陣營的每位玩家均因成功履行契約而獲得了一件物品" "DOTA_AssassinGame_RadiantDenying" "聖輝陣營的每位玩家均因阻止了刺殺契約而獲得了一件物品" "DOTA_AssassinGame_DireFulfilling" "魔魘陣營的每位玩家均因成功履行契約而獲得了一件物品" "DOTA_AssassinGame_DireDenying" "魔魘陣營的每位玩家均因阻止了刺殺契約而獲得了一件物品" "DOTA_PA_Unfulfilled_Content01" "魅影刺客沒能履行" "DOTA_PA_Unfulfilled_Content02" "宿敵刺殺任務" "DOTA_PA_DENIED_Content01" "魅影刺客被阻止" "DOTA_PA_DENIED_Content02" "宿敵刺殺任務" "DOTA_PA_Fulfilled_Content01" "魅影刺客已成功履行了" "DOTA_PA_Fulfilled_Content02" "宿敵刺殺任務" "DOTA_PA_FulfilledNotRew_Content01" "魅影刺客已成功履行了" "DOTA_PA_FulfilledNotRew_Content02" "宿敵刺殺任務" "Dota_Economy_Effigy_Animation_abaddon_RUN" "奔跑" "Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_abaddon_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_abaddon_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_alchemist_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_alchemist_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_alchemist_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_alchemist_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_alchemist_IDLE" "閒置" "Dota_Economy_Effigy_Animation_alchemist_RUN" "奔跑" "Dota_Economy_Effigy_Animation_alchemist_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET" "縛足之霜" "Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX" "冰霜漩渦" "Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH" "寒風觸拂" "Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_antimage_RUN" "奔跑" "Dota_Economy_Effigy_Animation_axe_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_axe_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_axe_TAUNT" "嘲諷" "Dota_Economy_Effigy_Animation_axe_SPAWN" "重生" "Dota_Economy_Effigy_Animation_axe_RUN" "奔跑" "Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_bane_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_bane_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_bane_ENFEEBLE" "虛弱" "Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_batrider_RUN" "奔跑" "Dota_Economy_Effigy_Animation_beastmaster_RUN" "奔跑" "Dota_Economy_Effigy_Animation_beastmaster_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_beastmaster_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_bloodseeker_RUN" "奔跑" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_bloodseeker_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_bounty_hunter_RUN" "奔跑" "Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT" "攻擊事件" "Dota_Economy_Effigy_Animation_brewmaster_SPAWN" "重生" "Dota_Economy_Effigy_Animation_brewmaster_RUN" "奔跑" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT" "攻擊事件" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_bristleback_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_bristleback_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_bristleback_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_bristleback_RUN" "奔跑" "Dota_Economy_Effigy_Animation_bristleback_RUN_2" "奔跑" "Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_broodmother_SPAWN" "重生" "Dota_Economy_Effigy_Animation_broodmother_RUN" "奔跑" "Dota_Economy_Effigy_Animation_broodmother_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_broodmother_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_broodmother_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_centaur_SPAWN" "重生" "Dota_Economy_Effigy_Animation_centaur_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_centaur_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_centaur_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_centaur_RUN" "奔跑" "Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_centaur_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_chaos_knight_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT" "攻擊事件" "Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2" "覆寫技能 2" "Dota_Economy_Effigy_Animation_chaos_knight_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_chaos_knight_RUN" "奔跑" "Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_chen_RUN" "奔跑" "Dota_Economy_Effigy_Animation_chen_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_chen_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_clinkz_CAPTURE" "捕攫" "Dota_Economy_Effigy_Animation_clinkz_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_clinkz_RUN" "奔跑" "Dota_Economy_Effigy_Animation_clinkz_RUN_2" "奔跑" "Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_rattletrap_RUN" "奔跑" "Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_rattletrap_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_crystal_maiden_RUN" "奔跑" "Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2" "奔跑" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_dark_seer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_dark_seer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_dark_seer_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_dazzle_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_dazzle_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_dazzle_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE" "薄葬" "Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_dazzle_RUN" "奔跑" "Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_dazzle_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_disruptor_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_disruptor_RUN" "奔跑" "Dota_Economy_Effigy_Animation_disruptor_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_disruptor_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE" "雷霆之擊" "Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD" "動能力場" "Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM" "靜電風暴" "Dota_Economy_Effigy_Animation_doom_bringer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_doom_bringer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_doom_bringer_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_dragon_knight_RUN" "奔跑" "Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_dragon_knight_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT" "動作演示" "Dota_Economy_Effigy_Animation_drow_ranger_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_drow_ranger_SPAWN" "重生" "Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2" "重生 2" "Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_drow_ranger_RUN" "奔跑" "Dota_Economy_Effigy_Animation_drow_ranger_TAUNT" "嘲諷" "Dota_Economy_Effigy_Animation_earth_spirit_RUN" "奔跑" "Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_earth_spirit_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT" "戰敗" "Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_earth_spirit_SPAWN" "重生" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_earthshaker_RUN" "奔跑" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_earthshaker_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4" "攻擊 4" "Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_elder_titan_RUN" "奔跑" "Dota_Economy_Effigy_Animation_elder_titan_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT" "動作演示" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4" "覆寫技能 4" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2" "覆寫技能 4_2" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3" "覆寫技能 4_3" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_enchantress_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_enchantress_RUN" "奔跑" "Dota_Economy_Effigy_Animation_enigma_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_enigma_RUN" "奔跑" "Dota_Economy_Effigy_Animation_enigma_RUN_2" "奔跑" "Dota_Economy_Effigy_Animation_enigma_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_enigma_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE" "午夜凋零" "Dota_Economy_Effigy_Animation_faceless_void_RUN" "奔跑" "Dota_Economy_Effigy_Animation_faceless_void_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2" "施放技能 2_2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3" "施放技能 2_3" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4" "施放技能 2_4" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_gyrocopter_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4" "覆寫技能 4" "Dota_Economy_Effigy_Animation_gyrocopter_RUN" "奔跑" "Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_gyrocopter_IDLE" "閒置" "Dota_Economy_Effigy_Animation_huskar_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_huskar_RUN" "奔跑" "Dota_Economy_Effigy_Animation_huskar_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_invoker_RUN" "奔跑" "Dota_Economy_Effigy_Animation_invoker_IDLE" "閒置" "Dota_Economy_Effigy_Animation_invoker_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_wisp_IDLE" "閒置" "Dota_Economy_Effigy_Animation_jakiro_RUN" "奔跑" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1" "覆寫技能 1" "Dota_Economy_Effigy_Animation_juggernaut_SPAWN" "重生" "Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2" "重生 2" "Dota_Economy_Effigy_Animation_juggernaut_LOADOUT" "動作演示" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT" "攻擊事件" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN" "重生" "Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN" "奔跑" "Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_kunkka_SPAWN" "重生" "Dota_Economy_Effigy_Animation_kunkka_RUN" "奔跑" "Dota_Economy_Effigy_Animation_kunkka_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_kunkka_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_legion_commander_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_legion_commander_RUN" "奔跑" "Dota_Economy_Effigy_Animation_legion_commander_RUN_2" "奔跑" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_leshrac_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_leshrac_RUN" "奔跑" "Dota_Economy_Effigy_Animation_leshrac_SPAWN" "重生" "Dota_Economy_Effigy_Animation_leshrac_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_lich_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_lich_RUN" "奔跑" "Dota_Economy_Effigy_Animation_lich_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_life_stealer_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_life_stealer_SPAWN" "重生" "Dota_Economy_Effigy_Animation_life_stealer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_life_stealer_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_lina_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_lina_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_lina_RUN" "奔跑" "Dota_Economy_Effigy_Animation_lina_LOADOUT" "動作演示" "Dota_Economy_Effigy_Animation_lion_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_lion_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_lion_RUN" "奔跑" "Dota_Economy_Effigy_Animation_lone_druid_RUN" "奔跑" "Dota_Economy_Effigy_Animation_lone_druid_SPAWN" "重生" "Dota_Economy_Effigy_Animation_lone_druid_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_lone_druid_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_lone_druid_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_luna_RUN" "奔跑" "Dota_Economy_Effigy_Animation_luna_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_luna_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_luna_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_luna_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_lycan_RUN" "奔跑" "Dota_Economy_Effigy_Animation_lycan_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_lycan_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_lycan_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_lycan_SPAWN" "重生" "Dota_Economy_Effigy_Animation_magnataur_IDLE" "閒置" "Dota_Economy_Effigy_Animation_magnataur_RUN" "奔跑" "Dota_Economy_Effigy_Animation_magnataur_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_medusa_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_medusa_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_meepo_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_meepo_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_meepo_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_meepo_RUN" "奔跑" "Dota_Economy_Effigy_Animation_meepo_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_meepo_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_mirana_RUN" "奔跑" "Dota_Economy_Effigy_Animation_mirana_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_mirana_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3" "覆寫技能 3" "Dota_Economy_Effigy_Animation_morphling_RUN" "奔跑" "Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_morphling_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_morphling_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_morphling_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_naga_siren_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_naga_siren_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_furion_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_furion_RUN" "奔跑" "Dota_Economy_Effigy_Animation_furion_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_necrolyte_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_necrolyte_RUN" "奔跑" "Dota_Economy_Effigy_Animation_necrolyte_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_night_stalker_RUN" "奔跑" "Dota_Economy_Effigy_Animation_night_stalker_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_night_stalker_DEFEAT" "戰敗" "Dota_Economy_Effigy_Animation_night_stalker_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_night_stalker_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_night_stalker_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_nyx_assassin_RUN" "奔跑" "Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_nyx_assassin_IDLE" "閒置" "Dota_Economy_Effigy_Animation_ogre_magi_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2" "施放技能 2_2" "Dota_Economy_Effigy_Animation_ogre_magi_RUN" "奔跑" "Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2" "罕見閒置 2" "Dota_Economy_Effigy_Animation_ogre_magi_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_omniknight_IDLE" "閒置" "Dota_Economy_Effigy_Animation_omniknight_RUN" "奔跑" "Dota_Economy_Effigy_Animation_omniknight_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_omniknight_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_oracle_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_oracle_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT" "攻擊事件" "Dota_Economy_Effigy_Animation_phantom_assassin_RUN" "奔跑" "Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN" "重生" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4" "攻擊 4" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5" "攻擊 5" "Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_phantom_lancer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_phoenix_FLAIL" "掙扎" "Dota_Economy_Effigy_Animation_phoenix_RUN" "奔跑" "Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2" "覆寫技能 2" "Dota_Economy_Effigy_Animation_phoenix_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_puck_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_puck_RUN" "奔跑" "Dota_Economy_Effigy_Animation_puck_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_pudge_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_pudge_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1" "覆寫技能 1" "Dota_Economy_Effigy_Animation_pudge_RUN" "奔跑" "Dota_Economy_Effigy_Animation_pugna_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_pugna_RUN" "奔跑" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE" "動作演示_稀有" "Dota_Economy_Effigy_Animation_queenofpain_RUN" "奔跑" "Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_queenofpain_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_razor_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_razor_INTRO" "介紹" "Dota_Economy_Effigy_Animation_razor_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_riki_RUN" "奔跑" "Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_riki_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_riki_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2" "施放技能 5_2" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3" "施放技能 5_3" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4" "施放技能 5_4" "Dota_Economy_Effigy_Animation_rubick_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_rubick_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5" "施放技能 5_5" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6" "施放技能 5_6" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7" "施放技能 5_7" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8" "施放技能 5_8" "Dota_Economy_Effigy_Animation_rubick_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_rubick_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6" "施放技能 6" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9" "施放技能 5_9" "Dota_Economy_Effigy_Animation_rubick_IDLE" "閒置" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10" "施放技能 5_10" "Dota_Economy_Effigy_Animation_sand_king_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_sand_king_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_sand_king_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2" "覆寫技能 2" "Dota_Economy_Effigy_Animation_shadow_demon_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_shadow_demon_RUN" "奔跑" "Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_nevermore_SPAWN" "重生" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_shadow_shaman_RUN" "奔跑" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_silencer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_silencer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_silencer_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_silencer_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_slardar_RUN" "奔跑" "Dota_Economy_Effigy_Animation_slardar_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_slardar_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_slardar_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_slark_RUN" "奔跑" "Dota_Economy_Effigy_Animation_slark_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_slark_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_slark_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_slark_SPAWN" "重生" "Dota_Economy_Effigy_Animation_sniper_RUN" "奔跑" "Dota_Economy_Effigy_Animation_sniper_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_sniper_INTRO" "介紹" "Dota_Economy_Effigy_Animation_sniper_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_spectre_RUN" "奔跑" "Dota_Economy_Effigy_Animation_spectre_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_spectre_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_spirit_breaker_RUN" "奔跑" "Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_storm_spirit_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_storm_spirit_RUN" "奔跑" "Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2" "施放技能 1_2" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3" "施放技能 1_3" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4" "施放技能 1_4" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5" "施放技能 1_5" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6" "施放技能 1_6" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_sven_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_sven_RUN" "奔跑" "Dota_Economy_Effigy_Animation_sven_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_sven_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_techies_TAUNT" "嘲諷" "Dota_Economy_Effigy_Animation_techies_LOADOUT" "動作演示" "Dota_Economy_Effigy_Animation_techies_RUN" "奔跑" "Dota_Economy_Effigy_Animation_techies_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2" "攻擊2" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_templar_assassin_RUN" "奔跑" "Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_tidehunter_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_tidehunter_SPAWN" "重生" "Dota_Economy_Effigy_Animation_tidehunter_RUN" "奔跑" "Dota_Economy_Effigy_Animation_shredder_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_shredder_RUN" "奔跑" "Dota_Economy_Effigy_Animation_shredder_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_shredder_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_shredder_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_shredder_ATTACK_4" "攻擊 4" "Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6" "施放技能 6" "Dota_Economy_Effigy_Animation_shredder_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_shredder_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_tinker_RUN" "奔跑" "Dota_Economy_Effigy_Animation_tinker_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1" "修補匠重新裝填 1" "Dota_Economy_Effigy_Animation_tiny_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_treant_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_treant_ATTACK2" "攻擊 2" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5" "施放技能 5" "Dota_Economy_Effigy_Animation_treant_RUN" "奔跑" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_troll_warlord_RUN" "奔跑" "Dota_Economy_Effigy_Animation_troll_warlord_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_tusk_RUN" "奔跑" "Dota_Economy_Effigy_Animation_tusk_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_tusk_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_tusk_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_undying_RUN" "奔跑" "Dota_Economy_Effigy_Animation_undying_VICTORY" "獲勝" "Dota_Economy_Effigy_Animation_undying_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_undying_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_undying_SPAWN" "重生" "Dota_Economy_Effigy_Animation_undying_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_ursa_RUN" "奔跑" "Dota_Economy_Effigy_Animation_ursa_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_ursa_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_ursa_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_ursa_ATTACK_4" "攻擊 4" "Dota_Economy_Effigy_Animation_ursa_ATTACK_5" "攻擊 5" "Dota_Economy_Effigy_Animation_ursa_ATTACK_6" "攻擊 6" "Dota_Economy_Effigy_Animation_ursa_ATTACK_7" "攻擊 7" "Dota_Economy_Effigy_Animation_ursa_ATTACK_8" "攻擊 8" "Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN" "重生" "Dota_Economy_Effigy_Animation_vengefulspirit_RUN" "奔跑" "Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_venomancer_RUN" "奔跑" "Dota_Economy_Effigy_Animation_venomancer_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_viper_IDLE" "閒置" "Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_visage_IDLE" "閒置" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_warlock_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_warlock_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS" "致命聯結" "Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_weaver_RUN" "奔跑" "Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_weaver_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_weaver_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_weaver_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_weaver_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_windrunner_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2" "施放技能 2" "Dota_Economy_Effigy_Animation_windrunner_RUN" "奔跑" "Dota_Economy_Effigy_Animation_windrunner_RUN_2" "奔跑 2" "Dota_Economy_Effigy_Animation_witch_doctor_RUN" "奔跑" "Dota_Economy_Effigy_Animation_witch_doctor_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3" "施放技能 3" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4" "施放技能 4" "Dota_Economy_Effigy_Animation_witch_doctor_TAUNT" "嘲諷" "Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT" "傳送" "Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE" "罕見閒置" "Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT" "動作演示" "Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1" "施放技能 1" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT" "攻擊事件" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2" "攻擊 2" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3" "攻擊 3" "Dota_Economy_Effigy_Animation_zuus_RUN" "奔跑" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1" "弧形閃電" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2" "雷霆" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4" "雷神之怒" "Dota_Economy_Effigy_Animation_zuus_ATTACK" "攻擊" "Dota_Economy_Effigy_Animation_zuus_TELEPORT" "傳送" "Dota_Local_Server_No_Signout" "無法關閉,遊戲依然在確認賽局細節中。" "Dota_EditSC_Reposition" "移動英雄" "Dota_EditSC_PositionHero" "透過鏡頭來調整您英雄的位置,按住 Shift 鍵來加快速度,點擊滑鼠游標來結束。" "Dota_EditSC_PositionSlot" "用「滑鼠左鍵」來調整位置,用「滑鼠右鍵」來進行旋轉(按住左「 Shift 」鍵來進行單軸轉動),用「滑鼠滾輪」來抬降高度。" "Dota_EditSC_SelectSlotType" "選擇您想此欄位顯示的物品類別。" "Dota_EditSC_Save" "儲存並離開編輯器" "Dota_EditSC_Preview" "預覽" "Dota_EditSC_SlotType_0" "空的欄位" "Dota_EditSC_SlotType_1" "英雄" "Dota_EditSC_SlotType_2" "英雄雕像" "Dota_EditSC_SlotType_3" "物品" "Dota_EditSC_SlotType_4" "自訂信使" "Dota_EditSC_SelectEcon" "選擇物品" "Dota_EditSC_SlotDialog_Effigy" "編輯英雄雕像欄位" "Dota_EditSC_Position" "設定位置" "Dota_EditSC_ToggleTeam" "切換【聖輝 / 魔魘】陣營" "Dota_EditSC_Load" "載入" "Dota_EditSC_CameraAnimSelection_Directions" "先選擇一個鏡頭動畫,然後使用方向鍵操作。完成時按下「確定」來結束。" "Dota_EditSC_CameraAnimSelection" "設定鏡頭角度" //CNY New Bloom 2015 "DOTA_Chat_BeastClassName" "年獸" "DOTA_Chat_YearBeastKilled" "%s1 擊殺了 %s2!" "DOTA_CNYBeastName0" "Harold" "DOTA_CNYBeastName1" "Louie" "DOTA_CNYBeastName2" "Francisco" "DOTA_CNYBeastName3" "Morty" "DOTA_CNYBeastName4" "Geraldine" "DOTA_CNYBeastName5" "Maxwell" "DOTA_CNYBeastName6" "Mordecai" "DOTA_CNYBeastName7" "Francis" "DOTA_CNYBeastName8" "Maynard" "DOTA_CNYBeastName9" "Lucille" "DOTA_CNYBeastName10" "Gustav" "DOTA_CNYBeastName11" "Monty" "DOTA_CNYBeastName12" "Wilbur" "DOTA_CNYBeastName13" "Bruni" "DOTA_CNYBeastName14" "Kitty" "DOTA_CNYBeastName15" "Mildred" "DOTA_CNYBeastName16" "Poindexter" "DOTA_CNYBeastName17" "Dorothy" "DOTA_CNYBeastName18" "Edna" "DOTA_CNYBeastName19" "Gladys" "DOTA_CNYBeastName20" "Clarence" "DOTA_CNYBeastName21" "Humphrey" "DOTA_CNYBeastName22" "Beatrice" "DOTA_CNYBeastName23" "Esther" "DOTA_CNYBeastName24" "Beverly" "DOTA_CNYBeastName25" "Peggy" "DOTA_CNYBeastName26" "Parthena" "DOTA_CNYBeastName27" "Harrison" "DOTA_CNYBeastName28" "Indiana" "DOTA_CNYBeastName29" "Zachariah" "DOTA_CNYBeastName30" "Josiah" "DOTA_CNYBeastName31" "Eldon" "DOTA_CNYBeastName32" "Jedediah" "DOTA_CNYBeastName33" "Eleanor" "DOTA_CNYBeastName34" "Walter" "DOTA_CNYBeastName35" "Leroy" "DOTA_CNYBeastName36" "Cecil" "DOTA_CNYBeastName37" "Hoover" "DOTA_CNYBeastName38" "Thaddeus" "DOTA_CNYBeastName39" "Ezra" "DOTA_CNYBeastName40" "Anastasia" "DOTA_CNYBeastName41" "Bessie" "DOTA_CNYBeastName42" "Penelope" "DOTA_CNYBeastName43" "Priscilla" "DOTA_CNYBeastName44" "Betsy" "DOTA_CNYBeastName45" "Chesny" "DOTA_CNYBeastName46" "Gwendolen" "DOTA_CNYBeastName47" "Maverick" "DOTA_CNYBeastName48" "Oink" "DOTA_CNYBeastName49" "Ophelia" "DOTA_CNYBeastName50" "Patches" "DOTA_CNYBeastName51" "Primrose" "DOTA_CNYBeastName52" "Victoria" "DOTA_CNYBeastName53" "Winston" "DOTA_CNYBeastName54" "Theo" "DOTA_CNYBeastName55" "Roxy" "DOTA_CNYBeastName56" "Lenny" "DOTA_CNYBeastName57" "Xander" "DOTA_CNY_party_wait" "保留團體佇列空額..." "DOTA_CNY_please_wait" "請稍候" "DOTA_CNY_AbilityTooltip_Header_0" "輔助路線" "DOTA_CNY_AbilityTooltip_Header_1" "戰鬥路線" "DOTA_CNY_AbilityTooltip_Header_2" "速度路線" "DOTA_CNY_AbilityTooltip_0_0" "第 1 級\n治療靈氣:\n年獸會每隔 2 秒為距離牠 1100 半徑距離內的友方治療 10 點生命值。" "DOTA_CNY_AbilityTooltip_0_1" "第 2 級\n真實視野:\n具有 1100 半徑範圍的真實視野。\n年獸會每隔 35 秒使用一次梅肯斯姆和奧術靴,施效範圍為半徑 750。" "DOTA_CNY_AbilityTooltip_0_2" "第 3 級\n復活靈氣:\n若有英雄在年獸週遭的 1100 半徑範圍以內死亡,則死亡者將可於 3 秒後復活。每復活一人後需冷卻 20 秒才能再次生效。\n\n多個疊加在一起的輔助走向的奧術靴、梅肯,及復活靈氣的冷卻時間均是各自獨立的。" "DOTA_CNY_AbilityTooltip_1_0" "第 1 級\n重擊:\n年獸的攻擊有著 12% 機率造成暈眩,持續 1 秒。" "DOTA_CNY_AbilityTooltip_1_1" "第 2 級\n尖刺外殼:\n當有 2 名以上的敵方英雄與年獸的距離近於 500 以內時,年獸將隨著受到攻擊使出尖刺外殼,把受到的傷害反射給攻擊者,並暈眩對方。\n狂戰士怒吼:\n當有 2 名以上的敵方英雄與年獸的距離近於 300 以內時,他們將不自主地朝年獸攻擊 2.5 秒。" "DOTA_CNY_AbilityTooltip_1_2" "第 3 級\n強力變形:\n年獸釋放出充滿魔力的煙霧,煙霧將逐漸向外擴散 1000 距離,把接觸到煙霧的敵人通通變成無害的豬 4 秒。\n\n多個疊加在一起的戰鬥走向的重擊的觸發機率,以及狂戰士怒吼、尖刺外殼,和強力變形的冷卻時間均是各自獨立的。" "DOTA_CNY_AbilityTooltip_2_0" "第 1 級\n攻擊速度靈氣:\n距離年獸 900 範圍內的友方單位的功擊速度將提升 30。" "DOTA_CNY_AbilityTooltip_2_1" "第 2 級\n萬馬奔騰:\n若有 2 名以上的敵方英雄與年獸的距離近於 500 以內,年獸將使出萬馬奔騰,令所有友方單位獲得疾速和相位效果,持續 3 秒。" "DOTA_CNY_AbilityTooltip_2_2" "第 3 級\n刷新靈氣:\n友方英雄在距離年獸 900 範圍以內時所施放的法術將有 50%% 的機率會在施放後瞬間刷新。\n\n多個疊加在一起的速度走向的萬馬奔騰的冷卻時間,刷新靈氣的觸發機率均是各自獨立的。" "DOTA_CNY_AbilityTooltip_Warning" "這將取代現有的升級走向,包括它們的等級!" "Dota_IssueCommand" "命令" "Dota_CmdLaneTop" "派往上路" "Dota_CmdLaneMid" "派往中路" "Dota_CmdLaneBot" "派往下路" "DOTA_Modifier_Tooltip_CNY_Suffix" "

所有者:%s1" "Dota_spring_icepoints" "點" "Dota_spring_per" "您擁有的技能點數" "Dota_spring_fortune" "每日額外點數" "Dota_spring_total" "每場年獸之爭的可用點數" "Dota_spring_icepoints_explain" "用技能點數來馴服您隊伍的年獸" "Dota_spring_rewards_explain" "獎勵資訊" "Dota_spring_rewards_explain_inactive" "獎勵資訊" "Dota_spring_rewards_explain_soon" "獎勵資訊" "Dota_spring_icepoints_purchase" "購買技能點數" "find_cny_match" "搜尋年獸之爭場次" "DOTA_SPRING_LM" "深入了解" "nb_med" "+1000 點" "nb_lrg" "+2400 點" "nb_arcana" "奧祕組合包" "Dota_spring_icepoints_renew" "花掉的技能點數會在每場年獸之爭遊戲模式結束歸還" "DOTA_SPRING_GAMEMODE_IDLE" "年獸正處於休眠狀態。" "DOTA_SPRING_GAMEMODE_SOON" "距離年獸之爭活動開始還剩下:" "DOTA_SPRING_GAMEMODE_ACTIVE" "年獸之爭" "DOTA_SPRING_GAMEMODE_ACTIVE_LATE" "等待加入" "DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT" "請稍候" "CNY2015_ROUND_DESC" "剩餘時間" "Dota_spring_state_idle" "進行普通的 Dota 遊戲場次。" "Dota_spring_state_soon" "進行普通的 Dota 遊戲場次。" "Dota_spring_state_now" "進行普通的 Dota 遊戲場次。" "CNY2015_Endgame_Header" "年獸之爭活動" "CNY2015_Endgame_Footer" "用技能點數來在年獸之爭遊戲模式中升級您隊伍的年獸。" "CNY2015_Endgame_xp_none_A" "您的隊伍中沒人擁有冰晶聖女的奧祕物品「坍雪寒裘」

本場遊戲將不對此給予技能點數" "CNY2015_Endgame_xp_none_B" "您的隊伍落敗

本場遊戲將不對此給予技能點數" "CNY2015_Endgame_Footer_A" "玩家將在同場賽局中有任何玩家擁有冰晶聖女的奧祕物品「坍雪寒裘」的情況下獲得技能點數。且同場賽局中的擁有者越多,您獲得的經驗值也越多。" "CNY2015_Endgame_Footer_B" "您必須拿下勝利才能獲得技能點數。" "CNY2015_Endgame_Footer_C" "您贏了!" "CNY2015_Endgame_Footer_D" "您失敗了!
您必須在同場賽局中有任何玩家擁有冰晶聖女的奧祕物品「坍雪寒裘」的情況下獲得勝利。技能點數將供您在年獸之爭活動模式中升級年獸。" "CNY2015_Endgame_Pool" "您擁有的技能點數" "CNY2015_Endgame_points_from" "%s1 給的技能點數" "CNY2015_Endgame_points_from_me" "由於您奧祕物品的回報點數" "CNY2015_Endgame_points_from_brawl" "年獸之爭回報點數" "CNY2015_AbilityReminder" "為您的年獸選擇一條升級走向!" "CNY2015_UpgradeReminder_Level2" "第 2 級年獸升級已可使用!" "CNY2015_UpgradeReminder_Level3" "第 3 級年獸升級已可使用!" "CNY2015_SpawningIn" "即將出生..." "CNY2015_RespawningIn" "離重生還有..." "CNY2015_IcePoints" "技能點數" "CNY2015_Actives" "法術" "CNY2015_Teleport" "\n傳送" "CNY2015_Attack" "功擊目標" "CNY2015_DoubleDamage" "雙倍傷害" "CNY2015_Heal" "\n治療" "CNY2015_Abilities" "玩家的升級欄位" "CNY2015_SetAbility" "設定升級走向" "CNY2015_ReplaceAbility" "新設升級走向" "CNY2015_UpgradeAbility" "升級年獸" "CNY2015_Chakra" "全球\n補魔" "CNY2015_Wrath" "雷神\n之怒" "CNY2015_Global_Silence" "全域\n緘默" "CNY2015_HandOfGod" "上帝\n之手" "CNY2015_TowerFlak" "防禦塔\n火砲" "CNY2015_Glyph" "浮雕" "DOTA_CNY_ActiveTooltip_0" "傳送\n\n將年獸傳往任一友方的非英雄單位或建築。\n\n冷卻時間 30 秒。" "DOTA_CNY_ActiveTooltip_1" "暴力攻擊\n\n激怒年獸,令牠朝目標瘋狂地攻擊 5 秒。年獸在暴力攻擊期間將具有極速和相位移動能力。\n\n冷卻時間 20 秒。" "DOTA_CNY_ActiveTooltip_2" "雙倍傷害\n\n令年獸的攻擊力翻倍,持續 5 秒。\n\n冷卻時間 10 秒鐘。" "DOTA_CNY_ActiveTooltip_3" "治療\n\n令年獸瞬間恢復 20% 的最大生命值。\n\n冷卻時間 50 秒。" "DOTA_CNY_ActiveTooltip_4" "全球補魔\n\n為場上的所有我方英雄補充魔力,補充量將視戰局時間為何。\n\n戰局前 10 分鐘:\n補充 60% 魔力。\n\n戰局 10~20 分鐘:\n補充 80% 魔力。\n\n戰局 20 分鐘之後:\n全部補滿。\n\n冷卻時間 90 秒" "DOTA_CNY_ActiveTooltip_5" "雷神之怒\n\n用雷霆閃電攻擊場上的所有敵方英雄,依照能不能看見對方去造成傷害,或者去揭露對方的行蹤。傷害量將視戰局時間為何。\n\n戰局前 10 分鐘:\n125 傷害。\n\n戰局 10~20 分鐘:\n250 傷害。\n\n戰局 20 分鐘之後:\n375 傷害。\n\n冷卻時間 240 秒" "DOTA_CNY_ActiveTooltip_6" "世界緘默\n\n令場上的所有敵方英雄受到沉默,持續時間將視戰局時間為何。\n\n戰局前 10 分鐘:\n將持續 4 秒。\n\n戰局 10~20 分鐘:\n將持續 5 秒。\n\n戰局 20 分鐘之後:\n將持續 6 秒。\n\n冷卻時間 300 秒" "DOTA_CNY_ActiveTooltip_7" "上帝之手\n\n瞬間為場上的所有我方英雄恢復生命值,恢復量將視戰局時間為何。\n\n戰局前 10 分鐘:\n恢復 200 生命。\n\n戰局 10~20 分鐘:\n恢復 300 生命。\n\n戰局時間 20 分鐘之後:\n恢復 400 生命。\n\n冷卻時間 160 秒" "DOTA_CNY_ActiveTooltip_8" "防禦塔高射火砲\n\n令我方防禦塔可一次朝 1000 範圍內的所有敵人攻擊,持續 10 秒。\n\n冷卻時間 60 秒。" "DOTA_CNY_ActiveTooltip_9" "防禦浮雕\n\n令我方的所有建築在接下來 5 秒處於無敵狀態。\n\n冷卻時間 360 秒。" "CNY2015_Aura_AttackSpeed" "靈氣:攻擊速度" "CNY2015_Aura_MovementSpeed" "靈氣:移動速度" "CNY2015_Aura_Heal" "技能:治療" "CNY2015_Buff_Crit" "增幅:暴擊" "CNY2015_Buff_Bash" "技能:重擊" "CNY2015_Buff_Cleave" "技能:波及" "CNY2015_Active_SonicWave" "技能:音爆衝擊波" "CNY2015_Active_BlackHole" "技能:黑洞" "CNY2015_Active_Chronosphere" "技能:時間結界" "CNY2015_Aura_SupportPath" "輔助" "CNY2015_Aura_CombatPath" "戰鬥" "CNY2015_Aura_SpeedPath" "速度" "dota_offering_newbloom_2015_title" "物品回收" "dota_offering_newbloom_2015_subtitle" "回收物品並轉化爲護符。裝備護符並成功預測三次比賽結果即可獲得獎勵。" "dota_offering_newbloom_2015_details" "將物品拖曳至此來進行回收。\n回收 10 件物品來獲得護符。" "DOTA_Offering_Confirm_Header" "確認回收" "DOTA_Offering_Confirm_Body" "您即將回收這些物品並產生一個%s1。物品經過回收後將遭永久刪除且無法取回,確定要繼續?" "DOTA_BeastChat_Pushing" "推進 %s1!" "DOTA_BeastChat_ForceAttack" "我要向 %s1 發動攻擊!" "DOTA_BeastChat_Respawning" "我將在 %s1 秒後重生!" "DOTA_Tooltip_title_BeastMode_Fortune" "每日好運正在給予 %s1 點額外技能點數。" "DOTA_BeastMode_AegisAlready" "您的年獸已具有年獸之守護" "DOTA_BeastMode_WinLabel" "若是獲勝" "DOTA_BeastMode_WinDescription" "將會收到一個物品套裝、一座獎盃,以及 100 點技能點數。" "DOTA_BeastMode_LoseLabel" "若是失敗" "DOTA_BeastMode_LoseDescription" "則僅會獲得 100 點技能點數。" "DOTA_BeastMode_RewardsLabel" "立春獎賞" "DOTA_BeastMode_Reward1_Description" "贏得一場年獸之爭遊戲模式" "DOTA_BeastMode_Reward2_Description" "贏得三場年獸之爭遊戲模式" "DOTA_BeastMode_Reward3_Description" "贏得十場年獸之爭遊戲模式" "DOTA_BeastMode_Reward4_Description" "增加您的技能點數至 8,000 點" "DOTA_BeastMode_AbilityPoints_Title" "使用技能點數來升級您隊伍的年獸" "DOTA_BeastMode_AbilityPoints_Subtitle" "記得要用完您所有的技能點數 -- 技能點數會在每場遊戲結束後重新補滿。快去把您的年獸變成一隻真正的怪物吧!" "DOTA_BeastMode_AbilityPoints_Ways" "如何獲取更多的技能點數" "DOTA_BeastMode_AbilityPoints_Item1_Amount" "+4800 點" "DOTA_BeastMode_AbilityPoints_Item1_Description" "購買冰晶聖女的奧祕物品「坍雪寒裘」的附贈品。" "DOTA_BeastMode_AbilityPoints_Item2_Amount" "+1000 / 2400 點數" "DOTA_BeastMode_AbilityPoints_Item2_Description" "技能點數可經由商店購買" "DOTA_BeastMode_AbilityPoints_Item3_Amount" "+100 點數" "DOTA_BeastMode_AbilityPoints_Item3_Description" "每次您進行年獸之爭遊戲模式,無論結果是輸是贏" "DOTA_BeastMode_AbilityPoints_Item4_Amount" "+100 點數" "DOTA_BeastMode_AbilityPoints_Item4_Description" "因為您擁有冰晶聖女的奧祕物品「坍雪寒裘」並贏得 Dota 的一般場次" "DOTA_BeastMode_AbilityPoints_Item6_Amount" "+50 點" "DOTA_BeastMode_AbilityPoints_Item6_Description" "因為您用物品回收功能回收了 10 件物品" "DOTA_BeastMode_AbilityPoints_Item5_Amount" "+25 點數" "DOTA_BeastMode_AbilityPoints_Item5_Description" "若您的隊友有人擁有「坍雪寒裘」奧祕物品且您們獲得該場遊戲的勝利(此數量將會疊加)" "SocialFeed_MatchEvent_Rampage" "[name:%s1]%s2[/name] 在一場遊戲中用 [hero:%s3]%s4[/hero] 暴走!" "SocialFeed_MatchEvent_AegisSnatch" "[name:%s1]%s2[/name] 使用 [hero:%s3]%s4[/hero] 在比賽中奪取了不朽之守護!" "SocialFeed_MatchEvent_MostKills" "[name:%s1]%s2[/name] 用 [hero:%s3]%s4[/hero] 在一場遊戲中拿下最高殺敵數。" "SocialFeed_MatchEvent_MostTowerKills" "[name:%s1]%s2[/name] 用 [hero:%s3]%s4[/hero] 在一場遊戲中摧毀了最多防禦塔。" "SocialFeed_MatchEvent_MostGPM" "[name:%s1]%s2[/name] 用 [hero:%s3]%s4[/hero] 在那場遊戲取得了最高 GPM。" "SocialFeed_MatchEvent_MatchMVP" "[name:%s1]%s2[/name] 剛才在一場比賽中被選為 MVP,使用的是[hero:%s3]%s4[/hero]。" "SocialFeed_MatchEvent_Button" "[match:%s1]檢視戰局細節[/match]" "SocialFeed_EconomyEvent_UnwrapGift" "[name:%s1]%s2[/name] 拆封了來自 [name:%s5]%s6[/name] 的一份 [item:%s3]%s4[/item] 禮物。" "SocialFeed_TrophyLevelEvent_New" "[name:%s1]%s2[/name]獲得了一個新獎盃:[trophy:%s3]%s4[/trophy]" "SocialFeed_TrophyLevelEvent_New_Level" "[name:%s1]%s2[/name]獲得了一個新獎盃:[trophy:%s3]%s4 - %s5[/trophy]" "SocialFeed_TrophyLevelEvent_Old" "[name:%s1]%s2[/name]提升了一個新獎盃的等級:[trophy:%s3]%s4[/trophy]" "SocialFeed_TrophyLevelEvent_Old_Level" "[name:%s1]%s2[/name]提升了一個新獎盃的等級:[trophy:%s3]%s4 - %s5[/trophy]" "SocialFeed_MessageEvent_Generic" "[name:%s1]%s2[/name] 張貼了:[message]%s3[/message]" "SocialFeed_MessageEvent_SharedMatch" "[name:%s1]%s2[/name] 分享了於 [timestamp]%s4[/timestamp] 進行的比賽:[message]%s3[/message]" "SocialFeed_RankTierEvent" "[name:%s1]%s2[/name] 達到了%s3%s4!" "SocialFeed_PlusActivated" "[name:%s1]%s2[/name] 加入了 Dota Plus!" "SocialFeed_PlusHeroLevelTierEvent" "[name:%s1]%s2[/name] 達到了%s4%s3階!" "SocialFeed2_MatchEvent_Rampage" "{g:dota_persona:account_id} 在一場比賽中用{g:dota_hero_name:hero_id}暴走了!" "SocialFeed2_MatchEvent_AegisSnatch" "{g:dota_persona:account_id} 在一場比賽中用{g:dota_hero_name:hero_id}奪取了不朽之守護!" "SocialFeed2_MatchEvent_MostKills" "{g:dota_persona:account_id} 在一場比賽中用{g:dota_hero_name:hero_id}擊殺了同場最多的敵人。" "SocialFeed2_MatchEvent_MostTowerKills" "{g:dota_persona:account_id} 在一場比賽中用{g:dota_hero_name:hero_id}摧毀了同場最多的防禦塔。" "SocialFeed2_MatchEvent_MostGPM" "{g:dota_persona:account_id} 在一場遊戲中用{g:dota_hero_name:hero_id}取得了同場最高的 GPM。" "SocialFeed2_MatchEvent_MatchMVP" "使用{g:dota_hero_name:hero_id}的 {g:dota_persona:account_id} 在比賽中被票選為 MVP!" "SocialFeed2_MatchEvent_Button" "檢視戰局細節" "SocialFeed2_EconomyEvent_UnwrapGift" "{g:dota_persona:receiver_account_id} 拆封了來自 {g:dota_persona:sender_account_id} 的一份「{g:dota_item_name:item_def}」禮物。" "SocialFeed2_EconomyEvent_ReceivedGift" "{g:dota_persona:receiver_account_id} 收到了一件來自 {g:dota_persona:sender_account_id} 的{g:dota_item_name:item_def}禮物。" "SocialFeed2_TrophyLevelEvent_New" "{g:dota_persona:account_id} 獲得了一座新獎盃:{g:trophy_name:trophy_id}" "SocialFeed2_TrophyLevelEvent_New_Level" "{g:dota_persona:account_id} 獲得了一座新獎盃:{g:trophy_name:trophy_id} - {s:trophy_level}" "SocialFeed2_TrophyLevelEvent_Old" "{g:dota_persona:account_id} 提升了一個獎盃的等級:{g:trophy_name:trophy_id}" "SocialFeed2_TrophyLevelEvent_Old_Level" "{g:dota_persona:account_id} 提升了一個獎盃的等級:{g:trophy_name:trophy_id} - {s:trophy_level}" "SocialFeed2_MessageEvent_Generic" "{g:dota_persona:account_id} 張貼了:{g:dota_filtered_string:message}" "SocialFeed2_RankTierEvent" "{g:dota_persona:account_id} 達到了{s:rank_tier_name}{s:rank_pips_name}!" "SocialFeed2_PlusActivated" "{g:dota_persona:account_id} 加入了 Dota Plus!" "SocialFeed2_PlusHeroLevelTierEvent" "{g:dota_persona:account_id} 達到了{g:dota_hero_name:hero_id}的修行等級 {s:tier_name}!" "TI5_CompendiumGameEnd_Winner_Header" "互動手冊挑戰" "TI5_CompendiumGameEnd_Loser_Header" "互動手冊挑戰失敗" "TI5_Quest_Completed" "互動手冊挑戰完成數:" "TI5_Quest_Failed" "未能達到所有需求" "TI5_Coins_Item_Use" "添加金幣" "TI5_Coins_Item_Use_Confirm" "您確定要將這些互動手冊金幣添加到您的帳戶?" "TI5_Coin_Boost_Splash" "隊伍紅利金幣:" "TI5_Coins" "互動手冊金幣" "TI5_YourCoins" "您的互動手冊金幣總數" "TI5_NewTotal" "新總數" "TI5_Coin_Reward" "金幣獎勵:" "TI5_Coin_Boost" "來自其他玩家的總金幣量:" "TI5_Coin_Redeem" "花費互動手冊金幣" "TI5_CoinPack_Header" "恭喜!" "TI5_COINPACK_OPENED" "您的互動手冊金幣量已增加" "TI5_CoinPack_Redeem_Link" "金幣兌獎頁面" "TI5_Quest_Fail_Lost_Game" "您必須一併贏得勝利才能完成挑戰" "TI5_Quest_TipTitle" "別忘了" "TI5_Quest_Tip" "互動手冊等級越高金幣獲得量就越多,且每項完成的挑戰都將給予更多的分享紅利加成。" "TI5_Your_Compendium" "您的互動手冊" "TI5_Your_Coins" "您的互動手冊金幣" "TI5_Coins_Earned" "您至今已獲得了:" "TI5_Coins_Learn_More" "深入了解" "TI5_Coins_Redeem_Hint" "用金幣去兌換物品和套裝!" "TI5_Unowned_NoCoins_Header" "幫助隊友完成互動手冊挑戰來獲得互動手冊金幣。" "TI5_TeamCompendium_Level" "隊伍手冊等級合計" "TI5_TeamSplash" "分享紅利" "TI5_Quest_WON" "挑戰成功" "TI5_Quest_LOST" "挑戰失敗" "TI5_Points_Reward" "獎勵點數:" "TI5_LevelUp_Header" "恭喜!" "TI5_LevelUp_Body" "您的互動手冊等級已達:" "TI5_LevelUp_PointsRemaining" "升級尚需點數" "TI5_Level" "等級" "DOTA_Challenge_Button" "挑戰 ( %s1 )" "DOTA_Challenge_Select" "選擇一項挑戰" "DOTA_Challenge_Title" "互動手冊挑戰" "DOTA_Challenge_Pick" "選擇" "DOTA_Challenge_Reroll" "放棄" "DOTA_Challenge_Reroll_Not" "無法放棄" "DOTA_Challenge_New_Not" "無法使用" "DOTA_Challenge_Reroll_Available" "放棄此挑戰並要求新挑戰。" "DOTA_Challenge_Reroll_NotAvailable_d" "您可在 %s1 天 %s2 時 %s3 分 %s4 秒後選擇放棄此挑戰。" "DOTA_Challenge_Reroll_NotAvailable_h" "您可在 %s1 時 %s2 分 %s3 秒後選擇放棄此挑戰。" "DOTA_Challenge_Reroll_NotAvailable_m" "您可在 %s1 分 %s2 秒後選擇放棄此挑戰。" "DOTA_Challenge_Reroll_NotAvailable_s" "您可在 %s1 秒後選擇放棄此挑戰。" "DOTA_Challenge_New_NotAvailable_d" "您可在 %s1 天 %s2 時 %s3 分 %s4 秒後接取一項新挑戰。" "DOTA_Challenge_New_NotAvailable_h" "您可在 %s1 時 %s2 分 %s3 秒後接取一項新挑戰。" "DOTA_Challenge_New_NotAvailable_m" "您可在 %s1 分 %s2 秒後接取一項新挑戰。" "DOTA_Challenge_New_NotAvailable_s" "您可在 %s1 秒後接取一項新挑戰。" "DOTA_Challenge_Repick" "放棄" "DOTA_Challenge_Reroll_New" "新挑戰" "DOTA_Challenge_WaitForHeroSelection" "在您選擇一項挑戰前請先選擇您的英雄" "DOTA_Challenge_CompletedWait" "成功!現在去藉由贏得勝利來完成挑戰。" "DOTA_Challenge_Reroll_Completed" "要求派發新挑戰" "DOTA_Challenge_Reroll_Completed_Available" "您已完成了一項挑戰,故可要求進行新挑戰。" "DOTA_Challenge_Upsell" "互動手冊挑戰" "DOTA_Challenge_Upsell_View" "檢視挑戰" "DOTA_Challenge_Upsell_Spend" "花費互動手冊金幣" "DOTA_Challenge_Upsell_Buy" "購買一本互動手冊" "DOTA_Challenge_Upsell_Learn" "了解金幣" "DOTA_Challenge_TimeLeft" "剩餘時間 - %s1:%s2" "DOTA_Challenge_Status_Tooltip0" "互動手冊等級" "DOTA_Challenge_Status_Tooltip1" "可行挑戰" "DOTA_Challenge_Status_Tooltip2" "互動手冊金幣" "DOTA_Challenge_CoinsBreakdown_Title" "挑戰獎勵" "DOTA_Challenge_CoinsBreakdown" "%s1金幣 *%s2 互動手冊等級 %s3 加成" "DOTA_Challenge_CoinsAndPointsBreakdown" "%s1 金幣 * 來自 %s3 級互動手冊的 %s2 加成,外加 %s4 互動手冊點數。" "DOTA_Challenge_CantPickHeroNow_Header" "尚無法選擇。" "DOTA_Challenge_CantPickHeroNow_Body" "您現在還無法選擇英雄,所以等到輪到您選擇英雄時再選擇您要在本場戰局進行的英雄挑戰吧。" "DOTA_Challenge_CantPickHero_Header" "無效的挑戰" "DOTA_Challenge_CantPickHero_Body" "您在本戰局中無法選擇挑戰所要求的英雄。" "DOTA_Challenge_CantRerollIngame_Header" "無法現在放棄" "DOTA_Challenge_CantRerollIngame_Body" "您無法在戰局內中途放棄挑戰。請先完成此局遊戲。" "DOTA_Challenge_Upsell_TT_Title" "互動手冊金幣" "DOTA_Challenge_Upsell_TT_Line1" "互動手冊金幣增加:" "DOTA_Challenge_Upsell_TT_Line1List1" "- 在您贏得的遊戲中完成互動手冊挑戰" "DOTA_Challenge_Upsell_TT_Line1List2" "- 在隊上有人完成互動手冊挑戰時贏得該局遊戲。" "DOTA_Challenge_Upsell_TT_Line1List3" "- 此局結尾將有物品隨機掉落。" "DOTA_Challenge_Upsell_TT_Line1List4" "- 進行押注後並贏得該場遊戲" "DOTA_Challenge_Upsell_TT_Line2" "金幣可用於在互動手冊內兌換單件物品或套裝。" "DOTA_Challenge_Upsell_TT_Line3" "互動手冊等級越高代表您完成挑戰時將獲得更多金幣。" "DOTA_Challenge_Available" "有挑戰可用" "DOTA_ChallengeDesc_BuyItem" "在戰局時間到 %s2 之前購買 %s1。" "DOTA_ChallengeStatusText_BuyItem" "%s4我尚有 %s1 秒的時間購買%s3!" "DOTA_ChallengeDesc_EarnGPM" "達到 %s1 GPM 以上。" "DOTA_ChallengeDesc_EarnXPM" "達到 %s1 XPM 以上。" "DOTA_ChallengeDesc_LastHits" "取得 %s1 次以上正補。" "DOTA_ChallengeStatus_LastHits" "%s2我尚需 %s1 次正補!" "DOTA_ChallengeDesc_AccumDamage" "累積對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_AccumDamage" "%s2我尚需對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_DamageWithRadiance" "以輝耀對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_KillStreak" "一命不死達成 %s1 連殺。" "DOTA_ChallengeDesc_MultiKill" "達成 %s1。" "DOTA_ChallengeDesc_SingleTierOne" "在戰局時間到 %s1 之前和隊友合力摧毀一座一塔。" "DOTA_ChallengeDesc_Kills" "擊殺 %s1 名敵方英雄。" "DOTA_ChallengeStatus_Kills" "%s2我尚需擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Deward" "拆除 %s1 個以上的敵方偵察守衛。" "DOTA_ChallengeStatus_Deward" "%s2我尚需拆除 %s1 個敵方偵察守衛!" "DOTA_ChallengeDesc_Barracks" "在戰局時間到 %s1 之前摧毀任一兵營。" "DOTA_ChallengeDesc_KillRoshan" "在戰局時間到 %s1 之前擊殺羅煞。" "DOTA_ChallengeDesc_PlaceWards" "為您的隊伍設置 %s1 個偵察守衛。" "DOTA_ChallengeStatus_PlaceWards" "%s2我尚需放置 %s1 個偵察守衛!" "DOTA_ChallengeDesc_Assists" "取得 %s1 次助攻。" "DOTA_ChallengeStatus_Assists" "%s2我尚需取得 %s1 次助攻!" "DOTA_ChallengeDesc_DenyTower" "反補 %s1 座我方防禦塔。" "DOTA_ChallengeDesc_WinAsHero" "用%s1贏一場比賽。" "DOTA_ChallengeDesc_Initiator" "使用%s2在做出閃躍後一次暈眩 %s1 名敵人。" "DOTA_ChallengeDesc_InitiatorAxe" "使用斧王在做出閃躍後用狂戰士怒吼一次吼到 %s1 名敵人。" "DOTA_ChallengeStatus_InitiatorAxe" "%s2我尚需在進行閃躍後以狂戰士怒吼嘲諷到敵方英雄 %s2 次!" "DOTA_ChallengeDesc_BlinkCalls" "使用斧王,在做出閃躍後以狂戰士怒吼嘲諷到敵方英雄。" "DOTA_ChallengeStatus_BlinkCalls" "%s2我尚需在做出閃躍後以狂戰士怒吼嘲諷到敵方英雄 %s1 次!" "DOTA_ChallengeDesc_LichChainFrostBounce" "施放連環霜凍並在敵方英雄之間彈跳至少 %s1 次。" "DOTA_ChallengeDesc_BurstDamage" "在 1 秒內對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_BurstDamage" "%s2我尚需在 1 秒內對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_TotalDamage" "對敵方英雄累積造成 %s1 傷害。" "DOTA_ChallengeStatus_TotalDamage" "%s2我尚需對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_TotalHealing" "為自己和友方英雄治療 %s1 生命。" "DOTA_ChallengeStatus_TotalHealing" "%s2我尚需治療 %s1 點生命!" "DOTA_ChallengeDesc_InitiatorPuck" "在做出閃躍後以夢境縈繞累積一次擊中 %s1 名敵方英雄。" "DOTA_ChallengeDesc_TinkerTravels" "使用修補匠在戰局時間到 %s1 之前購買遠行靴。" "DOTA_ChallengeDesc_InvokerSunStrike" "以陽炎衝擊取得 %s1 次擊殺。" "DOTA_ChallengeDesc_KillRoshanAsX" "使用%s2在戰局時間達 %s1 之前擊殺羅煞。" "DOTA_ChallengeDesc_TechiesSuicide" "以點火升空!取得 %s1 次擊殺。" "DOTA_ChallengeDesc_SniperAssassinate" "以狙殺取得 %s1 次擊殺。" "DOTA_ChallengeDesc_BountyHunterTrackKills" "藉由追蹤術賺取 %s1 金錢。" "DOTA_ChallengeStatus_BountyHunterTrackKills" "%s1我們尚需擊殺受追蹤術影響的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_TinyCombo" "對一名敵方英雄做出山崩+投擲連技 %s1 次。" "DOTA_ChallengeStatus_TinyCombo" "%s2我尚需對敵方英雄做出山崩+投擲連技 %s1 次!" "DOTA_ChallengeDesc_FirstBlood" "親自獲得或協助隊友取得第一滴血。" "DOTA_ChallengeDesc_MiranaArrow" "使用蜜拉娜命中暈眩時間達 %s2 秒以上的月神之箭 %s1 次。" "DOTA_ChallengeDesc_PudgeFleshHeap" "在戰局時間達 %s2 之前將腐肉堆積疊到 %s1 層。" "DOTA_ChallengeDesc_PudgeHookRotDismember" "使用帕吉對一名敵方英雄做出肉鉤+腐爛+肢解連技 %s1 次。" "DOTA_ChallengeDesc_Pudge_HealWithDismember" "以肢解治療自己或友方英雄 %s1 生命。" "DOTA_ChallengeDesc_KillCourier" "擊殺 %s1 隻敵方信使。" "DOTA_ChallengeDesc_KillCouriersAsHero" "使用%s2擊殺 %s1 隻敵方信使。" "DOTA_ChallengeDesc_RelocateKill" "使用艾歐守衛降臨擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_TreantHealing" "以寄生種子活體裝甲為友方英雄和防禦塔治療 %s1 生命。" "DOTA_ChallengeDesc_Treant_Damage_With_NaturesGrasp" "以自然之握對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_LegionDuelDamage" "將決鬥的攻擊加成量累積到 %s1。" "DOTA_ChallengeStatus_LegionDuelDamage" "%s2我尚需贏得決鬥並累積在決鬥期間造成 %s1 點傷害!" "DOTA_ChallengeDesc_KunkkaCombo" "對一名敵方英雄施展 X 標記+洪流+幽靈船連技 %s1 次。" "DOTA_ChallengeDesc_Kunkka_TorrentStormDamage" "以洪流風暴對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_PickupRunes" "取得或使用魔瓶保存神符 %s1 次。" "DOTA_ChallengeStatusText_PickupRunes" "%s2我尚需取得神符 %s1 次!" "DOTA_ChallengeDesc_TeamPickupRunes" "在戰局時間到 30:00 之前拾取或用魔瓶儲存神符 %s1 次。" "DOTA_ChallengeStatusText_TeamPickupRunes" "%s2我們尚需在戰局時間達 30 分鐘之前取得或使用魔瓶保存神符 %s1 次!" "DOTA_ChallengeDesc_StackCamps" "堆疊野怪營地 %s1 次。" "DOTA_ChallengeStatusText_StackCamps" "%s2我尚需堆疊中立野怪營地 %s1 次!" "DOTA_ChallengeDesc_TeleportKill" "在進行傳送後的 15 秒內擊殺一名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_TeleportKill" "%s2我尚需在進行傳送後取得 %s1 次助攻!" "DOTA_ChallengeDesc_BuildingDamage" "對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeStatus_BuildingDamage" "%s2我尚需對敵方建築物造成 %s1 點傷害!" "DOTA_ChallengeDesc_TwoHeroShackles" "以束縛之箭將兩名敵方英雄綁在一起 %s1 次。" "DOTA_ChallengeStatusText_TwoHeroShackles" "%s2我尚需以束縛之箭一次綁到 2 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_AAIceBlast" "以冰晶爆轟擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_SmokeKill" "在使用詭計之霧後的 30 秒內取得助攻或擊殺 %s1 次。" "DOTA_Challenge_SingleGame" "在一場得勝的比賽中:" "DOTA_Challenge_MultiGame" "在多場得勝的比賽中:" "DOTA_Challenge_SingleGame_Tooltip" "本項挑戰必須在同一場得勝的比賽中完成。" "DOTA_Challenge_MultiGame_Tooltip" "本項挑戰可在多場得勝的比賽中完成。" "DOTA_ChallengeDesc_BuySupportItems" "在戰局時間到 %s1 之前購買動物信使飛行信使,以及 %s2 個守衛。" "DOTA_ChallengeDesc_BuySupportItems_Sub1" "在戰局時間到 %s1 之前購買信使。" "DOTA_ChallengeDesc_BuySupportItems_Sub2" "在戰局時間到 %s1 之前購買飛行信使。" "DOTA_ChallengeDesc_BuySupportItems_Sub3" "在戰局時間到 %s1 之前購買 %s2 個守衛。" "DOTA_ChallengeDesc_BuySoulRingTranquil" "在戰局時間到 %s1 之前購買靜謐之靴靈魂戒指。" "DOTA_ChallengeDesc_BuySoulRingTranquil_Sub1" "在戰局時間到 %s1 之前購買靜謐之靴。" "DOTA_ChallengeDesc_BuySoulRingTranquil_Sub2" "在戰局時間到 %s1 之前購買靈魂戒指。" "DOTA_ChallengeDesc_HealAndRestoreMana" "為友方英雄恢復 %s1 生命和 %s2 魔力。" "DOTA_ChallengeDesc_HealAndRestoreMana_Sub1" "為自己和友方英雄治療 %s1 生命。" "DOTA_ChallengeDesc_HealAndRestoreMana_Sub2" "為友方英雄恢復 %s2 魔力。" "DOTA_ChallengeDesc_PlaceWardsAndDeward" "放置 %s1 個偵察守衛並拆除 %s2 個敵方的偵察守衛。" "DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub1" "為我方放置 %s1 個偵察守衛。" "DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub2" "拆除 %s2 個以上的敵方偵察守衛。" "DOTA_ChallengeDesc_StackCampsAncients" "堆疊野怪營地 %s1 次,其中的 %s2 次須為遠古野怪營地。" "DOTA_ChallengeDesc_StackCampsAncients_Sub1" "堆疊任何類型的野怪營地 %s1 次。" "DOTA_ChallengeDesc_StackCampsAncients_Sub2" "堆疊遠古野怪營地 %s1 次。" "DOTA_ChallengeDesc_KillEnemyInEachLane" "使用%s1各在上路中路,和下路擊殺 1 名敵方英雄。" "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub1" "在上路擊殺 1 名敵方英雄。" "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub2" "在中路擊殺 1 名敵方英雄。" "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub3" "在下路擊殺 1 名敵方英雄。" "DOTA_ChallengeDesc_BuyBottlePickupRunes" "購買魔瓶,並用魔瓶拾取或儲存神符 %s1 次。" "DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub1" "購買一個魔瓶。" "DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub2" "拾取或用魔瓶儲存神符 %s1 次。" "DOTA_ChallengeDesc_SaveFriendlyHeroes" "藉由提供治療或阻止攻勢的方式令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeDesc_TotalDisableDuration" "對敵方英雄累積造成 %s1 秒的控制效果。" "DOTA_ChallengeStatus_TotalDisableDuration" "%s2我尚需對敵方英雄造成暈眩效果 %s1 秒!" "DOTA_ChallengeDesc_BashEnemies" "對敵方英雄打出重擊 %s1 次。" "DOTA_ChallengeStatusText_BashEnemies" "%s2我尚需對敵方英雄打出重擊 %s1 次!" "DOTA_ChallengeDesc_TotalSilenceDuration" "對敵方英雄造成 %s1 秒的沉默效果。" "DOTA_ChallengeStatus_TotalSilenceDuration" "%s2我尚需對敵方英雄造成沉默效果 %s1 秒!" "DOTA_ChallengeDesc_SlowDuration" "以移動速度降低效果對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeStatus_SlowDuration" "%s2我尚需對敵方英雄造成移速減緩效果 %s1 秒!" "DOTA_ChallengeDesc_AccumPhysicalDamage" "對敵方英雄累積造成 %s1 物理傷害。" "DOTA_ChallengeStatus_AccumPhysicalDamage" "%s2我尚需對敵方英雄造成 %s1 點物理傷害!" "DOTA_ChallengeDesc_TeamAccumPhysicalDamage" "和隊友對敵方英雄造成 %s1 物理傷害。" "DOTA_ChallengeStatusText_TeamAccumPhysicalDamage" "%s2我們尚需對敵方英雄造成 %s1 點物理傷害!" "DOTA_ChallengeDesc_AccumMagicPureDamage" "對敵方英雄累積造成 %s1 魔法純粹傷害。" "DOTA_ChallengeStatus_AccumMagicPureDamage" "%s2我尚需對敵方英雄造成 %s1 點魔法或純粹傷害!" "DOTA_ChallengeDesc_AccumPureDamage" "對敵方英雄造成 %s1 純粹傷害。" "DOTA_ChallengeStatus_AccumPureDamage" "%s2我尚需對敵方英雄造成 %s1 點純粹傷害!" "DOTA_ChallengeDesc_PhysicalAttackHighDamage" "以單次普攻對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_PhysicalAttackHighDamage" "%s2我以單擊對敵方英雄造成的物理傷害還少 %s1 點!" "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills" "以波及效果對敵方英雄造成 %s1 傷害並擊殺 %s2 個敵方單位。" "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub1" "以波及效果對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub2" "以波及效果擊殺敵方英雄 %s2 次。" "DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub1" "%s2我尚需對敵方英雄造成 %s1 點波及傷害!" "DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub2" "%s2我尚需以波及效果擊殺 %s1 名敵方英雄!" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills" "對敵方英雄造成 %s1 傷害,還有以潮汐使者擊殺 %s2 名敵方單位。" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub1" "以潮汐使者對敵方英雄造成 %s2 傷害。" "DOTA_ChallengeStatus_TidebringerHeroDamageCreepKills_Sub1" "%s2我尚需以潮汐使者對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub2" "以潮汐使者擊殺 %s2 名敵方單位。" "DOTA_ChallengeStatus_TidebringerDamageCreepKills_Sub2" "%s2我尚需以潮汐使者擊殺 %s1 名敵人!" "DOTA_ChallengeDesc_DamageFromInvis" "累積在脫離隱形狀態後對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_DamageFromInvis" "%s2我尚需在隱身之後對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_SpellDamageInstances" "在 10 秒內攻擊多名敵方英雄 %s1 次,並造成至少 %s1 魔法或純粹傷害。" "DOTA_ChallengeStatus_SpellDamageInstances" "%s2我尚需在 5 秒內對敵方英雄造成魔法或純粹傷害 %s1 次!" "DOTA_ChallengeDesc_ManaDamage" "以魔力燃燒效果燃燒掉敵方英雄 %s1 魔力。" "DOTA_ChallengeStatus_ManaDamage" "%s2我尚需燃燒掉敵方英雄 %s1 點魔力!" "DOTA_ChallengeDesc_PreventPhysicalDamage" "以護甲或傷害抵擋效果為自己減免 %s1 來自敵方英雄的物理傷害。" "DOTA_ChallengeStatus_PreventPhysicalDamage" "%s2我尚需為友方減免 %s1 點來自敵方英雄的物理傷害!" "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks" "使用風行者以束縛之箭雙綁敵方英雄 %s1 次,還有藉由集中火力傷害敵方英雄 %2 次。" "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1" "以束縛之箭雙綁敵方英雄 %s1 次。" "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2" "藉集中火力傷害敵方英雄 %s2 次。" "DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1" "%s2我尚需以束縛之箭一次綁到 2 名敵方英雄 %s1 次!" "DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2" "%s2我尚需以集中火力對敵方英雄造成 %s1 次普攻!" "DOTA_ChallengeDesc_TotalHealingFromLifesteal" "以生命吸取效果竊取敵方英雄 %s1 生命。" "DOTA_ChallengeStatus_TotalHealingFromLifesteal" "%s2我尚需以生命吸取效果恢復 %s1 點生命!" "DOTA_ChallengeDesc_MiranaArrowStarstormDamage" "使用蜜拉娜月神之箭累積暈眩敵方英雄 %s1 秒,還有以群星風暴對敵方英雄累積造成 %s2 魔法傷害。" "DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub1" "以月神之箭累積暈眩敵方英雄 %s1 秒。" "DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub2" "以群星風暴對敵方英雄造成 %s2 魔法傷害。" "DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub1" "%s2我尚需以月神之箭暈眩敵方英雄 %s1 秒!" "DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub2" "%s2我尚需以群星風暴造成 %s1 點傷害!" "DOTA_ChallengeDesc_PickupArcaneRunes" "取得神符 %s1 次,且其中的 %s2 次須為奧術神符。" "DOTA_ChallengeDesc_PickupArcaneRunes_Sub1" "取得神符 %s1 次。" "DOTA_ChallengeDesc_PickupArcaneRunes_Sub2" "取得奧術神符 %s2 次。" "DOTA_ChallengeStatusText_PickupRunes_Sub1" "%s2我尚需取得 %s1 次神符!" "DOTA_ChallengeStatusText_PickupRunes_Sub2" "%s2我尚需取得奧術神符 %s1 次!" "DOTA_ChallengeDesc_UseUrn" "對友方或敵方英雄使用影之靈龕的主動功能 %s1 次。" "DOTA_ChallengeStatus_UseUrn" "%s2我尚需使用影之靈龕的靈魂釋放 %s1 次!" "DOTA_ChallengeDesc_DenyCreeps" "反補 %s1 隻友方小兵。" "DOTA_ChallengeStatus_DenyCreeps" "%s2我尚需藉由友方小兵取得 %s1 次反補!" "DOTA_ChallengeDesc_UrsaTakeBurstDamage" "使用烏爾薩1 秒內輸出 %s1 傷害,還有取得不朽之守護 %s2 次。" "DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub1" "在 1 秒內造成 %s1 傷害。" "DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub2" "取得不朽之守護 %s2 次。" "DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub1" "%s2我尚需在 1 秒內對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub2" "%s2我尚需取得不朽之守護 %s1 次!" "DOTA_ChallengeDesc_LeshracOctarineCore" "使用拉席瑞克藉由幻彩核心竊取敵方英雄 %s1 生命。" "DOTA_ChallengeStatus_LeshracOctarineCore" "%s2尚需以生命吸取效果恢復 %s1 點生命!" "DOTA_ChallengeDesc_AAIceBlastDamage" "使用遠古幽魂冰晶爆轟對敵方英雄造成 %s1 魔法傷害。" "DOTA_ChallengeStatus_AAIceBlastDamage" "%s2我尚需以冰晶爆轟造成 %s1 點傷害!" "DOTA_ChallengeDesc_ClinkzBloodthorn" "使用克林克茲,購買%s1並擊殺 %s2 名敵方英雄。" "DOTA_ChallengeDesc_ClinkzBloodthorn_Sub1" "購買%s1。" "DOTA_ChallengeDesc_ClinkzBloodthorn_Sub2" "擊殺 %s2 名敵方英雄。" "DOTA_ChallengeStatus_ClinkzBloodthorn_Sub1" "%s2我需要購買%s3!" "DOTA_ChallengeStatus_ClinkzBloodthorn_Sub2" "%s2我尚需擊殺 %s4 名敵方英雄!" "DOTA_ChallengeDesc_NPBuildingDamageTreants" "對敵方建築物造成 %s1 傷害,還有召喚 %s2 隻樹精。" "DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub1" "藉由樹精對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub2" "以自然呼喚召喚 %s1 隻樹精。" "DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub1" "%s2我尚需對敵方建築物造成 %s1 點傷害!" "DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub2" "%s2我尚需召喚 %s1 隻樹精!" "DOTA_ChallengeDesc_LifestealerFeast" "使用噬魂鬼生命吸取效果竊取敵方英雄 %s1 生命,還有對敵方英雄造成 %s2 物理傷害。" "DOTA_ChallengeDesc_LifestealerFeast_Sub1" "以生命吸取效果竊取敵方英雄 %s1 生命。" "DOTA_ChallengeDesc_LifestealerFeast_Sub2" "對敵方英雄造成 %s2 物理傷害。" "DOTA_ChallengeStatus_LifestealerFeast_Sub1" "%s2我尚需以生命吸取效果恢復 %s1 點生命!" "DOTA_ChallengeStatus_LifestealerFeast_Sub2" "%s2我尚需對敵方英雄造成 %s1 點物理傷害!" "DOTA_ChallengeDesc_SlarkEssencePurge" "使用斯拉克累積 %s1 層的能量轉移增幅,還有以黑暗契約淨化掉 %s2 個減幅。" "DOTA_ChallengeDesc_SlarkEssencePurge_Sub1" "累積 %s1 層的能量轉移增幅。" "DOTA_ChallengeDesc_SlarkEssencePurge_Sub2" "使用斯拉克黑暗契約淨化掉 %s2 個減幅。" "DOTA_ChallengeStatus_SlarkEssencePurge_Sub1" "%s2我尚需累積 %s1 層的能量轉移增幅!" "DOTA_ChallengeStatus_SlarkEssencePurge_Sub2" "%s2我尚需以黑暗契約淨化掉 %s1 個減幅!" "DOTA_ChallengeDesc_EvadeAttacksSpells" "迴避或逃脫來自敵方英雄的投射物 %s1 次,其中的 %s2 次須為技能的投射物。" "DOTA_ChallengeDesc_EvadeAttacksSpells_Sub1" "迴避或逃脫來自敵方英雄的普攻投射物 %s1 次。" "DOTA_ChallengeDesc_EvadeAttacksSpells_Sub2" "逃脫來自敵方英雄的技能投射物 %s2 次。" "DOTA_ChallengeStatus_EvadeAttacksSpells_Sub1" "%s2我尚需迴避掉敵方英雄的普攻 %s1 次!" "DOTA_ChallengeStatus_EvadeAttacksSpells_Sub2" "%s2我尚需閃避掉敵方英雄的技能 %s1 次!" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills" "以任何來源的透徹月光擊中敵方英雄 %s1 次,還有在 30 秒以內擊殺 %s2 隻小兵或野怪。" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub1" "以任何來源的透徹月光擊中敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub1" "%s2我尚需以透徹月光攻擊敵人 %s1 次!" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub2" "在 30 秒以內擊殺 %s2 隻小兵或野怪。" "DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub2" "%s2我需要在 30 秒以內擊殺 %s2 個小兵!" "DOTA_ChallengeDesc_MomentOfCourage" "以無畏逆襲吸取 %s1 生命。" "DOTA_ChallengeStatusText_MomentOfCourage" "%s2我尚需以生命吸取效果恢復 %s1 點生命!" "DOTA_ChallengeDesc_LegionOverwhelmingOdds" "以壓倒性優勢對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_LegionOverwhelmingOdds" "%s2我尚需以壓倒性優勢對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_LegionPressTheAttackHeal" "以發憤圖強治療自己和友方英雄 %s1 生命。" "DOTA_ChallengeStatus_LegionPressTheAttackHeal" "%s2 我尚需以發憤圖強治療 %s1 點生命!" "DOTA_ChallengeDesc_LegionPressTheAttackRemoveStuns" "以發憤圖強淨化掉友方英雄身上的暈眩效果 %s1 次。" "DOTA_ChallengeStatus_LegionPressTheAttackRemoveStuns" "%s2我尚需以發憤圖強淨化掉控制效果 %s1 次!" "DOTA_ChallengeDesc_KillFromInvis" "在進入隱形狀態15 秒內擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_KillFromInvis" "%s2我尚需破除隱身狀態並擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_PickupBountyRunes" "拾取或用魔瓶儲存獎賞神符 %s1 次。" "DOTA_ChallengeStatus_PickupBountyRunes" "%s2我尚需取得財智神符 %s1 次!" "DOTA_ChallengeDesc_RevealInvisible" "揭露 %s1 名隱形的敵方英雄,令對方在遭到揭露後的 30 秒內死亡。" "DOTA_ChallengeDesc_RestoreMana" "為友方英雄恢復 %s1 魔力。" "DOTA_ChallengeDesc_SaveHeroMultiMatch" "藉由提供治療或阻止攻勢的方式令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeDesc_TotalDamageWithUltAsHero" "使用%s2,以終極技能對敵方英雄累積造成 %s1 傷害。" "DOTA_ChallengeDesc_TotalHealingAsHero" "為友方英雄累積治療 %s1 生命。" "DOTA_ChallengeDesc_AssistsByTime" "在戰局時間到 %s2 之前取得 %s1 次助攻。" "DOTA_ChallengeDesc_DenyCreepsMidlane" "在戰局時間到 %s2 之前在中路取得 %s1 次反補。" "DOTA_ChallengeDesc_HealAlliesWithBottle" "對友方英雄使用魔瓶 %s1 次。\n\n必須在基地外進行才算。" "DOTA_ChallengeDesc_KillEnemiesInJungle" "在叢林內擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_KillCountByTime" "在戰局時間到 %s2 之前擊殺 %s1 名敵方英雄。" "DOTA_ChallengeDesc_BuyAghsAsHero" "使用%s1在戰局時間到 %s2 之前購買阿哈利姆神杖。" "DOTA_ChallengeDesc_TakeAegisMultiGame" "拿到不朽之守護 %s1 次。" "DOTA_ChallengeDesc_BuyBlink_AsHero" "使用%s1在戰局時間到 %s2 之前購買閃躍匕首。" "DOTA_ChallengeDesc_LinaStuns" "使用莉娜光擊陣暈眩敵方英雄 %s1 次。" "DOTA_ChallengeDesc_BuildingDamage_AsHero" "使用%s2對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Networth" "在戰局時間到 %s2 之前達成 %s1 資產淨值。" "DOTA_ChallengeDesc_LastHitsAsHero" "取得 %s1 次以上正補。" "DOTA_ChallengeDesc_CancelTPs" "打斷敵方英雄的傳送 %s1 次。" "DOTA_ChallengeDesc_DragonDamage" "使用龍騎士真龍形態期間對敵方英雄累積造成 %s1 傷害。" "DOTA_ChallengeDesc_MultiMatchBarracks" "和隊友合力摧毀 %s1 座敵方兵營。" "DOTA_ChallengeDesc_MultiMatchTowers" "和隊友合力摧毀 %s1 座敵方防禦塔。" "DOTA_ChallengeDesc_CancelChannels" "打斷敵方英雄的持續施法 %s1 次。" "DOTA_ChallengeDesc_AlliedGoldMultiMatch" "為我方隊伍帶來 %s1 經濟收入。" "DOTA_ChallengeDesc_WinBeforeTimeMultiMatch" "贏得 %2 場戰局時間未到 %1 的遊戲。" "DOTA_ChallengeDesc_TowerDamageMultiMatch" "對敵方防禦塔造成 %s1 傷害,還有以靜電連接竊取 %s2 傷害。" "DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub1" "對敵方防禦塔造成 %s1 傷害。" "DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub2" "以靜電連接竊取 %s2 傷害。" "DOTA_ChallengeDesc_SnatchAegis" "在敵方擊殺羅煞後奪取不朽之守護。" "DOTA_ChallengeDesc_MultiKillMultiMatch" "達成%s1 %s2 次。" "DOTA_ChallengeDesc_DebuffDurationMultiMatch" "對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeDesc_EmberChainsMultiMatch" "使用餘燼之靈熾炎絆鎖累積綁住 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Rampage" "達成一次暴走(五連殺)。" "DOTA_ChallengeDesc_DoubleKill" "達成 %s1 次雙殺。" "DOTA_ChallengeDesc_KillingSpree" "達成 %s1 次大殺特殺的連殺紀錄。" "DOTA_ChallengeDesc_BuyItemNoLimit" "購買%s1。" "DOTA_ChallengeDesc_EarthShakerStunMagicDamage" "使用撼地者對敵方英雄造成 %s1 秒的暈眩效果和 %s2 魔法傷害。" "DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub1" "對敵方英雄造成 %s1 秒的暈眩效果。" "DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub2" "對敵方英雄造成 %s2 魔法傷害。" "DOTA_ChallengeDesc_Support_Item_Gold" "花費 %s1 金錢購買輔助道具。" "DOTA_ChallengeDesc_KillWhileStun" "趁敵方英雄被自己暈眩時予以擊殺或藉其取得助攻 %s1 次。" "DOTA_ChallengeDesc_KillAfterMotionControl" "擊殺或助攻受到技能或道具位移的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_SuccessfulScan" "成功掃描到身在泉源外的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_FiendsGripKills" "以魔攫擊殺或助攻敵方英雄 %s2 次,還有對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeDesc_FiendsGripKills_Sub1" "以魔攫擊殺或助攻敵方英雄 %s2 次。" "DOTA_ChallengeDesc_FiendsGripKills_Sub2" "對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeDesc_LotusOrbReflections" "以紅蓮法球的主動功能反彈敵方技能 %s1 次。" "DOTA_ChallengeDesc_CreepKillsIn30Secs" "在 30 秒內擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_KillAfterAbyssal" "搭配深淵之刃的暈眩去擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_LastHits_BeforeTime" "在戰局時間到 %s2 之前取得 %s1 次正補。" "DOTA_ChallengeDesc_MultiMatchTowersBeforeTwelveMinutes" "在戰局時間到 12:00 之前和隊友合力摧毀 %s1 座敵方防禦塔。" "DOTA_ChallengeDesc_LongRangeKillsRanked" "從 1300 距離之外擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_UseHalberd_Ranked" "成功對敵方英雄使用天堂之戟的主動功能 %s1 次。" "DOTA_ChallengeDesc_KillstreakEnded" "終結敵方玩家連殺 %s1 次。" "DOTA_ChallengeDesc_DoubleHeroStuns" "一次暈眩多名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_PurgeDebuffs" "為友方英雄淨化掉 %s1 個減幅。" "DOTA_ChallengeDesc_TowerDiveKills" "在敵方塔下擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_UseRefresher_Ranked" "使用刷新法球的主動功能 %s1 次。" "DOTA_ChallengeDesc_BountyShurikenBounce" "以投擲手裏劍一次彈射到至少 2 名敵方英雄 %s1 次,還有為我方隊伍帶來 %s2 經濟收入。" "DOTA_ChallengeDesc_BountyShurikenBounce_Sub1" "以投擲手裏劍一次彈射到至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_BountyShurikenBounce_Sub2" "為我方隊伍帶來 %s1 經濟收入。" "DOTA_ChallengeDesc_TotalSilenceDurationWithOrchid" "使用紫怨血棘之劍累積沉默敵方英雄 %s1 秒。" "DOTA_ChallengeDesc_FirstBloodMultiGame" "親自取得或協助隊友取得第一滴血 %s1 次。" "DOTA_ChallengeDesc_ReachLevelByTime" "在戰局時間到 %s2 之前升上 %s1 級。" "DOTA_ChallengeDesc_KillSingleEnemy" "擊殺同一名敵方玩家 %s1 次。" "DOTA_ChallengeDesc_KillAncientCreeps" "擊殺 %s1 隻遠古野怪。" "DOTA_ChallengeDesc_TripleAoENukes" "使用技能一次擊中至少三名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_SplitPushBuildingDamage" "趁敵方英雄攻擊我方建築時對敵方建築造成 %s1 傷害。" "DOTA_ChallengeStatusText_Support_Item_Gold" "%s2我尚需花費 %s1 金錢購買輔助道具!" "DOTA_ChallengeStatusText_RevealInvisible" "%s2我尚需揭露 %s1 個隱身的敵方單位。" "DOTA_ChallengeStatusText_PlaceWards" "%s2我尚需放置 %s1 個偵察守衛!" "DOTA_ChallengeStatusText_CancelChannels" "%s2我尚需打斷敵方的持續施法 %s1 次!" "DOTA_ChallengeStatusText_RestoreMana" "%s2我尚需為友方英雄恢復 %s1 點魔力!" "DOTA_ChallengeStatusText_KillWhileStun" "%s2我尚需以暈眩達成助攻 %s1 次!" "DOTA_ChallengeStatusText_SmokeKill" "%s2我尚需以詭計之霧幫隊伍擊殺 %s2 名敵方英雄!" "DOTA_ChallengeStatusText_SaveFriendlyHeroes" "%s2我尚需拯救友方英雄 %s1 次!" "DOTA_ChallengeStatusText_KillAfterMotionControl" "%s2我尚需以位移效果幫隊伍擊殺 %s1 名敵方英雄!" "DOTA_ChallengeStatusText_SuccessfulScan" "%s2我尚需用掃描發現敵方英雄 %s1 次!" "DOTA_ChallengeStatusText_FiendsGripKills_Sub1" "%s2我尚需以魔攫幫隊伍擊殺 %s1 名敵方英雄!" "DOTA_ChallengeStatusText_FiendsGripKills_Sub2" "%s2我尚需對敵方英雄施加 %s1 秒的減幅!" "DOTA_ChallengeStatusText_LotusOrbReflections" "%s2我尚需以紅蓮法球反彈敵方技能 %s1 次!" "DOTA_ChallengeStatusText_AccumPhysicalDamage" "%s2我尚需對敵方英雄造成 %s1 點物理傷害!" "DOTA_ChallengeStatusText_AlliedGoldMultiMatch" "%s2我尚需為隊伍賺進 %s1 金錢!" "DOTA_ChallengeStatusText_CreepKillsIn30Secs" "%s2我尚需在 30 秒內擊殺 %s1 個小兵!" "DOTA_ChallengeStatusText_TakeAegis" "%s2我尚需取得不朽之守護 %s1 次!" "DOTA_ChallengeStatusText_KillAfterAbyssal" "%s2我尚需搭配深淵之刃的主動功能擊殺 %s1 名敵方英雄!" "DOTA_ChallengeStatusText_LastHits_BeforeTime" "%s2我尚有 %s4 秒的時間正補 %s1 次!" "DOTA_ChallengeStatusText_DoubleKill" "%s2我尚需雙殺 %s1 次!" "DOTA_ChallengeStatusText_MultiMatchTowersBeforeTwelveMinutes" "%s2我尚需於戰局時間達 12 分鐘前摧毀 %s1 座防禦塔!" "DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub1" "%s2我尚需對防禦塔造成 %s1 點傷害。" "DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub2" "%s2我尚需以靜電連接竊取 %s2 點傷害!" "DOTA_ChallengeStatusText_FirstBloodMultiGame" "%s2我尚需親自取得或協助隊友取得第一滴血 %s1 次!" "DOTA_ChallengeStatusText_LongRangeKillsRanked" "%s2我尚需做出 %s1 次遠距離擊殺!" "DOTA_ChallengeStatusText_UseHalberd_Ranked" "%s2我尚需對敵人使用天堂之戟的主動功能 %s1 次!" "DOTA_ChallengeStatusText_KillstreakEnded" "%s2我尚需終結敵對玩家的連殺 %s1 次!" "DOTA_ChallengeStatusText_DoubleHeroStuns" "%s2我尚需一次暈眩多名敵方英雄 %s1 次!" "DOTA_ChallengeStatusText_PurgeDebuffs" "%s2我尚需幫友方英雄淨化掉 %s1 個減幅!" "DOTA_ChallengeStatusText_TowerDiveKills" "%s2我尚需在敵方塔下擊殺敵方英雄或助攻 %s1 次!" "DOTA_ChallengeStatusText_UseRefresher_Ranked" "%s2我尚需使用刷新法球的主動功能 %s1 次!" "DOTA_ChallengeStatusText_BountyShurikenBounce_Sub1" "%s2我尚需使出投擲手裏劍成功彈射到多名敵方英雄 %s1 次!" "DOTA_ChallengeStatusText_KillCourier" "%s2我尚需擊殺敵方信使 %s1 次!" "DOTA_ChallengeStatusText_TotalSilenceDurationWithOrchid" "%s2我尚需使用紫怨或血棘之劍沉默敵方英雄 %s1 秒!" "DOTA_ChallengeStatusText_ReachLevelByTime" "%s2我尚有 %s3 秒來提升 %s1 級!" "DOTA_ChallengeStatusText_KillSingleEnemy" "%s2我尚需擊殺同一名敵方英雄 %s1 次!" "DOTA_ChallengeStatusText_KillAncientCreeps" "%s2我尚需擊殺 %s1 隻遠古生物!" "DOTA_ChallengeStatusText_KillingSpree" "%s2:我尚需達成大殺特殺(3 連殺)%s1 次!" "DOTA_ChallengeStatusText_KillCountByTime" "%s2我尚有 %s3 秒的時間可擊殺 %s1 名敵方英雄。" "DOTA_ChallengeStatusText_SplitPushBuildingDamage" "%s2我尚需在敵方攻擊我方防禦塔時,對敵方防禦塔造成 %s1 點傷害!" "DOTA_ChallengeDesc_AbaddonMistCoilPurge" "以迷霧纏繞累積傷害敵方英雄或治療友方英雄 %s1 生命,還有以悔暗屏障為友方英雄累積淨化 %s2 個減幅。" "DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub1" "以迷霧纏繞傷害敵方英雄或治療友方英雄 %s1 生命。" "DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub2" "以悔暗屏障為友方英雄淨化 %s2 個減幅。" "DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub1" "%s2我尚需以迷霧纏繞治療友方單位或傷害敵方單位 %s1 點生命!" "DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub2" "%s2我尚需以悔暗屏障淨化掉 %s1 個減幅!" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff" "在死亡契約的影響下擊殺 %s1 名敵人,還有對敵方英雄累積施加 %s2 秒的減幅。" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub1" "在死亡契約的影響下擊殺 %s1 名敵人。" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub2" "對敵方英雄累積施加 %s2 秒的減幅。" "DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub1" "%s2我尚需在死亡契約的影響下擊殺敵方英雄 %s1 次!" "DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub2" "%s2我尚需對敵方英雄施加 %s1 秒的減幅!" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon" "以勾魂虹吸影響敵人 %s1 秒,還有以沉默魔法一次影響到多名敵方英雄 %s2 次。" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub1" "以勾魂虹吸影響敵人 %s1 秒。" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub2" "以沉默魔法一次影響到多名敵方英雄 %s2 次。" "DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub1" "%s2我尚需以勾魂虹吸影響敵方英雄 %s1 秒!" "DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub2" "%s2我尚需以沉默魔法一次影響多名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_LichDenyCreepsSlow" "犧牲或反補友方單位 %s1 次,還有對敵人累積造成 %s2 秒的減速效果。" "DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub1" "犧牲或反補友方單位 %s1 次。" "DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub2" "對敵人累積造成 %s2 秒的減速效果。" "DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub1" "%s2我尚需犧牲友方單位 %s1 次!" "DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub2" "%s2我尚需對敵人造成 %s1 秒的減速效果!" "DOTA_ChallengeDesc_SpectreDispersionReality" "以彌散造成 %s1 傷害,還有在使用降臨後擊殺 %s2 名敵人。" "DOTA_ChallengeDesc_SpectreDispersionReality_Sub1" "以彌散造成 %s1 傷害。" "DOTA_ChallengeDesc_SpectreDispersionReality_Sub2" "在使用降臨後擊殺 %s2 名敵人。" "DOTA_ChallengeStatus_SpectreDispersionReality_Sub1" "%s2我尚需以彌散造成 %s1 點傷害!" "DOTA_ChallengeStatus_SpectreDispersionReality_Sub2" "%s2我尚需搭配降臨擊殺 %s1 名敵方英雄!" "DOTA_ChallengeDesc_WraithKingReincarnation" "在觸發重生後擊殺 %s1 名敵人,還有以生命吸取效果從敵方英雄竊取 %s2 生命。" "DOTA_ChallengeDesc_WraithKingReincarnation_Sub1" "在觸發重生後擊殺 %s1 名敵人。" "DOTA_ChallengeDesc_WraithKingReincarnation_Sub2" "以生命吸取效果從敵方英雄竊取 %s2 生命。" "DOTA_ChallengeStatus_WraithKingReincarnation_Sub1" "%s2我尚需在重生後擊殺敵方英雄或助攻 %s1 次!" "DOTA_ChallengeStatus_WraithKingReincarnation_Sub2" "%s2我尚需以生命吸取效果恢復 %s1 點生命!" "DOTA_ChallengeDesc_UseCheese_Multigame" "使用乳酪 %s1 次。" "DOTA_ChallengeStatusText_UseCheese_Multigame" "%s2我尚需使用乳酪 %s1 次!" "DOTA_ChallengeDesc_InvokerColdSnapDamage" "以急速冷卻對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_InvokerDamageFromGhostWalk" "在脫離幽靈漫步的隱形狀態後輸出 %s1 傷害。" "DOTA_ChallengeDesc_InvokerEMPManaDamage" "以電磁脈衝燃燒敵方英雄 %s1 魔力。" "DOTA_ChallengeDesc_InvokerEMPRestoreMana" "以電磁脈衝自敵方英雄竊取 %s1 魔力。" "DOTA_ChallengeDesc_InvokerMultiTornadoes" "以龍捲風一次捲起至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_BuyMidasAsHero" "在戰局時間到 %s2 之前購買彌達斯之手。" "DOTA_ChallengeDesc_DealMagicDamageAsHero" "對敵方英雄造成 %s1 魔法傷害。" "DOTA_ChallengeDesc_DealPhysicalDamageAsHero" "對敵方英雄造成 %s1 物理傷害。" "DOTA_ChallengeDesc_Bloodseeker_Double_Silences" "以血濺儀式一次沉默至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Bloodseeker_Kills_On_Bloodraged_Enemies" "擊殺 %s1 名正受到噬血狂暴影響的敵方英雄。" "DOTA_ChallengeDesc_Bloodseeker_Damage_During_Rupture" "對受到割裂影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Bloodseeker_Bloodseeker_Bloodrage_Lifesteal" "藉由敵人在噬血渴望的影響下死亡來恢復 %s1 生命。" "DOTA_ChallengeDesc_Bloodseeker_Rupture_Damage" "以割裂對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Deal_Blademail_Damage" "使用刃甲的主動功能對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_DealPureDamageAsHero" "對敵方英雄造成 %s1 純粹傷害。" "DOTA_ChallengeDesc_KillWhileSilenced" "擊殺 %s1 名正受到沉默的敵方英雄。" "DOTA_ChallengeDesc_CleaveDamageBfury" "使用狂戰斧波及效果對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_KillWhileRooted" "在敵方英雄被纏繞後擊殺 %s1 名敵方英雄。" "DOTA_ChallengeDesc_DarkWillowBedlamDamage" "以擾害對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_DarkWillow_BramblesDuration" "以荊棘迷宮對敵方英雄造成 %s1 秒的纏繞效果。" "DOTA_ChallengeDesc_DarkWillow_CursedCrownStunDuration" "以詛咒王冠對敵方英雄造成 %s1 秒的暈眩效果。" "DOTA_ChallengeDesc_DarkWillow_TripleHeroTerrorize" "以恐懾一次恐懼至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_EarthShaker_Aftershock_Damage" "以餘震對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Earthshaker_TripleManEchoslams" "以回音猛擊一次傷害至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Pudge_Blink_Hook" "在做出閃躍後以肉鉤勾引敵方英雄 %s1 次。" "DOTA_ChallengeDesc_PudgeCombo" "對一名敵方英雄做出肉鉤+腐爛+肢解連技 %s1 次。" "DOTA_ChallengeDesc_Dismember_Kills" "擊殺 %s1 名正受到肢解影響的敵方英雄。" "DOTA_ChallengeDesc_Dazzle_FourManAllyWeaves" "以編織一次影響至少 4 名友方英雄 %s1 次。" "DOTA_ChallengeDesc_Dazzle_ShadowWave_Damage" "以暗影波對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_NyxAssassin_DamageDuringBurrow" "在遁穴潛伏狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Skywrath_Concussive_Shot_Kills" "擊殺 %s1 名正受到震盪擊影響的敵方英雄。" "DOTA_ChallengeDesc_Skywrath_SealConcussiveArcaneCombo" "對一名敵方英雄做出遠古封印+震盪擊+奧術脈衝連技 %s1 次。" "DOTA_ChallengeDesc_EvadeSpells" "迴避或逃脫敵方技能 %s1 次。" "DOTA_ChallengeDesc_Weaver_Double_Shukuchis" "在一次縮地中傷害到至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Weaver_Swarm_Kills" "擊殺 %s1 名正受到蟲群影響的敵方英雄。" "DOTA_ChallengeDesc_Weaver_SwarmDamage" "以蟲群對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Weaver_TimeLapse_Kill" "在使用時光倒流後擊殺 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Winter_Wyvern_Creep_Kills_With_Splinter_Blast" "以碎冰衝擊擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Winter_Wyvern_Double_Splinter_Blast" "以碎冰衝擊一次傷害至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Winter_Wyvern_TripleManWintersCurse" "以寒冬詛咒一次影響至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Pangolier_GyroshellHits" "以隆隆滾雷撞擊敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Pangolier_SwashbuckleDamage" "以華麗衝刺對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Pangolier_TwoHeroShieldCrash" "以遁甲衝撞一次傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Razor_TowerDamageWithEyeOfTheStorm" "以風暴之眼對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Razor_Static_Link_Enemies" "以靜電連接竊取 %s1 傷害。" "DOTA_ChallengeDesc_Razor_TripleMan_PlasmaFields" "以電漿領域一次傷害至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lina_LSADragonSlaveLagunaCombo" "對一名敵方英雄做出光擊陣+龍破斬+神滅斬連技 %s1 次。" "DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Kills" "以離子外殼擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Damage" "以離子外殼對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Dark_Seer_Surge_On_Allies_Duration" "以奔騰為友方英雄累積施加 %s1 秒的奔騰增幅。" "DOTA_ChallengeDesc_Dark_Seer_Triple_Vacuums" "以真空一次吸引至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Dark_Seer_Vacuum_Wall_Combos" "以真空吸引敵方英雄去觸碰複製之牆 %s1 次。" "DOTA_ChallengeDesc_MonkeyKing_BoundlessStrike_Damage" "以如意打擊對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Monkey_King_Double_Strike" "以如意打擊一次傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Monkey_King_Kill_On_Spring_Slowed" "擊殺 %s1 名正受到乾坤之躍緩速的敵方英雄。" "DOTA_ChallengeDesc_MonkeyKing_WukongCommand_Damage" "以猴王之令對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ChenSaveHeroesHealing" "藉由治療技能令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeDesc_ChenSaveHeroesHolyPersuasion" "以神聖信念令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeDesc_Brewmaster_Blink_Double_Clap" "在使用閃躍匕首的主動功能後以震地擊一次傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Brewmaster_Hero_Damage_With_Brewlings" "藉由元素分離對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Brewmaster_Split_Boulder_Cyclone_Combo" "在使用元素分離後的 5 秒內以巨石投擲龍捲風影響敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Brewmaster_Hurl_Boulder" "以巨石投擲暈眩敵方英雄 %s1 次。" "DOTA_ChallengeDesc_ShadowDemon_DamageWithIllusions" "以幻象單位對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ShadowDemon_KillsUnderPurge" "擊殺 %s1 名正受到邪惡淨化影響的敵方英雄。" "DOTA_ChallengeDesc_ShadowDemon_SetupStunsDisruption" "以崩裂禁錮令一名敵方英雄接著受到暈眩 %s1 次。" "DOTA_ChallengeDesc_ShadowDemon_ShadowPoisonDamage" "以暗影劇毒對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_UndyingDecayStacks" "以腐朽額外獲得 %s1 點力量屬性。" "DOTA_ChallengeDesc_UndyingSaveHeroesSoulRip" "以抽魂的療效令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeDesc_UndyingSelfHeal" "以任何來源的療效為自己治療 %s1 生命。" "DOTA_ChallengeDesc_Undying_TombstoneDamage" "藉由墓碑對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Timbersaw_DealDamageWithChakram" "以鋸齒飛輪對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Timbersaw_TimberChainWhirlingDeathCombos" "同時以死亡迴旋伐木鉤鏈傷害一名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_AbyssalUnderlord_DarkRift_MultiHeroTeleports" "以黑暗之門一次傳送至少 2 名友方英雄 %s1 次。" "DOTA_ChallengeDesc_AbyssalUnderlord_DarkRiftSaveHeroes" "以黑暗之門令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeDesc_AbyssalUnderlord_PitOfMaliceRootsSingleCast" "在一次怨念深淵中纏繞敵方英雄達 %s1 次。" "DOTA_ChallengeDesc_AbyssalUnderlordKillsAfterDarkRift" "在自己或隊友使用惡魔之門後擊殺 %s1 名敵方英雄。" "DOTA_ChallengeDesc_AbyssalUnderlordAtrophyAuraDamageCount" "以衰退靈氣累積 %s1 額外傷害。" "DOTA_ChallengeDesc_AbyssalUnderlord_FirestormDamage" "以火焰風暴對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Clockwerk_CreepKillsWithFlare" "以火箭照明彈擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Clockwerk_Hook_Battery_Assault_Combo" "先以發射鉤爪暈眩一名敵方英雄,後以彈幕衝擊傷害對方,累積進行 %s1 次。" "DOTA_ChallengeDesc_AlliedGoldAsHero" "為隊友累積 %s1 經濟收入。" "DOTA_ChallengeDesc_ElderTitan_EarthSplitter_Damage" "以闢地之舉對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ElderTitan_EchoStompMultiHero" "以回音重踏一次影響至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_ElderTitan_PhysicalDamageAfterAstral" "藉由星體之魂增幅對敵方英雄造成 %s1 物理傷害。" "DOTA_ChallengeDesc_ElderTitan_SleepDuration" "以回音重踏對敵人造成 %s1 秒的沉睡效果。" "DOTA_ChallengeDesc_Omniknight_Purification_Damage" "以洗禮對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Viper_ViperStrikeDamage" "以蝮蛇突襲對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_LoneDruid_BearBuildingDamage" "使用靈熊對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_LoneDruid_HealFromSpiritLink" "以靈魂連繫治療 %s1 生命。" "DOTA_ChallengeDesc_Grimstroke_Damage_On_Soul_Chained" "團隊對正處於魂結狀態下的敵人造成 %s1 傷害。" "DOTA_ChallengeDesc_Grimstroke_Damage_With_Phantoms_Embrace" "以鬼纏對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Grimstroke_Artistry_Embrace_Swell_Combo" "以命撇 + 鬼纏 + 墨湧擊中同一名敵人 %s1 次。" "DOTA_ChallengeDesc_Grimstroke_Double_Dark_Artistry_Hits" "以命撇一次傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Grimstroke_Double_Ink_Swell_Stuns" "以墨湧同時暈眩兩名或以上敵人 %s1 次。" "DOTA_ChallengeDesc_CrimsonGuard_ActiveDamageBlocked" "使用緋紅戰甲的主動功能幫友方英雄減免 %s1 物理傷害。" "DOTA_ChallengeDesc_Pipe_ActiveDamageBlocked" "使用洞察菸斗的主動功能幫友方英雄減免 %s1 魔法傷害。" "DOTA_ChallengeDesc_FacelessVoid_TimeWalkDamageAvoided" "以時間漫遊回溯 %s1 傷害。" "DOTA_ChallengeDesc_FacelessVoid_TimeDilationSlow" "以時間膨脹對敵方英雄造成 %s1 秒的緩速效果。" "DOTA_Quest_Fall_2016_Halloween_Title" "雙生之叉" "DOTA_Quest_Fall_2016_Halloween_Desc" " " "DOTA_Quest_Fall_2016_Halloween_Abaddon_Title" "迷霧機遇" "DOTA_Quest_Fall_2016_Halloween_Abaddon_Lore" " " "DOTA_Quest_Fall_2016_Halloween_Clinkz_Title" "整裝待發" "DOTA_Quest_Fall_2016_Halloween_Clinkz_Lore" " " "DOTA_Quest_Fall_2016_Halloween_DeathProphet_Title" "虹吸需要" "DOTA_Quest_Fall_2016_Halloween_DeathProphet_Lore" " " "DOTA_Quest_Fall_2016_Halloween_Lich_Title" "計畫有巫" "DOTA_Quest_Fall_2016_Halloween_Lich_Lore" " " "DOTA_Quest_Fall_2016_Halloween_Spectre_Title" "回歸現實" "DOTA_Quest_Fall_2016_Halloween_Spectre_Lore" " " "DOTA_Quest_Fall_2016_Halloween_WraithKing_Title" "逆轉機制" "DOTA_Quest_Fall_2016_Halloween_WraithKing_Lore" " " "DOTA_Quest_Fall_2016_Halloween_Roshan_Title" "小酪一碟" "DOTA_Quest_Fall_2016_Halloween_Roshan_Lore" " " "DOTA_ChallengeDesc_KillsDuringBKB_Ranked" "趁黑皇杖的技能免疫狀態取得 %s1 次擊殺或助攻。" "DOTA_ChallengeStatusText_KillsDuringBKB_Ranked" "%s2我尚需趁黑黃杖的技能免疫狀態取得 %s1 次擊殺或助攻!" "DOTA_ChallengeDesc_Ethereal_Target_Damage" "對處於虛靈狀態的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Ethereal_Target_Damage" "%s2我尚需對處於虛靈狀態的敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_Blink_Stun" "緊接著在使用閃躍匕首的主動功能後暈眩敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Blink_Stun" "%s2我尚需緊接著在使用閃躍匕首後暈眩敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Kills_Of_Armor_Debuffed_Enemies" "搭配護甲降低效果擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Kills_Of_Armor_Debuffed_Enemies" "%s2我尚需配合護甲降低效果擊殺或助攻敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Shivas_Slow_Damage" "使用希瓦的守護的主動功能去對敵方英雄累積造成 %s1 秒的移速減緩效果。" "DOTA_ChallengeStatusText_Shivas_Slow_Damage" "%s2我尚需使用希瓦的守護的主動功能去累積減緩敵方英雄移速 %s1 秒!" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast" "用普攻痛扁敵方英雄 %s1 次,還有藉由火焰爆轟或引燃觸發三重施法 %s2 次。" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub1" "用普攻痛扁敵方英雄。" "DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub1" "%s2我尚需用普攻痛扁敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub2" "藉由火焰爆轟或引燃觸發三重施法 %s2 次。" "DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub2" "%s2我尚需對敵人叮叮叮 %s1 次!" "DOTA_ChallengeDesc_DamageFromGlimmer" "在星光披風的庇護狀態下輸出 %s1 傷害。" "DOTA_ChallengeStatusText_DamageFromGlimmer" "%s2我尚需在星光披風的庇護狀態下輸出 %s1 傷害!" "DOTA_ChallengeDesc_TripleMek" "使用梅肯斯姆的主動功能一次治療至少 3 名友方英雄 %s1 次。" "DOTA_ChallengeStatusText_TripleMek" "%s2我尚需使用梅肯斯姆的主動功能一次至少治療 3 名友方英雄 %s1 次!" "DOTA_ChallengeDesc_TotalDebuffWithMedallion" "使用勇氣勳章耀陽頂飾的主動功能對敵人累積施加 %s1 秒的減幅。" "DOTA_ChallengeStatusText_TotalDebuffWithMedallion" "%s2我尚需使用勇氣勳章或耀陽頂飾的主動功能對敵人累積施加 %s1 秒的減幅!" "DOTA_ChallengeDesc_TotalBoatBuffDuration" "以幽靈船對友方英雄累積施加 %s1 秒的蘭姆酒宿醉增幅。" "DOTA_ChallengeStatus_TotalBoatBuffDuration" "%s2我尚需對友方單位施加 %s1 秒的蘭姆酒宿醉增幅!" "DOTA_ChallengeDesc_TotalHexDuration" "使用任何來源變形效果累積影響敵人 %s1 秒。" "DOTA_ChallengeStatusText_TotalHexDuration" "%s2我尚需以變形效果影響敵人 %s1 秒!" "DOTA_ChallengeDesc_TotalSpellAbsorbs" "使用林肯法球或紅蓮法球為自己或隊友抵擋或反彈技能 %s1 次。" "DOTA_ChallengeStatusText_TotalSpellAbsorbs" "%s2我尚需使用林肯法球或紅蓮法球為自己或隊友抵擋或反彈技能 %s1 次!" "DOTA_ChallengeDesc_UpgradeBoots" "在戰局時間到 %s1 之前升級靴子。" "DOTA_ChallengeStatusText_UpgradeBoots" "%s2我尚需在戰局時間達 %s1 之前升級我的靴子!" "DOTA_ChallengeDesc_BloodstoneCharges" "為血精石累積 %s1 點能量。" "DOTA_ChallengeStatusText_BloodstoneCharges" "%s2我需要為血精石累積 %s1 點能量!" "DOTA_ChallengeDesc_DeathsAtGameEnd" "在一場遊戲中死不超過 %s1 次。" "DOTA_ChallengeStatusText_DeathsAtGameEnd" "%s2我需要在本局死不超過 %s1 次!" "DOTA_ChallengeDesc_RootEnemyHeroes" "對敵方英雄造成纏繞效果 %s1 次。" "DOTA_ChallengeStatusText_RootEnemyHeroes" "%s2我尚需對敵方英雄造成纏繞效果 %s1 次!" "DOTA_ChallengeDesc_TeamAssistsByTime" "在戰局時間到 %s2 之前和隊友合力取得助攻 %s1 次。" "DOTA_ChallengeStatusText_TeamAssistsByTime" "%s2我們尚需取得 %s1 次助攻!" "DOTA_ChallengeDesc_NetWorthByTime" "在戰局時間到 %s2 之前達成 %s1 資產淨值。" "DOTA_ChallengeStatusText_NetWorthByTime" "%s2我需要達成 %s1 資產淨值!" "DOTA_ChallengeDesc_DamageByControlledUnits" "透過受控單位輸出 %s1 傷害。" "DOTA_ChallengeStatusText_DamageByControlledUnits" "%s2我尚需透過受控單位輸出 %s1 傷害!" "DOTA_ChallengeDesc_TowerDamageByControlledUnits" "透過受控單位對防禦塔造成 %s1 傷害。" "DOTA_ChallengeStatusText_TowerDamageByControlledUnits" "%s2我尚需透過受控單位對防禦塔造成 %s1 傷害!" "DOTA_ChallengeDesc_TotalCritDamage" "輸出 %s1 暴擊傷害。" "DOTA_ChallengeStatusText_TotalCritDamage" "%s2我尚需輸出 %s1 暴擊傷害!" "DOTA_ChallengeDesc_WinWithPrimaryAttribute" "使用主要屬性為%s1的英雄贏得 %s2 場遊戲。" "DOTA_ChallengeStatusText_WinWithPrimaryAttribute" "%s2我需要使用主要屬性為%s1的英雄贏得 %s2 場遊戲!" "DOTA_ChallengeDesc_KillEnemiesWithAssists" "和 %s2 名隊友合力擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_KillEnemiesWithAssists" "%s2我尚需和 %s1 名隊友合力擊殺敵方英雄 %s3 次!" "DOTA_ChallengeDesc_SplitPushTowers" "在戰局時間到 30:00 之前接連摧毀 %s2 座敵方防禦塔且摧毀間隔不超過 %s1 秒。" "DOTA_ChallengeStatusText_SplitPushTowers" "%s2我們尚需在戰局時間到 30:00 之前接連摧毀 %s2 座敵方防禦塔且摧毀間隔不超過 %s2 秒!" "DOTA_ChallengeDesc_TotalTeamHealing" "和隊友累積治療量達 %s1 生命。" "DOTA_ChallengeStatusText_TotalTeamHealing" "%s2我們尚需治療 %s1 生命!" "DOTA_ChallengeDesc_TotalTeamDisableDuration" "和隊友合力對敵方英雄累積造成 %s1 秒的控制效果。" "DOTA_ChallengeStatus_TotalTeamDisableDuration" "%s2我們尚需對敵方英雄造成 %s1 秒的控制效果!" "DOTA_ChallengeDesc_SmokeGankEnemiesWithAssists" "和 %s2 位隊友一起使用詭計之霧擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_SmokeGankEnemiesWithAssists" "%s2我們尚需和 %s2 位隊友一起使用詭計之霧擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_WinCaptainsModeMultiMatch" "贏得 %s1 場隊長模式比賽。" "DOTA_ChallengeStatusText_WinCaptainsModeMultiMatch" "%s2我尚需贏得 %s1 場隊長模式比賽!" "DOTA_ChallengeDesc_WinBattleCupMultiMatch" "贏得 %s1 場戰鬥盃比賽。" "DOTA_ChallengeStatusText_WinBattleCupMultiMatch" "%s2我尚需贏得 %s1 場戰鬥盃比賽!" "DOTA_ChallengeDesc_TeamKills" "讓隊伍在戰局時間到 %2 之前取得 %1 次擊殺。" "DOTA_ChallengeStatusText_TeamKills" "%s2我們尚需在戰局時間到 %2 之前擊殺敵方英雄 %1 次!" "DOTA_ChallengeDesc_TeamFirstKills" "讓隊伍取得第一滴血率先摧毀防禦塔、和率先擊殺羅煞。" "DOTA_ChallengeStatusText_TeamFirstKills" "%s2我們需要取得第一滴血、率先摧毀防禦塔、和率先擊殺羅煞(已完成 %s1/3 項)。" "DOTA_ChallengeDesc_TeamAuras" "同時受到 %s1 個友方靈氣的影響。" "DOTA_ChallengeStatusText_TeamAuras" "%s2我們需要同時受到 %s1 個友方靈氣影響!" "DOTA_ChallengeDesc_KillEnemyTowerStreak" "在我方失去任何防禦塔之前和隊友合力摧毀 %s1 座敵方防禦塔。" "DOTA_ChallengeDesc_KillEnemyTowerStreak_Sub1" "在我方失去任何防禦塔之前和隊友合力摧毀 %s1 座敵方防禦塔。" "DOTA_ChallengeStatusText_KillEnemyTowerStreak_Sub1" "%s2我方隊伍尚需在失去任何防禦塔之前摧毀 %s1 座敵方防禦塔。" "DOTA_ChallengeDesc_DoubleVeil" "使用紛爭面紗的主動功能一次影響至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_DoubleVeil" "%s2我尚需使用紛爭面紗的主動功能一次影響多名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_DoubleHeroTorrents" "以洪流一次擊中至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_DoubleHeroTorrents" "%s2我尚需以洪流一次擊中多名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_TwoManStuns" "一次控制住至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_TwoManStuns" "%s2我尚需以技能一次控制多名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_KillAfterCyclone" "在對敵方英雄使用 Eul 的神聖法杖的主動功能後取得擊殺或助攻 %s1 次。" "DOTA_ChallengeStatusText_KillAfterCyclone" "%s2我尚需使用 Eul 的神聖法杖的龍捲風取得助攻或擊殺 %s1 次!" "DOTA_ChallengeDesc_KillAfterXMarks" "擊殺或助攻受到 X 標記影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_XMarks" "%s2我尚需擊殺或助攻受到 X 標記影響的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_CancelRegen" "中斷敵方英雄的治療藥膏、清晰藥劑、或魔瓶的療效 %s1 次。" "DOTA_ChallengeStatusText_CancelRegen" "%s2我尚需中斷敵方英雄的治療藥膏、清晰藥劑、或魔瓶的療效 %s1 次!" "DOTA_ChallengeDesc_TotalDamageWithUlt" "以終極技能對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatusText_TotalDamageWithUlt" "%s2我尚需以我的終極技能對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_TreantHealing_and_Debuff" "以活體裝甲為友方英雄或建築物治療 %s1 生命,還有對敵方英雄造成 %s2 秒的控制效果。" "DOTA_ChallengeDesc_TreantHealAndDebuff_Sub1" "以活體裝甲為友方英雄或建築物治療 %s1 生命。" "DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub1" "%s2我尚需以活體裝甲幫友方英雄或建築物恢復 %s1 生命!" "DOTA_ChallengeDesc_TreantHealAndDebuff_Sub2" "累積對敵方英雄造成 %s2 秒的控制效果。" "DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub2" "%s2我尚需對敵方英雄造成 %s1 秒的控制效果!" "DOTA_ChallengeDesc_BuyAghsAndBoat" "購買阿哈利姆神杖並以經神杖升級後的幽靈船累積擊中 %s2 名敵人。" "DOTA_ChallengeDesc_BuyAghsAndBoat_Sub1" "購買阿哈利姆神杖。" "DOTA_ChallengeStatus_BuyAghsAndBoat_Sub1" "%s2我需要購買阿哈利姆神杖!" "DOTA_ChallengeDesc_BuyAghsAndBoat_Sub2" "以經神杖升級後的幽靈船累積擊中 %s2 名敵人。" "DOTA_ChallengeStatus_BuyAghsAndBoat_Sub2" "%s2我尚需以幽靈船擊中 %s1 名敵方英雄!" "DOTA_ChallengeDesc_BuyBlinkShadowBladeAndDamage" "購買閃躍匕首影刃並在使用它們的主動功能後對敵方英雄累積造成 %s2 傷害。" "DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub1" "購買閃躍匕首影刃。" "DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub1" "%s2我需要購買閃躍匕首或影刃!" "DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub2" "在使用閃躍匕首影刃的主動功能後對敵方英雄累積造成 %s2 傷害。" "DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub2" "%s2我尚需搭配閃躍匕首或影刃對敵方英雄造成 %s1 點傷害!" "DOTA_ChallengeDesc_Tree_Count_By_Time" "砍伐 %s1 棵樹木。" "DOTA_ChallengeStatusText_Tree_Count" "%s2我尚需砍伐 %s1 棵樹木!" "DOTA_ChallengeDesc_KillingSpreeLength" "達成一次%s1。" "DOTA_ChallengeStatusText_KillingSpreeLength" "%s2我尚需達成一次%s1!" "DOTA_ChallengeDesc_Tree_Count" "摧毀 %s1 棵樹木。" "DOTA_ChallengeDesc_ZeusLightningBolts" "以弧形閃電一次擊中至少 3 名敵人 %s1 次,還有累積造成 %s2 魔法或純粹傷害。" "DOTA_ChallengeDesc_ZeusLightningBolts_Sub1" "以弧形閃電一次擊中至少 3 名敵人 %s1 次。" "DOTA_ChallengeStatusText_ZeusLightningBolts_Sub1" "%s2我尚需以弧形閃電一次擊中至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_ZeusLightningBolts_Sub2" "累積造成 %s2 魔法或純粹傷害。" "DOTA_ChallengeStatusText_ZeusLightningBolts_Sub2" "%s2我尚需造成 %s1 點魔法傷害!" "DOTA_ChallengeDesc_UseAtos_Ranked" "對敵人使用阿托斯之棍的主動功能 %s1 次。" "DOTA_ChallengeStatusText_UseAtos_Ranked" "%s2我尚需使用阿托斯之棍 %s1 次!" "DOTA_ChallengeDesc_KillAfterBlink" "在使用閃躍匕首的主動功能後取得助攻或擊殺 %s1 次。" "DOTA_ChallengeStatus_KillAfterBlink" "%s2我尚需配合使用閃躍匕首取得助攻或擊殺 %s1 次!" "DOTA_ChallengeDesc_UseForceStaff_Ranked" "對敵人使用原力法杖的主動功能 %s1 次。" "DOTA_ChallengeStatusText_UseForceStaff_Ranked" "%s2我尚需使用原力法杖 %s1 次!" "DOTA_ChallengeDesc_Use_MoonShard" "對自己或隊友使用月痕之凝 %s1 次。" "DOTA_ChallengeStatusText_Use_MoonShard" "%s2我尚需對我方英雄使用 %s1 個月痕之凝!" "DOTA_ChallengeDesc_PurgeDebuffsWithGreaves" "使用守護者護脛的主動功能淨化掉 %s1 個減幅。" "DOTA_ChallengeStatusText_PurgeDebuffsWithGreaves" "%s2我尚需使用守護者護脛淨化掉 %s1 個減幅!" "DOTA_ChallengeDesc_PurgeDebuffsWithManta" "使用幻影斧淨化掉 %s1 個減幅。" "DOTA_ChallengeStatusText_PurgeDebuffsWithManta" "%s2我尚需使用幻影斧淨化掉 %s1 個減幅!" "DOTA_ChallengeDesc_PurgeDebuffsWithEuls" "使用 Eul 的神聖法杖淨化掉 %s1 個減幅。" "DOTA_ChallengeDesc_ReachLevel" "達到 %s1%s2 次。" "DOTA_ChallengeStatusText_ReachLevel" "%s2我需要達到 %s1 級!" "DOTA_ChallengeDesc_MultiMatchShrines" "摧毀 %s1 座敵方聖/魔壇。" "DOTA_ChallengeStatusText_MultiMatchShrines" "%s2我尚需摧毀 %s1 座療壇!" "DOTA_ChallengeDesc_EchoSabreHits" "使用回響軍刀的被動功能對敵方英雄造成緩速效果 %s1 次。" "DOTA_ChallengeStatus_EchoSabreHits" "%s2我尚需使用回響軍刀雙擊敵方英雄 %s1 次!" "DOTA_ChallengeDesc_MjollnirMaelstromDamage" "使用漩渦或雷神之錘的被動功能對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_MjollnirMaelstromDamage" "%s2我尚需使用雷神之錘或漩渦造成 %s1 點傷害!" "DOTA_ChallengeDesc_MultiHeroGleipnirs" "以縛狼鎖一次擊中至少兩名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_BreakHits" "使用銀鋒影刀的主動功能對敵方英雄造成破勢效果 %s1 次。" "DOTA_ChallengeStatus_BreakHits" "%s2我尚需使用銀鋒影刀對敵方英雄造成破勢效果 %s1 次!" "DOTA_ChallengeDesc_AntimageDoubleManaVoid" "以魔力虛空破一次傷害至少兩名敵方英雄 %s1 次,還有以魔力燃燒效果燒掉敵方英雄 %s2 魔力。" "DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub1" "以魔力虛空破一次傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub1" "%s2我尚需使用魔力虛空破一次擊中多名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub2" "以魔力燃燒效果燒掉敵方英雄 %s2 魔力。" "DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub2" "%s2我尚需使用魔源耗損燒掉敵方英雄 %s1 點魔力!" "DOTA_ChallengeDesc_KillCreepsAncientCreeps" "擊殺 %s1 隻小兵或野怪,其中的 %s2 隻須為遠古野怪。" "DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub2" "擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub2" "%s2我尚需擊殺 %s1 隻小兵或野怪!" "DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub1" "擊殺 %s2遠古野怪。" "DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub1" "%s2我尚需擊殺 %s1 隻遠古野怪!" "DOTA_ChallengeDesc_MarsSpearStuns" "以戰神之矛暈眩敵方英雄 %s1 次。" "DOTA_ChallengeStatus_MarsSpearStuns" "%s2我尚需以戰矛暈眩敵方英雄 %s1 次!" "DOTA_ChallengeDesc_MarsEnemyDeathsInsideArena" "浴血角鬥場內必須有 %s1 名敵方英雄死亡。" "DOTA_ChallengeStatus_MarsEnemyDeathsInsideArena" "%s2我們尚需在浴血角鬥場內擊殺 %s1 名敵方英雄!" "DOTA_ChallengeDesc_MarsBlockDamageWithBulwark" "以堅盾抵擋 %s1 來自敵方英雄的傷害。" "DOTA_ChallengeStatus_MarsBlockDamageWithBulwark" "%s2我尚需以堅盾抵擋來自敵方英雄的 %s1 傷害!" "DOTA_ChallengeDesc_MarsImpaleEnemiesOnArena" "以戰神之矛貫穿敵方英雄、釘至浴血角鬥場邊緣 %s1 次。" "DOTA_ChallengeStatus_MarsImpaleEnemiesOnArena" "%s2我尚需以戰矛貫穿敵方英雄、釘至浴血角鬥場邊緣 %s1 次!" "DOTA_ChallengeDesc_MarsThreeHeroArenas" "以浴血角鬥場同時困住至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_MarsThreeHeroArenas" "%s2我尚需以浴血角鬥場同時困住至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_MarsMultiHeroGodsRebukes" "以神的厲斥同時擊中多名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_MarsMultiHeroGodsRebukes" "%s2我尚需以神的厲斥同時擊中多名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Void_Spirit_AetherRemnantDuration" "以殘空對敵方英雄累積造成 %s1 秒的緩速效果。" "DOTA_ChallengeDesc_Void_Spirit_Astral_Step_Damage" "以虛步對敵人英雄造成 %s1 以上的傷害。" "DOTA_ChallengeDesc_Void_Spirit_DamageOnAetherRemnanted" "對正受到殘空影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Void_Spirit_DamageOnDissimilateSlowed" "對受異化影響緩速的敵人英雄造成 %s1 以上的傷害。" "DOTA_ChallengeDesc_Void_Spirit_Double_Hero_Pulse" "以震波一次擊中 2 名以上的敵方英雄共 %s1 次。" "DOTA_ChallengeDesc_Void_Spirit_KillsAfterDissimilate" "在使用異化後擊殺 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Snapfire_CookieStunWithAlly" "以施加於友方的炎電餅乾暈眩敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Snapfire_DamageAfterCookie" "在使用炎電餅乾後對敵方英雄造成 %s1 以上的傷害。" "DOTA_ChallengeDesc_Snapfire_DamageOnShotgunSlowed" "對正受到散彈轟擊影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Snapfire_DamageWhileShredder" "在小小機砲的影響下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Snapfire_DoubleShotgunBlast" "以散彈轟擊一次擊中 2 名以上的敵方英雄共 %s1 次。" "DOTA_ChallengeDesc_Snapfire_KillWhileShredder" "在小小機砲狀態下擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Snapfire_LizardBlobsMaxDamage" "在單次小莫迪之吻中對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Hoodwink_SharpshooterKills" "以百步穿橡擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Hoodwink_SharpshooterFullyChargedHits" "以最大威力的百步穿橡擊中敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Hoodwink_AcornShotDamage" "以橡果彈射造成 %s1 傷害。" "DOTA_ChallengeDesc_Hoodwink_AcornShotMultiBounce" "以單次橡果彈射擊中同一名敵方英雄至少 3 次,累積 %s1 次。" "DOTA_ChallengeDesc_Hoodwink_BushwhackMultiHeroStun" "以單次森網奇襲擊中多名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Dawnbreaker_ComboHeroDamage" "以破星擊對敵方英雄造成 %s1 傷害" "DOTA_ChallengeDesc_Dawnbreaker_CreepKillsWithCombo" "以破星擊擊殺 %s1 個小兵" "DOTA_ChallengeDesc_Dawnbreaker_KillsAfterConverge" "使用召回後擊殺 %s1 名敵方英雄" "DOTA_ChallengeDesc_Dawnbreaker_KillsDuringFireTrail" "擊殺 %s1 名被天星鎚的火焰軌跡所灼燒的敵方英雄" "DOTA_ChallengeDesc_Dawnbreaker_SolarGuardianKills" "在使用豔陽守護者後擊殺 %s1 名敵方英雄" "DOTA_ChallengeDesc_Marci_MultiHeroDispose" "以單次擺佈擊中多名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Marci_DisposeHeroesStunnedTotal" "以擺佈暈眩 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Marci_MultiHeroRebound" "以蹬跳一次擊中 2 名以上的敵方英雄共 %s1 次。" "DOTA_ChallengeDesc_Marci_SidekickLifesteal" "以助拳獲得 %s1 生命吸取量。" "DOTA_ChallengeDesc_Marci_UnleashPulseDamage" "以覺醒的衝擊波造成至少 %s1 傷害。" "DOTA_ChallengeDesc_Marci_UnleashKills" "以覺醒擊殺 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Muerta_GunslingerDamage" "以幽魂鐵槍對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Muerta_DeadShotsLeadingToKills" "擊殺 %s1 名受到死亡子彈恐懼的敵方英雄。" "DOTA_ChallengeDesc_Muerta_MultiHeroDeadShots" "以死亡子彈一發擊中 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Muerta_KillsDuringPierceTheVeil" "在劃破生死幕狀態下擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Muerta_TheCallingKills" "擊殺 %s1 名正處於亡靈召喚區域內的敵方英雄。" "DOTA_ChallengeDesc_Muerta_DeadShotsIntoTheCalling" "對敵方英雄造成恐懼並因此進入亡靈召喚的沉默 %s1 次。" "DOTA_ChallengeDesc_Ringmaster_MesmerizedHeroesKilled" "擊殺被魔戲轉盤迷住的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Ringmaster_MultiHeroMesmerizes" "以單次魔戲轉盤迷住至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Ringmaster_WhipDamage" "以馴獸術對敵方英雄造成 %s1 傷害。" "DOTA_Quest_Winter_2017_Support_Title" "完人之路" "DOTA_Quest_Winter_2017_Support_Place_Wards_Desc" "看破宏塵" "DOTA_Quest_Winter_2017_Support_Place_Wards_Lore" " " "DOTA_Quest_Winter_2017_Support_DualStuns_Desc" "小型聚會" "DOTA_Quest_Winter_2017_Support_DualStuns_Lore" " " "DOTA_Quest_Winter_2017_Support_GetAssists_Desc" "助人為快樂之本" "DOTA_Quest_Winter_2017_Support_GetAssists_Lore" " " "DOTA_Quest_Winter_2017_Support_UseUrn_Desc" "龕家本領" "DOTA_Quest_Winter_2017_Support_UseUrn_Lore" " " "DOTA_Quest_Winter_2017_Support_SilenceEnemies_Desc" "大人在說話" "DOTA_Quest_Winter_2017_Support_SilenceEnemies_Lore" " " "DOTA_Quest_Winter_2017_Support_UpgradeBoots_Desc" "絢爛奪目" "DOTA_Quest_Winter_2017_Support_UpgradeBoots_Lore" " " "DOTA_Quest_Winter_2017_Support_DenyCreeps_Desc" "傷感的道別" "DOTA_Quest_Winter_2017_Support_DenyCreeps_Lore" " " "DOTA_Quest_Winter_2017_Support_SpendSupportGold_Desc" "關懷備至" "DOTA_Quest_Winter_2017_Support_SpendSupportGold_Lore" " " "DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Desc" "下馬威" "DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Lore" " " "DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Desc" "暈頭轉向" "DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Lore" " " "DOTA_Quest_Winter_2017_Support_CancelRegen_Desc" "糟糕透頂" "DOTA_Quest_Winter_2017_Support_CancelRegen_Lore" " " "DOTA_Quest_Winter_2017_Support_TotalHealing_Desc" "沒在傷口上撒鹽" "DOTA_Quest_Winter_2017_Support_TotalHealing_Lore" " " "DOTA_Quest_Winter_2017_Support_UltimateDamage_Desc" "終極感受" "DOTA_Quest_Winter_2017_Support_UltimateDamage_Lore" " " "DOTA_Quest_Winter_2017_Support_PreventMagicDamage_Desc" " " "DOTA_Quest_Winter_2017_Support_PreventMagicDamage_Lore" " " "DOTA_Quest_Winter_2017_Support_SlowHeroes_Desc" "減速慢行" "DOTA_Quest_Winter_2017_Support_SlowHeroes_Lore" " " "DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Desc" "活體死行" "DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Lore" " " "DOTA_Quest_Winter_2017_Utility_Title" "審判之路" "DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Desc" "神符滿地" "DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Lore" " " "DOTA_Quest_Winter_2017_Utility_UseScans_Desc" "掃描行家" "DOTA_Quest_Winter_2017_Utility_UseScans_Lore" " " "DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Desc" "時間寶貴" "DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Lore" " " "DOTA_Quest_Winter_2017_Utility_InterruptChannels_Desc" "半路殺出程咬金" "DOTA_Quest_Winter_2017_Utility_InterruptChannels_Lore" " " "DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Desc" "聽音辨位" "DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Lore" " " "DOTA_Quest_Winter_2017_Utility_ReachLevel25_Desc" "大腕" "DOTA_Quest_Winter_2017_Utility_ReachLevel25_Lore" " " "DOTA_Quest_Winter_2017_Utility_UseForceStaff_Desc" "把你推開" "DOTA_Quest_Winter_2017_Utility_UseForceStaff_Lore" " " "DOTA_Quest_Winter_2017_Utility_UseAtos_Desc" "藤纏之力" "DOTA_Quest_Winter_2017_Utility_UseAtos_Lore" " " "DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Desc" "面紗下的隱患" "DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Lore" " " "DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Desc" "魔術秀時間" "DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Lore" " " "DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Desc" "負負得正" "DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Lore" " " "DOTA_Quest_Winter_2017_Utility_DestroyTrees_Desc" "滅草傾向" "DOTA_Quest_Winter_2017_Utility_DestroyTrees_Lore" " " "DOTA_Quest_Winter_2017_Utility_EarnLastHits_Desc" "正當務農" "DOTA_Quest_Winter_2017_Utility_EarnLastHits_Lore" " " "DOTA_Quest_Winter_2017_Utility_ManaBurn_Desc" "這下全完了" "DOTA_Quest_Winter_2017_Utility_ManaBurn_Lore" "  " "DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Desc" "連鎖致勝" "DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Lore" " " "DOTA_Quest_Winter_2017_Carry_Title" "游擊者之路" "DOTA_Quest_Winter_2017_Carry_Multikill_Desc" "重犯" "DOTA_Quest_Winter_2017_Carry_Multikill_Lore" " " "DOTA_Quest_Winter_2017_Carry_LastHits_Desc" "野放山擊" "DOTA_Quest_Winter_2017_Carry_LastHits_Lore" " " "DOTA_Quest_Winter_2017_Carry_KillShrines_Desc" "此處不留人" "DOTA_Quest_Winter_2017_Carry_HeroKills_Desc" "表現有達預期" "DOTA_Quest_Winter_2017_Carry_HeroKills_Lore" " " "DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Desc" "離不開" "DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Lore" " " "DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Desc" "流體力學" "DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Lore" " " "DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Desc" "把握時間" "DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Lore" " " "DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Desc" "讓你長長見識" "DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Lore" " " "DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Desc" "雙雙陣亡" "DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Lore" " " "DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Desc" "電閃雷鳴" "DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Lore" " " "DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Desc" "不堪一擊" "DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Lore" " " "DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Desc" "一影刀破" "DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Lore" " " "DOTA_Quest_Winter_2017_Carry_EarnGPM_Desc" "金營之神" "DOTA_Quest_Winter_2017_Carry_EarnGPM_Lore" " " "DOTA_Quest_Winter_2017_Carry_LifestealDamage_Desc" "你是我活下去的動力" "DOTA_Quest_Winter_2017_Carry_LifestealDamage_Lore" " " "DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Desc" "摒魔纏身" "DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Lore" " " "DOTA_Quest_International_2017_Support_Title" "領航員之路" "DOTA_Quest_International_2017_Support_Desc" " " "DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Desc" "施術與指揮" "DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Lore" " " "DOTA_Quest_Internationl_2017_Support_Root_Enemies_Desc" "就地深耕" "DOTA_Quest_Internationl_2017_Support_Root_Enemies_Lore" " " "DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Desc" "掠奪獵賞" "DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Lore" " " "DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Desc" "奪命幻影" "DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Lore" " " "DOTA_Quest_Internationl_2017_Support_Triple_Meks_Desc" "妙手船醫" "DOTA_Quest_Internationl_2017_Support_Triple_Meks_Lore" " " "DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Desc" "攔截者號" "DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Lore" " " "DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Desc" "流水黏滑" "DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Lore" " " "DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Desc" "望遠專家" "DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Lore" " " "DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Desc" "閃避動作" "DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Lore" " " "DOTA_Quest_International_2017_Deal_Pure_Damage_Desc" "易燃粉末" "DOTA_Quest_International_2017_Deal_Pure_Damage_Lore" " " "DOTA_Quest_Internationl_2017_Blink_Stun_Desc" "雷光轉舵" "DOTA_Quest_Internationl_2017_Blink_Stun_Lore" " " "DOTA_Quest_Internationl_2017_Ethereal_Damage_Desc" "在劫難逃" "DOTA_Quest_Internationl_2017_Ethereal_Damage_Lore" " " "DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Desc" "強制徵兵" "DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Lore" " " "DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Desc" "水手命" "DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Lore" " " "DOTA_Quest_International_2017_Utility_Title" "破浪者之路" "DOTA_Quest_International_2017_Utility_Desc" " " "DOTA_Quest_International_2017_Coop_Quest" "團隊任務" "DOTA_Quest_International_2017_Coop_Quest_Special_Rules" "在所有 12 項任務中都達成至少 1 星階來獲得飾品套裝獎勵。
累積 34 個星階來解鎖樣式升級。" "DOTA_Quest_International_2017_Kunkka_Quest_Title" "於戰鬥等級 225 級解鎖" "DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Desc" "水中魚餌" "DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Lore" " " "DOTA_Quest_International_2017_Utility_Death_Count_Desc" "永不沉沒" "DOTA_Quest_International_2017_Utility_Death_Count_Lore" " " "DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Desc" "海盜寶藏" "DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Lore" " " "DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Desc" "忠心船員" "DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Lore" " " "DOTA_Quest_International_2017_Utility_Crit_Damage_Desc" "澎湃傷害" "DOTA_Quest_International_2017_Utility_Crit_Damage_Lore" " " "DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Desc" " " "DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Lore" " " "DOTA_Quest_International_2017_Utility_BKB_Kills_Desc" "黑皇海葬" "DOTA_Quest_International_2017_Utility_BKB_Kills_Lore" " " "DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Desc" "三重分身" "DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Lore" " " "DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Desc" "傻大個的命運" "DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Lore" " " "DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Desc" "雙螺旋槳" "DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Lore" " " "DOTA_Quest_Internationl_2017_Utility_Bashes_Desc" "蘭姆酒醉" "DOTA_Quest_Internationl_2017_Utility_Bashes_Lore" " " "DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Desc" "離船流落" "DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Lore" " " "DOTA_Quest_International_2017_Tower_Dive_Kills_Desc" "潛水艇員" "DOTA_Quest_International_2017_Tower_Dive_Kills_Lore" " " "DOTA_Quest_International_2017_Hex_Enemies_Desc" "變形攻擊" "DOTA_Quest_International_2017_Hex_Enemies_Lore" " " "DOTA_Quest_International_2017_Luna_Lucent_Beams_Desc" "守夜者" "DOTA_Quest_International_2017_Luna_Lucent_Beams_Lore" " " "DOTA_Quest_International_2017_Win_As_Agility_Desc" "海上暴徒" "DOTA_Quest_International_2017_Win_As_Agility_Lore" " " "DOTA_Quest_International_2017_Win_As_Strength_Desc" "海軍警衛長" "DOTA_Quest_International_2017_Win_As_Strength_Lore" " " "DOTA_Quest_International_2017_Carry_Title" "漲潮之路" "DOTA_Quest_International_2017_Carry_Desc" " " "DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Desc" "破曉前突襲" "DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Split_Push_Title" "蠟燭兩頭燒" "DOTA_Quest_Interntaional_2017_Team_Split_Push_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Healing_Title" "團隊情誼" "DOTA_Quest_Interntaional_2017_Team_Healing_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Title" "迷霧圍殺" "DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Title" "血濺一刻鐘" "DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Lore" " " "DOTA_Quest_Interntaional_2017_Team_First_Kills_Title" "第一大副" "DOTA_Quest_Interntaional_2017_Team_First_Kills_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Title" "菜鳥船員" "DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Title" "戰鬥盃海盜" "DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Auras_Title" "靈氣伴身" "DOTA_Quest_Interntaional_2017_Team_Auras_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Stuns_Title" "黏稠難纏" "DOTA_Quest_Interntaional_2017_Team_Stuns_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Runes_Title" "神符回收隊" "DOTA_Quest_Interntaional_2017_Team_Runes_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Assists_Title" "全員到齊" "DOTA_Quest_Interntaional_2017_Team_Assists_Lore" " " "DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Title" "團康遊戲" "DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Lore" " " "DOTA_Quest_International_2017_Kunkka_Title" "滄桑水手的戰利品" "DOTA_Quest_Interntaional_2017_Kunkka_Tidebringer_Damage_Desc" "濤濤海浪" "DOTA_Quest_Interntaional_2017_Kunkka_Xmarks_Kills_Desc" "惡劣海象" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Blink_Or_Shadowblade_Title" "海上靜航" "DOTA_Quest_Interntaional_2017_Kunkka_Boatbuff_Duration_Title" "爭口烈酒" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Aghs_And_Ship_Title" "不幸水手" "DOTA_Quest_Interntaional_2017_Kunkka_Double_Torrents_Title" "流體位移" "DOTA_Quest_Interntaional_2017_Kunkka_Combo_Title" "統帥說" "DOTA_ChallengeVar_ItemLevel2" "( 2 級 )" "DOTA_ChallengeVar_ItemLevel3" "( 3 級 )" "DOTA_ChallengeVar_ItemLevel4" "( 4 級 )" "DOTA_ChallengeVar_ItemLevel5" "( 5 級 )" "DOTA_ChallengeName_PlaceHolder" "挑戰" "DOTA_ChallengeLore_PlaceHolder" " " "DOTA_ChallengeDesc_Weekly1Preview" "與隊友合力摧毀 15 座敵方防禦塔。" "DOTA_ChallengeDesc_Weekly2Preview" "取得 500 次正補。" "DOTA_ChallengeVar_Unknown" "???" "DOTA_TI6_BattlePass_GoToQuests" "前往任務頁面" "DOTA_TI6_BattlePass_GoToCommunityChallenges" "檢視社群挑戰" "DOTA_Quest_Support_BuyManaItems_Lore" "比你集中精神的速度還快…" "DOTA_Quest_Support_BuySupportItems_Title" "三重威脅" "DOTA_Quest_Support_StunDuration_Title" "留下別走" "DOTA_Quest_Support_BuyAghs_Title" "藍寶石標準" "DOTA_Quest_Support_BuyAghs_Lore" "在黑暗擴張之際鍛造眼前道路之人。" "DOTA_Quest_Support_HealAndRestoreMana_Title" "犧牲小我" "DOTA_Quest_Support_HealAndRestoreMana_Lore" "我們的兵線持續向前奮力推進,做好萬全準備、堅定不移。" "DOTA_Quest_Support_TotalSpellDamage_Lore" "原本的弱點化為令敵方恐懼的強大。" "DOTA_Quest_Support_WardAndDeward_Title" "私人之眼" "DOTA_Quest_Support_StackCampsAndAncients_Title" "森林守望者" "DOTA_Quest_Support_UltimateDamage_Lore" "最深處的力量之井只在最急切的時刻湧現。" "DOTA_Quest_Support_HealingAsHero_Title" "戰鬥配給" "DOTA_Quest_Support_HealingAsHero_Lore" "別擔心傷口,不過是血肉之傷罷了。" "DOTA_Quest_Support_RevealInvis_Title" "泉源誘餌" "DOTA_Quest_Solo_BottleRunes_Lore" "只有力量是沒用的,審慎使用這股力量將決定你的命運。" "DOTA_Quest_Solo_DenyCreeps_Lore" "能夠掌控自己的資源是一回事,能夠掌控別人的資源又是另一回事。" "DOTA_Quest_Solo_DoubleKill_Title" "雙重絕佳表現" "DOTA_Quest_Solo_DoubleKill_Lore" "一切均依照計畫進行。" "DOTA_Quest_Solo_BuyBlink_Lore" "有能力,就把他們都抓住。" "DOTA_Quest_Solo_HealWithBottle_Lore" "只要能在戰場上恢復精力,連最虛弱的友軍都能充滿勇氣。" "DOTA_Quest_Solo_KillsInJungle_Title" "歡迎來到野區" "DOTA_Quest_Solo_KillsInJungle_Lore" "原本開心的遊戲,直到有人被偷襲戛然而止。" "DOTA_Quest_Solo_TeleportKills_Title" "高塔防禦" "DOTA_Quest_Solo_KillingSpree_Title" "沒時間送死" "DOTA_Quest_Solo_KillingSpree_Lore" "路上的一切都將被摧毀。" "DOTA_Quest_Solo_KillsByTime_Title" "和平使者" "DOTA_Quest_Solo_AccumulateDamage_Lore" "成為讓敵人永遠無法醒來的夢魘。" "DOTA_Quest_Solo_InvisKills_Title" "既然你看到了我" "DOTA_Quest_Solo_FirstBlood_Title" "品嘗未來的血腥滋味" "DOTA_Quest_Solo_FirstBlood_Lore" "暴力雪崩前夕飄下的第一片雪花。" "DOTA_Quest_Solo_KillEachLane_Title" "中路失蹤了!" "DOTA_Quest_Solo_KillEachLane_Lore" "遊走英雄在各個前線領域奮戰。" "DOTA_Quest_Solo_LinaStuns_Title" "漸起之火" "DOTA_Quest_Carry_100LastHits_Title" "初出茅廬" "DOTA_Quest_Carry_100LastHits_Lore" "想要籌措戰鬥基金,就必須先把基礎打好。" "DOTA_Quest_Carry_BuyMidas_Title" "彌達斯之子" "DOTA_Quest_Carry_BuyMidas_Lore" "想要達到真正的豐裕,就必須獲得將普通野獸轉換成非凡財富的聖物。" "DOTA_Quest_Carry_KillRoshan_Title" "打倒野獸" "DOTA_Quest_Carry_Battlefury_Lore" "若工具運用得當,敵人倒一片。" "DOTA_Quest_Carry_BuildingDamage_Title" "策略性遊戲" "DOTA_Quest_Carry_BuildingDamage_Lore" "倒下的敵人還有可能再次崛起,但殞落的城市絕無可能。" "DOTA_Quest_Carry_Radiance_Title" "聖輝性格" "DOTA_Quest_Carry_Radiance_Lore" "向全場放射耀眼又炙熱的力量,鼓勵勇士們奮力向前,並刺激神智清醒的敵人逃跑。" "DOTA_Quest_Carry_TakeAegises_Title" "這一定就是死後世界" "DOTA_Quest_Carry_TakeAegises_Lore" "敵方竭盡全力阻擋您前進,但也只有短暫一瞬間。" "DOTA_Quest_Carry_NetworthByTime_Lore" "以傳說聖物在戰場上勇往直前!" "DOTA_Quest_Carry_500Damage_Title" "放風箏!" "DOTA_Quest_Carry_175LastHits_Title" "留點空間" "DOTA_Quest_Carry_DragonDamage_Title" "神龍之心" "DOTA_Quest_Carry_CancelChannels_Title" "爆雷:他們最後死了" "DOTA_Quest_Carry_KillRax_Title" "我們超越超級了嗎?" "DOTA_Quest_Carry_KillRax_Lore" "我成了引領戰爭的激流!" "DOTA_Quest_CNY_TowerDamage_Title" "勝利之路" "DOTA_Quest_CNY_TowerDamage_Lore" "結局就在眼前,我們必須走完剩下的路。" "DOTA_Quest_Rogue_PhaseBoots_Title" "搶得先機" "DOTA_Quest_Rogue_BountyRunes_Title" "偵查成果豐碩" "DOTA_Quest_Rogue_BountyRunes_Lore" "提防陷阱的人,即使收穫微不足道也能不證自明。" "DOTA_Quest_Rogue_CreepDenies_Title" "寂靜的慈悲" "DOTA_Quest_Rogue_CreepDenies_Lore" "無上的榮譽賜與最忠誠的奴僕。" "DOTA_Quest_Rogue_ManaDamage_Title" "奧術枯竭" "DOTA_Quest_Rogue_ManaDamage_Lore" "奧術這門技藝取決於集中精神。擾亂敵人的集中力,即是擾亂他的技藝。" "DOTA_Quest_Rogue_BuyInvis_Title" "類 Rogue" "DOTA_Quest_Rogue_BuyInvis_Lore" "隱身不是才能,更非行為;隱身是你不得不學會橫越的暗流。" "DOTA_Quest_Rogue_InvisDamage_Title" "看不見的恐懼" "DOTA_Quest_Rogue_InvisDamage_Lore" "魁武的惡魔帶領成群野獸驚擾我們的獵人。從黑暗中進攻,殺他們個措手不及。" "DOTA_Quest_Rogue_BuyEagle_Title" "比你還溜" "DOTA_Quest_Rogue_BuyEagle_Lore" "強大依靠的不是忍受攻擊,而是在於躲避攻擊。" "DOTA_Quest_Rogue_TrackKills_Title" "追蹤成功銀子入袋" "DOTA_Quest_Rogue_TrackKills_Lore" "這些魔鬼是打哪個地獄淵藪爬出來折磨我們的?今夜直需忍耐,學習大開殺戒之前心如止水。" "DOTA_Quest_Rogue_HighDamageAttack_Title" "別讓我先看見你" "DOTA_Quest_Rogue_HighDamageAttack_Lore" "石堂城傳來了聞之落淚的消息。我們的悲痛尚不如他們,說來也奇怪,我竟覺得欣慰…。今晚,我們在逝去的戰友名下團結一心。" "DOTA_Quest_Rogue_MiranaArrow_Title" "暗殺的藝術" "DOTA_Quest_Rogue_MiranaArrow_Lore" "公正的對決時而致命,何不剝奪敵人的自由?俎上之肉,任你宰割。" "DOTA_Quest_Rogue_Deward_Title" "拔掉守衛就對了" "DOTA_Quest_Rogue_Deward_Lore" "自發的武術訓練使人重燃希望,但敵人也沒有漏看了這些成長。他們對年輕的守護者下手…" "DOTA_Quest_Rogue_AttackEvade_Title" "閃避動作" "DOTA_Quest_Rogue_AttackEvade_Lore" "受詛咒的刀刃輕劃仍能致命,準備好臨機應變。" "DOTA_Quest_Rogue_InvisKills_Title" "我確定那裡沒人" "DOTA_Quest_Rogue_InvisKills_Lore" "我們的機會來了。對敵方偵查兵發動奇襲,再與其他人匯合給予他們最後一擊。別留下足跡。" "DOTA_Quest_Rogue_Slark_Title" "耀眼的夢魘" "DOTA_Quest_Rogue_Slark_Lore" "每一刀都使你更加勇猛,拖累你的腳步的既非毒藥更不是疲累。" "DOTA_Quest_Rogue_ClinkzFinal_Title" "暗影行者崛起" "DOTA_Quest_Rogue_ClinkzFinal_Lore" "掀開黑暗的薄紗重擊我敵。啊!沉默的哨兵,夸司城的護衛者。" "DOTA_Quest_Wizard_Arcanes_Title" "學校制服" "DOTA_Quest_Wizard_SlowEnemies_Title" "愁雲慘霧" "DOTA_Quest_Wizard_SlowEnemies_Lore" "最先狼狽退場的,總是喜歡遠離隊友的愚笨之士。" "DOTA_Quest_Wizard_IceblastDamage_Title" "冰晶爆轟片甲不留" "DOTA_Quest_Wizard_IceblastDamage_Lore" "抵擋住前去支援戰線的誘惑。等待自己的時機,釋放出大家的怒火。" "DOTA_Quest_Wizard_UrnOfShadows_Title" "上路前來一甕" "DOTA_Quest_Wizard_Silence_Title" "假使有英雄安靜地殞落" "DOTA_Quest_Wizard_Silence_Lore" "讓敵方巫師在您的朋友與同胞面前再也說不出半句邪惡的咒語。" "DOTA_Quest_Wizard_ArcaneRunes_Title" "大自然的蜜糖" "DOTA_Quest_Wizard_ArcaneRunes_Lore" "經由正當途徑提升自身能力是習巫之人的不二守則。" "DOTA_Quest_Wizard_Necronomicon_Title" "精打細算" "DOTA_Quest_Wizard_Necronomicon_Lore" "老一輩相信我們可以召喚黑暗的代理人與我們共同奮戰,有可能嗎?這本不安蠢動的厚重書籍究竟蘊藏著多麼不祥的詛咒?" "DOTA_Quest_Wizard_NaturesProphet_Title" "除蟲專家" "DOTA_Quest_Wizard_NaturesProphet_Lore" "大自然派遣奴僕治理天界與地獄之間的疆域,拉攏他們壯大我軍勢力。" "DOTA_Quest_Wizard_SpellDamageInstances_Title" "純粹魔術" "DOTA_Quest_Wizard_Bloodstone_Title" "千萬別灑了" "DOTA_Quest_Wizard_Bloodstone_Lore" "讓敵人堆積如山的屍首成為奧祕能量的來源。" "DOTA_Quest_Wizard_SpellDamage_Lore" "人們老忘記是何種可怕的魔法將恐懼領入家門,卻會永遠記得帶領他們重拾和平的守衛。" "DOTA_Quest_Wizard_LeshOctarine_Title" "迪斯可不死" "DOTA_Quest_Wizard_LeshOctarine_Lore" "從折磨你的子民的人身上榨取力量。" "DOTA_Quest_Warrior_BuyHeart_Title" "昂首挺進" "DOTA_Quest_Legion_MomentOfCourage_Title" "無畏逆襲" "DOTA_Quest_Legion_OverwhelmingOdds_Title" "壓倒性優勢" "DOTA_Quest_Legion_PressTheAttackHealing_Title" "發憤圖強" "DOTA_Quest_Fall_2016_Support_Title" "衛士之道" "DOTA_Quest_Fall_2016_Support_SpendGoldOnItems_Title" "受窮人救濟" "DOTA_Quest_fall_2016_Support_SpendGoldOnItems_Lore" " " "DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Title" "撐著點" "DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Lore" " " "DOTA_Quest_Fall_2016_Support_Deward_Title" "我懂你的痛處" "DOTA_Quest_Fall_2016_Support_Deward_Lore" " " "DOTA_Quest_Fall_2016_Support_DisableHeroes_Title" "控制能手" "DOTA_Quest_Fall_2016_Support_DisableHeroes_Lore" " " "DOTA_Quest_Fall_2016_Support_StackCamps_Title" "魔物農夫" "DOTA_Quest_Fall_2016_Support_StackCamps_Lore" " " "DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Lore" " " "DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Lore" " " "DOTA_Quest_Fall_2016_Support_InterruptChannels_Lore" " " "DOTA_Quest_Fall_2016_Support_RestoreMana_Lore" " " "DOTA_Quest_Fall_2016_Support_KillWhileStunning_Lore" " " "DOTA_Quest_Fall_2016_Support_ScanEnemies_Lore" " " "DOTA_Quest_Fall_2016_Support_SmokeKills_Lore" " " "DOTA_Quest_Fall_2016_Support_HeroesSaved_Lore" " " "DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Lore" " " "DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Lore" " " "DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Lore" " " "DOTA_Quest_Fall_2016_Carry_ClaimAegis_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Lore" " " "DOTA_Quest_Fall_2016_Carry_SplitpushTower_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillAncients_Title" "遠古回憶" "DOTA_Quest_Fall_2016_Carry_KillAncients_Lore" " " "DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillingSprees_Lore" " " "DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Title" "雙倍投報" "DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillCount_Lore" " " "DOTA_Quest_Fall_2016_Carry_KillTowers_Lore" " " "DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Lore" " " "DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Lore" " " "DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Lore" " " "DOTA_Quest_Fall_2016_Utility_Title" "妨礙者之路" "DOTA_Quest_Fall_2016_Utility_PickupRunes_Lore" " " "DOTA_Quest_Fall_2016_Utility_GetLevel_Lore" " " "DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Lore" " " "DOTA_Quest_Fall_2016_Utility_UrnUse_Lore" " " "DOTA_Quest_Fall_2016_Utility_LongRangeKills_Lore" " " "DOTA_Quest_Fall_2016_Utility_UseHalberd_Lore" " " "DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Lore" " " "DOTA_Quest_Fall_2016_Utility_DoubleStuns_Lore" " " "DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Lore" " " "DOTA_Quest_Fall_2016_Utility_KillCouriers_Lore" " " "DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Lore" " " "DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Lore" " " "DOTA_Quest_Fall_2016_Utility_UseRefresher_Lore" " " "DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Title" "從魔力中汲取鮮血" "DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Lore" " " "DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Lore" " " "DOTA_DB_SeasonPass_Welcome" "歡迎來到戰鬥通行證" "DOTA_ChallengeVar_MultiKill_2" "雙殺 (2)" "DOTA_ChallengeVar_MultiKill_3" "三殺 (3)" "DOTA_ChallengeVar_MultiKill_4" "終極連殺(4)" "DOTA_ChallengeVar_MultiKill_5" "一次暴走(五連殺)" "DOTA_ChallengeVar_Killstreak_3" "大殺特殺(3)" "DOTA_ChallengeVar_Killstreak_4" "主宰比賽(4)" "DOTA_ChallengeVar_Killstreak_5" "殺人如麻(5)" "DOTA_ChallengeVar_Killstreak_6" "無人能擋(6)" "DOTA_ChallengeVar_Killstreak_7" "變態殺戮(7)" "DOTA_ChallengeVar_Killstreak_8" "殺戮狂人(8)" "DOTA_ChallengeVar_Killstreak_9" "如神一般(9)" "DOTA_ChallengeVar_Killstreak_10" "超神境界(10)" "DOTA_ChallengeVar_PrimaryAttribute_0" "力量" "DOTA_ChallengeVar_PrimaryAttribute_1" "敏捷" "DOTA_ChallengeVar_PrimaryAttribute_2" "智力" "CompendiumCoinWagerHeader" "互動手冊金幣押注" "Max_Coin_Wager" "設定您的押注上限:" "Wager_Complete" "押注成功!" "CoinWagerPopup" "%s1 押注在 %s2 上!" "WagerTokenChat" "%s1 為您的團隊押注增加了 %s2% 獎勵!" "CoinWagerResultPopup_Victory" "獲勝!您的押注獎勵:" "CoinWagerResultPopup_Defeat" "戰敗!您的押注損失:" "CoinsForWagering" "可押注的金幣" "DOTA_CoinWagerDescHeader" "金幣押注規則" "WagerAvailable" "可用押注" "DOTA_Wager_Status" "目前總金幣" "DOTA_Wager_Your_Coins" "您的金幣" "DOTA_Wager_Potential_Winnings" "預計獲勝收益" "DOTA_Wager_Final_Coin_Pool" "金幣總注數" "DOTA_Wager_Coins_Spent" "已花費金幣" "DOTA_Wager_Bonus" "加成" "RankWagerChat" "%s1 決定要加倍積分升降!" "DOTA_Tip_Chat" "%s1 向 %s2 打賞了 %s3 戰點!" // TODAY Page "dota_today_today_in_dota2" "DOTA 2 今日要聞" "dota_today_dota_2_reborn" "Dota 2 重生" "dota_today_dota_2_reborn_descrip" "全新介面。全新引擎。全新遊玩方式。" "dota_today_compendium_2015_header" "國際錦標賽互動手冊" "dota_today_compendium_2015_title" "參與本年度最盛大的 Dota 賽事。" "dota_today_compendium_2015_descrip" "藉由完成挑戰、進行預測和跟隨賽事來獲得獎勵。互動手冊相關收益的 25% 將用於提升國際錦標賽總獎金。" "dota_today_compendium_24_levels_header" "24 級互動手冊等級" "dota_today_compendium_24_levels_title" "提升您的 2015 國際錦標賽互動手冊等級" "dota_today_compendium_24_levels_descrip" "藉由完成挑戰、進行預測和跟隨賽事來獲得獎勵。互動手冊相關收益的 25% 將用於提升國際錦標賽總獎金。" "dota_today_grimsneer_title" "冷顏魔幽的寶藏" "dota_today_international_title" "國際錦標賽" "dota_today_tutorial_header" "教學" "dota_today_tutorial_title" "引導式對抗電腦" "DOTA_HallOfFame_Glow_Title" "互動手冊等級 1000" "DOTA_HallOfFame_Glow_Description" "冠軍神盾在本場遊戲中將隨著這些玩家持有的互動手冊達等級 1000 而發光:%s1" "DOTA_RP_NOT_FRIEND" "不是好友" "DOTA_Fall2015Crafting_Tier3Description" "將三件青銅級物品合成為一件隨機的白銀級物品。" "DOTA_Fall2015Crafting_Tier2Description" "將三件白銀級物品合成為一套隨機的黃金級套裝。" "DOTA_Fall2015Crafting_Tier1Description" "將兩套黃金級套裝合成為一套隨機的黃金級套裝。合成結果不會是您合成掉的東西。" "DOTA_Fall2015Crafting_Tier3TabName" "青銅升級" "DOTA_Fall2015Crafting_Tier2TabName" "白銀升級" "DOTA_Fall2015Crafting_Tier1TabName" "重鑄黃金級物品" "DOTA_Fall2015Crafting_Tier3Inputs" "拖曳三件青銅級物品" "DOTA_Fall2015Crafting_Tier2Inputs" "拖曳三件白銀級物品" "DOTA_Fall2015Crafting_Tier1Inputs" "拖曳兩套黃金級套裝" "DOTA_Fall2015Crafting_Tier3Outputs" "獲得一件白銀級物品" "DOTA_Fall2015Crafting_Tier2Outputs" "獲得一套黃金級套裝" "DOTA_Fall2015Crafting_Tier1Outputs" "獲得一套不同的黃金級套裝" "DOTA_Fall2015Crafting_CharmName" "坩珠護符 II" "DOTA_Fall2015Crafting_CharmBonus" "+25 互動手冊點數" "Recycle_25_Coins_Context" "回收 - 25 枚金幣" "Recycle_25_Coins_Prompt" "您確定要摧毀此物品來換取 25 枚秋季互動手冊金幣嗎?" "Recycle_50_Coins_Context" "回收 - 50 枚金幣" "Recycle_50_Coins_Prompt" "您確定要摧毀此物品來換取 50 枚秋季互動手冊金幣嗎?" "Recycle_75_Coins_Context" "回收 - 75 枚金幣" "Recycle_75_Coins_Prompt" "您確定要摧毀此物品來換取 75 枚秋季互動手冊金幣嗎?" "Recycle_100_Coins_Context" "回收 - 100 枚金幣" "Recycle_100_Coins_Prompt" "您確定要摧毀此物品來換取 100 枚秋季互動手冊金幣嗎?" "Recycle_125_Coins_Context" "回收 - 125 枚金幣" "Recycle_125_Coins_Prompt" "您確定要摧毀此物品來換取 125 枚秋季互動手冊金幣嗎?" "Recycle_200_Coins_Context" "回收 - 200 枚金幣" "Recycle_200_Coins_Prompt" "您確定要摧毀此物品來換取 200 枚秋季互動手冊金幣嗎?" "Recycle_200_Points_Context" "回收 - 200 戰點" "Recycle_200_Points_Prompt" "您確定要摧毀此物品來換取 200 點 2016 冬季互動手冊戰鬥點數嗎?" "Recycle_500_Points_Context" "回收 - 500 戰點" "Recycle_500_Points_Prompt" "您確定要摧毀此物品來換取 500 點 2016 冬季互動手冊戰鬥點數嗎?" "Recycle_Coins_Prompt_Title" "回收成金幣" "Recycle_Points_Prompt_Title" "回收成點數" "Recycle_Levels_Prompt_Title" "回收成等級" "Recycle_Winter_2017_Context" "回收 - 500 戰點" "Recycle_Winter_2017_Prompt" "您確定要摧毀此物品來換取 500 點 2017 冬季互動手冊戰鬥點數嗎?" "Recycle_Dark_Moon_2017_Context" "回收 - 20000 暗月點數" "Recycle_Dark_Moon_2017_Prompt" "您確定要摧毀此物品來換取 20000 暗月點數嗎?" "Recycle_2_BattlePass_Levels_Context" "回收 - 2 級戰鬥通行證等級" "Recycle_2_BattlePass_Levels_Prompt" "您確定要摧毀此物品以換取 2 級戰鬥通行證等級?" "Recycle_Shards_Prompt_Title" "回收成碎片" "Recycle_Plus_Shards_Context" "回收 - 退還原始碎片" "Recycle_Plus_Shards_Prompt" "您確定要摧毀此物品來換取原始的碎片費用嗎?" "Disassemble_Treasure_Punchcard_Context" "回收成額外寶藏進度" "Disassemble_Treasure_Punchcard_Prompt" "您確定要摧毀此物品來換取額外寶藏進度?" "Disassemble_Punchcard_Prompt_Title" "回收成額外寶藏進度" "Recycle_Treasure_TI11_Context" "回收成額外寶藏進度" "Recycle_Treasure_TI11_Prompt" "您確定要摧毀並回收此物品來換取額外寶藏和糖果袋進度?" "Recycle_Treasure_TI11_Prompt_Title" "回收成額外寶藏進度" "Recycle_Fall_2016_Context" "回收 - 500 季節積分" "Recycle_Fall_2016_Prompt" "您確定要摧毀此物品來換取 500 點 2016 冬季互動手冊戰鬥點數嗎?" "infused" "升級版" "FrontPage_FallMajor2015_Points_Header" "互動手冊" "FrontPage_FallMajor2015_Points_Title" "互動手冊等級" "FrontPage_FallMajor2015_Points_Description" "提升您的互動手冊等級並解鎖獎勵!" "FrontPage_FallMajor2015_Compendium_Header" "互動手冊" "FrontPage_FallMajor2015_Compendium_Title" "秋季互動手冊" "FrontPage_FallMajor2015_Compendium_Description" "挑戰、金幣押注、獨家物品,和更多!" "FrontPage_FallMajor2015_Activate_Title" "啟動您的互動手冊" "FrontPage_FallMajor2015_Activate_Description" "啟動您的互動手冊以開始享受您的獎勵!" "FrontPage_FallMajor2015_CoinTreasure_Title" "2015 秋季金幣寶藏" "FrontPage_FallMajor2015_CoinTreasure_Description" "用互動手冊金幣來兌換獨家物品!" "FrontPage_FallMajor2015_Tribute1_Title" "穿刺之喙的貢品" "FrontPage_FallMajor2015_Tribute1_Description" "可升級的神話物品!" "FrontPage_FallMajor2015_Tribute2_Title" "削尖之羽的貢品" "FrontPage_FallMajor2015_Tribute2_Description" "已推出互動手冊持有者限定的新貢品寶藏!" "FrontPage_FallMajor2015_SoaringCache_Header" "寶藏" "FrontPage_FallMajor2015_SoaringCache_Title" "翱翔寶藏" "FrontPage_FallMajor2015_SoaringCache_Description" "專屬於秋季互動手冊持有者的新套裝和稀有物品!" "FrontPage_FallMajor2015_FlutteringCache_Title" "振翅寶藏" "FrontPage_FallMajor2015_FlutteringCache_Description" "專屬於秋季互動手冊持有者的新套裝和稀有物品!" "FrontPage_FallMajor2015_LastChance_Header" "最後機會" "FrontPage_FallMajor2015_LastChance_Title" "秋季將於 11 月 24 日結束" "FrontPage_FallMajor2015_LastChance_Description" "獲得獨家寶藏和提升等級的最後機會!" "FrontPage_Compendium_Points_Header" "互動手冊" "FrontPage_TreasureOfTheTirelessCrafter_Header" "寶藏" "FrontPage_TreasureOfTheTirelessCrafter_Title" "無歇之匠寶藏" "FrontPage_TreasureOfTheTirelessCrafter_Description" "本商品的 10% 收益將貢獻至 2015 MLG 世界總決賽!" "FrontPage_TreasureOfTheSeersEyeglass_Header" "寶藏" "FrontPage_TreasureOfTheSeersEyeglass_Title" "賢者的望遠鏡寶藏" "FrontPage_TreasureOfTheSeersEyeglass_Description" "本商品的 10% 收益將貢獻至南洋國際錦標賽的總獎金!" "FrontPage_Axe_Comic_Header" "新漫畫" "FrontPage_Axe_Comic_Title" "最後的城堡" "FrontPage_NestedTreasureII_Header" "寶藏" "FrontPage_NestedTreasureII_Title" "套娃寶藏 II" "FrontPage_NestedTreasureII_Description" "內含許多寶藏的寶藏!甚至還有可能額外給予一個籌碼來供您任意兌換指定的套裝!" "FrontPage_TI6WeekendSale_Header" "週末特賣" "FrontPage_TI6WeekendSale_Title" "戰鬥等級組合包" "FrontPage_TI6WeekendSale_Description" "戰鬥等級 50 級、2 個不朽寶藏 I、2 個不朽寶藏 II 和 2 個收藏家寶藏 。" "FrontPage_TI6Aegis_Header" "神盾獎勵" "FrontPage_TI6Aegis_Title" "1000 級典藏版冠軍神盾" "FrontPage_TI6Aegis_Description" "登記領取您的 2016 國際錦標賽珍藏版冠軍神盾,一個 1:5 比例大的冠軍神盾鍍銅合金復刻品。" "FrontPage_WetaTreasure_Header" "寶藏" "FrontPage_CaptainsDraftTreasure_Header" "寶藏" "FrontPage_CaptainsDraftTreasure_Title" "謎樣漫遊者寶藏" "FrontPage_Winter2016_Treasure1_Header" "寶藏" "FrontPage_Winter2016_Treasure1_Title" "2016 冬季寶藏 1" "FrontPage_Winter2016_Treasure1_Description" "2016 冬季戰鬥通行證持有玩家獨享的全新套裝和稀有物品!" "FrontPage_Winter2016_Treasure2_Header" "寶藏" "FrontPage_Winter2016_Treasure2_Title" "2016 冬季寶藏 2" "FrontPage_Winter2016_Treasure2_Description" "2016 冬季戰鬥通行證持有玩家獨享的全新套裝和稀有物品!" "FrontPage_Winter2016_Treasure3_Header" "寶藏" "FrontPage_Winter2016_Treasure3_Title" "2016 冬季寶藏 3" "FrontPage_Winter2016_Treasure4_Header" "寶藏" "FrontPage_Winter2016_Treasure4_Title" "2016 冬季寶藏 4" "FrontPage_Matt_Lange_Music_Pack_Header" "音樂包" "FrontPage_Winter2016_NewBloom_Header" "立春祭" "FrontPage_Winter2016_NewBloom_Title" "新任務和獎勵" "FrontPage_ESL_One_Frankfurt2016_Treasure_Header" "寶藏" "FrontPage_ESL_One_Frankfurt2016_Treasure_Description" "本商品的 15% 收益將貢獻至 2016 ESL One 法蘭克福的總獎金!" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Header" "新" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Title" "奧祕投票" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Description" "2016 國際錦標賽戰鬥通行證持有者限定。" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Header" "逾期絕版" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Title" "地形:不朽芳苑" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Description" "2016 國際錦標賽戰鬥通行證達 125 級時發放給持有者的永久獎勵。" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Header" "新" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Title" "任務路線完成獎勵" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Description" "2016 國際錦標賽戰鬥通行證持有者限定。" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Header" "新" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Title" "季節地形 - 春" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Description" "2016 國際錦標賽戰鬥通行證持有者限定。" "FrontPage_Spring_2016_BattlePass_Wagering_Header" "新" "FrontPage_Spring_2016_BattlePass_Wagering_Title" "一擲千金" "FrontPage_Spring_2016_BattlePass_Wagering_Description" "2016 國際錦標賽戰鬥通行證持有者限定。" "FrontPage_Spring_2016_BattlePass_Courier_Header" "信使" "FrontPage_Spring_2016_BattlePass_Courier_Title" "進化式信使:鬼火小碧" "FrontPage_Spring_2016_BattlePass_Courier_Description" "2016 國際錦標賽戰鬥通行證持有者限定。" "FrontPage_Spring_2016_Treasure1_Header" "寶藏" "FrontPage_Spring_2016_Treasure1_Title" "不朽寶藏 I" "FrontPage_Spring_2016_Treasure1_Description" "2016 國際錦標賽戰鬥通行證限定的不朽寶藏" "FrontPage_Spring_2016_Treasure2_Title" "不朽寶藏 II" "FrontPage_Spring_2016_Treasure3_Title" "不朽寶藏 III" "FrontPage_Spring_2016_AutographedTreasure_Header" "親筆簽名寶藏" "FrontPage_Spring_2016_AutographedTreasure_Description" "全新不朽寶藏,包含親筆簽名版本。" "FrontPage_Spring_2016_LocklessLuckvase_Title" "無鎖幸運瓶" "FrontPage_Spring_2016_TroveCarafe_Title" "珍寶之瓶" "FrontPage_Spring_2016_Collectors_Cache_Header" "寶藏" "FrontPage_Spring_2016_Collectors_Cache_Title" "2016 收藏家貯藏" "FrontPage_Spring_2016_Collectors_Cache_Description" "戰鬥通行證所有者限定。內含多位英雄的首套飾品。" "FrontPage_WarhammerTreasure_Header" "寶藏" "FrontPage_WarhammerTreasure_Title" "戰錘:舊世遺傳的寶藏" "FrontPage_WarhammerTreasure_Description" "來自社群的《戰錘》主題造型套裝作品。" "FrontPage_Winter_2017_Treasure1_Header" "寶藏" "FrontPage_Winter_2017_Treasure1_Title" "冬季寶藏 I" "FrontPage_Winter_2017_Treasure1_Description" "僅限 2017 冬季戰鬥通行證持有者獲得。" "FrontPage_MovieSeries_Header" "收看第二集" "FrontPage_MovieSeries_Title" "真視" "FrontPage_KievMajor_Header" "Dota 新品" "FrontPage_KievMajor_Title" "《基輔特級錦標賽》日期及門票" "FrontPage_KievMajor_Description" "《基輔特級錦標賽》正在迅速逼近,而為了減少與其它賽事的衝突,我們已重新將基輔特級錦標賽的主賽事改期至 2017 年 4 月 27~30 日,在烏克蘭國民藝術宮舉行。" "FrontPage_KievMajorInvites_Title" "基輔特級錦標賽邀請名單" "FrontPage_KievMajorInvites_Description" "下屆 Dota 2 特級錦標賽已顯露曙光,我們也很高興宣布即將在 4 月受邀前往基輔特級錦標賽爭奪神祕法杖獎盃的隊伍名單。" "FrontPage_CrumblingIsland_Header" "自訂遊戲通行證" "FrontPage_CrumblingIsland_Title" "Crumbling Island Arena" "FrontPage_CrumblingIsland_Description" "購買通行證,解鎖排行榜、角色修行、飾品和更多精彩內容" "FrontPage_Fall2016_Treasure_1_Title" "2016 秋季寶藏 I" "FrontPage_Fall2016_Treasure_1_Description" "此寶藏僅提供給 2016 秋季戰鬥通行證持有者。" "FrontPage_Fall2016_Treasure_2_Title" "2016 秋季寶藏 II" "FrontPage_Fall2016_Treasure_2_Description" "此寶藏僅提供給 2016 秋季戰鬥通行證持有者。" "FrontPage_Fall2016_Treasure_3_Title" "2016 秋季寶藏 III" "FrontPage_Fall2016_Treasure_3_Description" "此寶藏僅提供給 2016 秋季戰鬥通行證持有者。" "FrontPage_Fall2016_Treasure_4_Title" "2016 秋季寶藏 IV" "FrontPage_Fall2016_Treasure_4_Description" "此寶藏僅提供給 2016 秋季戰鬥通行證持有者。" "FrontPage_TI7_Treasure1_Header" "不朽寶藏" "FrontPage_TI7_Treasure1_Title" "不朽寶藏 I" "FrontPage_TI7_Treasure1_Description" "持有 2017 國際錦標賽戰鬥通行證可獲得的新寶藏" "FrontPage_TI8_Exclusive_Treasure_Header" "獨家寶藏" "DOTA_ValentinesTreasure2019Sale_Name" "情人節寶藏" "DOTA_ValentinesTreasure2019Sale_Title" "僅限本週末" "DOTA_ValentinesTreasure2019Sale_Description" "以獨家的永恆金蓮寶藏歡慶情人節,其中包含從先前的寶藏中精心挑選的 22 項最受歡迎物品。現已推出,每個寶藏僅需 {g:dota_item_price:treasure_item_def}。" "DOTA_November2019Sale_Name" "寶藏特賣" "DOTA_November2019Sale_Title" "僅限本週末" "DOTA_November2019Sale_Description" "僅限現在起至 11 月 11 日週一為止,包含從先前的寶藏中精心挑選的 22 項復古物品套裝。" "FrontPage_2017_Frostivus_Title" "贏得 3 場遊戲免費領取乙個迎霜節寶藏" "FrontPage_2017_Frostivus_Title_Collected" "迎霜節寶藏已領取" "FrontPage_2017_Frostivus_Claim" "領取您的迎霜節寶藏" "FrontPage_2017_Frostivus_Tooltip" "每人限領乙次寶藏。
進行的場次須為標準 Dota 比賽(積分或非積分皆可)才算數。
活動有效期限至今年的迎霜節為止。" "FrontPage_SpringCleaning" "滌塵迎春" "FrontPage_SpringCleaning2018_Description" "• 翻新玩家個人檔案\n• 尾刀訓練器\n• 遊戲環節更新\n• 還有更多更多..." "FrontPage_SpringCleaning2022_Description" "• 神杖與碎晶的工具提示\n• 商店搜尋功能更新\n• 試玩模式新功能\n• 靜音控制更新\n• 還有更多更多..." "DOTA_Quest_Winter_2016_Support_Title" "守護者之路" "DOTA_Quest_Winter_2016_Carry_Title" "劊子手之路" "DOTA_Quest_Winter_2016_Solo_Title" "漫遊者之路" "DOTA_Quest_Winter_2016_CNY_Title" "興旺之途" "DOTA_Quest_Winter_2016_CNY_SubTitle" "立春" "DOTA_Quest_Winter_2016_CNY_Desc" " " "DOTA_DB_SeasonPass_NewBloom_Reward" "紅運當頭
每個紅運當頭紅包中均含有隨機的額外立春獎勵" "DOTA_DB_SeasonPass_NewBloom_Expire" "路線於立春期間(2016 年 2 月 5 日至 15 日)開放" "DOTA_DB_SeasonPass_NewBloom_Home_Expire" "路線開放期間為 2016 年 2 月 5 日至 15 日" "DOTA_DB_SeasonPass_NewBloom_New" "立春新任務已開放!" "DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward" "立春獎賞:" "DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward_Desc" "紅運當頭" "DOTA_DB_SeasonPass_TI6_CommunityGoal1_Title" "砍樹挑戰" "DOTA_DB_SeasonPass_TI6_CommunityGoal1_Desc" "來一起開始屠殺樹木!摧毀 {d:goal_target_value} 棵樹木可能會把樹嚇壞,不過只要堅持到底就能收割勝利。不過可別做個在摧毀遺蹟前就離開的笨木頭。" "DOTA_DB_SeasonPass_TI6_CommunityGoal2_Title" "我們會好好照顧你" "DOTA_DB_SeasonPass_TI6_CommunityGoal2_Desc" "別走。打斷 {d:goal_target_value} 名英雄的傳送來向他們保證什麼都不需要擔心。" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Title" "裝的自然一點" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc_Mystery" "???" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc" "英雄識英雄,打爆 {d:goal_target_value} 尊英雄雕像。" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Title" "狗仔自有強中手" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc_Mystery" "???" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc" "嘗試以團隊技能「掃描」探得敵隊蹤跡 {d:goal_target_value} 次。這叫料敵如神。" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Title" "出腿制勝新策略" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc_Mystery" "???" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc" "腳踏實地,心安理得。上陣英雄腳的總數量達 {d:goal_target_value} 隻。" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Title" "過多的風繚緞帶" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc_Mystery" "???" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc" "能在這麼短的時間內閃躍 {d:goal_target_value} 次可不簡單。" "DotaPlus_Membership" "會員" "DOTA_TI6_BattlePass_CurrentCommunityGoal_Name" "{s:current_community_goal_name}" "DOTA_TI6_BattlePass_CurrentCommunityGoal_Desc" "{s:current_community_goal_desc}" "DOTA_Quest_Spring_2016_Rogue_Title" "遊俠之路" "DOTA_Quest_Spring_2016_Warrior_Title" "戰士之路" "DOTA_Quest_Spring_2016_Wizard_Title" "魔術師之路" "DOTA_Quest_Spring_2016_Legion_Title" "失落軍團之路" "DOTA_Frontpage_WeekendTourney_Title" "週末戰鬥盃" "DOTA_Frontpage_WeekendTourney_TitleFreeWeekend" "戰鬥盃" "DOTA_Frontpage_WeekendTourney_TitleChampionsCup" "本週冠軍盃" "WeekendTourney_FrontPage_FreeWeekendHeader" "本週免費參賽" "WeekendTourneyStatus_Title" "戰鬥盃" "WeekendTourneyStatus_Title_ChampionsCup" "冠軍盃" "WeekendTourneyStatus_StartingLater" "下場{s:weekend_tourney_selected_division_name}區戰鬥盃
將於 {t:l:t:m:weekendtourney_time_window_open} 後開打" "WeekendTourneyStatus_StartingSoon" "{s:weekend_tourney_selected_division_name}區戰鬥盃
將於 {s:weekendtourney_duration_until_window_open} 後開放報名" "WeekendTourneyStatus_StartingSoonFrontPageHeader" "離開始還剩" "WeekendTourneyStatus_StartingLaterFrontPageHeader" "開賽時間" "WeekendTourneyStatus_Open" "報名正式開放
{s:weekend_tourney_selected_division_name}賽區戰鬥盃開放報名
{s:weekendtourney_duration_until_window_close} 後報名截止" "WeekendTourneyStatus_OpenFrontPageHeader" "立即加入" "WeekendTourneyStatus_OpenRateLimited" "您的團隊將能夠在 {s:weekendtourney_duration_until_rate_limited_ends} 內搜尋{s:weekend_tourney_selected_division_name}區戰鬥盃對手。" "WeekendTourneyStatus_TooLate" "{s:weekend_tourney_selected_division_name}賽區戰鬥盃報名
已於{t:s:t:m:weekendtourney_time_window_close}時截止" "WeekendTourneyStatus_NoTournamentScheduled" "{s:weekend_tourney_selected_division_name}區戰鬥盃
目前尚未排定比賽時程" "WeekendTourney_FrontPage_PlayersLastSeason" "前賽季參賽選手:" "WeekendTourney_FrontPage_PlayersLastWeek" "上週參賽人數:" "WeekendTourney_FrontPage_FAQButton" "深入了解" "WeekendTourney_FrontPage_FindTeam" "搜尋隊伍" "WeekendTourney_FrontPage_BattlePassNotRequired" "不需要
戰鬥通行證" "WeekendTourney_FrontPage_FreeForPlus" "Dota Plus
會員免費" "WeekendTourney_FrontPage_FreeForPlusOrTicket" "憑 Dota Plus 免費。
門票每張 {s:ticket_price} 美元。" "WeekendTourney_FrontPage_AlreadyOwnTicketLabel" "您已擁有一張門票
立即使用它!" "WeekendTourney_FrontPage_ChampionsCupOwnsTicket" "恭喜!您已具備參加冠軍盃資格。" "WeekendTourney_FrontPage_ChampionsCupNoTicket" "戰鬥盃分數達標者即可參加。" "WeekendTourney_FrontPage_ChampionsCupGo" "立即開始" "WeekendTourneyDivisionStatus_NoTournamentScheduled" "此賽區目前未排定比賽。" "WeekendTourneyDivisionStatus_StartingTimeLong" "將於 {t:l:t:m:weekendtourney_time_window_open} 開打" "WeekendTourneyDivisionStatus_StartingTimeShort" "{t:t:m:weekendtourney_time_window_open} 戰鬥盃即將開打!" "WeekendTourneyDivisionStatus_IsNowOpen" "報名已開放!" "WeekendTourneyDivisionStatus_TooLate" "報名已於 {t:s:t:m:weekendtourney_time_window_close} 截止" "WeekendTourneyStatus_Participating" "目前可用" // the player is participating "WeekendTourney_Region_PingTime" "{s:region_name} ({d:ping_time}ms)" "WeekendTourney_Region_PingFailed" "{s:region_name}(失敗)" "WeekendTourney_Region_Offline" "{s:region_name}(離線)" "WeekendTourneyStatus_StartingTimeRemaining" "{s:weekendtourney_duration_until_window_open} 後開放報名" "WeekendTourneyStatus_RegistrationTimeRemaining" "報名將於 {s:weekendtourney_duration_until_window_close} 後截止" "WeekendTourney_CupScoreTooltip" "盃賽計分
戰鬥盃分數將依以下方式累加:
止於八強決賽 = 10 分
止於準決賽 = 30 分
止於總決賽 = 40 分
總決賽獲勝 = 70 分" "WeekendTourney_TeamSkillLevelTooltip" "戰鬥盃位階
選擇一個技術位階。戰鬥盃不採取 MMR 配對積分進行配對,您必須選擇全體隊員平均位階的最高值來參賽。" "WeekendTourney_TeamEntryTooltip" "參賽費用
戰鬥盃會免費開放給 Dota Plus 會員參加。而對於不是 Dota Plus 會員者,則每人皆需一張戰鬥盃門票。戰鬥盃門票可一人提供多張,只要隊伍的 Dota Plus 會員與戰鬥盃門票的總數為 5 即可。" "WeekendTourney_OfficialTeamTooltipBeta" "即將推出!您將可使用與隊伍積分配對和職業聯賽相同的隊伍身分" "WeekendTourney_OfficialTeamTooltip" "正式隊伍會列在您的個人檔案中,系統會使用正式隊伍的資訊作為隊伍排名配對之依據。正式隊伍的所有權屬於管理員帳戶,管理員有權批准變更陣容。" "WeekendTourney_PickupTeamTooltip" "臨時隊伍並不會列在您的個人檔案中,系統亦不會使用臨時隊伍的資訊作為隊伍排名配對之依據。" "WeekendTourneyLeaveButton" "離開戰鬥盃" "DOTA_PlayTourneyStatus_StartingLater" "下一場{s:weekend_tourney_selected_division_name}區戰鬥盃比賽將於 {t:l:t:m:weekendtourney_time_window_open} 時開始" "DOTA_PlayTourneyStatus_StartingSoon" "{s:weekend_tourney_selected_division_name}區戰鬥盃
將於 {s:weekendtourney_duration_until_window_open} 後開放報名" "DOTA_PlayTourneyStatus_Open" " {s:weekend_tourney_selected_division_name}區戰鬥盃報名
將於 {s:weekendtourney_duration_until_window_close} 後截止" "DOTA_PlayTourneyStatus_OpenRateLimited" "戰鬥盃{s:weekend_tourney_selected_division_name}區賽事已展開,您的隊伍可在 {s:weekendtourney_duration_until_rate_limit_close} 內進行配對。" "DOTA_PlayTourneyStatus_TooLate" "{s:weekend_tourney_selected_division_name}區戰鬥盃已於 {t:s:t:m:weekendtourney_time_window_close} 時截止" "DOTA_PlayTourneyStatus_Offseason" "戰鬥盃賽期未到。" "DOTA_PlayTourneyStatus_NoTournamentScheduled" "{s:weekend_tourney_selected_division_name}區戰鬥盃
目前尚未排定比賽時程" "DOTA_PlayTourneyStatus_QueueDeadlineTimeRemaining" "{s:weekendtourney_queue_deadline_remaining} 後關閉對戰配對" "DOTA_PlayTourneyStatus_QueueDeadlineMissed" "您已錯過配對時限。若您因無法順利找到對手而退賽,參賽門票將視同放棄。" "WeekendTourney_MatchmakingDontStopWarning" "請耐心等候!若您現在停止配對,
您有可能會失去參賽門票。" "WeekendTourney_MatchmakingEligibleForRefund" " 抱歉讓您久等了,您現在可選擇繼續等待,
或是退出對戰配對取回入場費。" "WeekendTourney_QueueDeadlineTooltip" "若您錯過了配對時限又找不到對手,您將會失去參賽門票。" "weekend_tourney_header" "戰鬥盃" "weekend_tourney_eliminated" "您已自戰鬥盃中淘汰。" "weekend_tourney_advanced" "恭喜!您已晉級至戰鬥盃的下一回合!*請自行腦補誇張特效*" "weekend_tourney_poor_experience_tickets_refunded" "很抱歉您的戰鬥盃倉促地結束了。

您的參賽門票已退還。

請稍後再試。" "weekend_tourney_poor_experience_champ" "很抱歉您的戰鬥盃倉促地結束了。

您的隊伍已直接成為冠軍。" "weekend_tourney_abandoned_forfeited" "您的隊伍已在賽事完成前離棄比賽。" "weekend_tourney_timeout_refund" "很抱歉我們無法為您找到下個戰鬥盃對手。

您的參賽門票已退還。" "weekend_tourney_timeout_champ" "很抱歉我們無法為您找到下個戰鬥盃對手。

您的隊伍已直接成為冠軍。" "weekend_tourney_timeout_norefund" "系統搜尋不到您下一場戰鬥盃的對手。

您的隊伍錯過了對戰配對的截止時間或已永久退出對戰配對,入場費會被沒收。" "weekend_tourney_canceled" "賽事已取消。" "weekend_tourney_unknown_event" "不明 / 預期之外的賽事活動通知。" "weekend_tourney_window_closed_removed_from_mm" "戰鬥盃報名已截止。

無法與您共襄盛舉,我們深感遺憾。

期待您下次參與。" "WeekendTourneyRequiresTeamInfo" "您必須先選擇一個隊伍身分以參加戰鬥盃。" "WeekendTourneyCannotLeaveNoBuyIn" "基於您未提供任何參賽門票的關係,您無法代表隊伍自行離開戰鬥盃。" "WeekendTourneyLeaveConfirmTitle" "真的要放棄戰鬥盃?" "WeekendTourneyLeaveConfirmPrompt" "您確定要離開戰鬥盃?

您將代表整隊進行退賽,而非僅是個人退出。

此舉無法撤銷。
參賽門票將不會歸還。" "WeekendTourneyLeaveFailed" "目前無法離開戰鬥盃。" "WeekendTourneyLeaveOnlyLeader" "僅有團長才能代表整隊退賽。" "WeekendTourneyLeaveFailedMustGG" "若要在戰鬥盃比賽中半途棄賽,請在全頻喊出「 GG 」。" "WeekendTourneyLeaveFailedSignoutDelayed" "因為與遊戲協調器之間的通訊發生延遲,您無法放棄本戰鬥盃比賽。請稍候片刻,等待遊戲協調器自遊戲伺服器接收比賽結果。" "WeekendTourneyLeaveConfirmCode" "放棄" "WeekendTourneySetupOnlyLeader" "僅有團長才能代表整隊報名參賽。" "SocialFeed_WeekendTourney_Button" "[tourney:%s1]檢視賽程分組[/tourney]" "SocialFeed_WeekendTourney_1st_1" "%s3 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_1Self" "您贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_2" "%s3 和 %s4 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_2Self" "您和 %s3 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_3" "%s3、%s4,和 %s5 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_3Self" "您、%s3 和 %s4 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_4" "%s3、%s4、%s5,和 %s6 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_4Self" "您、%s3、%s4 和 %s5 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_5" "%s3、%s4、%s5、%s6 和 %s7 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_1st_5Self" "您、%s3、%s4、%s5 和 %s6 贏了%s2區的戰鬥盃比賽。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_1" "%s3 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_1Self" "您在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_2" "%s3 和 %s4 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_2Self" "您和 %s3 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_3" "%s3、%s4 和 %s5 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_3Self" "您、%s3、%s4 和 %s5 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_4" "%s3、%s4、%s5 和 %s6 在%s2區的戰鬥盃取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_4Self" "您、%s3、%s4、%s5 和 %s6 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_5" "%s3、%s4、%s5、%s6 和 %s7 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_2nd_5Self" "您、%s3、%s4、%s5 和 %s6 在%s2區的戰鬥盃中取得了亞軍成績。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_1" "%s3 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_1Self" "您已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_2" "%s3 和 %s4 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_2Self" "您和 %s3 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_3" "%s3、%s4 和 %s5 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_3Self" "您、%s3 和 %s4 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_4" "%s3、%s4、%s5 和 %s6 已在%s2區的戰鬥盃晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_4Self" "您、%s3、%s4 和 %s5 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_5" "%s3、%s4、%s5、%s6 和 %s7 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_SemiFinals_5Self" "您、%s3、%s4、%s5 和 %s6 已在%s2區的戰鬥盃中晉級至準決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_1" "%s3 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_1Self" "您已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_2" "%s3 和 %s4 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_2Self" "您和 %s3 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_3" "%s3、%s4 和 %s5 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_3Self" "您、%s3 和 %s4 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_4" "%s3、%s4、%s5 和 %s6 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_4Self" "您、%s3、%s4 和 %s5 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_5" "%s3、%s4、%s5、%s6 和 %s7 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed_WeekendTourney_Finals_5Self" "您、%s3、%s4、%s5 和 %s6 已在%s2區的戰鬥盃中晉級至總決賽。恭喜 %s1!" "SocialFeed2_WeekendTourney_1st_1" "{g:dota_persona:account_id_0} 贏了{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_2" "{g:dota_persona:account_id_0} 和 {g:dota_persona:account_id_1} 贏了{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1},和 {g:dota_persona:account_id_2} 贏了{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2},和 {g:dota_persona:account_id_3} 贏了{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3},和 {g:dota_persona:account_id_4} 贏了{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_1" "{g:dota_persona:account_id_0} 在{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽中取得了亞軍成績。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_2" "{g:dota_persona:account_id_0} 和 {g:dota_persona:account_id_1} 在{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽中取得了亞軍成績。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1},和 {g:dota_persona:account_id_2} 在{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽中取得了亞軍成績。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2},和 {g:dota_persona:account_id_3} 在{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽中取得了亞軍成績。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3},和 {g:dota_persona:account_id_4} 在{g:dota_battle_cup_division:division_id}區的戰鬥盃比賽中取得了亞軍成績。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_1" "{g:dota_persona:account_id_0} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至準決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_2" "{g:dota_persona:account_id_0} 和 {g:dota_persona:account_id_1} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至準決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1},和 {g:dota_persona:account_id_2} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至準決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}, {g:dota_persona:account_id_3} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至準決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3},和 {g:dota_persona:account_id_4} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至準決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_1" "{g:dota_persona:account_id_0} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至總決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_2" "{g:dota_persona:account_id_0} 和 {g:dota_persona:account_id_1} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至總決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1},和 {g:dota_persona:account_id_2} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至總決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2},和 {g:dota_persona:account_id_3} 已在{g:dota_battle_cup_division:division_id}區的戰鬥盃中晉級至總決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3} 和 {g:dota_persona:account_id_4} 在{g:dota_battle_cup_division:division_id}區戰鬥盃中晉級到了最終決賽。恭喜 {g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Button" "檢視賽程分組" "WeekendTourney_Toast_QuarterFinals_Started" "八強賽已開打" "WeekendTourney_Toast_QuarterFinals_Lost" "於八強賽止步" "WeekendTourney_Toast_QuarterFinals_Won" "晉級至準決賽。" "WeekendTourney_Toast_SemiFinals_Started" "準決賽已開打" "WeekendTourney_Toast_SemiFinals_Lost" "於準決賽落敗" "WeekendTourney_Toast_SemiFinals_Won" "晉級至總決賽。" "WeekendTourney_Toast_Finals_Started" "準決賽已開打。" "WeekendTourney_Toast_Finals_Lost" "戰鬥盃亞軍" "WeekendTourney_Toast_Finals_Won" "贏得了戰鬥盃!" "WeekendTourneyYourStateFindingMatch" "正在搜尋您{s:your_tournament_round}的對手。" "WeekendTourneyYourStateInBetweenRounds" "已準備好搜尋您{s:your_tournament_round}的對手。" "WeekendTourneyYourStateGameInProgress" "您的{s:your_tournament_round}比賽尚在進行。" "WeekendTourneyYourStateCanceled" "比賽已被取消,您的隊伍確定晉級{s:your_tournament_round}。" "WeekendTourneyYourStateFinalsGameInProgressAfterBye" "您的{s:your_tournament_round}尚在進行中。您的隊伍在準決賽中被判予不戰而勝。" "WeekendTourneyYourStateChampion" "恭喜!您的隊伍贏得了戰鬥盃!" "WeekendTourneyYourStateFinished2nd" "您的隊伍得名第二。" "WeekendTourneyYourStateEliminated" "您的隊伍在{s:your_tournament_round}中被淘汰了。" "WeekendTourneyYourStateAbandoned" "您的隊伍在進行{s:your_tournament_round}前棄賽了。" "WeekendTourneyYourStateServerFailure" "您的{s:your_tournament_round}遇到技術性困難。參賽門票已退還。" "WeekendTourneyYourStateTimeoutForfeit" "系統無法為您找到{s:your_tournament_round}對手。同時基於您已不在配對時限內的關係,參賽門票並沒有退還給您。" "WeekendTourneyYourStateTimeoutRefund" "我們無法為您的隊伍找到{s:your_tournament_round}對手。參賽門票已退還。" "WeekendTourneyYourStateTimeoutChamp" "我們無法為您的隊伍找到{s:your_tournament_round}的對手。您的隊伍已直接成為冠軍。" "WeekendTourneyYourStateForfeited" "您的隊伍已在{s:your_tournament_round}棄權。" "WeekendTourneyYourStateChampionByForfeit" "您的總決賽對手棄權了,您的隊伍已直接成為冠軍。" "WeekendTourneyLeaderStateInBetweenRounds" "{s:leader_team_name} 正在準備進行{s:leader_tournament_round}。" "WeekendTourneyLeaderStateGameInProgress" "{s:leader_tournament_round}進行中。" "WeekendTourneyLeaderStateCanceled" "賽事在進行到{s:leader_tournament_round}時被取消。" "WeekendTourneyLeaderStateChampionByForfeit" "因對手棄權,{s:leader_team_name} 已直接成為冠軍。" "WeekendTourneyLeaderStateChampion" "{s:leader_team_name} 贏得了戰鬥盃。" "WeekendTourneyLeaderStateAbandoned" "{s:leader_team_name} 已在進行{s:leader_tournament_round}前棄賽。" "WeekendTourneyLeaderStateServerFailure" "進行{s:leader_tournament_round}時發生技術性問題,比賽已取消。" "WeekendTourneyLeaderStateTimeoutForfeit" "{s:leader_team_name} 錯過了配對時限,而系統無法為您找到{s:leader_tournament_round}的對手。" "WeekendTourneyLeaderStateTimeoutRefund" "系統無法為{s:leader_team_name}搜尋到{s:leader_tournament_round}的對手。" "WeekendTourneyLeaderStateTimeoutChamp" "我們無法為隊伍「{s:leader_team_name}」找到{s:your_tournament_round}的對手,該隊伍已直接成為冠軍。" "WeekendTourneyRegistrationNotOpen" "目前無法報名戰鬥盃。" "WeekendTourneyUnmatched" "很抱歉,戰鬥盃席位已滿,先報名的隊伍享有參賽優先權。" "DOTA_Ticket_Purchase" "購買門票" "WeekendTourney_Title" "戰鬥盃" "WeekendTourney_Title_ChampionsCup" "冠軍盃" "WeekendTourney_SetupPage_Subtitle" "報名" "WeekendTourney_HUBButton" "主頁" "WeekendTourney_FAQButton" "規則常見問答" "WeekendTourney_TitleSelectedDivision" "{s:selected_division}區" "WeekendTourney_ChangeDivision" "變更" "WeekendTourney_Party_Title" "組隊" "WeekendTourney_TierNotInThisDivision" "對不起,所選分區或級別玩家人數不足。" "WeekendTourney_PartyBuilderSoloButton" "搜尋團隊" "WeekendTourney_PartyBuilderSearching" "搜尋中…" "WeekendTourney_PartyBuilderPartyButton" "搜尋玩家" "WeekendTourney_PartyBuilderSoloStartTooltip" "配對位階與您相符的團隊。" "WeekendTourney_PartyBuilderPartyStartTooltip" "配對位階與您相符的玩家。" "WeekendTourney_PartyBuilderPartyAdd" "搜尋更多玩家。" "WeekendTourney_PartyBuilderStop" "點擊以停止搜尋。" "WeekendTourney_PartyBuilder_NoRaisedSkillLevel" "組團工具因您提升了比賽位階而無法使用,請調低位階設定後再試。" "WeekendTourney_PartyBuilder_NoTickets" "您目前未持有門票。為使組團工具順利運作,僅限持有門票的玩家使用此工具。" "WeekendTourney_PartyBuilder_NoRegions" "無法自動根據 Ping 選擇地區,因此無法使用組團工具。請檢查您的網路連線。" "WeekendTourney_JoinDivisionChat" "加入{s:selected_division}分區第 d:weekendtourney_team_skill_level} 階聊天頻道" "WeekendTourney_TeamSetup_Title" "隊伍" "WeekendTourney_TeamSetup_SetUpMessage" "團長指定團名與標誌" "WeekendTourney_TeamType_Pickup" "臨時隊伍" "WeekendTourney_TeamType_Official" "正式隊伍" "WeekendTourney_TeamTypeChoicePickup" "以臨時隊伍參加" "WeekendTourney_TeamTypeChoiceOr" "或" "WeekendTourney_TeamTypeChoiceOfficial" "以正式隊伍參加" "WeekendTourney_SwitchToPickup" "以臨時隊伍參加" "WeekendTourney_EditPickup" "編輯" "WeekendTourney_SwitchToOfficial" "換成正式隊伍" "WeekendTourney_EditOfficial" "變更正式隊伍" "WeekendTourney_TeamNameLabel" "名稱" "WeekendTourney_TeamNamePlaceholder" "輸入隊伍名稱" "WeekendTourney_TeamLogoLabel" "標誌" "WeekendTourney_TeamSkillLevel" "隊伍級別" "WeekendTourney_BuyInHeader" "參加" "WeekendTourney_TeamBuyInSubhead" "會員資格 / 門票" "WeekendTourney_TicketsNotneededForSubscribers" "戰鬥盃對 Plus 會員免費" "WeekendTourney_CurrentTicketsOwned" "擁有門票:{d:weekendtourney_owned_tickets} 張" "WeekendTourney_PurchaseMoreTickets" "購買門票" "WeekendTourney_PickupTeamNamePopupTitle" "臨時隊伍名稱" "WeekendTourney_PickupTeamLogoPopupTitle" "臨時隊伍標誌" "WeekendTourney_LocalPlayerNotEligible" "您必須完成積分配對校準才能遊玩戰鬥盃。" "WeekendTourney_TeamMemberPlayedTooRecently" "團隊中有人已進行過本週的戰鬥盃。" "WeekendTourney_LocalPlayerPlayedTooRecently" "您已進行過本週的戰鬥盃。" "WeekendTourney_NoBuyInFreeWeekend" "本週末的戰鬥盃可免費參與!不需戰鬥通行證。" "WeekendTourney_ChampionsCupTicketRequired" "參加冠軍盃需冠軍盃門票。" "WeekendTourney_ChampionsCupTicketOwned" "您已取得冠軍盃門票,現在就是使用的時候!" "WeekendTourney_ChampionsCupTopTier" "第 {d:weekendtourney_team_skill_level} 位階冠軍盃為有工作人員監督之賽事,冠軍盃優勝隊伍將成為地區資格賽的種子隊!

請參賽者確認自身 Steam 帳戶的電子郵件地址正確無誤。" "WeekendTourney_NoBuyInOffSeason" "戰鬥盃門票無法在賽期外購買。" "WeekendTourney_JoinDivisionDisabledTooltipNoTicket" "為達頻道設立目的,此頻道僅限 Dota Plus 會員和門票持有者加入。" "Please_Wait" "請稍後" "WeekendTourney_PickupTeamLogoUploadError" "標誌上傳失敗" "WeekendTourney_OfficialTeam_New" "新正式隊伍" "WeekendTourney_OfficialTeam_Existing" "以既有的正式隊伍參加" "WeekendTourney_SelectDivision" "選擇賽區" "WeekendTourney_RegionPingsTooltip" "系統將根據 Ping 值自動選擇伺服器地區,將滑鼠游標暫留於隊員上來查看對方 Ping 值。反白的地區即為系統選擇的配對地區。請注意伺服器較小的地區不會舉行戰鬥盃賽。" "WeekendTourney_WhatIsIt" "八隊單淘汰賽制" "WeekendTourney_PlusPrize:p{weekendtourney_prize_shards}" "奪冠獎勵:每人 {d:weekendtourney_prize_shards} 碎片#|#奪冠獎勵:每人 {d:weekendtourney_prize_shards} 碎片" "WeekendTourney_BuyTicketsConfirm_Title" "要購買門票嗎?" "WeekendTourney_BuyTicketsConfirm_Plus" "Dota Plus 會員不需戰鬥盃門票,但可替沒有 Plus 會員的團隊成員購買。您也可購買 Plus 會員作為禮物送給他們。" "WeekendTourney_BuyTicketsConfirm_NonPlus" "Dota Plus 會員為每月 {g:dota_item_price:plus_subscription_item_def} 美金。會員可免費參與每個週末的戰鬥盃。" "WeekendTourney_TeamEliminatedMessage" "{s:eliminated_team_name} 已遭淘汰" "WeekendTourney_TeamAdvancedMessage" "{s:advancing_team_name} 晉級{s:advancing_team_round}" "WeekendTourney_TeamChampionMessage" "戰鬥盃獲勝者:{s:advancing_team_name}" "PartyBuilder_TemporarilyDisabled" "組團工具暫時無法使用" "PartyBuilder_GenericError" "組團工具佇列進入失敗" "DOTA_PlayButtonReturnToWeekendTourney" "戰鬥盃" "WeekendTourneyToast_ShowTourney" "檢視賽程分組" "DOTA_MatchDetails_ShowWeekendTourneyBracket" "檢視賽程分組" "DOTA_PlayTourneyFindFirstMatch" "尋找對抗隊伍" "DOTA_PlayTourneyFindNextMatch" "尋找對抗隊伍" "duration_dhhmmss" "%s1 天 %s2:%s3:%s4" "duration_days_hours" "%s1 天 %s2 小時" "dota_profile_recent_game_weekendtourney_header" "戰鬥盃" "dota_profile_recent_game_weekendtourney_division" "{s:tourney_division} 區" "dota_profile_recent_game_weekendtourney_tier" "級別:{d:tourney_tier}" "dota_profile_recent_game_weekendtourney_showbracket" "檢視賽程分組" "dota_battle_cup_tier" "級別:{d:skill_level}" "dota_battle_cup_division" "{g:dota_battlecup_division:division}區" "dota_finding_match_tourney" "尋找戰鬥盃對手" "tourney_node_team_tbd1" "?" "tourney_node_team_tbd2" " " "tourney_node_team_pending_merge" "?" "tourney_node_team_finding" "搜尋中…" "tourney_node_team_bye" "(免戰)" "tourney_node_team_na" "無" "weekendtourney_round_quarterfinals" "八強賽" "weekendtourney_round_semifinals" "準決賽" "weekendtourney_round_finals" "總決賽" "DOTA_RP_TOURNEY_REGISTERING" "%s1區戰鬥盃報名作業進行中" // 1 = division "DOTA_RP_TOURNEY_FINDING_MATCH" "尋找%s2對抗隊伍" // 1 = division, 2 = round "DOTA_RP_TOURNEY_BETWEEN_GAMES" "戰鬥盃%s2(中場)" // 1 = division, 2 = round "DOTA_RP_TOURNEY_GAME_IN_PROGRESS" "戰鬥盃%s1" // 1 = round "DOTA_RP_TOURNEY_PLAYING_AS" "戰鬥盃%s3(%s2)" // 1=level, 2=hero, 3=round "DOTA_PlayerContextMenu_BattleCup_Bracket" "檢視戰鬥盃勝績" "dota_profile_card_battle_cup_champion" "冠軍" "dota_profile_card_battle_cup_tier" "級別:{d:BattleCupSkillLevel}" "dota_profile_card_battle_cup_division" "{g:dota_battlecup_division:BattleCupDivision}區" "dota_profile_card_battle_cup_win_date" "{t:s:BattleCupDate}" "dota_profile_card_battle_cup_team_header" "隊伍" "dota_profile_card_battle_cup_team_name" "{s:BattleCupTeamName}" "dota_weekend_tourney_hub_overview_season_summer_2016" "2016 夏季" "dota_weekend_tourney_hub_overview_battle_cup" "戰鬥盃" "dota_weekend_tourney_hub_overview_description" "與隊友一同過關斬將,在共 8 隊組成的單淘汰賽中脫穎而出。" "dota_weekend_tourney_hub_faq_button" "完整規則 / 常見問答>" "dota_weekend_tourney_hub_get_started_button" "立即開始" "dota_weekend_tourney_hub_schedule_header" "賽程" "dota_weekend_tourney_hub_division_header" "賽區" "dota_weekend_tourney_hub_status_header" "賽事狀態:" "dota_weekend_tourney_hub_status_next_begins" "下場賽事開始時間:" "dota_weekend_tourney_hub_status_begins_in" "下場賽事開始時間:" "dota_weekend_tourney_hub_status_active_now" "立即啟用" "dota_weekend_tourney_hub_status_remaining_to_join" "參賽時限:\n {t:d:weekendtourney_time_window_close}" "dota_weekend_tourney_hub_status_join_button" "加入" "dota_weekend_tourney_hub_status_prepare_team_button" "編整隊伍" "dota_weekend_tourney_hub_player_count" "賽事選手統計" "dota_weekend_tourney_hub_leaderboard_title" "排行榜" "dota_weekend_tourney_hub_leaderboard_header_player" "選手" "dota_weekend_tourney_hub_leaderboard_header_score" "勝場" "loading_screen_weekend_tourney_champion" "戰鬥盃冠軍" "loading_screen_weekend_tourney_champions" "戰鬥盃" "loading_screen_weekend_tourney_team" "隊伍" "loading_screen_weekend_tourney_team_long" "戰鬥盃隊伍" "loading_screen_weekend_tourney_recent_winners" "本週" "loading_screen_weekend_tourney_player" "選手" "dota_popup_battle_cup_winners_title" "戰鬥盃冠軍" "dota_popup_battle_cup_winners_division" "{s:BattleCupDivision}區" "dota_popup_battle_cup_winners_tier" "第 {d:BattleCupSkillLevel} 階" "dota_popup_battle_cup_winners_win_date" "{t:s:BattleCupDate}" "dota_chat_is_muted" "聊天已封鎖" "dota_chat_is_muted_newplayer" "為防止濫用,新玩家必須玩過 20 場遊戲後才能開始發話。" "DOTA_Cannot_Random_Time" "自由選取模式的選角時間不到 10 秒時,不可進行隨機選角。" "DOTA_Cannot_Random_PickOrder" "積分自由選取模式中,各隊的最後一位角色不可透過隨機方式選出。" "DOTA_HUD_Gold_Each" "平分" "DOTA_HUD_Gold_Split" "共享金錢" "DOTA_HUD_Gold_Among_Heroes:p" "在 {d:num_heroes} 位英雄中#|#在 {d:num_heroes} 位英雄中" "DOTA_HUD_Gold_To_One_hero" "給 1 名英雄" "DOTA_HUD_Graph_RadiantCourierKilled" "聖輝方信使遭擊殺" "DOTA_HUD_Graph_DireCourierKilled" "魔魘方信使遭擊殺" "DOTA_HUD_Rune_DoubleDamage" "強化傷害神符" "DOTA_HUD_Rune_DenyDoubleDamage" "反補了強化傷害神符" "DOTA_HUD_Rune_Haste" "極速神符" "DOTA_HUD_Rune_DenyHaste" "反補了疾速神符" "DOTA_HUD_Rune_Illusion" "幻象神符" "DOTA_HUD_Rune_DenyIllusion" "反補了幻象神符" "DOTA_HUD_Rune_Invisibility" "隱身神符" "DOTA_HUD_Rune_DenyInvisibility" "反補了隱形神符" "DOTA_HUD_Rune_Regeneration" "恢復神符" "DOTA_HUD_Rune_DenyRegeneration" "反補了恢復神符" "DOTA_HUD_Rune_Arcane" "奧術神符" "DOTA_HUD_Rune_DenyArcane" "反補了奧術神符" "DOTA_HUD_Rune_Water" "神符" "DOTA_HUD_Rune_DenyWater" "反補了神符" "DOTA_HUD_Rune_Bounty" "獎賞神符 {s:gold}" "DOTA_HUD_Rune_DenyBounty" "反補了獎賞神符" "DOTA_HUD_Rune_XP" "睿智神符({d:xp} 經驗值)" "DOTA_HUD_Rune_DenyXP" "反補了睿智神符" "DOTA_HUD_Rune_Shield" "護盾神符" "DOTA_HUD_Rune_DenyShield" "反補了護盾神符" "DOTA_HUD_ActivatedRune" "{s:player_name}{s:rune_icon}{s:rune_name}" "DOTA_HUD_DenyRune" "{s:player_name}{s:denied_icon}{s:rune_name}{s:rune_icon}" "DOTA_HUD_BottledRune" "{s:player_name} 儲存了{s:rune_icon}{s:rune_name}" "DOTA_HUD_RadiantCourierRespawned" "{s:courier_icon}聖輝信使已重生" "DOTA_HUD_DireCourierRespawned" "{s:courier_icon}魔魘信使已重生" "DOTA_HUD_BarracksKilled" "{s:killer}{s:killed_icon}{s:team} {s:lane} {s:rax_type} 兵營{s:gold}" "DOTA_HUD_RadiantCourierKilled" "{s:killer}{s:killed_icon}{s:courier_icon}{s:owner} 的信使(聖輝){s:gold}" "DOTA_HUD_DireCourierKilled" "{s:killer}{s:killed_icon}{s:courier_icon}{s:owner} 的信使(魔魘){s:gold}" "DOTA_HUD_Tower_Killed" "{s:killer}{s:killed_icon}{s:tower_name}{s:gold}" "DOTA_HUD_Tower_Denied" "{s:killer} {s:denied_icon} 反補了 {s:tower_name}" "DOTA_HUD_Shrine_Killed" "{s:killer}{s:killed_icon}{s:shrine_name}{s:gold}" "DOTA_HUD_Ward_Killed" "{s:killer}{s:killed_icon}{s:ward_name}{s:gold}" "DOTA_HUD_Ward_Killed_Bounty" "{s:killer}{s:killed_icon}{s:ward_name}({s:bounty_player} {s:gold})" "DOTA_HUD_RadiantGlyphUsed" "{s:glyph_icon}聖輝的建築已被強化" "DOTA_HUD_DireGlyphUsed" "{s:glyph_icon}魔魘的建築已被強化" "DOTA_HUD_RadiantBannerPlanted" "聖輝放置了戰旗" "DOTA_HUD_DireBannerPlanted" "魔魘放置了戰旗" "DOTA_HUD_Shop_Restock" "補貨時間:{s:restock_time}" "DOTA_HUD_Shop_StockAmount" "存貨:{u:stock_amount}" "DOTA_HUD_KilledRoshanGood" "聖輝方 {s:killed_icon}{s:roshan_icon}羅煞 {s:gold}" "DOTA_HUD_KilledRoshanBad" "魔魘方 {s:killed_icon}{s:roshan_icon}羅煞 {s:gold}" "DOTA_HUD_KilledHUDFlippedRoshanGood" "聖輝方 {s:killed_icon}{s:roshan_icon}羅煞 {s:gold}" "DOTA_HUD_KilledHUDFlippedRoshanBad" "魔魘方 {s:killed_icon}{s:roshan_icon}羅煞 {s:gold}" "DOTA_HUD_KilledMinibossGood" "聖輝方 {s:killed_icon}折磨者 {s:player_name}{s:shard_icon}" "DOTA_HUD_KilledMinibossBad" "魔魘方 {s:killed_icon}折磨者 {s:player_name}{s:shard_icon}" "DOTA_HUD_KilledMinibossNoShardGood" "聖輝方 {s:killed_icon}折磨者 {s:gold}" "DOTA_HUD_KilledMinibossNoShardBad" "魔魘方 {s:killed_icon}折磨者 {s:gold}" "DOTA_HUD_ScanUsed" "{s:team} {s:radar_icon} 掃描" "DOTA_HUD_PickedUpAegis" "{s:player_name} {s:aegis_icon} 不朽之守護" "DOTA_HUD_DeniedAegis" "{s:player_name} 反補了 {s:aegis_icon} 不朽之守護" "DOTA_HUD_AegisStolen" "{s:player_name} 竊取了 {s:aegis_icon} 不朽之守護" "DOTA_HUD_BoughtBack" "{s:player_name} 買活了" "DOTA_HUD_KillStreak_3_Ended" "{s:victim_name} 大殺特殺 3 殺紀錄已終結" "DOTA_HUD_KillStreak_4_Ended" "{s:victim_name} 主宰比賽 4 殺紀錄已終結" "DOTA_HUD_KillStreak_5_Ended" "{s:victim_name} 殺人如麻 5 殺紀錄已終結" "DOTA_HUD_KillStreak_6_Ended" "{s:victim_name} 無人能擋 6 殺紀錄已終結" "DOTA_HUD_KillStreak_7_Ended" "{s:victim_name} 變態殺戮 7 殺紀錄已終結" "DOTA_HUD_KillStreak_8_Ended" "{s:victim_name} 殺戮狂人 8 殺紀錄已終結" "DOTA_HUD_KillStreak_9_Ended" "{s:victim_name} 如神一般的殺戮 9 殺紀錄已終結" "DOTA_HUD_KillStreak_10_Ended" "{s:victim_name} 的超神境界 10 殺紀錄已終結" "DOTA_HUD_PlayerDeniedSelf" "{s:victim_name} {s:denied_icon} 被反補" "DOTA_HUD_PlayerDenied" "{s:killer_name} {s:denied_icon} 反補了 {s:victim_name}" "DOTA_HUD_OutpostCaptured" "{s:outpost_captured_icon} 我方佔領了{s:outpost_icon}{s:outpost_name}" "DOTA_HUD_OutpostLost" "{s:outpost_lost_icon} 敵方佔領了{s:outpost_icon}{s:outpost_name}" "DOTA_HUD_OutpostCaptured_Spectator" "{s:outpost_icon}{s:outpost_name}被{s:team_name}佔領" "DOTA_HUD_OutpostGrantedXP" "{s:outpost_icon}前哨站被{s:team_name}佔領:每人 {s:xp} 經驗" "DOTA_HUD_NoMana" "沒魔" "DOTA_HUD_EditModeHint" "拖曳道具來編輯出裝表" "DOTA_HUD_EditModeTooltip" "自訂本出裝表" "DOTA_HUD_GuideBrowserTooltip" "瀏覽指南" "DOTA_HUD_BackpackHintTitle" "背包" "DOTA_HUD_BackpackHint" "這些是額外的物品欄位,但放在這的東西將不會發揮任何效用。" "DOTA_HUD_TeleportTime" "{s:teleport_channel_time} 秒" "DOTA_Guide_WorkshopSubtitle" "{g:dota_persona:nl:guide_creator}" "DOTA_Guide_WorkshopAuthor" "{g:dota_persona:nl:guide_creator}" "DOTA_Guide_WorkshopUpdateTime" "更新於 {t:s:M:updated_date}" "DOTA_Guide_Subtitle" "{s:guide_subtitle}" "DOTA_Guide_PlayerRating" "玩家評分" "DOTA_Guide_Subscribers" "目前訂閱數" "DOTA_Guide_Favorites" "目前最愛數" "DOTA_Guide_Select" "選擇" "DOTA_Guide_Valve" "Valve" "DOTA_Guide_AllLanguages" "所有語言" "DOTA_Guide_LocalGuides" "我的指南" "DOTA_Guide_WorkshopSubtitleOriginalCreator" "出自作者 {g:dota_persona:nl:guide_original_creator}" "DOTA_Guide_ListEntrySpacer" " - " "DOTA_Guide_GamesPlayed" "已被採用 {s:num_games}{s:num_games_suffix} 次" "DOTA_Guide_PlusAssistantAvailable" "Plus 助理現可使用。\n瀏覽指南來嘗試一下吧!" "DOTA_BillionSuffix" "0 億" "DOTA_MillionSuffix" "百萬" "DOTA_ThousandSuffix" "千" "DOTA_HealthBar_Status_Disabled" "無法動作" "DOTA_HealthBar_Status_Slowed" "減速" "DOTA_HealthBar_Status_Silenced" "沉默" "DOTA_HealthBar_Status_Disarmed" "繳械" "DOTA_HealthBar_Status_Rooted" "纏繞" "DOTA_HealthBar_Status_Taunted" "嘲諷" "DOTA_HealthBar_Status_Sleep" "沉睡" "DOTA_HealthBar_Status_Fear" "恐懼" "DOTA_HealthBar_Status_Charmed" "迷惑" "DOTA_HealthBar_Status_Break" "破勢" "DOTA_HealthBar_Status_Stunned" "暈眩" "DOTA_HealthBar_Status_Hexed" "變形" "DOTA_HealthBar_Status_Muted" "靜聲" "DOTA_HealthBar_Status_Banished" "消失" "DOTA_HealthBar_Status_Tethered" "束縛" "DOTA_SinglesDaySale_Name" "秋季特賣 - 4 折" "DOTA_SinglesDaySale_Title" "特定寶藏 4 折優惠" "DOTA_SinglesDaySale_Description" "慶祝雙十一的24小時限時折扣,多類寶藏四折特惠!" "DOTA_SinglesDay2017Sale_Name" "新寶藏和獨家表情符號" "DOTA_SinglesDay2017Sale_Title" "雙十一節慶 - 本週末限定八折優惠" "DOTA_SinglesDay2017Sale_Description" "為慶祝本日,可敬之士寶藏將以八折優惠限時折扣,還可藉其解鎖獨家表情符號!" "DOTA_SinglesDay2017Sale_Text" "本週末限定八折優惠" "DOTA_SaleTimeRemaining" "優惠倒數" "DOTA_SaleUpcoming" "優惠開始倒數:" "DOTA_SaleEnded" "特價已結束" "DOTA_HUD_SelectCourier" "選擇信使 ({s:select_courier_hotkey})" "DOTA_HUD_CourierDeliver" "信使遞送 ({s:courier_deliver_hotkey})" "DOTA_HUD_CourierBurst" "信使爆衝 ({s:courier_burst_hotkey})" "DOTA_HUD_CourierShield" "信使護盾 ({s:courier_shield_hotkey})" "DOTA_HUD_PurchaseCourier" "購買信使" "DOTA_HUD_TimeUntil" "{s:time_until} 後{s:day_phase}" "DOTA_HUD_Day" "日出" "DOTA_HUD_Night" "入夜" "DOTA_HUD_Horn" "號角" "DOTA_HUD_CombatLog" "顯示戰況紀錄" "DOTA_HUD_SharedContent" "顯示共享內容" "DOTA_HUD_SharedUnitControl" "顯示共享單位控制" "DOTA_HUD_Coaches" "顯示教練" "DOTA_HUD_BackToDashboard" "返回首頁" "DOTA_HUD_Settings" "設定" "DOTA_HUD_Scoreboard" "記分板" "DOTA_HUD_Scoreboard_ShowItems" "顯示道具" "DOTA_HUD_Scoreboard_WKArcanaNeeded" "讓他們跪下!" "DOTA_HUD_Scoreboard_WKArcanaKilled" "已征服" "DOTA_HUD_Scoreboard_inventory" "道具欄" "DOTA_HUD_QuestStatus_QueryComplete" "完成!" "DOTA_Chat_PleaseSuggestItems" "[?] %s1想尋求出裝建議 - 搭配 Ctrl+Alt 鍵對商店選單中的道具點滑鼠左鍵來提議。" "DOTA_Chat_EndSuggestions" "%s1的出裝建議已關閉。" "DOTA_Chat_TeamCaptainChanged" "%s1 現在是隊伍的隊長。" "DOTA_Chat_ChatWheelAudioCooldown" "聊天輪盤音效每 30 秒只能發送兩次(剩餘 %s1 秒)。" "DOTA_Chat_ChatWheelAllChatAudioCooldown" "全頻播送的聊天輪盤音效只能每分鐘發送最多 2 次(還有 %s1 分鐘)。" "DOTA_Chat_SprayWheelCooldown" "噴漆每 30 秒只能使用 1 次(剩餘 %s1 秒)。" "DOTA_Chat_ChatWheelAllChatLongAudioCooldown" "這則聊天輪盤訊息無法在 %s1 秒內再次使用。" "DOTA_HUD_Pregame_Towers_TowerLevel" "防禦塔等級" "DOTA_HUD_Pregame_Towers_BattlePassLevel" "戰鬥通行證等級" "DOTA_RiverVial_Title" "選擇要使用的河水藥瓶" "DOTA_HeroGuide_NameLabel" "指南名稱" "DOTA_Hero_Guide_Name" "{s:guide_name}" "DOTA_HeroGuide_AbilityLabel" "技能" "DOTA_HeroGuide_ItemLabel" "道具" "DOTA_HeroGuide_NeutralItemLabel" "中立道具" "DOTA_HeroGuide_Overview" "總覽" "DOTA_HeroGuide_Untitled" "未命名" "DOTA_HeroGuide_DragItems" "將道具拖曳至/離此處" "DOTA_HeroGuideBuilder_AddNewGroup" "添加新區塊" "DOTA_HeroGuide_SelectOption" "選取" "DOTA_HeroGuide_SelectOptionNone" "僅列熱門項目" "DOTA_HeroGuide_Recalculate" "重新計算" "DOTA_HeroGuide_RecalculateOptions" "重新計算出裝列表" "DOTA_HeroGuide_ShowOtherOptions" "顯示其他選項" "DOTA_HeroGuide_ShowOptions" "顯示選項" "DOTA_HeroGuide_BuildLists" "顯示出裝列表" "DOTA_HeroGuide_PublishingGuide_Title" "發佈中" "DOTA_HeroGuide_PublishingGuide_Body" "正在將指南發佈至 Steam 工作坊…" "DOTA_HeroGuide_ErrorPublishingGuide_Title" "發佈指南時出現錯誤" "DOTA_HeroGuide_ErrorSavingGuide_Title" "儲存指南時出現錯誤" "DOTA_HeroGuide_ErrorWritingFile_Body" "將檔案寫入 {s:file_name} 時出現錯誤!" "DOTA_HeroGuide_ErrorCreatingWorkshopItem_Body" "在 Steam 工作坊建立英雄指南失敗!該指南在 Steam 服務恢復正常前僅限在本機端使用。" "DOTA_HeroGuide_ErrorUpdatingWorkshopItem_Body" "上傳指南至 Steam 工作坊時出現錯誤!做出的變更在 Steam 服務恢復正常前僅限在本機端有效。" "DOTA_AbilityBuild_Talent_Title" "天賦" "DOTA_AbilityGuide_Ability" "技能" "DOTA_AbilityGuide_HeroLevel" "英雄等級" "DOTA_AbilityGuide_Details" "詳細資料" "DOTA_AbilityGuide_PlaceholderComment" "在此填寫說明" "DOTA_AbilityGuide_AdditionalAbilities" "附加技能" "DOTA_GuideOverview_Title" "總覽" "DOTA_HeroGuidePage_PublishHelp" "英雄指南在發佈後將於 Steam 工作坊建立一公開的副本。若發佈按鈕呈現黃色,代表指南的本機檔含有尚未推行至工作坊版本的變動。" "DOTA_HeroGuidePage_PublishAllHelp" "此按鈕將會向先前發佈至 Steam 工作坊中的英雄指南推行所有變動。若存於工作坊的版本較舊,按鈕會呈現黃色。" "DOTA_HeroGuide_PublishAll" "發佈全部" "DOTA_HeroGuide_Publish" "發佈" "DOTA_HeroGuide_Delete" "刪除" "DOTA_HeroGuide_GoToGuideBuilder" "指南建立工具" "DOTA_HeroGuide_Public" "公開" "DOTA_HeroGuide_Private" "不公開" "DOTA_HeroGuide_BadTalentLevels_Title" "尚未指定天賦加點" "DOTA_HeroGuide_BadTalentLevels_Body" "您尚未分配升級點數給天賦,您的指南將不會紀錄您的天賦選擇。確定要繼續?" "DOTA_HeroGuide_ConfirmDelete_Title" "確定刪除指南" "DOTA_HeroGuide_ConfirmDelete_Body" "您確定要刪除此指南「 {s:guide_name} 」嗎?工作坊中的副本也將一併遭到刪除。此動作無法復原。" "DOTA_HeroGuide_DeleteFailed_Title" "刪除指南時出錯" "DOTA_HeroGuide_DeleteFailed_Body" "嘗試刪除指南時出現錯誤。請稍後再試。" "DOTA_HeroGuide_DeleteFailed_DoNotOwn_Body" "您僅限刪除自己建立的指南。" "DOTA_HeroGuide_BrowserMode_Yours" "我的指南" "DOTA_HeroGuide_BrowserMode_All" "所有指南" "DOTA_HeroGuide_HeroPickerLabel" "選擇英雄:" "DOTA_Workshop_UnableToChangeVisibility" "變更 Steam 工作坊物件可見度失敗。您僅能變更自己建立的物件。請待 Steam 服務恢復正常後再試。" "DOTA_HeroGuideViewer_Title" "{s:guide_name} by {g:dota_persona:nl:guide_creator}" "DOTA_HeroGuideViewer_SubTitle" "更新於:{t:s:M:updated_date} 採用次數:{d:num_games}訂閱人數:{d:subscriber_count}" "DOTA_HeroGuideViewer_SubTitleOriginalCreator" "來自 {g:dota_persona:nl:guide_original_creator} 創作的指南,更新於 {t:s:M:updated_date}" "DOTA_HeroGuideViewer_SubTitleCloud" "更新於 {t:s:M:updated_date}" "DOTA_HeroGuideViewer_Rating" "評比:{s:player_rating}" "DOTA_HeroGuideViewer_GameplayVersion" "{g:dota_gameplay_version:gameplay_version}" "DOTA_HeroGuideViewer_Role" "({s:role})" "DOTA_HeroGuideViewer_Overview" "{s:guide_overview}" "DOTA_HeroGuideViewer_Abilities_Title" "技能點法" "DOTA_HeroGuideViewer_Items_Title" "買裝順序" "DOTA_HeroGuideViewer_Overview_Title" "概覽" "DOTA_HeroGuideViewer_Skill_Comments_Title" "技能" "DOTA_HeroGuideViewer_Talent_Comments_Title" "天賦" "DOTA_HeroGuideViewer_Item_Comments_Title" "道具" "DOTA_HeroGuideViewer_Item_Comments_Category_Name" "道具" "DOTA_HeroGuideViewer_TalentLevel" "{d:level} 級" "DOTA_HeroGuideViewer_TalentComment1" "{s:name1}:{s:buildcomment1}" "DOTA_HeroGuideViewer_TalentComment2" "{s:name2}:{s:buildcomment2}" "DOTA_HeroGuide_Favorites_Tooltip" "加入/移除最愛。設為最愛的指南將優先顯示於指南瀏覽器的頂端。" "DOTA_HeroGuideViewer_Vote" "投票" "DOTA_HeroGuideViewer_Favorite" "最愛" "DOTA_HeroGuide_RoleLabel" "定位" "DOTA_HeroGuide_Role_None" "" "DOTA_HeroGuide_Role_Core" "核心" "DOTA_HeroGuide_Role_Initiator" "開戰" "DOTA_HeroGuide_Role_OffLane" "劣單" "DOTA_HeroGuide_Role_Support" "輔助" "DOTA_HeroGuide_Role_Jungle" "打野" "DOTA_HeroGuide_Role_Roamer" "遊走" "DOTA_Cfg_Items" "物品" "DOTA_Cfg_Items_Description" "按下下方按鈕開啟工具來修改和管理工作坊項目。您可由此建立和修改工作坊項目、預覽遊戲中呈現狀況,和將檔案提交至 Dota 2 工作坊。" "DOTA_Cfg_Edit_Items" "啟動物品工具" "DOTA_Cfg_BotScripting" "電腦玩家腳本" "DOTA_Cfg_BotScripting_Description" "在工作坊中更新電腦玩家腳本" "DOTA_Cfg_BotScripting_CreateOrUpload_Description" "更新工作坊項目,或使用目前您電腦玩家開發目錄中的內容建立工作坊項目。您可以選擇更新既有的電腦玩家腳本,或輸入新電腦玩家腳本檔案名稱、新建檔案。" "DOTA_Cfg_BotScripting_CreateAndUpload" "建立電腦玩家腳本並上傳至工作坊" "DOTA_Cfg_BotScripting_Create_Description" "使用目前電腦玩家開發目錄中的內容建立工作坊項目。請於下方為您的工作坊檔案命名,並填寫說明。" "DOTA_Cfg_CreateBotScript" "建立「%1」電腦玩家腳本" "DOTA_Cfg_UpdateBotScript" "更新「%1」電腦玩家腳本" "DOTA_turbo_MORE_GOLD" "• 更多金錢" "DOTA_turbo_MORE_XP" "• 更多經驗" "DOTA_turbo_SIMPLER_COURIERS" "• 簡化版信使" "DOTA_turbo_WEAKER_TOWERS" "• 防禦塔較弱" "DOTA_turbo_FASTER_RESPAWNS" "• 重生時間縮短" "DOTA_Chat_Ping_Msg_Regular" "已打信號 (%s1)" "DOTA_Chat_Ping_Msg_Warning" "警告 (%s1)" "DOTA_Chat_Ping_Msg_Waypoint" "正在前往 (%s1)" "DOTA_Chat_Ping_Msg_Retreat" "撤退 (%s1)" "DOTA_Chat_Ping_Msg_Attack" "攻擊 (%s1)" "DOTA_Chat_Ping_Msg_Attack_Target" "攻擊 %s2 (%s1)" "DOTA_Chat_Ping_Msg_EnemyWard" "敵方已取得此處視野 (%s1)" "DOTA_Chat_Ping_Msg_FriendlyWard" "我們需要此處視野 (%s1)" "DOTA_Chat_Ping_Msg_AttackMiniboss" "攻擊 (%s1)" "DOTA_Chat_Ping_Msg_Stack" "堆疊野怪 (%s1)" "DOTA_Chat_Ping_Msg_Pull" "拉野怪 (%s1)" "DOTA_Chat_Ping_Msg_Heal" "幫我治療! " "DOTA_Chat_Ping_Msg_Bombs" "此處有炸彈! (%s1)" "DOTA_Chat_Ping_Msg_Invisible" "此處可能有隱形單位 (%s1)" "DOTA_Chat_Ping_Msg_Teehee" "注意我! " "DOTA_Chat_Ping_Msg_Poop" "噁心! " "DOTA_Chat_Ping_Confirmation_Msg_0" "%s1 友方正在攻擊 %s3(%s2 不同意)" "DOTA_Chat_Ping_Confirmation_Msg_1" "%s1 友方正在防禦 %s3 (%s2 不同意)" "DOTA_Chat_Ping_Confirmation_Msg_2" "%s3 要求開霧(%s1 同意,%s2 不同意)" "DOTA_Location_Name_GoodGuys" "聖輝區" "DOTA_Location_Name_BadGuys" "魔魘區" "DOTA_Location_Name_Neutral" "中立區" "DOTA_Location_Name_TopLane" "上路" "DOTA_Location_Name_MidLane" "中路" "DOTA_Location_Name_BotLane" "下路" "DOTA_Location_Name_Ancient" "遺跡" "DOTA_Location_Name_SideShop" "路邊商店" "DOTA_Location_Name_SecretShop" "祕密商店" "DOTA_Location_Name_Tower1" "一塔" "DOTA_Location_Name_Tower2" "二塔" "DOTA_Location_Name_Tower3" "三塔" "DOTA_Location_Name_Tower4" "四塔" "DOTA_Location_Name_Roshan" "羅煞巢穴" "DOTA_Location_Name_BountyRune" "獎賞神符" "DOTA_Location_Name_XPRune" "睿智神符" "DOTA_Location_Name_Top_Rune" "上路強化神符" "DOTA_Location_Name_Bot_Rune" "下路強化神符" "DOTA_Location_Name_Base" "基地" "DOTA_Location_Name_Top_Jungle" "上野區" "DOTA_Location_Name_Bot_Jungle" "下野區" "DOTA_Location_Name_Top_Jungle_Camp" "%s2 - %s1 上野區" "DOTA_Location_Name_Bot_Jungle_Camp" "%s2 - %s1 下野區" "DOTA_Location_Name_River" "河道" "DOTA_Location_Name_Mines" "礦場" "DOTA_Location_Name_Well" "水井" "DOTA_Location_Name_Statue" "石像" "DOTA_Location_Name_Graveyard" "墳地" "DOTA_Location_Name_Tormentor" "折磨者" "DOTA_Location_Name_LotusPool:p" "蓮花池 - %s1 朵蓮花#|#蓮花池 - %s1 朵蓮花" "DOTA_Location_Name_TwinGate" "雙子門" "DOTA_Location_Name_NotFound" "這裡" "DOTA_NeutralCamp_Name_Small" "小型營地" "DOTA_NeutralCamp_Name_Medium" "中型營地" "DOTA_NeutralCamp_Name_Large" "大型營地" "DOTA_NeutralCamp_Name_Ancient" "遠古營地" "DOTA_Location_Pattern_TwoItems" "%s1 %s2" "DOTA_Location_Pattern_ThreeItems" "%s1 %s2 %s3" "DOTA_Chat_Tombstone_Pinged" "這兒有倒下的隊友。" "DOTA_lobby_type_name_lobby" "大廳" "DOTA_lobby_type_name_unranked" "非積分" "DOTA_lobby_type_name_ranked" "積分" "DOTA_lobby_type_name_bot_match" "打電腦" "DOTA_lobby_type_name_spectator" "觀眾" "DOTA_lobby_type_name_event_game" "活動遊戲" "DOTA_lobby_type_name_featured_gamemode" "週末聚光燈" "dota_preferred_username_with_nickname" "%s1 (%s2)" "dota_preferred_username_without_nickname" "%s1%s2" "DOTARankTierFormat" "{s:rank_tier_name}{s:rank_pips_name}" "DOTARankTierName0" "未校準" "DOTARankTierName1" "先鋒" "DOTARankTierName2" "守護者" "DOTARankTierName3" "十字軍" "DOTARankTierName4" "執政官" "DOTARankTierName5" "傳奇" "DOTARankTierName6" "萬古流芳" "DOTARankTierName7" "超凡入聖" "DOTARankTierName8" "永垂不朽" "DOTARankTierNameLeaderboard" "排行榜#{d:leaderboard_rank}" "DOTARankPipsName1" "I" "DOTARankPipsName2" "II" "DOTARankPipsName3" "III" "DOTARankPipsName4" "IV" "DOTARankPipsName5" "V" "DOTARankPipsName6" "VI" "DOTARankPipsName7" "VII" "DOTA_Tooltip_Glyph_Radiant" "聖輝隊" "DOTA_Tooltip_Glyph_Dire" "魔魘隊" "DOTA_Tooltip_Radar_Radiant" "聖輝隊" "DOTA_Tooltip_Radar_Dire" "魔魘隊" "DOTA_HUD_Tooltip_UnitBounty_Level" "等級:" "DOTA_HUD_Tooltip_UnitBounty_GoldBounty" "金錢獎勵:" "DOTA_HUD_Tooltip_UnitBounty_TeamGoldBounty" "隊伍金錢獎勵:" "DOTA_HUD_Tooltip_UnitBounty_DenyGoldBounty" "反補金錢獎勵:" "DOTA_HUD_Tooltip_UnitBounty_XPBounty" "經驗獎勵:" "DOTA_HUD_Tooltip_HeroXPRange_Range" "經驗值範圍:" "DOTA_HUD_Tooltip_HeroXPRange_XP" "目前經驗值:" "DOTA_VerifiedProPlayer_Tooltip" "職業選手" "DOTA_DamageReport_Alert" "%s2 %s3 對 %s4 造成了 %s1 總傷害。" "DOTA_DamageReport_TeamAlert" "%s2 %s3 對 %s4 造成了 %s1 總傷害。" "DOTA_ChatWheelType_Default" "預設" "DOTA_ChatWheelType_Sounds" "音效" "DOTA_ChatWheelType_Sprays" "噴漆" "DOTA_ChatWheelPhraseLocked_HeroLevel" "徽章等級 {d:hero_level}" "DOTA_ChatWheelPhraseLocked_EventLevel" "{d:unlock_event_level} 級" "DOTA_ChatWheelPhraseLocked_ShardUnlock" "花費 {g:dota_shards_value:unlock_point_cost} 即可解鎖這項 Plus 獎勵。" "DOTA_ChatWheelPhraseLocked_PlusSubscription" "Dota Plus 會員可花費 {g:dota_shards_value:unlock_point_cost} 購買。" "DOTA_ChatWheelPhraseLocked_PlusSubscriptionExpired" "續訂 Dota Plus 會員即可繼續使用。" "DOTA_ChatWheelPhraseLocked_GuildLevel" "{s:required_guild_tier}階級" "DOTA_ChatWheelPhraseLocked_ItemDefLevel" "需要{g:dota_item_name:required_itemdef}達到 {d:required_itemdef_level} 級" "DOTA_ChatWheel_HideLocked" "隱藏鎖定訊息" "DOTA_ChatWheelPurchase_Name" "購買聊天輪盤" "DOTA_ChatWheelPurchase_Description" "購買聊天輪盤訊息「{s:chat_wheel_label}」" "DOTA_ChatWheelPurchase_Tooltip" "在解鎖後,聊天輪盤訊息就能供您在 Dota Plus 會員到期之前持續使用。會員到期後,已解鎖的項目將會保留,只要您之後續訂即可繼續使用。" "DOTA_HeroLoadout_Progression" "修行" "DOTA_HeroStat_PersonalRecord" "個人紀錄" "DOTA_HeroStat_StatsAgainstHero" "此英雄為敵的數據" "DOTA_HeroStat_StatsAlliedWithHero" "此英雄為友的數據" "DOTA_HeroStat_HeaderAsAlly" "同隊數據:" "DOTA_HeroStat_HeaderAsEnemy" "敵對數據:" "DOTA_HeroStat_Record" "勝負紀錄:" "DOTA_HeroStat_PeakFarm" "農錢巔峰" "DOTA_HeroStat_Records" "紀錄" "DOTA_HeroStat_HeroDamage" "傷害" "DOTA_HeroStat_HeroHealing" "治療" "DOTA_HeroStat_LongestGame" "最長賽時" "DOTA_Page_Post_Game_Personal_LHD_Button" "正補/反補" "DOTA_Page_Post_Game_Personal_KDA_Button" "擊殺/死亡/助攻" "DOTA_Page_Post_Game_Personal_NW_Button" "資產淨值" "DOTA_Page_Post_Game_Personal_LH_Key" "正補" "DOTA_Page_Post_Game_Personal_Denies_Key" "反補" "DOTA_Page_Post_Game_Personal_Personal" "個人" "DOTA_Page_Post_Game_Personal_Historic" "全球" "DOTA_Page_Post_Game_Personal_Kills_Key" "擊殺" "DOTA_Page_Post_Game_Personal_Deaths_Key" "死亡" "DOTA_Page_Post_Game_Personal_Assists_Key" "助攻" "DOTA_Page_Post_Game_Personal_NetWorth_Key" "資產淨值" "DOTA_Page_Post_Game_Personal_NoData" "數據目前無法使用。請稍後再試。" "KillEaterEvent_Mirana_MaxStunArrows" "最長暈眩箭數" "KillEaterEvent_Bane_KillsWhileFiendsGripping" "魔攫期間擊殺數" "KillEaterEvent_PhantomLancer_KillsAfterSpiritLance" "配合靈魂之矛擊殺數" "KillEaterEvent_Antimage_MultiManaVoidHits" "魔力虛空破擊中多名英雄次數" "KillEaterEvent_Antimage_QuickBlinkKills" "迅速閃躍擊殺數" "KillEaterEvent_Razor_KillDuringStaticLink" "靜電連接期間擊殺數" "KillEaterEvent_Razor_EyeOfTheStormKills" "風暴之眼擊殺數" "KillEaterEvent_Zeus_ArcLightningTripleHits" "單次弧形閃電擊中三名英雄次數" "KillEaterEvent_Tiny_AvalancheTossCombo" "山崩投擲連技次數" "KillEaterEvent_Slardar_BlinkCrushes" "閃躍魚人碎擊次數" "KillEaterEvent_Enigma_TripleBlackHoles" "黑洞吸引三名英雄次數" "KillEaterEvent_Enigma_EidolonKills" "虛靈擊殺數" "KillEaterEvent_Necrolyte_ReapersScytheKills" "死神鐮刀擊殺數" "KillEaterEvent_Necrolyte_TripleDeathPulses" "死亡脈衝擊中三名英雄次數" "KillEaterEvent_QueenOfPain_TripleSonicWaves" "音爆衝擊波擊中三名英雄次數" "KillEaterEvent_Venomancer_TriplePoisonNovas" "劇毒新星擊中三名英雄次數" "KillEaterEvent_Venomancer_VenomousGaleKills" "烈毒瘴氣擊殺數" "KillEaterEvent_Venomancer_PlagueWardBuildingDamage" "瘟疫守衛對建築傷害量" "KillEaterEvent_Pugna_DoubleNetherBlasts" "幽冥爆轟擊中多名英雄次數" "KillEaterEvent_Pugna_LifeDrainKills" "生命汲取擊殺數" "KillEaterEvent_DarkSeer_TripleVacuums" "真空擊中三名英雄次數" "KillEaterEvent_DarkSeer_IonShellCreepKills" "離子外殼擊殺小兵數" "KillEaterEvent_DarkSeer_VacuumWallCombos" "真空複製之牆連技次數" "KillEaterEvent_DarkSeer_IonShellDamage" "離子外殼傷害量" "KillEaterEvent_Dazzle_ShadowWaveDamage" "暗影波傷害量" "KillEaterEvent_Weaver_DoubleShukuchis" "單次縮地擊中兩名英雄次數" "KillEaterEvent_Weaver_SwarmDamage" "蟲群傷害量" "KillEaterEvent_Weaver_TimeLapseKills" "配合時光倒流擊殺數" "KillEaterEvent_Weaver_KillsOnSwarmedHeroes" "配合蟲群擊殺數" "KillEaterEvent_Jakiro_DoubleIcePaths" "單次冰封路徑暈到兩名英雄次數" "KillEaterEvent_Jakiro_LiquidFireBuildingDamage" "熔岩火焰對建築傷害量" "KillEaterEvent_NightStalker_ChannelsCancelled" "虛空打斷持續施法次數" "KillEaterEvent_NightStalker_FearSilenceDuration" "傷殘恐懼沉默時間" "KillEaterEvent_Broodmother_KillsWithSpawnSpiderlings" "孵化蜘蛛擊殺數" "KillEaterEvent_Chen_SaveHeroWithhealing" "補血救隊友次數" "KillEaterEvent_Chen_SaveHeroHolyPersuasion" "神聖信念救命次數" "KillEaterEvent_Chen_HolyPersuasionKills" "配合神聖信念傳送擊殺次數" "KillEaterEvent_AncientApparition_IceBlastKills" "冰晶爆轟擊殺數" "KillEaterEvent_AncientApparition_IceBlastDamage" "冰晶爆轟傷害量" "KillEaterEvent_AncientApparition_ColdFeetFreezes" "縛足之霜成功凍住次數" "KillEaterEvent_Gyrocopter_CallDownKills" "呼叫空襲擊殺數" "KillEaterEvent_SpiritBreaker_KillAfterCharge" "配合暗影衝刺擊殺數" "KillEaterEvent_WraithKing_SkeletonsSummoned" "骷髏戰士召喚數" "KillEaterEvent_WraithKing_SkeletonHeroKills" "骷髏戰士擊殺英雄數" "KillEaterEvent_SkeletonKing_Lifesteal" "生命吸取量" "KillEaterEvent_KillAfterSmoke" "配合詭計之霧擊殺數" "KillEaterEvent_Bashes" "重擊觸發次數" "KillEaterEvent_ChannelsCancelled" "打斷持續施法次數" "KillEaterEvent_SpellsDisjointed" "逃脫技能次數" "KillEaterEvent_DisjointSpellsWithMantaAsHero" "幻影斧逃脫技能次數" "KillEaterEvent_KillsAfterBlink" "配合閃躍擊殺數" "KillEaterEvent_CourierKills" "擊殺信使次數" "KillEaterEvent_SilencesLeadingToKills" "配合沉默擊殺數" "KillEaterEvent_KillsDuringBKB" "黑皇杖期間擊殺數" "KillEaterEvent_RootsLeadingToKills" "配合纏繞效果擊殺數" "KillEaterEvent_StunsLeadingToKills" "配合暈眩效果擊殺數" "KillEaterEvent_DoubleStuns" "一次暈到兩人次數" "KillEaterEvent_LongRangeKills" "遠距擊殺數" "KillEaterEvent_BlinkStuns" "閃躍暈眩連技次數" "KillEaterEvent_DebuffsPurged" "減幅淨化數" "KillEaterEvent_AegisesClaimed" "不朽之守護取得數" "KillEaterEvent_Jakiro_DoubleIcePath" "單次冰封路徑暈到多名英雄次數" "KillEaterEvent_Batrider_KillsDuringLasso" "燃燒枷鎖期間擊殺數" "KillEaterEvent_Batrider_FireflyDamage" "火焰飛行傷害量" "KillEaterEvent_ThreeManMeks" "梅肯一次作用三名英雄次數" "KillEaterEvent_TwoManVeils" "紛爭面紗一次影響兩名敵方英雄次數" "KillEaterEvent_Underlord_MultiHeroTP" "黑暗之門傳送三名英雄次數" "KillEaterEvent_Underlord_RiftHeroesSaved" "黑暗之門救命次數" "KillEaterEvent_Underlord_TwoPersonPits" "怨念深淵擊中多名英雄次數" "KillEaterEvent_Underlord_FirestormDamage" "火焰風暴傷害量" "KillEaterEvent_Underlord_KillsAfterDarkRift" "隊友使用魔門後的擊殺數" "KillEaterEventType_Underlord_AtrophyAuraBonusDamage" "衰退靈氣額外傷害" "KillEaterEvent_KillingSprees" "達成大殺特殺次數" "KillEaterEvent_DamageWithRadiance" "輝耀傷害量" "KillEaterEvent_Beastmaster_WildAxesKills" "野性之斧擊殺數" "KillEaterEvent_Beastmaster_KillsAfterRoar" "配合野性咆哮擊殺數" "KillEaterEvent_Broodmother_KillsInsideWeb" "織網內擊殺數" "KillEaterEvent_Broodmother_Lifesteal" "極度饑渴生命吸取量" "KillEaterEvent_Clockwerk_CreepKillsWithFlare" "火箭照明彈擊殺小兵數" "KillEaterEvent_Clockwerk_HookBatteryAssaultCombo" "勾爪+彈幕衝擊連技次數" "KillEaterEvent_Clockwerk_ManyStunsLeadingToKill" "配合至少五次暈眩效果擊殺數" "KillEaterEvent_MonkeyKing_BoundlessStrikeDamage" "如意打擊傷害量" "KillEaterEvent_MonkeyKing_TwoHeroStrike" "如意打擊擊中兩名英雄次數" "KillEaterEvent_MonkeyKing_KillAfterSpring" "配合乾坤之躍擊殺數" "KillEaterEvent_MonkeyKing_WukongCommandDamage" "猴王之令傷害量" "KillEaterEvent_Necrolyte_HeartstopperDamage" "竭心靈氣傷害量" "KillEaterEvent_Necrolyte_SelfHealingDuringShroud" "護罩下自補量" "KillEaterEvent_NyxAssassin_KillsAfterCarapace" "配合尖刺外殼擊殺數" "KillEaterEvent_NyxAssassin_ManyHeroImpales" "穿刺擊中三名英雄次數" "KillEaterEvent_NyxAssassin_VendettaCombo" "復仇穿刺魔力燃燒連技次數" "KillEaterEvent_ObsidianDestroyer_AstralBlinkEscapeCombos" "星體禁錮接閃躍逃跑次數" "KillEaterEvent_ObsidianDestroyer_ManyHeroSanityEclipse" "神智侵蝕擊中四名英雄次數" "KillEaterEvent_ObsidianDestroyer_SanitysEclipseKills" "神智侵蝕擊殺數" "KillEaterEvent_Omniknight_DamageDuringRepelAnyAlly" "天恩期間隊友傷害" "KillEaterEvent_Omniknight_ManyHeroGuardianAngels" "守護天使作用四名英雄次數" "KillEaterEvent_Omniknight_PurificationDamage" "洗禮傷害量" "KillEaterEvent_Omniknight_SoulRingPurificationCombos" "靈魂戒指洗禮連技次數" "KillEaterEvent_Omniknight_PurificationKills" "洗禮擊殺數" "KillEaterEvent_Oracle_KillsAfterFortunesEnd" "配合天命終結擊殺數" "KillEaterEvent_Oracle_PurifyingFlamesFortunesEndCombos" "淨魂之焰天命終結連技次數" "KillEaterEvent_Oracle_MultiHeroFortunesEnd" "天命終結擊中多名英雄次數" "KillEaterEventType_Oracle_FatesEdictMagicDamageResisted" "命運詔告阻擋魔傷量" "KillEaterEventType_PhantomLancer_HighIllusionCount" "並列最多幻象數" "KillEaterEvent_PhantomLancer_DisjointSpellWithDoppelganger" "隨行幻影逃脫技能次數" "KillEaterEvent_PhantomLancer_KillAfterPhantomRush" "配合幻影奔馳擊殺數" "KillEaterEvent_Phoenix_DamageDuringSupernova" "超新星傷害量" "KillEaterEvent_Phoenix_ThreeHeroFireSpirits" "單次烈火精靈擊中三名英雄次數" "KillEaterEvent_Phoenix_ThreeHeroIcarusDives" "鳳凰衝擊擊中三名英雄次數" "KillEaterEventType_Phoenix_AlliedSunRayHealing" "烈日炙烤治療友方量" "KillEaterEventType_Phoenix_ThreeHeroSupernovaStuns" "超新星暈眩三名英雄次數" "KillEaterEvent_Puck_IllusoryOrbWaningRiftCombos" "幻象法球新月之痕連技次數" "KillEaterEvent_Pugna_NetherWardDamage" "幽冥守衛傷害量" "KillEaterEvent_Pugna_DecrepifyNetherBlastCombos" "衰老幽冥爆轟連技次數" "KillEaterEvent_QueenOfPain_KillsOnShadowStrikedEnemies" "暗影突襲期間擊殺數" "KillEaterEvent_QueenOfPain_TripleScreamOfPains" "痛苦尖鳴擊中三名英雄次數" "KillEaterEvent_Razor_ThreeHeroPlasmaFields" "電漿領域擊中三名英雄次數" "KillEaterEvent_Razor_BuildingDmgWithEyeOfTheStorm" "風暴之眼對建築傷害量" "KillEaterEvent_Razor_StaticLinkDamageStolen" "靜電連接竊傷量" "KillEaterEventType_Razor_MaxStaticLinkDrain" "靜電連接最大持續時間" "KillEaterEventType_Riki_BackstabKills" "背刺擊殺數" "KillEaterEvent_Riki_KillsAfterBlinkStrike" "配合閃躍突襲擊殺數" "KillEaterEvent_Riki_SmokeCloudOnThree" "煙幕擊中三名英雄次數" "KillEaterEvent_Riki_ThreeHeroTricksOfTheTrade" "暗殺絕招續擊三次次數" "KillEaterEvent_Riki_TricksOfTheTradeKills" "暗殺絕招擊殺數" "KillEaterEvent_Rubick_DamageOnNullFieldedEnemies" "失效力場增傷量" "KillEaterEvent_Rubick_FadeBoltMultiHero" "弱化能流擊中多名英雄次數" "KillEaterEvent_Rubick_TelekinesisLeadingToKills" "配合隔空取物擊殺數" "KillEaterEvent_Rubick_StunsAfterTelekinesis" "隔空取物暈眩次數" "KillEaterEvent_ShadowDemon_DamageWithIllusions" "幻象單位傷害量" "KillEaterEvent_ShadowDemon_KillsUnderDemonicPurge" "邪惡淨化影響下擊殺數" "KillEaterEvent_ShadowDemon_SetupStunsWithDisruption" "崩裂禁錮接暈眩次數" "KillEaterEvent_ShadowDemon_ShadowPoisonDamage" "暗影劇毒傷害量" "KillEaterEvent_ShadowFiend_RequiemsOnMany" "單次靈魂輓歌擊中五名英雄次數" "KillEaterEvent_ShadowFiend_ShadowRazeMultiHero" "單次毀滅陰影擊中多名英雄次數" "KillEaterEventType_ShadowShaman_MaxDurationShackles" "枷鎖完結次數" "KillEaterEvent_Silencer_LastWordSilenceDuration" "遺言沉默時間" "KillEaterEvent_Silencer_LastWordDamage" "遺言傷害" "KillEaterEventType_Silencer_DamageOnGlobalSilencedEnemies" "世界緘默期間傷害量" "KillEaterEvent_Skywrath_AtosMysticFlareDamage" "阿托斯秘法閃焰傷害量" "KillEaterEvent_Skywrath_KillsDuringConcussiveShot" "震盪擊期間擊殺數" "KillEaterEvent_Slardar_KillsAfterSprint" "配合守衛衝刺擊殺數" "KillEaterEvent_Slardar_KillsDuringCorrosiveHaze" "蝕甲陰霾期間擊殺數" "KillEaterEvent_Slardar_CrushesOnThree" "魚人碎擊擊中三名英雄次數" "KillEaterEvent_Slark_KillsDuringPounce" "突襲期間擊殺數" "KillEaterEventType_Slark_HighEssenceShiftCount" "能量轉移增幅破 30 層次數" "KillEaterEventType_Slark_LongDistancePounces" "遠距突襲次數" "KillEaterEvent_Slark_DamageDuringShadowDance" "暗影之舞期間傷害量" "KillEaterEvent_Slark_KillsDuringShadowDance" "暗影之舞期間擊殺數" "KillEaterEvent_Sniper_KillsDuringShrapnel" "破片榴彈期間擊殺數" "KillEaterEvent_Sniper_KillsDuringHeadshot" "爆頭期間擊殺數" "KillEaterEvent_Spectre_KillsAfterReality" "配合降臨擊殺數" "KillEaterEvent_Spectre_KillsDuringSpectralDagger" "幽鬼之刃期間擊殺數" "KillEaterEventType_Spectre_DesolateDamage" "荒蕪傷害量" "KillEaterEvent_Spectre_DispersionKills" "彌散擊殺數" "KillEaterEvent_SpiritBreaker_BashesOnThreeDuringCharge" "單次暗影衝刺重擊三名英雄次數" "KillEaterEvent_SpiritBreaker_ChargeNetherStrikeCombos" "暗影衝刺幽冥一擊連技次數" "KillEaterEventType_SpiritBreaker_LongDistanceCharges" "長程暗影衝刺次數" "KillEaterEventType_StormSpirit_StaticRemnantDoubleHits" "殘影擊中兩名英雄次數" "KillEaterEvent_TemplarAssassin_MeldKills_QueryBased" "迅速隱匿擊殺數" "KillEaterEvent_TemplarAssassin_KillTrappedEnemy" "配合靈能陷阱擊殺數" "KillEaterEvent_Terrorblade_SunderKills" "配合靈魂隔斷擊殺數" "KillEaterEvent_Terrorblade_ReflectionOnThree" "倒影擊中三名英雄次數" "KillEaterEventType_Terrorblade_MetamorphosisKills" "魔化金身期間擊殺數" "KillEaterEvent_BuildingDamageWithIllusions" "幻象單位對建築傷害量" "KillEaterEvent_Tidehunter_KillsAfterRavage" "配合毀滅擊殺數" "KillEaterEvent_Tidehunter_AnchorSmashMultiHero" "錨擊擊中多名英雄次數" "KillEaterEvent_TideHunter_GushesLeadingToKills" "配合巨浪擊殺數" "KillEaterEvent_Timbersaw_ChakramDamage" "鋸齒飛輪傷害量" "KillEaterEvent_Timbersaw_TimberChainWhirlingDeathCombos" "伐木鉤鏈死亡迴旋連技次數" "KillEaterEvent_Timbersaw_TreeCutCount" "消滅樹木數" "KillEaterEvent_Timbersaw_TimberChainKills" "伐木鉤鏈擊殺數" "KillEaterEvent_Treant_BuildingHealing" "對建築治療量" "KillEaterEvent_Treant_OvergrowthDamage" "瘋狂生長傷害量" "KillEaterEvent_Treant_NaturesGuiseRoots" "自然掩護纏繞次數" "KillEaterEvent_Treant_PlaceEyesInTheForest" "晴森之眼放置數" "KillEaterEvent_Treant_TripleManOvergrowth" "瘋狂生長擊中三名英雄次數" "KillEaterEvent_Treant_TotalHealing" "總治療量" "KillEaterEvent_Treant_NaturesGraspDamage" "自然之握傷害" "KillEaterEventType_Tiny_EnemiesThrownToAllies" "投擲敵人至友方次數" "KillEaterEventType_Tiny_TwoPersonAvalanches" "單次山崩擊中多名敵方英雄次數" "KillEaterEventType_Tiny_TreeThrowKills" "丟樹擊殺數" "KillEaterEventType_TrollWarlord_MeleeAxesOnTwoOrMore" "單次近戰旋風飛斧擊中至少兩名英雄次數" "KillEaterEventType_TrollWarlord_MeleeAxesEnemyMisses" "旋風飛斧促使落空次數" "KillEaterEventType_TrollWarlord_RangedAxesSlowDuration" "旋風飛斧緩速時間" "KillEaterEventType_TrollWarlord_BattleTranceTeamStructureDmg" "戰鬥專注對建築物傷害量" "KillEaterEvent_Tusk_KillsAfterIceShards" "配合寒冰碎片擊殺數" "KillEaterEvent_Tusk_FrozenSigilSlowDuration" "冰封魔印緩速時間" "KillEaterEvent_Tusk_WalrusPunchKills" "海象烈拳擊殺數" "KillEaterEvent_Tusk_SnowballsLeadingToKills" "配合雪球擊殺數" "KillEaterEvent_Tusk_DamageOnTagTeamed" "對受摔角搭檔影響的敵人造成的傷害" "KillEaterEvent_Undying_DecayStacks" "腐朽層數" "KillEaterEvent_Undying_SaveHeroesSoulRip" "救命次數" "KillEaterEvent_Undying_SelfHealing" "自我治療量" "KillEaterEvent_Undying_HealAllies" "對友方治療量" "KillEaterEvent_Undying_TombstoneDamage" "墓碑傷害量" "KillEaterEvent_Undying_DecayOnThreePlus" "腐朽擊中三名英雄次數" "KillEaterEvent_Undying_ManyZombiesMade" "同時有 20 隻殭屍在場次數" "KillEaterEvent_Ursa_QuickFuryKills" "迅速怒火狂擊擊殺數" "KillEaterEvent_VengefulSpirit_SwapStunCombo" "換位接暈眩連技次數" "KillEaterEvent_Visage_DamageDuringGravechill" "黃泉顫慄期間傷害" "KillEaterEvent_Visage_SoulAssumptionDamage" "奪魂傷害量" "KillEaterEvent_Visage_SoulAssumptionKills" "奪魂擊殺數" "KillEaterEvent_Visage_StunsWithSummons" "傭獸暈眩次數" "KillEaterEvent_Warlock_ThreePersonUpheavals" "劇變影響三名英雄次數" "KillEaterEvent_WinterWyvern_CreepKillsWithSplinterBlast" "碎冰衝擊擊殺小兵數" "KillEaterEvent_WinterWyvern_TwoHeroSplinterBlast" "碎冰衝擊擊中兩名英雄次數" "KillEaterEvent_WinterWyvern_ThreeHeroWintersCurse" "寒冬詛咒影響三名英雄次數" "KillEaterEvent_WinterWyvern_ArcticBurnKills" "極寒燒灼擊殺數" "KillEaterEvent_Zeus_KillsWithLightningBolt" "雷霆擊殺數" "KillEaterEvent_Zeus_KillsWithThundergodsWrath" "雷神之怒擊殺數" "KillEaterEvent_Legion_HealsWithPressTheAttack" "發憤圖強治療量" "KillEaterEvent_Pudge_DismemberHealing" "肢解治療量" "KillEaterEvent_BladeMailDamage" "刃甲傷害量" "KillEaterEvent_TripleKills" "達成三連殺次數" "KillEaterEvent_Rampages" "達成暴走次數" "KillEaterEvent_BountyRunesTaken" "獎賞神符取得數" "KillEaterEvent_ShivasSlowDuration" "希瓦的守護緩速時間" "KillEaterEvent_HalbardDisarmDuration" "天堂之戟解武時間" "KillEaterEvent_SummonsTowerDamage" "受控單位對防禦塔傷害量" "KillEaterEvent_InvisDamageDealt" "隱形狀態下傷害量" "KillEaterEvent_ArmletDamageDealt" "臂章開啟期間傷害量" "KillEaterEvent_GlimmerCapeAllies" "星光披風庇護隊友時間" "KillEaterEvent_KillsAfterDagon" "配合達貢權杖擊殺數" "KillEaterEvent_KillsAfterEtherealBlade" "配合虛靈之刃擊殺數" "KillEaterEvent_KillsAfterEuls" "配合 Eul 的神聖法杖擊殺數" "KillEaterEvent_KillsAfterForceStaff" "配合原力法杖擊殺數" "KillEaterEvent_KillsAfterOrchid" "配合紫怨擊殺數" "KillEaterEvent_KillsAfterSheep" "配合邪惡羊刀擊殺數" "KillEaterEvent_UrnChargesUsed" "影之靈龕主動功能使用次數" "KillEaterEvent_DoubleSilences" "一次沉默到兩人次數" "KillEaterEvent_BloodrageKills" "擊殺噬血狂暴敵人次數" "KillEaterEvent_BlinkDoubleClap" "閃躍加震地擊擊中兩名英雄次數" "KillEaterEvent_BrewlingHeroDamage" "酒仙元素對英雄傷害量" "KillEaterEvent_SplitBoulderCycloneCombos" "元素分離巨石投擲龍捲風接技次數" "KillEaterEvent_HurlBoulderStuns" "巨石投擲暈眩次數" "KillEaterEvent_StrafeBuildingDamage" "掃射期間對建築傷害量" "KillEaterEvent_MagneticFieldDamage" "位在磁場內輸出傷害量" "KillEaterEvent_BedlamDamage" "擾害傷害量" "KillEaterEvent_BramblesDuration" "荊棘迷宮纏繞時間" "KillEaterEvent_TripleHeroTerrorize" "恐懾擊中三名英雄次數" "KillEaterEvent_CursedCrownTripleStuns" "詛咒王冠暈眩三名英雄次數" "KillEaterEvent_FourAllyWeaves" "編織作用四名隊友次數" "KillEaterEvent_DazzleFourManJuJu" "單次惡靈之咒影響四名英雄次數" "KillEaterEventType_Dazzle_DamageAndHealFromUltimate" "晦氣造成的傷害與治療" "KillEaterEvent_ShallowGraveSaves" "薄葬救隊友次數" "KillEaterEvent_PoisonTouchKills" "劇毒之蝕擊殺數" "KillEaterEvent_MidnightPulseDamage" "午夜凋零傷害量" "KillEaterEvent_MaleficeKills" "憎惡期間擊殺數" "KillEaterEvent_DamageDuringTether" "閃電之鏈期間傷害量" "KillEaterEvent_DamageDuringRelocate" "守衛降臨期間傷害量" "KillEaterEvent_OverchargeAlliesDuration" "超載強化隊友時間" "KillEaterEvent_SpiritsDamage" "幽光之魂傷害量" "KillEaterEvent_SpiritsSlows" "幽光之魂緩速次數" "KillEaterEvent_WispTetherSlows" "閃電之鏈緩速時間" "KillEaterEvent_LightningSplitEarthCombo" "閃電風暴撕裂大地連技次數" "KillEaterEvent_TrueFormDamage" "真實形態期間傷害量" "KillEaterEvent_EmpowerAlliesDuration" "授予力量強化隊友時間" "KillEaterEvent_DamageDuringDarkness" "黑暗飛升期間傷害量" "KillEaterEvent_NightStalker_VoidSlowDuration" "虛空緩速時間" "KillEaterEvent_KillsAfterFlight" "配合飛行擊殺數" "KillEaterEvent_DamageDuringBurrow" "遁穴潛伏期間傷害" "KillEaterEvent_KillsAfterImprisonment" "配合禁錮效果擊殺數" "KillEaterEvent_GyroshellHits" "隆隆滾雷擊中數" "KillEaterEvent_SwashbuckleDamage" "華麗衝刺傷害量" "KillEaterEvent_TwoHeroShieldCrash" "遁甲衝撞一次擊中多名英雄次數" "KillEaterEvent_LifeDrainHealing" "生命汲取治療友方量" "KillEaterEvent_StrikeScreamWaveCombo" "突襲尖鳴音爆連技次數" "KillEaterEvent_DamageDuringGlobalSilence" "世界緘默期間傷害量" "KillEaterEvent_IntStealStacks" "智力屬性竊取量" "KillEaterEvent_TwoManCurse" "奧術詛咒同時作用多名英雄次數" "KillEaterEvent_DamageAfterBulldoze" "強行狀態下傷害量" "KillEaterEvent_KillsWhileReflection" "倒影期間擊殺數" "KillEaterEvent_NovaDamage" "劇毒新星傷害量" "KillEaterEvent_NovaGaleCombos" "劇毒新星烈毒瘴氣連技次數" "KillEaterEvent_DamageOnNetherToxinedEnemies" "幽冥劇毒期間傷害量" "KillEaterEvent_NimbusDamage" "閃電雲傷害量" "KillEaterEvent_DealDamageWithDDRune" "雙倍傷害神符傷害量" "KillEaterEvent_DealMagicDamageAsHero" "魔法傷害量" "KillEaterEvent_DealMagicDamageWithSummonsAsHero" "受控單位魔法傷害量" "KillEaterEvent_DealPhysicalDamageAsHero" "物理傷害量" "KillEaterEvent_DealPureDamageAsHero" "純粹傷害量" "KillEaterEvent_KillAfterMotionControlAsHero" "配合強制位移擊殺數" "KillEaterEvent_KillAfterTeleport" "配合傳送擊殺數" "KillEaterEvent_KillSingleEnemyAsHero" "擊殺英雄數" "KillEaterEvent_LastHitsAsHero" "正補數" "KillEaterEvent_ManaDamageAsHero" "對敵方英雄燃魔量" "KillEaterEvent_ObserverWardsPlacedAsHero" "偵察守衛放置數" "KillEaterEvent_RestoreManaAsHero" "魔力恢復量" "KillEaterEvent_SlowDurationAsHero" "緩速持續時間" "KillEaterEvent_TotalHealingAsHero" "總治療量" "KillEaterEvent_PoisonAttackKills" "毒性攻擊擊殺數" "KillEaterEvent_CorrosiveSkinKills" "腐蝕外皮擊殺數" "KillEaterEvent_HurricanePikeDamage" "颶風推移目標傷害量" "KillEaterEvent_KillsDuringViperStrike" "蝮蛇突襲期間擊殺數" "KillEaterEvent_SolarCrestKills" "配合耀陽頂飾擊殺數" "KillEaterEvent_DamageWhileInvisible" "隱形期間傷害量" "KillEaterEventType_Ringmaster_MesmerizedHeroesKilled" "入迷英雄擊殺次數" "KillEaterEventType_Ringmaster_LongRangeDaggerHits" "遠距離匕首擊中次數" "KillEaterEventType_Ringmaster_MultiHeroWhips" "鞭打多名英雄次數" "KillEaterEventType_Ringmaster_FullChargeWhipsLanded" "全力鞭打次數" "KillEaterEventType_Ringmaster_MultiHeroMesmerizes" "迷住多名英雄次數" "KillEaterEventType_Ringmaster_TameTheBeastsDamage" "馴獸術傷害" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_1" "骷髏大帝英雄擊殺 1" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_2" "骷髏大帝英雄擊殺 2" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_3" "骷髏大帝英雄擊殺 3" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_4" "骷髏大帝英雄擊殺 4" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_5" "骷髏大帝英雄擊殺 5" "DOTA_ChallengeDesc_SolarCrestKills" "擊殺正受到耀陽頂飾影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatus_SolarCrestKills" "%s2我尚需擊殺 %s1 名正受到耀陽頂飾的敵方英雄!" "DOTA_ChallengeDesc_Magnus_Empower_Allies_Duration" "以授予力量強化隊友 %s1 秒。" "DOTA_ChallengeStatus_Magnus_Empower_Allies_Duration" "%s2我尚需要以授予力量強化隊友 %s1 秒!" "DOTA_ChallengeDesc_Enigma_Total_Debuff_With_BlackHole" "以黑洞吸引敵方英雄 %s1 秒。" "DOTA_ChallengeStatusText_Enigma_Total_Debuff_With_BlackHole" "%s2我尚需以黑洞吸引敵方英雄 %s1 秒!" "DOTA_ChallengeDesc_Enigma_Malefice_Kills" "以憎惡擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_Enigma_Malefice_Kills" "%s2我尚需以憎惡擊殺或助攻敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Enigma_Damage_With_Midnight_Pulse" "以午夜凋零對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Enigma_Damage_With_Midnight_Pulse" "%s2我尚需以午夜凋零對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_BuySoulRingAsHero" "在戰局時間到 %s1 之前購買靈魂戒指。" "DOTA_ChallengeStatusText_BuySoulRingAsHero" "%s2我需要在戰局時間到 %s1 之前購買靈魂戒指!" "DOTA_ChallengeDesc_Oracle_Purifying_Flames_Fortunes_End_Combo" "在以淨魂之焰影響一名敵方英雄後以天命終結取消前者療效 %s1 次。" "DOTA_ChallengeStatus_Oracle_Purifying_Flames_Fortunes_End_Combo" "%s2我尚需對敵方英雄做出淨魂之焰+天命終結連技 %s1 次!" "DOTA_ChallengeDesc_Oracle_Double_Fortunes_End" "以天命終結一次擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_Oracle_Double_Fortunes_End" "%s2我尚需以天命終結一次擊中兩名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Glimmer_Cape_Allies" "使用星光披風庇護隊友 %s1 次。" "DOTA_ChallengeStatus_Glimmer_Cape_Allies" "%s2我尚需使用星光披風庇護隊友 %s1 次!" "DOTA_ChallengeDesc_Deal_Damage_With_DD_Rune" "累積在強化傷害神符的影響下造成 %s1 傷害。" "DOTA_ChallengeStatus_Deal_Damage_With_DD_Rune" "%s2我尚需在強化傷害神符的影響下造成 %s1 傷害!" "DOTA_ChallengeDesc_Deal_Damage_With_Mask_Of_Madness" "藉由瘋狂面具的主動功能對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Deal_Damage_With_Mask_Of_Madness" "%s2我尚需藉由瘋狂面具的主動功能對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Use_Urn_Or_Spirit_Vessel" "對友方英雄或敵方英雄使用影之靈龕精神靈甕的主動功能 %s1 次。" "DOTA_ChallengeStatus_Use_Urn_Or_Spirit_Vessel" "%s2我尚需對友方英雄或敵方英雄使用影之靈龕或精神靈甕的主動功能 %s1 次!" "DOTA_ChallengeDesc_Phoenix_Damage_During_Supernova" "在超新星狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Phoenix_Damage_During_Supernova" "%s2我尚需要在超新星狀態下對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Damage_Rooted_Hero" "對正受到纏繞的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatusText_Damage_Rooted_Hero" "%s2我尚需對處於纏繞狀態下的敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Damage_While_Invis_Hero" "在隱形狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatusText_Damage_While_Invis_Hero" "%s2我尚需在隱形狀態下對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_MagicDamageByControlledUnits" "以受控單位輸出 %s1 魔法傷害。" "DOTA_ChallengeStatusText_MagicDamageByControlledUnits" "%s2我尚需透過受控單位造成 %s1 魔法傷害!" "DOTA_ChallengeDesc_Enchantress_AttackHighDamage" "在單次衝力普攻中造成 %s1 傷害。" "DOTA_ChallengeStatus_Enchantress_AttackHighDamage" "%s2我需要在單次衝力普攻中造成 %s1 傷害!" "DOTA_ChallengeDesc_Damage_During_Hurricane_Pike" "配合颶風長矛的主動功能對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Damage_During_Hurricane_Pike" "%s2我尚需配合颶風長矛的主動功能對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Wisp_Spirits_Damage" "以幽光之魂對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Wisp_Spirits_Damage" "%s2我尚需以幽光之魂對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Wisp_DamageDuringRelocate" "在守衛降臨時效內對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Wisp_DamageDuringRelocate" "%s2我尚需在守衛降臨時效內對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Wisp_Overcharge_Allies_Duration" "以超載強化隊友 %s1 秒。" "DOTA_ChallengeStatus_Wisp_Overcharge_Allies_Duration" "%s2我尚需以超載強化隊友 %s1 秒!" "DOTA_ChallengeDesc_Wisp_Ally_Damage_During_Tether" "以閃電之鏈友方輸出 %s1 傷害。" "DOTA_ChallengeStatus_Wisp_Ally_Damage_During_Tether" "%s2我尚需以閃電之鏈幫隊友輸出 %s1 傷害!" "DOTA_ChallengeDesc_Wisp_Tether_Slows" "以閃電之鏈緩速敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Creep_Kills_By_Controlled_Units" "透過受控單位擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeStatus_Creep_Kills_By_Controlled_Units" "%s2我尚需透過受控單位擊殺 %s1 隻小兵或野怪!" "DOTA_ChallengeDesc_Kill_Creeps_With_Abilities" "以技能擊殺 %s1 隻敵方小兵或野怪。" "DOTA_ChallengeDesc_Halberd_Duration" "以天堂之戟繳械對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeDesc_DealMagicDamage_With_Stolen_Spells_AsHero" "以竊得或取得的技能對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Doom_Blink_Shadowblade_Dooms" "配合閃躍暗影步對敵方英雄施加末日印記 %s1 次。" "DOTA_ChallengeDesc_Doom_Damage_During_Scorched_Earth" "在焦土狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Doom_Doom_Duration" "以末日印記累積影響敵方英雄 %s1 秒。" "DOTA_ChallengeDesc_Doom_Stun_Enemy_Before_Time" "在戰局時間到 %s2 之前累積暈眩敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Omniknight_Soul_Ring_Purification" "配合靈魂戒指的主動功能對友方英雄施放洗禮 %s1 次。" "DOTA_ChallengeDesc_Dragon_Knight_Deal_Damage_On_Breathe_Fired_Heroes" "對正受到火焰龍息影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Dragon_Knight_Double_Man_Breathe_Fire" "以火焰龍息一次傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Dragon_Knight_Kills_In_Dragon_Form" "在真龍形態下擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Damage_With_Active_Armlet" "在莫爾迪基安臂章開啟期間對敵方造成 %s1 傷害。" "DOTA_ChallengeDesc_KotL_Triple_Man_Blinding_Light" "以閃耀光芒一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Kotl_Magic_Damage_During_Spirit_Form" "在靈魂形態狀態下對敵方英雄造成 %s1 魔法傷害。" "DOTA_ChallengeDesc_Skywrath_Atos_Flare_Damage" "以秘法閃焰對正受到阿托斯之棍束縛的對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Venomancer_Nova_Damage_With_Scepter" "以經過阿哈利姆神杖升級後的劇毒新星對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Venomancer_Gale_Nova_Combo" "同時以劇毒新星和烈毒瘴氣影響敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Venomancer_TriplePoisonNova" "以劇毒新星一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Silencer_Global_Silence_Damage" "對正受到世界緘默影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Silencer_Steal_Stacks" "竊取敵方英雄 %s1 點智力屬性。" "DOTA_ChallengeDesc_Silencer_Two_Man_Curse" "以奧術詛咒一次擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Silencer_LastWord_Damage" "以遺言對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Treant_BuildingHealing" "為友方建築物恢復 %s1 生命。" "DOTA_ChallengeDesc_Treant_Damage_With_Overgrowth" "以瘋狂生長造成 %s1 傷害。" "DOTA_ChallengeDesc_Treant_Natures_Guise_Roots" "在脫離自然掩護狀態後纏繞敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Treant_Eyes_In_The_Forest" "放置 %s1晴森之眼。" "DOTA_ChallengeDesc_Treant_Triple_Man_Overgrowth" "以瘋狂生長一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Wisp_Spirits_Slows" "以幽光之魂同時緩速 %s1 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Enigma_TripleBlackHoles" "以黑洞一次吸引至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Omniknight_Damage_During_Repel" "在天恩狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Omniknight_Four_Man_Guardian_Angel" "以守護天使一次強化至少 4 名友方英雄 %s1 次。" "DOTA_ChallengeDesc_Omniknight_Repel_On_Allies_Duration" "以天恩影響友方英雄 %s1 秒。" "DOTA_ChallengeDesc_Broodmother_Kills_Inside_Web" "在織網範圍內擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Broodmother_Lifesteal" "累積生命吸取敵方英雄 %s1 生命。" "DOTA_ChallengeDesc_Visage_During_Gravechill" "對正受到黃泉顫慄影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Visage_Soul_Assumption_Damage" "以奪魂對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Visage_Stuns_By_Controlled_Units" "藉由傭獸暈眩敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Viper_Damage_On_NetherToxined_Enemies" "對正受到幽冥劇毒影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_AncientApparition_Cold_Feet_Freezes" "以縛足之霜成功凍住敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lone_Druid_Damage_During_True_Form" "在真實形態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Ogre_Magi_Multicasts" "成功對敵方英雄觸發多重施法 %s1 次。" "DOTA_ChallengeDesc_Naga_Siren_Physical_Damage_On_Rip_Tided_Enemies" "對正受到激流的敵方英雄造成 %s1 物理傷害。" "DOTA_ChallengeDesc_Centaur_Stomp_Double_Edge_Combo" "對敵方英雄做出鐵蹄踐踏+雙面刃連技 %s1 次。" "DOTA_ChallengeDesc_Abaddon_Mist_Coil_Damage_Heal" "以迷霧纏繞傷害敵方單位或治療友方單位 %s1 生命。" "DOTA_ChallengeDesc_Zeus_Nimbus_Damage" "以閃電雲對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Witch_Doctor_Damage_On_Maledicted" "對正受到詛咒影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Warlock_Damage_With_Fatal_Bonds" "以致命聯結對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Batrider_KillsDuringLasso" "擊殺正受到燃燒枷鎖影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Ursa_DamageDuringEnrage" "在激怒作用期間對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Obsidian_Destroyer_Kills_After_Imprisonment" "配合星體禁錮的禁錮效果擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_OutworldDevourer_ArcaneOrbDamage" "以奧術天球對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Earth_Spirit_Grip_Smash_Combos" "對一名敵方英雄做出地磁牽引+巨礫碎擊連技 %s1 次。" "DOTA_ChallengeDesc_Earth_Spirit_Petrify_Smash_Combo" "對一名敵方英雄做出岩像魔咒+巨礫碎擊連技 %s1 次。" "DOTA_ChallengeDesc_Earth_Spirit_Rolling_Boulder_Stuns" "以巨礫翻滾擊中敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Earth_Spirit_TripleMan_Magnetize" "以磁化一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_earth_Spirit_MagnetizeDurationGreaterThanTime" "以磁化效果影響敵方英雄至少 %s2 秒,共 %s1 次。" "DOTA_ChallengeDesc_Sand_King_Double_Burrowstrikes" "以掘地穿刺一次擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Life_Stealer_Damage_During_Rage" "在狂暴狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Life_Stealer_Kills_During_Open_Wounds" "擊殺正受到撕裂傷口影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Void_Damage_On_Chronoed_Heroes" "對處於時間結界範圍內的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Void_Triple_Chronos" "以時間結界同時困住至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Templar_Assassin_Hero_Damage_With_Psi_Blades" "以靈能之刃對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Huskar_Damage_With_Life_Break" "以犧牲對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Spirit_Breaker_Damage_After_Bulldoze" "在強行開啟期間對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_SpiritBreaker_KillAfterCharge" "配合暗影衝刺擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Gyrocopter_Kills_During_Flak_Cannon" "在高射火砲作用期間擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Meepo_Poof_Damage_After_Blink" "在使用閃躍匕首後以倏忽對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Rubick_Magic_Damage_With_Offensive_Null_Field" "在失效力場進攻模式下對敵方英雄造成 %s1 魔法傷害。" "DOTA_ChallengeDesc_Templar_Assassin_Damage_On_Psi_Trapped_Enemies" "對受到靈能陷阱緩速的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Slark_Essence_Shift_Stacks" "同時持有 %s1能量轉移增幅。" "DOTA_ChallengeDesc_Crystal_Maiden_CreepKillsWithFrostbite" "以寒霜封禁擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Storm_Spirit_Damage_During_Vortex" "對正受到電子渦流影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Vengeful_Spirit_Swap_Stun_Combo" "對敵方英雄做出移形換位+魔法靈彈連技 %s1 次。" "DOTA_ChallengeDesc_Riki_Damage_With_Tricks_Of_The_Trade" "以暗殺絕招對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Clinkz_Building_Damage_During_Strafe" "在掃射狀態下對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_clinkz_hero_damage_with_skeleton_army" "以燃燒軍隊對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Night_Stalker_Damage_During_Darkness" "在黑暗飛升狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Night_Stalker_Kills_After_Flight" "配合飛行擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_NightStalker_Crippling_Fear_Silence_Duration" "以傷殘恐懼沉默敵方英雄 %s1 秒。" "DOTA_ChallengeDesc_NightStalker_DealPhysicalDamageAtNight" "在夜間時段對敵方英雄累積造成 %s1 物理傷害。" "DOTA_ChallengeDesc_Arc_Warden_Damage_From_Magnetic_Field_With_Allies" "和隊友合力在磁場內對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tinker_March_Creep_Kills" "以機械行軍擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Tinker_Damage_To_Blinded_Heroes" "對被雷射擊中而失明的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tinker_DefenseMatrixDamageAbsorbed" "以防禦矩陣吸收 %s1 傷害。" "DOTA_ChallengeDesc_Necrolyte_Self_Heal_During_Shroud" "在死靈護罩狀態下自補 %s1 生命。" "DOTA_ChallengeDesc_Necrolyte_TripleDeathPulse" "以死亡脈衝一次命中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Beastmaster_Push_With_Roar" "以野性咆哮擊退敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Queenofpain_Strike_Scream_Wave_Combo" "對一名敵方英雄做出痛苦尖鳴+暗影突襲+音爆衝擊波連技 %s1 次。" "DOTA_ChallengeDesc_Pugna_Life_Drain_Heal" "以生命汲取為友方英雄治療 %s1 生命。" "DOTA_ChallengeDesc_Leshrac_Lightning_Split_Earth_Combo" "對一名敵方英雄做出閃電風暴+撕裂大地連技 %s1 次。" "DOTA_ChallengeDesc_Disruptor_Glimpse_Static_Storm_Combo" "以惡念瞥視將敵方英雄送進靜電風暴%s1 次。" "DOTA_ChallengeDesc_Disruptor_Glimpse_Kinetic_Field_Combo" "以惡念瞥視將敵方英雄送進動能力場%s1 次。" "DOTA_ChallengeDesc_Disruptor_ThunderStrikeDamage_Desc" "以雷霆之擊對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tusk_Two_Man_Snowball" "以內有至少 2 名英雄的雪球擊中敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Terrorblade_Kills_While_Reflected" "擊殺受到倒影緩速的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Bane_Kills_While_Fiends_Gripped" "擊殺正受到魔攫影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lich_Total_ChainFrost_Bounces" "累積讓連環霜凍的寒霜法球累積彈離敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tidehunter_Double_Man_Gushes" "以巨浪一次擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Alchemist_ConcoctionDoubleStun" "以一次不穩定配方同時暈眩至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_Alchemist_ConcoctionDoubleStun" "%s2我尚需以不穩定配方一次多暈 %s1 名敵方英雄!" "KillEaterEvent_Alchemist_ConcoctionDoubleStuns" "不穩定配方暈眩多名英雄次數" "DOTA_ChallengeDesc_Alchemist_KillsUnderAcidSpray" "擊殺正受到酸性噴霧影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_Alchemist_KillsUnderAcidSpray" "%s2我尚需擊殺正受到酸性噴霧影響的敵方英雄 %s1 次!" "KillEaterEvent_Alchemist_KillsUnderAcidSpray" "酸性噴霧影響下擊殺數" "DOTA_ChallengeDesc_Alchemist_DamageDuringRage" "在化學狂暴狀態下對敵方英雄輸出 %s1 傷害。" "DOTA_ChallengeStatusText_Alchemist_DamageDuringRage" "%s2我尚需在化學狂暴狀態下對敵方英雄輸出 %s1 傷害!" "KillEaterEvent_Alchemist_DamageDuringRage" "化學狂暴期間傷害量" "DOTA_ChallengeDesc_Alchemist_GiftItems" "送自己或隊友阿哈利姆神杖月痕之凝 %s1 次。" "DOTA_ChallengeDesc_PhantomLancer_KillAfterSpiritLanceSlow" "擊殺受到靈魂之矛緩速的敵方英雄 %s1 次。" "DOTA_ChallengeStatus_PhantomLancer_KillAfterSpiritLanceSlow" "%s2我尚需擊殺受到靈魂之矛緩速的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_PhantomLancer_SpiritLanceDamage" "以靈魂之矛對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_PhantomLancer_SpiritLanceDamage" "%s2我尚需以靈魂之矛對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_PhantomLancer_PurgeDebuffsWithDoppleganger" "以隨行幻影淨化 %s1 個減幅。" "DOTA_ChallengeStatus_PhantomLancer_PurgeDebuffsWithDoppleganger" "%s2我尚需以隨行幻影淨化掉 %s1 個減幅!" "DOTA_ChallengeDesc_PhantomLancer_DamageWithIllusions" "藉由幻象單位對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatusText_PhantomLancer_DamageWithIllusions" "%s2我尚需藉由幻象單位對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_SniperKillsDuringShrapnel" "擊殺受到破片榴彈緩速的敵方英雄 %s1 次。" "DOTA_ChallengeStatus_SniperKillsDuringShrapnel" "%s2我尚需擊殺受到破片榴彈緩速的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_SniperKillsUnderHeadshot" "擊殺受到爆頭緩速的敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_SniperKillsUnderHeadshot" "%s2我尚需擊殺受到爆頭緩速的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_SniperAssassinateKill" "以狙殺擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_SniperAssassinateKill" "%s2我尚需以狙殺擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_DrowRanger_Double_Silences" "以靜默狂風一次沉默至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_DrowRanger_Double_Silences" "%s2我尚需以靜默狂風一次沉默至少 2 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_DrowRanger_KillsUnderHypothermia" "擊殺受到阿哈利姆神杖升級的冰霜之箭造成的失溫影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatus_DrowRanger_KillsUnderHypothermia" "%s2我尚需擊殺受到失溫影響的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_DrowRangerKillsUnderFrostArrow" "擊殺受到冰霜之箭緩速的敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_DrowRangerKillsUnderFrostArrow" "%s2我尚需擊殺受到冰霜之箭緩速的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Drow_MarksmanshipProcDamage" "以射手天賦穿心攻擊對敵方英雄造成 %s1 傷害。" "DOTA_CHallengeDesc_Drow_DamageWithMultishot" "以多重箭矢對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_EarthShaker_TripleHeroFissues" "以裂地一次暈眩至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_EarthShaker_TripleHeroFissues" "%s2以裂地一次暈眩至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_EarthShaker_EnchantTotemKills" "藉由強化圖騰普攻擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_EarthShaker_EnchantTotemKills" "%s2我尚需藉由強化圖騰普攻擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_LinaEulsIntoLSA" "以光擊陣暈眩才剛脫離 Eul 的神聖法杖龍捲風影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_LinaEulsIntoLSA" "%s2我尚需以光擊陣暈眩才剛脫離 Eul 龍捲風影響的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Lina_PhysicalDamageFierySoul" "在受到熾魂的影響下對敵方英雄造成 %s1 物理傷害。" "DOTA_ChallengeStatus_Lina_PhysicalDamageFierySoul" "%s2我尚需在熾魂的影響下對敵方英雄造成 %s1 物理傷害!" "DOTA_ChallengeDesc_SkeletonKing_SummonSkeletons" "以吸血精神召喚 %s1 隻骷髏戰士。" "DOTA_ChallengeStatus_SkeletonKing_SummonSkeletons" "%s2我尚需以吸血精神召喚 %s1 隻骷髏戰士!" "DOTA_ChallengeDesc_SkeletonKing_KillsAfterReincarnation" "在重生後的 10 秒復活時間內擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_SkeletonKing_KillsAfterReincarnation" "%s2我尚需在重生後擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Mirana_StarStormBurst" "對敵方英雄以經過阿哈利姆神杖升級的群星風暴進行三連擊 %s1 次。" "DOTA_ChallengeStatusText_Mirana_StarStormBurst" "%s2我尚需對敵方英雄以經過神杖升級的群星風暴進行三連擊 %s1 次。" "DOTA_ChallengeDesc_Mirana_PhysicalDamageLeap" "在飛躍的影響下對敵方英雄造成 %s1 物理傷害。" "DOTA_ChallengeStatus_Mirana_PhysicalDamageLeap" "%s2我尚需在飛躍的影響下對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Mirana_AllDamageLeap" "在飛躍的影響下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Mirana_AllDamageLeap" "%s2我尚需在飛躍的影響下對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Sven_StormBoltDoubleStun" "以風暴之錘一次暈眩至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_Sven_StormBoltDoubleStun" "%s2我尚需以風暴之錘一次暈眩至少 2 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Sven_WarcryPreventPhysicalDamage" "以戰吼為自己和友方英雄減免 %s1 物理傷害。" "DOTA_ChallengeStatus_Sven_WarcryPreventPhysicalDamage" "%s2我尚需以戰吼抵免 %s1 物理傷害!" "DOTA_ChallengeDesc_Sven_WarCryAssists" "以戰吼取得助攻 %s1 次。" "DOTA_ChallengeStatusText_Sven_WarCryAssists" "%s2我尚需以戰吼取得助攻 %s1 次!" "DOTA_ChallengeDesc_Sven_DamageDuringGodsStrength" "在神之瀚力的影響下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Sven_DamageDuringGodsStrength" "%s2我尚需在神之瀚力的影響下對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Sven_GreatCleaveDamage" "以巨劍揮斬對敵方英雄造成 %s1 波及傷害。" "DOTA_ChallengeStatus_Sven_GreatCleaveDamage" "%s2我尚需以巨劍揮斬對敵方英雄造成 %s1 波及傷害!" "DOTA_ChallengeDesc_PhantomAssassin_StiflingDaggerCreepKills" "以窒息之刃擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeStatus_PhantomAssassin_StiflingDaggerCreepKills" "%s2我尚需以窒息之刃擊殺 %s1 隻小兵或野怪!" "DOTA_ChallengeDesc_PhantomAssassin_PhantomStrikeKills" "藉由魅影追擊的攻速加成擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_PhantomAssassin_PhantomStrikeKills" "%s2我尚需藉由魅影追擊的攻速加成擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_PhantomAssassin_DaggerCritsOnHeroes" "對敵方英雄施放窒息之刃並觸發恩賜解脫暴擊 %s1 次。" "DOTA_ChallengeStatus_PhantomAssassin_DaggerCritsOnHeroes" "%s2我尚需對敵方英雄施放窒息之刃並觸發恩賜解脫暴擊 %s1 次!" "DOTA_ChallengeDesc_PhantomAssassin_BlurEvade" "以朦朧迴避敵方英雄普攻 %s1 次。" "DOTA_ChallengeStatus_PhantomAssassin_BlurEvade" "%s2我尚需以朦朧迴避敵方英雄普攻 %s1 次!" "DOTA_ChallengeDesc_NyxAssassin_ManaDamage" "以魔力燃燒效果對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_NyxAssassin_ManaDamage" "%s2我尚需以魔力燃燒效果對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_NyxAssassin_VendettaCombos" "對敵方英雄做出復仇+穿刺+魔力燃燒連技 %s1 次。" "DOTA_ChallengeStatus_NyxAssassin_VendettaCombos" "%s2我尚需對敵方英雄做出復仇+穿刺+魔力燃燒連技 %s1 次!" "DOTA_ChallengeDesc_KOTL_ManaLeakStuns" "以魔力流失成功暈眩敵方英雄 %s1 次。" "DOTA_ChallengeStatus_KOTL_ManaLeakStuns" "%s2我尚需以魔力流失成功暈眩敵方英雄 %s1 次!" "DOTA_ChallengeDesc_KOTL_ChakraRestoreMana" "以查克拉能量為友方英雄恢復 %s1 魔力。" "DOTA_ChallengeStatusText_KOTL_ChakraRestoreMana" "%s2我尚需以查克拉能量恢復 %s1 魔力!" "DOTA_ChallengeDesc_EmberSpirit_MultiHeroChains" "以熾炎絆鎖一次絆住 2 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_EmberSpirit_MultiHeroChains" "%s2我尚需以熾炎絆鎖一次絆住 2 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_EmberSpirit_DamageDuringSleightOfFist" "以靈炎之拳對敵方英雄造成 %s1 任何來源的傷害。" "DOTA_ChallengeStatus_EmberSpirit_DamageDuringSleightOfFist" "%s2我尚需以靈炎之拳對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_EmberSpirit_ChainsDuringSleightOfFist" "在靈炎之拳作用期間以熾炎絆鎖絆住敵方英雄 %s1 次。" "DOTA_ChallengeStatus_EmberSpirit_ChainsDuringSleightOfFist" "%s2我尚需在靈炎之拳作用期間以熾炎絆鎖絆住敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Antimage_SpellsBlockedCounterspell" "以反咒法護盾反彈法術 %s1 次。" "DOTA_ChallengeStatus_Antimage_SpellsBlockedAghs" "%s2我尚需以經過神杖升級的咒法護盾反彈敵方技能 %s1 次!" "DOTA_ChallengeDesc_Antimage_ManaBreakManaDamage" "以魔源耗損對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Antimage_ManaBreakManaDamage" "%s2我尚需以魔源耗損對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Antimage_ThreeManManaVoids" "以魔力虛空破一次傷害至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Antimage_ThreeManManaVoids" "%s2我尚需以魔力虛空破一次傷害至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_SF_TripleRazes" "對同一名敵方英雄以毀滅陰影進行三連擊 %s1 次。" "DOTA_ChallengeStatus_SF_TripleRazes" "%s2我尚需做出三連毀滅陰影 %s1 次!" "DOTA_ChallengeDesc_SF_RequiemDamage" "以靈魂輓歌對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_SF_RequiemDamage" "%s2我尚需以靈魂輓歌對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_SF_EulsIntoRequiem" "以靈魂輓歌傷害才剛脫離 Eul 神聖法杖龍捲風影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatus_SF_EulsIntoRequiem" "%s2我尚需以靈魂輓歌擊中才剛脫離 Eul 龍捲風的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_SandKing_CreepKillsWithCaustic" "以腐屍毒擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeStatus_SandKing_CreepKillsWithCaustic" "%s2我尚需以腐屍毒擊殺 %s1 隻小兵或野怪!" "DOTA_ChallengeDesc_SandKingBlinkEpicenter" "在使用閃躍匕首後以地震擊中 %s1 名敵方英雄。" "DOTA_ChallengeStatus_SandKingBlinkEpicenter" "%s2我尚需在使用閃躍匕首後以地震擊中 %s1 名敵方英雄!" "DOTA_ChallengeDesc_Dazzle_ShallowGraveSaves" "以薄葬令友方英雄免於死亡 %s1 次。" "DOTA_ChallengeStatus_Dazzle_ShallowGraveSaves" "%s2我尚需以薄葬令友方英雄免於死亡 %s1 次!" "DOTA_ChallengeDesc_OD_IntStolen" "藉由奧術天球一次竊有 %s1 點敵方英雄的智力屬性。" "DOTA_ChallengeStatus_OD_IntStolen" "%s2我需要一次竊有 %s1 點敵方英雄智力屬性!" "DOTA_ChallengeDesc_OD_ManyHeroSanityEclipse" "以神智侵蝕一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_OD_ManyHeroSanityEclipse" "%s2我尚需以神智侵蝕一次擊中至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Magnus_ThreeHeroRP" "以兩極反轉一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Magnus_ThreeHeroRP" "%s2我尚需以兩極反轉一次擊中至少 3 名英雄 %s1 次!" "DOTA_ChallengeDesc_Magnus_MultiHeroSkewers" "單次巨角衝刺擊中多名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Magnus_MultiHeroSkewers" "%s2我尚需以單次巨角衝刺擊中多名敵方英雄 s1 次!" "DOTA_ChallengeDesc_Ursa_KillsWhileEnraged" "在激怒作用期間擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Ursa_KillsWhileEnraged" "%s2我尚需在激怒作用期間擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Ursa_TakeAegis" "取得不朽之守護 %s1 次。" "DOTA_ChallengeStatus_Ursa_TakeAegis" "%s2我尚需取得不朽之守護 %s1 次!" "DOTA_ChallengeDesc_Zeus_TotalMagicDamage" "對敵方英雄造成 %s1 魔法傷害。" "DOTA_ChallengeStatus_Zeus_TotalMagicDamage" "%s2我尚需對敵方英雄造成 %s1 魔法傷害!" "DOTA_ChallengeDesc_Zeus_KillsWithThundergodsWrath" "以雷神之怒擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Zeus_KillsWithThundergodsWrath" "%s2以雷神之怒擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Terrorblade_Sunder_Kills" "在一名敵方英雄受到靈魂隔斷影響後的 10 秒內藉其獲得擊殺或助攻 %s1 次。" "DOTA_ChallengeStatus_Terrorblade_Sunder_Kills" "%s2我尚需在一名敵方英雄受到靈魂隔斷影響後的 10 秒內藉其獲得擊殺或助攻 %s1 次!" "DOTA_ChallengeDesc_Terrorblade_KillsDuringMeta" "在魔化金身狀態下擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Terrorblade_KillsDuringMeta" "%s2我尚需在魔化金身狀態下擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_DiffusalManaDamage" "以淨魂之刃的破魔效果對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_DiffusalManaDamage" "%s2我尚需以淨魂之刃的破魔效果對敵方英雄造成 %s1 傷害。" "KillEaterEvent_AncientApparition_MagicDamageUnderIceVortex" "冰霜漩渦增傷量" "KillEaterEvent_Antimage_SpellsBlockedWithAghanims" "咒法護盾神杖升級抵擋技能次數" "KillEaterEvent_Antimage_ManaBurned" "對英雄燃魔量" "KillEaterEvent_Antimage_ThreeHeroVoidHits" "魔力虛空破擊中三名英雄次數" "KillEaterEventType_Antimage_SpellsBlockedWithCounterspell" "反咒法護盾反彈次數" "KillEaterEvent_DebuffsPurgedWithManta" "幻影斧淨化減幅次數" "KillEaterEvent_MidasGoldEarned" "彌達斯煉金量" "KillEaterEvent_Maelstrom_ChainLightingDamage" "漩渦連鎖閃電傷害量" "KillEaterEvent_ArcWarden_TempestDoubleKills" "盪穹異己擊殺數" "KillEaterEvent_ArcWarden_TempestDoubleMidasGold" "盪穹異己煉金量" "KillEaterEvent_ArcWarden_DoubleFlux" "原能擾流同時影響多名英雄次數" "KillEaterEvent_ArcWarden_SparkWraithKills" "熒光妖靈擊殺數" "KillEaterEvent_ArcWarden_FluxDamage" "原能擾流傷害量" "KillEaterEvent_Bane_BrainSapKills" "蝕腦擊殺數" "KillEaterEvent_Bane_NightmareDuration" "夢魘沉睡時間" "KillEaterEvent_Bane_BrainSapHealing" "蝕腦治療量" "KillEaterEvent_NeutralCampsStacked" "中立野怪營地堆疊次數" "KillEaterEvent_Batrider_BlinkLassoForceStaffCombos" "閃躍燃燒枷鎖推移連技次數" "KillEaterEvent_Batrider_TripleHeroFlamebreaks" "烈焰破擊擊中三名英雄次數" "KillEaterEvent_Batrider_DoubleHeroLassoes" "燃燒枷鎖捆綁兩名英雄次數" "KillEaterEvent_Batrider_BonusStickyNapalmDamage" "黏性燃油增傷量" "KillEaterEvent_Beastmaster_HeroesPushedWithRoar" "野性咆哮震開英雄次數" "KillEaterEvent_Beastmaster_TwoHeroAxes" "野性之斧擊中多名英雄次數" "KillEaterEvent_Bloodseeker_BloodrageLifesteal" "噬血渴望生命吸取量" "KillEaterEvent_Bloodseeker_Damage_During_Rupture" "割裂傷害量" "KillEaterEvent_CritDamage" "暴擊傷害" "KillEaterEvent_BountyHunter_ShurikenTossDoubleBounce" "投擲手裏劍彈跳兩次次數" "KillEaterEvent_Brewmaster_FirePandaImmolationDamage" "烈火元素獻祭傷害量" "KillEaterEvent_Brewmaster_KillsDuringPrimalSplit" "元素分離期間擊殺數" "KillEaterEvent_Brewmaster_AttacksDodgedWithDrunkenHaze" "醉酒雲霧迴避次數" "KillEaterEvent_Brewmaster_StormPandaPurges" "風暴元素狀態淨化次數" "KillEaterEventType_Brewmaster_CinderBrewSelfAttacks" "酒渣佳釀自傷次數" "KillEaterEvent_Bristleback_KillsUnderFourQuillStacks" "藉由四層針刺擊殺數" "KillEaterEvent_Bristleback_TripleHeroNasalGoo" "黏稠鼻液擊中三名英雄次數" "KillEaterEvent_Bristleback_MaxWarpathStackDuration" "維持滿層戰意時間" "KillEaterEvent_Bristleback_QuillStackDamage" "針刺掃射疊加傷害量" "KillEaterEvent_Bristleback_BristlebackTriggeredDamage" "鋼背被動針刺傷害量" "KillEaterEvent_PipeOfInsight_DamageBlocked" "洞察菸斗護盾擋傷量" "KillEaterEvent_CrimsonGuard_DamageBlocked" "緋紅護體擋傷量" "KillEaterEvent_Broodmother_SpiderlingHeroKills" "小蜘蛛擊殺英雄數" "KillEaterEvent_Centaur_StompDoubleEdgeCombos" "戰爭踐踏雙面刃連技次數" "KillEaterEvent_Centaur_ThreeHeroStampede" "單次萬馬奔騰擊中三名敵方英雄次數" "KillEaterEvent_LowHealthKills" "瀕死擊殺數" "KillEaterEvent_ChaosKnight_PhantasmIllusionDamage" "混沌亂象傷害量" "KillEaterEvent_ChaosKnight_ChaosStrikeLifeStolen" "混沌一擊生命吸取量" "KillEaterEvent_ChaosKnight_PhantasmDebuffsPurged" "混沌亂象淨化減幅次數" "KillEaterEvent_ChaosKnight_RealityRiftKills" "實相裂痕擊殺數" "KillEaterEvent_Chen_KillsWithPenitence" "贖罪影響下擊殺數" "KillEaterEvent_Chen_MinionDebuffsLeadingToKills" "配合受控單位技能擊殺數" "KillEaterEvent_Clinkz_DeathPactDamage" "死亡契約期間傷害量" "KillEaterEvent_Clinkz_StrafeProjectilesDodged" "掃射閃躲投射物次數" "KillEaterEvent_Clinkz_SearingArrowDamage" "灼熱之箭傷害量" "KillEaterEvent_ThreeHeroVeils" "紛爭面紗影響三名敵方英雄次數" "KillEaterEvent_Clinkz_KillsDuringDeathPact" "死亡契約狀態下擊殺數" "KillEaterEvent_Clinkz_DeathPactHealthGained" "死亡契約生命恢復量" "KillEaterEvent_Clinkz_Damage_With_Skeleton_Army" "燃燒軍隊骷髏射手傷害量" "KillEaterEventType_Earthshaker_AftershockHits10" "餘震擊中十名敵人次數" "KillEaterEventType_Earthshaker_5HeroEchoslams" "單次回音猛擊擊中五名英雄次數" "KillEaterEventType_Lina_FierySoulMaxStacks" "熾魂作用持續 30 秒次數" "KillEaterEvent_CrystalMaiden_TwoHeroCrystalNovas" "冰霜新星擊中兩名英雄次數" "KillEaterEvent_CrystalMaiden_FrostbiteCreepKills" "寒霜封禁擊殺小兵數" "KillEaterEvent_CrystalMaiden_BlinkFrostbiteCombos" "閃躍寒霜封禁連技次數" "KillEaterEvent_CrystalMaiden_ThreeHeroFreezingFields" "極寒領域同時影響三名英雄次數" "KillEaterEvent_CrystalMaiden_FreezingFieldDamageWhileInvis" "極寒領域趁隱形時傷害量" "KillEaterEvent_DarkSeer_AllySurgeDuration" "奔騰加速友方時間" "KillEaterEvent_DarkSeer_BlinkVacuumCombos" "閃躍真空連技次數" "KillEaterEvent_Dazzle_ShadowWaveKills" "暗影波擊殺數" "KillEaterEvent_DeathProphet_SiphonHealthDrained" "勾魂虹吸生命吸取量" "KillEaterEvent_DeathProphet_SiphonKills" "勾魂虹吸擊殺數" "KillEaterEvent_DeathProphet_ExorcismKillsDuringEuls" "驅使惡靈在 Eul 滯空期間擊殺數" "KillEaterEvent_Disruptor_GlimpseKineticFieldCombos" "瞥視動能力場連技次數" "KillEaterEvent_Disruptor_ThreeHeroKineticFieldStaticStormCombos" "動能力場配靜電風暴影響三名英雄次數" "KillEaterEvent_Disruptor_GlimpseKills" "配合惡念瞥視擊殺數" "KillEaterEvent_Disruptor_ThunderStrikeDoubleHits" "雷霆之擊一次擊中多名英雄次數" "KillEaterEvent_Doom_BlinkOrShadowbladeDooms" "閃躍或暗影步接末日印記次數" "KillEaterEvent_Doom_DamageDuringScorchedEarth" "焦土期間傷害量" "KillEaterEvent_Doom_DevourGoldEarned" "吞噬賺錢量" "KillEaterEvent_Doom_InfernalBladeBurnKills" "地獄烈刃燃燒擊殺數" "KillEaterEvent_DrowRanger_PrecisionAuraBonusAllyDamage" "精準靈氣友方傷害量" "KillEaterEvent_DrowRanger_PrecisionAuraCreepTowerKills" "精準靈氣助小兵毀塔次數" "KillEaterEvent_EarthSpirit_ThreeHeroMagnetize" "磁化三名英雄次數" "KillEaterEvent_EarthSpirit_RollingBoulderSlows" "巨礫翻滾緩速次數" "KillEaterEvent_EarthSpirit_PetrifySmashCombos" "岩像魔咒巨礫碎擊連技次數" "KillEaterEvent_EarthSpirit_LongDurationMagnetize" "長時磁化次數" "KillEaterEvent_EarthSpirit_GripSmashCombos" "巨礫碎擊地磁牽引連技次數" "KillEaterEvent_EarthSpirit_BoulderSlowsLeadingToKills" "配合巨礫翻滾緩速效果擊殺數" "KillEaterEvent_EarthSpirit_BoulderStunsLeadingToKills" "配合巨礫翻滾暈眩效果擊殺數" "KillEaterEvent_ElderTitan_SleepDuration" "沉睡時間" "KillEaterEvent_ElderTitan_DamageAfterAstralSpirit" "星體之魂後傷害輸出量" "KillEaterEvent_ElderTitan_EarthSplitterDamage" "闢地之舉傷害量" "KillEaterEvent_BattleFuryCleaveDamage" "狂戰斧波及傷害量" "KillEaterEvent_EmberSpirit_RemnantKills" "殘炎擊殺數" "KillEaterEvent_EmberSpirit_SleightOfFistKills" "靈炎之拳擊殺數" "KillEaterEvent_EmberSpirit_MultiHeroChains" "熾炎絆鎖絆住多名英雄次數" "KillEaterEvent_Enchantress_AlliedHealing" "自然之助治療友方量" "KillEaterEvent_Enchantress_ImpetusDamage" "衝力傷害量" "KillEaterEvent_Enchantress_LongRangeImpetusHits" "長程衝力攻擊次數" "KillEaterEvent_Enchantress_MinionDebuffsLeadingToKills" "配合受控單位技能擊殺數" "KillEaterEvent_StunsWithMinions" "受控單位造成暈眩數" "KillEaterEvent_RootsWithMinions" "受控單位造成纏繞數" "KillEaterEvent_MinionKills" "受控單位擊殺數" "KillEaterEvent_Enigma_MidnightPulseBlackHoleCombos" "午夜凋零黑洞連技次數" "KillEaterEvent_FacelessVoid_TimeWalkDamageAvoided" "時間漫遊回朔傷害量" "KillEaterEvent_FacelessVoid_MultiHeroTimeDilation" "時間膨脹影響三名英雄次數" "KillEaterEvent_Gyrocopter_SideGunnerDamage" "副砲手傷害量" "KillEaterEvent_Gyrocopter_ThreeHeroFlakCannon" "單次高射火砲擊中三名英雄次數" "KillEaterEvent_Gyrocopter_HomingMissileKills" "追蹤飛彈擊殺數" "KillEaterEvent_Gyrocopter_RocketBarrageKills" "火箭彈幕擊殺數" "KillEaterEvent_Gyrocopter_RocketBarrageDamage" "火箭彈幕傷害量" "KillEaterEvent_Gyrocopter_ThreeHeroDoubleCallDown" "呼叫空襲雙擊三名英雄次數" "KillEaterEvent_HealthStolen" "生命吸取量" "KillEaterEvent_Huskar_InnerVitalityAlliedHealing" "活血術治療友方量" "KillEaterEvent_Huskar_KillsDuringLifeBreak" "犧牲期間擊殺數" "KillEaterEvent_Huskar_BurningSpearKills" "沸血之矛擊殺數" "KillEaterEvent_Huskar_BurningSpearDamage" "沸血之矛傷害量" "KillEaterEvent_Huskar_DamageToInnerFired" "怒火期間傷害量" "KillEaterEvent_Invoker_MultiHeroIceWall" "寒冰之牆影響多名英雄次數" "KillEaterEvent_Invoker_ThreeHeroEMP" "電磁脈衝擊中三名英雄次數" "KillEaterEvent_Invoker_ThreeHeroDeafeningBlast" "超震聲波擊中三名英雄次數" "KillEaterEvent_Invoker_MultiHeroChaosMeteor" "混沌隕石擊中多名英雄次數" "KillEaterEvent_Invoker_BonusAlacrityDamage" "靈動迅捷增傷量" "KillEaterEvent_Jakiro_MultiHeroDualBreath" "冰火龍息擊中兩名英雄次數" "KillEaterEvent_Jakiro_IcePathMacropyreCombos" "冰封路徑烈焰焚身連技次數" "KillEaterEvent_Jakiro_EulsIcePathCombos" "Eul 龍捲風接冰封路徑次數" "KillEaterEvent_Leshrac_EulsSplitEarthCombos" "Eul 龍捲風接撕裂大地次數" "KillEaterEvent_Leshrac_DiabolicEdictBuildingDamage" "惡魔赦令對建築傷害量" "KillEaterEvent_Leshrac_PulseNovaKills" "脈衝新星擊殺數" "KillEaterEvent_Leshrac_ThreeHeroLightningStorm" "單次閃電風暴擊中三名英雄次數" "KillEaterEvent_Lich_MultiHeroFrostBlasts" "寒霜爆發擊中多名英雄次數" "KillEaterEvent_Lich_FrostBlastsLeadingToKills" "配合寒霜爆發擊殺數" "KillEaterEvent_Lina_EulsLightStrikeCombos" "Eul 龍捲風接光擊陣次數" "KillEaterEvent_Lion_ThreeHeroFinger" "死亡之指擊中多名英雄次數" "KillEaterEvent_Lion_ManyHeroEarthSpikes" "裂地尖刺擊中多名英雄次數" "KillEaterEvent_Luna_MoonGlaivesBuildingDamage" "銀月飛刀對建築傷害量" "KillEaterEvent_Luna_EclipseHeroMaxHits" "月蝕完整擊中同英雄次數" "KillEaterEvent_Meepo_PoofDamageAfterBlink" "閃躍後倏忽傷害量" "KillEaterEvent_Meepo_PoofKills" "倏忽擊殺數" "KillEaterEvent_Meepo_LongDurationEarthbind" "長時大地束縛次數" "KillEaterEvent_Meepo_MultiHeroEarthbinds" "大地束縛作用多名英雄次數" "KillEaterEvent_NightStalker_NighttimeKills" "夜間擊殺數" "KillEaterEvent_NightStalker_EnemyMissesUnderCripplingFear" "傷殘恐懼促使落空次數" "KillEaterEvent_SpellsAbsorbWithLinkens" "林肯法球抵擋技能次數" "KillEaterEvent_Morphling_EtherealBladeAdaptiveStrikeCombos" "虛化衝擊適形攻擊連技次數" "KillEaterEvent_Morphling_MultiHeroWaveforms" "波濤形體擊中多名英雄次數" "KillEaterEvent_Morphling_KillsDuringReplicate" "變體期間擊殺數" "KillEaterEvent_OgreMagi_FireblastKills" "火焰爆轟擊殺數" "KillEaterEvent_OgreMagi_IgniteKills" "引燃擊殺數" "KillEaterEvent_OgreMagi_AllyDamageDuringBloodlust" "友方經嗜血術狀態輸出傷害量" "KillEaterEvent_OgreMagi_DoubleFireblasts" "二重火焰爆轟次數" "KillEaterEvent_DominatingKillStreaks" "達成主宰比賽次數" "KillEaterEvent_MegaKillStreaks" "達成殺人如麻次數" "KillEaterEvent_Alchemist_AghanimsGiven" "阿哈利姆神杖贈予次數" "KillEaterEvent_VeilsLeadingToKills" "配合紛爭面紗擊殺數" "KillEaterEvent_DustLeadingToKills" "顯影之塵擊殺數" "KillEaterEvent_WitchDoctor_DeathWardDamageWhileInvis" "死亡守衛趁隱形時傷害量" "KillEaterEvent_WitchDoctor_MultiHeroCaskStuns" "麻痺藥劑暈眩多名英雄次數" "KillEaterEvent_SlowsLeadingToKills" "配合緩速效果擊殺數" "KillEaterEvent_MeteorHammersLeadingToKills" "配合隕星鎚擊殺數" "KillEaterEvent_Weaver_NearDeathTimeLapses" "瀕死時光倒流次數" "KillEaterEvent_Weaver_ShukuchiKills" "縮地擊殺數" "KillEaterEvent_Windrunner_ShackleFocusFireKills" "束縛之箭+集中火力擊殺數" "KillEaterEventType_LifeStealer_AssimilateDisjoints" "吸收幫逃脫次數" "KillEaterEventType_Kunkka_XTorrentCombos" "X 標記洪流連技次數" "KillEaterEventType_Kunkka_TripleHeroTidebringer" "潮汐使者擊中三名英雄次數" "KillEaterEventType_LegionCommander_PressTheAttackPurges" "發憤圖強淨化減幅次數" "KillEaterEventType_SandKing_CausticFinaleHeroSlows" "腐屍毒對英雄傷害量" "KillEaterEvent_SandKing_Epicenter_Blink" "閃躍地震連技次數" "KillEaterEvent_SandKing_BurrowStrikeDoubleStuns" "掘地穿刺暈眩兩名英雄次數" "KillEaterEventType_Earthshaker_FissureHeroMultiStuns" "裂地暈眩三名英雄次數" "KillEaterEventType_Lina_LagunaBladeHeroKills" "神滅斬擊殺英雄數" "KillEaterEventType_Lina_LagunaLightStrikeHeroStuns" "光擊陣暈眩英雄次數" "KillEaterEvent_Lina_FullComboStack" "全套連技次數" "KillEaterEventType_Earthshaker_TotemKills" "強化圖騰擊殺數" "KillEaterEventType_Pudge_RotDenies" "腐爛反補自己次數" "KillEaterEventType_Pangolier_SwashbuckleKills" "華麗衝刺擊殺英雄次數" "KillEaterEventType_Furion_Teleportations" "傳送使用次數" "KillEaterEventType_Furion_WrathHits" "自然之怒擊中英雄次數" "KillEaterEventType_Furion_EnemyHeroesTrapped" "萌芽困住敵方英雄次數" "KillEaterEventType_Juggernaut_HealingWardHeroes" "治療守衛補血量 <25% 隊友次數" "KillEaterEventType_KOTL_ChakraHeroes" "查克拉補魔力 <25% 隊友次數" "KillEaterEventType_KOTL_BlindedHeroes" "閃耀光芒致盲英雄次數" "KillEaterEventType_LifeStealer_FeastLifeStolen" "盛宴生命吸取量" "KillEaterEventType_Pangolier_RicochetSameTarget" "隆隆滾雷擊中同英雄次數" "KillEaterEventType_Pangolier_HeartpiercerKills" "配合幸運一擊擊殺英雄次數" "KillEaterEventType_Medusa_MultiHeroStoneGaze" "石化至少三名英雄次數" "KillEaterEventType_Medusa_ShieldDamageAbsorbed" "魔力護盾減免傷害量" "KillEaterEventType_Medusa_SplitShotKills" "分裂箭矢擊殺數" "KillEaterEventType_Mirana_MultiHeroStarstorm" "群星風暴擊中至少兩名英雄次數" "KillEaterEventType_Mirana_KillsFromMoonlightShadow" "配合月之陰影擊殺數" "KillEaterEventType_Magnus_MultiHeroSkewers" "巨角衝刺擊中至少兩名英雄次數" "KillEaterEventType_Magnus_MultiHeroReversePolarity" "兩極反轉擊中至少三名英雄次數" "KillEaterEventType_Magnus_HeroesSlowedWithShockwave" "震波緩速英雄次數" "KillEaterEvent_Magnus_SkewersLeadingToKills" "配合巨角衝刺擊殺數" "KillEaterEventType_NagaSiren_MultiHeroSong" "海妖之歌沉睡至少四名英雄次數" "KillEaterEventType_NagaSiren_AlliesHealedBySong" "海妖之歌治療友方英雄數" "KillEaterEventType_NagaSiren_IllusionKills" "被幻象擊殺的英雄數" "KillEaterEvent_Mirana_KillAfterLeap" "配合飛躍擊殺數" "KillEaterEvent_Lycan_TowerDamageWithWolves" "靈狼對防禦塔傷害量" "KillEaterEvent_Lycan_KillsDuringHowl" "嚎叫期間擊殺數" "KillEaterEvent_Lycan_HeroDamageWithWolves" "靈狼對英雄傷害量" "KillEaterEventType_LoneDruid_MultiHeroRoar" "野蠻咆哮恐懼至少三名英雄次數" "KillEaterEventType_LoneDruid_BearAghs" "靈熊距外對塔傷害量" "KillEaterEventType_LoneDruid_BattleCryKills" "戰鬥咆哮期間擊殺數" "KillEaterEventType_LoneDruid_HealsFromSpiritLink" "靈魂連繫治療量" "KillEaterEventType_Lion_IllusionsKilledWithHex" "巫術瞬殺幻象次數" "KillEaterEventType_WinterWyvern_ThreeHeroCurses" "寒冬詛咒影響三名英雄次數" "KillEaterEvent_Lion_BlinkHexSpike" "閃躍巫術地刺連技次數" "KillEaterEvent_LoneDruidRootsWithMinions" "受控單位造成纏繞次數" "KillEaterEventType_LoneDruid_EntangleDuration" "纏繞時間" "KillEaterEventType_Lion_HexDuration" "巫術變形時間" "KillEaterEventType_Kunkka_Torrents" "洪流擊中英雄次數" "KillEaterEvent_Troll_BattleTranceKills" "戰鬥專注期間擊殺數" "KillEaterEvent_OD_ArcaneOrb" "奧術天球傷害量" "KillEaterEvent_Brewmaster_CinderBrewDuration" "酒渣佳釀持續時間" "DOTA_ChallengeDesc_Batrider_BlinkLassoForceStaffCombos" "對敵方英雄做出閃躍+燃燒枷鎖+推移連技 %s1 次。" "DOTA_ChallengeStatus_Batrider_BlinkLassoForceStaffCombos" "%s2我尚需對敵方英雄做出閃躍+燃燒枷鎖+推移連技 %s1 次!" "DOTA_ChallengeDesc_Batrider_FireflyDamage" "以火焰飛行造成 %s1 傷害。" "DOTA_ChallengeStatus_Batrider_FireflyDamage" "%s2我尚需以火焰飛行造成 %s1 傷害!" "DOTA_ChallengeDesc_Tusk_KillAfterIceShards" "以寒冰碎片擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Tusk_KillAfterIceShards" "%s2我尚需配合寒冰碎片擊殺或助攻敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Ursa_QuickFuryKills" "以怒火狂擊在 2 秒內擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Ursa_QuickFuryKills" "%s2我尚需以怒火狂擊在 2 秒內擊殺或助攻敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Venomancer_KillsWhileGale" "擊殺 %s1 名正受到烈毒瘴氣影響的敵方英雄。" "DOTA_ChallengeStatus_Venomancer_KillsWhileGale" "%s2我尚需擊殺 %s1 名正受到烈毒瘴氣影響的敵方英雄!" "DOTA_ChallengeDesc_Visage_SoulAssumptionKills" "以奪魂擊殺敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Visage_SoulAssumptionKills" "%s2我尚需以奪魂 %s1 擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_WinterWyvern_KillsWhileArcticBurn" "擊殺或助攻正受到極寒燒灼影響的敵方英雄 %s1 次。" "DOTA_ChallengeStatus_WinterWyvern_KillsWhileArcticBurn" "%s2我尚需擊殺或助攻正受到極寒燒灼影響的敵方英雄 %s1 次!" "DOTA_ChallengeDesc_SkeletonKing_Lifesteal" "生命吸取敵方英雄 %s1 生命。" "DOTA_ChallengeStatus_SkeletonKing_Lifesteal" "%s2我尚需生命吸取敵方英雄 %s1 生命!" "DOTA_ChallengeDesc_Elder_Titan_Earth_Splitter_Sleeping_Enemies" "以闢地之舉對正受到回音重踏沉睡的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatusText_Elder_Titan_Earth_Splitter_Sleeping_Enemies" "%s2我尚需以闢地之舉對正受到回音重踏沉睡的敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_NagaSiren_MultiEnemySongs" "以海妖之歌沉睡至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_NagaSiren_MultiEnemySongs" "%s2我尚需以海妖之歌沉睡至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_NagaSiren_DamageWithIllusions" "藉由幻象單位對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatusText_NagaSiren_DamageWithIllusions" "%s2我尚需藉由幻象單位對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_NagaSiren_HealWithAghs" "以經過阿哈利姆神杖升級的海妖之歌治療 %s1 名友方英雄。" "DOTA_ChallengeStatus_NagaSiren_HealWithAghs" "%s2我尚需以經過神杖升級的海妖之歌治療 %s1 名友方英雄!" "DOTA_ChallengeDesc_Warlock_SummonGolems" "召喚 %s1混亂之祭火巨人。" "DOTA_ChallengeStatus_Warlock_SummonGolems" "%s2我尚需召喚出 %s1 隻地獄火巨人!" "DOTA_ChallengeDesc_Warlock_ThreeHeroUpheaval" "以劇變同時緩速至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_Warlock_ThreeHeroUpheaval" "%s2我尚需以劇變同時緩速至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_LoneDruid_MultiHeroRoars" "在單次野蠻咆哮中恐懼至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatus_LoneDruid_MultiHeroRoars" "%s2我尚需以野蠻咆哮對一次恐懼至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Brewmaster_Kills_While_Split" "在元素分離作用期間擊殺 %s1 名敵方英雄。" "DOTA_ChallengeStatusText_Brewmaster_Kills_While_Split" "%s2我尚需配合元素分離擊殺敵方英雄 %s1 次!" "DOTA_ChallengeDesc_PhoenixSunrayHealing" "以烈日炙烤為友方英雄治療 %s1 生命。" "DOTA_ChallengeStatusText_PhoenixSunrayHealing" "%s2我尚需以烈日炙烤為友方英雄治療 %s1 生命!" "DOTA_ChallengeDesc_PhoenixThreeHeroFireSpirits" "在單次烈火精靈中影響至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeStatusText_PhoenixThreeHeroFireSpirits" "%s2我尚需在單次烈火精靈中影響至少 3 名敵方英雄 %s1 次!" "DOTA_ChallengeDesc_Abaddon_AphoticRemoveStuns" "以悔暗屏障為友方英雄淨化暈眩效果 %s1 次。" "DOTA_ChallengeStatus_Abaddon_AphoticRemoveStuns" "%s2我尚需以悔暗屏障為友方英雄淨化暈眩效果 %s1 次!" "DOTA_ChallengeDesc_Abaddon_BorrowedTimeDamageAbsorbed" "以迴光返照吸收 %s1 傷害。" "DOTA_ChallengeStatusText_Abaddon_BorrowedTimeDamageAbsorbed" "%s2我尚需以迴光返照吸收 %s1 傷害!" "DOTA_ChallengeDesc_Magnataur_ShockwaveDamage" "以震波對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeStatus_Magnataur_ShockwaveDamage" "%s2我尚需對以震波對敵方英雄造成 %s1 傷害!" "DOTA_ChallengeDesc_Centaur_ReturnDamage" "以反擊造成 %s1 傷害。" "DOTA_ChallengeStatus_Centaur_ReturnDamage" "%s2我尚需以反擊造成 %s1 傷害!" "DOTA_ChallengeDesc_Centaur_TeamDamageDuringStampede" "讓自己或友方英雄藉由萬馬奔騰造成 %s1 傷害。" "DOTA_ChallengeStatus_Centaur_TeamDamageDuringStampede" "%s2我們尚需藉由萬馬奔騰造成 %s1 傷害!" "DOTA_ChallengeDesc_Batrider_MaxNapalmStacks" "在同一名敵方英雄身上施加至少 %s1 層黏性燃油減幅。" "DOTA_ChallengeStatus_Batrider_MaxNapalmStacks" "%s2我需要在同一名敵方英雄身上疊有 %s1 層黏性燃油減幅!" "DOTA_ChallengeDesc_Jakiro_LiquidFireBuildingDamage" "以熔岩火焰對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Jakiro_MultiHeroDualBreath" "以單次冰火龍息傷害至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Jakiro_DoubleIcePath" "使用冰封路徑暈眩 2 名或以上敵人 %s1 次。" "DOTA_ChallengeDesc_Jakiro_MacropyreMaxDamage" "在單次烈焰焚身中對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldDamage" "以極寒領域對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldMaxDamage" "在單次極寒領域中對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_CM_NovaSlowDuration" "以冰霜新星對敵方英雄造成 %s1 秒的緩速效果。" "DOTA_ChallengeDesc_VengefulSpirit_SwapsLeadingToKills" "在移形換位一名敵方英雄後的 5 秒內藉其獲得擊殺或助攻 %s1 次。" "DOTA_ChallengeDesc_VS_MagicMissileDuration" "以魔法靈彈對敵方英雄造成 %s1 秒的暈眩效果。" "DOTA_ChallengeDesc_Rubick_UltimatesStolen" "竊取敵方英雄的終極技能 %s1 次。" "DOTA_ChallengeDesc_Rubick_MultiHeroFadeBolt" "在單次弱化能流中對至少 2 名敵方英雄施加減幅 %s1 次。" "DOTA_ChallengeDesc_Rubick_SpellStealDamage" "藉由技能竊取得到的技能造成 %s1 傷害。" "DOTA_ChallengeDesc_Rubick_MultiHeroTelekinesis" "在單次隔空取物中暈眩至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_LionMultiHeroEarthSpike" "在單次裂地尖刺中暈眩至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lion_BlinkHexSpike" "在做出閃躍後的 5 秒內對敵方英雄做出巫術+裂地尖刺連技 %s1 次。" "DOTA_ChallengeDesc_ShadowShaman_WardBuildingDamage" "以群蛇守衛對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_ShadowShaman_MaxShackles" "順利完結枷鎖時效 %s1 次。" "DOTA_ChallengeDesc_ShadowShaman_TotalDisableDuration" "以巫術枷鎖累積控制住敵方英雄 %s1 秒。" "DOTA_ChallengeDesc_ShadowShaman_EtherShockDamage" "以蒼穹震擊對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Furion_TrapWithSprout" "以萌芽困住敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Pugna_NetherBlast" "以幽冥爆轟對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Pugna_NetherBlastDecrepCombo" "以幽冥爆轟傷害對正受到衰老影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Pugna_NetherWardDamage" "以幽冥守衛對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Beastmaster_KillsAfterRoar" "在敵方英雄受到野性咆哮暈眩的 6 秒內將其擊殺 %s1 次。" "DOTA_ChallengeDesc_Beastmaster_WildAxesDamage" "以野性之斧對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Beastmaster_BoarSlowDuration" "藉由野性呼喚箭豬對敵方英雄造成 %s1 秒的緩速效果。" "DOTA_ChallengeDesc_Necrolyte_KillWithReapersScythe" "以死神鐮刀擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tinker_MissileDamage" "以熱導引飛彈對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Enigma_PulseBlackHoleCombo" "成功以午夜凋零黑洞同時傷害一名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tidehunter_ManyHeroRavage" "在單次毀滅中擊中至少 4 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tidehunter_KillAfterRavage" "以毀滅擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Meepo_EarthbindDuration" "以大地束縛對敵方英雄造成 %s1 秒的纏繞效果。" "DOTA_ChallengeDesc_ChaosKnight_StunsAboveThreeSeconds" "對敵方英雄擲出暈眩時間達 3 秒的混沌之箭 %s1 次。" "DOTA_ChallengeDesc_ChaosKnight_RealityRiftKills" "擊殺或助攻正受到實相裂痕影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Disruptor_GlimpseKill" "在敵方英雄受到惡念瞥視位移的 4 秒內擊殺或助攻對方 %s1 次。" "DOTA_ChallengeDesc_SpectreKillAfterReality" "在敵方英雄受到實相裂痕影響的 4 秒內藉其取得擊殺或助攻 %s1 次。" "DOTA_ChallengeDesc_SpectreKillDuringDagger" "擊殺正受到幽鬼之刃影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Spectre_DesolateDamage" "以荒蕪對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Lycan_SummonWolvesHeroDamage" "藉由靈狼對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Lycan_TowerDamageFromWolves" "藉由靈狼對敵方防禦塔造成 %s1 傷害。" "DOTA_ChallengeDesc_Lycan_Howl_Kill" "在嚎叫狀態下助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lycan_DamageDuringShapeShift" "在變形狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tiny_BuildingDamageDuringTreeGrab" "藉由拆樹對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Tiny_TwoHeroAvalanches" "在單次山崩中暈眩至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tiny_TossEnemyToAlly" "將敵方英雄投擲到友方英雄 %s1 次。" "DOTA_ChallengeDesc_Morphling_MultiHeroWaveForms" "在單次波濤形體中擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Morphling_SpellsCastDuringMorph" "在變體狀態下施放技能 %s1 次。" "DOTA_ChallengeDesc_Morphling_EthBlade_AdaptiveCombo" "以適形攻擊(敏捷)傷害正受到虛靈之刃影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Juggernaut_OmnislashDamage" "以超究武神霸斬對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Juggernaut_KillsWithOmnislash" "以超究武神霸斬擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Juggernaut_BladefuryDamage" "以旋風斬造成 %s1 傷害。" "DOTA_ChallengeDesc_Juggernaut_HealingWardHealing" "以治療守衛為自己或友方英雄治療 %s1 生命。" "DOTA_ChallengeDesc_Luna_MoonGlaives_Creep_Kills" "以銀月飛刀擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Luna_MoonGlaives_BuildingDamage" "以銀月飛刀對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Slark_Kills_During_Pounce" "擊殺正受到突襲影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Slark_Damage_During_Shadow_Dance" "在暗影之舞狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Slark_Damage_With_Dark_Pact" "以黑暗契約對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Leshrac_Edict_BuildingDamage" "以惡魔赦令對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Leshrac_EulsSplitEarthCombos" "以撕裂大地暈眩才剛脫離 Eul 的神聖法杖龍捲風影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Huskar_Inner_Vitality_Duration" "以活血術對友方造成 %s1 秒的治療效果。" "DOTA_ChallengeDesc_Bristleback_QuillSprayDamage" "以針刺掃射對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Bristleback_NasalGooDuration" "以黏稠鼻液對敵方英雄造成 %s1 秒的緩速效果。" "DOTA_ChallengeDesc_Bristleback_BristlebackTriggeredQuillDamage" "以鋼背被動觸發的針刺掃射對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Bristleback_LongWarpath" "維持 3 層戰意 %s1 秒。" "DOTA_ChallengeDesc_Riki_Double_Smoke_Cloud" "以煙幕一次擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Riki_Kills_During_Smoke_Screen" "擊殺正受到煙幕影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Damage_Nightmared_Heroes" "對正受到夢魘影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Bane_Blink_Force_Staff_Fiends_Grip" "在做出閃躍或原力推移魔攫敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lich_Kills_After_Frost_Blast" "以寒霜爆發擊中敵方英雄後,擊殺或獲得助攻 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Lich_Frost_Armor_Slow_Duration" "以霜凍護甲對敵方英雄造成 %s1 秒的緩速效果。" "DOTA_ChallengeDesc_Witch_Doctor_Kills_With_Maledict" "以詛咒擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Wich_Doctor_Total_Cask_Bounces" "累積讓麻痺藥劑的容器彈至敵方英雄 %s1 次。" "DOTA_ChallengeDesc_WR_Building_Damage_During_FocusFire" "藉由集中火力對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_WR_PowershotDamage" "以蓄力射擊對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_WR_WindrunEvade" "以風行迴避敵方英雄普攻 %s1 次。" "DOTA_ChallengeDesc_ArcWarden_FluxDamage" "以原能擾流對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ArcWarden_SparkWraithDamage" "以熒光妖靈對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ArcWarden_DoubleFlux" "在同一名敵方英雄身上疊有 2 層原能擾流減幅 %s1 次。" "DOTA_ChallengeDesc_StormSpirit_OverloadDamage" "以超載對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_StormSpirit_BallEvadeSpells" "以球狀閃電逃脫敵方英雄的傷害技能 %s1 次。" "DOTA_ChallengeDesc_Techies_RemoteMineKills" "以遙控地雷擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Techies_MineDamage" "以近接式地雷對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Techies_ReactiveTazerMultiheroDisarm" "在反應電擊槍效果結束後繳械敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Techies_StickyBombsAttached" "將黏性炸彈黏到敵方英雄身上 %s1 次。" "DOTA_ChallengeDesc_TrollWarlord_AlliedDamageDuringBattleTrance" "使我方英雄在戰鬥專注期間對敵方英雄造成 %s1 普攻傷害。" "DOTA_ChallengeDesc_TrollWarlord_MeleeAxesMisses" "以旋風飛斧(近戰)促使敵方英雄的普攻落空 %s1 次。" "DOTA_ChallengeDesc_KillsDuringBattleTrance" "在戰鬥專注狀態下擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Clinkz_Kills_DuringDeath_Pact" "在死亡契約狀態下擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Clinkz_Damage_With_Searing_Arrows" "以灼熱之箭對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Clinkz_DeathPactHealthGained" "以死亡契約恢復 %s1 生命。" "DOTA_ChallengeDesc_AA_Team_Damage_With_Chilling_Touch" "和隊友合力以寒風觸拂對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_AA_Triple_Ice_Blast" "以冰晶爆轟一次擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_AA_Kill_On_Ice_Vortexed" "擊殺或助攻正受到冰霜漩渦影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Puck_Multihero_Coil" "以夢境縈繞一次擊中 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Puck_Orb_Waning_Rift_Combo" "對敵方英雄做出新月之痕+幻象法球連技 %s1 次。" "DOTA_ChallengeDesc_Puck_Kill_After_Jaunt" "配合縹緲之途擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Slardar_DamageDuringSprint" "在守衛衝刺狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Slardar_Corrosive_Haze_Duration" "以蝕甲陰霾對敵方英雄累積造成 %s1 秒的減幅。" "DOTA_ChallengeDesc_Slardar_Damage_With_Bash" "以深海重擊對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Queenofpain_Shadow_Strike_Duration" "以暗影突襲對敵方英雄造成 %s1 秒的減幅。" "DOTA_ChallengeDesc_Queenofpain_Damage_After_Blink" "配合閃躍對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Queenofpain_Scream_Of_Pain_Fears" "以痛苦尖鳴恐懼敵方英雄 %s1 次。" "DOTA_ChallengeDesc_DeathProphet_Double_Silence" "以沉默魔法一次沉默至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Death_Prophet_Exorcism_BuildingDamage" "以驅使惡靈對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Viper_Poison_BuildingDamage" "以毒性攻擊對敵方建築物造成 %s1 傷害。" "DOTA_ChallengeDesc_Viper_Double_Nethertoxins" "以幽冥劇毒同時影響至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Enchantress_DamageDuringHeal" "在自然之助狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Enchantress_Impetus_Attacks_On_Slowed_Heroes" "以衝力對正受到魅惑緩速的敵方英雄造成傷害 %s1 次。" "DOTA_ChallengeDesc_Bounty_Hunter_AttackHighDamage" "在單次普攻中對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Medusa_MysticSnakeManaStolen" "以秘術異蛇竊取 %s1 魔力。" "DOTA_ChallengeDesc_Medusa_DamageDoneToStonedTargets" "對受到石化凝視或經神杖升級的秘術異蛇所石化影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Medusa_EnemiesPetrified" "以石化凝視或經神杖升級的秘術異蛇石化 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Gyrocopter_Call_Down_Double_Hits" "以呼叫空襲完整擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Gyrocopter_Deal_Rocket_Barrage_Damage_On_Stunned_Heroes" "以火箭彈幕對受到追蹤飛彈暈眩的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tidehunter_Kills_On_Anchor_Smashed" "擊殺或助攻受到錨擊影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tidehunter_Two_Ravage_Enemies" "在短時間內接連以兩次毀滅擊中一名敵方英雄,累積 %s1 次。" "DOTA_ChallengeDesc_OgreMagi_DamageDuringBloodlust" "讓受到嗜血術影響的友方英雄對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_OgreMagi_DoubleFireblasts" "在短時間內接連以火焰爆轟還有火焰爆轟(未精練)擊中一名敵方英雄,累積 %s1 次。" "DOTA_ChallengeDesc_Tusk_KickEnemyHeroes" "以海象勁踢擊中敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Tusk_Kick_Punch_Combo" "在短時間內接連以海象烈拳還有海象勁踢擊中一名敵方英雄,累積 %s1 次。" "DOTA_ChallengeDesc_Abaddon_Challenge_With_Apothic_Shield" "以悔暗屏障對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Abaddon_Damage_Borrowed_Time" "在迴光返照狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Clockwerk_Push_Enemies_With_Cogs" "以能量齒輪震退敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Clockwerk_Two_Hookshots_20_seconds" "在 20 秒內接連以發射鉤爪累積擊中 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Lifestealer_KillAfterInfest" "在寄宿一名單位後擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Life_Stealer_Damage_With_Infest" "透過寄宿對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Night_Stalker_Void_Slow" "以虛空對敵方英雄累積造成 %s1 秒的緩速效果。" "DOTA_ChallengeDesc_Spirit_Breaker_Bashes_On_Three_During_Charge" "在單次暗影衝刺中衝撞到至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Kills_Of_Nullified_Enemies" "擊殺或助攻受到廢止鏈鉗廢止影響的敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Axe_Battle_Hunger_Duration" "以戰鬥飢渴對敵方英雄累積造成 %s1 秒的持續傷害。" "DOTA_ChallengeDesc_Axe_Damage_Called_Target" "對正受到狂戰士怒吼影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Axe_Kills_With_Culling_Blade" "以淘汰之刃秒殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Broodmother_Kills_While_Hunger" "在極度饑渴狀態下擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Huskar_Deal_Damage_While_Under_Inner_Vitality" "在活血術的影響下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Huskar_Two_Life_Breaks_Within_10_seconds" "在 10 秒內以犧牲擊中 2 名敵方英雄,累積 %s1 次。" "DOTA_ChallengeDesc_Linken_Spell_Absorb" "使用林肯法球擋掉技能 %s1 次。" "DOTA_ChallengeDesc_Damage_Silver_Edged_Hero" "對受到銀鋒影刀破勢的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_MaimDuration" "使用散華、散夜對劍、或天堂之戟對敵方英雄累積造成 %s1 秒的殘廢效果。" "DOTA_ChallengeDesc_Kills_After_Meteor_Hammer" "配合隕星鎚的主動功能擊殺或助攻擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_OutworldDevourer_AstralDamage" "以星體禁錮對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ObsidianDestroyer_DamageDuringEquilibrium" "在均勢狀態下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ObsidianDestroyer_KillsDuringEquilibrium" "在均勢狀態下擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Zeus_Arc_Lightning_Damage" "以弧形閃電對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Zeus_Arc_Lightning_Triple_Hits" "在單次弧形閃電中擊中至少 3 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Zuus_ChannelsCancelled" "以雷霆打斷持續施法 %s1 次。" "DOTA_ChallengeDesc_Tinker_Scepter_Laser_Damage" "以經過阿哈利姆神杖升級的雷射對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tinker_MarchDamage" "以機械行軍對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Tinker_KillsAfterRearm" "在使用重新裝填後擊殺敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Necro_Damage_On_Shrouded" "對受到死靈護罩緩速的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Necrophos_Scythe_Damage_With_Scepter" "以經過阿哈利姆神杖升級的死神鐮刀對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_DarkSeer_DamageWithIllusions" "藉由幻象單位對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_DarkSeer_Damage_While_Surged" "在奔騰的影響下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_DarkSeer_BlinkVacuumCombo" "對敵方英雄做出閃躍+真空連技 %s1 次。" "DOTA_ChallengeDesc_Weaver_TimeLapse_Allies" "以時光倒流影響友方英雄 %s1 次。" "DOTA_ChallengeDesc_Brewmaster_Cinder_Brew_Duration" "以酒渣佳釀對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeDesc_Brewmaster_Storm_Cyclone_Duration" "以風暴元素龍捲風對敵方英雄累積施加 %s1 秒的減幅。" "DOTA_ChallengeDesc_Brewmaster_Damage_On_Cinder_Brew" "對受到酒渣佳釀影響的敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Lone_Druid_Damage_During_Battle_Cry" "在戰鬥咆哮的影響下對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Lone_Druid_KillsDuringSpiritLink" "在靈魂連繫的影響下擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_NagaSiren_ChannelsCancelled" "以天羅地網打斷持續施法 %s1 次。" "DOTA_ChallengeDesc_NagaSiren_KillAfterSong" "搭配海妖之歌擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Timbersaw_DealDamageWithSecondChakram" "以又一片鋸齒飛輪對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Timbersaw_TwoManChains" "在單次伐木鉤鏈中擊中至少 2 名敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Terrorblade_Illusion_Creepkills" "藉由幻象單位擊殺 %s1 隻小兵或野怪。" "DOTA_ChallengeDesc_Terrorblade_Fear_Enemies_With_Metamorphosis" "以魔化金身恐懼敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Phoenix_Kills_After_Icarus_Dive" "以鳳凰衝擊擊殺或助攻敵方英雄 %s1 次。" "DOTA_ChallengeDesc_Phoenix_Stun_With_Supernova" "以超新星累積暈眩 %s1 名敵方英雄。" "DOTA_ChallengeDesc_Razor_Damage_On_Static_Linked" "以靜電連接偷來的傷害對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_Razor_DamageWithUnstableCurrent" "以不穩定電流對敵方英雄造成 %s1 傷害。" "DOTA_ChallengeDesc_ShadowDemon_KillsUnderDisseminate" "擊殺或助攻正受到散播影響的敵方英雄 %s1 次。" "DOTA_PostGame_DamageDetails" "傷害" "DOTA_PostGame_BuffDetails" "增幅減幅" "DOTA_PostGame_Breakdowns" "明細" "DOTA_PostGame_PerfVsGlobal" "表現" "DOTA_PostGame_MVP" "MVP" "DOTA_PostGame_You" "你" "DOTA_NonHero_DamageSourceName" "非英雄" "DOTA_HeroLevelBadgeTier_Bronze" "青銅" "DOTA_HeroLevelBadgeTier_Silver" "白銀" "DOTA_HeroLevelBadgeTier_Gold" "黃金" "DOTA_HeroLevelBadgeTier_Platinum" "白金" "DOTA_HeroLevelBadgeTier_Master" "大師" "DOTA_HeroLevelBadgeTier_Grandmaster" "宗師" "DOTA_PlayerSalute_ChatMessage" "已打賞 %s1。漂亮!" "DOTA_PartyNotValidLaneSelections" "您的隊伍選線互相衝突。" "DOTA_PlayerGift_ChatMessage" "向 %s1 贈送了一個%s2!" "DOTA_BattleLevels" "戰鬥等級" "DOTA_PlusPostGame_DamageTableHeader" "傷害" "DOTA_PlusPostGame_HealingTableHeader" "治療" "DOTA_PlusPostGame_GoldReceivedTitle" "獲得金錢" "DOTA_PlusPostGame_GoldReceived_Passive" "被動金錢" "DOTA_PlusPostGame_GoldReceived_Heroes" "英雄" "DOTA_PlusPostGame_GoldReceived_Creep" "小兵" "DOTA_PlusPostGame_GoldReceived_BountyRunes" "獎賞神符" "DOTA_PlusPostGame_GoldReceived_Buildings" "建築物" "DOTA_PlusPostGame_GoldReceived_Abilities" "技能" "DOTA_PlusPostGame_GoldReceived_Wards" "守衛" "DOTA_PlusPostGame_GoldReceived_Other" "其它" "DOTA_PlusPostGame_XPReceivedTitle" "獲得經驗" "DOTA_PlusPostGame_XPReceived_Creep" "小兵" "DOTA_PlusPostGame_XPReceived_Heroes" "英雄" "DOTA_PlusPostGame_XPReceived_Roshan" "羅煞" "DOTA_PlusPostGame_XPReceived_TomeOfKnowledge" "睿智神符" "DOTA_PlusPostGame_XPReceived_Outpost" "前哨站" "DOTA_PlusPostGame_XPReceived_Other" "其它" "DOTA_PlusPostGame_XPReceived_Abilities" "技能" "OK" "確定" "Cancel" "取消" "DOTA_Accept" "接受" "DOTA_Cancel" "取消" "DOTA_Confirm" "確認" "DOTA_Console" "命令列" "DOTA_Create" " 建立" "DOTA_Decline" "拒絕" "DOTA_Error" "錯誤" "DOTA_Join" "加入" "DOTA_Leave" "離開" "DOTA_New" "全新" "DOTA_New_Arrival" "新品上架" "DOTA_Ok" "確定" "DOTA_Sale" "特價" "DOTA_Sale_24" "24小時特賣" "DOTA_Treasure" " 寶藏" "DOTA_Blog" "Dota 2 最新動態" "DOTA_Close" "關閉" "DOTA_Continue" "繼續" "DOTA_Add" "新增" "DOTA_Remove" "移除" "DOTA_Edit" "編輯" "DOTA_Enable" "啟用" "DOTA_Disable" "停用" "DOTA_Refresh" "重新整理" "DOTA_Loading" "載入中" "DOTA_None" "無" "DOTA_Hide" "隱藏" "DOTA_Show" "顯示" "DOTA_Customize" "自訂" "DOTA_AcceptChanges" "接受變更" "DOTA_Search" "搜尋" "DOTA_Start" "開始" "DOTA_PleaseWait" "請稍候..." "DOTA_Previous" "上一頁" "DOTA_PreviousShort" "上一頁" "DOTA_Next" "下一頁" "DOTA_Skip" "跳過" "DOTA_Done" "完成" "DOTA_GotIt" "知道了" "DOTA_YouReceived" "您獲得了" "DOTA_TryAgain" "再試一次" "DOTA_View_Details" "檢視細節" "DOTA_More_Details" "更多說明" "DOTA_Less_Details" "隱藏詳情" "DOTA_All_Rewards" "所有獎勵" "DOTA_Rewards_Info" "獎勵資訊" "DOTA_View_Details_Arrow" "檢視詳情 >>" "DOTA_Combine" "合成" "DOTA_Claim" "領取" "DOTA_Claimed" "已領取" "DOTA_Vote" "投票" "DOTA_NowAvailable" "現已推出" "DOTA_Coming_Soon" "即將推出" "DOTA_Last_Chance" "最終資格賽" "DOTA_Time_Remaining" "餘下時間" "DOTA_Grant" "賦予" "Movie_Playing" "影片播放中" "DOTA_Playtest" "測試" "DOTA_Facets" "刻面" "dota_unkown" "未知" "DOTA_HowItWorks" "玩法說明" "DOTA_SortBy" "排序依據" "DOTA_SortOption_Relevance" "相關性高到低" "DOTA_SortOption_Newest" "最新" "DOTA_SortOption_Oldest" "最舊" "DOTA_SortOption_Owned" "擁有" "DOTA_SortOption_Price" "價格" "DOTA_SortOption_PriceLowToHigh" "價格(低到高)" "DOTA_SortOption_PriceHighToLow" "價格(高到低)" "DOTA_SortOption_Alphabetical" "按字母排序" "DOTA_SortOption_HeroLevel" "英雄等級" "DOTA_FailedToGetData" "資料存取失敗" "DOTA_ErrorLoadingStats" "數據載入失敗" "Action_Use" "使用" "Action_GoToPlayerCards" "前往選手卡片" "dota_team_radiant" "聖輝" "dota_team_dire" "魔魘" "UI_On" "開" "UI_Off" "關" "UI_OK" "確定" "UI_Cancel" "取消" // Use UI_month if concatenating into a full date (25th August, etc). Use UI_month_standalone if you just need the month "UI_month_0" "1 月" "UI_month_1" "2 月" "UI_month_2" "3 月" "UI_month_3" "4 月" "UI_month_4" "5 月" "UI_month_5" "6 月" "UI_month_6" "7 月" "UI_month_7" "8 月" "UI_month_8" "9 月" "UI_month_9" "10 月" "UI_month_10" "11 月" "UI_month_11" "12 月" "UI_month_standalone_0" "1 月" "UI_month_standalone_1" "2 月" "UI_month_standalone_2" "3 月" "UI_month_standalone_3" "4 月" "UI_month_standalone_4" "5 月" "UI_month_standalone_5" "6 月" "UI_month_standalone_6" "7 月" "UI_month_standalone_7" "8 月" "UI_month_standalone_8" "9 月" "UI_month_standalone_9" "10 月" "UI_month_standalone_10" "11 月" "UI_month_standalone_11" "12 月" "UI_month_short_0" "1 月" "UI_month_short_1" "2 月" "UI_month_short_2" "3 月" "UI_month_short_3" "4 月" "UI_month_short_4" "5 月" "UI_month_short_5" "6 月" "UI_month_short_6" "7 月" "UI_month_short_7" "8 月" "UI_month_short_8" "9 月" "UI_month_short_9" "10 月" "UI_month_short_10" "11 月" "UI_month_short_11" "12 月" "UI_day_1" "週日" "UI_day_2" "週一" "UI_day_3" "週二" "UI_day_4" "週三" "UI_day_5" "週四" "UI_day_6" "週五" "UI_day_7" "週六" "UI_day_short_1" "日" "UI_day_short_2" "一" "UI_day_short_3" "二" "UI_day_short_4" "三" "UI_day_short_5" "四" "UI_day_short_6" "五" "UI_day_short_7" "六" "UI_day_shorter_1" "日" "UI_day_shorter_2" "一" "UI_day_shorter_3" "二" "UI_day_shorter_4" "三" "UI_day_shorter_5" "四" "UI_day_shorter_6" "五" "UI_day_shorter_7" "六" "UI_abbreviation_day" "天" "UI_abbreviation_hour" "時" "UI_abbreviation_minute" "分" "Unknown" "未知" "UI_Yes" "是" "UI_No" "否" "UI_File_Filter_Any" "所有檔案 (*.*)" "UI_File_Filter_PNG" "PNG 檔案(*.png)" "UI_File_Filter_SupportedImageFormats" "影像檔(*.png;*.jpg;*.jpeg)" "UI_File_Filter_ScenarioSaves" "已儲存的情境(*.d2sc;*.json)" "UI_FailedToLoadImageFile" "影像檔讀取失敗" "DOTA_MainMenu_Heroes" "英雄" "DOTA_MainMenu_Store" "商城" "DOTA_MainMenu_Armory" "軍械庫" "DOTA_MainMenu_Watch" "觀戰" "DOTA_MainMenu_Learn" "學習" "DOTA_MainMenu_Mods" "遊樂場" "DOTA_TabName_Heroes" "英雄" "DOTA_TabName_GlobalItems" "通用物品" "DOTA_TabName_PlusStats" "趨勢" "DOTA_TabName_Armory" "軍械庫" "DOTA_TabName_Featured" "精選項目" "DOTA_TabName_Treasury" "寶庫" "DOTA_TabName_World" "世界" "DOTA_TabName_Stickers" "貼紙" "DOTA_TabName_Browse" "瀏覽" "DOTA_TabName_Plus" "Plus 獎勵" "DOTA_TabName_ShardStore" "碎片商店" "DOTA_TabName_Filters" "我的篩選條件" "DOTA_TabName_Bundles" "組合包" "DOTA_TabName_Treasure" "寶藏" "DOTA_TabName_Chest" "購買" "DOTA_TabName_IndividualItems" "出售" "DOTA_TabName_Recycle" "交易" "DOTA_TabName_AddToRecycle" "新增至交易" "DOTA_TabName_About" "介紹" "DOTA_ConfirmQuit" "確定離開" "DOTA_ConfirmQuitDesc" "您確定要離開 Dota 2 嗎?" "DOTA_ConfirmQuitDescUnsafe" "在遊戲結束前退出將會影響遊戲中的其他玩家。您確定要離開《Dota 2》嗎?" "DOTA_InvalidPersonaName" "[不明]" "DOTA_Friends_WindowTitle" "好友列表" "DOTA_Friends_SearchPlaceholder" "搜尋好友" "DOTA_Teams_WindowTitle" "隊伍" "DOTA_Profile_WindowTitle" "我的個人檔案" "DOTA_BattlePass_WindowTitle" "戰鬥通行證" "DOTA_Plus_Profile_WindowTitle" "DOTA PLUS" "DOTA_Plus_Profile_Header_Status" "活躍" "DOTA_FriendsCategory_ReadyToPlay" "在公開遊戲中({d:friend_count})" "DOTA_FriendsCategory_PlayingDota" "在 Dota 中({d:friend_count})" "DOTA_FriendsCategory_Online" "線上({d:friend_count})" "DOTA_GuildsCategory_Online" "公會成員 ({d:friend_count})" "DOTA_FriendsCategory_Pending" "待處理({d:friend_count})" "DOTA_FriendsCategory_Offline" "離線({d:friend_count})" "DOTA_FriendsCategory_Favorites" "最愛 {d:friend_count}" "DOTA_Friends_Empty" "您的好友清單目前為空白" "DOTA_Friends_Add_Friend_Tooltip" "新增好友" "DOTA_Friends_Add_Friend_Entry_Placeholder" "輸入好友 ID 以進行搜尋" "DOTA_Friends_Add_Friend_Your_ID" "您的好友 ID 是:" "DOTA_Friends_ID" "好友 ID:" "DOTA_Friends_FriendFilter_Tooltip" "篩選掉最近沒在玩 Dota 的好友" "DOTA_BroadcasterToasts_WindowTitle" "播報員快顯訊息" "DOTA_BroadcasterToasts_TextEntry" "輸入快顯訊息:" "DOTA_BroadcasterToasts_ShowToast" "顯示快顯訊息" "DOTA_BroadcasterToasts_PreviewToast" "預覽快顯通知" "DOTA_BroadcasterToasts_DismissAll" "全部關閉" "DOTA_BroadcasterToasts_TextEntryPlaceholder" "" "DOTA_BroadcasterToasts_TableEntryPlaceholder" "<%XX>" "DOTA_BroadcasterToasts_AllowHtml" "允許 HTML?" "DOTA_BroadcasterToasts_SelectedFacts" "所選項目事實:" "DOTA_BroadcasterToasts_SelectedStats" "所選項目數據:" "DOTA_BroadcasterToasts_CustomStat" "自訂數據:" "DOTA_BroadcasterToasts_CustomFact" "自訂事實:" "DOTA_BroadcasterToasts_HeroAbilityMovies" "技能影片:" "DOTA_BroadcasterToasts_ItemMovie" "道具影片:" "DOTA_BroadcasterToasts_HeroSearch" "英雄" "DOTA_BroadcasterToasts_ItemSearch" "道具" "DOTA_BroadcasterToasts_GenericSearch" "一般" "DOTA_BroadcasterToasts_PlayerSearch" "選手" "DOTA_BroadcasterToasts_Duration" "時間長度" "DOTA_BroadcasterToasts_LastToastTime" "最後發送於 {s:time_since_last_message} 之前" "DOTA_TeamManagement_FullName" "隊伍完整名稱" "DOTA_TeamManagement_TeamTag" "隊伍標籤" "DOTA_TeamManagement_Country" "國籍" "DOTA_TeamManagement_URL" "隊伍網址" "DOTA_TeamKickLabel" "踢出" "DOTA_TeamKickMember" "踢出隊伍成員" "DOTA_TeamConfirmKickMember" "將 {s:team_name} 踢出 {g:dota_persona:kickee_account_id}?" "DOTA_TeamCreateNewTeam" "建立新隊伍" "DOTA_TeamsMyTeams" "我的隊伍" "DOTA_OfficialTeamInfo" "我的職業資訊" "DOTA_TeamsManageTeams" "管理隊伍" "DOTA_TeamImagesBrowse" "瀏覽" "DOTA_TeamBaseLogo" "隊伍基地標誌" "DOTA_TeamBannerLogo" "隊伍旗幟標誌" "DOTA_TeamSponsorLogo" "隊伍贊助商標誌" "DOTA_TeamInterfaceLogo" "隊伍介面標誌" "DOTA_TeamTeamID" "隊伍 ID:" "DOTA_TeamTeamAdmin" "隊伍管理員:" "DOTA_TeamTeamRank" "隊伍積分:" "DOTA_TeamTeamRankCalibrating" "校正中" "DOTA_TeamBasicInfo" "基本資訊" "DOTA_TeamRoster" "陣容名單" "DOTA_TeamImages" "隊伍圖像" "DOTA_TeamPlayerRoster" "陣容名單" "DOTA_TeamInvitePlayer" "邀請隊員" "DOTA_TeamLeaveTeam" "離開此隊伍" "DOTA_TeamJoinTeam" "加入隊伍" "DOTA_TeamDisbandTeam" "解散隊伍" "DOTA_TeamDisbandTeamTooltip" "隊伍在解散前必須先清空隊伍陣容" "DOTA_TeamInviteAPlayer" "輸入一名好友的名稱…" "DOTA_TeamProRoster" "職業隊伍可循此網址去管理陣容:

https://www.dota2.com/majorsregistration" "DOTA_TeamManagement_SelectLogo" "選擇一個標誌" "DOTA_TeamTransferAdmin_Confirm_Header" "變更隊伍管理員" "DOTA_TeamTransferAdmin_Confirm_Message" "您想要讓 {s:player_name} 成為隊伍的管理員嗎?如果您選擇繼續,您將無法再管理此隊伍。" "DOTA_TeamTransferAdmin_Success_Header" "成功" "DOTA_TeamTransferAdmin_Success_Message" "您已成功轉移隊伍管理員一職給 {s:player_name}。" "DOTA_TeamTransferAdmin_Failure_Header" "錯誤" "DOTA_TeamTransferAdmin_Failure_InvalidAccountType" "帳戶類型無效" "DOTA_TeamTransferAdmin_Failure_NotAdmin" "您不是隊伍目前的管理員。" "DOTA_TeamTransferAdmin_Failure_SameAccount" "您已經是隊伍的管理員了。" "DOTA_TeamTransferAdmin_Failure_NotMemember" "新隊伍管理員不是隊伍當中的成員。" "DOTA_TeamTransferAdmin_Failure_Message_Unspecified" "變更隊伍管理員失敗" "DOTA_TeamTransferAdmin_Notification_Header" "隊伍管理" "DOTA_TeamTransferAdmin_Notification_Message" "您已成為 {s:team_name} 的隊伍管理員" "DOTA_TeamMakeAdmin" "成為管理員" "DOTA_PartyStartedFindingEventMatch_Notification_Header" "破濘之戰戰役" "DOTA_PartyStartedFindingEventMatch_Notification_Message" "{s:party_member_name} 開始了破濘之戰戰役" "DOTA_PartyStartedFindingEventMatch_Notification_ViewIntro" "檢視介紹" "DOTA_PartyStartedFindingEventMatch_Notification_SkipIntro" "略過介紹" "DOTA_Siltbreaker_Easy" "冒險模式" "DOTA_Siltbreaker_Hard" "一般模式" "DOTA_FriendsMenu_Tooltip_NoneReady" "好友" "DOTA_Profile_RemovedBackground" "清除背景" "DOTA_ProfileCard_StatTitle_CoreRank" "核心位配對積分" "DOTA_ProfileCard_StatTitle_SupportRank" "輔助位配對積分" "DOTA_ProfileCard_StatTitle_SoloRank" "單人配對積分" "DOTA_ProfileCard_StatTitle_PartyRank" "團隊配對積分" "DOTA_ProfileCard_StatTitle_Wins" "勝場" "DOTA_ProfileCard_StatTitle_Commends" "受讚揚次數" "DOTA_ProfileCard_StatTitle_GamesPlayed" "對戰次數" "DOTA_ProfileCard_StatTitle_FirstMatchDate" "第一場對戰" "DOTA_ProfileCard_StatTitle_PreviousSeasonRank" "先前牌位" "DOTA_ProfileCard_StatTitle_MatchMVP" "比賽 MVP" "DOTA_ProfileCard_StatValue_Int" "{d:stat_value}" "DOTA_ProfileCard_StatValue_Date" "{t:s:stat_value}" "DOTA_ProfileCard_StatValue_String" "{s:stat_value}" "DOTA_ProfileCard_SlotTab_Trophies" "獎盃" "DOTA_ProfileCard_SlotTab_Items" "軍械庫" "DOTA_ProfileCard_SlotTab_Heroes" "英雄" "DOTA_ProfileCard_SlotTab_Emoticons" "表情符號" "DOTA_ProfileCard_SlotTab_PlayerCards" "選手卡片" "DOTA_ProfileCard_SlotTab_FavoriteTeam" "最愛隊伍" "DOTA_ProfileCard_Slot_Clear" "清除" "DOTA_ProfileCard_Bans_BansLabel" "禁用" "DOTA_ProfileCard_Bans_NoBansLabel" "沒有選擇禁用的英雄" "DOTA_ProfileCard_NoTrophies" "尚無可用獎盃。" "DOTA_ProfileCard_NoItems" "尚無可用物品。" "DOTA_ProfileCard_NoPlayerCards" "沒有可用的選手卡片。" "DOTA_ProfileCard_NoFavoriteTeam" "您未選擇最愛隊伍。" "DOTA_ProfileCard_FavoriteTeamCLick" "點擊以選擇" "DOTA_ProfileCard_HeroHover" "顯示內容:" "DOTA_ProfileCard_HeroOnly" "僅列出英雄" "DOTA_ProfileCard_HeroShowWins" "勝場" "DOTA_ProfileCard_HeroShowWinsAndLosses" "勝敗" "DOTA_ProfileCard_ItemSearchPlaceholder" "物品(依名稱排列)" "DOTA_ProfileCard_Event_ComingSoon" "2015 年秋季已結束" "DOTA_ProfileCard_Event_NotOwned" "2015 年秋季已結束" "DOTA_ProfileCard_Event_NeedsActivate" "打開您的 2015 秋季互動手冊" "DOTA_ProfileCard_Event_BuyCompendium" "購買 2015 秋季互動手冊" "DOTA_ProfileCard_Event_Activate" "打開互動手冊" "DOTA_ProfileCard_Event_BuyLevels" "購買等級" "DOTA_ProfileCard_Event_SpendCoins" "使用金幣" "DOTA_ProfileCard_CompendiumLevel" "互動手冊等級" "DOTA_ProfileCard_CoinsBalance" "金幣餘額" "DOTA_ProfileCard_WageredCoinsWon" "預測正確所得金幣" "DOTA_ProfileCard_BattlePassLevel" "2018 國際錦標賽戰鬥等級" "DOTA_ProfileCard_BattlePassLevel_TI9" "2019 國際錦標賽戰鬥等級" "DOTA_ProfileCard_BattlePassLevel_TI10" "第十屆國際錦標賽戰鬥等級" "DOTA_ProfileCard_BattlePassLevel_Spring2021" "2021 天隕旦戰鬥等級" "DOTA_ProfileCard_BattlePassLevel_Fall2021" "2021 阿哈利姆的天地迷宮\n戰鬥等級" "DOTA_ProfileCard_BattlePassLevel_BattlePass2022" "2022 戰鬥通行證\n戰鬥等級" "DOTA_Plus_ProfileCard_PlusClaimTeaser" "領取您的 {g:dota_shards_value:weekly_currency_reward} 獎勵碎片" "DOTA_Plus_ProfileCard_PlusMemberTeaser" "馬上升級為 Dota Plus" "DOTA_Plus_ProfileCard_Challenge_Title" "本週贏得 3 場遊戲" "DOTA_Plus_ProfileCard_Reward_Claimed" "每週獎勵已領取" "DOTA_Plus_ProfileCard_TimeRemainingDays:p{days_left}" "尚餘 {i:days_left} 天#|#尚餘 {i:days_left} 天" "DOTA_Plus_ProfileCard_TimeRemainingHours:p{hours_left}" "尚餘 {i:hours_left} 小時#|#尚餘 {i:hours_left} 小時" "DOTA_Plus_ProfileCard_TimeRemainingMinutes:p{minutes_left}" "尚餘 {i:minutes_left} 分鐘#|#尚餘 {i:minutes_left} 分鐘" "DOTA_Popup_PlusStatus_WelcomeHeader" "歡迎來到 Dota Plus!" "DOTA_Popup_PlusStatus_ExpiredHeader" "您的 Dota Plus 會員已截止!" "DOTA_Popup_PlusStatus_WelcomeMessage" "Dota Plus 能助玩家提升實力和對遊戲的了解,並引領玩家不偏離大環境持續演化的趨勢。" "DOTA_Popup_PlusStatus_CurrencyBurstExplanation" "身為 Dota Plus 會員,您將立即享有一定額度的碎片來購買聖物或其它 Plus 獨家獎勵。" "DOTA_Popup_PlusStatus_GetStarted" "馬上開始" "DOTA_Popup_PlusStatus_ExpiredExplanation" "您的 Dota Plus 會員已於 {T:s:dota_plus_expiration_date} 截止。" "DOTA_Popup_PlusStatus_RenewDescription" "您的帳戶需要有效的 Dota Plus 會員才能享用其各種功能。已有的英雄修行等級將會保留,但無法在缺少會員的情況下累積進度。請續訂 Dota Plus 會員以使用其功能。" "DOTA_Popup_PlusStatus_Renew" "續訂" "DOTA_BadgeLevel" "{d:badge_level}" "DOTA_HeroTooltip_HeroName" "{s:hero_name}" "DOTA_HeroTooltip_HeroRecord" "{s:hero_wins_string}, {s:hero_losses_string}" "DOTA_TooltipHeroPatchNotes_Title" "最近遊戲環節變動" "DOTA_PatchNotes_Header" "遊戲環節更新" "DOTA_PatchNotes_GeneralSection" "綜合事項" "DOTA_PatchNotes_ItemsSection" "道具相關" "DOTA_PatchNotes_NeutralItemsSection" "中立道具變更" "DOTA_PatchNotes_HeroesSection" "英雄相關" "DOTA_PatchNotes_NeutralCreepsSection" "中立野怪變更" "DOTA_PatchNotes_Info" "{s:patch_note_info}" "DOTA_PatchNotes_HeroPatchNote" "{s:note} ({g:dota_gameplay_version:version})" "DOTA_PatchNotes_HeroPatchNote_WithInfo" "{s:note} ({s:patch_note_info}) ({g:dota_gameplay_version:version})" "DOTA_PatchNotes_ReleaseDate" "發佈於 {t:s:patch_date}" "DOTA_PatchNotes_None" "沒有更新註記" "DOTA_Wins:p{hero_wins}" "{d:hero_wins} 勝#|#{d:hero_wins} 勝" "DOTA_Losses:p{hero_losses}" "{d:hero_losses} 負#|#{d:hero_losses} 負" "DOTA_Profile_TotalGames" "總場數" "DOTA_Profile_Solo_MMR" "單排積分" "DOTA_Profile_Team_MMR" "隊伍積分" "DOTA_Profile_Party_MMR" "團隊積分" "DOTA_Profile_VictoryCount" "獲勝次數" "DOTA_Profile_Previous_BattlePass_TI6" "2016 國際錦標賽戰鬥通行證總覽" "DOTA_Profile_Previous_BattlePass_Fall2016" "2016 秋季戰鬥通行證總覽" "DOTA_Profile_Previous_BattlePass_Winter2017" "2017 冬季戰鬥通行證總覽" "DOTA_Profile_Previous_BattlePass_LevelPrefix" "等級" "DOTA_Profile_BP_Rollup_Quest_Progress" "任務進度" "DOTA_Profile_BP_Rollup_Quest_Completed" "任務完成數" "DOTA_Profile_BP_Rollup_Quest_Stars" "星級" "DOTA_Profile_BP_Rollup_Tips_Given" "打賞總數" "DOTA_Profile_BP_Rollup_Tips_Received" "收到的打賞總數" "DOTA_Profile_BP_Rollup_Tips_Remaining" "剩餘打賞次數" "DOTA_Profile_BP_Rollup_Battle_Cup_Wins" "戰鬥盃勝場" "DOTA_Profile_BP_Rollup_Battle_Cup_Score" "戰鬥盃分數" "DOTA_Profile_BP_Rollup_Achievements_Completed" "成就達成數" "DOTA_Profile_BP_Rollup_Achievements_Points" "贏得的成就點數" "DOTA_Profile_BP_Rollup_Predictions_Correct" "預測正確次數" "DOTA_Profile_BP_Rollup_Predictions_Earned" "贏得的預測點數" "DOTA_Profile_BP_Rollup_Bracket_Correct" "賽程正確預測次數" "DOTA_Profile_BP_Rollup_Bracket_Points" "賽部得點" "DOTA_Profile_BP_Rollup_Fantasy_Score" "夢幻挑戰分數" "DOTA_Profile_BP_Rollup_Fantasy_Percentile" "夢幻挑戰進度" "DOTA_Profile_BP_Rollup_Fantasy_Card_Collection" "選手卡片收藏" "DOTA_Profile_ProfilePage" "個人檔案" "DOTA_Profile_TrophyPage" "獎盃" "DOTA_Profile_RecentGamesPage" "最近遊戲" "DOTA_Profile_HeroPage" "英雄" "DOTA_Profile_LeaguePassesPage" "門票" "DOTA_BattleReport" "戰鬥報告" "DOTA_BattleReport_Upsell" "Dota Plus 會員會在每個 Dota Plus 賽季結束時收到一份戰鬥報告。戰鬥報告為您分析當季的比賽,並根據整個賽季的出色表現獎勵碎片。" "DOTA_BattleReport_Tagline" "分析您的比賽、比較您的統計資料,讓比賽表現更升級。" "DOTA_BattleReport_Heroes" "英雄" "DOTA_BattleReport_ViewByLabel" "檢視方式" "DOTA_BattleReport_ColumnsLabel" "欄位" "DOTA_BattleReport_PresetsLabel" "自訂欄位" "DOTA_BattleReport_FilterLabel" "篩選條件" "DOTA_BattleReport_CustomizeColumnsLabel" "自訂欄位" "DOTA_BattleReport_Roles" "定位" "DOTA_BattleReport_GameType" "遊戲類型" "DOTA_BattleReport_Outcome" "結果" "DOTA_BattleReport_Solo" "單排" "DOTA_BattleReport_Party" "團隊" "DOTA_BattleReport_Matches" "對戰次數" "DOTA_BattleReport_ShardsEarned" "已賺取碎片" "DOTA_BattleReport_OverallPerformance" "整體表現" "DOTA_BattleReport_OverallWinrate" "整體勝率" "DOTA_BattleReport_GameCount:p{games}" "{d:games} 場比賽#|#{d:games} 場比賽" "DOTA_BattleReport_PercentWinRate" "{s:win_rate}% 勝率" "DOTA_BattleReport_RoleHeroCount:p{role_hero_count}" "{d:role_hero_count} 位英雄#|#{d:role_hero_count} 位英雄" "DOTA_BattleReport_Role_SafeLane" "優勢路" "DOTA_BattleReport_Role_MidLane" "中路" "DOTA_BattleReport_Role_OffLane" "劣勢路" "DOTA_BattleReport_Role_SoftSupport" "輔助" "DOTA_BattleReport_Role_HardSupport" "全輔助" "DOTA_BattleReport_Role_Unknown" "未知" "DOTA_AdvancedProfileStatsBanner_Title" "獲得進階數據" "DOTA_AdvancedProfileStatsBanner_Description" "訂閱 Dota Plus,深入研究您的比賽數據。您可依據英雄、定位或個別比賽對數據進行分類、篩選和分析。所有數據匯集於此,可慢慢盡情研究。" "DOTA_AdvancedProfileStatsBanner_Subscribe" "訂閱" "DOTA_BattleStatsNewFeature_Description" "深入研究您的個人化數據。您可依據英雄、定位或個別比賽對數據進行分類、篩選和分析。所有數據匯集於此,可慢慢盡情研究。" "DOTA_BattleStatsNewFeature_View" "檢視數據" "DOTA_BattleReport_DBPage_Show" "顯示" "DOTA_BattleReport_FeaturedHero" "英雄:{s:featured_hero_name}" "DOTA_BattleReport_FeaturedRole" "定位:{s:featured_role_name}" "DOTA_BattleReport_ReportGamesPlayed" "已遊玩比賽次數:" "DOTA_BattleReport_New_Report" "新報告" "DOTA_BattleReport_NewReportReady" "新的戰鬥報告已備妥" "DOTA_BattleReport_ViewReport" "檢視報告" "DOTA_BattleReport_ViewLater" "所有戰鬥報告稍後均可在 Dota Plus 頁面中檢視。" "DOTA_BattleReport_NoFeaturedHero" "沒有遊玩足夠時間的英雄可呈現。" "DOTA_BattleReport_NoFeaturedRole" "沒有遊玩足夠時間的定位可呈現。" "DOTA_BattleReport_BestPerformingRoleHeroes" "您的主要定位英雄" "DOTA_BattleReportNav_Hero" "英雄" "DOTA_BattleReportNav_Role" "定位" "DOTA_BattleReportNav_General" "綜合" "DOTA_BattleReportNav_Stats" "焦點數據" "DOTA_BattleReportNav_Analysis" "分析" "DOTA_BattleReportNav_Summary" "概要" "DOTA_BattleReportNav_Calendar" "月曆" "DOTA_BattleReport_CalendarOverflow" "另有 {d:overflow_hero_count} 位為 {d:win_overflow} - {d:loss_overflow}" "DOTA_BattleReport_CustomizeColumns" "自訂欄位" "DOTA_BattleReport_ChooseColumns" "選擇要顯示的欄位" "DOTA_BattleReport_Group_Game" "比賽" "DOTA_BattleReport_Group_Heroes" "英雄" "DOTA_BattleReport_Group_Map" "地圖" "DOTA_BattleReport_Group_Aghanims" "阿哈利姆" "DOTA_BattleReport_DefaultFilter" "預設" "DOTA_BattleReport_CreepsFilter" "小兵" "DOTA_BattleReport_DamageFilter" "傷害量" "DOTA_BattleReport_SupportFilter" "輔助" "DOTA_BattleReport_AghanimsFilter" "阿哈利姆" "DOTA_BattleReportSort_Hero" "英雄" "DOTA_BattleReportSort_Role" "定位" "DOTA_BattleReportSort_Rank" "排名" "DOTA_BattleReportSort_Games" "比賽" "DOTA_BattleReportSort_Wins" "勝場" "DOTA_BattleReportSort_Losses" "敗場" "DOTA_BattleReportSort_Winrate" "勝率" "DOTA_BattleReportSort_Kills" "擊殺" "DOTA_BattleReportSort_MaxKills" "最大擊殺數" "DOTA_BattleReportSort_MaxLastHits" "最大正補數" "DOTA_BattleReportSort_MaxDenies" "最大反補數" "DOTA_BattleReportSort_Deaths" "死亡" "DOTA_BattleReportSort_Assists" "助攻" "DOTA_BattleReportSort_MaxAssists" "最大助攻數" "DOTA_BattleReportSort_LastHits" "正補" "DOTA_BattleReportSort_Denies" "反補" "DOTA_BattleReportSort_CampsStacked" "堆野" "DOTA_BattleReportSort_MaxCampsStacked" "最大堆野數" "DOTA_BattleReportSort_RoshanKills" "羅煞擊殺數" "DOTA_BattleReportSort_MaxRoshanKills" "最大羅煞擊殺數" "DOTA_BattleReportSort_Dewards" "反眼" "DOTA_BattleReportSort_MaxDewards" "最大反眼數" "DOTA_BattleReportSort_Date" "日期 / 時間" "DOTA_BattleReportSort_Duration" "遊戲時間" "DOTA_BattleReportSort_LaneResult" "兵線" "DOTA_BattleReportSort_Result" "結果" "DOTA_BattleReportSort_LaneOutcome" "兵線結果" "DOTA_BattleReportSort_GPM" "GPM" "DOTA_BattleReportSort_MaxGPM" "最高每分鐘金錢" "DOTA_BattleReportSort_XPM" "XPM" "DOTA_BattleReportSort_MaxXPM" "最高每分鐘經驗" "DOTA_BattleReportSort_RankChange" "積分變化" "DOTA_BattleReportSort_Ranked" "積分" "DOTA_BattleReportSort_MatchID" "比賽 ID" "DOTA_BattleReportSort_SecondsDead" "死亡秒數" "DOTA_BattleReportSort_Party" "團隊" "DOTA_BattleReportSort_Runes" "神符" "DOTA_BattleReportSort_RiverRunes" "河道神符" "DOTA_BattleReportSort_BountyRunes" "獎賞神符" "DOTA_BattleReportSort_WaterRunes" "水神符" "DOTA_BattleReportSort_PowerRunes" "強化神符" "DOTA_BattleReportSort_TimeEnemyT1TowerDestroyed" "敵方一塔摧毀數" "DOTA_BattleReportSort_TimeFriendlyT1TowerDestroyed" "友方一塔摧毀數" "DOTA_BattleReportSort_EnemyRoshanKills" "敵方羅煞擊殺數" "DOTA_BattleReportSort_TeleportsUsed" "傳送使用次數" "DOTA_BattleReportSort_SupportGold" "輔助金錢" "DOTA_BattleReportSort_HeroDamage" "英雄傷害" "DOTA_BattleReportSort_MaxHeroDamage" "最大英雄傷害" "DOTA_BattleReportSort_HeroHealing" "英雄治療" "DOTA_BattleReportSort_MaxHeroHealing" "最大英雄治療" "DOTA_BattleReportSort_TowerDamage" "防禦塔傷害" "DOTA_BattleReportSort_MaxTowerDamage" "最大防禦塔傷害" "DOTA_BattleReportSort_SuccessfulSmokes" "成功開霧" "DOTA_BattleReportSort_StunDuration" "暈眩時間" "DOTA_BattleReportSort_FriendlyRoshanKills" "友方羅煞擊殺數" "DOTA_BattleReportSort_GameDuration" "遊玩時間" "DOTA_BattleReportSort_WinDuration" "勝局時間" "DOTA_BattleReportSort_LossDuration" "敗局時間" "DOTA_BattleReportSort_EnemyT1TakenFirstPercent" "率先摧毀敵方一塔" "DOTA_BattleReportSort_RadiantWinrate" "聖輝勝率" "DOTA_BattleReportSort_DireWinrate" "魔魘勝率" "DOTA_BattleReportSort_RadiantGamePercent" "聖輝比賽" "DOTA_BattleReportSort_DireGamePercent" "魔魘比賽" "DOTA_BattleReportSort_MMRDelta" "積分差距" "DOTA_BattleReportSort_RankedGames" "積分比賽" "DOTA_BattleReportSort_RankedWins" "積分勝局" "DOTA_BattleReportSort_HeroesPlayed" "使用過的英雄" "DOTA_BattleReportSort_RoshanAdvantage" "羅煞優勢" "DOTA_BattleReportSort_MaxWinstreak" "最高連勝" "DOTA_BattleReportSort_CurrentWinstreak" "目前連勝次數" "DOTA_BattleReportSort_MaxLossStreak" "最高連敗" "DOTA_BattleReportSort_TotalTimePlayed" "總遊玩時間" "DOTA_BattleReportSort_LaneWinPercent" "對線獲勝率" "DOTA_BattleReportSort_LaneWinOrEvenPercent" "對線獲勝或平手率" "DOTA_BattleReportSort_AverageShardPurchaseTime" "平均碎晶購入時間" "DOTA_BattleReportSort_AverageScepterPurchaseTime" "平均神杖購入時間" "DOTA_BattleReportSort_GamesPurchasedShard" "購買碎晶局數" "DOTA_BattleReportSort_GamesPurchasedScepter" "購買神杖局數" "DOTA_BattleReportSort_ShardPurchaseTime" "碎晶購入時間" "DOTA_BattleReportSort_ScepterPurchaseTime" "神杖購入時間" "DOTA_BattleReportSort_ShardPurchaseWinrate" "碎晶勝率" "DOTA_BattleReportSort_ScepterPurchaseWinrate" "神杖勝率" "DOTA_BattleReportSort_Items" "道具" "DOTA_BattleReportSort_GameMode" "遊戲模式" "DOTA_BattleReportSort_KDA" "殺 / 死 / 助" "DOTA_BattleReportSort_AghsStatus" "阿哈利姆狀態" "DOTA_BattleReportSort_Hero_Abbreviation" "英雄" "DOTA_BattleReportSort_Role_Abbreviation" "定位" "DOTA_BattleReportSort_Rank_Abbreviation" "段位" "DOTA_BattleReportSort_Games_Abbreviation" "G" "DOTA_BattleReportSort_Wins_Abbreviation" "W" "DOTA_BattleReportSort_Losses_Abbreviation" "L" "DOTA_BattleReportSort_Winrate_Abbreviation" "W%" "DOTA_BattleReportSort_Kills_Abbreviation" "K" "DOTA_BattleReportSort_MaxKills_Abbreviation" "最大 K" "DOTA_BattleReportSort_MaxLastHits_Abbreviation" "最大 LH" "DOTA_BattleReportSort_MaxDenies_Abbreviation" "最大 D" "DOTA_BattleReportSort_Deaths_Abbreviation" "D" "DOTA_BattleReportSort_Assists_Abbreviation" "A" "DOTA_BattleReportSort_MaxAssists_Abbreviation" "最大 A" "DOTA_BattleReportSort_LastHits_Abbreviation" "LH" "DOTA_BattleReportSort_Denies_Abbreviation" "D" "DOTA_BattleReportSort_CampsStacked_Abbreviation" "S" "DOTA_BattleReportSort_MaxCampsStacked_Abbreviation" "最大 S" "DOTA_BattleReportSort_RoshanKills_Abbreviation" "RK" "DOTA_BattleReportSort_MaxRoshanKills_Abbreviation" "最大 RK" "DOTA_BattleReportSort_Dewards_Abbreviation" "DE" "DOTA_BattleReportSort_MaxDewards_Abbreviation" "最大 DE" "DOTA_BattleReportSort_Date_Abbreviation" "賽期" "DOTA_BattleReportSort_Duration_Abbreviation" "遊戲時間" "DOTA_BattleReportSort_LaneResult_Abbreviation" "L" "DOTA_BattleReportSort_Result_Abbreviation" "結果" "DOTA_BattleReportSort_LaneOutcome_Abbreviation" "LO" "DOTA_BattleReportSort_GPM_Abbreviation" "GPM" "DOTA_BattleReportSort_MaxGPM_Abbreviation" "最大 GPM" "DOTA_BattleReportSort_XPM_Abbreviation" "XPM" "DOTA_BattleReportSort_MaxXPM_Abbreviation" "最大 XPM" "DOTA_BattleReportSort_RankChange_Abbreviation" "積分" "DOTA_BattleReportSort_Ranked_Abbreviation" "RA" "DOTA_BattleReportSort_MatchID_Abbreviation" "ID" "DOTA_BattleReportSort_SecondsDead_Abbreviation" "SD" "DOTA_BattleReportSort_Party_Abbreviation" "P" "DOTA_BattleReportSort_Runes_Abbreviation" "RU" "DOTA_BattleReportSort_RiverRunes_Abbreviation" "RR" "DOTA_BattleReportSort_BountyRunes_Abbreviation" "BR" "DOTA_BattleReportSort_WaterRunes_Abbreviation" "WR" "DOTA_BattleReportSort_PowerRunes_Abbreviation" "PR" "DOTA_BattleReportSort_TimeEnemyT1TowerDestroyed_Abbreviation" "ET1" "DOTA_BattleReportSort_TimeFriendlyT1TowerDestroyed_Abbreviation" "FT1" "DOTA_BattleReportSort_EnemyRoshanKills_Abbreviation" "ERK" "DOTA_BattleReportSort_TeleportsUsed_Abbreviation" "TU" "DOTA_BattleReportSort_SupportGold_Abbreviation" "SG" "DOTA_BattleReportSort_HeroDamage_Abbreviation" "HD" "DOTA_BattleReportSort_MaxHeroDamage_Abbreviation" "最大 HD" "DOTA_BattleReportSort_HeroHealing_Abbreviation" "HH" "DOTA_BattleReportSort_MaxHeroHealing_Abbreviation" "最大 HH" "DOTA_BattleReportSort_TowerDamage_Abbreviation" "TD" "DOTA_BattleReportSort_MaxTowerDamage_Abbreviation" "最大 TD" "DOTA_BattleReportSort_SuccessfulSmokes_Abbreviation" "SS" "DOTA_BattleReportSort_StunDuration_Abbreviation" "SD" "DOTA_BattleReportSort_FriendlyRoshanKills_Abbreviation" "FRK" "DOTA_BattleReportSort_GameDuration_Abbreviation" "GD" "DOTA_BattleReportSort_WinDuration_Abbreviation" "WD" "DOTA_BattleReportSort_LossDuration_Abbreviation" "LD" "DOTA_BattleReportSort_EnemyT1TakenFirstPercent_Abbreviation" "ET1" "DOTA_BattleReportSort_RadiantWinrate_Abbreviation" "RW%" "DOTA_BattleReportSort_DireWinrate_Abbreviation" "DW%" "DOTA_BattleReportSort_RadiantGamePercent_Abbreviation" "RM" "DOTA_BattleReportSort_DireGamePercent_Abbreviation" "DM" "DOTA_BattleReportSort_MMRDelta_Abbreviation" "MMR" "DOTA_BattleReportSort_RankedGames_Abbreviation" "RG" "DOTA_BattleReportSort_RankedWins_Abbreviation" "RW" "DOTA_BattleReportSort_HeroesPlayed_Abbreviation" "HP" "DOTA_BattleReportSort_RoshanAdvantage_Abbreviation" "RA" "DOTA_BattleReportSort_MaxWinstreak_Abbreviation" "最大 WS" "DOTA_BattleReportSort_CurrentWinstreak_Abbreviation" "CurWS" "DOTA_BattleReportSort_MaxLossStreak_Abbreviation" "最大 LS" "DOTA_BattleReportSort_TotalTimePlayed_Abbreviation" "TTP" "DOTA_BattleReportSort_LaneWinPercent_Abbreviation" "LW%" "DOTA_BattleReportSort_LaneWinOrEvenPercent_Abbreviation" "LWE%" "DOTA_BattleReportSort_AverageShardPurchaseTime_Abbreviation" "AVGShPT" "DOTA_BattleReportSort_AverageScepterPurchaseTime_Abbreviation" "AVGSPT" "DOTA_BattleReportSort_GamesPurchasedShard_Abbreviation" "GPSh" "DOTA_BattleReportSort_GamesPurchasedScepter_Abbreviation" "GPS" "DOTA_BattleReportSort_ShardPurchaseTime_Abbreviation" "ShPT" "DOTA_BattleReportSort_ScepterPurchaseTime_Abbreviation" "SPT" "DOTA_BattleReportSort_ShardPurchaseWinrate_Abbreviation" "Sh%" "DOTA_BattleReportSort_ScepterPurchaseWinrate_Abbreviation" "S%" "DOTA_BattleReportSort_Items_Abbreviation" "道具" "DOTA_BattleReportSort_GameMode_Abbreviation" "GM" "DOTA_BattleReportSort_KDA_Abbreviation" "K / D / A" "DOTA_BattleReportSort_AghsStatus_Abbreviation" "Aghs" "DOTA_BattleReport_True" "是" "DOTA_BattleReport_False" "否" "DOTA_BattleReport_LaneOutcome_Win" "勝" "DOTA_BattleReport_LaneOutcome_Loss" "敗" "DOTA_BattleReport_LaneOutcome_Even" "平手" "DOTA_BattleReport_Loading" "正在載入戰鬥報告" "DOTA_BattleReport_FailedToLoad" "無法載入戰鬥報告" "DOTA_BattleReportList_Loading" "正在載入戰鬥報告" "DOTA_BattleReportList_FailedToLoad" "無法載入戰鬥報告" "DOTA_BattleReport_BestPerformingHero" "您的主要英雄" "DOTA_BattleReport_BestPerformingRole" "您的主要定位" "DOTA_BattleReport_VsSimilarRank" "與技術相似的玩家相比" "DOTA_BattleReport_DireVsRadiantStats_Header" "魔魘對聖輝勝率" "DOTA_BattleReport_Dire" "魔魘" "DOTA_BattleReport_Radiant" "聖輝" "DOTA_BattleReport_DireGameCount" "{d:dire_game_count} 場" "DOTA_BattleReport_RadiantGameCount" "{d:radiant_game_count} 場" "DOTA_BattleReport_OverallRolesHeader" "玩過的定位和勝率總計" "DOTA_BattleReport_SideWinrate" "{s:side_name}的勝率高 {s:winrate_adv}" "DOTA_BattleReport_PredictedRoles_Note" "在非積分比賽中,玩家的定位是根據最接近的防禦塔和開局後前 10 分鐘的正補次數決定。" "DOTA_BattleReport_FeaturedHero_NotEnoughGames" "您必須以同一英雄遊玩至少 3 場比賽,才可成為您的主要英雄。" "DOTA_BattleReport_FeaturedRole_NotEnoughGames" "您必須以同一定位遊玩至少 5 場比賽,才可成為您的主要定位。" "DOTA_BattleReport_Radiant_WinLoss" "{d:radiant_wins} 勝 - {d:radiant_losses} 負" "DOTA_BattleReport_Dire_WinLoss" "{d:dire_wins} 勝 - {d:dire_losses} 負" "DOTA_BattleReport_StatSection_Game" "比賽" "DOTA_BattleReport_StatSection_Heroes" "英雄" "DOTA_BattleReport_StatSection_MapObj" "地圖目標" "DOTA_BattleReport_FinalResults" "最終結果" "DOTA_BattleReport_Summary" "戰鬥報告摘要" "DOTA_BattleReport_SummaryWinrate" "{d:wins} - {d:losses} {s:win_rate}% 勝率" "DOTA_BattleReport_ClaimingRewards" "領取戰鬥報告獎勵" "DOTA_BattleReport_FailedToClaimRewards" "無法領取戰鬥報告獎勵" "DOTA_BattleReportError_InternalError" "內部錯誤。" "DOTA_BattleReportError_Success" "成功" "DOTA_BattleReportError_TooBusy" "遊戲協調器目前忙碌中,請稍後再試。" "DOTA_BattleReportError_Disabled" "目前已停用此功能,請稍後再試。" "DOTA_BattleReportError_Timeout" "嘗試與遊戲協調器建立連線時逾時。" "DOTA_BattleReportError_PermissionDenied" "權限遭拒。" "DOTA_BattleReportError_UnknownError" "未知錯誤。" "DOTA_BattleReport_RewardSummary" "戰鬥報告獎勵" // Highlights "DOTA_BattleReport_AverageAssists" "平均助攻次數" "DOTA_BattleReport_AverageAssists_Flavor" "親切助理" "DOTA_BattleReport_AverageCampsStacked" "平均野怪營地堆疊次數" "DOTA_BattleReport_AverageCampsStacked_Flavor" "快樂野營去" "DOTA_BattleReport_AverageDeaths" "平均死亡數" "DOTA_BattleReport_AverageDeaths_Flavor" "淘汰出局" "DOTA_BattleReport_AverageDenies" "平均反補數" "DOTA_BattleReport_AverageDenies_Flavor" "告訴我你的真正感受" "DOTA_BattleReport_AverageDewards" "平均反眼數" "DOTA_BattleReport_AverageDewards_Flavor" "你看不見我" "DOTA_BattleReport_AverageHeroDamage" "平均英雄傷害" "DOTA_BattleReport_AverageHeroDamage_Flavor" "超級痛" "DOTA_BattleReport_AverageHeroHealing" "平均英雄治療" "DOTA_BattleReport_AverageHeroHealing_Flavor" "感覺不錯" "DOTA_BattleReport_AverageKills" "平均擊殺數" "DOTA_BattleReport_AverageKills_Flavor" "殺人機器" "DOTA_BattleReport_AverageLastHits" "平均正補數" "DOTA_BattleReport_AverageLastHits_Flavor" "小兵剔除者" "DOTA_BattleReport_AverageTowerDamage" "平均防禦塔傷害" "DOTA_BattleReport_AverageTowerDamage_Flavor" "我討厭建築物" "DOTA_BattleReport_HeroesPlayed" "使用過的英雄" "DOTA_BattleReport_HeroesPlayed_Flavor" "好多英雄可以選" "DOTA_BattleReport_LaneWinrate" "對線勝率" "DOTA_BattleReport_LaneWinrate_Flavor" "待在你自己的兵線上" "DOTA_BattleReport_LaneWinrate_Tooltip" "開賽十分鐘後,若其中一隊的英雄比敵方英雄擁有更多的總經驗值和金幣,則視該隊伍在該兵線獲勝。" "DOTA_BattleReport_MaxWinstreak" "最高連勝" "DOTA_BattleReport_MaxWinstreak_Flavor" "常勝軍" "DOTA_BattleReport_RankedMMRDelta" "配對積分差距" "DOTA_BattleReport_RankedMMRDelta_Flavor" "攀爬天梯" "DOTA_BattleReport_RankedMMRDelta_Tooltip" "不包含校準比賽。" "DOTA_BattleReport_RoshanAdvantage" "擁有羅煞優勢的比賽" "DOTA_BattleReport_RoshanAdvantage_Flavor" "不朽之守護必勝" "DOTA_BattleReport_RoshanKills" "羅煞總擊殺數" "DOTA_BattleReport_RoshanKills_Flavor" "恐怖胃口" "DOTA_BattleReport_Winrate" "勝率" "DOTA_BattleReport_Winrate_Flavor" "圓滿結局" "DOTA_BattleReport_GamesPlayed" "遊戲次數" "DOTA_BattleReport_GamesPlayed_Flavor" "停不下來" "DOTA_BattleReport_TotalDewards" "總反眼數" "DOTA_BattleReport_TotalDewards_Flavor" "不準偷看" "DOTA_BattleReport_MaxLossStreak" "最高連敗" "DOTA_BattleReport_MaxLossStreak_Flavor" "再接再勵" "DOTA_BattleReport_AverageGameDuration" "平均遊戲時間" "DOTA_BattleReport_AverageGameDuration_Flavor" "有時間再來一場嗎?" "DOTA_BattleReport_MaxGameDuration" "最長賽時" "DOTA_BattleReport_MaxGameDuration_Flavor" "回去農錢" "DOTA_BattleReport_MinGameDuration" "最短比賽" "DOTA_BattleReport_MinGameDuration_Flavor" "如紙般的防禦塔" "DOTA_BattleReport_MinLossDuration" "最快敗北" "DOTA_BattleReport_MinLossDuration_Flavor" "輸在起跑點" "DOTA_BattleReport_MinWinDuration" "最快獲勝" "DOTA_BattleReport_MinWinDuration_Flavor" "飛毛腿" "DOTA_BattleReport_MaxWinDuration" "最長勝局時間" "DOTA_BattleReport_MaxWinDuration_Flavor" "穩扎穩打" "DOTA_BattleReport_MaxLossDuration" "最長敗局時間" "DOTA_BattleReport_MaxLossDuration_Flavor" "力氣耗盡" "DOTA_BattleReport_AverageWinDuration" "平均勝局時間" "DOTA_BattleReport_AverageWinDuration_Flavor" "熟能生巧" "DOTA_BattleReport_AverageLossDuration" "平均敗局時間" "DOTA_BattleReport_AverageLossDuration_Flavor" "竭盡全力" "DOTA_BattleReport_EnemyLaneT1TakenFirstPct" "率先摧毀敵方一塔的比賽" "DOTA_BattleReport_EnemyLaneT1TakenFirstPct_Flavor" "贏得兵線,就贏得比賽" "DOTA_BattleReport_MaxCampsStacked" "最多野怪堆疊次數" "DOTA_BattleReport_MaxCampsStacked_Flavor" "努力農錢" "DOTA_BattleReport_MaxDewards" "最大反眼數" "DOTA_BattleReport_MaxDewards_Flavor" "守衛巫師" "DOTA_BattleReport_MaxRoshanKills" "最大羅煞擊殺數" "DOTA_BattleReport_MaxRoshanKills_Flavor" "最佳戰士" "DOTA_BattleReport_MaxBountyRunesTaken" "最多獎賞神符數" "DOTA_BattleReport_MaxBountyRunesTaken_Flavor" "免費金幣" "DOTA_BattleReport_MaxPowerRunesTaken" "最多強化神符" "DOTA_BattleReport_MaxPowerRunesTaken_Flavor" "我喜歡藍色的" "DOTA_BattleReport_MaxDeaths" "最大死亡數" "DOTA_BattleReport_MaxDeaths_Flavor" "戰術砲灰" "DOTA_BattleReport_MaxLastHits" "最大正補數" "DOTA_BattleReport_MaxLastHits_Flavor" "需要更大的背包" "DOTA_BattleReport_MaxDenies" "最大反補數" "DOTA_BattleReport_MaxDenies_Flavor" "不給你!" "DOTA_BattleReport_DireWinrate" "魔魘勝率" "DOTA_BattleReport_DireWinrate_Flavor" "跟壞人一夥" "DOTA_BattleReport_RadiantWinrate" "聖輝勝率" "DOTA_BattleReport_RadiantWinrate_Flavor" "跟好人一夥" "DOTA_BattleReport_RadiantGamesPlayed" "遊玩聖輝方場數" "DOTA_BattleReport_RadiantGamesPlayed_Flavor" "這邊的草地比較翠綠" "DOTA_BattleReport_DireGamesPlayed" "遊玩魔魘方場數" "DOTA_BattleReport_DireGamesPlayed_Flavor" "地上滿是岩漿" "DOTA_BattleReport_MaxKills" "最大擊殺數" "DOTA_BattleReport_MaxKills_Flavor" "獵頭人" "DOTA_BattleReport_MaxAssists" "最大助攻數" "DOTA_BattleReport_MaxAssists_Flavor" "輔助神手" "DOTA_BattleReport_MaxDamage" "最大英雄傷害" "DOTA_BattleReport_MaxDamage_Flavor" "鬥陣俱樂部" "DOTA_BattleReport_MaxHealing" "最大英雄治療" "DOTA_BattleReport_MaxHealing_Flavor" "醫護兵!" "DOTA_BattleReport_MaxTowerDamage" "最大防禦塔傷害" "DOTA_BattleReport_MaxTowerDamage_Flavor" "精明工兵隊" "DOTA_BattleReport_AverageGPM" "平均每分鐘金錢" "DOTA_BattleReport_AverageGPM_Flavor" "財源滾滾" "DOTA_BattleReport_AverageXPM" "平均每分鐘經驗" "DOTA_BattleReport_AverageXPM_Flavor" "經驗就是力量" "DOTA_BattleReport_MaxGPM" "最高每分鐘金錢" "DOTA_BattleReport_MaxGPM_Flavor" "家財萬貫" "DOTA_BattleReport_MaxXPM" "最高每分鐘經驗" "DOTA_BattleReport_MaxXPM_Flavor" "強到破表" "DOTA_BattleReport_TotalCampsStacked" "野怪堆疊總數" "DOTA_BattleReport_TotalCampsStacked_Flavor" "動物園管理員" "DOTA_BattleReport_AverageStunDuration" "平均控制時間" "DOTA_BattleReport_AverageStunDuration_Flavor" "麻痺專家" "DOTA_BattleReport_AverageStunDuration_Tooltip" "控制技能包括暈眩、變形和纏繞等。" "DOTA_BattleReport_TimeRangeToggleItemLabel_Week" "本週" "DOTA_BattleReport_TimeRangeToggleItemLabel_Month" "本月" "DOTA_BattleReport_TimeRangeToggleItemLabel_ThreeMonth" "近 3 個月" "DOTA_BattleReport_TimeRangeToggleItemLabel_Year" "本年" "DOTA_BattleReport_TimeRangeToggleItemLabel_AllTime" "生涯" "DOTA_BattleReport_NoDataAllTime_Message" "生涯數據不支援分類篩選條件" "DOTA_BattleReport_NoStats_Message" "沒有可顯示的數據" "DOTA_BattleReport_HideHeroesSliderLabel" "隱藏英雄,若少於:" "DOTA_BattleReport_HideHeroesSliderCount:p{num_games_filter}" "{d:num_games_filter} 場比賽#|#{d:num_games_filter} 場比賽" "DOTA_BattleReport_AnalysisBannerDescription" "您的戰鬥數據現會即時更新,並可從您的個人檔案檢視,立即去看看!" "DOTA_BattleReport_AnalysisBannerButtonLabel" "檢視數據" "DOTA_Plus_Subscriber" "Dota Plus 會員" "DOTA_Profile_Edit" "編輯個人檔案" "DOTA_Profile_SaveChanges" "儲存變更" "DOTA_Profile_PlayStyle" "遊戲風格分析圖" "DOTA_Profile_MostRecent" "(近 {s:num_style_games} 場遊戲)" "DOTA_Profile_MostSuccessful" "最成功英雄(生涯)" "DOTA_TheInternational" "國際錦標賽" "DOTA_Profile_LifetimeStats" "生涯數據" "DOTA_Profile_RecentActivity" "最近動態" "DOTA_Profile_Fighting" "戰鬥" "DOTA_Profile_Fighting_Short" "戰鬥" "DOTA_Profile_Fighting_TooltipTitle" "戰鬥能力" "DOTA_Profile_Fighting_Tooltip" "玩家與敵方英雄頻繁交手累積的作戰能力指數。" "DOTA_Profile_Farming" "賺錢" "DOTA_Profile_Farming_Short" "農錢" "DOTA_Profile_Farming_TooltipTitle" "賺錢能力" "DOTA_Profile_Farming_Tooltip" "玩家擊殺非英雄單位來累積金錢的能力指數。" "DOTA_Profile_Supporting" "輔助" "DOTA_Profile_Supporting_Short" "輔助" "DOTA_Profile_Supporting_TooltipTitle" "輔助能力" "DOTA_Profile_Supporting_Tooltip" "玩家透過治療、鞏固視野和道具的運用來輔佐隊伍的能力指數。" "DOTA_Profile_Pushing" "推進" "DOTA_Profile_Pushing_Short" "推進" "DOTA_Profile_Pushing_TooltipTitle" "推進能力" "DOTA_Profile_Pushing_Tooltip" "玩家對於攻下防禦塔和替隊伍製造空檔的能力指數。" "DOTA_Profile_Versatility" "選角" "DOTA_Profile_Versatility_Short" "多元" "DOTA_Profile_Versatility_TooltipTitle" "選角多樣" "DOTA_Profile_Versatility_Tooltip" "玩家英雄池裡的選角多樣性指數。" "DOTA_Profile_Tooltip_Value" "{s:CurrentStatValue}" "DOTA_Profile_Tooltip_Comparison" "{s:CurrentComparisonValue}" "DOTA_Profile_StatsCompare" "比較" "DOTA_Profile_Self" "我" "DOTA_Profile_GPM" "平均 GPM" "DOTA_Profile_XPM" "平均 XPM" "DOTA_Profile_LH" "平均正補" "DOTA_Profile_Denies" "平均反補" "DOTA_Profile_NetWorth" "資產淨值平均" "DOTA_Profile_Damage" "傷害輸出平均" "DOTA_Profile_Heals" "治療輸出平均" "DOTA_Profile_Rampages" "暴走次數" "DOTA_Profile_TripleKills" "三連殺次數" "DOTA_Profile_FirstBlood" "首殺次數" "DOTA_Profile_FirstBled" "首送次數" "DOTA_Profile_CourierKills" "信使擊殺次數" "DOTA_Profile_Aegises" "不朽守護竊取數" "DOTA_Profile_CheeseEaten" "乳酪食用次數" "DOTA_Profile_CreepStack" "野怪堆疊次數" "DOTA_Profile_RapiersPurchased" "聖劍購買次數" "DOTA_Profile_GPMValue" "{s:GPM}" "DOTA_Profile_XPMValue" "{s:XPM}" "DOTA_Profile_LHValue" "{s:LH}" "DOTA_Profile_NetWorthValue" "{s:NetWorth}" "DOTA_Profile_DamageValue" "{s:Damage}" "DOTA_Profile_HealsValue" "{s:Heals}" "DOTA_Profile_RampagesValue" "{d:Rampages}" "DOTA_Profile_TripleKillsValue" "{d:TripleKills}" "DOTA_Profile_FirstBloodValue" "{d:FirstBlood}" "DOTA_Profile_FirstBledValue" "{d:FirstBled}" "DOTA_Profile_CourierKillsValue" "{d:CourierKills}" "DOTA_Profile_AegisesValue" "{d:Aegises}" "DOTA_Profile_CheeseEatenValue" "{d:CheeseEaten}" "DOTA_Profile_CreepStackValue" "{d:CreepStack}" "DOTA_Profile_RapiersPurchasedValue" "{d:RapiersPurchased}" "DOTA_Profile_GPMLocalValue" "{s:GPMLocal}" "DOTA_Profile_XPMLocalValue" "{s:XPMLocal}" "DOTA_Profile_LHLocalValue" "{s:LHLocal}" "DOTA_Profile_NetWorthLocalValue" "{s:NetWorthLocal}" "DOTA_Profile_DamageLocalValue" "{s:DamageLocal}" "DOTA_Profile_HealsLocalValue" "{s:HealsLocal}" "DOTA_Profile_RampagesLocalValue" "{d:RampagesLocal}" "DOTA_Profile_TripleKillsLocalValue" "{d:TripleKillsLocal}" "DOTA_Profile_FirstBloodLocalValue" "{d:FirstBloodLocal}" "DOTA_Profile_FirstBledLocalValue" "{d:FirstBledLocal}" "DOTA_Profile_CourierKillsLocalValue" "{d:CourierKillsLocal}" "DOTA_Profile_AegisesLocalValue" "{d:AegisesLocal}" "DOTA_Profile_CheeseEatenLocalValue" "{d:CheeseEatenLocal}" "DOTA_Profile_CreepStackLocalValue" "{d:CreepStackLocal}" "DOTA_Profile_RapiersPurchasedLocalValue" "{d:RapiersPurchasedLocal}" "DOTA_Profile_ViewSteamProfile" "檢視 Steam 個人檔案" "DOTA_Profile_SendMessage" "傳送訊息" "DOTA_Profile_LeaguePassCount:p{league_pass_count}" "{d:league_pass_count} 張賽事門票#|#{d:league_pass_count} 張賽事門票" "DOTA_Profile_NoLeaguePasses" "無賽事門票" "DOTA_Profile_ConductSummary" "操行摘要" "DOTA_Profile_ConductSummary_Date" "更新於 {s:conduct_summary_date}" "DOTA_Profile_ConductSummary_ShowLatestButton" "顯示摘要" "DOTA_Profile_ConductSummary_Behavior" "行為" "DOTA_Profile_ConductSummary_Communication" "交流" "dota_profile_teammate_stats_header_teammate" "隊友" "dota_profile_teammate_stats_header_games" "場數" "dota_profile_teammate_stats_header_wins_losses" "勝 - 負" "dota_profile_teammate_stats_header_win_rate" "勝率" "dota_profile_teammate_stats_header_rating" "評比" "dota_profile_teammate_stats_header_most_recent_match" "上一場比賽" "dota_profile_content_tab_teammate_stats" "隊友" "DOTA_Profile_SuccessfulWinStreak" "連勝:{d:win_streak}" "DOTA_Profile_SuccessfulWinRate" "勝率:{d:win_rate}%" "DOTA_Profile_Choose_Background" "選擇背景" "DOTA_Profile_Featured_Heroes" "展示英雄" "DOTA_Profile_Choose_Heroes_to_Feature" "點擊下框開始選擇展示英雄" "DOTA_Profile_Choose_Hero_to_Feature" "選擇一位要展示的英雄" "DOTA_Profile_Other_Alltime_Stats" "其他生涯數據" "DOTA_Profile_Last_Match" "上場比賽" "DOTA_Profile_Previous_Matches_Performance" "近來比賽情況" "DOTA_Profile_Previous_Matches_Tooltip" "比照過往平均表現的評比" "DOTA_Profile_All_Recent_Matches" "所有最近遊戲" "DOTA_Profile_User_Feed" "使用者動態" "DOTA_Profile_Accomplishments" "成就" "DOTA_Profile_View_Background_Tooltip" "檢視背景圖" "DOTA_AHC_CurrentHero" "目前英雄" "DOTA_AHC_InProgress" "進行中" "DOTA_AHC_CurrentHeroAttempts:p{current_hero_num_attempts}" "第 {d:current_hero_num_attempts} 次挑戰#|#第 {d:current_hero_num_attempts} 次挑戰" "DOTA_AHC_CurrentHeroAverage" "全球平均" "DOTA_AHC_CurrentHeroAverageAttempts:p{current_hero_average_attempts:1}" "第 {f:1:current_hero_average_attempts} 次挑戰#|#第 {f:1:current_hero_average_attempts} 次挑戰" "DOTA_AHC_NextHero" "下一名英雄" "DOTA_AHC_ChallengeProgress" "挑戰進度 ({d:challenge_progress_percent}%)" "DOTA_AHC_HeroesCompleted" "已完成英雄" "DOTA_AHC_HeroesCompletedValue" "{d:heroes_completed} / {d:heroes_total}" "DOTA_AHC_TotalAttempts" "總嘗試次數" "DOTA_AHC_TotalAttemptsValue:p{challenge_total_attempts}" "{d:challenge_total_attempts} 場比賽#|#{d:challenge_total_attempts} 場比賽" "DOTA_AHC_EquivalentWorldAverage" "相當於全球平均" "DOTA_AHC_EquivalentWorldAverageValue:p{challenge_average_total_attempts}" "{d:challenge_average_total_attempts} 場比賽#|#{d:challenge_average_total_attempts} 場比賽" "DOTA_AHC_LifetimeStats" "生涯挑戰統計數據" "DOTA_AHC_FullChallengesCompleted" "全挑戰完成次數" "DOTA_AHC_FullChallengesCompletedValue" "{d:full_challenges_completed}" "DOTA_AHC_BestFullChallenge" "最佳全挑戰完成紀錄" "DOTA_AHC_BestFullChallengeValueNone" "暫無" "DOTA_AHC_BestFullChallengeValue:p{best_full_challenge}" "{d:best_full_challenge} 場比賽#|#{d:best_full_challenge} 場比賽" "DOTA_AHC_FullChallengeAverage" "世界平均全挑戰完成記錄" "DOTA_AHC_FullChallengeAverageValue:p{full_challenge_average:2}" "{f:2:full_challenge_average} 場比賽#|#{f:2:full_challenge_average} 場比賽" "DOTA_AHC_ChallengeReward" "挑戰獎勵" "DOTA_AHC_ChallengeTrophyName" "{s:challenge_trophy_name}" "DOTA_AHC_ChallengeTrophyLevel" "{d:challenge_trophy_level} 級" "DOTA_RecentGames_Title" "最近遊戲" "DOTA_RecentGames_TimeStamp" "日期 / 時間" "DOTA_RecentGames_HeroSelection" "使用英雄" "DOTA_RecentGames_GameResult" "戰果" "DOTA_RecentGames_GameLength" "持續時間" "DOTA_RecentGames_Team" "陣營" "DOTA_RecentGames_GameType" "遊戲模式" "DOTA_RecentGames_Items" "身上物品" "DOTA_RecentGame_Timestamp_Entry" "{t:s:timestamp} {t:t:timestamp}" "DOTA_RecentGame_Duration" "{t:d:duration}" "DOTA_RecentGame_Downloading" "{s:DownloadPercent} Downloading" "DOTA_RecentGame_Watch" "觀賞重播" "DOTA_RecentGame_NoReplay" "無重播可用" "DOTA_RecentGame_Expired" "重播逾期" "DOTA_RecentGame_Finding" "尋找中…" "DOTA_RecentGame_Download" "下載重播" "DOTA_RecentGame_Pending" "重播尚在處理中" "DOTA_RecentGame_Unavailable" "重播不可用" "DOTA_RecentGame_MatchID" "場次編號:#{s:match_id}" "DOTA_RecentGame_Download_When_Ready" "於比賽重播開放下載時通知我" "DOTA_RecentGame_Replay" "重播" "DOTA_RecentGame_Watch_Error" "觀看重播發生錯誤" "DOTA_RecentGame_Watch_NoMatchInfo" "無場次資訊" "DOTA_RecentGame_Watch_Permission" "此重播需要使用者購買並啟用對應賽事之門票才能觀看。" "DOTA_RecentGame_Watch_Download" "下載重播失敗" "DOTA_RecentGame_Watch_NoFile" "無法找到檔案" "DOTA_No_Team_Name" "--" "DOTA_TrophyCount:p{trophy_count}" "{d:trophy_count} 座獎盃#|#{d:trophy_count} 座獎盃" "DOTA_Trophies_ViewMyCollection" "我的收藏" "DOTA_Trophies_ViewAll" "全部" "DOTA_Trophies_ViewActive" "尚有升級空間" "DOTA_Trophies_Info" "獲得獎盃來提升您的 DOTA 等級。

每座獎盃所含的「獎盃積分(Trophy Points)」都不盡相同。您會在獲得獎盃,或獎盃的階級提升時獲得獎盃積分。

玩家的 DOTA 等級將隨著每獲得 100 分獎盃積分而提升 1 等級。" "DOTA_About_Badges" "關於獎盃" "DOTA_TrophyName" "{s:trophy_name}" "DOTA_TrophyCategory" "{s:trophy_category}" "DOTA_TrophyDescription" "{s:trophy_description}" "DOTA_TrophyXP" "{d:trophy_xp}TP" "DOTA_TrophyXPProgress" "{d:trophy_xp} / {d:total_trophy_xp}TP" "DOTA_NextTrophy" "後續獎盃" "DOTA_TrophyDetails_Title" "{s:trophy_details_title}" "DOTA_TrophyDetails_XP" "{d:trophy_details_xp}TP" "DOTA_TrophyDetails_Category" "{s:trophy_details_category}" "DOTA_TrophyDetails_Desc" "{s:trophy_details_desc}" "DOTA_TrophyDetails_PointsPerLevel:p{trophy_points_per_level}" "此獎盃每次升級時將獎勵您 {d:trophy_points_per_level} 獎盃積分。#|#此獎盃每次升級時將獎勵您 {d:trophy_points_per_level} 獎盃積分。" "DOTA_TrophyDetails_PointsPerInterval" "獎盃每 {d:trophy_points_interval_size} 級將獎勵您 {d:trophy_points_per_level} 獎盃積分。" "DOTA_Trophy_Upgraded" "獎盃已升級" "DOTA_Trophy_Achieved" "獲得的獎盃" "DOTA_TrophyPlusProfileXP:p{trophy_xp}" "+{d:trophy_xp} 獎盃積分#|#+{d:trophy_xp} 獎盃積分" "DOTA_ProfileBadge_Upgraded" "個人檔案徽章升級" "DOTA_LearnTabName_Welcome" "歡迎" "DOTA_LearnTabName_Tutorials" "新手教學" "DOTA_LearnTabName_Items" "道具" "DOTA_LearnTabName_HeroGuides" "指南" "DOTA_LearnTabName_Training" "訓練" "DOTA_LearnTabName_GameplayUpdates" "遊戲環節更新" "DOTA_LearnTabName_Updates" "更新" "DOTA_LearnTabName_Glossary" "詞彙表" "DOTA_Tutorial_Multiplayer_Match" "多人比賽" "DOTA_Tutorial_Co-op_Match" "合作遊戲" "DOTA_Tutorial_Mechanics" "遊戲機制" "DOTA_Tutorial_Mechanics_Desc" "完成這個簡短的教學,您將學會 Dota 的基礎知識與玩法,包括如何控制英雄、利用商店與更多基本操作。" "DOTA_Tutorial_Strength_Desc" "您將在本教學中扮演近戰力量角「龍騎士」。力量英雄通常具有優於它類英雄的生命值和生命恢復速度,故也更經得起各式打擊。力量英雄將隨著力量屬性增長而提升等量的普攻傷害。" "DOTA_Tutorial_Agility_Desc" "您將在本教學中扮演遠程敏捷角「狙擊手」。敏捷英雄通常具有優於它類英雄的護甲和攻擊速度,使他們能發揮出攻擊道具的最大效益。敏捷英雄將隨著敏捷屬性增長而提升等量的普攻傷害。" "DOTA_Tutorial_Intelligence_Desc" "您將在本教學中扮演遠程智力英雄「暗影薩滿」。智力英雄們通常具有優於它類英雄的魔力和魔力恢復速度,令他們成了善於施放技能的角色。智力英雄將隨著智力屬性增長而提升等量的普攻傷害。" "DOTA_Tutorial_HoverText" "將游標移至圖示上方檢閱說明" "DOTA_Tutorial_TopicsCovered" "教學內容" "DOTA_Tutorial_Mechanics_Bullets" "- 於商店購買物品
- 操縱鏡頭與人物移動
- 基本戰鬥
- 技能升級
- 施放技能" "DOTA_Tutorial_Co-op_Desc" "進行至此,您已經熟悉幾位英雄的基本操作方式了,與真實的玩家聯合一氣對抗電腦、摧毀敵方遺跡的時刻到了。相互合作交流、直奔敵陣,沿途葬送電腦玩家,夷敵方遺跡為平地。" "DOTA_Tutorial_Multiplayer_Desc" "現在您已經掌握了 Dota 的基礎,可以從教學畢業了。按下按鈕進入多人實戰,與新隊友一起對抗其他五位玩家。別忘了,大家都是 Dota 新手,輕鬆享受遊戲吧。" "DOTA_NewPlayerQuestion_Title" "歡迎來到 DOTA" "DOTA_PlayerOriginQuestion_Question" "為改善您的遊玩體驗,
請分享您對 Dota 2 的熟悉度和其它類似遊戲的經驗。" "DOTA_PlayerOriginQuestion_BeginnerButton" "我是新手。" "DOTA_PlayerOriginQuestion_RTSButton" "我玩過即時戰略遊戲。" "DOTA_PlayerOriginQuestion_MOBAButton" "我玩過類似 Dota 2 的遊戲。" "DOTA_PlayerOriginQuestion_Dota2Button" "我玩過 Dota 2。" "DOTA_PlayerOriginQuestion_MOBAExplanation" "請選擇您最常玩的遊戲:" "DOTA_OtherGames_LOL" "英雄聯盟(League of Legends)" "DOTA_OtherGames_DOTA" "初代 DotA" "DOTA_OtherGames_HON" "紐爾斯群英傳(Heroes of Newerth)" "DOTA_OtherGames_Smite" "諸神爭霸(Smite)" "DOTA_OtherGames_Other" "其它遊戲" "DOTA_PlayerOriginQuestion_ConfirmationButton" "開始吧!" "DOTA_PlayerOriginQuestion_ConfirmationTutorial" "身為新來乍到的 Dota 玩家,您或許對「進行遊戲」分頁中「訓練」區塊底下的各種教學關卡感興趣。那可是能幫助您開始打垮全球各地其他玩家的偉大第一步。" "DOTA_PlayerOriginQuestion_ConfirmationSettings" "現在您的按鍵配置與選項已設置成與您具有相同經驗的玩家最常用的設置。您隨時可以藉由點擊設置圖示來自訂設置。" "DOTA_Tutorial_SkipButton" "略過新手教學" "DOTA_ConfirmSkip" "略過 Dota 2 介紹?" "DOTA_ConfirmSkipDesc" "您真的確定要略過 Dota 2 的新手教學嗎?" "DOTA_Tutorial_Start_Quest" "開始任務" "DOTA_Tutorial_Quest0_Title" "任務 1" "DOTA_Tutorial_Quest0_TitleDesc" "遠程英雄" "DOTA_Tutorial_Quest0DetailsDesc" "此任務約可在\n\n十分鐘之內完成。" "DOTA_Tutorial_QuestDetailsLearn" "您將在此學到:" "DOTA_Tutorial_Quest0DetailsLesson" "角色移動\n角色升級\n使用技能\n物品\n基礎戰鬥操作\n取得正補" "DOTA_Tutorial_Quest1_Title" "任務 2" "DOTA_Tutorial_Quest1_TitleDesc" "對線" "DOTA_Tutorial_Quest1DetailsDesc" "此任務約可在\n\n十分鐘之內完成。" "DOTA_Tutorial_Quest1DetailsLesson" "遠程戰鬥 \n 範圍技能 \n 小地圖 \n 防禦塔 \n 信使以及貯藏庫 \n 傳送" "DOTA_Tutorial_Quest2_Title" "任務 3" "DOTA_Tutorial_Quest2_TitleDesc" "對線" "DOTA_Tutorial_Quest2DetailsDesc" "此任務約可在\n\n10 到 15 分鐘之內完成。" "DOTA_Tutorial_Quest2DetailsLesson" "進行對線 \n 防禦塔攻防 \n 開局物品" "DOTA_Challenges_Title" "學習" "DOTA_ChallengeGroup_0_Title" "遊戲介紹" "DOTA_ChallengeGroup_1_Title" "引導式對抗電腦" "DOTA_ChallengeGroup_1_Desc" "從這開始!" "DOTA_ChallengeGroup_2_Title" "對抗電腦" "DOTA_ChallengeGroup_2_Desc" "在無壓力的環境練習和由電腦玩家操控的敵手和隊友進行遊戲。" "DOTA_ChallengeGroup_More" "未來還有更多" "DOTA_ChallengeGroup_Locked" "鎖定" "DOTA_LearnMechanics_Title" "遊戲介紹" "DOTA_LearnMechanics_SubTitle" "學習 Dota 的基礎:從基本的操縱英雄,到物品的購買流程,到之後的遊戲步驟。如果您之前都沒玩過 Dota 這種遊戲的話,那麼這部教學將會是個好的開始。" "DOTA_Mechanics_0_Title" "遊戲機制 1" "DOTA_Mechanics_0_Desc" "角色移動\n角色升級\n使用技能\n物品\n基礎戰鬥操作\n正補" "DOTA_Mechanics_1_Title" "遊戲機制 2" "DOTA_Mechanics_1_Desc" "遠程戰鬥\n範圍技能\n小地圖\n防禦塔\n信使及貯藏庫\n傳送卷軸" "DOTA_LearnGuidedBotMatches_Title" "引導式對抗電腦" "DOTA_LearnGuidedBotMatches_SubTitle" "引導式實戰入門有著由電腦操控的隊友和敵手,以及可即時暫停遊戲的說明功能。您可安心的讓遊戲系統帶您逐步走過一場 Dota 遊戲的每個環節,助您扮演的英雄成長茁壯,過關斬將,贏得勝利。" "DOTA_GuidedBotMatches_0_Title" "露娜" "DOTA_GuidedBotMatches_0_Desc" "│短距遠攻\n│普攻傷害先天較高\n│移動速度較快\n│較不耐打\n│敏捷英雄" "DOTA_GuidedBotMatches_1_Title" "斯溫" "DOTA_GuidedBotMatches_1_Desc" "│近戰肉搏\n│爆發性普攻傷害\n│耐打不易死\n│易受移動速度減緩效果牽制\n│力量英雄" "DOTA_GuidedBotMatches_2_Title" "莉娜" "DOTA_GuidedBotMatches_2_Desc" "│攻擊距離遠\n│爆發性技能傷害\n│技能冷卻時間短\n│體質非常脆弱\n│智力英雄" "DOTA_LearnBotMatches_Title" "對抗電腦" "DOTA_LearnBotMatches_SubTitle" "無壓力地與電腦控制的英雄並肩作戰或對抗來練習" "DOTA_BotMatches_0_Title" "簡單難度" "DOTA_BotMatches_0_Desc" "我只是想玩玩看新英雄。" "DOTA_BotMatches_1_Title" "一般難度" "DOTA_BotMatches_1_Desc" "讓我練個角色。" "DOTA_BotMatches_2_Title" "困難難度" "DOTA_BotMatches_2_Desc" "自我挑戰。" "DOTA_BotMatches_3_Title" "變態難度" "DOTA_BotMatches_3_Desc" "折磨自己。" "DOTA_Last_Hit_Trainer_Title" "尾刀訓練器" "DOTA_Last_Hit_Trainer_Mechanics_Desc" "尾刀訓練器可幫助玩家掌握各角色的吃兵節奏,改善自己的 GPM 成績,或藉由它能在搜場期間使用的便利性去進行賽前暖身。

在三分鐘內盡量取得尾刀,並利用記分板和連吃計數器測量自己的表現。" "DOTA_Last_Hit_Trainer_Mechanics_Bullets" "練習項目:
- 給敵方線兵最後一擊來達成擊殺,進而賺取金錢和經驗
- 給己方線兵最後一擊來達成反補,進而累積經濟差距" "DOTA_StartLastHitTrainer" "開始訓練" "FileOpenDialog_Open" "開啟" "FileOpenDialog_Save" "儲存" "FileOpenDialog_Select" "選擇" "FileOpenDialog_FileType_Folder" "檔案資料夾" "FileOpenDialog_Title" "選擇檔案" "FileOpenDialog_CurrentDirectoryLabel" "查詢:" "FileOpenDialog_ColHead_Filename" "檔名" "FileOpenDialog_ColHead_Size" "大小" "FileOpenDialog_ColHead_Type" "類型" "FileOpenDialog_ColHead_Date" "日期" "FileOpenDialog_FilenameTextEntry_Label" "檔名:" "FileOpenDialog_FilenameFileTypeDropdown_Label" "檔案類型:" "DOTA_FindMatch" "尋找比賽" "DOTA_FindingMatch" "尋找比賽中 ( {s:find_match_time} )" "DOTA_FindCustomGameMatch" "進行{s:active_event_custom_game}" "DOTA_FindNewPlayerModeMatch" "進行新手模式" "DOTA_FindMatchTime" "{s:find_match_time}" "DOTA_Searching" "搜場中" "DOTA_StartSoloBotMatch" "開始對抗電腦遊戲" "DOTA_StartSoloBotMatchTutorial" "進入單人對抗電腦" "DOTA_StartCoopBotMatchTutorial" "進入多人對抗電腦" "DOTA_StartMultiplayerMatchTutorial" "進入多人比賽" "DOTA_StartMechanicsTutorial" "進入遊戲機制教學" "DOTA_Create_Lobby" "建立大廳" "DOTA_Join_Lobby" "加入大廳" "DOTA_LobbyStartGame" "開始遊戲" "DOTA_LobbyStartAutomaticSelectionPriority" "開始挑選角色 / 陣營" "DOTA_ReturnToLobby" "返回大廳" "DOTA_Lobby_Destroy_Header" "取消大廳" "DOTA_Lobby_Destroy_Text" "您確定要取消大廳嗎?大廳內的所有成員將被踢出。" "DOTA_FindMatchStatus" "{s:searching_matchtype} / {s:searching_gamemodes} / {s:searching_region}" "DOTA_FindMatchStatusWeekendTourney" "{s:searching_tourney_division} 賽區 / {s:searching_tourney_round} / {s:searching_region}" "WeekendTourney_DivisionAndTier" "{s:tournament_division}賽區-級別:{d:tournament_tier}" "WeekendTourney_TournamentID" "聯賽 ID:{d:r:tournament_id}" "DOTA_FindGameModesMany" "遊戲模式:" "DOTA_FindRegionsMany" "地區:" "DOTA_PlayMenu_NewPlayerTextIntro" "簡化的遊戲模式,最適合新手遊玩。" "DOTA_PlayMenu_NewPlayerText" "功能說明:
• 較寬容的遊戲環節
\n• 與新玩家配對
\n• 可用英雄有限
\n• 較快的遊戲配對
\n• 無中離懲罰" "DOTA_GameMode_AllPick" "自由選取" "DOTA_GameMode_SingleDraft" "徵召模式" "DOTA_GameMode_CaptainsMode" "隊長模式" "DOTA_GameMode_RandomDraft" "隨機徵召" "DOTA_GameMode_DarkMoon" "抵抗:暗月來襲" "DOTA_GameMode_AbilityDraft" "技能徵召" "DOTA_GameMode_LeastPlayed" "生疏模式" "DOTA_GameMode_AllRandom" "隨機模式" "DOTA_GameMode_10v10" "自由選取 10 v 10" "DOTA_GameMode_LimitedHeroes" "限定英雄" "DOTA_GameMode_CaptainsDraft" "隊長徵召" "DOTA_GameMode_Colosseum" "野區競技場" "DOTA_GameMode_AllDraft" "自由選取" "DOTA_GameMode_Turbo" "加速" "DOTA_GameMode_Mutation" "變異" "DOTAAbilityDraft_Ultimates" "終極技能可於自己的回合中隨時更換。

一次只能選擇一項終極技能。" "DOTAAbilityDraft_Standard" "技能挑齊後,您可以將基本技能拖曳至其他欄位以重新排列。

某些無法於技能徵召模式中使用的技能將隨機代換成其他英雄的技能。" "DOTAAbilityDraft_Standard_Label" "基本技能" "DOTAAbilityDraft_Ultimates_Label" "終極技能" "DOTAAbilityDraft_Picking_Next" "下一位選擇技能的玩家" "DOTAAbilityDraft_Tooltip_Health" "起始生命:{d:max_health}(每秒恢復 {s:health_regen} 點)" "DOTAAbilityDraft_Tooltip_Mana" "起始魔力:{d:max_mana}(每秒恢復 {s:mana_regen} 點)" "DOTAAbilityDraft_Tooltip_Speed" "移動速度:{d:movement_speed}" "DOTA_GameMode_0" "自由選取" "DOTA_GameMode_1" "自由選取" "DOTA_GameMode_2" "隊長模式" "DOTA_GameMode_3" "隨機徵召" "DOTA_GameMode_4" "徵召模式" "DOTA_GameMode_5" "隨機模式" "DOTA_GameMode_8" "反隊長模式" "DOTA_GameMode_10" "教學" "DOTA_GameMode_11" "中路單挑" "DOTA_GameMode_12" "生疏模式" "DOTA_GameMode_13" "新手模式" "DOTA_GameMode_15" "自訂遊戲模式" "DOTA_GameMode_16" "隊長徵召" "DOTA_GameMode_18" "技能徵召" "DOTA_GameMode_19" "魔魘狂潮" "DOTA_GameMode_20" "全隨機死鬥模式" "DOTA_GameMode_21" "中路單挑" "DOTA_GameMode_22" "自由選取" "DOTA_GameMode_23" "加速" "DOTA_GameMode_24" "變異" "DOTA_GameMode_19_Generic" "活動遊戲" "DOTA_Featured_Gamemode_Generic" "焦點" // Messages related to purchase "DOTA_ImmediatePurchase_SendFailed" "購買要求傳送失敗。可能是因為 Dota 伺服器目前離線所導致。請待之後再試。" "DOTA_ImmediatePurchase_Timeout" "等待購買要求回應逾時。請稍後再試。" "DOTA_ImmediatePurchase_InitFailed" "目前無法向完美世界伺服器傳送購買要求。請稍後再試。" "DOTA_ImmediatePurchase_InsufficientFundsPW" "您的完美世界帳戶沒有足夠餘額以完成購買。請儲值後再試。" "DOTA_ImmediatePurchase_Success_Title" "成功" "DOTA_ImmediatePurchase_Success_Text" "購買作業成功完成!請至軍械庫查收您購買的物品。" "DOTA_ImmediatePurchase_Cancelled_Title" "已取消" "DOTA_ImmediatePurchase_FailedCantDetermineSuccess" "購買過程中失去了與 Dota 伺服器的連線,但您的購買可能已成功。請先稍候至連線恢復,再檢查軍械庫以確認購買是否成功。如果購買失敗,您將不會被收取款項,且所有已使用的金幣或款項將於 60 分鐘內退回。" "DOTA_ImmediatePurchase_UnbundleTimeout" "打開要求回應逾時。請稍後再試。" "DOTA_ImmediatePurchase_UnbundleFailure" "無法打開您的組合包。請稍後再試。" "DOTA_ImmediatePurchase_LateCancel" "交易取消。您並沒有被收取費用。" "DOTA_ImmediatePurchase_CancelFailure" "嘗試取消購買失敗。請等到伺服器連線恢復後再確認您的軍械庫,檢視購買是否成功。如果購買失敗,您將不會被收取款項,且所有已使用的金幣或款項將於 60 分鐘內退回。" "DOTA_ImmediatePurchase_CancelTryAgain" "嘗試取消購買失敗。請稍後再試一次。" "DOTA_ImmediatePurchase_CanCancelMessage" "連線發生問題。請取消並再試一次。" "DOTA_ImmediatePurchase_CantCancelMessage" "連線發生問題。您將在 1 小時內獲得退款或收到購買項目。抱歉,請稍候!" "DOTA_ConfirmPurchaseTitle" "確認購買" "DOTA_ConfirmPurchaseText" "您確定要購買此物品嗎?" "DOTA_PurchaseAsGift_Tooltip" "購為禮物送給好友" "DOTA_PurchaseEventRewardLevel" "等級 {d:event_reward_level}" "DOTA_EventRewardAlreadyPassed_Title" "等級已達到" "DOTA_EventRewardAlreadyPassed_Message" "您的戰鬥通行證已達此等級" "DOTA_ViewEventReward" "檢視獎勵" "DOTA_ViewInArmory" "在軍械庫中檢視" "DOTA_ViewInLoadout" "於著裝畫面檢視" "DOTA_ViewHeroLoadout" "檢視英雄飾品" "DOTA_PurchaseError_Title" "無法購買" "DOTA_PurchaseError_SteamOverlayDisabled" "此購買作業需透過 Steam 內嵌介面進行。為完成購買作業,請至 Steam 設定中檢查『在遊戲時啟用 Steam 內嵌介面』是否啟用。若 Steam 內嵌介面已設定啟用卻未正常運作,則請循【】前往 Steam 客服求助。" "DOTA_PurchaseError_Ok" "好" "DOTA_PurchaseError_OpenBrowser" "於瀏覽器中購買" "DOTA_PurchaseInProgress_Title" "購買作業處理中" "DOTA_PurchaseInProgress_Text" "系統正在處理您的購買要求。" "DOTA_PurchaseFinalizing_Text" "您的購買交易正在完成中。" "DOTA_PurchaseCanceling_Text" "您的購買交易正在取消中。" "DOTA_UnbundleInProgress_Title" "正在打開" "DOTA_UnbundleInProgress_Text" "正在打開您的組合包。" "DOTA_ConfirmUnbundleTitle" "確認打開" "DOTA_ConfirmUnbundleText" "您必須打開此組合包才能裝備其內容物。確定繼續?" "DOTA_ConfirmOwnedItemUnbundleText" "您必須打開組合包才能使用其中的物品,確定要打開組合包嗎?" "DOTA_RequestingBalance_Title" "查詢餘額中" "DOTA_RequestingBalance_Text" "正在查您的完美世界帳戶餘額..." "DOTA_PartnerPurchaseRecharge_Title" "儲值額度" "DOTA_PartnerPurchaseRecharge_Text" "正在切換帳戶以為您儲值..." "DOTA_PartnerPurchase_Purchase" "{g:dota_item_price:item_def}" "DOTA_PartnerPurchase_Recharge" "儲值帳戶" "DOTA_PartnerPurchase_Balance" "剩餘額度:{m:balance}" "DOTA_PartnerPurchase_ItemName" "{s:item_name}" "DOTA_PartnerPurchase_ItemCount" "{d:item_count}" "DOTA_PartnerPurchase_ItemPrice" "{m:item_price}" "DOTA_PartnerPurchase_ItemName_Title" "物品" "DOTA_PartnerPurchase_ItemCount_Title" "數量" "DOTA_PartnerPurchase_ItemPrice_Title" "價格" "DOTA_PartnerRecharge_Close" "繼續購買" "RequestBalanceBadAccount" "餘額查詢失敗:找不到帳戶。" "RequestBalanceAccountNotLinked" "餘額查詢失敗:您的帳戶尚未與完美世界連結。" "RequestBalanceUnsupportedPartner" "餘額查詢失敗:您的帳戶尚未與受官方認可的合作夥伴連結。" "StoreCheckout_Error_Title" "錯誤" "StoreCheckout_CannotPurchase" "無法購買" "DOTA_AbilityTooltip_Name" "{s:name}" "DOTA_AbilityTooltip_Level" "等級 {s:level}" "DOTA_AbilityTooltip_Dependency" "隨之升級:{s:dependentability}" "DOTA_AbilityTooltip_TargetType" "影響對象:{s:targettype}" "DOTA_AbilityTooltip_CastType" "使用方式:{s:casttype}" "DOTA_AbilityTooltip_DamageType" "傷害類型:{s:damagetype}" "DOTA_AbilityTooltip_SpellImmunityType" "穿透減幅免疫:{s:spellimmunity}" "DOTA_AbilityTooltip_DispelType" "可否驅散:{s:dispeltype}" "DOTA_AbilityTooltip_Description" "{s:description}" "DOTA_AbilityTooltip_ScepterDescription" "{s:scepterdescription}" "DOTA_AbilityTooltip_ScepterUpgrade_Header" "阿哈利姆神杖升級" "DOTA_AbilityTooltip_ExtraDescription" "{s:extradescription}" "DOTA_AbilityTooltip_Attributes" "{s:attributes}" "DOTA_AbilityTooltip_Cooldown" "{s:cooldown}" "DOTA_AbilityTooltip_ManaCost" "{s:manacost}" "DOTA_AbilityTooltip_HealthCost" "{s:healthcost}" "DOTA_AbilityTooltip_CastRange" "{s:castrange}" "DOTA_AbilityTooltip_Lore" "{s:lore}" "DOTA_AbilityTooltip_UpgradeLevel" "英雄等級 {d:upgradelevel} 時可再次升級" "DOTA_AbilityTooltip_BuildHeader" "配點指南" "DOTA_AbilityTooltip_BuildComment" "{g:dota_filtered_string:buildcomment}" "DOTA_AbilityTooltip_AbilityCharges" "最高使用次數:{s:max_charges}
基礎使用次數補充時間:{s:charge_restore_time}" "DOTA_AbilityTooltip_AbilityDraftNote_Header" "技能徵召註記" "DOTA_AbilityTooltip_Breakable" "受破勢影響:是" "DOTA_AbilityTooltip_No_Aghs_Upgrade_Found" "找不到阿哈利姆升級" "DOTA_AbilityTooltip_Scepter_Upgrade" "英雄神杖升級" "DOTA_AbilityTooltip_Shard_Upgrade" "英雄碎晶升級" "DOTA_AbilityTooltip_Aghs_New_Ability" "新技能" "DOTA_AbilityTooltip_Aghs_Scepter" "阿哈利姆神杖" "DOTA_AbilityTooltip_Aghs_Shard" "阿哈利姆碎晶" "DOTA_AbilityTooltip_Upgrade" "升級" "DOTA_PendingInvites" "團隊邀請" "DOTA_PendingInvitesTooltip_None" "沒有待處理的邀請" "DOTA_PendingInvitesTooltip:p{pending_invite_count}" "尚有 {d:pending_invite_count} 個待處理的邀請#|#尚有 {d:pending_invite_count} 個待處理的邀請" "DOTA_PendingInvitesTooltip_Leader" "點此管理邀請" "DOTA_PendingInvitesTooltip_NonLeader" "點此檢視邀請狀態。" "DOTA_PendingInvitesCancelAll" "取消所有的邀請" "DOTA_PendingInvitesNotPartyLeader" "僅有團長能管裡邀請" "DOTA_Party_Add_Friends" "加好友入團隊" "DOTA_ChatTab_NotInChannelMessage" "沒人聽得見您說話。" "DOTA_ChatTab_ToggleGlobal" "令此頻道的訊息顯示在所有分頁中。" "DOTA_ChatTab_ToggleWhispersGlobal" "在所有其它頻道中顯示悄悄話訊息。" "DOTA_ChatTab_ToggleSounds" "在此頻道收到訊息時播放音效。" "DOTA_ChatTab_Close" "關閉此分頁。" "DOTA_ChatTab_Leave" "離開此頻道。" "DOTA_ChatTab_RegionRestriction" "基於隱私考量,由系統自動加入的地區頻道將只會在成員名單中顯示玩家名稱。" "DOTA_JoinChatChannel_Title" "加入頻道" "DOTA_JoinChatChannel_Description" "建立或加入一個聊天頻道。" "DOTA_JoinChatChannel_ChannelName" "頻道名稱" "DOTA_JoinChatChannel_ChannelMemberCount" "頻道人數" "DOTA_JoinChatChannel_ChannelDistance" "距離" "DOTA_JoinChatChannel_Regional" "地區" "DOTA_JoinChatChannel_Custom" "玩家" "DOTA_JoinChatChannel_NewPlayer" "新手" "DOTA_JoinChatChannel_CustomGame" "自訂遊戲" "DOTA_JoinChatChannel_Private" "私人" "DOTA_PrivateChatChannel" "私人聊天頻道" "DOTA_JoinChatChannel_Locked" "本地目前無法使用地區頻道。" "DOTA_JoinChatChannel_PrivateCreateFailed" "私人聊天頻道建立失敗。" "DOTA_JoinChatChannel_PrivateJoinFailed" "您沒有加入此私人聊天室的權限。" "DOTA_JoinChatChannel_Kicked" "您已被移出私人頻道「{s:private_channel_name}」。" "DOTA_JoinChatChannel_NewPlayerUserNotEligible" "新手必須完成第一階的入門任務,才能加入新手聊天。要成為經驗豐富的玩家必須進行過 {d:new_player_req_games_played} 場比賽,並取得至少 {d:new_player_req_behavior_score} 分的交流分數。" "DOTA_JoinChatChannel_NewPlayerBanned" "您要等到 {t:s:ban_until_timestamp} {t:t:ban_until_timestamp} 才能加入新手聊天。" "DOTA_JoinChatChannel_NewPlayer_Description" "新手頻道是個受管理的聊天頻道,供已完成新手目標的新玩家使用,可在其中向經驗較豐富的玩家提問。 若要以經驗豐富的玩家身分加入頻道,您必須至少進行過 {d:new_player_req_games_played} 場比賽,並獲得至少 {d:new_player_req_behavior_score} 分的交流分數。" "DOTA_Chat_ChannelName" "{g:dota_filtered_string:channel_name}" "DOTA_Chat_ChannelMemberCount" "{d:channel_member_count}" "DOTA_Chat_ChannelMemberCountLabel:p{channel_member_count}" "{d:channel_member_count} 位成員#|#{d:channel_member_count} 位成員" "DOTA_Chat_ChannelDistance" "{s:channel_distance}km" "DOTA_Chat_CustomGameChannelName" "{g:dota_custom_game_name:channel_name}" "DOTA_EditChatTab_Title" "修改聊天分頁" "DOTA_EditChatTab_Description" "選擇要在此分頁顯示哪些訊息。" "DOTA_EditChatTab_AddNewChannel" "加入新的頻道..." "DOTA_EditChatTab_TabName" "分頁名稱:" "DOTA_EditChatTab_ChannelToggleDisabled" "{s:target} 須至少存在於一個分頁中。" "DOTA_EditChatTab_Target" "{s:target}" "DOTA_Chat_TimestampFormat" "{t:t:timestamp}" "DOTA_Chat_Autocomplete_Title" "{s:autocomplete_title}" "DOTA_Chat_Autocomplete_NoMatches" "無符合結果" "DOTA_Chat_Autocomplete_WhisperFriends" "對好友發送悄悄話" "DOTA_Chat_Autocomplete_InviteFriends" "邀請好友" "DOTA_Chat_Autocomplete_Channels" "頻道" "DOTA_Chat_Autocomplete_Commands" "指令" "DOTA_Chat_Autocomplete_CommandName" "/{s:command_name}" "DOTA_Chat_Autocomplete_CommandDescription" "{s:command_description}" "dota_suggest_invite_format" "請邀請 {s:invite_persona} 至團隊。" "dota_suggest_invite_format_leader" "請邀請 {s:invite_persona} 至團隊。( 送出邀請 )" "dota_suggest_invite_format_lobby" "請邀請 {s:invite_persona} 至大廳。" "dota_suggest_invite_format_lobby_leader" "請邀請 {s:invite_persona} 至大廳。( 送出邀請 )" "DOTA_ChatMessage_Default" "[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_Emote" "[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona} {g:dota_filtered_string:message}" "DOTA_ChatMessage_Default_NoTarget" "{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_Emote_NoTarget" "{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona} {g:dota_filtered_string:message}" "DOTA_ChatMessage_WhisperTo" "{s:event_crest}{s:battle_cup_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_WhisperFrom" "來自 {s:event_crest}{s:battle_cup_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_System" "({s:target}): {g:dota_filtered_string:message}" "DOTA_ChatMessage_SystemTerse" "{g:dota_filtered_string:message}" "DOTA_ChatMessage_Hud" "{s:hero_badge_icon}{s:hero_icon}[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_HudAll" "{s:hero_badge_icon}{s:hero_icon} {s:event_crest}{s:battle_cup_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_HudTerse" "{g:dota_filtered_string:message}" "DOTA_ChatMessage_HudEmote" "{s:event_crest}{s:battle_cup_icon}{s:persona} {g:dota_filtered_string:message}" "DOTA_ChatMessage_HudOtherChannel" "[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatTarget_Format_Default" "{g:dota_filtered_string:target}" "DOTA_ChatTarget_Prompt_Default" "對({g:dota_filtered_string:target}):" "DOTA_ChatTarget_Format_Whisper" "{s:persona}" "DOTA_ChatTarget_Prompt_Whisper" "對[{s:persona}]:" "DOTA_ChatTarget_Prompt_CustomGame" "對({g:dota_custom_game_name:custom_game_id}):" "DOTA_ChatTarget_Format_CustomGame" "{g:dota_custom_game_name:custom_game_id}" "DOTA_ChatTarget_Prompt_PostGame" "對(賽後):" "DOTA_ChatTarget_Format_PostGame" "賽後" "DOTA_ChatTarget_Prompt_BattleCup" "對戰鬥盃({g:dota_battlecup_division:division}區 {i:skill_level} 階):" "DOTA_ChatTarget_Format_BattleCup" "戰鬥盃({g:dota_battlecup_division:division}區 {i:skill_level} 階)" "DOTA_ChatTarget_Prompt_Trivia" "對機智問答 ({s:language}):" "DOTA_ChatTarget_Format_Trivia" "機智問答 ({s:language})" "DOTA_ChatTarget_Prompt_NewPlayer" "對新手({s:language}):" "DOTA_ChatTarget_Format_NewPlayer" "新手({s:language})" "DOTA_ChatTarget_NewPlayer_Global" "全球" "DOTA_ChatTarget_Party" "團隊" "DOTA_ChatTarget_Lobby" "大廳" "DOTA_ChatTarget_Team" "隊伍" "DOTA_ChatTarget_Guild" "公會" "DOTA_ChatTarget_Fantasy" "夢幻" "DOTA_ChatTarget_Console" "控制台" "DOTA_ChatTarget_HLTVSpectator" "DotaTV" "DOTA_ChatTarget_Whisper" "悄悄話" "DOTA_ChatTarget_Invalid" "沒有頻道" "DOTA_ChatTarget_GameAll" "所有" "DOTA_ChatTarget_GameAllies" "友方" "DOTA_ChatTarget_GameCoaching" "教練" "DOTA_ChatTarget_GameSpectator" "觀眾" "DOTA_ChatTarget_GameEvents" "比賽" "DOTA_ChatTarget_PostGame" "賽後" "DOTA_ChatTarget_Trivia" "機智問答" "DOTA_ChatTarget_NewPlayer" "新手" "DOTA_ChatTarget_PrivateCoaching" "指導" "DOTA_ChatTargetMenu_Title" "{s:target}" "DOTA_ChatTargetMenu_ToggleEnabled" "{s:toggle_enabled}" "DOTA_ChatTargetMenu_NotActive" "(未啟用)" "DOTA_Chat_Placeholder" "在此輸入文字來進行交談。以 / 起首來使用斜線命令。" "DOTA_Chat_MissedMessages" "{s:missed_message_count}" "DOTA_ChatMacro_MatchID" "場次編號 {u:matchid}" "DOTA_ChatMacro_MatchIDCommand" "match" "DOTA_ChatMacro_TournamentID" "錦標賽 {u:tournamentid}" "DOTA_ChatMacro_TournamentIDCommand" "tournament" "DOTA_ChatCommand_Party" "p" "DOTA_ChatCommand_Party_Name" "團隊" "DOTA_ChatCommand_Party_Description" "與目前所處的團隊聊天。" "DOTA_ChatCommand_Lobby" "l" "DOTA_ChatCommand_Lobby_Name" "大廳" "DOTA_ChatCommand_Lobby_Description" "與目前所處的大廳聊天。" "DOTA_ChatCommand_Guild" "g" "DOTA_ChatCommand_Guild_Name" "公會" "DOTA_ChatCommand_Guild_Description" "與您目前的公會成員聊天。" "DOTA_ChatCommand_Coach" "coach" "DOTA_ChatCommand_Coach_Name" "指導" "DOTA_ChatCommand_Coach_Description" "與您的教練聊天。" "DOTA_ChatCommand_Channel" "c" "DOTA_ChatCommand_Channel_Name" "頻道" "DOTA_ChatCommand_Channel_Description" "在指定的頻道內聊天。" "DOTA_ChatCommand_Whisper" "w" "DOTA_ChatCommand_Whisper_Name" "悄悄話" "DOTA_ChatCommand_Whisper_Description" "對一名好友發送私訊。" "DOTA_ChatCommand_Reply" "r" "DOTA_ChatCommand_Reply_Name" "回覆" "DOTA_ChatCommand_Reply_Description" "回覆來自好友的私訊。" "DOTA_ChatCommand_Help" "?" "DOTA_ChatCommand_Help_Name" "幫助" "DOTA_ChatCommand_Help_Description" "顯示聊天指令幫助。" "DOTA_ChatCommand_InviteToParty" "partyinvite" "DOTA_ChatCommand_InviteToParty_Name" "邀請至團隊" "DOTA_ChatCommand_InviteToParty_Description" "邀請好友加入您目前所處的團隊。" "DOTA_ChatCommand_LeaveParty" "leaveparty" "DOTA_ChatCommand_LeaveParty_Name" "離開團隊" "DOTA_ChatCommand_LeaveParty_Description" "離開您目前所處的團隊。" "DOTA_ChatCommand_JoinChannel" "joinchannel" "DOTA_ChatCommand_JoinChannel_Name" "加入頻道" "DOTA_ChatCommand_JoinChannel_Description" "加入或建立一個聊天頻道。" "DOTA_ChatCommand_LeaveChannel" "leavechannel" "DOTA_ChatCommand_LeaveChannel_Name" "離開頻道" "DOTA_ChatCommand_LeaveChannel_Description" "離開指定的聊天頻道。" "DOTA_ChatCommand_GameAll" "全部" "DOTA_ChatCommand_GameAll_Name" "所有" "DOTA_ChatCommand_GameAll_Description" "與同場遊戲的所有人聊天。" "DOTA_ChatCommand_GameAllies" "allies" "DOTA_ChatCommand_GameAllies_Name" "友方" "DOTA_ChatCommand_GameAllies_Description" "與同場遊戲的隊友聊天。" "DOTA_ChatCommand_GameCoaching" "coach" "DOTA_ChatCommand_GameCoaching_Name" "教練" "DOTA_ChatCommand_GameCoaching_Description" "與同場遊戲的學徒或教練聊天。" "DOTA_ChatCommand_GameSpectator" "spectator" "DOTA_ChatCommand_GameSpectator_Name" "觀眾" "DOTA_ChatCommand_GameSpectator_Description" "與旁觀同場遊戲的觀眾聊天。" "DOTA_ChatCommand_Clear" "clear" "DOTA_ChatCommand_Clear_Name" "清除" "DOTA_ChatCommand_Clear_Description" "清除目前分頁中所有可見的訊息。" "DOTA_ChatCommand_ShareProfile" "shareprofile" "DOTA_ChatCommand_ShareProfile_Name" "分享個人檔案" "DOTA_ChatCommand_ShareProfile_Description" "在此頻道分享出您的 Dota 檔案以供他人閱覽或寄送邀請" "DOTA_ChatCommand_FlipCoin" "flip" "DOTA_ChatCommand_FlipCoin_Name" "擲幣" "DOTA_ChatCommand_FlipCoin_Description" "投擲硬幣取得隨機結果" "DOTA_ChatCommand_RollDice" "roll" "DOTA_ChatCommand_RollDice_Name" "擲骰子" "DOTA_ChatCommand_RollDice_Description" "擲骰子。" "DOTA_ChatCommand_ShareParty" "shareparty" "DOTA_ChatCommand_ShareParty_Name" "分享團隊" "DOTA_ChatCommand_ShareParty_Description" "在此頻道中分享連結供他人加入自己的團隊" "DOTA_ChatCommand_ShareLobby" "sharelobby" "DOTA_ChatCommand_ShareLobby_Name" "分享大廳" "DOTA_ChatCommand_ShareLobby_Description" "於目前的聊天中分享一個加入您所在大廳的連結。" "DOTA_ChatCommand_Laugh" "laugh" "DOTA_ChatCommand_Thanks" "thanks" "DOTA_ChatCommand_ReadyCheck" "readycheck" "DOTA_ChatCommand_ReadyCheck_Name" "就緒檢查" "DOTA_ChatCommand_ReadyCheck_Description" "發起就緒檢查來確認大家的就緒狀態。" "DOTA_Chat_Autocomplete_PrivateChatInvite" "邀請使用者" "DOTA_ChatCommand_PrivateChatInvite" "privatechatinvite" "DOTA_ChatCommand_PrivateChatInvite_Name" "私人聊天邀請" "DOTA_ChatCommand_PrivateChatInvite_Description" "透過好友名稱或 ID 來邀請使用者加入此私人聊天頻道。" "DOTA_ChatCommand_PrivateChatInvite_Fail_Message" "私人聊天邀請:邀請指令執行失敗" "DOTA_ChatCommand_PrivateChatInvite_Fail_UnknownUser" "私人聊天邀請:未知的使用者" "DOTA_ChatCommand_PrivateChatInvite_Fail_AlreadyMember" "私人聊天邀請:%s 已是頻道成員" "DOTA_ChatCommand_PrivateChatInvite_Fail_NoPermission" "私人聊天邀請:您沒有邀請權限" "DOTA_ChatCommand_PrivateChatInvite_Fail_NoRoom" "私人聊天邀請:私人頻道使用者人數達上限" "DOTA_ChatCommand_PrivateChatInvite_Fail_Unknown" "私人聊天邀請:未知的錯誤" "DOTA_ChatCommand_PrivateChatInvite_Success" "私人聊天邀請:邀請 %s 至頻道中" "DOTA_Chat_Autocomplete_PrivateChatKick" "踢除使用者" "DOTA_ChatCommand_PrivateChatKick" "privatechatkick" "DOTA_ChatCommand_PrivateChatKick_Name" "私人聊天踢除" "DOTA_ChatCommand_PrivateChatKick_Description" "透過好友名稱或 ID 將使用者從此私人聊天頻道中移除。" "DOTA_ChatCommand_PrivateChatKick_Fail_Message" "私人聊天踢除:踢除指令執行失敗" "DOTA_ChatCommand_PrivateChatKick_Fail_UnknownUser" "私人聊天踢除:未知的使用者" "DOTA_ChatCommand_PrivateChatKick_Fail_NotAMember" "私人聊天踢除:%s 不是頻道成員" "DOTA_ChatCommand_PrivateChatKick_Fail_CantKickAdmin" "私人聊天踢除:%s 是頻道管理員而無法被踢除" "DOTA_ChatCommand_PrivateChatKick_Fail_NoPermission" "私人聊天踢除:您沒有踢除 %s 的權限" "DOTA_ChatCommand_PrivateChatKick_Fail_Unknown" "私人聊天踢除:未知的錯誤
" "DOTA_ChatCommand_PrivateChatKick_Success" "私人聊天踢除:%s 的頻道加入邀請已被取消" "DOTA_Chat_Autocomplete_PrivateChatPromote" "提拔使用者" "DOTA_ChatCommand_PrivateChatPromote" "privatechatpromote" "DOTA_ChatCommand_PrivateChatPromote_Name" "私人聊天升級" "DOTA_ChatCommand_PrivateChatPromote_Description" "提拔使用者,賦予其使用好友名稱或 ID 邀請或踢除其他使用者的權限。" "DOTA_ChatCommand_PrivateChatPromote_Fail_Message" "私人聊天升級:升級指令執行失敗" "DOTA_ChatCommand_PrivateChatPromote_Fail_UnknownUser" "私人聊天升級:未知的使用者" "DOTA_ChatCommand_PrivateChatPromote_Success" "私人聊天升級:%s 升級成為管理員" "DOTA_ChatCommand_PrivateChatPromote_Fail_NoPermission" "私人聊天升級:你沒有升級 %s 的權限" "DOTA_ChatCommand_PrivateChatPromote_Fail_AlreadyAdmin" "私人聊天升級:%s 已是管理員" "DOTA_Chat_Autocomplete_PrivateChatDemote" "降級玩家" "DOTA_ChatCommand_PrivateChatDemote" "privatechatdemote" "DOTA_ChatCommand_PrivateChatDemote_Name" "私人聊天降級" "DOTA_ChatCommand_PrivateChatDemote_Description" "降級使用者,取消其使用好友名稱或 ID 邀請或踢除其他使用者的權限。" "DOTA_ChatCommand_PrivateChatDemote_Fail_Message" "私人聊天降級:降級指令執行失敗" "DOTA_ChatCommand_PrivateChatDemote_Fail_UnknownUser" "私人聊天降級:未知的使用者" "DOTA_ChatCommand_PrivateChatDemote_Success" "私人聊天降級:%s 降為基本成員" "DOTA_ChatCommand_PrivateChatDemote_Fail_NoPermission" "私人聊天降級:你沒有降級 %s 的權限" "DOTA_Chat_Lobby_MVP_Vote_Message" "%s 投您為這場比賽的 MVP" "DOTA_Chat_Lobby_MVP_Self_Vote" "您投了自己為這場比賽的 MVP" "DOTA_Chat_Lobby_MVP_Awarded_Toast" "您的隊伍投您為這場比賽的 MVP" "DOTA_Chat_Lobby_MVP_Awarded_Local_Player" "您的隊伍投您為這場比賽的 MVP" "DOTA_Chat_Lobby_MVP_Awarded" "%s 被選為這場比賽的 MVP" "DOTA_Chat_Lobby_MVP_You_Voted" "您投了 %s 為這場比賽的 MVP" "DOTA_Chat_Lobby_MVP_Vote_Notify_Generic" "%s 得到了一張 MVP 選票" "DOTA_Chat_Tip_Toast:p{amount}" "{s:tipper} 打賞了 {s:recipient} {i:amount} 戰鬥點數!#|#{s:tipper} 打賞了 {s:recipient} {i:amount} 戰鬥點數!" "DOTA_Chat_Commend_Toast" "玩家 {s:commender}({s:commender_hero})讚揚了您!" "DOTA_Chat_MVP_Vote_Expired" "這場比賽的 MVP 票選作業已截止,投的票未算。" "DOTA_Chat_UnknownCommandMessage" "未知的聊天指令「{s:chat_command}」" "DOTA_CoinFlip_Heads" "擲幣結果:正面" "DOTA_CoinFlip_Tails" "擲幣結果:反面" "DOTA_CoinFlip_UnableToFlip" "無法在此頻道進行擲幣" "DOTA_RollDice_HasRolledRange" "擲骰結果({d:dice_min}-{d:dice_max}):" "DOTA_RollDice_UnableToRoll" "無法在此聊天頻道擲骰" "DOTA_Chat_ShareProfileMessage" "我的個人檔案為:[{s:share_persona}]" "DOTA_Chat_UnableToShareProfile" "Dota 檔案分享功能無法在此頻道使用。" "DOTA_Chat_SharePartyMessage" "加入我的團隊:{s:share_party_link}" "DOTA_Chat_UnableToShareParty" "此頻道中無法分享團隊" "DOTA_ShareParty_Sent" "我的團隊" "DOTA_ShareParty_Sent_Tooltip" "其他玩家可以點擊此連結以加入您的團隊" "DOTA_ShareParty_Joined" "已加入" "DOTA_ShareParty_Joined_Tooltip" "您已加入此團隊。" "DOTA_ShareParty_Requested" "已要求" "DOTA_ShareParty_Requested_Tooltip" "您已送出加入此團隊的請求。團隊隊長將可決定是否要接受您的請求。" "DOTA_ShareParty_Available" "加入團隊" "DOTA_ShareParty_Available_Tooltip" "點此請求加入團隊" "DOTA_Chat_ShareLobbyMessage" "加入我的大廳:{s:share_lobby_link}" "DOTA_Chat_UnableToShareLobby" "此頻道中無法分享大廳" "DOTA_ShareLobby_Sent" "我的大廳" "DOTA_ShareLobby_Sent_Tooltip" "其他玩家將可用滑鼠游標點擊這個連結來加入您的大廳。" "DOTA_ShareLobby_Joined" "已加入" "DOTA_ShareLobby_Joined_Tooltip" "您在這個大廳" "DOTA_ShareLobby_Available" "加入大廳" "DOTA_ShareLobby_Available_Tooltip" "點此加入大廳" "DOTA_Chat_SuggestHero" "提議選擇[{g:dota_hero_name:hero_id}]." "DOTA_Chat_SuggestHeroBan" "提議禁用[{g:dota_hero_name:hero_id}]。" "DOTA_Chat_SuggestHeroRole" "提議選擇[{s:localized_hero_role}]." "DOTA_Chat_SuggestHeroFacet" "建議選擇{g:dota_hero_name:hero_id},配合{s:suggested_facet_name}刻面。" "DOTA_Chat_SuggestPlayerDraftPick" "建議挑選 {g:dota_player_name:nh:target_player_id}。" "DOTA_Chat_PlayerDraftPick_Radiant" "為聖輝徵召了 {g:dota_player_name:nh:target_player_id} 。" "DOTA_Chat_PlayerDraftPick_Dire" "為魔魘徵召了 {g:dota_player_name:nh:target_player_id} 。" "DOTA_Chat_Ability_Draft_Start" "同時按住 Ctrl 鍵Alt 鍵以檢視阿哈利姆的升級內容。
按住 Alt 鍵並點擊任一技能以讓您的隊伍知道您的選擇為何。
按住 Ctrl 鍵並點擊任一技能以建議挑選該技能。
" "DOTA_Chat_RequestAbility" "表示想挑選 [{g:dota_ability_name:ability_name}]。" "DOTA_Chat_PrivateCoachConnected" "%s1 已加入成為您的私人教練。請使用右上方的教練選項與其溝通。" "DOTA_ChatHelp_Targets" "對象" "DOTA_ChatHelp_Commands" "指令" "DOTA_ChatHelp_NameFormat" "{s:command_name}:" "DOTA_ChatHelp_CommandFormat" "/{s:command}" "DOTA_Chat_JoinedParty" "玩家 {s:party_members} 已加入團隊" "DOTA_Chat_LeftParty" "團隊已解散。" "DOTA_Chat_MemberJoinedParty" "玩家 {s:party_members} 已加入團隊" "DOTA_Chat_MemberLeftParty" "玩家 {s:party_members} 已退出團隊" "DOTA_Chat_InvitedToJoinParty" "已邀請玩家 {s:party_members} 加入團隊" "DOTA_Chat_RequestedToJoinParty" "玩家 {s:party_members} 要求加入團隊" "DOTA_Chat_InvitingWithPartyFinder:p{partyfinder_invite_count}" "組隊工具已傳送 {d:partyfinder_invite_count} 個邀請。#|#組隊工具已傳送 {d:partyfinder_invite_count} 個邀請。" "DOTA_Chat_PartyMemberSeparator" ", " "DOTA_Chat_PublicChannelHeader" "未綁定手機" "DOTA_Chat_PublicChannelNoPhone" "您必須綁定手機號碼以使用 Dota 2 的公開聊天頻道。" "DOTA_Chat_PublicChannelRegister" "註冊手機號碼" "DOTA_Chat_PublicChannelCancel" "取消" "DOTA_Feature_Under_Construction_Title" "建構中" "DOTA_Feature_Under_Construction_Text" "本功能尚在建構中故還無法使用。" "DOTA_Treasure_Purchase_Under_Construction_Text" "寶藏尚未開放購買,但商店已支援購買其他物品。請見套裝清單最左方的套裝。" "DOTA_Marketplace_Purchase_Under_Construction_Text" "尚未開放從市集購買,但已支援從 Dota 商店購買。請見可購買套裝清單最左方的物品套裝。" "DOTA_PartyJoinRequest_Title" "加入團隊申請" "DOTA_PartyJoinRequest_Description" "{g:dota_persona:b:inviter} 請求加入您的團隊。" "DOTA_PartyMergeRequest_Title" "團隊合併請求" "DOTA_PartyMergeRequest_Description" "{g:dota_persona:b:inviter} 請求將他們的團隊併入您的團隊。" "DOTA_PartyMergeRequestLowPriWarning" "註:接受此請求代表您的團隊也將隨著一並處於低優先配對佇列並接受相同的限制。" "DOTA_PartyFinderJoinRequest_Title" "組團工具邀請" "DOTA_PartyFinderJoinRequest_Description" "{g:dota_persona:b:inviter} 已透過組團工具把團隊設為公開。" "DOTA_PartyInvite_Title" "團隊邀請" "DOTA_Invite_IOfN" "{d:received_invite_count} 位中的 {d:received_invite_index} 位" "DOTA_PartyInvite_Description" "{g:dota_persona:b:inviter} 已邀請您加入一個團隊。" "DOTA_PartyInvite_LowPriority_Title" "低優先配對邀請" "DOTA_PartyInvite_LowPriority_Description" "{g:dota_persona:b:inviter} 詢問了您是否有意願加入一支處於低優先佇列的團隊。" "DOTA_PartyInvite_BlockPartyLeader" "封鎖所有來自 {g:dota_persona:b:inviter} 的訊息" "DOTA_LobbyInvite_BlockInviter" "封鎖所有來自這位玩家的訊息" "DOTA_PartyInvite_BlockNonFriendInvites" "封鎖所有不是來自好友的邀請" "DOTA_PartyInvite_BlockNonFriendInvitesDescription" "可到「設定」面板中的「社交」分頁下進行開關" "DOTA_PartyInvite_Expired" "請求已被取消或不再有效。" "DOTA_PartyInvite_Coach" "教練:" "DOTA_PartyVisTooltip_TitleOpen" "正在號召團隊成員" "DOTA_PartyVisTooltip_TitleNotOpen" "點此開始號召團隊成員" "DOTA_PartyVisTooltip_SoloNotOpen" "- 點擊來變更我的狀態。" "DOTA_PartyVisTooltip_SoloOpen" "- 好友能向您傳送組團請求
- 再按一次取消求組團狀態" "DOTA_PartyVisTooltip_LeaderOpen" "系統將會自動接受來自團隊成員的好友的加入請求。
點此來取消團隊的公開狀態。" "DOTA_PartyVisTooltip_LeaderOpenManualAccept" "團隊成員的好友能夠請求加入
點此來取消團隊的公開狀態" "DOTA_PartyVisTooltip_LeaderNotOpen" "團隊成員的好友可以提出加入請求。
點此來變更團隊的公開狀態。設為公開來提升團隊在好友間的曝光度。" "DOTA_PartyVisTooltip_NotOpenHidden" "由於您的隱私設定,已向好友隱藏您所在的團隊。
註:團隊中其他成員可能開放好友檢視與提出加入請求。" "DOTA_PartyVisTooltip_NonLeaderOpen" "好友送來加入請求。
點此取消團隊的公開狀態。" "DOTA_PartyVisTooltip_NonLeaderNotOpen" "團隊成員的好友可以提出加入請求。
唯有團長能夠回應加入請求。
點此來變更團隊的公開狀態。設為公開來提升團隊在好友間的曝光度。" "DOTA_PartySettings" "團隊設定" "DOTA_PartySettings_OpenParty" "開放此團隊供他人請求加入" "DOTA_PartySettings_BroadcastToFriends" "好友可見我所在的團隊" "DOTA_PartySettings_OpenState_NotOpen" "團長並沒有把團隊設為開放加入。" "DOTA_PartySettings_OpenState_NotOpenLeader" "此團隊不接受加入請求。" "DOTA_PartySettings_OpenState_OpenButHiddenFromFriends" "此團隊開放加入請求。您並未向好友宣傳此團隊,但團隊中其他成員的好友可能看得到此團隊。" "DOTA_PartySettings_OpenState_Open" "此團隊開放加入請求,您的好友也可看見此團隊。其他成員的好友也可能看得到此團隊。" "DOTA_LobbyInvite_Title" "大廳邀請" "DOTA_LobbyInvite_Description" "{g:dota_persona:inviter} 已邀請您加入一個大廳。" "DOTA_PartyJoinedLobby_Title" "已加入大廳" "DOTA_PartyJoinedLobby_Generic" "{g:dota_filtered_string:party_leader} 已將您移動至大廳。" "DOTA_PartyJoinedLobby_Custom" "{g:dota_filtered_string:party_leader} 已將您帶進一個{s:custom_game}大廳中。" "DOTA_PartyLeader" "團長" "DOTA_LobbyKicked_Header" "被踢出大廳" "DOTA_LobbyKicked_Message" "您被大廳廳主從遊戲大廳踢出。" "DOTA_PlayerContextMenu_ViewProfile" "檢視個人檔案" "DOTA_PlayerContextMenu_ChatWithPlayer" "傳送訊息" "DOTA_PlayerContextMenu_FavoriteFriend" "最愛" "DOTA_PlayerContextMenu_UnfavoriteFriend" "從最愛移除" "DOTA_PlayerContextMenu_InviteToParty" "邀請至團隊" "DOTA_PlayerContextMenu_SuggestInviteToParty" "建議邀請加入團隊" "DOTA_PlayerContextMenu_KickFromParty" "踢出團隊" "DOTA_PlayerContextMenu_SetPartyLeader" "設定團長" "DOTA_PlayerContextMenu_LeaveParty" "離開團隊" "DOTA_PlayerContextMenu_CoachParty" "指導該團隊" "DOTA_PlayerContextMenu_StopCoachingParty" "停止指導此團隊" "DOTA_PlayerContextMenu_AddFriend" "新增好友" "DOTA_PlayerContextMenu_RemoveFriend" "移除好友" "DOTA_PlayerContextMenu_AcceptFriendRequest" "接受好友邀請" "DOTA_PlayerContextMenu_IgnoreFriendRequest" "忽略好友邀請" "DOTA_PlayerContextMenu_Spectate" "觀看遊戲" "DOTA_PlayerContextMenu_Spectate_Live" "觀賞好友實況" "DOTA_PlayerContextMenu_Spectate_Live_Tooltip" "即時的從隊伍視角觀賞好友的比賽實況。僅限 Dota Plus 會員使用。" "DOTA_PlayerContextMenu_CoachFriend" "指導好友" "DOTA_PlayerContextMenu_CoachFriend_Tooltip" "以教練身分加入自己好友正在進行的遊戲。Dota Plus 會員獨享。" "DOTA_PlayerContextMenu_ViewTournament" "檢視比賽賽程表" "DOTA_PlayerContextMenu_InviteToLobby" "邀請至大廳" "DOTA_PlayerContextMenu_SuggestInviteToLobby" "建議邀請至大廳" "DOTA_PlayerContextMenu_KickFromLobby" "踢出大廳" "DOTA_PlayerContextMenu_KickFromLobbyTeam" "自大廳隊伍踢出" "DOTA_PlayerContextMenu_Trade" "邀請至交易" "DOTA_PlayerContextMenu_Ignore" "忽略使用者" "DOTA_PlayerContextMenu_ReportShowcase" "檢舉迷你個人檔案" "DOTA_PlayerContextMenu_Unignore" "取消忽略" "DOTA_PlayerContextMenu_IgnoreSpam" "忽略使用者並檢舉其干擾言行" "DOTA_PlayerContextMenu_MakeCaptain" "換為隊長" "DOTA_PlayerContextMenu_InviteToGuild" "邀請至公會" "DOTA_PlayerContextMenu_ViewGuild" "檢視公會" "DOTA_PlayerContextMenu_ChatBanFor7Days" "禁言一週" "DOTA_PlayerContextMenu_ChatBanFor30Days" "禁言一個月" "DOTA_FeaturedHero_UnableToLoad" "無法讀取精選英雄" "DOTA_FeaturedHero_ViewGrid" "方格排列檢視" "DOTA_FeaturedHero_HeroName" "{s:hero_name}" "DOTA_FeaturedHero_ItemName" "{g:dota_item_name:item_def}" "DOTA_FeaturedHeroReason_NewHero" "全新英雄" "DOTA_FeaturedHeroReason_NewItem" "新{s:item_rarity}" "DOTA_FeaturedHeroReason_FrequentlyPlayedHero" "因為您曾玩過" "DOTA_FeaturedHeroReason_FeaturedItem" "精選項目" "DOTA_FeaturedHeroReason_PopularItem" "暢銷項目" "DOTA_FeaturedHeroReason_SaleItem" "特價項目" "DOTA_NewFeaturedHero_WinterWyvern" "乘寒風之勢,厄爾多姆降臨。" "DOTA_HeroSelectorCategory_Default" "所有英雄" "DOTA_HeroSelectorCategory_NewItems" "新物品" "DOTA_HeroSelectorCategory_Favorites" "我的最愛" "DOTA_HeroSelectorCategory_MostPlayed" "我最常玩的" "DOTA_HeroSelectorCategory_LeastPlayed" "最少使用的" "DOTA_HeroSelectorCategory_HaveItems" "有適用物品的" "DOTA_HeroSelectorCategory_PrimaryAttribute_Strength" "力量" "DOTA_HeroSelectorCategory_PrimaryAttribute_Agility" "敏捷" "DOTA_HeroSelectorCategory_PrimaryAttribute_Intelligence" "智力" "DOTA_HeroSelectorCategory_PrimaryAttribute_All" "全方位" "DOTA_DerivedStatsHelp_Tooltip_Damage" "傷害" "DOTA_DerivedStatsHelp_Tooltip_Damage_Desc" "每次普通攻擊造成的物理傷害量。" "DOTA_DerivedStatsHelp_Tooltip_Armor" "護甲" "DOTA_DerivedStatsHelp_Tooltip_Armor_Desc" "護甲將降低承受的物理傷害。" "DOTA_DerivedStatsHelp_Tooltip_Movespeed" "移動速度" "DOTA_DerivedStatsHelp_Tooltip_Movespeed_Desc" "英雄在地圖上移動的速度。單位為秒速。" "DOTA_DerivedStatsHelp_Tooltip_BaseAttackTime" "基礎攻擊間隔" "DOTA_DerivedStatsHelp_Tooltip_BaseAttackTime_Desc" "計入其他來源的攻擊速度之前,英雄做出攻擊所需的時間。" "DOTA_DerivedStatsHelp_Tooltip_AttackSpeed" "攻擊速度" "DOTA_DerivedStatsHelp_Tooltip_AttackSpeed_Desc" "英雄具有的攻擊速度。攻速越高,每次攻擊之間的間隔就越短。" "DOTA_DerivedStatsHelp_Tooltip_AttackRange" "攻擊距離" "DOTA_DerivedStatsHelp_Tooltip_AttackRange_Desc" "英雄可從多遠對目標發動普通攻擊的距離。" "DOTA_HeroSelectorCategory_AttackRange_Melee" "近戰" "DOTA_HeroSelectorCategory_AttackRange_Ranged" "遠程" "DOTA_HeroSelector_SelectHero_Label" "挑選" "DOTA_HeroSelector_BanHero_Label" "禁角" "DOTA_HeroSelector_ClearFilters_Button" "清除" "DOTA_OwnedItemSet_Selector_Title" "已擁有" "DOTA_EquippedItemSet_Selector_Title" "裝備中" "DOTA_OwnedItemSet_Available_Title" "可購物品" "DOTA_FeaturedItemSet_Selector_Title" "精選項目" "DOTA_ItemSet_Count_text" "{d:item_current_group} / {d:item_group_count}" "DOTA_ConfirmLANLobby_title" "區域網路大廳" "DOTA_ConfirmLANLobby_desc" "本地遊戲將會以您自己的裝置作為伺服主機,故要讓遊戲順暢運作的系統需求也相對較高。" "DOTA_ConfirmLANLobbyDisconnect_title" "離開本地大廳?" "DOTA_ConfirmLANLobbyDisconnect_desc" "這場遊戲是以您的電腦來做為主機所架設的,主機斷線代表這場遊戲也就此結束。確定要退出?" "DOTA_ConfirmLANLobbyDisconnect_ok" "是,確定斷線" "DOTA_Lobby_Settings_General" "一般大廳設定" "DOTA_Lobby_Settings_Confirm" "{s:lobby_confirm_label}" "DOTA_Lobby_Settings_Required" "必填" "DOTA_Lobby_Settings_Game_Mode" "遊戲模式" "DOTA_Lobby_Settings_Region" "伺服器位置" "DOTA_Lobby_Settings_Password" "大廳密碼" "DOTA_Lobby_Settings_Game_Name" "大廳名稱" "DOTA_Lobby_Settings_NonLobbyDelay" "非聯賽比賽的觀戰延遲限制為 2 分鐘。" "DOTA_Lobby_Settings_Advanced" "進階大廳設定" "DOTA_Lobby_Settings_Competitive" "競技" "DOTA_Lobby_Settings_SelectionPriority" "選擇優先順序" "DOTA_Lobby_Settings_Starting_Team" "起始隊伍" "DOTA_Lobby_Settings_Starting_Team_Random" "隨機" "DOTA_Lobby_Settings_Starting_Team_Radiant" "聖輝" "DOTA_Lobby_Settings_Starting_Team_Dire" "魔魘" "DOTA_Lobby_Settings_Penalty_Radiant" "懲罰 - 聖輝" "DOTA_Lobby_Settings_Penalty_Dire" "懲罰 - 魔魘" "DOTA_Lobby_Settings_Penalty_Level_0" "無" "DOTA_Lobby_Settings_Penalty_Level_1" "-30 秒後備時間" "DOTA_Lobby_Settings_Penalty_Level_2" "-70 秒後備時間" "DOTA_Lobby_Settings_Penalty_Level_3" "-110 秒後備時間" "DOTA_Lobby_Settings_PreviousMatch" "上一場比賽 ID" "DOTA_Lobby_Settings_Penalty_Tooltip" "在隊長徵召模式中,此選項會縮減該隊伍可用的後備時間。" "DOTA_Lobby_Settings_PreviousMatch_Tooltip" "此為選用功能,讓上局比賽與本局比賽成為系列賽。如果留空,系統將自動依據比賽隊伍以及系列賽勝利設定進行偵測。" "DOTA_Lobby_Settings_Series_Type" "系列賽類型" "DOTA_Lobby_Settings_No_Series" "只進行一場" "DOTA_Lobby_Settings_Series_Best_of_2" "兩局制" "DOTA_Lobby_Settings_Series_Best_of_3" "三戰兩勝制" "DOTA_Lobby_Settings_Series_Best_of_5" "五戰三勝制" "DOTA_Lobby_Settings_Gameplay_Rules" "遊戲規則" "DOTA_Lobby_Settings_Enable_Cheats" "允許作弊指令" "DOTA_Lobby_Settings_All_Chat" "全頻交談" "DOTA_Lobby_Settings_Fill_Bots" "以電腦玩家遞補空位" "DOTA_Lobby_Settings_PlayerDraft" "不朽徵召" "DOTA_Lobby_Settings_PlayerDraft_Tooltip" "為每支隊伍選擇一名隊長,或者留空隨機選擇。

隊長將會在比賽開始後、挑選英雄前在其餘的玩家中挑選自己的隊伍。" "DOTA_Lobby_Settings_Bot_Settings" "電腦玩家設定" "DOTA_Lobby_Settings_Bots_Radiant" "聖輝電腦玩家" "DOTA_Lobby_Settings_Bots_Radiant_Difficulty" "聖輝方難度" "DOTA_Lobby_Settings_Bots_Dire" "魔魘電腦玩家" "DOTA_Lobby_Settings_Bots_Dire_Difficulty" "魔魘方難度" "DOTA_Lobby_Settings_Bots_Default" "預設電腦玩家" "DOTA_Lobby_Settings_Bot_Difficulty" "電腦玩家難度" "DOTA_Lobby_Settings_Bot_Difficulty_None" "無" "DOTA_Lobby_Settings_Bot_Difficulty_Passive" "消極" "DOTA_Lobby_Settings_Bot_Difficulty_Easy" "簡單" "DOTA_Lobby_Settings_Bot_Difficulty_Medium" "中等" "DOTA_Lobby_Settings_Bot_Difficulty_Hard" "困難" "DOTA_Lobby_Settings_Bot_Difficulty_Unfair" "變態" "DOTA_Lobby_Settings_Bot_Difficulty_NPX" "新手" "DOTA_Lobby_Settings_Bots_DevScript" "本機開發腳本" "DOTA_Lobby_Settings_Bots_Browse" "在工作坊中瀏覽…" "DOTA_Lobby_Settings_Scenario" "情境" "DOTA_Lobby_Settings_Scenario_Load" "選擇情境…" "DOTA_Lobby_Settings_Scenario_Clear" "清除情境" "DOTA_Lobby_Settings_Scenario_MatchID" "比賽 ID" "DOTA_Lobby_Settings_Scenario_GameTime" "遊戲時間" "DOTA_Bot_Mode_1" "對線" "DOTA_Bot_Mode_2" "攻擊" "DOTA_Bot_Mode_3" "遊走" "DOTA_Bot_Mode_4" "撤退" "DOTA_Bot_Mode_5" "祕密商店" "DOTA_Bot_Mode_6" "路邊商店" "DOTA_Bot_Mode_7" "神符" "DOTA_Bot_Mode_8" "推上" "DOTA_Bot_Mode_9" "推中" "DOTA_Bot_Mode_10" "推下" "DOTA_Bot_Mode_11" "守上" "DOTA_Bot_Mode_12" "守中" "DOTA_Bot_Mode_13" "守下" "DOTA_Bot_Mode_14" "集結" "DOTA_Bot_Mode_15" "和真人玩家集結" "DOTA_Bot_Mode_16" "集體遊走" "DOTA_Bot_Mode_17" "農兵" "DOTA_Bot_Mode_18" "保護隊友" "DOTA_Bot_Mode_19" "躲避" "DOTA_Bot_Mode_20" "羅煞" "DOTA_Bot_Mode_21" "道具" "DOTA_Bot_Mode_22" "守衛" "DOTA_Bot_Mode_23" "夥伴" "DOTA_Bot_Mode_24" "頭目" "DOTA_Bot_Mode_26" "前哨站" "DOTA_Bot_Action_1" "閒置" "DOTA_Bot_Action_2" "正在移動" "DOTA_Bot_Action_3" "直接移動" "DOTA_Bot_Action_4" "正在攻擊" "DOTA_Bot_Action_5" "正在移動攻擊" "DOTA_Bot_Action_6" "正在使用技能" "DOTA_Bot_Action_7" "正在取得神符" "DOTA_Bot_Action_8" "正在拾取物品" "DOTA_Bot_Action_9" "正在丟棄物品" "DOTA_Bot_Action_10" "使用療壇" "DOTA_Bot_Action_11" "正在拖延" "DOTA_Bot_Top" "上路" "DOTA_Bot_Mid" "中路" "DOTA_Bot_Bot" "下路" "DOTA_Bot_LaneDesires" "對線慾望" "DOTA_Bot_LanePush" "推進" "DOTA_Bot_LaneDefend" "防守" "DOTA_Bot_LaneFarm" "農兵" "DOTA_Bot_Power" "戰鬥力" "DOTA_Bot_RuneTop" "上路:{s:rune_status_0}" "DOTA_Bot_RuneBot" "下路:{s:rune_status_1}" "DOTA_Bot_RuneRadiantTop" "聖輝上路:{s:rune_status_2}" "DOTA_Bot_RuneDireBot" "魔魘下路:{s:rune_status_3}" "DOTA_Lobby_Settings_Version" "版本" "DOTA_Lobby_Settings_Version_Latest" "最新" "DOTA_Lobby_Settings_Version_Tournament" "職業聯賽" "DOTA_Lobby_Settings_Spectator_Section" "觀眾" "DOTA_Lobby_Settings_Dota_TV_Delay" "DOTA TV 延遲" "DOTA_Lobby_Settings_Dota_TV_Delay_2_Minutes" "2 分鐘" "DOTA_Lobby_Settings_Dota_TV_Delay_5_Minutes" "5 分鐘" "DOTA_Lobby_Settings_Dota_TV_Delay_10_Seconds" "10 秒" "DOTA_Lobby_Settings_Dota_TV_Delay_15_Minutes" "15 分鐘" "DOTA_Lobby_Settings_Pause" "暫停規則" "DOTA_Lobby_Settings_Pause_Unlimited" "無限暫停" "DOTA_Lobby_Settings_Pause_Limited" "暫停數有限" "DOTA_Lobby_Settings_Pause_Disabled" "停用" "DOTA_Lobby_Settings_Spectators" "觀眾" "DOTA_Lobby_Settings_Spectators_Enabled" "啟用" "DOTA_Lobby_Settings_Spectators_Disabled" "停用" "dota_lobby_settings_hide_password" "隱藏密碼" "dota_lobby_settings_local_host" "直接以本機當作伺服器" "DOTA_Lobby_Settings_Visibility" "大廳可見度" "DOTA_Lobby_Settings_Visibility_Public" "公開" "DOTA_Lobby_Settings_Visibility_Friends" "僅限好友" "DOTA_Lobby_Settings_Visibility_Unlisted" "未公開" "DOTA_Lobby_Settings_Visibility_Tooltip" "控制大廳的可見度。公開會使大廳公開於大廳列表,和好友列表中顯示。僅限好友會使大廳僅能被好友看到,且仍能藉由邀請來加入第三者。不公開會使大廳既不會列於好友名單,也不會在大廳列表中顯示。" "DOTA_Lobby_Settings_Tournament_None" "無" "DOTA_Lobby_Settings_Tournament" "隸屬賽事" "DOTA_Lobby_Settings_Tournament_Series" "系列" "DOTA_Lobby_Settings_Tournament_Game" "系列的競賽" "DOTA_Lobby_Settings_SelectionPriorityRules_Manual" "手動" "DOTA_Lobby_Settings_SelectionPriorityRules_Automatic" "自動(擲幣)" "DOTA_Lobby_Selection_Priority_Rules_Tooltip" "手動:左方隊伍固定當聖輝方,率先開始挑選。

自動:以擲幣的方式決定第一場遊戲誰先選。優先權將於之後的每場遊戲來回輪流,直到遊戲來到奇數系列賽中的最後一場再度擲幣為止。" "DOTA_Lobby_Settings_Team1" "{s:team1}" "DOTA_Lobby_Settings_Team2" "{s:team2}" "DOTA_Lobby_Settings_Empty" "-" "DOTA_Lobby_Selection_Priority_Status_Priority_CoinToss" "優先權決定方式:擲幣" "DOTA_Lobby_Selection_Priority_Status_Priority_PreviousGame" "優先權決定方式:上局比賽" "DOTA_Lobby_Selection_Priority_Status_Priority_First" "先選:{s:automatic_selection_priority_first_priority_team_name}" "DOTA_Lobby_Selection_Priority_Status_Priority_Second" "後選:{s:automatic_selection_priority_second_priority_team_name}" "DOTA_Lobby_Selection_Priority_Status_Priority_FirstChoice" "{s:automatic_selection_priority_first_priority_team_name} 選擇:{s:automatic_selection_priority_first_priority_choice}" "DOTA_Lobby_Selection_Priority_Status_Priority_SecondChoice" "{s:automatic_selection_priority_second_priority_team_name} 選擇:{s:automatic_selection_priority_second_priority_choice}" "DOTA_Lobby_Selection_Priority_Choice_FirstPick" "先選" "DOTA_Lobby_Selection_Priority_Choice_SecondPick" "後選" "DOTA_Lobby_Selection_Priority_Choice_Radiant" "聖輝" "DOTA_Lobby_Selection_Priority_Choice_Dire" "魔魘" "DOTA_Lobby_Selection_Priority_Choice_Invalid" " " "DOTA_TeamUnsetHeader" "隊伍尚未設定" "DOTA_TeamUnsetMessage" "至少還有一支隊伍尚未設定好隊伍名稱/標誌。確定要開始比賽嗎?" "DOTA_LobbySeriesTeamMismatchHeader" "隊伍與系列賽資訊不符" "DOTA_LobbySeriesTeamMismatchMessage" "比賽無法開始。此系列賽中有隊伍的隊伍 ID 與賽事資訊不符。" "DOTA_LeagueUnsetHeader" "聯賽未設定" "DOTA_LeagueUnsetMessage" "系統發現您具有為大廳設定聯賽的權限但此大廳並未偵測到設定有任何聯賽。您確定要讓比賽直接開打?" "DOTA_LobbyAllowSpectatingHeader" "大廳遊戲無法開始" "DOTA_LobbyAllowSpectatingMessage" "當有觀眾在大廳內時,大廳必須設定為允許旁觀;在控制面板內將「觀眾」選項設為開啟。" "dota_radiant" "聖輝" "dota_dire" "魔魘" "dota_casters" "播報員" "dota_lobby_team_name_radiant" "{s:team_name_good_guys}" "dota_lobby_team_name_dire" "{s:team_name_bad_guys}" "dota_lobby_no_team" "沒有隊伍" "dota_lobby_balanced_shuffle" "平衡換隊" "dota_lobby_swap_teams" "交換隊伍" "dota_lobby_unassigned_players" "未分配玩家" "dota_lobby_broadcast_channels" "開關播報頻道" "dota_lobby_broadcast_channel_title" "播報頻道" "dota_lobby_settings" "大廳設定" "dota_lobby_settings_edit" "編輯" "dota_lobby_leave" "離開此大廳" "dota_lobby_broadcast_default_channel_name" "頻道名稱" "dota_lobby_broadcast_join" "加入" "dota_lobby_broadcast_leave" "離開" "dota_lobby_broadcast_create" "建立新的頻道" "dota_lobby_broadcast_no_channels" "尚未有播報頻道被建立" "dota_popup_broadcast_channel_edit_title" "自訂播報員頻道" "dota_lobby_broadcast_default_channel_name_custom" "{s:custom_title}" "dota_popup_broadcast_channel_edit_channel_name" "頻道標題" "dota_popup_broadcast_channel_edit_country" "國家/地區" "dota_popup_broadcast_channel_edit_language" "語言" "dota_popup_broadcast_channel_edit_save" "設為預設並在往後於加入時自動加入空頻" "DOTA_Lobby_Broadcaster_Channel_Other_Language" "其它語言" "dota_popup_report_player_title" "檢舉玩家" "dota_popup_commend_player_title" "讚揚玩家" "dota_popup_dislike_player_title" "不喜歡這玩家" "dota_popup_favorite_player_title" "加進組團工具" "dota_popup_tip_player_title:p{tip_amount}" " 向玩家打賞 {i:tip_amount} 戰鬥點數#|# 向玩家打賞 {i:tip_amount} 戰鬥點數" "dota_popup_report_player_select_category" "請選擇類別" "dota_popup_report_player_comment" "更多訊息" "dota_popup_report_player_comment_default" "留下一則評論…" "dota_popup_reports_remaining" "所剩檢舉次數:{d:reports_remaining}" "dota_popup_reports_submitted" "總檢舉次數:{d:reports_filed}" "dota_popup_commends_remaining" "所剩讚揚次數:{d:commends_remaining}" "dota_popup_commends_submitted" "總讚揚次數:{d:commends_filed}" "lobby_slot_error_header" "無法切換空位" "generic_gc_timeout" "訊息逾時。" "lobby_slot_success_header" "成功" "lobby_slot_denied" "您沒有加入此空位的權限。" "lobby_slot_cameramanalready" "各個轉播頻道都僅限一位掌鏡者" "lobby_slot_cameramanon" "您現在成為了掌鏡者" "lobby_slot_cameramanoff" "您已不再是位掌鏡者" "lobby_slot_error" "變更大廳空位失敗。" "lobby_create_timeout" "建立大廳失敗。" "find_match_error" "目前無法進行遊戲配對" "DOTA_DialogVariableTest1" "簡單:{s:var}" "DOTA_DialogVariableTest2" "金錢價值:{m:money}" "DOTA_DialogVariableTest3" "物品連結:{g:dota_item_link:item_def}" "DOTA_DialogVariableTest4" "物品價格:{g:dota_item_price:item_def}" "DOTA_DialogVariableTest5" "帳戶 ID 名稱:{g:dota_persona:account_id}, 職業暱稱:{g:dota_persona:pro:account_id}" "DOTA_DialogVariableTest6" "簡單加上 span:{s:var}" "DOTA_DialogVariableTest7" "透過代碼設定:{s:var}" "LobbySetting_GameMode" "遊戲模式" "LobbySetting_GameMode_Value" "{s:lobbysetting_gamemode}" "LobbySetting_Bots" "電腦玩家" "LobbySetting_Bots_Value" "{s:lobbysetting_bots_radiant} / {s:lobbysetting_bots_dire}" "LobbySetting_Password" "密碼" "LobbySetting_Password_Value" "{s:lobbysetting_password}" "LobbySetting_Server" "伺服器" "LobbySetting_Server_Value" "{s:lobbysetting_server}" "LobbySetting_Cheats" "啟用作弊" "LobbySetting_Cheats_Value" "{s:lobbysetting_cheats}" "LobbySetting_Spectators" "允許旁觀" "LobbySetting_Spectators_Value" "{s:lobbysetting_spectators}" "LobbySetting_ADShuffle" "隨機安排玩家位置" "LobbySetting_ADShuffle_Value" "{s:lobbysetting_adshuffle}" "LobbySetting_Visibility" "可見度" "LobbySetting_Visibility_Value" "{s:lobbysetting_visibility}" "LobbySetting_League" "聯賽" "LobbySetting_League_Value" "{s:lobbysetting_league}" "LobbySetting_PlayerDraftEnabled" "隊伍徵召" "dota_lobby_lan_title" "區域網路大廳" "dota_lobby_coaches_none" "教練:無" "dota_lobby_coaches" "教練:" "DOTA_Frontpage_LastMatch_Title" "上場比賽回顧" "DOTA_Frontpage_LastMatch_Mode" "模式" "DOTA_Frontpage_LastMatch_KDA" "殺 / 死 / 助" "DOTA_Frontpage_LastMatch_Duration" "長度" "DOTA_Frontpage_LastMatch_Result" "結果" "DOTA_Frontpage_LastMatch_Items" "道具" "DOTA_Frontpage_LastMatch_Recent_Games" "所有最近遊戲" "DOTA_Background_LastMatch_Title" "上一場比賽" "DOTA_Background_LastMatch_KDA" "KDA" "DOTA_Background_LastMatch_WelcomeToDota" "歡迎來到 Dota" "DOTA_Background_LastMatch_ViewMatch" "檢視比賽詳情" "DOTA_Frontpage_WatchLive_Title" "最多觀戰的即時比賽" "DOTA_Frontpage_FriendCustom_Title" "自訂遊戲" "DOTA_Frontpage_FriendCustom_IsPlaying" "正在玩" "DOTA_Frontpage_ProPlaying_Title" "目前的職業選手實況" "DOTA_Frontpage_ProPlaying_PlayingAsHero" "使用英雄:{s:hero_name}" "DOTA_Frontpage_ProPlaying_HeroLevel" "等級 {i:hero_level}" "DOTA_Frontpage_ProPlaying_KDA" "殺 / 死 / 助:{i:kills}/{i:deaths}/{i:assists}" "DOTA_Frontpage_ProPlaying_DPC_Division" "{s:region}{s:division}" "DOTA_Frontpage_ProPlaying_PreGame" "賽前階段" "DOTA_Frontpage_GameplayPatch_Title" "遊戲環節更新" "DOTA_Frontpage_GameplayPatch_Button" "檢視更新細節" "DOTA_Frontpage_ChangeLog_Title" "Dota 2 的變化" "DOTA_Frontpage_ProCircuit_Stream" "觀看直播" "DOTA_Frontpage_TimedEvent_Title" "Dota Plus 額外獎勵週末!" "DOTA_Frontpage_TimedEvent_Description" "Plus 會員於活動期間進行四場比賽即可獲得額外碎片!" "DOTA_Frontpage_TimedEvent_BeforeStart" "開始時間倒數:" "DOTA_Frontpage_TimedEvent_Active" "結束時間倒數:" "DOTA_Frontpage_TimedEvent_AfterEnd" "已結束。" "DOTA_Frontpage_TimedEvent_RewardAmount" "10,000" "DOTA_Frontpage_TimedEvent_ClaimButtonLabel" "領取獎勵" "DOTA_Frontpage_TimedEvent_ClaimButtonDoneLabel" "已領取獎勵" "DOTA_Frontpage_TimedEvent_MoreInfo" "僅適用積分全選及非積分配對比賽。加速模式僅算半場。" "DOTA_Frontpage_SupportersClubSale_Header" "支持者俱樂部特賣" "DOTA_Frontpage_SupportersClubSale_Title" "所有戰隊 5 折" "DOTA_Frontpage_SupportersClubSale75_Title" "所有戰隊 25 折" "DOTA_Frontpage_SupportersClubSale_Desc" "加入即將參加國際錦標賽的戰隊支持者俱樂部,展現您的支持。現含戰隊選手卡片包。" "DOTA_Frontpage_SupportersClubSale_DescAlt" "支持您最愛的戰隊並同時賺取大量獎勵和夢幻卡片包。" "DOTA_Frontpage_CompendiumUpdate_Header" "互動手冊更新" "DOTA_Frontpage_CompendiumUpdate_Title" "深入了解" "DOTA_Frontpage_CompendiumUpdate_Desc" "全新互動手冊功能和獎勵、國際錦標賽網站,以及更多。" "DOTA_Frontpage_TI10News01_Header" "最新消息" "DOTA_Frontpage_TI10News01_Title" "觀眾歡呼" "DOTA_Frontpage_TI10News01_Desc" "隆重介紹全新歡呼系統和更完善的 Twitch 整合。" "DOTA_Frontpage_TI10News03_Title" "主賽事" "DOTA_Frontpage_TI10News03_Desc" "給門票持有者的腥紅見證者寶藏相關資訊。上午 10 點(EEST)敬請鎖定 DPC 網頁、Twitch 或遊戲用戶端。" "DOTA_Frontpage_TI10Autographs_Header" "幕前人員簽名" "DOTA_Frontpage_TI10Autographs_Title" "2021 年全新改變" "DOTA_Frontpage_TI10Autographs_Desc" "升級簽名以支持您喜愛的 Dota 名人。" "DOTA_Frontpage_TI10ShortFilmContest_Header" "短片競賽" "DOTA_Frontpage_TI10ShortFilmContest_Title" "立即投票" "DOTA_Frontpage_TI10ShortFilmContest_Desc" "獲勝參賽者將可獲得 $25,000 美金。前十名作品將於國際錦標賽展出。" "DOTA_Frontpage_TI10Compendium_Title" "門票資訊、免費的互動手冊、觀戰端更新" "DOTA_Frontpage_TI10Compendium_Desc" "到官方網誌檢視細節。" "DOTA_TI10ScheduleWidget_Title" "賽程" "DOTA_TI10ScheduleWidget_TitleUpcoming" "接下來的賽程" "DOTA_TI10ScheduleWidget_NextMatches" "下場比賽時間為 {s:next_match_month} {d:next_match_day}" "DOTA_TI10ScheduleWidget_Live" "進行中" "DOTA_TI10ScheduleWidget_Vs" "VS" "DOTA_TI10ScheduleWidget_Final" "已結束" "DOTA_TI10ScheduleWidget_ViewFullSchedule" "檢視完整賽程" "DOTA_TI10ScheduleWidget_ViewBracket" "檢視賽程分組" "DOTA_TI10ScheduleWidget_TournamentComplete" "賽事已完結。" "DOTA_TI10ScheduleWidget_Complete" "完成" "DOTA_TI10MatchStage_GroupA" "A 組" "DOTA_TI10MatchStage_GroupB" "B 組" "DOTA_TI10MatchStage_GroupC" "C 組" "DOTA_TI10MatchStage_GroupD" "D 組" "DOTA_TI10MatchStage_Placement" "排名賽" "DOTA_TI10MatchStage_UB_Quarterfinal" "勝部八強賽" "DOTA_TI10MatchStage_UB_Semifinal" "勝部準決賽" "DOTA_TI10MatchStage_UB_Final" "勝部決賽" "DOTA_TI10MatchStage_UB_GrandFinal" "總決賽" "DOTA_TI10MatchStage_LB_Round_1" "敗部第一回合" "DOTA_TI10MatchStage_LB_Round_2" "敗部第二回合" "DOTA_TI10MatchStage_LB_Round_3" "敗部第三回合" "DOTA_TI10MatchStage_LB_Round_4" "敗部第四回合" "DOTA_TI10MatchStage_LB_Round_5" "敗部第五回合" "DOTA_TI10MatchStage_LB_Final" "敗部決賽" "DOTA_TI10MatchStage_LB" "敗部" "DOTA_TI10MatchStage_UB" "勝部" "DOTA_TI10MatchStage_PlacementShort" "排名" "DOTA_Custom_Game" "自訂遊戲" "DOTA_Custom_Game_About" "介紹" "DOTA_Custom_Game_Updates" "更新歷史" "DOTA_Custom_Game_Info" "資訊" "DOTA_Custom_Game_View_Details" "查看遊戲細節" "DOTA_Custom_Game_Author" "製作者:{g:dota_persona:author}" "DOTA_Custom_Game_Author_ShortFilm" "由 {g:dota_persona:shortfilm_author} 製作" "DOTA_Custom_Game_Lobby_Count:p{lobby_count}" "{d:lobby_count} 個大廳#|#{d:lobby_count} 個大廳" "DOTA_Custom_Game_Current_Player_Count" "{d:current_player_count} 人正在遊玩" "DOTA_Custom_Game_Friend_Lobbies_Alert:p{friend_count}" "您有 {d:friend_count} 位好友在公開大廳中。#|#您有 {d:friend_count} 位好友在公開大廳中。" "DOTA_Custom_Game_Quick_Join" "快速加入" "DOTA_Custom_Game_View_Lobbies" "檢視大廳" "DOTA_Custom_Game_View_Lobby_List" "檢視大廳列表" "DOTA_Custom_Game_Lobby_List_Title" "大廳列表" "DOTA_Custom_Game_Browse_All" "瀏覽所有遊戲" "DOTA_Custom_Game_Find_Lobby" "尋找大廳" "DOTA_Custom_Game_Create_Lobby" "建立大廳" "DOTA_Custom_Game_Game_Page" "遊戲頁面" "DOTA_Custom_Game_Download_Queued" "等待下載" "DOTA_Custom_Game_Downloading" "下載中…" "DOTA_Custom_Game_Downloading_Percent" "下載中 - {d:lobby_download_percent}%" "DOTA_Custom_Game_Needs_Update" "需要更新" "DOTA_Custom_Game_Play" "進行 {g:dota_filtered_string:game_mode_name}" "DOTA_UI_Play" "遊玩" "DOTA_Custom_Game_Uninstall" "解除安裝" "DOTA_Custom_Game_Install" "安裝" "DOTA_Custom_Game_Installed" "已安裝" "DOTA_Custom_Game_Not_Installed" "尚未安裝" "DOTA_Custom_Game_Connect" "加入大廳" "DOTA_Custom_Game_FileSize" "{d:file_size} MB" "DOTA_Custom_Game_Name" "{g:dota_filtered_string:game_mode_name}" "DOTA_Custom_Game_Created_By" "由 {g:dota_persona:author} 建立" "DOTA_Custom_Game_Subscription" "{s:subscriptions_count} 人訂閱" "DOTA_Custom_Game_Subscriptions" "{s:subscriptions_count} 人訂閱" "DOTA_Custom_Game_Rating" "評價" "DOTA_Custom_Game_Release_Date" "已發行" "DOTA_Custom_Game_Playing_Now" "{s:player_count} 人正在玩" "DOTA_Custom_Game_Ratings_Count" "({d:ratings_count})" "DOTA_Custom_Game_Description" "{g:dota_filtered_string:game_description}" "DOTA_Custom_Game_Update_Note_Title" "{s:timestamp}" "DOTA_Custom_Game_Screenshots" "螢幕擷圖" "DOTA_Custom_Game_Map_Label" "地圖" "DOTA_Custom_Game_Map_AnyNumbered" "任何({d:map_choices})" "DOTA_Custom_Game_Update" "更新" "DOTA_Custom_Game_Spectate" "旁觀" "DOTA_Custom_Game_Already_In_Lobby" "請先完成您目前正在進行的遊戲以開新遊戲。" "DOTA_Custom_Game_Dedicated_Servers" "專用伺服器" "DOTA_Custom_Game_Dedicated_Servers_I" "此自訂遊戲有專用伺服器支援,比賽將於 Valve 的專用伺服器上進行。" "DOTA_Custom_Game_Penalty_Support" "啟用懲罰" "DOTA_Custom_Game_Penalty_Support_I" "此自訂遊戲有啟用懲罰,未能及時就緒或離棄遊戲的後果會招致遊樂場懲罰,令玩家在受罰期間無法加入自訂遊戲。" "custom_game_file_error" "存取自訂遊戲檔案時發生錯誤。" "DOTA_Custom_Game_Last_Updated" "更新於 {t:r:t:last_updated}" "DOTA_Custom_Game_Last_Updated_String" "最後更新於 {s:last_updated_date_string}" "DOTA_Custom_Game_LobbyCreated" "創於 {t:r:t:last_updated} 前" "DOTA_Custom_Game_Not_Updated_Recently" "自 Dota 7.00 版本以來未曾更新" "DOTA_Custom_Game_Not_Updated_RecentlyTT" "由於遊戲在 7.00 版本變更了使用者介面及遊戲機制,7.00 版本前上傳的自訂遊戲可能無法正確運作。" "DOTA_Custom_Game_Of_The_Day" "本日焦點" "DOTA_Custom_Game_Friends_Playing" "好友們在玩的自訂遊戲" "DOTA_Custom_Game_Friends_In_Lobbies" "目前有 {d:friends_in_open_lobbies} 位好友在公開大廳" "DOTA_Custom_Game_Friends_In_Game" "{d:friends_in_game} 位好友在玩自訂遊戲" "DOTA_Custom_Games_Friends_Play" "您的好友們遊玩的自訂遊戲" "DOTA_Custom_Game_Invite_Friend" "邀請好友" "DOTA_Custom_Game_Tooltip_Subscribers:p{subscriber_count}" "{d:subscriber_count} 位訂閱者#|#{d:subscriber_count} 位訂閱者" "DOTA_Custom_Game_Most_Popular" "最熱門" "DOTA_Custom_Game_Friends_Ready" "準備就緒的好友" "DOTA_Custom_Game_Friends_Who_Play" "有玩過的好友" "DOTA_Custom_Game_Friends_Playing_Now" "正在玩的好友" "DOTA_Custom_Game_Workshop_Page" "工作坊頁面" "DOTA_Custom_Game_Games_With_Lobbies" "進行中的遊戲" "DOTA_Custom_Game_Games_With_LobbiesTT" "此為世界各地的公開大廳。" "DOTA_Custom_Game_LocalLobbiesList" "本地大廳" "DOTA_Custom_Game_LocalLobbiesListTT" "此為最近建立、且系統測得網路品質良好的大廳。" "DOTA_Custom_Game_Installed_Games" "已安裝遊戲" "DOTA_Custom_Game_Favorite_Games" "僅顯示最愛" "DOTA_Custom_Game_Add_Favorite" "我的最愛" "DOTA_Custom_Game_VotePrompt" "我們該讓更多人知道這款遊戲嗎?" "DOTA_Custom_Game_DetailsPrompt" "前往此自訂遊戲的細節頁面來獲得更多訊息,安裝,和進行。" "DOTA_Custom_Game_Vote_Box_Title" "工作坊投票" "DOTA_Custom_Game_Vote_Box_Desc" "幫助沒沒無聞的遊戲登上檯面。" "DOTA_Custom_Game_Vote_Start" "開始投票" "DOTA_Custom_Game_VoteThanks" "感謝您的投票!" "DOTA_Custom_Game_Vote_PrevLabel" "上一場遊戲" "DOTA_Custom_Game_Vote_NextLabel" "下一場遊戲" "DOTA_Custom_Game_Vote_ControlsLabel" "工作坊投票" "DOTA_Custom_Game_Vote_YesLabel" "好,給個讚!" "DOTA_Custom_Game_Vote_NoLabel" "不了,它還有待加強。" "DOTA_Custom_Game_Vote_SkipLabel" "略過此遊戲,我沒有意見。" "DOTA_Short_Film_VotePrompt" "您喜歡這部短片嗎?" "DOTA_Short_Film_Vote_PrevLabel" "上一部影片" "DOTA_Short_Film_Vote_NextLabel" "下一部影片" "DOTA_Short_Film_Vote_YesLabel" "是的,我很喜歡!" "DOTA_Short_Film_Vote_NoLabel" "我不怎麼喜歡。" "DOTA_Short_Film_Vote_SkipLabel" "略過此影片,我沒興趣。" "DOTA_Short_Film_OnlyBattlepass" "僅有戰鬥通行證持有者才能票選最後贏家。" "DOTA_Custom_Game_Vote_Up" "這場打得過癮" "DOTA_Custom_Game_Vote_Down" "有待加強" "DOTA_Custom_Game_Finished_Vote_Title" "自訂遊戲評價投票" "DOTA_Custom_Game_Finished_Vote_Question" "您覺得這個自訂遊戲怎樣?" "DOTA_Custom_Game_Finished_Vote_Skip" "略過" "DOTA_Custom_Game_Browse_Sort" "分類:" "DOTA_Custom_Game_Sort_Most_Played" "最熱門(本週)" "DOTA_Custom_Game_Sort_Popular_Today" "最高評價(本日)" "DOTA_Custom_Game_Sort_Popular_Week" "最高評價(本週)" "DOTA_Custom_Game_Sort_Top_Rated" "最高評價(有史以來)" "DOTA_Custom_Game_Sort_Date" "發佈日期" "DOTA_Custom_Game_Overview_Sort_Lobbies" "公開遊戲大廳" "DOTA_Custom_Game_Overview_Sort_CurrentPlayerCount" "正在遊玩人數" "Video_Support_Coming_Soon" "即將支援影片功能" "DOTA_Custom_Game_Leave_Lobby" "離開此大廳" "DOTA_Custom_Game_Suggested_Title" "推薦遊戲" "DOTA_Custom_Game_Suggested_Info" "熱門以及獲得正面評價的自訂遊戲列表。

此列表會每 30 分鐘更改一次,並呈現同樣的 15 款遊戲給所有玩家。" "DOTA_Custom_Game_Addon_Restricted" "在啟用 -insecure、-dev 或 -tools 啟動選項時無法進行遊戲配對。" "DOTA_Custom_Game_Search" "搜尋自訂遊戲" "DOTA_Custom_Game_Plus" "+" "DOTA_Custom_Game_Purchase" "通行證" "DOTA_Custom_Game_ThankYou" "已有的通行證" "DOTA_Custom_Game_Purchase_Tooltip" "{s:ticket_item_description}" "DOTA_Custom_Game_Premium_Tooltip" "已有 {s:u:ticket_item_name} 張
通行證有效期限為 {t:r:t:ticket_expiry_date}

{s:ticket_item_description}" "DOTA_Custom_Lobby_Create_Button" "建立自訂大廳" "DOTA_Custom_Lobby_Settings_Title" "建立大廳" "DOTA_Custom_Lobby_Settings_Mode" "遊戲模式" "DOTA_Custom_Lobby_Settings_Map" "地圖" "DOTA_Custom_Lobby_Settings_ServerLocation" "伺服器位置" "DOTA_Custom_Lobby_Settings_RegionAutomatic" "自動選擇最佳" "DOTA_Custom_Lobby_LobbyName" "額外說明" "DOTA_Custom_Lobby_List_Desc" "一個內含私人大廳(受密碼保護)以及未經篩選的自訂遊戲大廳的列表。" "DOTA_Custom_Lobby_Public" "公開" "DOTA_Custom_Lobby_Passworded" "玩家僅能藉由邀請或以密碼過濾來加入此大廳。" "DOTA_Custom_Lobby_FilteredByPassword" "以密碼過濾" "DOTA_Custom_Lobby_Join_Failed_Title" "加入失敗" "DOTA_Custom_Lobby_Join_Failed_Reason" "{s:join_error}" "DOTA_Custom_Lobby_Join_Failed_Prompt" "現在想尋找開放的 {s:game_name} 比賽嗎?" "DOTA_Lobby_Failed_Pings" "延遲資訊收集失敗。請確認您的網路連結是否正常還有 Dota 2 伺服器是否上線。" "DOTA_Custom_Lobby_Create_Private_Button" "建立私人大廳" "DOTA_Custom_Lobby_Find_Private_Button" "尋找私人大廳" "DOTA_Custom_Lobby_Find_Private_Title" "尋找私人大廳" "DOTA_Custom_Lobby_Find_Private_Desc" "輸入密碼來尋找私人大廳:" "DOTA_Custom_Lobby_List_Game_Header" "遊戲" "DOTA_Custom_Lobby_List_Name_Header" "說明" "DOTA_Custom_Lobby_List_Players_Header" "玩家" "DOTA_Custom_Lobby_List_Map_Header" "地圖" "DOTA_Custom_Lobby_List_Region_Header" "地區" "DOTA_Custom_Lobby_List_Connection_Header" "連線" "DOTA_Custom_Lobby_List_Status_Header" "本機狀態" "DOTA_Custom_Lobby_List_Game" "{g:dota_filtered_string:lobby_game}" "DOTA_Custom_Lobby_List_Lobby_Name" "{g:dota_filtered_string:lobby_name}" "DOTA_Custom_Lobby_List_Players" "{s:lobby_players} / {s:lobby_max_players}" "DOTA_Custom_Lobby_List_Map" "{g:dota_filtered_string:lobby_map}" "DOTA_Custom_Lobby_List_Region" "{s:lobby_region}" "DOTA_Custom_Lobby_List_Connection" "…" "DOTA_Custom_Lobby_List_Status" "{s:lobby_status}" "DOTA_Custom_Lobby_List_Connect" "{s:connect_button_text}" "DOTA_Custom_Lobby_Game_Name" "{g:dota_filtered_string:game_name}" "DOTA_Custom_Lobby_Map_Name" "地圖:{g:dota_filtered_string:map_name}" "DOTA_Custom_Lobby_Player_Count" "玩家: {d:player_count} / {d:max_player_count}" "DOTA_Custom_Lobby_Player_Count_Short" "{d:player_count} / {d:max_player_count}" "DOTA_Custom_Lobby_Visibility" "大廳可見度" "DOTA_Custom_Join_Chat" "加入聊天" "DOTA_Custom_Join_Chat_Member_Count" "({d:ChatMemberCount})" "DOTA_Custom_Leave_Chat" "離開聊天" "DOTA_Custom_Game_Vote_Up_Tooltip" "點擊即可在 Steam 工作坊中給予這款自訂遊戲好評。" "DOTA_Page_Number" "{d:current_page} / {d:num_pages} 頁" "DOTA_TabName_ModsOverview" "概覽" "DOTA_TabName_ModsSubscribed" "遊戲庫" "DOTA_TabName_ModsLobbyList" "大廳列表" "DOTA_TabName_ModsWorkshop" "工作坊" "DOTA_TabName_ModsBrowse" "瀏覽" "DOTA_TournamentBracket_TBD" "待定" "DOTA_TournamentBracket_GSL1" "GSL 比賽 #1" "DOTA_TournamentBracket_GSL2" "GSL 比賽 #2" "DOTA_TournamentBracket_LosersMatchNew" "敗部賽" "DOTA_TournamentBracket_GrandFinals" "Grand Finals" "DOTA_TournamentBracket_UBFinals" "勝部決賽" "DOTA_TournamentBracket_UBSemiFinals" "勝部準決賽" "DOTA_TournamentBracket_UBQuarterFinals" "勝部八強賽" "DOTA_TournamentBracket_LosersMatch" "淘汰賽" "DOTA_TournamentBracket_Qualification1" "資格賽 #1" "DOTA_TournamentBracket_Qualification2" "資格賽 #2" "DOTA_TournamentBracket_AllStar" "全明星賽" "DOTA_TournamentBracket_TieBreaker" "決勝局" "DOTA_TournamentBracket_Group1" "Group A" "DOTA_TournamentBracket_Group2" "Group B" "DOTA_TournamentBracket_Group3" "C 組" "DOTA_TournamentBracket_Group4" "D 組" "DOTA_TournamentBracket_Group5" "E 組" "DOTA_TournamentBracket_Group6" "F 組" "DOTA_TournamentBracket_Group7" "G 組" "DOTA_TournamentBracket_Group8" "H 組" "DOTA_TournamentBracket_Match1" "第 1 場" "DOTA_TournamentBracket_Match2" "第 2 場" "DOTA_TournamentBracket_Match3" "第 3 場" "DOTA_TournamentBracket_Match4" "第 4 場" "DOTA_TournamentBracket_Match5" "第 5 場" "DOTA_TournamentBracket_Match6" "第 6 場" "DOTA_TournamentBracket_Match7" "第 7 場" "DOTA_TournamentBracket_Match8" "第 8 場" "DOTA_TournamentBracket_Match9" "第 9 場" "DOTA_TournamentBracket_Match10" "第 10 場" "DOTA_TournamentBracket_LBR1" "敗部第一回" "DOTA_TournamentBracket_LBR2" "敗部第二回" "DOTA_TournamentBracket_LBR3" "敗部第三回" "DOTA_TournamentBracket_LBR4" "敗部第四回" "DOTA_TournamentBracket_LBR5" "敗部第五回" "DOTA_TournamentBracket_LBR6" "敗部第六回" "DOTA_TournamentBracket_LBFinals" "敗部決賽" "DOTA_TournamentBracket_GroupNumber" "小組 {i:group_num}" "DOTA_TournamentBracket_MatchList_Timestamp" "{T:l:timestamp}" "DOTA_TournamentBracket_Sidebar_Watch" "觀看" "DOTA_TournamentBracket_MatchList_TBD" "待定" "DOTA_TournamentBracket_MatchList_Game" "第 {i:game} 場" "DOTA_TournamentBracket_Sidebar_Stage" "{s:stage} (BO{i:best_of})" "DOTA_TournamentBracket_Sidebar_GameNumber" "第 {i:game_number} 場" "DOTA_TournamentBracket_Sidebar_Live" "進行中" "DOTA_TournamentBracket_Sidebar_TimeRemaining" "{t:m:r:duration}後開始" "DOTA_TournamentBracket_Sidebar_Soon" "即將開始" "DOTA_TournamentBracket_Sidebar_WinnerGoes" "勝者晉級 {s:winner_goes}" "DOTA_TournamentBracket_Sidebar_LoserGoes" "敗者掉入 {s:loser_goes}" "DOTA_TournamentBracket_Sidebar_LoserEliminated" "敗者將被淘汰" "DOTA_TournamentBracket_Sidebar_WinnerChampion" "獲勝者將獲得冠軍" "DOTA_TournamentBracket_Sidebar_PreviousMatch" "{s:name} 上一場比賽的對手為 {s:prevopponent} {s:prevscore}" "DOTA_MatchDetailsGame_DownloadProgress" "正在下載…{i:download_pct}%" "DOTA_MatchDetailsGame_DecompressProgress" "解壓縮中…{i:decompress_pct}%" "DOTA_MatchDetailsGame_PoorNetwork" "不計分 - 連線品質不良" "DOTA_MatchDetailsGame_Leaver" "不計分 - 有人中離" "DOTA_MatchDetailsGame_ServerCrash" "不計分 - 伺服器當機" "DOTA_MatchDetailsGame_NeverStarted" "不計分 - 比賽從未開始" "DOTA_MatchDetailsGame_Suspicious" "成績未列入計算 - 可疑結果" "DOTA_WatchTournamentBracket_PrizePoolLabel" "總獎金" "DOTATournamentSpoilerToolip" "啟用不顯示結果將會隱藏行程表中的系列賽結果,並使賽程表需經過手動操作才會顯示各場次的比賽結果。" "DOTATournamentUpcomingMatches" "接下來" "DOTATournamentUpcomingMatchesBlocked" "後續賽事將不會顯示比賽結果" "DOTATournamentMatchReveal" "顯示" "DOTATournamentBracketFormat" "賽制" "DOTATournamentBracketLANPlayoffs" "區域網路淘汰賽" "DOTATournamentBracketLANGroupStage" "區域網路小組賽" "DOTA_WatchTournamentBracket_StartDate" "開始日期" "DOTA_WatchTournamentBracket_EndDate" "結束日期" "DOTA_WatchTournamentBracket_Dates" "日期" "DOTA_WatchTournamentBracket_Location" "地點" "DOTA_WatchTournamentBracket_Organizer" "籌辦方" "DOTA_WatchTournamentBracket_Tier" "級別" "DOTA_TournamentNewsDate" "{t:r:m:date}" "DOTATournamentBracket_MatchDate" "{t:s:date}" "DOTA_TournamentBracket_RowRank" "{i:rank}" "DOTA_TournamentBracket_RowTeamName" "{s:team_name}" "DOTA_TournamentBracket_RowGamesPlayed" "{i:played}" "DOTA_TournamentBracket_RowPoints" "{i:won} - {i:tied} - {i:lost}" "DOTA_TournamentBracket_Score" "{i:score}" "DOTA_TournamentDetails_Spoiler" "不顯示結果" "DOTA_TournamentDetails_SpoilerOff" "不顯示結果" "DOTA_TournamentMatchList_All" "每日" "DOTA_TournamentMatchListTime" "{t:s:time}" "DOTA_TournamentMatchListTeam1" "{s:team1}" "DOTA_TournamentMatchListTeam2" "{s:team2}" "DOTA_TournamentMatchListScore" "{i:score1} - {i:score2}" "DOTA_TournamentButtonExpand" "展開" "DOTA_TournamentButtonHide" "隱藏" "DOTA_TournamentButtonWatch" "觀看" "DOTA_TournamentButtonDetails" "詳情" "DOTA_TournamentButtonMatchDetails" "賽事詳情" "DOTA_TournamentButtonMVPVote" "MVP" "DOTATournamentBracketPlayoffs" "淘汰賽" "DOTATournamentBracketGroupPhase" "小組賽" "DOTATournamentBracketWildcards" "外卡" "DOTATournamentDetailsPhase" "{s:phase}" "DOTATournamentDetailsSchedule" "賽程表" "DOTATournamentDetailsGrid" "場次格框" "DOTATournamentDetailsStandings" "排名" "DOTATournamentDetailsBracket" "賽程表" "DOTATournamentDetailsDatesYearDiff" "{s:start_year}‧{s:start_month}‧{s:start_day} ~ {s:end_year}‧{s:end_month}‧{s:end_day}" "DOTATournamentDetailsDatesMonthDiff" "{s:start_month}‧{s:start_day} ~ {s:end_year}‧{s:end_month}‧{s:end_day}" "DOTATournamentDetailsDatesDayDiff" "{s:start_month}‧{s:start_day} ~ {s:end_year}‧{s:end_day}" "DOTATournamentDetailsDates" "{s:end_year}‧{s:start_month}‧{s:start_day}" "DOTATournamentBracketOverview" "概覽" "DOTATournamentBracketTeams" "隊伍" "DOTATournamentStageAndGame" "{s:stage_name} - 競賽 {i:game_number}" "DOTATournamentStage" "{s:stage_name}" "DOTATournamentTeamUnknown" "待定" "DOTATournamentTeamVersus" "VS" "DOTATournamentTeamGameInProgress" "比賽進行中 - 觀看實況直播" "DOTATournamentMatchListWatch" "觀看" "DOTATournamentMatchListDetails" "細節" "DOTATournamentMatchListWatchLive" "觀看實況直播" "DOTATournamentGameWinner" "獲勝方" "DOTATournamentMatch_BestOf2" "兩戰制" "DOTATournamentMatch_BestOf3" "三戰兩勝制" "DOTATournamentMatch_BestOf4" "四戰制" "DOTATournamentMatch_BestOf5" "五戰三勝制" "DOTA_MVP_HonorableMentions" "榮譽獎" "DOTAMVP2_TitleLink" "最有價值選手" "DOTA_mvp2_accolade_title_total_kills" "致死高手" "DOTA_mvp2_accolade_title_total_deaths" "不朽之身" "DOTA_mvp2_accolade_title_total_assists" "輔助神手" "DOTA_mvp2_accolade_title_total_net_worth" "富豪大亨" "DOTA_mvp2_accolade_title_total_item_value" "專業行家" "DOTA_mvp2_accolade_title_total_support_gold_spent" "慈善家" "DOTA_mvp2_accolade_title_total_wards_placed" "無所遁形" "DOTA_mvp2_accolade_title_total_wards_spotted_for_dewarding" "以眼還眼" "DOTA_mvp2_accolade_title_total_camps_stacked" "營地顧問" "DOTA_mvp2_accolade_title_total_last_hits" "流水線農夫" "DOTA_mvp2_accolade_title_total_denies" "反補服務" "DOTA_mvp2_accolade_title_Custom_KillStreak" "連環殺手" "DOTA_mvp2_accolade_title_kKillEaterEvent_Towers_Destroyed" "拆塔好手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_SunstrikeKills" "炎陽降臨" "DOTA_mvp2_accolade_title_kKillEaterEventType_Axe_Culls" "獨裁斧頭" "DOTA_mvp2_accolade_title_kKillEaterEventType_Axe_BattleHungerKills" "飢渴殺手" "DOTA_mvp2_accolade_title_kKillEaterEventType_LowHealthKills" "最後一息" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_TornadoKills" "風雲人物" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_DoubleStuns" "鐵錘之頭" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_WarcryAssists" "嘶吼求援" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_CleaveDoubleKills" "揮斬洗禮" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_TeleportInterrupts" "攔截高手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Faceless_MultiChrono" "泡沫男孩" "DOTA_mvp2_accolade_title_kKillEaterEventType_Faceless_ChronoKills" "殺戮時刻" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_MultiShocks" "震波跡象" "DOTA_mvp2_accolade_title_kKillEaterEventType_RoshanKills" "守護終結" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_FingerKills" "死亡之指" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_SmokedHeroKills" "眼中煙霧" "DOTA_mvp2_accolade_title_kKillEaterEventType_HeroesRevealedWithDust" "塵霧蹤跡" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkeletonKing_ReincarnationKills" "死後奪命" "DOTA_mvp2_accolade_title_kKillEaterEventType_Skywrath_FlareKills" "難忘閃焰" "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_SplitEarthStuns" "天崩地裂" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_MaxStunArrows" "正中紅心" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_CoupdeGraceCrits" "仁慈殺手" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_DaggerCrits" "迎刃而解" "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_Earthbinds" "天羅地網" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bloodseeker_RuptureKills" "全體割裂" "DOTA_mvp2_accolade_title_kKillEaterEventType_Slark_LeashedEnemies" "暗黑之礁的束縛" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_FountainGlimpses" "原件退回" "DOTA_mvp2_accolade_title_kKillEaterEventType_Rubick_SpellsStolen" "技能大盜" "DOTA_mvp2_accolade_title_kKillEaterEventType_Rubick_UltimatesStolen" "阿哈利姆傳人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Doom_EnemiesDoomed" "戰坑領主" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_Purifications" "清潔溜溜" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_AlliesRepelled" "驅散隊友數量" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_EnemiesRepelled" "驅逐敵人數量" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_FiveHeroFatalBonds" "分享就是關心" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_FrostbittenEnemies" "冰封冷藏" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_CrystalNovas" "冷戰" "DOTA_mvp2_accolade_title_kKillEaterEventType_Kunkka_DoubleHeroTorrents" "洪水猛獸" "DOTA_mvp2_accolade_title_kKillEaterEventType_Kunkka_TripleHeroGhostShips" "滿載而歸" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_EnemiesEnsnared" "網上暢遊" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_TripleHeroRipTides" "激情爆發" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lycan_KillsDuringShapeshift" "狼人稱霸" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_DismemberKills" "精選肉塊" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_EnemyHeroesHooked" "來吃晚飯" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_HookKills" "當日現撈" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_UnseenEnemyHeroesHooked" "驚喜收穫" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_EnemiesSilenced" "沉默是金" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_MultiHeroSilences" "靜默騷亂" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_SilencedKills" "無聲殺手" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_FrostArrowKills" "放冷箭" "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_KillsInDragonForm" "飛龍在天" "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_BreatheFireKills" "噴火隊員" "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_SplashKills" "濺傷地帶" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_CaskStuns" "木桶彈震" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MaledictKills" "先斬後咒" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MultiHeroMaledicts" "集體中邪" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_DeathWardKills" "巫爸懷抱" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_ThunderStrikeKills" "雲群控制" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_HeroesGlimpsed" "炸到過去" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_FreezingFieldKills" "冰雪奇園" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_MysticSnakeManaStolen" "弄蛇人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_EnemiesPetrified" "石化工業" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_FatalBondsKills" "約法三章" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_GolemKills" "進擊的火巨人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_WalrusPunches" "一拳超人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_SnowballStuns" "滾球第一名" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_FissureStuns" "轟天裂地" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_3HeroEchoslams" "回聲四起" "DOTA_mvp2_accolade_title_kKillEaterEventType_SandKing_BurrowstrikeStuns" "地底突襲" "DOTA_mvp2_accolade_title_kKillEaterEventType_SandKing_EpicenterKills" "撼天震地" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkywrathMage_AncientSealKills" "簽名、用印、交付" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkywrathMage_ConcussiveShotKills" "盪氣迴腸" "DOTA_mvp2_accolade_title_kKillEaterEventType_Luna_LucentBeamKills" "月光清殺" "DOTA_mvp2_accolade_title_kKillEaterEventType_Luna_EclipseKills" "惡月高照" "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_IlluminateKills" "萬馬奔騰" "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_ManaLeakStuns" "輕輕一碰" "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_TeammatesRecalled" "隨光移動" "DOTA_mvp2_accolade_title_kKillEaterEventType_LegionCommander_DuelsWon" "決鬥時刻" "DOTA_mvp2_accolade_title_kKillEaterEventType_Beastmaster_RoarKills" "野性咆哮之王" "DOTA_mvp2_accolade_title_kKillEaterEventType_Beastmaster_RoarMultiKills" "咆哮血腥殺手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_FocusFireBuildings" "集中吹倒" "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_PowershotKills" "百步穿楊" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_DaggerLastHits" "尾刀強盜" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_PhantomStrikeKills" "暗劍傷人" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_CryptSwarmKills" "地穴狂風" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismBuildingKills" "惡靈來襲" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismSpiritsSummoned" "自由的靈魂" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_MultiHeroSilences" "噓!" "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_MistCoilKills" "拿雲握霧" "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_MistCoilHealed" "醫生纏身" "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_AphoticShieldKills" "交易保障" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostTripleKills" "三球霜冰" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostMultiKills" "環中解脫" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostBounces" "連環不斷" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_EnragedKills" "憤怒管理" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_EarthshockKills" "震懾行動" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LagunaBladeKills" "神滅火燃" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_DragonSlaveKills" "烈火真金" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LightStrikeArrayStuns" "光擊傷身" "DOTA_mvp2_accolade_title_kKillEaterEvent_Barracks_Destroyed" "攻營將軍" "DOTA_mvp2_accolade_title_kKillEaterEvent_TemplarAssassin_MeldKills" "現身即殺" "DOTA_mvp2_accolade_title_kKillEaterEvent_TemplarAssassin_HeroesSlowed" "陷落計中" "DOTA_mvp2_accolade_title_kKillEaterEvent_Sniper_AssassinationKills" "一彈穿心" "DOTA_mvp2_accolade_title_kKillEaterEvent_Sniper_HeadshotStuns" "擊頭黨" "DOTA_mvp2_accolade_title_kKillEaterEvent_EarthSpirit_SmashStuns" "滾石流水" "DOTA_mvp2_accolade_title_kKillEaterEvent_EarthSpirit_GripSilences" "一片安靜" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowShaman_ShackleKills" "枷鎖襲擊" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowShaman_HexKills" "恩雞解脫" "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_EnemiesStomped" "踐規踏矩" "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_DoubleEdgeKills" "針鋒相對" "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_ReturnKills" "以牙還牙" "DOTA_mvp2_accolade_title_kKillEaterEvent_EmberSpirit_EnemiesChained" "熾炎之絆" "DOTA_mvp2_accolade_title_kKillEaterEvent_EmberSpirit_SleightOfFistMultiKills" "拳拳到肉" "DOTA_mvp2_accolade_title_kKillEaterEvent_Puck_OrbKills" "生死皆由法球" "DOTA_mvp2_accolade_title_kKillEaterEvent_VengefulSpirit_EnemiesStunned" "吃我的魔法靈彈" "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_RageKills" "怒火中燒" "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_OpenWoundsKills" "血中漫步" "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_InfestKills" "爆出殺手" "DOTA_mvp2_accolade_title_kKillEaterEvent_ElderTitan_SpiritKills" "第二天性" "DOTA_mvp2_accolade_title_kKillEaterEvent_ElderTitan_GoodStomps" "重踏輕生" "DOTA_mvp2_accolade_title_kKillEaterEvent_Clockwerk_RocketKills" "火箭超人" "DOTA_mvp2_accolade_title_kKillEaterEvent_Clockwerk_BlindRocketKills" "火箭難防" "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_BallKills" "十萬伏特" "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_DoubleRemnantKills" "兩兩相電" "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_VortexKills" "電光四射" "DOTA_mvp2_accolade_title_kKillEaterEvent_Tinker_DoubleMissileKills" "雙彈齊放" "DOTA_mvp2_accolade_title_kKillEaterEvent_Tinker_LaserKills" "致命雷射" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_SuicideKills" "自我毀滅" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_LandMineKills" "用力踩下去" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_StatisTrapStuns" "超速陷阱" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_RemoteMineKills" "步步驚心" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_TripleRazeKills" "滅影重重" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_RequiemMultiKills" "全體輓歌" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_QRazeKills" "近我者亡" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_WRazeKills" "滅頂之災" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_ERazeKills" "滅影蔓延" "DOTA_mvp2_accolade_title_kKillEaterEvent_Oracle_FatesEdictKills" "一命歸西" "DOTA_mvp2_accolade_title_kKillEaterEvent_Oracle_FalsePromiseSaves" "誓同生死" "DOTA_mvp2_accolade_title_kKillEaterEvent_Juggernaut_OmnislashKills" "千刀萬剮" "DOTA_mvp2_accolade_title_kKillEaterEvent_TripleKills" "雙殺之上四殺之下" "DOTA_mvp2_accolade_title_kKillEaterEvent_Rampages" "暴走一族" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkeletonKing_SkeletonHeroKills" "錚錚鐵骨" "DOTA_mvp2_accolade_title_kKillEaterEventType_DarkWillow_CursedCrownTripleStuns" "冠冕成就" "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShallowGraveSaves" "義薄雲天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_PoisonTouchKills" "毒物控制" "DOTA_mvp2_accolade_title_kKillEaterEventType_ThreeManMeks" "梅開三度" "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_PoisonAttackKills" "強效劇毒" "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_CorrosiveSkinKills" "只看不碰" "DOTA_mvp2_accolade_title_kKillEaterEventType_ThreeHeroVeils" "紛爭威脅" "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_KillsDuringViperStrike" "奪憶獠牙" "DOTA_mvp2_accolade_title_kKillEaterEventType_SolarCrestKills" "耀陽閃焰" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tiny_TreeThrowKills" "飛來橫木" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_BackstabKills" "背刺突擊" "DOTA_mvp2_accolade_title_kKillEaterEventType_Phoenix_ThreeHeroSupernovaStuns" "讚蛋演出" "DOTA_mvp2_accolade_title_kKillEaterEventType_Terrorblade_MetamorphosisKills" "炫目金身" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_GreatFingerKills" "指尖王子" "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_SpellsBlockedWithAghanims" "巫術反應" "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_ThreeManManaVoids" "三人沉默" "DOTA_mvp2_accolade_title_kKillEaterEventType_ArcWarden_TempestDoubleKills" "棘手異己" "DOTA_mvp2_accolade_title_kKillEaterEventType_ArcWarden_SparkWraithKills" "刀光血影" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bane_BrainSapKills" "蛀腦" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bane_FiendsGripKills" "攫戾執猛" "DOTA_mvp2_accolade_title_kKillEaterEventType_Batrider_TripleHeroFlamebreaks" "勢焰熏天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Batrider_DoubleHeroLassoes" "牛仔套繩!" "DOTA_mvp2_accolade_title_kKillEaterEventType_Brewmaster_KillsDuringPrimalSplit" "熊心勃勃" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bristleback_KillsUnderFourQuillStacks" "刺刺不休" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bristleback_TripleHeroNasalGoo" "涕泗交流" "DOTA_mvp2_accolade_title_kKillEaterEventType_Broodmother_SpiderlingHeroKills" "進擊的小蜘蛛" "DOTA_mvp2_accolade_title_kKillEaterEventType_Broodmother_KillsInsideWeb" "一網打盡" "DOTA_mvp2_accolade_title_kKillEaterEventType_Centaur_ThreeHeroStampede" "馬到成功" "DOTA_mvp2_accolade_title_kKillEaterEventType_ChaosKnight_RealityRiftKills" "真兇實犯" "DOTA_mvp2_accolade_title_kKillEaterEventType_Chen_KillsWithPenitence" "罪有應得" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_TwoHeroCrystalNovas" "好事成霜" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_ThreeHeroFreezingFields" "雪天使" "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShadowWaveKills" "軒然大波" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_SiphonKills" "吸盡靈氣" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismKillsDuringEuls" "居高靈下" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_ThreeHeroKineticFieldStaticStorm" "靜電技師" "DOTA_mvp2_accolade_title_kKillEaterEventType_Doom_InfernalBladeBurnKills" "地獄血濺" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_PrecisionAuraCreepTowerKills" "精準靈氣助小兵毀塔次數" "DOTA_mvp2_accolade_title_kKillEaterEventType_EmberSpirit_RemnantKills" "心急如焚" "DOTA_mvp2_accolade_title_kKillEaterEventType_EmberSpirit_SleightOfFistKills" "炎陣以待" "DOTA_mvp2_accolade_title_kKillEaterEventType_Enigma_MidnightPulseBlackHoleCombos" "午夜黑洞" "DOTA_mvp2_accolade_title_kKillEaterEventType_Enigma_ThreeManBlackHoles" "出生入死" "DOTA_mvp2_accolade_title_kKillEaterEventType_FacelessVoid_MultiHeroTimeDilation" "成年累月" "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_ThreeHeroFlakCannon" "一砲而紅" "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_HomingMissileKills" "追魂奪命" "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_RocketBarrageKills" "火箭風雲" "DOTA_mvp2_accolade_title_kKillEaterEventType_Huskar_KillsDuringLifeBreak" "殺身成仁" "DOTA_mvp2_accolade_title_kKillEaterEventType_Huskar_BurningSpearKills" "火爆矛頭" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_MultiHeroIceWall" "冰冷回應" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_ThreeHeroEMP" "大磁大悲" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_ThreeHeroDeafeningBlast" "蛤?" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_MultiHeroChaosMeteor" "滅絕事件" "DOTA_mvp2_accolade_title_kKillEaterEventType_Jakiro_MultiHeroDualBreath" "死之呼吸" "DOTA_mvp2_accolade_title_kKillEaterEventType_Jakiro_IcePathMacropyreCombos" "冰火交加" "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_PulseNovaKills" "脈象檢查" "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_ThreeHeroLightningStorm" "完美風暴" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_ThreeHeroFingerOfDeath" "三指死拳" "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_PoofKills" "米波所有" "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_MultiHeroEarthbinds" "一網盡掃" "DOTA_mvp2_accolade_title_kKillEaterEventType_NightStalker_NighttimeKills" "暗夜殺手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Morphling_KillsDuringReplicate" "變體金剛" "DOTA_mvp2_accolade_title_kKillEaterEventType_OgreMagi_FireblastKills" "轟動一時" "DOTA_mvp2_accolade_title_kKillEaterEventType_OgreMagi_IgniteKills" "理所當燃" "DOTA_mvp2_accolade_title_kKillEaterEventType_DominatingKillStreaks" "全面主宰" "DOTA_mvp2_accolade_title_kKillEaterEventType_MegaKillStreaks" "殺敵無數" "DOTA_mvp2_accolade_title_kKillEaterEventType_Alchemist_AghanimsGiven" "聖誕老人" "DOTA_mvp2_accolade_title_kKillEaterEventType_VeilsLeadingToKills" "蒙面殺手" "DOTA_mvp2_accolade_title_kKillEaterEventType_DustLeadingToKills" "超塵出俗" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MultiHeroCaskStuns" "一桶天下" "DOTA_mvp2_accolade_title_kKillEaterEventType_Weaver_ShukuchiKills" "縮地補天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_ShackleFocusFireKills" "束手就縛" "DOTA_mvp2_accolade_title_kKillEaterEventType_VengefulSpirit_VengeanceAuraIllusionKills" "有仇必報" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_WalrusPunchKills" "上勾拳重" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tinker_TripleHeroLasers" "光華奪目" "DOTA_mvp2_accolade_title_kKillEaterEventType_TemplarAssassin_MultiHeroPsiBlades" "心靈手巧" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_KillsDuringGodsStrength" "神力驚人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sniper_ThreeHeroShrapnels" "彈雨槍林" "DOTA_mvp2_accolade_title_kKillEaterEventType_Slark_KillsDuringShadowDance" "污黑亂舞" "DOTA_mvp2_accolade_title_kKillEaterEventType_ShadowShaman_MultiHeroEtherShocks" "蒼穹有眼" "DOTA_mvp2_accolade_title_kKillEaterEventType_ShadowShaman_SerpentWardShackleKills" "靈蛇之珠" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_ThreeHeroTricksOfTheTrade" "帽子戲法" "DOTA_mvp2_accolade_title_kKillEaterEventType_Razor_EyeOfTheStormKills" "奪命風暴" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pugna_LifeDrainKills" "食髓知味" "DOTA_mvp2_accolade_title_kKillEaterEventType_ObsidianDestroyer_SanitysEclipseKills" "全面侵蝕" "DOTA_mvp2_accolade_title_kKillEaterEventType_Oracle_MultiHeroFortunesEnd" "幸運之子" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_PurificationKills" "大掃除" "DOTA_mvp2_accolade_title_kKillEaterEventType_NightStalker_EnemyMissesUnderCripplingFear" "恐嚇技巧" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_ThreeHeroFatalBonds" "連中三員" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_TricksOfTheTradeKills" "絕人之路" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_AftershockHits10" "威震天下" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_5HeroEchoslams" "一捶定音" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LagunaBladeHeroKills" "神滅火燃" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LightStrikeHeroStuns" "光擊傷身" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_FissureMultiStuns" "立足不穩" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_TotemKills" "圖騰肆殺" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pangolier_SwashbuckleKills" "華麗刺殺" "DOTA_mvp2_accolade_title_kKillEaterEventType_Furion_EnemyHeroesTrapped" "束手就困" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pangolier_HeartpiercerKills" "幸運一擊" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_MultiHeroStoneGaze" "石化工業" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_SplitShotKills" "箭無虛發" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_MultiHeroStarstorm" "群星力量" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_KillsFromMoonlightShadow" "月黑風高" "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_MultiHeroSkewers" "英雄串燒" "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_MultiHeroReversePolarity" "極地快遞" "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_HeroesSlowedWithShockwave" "推波助攔" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_MultiHeroSong" "大合唱" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_AlliesHealedBySong" "療癒音樂" "DOTA_mvp2_accolade_title_kKillEaterEventType_LoneDruid_MultiHeroRoar" "熊熊大哮" "DOTA_mvp2_accolade_title_kKillEaterEventType_LoneDruid_BattleCryKills" "狂野時刻" "DOTA_mvp2_accolade_title_kKillEaterEventType_WinterWyvern_ThreeHeroCurses" "靈機一凍" "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_SpellsBlockedWithCounterspell" "以牙還牙" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_EnemiesKilledInArena" "戰爭的藝術" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_MultiHeroGodsRebuke" "神氣逼人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_GodsRebukeKills" "神工鬼力" "DOTA_mvp2_accolade_title_kKillEaterEventType_Snapfire_LizardBlobsKills" "死亡之吻" "DOTA_mvp2_accolade_title_kKillEaterEventType_Snapfire_TwoHeroCookieStuns" "餅乾怪獸" "DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_DeadShotKills" "冥府快車" "DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_PierceTheVeilKills" "嚐嚐鬼火彈" "DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_MultiHeroDeadShot" "靈巧射手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_DeadShotsIntoTheCalling" "鬧鬼跳跳屋" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ringmaster_LongRangeDaggerHits" "巧發奇中" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ringmaster_MultiHeroWhips" "鞭辟入里" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ringmaster_MultiHeroMesmerizes" "集體催眠" "DOTA_mvp2_accolade_detail_Custom_KillStreak:p{detailvalue}" "{d:detailvalue} 次英雄連殺#|#{d:detailvalue} 次英雄連殺" "DOTA_mvp2_accolade_detail_total_kills:p{detailvalue}" "{d:detailvalue} 次擊殺#|#{d:detailvalue} 次擊殺" "DOTA_mvp2_accolade_detail_total_deaths:p{detailvalue}" "{d:detailvalue} 次死亡#|#{d:detailvalue} 次死亡" "DOTA_mvp2_accolade_detail_total_assists:p{detailvalue}" "{d:detailvalue} 次助攻#|#{d:detailvalue} 次助攻" "DOTA_mvp2_accolade_detail_total_net_worth:p{detailvalue}" "{d:detailvalue} 資產淨值#|#{d:detailvalue} 資產淨值" "DOTA_mvp2_accolade_detail_total_item_value:p{detailvalue}" "{d:detailvalue} 道具價值#|#{d:detailvalue} 道具價值" "DOTA_mvp2_accolade_detail_total_support_gold_spent:p{detailvalue}" "{d:detailvalue} 輔助金錢#|#{d:detailvalue} 輔助金錢" "DOTA_mvp2_accolade_detail_total_wards_placed:p{detailvalue}" "{d:detailvalue} 守衛放置量#|#{d:detailvalue} 守衛放置量" "DOTA_mvp2_accolade_detail_total_wards_spotted_for_dewarding:p{detailvalue}" "{d:detailvalue} 守衛拆除量#|#{d:detailvalue} 守衛拆除量" "DOTA_mvp2_accolade_detail_total_camps_stacked:p{detailvalue}" "{d:detailvalue} 次堆野#|#{d:detailvalue} 次堆野" "DOTA_mvp2_accolade_detail_total_last_hits:p{detailvalue}" "{d:detailvalue} 次正補#|#{d:detailvalue} 次正補" "DOTA_mvp2_accolade_detail_total_denies:p{detailvalue}" "{d:detailvalue} 次反補#|#{d:detailvalue} 次反補" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Killing_Sprees:p{detailvalue}" "{d:detailvalue} 次大殺特殺#|#{d:detailvalue} 次大殺特殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Towers_Destroyed:p{detailvalue}" "{d:detailvalue} 次推塔#|#{d:detailvalue} 次推塔" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_SunstrikeKills:p{detailvalue}" "{d:detailvalue} 次炎陽衝擊擊殺#|#{d:detailvalue} 次炎陽衝擊擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Axe_Culls:p{detailvalue}" "{d:detailvalue} 次淘汰之刃秒殺#|#{d:detailvalue} 次淘汰之刃秒殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Axe_BattleHungerKills:p{detailvalue}" "{d:detailvalue} 次戰鬥飢渴擊殺#|#{d:detailvalue} 次戰鬥飢渴擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LowHealthKills:p{detailvalue}" "{d:detailvalue} 次低血量擊殺#|#{d:detailvalue} 次低血量擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_TornadoKills:p{detailvalue}" "{d:detailvalue} 次龍捲風擊殺#|#{d:detailvalue} 次龍捲風擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_DoubleStuns:p{detailvalue}" "{d:detailvalue} 次暈眩兩人#|#{d:detailvalue} 次暈眩兩人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_WarcryAssists:p{detailvalue}" "{d:detailvalue} 次戰吼助攻#|#{d:detailvalue} 次戰吼助攻" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_CleaveDoubleKills:p{detailvalue}" "{d:detailvalue} 次揮斬雙殺#|#{d:detailvalue} 次揮斬雙殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_TeleportInterrupts:p{detailvalue}" "{d:detailvalue} 次中斷傳送#|#{d:detailvalue} 次中斷傳送" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Faceless_MultiChrono:p{detailvalue}" "{d:detailvalue} 次多重時間結界#|#{d:detailvalue} 次多重時間結界" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Faceless_ChronoKills:p{detailvalue}" "{d:detailvalue} 次時間結界擊殺#|#{d:detailvalue} 次時間結界擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_MultiShocks:p{detailvalue}" "{d:detailvalue} 多重震撼大地#|#{d:detailvalue} 多重震撼大地" "DOTA_mvp2_accolade_detail_kKillEaterEventType_RoshanKills:p{detailvalue}" "{d:detailvalue} 次羅煞擊殺#|#{d:detailvalue} 次羅煞擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_FingerKills:p{detailvalue}" "{d:detailvalue} 次死亡之指擊殺#|#{d:detailvalue} 次死亡之指擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_SmokedHeroKills:p{detailvalue}" "{d:detailvalue} 次煙幕英雄擊殺#|#{d:detailvalue} 次煙幕英雄擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_HeroesRevealedWithDust:p{detailvalue}" "{d:detailvalue} 顯影之塵揭露英雄數#|#{d:detailvalue} 顯影之塵揭露英雄數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkeletonKing_ReincarnationKills:p{detailvalue}" "{d:detailvalue} 次重生擊殺#|#{d:detailvalue} 次重生擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Skywrath_FlareKills:p{detailvalue}" "{d:detailvalue} 次秘法閃焰擊殺#|#{d:detailvalue} 次秘法閃焰擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_SplitEarthStuns:p{detailvalue}" "{d:detailvalue} 次撕裂大地暈眩#|#{d:detailvalue} 次撕裂大地暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_MaxStunArrows:p{detailvalue}" "月神之箭達最長暈眩 {d:detailvalue} 次#|#月神之箭達最長暈眩 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_CoupdeGraceCrits:p{detailvalue}" "{d:detailvalue} 次恩賜解脫暴擊#|#{d:detailvalue} 次恩賜解脫暴擊" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_DaggerCrits:p{detailvalue}" "{d:detailvalue} 次窒息之刃暴擊#|#{d:detailvalue} 次窒息之刃暴擊" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_Earthbinds:p{detailvalue}" "{d:detailvalue} 次大地束縛#|#{d:detailvalue} 次大地束縛" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bloodseeker_RuptureKills:p{detailvalue}" "{d:detailvalue} 次割裂擊殺#|#{d:detailvalue} 次割裂擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Slark_LeashedEnemies:p{detailvalue}" "{d:detailvalue} 次突襲束縛敵人#|#{d:detailvalue} 次突襲束縛敵人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_FountainGlimpses:p{detailvalue}" "惡念瞥視傳送敵人至泉源 {d:detailvalue} 次#|#惡念瞥視傳送敵人至泉源 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Rubick_SpellsStolen:p{detailvalue}" "{d:detailvalue} 次技能竊取#|#{d:detailvalue} 次技能竊取" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Rubick_UltimatesStolen:p{detailvalue}" "{d:detailvalue} 次終極技能竊取#|#{d:detailvalue} 次終極技能竊取" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Doom_EnemiesDoomed:p{detailvalue}" "{d:detailvalue} 名敵人承受末日印記#|#{d:detailvalue} 名敵人承受末日印記" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_Purifications:p{detailvalue}" "{d:detailvalue} 次洗禮#|#{d:detailvalue} 次洗禮" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_AlliesRepelled:p{detailvalue}" "{d:detailvalue} 次驅散隊友#|#{d:detailvalue} 次驅散隊友" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_EnemiesRepelled:p{detailvalue}" "{d:detailvalue} 次驅散敵人#|#{d:detailvalue} 次驅散敵人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_FiveHeroFatalBonds:p{detailvalue}" "致命聯結影響五名英雄 {d:detailvalue} 次#|#致命聯結影響五名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_FrostbittenEnemies:p{detailvalue}" "{d:detailvalue} 寒霜禁封敵人數#|#{d:detailvalue} 寒霜禁封敵人數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_CrystalNovas:p{detailvalue}" "{d:detailvalue} 次冰霜新星#|#{d:detailvalue} 次冰霜新星" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Kunkka_DoubleHeroTorrents:p{detailvalue}" "洪流沖起兩名英雄 {d:detailvalue} 次#|#洪流沖起兩名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Kunkka_TripleHeroGhostShips:p{detailvalue}" "幽靈船撞擊三名英雄 {d:detailvalue} 次#|#幽靈船撞擊三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_EnemiesEnsnared:p{detailvalue}" "{d:detailvalue} 誘捕敵人數#|#{d:detailvalue} 誘捕敵人數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_TripleHeroRipTides:p{detailvalue}" "激流擊中三名英雄 {d:detailvalue} 次#|#激流擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lycan_KillsDuringShapeshift:p{detailvalue}" "{d:detailvalue} 次變形期間擊殺#|#{d:detailvalue} 次變形期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_DismemberKills:p{detailvalue}" "{d:detailvalue} 次肢解擊殺#|#{d:detailvalue} 次肢解擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_EnemyHeroesHooked:p{detailvalue}" "{d:detailvalue} 次鉤中敵方英雄#|#{d:detailvalue} 次鉤中敵方英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_HookKills:p{detailvalue}" "{d:detailvalue}次肉鉤擊殺#|#{d:detailvalue}次肉鉤擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_UnseenEnemyHeroesHooked:p{detailvalue}" "{d:detailvalue} 次勾中隱形敵方英雄#|#{d:detailvalue} 次勾中隱形敵方英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_EnemiesSilenced:p{detailvalue}" "{d:detailvalue} 沉默敵人數#|#{d:detailvalue} 沉默敵人數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_MultiHeroSilences:p{detailvalue}" "沉默多名英雄 {d:detailvalue} 次#|#沉默多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_SilencedKills:p{detailvalue}" "{d:detailvalue} 次沉默擊殺#|#{d:detailvalue} 次沉默擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_FrostArrowKills:p{detailvalue}" "{d:detailvalue} 次冰霜之箭擊殺#|#{d:detailvalue} 次冰霜之箭擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_KillsInDragonForm:p{detailvalue}" "{d:detailvalue} 次真龍形態擊殺#|#{d:detailvalue} 次真龍形態擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_BreatheFireKills:p{detailvalue}" "{d:detailvalue} 次火焰龍息擊殺#|#{d:detailvalue} 次火焰龍息擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_SplashKills:p{detailvalue}" "{d:detailvalue} 次波及傷害擊殺#|#{d:detailvalue} 次波及傷害擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_CaskStuns:p{detailvalue}" "{d:detailvalue} 次麻痹藥劑暈眩#|#{d:detailvalue} 次麻痹藥劑暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MaledictKills:p{detailvalue}" "{d:detailvalue} 次詛咒擊殺#|#{d:detailvalue} 次詛咒擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MultiHeroMaledicts:p{detailvalue}" "{d:detailvalue} 次詛咒多名英雄#|#{d:detailvalue} 次詛咒多名英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_DeathWardKills:p{detailvalue}" "{d:detailvalue} 次死亡守衛擊殺#|#{d:detailvalue} 次死亡守衛擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_ThunderStrikeKills:p{detailvalue}" "{d:detailvalue} 次雷霆之擊擊殺#|#{d:detailvalue} 次雷霆之擊擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_HeroesGlimpsed:p{detailvalue}" "{d:detailvalue} 個被惡念瞥視傳送的英雄#|#{d:detailvalue} 個被惡念瞥視傳送的英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_FreezingFieldKills:p{detailvalue}" "{d:detailvalue} 次極寒領域擊殺#|#{d:detailvalue} 次極寒領域擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_EnemiesPetrified:p{detailvalue}" "{d:detailvalue} 石化敵人數#|#{d:detailvalue} 石化敵人數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_FatalBondsKills:p{detailvalue}" "{d:detailvalue} 次致命聯結擊殺#|#{d:detailvalue} 次致命聯結擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_GolemKills:p{detailvalue}" "{d:detailvalue} 次地獄火擊殺#|#{d:detailvalue} 次地獄火擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_WalrusPunches:p{detailvalue}" "{d:detailvalue} 次海象烈拳#|#{d:detailvalue} 次海象烈拳" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_SnowballStuns:p{detailvalue}" "{d:detailvalue} 次雪球暈眩#|#{d:detailvalue} 次雪球暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_FissureStuns:p{detailvalue}" "{d:detailvalue} 次裂地暈眩#|#{d:detailvalue} 次裂地暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_3HeroEchoslams:p{detailvalue}" "回音猛擊擊中三名英雄 {d:detailvalue} 次#|#回音猛擊擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SandKing_BurrowstrikeStuns:p{detailvalue}" "{d:detailvalue} 次絕地穿刺暈眩#|#{d:detailvalue} 次絕地穿刺暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SandKing_EpicenterKills:p{detailvalue}" "{d:detailvalue} 次地震擊殺#|#{d:detailvalue} 次地震擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkywrathMage_AncientSealKills:p{detailvalue}" "{d:detailvalue} 次遠古封印擊殺#|#{d:detailvalue} 次遠古封印擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkywrathMage_ConcussiveShotKills:p{detailvalue}" "{d:detailvalue} 次震盪擊擊殺#|#{d:detailvalue} 次震盪擊擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Luna_LucentBeamKills:p{detailvalue}" "{d:detailvalue} 次透徹月光擊殺#|#{d:detailvalue} 次透徹月光擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Luna_EclipseKills:p{detailvalue}" "{d:detailvalue} 次月蝕擊殺#|#{d:detailvalue} 次月蝕擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_IlluminateKills:p{detailvalue}" "{d:detailvalue} 次輝煌擊殺#|#{d:detailvalue} 次輝煌擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_ManaLeakStuns:p{detailvalue}" "{d:detailvalue} 次魔力流失暈眩#|#{d:detailvalue} 次魔力流失暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_TeammatesRecalled:p{detailvalue}" "{d:detailvalue} 召回隊友數#|#{d:detailvalue} 召回隊友數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LegionCommander_DuelsWon:p{detailvalue}" "{d:detailvalue} 次决鬥獲勝#|#{d:detailvalue} 次决鬥獲勝" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Beastmaster_RoarKills:p{detailvalue}" "{d:detailvalue} 次野性咆哮擊殺#|#{d:detailvalue} 次野性咆哮擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Beastmaster_RoarMultiKills:p{detailvalue}" "{d:detailvalue} 次野性咆哮連殺#|#{d:detailvalue} 次野性咆哮連殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_FocusFireBuildings:p{detailvalue}" "{d:detailvalue} 次集中火力摧毀建築#|#{d:detailvalue} 次集中火力摧毀建築" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_PowershotKills:p{detailvalue}" "{d:detailvalue} 次蓄力射擊擊殺#|#{d:detailvalue} 次蓄力射擊擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_DaggerLastHits:p{detailvalue}" "{d:detailvalue} 次窒息之刃正補#|#{d:detailvalue} 次窒息之刃正補" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_PhantomStrikeKills:p{detailvalue}" "{d:detailvalue} 次魅影追擊擊殺#|#{d:detailvalue} 次魅影追擊擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_CryptSwarmKills:p{detailvalue}" "{d:detailvalue} 次地穴蟲群擊殺#|#{d:detailvalue} 次地穴蟲群擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismBuildingKills:p{detailvalue}" "驅使惡靈摧毀建築 {d:detailvalue} 次#|#驅使惡靈摧毀建築 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismSpiritsSummoned:p{detailvalue}" "{d:detailvalue} 驅使惡靈召喚惡靈數#|#{d:detailvalue} 驅使惡靈召喚惡靈數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_MultiHeroSilences:p{detailvalue}" "沉默多名英雄 {d:detailvalue} 次#|#沉默多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_MistCoilKills:p{detailvalue}" "{d:detailvalue} 次迷霧纏繞擊殺#|#{d:detailvalue} 次迷霧纏繞擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_MistCoilHealed:p{detailvalue}" "{d:detailvalue} 迷霧纏繞治療#|#{d:detailvalue} 迷霧纏繞治療" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_AphoticShieldKills:p{detailvalue}" "{d:detailvalue} 次悔暗屏障擊殺#|#{d:detailvalue} 次悔暗屏障擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostTripleKills:p{detailvalue}" "{d:detailvalue} 次連環霜凍三殺#|#{d:detailvalue} 次連環霜凍三殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostMultiKills:p{detailvalue}" "{d:detailvalue} 次連環霜凍多殺#|#{d:detailvalue} 次連環霜凍多殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostBounces:p{detailvalue}" "{d:detailvalue} 次連環霜凍彈跳#|#{d:detailvalue} 次連環霜凍彈跳" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_EnragedKills:p{detailvalue}" "{d:detailvalue} 次激怒擊殺#|#{d:detailvalue} 次激怒擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_EarthshockKills:p{detailvalue}" "{d:detailvalue} 次震撼大地擊殺#|#{d:detailvalue} 次震撼大地擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LagunaBladeKills:p{detailvalue}" "{d:detailvalue} 次神滅斬擊殺#|#{d:detailvalue} 次神滅斬擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_DragonSlaveKills:p{detailvalue}" "{d:detailvalue} 次龍破斬擊殺#|#{d:detailvalue} 次龍破斬擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LightStrikeArrayStuns:p{detailvalue}" "{d:detailvalue} 次光擊陣暈眩#|#{d:detailvalue} 次光擊陣暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Barracks_Destroyed:p{detailvalue}" "{d:detailvalue}{d:detailvalue} 摧毀兵營數#|#{d:detailvalue}{d:detailvalue} 摧毀兵營數" "DOTA_mvp2_accolade_detail_kKillEaterEvent_TemplarAssassin_MeldKills:p{detailvalue}" "{d:detailvalue} 次隱匿擊殺#|#{d:detailvalue} 次隱匿擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_TemplarAssassin_HeroesSlowed:p{detailvalue}" "{d:detailvalue} 緩速英雄數#|#{d:detailvalue} 緩速英雄數" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Sniper_AssassinationKills:p{detailvalue}" "{d:detailvalue} 次狙殺擊殺#|#{d:detailvalue} 次狙殺擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Sniper_HeadshotStuns:p{detailvalue}" "{d:detailvalue} 次爆頭暈眩#|#{d:detailvalue} 次爆頭暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EarthSpirit_SmashStuns:p{detailvalue}" "{d:detailvalue} 次巨礫碎擊暈眩#|#{d:detailvalue} 次巨礫碎擊暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EarthSpirit_GripSilences:p{detailvalue}" "{d:detailvalue} 次地磁牽引沉默#|#{d:detailvalue} 次地磁牽引沉默" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowShaman_ShackleKills:p{detailvalue}" "{d:detailvalue} 次枷鎖擊殺#|#{d:detailvalue} 次枷鎖擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowShaman_HexKills:p{detailvalue}" "{d:detailvalue} 次巫術擊殺#|#{d:detailvalue} 次巫術擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_EnemiesStomped:p{detailvalue}" "{d:detailvalue} 次鐵蹄踐踏敵人#|#{d:detailvalue} 次鐵蹄踐踏敵人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_DoubleEdgeKills:p{detailvalue}" "{d:detailvalue} 次雙面刃擊殺#|#{d:detailvalue} 次雙面刃擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_ReturnKills:p{detailvalue}" "{d:detailvalue} 次反攻擊殺#|#{d:detailvalue} 次反攻擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EmberSpirit_EnemiesChained:p{detailvalue}" "{d:detailvalue} 次絆鎖禁錮敵人#|#{d:detailvalue} 次絆鎖禁錮敵人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EmberSpirit_SleightOfFistMultiKills:p{detailvalue}" "{d:detailvalue} 次靈炎之拳多重擊殺#|#{d:detailvalue} 次靈炎之拳多重擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Puck_OrbKills:p{detailvalue}" "{d:detailvalue} 次幻象法球擊殺#|#{d:detailvalue} 次幻象法球擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_VengefulSpirit_EnemiesStunned:p{detailvalue}" "暈眩敵人 {d:detailvalue} 次#|#暈眩敵人 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_RageKills:p{detailvalue}" "{d:detailvalue} 次狂暴期間擊殺#|#{d:detailvalue} 次狂暴期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_OpenWoundsKills:p{detailvalue}" "{d:detailvalue} 次撕裂傷口期間擊殺#|#{d:detailvalue} 次撕裂傷口期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_InfestKills:p{detailvalue}" "{d:detailvalue} 次寄宿擊殺#|#{d:detailvalue} 次寄宿擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ElderTitan_SpiritKills:p{detailvalue}" "{d:detailvalue} 次星體之魂擊殺#|#{d:detailvalue} 次星體之魂擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ElderTitan_GoodStomps:p{detailvalue}" "{d:detailvalue} 次沉重的回音重踏#|#{d:detailvalue} 次沉重的回音重踏" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Clockwerk_RocketKills:p{detailvalue}" "{d:detailvalue} 次火箭照明彈擊殺#|#{d:detailvalue} 次火箭照明彈擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Clockwerk_BlindRocketKills:p{detailvalue}" "{d:detailvalue} 次火箭照明彈視野外擊殺#|#{d:detailvalue} 次火箭照明彈視野外擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_BallKills:p{detailvalue}" "{d:detailvalue} 次球狀閃電擊殺#|#{d:detailvalue} 次球狀閃電擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_DoubleRemnantKills:p{detailvalue}" "{d:detailvalue} 次殘影雙殺#|#{d:detailvalue} 次殘影雙殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_VortexKills:p{detailvalue}" "{d:detailvalue} 次電子渦流擊殺#|#{d:detailvalue} 次電子渦流擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Tinker_DoubleMissileKills:p{detailvalue}" "{d:detailvalue} 次熱導引飛彈雙殺#|#{d:detailvalue} 次熱導引飛彈雙殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Tinker_LaserKills:p{detailvalue}" "{d:detailvalue} 次雷射擊殺#|#{d:detailvalue} 次雷射擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_SuicideKills:p{detailvalue}" "{d:detailvalue} 自殺殺敵數#|#{d:detailvalue} 自殺殺敵數" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_LandMineKills:p{detailvalue}" "{d:detailvalue} 次近接式地雷擊殺#|#{d:detailvalue} 次近接式地雷擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_StatisTrapStuns:p{detailvalue}" "{d:detailvalue} 次麻痺陷阱暈眩#|#{d:detailvalue} 次麻痺陷阱暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_RemoteMineKills:p{detailvalue}" "{d:detailvalue} 次遙控地雷擊殺#|#{d:detailvalue} 次遙控地雷擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_TripleRazeKills:p{detailvalue}" "{d:detailvalue} 次三層毀滅陰影擊殺#|#{d:detailvalue} 次三層毀滅陰影擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_RequiemMultiKills:p{detailvalue}" "{d:detailvalue} 次靈魂輓歌多重擊殺#|#{d:detailvalue} 次靈魂輓歌多重擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_QRazeKills:p{detailvalue}" "{d:detailvalue} 次近距毀滅陰影擊殺#|#{d:detailvalue} 次近距毀滅陰影擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_WRazeKills:p{detailvalue}" "{d:detailvalue} 次中距毀滅陰影擊殺#|#{d:detailvalue} 次中距毀滅陰影擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_ERazeKills:p{detailvalue}" "{d:detailvalue} 次遠距毀滅陰影擊殺#|#{d:detailvalue} 次遠距毀滅陰影擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Oracle_FatesEdictKills:p{detailvalue}" "{d:detailvalue} 次命運詔告擊殺#|#{d:detailvalue} 次命運詔告擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Oracle_FalsePromiseSaves:p{detailvalue}" "{d:detailvalue} 次謬之誓言搭救#|#{d:detailvalue} 次謬之誓言搭救" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Juggernaut_OmnislashKills:p{detailvalue}" "{d:detailvalue} 次超究武神霸斬擊殺#|#{d:detailvalue} 次超究武神霸斬擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkeletonKing_SkeletonHeroKills:p{detailvalue}" "{d:detailvalue} 次骷髏戰士英雄擊殺#|#{d:detailvalue} 次骷髏戰士英雄擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DarkWillow_CursedCrownTripleStuns:p{detailvalue}" "詛咒王冠暈眩三名英雄 {d:detailvalue} 次#|#詛咒王冠暈眩三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_ShallowGraveSaves:p{detailvalue}" "{d:detailvalue} 次薄葬搭救#|#{d:detailvalue} 次薄葬搭救" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_PoisonTouchKills:p{detailvalue}" "{d:detailvalue} 次劇毒之蝕擊殺#|#{d:detailvalue} 次劇毒之蝕擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ThreeManMeks:p{detailvalue}" "梅肯一次作用於三名英雄 {d:detailvalue} 次#|#梅肯一次作用於三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_PoisonAttackKills:p{detailvalue}" "{d:detailvalue} 次毒性攻擊擊殺#|#{d:detailvalue} 次毒性攻擊擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_CorrosiveSkinKills:p{detailvalue}" "{d:detailvalue} 次腐蝕外皮擊殺#|#{d:detailvalue} 次腐蝕外皮擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ThreeHeroVeils:p{detailvalue}" "紛爭面紗影響三名敵方英雄 {d:detailvalue} 次#|#紛爭面紗影響三名敵方英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_KillsDuringViperStrike:p{detailvalue}" "{d:detailvalue} 次蝮蛇突襲期間擊殺#|#{d:detailvalue} 次蝮蛇突襲期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SolarCrestKills:p{detailvalue}" "{d:detailvalue} 次配合耀陽頂飾擊殺#|#{d:detailvalue} 次配合耀陽頂飾擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tiny_TreeThrowKills:p{detailvalue}" "{d:detailvalue} 次丟樹擊殺#|#{d:detailvalue} 次丟樹擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_BackstabKills:p{detailvalue}" "{d:detailvalue} 次背刺擊殺#|#{d:detailvalue} 次背刺擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Phoenix_ThreeHeroSupernovaStuns:p{detailvalue}" "超新星暈眩三名英雄 {d:detailvalue} 次#|#超新星暈眩三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Terrorblade_MetamorphosisKills:p{detailvalue}" "{d:detailvalue} 次魔化金身期間擊殺#|#{d:detailvalue} 次魔化金身期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_GreatFingerKills:p{detailvalue}" "{d:detailvalue} 次死亡之指強力擊殺#|#{d:detailvalue} 次死亡之指強力擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_SpellsBlockedWithAghanims:p{detailvalue}" "咒法護盾神杖升級抵擋技能 {d:detailvalue} 次#|#咒法護盾神杖升級抵擋技能 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_ThreeManManaVoids:p{detailvalue}" "魔力虛空破擊中三名英雄 {d:detailvalue} 次#|#魔力虛空破擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ArcWarden_TempestDoubleKills:p{detailvalue}" "{d:detailvalue} 次盪穹異己擊殺#|#{d:detailvalue} 次盪穹異己擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ArcWarden_SparkWraithKills:p{detailvalue}" "{d:detailvalue} 次熒光妖靈擊殺#|#{d:detailvalue} 次熒光妖靈擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bane_BrainSapKills:p{detailvalue}" "{d:detailvalue} 次蝕腦擊殺#|#{d:detailvalue} 次蝕腦擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bane_FiendsGripKills:p{detailvalue}" "{d:detailvalue} 次魔攫擊殺#|#{d:detailvalue} 次魔攫擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Batrider_TripleHeroFlamebreaks:p{detailvalue}" "烈焰破擊擊中三名英雄 {d:detailvalue} 次#|#烈焰破擊擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Batrider_DoubleHeroLassoes:p{detailvalue}" "燃燒枷鎖捆綁兩名英雄 {d:detailvalue} 次#|#燃燒枷鎖捆綁兩名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Brewmaster_KillsDuringPrimalSplit:p{detailvalue}" "{d:detailvalue} 次元素分離期間擊殺#|#{d:detailvalue} 次元素分離期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bristleback_KillsUnderFourQuillStacks:p{detailvalue}" "{d:detailvalue} 次四層針刺下完成的擊殺#|#{d:detailvalue} 次四層針刺下完成的擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bristleback_TripleHeroNasalGoo:p{detailvalue}" "黏稠鼻液擊中三名英雄 {d:detailvalue} 次#|#黏稠鼻液擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Broodmother_SpiderlingHeroKills:p{detailvalue}" "{d:detailvalue} 次小蜘蛛英雄擊殺#|#{d:detailvalue} 次小蜘蛛英雄擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Broodmother_KillsInsideWeb:p{detailvalue}" "{d:detailvalue} 次織網內擊殺#|#{d:detailvalue} 次織網內擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Centaur_ThreeHeroStampede:p{detailvalue}" "萬馬奔騰擊中三名英雄 {d:detailvalue} 次#|#萬馬奔騰擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ChaosKnight_RealityRiftKills:p{detailvalue}" "{d:detailvalue} 次實相裂痕擊殺#|#{d:detailvalue} 次實相裂痕擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Chen_KillsWithPenitence:p{detailvalue}" "{d:detailvalue} 次贖罪影響下擊殺#|#{d:detailvalue} 次贖罪影響下擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_TwoHeroCrystalNovas:p{detailvalue}" "冰霜新星擊中兩名英雄 {d:detailvalue} 次#|#冰霜新星擊中兩名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_ThreeHeroFreezingFields:p{detailvalue}" "極寒領域同時影響三名英雄 {d:detailvalue} 次#|#極寒領域同時影響三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_ShadowWaveKills:p{detailvalue}" "{d:detailvalue} 次暗影波擊殺#|#{d:detailvalue} 次暗影波擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_SiphonKills:p{detailvalue}" "{d:detailvalue} 次勾魂虹吸擊殺#|#{d:detailvalue} 次勾魂虹吸擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismKillsDuringEuls:p{detailvalue}" "{d:detailvalue} 次驅使惡靈在施用 Eul 期間擊殺#|#{d:detailvalue} 次驅使惡靈在施用 Eul 期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_ThreeHeroKineticFieldStaticStorm:p{detailvalue}" "動能力場+靜電風暴影響三名英雄 {d:detailvalue} 次#|#動能力場+靜電風暴影響三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Doom_InfernalBladeBurnKills:p{detailvalue}" "{d:detailvalue} 次地獄烈刃燃燒擊殺#|#{d:detailvalue} 次地獄烈刃燃燒擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_PrecisionAuraCreepTowerKills:p{detailvalue}" "{d:detailvalue} 次精準靈氣助小兵毀塔#|#{d:detailvalue} 次精準靈氣助小兵毀塔" "DOTA_mvp2_accolade_detail_kKillEaterEventType_EmberSpirit_RemnantKills:p{detailvalue}" "{d:detailvalue} 次殘炎擊殺#|#{d:detailvalue} 次殘炎擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_EmberSpirit_SleightOfFistKills:p{detailvalue}" "{d:detailvalue} 次靈炎之拳擊殺#|#{d:detailvalue} 次靈炎之拳擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Enigma_MidnightPulseBlackHoleCombos:p{detailvalue}" "{d:detailvalue} 次午夜凋零+黑洞組合#|#{d:detailvalue} 次午夜凋零+黑洞組合" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Enigma_ThreeManBlackHoles:p{detailvalue}" "黑洞吸引三名英雄 {d:detailvalue} 次#|#黑洞吸引三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_FacelessVoid_MultiHeroTimeDilation:p{detailvalue}" "時間膨脹影響三名英雄 {d:detailvalue} 次#|#時間膨脹影響三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_ThreeHeroFlakCannon:p{detailvalue}" "單次高射火砲擊中三名英雄 {d:detailvalue} 次#|#單次高射火砲擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_HomingMissileKills:p{detailvalue}" "{d:detailvalue} 次追蹤飛彈擊殺#|#{d:detailvalue} 次追蹤飛彈擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_RocketBarrageKills:p{detailvalue}" "{d:detailvalue} 次火箭彈幕擊殺#|#{d:detailvalue} 次火箭彈幕擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Huskar_KillsDuringLifeBreak:p{detailvalue}" "{d:detailvalue} 次犧牲期間擊殺#|#{d:detailvalue} 次犧牲期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Huskar_BurningSpearKills:p{detailvalue}" "{d:detailvalue} 次沸血之矛擊殺#|#{d:detailvalue} 次沸血之矛擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_MultiHeroIceWall:p{detailvalue}" "寒冰之牆影響多名英雄 {d:detailvalue} 次#|#寒冰之牆影響多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_ThreeHeroEMP:p{detailvalue}" "電磁脈衝擊中三名英雄 {d:detailvalue} 次#|#電磁脈衝擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_ThreeHeroDeafeningBlast:p{detailvalue}" "超震聲波擊中三名英雄 {d:detailvalue} 次#|#超震聲波擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_MultiHeroChaosMeteor:p{detailvalue}" "混沌隕石擊中多名英雄 {d:detailvalue} 次#|#混沌隕石擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Jakiro_MultiHeroDualBreath:p{detailvalue}" "冰火龍息擊中多名英雄 {d:detailvalue} 次#|#冰火龍息擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Jakiro_IcePathMacropyreCombos:p{detailvalue}" "冰封路徑烈焰焚身連技 {d:detailvalue} 次#|#冰封路徑烈焰焚身連技 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_PulseNovaKills:p{detailvalue}" "{d:detailvalue} 次脈衝新星擊殺#|#{d:detailvalue} 次脈衝新星擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_ThreeHeroLightningStorm:p{detailvalue}" "閃電風暴擊中三名英雄 {d:detailvalue} 次#|#閃電風暴擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_ThreeHeroFingerOfDeath:p{detailvalue}" "死亡之指擊中三名英雄 {d:detailvalue} 次#|#死亡之指擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_PoofKills:p{detailvalue}" "{d:detailvalue} 次倏忽擊殺#|#{d:detailvalue} 次倏忽擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_MultiHeroEarthbinds:p{detailvalue}" "大地束縛多名英雄 {d:detailvalue} 次#|#大地束縛多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NightStalker_NighttimeKills:p{detailvalue}" "{d:detailvalue} 次夜間擊殺#|#{d:detailvalue} 次夜間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Morphling_KillsDuringReplicate:p{detailvalue}" "{d:detailvalue} 次變體期間擊殺#|#{d:detailvalue} 次變體期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_OgreMagi_FireblastKills:p{detailvalue}" "{d:detailvalue} 次火焰爆轟擊殺#|#{d:detailvalue} 次火焰爆轟擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_OgreMagi_IgniteKills:p{detailvalue}" "{d:detailvalue} 次引燃擊殺#|#{d:detailvalue} 次引燃擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DominatingKillStreaks:p{detailvalue}" "{d:detailvalue} 次主宰比賽#|#{d:detailvalue} 次主宰比賽" "DOTA_mvp2_accolade_detail_kKillEaterEventType_MegaKillStreaks:p{detailvalue}" "{d:detailvalue} 次殺人如麻#|#{d:detailvalue} 次殺人如麻" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Alchemist_AghanimsGiven:p{detailvalue}" "贈送 {d:detailvalue} 次阿哈利姆神杖#|#贈送 {d:detailvalue} 次阿哈利姆神杖" "DOTA_mvp2_accolade_detail_kKillEaterEventType_VeilsLeadingToKills:p{detailvalue}" "{d:detailvalue} 次配合紛爭面紗擊殺#|#{d:detailvalue} 次配合紛爭面紗擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DustLeadingToKills:p{detailvalue}" "{d:detailvalue} 次顯影之塵擊殺#|#{d:detailvalue} 次顯影之塵擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MultiHeroCaskStuns:p{detailvalue}" "麻痺藥劑暈眩多名英雄 {d:detailvalue} 次#|#麻痺藥劑暈眩多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Weaver_ShukuchiKills:p{detailvalue}" "{d:detailvalue} 次縮地擊殺#|#{d:detailvalue} 次縮地擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_ShackleFocusFireKills:p{detailvalue}" "{d:detailvalue} 次束縛之箭+集中火力擊殺#|#{d:detailvalue} 次束縛之箭+集中火力擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_VengefulSpirit_VengeanceAuraIllusionKills:p{detailvalue}" "{d:detailvalue} 次復仇靈氣幻象擊殺#|#{d:detailvalue} 次復仇靈氣幻象擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_WalrusPunchKills:p{detailvalue}" "{d:detailvalue} 次海象烈拳擊殺#|#{d:detailvalue} 次海象烈拳擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tinker_TripleHeroLasers:p{detailvalue}" "雷射擊中三名英雄 {d:detailvalue} 次#|#雷射擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_TemplarAssassin_MultiHeroPsiBlades:p{detailvalue}" "靈能之刃擊中多名英雄 {d:detailvalue} 次#|#靈能之刃擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_KillsDuringGodsStrength:p{detailvalue}" "{d:detailvalue} 次神之瀚力期間擊殺#|#{d:detailvalue} 次神之瀚力期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sniper_ThreeHeroShrapnels:p{detailvalue}" "破片榴彈同時影響三名英雄 {d:detailvalue} 次#|#破片榴彈同時影響三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Slark_KillsDuringShadowDance:p{detailvalue}" "{d:detailvalue} 次暗影之舞期間擊殺#|#{d:detailvalue} 次暗影之舞期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ShadowShaman_MultiHeroEtherShocks:p{detailvalue}" "蒼穹震擊擊中多名英雄 {d:detailvalue} 次#|#蒼穹震擊擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ShadowShaman_SerpentWardShackleKills:p{detailvalue}" "{d:detailvalue} 次群蛇守衛枷鎖連技擊殺#|#{d:detailvalue} 次群蛇守衛枷鎖連技擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_ThreeHeroTricksOfTheTrade:p{detailvalue}" "暗殺絕招擊中三名英雄 {d:detailvalue} 次#|#暗殺絕招擊中三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Razor_EyeOfTheStormKills:p{detailvalue}" "{d:detailvalue} 次風暴之眼擊殺#|#{d:detailvalue} 次風暴之眼擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pugna_LifeDrainKills:p{detailvalue}" "{d:detailvalue} 次生命汲取擊殺#|#{d:detailvalue} 次生命汲取擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ObsidianDestroyer_SanitysEclipseKills:p{detailvalue}" "{d:detailvalue} 次神智侵蝕擊殺#|#{d:detailvalue} 次神智侵蝕擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Oracle_MultiHeroFortunesEnd:p{detailvalue}" "天命終結擊中多名英雄 {d:detailvalue} 次#|#天命終結擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_PurificationKills:p{detailvalue}" "{d:detailvalue} 次洗禮擊殺#|#{d:detailvalue} 次洗禮擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NightStalker_EnemyMissesUnderCripplingFear:p{detailvalue}" "{d:detailvalue} 次傷殘恐懼促使落空#|#{d:detailvalue} 次傷殘恐懼促使落空" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_ThreeHeroFatalBonds:p{detailvalue}" "致命聯結一次影響三名英雄 {d:detailvalue} 次#|#致命聯結一次影響三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_TricksOfTheTradeKills:p{detailvalue}" "{d:detailvalue} 次暗殺絕招擊殺#|#{d:detailvalue} 次暗殺絕招擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_AftershockHits10:p{detailvalue}" "餘震擊中十名敵人 {d:detailvalue} 次#|#餘震擊中十名敵人 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_5HeroEchoslams:p{detailvalue}" "回音猛擊擊中五名英雄 {d:detailvalue} 次#|#回音猛擊擊中五名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LagunaBladeHeroKills:p{detailvalue}" "{d:detailvalue} 次神滅斬擊殺英雄#|#{d:detailvalue} 次神滅斬擊殺英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LightStrikeHeroStuns:p{detailvalue}" "{d:detailvalue} 次光擊暈眩英雄#|#{d:detailvalue} 次光擊暈眩英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_FissureMultiStuns:p{detailvalue}" "{d:detailvalue} 次裂地多重暈眩#|#{d:detailvalue} 次裂地多重暈眩" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_TotemKills:p{detailvalue}" "{d:detailvalue} 次圖騰擊殺#|#{d:detailvalue} 次圖騰擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pangolier_SwashbuckleKills:p{detailvalue}" "{d:detailvalue} 次華麗衝刺擊殺#|#{d:detailvalue} 次華麗衝刺擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Furion_EnemyHeroesTrapped:p{detailvalue}" "困住敵方英雄 {d:detailvalue} 次#|#困住敵方英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pangolier_HeartpiercerKills:p{detailvalue}" "{d:detailvalue} 幸運一擊殺敵數#|#{d:detailvalue} 幸運一擊殺敵數" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_MultiHeroStoneGaze:p{detailvalue}" "石化凝視多位英雄 {d:detailvalue} 次#|#石化凝視多位英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_SplitShotKills:p{detailvalue}" "{d:detailvalue} 次分裂箭矢擊殺#|#{d:detailvalue} 次分裂箭矢擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_MultiHeroStarstorm:p{detailvalue}" "群星風暴擊中多名英雄 {d:detailvalue} 次#|#群星風暴擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_KillsFromMoonlightShadow:p{detailvalue}" "{d:detailvalue} 次月之陰影擊殺#|#{d:detailvalue} 次月之陰影擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_MultiHeroSkewers:p{detailvalue}" "巨角衝刺擊中多名英雄 {d:detailvalue} 次#|#巨角衝刺擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_MultiHeroReversePolarity:p{detailvalue}" "兩極反轉擊中多名英雄 {d:detailvalue} 次#|#兩極反轉擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_HeroesSlowedWithShockwave:p{detailvalue}" "震波緩速英雄 {d:detailvalue} 次#|#震波緩速英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_MultiHeroSong:p{detailvalue}" "海妖之歌沉睡多名英雄 {d:detailvalue} 次#|#海妖之歌沉睡多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_AlliesHealedBySong:p{detailvalue}" "海妖之歌治療 {d:detailvalue} 名友方#|#海妖之歌治療 {d:detailvalue} 名友方" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LoneDruid_MultiHeroRoar:p{detailvalue}" "野蠻咆哮影響多名英雄 {d:detailvalue} 次#|#野蠻咆哮影響多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LoneDruid_BattleCryKills:p{detailvalue}" "{d:detailvalue} 次戰鬥咆哮期間擊殺#|#{d:detailvalue} 次戰鬥咆哮期間擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WinterWyvern_ThreeHeroCurses:p{detailvalue}" "寒冬詛咒影響三名英雄 {d:detailvalue} 次#|#寒冬詛咒影響三名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_SpellsBlockedWithCounterspell:p{detailvalue}" "{d:detailvalue} 次反咒法護盾反彈#|#{d:detailvalue} 次反咒法護盾反彈" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_EnemiesKilledInArena:p{detailvalue}" "於浴血角鬥場內擊殺 {d:detailvalue} 名敵人#|#於浴血角鬥場內擊殺 {d:detailvalue} 名敵人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_MultiHeroGodsRebuke:p{detailvalue}" "神的厲斥擊中多名英雄 {d:detailvalue} 次#|#神的厲斥擊中多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_GodsRebukeKills:p{detailvalue}" "{d:detailvalue} 次神的厲斥擊殺#|#{d:detailvalue} 次神的厲斥擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Snapfire_LizardBlobsKills:p{detailvalue}" "{d:detailvalue} 次蜥蜴火團擊殺#|#{d:detailvalue} 次蜥蜴火團擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Snapfire_TwoHeroCookieStuns:p{detailvalue}" "炎電餅乾暈眩兩名英雄 {d:detailvalue} 次#|#炎電餅乾暈眩兩名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_DeadShotKills:p{detailvalue}" "{d:detailvalue} 次死亡子彈擊殺#|#{d:detailvalue} 次死亡子彈擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_PierceTheVeilKills:p{detailvalue}" "{d:detailvalue} 次劃破生死幕擊殺#|#{d:detailvalue} 次劃破生死幕擊殺" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_MultiHeroDeadShot:p{detailvalue}" "死亡子彈擊中兩名英雄 {d:detailvalue} 次#|#死亡子彈擊中兩名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_DeadShotsIntoTheCalling:p{detailvalue}" "{d:detailvalue} 次死亡子彈接亡靈召喚#|#{d:detailvalue} 次死亡子彈接亡靈召喚" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ringmaster_LongRangeDaggerHits:p{detailvalue}" "遠距離匕首擊中 {d:detailvalue} 次#|#遠距離匕首擊中 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ringmaster_MultiHeroWhips:p{detailvalue}" "鞭打多名英雄 {d:detailvalue} 次#|#鞭打多名英雄 {d:detailvalue} 次" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ringmaster_MultiHeroMesmerizes:p{detailvalue}" "迷住多名英雄 {d:detailvalue} 次#|#迷住多名英雄 {d:detailvalue} 次" "DOTAMVPVote_Title" "比賽 MVP" "DOTAMVPVote_TitleBottom" "投票進行中" "DOTAMVPVote_ResultsTitle" "MVP 投票結果" "DOTAMVPVote_VoteButtonLabel" "投票" "DOTAMVPVote_ToolTipText" "顯示以及票選比賽 MVP" "DOTAMVPVote_FailedToDownloadResults" "下載 MVP 結果時發生錯誤。" "DOTAMVPVote_Place0" "比賽 MVP" "DOTAMVPVote_RunnersUp" "亞軍" "DOTAMVPVote_Place1" "第二名" "DOTAMVPVote_Place2" " 第三名" "DOTAMVPVote_Place3" "第四名" "DOTAMVPVote_Place4" " 第五名" "DOTAMVPVote_Place5" " 第六名" "DOTAMVPVote_Place6" " 第七名" "DOTAMVPVote_Place7" " 第八名" "DOTAMVPVote_Place8" " 第九名" "DOTAMVPVote_Place9" " 第十名" "DOTAMVPVote_VoteCount" "投票數:{i:vote_count}" "DOTAMVPVote_TitleLink" "MVP 投票" "DOTAMVPVote_MVPWinner" "MVP 獲選者" "DOTAMVPVote_ViewMatchDetails" "檢視詳情" "DOTAMVPVote_MVPWinnerDesc" "您被選為比賽的 MVP" "DOTAMVPVote_TitleLink_Awarded_Toast" "恭喜!您隊友投了您為上場比賽的 MVP。" "DOTAMVPVote_PlayerWasMVPLastGame" "這位玩家為上場比賽的 MVP" "DOTAMVPVote_PlayerWasMVPPostGame" "這位玩家為這場比賽的 MVP" "DOTAMVPVote_PlayerWasMVPRunnerUp" "該玩家獲得一個 MVP 的殊榮" "DOTAMVPVote_MostHeroDamage" "最多英雄傷害 ({i:stat_value})" "DOTAMVPVote_MostTowerDamage" "最多防禦塔傷害 ({i:stat_value})" "DOTAMVPVote_MostLastHits" "最多正補 ({i:stat_value})" "DOTAMVPVote_MostKills" "最多擊殺 ({i:stat_value})" "DOTAMVPVote_HighestGPM" "最高 GPM ({i:stat_value})" "DOTAMVPVote_MostHeroHealing" "最多英雄治療 ({i:stat_value})" "DOTAMVPVote_MostDenies" "最多反補 ({i:stat_value})" "DOTAMVPVote_Rampages" "最多暴走 ({i:stat_value})" "DOTAMVPVote_TripleKills" "最多三連殺 ({i:stat_value})" "DOTAMVPVote_HighestNetWorth" "最高資產淨值 ({i:stat_value})" "DOTAMVPVote_SupportGold" "花費最多金錢購買輔助道具 ({i:stat_value})" "DOTAMVPVote_ObserverWard" "設置最多偵察守衛 ({i:stat_value})" "DOTAMVPVote_SentryWard" "放置最多崗哨守衛 ({i:stat_value})" "DOTAMVPVote_WardDestroyed" "拆除最多敵方守衛 ({i:stat_value})" "DOTAMVPVote_StunDuration" "最長暈眩時間 ({i:stat_value}s)" "DOTAMVPVote_MostAssists" "最多助攻 ({i:stat_value})" "DOTAMVPVote_LeastDeaths" "最少死亡 ({i:stat_value})" "DOTAMVPVote_VoteForRadiantMVP" "票選聖輝方 MVP" "DOTAMVPVote_VoteForDireMVP" "票選魔魘方 MVP" "DOTAMVPVote_VoteDescription" "獲選者將被系統在這場的賽後畫面和下場的賽前畫面被冠為 MVP,並在好友動態中廣播這個消息。獲選為 MVP 達一定次數者將可取得成就並對此收獲戰鬥點數。點選畫面中的英雄來投票。" "DOTAMVPVote_CannotVoteForYourself" "不可把票投給自己,請把票投給您的隊友。" "DOTAMVPVote_NoWinnerDecided" "上場比賽沒人獲得足夠的票來成為 MVP。" "DOTAMVPVote_MVPDecidedClickToast" "MVP 獲選者" "DOTAMVPVote_MVPDecidedClickToastPlural" "MVP 獲選者" "DOTAArcanaVote_Title" "票選奧祕得主" "DOTAArcanaVote_TitleResults" "奧祕票選結果" "DOTAArcanaVote_TooltipRoundName" "{s:arcana_vote_round_name}" "DOTAArcanaVote_TooltipResultsTitle" "結果" "DOTAArcanaVote_TooltipActiveTitle" "進行中" "DOTAArcanaVote_TooltipSeedingTitle" "候選人" "DOTAArcanaVote_TooltipHeroTitle" "英雄" "DOTAArcanaVote_TooltipYourVotes" "您的投票" "DOTAArcanaVote_TooltipTotalVotes" "總票數" "DOTAArcanaVote_TooltipTotalVotesPercent" "%" "DOTAArcanaVote_TooltipSeeding0" "{d:hero_0_seeding}" "DOTAArcanaVote_TooltipSeeding1" "{d:hero_1_seeding}" "DOTAArcanaVote_TooltipVoteCount0" "{d:vote_0_count}" "DOTAArcanaVote_TooltipVoteCount1" "{d:vote_1_count}" "DOTAArcanaVote_Bye" "免戰" "DOTAArcanaVote_Bye_Description" "此英雄將自動晉升下回合" "DOTAArcanaVote_RoundName" "{s:arcana_vote_round_name}" "DOTAArcanaVote_InstructionsTitle" "奧祕投票概要" "DOTAArcanaVote_VotesRemaining" "{d:arcana_votes_remaining}" "DOTAArcanaVote_TotalVotes" "{d:total_arcana_votes}" "DOTAArcanaVote_VotesRemainingSubtitle" "每週投票" "DOTAArcanaVote_VotesRemainingFull" "{d:arcana_votes_remaining}/{d:total_arcana_votes} 每週票數" "DOTAArcanaVote_TimeRemainingDay" "{d:arcana_vote_time_remaining_day}" "DOTAArcanaVote_TimeRemainingDayAbbrev" "天" "DOTAArcanaVote_TimeRemainingHour" "{d:arcana_vote_time_remaining_hour}" "DOTAArcanaVote_TimeRemainingHourAbbrev" "時" "DOTAArcanaVote_TimeRemainingMinute" "{d:arcana_vote_time_remaining_minute}" "DOTAArcanaVote_TimeRemainingMinuteAbbrev" "分" "DOTAArcanaVote_TimeRemainingSubtitle" "後本投票回合結束" "DOTAArcanaVote_TimeStartsDay" "{d:arcana_vote_time_start_day}" "DOTAArcanaVote_TimeStartsDayAbbrev" "天" "DOTAArcanaVote_TimeStartsHour" "{d:arcana_vote_time_start_hour}" "DOTAArcanaVote_TimeStartsHourAbbrev" "時" "DOTAArcanaVote_TimeStartsMinute" "{d:arcana_vote_time_start_minute}" "DOTAArcanaVote_TimeStartsMinuteAbbrev" "分" "DOTAArcanaVote_TimeUntilVotingStarts" "投票開始倒數" "DOTAArcanaVote_SubmitVotes" "投票" "DOTAArcanaVote_ViewBrackets" "檢視賽程分組" "DOTAArcanaVote_ZoomRegion" "點選放大" "DOTAArcanaVote_NavigatedAwayTitle" "提交您的奧祕票選?" "DOTAArcanaVote_NavigatedAwayBody" "您已選擇了奧祕但尚未提交選票,現在提交嗎?" "DOTAArcanaVote_NavigatedAwayOk" "提交投票" "DOTAArcanaVote_NavigatedAwayCancel" "清除選擇" "DOTAArcanaVote_TimeUntilRoundEnds" "回合結束尚有:" "DOTAArcanaVote_WinnerTitle" "勝者" "DOTAArcanaVote_ViewResults" "檢視結果" "DOTAArcanaVote_NotStarted" "奧祕投票尚未開始" "DOTAArcanaVote_ResultsHidden" "奧祕投票已結束。\n結果將在戰鬥通行證結束後揭曉。" "DOTAArcanaVote_CalibrationTimeRemaining" "結果將於 {d:arcana_calibration_time_remaining_day} 天 {d:arcana_calibration_time_remaining_hour} 時 {d:arcana_calibration_time_remaining_minute} 分後揭曉" "DOTAArcanaVote_LeadingInVote" "領先" "DOTAArcanaVote_NewArcanaFeature" "新奧祕票選功能" "DOTAArcanaVote_ViewResultsDescription" "您可透過位於投票面板上方的按鈕來往返於前一回和下一回合。" "DOTAArcanaVote_FinalsResultsHidden" "結果將在戰鬥通行證結束後揭曉" "DOTAArcanaVote_RoundName1" "A 組第一回合" "DOTAArcanaVote_RoundName2" "B 組第一回合" "DOTAArcanaVote_RoundName3" "C 組第一回合" "DOTAArcanaVote_RoundName4" "D 組第一回合" "DOTAArcanaVote_RoundName5" "A 組第二回合" "DOTAArcanaVote_RoundName6" "B 組第二回合" "DOTAArcanaVote_RoundName7" "C 組第二回合" "DOTAArcanaVote_RoundName8" "D 組第二回合" "DOTAArcanaVote_RoundName9" "A 組三十二強賽" "DOTAArcanaVote_RoundName10" "B 組三十二強賽" "DOTAArcanaVote_RoundName11" "A 組甜蜜十六強" "DOTAArcanaVote_RoundName12" "B 組甜蜜十六強" "DOTAArcanaVote_RoundName13" "八強賽" "DOTAArcanaVote_RoundName14" "準決賽" "DOTAArcanaVote_RoundName15" "決賽" "DOTAArcanaVote_Group_A" "A 組" "DOTAArcanaVote_Group_B" "B 組" "DOTAArcanaVote_Group_C" "C 組" "DOTAArcanaVote_Group_D" "D 組" "DOTAArcanaVoteMatch_Seeding0" "{d:hero_0_seeding}" "DOTAArcanaVoteMatch_Seeding1" "{d:hero_1_seeding}" "DOTAArcanaVoteMatch_VoteCount0" "{s:vote_0_percent}" "DOTAArcanaVoteMatch_VoteCount1" "{s:vote_1_percent}" "DOTAArcanaVoteMatch_VS" "VS" "DOTAArcanaVoteMatch_LocalVoteCount0" "{d:local_vote_0_count}" "DOTAArcanaVoteMatch_LocalVoteCount1" "{d:local_vote_1_count}" "DOTA_ArcanaVoteFailed_Header" "奧祕投票錯誤" "DOTA_ArcanaVoteFailed_Body" "送出奧祕票選時發生錯誤。請稍候再試。" "DOTA_ArcanaVoteFailed_VotingNotEnabled" "本回合不開放投票" "DOTAArcanaVote_FailedToLoad" "奧祕票選資料讀取失敗。請稍後再試。" "DOTA_BattlePassLog_Title" "檢視點數紀錄" "DOTA_BattlePassLog_Title_Short" "點數紀錄" "DOTA_BattlePassLog_TotalPoints" "已獲點數總計:{d:total_battle_points}" "DOTA_BattlePassLog_TotalPointsLabel" "已獲得點數總計:" "DOTA_BattlePassLog_TotalPointsValue" "{d:total_battle_points}" "DOTA_BattlePassLog_TotalLevel" "{d:total_battle_level}" "DOTA_BattlePassLog_TitleBar_Date" "日期" "DOTA_BattlePassLog_TitleBar_Points" "點數" "DOTA_BattlePassLog_TitleBar_TotalPoints" "總計" "DOTA_BattlePassLog_TitleBar_BattleLevel" "等級" "DOTA_BattlePassLog_TitleBar_Description" "敘述" "DOTA_BattlePassLog_UnknownPlayer" "未知玩家" "DOTA_BattlePassLog_ActivatedBattlePass" "已啟用戰鬥通行證" "DOTA_BattlePassLog_ActivatedBattlePassPointsItem" "已使用戰鬥通行證加成物品" "DOTA_BattlePassLog_ActivatedCompendium" "已啟用互動手冊" "DOTA_BattlePassLog_ActivatedCompendiumPointsItem" "已使用互動手冊點數加成物品" "DOTA_BattlePassLog_WagerWon" "在場次編號為 {u:match_id} 的遊戲中贏得押注" "DOTA_BattlePassLog_InGamePredictionCorrect" "在場次編號 {u:match_id} 的比賽中正確預測" "DOTA_BattlePassLog_MysteryItemReceived" "在「莉萊的戰鬥祝福」輪盤小遊戲中贏得點數" "DOTA_BattlePassLog_CommunityGoalItemReceived" "在「莉娜的烈火彈珠檯」輪盤小遊戲贏得點數" "DOTA_BattlePassLog_QuestCompletedRanked" "已完成挑戰「{s:challenge_name}」,星階:{d:rank}" "DOTA_BattlePassLog_QuestCompletedUnranked" "已完成挑戰「{s:challenge_name}」" "DOTA_BattlePassLog_QuestCompletedRankedRange" "已完成挑戰「{s:challenge_name}」,星階:{d:rankstart}-{d:rank}" "DOTA_BattlePassLog_UnknownQuest" "未知的挑戰" "DOTA_BattlePassLog_TipGiven" "打賞 {g:dota_persona:dp:account_id}" "DOTA_BattlePassLog_TipReceived" "收到 {g:dota_persona:dp:account_id} 的打賞" "DOTA_BattlePassLog_RecycledItem" "已回收的物品" "DOTA_BattlePassLog_AchievementCompleted" "完成成就「{s:achievement}」" "DOTA_BattlePassLog_CorrectPrediction" "賽事預測正確" "DOTA_BattlePassLog_CorrectPrediction_Ingame" "比賽預測正確" "DOTA_BattlePassLog_SupporterWin" "支持者俱樂部隊伍獲勝" "DOTA_BattlePassLog_WeekendTourneyPayout" "贏得戰鬥盃" "DOTA_BattlePassLog_FantasyReward" "夢幻獎勵" "DOTA_BattlePassLog_FantasyChallengeWinnings" "夢幻挑戰獎勵:前 {i:percentile} 百分比" "DOTA_BattlePassLog_BracketPrediction:p{correct_answers}" "賽況預測:{i:correct_answers} 次預測正確#|#賽況預測:{i:correct_answers} 次預測正確" "DOTA_BattlePassLog_DailyQuestCompleted" "已完成每日任務" "DOTA_BattlePassLog_WeeklyQuestCompleted" "已完成每週任務" "DOTA_BattlePassLog_EventReward" "戰鬥通行證獎勵" "DOTA_CompendiumLog_EventReward" "互動手冊獎勵" "DOTA_BattlePassLog_WeeklyGame" "贏得斯拉克的激流轟隆" "DOTA_BattlePassLog_ExploitCorrection" "漏洞修正" "DOTA_BattlePassLog_BonusTreasure" "回收{g:dota_item_link:bonus_treasure_item}所得" "DOTA_BattlePassLog_SupportGrant" "客服授予" "DOTA_BattlePassLog_SuccessfulPrediction" "成功預測{g:dota_league_name:league_id}賽程" "DOTA_BattlePassLog_EventGameReward" "在{g:dota_event_game_name:event_id}發現:場次編號 {u:match_id}" "DOTA_BattlePassLog_ShardPurchase" "碎片購買" "DOTA_BattlePassLog_ProPrediction" "{g:dota_league_name:league_id}賽程預測" "DOTA_BattlePassLog_DevGrant" "開發者授予" "DOTA_BattlePassLog_RewardForTreasureOpened" "開啟數 {g:dota_item_name:item_def}" "DOTA_BattlePassLog_ExceededPreviousPrizePool" "突破去年總獎金的獎勵" "DOTA_BattlePassLog_Exceeded40Million" "突破 $40,000,000 美金總獎金的獎勵" "DOTA_BattlePassLog_AllStarGame" "來自全明星人選:{g:dota_persona:pro_short:b:account_id}" "DOTA_BattlePassLog_GuildContract" "已完成公會契約" "DOTA_BattlePassLog_WeeklyQuestReward" "每週任務獎勵" "DOTA_BattlePassLog_BountyClaimed" "在場次編號 {u:match_id} 領取了獵英賞金" "DOTA_BattlepassLog_BlessingPurchase" "獲得阿哈利姆的天地迷宮祝福" "DOTA_BattlePassLog_MysteryBoxReward" "每週任務寶箱獎勵" "DOTA_BattlePassLog_Bingo" "賓果獎勵" "DOTA_BattlePassLog_SiltbreakerReward_forest_1_Star" "破濘之戰:嚎哮林地 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_forest_2_Star" "破濘之戰:嚎哮林地 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_forest_holdout_1_Star" "破濘之戰:叉路要塞 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_forest_holdout_2_Star" "破濘之戰:叉路要塞 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_rescue_1_Star" "破濘之戰:骨粉山脊 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_rescue_2_Star" "破濘之戰:骨粉山脊 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_pass_1_Star" "破濘之戰:絲沼關口 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_pass_2_Star" "破濘之戰:絲沼關口 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_death_maze_1_Star" "破濘之戰:加拉隆 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_death_maze_2_Star" "破濘之戰:加拉隆 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_underground_temple_1_Star" "破濘之戰:埃爾馬科爾神廟 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_underground_temple_2_Star" "破濘之戰:埃爾馬科爾神廟 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_start_1_Star" "破濘之戰:卡拉伯之途 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_start_2_Star" "破濘之戰:卡拉伯之途 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_expanse_1_Star" "破濘之戰:卡拉伯荒原 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_expanse_2_Star" "破濘之戰:卡拉伯荒原 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_chasm_1_Star" "破濘之戰:碎轟峽谷 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_chasm_2_Star" "破濘之戰:碎轟峽谷 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_fortress_1_Star" "破濘者:萊茲克的據點 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_desert_fortress_2_Star" "破濘者:萊茲克的據點 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_tundra_1_Star" "破濘之戰:寒霜凍原 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_tundra_2_Star" "破濘之戰:寒霜凍原 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_ice_lake_1_Star" "破濘之戰:白頂湖 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_ice_lake_2_Star" "破濘之戰:白頂湖 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_aerie_1_Star" "破濘之戰:荒冬巢 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_aerie_2_Star" "破濘之戰:荒冬巢 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_plateau_1_Star" "破濘之戰:冰枯高原 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_plateau_2_Star" "破濘之戰:冰枯高原 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_crag_1_Star" "破濘之戰:霜凍峭壁 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_crag_2_Star" "破濘之戰:霜凍峭壁 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_crypt_1_Star" "破濘之戰:海象軍團之墓 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_crypt_2_Star" "破濘之戰:海象軍團之墓 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_crypt_holdout_1_Star" "破濘之戰:海象襲擊 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_crypt_holdout_2_Star" "破濘之戰:海象襲擊 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_reefs_edge_1_Star" "破濘之戰:礁岩邊界 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_reefs_edge_2_Star" "破濘之戰:礁岩邊界 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_shoal_1_Star" "破濘之戰:沙洲 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_shoal_2_Star" "破濘之戰:沙洲 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_a_1_Star" "破濘之戰:沉沒之路 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_a_2_Star" "破濘之戰:沉沒之路 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_b_1_Star" "破濘之戰:黑暗之礁監獄 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_b_2_Star" "破濘之戰:黑暗之礁監獄 - 2 星階" "DOTA_BattlePassLog_SiltbreakerReward_silt_arena_1_Star" "破濘之戰:破濘之主的囚室 - 1 星階" "DOTA_BattlePassLog_SiltbreakerReward_silt_arena_2_Star" "破濘之戰:破濘之主的囚室 - 2 星階" "DOTA_BattlePassLog_DugUpTreasure_EventID_25" "使用鏟子挖掘" "DOTA_BattlePassLog_DugUpTreasure_EventID_29" "透過傳送召喚" "DOTA_BattlePassRollUp_Title" "總覽" "DOTA_BattlePassRollUp_TI6_SubTitle" "2016 年 5 月 16 日 ~ 2016 年 8 月 30 日" "DOTA_BattlePassRollUp_Fall2016_SubTitle" "2016 年 10 月 05 日 ~ 2017 年 1 月 02 日" "DOTA_BattlePassRollUp_Winter2017_SubTitle" "2017 年 1 月 26 日 ~ 2017 年 5 月 01日" "DOTA_BattlePassRollUp_TI7_SubTitle" "2017 年 5 月 4 日 - 2017 年 10 月 1 日" "DOTA_Bracket_UpperBracketRound1" "勝部第一回合" "DOTA_Bracket_UpperBracketRound2" "勝部第二回合" "DOTA_Bracket_UpperBracketFinals" "勝部決賽" "DOTA_Bracket_LowerBracketRound1" "敗部第一回合" "DOTA_Bracket_LowerBracketRound2" "敗部第二回合" "DOTA_Bracket_LowerBracketRound3" "敗部第三回合" "DOTA_Bracket_LowerBracketRound4" "敗部第四回合" "DOTA_Bracket_LowerBracketRound5" "敗部第五回合" "DOTA_Bracket_LowerBracketFinals" "敗部決賽" "DOTA_Bracket_GrandFinals" "總決賽" "DOTA_Bracket_Winner" "勝者" "DOTA_Bracket_LoserGameA" "A 場敗者" "DOTA_Bracket_LoserGameB" "B 場敗者" "DOTA_Bracket_LoserGameC" "C 場敗者" "DOTA_Bracket_LoserGameD" "D 場敗者" "DOTA_Bracket_LoserGameE" "E 場敗者" "DOTA_Bracket_LoserGameF" "F 場敗者" "DOTA_Bracket_LoserGameG" "G 場敗者" "DOTA_Bracket_GameA_Label" "A" "DOTA_Bracket_GameB_Label" "B" "DOTA_Bracket_GameC_Label" "C" "DOTA_Bracket_Round1" "第一回合" "DOTA_Bracket_Round2" "八強賽" "DOTA_Bracket_Round3" "準決賽" "DOTA_Bracket_Finals" "決賽" "DOTA_Bracket_HelpTitle" "賽況預測" "DOTA_Bracket_HelpBody" "在 {g:dota_event_league_name:eventid} 期間預測賽程以賺取戰鬥點數,預測正確的次數越多,獲得的點數就越多。

檢視參賽陣容後點擊您認為會勝出該系列賽的戰隊。

{t:l:start_time} {t:T:start_time} 起可隨時進行預測,預測作業將於 {t:l:lock_time} {t:T:lock_time} 結束。" "DOTA_Bracket_HelpBody_1" "在 {g:dota_event_league_name:eventid} 期間為比賽賽程填入預測,預測正確可獲得越來越多的互動手冊點數。" "DOTA_Bracket_HelpBody_2" "小組賽結束後到主賽事開始前的期間,可檢視賽事詳情並點擊預測您認為可能會贏得每場系列賽的戰隊,可以一直預測到 {g:dota_event_league_name:eventid} 的冠軍得主!" "DOTA_Bracket_HelpBody_3" "請在 {t:l:start_time}{t:t:start_time} 開始到 {t:l:lock_time}{t:t:lock_time} 前完成選擇。" "DOTA_Bracket_HelpBody_4" "{g:dota_event_league_name:eventid} 結束後,可依據賽程預測的準確度獲得互動手冊點數

互動手冊點數將會根據您預測的準確率越高而逐步增加。" "DOTA_Bracket_Blocker_Text1" "賽程預測將在小組賽結束後解鎖於:
{t:l:start_time} {t:t:start_time}" "DOTA_Bracket_Blocker_Text2" "預測將開放 34 小時,並在主賽事開始前鎖定:
{t:l:lock_time} {t:t:lock_time}" "DOTA_Bracket_Blocker_Text3" "(顯示時間為您當地時區的時間)" "DOTA_WatchTabName_Live" "直播" "DOTA_WatchTabName_Featured" "推薦賽事" "DOTA_WatchTabName_Replays" "賽事重播" "DOTA_WatchTabName_Tournaments" "錦標賽" "DOTA_WatchTabName_Downloads" "下載" "DOTA_WatchTabName_DPC" "首頁" "DOTA_WatchTabName_DPCSchedule" "賽程" "DOTA_WatchTabName_DPCStandings" "排名" "DOTA_WatchTabName_DPCFantasy" "夢幻" "DOTA_WatchTabName_DPCPlayerCards" "選手卡片" "DOTA_WatchTabName_DPCFanContent" "支持者俱樂部" "DOTA_Watch_Streams" "直播" "DOTA_WatchDPCFantasyTabName_Lineup" "目前陣容" "DOTA_WatchDPCFantasyTabName_PlayerCards" "選手卡片" "DOTA_WatchDPCFantasyTabName_RegionLabel" "地區:" "DOTA_DPCFanContent_SupportClubsTitle" "支持者俱樂部" "DOTA_DPCFanContent_SupportClubs" "支持您最愛的戰隊" "DOTA_DPCFanContent_SupportClubsDesc" "加入戰隊的支持者俱樂部,以獲得您最愛戰隊的永久性表情符號、噴漆、聊天輪盤臺詞和載入畫面。" "DOTA_DPCFanContent_FeaturedTeamDesc" "選一個戰隊徽章來裝備自己。" "DOTA_DPCFanContent_NoSupporter" "您尚未成為支持者" "DOTA_DPCFanContent_BronzeSupporter" "您現為銅級支持者" "DOTA_DPCFanContent_SilverSupporter" "您現為銀級支持者" "DOTA_DPCFanContent_GoldSupporter" "您現為金級支持者" "DOTA_DPCFanContent_BecomeSupporter" "成為一位支持者" "DOTA_DPCFanContent_IncreaseSupport" "提升您的支持度" "DOTA_DPCFanContent_JoinNow" "立即加入" "DOTA_DPCFanContent_ViewTeams" "檢視戰隊" "DOTA_DPCFanContent_TeamBadges" "戰隊徽章與季節性獎勵" "DOTA_DPCFanContent_SupportersClub" "支持者俱樂部" "DOTA_DPCFanContent_SupportersClubs" "支持者俱樂部" "DOTA_DPCFanContent_New" "現已推出" "DOTA_DPCFanContent_Instructions" "選擇一個戰隊來檢視支持者俱樂部獎勵" "DOTA_DPCFanContent_Teams50Off" "所有戰隊 5 折" "dota_watchtab_unread_tooltip:p{unread_count}" "{d:unread_count} 個未觀賞的賽事重播#|#{d:unread_count} 個未觀賞的賽事重播" "DOTA_WatchLive_Search" "搜尋您想看的英雄" "DOTA_WatchLive_DataPending" "尋找尚在進行的賽局…" "DOTA_WatchLive_DataError" "讀取現場賽事直播時遇錯" "DOTA_WatchLive_NoGames" "目前沒有比賽進行" "DOTA_WatchLive_Connecting" "正在載入比賽資料…" "DOTA_WatchLive_HeroFilter" "過濾:{s:hero_filter_name}" "DOTA_WatchLive_NoMatches" "無比賽" "DOTA_WatchLive_CountSpec:p{num_spectating}" "{i:num_spectating} 人正在觀戰#|#{i:num_spectating} 人正在觀戰" "DOTA_WatchLive_CountFriends:p{num_friends_playing}" "{i:num_friends_playing} 位好友正在遊玩#|#{i:num_friends_playing} 位好友正在遊玩" "DOTA_WatchLive_ParticipantsVs" "{s:team_1} vs {s:team_2}" "DOTA_WatchLive_ParticipantsMMR" "積分對戰" "DOTA_WatchLive_ParticipantsUnranked" "非排名對戰 " "DOTA_WatchLive_Participants1" "{s:friend_1}" "DOTA_WatchLive_Participants2" "{s:friend_1} 和 {s:friend_2}" "DOTA_WatchLive_Participants3" "{s:friend_1}、{s:friend_2},和 {s:friend_3}" "DOTA_WatchLive_Participants4Plus" "{s:friend_1}、{s:friend_2}、{s:friend_3},和其他 {i:friend_count_over_3} 位好友..." "DOTA_WatchLive_MatchType_MM_Kills" "{s:game_mode}{s:time}" "DOTA_WatchLive_MatchType_MM" "{s:game_mode}" "DOTA_WatchLiveDotaTV" "藉由 DotaTV 觀看" "DOTA_WatchLiveInGame" "在遊戲內觀看" "DOTA_WatchLivePurchase" "取得賽事門票 {g:dota_item_price:ticket_itemdef}" "DOTA_WatchLiveSpectatorFriends1" "{g:dota_persona:spectator_friend_1}正在觀戰" "DOTA_WatchLiveSpectatorFriends2" "{g:dota_persona:spectator_friend_1}、{g:dota_persona:spectator_friend_2}正在觀戰" "DOTA_WatchLiveSpectatorFriends3" "{g:dota_persona:spectator_friend_1}、{g:dota_persona:spectator_friend_2}、{g:dota_persona:spectator_friend_3}正在觀戰" "DOTA_WatchLiveSpectatorFriends4Plus:p{spectator_friend_count_over_3}" "{g:dota_persona:spectator_friend_1}、{g:dota_persona:spectator_friend_2}、{g:dota_persona:spectator_friend_3} 和其他 {i:spectator_friend_count_over_3} 位好友正在觀戰#|#{g:dota_persona:spectator_friend_1}、{g:dota_persona:spectator_friend_2}、{g:dota_persona:spectator_friend_3} 和其他 {i:spectator_friend_count_over_3} 位好友正在觀戰" "DOTA_WatchLiveSpectatorCount:p{spectator_count}" "{i:spectator_count} 人正在觀戰#|#{i:spectator_count} 人正在觀戰" "DOTA_WatchLivePreGame" "賽前" "DOTA_WatchLive_ElapsedTime" "已開始:" "DOTA_WatchLive_Spectating" "觀戰人數:" "DOTA_WatchLive_WatchLabel" "前往觀看:" "DOTA_WatchLive_ThirdParty" "第三方" "DOTA_WatchLive_Fullscreen" "全螢幕" "DOTA_WatchLive_BattleCupBracket" "戰鬥盃賽程表" "DOTA_WatchLive_Steam" "STEAM" "DOTA_WatchLive_InGame" "遊戲中" "DOTA_WatchLive_Purchase" "門票 {g:dota_item_price:ticket_itemdef}" "DOTA_WatchLive_Activate" "使用門票" "DOTA_WatchLive_FriendsOnly" "好友" "DOTA_WatchLive_Friend_Tooltip" "好友" "DOTA_WatchLive_BotScriptOnly" "工作坊電腦玩家" "DOTA_WatchLive_InDraft" "尚在徵召階段" "DOTA_WatchLive_Viewers" "{s:spectating} 位觀眾" "DOTA_WatchLive_TopPlayerRank" "最高玩家排名" "DOTA_WatchLive_Game_ProInfo" "{g:dota_persona:pro:account_id}" "DOTA_WatchLive_Game_TeamInfo" "{s:team_1_name} vs {s:team_2_name}" "DOTA_WatchLive_Game_AverageMMR" "平均積分 {i:avg_mmr}" "DOTA_WatchLive_Game_TimeAndScore" "{t:d:duration} / {i:radiant_score} - {i:dire_score}" "DOTA_WatchLive_Game_Tier" "{s:weekend_tourney_division} - 級別 {i:weekend_tourney_skill_level}" "DOTA_WatchLive_Game_LoadMore" "載入更多" "DOTA_WatchLive_Broadcaster0" "觀看 {g:dota_persona:b:broadcaster_account_id_0}" "DOTA_WatchLive_Broadcaster1" "觀看 {g:dota_persona:b:broadcaster_account_id_1}" "DOTA_WatchLive_Broadcaster2" "觀看 {g:dota_persona:b:broadcaster_account_id_2}" "DOTA_WatchLive_Broadcaster3" "觀看 {g:dota_persona:b:broadcaster_account_id_3}" "DOTA_WatchLive_Broadcaster4" "觀看 {g:dota_persona:b:broadcaster_account_id_4}" "DOTA_WatchLive_Broadcaster5" "觀看 {g:dota_persona:b:broadcaster_account_id_5}" "DOTA_WatchLive_Broadcaster6" "觀看 {g:dota_persona:b:broadcaster_account_id_6}" "DOTA_WatchLive_Broadcaster7" "觀看 {g:dota_persona:b:broadcaster_account_id_7}" "DOTA_WatchLive_Broadcaster8" "觀看 {g:dota_persona:b:broadcaster_account_id_8}" "DOTA_WatchLive_Broadcaster9" "觀看 {g:dota_persona:b:broadcaster_account_id_9}" "DOTA_WatchReplays_TournamentsHeader" "熱門的賽事場次" "DOTA_WatchReplays_FriendsHeader" "好友的場次" "DOTA_WatchReplays_Popular" "熱門場次" "DOTA_WatchReplays_SavedForLater" "稍後再看名單" "DOTA_WatchReplays_ParticipantsVs" "{s:team_1} vs {s:team_2}" "DOTA_WatchReplays_MatchType_League" "{s:league_name}" "DOTA_WatchReplays_MatchType_Public" "場次 {s:match_id} - {s:game_mode}" "DOTA_WatchReplays_Recommendations" "{i:recommendations}" "DOTA_WatchReplays_Recommendations1" "{g:dota_persona:friend_1} + {i:recommendations}" "DOTA_WatchReplays_Recommendations2" "{g:dota_persona:friend_1}、{g:dota_persona:friend_2} + {i:recommendations}" "DOTA_WatchReplays_Recommendations3Plus:p{friend_count_over_1}" "{g:dota_persona:friend_1} + {i:friend_count_over_1} 位好友+{i:recommendations}#|#{g:dota_persona:friend_1} + {i:friend_count_over_1} 位好友+{i:recommendations}" "DOTA_WatchReplays_Friends1" "{g:dota_persona:b:friend_1} 使用了" "DOTA_WatchReplays_Friends2" "{g:dota_persona:b:friend_1} 和 {g:dota_persona:friend_2} 使用了" "DOTA_WatchReplays_Friends3Plus:p{friend_count_over_2}" "{g:dota_persona:b:friend_1}、{g:dota_persona:b:friend_2} 和其他 {i:friend_count_over_2} 位好友#|#{g:dota_persona:b:friend_1}、{g:dota_persona:b:friend_2} 和其他 {i:friend_count_over_2} 位好友" "DOTA_WatchReplays_Views:p{views}" "觀賞 {i:views} 次#|#觀賞 {i:views} 次" "DOTA_WatchReplays_Price" "{g:dota_item_price:ticket_itemdef}" "DOTA_WatchReplays_Duration" "{s:minutes}:{s:seconds}" "DOTA_WatchReplays_Tag" "\"{s:recommendation_text}\"" "DOTA_WatchReplaysConextMenu_Watch" "觀看" "DOTA_WatchReplaysConextMenu_DownloadWatch" "現在下載觀看" "DOTA_WatchReplaysConextMenu_DownloadWatchLater" "下載並稍後再看" "DOTA_WatchReplaysConextMenu_WatchLater" "稍後再看" "DOTA_WatchReplaysConextMenu_WatchLaterClear" "從稍後再看名單中移除" "DOTA_WatchReplaysConextMenu_NoMatchDetails" "無場次細節" "DOTA_WatchReplays_Game1" "第 1 場" "DOTA_WatchReplays_Game2" "第 2 場" "DOTA_WatchReplays_Game3" "第 3 場" "DOTA_WatchReplays_Game4" "第 4 場" "DOTA_WatchReplays_Game5" "第 5 場" "DOTA_WatchReplays_Pending" "處理中…" "DOTA_WatchReplays_Downloading" "正在下載…{i:download_pct}%" "DOTA_WatchReplays_Decompressing" "正在解壓縮...{i:decompress_pct}%" "DOTA_WatchReplayError" "觀賞重播遇錯" "DOTA_WatchReplayError_Incompatible" "本重播與您目前使用的 Dota 版本不相容。" "DOTA_WatchReplayError_DoesNotExist" "這場遊戲不存在。" "DOTA_WatchTournaments_Search" "搜尋錦標賽..." "DOTA_WatchTournaments_PrizePoolLabel" "總獎金" "DOTA_WatchTournaments_PrizePoolTicketPrice" "門票 {g:dota_item_price:ticket_itemdef}" "DOTA_WatchTournaments_PrizePoolActivate" "使用門票" "DOTA_WatchTournaments_LiveGames" "- 比賽直播中" "DOTA_WatchTournaments_View" "檢視" "DOTA_WatchTournaments_Region_NA" "北美" "DOTA_WatchTournaments_Region_SA" "南美" "DOTA_WatchTournaments_Region_EU" "歐洲" "DOTA_WatchTournaments_Region_RU" "俄羅斯" "DOTA_WatchTournaments_Region_CN" "中國" "DOTA_WatchTournaments_Region_SEA" "東南亞" "DOTA_WatchTournaments_FeaturedTitle" "{s:tournament_featured_title}" "DOTA_WatchTournaments_FeaturedDates" "{s:tournament_featured_start} - {s:tournament_featured_end}" "DOTA_WatchTournaments_FeaturedDescription" "{s:tournament_featured_description}" "DOTA_WatchTournaments_FeaturedTeams" "隊伍" "DOTA_WatchTournaments_PrizePool" "總獎金:" "DOTA_WatchTournaments_PrizePoolAmt" "{s:tournament_featured_prize_pool}" "DOTA_WatchTournaments_Purchase" "錦標賽通行證 - {s:tournament_featured_price}" "DOTA_WatchTournament_TournamentName" "{s:tournament_name}" "DOTA_WatchTournament_Price" "{s:price}" "DOTA_WatchTournament_BestOf1" "單場制" "DOTA_WatchTournament_BestOf3" "三戰兩勝制" "DOTA_WatchTournament_BestOf5" "五戰三勝制" "DOTA_WatchTournament_BestOf2" "兩戰制" "DOTA_WatchTournament_Website" "前往官網" "DOTA_WatchTournament_Compendium" "互動手冊" "DOTA_WatchTournament_BattlePassSummary" "戰鬥通行證總覽" "DOTA_WatchTournament_Page" "{i:page_cur} / {i:page_max} 頁" "DOTA_WatchTournament_Spectators" "{i:spectators} 人正在觀看" "DOTA_WatchTournament_Recent" "最近賽事" "DOTA_WatchTournament_Live" "比賽直播中" "DOTA_WatchTournament_MatchDetails" "比賽詳情" "DOTA_Tournament_Major" "特級錦標賽" "DOTA_Tournament_DPC" "Dota 職業巡迴賽" "DOTA_Tournament_Premium" "超級聯賽" "DOTA_Tournament_Professional" "職業聯賽" "DOTA_Tournament_Amateur" "業餘聯賽" "DOTA_Tournament_Media_Coverage" "賽事報導" "DOTAWatchDownloads_MatchID" "場次編號 {s:match_id}" "DOTAWatchDownloads_Count" "本機中的重播:{i:replay_count}" "DOTAWatchDownloads_Size" "{i:disk_space}MB" "DOTAWatchDownloads_Teams" "{s:team_1} vs {s:team_2}" "DOTAWatchDownloads_TeamsSeries" "{s:team_1} vs {s:team_2} - {i:game_count} 場中的第 {i:game_number} 場" "DOTAWatchDownloads_DeleteSize" "{i:size} MB" "DOTAWatchDownloads_Delete" "刪除?" "DOTAWatchDownloads_Search" "搜尋錦標賽..." "DOTAWatchDownloads_NoMatchDetails" "無比賽詳情" "DOTAWatchDownloads_DeleteTitle" "刪除重播?" "DOTAWatchDownloads_DeleteBody" "確定要刪除重播嗎?重播檔案有可能無法重新下載" "DOTA_ChinaSSA_Error" "無法取得《蒸汽平台软件许可及服务协议》。再試一次?" "DOTA_ChinaSSA_NotCompleted" "請先完成《蒸汽平台软件许可及服务协议》再繼續。" "DOTA_ChinaSSA_Description1" "若要在中國遊玩 Dota 2,請填寫《蒸汽平台软件许可及服务协议》。請點擊下方按鈕來開啟內嵌介面。完成後,您可關閉內嵌介面並點擊下方的「繼續」以開始遊玩。" "DOTA_ChinaSSA_Description2" "在完成《蒸汽平台软件许可及服务协议》後,請選擇「繼續」。您也可以選擇「離開」來離開 Dota 2。" "DOTA_ChinaSSA_Button" "開啟《蒸汽平台软件许可及服务协议》" "DOTA_Replays_Search" "尋找場次編號" "DOTA_ReplayDownload_Error" "下載重播時發生錯誤:{s:download_error}" "DOTA_Watch_GameStatus" "觀看遊戲狀態" "DOTA_Watch_Pending" "等待觀看遊戲..." "DOTA_Watch_GameServerNotFound" "找不到主持此遊戲的伺服器。" "DOTA_Watch_Unavailable" "此時無法觀看此遊戲。" "DOTA_Watch_LobbyNotFound" "找不到大廳。" "DOTA_Watch_MissingLeagueSubscription" "此為需經過訂閱才能觀看的聯賽場次。" "vs" "VS" "dota_matchmaking_language_title" "選擇配對語言" "dota_matchmaking_language_primary_label" "您的主要配對語言為:" "dota_matchmaking_language_primary" "{s:environment_language}" "dota_matchmaking_language_primary_invalid" "您的語言「{s:environment_language}」無法作為 Dota 2 的配對語言。" "dota_matchmaking_language_select_secondary" "您也可選擇第二語言:" "dota_matchmaking_language_select_primary" "請選擇一個配對語言:" "dota_matchmaking_language_no_selection" "未選擇" "dota_matchmaking_language_english" "英文" "dota_matchmaking_language_russian" "俄文" "dota_matchmaking_language_chinese" "中文" "dota_matchmaking_language_schinese" "中文" "dota_matchmaking_language_korean" "韓文" "dota_matchmaking_language_koreana" "韓文" "dota_matchmaking_language_spanish" "西班牙文" "dota_matchmaking_language_portuguese" "葡萄牙文" "client_version_out_of_date_title" "需要更新" "client_version_out_of_date" "遊戲用戶端版本已過時。請關閉並重新啟動《Dota 2》以取得最新版本。" "client_report_warning_title" "停權警告" "client_report_warning_body" "系統在您的帳戶上檢測到極高的檢舉次數或過量的負面行為。若您繼續遭到他人檢舉或負面行為持續,將有可能被停權 6 個月。" "dota_matchmaking_region_title" "選擇配對地區" "dota_matchmaking_region_title_confirm" "確認配對地區" "dota_matchmaking_region_auto" "依我的位置自動選擇最佳的地區。" "dota_matchmaking_region_select" "選擇配對地區(最多三個),請選擇離您最近的地區以獲得最佳的遊戲體驗。" "limited_heroes_abandon_header" "新手佇列" "limited_heroes_abandon_explanation" "離開新手佇列遊戲沒有懲罰,您的英雄將由電腦取代。在其它遊戲模式裡中離遊戲可能會受到低優先配對佇列懲罰。" "dota_abandon_dialog_title" "中途放棄遊戲" "dota_abandon_dialog_confirm" "您確定要中途放棄遊戲嗎?" "dota_abandon_dialog_yes" "是的,放棄遊戲" "dota_abandon_dialog_yes_countdown" "是的,放棄遊戲({d:countdown_time})" "dota_leave_dialog_title" "離開遊戲" "dota_leave_dialog_confirm" "您確定您想要離開本場遊戲?" "dota_leave_dialog_yes" "是的,離開遊戲" "dota_leave_dialog_yes_countdown" "是的,離開遊戲({d:countdown_time})" "dota_accept_match_title" "您的遊戲已就緒" "dota_accept_match_readyup_title" "等待玩家中" "dota_accept_match_accept" "接受" "dota_accept_match_accept_low_pri" "接受低優先配對" "dota_accept_match_accept_button" "{s:accept}" "dota_accept_match_decline" "拒絕比賽" "dota_accept_match_subtitle" "{s:subtitle}" "dota_accept_match_decline_info" "拒絕比賽將使您帳戶無法參加遊戲配對一段時間。" "dota_finding_match_players" "({s:searching_player_count} 搜尋中)" "dota_finding_match_time" "尋找比賽時間: {s:find_match_time}" "dota_finding_match_accept_count" "已接受比賽:{s:match_num_accepted} / {s:match_num_total}" "dota_finding_match_generic" "一般配對" "dota_finding_match_ranked" "積分配對" "dota_finding_match_ranked_challenge" "積分挑戰比賽" "dota_finding_match_ranked_role_selection" "積分選位配對" "dota_finding_match_ranked_high_priority" "積分(速配)" "dota_finding_match_ranked_normal_priority" "積分(慢速配對)" "dota_finding_match_seasonal_ranked" "國際錦標賽積分" "dota_finding_match_bot" "對抗電腦" "dota_finding_match_bot_passive" "對抗電腦(消極)" "dota_finding_match_bot_easy" "對抗電腦(簡單)" "dota_finding_match_bot_medium" "對抗電腦(中等)" "dota_finding_match_bot_npx" "對抗電腦(新手難度)" "dota_finding_match_bot_hard" "對抗電腦(困難)" "dota_finding_match_bot_unfair" "對抗電腦(變態)" "dota_finding_match_team" "尋找隊伍積分配對" "dota_finding_1v1_match_casual" "尋找 1v1 遊戲" "dota_finding_weekendtourney_generic" "戰鬥盃" "dota_finding_weekendtourney_quarterfinals" "戰鬥盃八強賽" "dota_finding_weekendtourney_semifinals" "戰英盃準決賽" "dota_finding_weekendtourney_finals" "戰鬥盃總決賽" "dota_finding_match_practice_lobby" "大廳遊戲" "dota_safe_to_abandon_inline" "遊戲已可安全離開" "dota_match_connected" "連線至遊戲" "dota_match_local_game" "連線至本機遊戲" "dota_match_connecting" "連線到遊戲…" "dota_match_in_progress" "遊戲進行中" "dota_match_finished" "遊戲已結束" "matchmaking_waiting_for_players" "等待其他玩家" "matchmaking_player_declined" "一位玩家取消配對" "dota_match_wait_for_host" "正在等待主機" "dota_match_find_server" "尋找伺服器" "ranked_disabled" "積分配對已暫時關閉。" "ranked_mmr" "您的配對積分" "ranked_mmr_solo_label" "單排" "ranked_mmr_solo_value" "{i:solo_mmr}" "ranked_mmr_solo_calibrating" "待定 - 尚需 {i:solo_calibrating_games} 場遊戲" "ranked_mmr_solo_no_data" "尚需 {i:solo_calibrating_required_games} 場遊戲校準" "ranked_mmr_party_label" "多排" "ranked_mmr_party_value" "{i:party_mmr}" "ranked_mmr_party_calibrating" "待定 - 尚需 {i:party_calibrating_games} 場遊戲" "ranked_mmr_party_no_data" "尚需 {i:party_calibrating_required_games} 場遊戲校準" "ranked_mmr_core_label" "核心" "ranked_mmr_core_value" "{i:core_mmr}" "ranked_mmr_core_calibrating" "待定 - 剩 {i:core_calibrating_games} 場比賽" "ranked_mmr_core_no_data" "尚需 {i:core_calibrating_required_games} 場比賽才能完成校準" "ranked_mmr_support_label" "輔助" "ranked_mmr_support_value" "{i:support_mmr}" "ranked_mmr_support_calibrating" "待定 - 剩 {i:support_calibrating_games} 場比賽" "ranked_mmr_support_no_data" "尚需 {i:support_calibrating_required_games} 場比賽才能完成校準" "ranked_mmr_unlock_explain:p{ranked_required_play_time_hrs_for_unlock}" "將於非積分比賽遊戲時數達 {i:ranked_required_play_time_hrs_for_unlock} 小時後解鎖#|#將於非積分比賽遊戲時數達 {i:ranked_required_play_time_hrs_for_unlock} 小時後解鎖" "ranked_mmr_locked_explain_1" "積分配對:" "ranked_mmr_locked_explain_2" "這是一個需要玩家預先選擇定位的競技模式,贏得比賽以提升積分。此模式將以賽季積分勳章代表玩家的積分高低。" "ranked_mmr_locked_explain:p{ranked_required_play_time_hrs_for_unlock}" "積分配對:\n於進行 {i:ranked_required_play_time_hrs_for_unlock} 小時的非積分配對遊戲後解鎖。\n\n這是一個需要玩家預選定位才能配對的競技模式,玩家進度將以賽季積分勳章顯示。積分配對需要 Steam 帳戶與電話號碼綁定才能進行,且每支電話號碼僅能於單一 Dota 帳戶啟用積分配對。#|#積分配對:\n於進行 {i:ranked_required_play_time_hrs_for_unlock} 小時的非積分配對遊戲後解鎖。\n\n這是一個需要玩家預選定位才能配對的競技模式,玩家進度將以賽季積分勳章顯示。積分配對需要 Steam 帳戶與電話號碼綁定才能進行,且每支電話號碼僅能於單一 Dota 帳戶啟用積分配對。" "ranked_mmr_lock_progress" "已玩 {s:mmr_unlock_progress} 小時" "ranked_mmr_label" "MMR" "ranked_mmr_value" "{i:mmr}" "ranked_mmr_tbd" "未校準" "ranked_mmr_calibrating:p{calibrating_games}" "- 尚需 {i:calibrating_games} 場遊戲#|#- 尚需 {i:calibrating_games} 場遊戲" "ranked_mmr_no_data" "尚需 {i:calibrating_required_games} 場比賽才能校準" "ranked_mmr_confidence_value" "{d:rank_confidence}%" "ranked_mmr_confidence_label" " 積分準確度" "ranked_mmr_confidence_tooltip" "玩家的積分準確度達 {d:rank_confidence_calibration_threshold}% 以上時即校準完成。

每進行一場遊戲,積分準確度就會提升,而距離上一場遊戲的時間愈遠,準確度就會逐漸降低。

若兩個積分段位相同,且積分準確度滿值的隊伍對戰,每場遊戲會獲得或失去 25 積分。若您的積分準確度較低,每場遊戲後您的積分增減幅度會較大。" "ranked_phone_status_none_button" "管理 STEAM 手機號碼" "ranked_phone_status_none_label" "您的 Steam 帳戶必需綁定一手機號碼以啟用積分配對。" "ranked_phone_status_steam_button" "新增手機號碼至 Dota 帳戶" "ranked_phone_status_steam_label" "積分配對需要 Dota 帳戶有綁定手機號碼才可進行。" "ranked_phone_status_anchored_label" "解除綁定的手機號碼" "ranked_phone_anchor_result_header" "Dota 手機綁定" "ranked_phone_anchor_result_error_no_steam_phone" "將手機與 Dota 帳戶綁定前,須先將手機新增至 Steam 帳戶,並通過認證。" "ranked_phone_anchor_result_error_already_in_use" "您在 Steam 帳戶的手機號碼已與另一個 Dota 帳戶綁定。若要改成與此 Dota 帳戶綁定,請先移除該號碼,並等待冷卻期過後再試。" "ranked_phone_anchor_result_error_cooldown_active" "由於您的 Steam 帳戶中的手機號碼近期曾與另一個 Dota 2 帳戶綁定,所以正處於再度綁定的冷卻期中。" "ranked_phone_anchor_unanchor_popup_header" "Dota 手機綁定解除" "ranked_phone_anchor_unanchor_popup_description" "您確定要解除您的 Dota 帳戶與手機的綁定?該手機號碼將有 3 個月的冷卻時間無法與其它 Dota 帳戶綁定。而此帳戶在綁定手機前也無法進行積分配對。" "ranked_phone_anchor_unanchor_result_header" "解除 Dota 手機綁定" "ranked_phone_anchor_unanchor_result_error_unknown" "解除綁定時發生未知錯誤。" "seasonal_ranked_disabled" "賽季排名遊戲配對已暫時停用。" "seasonal_ranked_mmr_2017" "2017 國際錦標賽積分" "seasonal_ranked_mmr_solo_label" "單排" "seasonal_ranked_mmr_solo_value" "{i:seasonal_solo_mmr} (高峰:{i:seasonal_solo_mmr_peak},比賽:{i:seasonal_solo_games_played})" "seasonal_ranked_mmr_solo_calibrating:p{seasonal_solo_calibrating_games}" "待定 - 尚需 {i:seasonal_solo_calibrating_games} 場遊戲#|#待定 - 尚需 {i:seasonal_solo_calibrating_games} 場遊戲" "seasonal_ranked_mmr_solo_no_data:p{seasonal_solo_calibrating_required_games}" "尚需 {i:seasonal_solo_calibrating_required_games} 場遊戲校準#|#尚需 {i:seasonal_solo_calibrating_required_games} 場遊戲校準" "seasonal_ranked_mmr_party_label" "團隊" "seasonal_ranked_mmr_party_value" "{i:seasonal_party_mmr} (高峰:{i:seasonal_party_mmr_peak},比賽:{i:seasonal_party_games_played})" "seasonal_ranked_mmr_party_calibrating:p{seasonal_party_calibrating_games}" "待定 - 尚需 {i:seasonal_party_calibrating_games} 場遊戲#|#待定 - 尚需 {i:seasonal_party_calibrating_games} 場遊戲" "seasonal_ranked_mmr_party_no_data:p{seasonal_party_calibrating_required_games}" "尚需 {i:seasonal_party_calibrating_required_games} 場遊戲校準#|#尚需 {i:seasonal_party_calibrating_required_games} 場遊戲校準" "seasonal_ranked_mmr_locked_explain" "賽季排名遊戲配對:

為擁有國際錦標賽戰鬥通行證的玩家專屬。每位參加選手都有賽季單獨的積分,於整個戰鬥通行證活動期間有效。賽季結束時,如果您已進行了至少 40 場比賽,您將可以選擇是否使用活動期間內達成的賽季積分覆蓋您的配對積分。" "seasonal_all_draft_tooltip" "賽事排名遊戲配對中,只能選擇排名自由選取模式。" "seasonal_ranked_leaderboards_button" "檢視好友 / 全球排行榜" "seasonal_ranked_transfer_party" "轉移至團隊配對積分" "seasonal_ranked_transfer_solo" "轉移至個人配對積分" "seasonal_ranked_transfer_already" "轉移完畢。" "seasonal_ranked_transfer_not_enough_games" "累積進行的比賽不到 40 場,無法轉移。" "seasonal_ranked_transfer_confirmation_title" "轉移國際錦標賽配對積分" "seasonal_ranked_transfer_confirmation_solo" "確定使用您的國際錦標賽單人積分取代個人配對積分嗎?取代後無法恢復。" "seasonal_ranked_transfer_confirmation_party" "確定使用您的國際錦標賽配對積分取代團隊配對積分嗎?取代後無法恢復。" "seasonal_ranked_transfer_confirmation_success" "已成功轉移您的國際錦標賽配對積分至您的配對積分。" "seasonal_ranked_transfer_confirmation_failure" "轉移國際錦標賽配對積分時發生錯誤。" "ranked_lane_selection_locked_explain" "積分選位配對:

限定國際錦標賽戰鬥通行證擁有者參加,讓玩家在比賽開始前預先選好要擔任的定位。" "ranked_lane_selection_locked_explain_plus" "僅限 Dota Plus 會員與國際錦標賽戰鬥通行證持有者參加,玩家可在比賽開始前預先選位,系統將根據選位自動組成隊伍。" "event_custom_game_points_label" "目前點數" "event_custom_game_points" "{d:active_event_custom_game_points}" "event_custom_game_points_left_label" "距下個獎勵所需點數" "event_custom_game_points_left" "{d:active_event_custom_game_points_until_next_reward}" "event_custom_game_claim_reward" "領取獎勵" "event_custom_game_claim_reward_point_cost:p{active_event_custom_game_points_per_reward}" "使用 {d:active_event_custom_game_points_per_reward} 點#|#使用 {d:active_event_custom_game_points_per_reward} 點" "event_custom_game_point_daily_bonus" "有每日紅利可用" "event_custom_game_next_daily_bonus" "下次每日紅利:{t:d:countdown_time}" "event_custom_game_point_daily_bonus_info" "每天中的第一場比賽若你撐到第五回合以上,您將會獲得一筆額外的點數,及外加該場遊戲中所獲點數的加乘。

目前紅利:35,000 點+ 6x 分數加乘。" "event_custom_game_end_date" "活動結束時間 {t:s:t:event_end_time}" "event_custom_game_expiration_date" "獎勵領取截止時間 {t:s:event_expire_time}" "competitive_team_identity_checkbox" "以 {s:team_identity_tag} 隊伍進行遊戲" "ranked_mmr_team_label" "團隊" "ranked_mmr_team_value" "{d:team_identity_rank}" "ranked_mmr_team_calibrating:p{team_calibrating_games}" "待定 - 尚需 {i:team_calibrating_games} 場遊戲#|#待定 - 尚需 {i:team_calibrating_games} 場遊戲" "ranked_mmr_team_no_data:p{team_calibrating_required_games}" "尚需 {i:team_calibrating_required_games} 場遊戲校準#|#尚需 {i:team_calibrating_required_games} 場遊戲校準" "ranked_mmr_core_calibration_games:p{core_calibrating_games}" "尚需 {i:core_calibrating_games} 場比賽才能校準核心位積分#|#尚需 {i:core_calibrating_games} 場比賽才能校準核心位積分" "ranked_mmr_support_calibration_games:p{support_calibrating_games}" "尚需 {i:support_calibrating_games} 場比賽才能校準輔助位積分#|#尚需 {i:support_calibrating_games} 場比賽才能校準輔助位積分" "ranked_mmr_solo_calibration_games:p{solo_calibrating_games}" "尚須 {i:solo_calibrating_games} 場比賽才能校准單排積分#|#尚須 {i:solo_calibrating_games} 場比賽才能校准單排積分" "ranked_mmr_party_calibration_games:p{party_calibrating_games}" "多排積分校準剩餘 {i:party_calibrating_games} 場#|#多排積分校準剩餘 {i:party_calibrating_games} 場" "ranked_calibration_games:p{calibration_games_remaining}" "積分校準剩餘 {i:calibration_games_remaining} 場#|#積分校準剩餘 {i:calibration_games_remaining} 場" "rank_confidence_required" "您會在積分準確度為 {d:rank_confidence_calibration_threshold}% 以上時進行校準。您的目前積分準確度為 {d:rank_confidence_current}%。" "matchmaking_account_disabled" "由於您有過多的不當行為,所以您暫時無法聊天或是加入配對佇列。剩餘時間:{t:r:e:match_denied_time}" "matchmaking_match_disabled_party" "{s:match_denied_player_name} 上一場遊戲未於時限內就緒或放棄遊戲,故無法進行配對。剩餘時間:{t:r:e:match_denied_time}" "matchmaking_low_priority_party" "{s:match_denied_player_name} 由於曾經中途退出遊戲或遭到檢舉多次的關係,所以在獲得 {d:match_denied_games} 場徵召模式勝場前將被置於低優先配對佇列,且只能遊玩徵召模式。" "matchmaking_match_disabled_local" "由於您被檢舉的次數過多、未於時限內參與比賽、放棄比賽或其它負面行為,將暫時無法進行配對。停止配對剩餘時間:{t:r:e:match_denied_time}" "matchmaking_match_disabled_local_long" "由於您被檢舉的次數過多、未於時限內參與比賽或放棄比賽,將暫時無法進行配對。停止配對直到:{t:r:e:match_denied_time}" "matchmaking_low_priority_local" "您因曾經中途放棄遊戲或遭檢舉多次,所以您在獲得 {d:match_denied_games} 場徵召模式勝場前將被置於低優先配對佇列,且只能遊玩徵召模式。" "matchmaking_match_disabled_permanent" "因為使用第三方程式,違反 Steam 服務條款、使用分身、濫用遊戲配對機制或其它極端使用不當問題,已永久停用遊戲配對。" "matchmaking_match_disabled_ranked_long" "由於洗分、共用帳戶或其它濫用遊戲配對之行為,積分遊戲配對已停用。{t:r:e:match_denied_time} 前禁止進行積分。" "matchmaking_match_disabled_behavior_too_low_for_ranked_local" "因行為分數過低而停用了積分配對。" "matchmaking_match_disabled_behavior_too_low_for_ranked_party" "{s:low_behavior_for_ranked_player_name} 會使積分配對無法進行,因其行為分數過低。" "custom_game_disabled_local" "您因為先前未及時就緒或離棄了一場啟用有中離懲罰的自訂遊戲而正面臨遊樂場懲罰,使您在受罰期間無法進行自訂遊戲。距懲罰結束還有:{t:r:e:match_denied_time}" "dota_ready_up_count" "{s:ready_up_ready} / {s:ready_up_lobby_members}" "dota_play_normal_match" "一般配對" "dota_play_ranked_match" "積分配對" "dota_play_ranked_lane_selection_match" "積分選位" "dota_play_ranked_classic_match" "經典積分賽" "dota_play_seasonal_ranked_match" "國際錦標賽積分" "dota_play_practice_1v1" "1v1 練習" "dota_play_practice_with_bots" "與電腦玩家遊玩" "dota_play_lobby_games" "檢視大廳" "dota_play_lobbies_section" "自訂大廳" "dota_play_create_lobby" "建立" "dota_play_browse_lobbies" "瀏覽" "dota_play_role_queue" "選位" "dota_play_classic" "經典" "dota_play_practice_1v1_playtab" "1v1 練習" "dota_play_mutation" "變異模式" "dota_play_event_custom_game" "1v1 練習" "dota_play_1v1_desc" "與其他玩家對抗去鍛鍊您的單中表現。遊戲隨即會在其中一方死亡兩次或者失去一座防禦塔時結束。" "dota_play_practice_1v1_party_warning" "進行 1v1 配對時無法使用團隊" "dota_play_mutation_desc" "數種具有自訂規則的非積分比賽。" "dota_play_mutation_current" "目前變異模式:" "dota_play_mutation_time_new" "刷新倒數:" "dota_play_mutation_time_remaining" "{i:mutations_hours}時 {i:mutations_minutes}分" "dota_play_ranked_classic_desc" "在此經典配對模式中隊伍不會分配定位。" "dota_play_featured_title" "週末聚光燈" "dota_play_game_mode" "遊戲模式" "dota_play_featured_desc" "進行此模式以獲得額外碎片。" "dota_play_featured_ends" "剩餘時間:{s:ends_in_time}" "dota_play_featured_end_time" "結束時間:{T:s:game_mode_end_time}{T:t:game_mode_end_time}" "dota_play_featured_shards" "每場比賽獲得 {i:fgm_loss_shards} 碎片,且每次獲勝額外獲得 {i:fgm_win_bonus_shards} 碎片。" "dota_play_featured_shards_progress" "{i:fgm_shards_earned} / {i:fgm_shards_max}" "dota_play_featured_win_count" "贏得 {i:game_mode_win_count} 場比賽以獲得" "dota_play_normal_show_all" "顯示所有模式" "dota_play_normal_show_all_count" "(+{i:unranked_other_selected_count} 已選取)" "dota_play" "進行 DOTA" "dota_play_searching" "尋找比賽中" "dota_play_searching_server" "正在確認比賽" "dota_play_host_loading" "主機載入中…" "dota_play_connecting_to_server" "正在連線..." "dota_play_lobby_find_server" "尋找伺服器" "dota_reconnect" "重新連線" "dota_reconnecting" "正在重新連線..." "dota_abandon_game" "放棄遊戲" "dota_safe_leave_game" "離開遊戲" "dota_leave_queue" "離開佇列" "dota_disconnect" "斷線" "dota_play_unavailable" "不可用" "dota_leaver_consequence_tooltip_header" "後果" "dota_leaver_consequences" "{s:leaver_consequences}" "dota_leaver_consequences_details" "{s:leaver_consequences_details}" "dota_leaver_view_tooltip" "檢視細節" "dota_waiting_for_match_ready" "已接受({d:ready_up_accepted} / {d:ready_up_total})" "dota_play_returning_to_queue" "返回配對佇列" "dota_play_disabled_local_mods" "偵測到修改過的本機檔案。\n遊玩功能已停用。" "dota_cancel_confirming_match_title" "比賽創建中" "dota_cancel_confirming_match_body" "現在離開配對佇列可能使您接著有一段時間無法進行配對。您確定要離開?" "dota_play_custom_game_desc" "沿路擊敗怪物和其他三人小隊,藉由找到寶箱或成為最後生還隊來賺取戰鬥點數!" "dota_leaver_consequence_header_failure_to_reconnect" "無法重新進行連結將會導致以下結果:" "dota_leaver_consequence_header_leave_match" "離開比賽將會導致以下結果:" "dota_leaver_consequence_LetDownTeammates" "您的隊友將處於劣勢。" "dota_leaver_consequence_SmallMatchmakingCooldown" "使您將有一段時間無法進行遊戲配對。" "dota_leaver_consequence_CreditWithAbandon" "您的生涯紀錄上將計為一次放棄。" "dota_leaver_consequence_ForcedLossForLeaver" "您的紀錄將添加一敗。" "dota_leaver_consequence_ForcedLossForLeaversParty" "您團隊中的所有成員將添加一敗。" "dota_leaver_consequence_ForcedLossForLeaversTeam" "您的隊伍「 %s1 」將獲得一敗。" "dota_leaver_consequence_MMRLossForLeaver" "您的配對積分(MMR)將會下降。" "dota_leaver_consequence_MMRLossForLeaversParty" "您團隊中所有成員的配對積分(MMR)將會下降。" "dota_leaver_consequence_MMRLossForLeaversTeam" "您隊伍目前的積分「%s1」將會下降。" "dota_leaver_consequence_MatchDiscardedForOtherPlayers" "其他玩家在本局中的成績將一併不會被列入計算。" "dota_leaver_consequence_NotDecrementLowPriGamesRemaining" "您在本局中的戰績將作廢。" "dota_reconnect_popup_title" "重新連線?" "dota_reconnect_popup_message" "預留文字位置 - 您希望重新連回遊戲嗎?" "dota_matchmaking_regions_refresh" "刷新延遲狀態" "dota_matchmaking_regions_retry" "重試" "dota_matchmaking_region_ping" "{s:region_ping}" "dota_matchmaking_region_offline" "離線維護中" "dota_matchmaking_region_unknown_ping" "延遲:未知" "dota_matchmaking_region_ping_time" "Ping:{i:ping_ms} 毫秒" "dota_matchmaking_region_ping_time_approx" "Ping:約 {i:ping_ms} 毫秒" "dota_matchmaking_region_ping_time_min" "Ping:>{i:ping_ms} 毫秒" "dota_matchmaking_region_ping_calculating" "Ping:計算中…" "dota_matchmaking_region_ping_failed" "Ping:失敗" "dota_matchmaking_region_or" "或" "DOTA_VAC_Verification_Header" "VALVE 防作弊系統(VAC)" "DOTA_VAC_Verification_Header_Solo" "您的電腦阻擋了 VALVE 防作弊系統(VAC),故遊戲無法進行配對搜場。請確保您的電腦上沒有任何程式會干擾 VAC 系統的運作以及確認 Steam 平台有正確安裝。" "DOTA_VAC_Verification_Header_Party" "有人的電腦阻擋了 VALVE 防作弊系統(VAC),故遊戲無法進行配對搜場。請確保您的團隊成員之中沒有人的電腦正在執行會干擾到 VAC 系統運作的程式,並且確認所有團員的 Steam 平台均有正確安裝。若要尋求進一步協助,請前往 Steam 客服。" "DOTA_VAC_Verification_Button1" "更多資訊" "DOTA_VAC_Verification_Button2" "關閉" "dota_matchmaking_regions_button" "{s:regions_selected}" "dota_region_automatic" "自動" "dota_regions_selected" "地區:" "dota_lobby_region_invalid" "無" "dota_play_no_language_selected" "選擇語言" "dota_play_language" "{s:match_language}" "dota_play_language_many" "語言: {i:match_language_count}" "dota_ready_fail" "準備失敗" "dota_ready_fail_desc" "您的配對剛剛已經就緒,但您沒有做出回應因此從配對佇列中被踢出。" "dota_all_chat_label" "[所有人]" "dota_all_chat_label_prefix" "[所有人]" "dota_chatwheel_unlock_level" "等級 {d:unlock_event_level}" "dota_chatwheel_event_reward_title" "聊天輪盤物品" "dota_pingwheel_event_reward_title" "信號輪盤物品" "dota_escalating_chatwheel_event_reward_title" "聊天輪盤遞增式訊息" "dota_chatwheel_unlock_popup_title" "新聊天輪盤訊息已解鎖!" "dota_chatwheel_customize" "自訂聊天輪盤" "dota_chatwheel_evolving_reward_title" "聊天輪盤進化式訊息" "dota_chatwheel_evolving_reward_desc" "訊息長度將隨著您的戰鬥等級拉長。" "dota_settings_hotkeys" "快捷鍵" "dota_settings_advancedhotkeys" "進階快捷鍵" "dota_settings_options" "選項" "dota_settings_audio" "音訊" "dota_settings_account" "帳戶" "dota_settings_about" "關於" "dota_settings_labs" "實驗室" "dota_settings_voice" "語音" "dota_settings_voice_level" "目前錄得音量" "dota_settings_voice_steam_link" "錄音裝置的各項設定將沿用 Steam 語音設定。" "dota_settings_volume" "音量" "dota_settings_video" "視訊" "dota_settings_resetkeys" "重設快捷鍵..." "dota_settings_advancedkeys" "前往設定進階快捷鍵" "dota_settings_basickeys" "返回設定基礎快捷鍵" "dota_settings_returntohotkeys" "回到快捷鍵" "dota_settings_legacykeys" "使用舊版按鍵" "dota_settings_per_unit_hotkeys" "單位專屬快捷鍵" "dota_settings_enable_quickcast" "啟用快速施放" "dota_settings_enable_item_quickcast" "啟用進階快速施放(自動施放熱鍵)" "dota_settings_enable_item_quickcast_tooltip" "啟用後,您可以於遊戲介面綁定獨特的快速施放、自動施放與道具快捷鍵。" "dota_settings_abilities" "技能" "dota_settings_abilities_hero" "英雄" "dota_settings_abilities_neutrals" "中立生物" "dota_settings_abilities_courier" "信使" "dota_settings_abilities_primary1" "1" "dota_settings_abilities_primary2" "2" "dota_settings_abilities_primary3" "3" "dota_settings_abilities_secondary1" "4" "dota_settings_abilities_secondary2" "5" "dota_settings_abilities_neutral1" "1" "dota_settings_abilities_neutral2" "2" "dota_settings_abilities_neutral3" "3" "dota_settings_abilities_neutral4" "4" "dota_settings_abilities_courier1" "1" "dota_settings_abilities_courier2" "2" "dota_settings_abilities_courier3" "3" "dota_settings_abilities_courier4" "4" "dota_settings_abilities_courier5" "5" "dota_settings_abilities_courier6" "6" "dota_settings_abilities_ultimate" "U" "dota_settings_cast" "施放" "dota_settings_autocast" "自動施放" "dota_settings_quickcast" "快速施放" "dota_settings_quickcast_down" "按下時快速施放" "dota_settings_quickcast_up" "釋放時快速施放" "dota_settings_mirror" "複製英雄頁面的快捷鍵設定" "dota_settings_abilitylearn" "學習技能" "dota_settings_upgradestats" "升級狀態" "dota_settings_upgradetalents" "升級天賦" "dota_settings_unitactions" "單位動作" "dota_settings_shopactions" "商店動作" "dota_settings_hotkeysoptions" "快捷鍵選項" "dota_settings_talentoptions" "升級天賦選項" "dota_settings_account_phone" "積分配對電話號碼綁定" "dota_settings_advancedoptions_title" "進階選項" "dota_settings_advancedoptions" "前往進階選項" "dota_settings_basicoptions" "返回基礎設定" "dota_settings_miscoptions" "雜項" "dota_settings_attack" "移動攻擊/強制攻擊" "dota_settings_move" "移動" "dota_settings_move_direction" "指向式移動" "dota_settings_patrol" "巡邏" "dota_settings_stop" "取消當下動作" "dota_settings_holdposition" "堅守原位" "dota_settings_selecthero" "選取英雄" "dota_settings_selectall" "選取所有可控制單位" "dota_settings_selectallothers" "選擇所有其它單位" "dota_settings_selectcourier" "選擇信使" "dota_settings_courierdeliver" "信使遞送物品" "dota_settings_courierburst" "信使爆衝" "dota_settings_couriershield" "信使護盾" "dota_settings_useactionitem" "動作物品" "dota_settings_toggleautoattack" "切換自動攻擊狀態" "dota_settings_filter_enemy_key" "篩選敵人" "dota_settings_filter_ally_key" "篩選隊友" "dota_settings_filter_hero_key" "篩選英雄" "dota_settings_filter_non_hero_key" "篩選非英雄單位" "dota_settings_herotaunt" "嘲諷物品" "dota_settings_items" "道具" "dota_settings_openshop" "開啟商店" "dota_settings_purchasequickbuy" "快速購買" "dota_settings_purchasesticky" "固定購買" "dota_settings_grabstashitems" "取回貯藏庫物品" "dota_settings_interface" "介面" "dota_settings_camera" "鏡頭" "dota_settings_cameraactions" "鏡頭動作" "dota_settings_cameraup" "視角上移" "dota_settings_cameradown" "視角下移" "dota_settings_cameraleft" "鏡頭左移" "dota_settings_cameraright" "鏡頭右移" "dota_settings_cameragrip" "鏡頭控制" "dota_settings_plus" "Dota Plus" "dota_settings_recentevent" "顯示最近活動" "dota_settings_camera_hold_select_to_follow" "鏡頭追蹤" "dota_settings_camera_saved_position_1" "位置 1" "dota_settings_camera_saved_position_2" "位置 2" "dota_settings_camera_saved_position_3" "位置 3" "dota_settings_camera_saved_position_4" "位置 4" "dota_settings_camera_saved_position_5" "位置 5" "dota_settings_camera_saved_position_6" "位置 6" "dota_settings_camera_saved_position_7" "位置 7" "dota_settings_camera_saved_position_8" "位置 8" "dota_settings_camera_saved_position_9" "位置 9" "dota_settings_camera_saved_position_10" "位置 10" "dota_settings_camera_saved" "儲存的鏡頭位置" "dota_settings_spectator_camera_saved" "儲存的觀戰鏡頭位置" "dota_settings_spectator_camera_saved_position_1" "位置 1" "dota_settings_spectator_camera_saved_position_2" "位置 2" "dota_settings_spectator_camera_saved_position_3" "位置 3" "dota_settings_spectator_camera_saved_position_4" "位置 4" "dota_settings_spectator_camera_saved_position_5" "位置 5" "dota_settings_spectator_camera_saved_position_6" "位置 6" "dota_settings_spectator_camera_saved_position_7" "位置 7" "dota_settings_spectator_camera_saved_position_8" "位置 8" "dota_settings_spectator_camera_saved_position_9" "位置 9" "dota_settings_spectator_camera_saved_position_10" "位置 10" "dota_settings_select_ally_1" "隊友 1" "dota_settings_select_ally_2" "隊友 2" "dota_settings_select_ally_3" "隊友 3" "dota_settings_select_ally_4" "隊友 4" "dota_settings_select_ally_5" "隊友 5" "dota_settings_select_ally" "選取隊友" "dota_settings_inspectheroinworld" "展示視角" "dota_settings_chat" "聊天" "dota_settings_phrases" "常用語" "dota_settings_chatwheel_page" "自訂聊天輪盤" "dota_settings_pingwheel_page" "自訂信號輪盤" "dota_settings_itemspecificbinds_page" "自訂道具快速施放" "dota_settings_itemspecificbinds_button_tooltip" "個別道具覆寫:啟用快速施放時,並非對自身施放的道具可個別調整,覆寫原設定改為按下按鍵時施放或釋放按鍵時施放。" "dota_settings_itemspecificbinds_button_label" "個別道具覆寫" "dota_settings_itemspecificbinds_grouplabel_consumables" "消耗品" "dota_settings_itemspecificbinds_grouplabel_basic" "基本" "dota_settings_itemspecificbinds_grouplabel_advanced" "進階" "dota_settings_itemspecificbinds_grouplabel_neutrals" "中立單位" "dota_settings_itemspecificbinds_reset" "重置為預設" "dota_settings_chatteam" "聊天(隊頻)" "dota_settings_chatglobal" "聊天(全頻)" "dota_settings_chatvoice_party" "語音(僅限團隊)" "dota_settings_chatvoice_team" "語音(隊伍全員)" "dota_settings_chatwheel_show" "聊天輪盤" "dota_settings_chatwheel2_show" "聊天輪盤 #2" "dota_settings_chatwheel_tab" "主要" "dota_settings_chatwheel2_tab" "次要" "dota_settings_herochatwheel_show" "英雄聊天輪盤" "dota_settings_chat_ptt" "按鍵發話" "dota_settings_chat_openmic" "自動收音" "dota_settings_playeractions" "玩家動作" "dota_settings_activateglyph" "啟動浮雕" "dota_settings_activateradar" "啟用掃描" "dota_settings_scoreboardtoggle" "記分板" "dota_settings_combatlogtoggle" "戰況紀錄" "dota_settings_pause" "暫停" "dota_settings_screenshot" "螢幕擷圖" "dota_settings_overlay_map" "疊蓋地圖" "dota_settings_show_overlay_map" "顯示疊蓋地圖" "dota_settings_overlay_map_opacity" "疊蓋地圖透明度" "dota_settings_overlay_map_key_behavior" "疊蓋地圖按鍵行為" "dota_settings_overlay_map_key_behavior_whenheld" "按住時可見" "dota_settings_overlay_map_key_behavior_toggle" "切換可見性" "dota_settings_overlay_map_inputmode" "疊蓋地圖接受輸入" "dota_settings_overlay_map_inputmode_never" "絕不" "dota_settings_overlay_map_inputmode_always" "永遠" "dota_settings_overlay_map_inputmode_whileheld" "按住按鍵時" "dota_settings_overlay_map_inputkey" "疊蓋地圖輸入按鍵" "dota_settings_overlay_map_position" "疊蓋地圖位置" "dota_settings_overlay_map_position_center" "置中" "dota_settings_overlay_map_position_left" "靠左" "dota_settings_overlay_map_position_right" "靠右" "dota_settings_modifier_keys" "修改鍵" "dota_settings_healthbars" "血條" "dota_settings_console" "命令列" "dota_settings_death_summary" "死亡總結" "dota_settings_dota_alt" "Alt 鍵替代鍵" "dota_settings_dota_alternative_cast_switch" "次要施放方式切換" "dota_settings_controlgroups" "控制群組" "dota_settings_controlgroupsadditional" "更多控制群組" "dota_settings_controlgroupcycle" "下個單位" "dota_settings_controlgroupcycleprev" "上個單位" "dota_settings_group1" "控制組 1" "dota_settings_group2" "控制組 2" "dota_settings_group3" "控制組 3" "dota_settings_group4" "控制組 4" "dota_settings_group5" "控制組 5" "dota_settings_group6" "控制組 6" "dota_settings_group7" "控制組 7" "dota_settings_group8" "控制組 8" "dota_settings_group9" "控制組 9" "dota_settings_group10" "控制組 10" "dota_settings_advancedpanel_goto" "進階" "dota_settings_spectatorpanel_goto" "觀眾" "dota_settings_standardpanel_goto" "標準" "dota_settings_spectatorandreplay" "觀眾/重播控制" "dota_settings_spectatorandreplay_pt2" "觀眾/重播控制" "dota_settings_spectatorcameraup" "觀眾鏡頭前移" "dota_settings_spectatorcameradown" "觀眾鏡頭後移" "dota_settings_spectatorcameraleft" "觀眾鏡頭左移" "dota_settings_spectatorcameraright" "觀眾鏡頭右移" "dota_settings_spectatorcameragrip" "觀眾鏡頭控制" "dota_settings_leftclick_cameragrip" "以滑鼠左鍵啟用鏡頭拖曳" "dota_settings_spectatorpause" "觀眾暫停" "dota_settings_spectatorchat" "觀眾聊天" "dota_settings_spectatorscoreboard" "觀眾記分板" "dota_settings_spectatorbroadcastermenu" "開啟播報員選單" "dota_settings_spectatorincreasereplayspeed" "加快重播速度" "dota_settings_spectatordecreasereplayspeed" "減緩重播速度" "dota_settings_spectatorstatsharvest" "觀眾結果統計資料" "dota_settings_spectatorstatsitem" "觀眾物品統計資料" "dota_settings_spectatorstatsgold" "觀眾金錢圖表" "dota_settings_spectatorstatsxp" "觀眾經驗值圖表" "dota_settings_spectatorstatsfantasy" "觀眾夢幻統計資料" "dota_settings_spectatorstatswinchance" "觀戰勝率" "dota_settings_spectatorfowboth" "觀眾雙方戰場迷霧" "dota_settings_spectatorfowradient" "觀眾聖輝戰場迷霧" "dota_settings_spectatorfowdire" "觀眾魔魘戰場迷霧" "dota_settings_statsdropdown" "統計資料列表" "dota_settings_spectatordropdown_sort" "變更分類" "dota_settings_spectatordropdown_close" "清除分類" "dota_settings_spectatordropdown_kda" "擊殺 / 死亡 / 助攻" "dota_settings_spectatordropdown_lasthits_denies" "正補 / 反補" "dota_settings_spectatordropdown_level" "英雄等級" "dota_settings_spectatordropdown_xp_per_min" "每分鐘經驗" "dota_settings_spectatordropdown_gold" "目前金錢" "dota_settings_spectatordropdown_totalgold" "資產淨值" "dota_settings_spectatordropdown_gold_per_min" "每分鐘賺取金錢" "dota_settings_spectatordropdown_buyback" "買活狀態" "dota_settings_spectatordropdown_fantasy" "夢幻點數得分" "dota_settings_coaching" "教練" "dota_settings_spectatorcoach_viewtoggle" "教練切換學徒視角" "dota_settings_keyboardtemplate" "選擇快捷鍵模板" "dota_settings_or" "或" "dota_settings_cancel" "取消" "dota_settings_apply" "套用" "dota_settings_game" "遊戲" "dota_settings_summoned_unit_autoattack" "召喚單位自動攻擊:" "dota_settings_autoattack_match_standard_unit_settings" "與英雄一致" "dota_settings_autoattack" "自動攻擊:" "dota_settings_autoattack_never" "絕不" "dota_settings_autoattack_after_spellcast" "標準" "dota_settings_autoattack_always" "永遠" "dota_settings_disable_autoattack_during_stop" "自動攻擊將隨著下達「堅守原位」命令而停用" "dota_settings_toggle_autoattack_automatically_during_orders" "自動切換自動攻擊狀態" "dota_settings_talent_upgrade_stat_left" "左" "dota_settings_talent_upgrade_stat_right" "右" "dota_settings_talent_upgrade_attribute" "屬性" "dota_settings_quickcast_onkeydown" "快速施放預設於按下按鍵時觸發" "dota_settings_autopurchase" "自動購買物品" "dota_settings_autoselect" "自動選擇召喚單位" "dota_settings_continue_click_after_cast_cancel" "取消技能瞄準後自動移動" "dota_settings_continue_click_after_cast_cancel_tooltip" "使用滑鼠右鍵取消技能瞄準的同時,單位移動至點擊的位置。" "dota_settings_doubletapself" "雙擊對自身施法" "dota_settings_smart_doubletap" "智慧雙擊對自身施法" "dota_settings_unifiedorders" "「Ctrl 鍵」下達統一單位命令" "dota_settings_teleportrequireshalt" "僅有停止鍵能中斷傳送" "dota_settings_channelrequireshalt" "只有「堅守原位」和「取消當下動作」可打斷持續施法" "dota_settings_showqueuedorders" "在 HUD 介面中顯示命令佇列" "dota_settings_force_right_click_attack" "右鍵點擊隊友" "dota_settings_force_right_click_attack_0" "跟隨" "dota_settings_force_right_click_attack_1" "攻擊" "dota_settings_force_right_click_attack_2" "反補" "dota_settings_englishheronames" "經典英雄名稱" "dota_settings_herofinder" "按住「Alt 鍵」顯示英雄標示" "dota_alt_shows_neutral_spawn_boxes" "按住「Alt 鍵」時顯示中立野怪的重生範圍" "dota_alt_shows_tower_attack_range" "按住「Alt 鍵」時顯示防禦塔的攻擊範圍" "dota_show_nearby_tower_attack_range" "一律顯示附近防禦塔的攻擊範圍" "dota_preview_teleport_channel_time" "施放時預覽傳送持續施法時間" "dota_settings_rangefinder" "瞄準技能時顯示施放範圍" "dota_settings_name_over_healthbar" "生命值上顯示名字" "dota_settings_differentiate_your_healthbar" "加強自身英雄血條的明顯度" "dota_settings_hovered_always_top" "血條動態聚焦" "dota_settings_showfacetnames" "刻面名稱" "dota_settings_showheronames" "英雄名稱" "dota_settings_alwaysshownames" "玩家名稱" "dota_settings_dontshownames" "無" "dota_settings_showhitpoints" "顯示生命值條上方顯示生命值" "dota_settings_forceshophotkeys" "永遠使用快捷鍵購物" "dota_settings_shop_search_autofocus" "開啟商店選單時自動選取搜尋方塊" "dota_settings_usebroadcastermenu" "使用播報員狀態列" "dota_settings_spectator_enable_edgepan_temporary_free_cam" "在邊緣搖攝上啟用觀眾覆寫視角" "dota_settings_hud_color" "HUD 介面色彩主題" "dota_settings_hud_color_normal" "預設色彩" "dota_settings_hud_color_colorblind" "色盲模式" "dota_settings_hud_color_selffocus" "進一步區別友方血條樣式" "dota_settings_hud_simple_shop" "啟用精簡版商店" "dota_settings_hud_contextual_tips_disable" "停用遊戲內提示" "dota_settings_hud_healthbar_disable_status_display" "停用狀態文字" "dota_settings_hud_disable_damage_numbers" "隱藏傷害數值" "dota_settings_reducedflash" "降低發光特效的程度" "dota_settings_minimap" "小地圖" "dota_settings_minimap_preview" "預覽" "dota_settings_minimap_AltDown" "Alt 鍵預覽" "dota_settings_minimapsimplecolors" "小地圖色彩簡化" "dota_settings_minimaphidebackground" "隱藏小地圖背景" "dota_settings_minimapsimplebackground" "使用簡易小地圖背景" "dota_settings_minimapshowheroicon" "「Alt 鍵」在小地圖顯示英雄圖示" "dota_settings_minimapextralarge" "使用超大小地圖" "dota_settings_minimapalwaysshowname" "調換「Alt 鍵」功能" "dota_settings_minimapflip" "小地圖移至右側" "dota_settings_minimap_heroes" "圖示" "dota_settings_minimap_alt_heroes" "Alt 鍵圖示" "dota_settings_minimap_heroes_icon_with_arrow" "英雄加箭頭" "dota_settings_minimap_heroes_icon" "僅顯示英雄" "dota_settings_minimap_heroes_arrow_player_colors" "箭頭(玩家顏色)" "dota_settings_minimap_heroes_arrow_team_colors" "箭頭(團隊顏色)" "dota_settings_minimap_heroes_name" "英雄名稱" "dota_settings_minimap_background" "地圖背景" "dota_settings_minimap_background_none" "無" "dota_settings_minimap_background_simple" "精簡" "dota_settings_minimap_background_realistic" "寫實" "dota_settings_minimap_position" "地圖位置" "dota_settings_minimap_position_left" "靠左" "dota_settings_minimap_position_right" "靠右" "dota_settings_cameradecel" "鏡頭減速" "dota_settings_cameraspeed" "鏡頭速度" "dota_settings_camerareversegrip" "鏡頭順向拖曳" "dota_settings_cameraedgepan" "邊緣搖攝" "dota_settings_camerascreenshake" "啟用螢幕晃動" "dota_settings_cameraresetonspawn" "重生時自動將鏡頭移回角色身上" "dota_settings_cameradeadcolorshift" "畫面會於英雄死亡期間呈現黑白色" "dota_settings_free_cam_override" "自由視角覆寫" "dota_settings_profile" "個人檔案" "dota_settings_social" "社交" "dota_settings_hideprofile" "隱藏 Dota 和 Steam 個人檔案" "dota_settings_exposematchdata" "分享公開遊戲配對紀錄" "dota_settings_ignorenonfriendparties" "封鎖來自好友以外的團隊邀請" "dota_settings_ignorenonfriendguilds" "封鎖來自好友以外的公會邀請" "dota_settings_hide_party_unless_open" "當我不在公開團隊中時隱藏團隊狀態" "dota_settings_hide_party_status" "隱藏團隊狀態" "dota_settings_open_party_manual_accept_invites" "當我身處於公開團隊時不自動接受團隊邀請" "dota_settings_allowtradeinvitesheader" "允許交易邀請" "dota_settings_trade_guildandfriends" "僅限公會成員與好友" "dota_settings_trade_friends" "僅限好友" "dota_settings_trade_anyone" "任何人" "dota_settings_network" "網路" "dota_settings_networkhud" "顯示網路資訊" "dota_settings_networkquality" "網路品質:" "dota_settings_networkquality_low" "我的是低階網路" "dota_settings_networkquality_high" "我的是高階網路" "dota_settings_usenativeresolution" "使用我的螢幕目前的解析度" "dota_settings_customresolution" "使用進階設定" "dota_settings_resolution" "解析度" "dota_settings_rendering" "彩現" "dota_settings_aspectratio" "解析度比例" "dota_settings_aspectratio43" "4:3" "dota_settings_aspectratio169" "16:9" "dota_settings_aspectratio1610" "16:10" "dota_settings_aspectratio219" "21:9" "dota_settings_resolution_size" "大小:" "dota_settings_resolution_display_mode" "顯示模式:" "dota_settings_fullscreen" "全螢幕" "dota_settings_coop_fullscreen" "桌面友善全螢幕" "dota_settings_window" "視窗化" "dota_settings_borderless" "無邊視窗" "dota_settings_videodefaults" "視訊預設值" "dota_settings_fullscreenbrightness" "亮度" "dota_settings_basicvideosettings" "使用概略設定" "dota_settings_fastestvideo" "效能需求最低" "dota_settings_appearancevideo" "畫面最好(效能需求最高)" "dota_settings_advancedvideosettings" "使用進階設定" "dota_settings_antialiasing" "反鋸齒" "dota_settings_specular" "鏡面" "dota_settings_bloom" "鏡面光暈" "dota_settings_waterquality" "高品質水面" "dota_settings_fog" "環境煙霧 / 焦散效果" "dota_settings_animateportrait" "動態肖像" "dota_settings_additivelight" "累加式光傳遞" "dota_settings_worldlight" "地圖光效" "dota_settings_ambientocclusion" "環境遮蔽" "dota_settings_ambientcreatures" "環境生物" "dota_settings_ambient_cloth" "環境布料模擬" "dota_settings_normal_maps" "法線貼圖" "dota_settings_parallax_mapping" "地面視差貼圖" "dota_settings_dashboard_renderquality" "高解析度主介面" "dota_settings_vsync" "垂直同步" "dota_settings_exp_lag_limiter" "實驗性輸入延遲限制器" "dota_settings_renderquality" "遊戲畫面繪製品質" "dota_settings_shadowquality" "陰影品質" "dota_settings_shadowquality_off" "關閉" "dota_settings_shadowquality_ultra" "超高" "dota_settings_texturequality" "材質品質" "dota_settings_texturequality_low" "低" "dota_settings_texturequality_med" "中" "dota_settings_texturequality_high" "高" "dota_settings_particlequality" "特效品質" "dota_settings_particlequality_low" "低" "dota_settings_particlequality_med" "中" "dota_settings_particlequality_high" "高" "dota_settings_grassquality" "草地物理" "dota_settings_tree_wind" "樹木物理" "dota_settings_computeshader" "計算著色器" "dota_settings_computeshader_tooltip" "僅能在 Vulkan 和 DirectX 11 模式下使用。\n此選項可在大部分的硬體配置下改善遊戲的效能表現。" "dota_settings_fps_max" "每秒畫面幀數上限" "dota_settings_fps_max_tip" "「+fps_max」(最大幀數)啟動選項可提供更多延伸值。\n超過滑桿的值將使滑桿無效化。" "dota_settings_fps_max_ui" "主介面每秒幀數上限" "dota_settings_fps_max_ui_tip" "「+ui_fps_max」(最大幀數)啟動選項可提供更多延伸值。\n超過滑桿的值將使滑桿無效化。" "dota_settings_mastervolume" "主音量" "dota_settings_gamevolume" "遊戲音效" "dota_settings_musicvolume" "音樂" "dota_settings_voicevolume" "語音" "dota_settings_gamevoicevolume" "單位音量" "dota_settings_openmic" "啟用麥克風自動收音和團隊成員溝通" "dota_settings_openmicthreshold" "自動收音音量門檻" "dota_settings_voice_always_sample_mic" "恆開待發式按鍵發話" "dota_settings_voice_always_sample_mic_tooltip" "將錄音裝置維持在開啟狀態避免遊戲因硬體之故而卡頓。" "dota_settings_audiodefaults" "音訊預設值" "dota_settings_defaultaudio" "預設" "dota_settings_sounddevice" "音效裝置:" "dota_settings_speakerconfig" "喇叭設定:" "dota_settings_headphones" "耳機" "dota_settings_2speakers" "2 聲道" "dota_settings_4speakers" "4 聲道" "dota_settings_5speakers" "5.1 聲道" "dota_settings_7speakers" "7.1 聲道" "dota_settings_captions" "使用字幕" "dota_settings_force_default_respawn_stinger" "永遠在重生時使用原版的重生音樂" "dota_settings_force_default_death_stinger" "永遠在死亡時使用原版的死亡音樂" "dota_settings_lowlatency_audio" "自動偵測音訊延遲" "dota_settings_playsoundinbackground" "切換桌面後仍播放音效" "dota_settings_chatsounds" "聊天訊息音效" "dota_settings_mutecobroadcasters" "將播報搭檔靜音" "dota_settings_highqualityaudio" "高品質音訊" "dota_settings_enhancestereo" "加強立體聲" "dota_settings_unitspeeh" "單位配音" "dota_settings_unitspeech_off" "全部關閉" "dota_settings_unitspeech_events" "僅限特定事件" "dota_settings_unitspeech_all" "全部開啟" "dota_settings_quicktargetattack" "快速攻擊" "dota_settings_quickmove" "快速移動" "dota_settings_healthbar_hero_icon" "血條旁邊顯示英雄圖示" "dota_settings_targetedattackmove" "智慧攻擊移動" "OS_Default_Device" "預設裝置" "dota_settings_chat_whispers" "以悄悄話的方式顯示 Steam 訊息" "dota_settings_chat_join_regional" "讓遊戲會隨即在啟動後自動加入地區頻道" "dota_settings_chat_allow_global" "將頻道中的訊息顯示於其它頻道" "dota_settings_chat_mute_everyone" "將所有聊天訊息靜音" "dota_settings_chat_mute_enemies" "靜音敵隊玩家" "dota_settings_dashboard_enable_mouse_history" "按 Mouse4/Mouse5 返回下一頁/上一頁" "dota_settings_match_solo_queue" "強制單排積分配對" "dota_settings_match_solo_queue_tooltip" "積分對戰時,敵我方皆不與多排玩家配對。" "dota_settings_match_solo_fast_queue" "強制積分速配單排" "dota_settings_match_solo_fast_queue_tooltip" "在積分速配佇列中撇除多排的隊友及對手。" "dota_settings_match_solo_role_queue" "強制積分選位單排" "dota_settings_match_solo_role_queue_tooltip" "在積分選位配對中撇除多排的隊友及對手。" "dota_settings_no_mode_resolutions" "無支援的解析度" "dota_settings_fullscreen_focus_behavior" "助於隨時往返桌面以降低焦點損失" "dota_settings_render_system" "正在使用的彩現 API:" "dota_settings_next_render_system" "下次執行使用的彩現 API:" "dota_settings_render_system_reset" "若變更此選項導致遊戲下次無法順利啟動,請在啟動選項加入「-safe_mode」使 Dota 以預設的彩現 API 執行。" "dota_settings_cur_render_system_tooltip" "正在使用的算繪 API 可能因為多種情況而與原先的選擇有所差異,像是不支援算繪器、算繪器初始化失敗、受到啟動選項覆寫、或需要另外安裝。" "dota_settings_render_system_tooltip" "此選項的變更得到遊戲下次執行時才會生效。\n若遊戲的啟動選項中包含 -dx11 或 -vulkan,則此設定將受到鎖定。\n工具模式也會鎖定此設定。" "dota_settings_render_system_recommended" "建議" "dota_settings_render_system_needs_dlc" "需安裝 DLC" "dota_settings_application" "應用程式" "dota_settings_enable_console" "啟用命令列" "dota_settings_enable_console_tooltip" "如果您使用 -dev 或 -console 等啟用命令列的啟動選項,此設定將被覆寫。" "dota_settings_activate_window_on_match_found" "找到比賽時將 Dota 移至桌面最上層顯示" "dota_settings_activate_window_on_hero_picking_start" "挑選階段以及比賽開始時都將 Dota 移至桌面最上層顯示" "dota_settings_activate_window_on_unpause" "暫停解除時將 Dota 移至桌面最上層顯示" "dota_settings_activate_window_on_ready_check" "遇到就緒檢查時將 Dota 移至桌面最上層顯示" "dota_settings_binding_options" "按鍵配置選項" "dota_settings_allow_gui_key_to_bind" "允許綁定至【Windows / Command 鍵】" "dota_settings_button_code_is_scan_code" "依鍵盤位置綁定按鍵" "dota_settings_button_code_is_scan_code_tooltip" "此選項在變動後可能會要您更新按鍵設置" "dota_settings_armory_automatically_add_new_item_to_collection" "自動將新物品放入收藏中" "dota_settings_hide_tips_on_loading_screens" "隱藏載入時顯示的提示訊息" "dota_settings_default_spoiler_block_on" "預設為不顯示比賽結果" "dota_settings_minimap_misclick_time" "小地圖防失誤點擊緩衝時間" "dota_settings_ability_self_cast_timeout" "雙擊對自身施法逾時判定" "dota_settings_camera_disable_zoom" "停用鏡頭縮放" "dota_settings_minimap_size" "小地圖尺寸" "dota_settings_minimap_size_smallest" "小" "dota_settings_minimap_size_largest" "大" "dota_settings_minimap_hero_size" "小地圖英雄圖示尺寸" "dota_settings_minimap_hero_scalar" "小地圖中動態縮放英雄圖示" "dota_settings_minimap_hero_spread" "散開英雄圖示" "dota_settings_camera_zoom_in" "鏡頭拉近" "dota_settings_camera_zoom_out" "鏡頭拉遠" "DOTA_Settings_chooseunit" "選擇一個單位" "dota_settings_player_auto_repeat_right_mouse" "右鍵自動重複點擊" "dota_settings_auto_cursor_scale" "自動選擇游標尺寸" "dota_settings_cursor_scale" "游標尺寸" "dota_settings_cursor_scale_overridden" "若啟動選項中包含 -cursor_scale_percent ,則此設定將覆寫游標尺寸。" "dota_settings_hud_query_panel" "以主控面板顯示其它單位資訊" "dota_settings_hud_query_panel_tooltip" "其它單位的細節資訊將透過主控面板呈現" "dota_settings_help_tips" "顯示說明提示" "dota_settings_help_tips_tooltip" "說明提示將顯示在使用者介面當中,標出功能並加以說明。" "dota_settings_help_tips_reset" "重設" "dota_settings_help_tips_reset_tooltip" "將所有先前顯示過的說明提示標為尚未閱讀,下次便會再度出現。" "dota_settings_help_tips_reset_success_title" "重設說明提示" "dota_settings_help_tips_reset_success_text" "先前關閉過的說明提示已重設,往後將再度出現。" "dota_settings_plus_use_assistant" "使用 Plus 助理而非預設指南" "dota_settings_turbo_courier_default_auto_deliver" "加速模式將預設啟用信使的自動遞送" "dota_settings_experimental_controller_support" "啟用實驗性控制器支援。" "dota_settings_chat_filter_onlyfriends" "僅顯示好友、隊伍、公會的聊天內容" "dota_settings_text_filter_filtered" "開啟文字過濾" "dota_settings_chat_filter" "允取交談" "dota_settings_chat_filter_allow_none" "不允許交談" "dota_settings_chat_filter_allow_friendly" "友好玩家﹝好友、隊友和公會成員﹞" "dota_settings_chat_filter_allow_teams" "隊友和友好玩家" "dota_settings_chat_filter_allow_all" "所有玩家" "dota_settings_chat_filter_settings_apply_to_spectating" "對觀戰套用允許聊天過濾設定" "dota_settings_steam_text_filter" "Steam 文字過濾設定" "dota_settings_fsr" "FidelityFX Super Resolution" "dota_settings_fsr_tooltip" "在遊戲彩現畫面品質低於 100% 時提升品質。\n需要將彩現 API 設為 Direct3D 11 或 Vulkan,並啟用反鋸齒。" "dota_settings_low_latency" "NVIDIA Reflex 低延遲" "dota_settings_lowlatency_off" "停用" "dota_settings_lowlatency_on" "啟用" "dota_settings_lowlatency_boost" "啟用 + 加強" "dota_settings_low_latency_tooltip_off" "低延遲模式已停用。" "dota_settings_low_latency_tooltip_on" "低延遲模式現已啟用,將最佳化系統延遲。" "dota_settings_low_latency_tooltip_boost" "低延遲模式現已啟用,將最佳化系統延遲。此模式採用的技術可能會增加 GPU 消耗的電力,並對 FPS 有少許影響,以盡可能降低延遲。" "dota_settings_low_latency_amd" "AMD Anti-Lag 2.0" "dota_settings_CPUInLowPowerMode" "偵測到省電模式" "dota_settings_CPUInLowPowerMode_tooltip" "您電腦的電源選項設定為省電模式,這會導致遊玩 Dota 時的幀率下降。" "dota_settings_labs_description" "Dota 實驗室的功能都在我們進行遊戲測試時出現不一致或是不清楚的資料。在未看見真正的 Dota 玩家們使用它們之前,我們實在不知道它們究竟是否妥當或是如何改善它們,所以我們決定推出早期版本以取得大家的意見看看我們是否該持續在此功能上投入資源。\n\n這些功能(以及未來的 Dota 實驗室點子)會漸漸完善並正式推出,但也有些會被停用。如何斟酌就由各位來決定。" "dota_labs_logo_label_stacked" "Dota
實驗室" "dota_labs_logo_label" "Dota實驗室" "dota_settings_labs_description_tooltip" "此為正在測試的 Dota 實驗室功能" "dota_settings_labs_matchmaking_section" "遊戲配對" "dota_settings_accept_match_details" "顯示比賽評估詳情" "dota_tooltip_settings_accept_match_details" "此功能會在您接受比賽前顯示遊戲配對詳情,讓您可以拒絕比賽而不受懲罰,並適用於除了不朽徵召以外的所有配對遊戲。需擁有 Dota Plus 方可使用。" "dota_settings_target_filter_is_toggle" "篩選快捷鍵切換開關" "dota_tooltip_settings_target_filter_is_toggle_details" "啟用此選項時,篩選條件會持續套用,直到再次按下篩選快捷鍵為止。若未啟用,篩選條件只會在按住篩選快捷鍵時套用。" "dota_settings_labs_misc_section" "雜項" "dota_settings_alt_right_range_hint" "持續顯示範圍標示" "dota_tooltip_settings_alt_right_range_hint" "按住 Alt 鍵並以右鍵點擊 HUD 上的元素,會為您的英雄在滑鼠停留時所顯示的範圍(如技能、道具、經驗或攻擊範圍)建立一個不會消失的可見圓圈,它會持續追蹤該效果的目前範圍。範圍會自動更新以反映英雄所受到的增減幅或道具效果。" "dota_settings_labs_hotkeys_section" "快捷鍵" "dota_set_hotkeys_to_legacy_keys" "將單位快捷鍵設為舊版按鍵" "dota_tooltip_settings_goodbye_legacy_keys" "點擊此按鈕會將每個英雄的快捷鍵設為舊版按鍵,但讓您可再進一步各別進行自訂。啟用此按鈕亦將取消勾選「使用舊版按鍵」選項,因為此按鈕會使該選項失效。" "dota_settings_enable_invoker_individual_hotkeys" "召喚師技能使用舊版快捷鍵" "DOTA_Hotkeys_Tooltip_Invoker" "勾選此方塊會將每個召喚師的技能設為相應的舊版按鍵,而非使用技能 4 和技能 5 的按鍵配置" "DOTA_LegacyKeysRemove_Title" "以舊版按鍵覆寫單位快捷鍵" "DOTA_LegacyKeysRemove_Body" "此操作會取代您現有的單位快捷鍵配置,您確定嗎?" "DOTA_Tooltip_Settings_HoverAlwaysOnTop" "啟用時,游標停留的單位其血條會一直顯示在其它血條之上。" "DOTA_Keybind_ARROW" "方向鍵(預設)" "DOTA_Keybind_WASD" "WASD" "DOTA_Keybind_MMO" "MMO" "DOTA_Keybind_LEGACY" "舊版按鍵" "DOTA_Keybind_LOL" "英雄聯盟(League of Legends)" "DOTA_Keybind_HON" "Heroes of Newerth" "DOTA_Keybind_SMITE" "諸神爭霸(Smite)" "DOTA_Hotkeys_Tooltip_LearnAbility" "這個是當您有技能點數可花費時讓您進入技能升級模式的快捷鍵。在升級模式之下技能的升級動作會覆蓋掉施放動作。" "DOTA_Hotkeys_Tooltip_LearnStats" "開啟天賦樹選單。" "DOTA_Hotkeys_Tooltip_HeroAttack" "移動到指定地點並嘗試攻擊沿途上遇見的敵方目標 / 若目標可以反補的話就予其攻擊。" "DOTA_Hotkeys_Tooltip_HeroMove" "往指定地點進行移動,或者跟隨指定的友方單位。" "DOTA_Hotkeys_Tooltip_HeroMoveDirection" "不藉助路徑抉擇系統移動。" "DOTA_Hotkeys_Tooltip_HeroPatrol" "新增一個巡邏路徑點,使履行命令的單位於目前位置和該點之間持續自動往返。" "DOTA_Hotkeys_Tooltip_HeroStop" "用於中止角色的當下動作。" "DOTA_Hotkeys_Tooltip_HeroHold" "用於中止角色的當下動作並令其堅守原位。" "DOTA_Hotkeys_Tooltip_HeroSelect" "選擇您的英雄。" "DOTA_Hotkeys_Tooltip_SelectAll" "選取所有可控制單位。" "DOTA_Hotkeys_Tooltip_SelectAllOthers" "選取所有可控制單位,英雄除外。" "DOTA_Hotkeys_Tooltip_CourierSelect" "選擇信使。" "DOTA_Hotkeys_Tooltip_CourierDeliver" "命令信使將您貯藏庫內的物品送來給您。" "DOTA_Hotkeys_Tooltip_CourierBurst" "啟動您信使的信使爆衝(若可用的話)。" "DOTA_Hotkeys_Tooltip_CourierShield" "啟動您信使的信使護盾(若可用的話)。" "DOTA_Hotkeys_Tooltip_UseActionItem" "使用動作物品。" "DOTA_Hotkeys_Tooltip_ToggleConsumableAbilities" "切換開關決定凌霜庇境消耗品是否顯示於技能列上方。" "DOTA_Hotkeys_Tooltip_HeroTaunt" "使用您英雄的嘲諷動作。嘲諷動作是種可裝備的物品。" "DOTA_Hotkeys_Tooltip_ShopToggle" "開啟商店選單。" "DOTA_Hotkeys_Tooltip_PurchaseQuickbuy" "此快捷鍵讓您能單鍵購買在快速購買區塊中呈第一順位的裝備。" "DOTA_Hotkeys_Tooltip_PurchaseSticky" "此快捷鍵是用於單鍵購買釘選在固定區塊中的物品。" "DOTA_Hotkeys_Tooltip_GrabStashItems" "將您貯藏庫內的所有物品轉移到您的英雄身上。" "DOTA_Hotkeys_Tooltip_RecentEvent" "迅速將鏡頭移動到最近活動的發生位置。" "DOTA_Hotkeys_Tooltip_InspectHeroInWorld" "切換成供您詳細檢視單位的近距離視角。" "DOTA_Hotkeys_Tooltip_ChatTeam" "向全部隊友發送訊息。" "DOTA_Hotkeys_Tooltip_ChatGlobal" "用於發送訊息給當下遊戲中的所有人。(此快捷鍵的使用將須要配合按住左 Shift 鍵)" "DOTA_Hotkeys_Tooltip_ChatVoiceParty" "使用您的麥克風來向團隊中的所有人發話。自動收音將使麥克風在退到遊戲畫面外後仍會持續收音。" "DOTA_Hotkeys_Tooltip_ChatWheel" "展開聊天輪盤並選擇輪盤上所提供的泛用語去傳遞簡便訊息。" "DOTA_Hotkeys_Tooltip_HeroChatWheel" "藉由英雄聊天輪盤讓您使用的角色講出特定臺詞。" "DOTA_Hotkeys_Tooltip_CameraGrip" "按住此鍵並拖曳畫面可移動鏡頭。" "DOTA_Hotkeys_Tooltip_ActivateGlyph" "啟動防禦浮雕來讓我方建築物進入為期 5 秒的無敵狀態。" "DOTA_Hotkeys_Tooltip_ActivateRadar" "啟動掃描。" "DOTA_Hotkeys_Tooltip_ScoreboardToggle" "開啟遊戲中的記分板。" "DOTA_Hotkeys_Tooltip_CombatLogToggle" "開啟戰況紀錄。" "DOTA_Hotkeys_Tooltip_Pause" "此快捷鍵將會用來暫停,以及恢復遊戲的進行。" "DOTA_Hotkeys_Tooltip_ScreenshotSettings" "將遊戲的當下畫面擷取成圖片。" "DOTA_Hotkeys_Tooltip_OverlayMapSettings" "按住時顯示疊蓋地圖。" "DOTA_Hotkeys_Tooltip_Console" "開啟命令列。(僅建議進階使用者使用)" "DOTA_Hotkeys_Tooltip_DeathSummary" "顯示死亡總結" "DOTA_Hotkeys_Tooltip_DotaAlt" "按下此命令綁定的按鍵形同按下「左 Alt 鍵」" "DOTA_Hotkeys_Tooltip_DotaAlternativeCastSwitch" "重新綁定按鍵,以在不用切換施放方式的情況下,使用另一個方式來施放有次要施放方式的技能(預設下為 CTRL)" "DOTA_Hotkeys_Tooltip_Group" "用於迅速選擇一組單位。編組方法為:選擇若干單位,按住「Ctrl」鍵和其中一個控制組的快捷鍵。" "DOTA_Hotkeys_Tooltip_Legacy" "使用 Dota 傳統快捷鍵設定;各英雄快捷鍵不盡相同。" "DOTA_Hotkeys_Tooltip_PerUnitHotkeys" "准許不同單位使用各自的技能快捷鍵。" "DOTA_Hotkeys_Tooltip_Quickcast" "當您一按下快捷鍵,快速施放技能便會隨即在滑鼠當前位置施放。

您可以於進階快捷鍵選項中啟用使用者介面施放綁定功能,將快速施放與自動施放技能綁定特定按鍵。" "DOTA_Hotkeys_Tooltip_Quickcast_Items" "令道具功能會隨即在快捷鍵按下後直接朝游標的當下所在位置施放。

可前往進階快捷鍵選項來為不同的施放類型綁定不同的按鍵。" "DOTA_Hotkeys_Tooltip_Autocast" "開啟/關閉技能是否要在備妥時自動施放。此設定僅對一部份的技能有效。" "DOTA_Hotkeys_Tooltip_Cast" "用於施放英雄技能的快捷鍵。" "DOTA_Hotkeys_Tooltip_AbilityCast" "使用英雄技能的快捷鍵。" "DOTA_Hotkeys_Tooltip_ItemCast" "對應著各個裝備欄的快捷鍵。" "DOTA_Hotkeys_Tooltip_ChatVoiceTeam" "使用麥克風向團隊中的所有成員發話。" "DOTA_Hotkeys_Tooltip_CameraSavedPosition" "將鏡頭快速移動至事先儲存的位置,按住 Ctrl 鍵與指定按鍵儲存位置。" "DOTA_Hotkeys_Tooltip_SelectAlly" "依照畫面頂列中肖像排列順序選取隊友。" "DOTA_Hotkeys_Tooltip_AbilityQuickcast" "令角色技能會隨即在快捷鍵按下後直接朝游標的當下所在位置施放。" "DOTA_Hotkeys_Tooltip_ItemQuickcast" "快速施放鍵是用來在按下後隨即使您直接朝游標的目前所在位置施放與該快捷鍵對應的物品。" "DOTA_Hotkeys_Tooltip_QuickcastToggle_OnKeyDown" "按下按鍵觸發。" "DOTA_Hotkeys_Tooltip_QuickcastToggle_OnKeyUp" "釋放按鍵觸發。" "DOTA_Hotkeys_Tooltip_QuickcastToggle_Normal" "快速施放已停用。" "DOTA_Settings_Tooltip_Autoattack" "自動靠近並攻擊附近敵人。" "DOTA_Settings_Tooltip_AutoattackSummon" "沿用英雄單位的自動攻擊設定。" "DOTA_Settings_Tooltip_AutoattackNever" "除非以游標點擊,否則絕不自動朝新的目標發動攻擊。" "DOTA_Settings_Tooltip_AutoattackAfterSpell" "除非剛有移動、反補、按下停止鍵或按下堅守鍵,否則單位將會自動攻擊附近的敵人。" "DOTA_Settings_Tooltip_AutoattackAlways" "攻擊距離內有敵人時將自動攻擊。" "Dota_Settings_Tooltip_Disable_Autoattack_During_Stop" "在停止鍵按下的期間,所選單位將停止自動攻擊。" "Dota_Settings_Tooltip_Toggle_Autoattack_Automatically_During_Orders" "自動攻擊狀態將會隨著下達「堅守原位」命令而被改為「自動攻擊:絕不」、隨著「取消當下動作」命令下達而被改為「自動攻擊:永遠」,或者隨著「移動攻擊/強制攻擊」命令下達而被改回平常選取的設定值。" "DOTA_Settings_Tooltip_QuickcastOnKeyDown" "啟用時,預設情況下快速施放會在按下按鍵後立即觸發,而非在釋放按鍵時。" "DOTA_Settings_Tooltip_AutoPurchase" "指南建議出的裝可負擔且能夠購買時自動購買。" "DOTA_Settings_Tooltip_AutoSelectSummons" "當新單位被英雄召喚出來時會自動被加入您的選取組。" "DOTA_Settings_Tooltip_DoubleTap" "對圖示以滑鼠游標迅速進行雙擊,或迅速雙擊熱鍵即可將所對應的技能或物品朝自己施放。" "DOTA_Settings_Tooltip_Smart_Doubletap" "令技能鍵和物品鍵會在搭配「左 Alt 鍵」按下時自動雙擊。" "DOTA_Settings_Tooltip_UnifiedOrders" "按住「左 Ctrl 鍵」使操作輸入會向所有可供您控制的單位下達。(信使除外)" "DOTA_Settings_Tooltip_TeleportStop" "下達移動命令或嘗試施放技能皆不會中斷尚在施放中的傳送動作。此設定僅對傳送卷軸、遠行靴和雙子門有效。" "DOTA_Settings_Tooltip_ChannelStop" "移動或施放技能不會打斷持續施法。此選項適用所有需持續施法的物品與技能,唯傳送卷軸與遠行靴例外。" "DOTA_Settings_Tooltip_Force_Right_Click_Attack_0" "右鍵點擊友方單位會讓您的英雄跟隨該單位。" "DOTA_Settings_Tooltip_Force_Right_Click_Attack" "朝友方單位按滑鼠右鍵將會令您的英雄嘗試攻擊(反補)該單位。" "DOTA_Settings_Tooltip_Force_Right_Click_Attack_2" "右鍵點擊友方單位會讓您的英雄嘗試反補該單位(若可反補),否則將跟隨該單位。" "DOTA_Settings_Tooltip_BroadcasterStats" "當旁觀遊戲時,顯示播報員使用的戰況資訊欄。" "DOTA_Settings_Tooltip_Deceleration" "這是視角在停止推移後需要多久才會完全煞停的速度。此設定數值越高視角就會越快停下。" "DOTA_Settings_Tooltip_Screenshake" "使某些技能或暈眩效果搖動你的視角。" "DOTA_Settings_Tooltip_CameraRespawn" "讓視角會隨即在英雄重生時自動回歸到英雄身上。" "DOTA_Settings_Tooltip_Camera_Hold_Select_To_Follow" "長按「選取英雄」鍵將鏡頭固定在自己的英雄上。" "DOTA_Settings_Tooltip_FreeCamOverride" "觀戰時自由視角覆寫狀態持續的秒數。輸入零會停用此功能。" "DOTA_Settings_Tooltip_HideProfile" "您的 Dota 2 個人檔案將不會被任何人看見。且您的 Steam 個人檔案頁面也不會被任何人從 Dota 2 中進入。" "DOTA_Settings_Tooltip_ShareMatchData" "將您的對戰資料公開給第三方網站存取。" "DOTA_Settings_Tooltip_NetworkQuality" "若您的網路品質不佳,選擇「低」的設定將有助改善您在遊戲中的連線品質。" "DOTA_Settings_Tooltip_MinimapSimple" "小地圖的標記顏色以陣營區分,而非以個別玩家顏色區分。" "DOTA_Settings_Tooltip_InvertToggle" "切換小地圖圖示顯示所選預設版本與「左 ALT 鍵」修改版本。" "DOTA_Settings_Tooltip_MinimapDrawHeroes" "長按「Alt 鍵」時,小地圖將顯示英雄標示而非英雄名稱。" "DOTA_Settings_Tooltip_MinimapNamesIcon" "在小地圖中保持顯示英雄圖示或英雄名稱,且讓它們在按住「Alt 鍵」時暫時改顯示 X 或 O 記號。" "DOTA_Settings_Tooltip_ShopHotkeys" "打開商店時,商店中的熱鍵將會覆蓋其他已綁定至其他功能的按鍵。" "DOTA_Settings_Tooltip_QuickTargetAttack" "攻擊鍵會直接於滑鼠游標目前的位置觸發攻擊。" "DOTA_Settings_Tooltip_QuickMove" "【移動】命令會省略點擊確認步驟,直接朝滑鼠游標的目前位置下達。" "DOTA_Settings_Tooltip_Healthbar_Hero_Icon" "血條旁顯示英雄圖示。顯示的英雄圖示將蓋掉英雄徽章。" "DOTA_Settings_Tooltip_TargetedAttackMove" "當下達移動攻擊命令時,所選擇的單位將選擇當下距離滑鼠游標最近的單位作為攻擊目標。" "DOTA_Settings_Tooltip_LeftClickCameraGrip" "勾選時,您需要同時按下滑鼠左鍵與鏡頭控制鍵才能拖曳鏡頭。" "DOTA_Settings_Tooltip_AutoRepeatRightMouse" "遊戲會隨著按住滑鼠右鍵自動重複點擊。" "DOTA_Settings_Tooltip_ShopSearchFocusOnOpen" "啟用後,每次打開商店選單時都將自動選取搜尋方塊。" "DOTA_Settings_Tooltip_PlusUseAssistant" "啟用後,Plus 助理將取代預設的指南。" "DOTA_Settings_Tooltip_TurboAutoCourier" "加速模式:啟用後,信使將會自動遞送貨品。您仍能在比賽期間切換此設定的開關。" "DOTA_Settings_Tooltip_BroadcastChannelChat" "任一頻道收到的訊息將會同步顯示於所有其它頻道中。預設為啟用。" "DOTA_Settings_Tooltip_EnglishHeroNames" "在英雄的翻譯名稱和原本的英文名稱之間切換。" "DOTA_Settings_Tooltip_ALTHero" "按住「左 Alt 鍵」時會有綠色箭頭指向您的英雄。" "DOTA_Settings_Tooltip_ALTNeutral" "按住「Alt 鍵」時,顯示中立野怪營地的重生範圍。" "DOTA_Settings_Tooltip_ALTTower" "按住「Alt 鍵」時,顯示防禦塔的攻擊範圍。" "DOTA_Settings_Tooltip_NearbyTowerRange" "在敵方的防禦塔附近時顯示其攻擊範圍。" "DOTA_Settings_Tooltip_PreviewTeleportChannel" "施法時顯示完成傳送所需的時間。" "DOTA_Settings_Tooltip_ShowQueuedOrders" "在 HUD 畫面上顯示由 Shift 鍵排入佇列的單位動作圖示。" "DOTA_Settings_Tooltip_Bringtofront" "若畫面不在遊戲內,自動隨著配對成功將畫面切回 Dota 2。" "DOTA_Settings_Tooltip_Bringtofront_Picking" "若畫面不在遊戲內,自動隨著進入選角階段將畫面切回 Dota 2。" "DOTA_Settings_Tooltip_Bringtofront_Unpause" "若畫面不在遊戲內,自動隨著解除暫停將畫面切回 Dota 2。" "DOTA_Settings_Tooltip_Bringtofront_ReadyCheck" "若畫面不在遊戲內,自動隨著遇到就緒檢查將畫面切回 Dota 2。" "DOTA_Settings_Tooltip_RangeFinder" "在地上顯示技能的施放/作用距離標示。" "DOTA_Settings_Tooltip_Differentiate" "隊友的血條將以黃色顯示以進一步和自己的綠色血條做區別。" "DOTA_Settings_Tooltip_ModeNotCompatibleWithColorblind" "此模式和色盲模式不相容。" "DOTA_Settings_Tooltip_Expose" "允許第三方服務存取您的對戰紀錄。" "DOTA_Settings_Tooltip_HideParty" "除非身處於公開團隊,否則令自己的團隊狀態顯示為不想號召團隊。" "DOTA_Settings_Tooltip_HidePartyStatus" "令自己的團隊狀態顯示為不想號召團隊" "DOTA_Settings_Tooltip_AutoAccept" "只有好友或共同好友加入的公開團隊能送團隊邀請給我。" "DOTA_Settings_Tooltip_MinimapMisclick" "忽略游標移至小地圖上的前幾秒輸入。" "DOTA_Settings_Tooltip_SelfCastTimeout" "雙擊觸發自身施放時,兩次點擊間的判定間隔,預設為 0.60" "DOTA_Settings_Tooltip_MinimapDynamicScale" "小地圖中的箭頭圖示將於彼此靠近時自動縮小,英雄圖示則不受影響。" "DOTA_Settings_Tooltip_NetworkInformation" "在遊戲中顯示每秒畫面幀數、Ping 值以及網路封包的遺失率。" "DOTA_Settings_Tooltip_AutoAddArmory" "自動將您獲得或購買的新物品放入軍械庫的收藏區塊中。" "DOTA_Settings_LegacyKeysActive" "已使用 Dota 1 的舊版按鍵。若想要開始自訂按鍵,請在進階熱鍵下取消勾選「使用舊版按鍵」這個選項。" "DOTA_create_bot_practice_desc" "與電腦玩家進行對抗。您可以通過配對系統尋找其他玩家並肩作戰,或以電腦玩家填滿己方隊伍的空缺。" "DOTA_Lobby_BotScript" "電腦玩家腳本" "DOTA_Lobby_BotScriptURL" "在工作坊檢視" "DOTA_Lobby_BotDifficulty" "電腦玩家難度" "DOTA_Lobby_BotDifficulty_no_bot" "無電腦玩家" "DOTA_Lobby_BotDifficulty_passive" "消極" "DOTA_Lobby_BotDifficulty_easy" "簡單" "DOTA_Lobby_BotDifficulty_medium" "中等" "DOTA_Lobby_BotDifficulty_hard" "困難" "DOTA_Lobby_BotDifficulty_unfair" "變態" "DOTA_Lobby_BotDifficulty_npx" "新手" "DOTA_Lobby_BotTeam" "選擇陣營" "DOTA_Lobby_BotScriptIndex_Valve" "預設電腦玩家" "DOTA_Lobby_BotScriptIndex_Workshop1" "社群電腦玩家 1" "DOTA_Lobby_BotScriptIndex_Workshop2" "社群電腦玩家 2" "DOTA_Lobby_BotScriptIndex_Workshop3" "社群電腦玩家 3" "DOTA_create_bot_practice_solo" "單人" "DOTA_create_bot_practice_solo_desc" "直接進行一場與電腦對抗的練習遊戲。不使用配對功能,而您也可隨時離開。" "DOTA_create_bot_practice_coop" "多人合作" "DOTA_create_bot_practice_coop_desc" "以配對功能和其他玩家一起對抗電腦玩家。" "DOTA_Lobby_BotDifficulty_bot_passive" "消極電腦" "DOTA_Lobby_BotDifficulty_bot_easy" "簡單電腦" "DOTA_Lobby_BotDifficulty_bot_medium" "中等電腦" "DOTA_Lobby_BotDifficulty_bot_hard" "困難電腦" "DOTA_Lobby_BotDifficulty_bot_unfair" "變態電腦" "dota_lobby_host" "大廳主持人:{g:dota_filtered_string:lobby_host_name}" "dota_lobby_title" "{g:dota_filtered_string:lobby_name}" "dota_lobby_title_local_game" "區域網路大廳" "dota_lobby_title_default" "大廳" "lobby_row_player_name" "{s:player_name}" "dota_lobby_row_game_name" "{s:game_name}" "dota_lobby_row_slots" "{s:slots}" "dota_lobby_row_game_mode" "{s:game_mode}" "dota_lobby_row_region" "{s:region}" "dota_lobby_row_join" "加入" "dota_lobby_row_leave" "離開" "dota_lobby_coaches_title" "教練" "dota_lobby_browser_all_game_modes" "所有遊戲模式" "dota_lobby_browser_title" "瀏覽 Dota 大廳" "dota_lobby_browser_num_available" "( 共找到 {d:lobbies_available} 間大廳 )" "dota_lobby_browser_no_lobbies" "找不到大廳" "dota_lobby_browser_no_matching_lobbies" "找不到符合您搜尋條件的大廳" "dota_lobby_browser_updating" "更新大廳列表..." "dota_lobby_browser_search_placeholder" "搜尋大廳" "dota_lobby_browser_game_mode" "遊戲模式" "dota_lobby_browser_refresh" "重新整理" "dota_lobby_browser_filter_title" "篩選大廳" "dota_lobby_submit_filter" "提交" "dota_lobby_browser_header_name" "大廳名稱" "dota_lobby_browser_header_slots" "位置" "dota_lobby_browser_header_game_mode" "遊戲模式" "dota_lobby_browser_header_region" "地區" "dota_lobby_browser_region" "地區" "dota_lobby_browser_lobby_name" "大廳名稱" "dota_lobby_browser_all_regions" "所有地區" "dota_popup_lobby_password_title" "輸入大廳密碼" "DOTA_AttackCapability_Melee" "近戰" "DOTA_AttackCapability_Ranged" "遠程" "DOTA_Item_OnMarket" "市集" "DOTA_Items_DefaultSet" "預設套裝" "DOTA_Items_SetEquipped_Label" "裝備中" "DOTA_NotEquippedItem_Label" "未裝備" "DOTA_EquippedItem_Label" "裝備中" "DOTA_NotShuffledItem_Label" "不在自動隨選欄" "DOTA_ShuffledItem_Label" "已加入自動隨選欄" "DOTA_PreviewingItem_Label" "預覽中" "DOTA_EquippedItem_Rarity" "{s:equipped_econ_set_rarity}" "DOTA_EquippedItem_SetName" "{s:equipped_econ_set_name}" "DOTA_EquippedItem_DefaultSet" "預設套裝" "DOTA_EquippedItem_PartialSet" "部份套裝" "DOTA_EquippedItem_Style:p{equipped_econ_set_style_count}" "{i:equipped_econ_set_style_count} 種樣式#|#{i:equipped_econ_set_style_count} 種樣式" "DOTA_EquippedItem_CurrentStyle" "{i:equipped_econ_set_current_style}/{i:equipped_econ_set_style_count}" "DOTA_EquippedItem_Button_Details" "{s:equipped_details_button_text}" "DOTA_EquippedItem_Button_SingleItemShuffle" "裝備" "DOTA_EquippedItem_Customize" "自訂" "DOTA_EquippedItem_CustomSet" "自訂套裝" "DOTA_EquippedItem_Equip" "裝備" "DOTA_EquippedItem_Unequip" "解除裝備" "DOTA_EquippedItem_Unpack_And_Equip" "開啟並裝備" "DOTA_EquippedItem_AddToShuffle" "加入隨選欄" "DOTA_EquippedItem_RemoveFromShuffle" "自隨選欄移除" "DOTA_EquippedItem_Unpack_And_AddToShuffle" "開啟並加入隨選欄" "DOTA_EquippedItem_Details" "{s:equipped_econ_set_type_name} 細節" "DOTA_EquippedItem_Purchase_Button" "購買" "DOTA_EquippedItem_Marketplace_Button" "市集" "DOTA_EquippedItem_BundleName" "包含在組合包「{s:equipped_econ_set_bundle}」內" "DOTA_EquippedItem_FilterText" "預覽中" "DOTA_EquippedItem_SaleAmount" "-{i:equipped_econ_set_sale_amount}%" "DOTA_EquippedItem_RegularSetPrice" "{s:equipped_econ_regular_set_price}" "DOTA_EquippedItem_SetPrice" "{s:equipped_econ_set_price}" "DOTA_EquippedItem_TreasurePrice" "{s:equipped_econ_treasure_price}" "DOTA_HeroDemo_Button" "試玩{s:econ_item_category_name}" "DOTA_HeroDemo_Button_Tooltip" "進行試玩模式來試用此飾品套裝或英雄技能" "DOTA_HeroDemo_Button_Return" "返回試玩" "DOTA_HeroDemo_Button_Return_Tooltip" "返回試玩模式並載入任何您已選擇的套裝或英雄" "DOTA_HeroDemo_Button_DBQuit" "退出試玩" "DOTA_HeroDemo_Button_Hero" "試玩英雄" "DOTA_HeroDemo_Button_Arcana" "試玩奧祕" "DOTA_HeroDemo_Button_ToLoadout" "前往裝備畫面" "DOTA_HeroDemo_Button_ToWebPage" "深入了解" "DOTA_HeroDemo_Button_ToHeroPage" "前往英雄頁面" // NOTE: These 3 are placed in the equipped_econ_set_type_name dialog variable "DOTA_EquippedItem_Bundle" "組合包" "DOTA_EquippedItem_ItemSet" "套裝" "DOTA_EquippedItem_Item" "物品" "DOTA_OwnedItemDetails_Rarity" "{s:item_rarity}" "DOTA_OwnedItemDetails_Quality" "{s:item_quality}" "DOTA_OwnedItemDetails_ItemName" "{g:dota_filtered_string:item_name}" "DOTA_OwnedItemDetails_DefaultSet" "預設套裝" "DOTA_OwnedItemDetails_Style:p{item_style_count}" "{i:item_style_count} 種樣式#|#{i:item_style_count} 種樣式" "DOTA_OwnedItemDetails_BundleName" "包含在組合包「{s:item_bundle}」內" "DOTA_OwnedItemDetails_CurrentStyle" "{i:item_current_style}/{i:item_style_count}" "DOTA_EconItemSet_Name" "{s:econ_set_name}" "DOTA_EconItemSet_Rarity" "{s:econ_set_rarity}" "DOTA_EconItemSet_Status" "{s:econ_set_status}" "DOTA_EconItemSet_Price" "{s:econ_set_price}" "DOTA_EconItemSet_SaleAmount" "-{i:econ_sale_amount}%" "DOTA_EconItemSet_DeveloperOnly" "非公開" "DOTA_EconItemSet_TestItem" "測試物品" "DOTA_EconItemSet_Tooltip_IsBundle" "此組合包內含其他物品" "DOTA_EconItemSet_Tooltip_IsTreasure" "此為寶藏" "DOTA_EconItemSet_Tooltip_RequiresKey" "此寶藏需要鑰匙才能開啟" "DOTA_EconItemSet_Tooltip_IsKey" "這是開啟寶藏的鑰匙" "DOTA_EconItemSet_Tooltip_MultipleStyles" "有多種樣式" "DOTA_EconItemSet_Tooltip_AutoStyle" "呈現的樣式將受遊戲過程影響" "DOTA_EconItemSet_Tooltip_MultipleTeams" "聖輝與魔魘有不同的樣式" "DOTA_EconItemSet_Tooltip_HasEmptySocket" "鑲孔已滿" "DOTA_EconItemSet_Tooltip_HasCommonGem" "含有一顆或多顆寶石" "DOTA_EconItemSet_Tooltip_HasRareGem" "含有一顆或多顆寶石" "DOTA_EconItemSet_Tooltip_BattlePass" "屬於{g:dota_event_name:event_id}" "DOTA_EconItemSet_Tooltip_DotaPlus" "Dota Plus 內容" "DOTA_EconItemSet_Tooltip_EquipAbilityEffect" "僅裝備技能特效" "DOTA_EconItemSet_Tooltip_RaresTradeableImmediately" "極其稀有物品可立即交易或出售" "DOTA_EconItemSet_Tooltip_RaresTradeableJuly" "極其稀有物品將於 6 月 30 日後開放交易和列入市集販售。" "DOTA_EconItemSet_Tooltip_RaresTradeableAugust" "極其稀有物品可於 8 月 1 日後交易或出售" "DOTA_EconItemSet_Tooltip_Exclusive_To_TI6_BattlePass_Owners" "收藏家貯藏為獨家物品,並將在國際錦標賽後絕版。" "DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_TI6_BattlePass_Owners" "威嚴物品為獨家物品且將在國際錦標賽之後絕版。" "DOTA_EconItemSet_Tooltip_Exclusive_To_TI7_BattlePass_Owners" "貯藏內容為獨家物品且將在國際錦標賽後絕版。" "DOTA_EconItemSet_Tooltip_Exclusive_TI9_Collectors_Cache" "貯藏內容僅上架販售 30 天,之後將下架絕版。" "DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_TI7_BattlePass_Owners" "獨家獎勵" "DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_BattlePass_Owners" "獨家獎勵" "DOTA_EconItemSet_Tooltip_Immortals_TI10_Limited_Tradeability" "第 11 屆國際錦標賽後可販售" "DOTA_EconItemSet_Tooltip_Emblem_TI10_Expiration" "於第 11 屆國際錦標賽戰鬥通行證前過期" "DOTA_EconItemSet_Tooltip_TI10_Exclusive_Item" "第 10 屆國際錦標賽戰鬥通行證限定" "DOTA_EconItemSet_Tooltip_CrownfallCollectorsCache_Tradeability" "於王冠之墮結束後可交易和販售" "DOTA_LoadoutSet_Tooltip_InBundle" "此套裝含在組合包內。" "DOTA_LoadoutSet_Tooltip_PartialSet" "這僅是完整套裝中的一部分" "DOTA_HeroRole_Carry" "核心" "DOTA_HeroRole_Support" "輔助" "DOTA_HeroRole_Nuker" "爆發" "DOTA_HeroRole_Disabler" "控場" "DOTA_HeroRole_Jungler" "打野" "DOTA_HeroRole_Durable" "坦克" "DOTA_HeroRole_Escape" "脫逃" "DOTA_HeroRole_LaneSupport" "對線輔助" "DOTA_HeroRole_Pusher" "推進" "DOTA_HeroRole_Initiator" "開戰" "DOTA_HeroComplexity" "複雜度" "DOTA_HeroComplexity_Title_1" "低複雜度" "DOTA_HeroComplexity_Title_2" "中複雜度" "DOTA_HeroComplexity_Title_3" "高複雜度" "DOTA_HeroComplexity_Description_1" "這名英雄的技能運作機制較單純,不難施展。" "DOTA_HeroComplexity_Description_2" "想駕馭這名英雄的技能需要中等技巧、協調性與施放時機的掌握。" "DOTA_HeroComplexity_Description_3" "想駕馭這名英雄的技能需要高等技巧、協調性與施放時機的掌握。" "DOTA_HeroRole_Description_Carry" "如果能妥善利用大筆資金的話便能在遊戲後期變得十分強大。" "DOTA_HeroRole_Description_Support" "善於直接利用技能幫助隊伍取得優勢,不必專注於賺錢和購買物品。" "DOTA_HeroRole_Description_Nuker" "能夠運用高傷害技能去迅速解決敵方英雄。" "DOTA_HeroRole_Description_Disabler" "技能組中有一個或多個能夠控制住敵方英雄的招式。" "DOTA_HeroRole_Description_Jungler" "早在遊戲前期便具備能在叢林間有效擊殺野怪的能力。" "DOTA_HeroRole_Description_Durable" "具有更耐戰的特質。" "DOTA_HeroRole_Description_Escape" "擁有迅速擺脫死亡威脅的能力。" "DOTA_HeroRole_Description_LaneSupport" "善於在遊戲前期時保護隊伍的核心英雄並幫助他們農兵。" "DOTA_HeroRole_Description_Pusher" "在遊戲的任何時期均有著迅速摧毀防禦塔和兵營的能力。" "DOTA_HeroRole_Description_Initiator" "善於在面對敵方英雄時開啟團戰。" "DOTA_HeroTags" "標籤" "DOTA_HeroGrid_Sort_By" "分類:" "DOTA_HeroGrid_Loading" "讀取英雄排列中…" "DOTA_HeroGrid_FailedToLoad" "無法載入此排列格式。請稍後再試。
點擊此處切換為預設排列" "DOTA_HeroGrid_PlusRestricted_Title" "需擁有 Dota Plus" "DOTA_HeroGrid_PlusRestricted_Description" "此排列格式僅限 Dota Plus 會員使用。" "DOTA_HeroGrid_OptionCategory_Role" "定位:" "DOTA_HeroGrid_OptionCategory_Attributes" "屬性:" "DOTA_HeroGrid_OptionCategory_AttackType" "攻擊類型:" "DOTA_HeroGrid_OptionCategory_Tags" "標籤:" "DOTA_HeroGrid_CustomLayoutDefaultName" "自訂排列配置" "DOTA_HeroGrid_DeleteCustomLayout_Btn" "刪除排列配置" "DOTA_HeroGrid_DeleteCustomLayout_Title" "刪除自訂排列配置" "DOTA_HeroGrid_SaveLayout" "儲存變更" "DOTA_HeroGrid_DeleteCustomLayout_Message" "您確定要刪除名為「{s:config_name}」的自訂排列配置?" "DOTA_HeroGrid_NewCategoryName" "新增類別" "DOTA_HeroGrid_EditCategory" "編輯類別" "DOTA_HeroGrid_DragCategory" "拖曳來調整類別位置" "DOTA_HeroGrid_DeleteCategory" "刪除類別" "DOTA_HeroGrid_DeleteCategory_Text" "您確定要刪除名為「{s:category_name}」的類別?" "DOTA_HeroGrid_MissingHeroes:p{missing_hero_count}" "{d:missing_hero_count} 位英雄未顯示#|#{d:missing_hero_count} 位英雄未顯示" "DOTA_HeroGrid_FarmPriority" "類型" "DOTA_HeroGrid_PresetConfigs" "預設排列配置" "DOTA_HeroGrid_CustomConfigs" "自訂排列配置" "DOTA_HeroGrid_CreateNewConfig" "+ 新增…" "DOTA_HeroGrid_Recommended_Description" "標出的英雄為出自戰鬥通行證相剋指標的推薦人選。" "DOTA_HeroGrid_JungleExpedition_Description" "標出的英雄為戰鬥通行證叢林遠征需要的人選。" "DOTA_HeroGrid_Recommended" "推薦" "DOTA_HeroGrid_Avoid" "不推薦" "DOTA_HeroGrid_Guild" "公會" "DOTA_HeroGrid_GuildContracts" "公會契約" "DOTA_HeroGrid_GuildContract" "公會契約" "DOTA_HeroGrid_GuildContracts_Description" "為公會標出符合進行中契約條件的英雄。" "DOTA_HeroGrid_GuildContracts_Link" "契約" "DOTA_HeroGrid_ViewGuildContract" "檢視契約" "DOTA_HeroLoadout_PreviousHeroName" "{s:previous_hero_name}" "DOTA_HeroLoadout_NextHeroName" "{s:next_hero_name}" "DOTA_HeroLoadout_CurrentHeroName" "{s:hero_name}" "DOTA_HeroLoadout_AttackType" "{s:hero_attack_type}" "DOTA_HeroLoadout_HeroFilterName" "英雄" "DOTA_HeroLoadout_GlobalFilterName" "通用物品" "DOTA_HeroLoadout_ArcanaFilterName" "奧祕" "DOTA_HeroLoadout_ImmortalFilterName" "不朽" "DOTA_HeroLoadout_Search" "搜尋 {s:hero_name} 的相關物品" "DOTA_HeroLoadout_Shuffle_Count:p{loadout_items_in_shuffle}" "自動隨選欄內有 {i:loadout_items_in_shuffle} 個物品#|#自動隨選欄內有 {i:loadout_items_in_shuffle} 個物品" "DOTA_HeroLoadout_Add_All_To_Shuffle" "將全部加入隨選欄" "DOTA_HeroLoadout_Clear_Shuffle" "清空隨選欄" "DOTA_HeroLoadout_Loadout" "飾品裝備" "DOTA_HeroLoadout_About" "介紹" "DOTA_HeroLoadout_Guides" "指南" "DOTA_HeroLoadout_Roles" "定位" "DOTA_HeroLoadout_Biography" "背景故事" "DOTA_HeroLoadout_Stats" "數據" "DOTA_HeroLoadout_Trends" "趨勢" "DOTA_HeroLoadout_Changes" "變更" "DOTA_HeroLoadout_OwnedItems" "已擁有" "DOTA_HeroLoadout_AvailableItems" "可購物品" "DOTA_HeroLoadout_ViewOnStore" "(於商店中檢視)" "DOTA_HeroLoadout_StrengthAttribute" "{s:base_str} + 每級 {s:str_per_level}" "DOTA_HeroLoadout_AgilityAttribute" "{s:base_agi} + 每級 {s:agi_per_level}" "DOTA_HeroLoadout_IntelligenceAttribute" "{s:base_int} + 每級 {s:int_per_level}" "DOTA_HeroLoadout_StrengthAttributeShort" "{s:base_str} + {s:str_per_level}" "DOTA_HeroLoadout_AgilityAttributeShort" "{s:base_agi} + {s:agi_per_level}" "DOTA_HeroLoadout_IntelligenceAttributeShort" "{s:base_int} + {s:int_per_level}" "DOTA_HeroLoadout_StrengthAttributeBase" "{s:base_str}" "DOTA_HeroLoadout_AgilityAttributeBase" "{s:base_agi}" "DOTA_HeroLoadout_IntelligenceAttributeBase" "{s:base_int}" "DOTA_HeroLoadout_StrengthAttributePerLevel" "每級 + {s:str_per_level}" "DOTA_HeroLoadout_AgilityAttributePerLevel" "每級 + {s:agi_per_level}" "DOTA_HeroLoadout_IntelligenceAttributePerLevel" "每級 + {s:int_per_level}" "DOTA_HeroCustomize_Title" "自訂英雄" "DOTA_HeroCustomize_OwnedItems" "已擁有的物品" "DOTA_HeroCustomize_Slot" "欄位" "DOTA_HeroCustomize_SlotName" "{s:slot_name}" "DOTA_HeroCustomize_SlotEquippedItemName" "{s:equipped_item_name}" "DOTA_HeroCustomize_DefaultItemName" "預設物品" "DOTA_HeroCustomize_PreviewItemName" "{s:preview_item_name}" "DOTA_HeroCustomize_PreviewStyle" "{s:preview_style_name}" "DOTA_HeroCustomize_PreviewItemSlot" "{s:preview_item_slot}" "DOTA_HeroCustomize_Rarity" "{s:preview_item_rarity}" "DOTA_HeroCustomize_StyleLocked" "裝備所需前提要件" "DOTA_HeroCustomize_SelectItemsInSet" "選擇套裝物品" "DOTA_HeroCard_Suggested" "隊友提議" "DOTA_HeroCard_SuggestedBan" "禁角意見" "DOTA_HeroCard_AllHeroChallenge" "全英雄挑戰" "DOTA_HeroCard_DailyQuest" "每日任務" "DOTA_HeroCard_BonusHero" "津貼英雄" "DOTA_UIEconItem_StyleIndex" "{i:style_index}" "dota_ready_up_num_accepted" "{i:num_accepted} / {i:total_players} 已接受" "returning_top_of_queue" "返回遊戲配對中…" "returning_to_lobby" "返回大廳尋找更多玩家…" "ready_up_party_failed" "您的團隊中的一員無法成功接受比賽…" "GC_reconnecting" "正在恢復和 Dota 2 遊戲協調器的連線…" "GC_nosteam" "無法與 Steam 連線" "GC_steamoffline" "離線模式" "GC_searching" "正在搜尋 Dota 2 遊戲協調器…" "GC_noconnection" "未連線至 Dota 2 遊戲協調器。" "GC_connecting" "正在連線至 Dota 2 遊戲協調器…" "GC_connected" "已連上 Dota 2 遊戲協調器。" "GC_down" "Dota 2 遊戲協調器目前為離線狀態。" "GC_updating" "Dota 2 遊戲協調器更新中…" "GC_logging_in" "已和 Dota 2 遊戲協調器連線;登入中…" "GC_steamupdating" "Steam 伺服器更新中…" "GC_Network_Full" "Dota 2 遊戲協調器目前滿載。" "GC_Queue_Position" "Dota 2 遊戲協調器目前處於滿載狀態。佇列位置:{i:gc_queue_position}" "GC_Queue_Wait_Time" "Dota 2 遊戲協調器目前處於滿載狀態。佇列位置:{i:gc_queue_position},預估等待時間:{s:gc_queue_wait_time}" "GC_Wait_Time" "預估等待時間:%s1" "GC_Wait_Time_Unknown" "未知" "GC_suspended" "帳戶已因 VAC 或遊戲封鎖而遭凍結。" "dota_practice_vs_bots" "開始電腦對抗練習賽" "dota_practice_vs_bots_desc" "進行一場對抗電腦的練習遊戲。不使用配對功能,而您也可隨時離開。" "dota_practice_vs_bots_difficulty" "電腦玩家難度" "dota_cannot_request_steamdatagram_ticket" "Steam 資料包憑證遺失,且我們目前無法要求新的憑證。{s:reason}" "dota_practice_vs_bots_team" "選擇陣營" "DOTA_practice_vs_bots_team_radiant" "聖輝" "DOTA_practice_vs_bots_team_dire" "魔魘" "DOTA_practice_vs_bots_team_random" "隨機" "DOTA_BotScripting_Title" "工作坊中的電腦玩家腳本" "DOTA_BotScripting_LastUpdated" "最後更新:{t:s:updated}" "DOTA_BotScripting_Subscribers" "訂閱人數:{i:subscribers}" "DOTA_BotScripting_Upvotes" "讚: {i:upvotes}" "DOTA_BotScripting_WorkshopPage" "工作坊頁面" "DOTA_BotScripting_SortUpvotes" "讚" "DOTA_BotScripting_SortSubscriptions" "訂閱數" "DOTA_BotScripting_SortTrending" "熱門程度" "DOTA_BotScripting_SortLastUpdated" "最後更新時間" "DOTA_BotScripting_SortPlaytime" "遊戲時數" "DOTA_BotScripting_Subscribe" "訂閱" "DOTA_BotScripting_Use" "使用" "DOTA_BotScripting_Unsubscribe" "取消訂閱?" "DOTA_BotScripting_DownloadPending" "下載擱置中…" "DOTA_EmoticonUpsell" "表情符號可藉由購買指定的英雄物品或聯賽門票來解鎖。" "DOTA_Search_NoResults" "沒有結果" "DOTA_Search_ItemShortDescription" "{s:item_rarity} {s:item_slot}" "join_error_already_in_game" "無法加入練習大廳。因為您已經在其它遊戲中。" "join_error_invalid_lobby" "無法加入練習大廳。您指定的大廳已不存在。" "join_error_incorrect_password" "無法加入練習大廳。密碼錯誤。" "join_error_access_denied" "進入被拒。" "join_error_generic" "無法加入練習大廳。" "join_error_in_team_party" "無法進入練習大廳。加入練習遊戲之前,您必須先解散隊伍團隊。" "join_error_lobby_full" "大廳已滿。" "join_error_timed_out" "逾時的要求。" "join_error_custom_game_cooldown" "您因為先前未及時就緒或離棄了一場啟用有懲罰的自訂遊戲而正面臨遊樂場懲罰,使您在受罰期間無法加入自訂遊戲。距懲罰結束還有:{t:r:e:match_denied_time}" "game_coordinator_generic_busy" "遊戲協調器目前負荷過高,暫時無法處理您的要求。請稍後再試。" "DOTA_Friends_Ready_To_Play" "公開遊戲" "DOTA_Friend_Finding_Match" "尋找比賽中…" "DOTA_Friend_In_Match" "比賽中" "DOTA_Friend_Solo_Open_Party" "{s:player_name} 想找人一起玩" "DOTA_Friend_In_Party_Open" "{s:player_name} 在一個公開團隊中" "DOTA_Friend_Solo_Open_Party_Self" "您正在尋找組團伙伴" "DOTA_Friend_In_Open_Party_Self" "你在一個開放團隊中" "DOTA_Friends_In_Party_Open:p{num_friends}" "{d:num_friends} 位好友在公開的團隊中#|#{d:num_friends} 位好友在公開的團隊中" "DOTA_Friend_Lobby_Mode_Self" "您正位於{s:game_mode}的大廳中" "DOTA_Friend_Lobby_Mode_1_Friend" "{s:player_name} 正位於{s:game_mode}的大廳中" "DOTA_Friend_Lobby_Mode_N_Friends:p{num_friends}" "有 {d:num_friends} 位好友正在「{s:game_mode}」大廳#|#有 {d:num_friends} 位好友正在「{s:game_mode}」大廳" "DOTA_Friend_Lobby_Mode_Small" "{s:game_mode} 大廳" "DOTA_Friend_Lobby_Players" "{d:player_count} / {d:max_player_count}" "DOTA_Friend_Lobby_Join_Button" "{s:join_button_text}" "DOTA_Friend_Lobby_Friend_Count" "+{d:extra_friend_count}" "DOTA_Friend_Game_Mode_Self" "您正在 {s:game_mode} 遊戲中" "DOTA_Friend_Game_Mode_1_Friend" "{s:player_name} 正在玩 {s:game_mode}" "DOTA_Friend_Game_Mode_N_Friends:p{num_friends}" "{d:num_friends} 位好友正在玩 {s:game_mode}#|#{d:num_friends} 位好友正在玩 {s:game_mode}" "DOTA_Friend_Invite_To_Party" "邀請至團隊" "DOTA_Friend_SuggestInviteToParty" "建議邀請加入團隊" "DOTA_Request_Join_Party" "申請加入團隊" "DOTA_Request_Merge_Parties" "請求合併團隊" "DOTA_Request_Merge_Parties_NotLeader" "團隊團長可以提出合併圖隊的請求。" "DOTA_Friend_PartyInvitePending" "待處理團隊邀請" "DOTA_Friend_PartyInvitePending_Leader" "待對方回覆團隊邀請
再按一次來取消" "DOTA_Friend_PartyMergeRequestPending" "等待對方回覆團隊加入請求" "DOTA_Friend_PartyMergeRequestPending_Leader" "等待對方回覆團隊加入請求
再按一次來取消請求" "DOTA_Friend_JoinParty" "加入團隊" "DOTA_Friend_Watch" "觀戰" "DOTA_Teams_NoInfo" "未輸入資訊" "DOTA_PartyVisTooltip_SoloTitleOpen" "正表態想要找團" "DOTA_PartyMerge_Error_Title" "團隊加入/合併失敗" "DOTA_PartyMerge_Error_NOT_LEADER" "團隊操作僅能由團長執行" "DOTA_PartyMerge_Error_TOO_MANY_PLAYERS" "團隊無法合併,因為玩家人數太多了。" "DOTA_PartyMerge_Error_TOO_MANY_COACHES" "團隊無法合併,因為教練人數太多了。" "DOTA_PartyMerge_Error_ENGINE_MISMATCH" "團隊無法合併,因為他們的 Dota 版本不一致" "DOTA_PartyMerge_Error_NO_SUCH_GROUP" "團隊已不存在。" "DOTA_PartyMerge_Error_OTHER_GROUP_NOT_OPEN" "該團隊設定成不開放加入/合併。" "DOTAPartyOpenMicMuteTooltip" "關閉團隊語音自動收音" "DOTAPartyOpenMicUnMuteTooltip" "開啓團隊語音自動收音" "DOTAPartyOpenMicRestrictedTooltip" "交流分數過低" "DOTA_Feed_Timestamp_Recently" "剛才" "DOTA_Feed_Timestamp_MinutesAgo:p{value}" "{i:value} 分鐘前#|#{i:value} 分鐘前" "DOTA_Feed_Timestamp_HoursAgo:p{value}" "{i:value} 小時前#|#{i:value} 小時前" "DOTA_Feed_Timestamp_Yesterday" "昨天" "DOTA_Feed_Timestamp_Date" "{s:month} {s:day}" "DOTA_Feed_Say_Something" "說點什麼來表達您的最新動態吧 ~" "DOTA_Feed_Title" "好友動態" "dota_lobby_type_general" "非排名" "dota_lobby_type_practice" "練習遊戲" "dota_lobby_type_practice_game_mode_custom" "自訂遊戲" "dota_lobby_type_weekend_tourney" "戰鬥盃" "dota_lobby_type_weekend_tourney_quarterfinals" "八強賽" "dota_lobby_type_weekend_tourney_semifinals" "準決賽" "dota_lobby_type_weekend_tourney_finals" "總決賽" "dota_lobby_type_coop_bot" "合作對抗電腦玩家" "dota_lobby_type_competitive" "積分配對" "dota_lobby_type_gauntlet" "試煉" "dota_lobby_type_casual_1v1" "1v1 遊戲" "dota_lobby_unknown" "未知" "dota_lobby_type_competitive_seasonal" "賽季" "dota_weekend_tourney_hub_rules_header" "規則說明 + 獎勵一覽" "dota_weekend_tourney_hub_rules_faq_button" "獎勵 / 問與答" "dota_weekend_tourney_hub_schedule_division" "賽區" "dota_weekend_tourney_hub_schedule_next_begins" "下場賽事開始時間" "dota_weekend_tourney_hub_schedule_last_week_info" "上週" "dota_weekend_tourney_hub_schedule_last_week_players" "選手" "dota_weekend_tourney_hub_schedule_last_week_teams" "隊伍" "dota_weekend_tourney_hub_schedule_last_week_winners" "盃賽贏家" "dota_weekend_tourney_hub_schedule_2_week_streak" "連贏 2 週" "dota_weekend_tourney_hub_schedule_3_week_streak" "連贏 3 週" "dota_weekend_tourney_hub_schedule_4_week_streak" "連贏 4 週" "dota_weekend_tourney_hub_set_up_now" "立即組隊" "dota_weekend_tourney_hub_get_started" "開始" "dota_weekend_tourney_hub_friends_leaderboard_header" "好友排行榜" "dota_weekend_tourney_hub_friends_recent_header" "近期賽事" "dota_weekend_tourney_hub_no_recent_tournaments" "近期沒有比賽" "dota_weekend_tourney_hub_no_leaderboard_data" "成為好友中率先加入戰鬥盃的人!" "dota_weekend_tourney_hub_battle_cup" "戰鬥盃" "dota_weekend_tourney_hub_summer_2016" "2016 夏季" "dota_weekend_tourney_hub_fall_2016" "2016 秋季" "dota_weekend_tourney_hub_winter_2017" "2017 冬季" "dota_weekend_tourney_hub_cup_wins" "次盃賽冠軍" "dota_weekend_tourney_hub_my_stats" "個人數據" "dota_weekend_tourney_hub_current_tier" "目前級別" "dota_weekend_tourney_hub_highest_tier_played" "參與最高階級" "dota_weekend_tourney_hub_battlecups_entered" "戰鬥盃參賽次數" "dota_weekend_tourney_hub_qf_wins" "八強賽獲勝次數" "dota_weekend_tourney_hub_sf_wins" "準決賽獲勝次數" "dota_weekend_tourney_hub_wins" "戰鬥盃獲勝次數" "dota_weekend_tourney_hub_cup_score" "獎盃分數總計" "dota_weekend_tourney_hub_roster" "陣容" "dota_weekend_tourney_hub_eliminated_in" "淘汰於" "dota_weekend_tourney_hub_champions" "冠軍" "dota_weekend_tourney_hub_finals" "決賽" "dota_weekend_tourney_hub_semifinals" "準決賽" "dota_weekend_tourney_hub_quarterfinals" "八強賽" "dota_weekend_tourney_hub_show_bracket" "檢視賽程分組" "dota_weekend_tourney_hub_tier" "位階 {s:tier}" "DOTAWeekend_Tourney_Watch_Live" "觀看實況!" "dota_weekend_tourney_hub_schedule_total_players" "選手總數" "dota_weekend_tourney_hub_schedule_signing_up" "報名" "dota_weekend_tourney_hub_schedule_this_week_info" "開放中" "dota_weekend_tourney_hub_stats_header_label" "上週統計" "dota_weekend_tourney_hub_stats_worldwide_label" "全球" "dota_weekend_tourney_hub_stats_players_label" "玩家" "dota_weekend_tourney_hub_tier_n" "位階 {i:tier}" "dota_weekend_tourney_hub_tier_all" "所有位階" "dota_weekend_tourney_hub_join_now" "立即參加" "DOTA_Lobby_No_Players_Title" "無玩家加入任何隊伍" "DOTA_Lobby_No_Players_Desc" "聖輝或魔魘雙方至少要有一名玩家加入。" "DOTA_BattleCup_Loading" "載入中" "dota_match_result_won" "勝" "dota_match_result_lost" "敗" "dota_match_result_none" "???" "dota_social_feed_loading" "載入中…" "dota_social_feed_comments_failed" "評論讀取失敗..." "dota_social_feed_comment_placeholder" "做出評論…" "DOTA_LoadingPlayerUnknown" "-" "DOTA_LoadingPlayerLoading" "載入中…" "DOTA_LoadingPlayerFullyConnected" "就緒" "DOTA_LoadingPlayerFailed" "失敗" "DOTA_LoadingBanPhase" "禁用階段" "DOTA_LoadingPickPhase" "自由選取" "LoadingScreenTimer" "{t:d:countdown_timer_seconds}" "HeroSelectionTimer" "{i:timer_seconds}" "LoadingScreenGameMode" "{s:game_mode}" "LoadingScreenMatchID" "場次編號:{s:match_id}" "LoadingScreenMapInfo" "地圖:{s:map_name}" "LoadingScreenPlayersInfo" "玩家:{i:players_loaded}/{i:players_total}" "LoadingScreenSpectatorsInfo" "觀眾:{i:spectators_loaded}/{i:spectators_total}" "LoadingScreenCastersInfo" "播報員:{i:casters_loaded}/{i:casters_total}" "LoadingScreen_TipText" "{s:tip}" "custom_end_screen_victory_message" "{s:winning_team_name} 勝利!" "custom_end_screen_legend_player" "玩家" "custom_end_screen_legend_level" "等級" "custom_end_screen_legend_hero" "英雄" "custom_end_screen_legend_kills" "K" "custom_end_screen_legend_deaths" "D" "custom_end_screen_legend_assists" "A" "custom_end_screen_legend_items" "道具" "custom_end_screen_legend_gold" "金錢" "custom_end_screen_legend_networth" "淨值" "custom_end_screen_legend_team_score" "分數" "custom_scoreboard_hero_name_and_desc" "等級 {i:hero_level} {s:hero_name}" "CustomEndScreenClose" "關閉" "DOTA_Armory_Categories" "類別" "DOTA_Armory_Category_Heroes" "英雄" "DOTA_Armory_Category_Companions" "伙伴" "DOTA_Armory_Category_Couriers" "信使" "DOTA_Armory_Category_Pets" "寵物" "DOTA_Armory_Category_World" "世界" "DOTA_Armory_Category_Wards" "守衛" "DOTA_Armory_Category_Weather" "天氣效果" "DOTA_Armory_Category_Terrain" "地形" "DOTA_Armory_Category_Effigies" "英雄雕像" "DOTA_Armory_Category_EffigyBlocks" "雕像礦石" "DOTA_Armory_Category_EffigyReforgers" "英雄雕像重製器" "DOTA_Armory_Category_Map_Effects" "地圖特效" "DOTA_Armory_Category_Emblems" "徽章" "DOTA_Armory_Category_Creeps" "小兵" "DOTA_Armory_Category_Towers" "防禦塔" "DOTA_Armory_Category_Interface" "介面" "DOTA_Armory_Category_Emoticons" "表情符號" "DOTA_Armory_Category_LoadingScreens" "載入畫面" "DOTA_Armory_Category_VersusScreens" "對陣畫面" "DOTA_Armory_Category_HUDs" "HUD 介面" "DOTA_Armory_Category_CursorPacks" "滑鼠游標包" "DOTA_Armory_Category_Leagues" "聯賽物品" "DOTA_Armory_Category_Charms" "護符" "DOTA_Armory_Category_CharmFragments" "護符碎片" "DOTA_Armory_Category_Audio" "音訊" "DOTA_Armory_Category_VoicePacks" "語音包" "DOTA_Armory_Category_MegaKills" "連殺語音" "DOTA_Armory_Category_AnnouncerPacks" "廣播語音包" "DOTA_Armory_Category_Music" "音樂" "DOTA_Armory_Category_All" "全部" "DOTA_Armory_Category_AllNew" "全部 ({d:armory_new_items})" "DOTA_Armory_Category_Other" "其它" "DOTA_Armory_Category_Event" "第十屆國際錦標賽" "DOTA_Armory_Category_Treasures" "寶藏" "DOTA_Armory_Category_Keys" "鑰匙" "DOTA_Armory_Category_Gifts" "禮物" "DOTA_Armory_Category_Bundles" "組合包" "DOTA_Armory_Category_Compendiums" "戰鬥通行證" "DOTA_Armory_Category_Tools" "工具" "DOTA_Armory_Category_CompendiumLevels" "等級" "DOTA_Armory_Category_CompendiumCoins" "金幣" "DOTA_Armory_Category_CouriersAndWards" "信使與守衛" "DOTA_Armory_Category_TreasuresAndCharms" "寶藏與護符" "DOTA_Armory_Category_ScratchPad" "收藏" "DOTA_Armory_Category_In_ScratchPad" "在收藏中:" "DOTA_Armory_Category_ScratchPad_Remove" "清除" "DOTA_Armory_Category_Recent" "最近" "DOTA_Armory_Category_Today" "本日" "DOTA_Armory_Category_ThisWeek" "上週" "DOTA_Armory_Category_ThisMonth" "上月" "DOTA_Armory_Category_Older" "更早" "DOTA_Armory_Category_StickerCapsules" "貼紙轉蛋" "DOTA_Armory_Category_TeamCapsules" "戰隊" "DOTA_Armory_Category_PlayerCapsules" "選手" "DOTA_Armory_Category_TalentCapsules" "幕前人員" "DOTA_Armory_Collection_Info" "收藏是一個能供您盡情決定要擺什麼和自訂怎麼擺的軍械庫空間。

將物品拖曳進「收藏」按鈕來把該物品擺到裡頭的第一個空格。若要將物品從內清除,則直接將物品從收藏空間中拖曳出來即可。

擺進收藏內的物品依然會於軍械庫中顯示。" "DOTA_Armory_Capacity_Info" "若您軍械庫的空間使用達飽和,軍械庫將進入「溢出」狀態。

此狀態將導致您受到以下限制:

- 接收物品掉落
- 開啟組合包
- 購買新物品

您可藉由右鍵點取物品來選擇刪除、送禮,或回收品來為軍械庫清出空間。" "DOTA_Armory_Stickerbook_Title" "貼紙簿" "DOTA_Armory_Stickers_Title" "貼紙" "DOTA_Armory_Stickers_Description" "檢視您的 2022 戰鬥通行證貼紙收藏" "DOTA_Armory_Emoticons_Description" "您解鎖了表情符號:" "DOTA_Armory_TreasurePreview" "寶藏內容" "DOTA_Armory_ImportToCollection" "將所有物品加進收藏" "DOTA_Armory_Category_View" "依類型分組" "DOTA_Armory_ActiveFilterLabel" "篩選條件:" "DOTA_Armory_Filter" "設定過濾" "DOTA_Armory_EditFilter" "編輯過濾器" "DOTA_Armory_ClearFilter" "清除篩選條件" "DOTA_Armory_SortBy" "排序依據:" "DOTA_Armory_SortBy_Rarity" "稀有度" "DOTA_Armory_SortBy_Quality" "屬性" "DOTA_Armory_SortBy_Name" "名稱" "DOTA_Armory_SortBy_Recent" "取得日期" "DOTA_Armory_SortBy_Sockets" "鑲孔數量" "DOTA_Armory_Search" "搜尋軍械庫物品" "DOTA_Armory_Capacity" "軍械庫空間已使用 {d:armory_percent_capacity}%" "DOTA_Armory_ContextMenu_Preview" "物品詳情" "DOTA_Armory_ContextMenu_PreviewBundle" "預覽組合包" "DOTA_Armory_ContextMenu_PreviewSet" "預覽完整套裝" "DOTA_Armory_ContextMenu_Equip" "裝備物品" "DOTA_Armory_ContextMenu_Unequip" "解除裝備" "DOTA_Armory_ContextMenu_EquipSet" "裝備套裝" "DOTA_Armory_ContextMenu_AddShuffle" "加入隨選欄" "DOTA_Armory_ContextMenu_RemoveShuffle" "自隨選欄移除" "DOTA_Armory_ContextMenu_Socketing" "鑲孔" "DOTA_Armory_ContextMenu_GiftWrap" "將物品包成禮物" "DOTA_Armory_ContextMenu_Delete" "刪除" "DOTA_Armory_ContextMenu_Tags" "標籤…" "DOTA_Armory_ContextMenu_AddToCollection" "加入收藏" "DOTA_Armory_ContextMenu_RemoveFromCollection" "自收藏內移除" "DOTA_Armory_ContextMenu_EnableSlotShuffle" "啟用隨選:{s:slot_name}" "DOTA_Armory_ContextMenu_DisableSlotShuffle" "關閉隨選:{s:slot_name}" "DOTA_Armory_ContextMenu_EffigyPose" "調整姿勢…" "DOTA_Armory_ContextMenu_EffigyReforge" "重製…" "DOTA_Armory_ContextMenu_RebundleItem" "重新組合" "DOTA_Armory_ContextMenu_GrantItem" "賦予" "DOTA_Armory_Filter_Tradeable" "可交易" "DOTA_Armory_Filter_Equipped" "裝備中" "DOTA_Armory_Filter_Duplicate" "有多的" "DOTA_Armory_Filter_HasSockets" "鑿有鑲孔" "DOTA_Armory_Filter_IsJunk" "標記為垃圾" "DOTA_Armory_Filter_WillExpire" "有期限" "DOTA_Armory_Filter_IsBundle" "組合包" "DOTA_Armory_Filter_IsGift" "送給我的" "DOTA_Armory_Filter_Rarity" "稀有度" "DOTA_Armory_Filter_Quality" "品質" "DOTA_Armory_Filter_Tags" "標籤" "DOTA_Armory_Filter_InScratchpad" "在收藏內" "DOTA_Armory_Tag1_Default" "標籤 1" "DOTA_Armory_Tag2_Default" "標籤 2" "DOTA_Armory_Tag3_Default" "標籤 3" "DOTA_Armory_Tag4_Default" "標籤 4" "DOTA_Armory_Tag5_Default" "標籤 5" "DOTA_Armory_Tag6_Default" "標籤 6" "DOTA_Armory_Tag7_Default" "標籤 7" "DOTA_Armory_Tag8_Default" "標籤 8" "DOTA_Armory_Filter_Delete" "刪除此篩選條件" "DOTA_Armory_Filter_CreateNew" "新篩選條件…" "DOTA_Armory_Filter_FilterName" "篩選器名稱" "DOTA_Armory_Filter_Required" "必填" "DOTA_StickerBook_Recent" "近期新增" "DOTA_EffigyEditor_CreateEffigy" "確定並建立" "DOTA_EffigyEditor_PoseEffigy" "設定雕像姿勢" "DOTA_EffigyEditor_ReforgeEffigy" "重製英雄雕像" "DOTA_EffigyEditor_Model" "英雄" "DOTA_EffigyEditor_Loadout" "前往裝備畫面" "DOTA_EffigyEditor_Inscription" "題詞:" "DOTA_EffigyEditor_Animation" "動畫:" "DOTA_EffigyEditor_Frame" "選擇畫格" "DOTA_EffigyEditor" "英雄雕像編輯器" "DOTA_EffigyEditor_ConfirmCreate" "英雄雕像的製作將會消耗掉一個雕像礦石。而雕像在完成後將只能藉由英雄雕像重製器進行後續修改。您確定要繼續嗎?" "DOTA_EffigyEditor_ConfirmReforge" "重製一尊英雄雕像將會消耗掉一個英雄雕像重製器。您確定要繼續嗎?" "DOTA_EffigyEditor_Error" "英雄雕像建立失敗。" "DOTA_EffigyEditor_ErrorReforge" "英雄雕像重製失敗。" "DOTA_EffigyEditor_ErrorPose" "英雄雕像姿勢設定失敗。" "DOTA_EffigyEditor_Success" "已成功建立英雄雕像。" "DOTA_EffigyEditor_SuccessReforge" "已成功重製英雄雕像。" "DOTA_EffigyEditor_SuccessPose" "已成功設定英雄雕像姿勢。" "DOTA_Effigy_AcceptCustomize" "接受雕像裝備" "DOTA_Effigy_CancelCustomize" "取消雕像裝備" "dota_page_match_details_loading" "載入中…" "dota_page_match_details_not_found" "找不到比賽資料" "dota_page_match_details_victory" "獲勝隊伍:{s:winner}" "dota_page_match_details_battle_pass_replay" "參賽玩家之中有人擁有戰鬥通行證,因此這場比賽的重播觀賞期限將延長 3 個月。" "dota_page_match_details_legend_player" "玩家" "dota_page_match_details_legend_level" "等級" "dota_page_match_details_legend_hero" "英雄" "dota_page_match_details_legend_kills" "K" "dota_page_match_details_legend_deaths" "D" "dota_page_match_details_legend_assists" "A" "dota_page_match_details_legend_items" "道具" "dota_page_match_details_legend_backpack_items" "背包" "dota_page_match_details_legend_gold" "金錢" "dota_page_match_details_legend_permanent_buffs" "增幅" "dota_page_match_details_legend_last_hits" "正補" "dota_page_match_details_legend_denies" "反補" "dota_page_match_details_legend_gold_per_min" "GPM" "dota_page_match_details_legend_xp_per_min" "XPM" "dota_page_match_details_legend_net_worth" "淨值" "dota_page_match_details_radiant_score" "分數:{d:radiant_team_score}" "dota_page_match_details_dire_score" "分數:{d:dire_team_score}" "dota_page_match_details_legend_hero_damage" "傷害" "dota_page_match_details_legend_hero_healing" "治療" "dota_page_match_details_legend_mmr" "MMR" "dota_page_match_details_legend_tt" "天賦樹" "dota_page_match_details_legend_bounty_runes" "獎賞神符" "dota_page_match_details_legend_outposts" "前哨站" "dota_page_match_details_legend_winner_tooltip" "獲勝隊伍" "dota_page_match_details_legend_kills_tooltip" "擊殺" "dota_page_match_details_legend_deaths_tooltip" "死亡" "dota_page_match_details_legend_assists_tooltip" "助攻" "dota_page_match_details_legend_net_worth_tooltip" "資產淨值" "dota_page_match_details_legend_support_gold_tooltip" "花費金錢" "dota_page_match_details_legend_camps_stacked_tooltip" "中立營地堆野數" "dota_page_match_details_legend_last_hits_tooltip" "取得的正補次數" "dota_page_match_details_legend_denies_tooltip" "成功反補次數" "dota_page_match_details_legend_gold_per_min_tooltip" "每分鐘賺取金錢" "dota_page_match_details_legend_xp_per_min_tooltip" "每分鐘獲得經驗" "dota_page_match_details_legend_ability_build" "技能點法" "dota_page_match_details_legend_experience" "經驗" "dota_page_match_details_legend_win_probability" "獲勝概率" "dota_page_match_details_legend_tower_health_advantage" "防禦塔生命優勢" "dota_page_match_details_legend_glyphs" "浮雕" "dota_page_match_details_legend_hero_damage_tooltip" "對敵方英雄造成的傷害" "dota_page_match_details_legend_hero_healing_tooltip" "為隊友進行的治療量" "dota_page_match_details_legend_tower_damage_tooltip" "對防禦塔和兵營造成的傷害" "dota_page_match_details_legend_mmr_tooltip" "段位變化" "dota_page_match_details_legend_tt_tooltip" "天賦樹" "dota_page_match_details_legend_bounty_runes_tooltip" "獎賞神符拾取數" "dota_page_match_details_legend_outposts_tooltip" "前哨站佔領次數" "dota_page_match_details_header_league_name" "聯賽名稱" "dota_page_match_details_header_custom_game_map_name" "地圖名稱" "dota_page_match_details_header_match" "場號" "dota_page_match_details_header_match_id" "場次編號" "dota_page_match_details_header_game_mode" "遊戲模式" "dota_page_match_details_header_duration" "長度" "dota_page_match_details_header_timestamp" "場次日期 / 時間" "dota_page_match_details_header_behavior_score_variance" "玩家行為分數: " "dota_page_match_details_header_queue_time" "配對耗時:平均" "dota_page_match_details_header_queue_time_max" "最久" "dota_page_match_details_discarded" "比賽遺棄:" "dota_behavior_score_variance_low" "近似" "dota_behavior_score_variance_medium" "中度分歧" "dota_behavior_score_variance_high" "高度分歧" "dota_behavior_score_variance_unknown" "未知" "dota_page_match_details_header_total" "總計" "dota_page_match_details_leave" "離開比賽" "dota_page_match_details_team_view" "返回隊伍概覽" "dota_page_match_details_return_to_details" "返回場次細節" "dota_page_match_details_radiant_kills" "擊殺聖輝英雄" "dota_page_match_details_dire_kills" "擊殺魔魘英雄" "dota_page_match_details_victim0_count" "x{d:victim_0_count}" "dota_page_match_details_victim1_count" "x{d:victim_1_count}" "dota_page_match_details_victim2_count" "x{d:victim_2_count}" "dota_page_match_details_victim3_count" "x{d:victim_3_count}" "dota_page_match_details_victim4_count" "x{d:victim_4_count}" "dota_page_match_details_item_count" "x{d:item_count}" "dota_page_match_details_voting_votes:p{num_votes}" "{i:num_votes} 票#|#{i:num_votes} 票" "dota_page_match_details_match_discussion" "比賽討論" "dota_page_match_details_comment_placeholder" "做出評論..." "dota_page_match_details_comment_loading_comments" "讀取評論中..." "dota_page_match_details_comment_no_comments" "本場遊戲尚無評論" "dota_page_match_details_replay_existence_unknown" "正在尋找重播…" "dota_page_match_details_replay_existence_cdn_found" "下載重播" "dota_page_match_details_replay_existence_not_found" "找不到重播" "dota_page_match_details_replay_existence_downloading" "下載中…" "dota_page_match_details_replay_existence_decompressing" "解壓縮中..." "dota_page_match_details_replay_existence_disk_found_replay" "觀賞重播" "dota_page_match_details_replay_existence_disk_found_highlights" "觀看精彩回顧" "dota_page_match_details_replay_existence_wrong_engine" "Source 1 引擎的重播無法用於 Source 2 引擎中" "dota_page_post_game_replay_you_will_be_notified" "重播開放觀看時,系統將會在觀戰分頁中的「稍後觀看」區塊下方顯示通知。" "dota_page_post_game_replay_not_expected" "本場比賽沒有重播可下載。" "dota_page_post_game_replay_available_toast" "有一個您要求的重播現開放觀看" "dota_page_post_game_play_style" "本局打法風格" "dota_page_post_game_vs_previous_local" "比照過往平均數據" "dota_page_post_game_vs_previous" "對照此英雄過去的平均數據" "dota_page_post_game_performance_label" "平均" "dota_page_post_game_graph_team_net_worth" "隊伍經驗和資產淨值" "dota_page_post_game_player_net_worth" "玩家資產淨值" "dota_page_post_game_player_hero_damage" "玩家英雄傷害" "dota_page_post_game_player_level" "玩家等級" "dota_page_post_game_player_items" "玩家出裝" "dota_page_post_game_support_items" "輔助貢獻" "dota_page_post_game_towers" "防禦塔" "dota_page_post_game_damage_received" "承受傷害" "dota_page_post_game_damage_received_pre" "減免前" "dota_page_post_game_damage_received_reduced" "減免後" "dota_page_post_game_damage_dealt" "造成傷害" "dota_page_post_game_damage_dealt_hero" "英雄" "dota_page_post_game_damage_dealt_building" "建築物" "dota_page_post_game_death_stats" "死亡損失" "dota_page_post_game_death_stats_gold" "金錢" "dota_page_post_game_death_stats_time" "時間" "dota_page_post_game_stat_player_level" "等級 {i:level} " "dota_page_match_details_legend_picks" "選序" "dota_page_match_details_legend_picks_tooltip" "各玩家選角的順序,隨機選擇的英雄與有額外津貼英雄將有特別圖示表示。" "dota_post_game_radiant_victory" "聖輝獲勝" "dota_post_game_dire_victory" "魔魘獲勝" "dota_post_game_radiant_team_name_victory" "{s:radiant_team_name} 獲勝" "dota_post_game_radiant_team_name" "{s:radiant_team_name}" "dota_post_game_dire_team_name_victory" "{s:dire_team_name} 獲勝" "dota_post_game_dire_team_name" "{s:dire_team_name}" "dota_post_game_stats_kills" "擊殺:" "dota_post_game_stats_xpm" "每分鐘經驗:" "dota_post_game_stats_gpm" "每分鐘金錢:" "dota_post_game_stats_deaths" "死亡:" "dota_post_game_stats_assists" "助攻:" "dota_post_game_bot" "電腦" "dota_post_game_stats_bot_difficulty_passive" "電腦玩家難度:消極" "dota_post_game_stats_bot_difficulty_easy" "電腦玩家難度:簡單" "dota_post_game_stats_bot_difficulty_medium" "電腦玩家難度:中等" "dota_post_game_stats_bot_difficulty_hard" "電腦玩家難度:困難" "dota_post_game_stats_bot_difficulty_unfair" "電腦玩家難度:變態" "dota_post_game_stats_bot_difficulty_npx" "電腦玩家難度:新手" "dota_post_game_dark_moon_victory" "成功抵禦暗月大軍!" "dota_post_game_dark_moon_defeat" "於第 {d:defeat_round_number} 回合戰敗!" "dota_post_game_dark_moon_legend_kills" "擊殺" "dota_post_game_dark_moon_legend_deaths" "死亡" "dota_post_game_dark_moon_legend_saves" "救援" "dota_post_game_dark_moon_legend_bags" "袋數" "dota_post_game_dark_moon_legend_heals" "治療" "dota_post_game_dark_moon_legend_points_earned" "得點" "dota_post_game_frostivus_2017_title" "迎霜節榜單" "dota_post_game_frostivus_2017_rank" "名次" "dota_post_game_frostivus_2017_player" "玩家" "dota_post_game_frostivus_2017_score" "得分" "dota_post_game_frostivus_2018_victory" "已挽救迎霜節!" "dota_post_game_frostivus_2018_defeat" "在第 {d:defeat_round_number} 回合落敗!" "dota_profile_content_tab_activity_feed" "動態消息" "dota_profile_content_tab_recent_games" "最近遊戲" "dota_profile_content_tab_all_hero_challenge" "全英雄挑戰" "dota_profile_content_tab_official_info" "職業選手資訊" "dota_profile_recent_games_option_show_practice_matches" "顯示練習場次" "dota_profile_recent_games_option_show_custom_games" "顯示自訂遊戲場次" "dota_profile_recent_games_option_show_event_games" "顯示活動遊戲" "dota_profile_recent_games_option_show_ranked_mmr_change" "顯示配對積分變化" "dota_profile_recent_game_header_timestamp" "日期 / 時間" "dota_profile_recent_game_header_hero_name" "使用英雄" "dota_profile_recent_game_header_result" "結果" "dota_profile_recent_game_header_duration" "長度" "dota_profile_recent_game_header_type" "類型" "dota_profile_recent_game_result_both" "全部" "dota_profile_recent_game_result_win" "勝" "dota_profile_recent_game_result_loss" "敗" "dota_profile_recent_game_result_notscored" "不計分" "dota_profile_recent_game_result_uncalibrated_ranked" "校準中" "dota_profile_recent_game_result_win_ranked" "{i:ranked_mmr} (+{i:ranked_mmr_delta})" "dota_profile_recent_game_result_loss_ranked" "{i:ranked_mmr} ({i:ranked_mmr_delta})" "dota_profile_recent_game_result_abandon" "放棄" "dota_profile_recent_game_result_abandon_ranked" "放棄({i:ranked_mmr_delta})" "dota_profile_recent_game_icon_source1" "S1" "dota_profile_hero_with_index" "{d:hero_index} {s:hero_name}" "dota_profile_hero" "{s:hero_name}" "dota_profile_oi_player_name" "顯示名稱" "dota_profile_oi_player_name_sub" "此名稱應當為全世界玩家所能辨識,且不應包含隊伍及贊助商名稱。" "dota_profile_oi_team" "隊伍" "dota_profile_oi_team_sub" "如果您就職於職業隊伍,請選擇此項。隊伍名稱將顯示在您的名稱前面。職業選手會自動分配到戰隊上。" "dota_profile_oi_sponsor" "贊助者" "dota_profile_oi_sponsor_sub" "贊助商名稱將加附在您的名稱上。" "dota_profile_oi_country" "國籍" "dota_profile_oi_role" "定位" "dota_profile_oi_role_sub" "若您有擔任特定位置,請您進行選擇。核心包含主力、中單和劣單。" "dota_profile_oi_preview" "您的名稱將在排行榜與競賽場合中以下列格式顯示:" "dota_profile_oi_preview_warning" "此項目每兩週只能修改一次,送出前請確認內容是否正確。" "dota_profile_name_locked" "暱稱已鎖定" "dota_profile_team_locked" "隊伍已鎖定" "dota_profile_team_locked_pro" "職業選手將自動分屬到隊伍中" "dota_profile_oi_submit_info" "提交" "dota_profile_oi_cancel" "取消" "dota_profile_oi_submit_pending" "提交中…" "dota_profile_oi_submit_success" "成功!" "dota_profile_oi_submit_failure" "錯誤 - 請再試一次。" "dota_profile_oi_account_locked" "暱稱和隊籍目前已鎖定" "dota_role_core" "核心" "dota_role_support" "輔助" "dota_role_offlane" "劣勢路" "dota_role_mid" "中路" "dota_postgame_overview" "概覽" "dota_postgame_scoreboard" "記分板" "dota_postgame_graphs" "圖表" "dota_postgame_draft" "陣容" "Dota_PostGame_RateGuide" "這篇指南實用嗎?" "Dota_PostGame_FavoriteGuide" "新增這篇指南到最愛" "Dota_PostGame_EventPoints" "活動點數" "Dota_PostGame_HeroLevel" "英雄修行等級" "Dota_PostGame_WonGame" "比賽獲勝" "Dota_PostGame_LostGame" "比賽落敗" "Dota_PostGame_CompletedQuest" "完成挑戰" "Dota_PostGame_StartingXP" "起始經驗" "Dota_PostGame_EndingXP" "總計" "Dota_PostGame_GemProgress" "寶石進度" "Dota_PostGame_DOTA" "Dota" "dota_replay_manager_error_not_found" "無法在 CDN 上找到重播。" "dota_replay_manager_error_existing_partial" "無法刪除現存的部分重播檔。" "dota_replay_manager_error_creation_failure" "無法建立部分重播檔。" "dota_replay_manager_error_disk_full" "無法為重播檔配置空間。" "dota_replay_manager_error_chunk_failed" "下載重播檔案失敗。" "dota_replay_manager_error_write_failure" "無法寫入部分重播檔。" "dota_replay_manager_error_partial_compressed_open_failure" "無法開啟壓縮過的重播檔案。" "dota_replay_manager_error_partial_decompressed_open_failure" "無法開啟解壓縮過後的重播檔案。" "dota_replay_manager_error_partial_decompression_failure" "解壓縮重播檔失敗。" "dota_replay_manager_error_partial_decompression_write_failure" "無法寫入解壓縮的重播檔。" "dota_replay_manager_error_already_pending" "下載已於準備佇列中。" "dota_replay_manager_error_download_timed_out" "試圖下載重播檔案時逾時。" "dota_replay_manager_error_decompress_timed_out" "試圖解壓縮重播檔案時逾時。" "dota_page_match_details_replay_error_not_found" "在磁碟上找不到重播。" "DOTA_tooltip_econ_item_name" "{s:item_name}" "DOTA_tooltip_econ_item_description" "{s:item_description}" "DOTA_tooltip_econ_item_set" "{s:item_set}其中一物" "DOTA_tooltip_econ_item_rarity_label" "稀有度:" "DOTA_tooltip_econ_item_quality_label" "品質:" "DOTA_tooltip_econ_item_rarity" "{s:item_rarity}" "DOTA_tooltip_econ_item_quality" "{s:item_quality}" "DOTA_tooltip_econ_item_unusual_effect_details" " - {s:unusual_effect_details}" "DOTA_tooltip_econ_item_slot" "裝備欄位:{s:item_slot}" "DOTA_tooltip_econ_item_gifter" "{g:dota_persona:gifter_name}" "DOTA_tooltip_econ_item_gift_received_date" "獲得時間:{t:T:gift_received_date_time}" "DOTA_tooltip_econ_item_gift_dedication" "{g:dota_filtered_string:gift_dedication}" "DOTA_tooltip_econ_item_delete_restriction" "不可刪除" "DOTA_tooltip_econ_item_expiry_restriction" "有效期限:{t:T:expires_after_date_time} {t:s:expires_after_date_time}" "DOTA_tooltip_econ_item_transform_restriction" "轉換時間:{t:T:expires_after_date_time} {t:s:expires_after_date_time}" "DOTA_tooltip_econ_item_trade_restriction_permanent" "不可用於交易或販售" "DOTA_tooltip_econ_item_battle_pass_accessible" "於本戰鬥通行證活動期間可用" "DOTA_tooltip_econ_item_seasonal_accessible" "可用至本季結束" "DOTA_tooltip_econ_item_trade_restriction_date" "{t:T:tradable_after_date_time} {t:s:tradable_after_date_time} 前不可交易" "DOTA_tooltip_econ_item_trade_cooldown_date" "交易開放時間:{t:s:trade_cooldown_until_date_time}" "DOTA_tooltip_econ_item_market_restriction_permanent" "不可販售" "DOTA_tooltip_econ_item_gift_restriction_permanent" "不可贈送" "DOTA_tooltip_econ_item_gift_allowed" "可以贈送" "DOTA_tooltip_econ_item_gift_restriction_date" "{t:T:giftable_after_date_time} {t:s:giftable_after_date_time} 前不可用於送禮" "DOTA_tooltip_econ_item_gem_type" "{s:gem_type}" "DOTA_tooltip_econ_item_gem_strange_count" "{s:strange_count}" "DOTA_tooltip_econ_item_gem_description" "{s:gem_description}" "DOTA_tooltip_econ_item_partner" "{s:partner}" "DOTA_tooltip_econ_item_modifiers" "修改器" "DOTA_tooltip_econ_item_modifier_animation" "動畫" "DOTA_tooltip_econ_item_modifier_announcer" "廣播語音" "DOTA_tooltip_econ_item_modifier_HUD" "HUD 介面" "DOTA_tooltip_econ_item_modifier_health_bar" "血條" "DOTA_tooltip_econ_item_modifier_ability_name" "技能名稱" "DOTA_tooltip_econ_item_modifier_loading_screen" "載入畫面" "DOTA_tooltip_econ_item_modifier_cursor_pack" "滑鼠游標包" "DOTA_tooltip_econ_item_modifier_portrait" "肖像" "DOTA_tooltip_econ_item_modifier_ambient_effects" "氛圍特效" "DOTA_tooltip_econ_item_modifier_strange_control_point" "氛圍特效" "DOTA_tooltip_econ_item_modifier_kill_effects" "擊殺特效" "DOTA_tooltip_econ_item_modifier_spell_effects" "自訂效果" "DOTA_tooltip_econ_item_modifier_model" "模型" "DOTA_tooltip_econ_item_modifier_scale" "規模" "DOTA_tooltip_econ_item_modifier_wearable" "可裝備" "DOTA_tooltip_econ_item_modifier_courier" " 信使" "DOTA_tooltip_econ_item_modifier_flying_courier" "飛行信使" "DOTA_tooltip_econ_item_modifier_pet" "寵物" "DOTA_tooltip_econ_item_modifier_weather" "天氣" "DOTA_tooltip_econ_item_modifier_sound" "音效" "DOTA_tooltip_econ_item_modifier_soundscape" "音景" "DOTA_tooltip_econ_item_modifier_voice" "配音" "DOTA_tooltip_econ_item_modifier_icon" "圖示" "DOTA_tooltip_econ_item_modifier_map_override" "地圖覆寫" "DOTA_tooltip_econ_item_modifier_facet" "刻面樣式" "DOTA_tooltip_econ_item_tournament_drop" "賽事物品掉落" "DOTA_tooltip_econ_item_leaguename" "{s:league_name}" "DOTA_tooltip_econ_item_matchevent" "{s:tournament_event}" "DOTA_tooltip_econ_item_matchid" "場次編號:{s:tournament_matchID}" "DOTA_tooltip_econ_item_matchdate" "已獲得:{t:l:tournament_date}" "DOTA_tooltip_econ_item_team1_name" "{s:team1_name}" "DOTA_tooltip_econ_item_unknown_team" "未知隊伍" "DOTA_tooltip_econ_item_team2_name" "{s:team2_name}" "DOTA_tooltip_econ_item_VS" "VS" "DOTA_tooltip_econ_item_event_description" "{s:event_description}" "DOTA_tooltip_econ_item_recycle_description" "可{s:recycle_description}" "DOTA_tooltip_econ_item_candy_shop_restriction" "從「{s:candy_shop_name}」獲得" "DOTA_CandyShopName_TI11" "2022 魔魘狂潮糖果坊" "DOTA_CandyShopName_Crownfall" "王冠之墮糖果坊小舖" "DOTA_tooltip_econ_item_tags" "標籤" "DOTA_econ_item_details_original_name_label" "原始名稱:" "DOTA_econ_item_details_reset_name" "恢復原始名稱" "DOTA_econ_item_details_edit_name" "建立自訂名稱" "DOTA_econ_item_details_emoticons_label" "表情符號:" "DOTA_econ_item_details_style_label" "樣式:" "DOTA_econ_item_details_autostyle_reason" "{s:auto_style_reason}時啟動" "DOTA_econ_item_details_autostyle_label" "呈現的樣式將受遊戲過程影響。" "DOTA_econ_item_details_gift_label" "贈與者:" "DOTA_econ_item_details_original_item_name" "{s:original_item_name}" "DOTA_econ_item_details_item_name" "{s:item_name}" "DOTA_econ_item_details_item_creation_date" "釋出日期:{t:l:creation_date}" "DOTA_econ_item_details_item_treasure_name" "包含在:{s:treasure_name}" "DOTA_econ_item_details_set_includes" "包含以下:" "DOTA_econ_item_details_item_set" "{s:item_set}其中一物" "DOTA_econ_item_details_rarity_label" "稀有度:" "DOTA_econ_item_details_item_rarity" "{s:item_rarity}" "DOTA_econ_item_details_item_slot" "欄位:{s:item_slot}" "DOTA_econ_item_details_emoticon_text" "{s:emoticon_text}" "DOTA_econ_item_details_tool_header" "工具" "DOTA_econ_item_details_apply_tool" "{s:tool_use_name}" "DOTA_econ_item_details_item_description" "{g:dota_filtered_string:item_description}" "DOTA_econ_item_details_item_uneditable_description" "{s:item_uneditable_description}" "DOTA_econ_item_details_auto_style_description" "此物品的樣式會根據遊戲狀態自動變換。" "DOTA_econ_item_details_gem_type" "{s:gem_type}" "DOTA_econ_item_details_gem_strange_count" "{s:strange_count}" "DOTA_econ_item_details_gem_description" "{s:gem_description}" "DOTA_econ_item_details_empty_socket" "空的欄位" "DOTA_econ_item_details_available_gem_count" "可用的普通寶石:{d:available_gem_count}" "DOTA_econ_item_details_available_rare_gem_count" "可用的稀有寶石:{d:available_rare_gem_count}" "DOTA_econ_item_details_add_socket" "新增鑲孔" "DOTA_econ_item_details_add_gem" "鑲崁寶石" "DOTA_econ_item_details_extract_rare_gems" "摧毀物品並取出稀有寶石" "DOTA_econ_item_details_extract_gem" "取出寶石" "DOTA_econ_item_details_replace_gem" "替換寶石" "DOTA_econ_item_details_extract_gem_short" "取出" "DOTA_econ_item_details_reset_gem" "重置" "DOTA_econ_item_details_gift_header" "禮物" "DOTA_econ_item_details_gift_clear_attributes" "清除禮物" "DOTA_ItemRemoveGifter_Attributes_Title" "確認移除禮物訊息" "DOTA_ItemRemoveGifter_Attributes" "永久移除此物品上的禮物訊息?" "DOTA_ItemChangeGifter_Attributes_Processing_Title" "移除禮物訊息中" "DOTA_ItemChangeGifter_Attributes_Processing_Text" "物品詳情更新中,請稍候。" "DOTA_ItemRemoveGifter_Attributes_Succeeded" "已成功移除此物品的禮物訊息。" "DOTA_econ_item_details_bundle_header" "組合包內的物品" "DOTA_econ_item_details_equip_header" "裝備狀態:{s:item_equip_state}" "DOTA_econ_item_details_rare_sockets_header" "稀有鑲孔" "DOTA_econ_item_details_sockets_header" "普通鑲孔" "DOTA_econ_item_details_styles_header" "樣式" "DOTA_econ_item_details_style_name" "{s:style_name}" "DOTA_econ_item_details_style_selected" "選擇" "DOTA_econ_item_details_style_available" "選擇" "DOTA_econ_item_details_style_locked" "已鎖定" "DOTA_econ_item_details_style_unlock" "解鎖" "DOTA_econ_item_details_auto_style" "動態樣式" "DOTA_econ_item_details_tooltip_lock_reason_title" "解鎖前提條件:" "DOTA_econ_item_details_tooltip_lock_reason" "{s:style_lock_reason}" "DOTA_econ_item_details_tooltip_auto_style_title" "樣式生效於:" "DOTA_econ_item_details_tooltip_auto_style" "{s:auto_style_reason}" "DOTA_econ_item_details_properties_header" "內容" "DOTA_econ_item_details_description_header" "說明" "DOTA_econ_item_details_description_reset" "重置" "DOTA_econ_item_details_description_edit" "編輯" "DOTA_econ_item_details_go_to_loadout" "{s:item_owner_type}著裝畫面" "DOTA_econ_item_details_modifiers" "修改器" "DOTA_econ_item_details_ability_icons" "技能圖示" "DOTA_econ_item_details_dynamic_styles" "動態樣式" "DOTA_econ_item_details_dynamic_styles_help" "遊戲過程中自動改變型態的動態樣式。" "DOTA_econ_item_details_items_in_set" "套裝內含" "DOTA_econ_item_details_contained_within" "購買選項" "DOTA_econ_item_details_owning_bundle_item_name" "{s:item_owning_bundle_name}" "DOTA_econ_item_details_unbundle" "打開" "DOTA_econ_item_details_equip" "裝備" "DOTA_econ_item_details_auto_style_reason" "{s:auto_style_reason}時生效" "DOTA_store_item_details_included" "組合包內包括" "DOTA_store_item_details_associated_league_name" "{s:league_name}" "DOTA_store_item_details_associated_prize_pool" "目前總獎金:" "DOTA_store_item_details_associated_prize_pool_amount" "{s:prize_pool_amount}" "DOTA_store_item_details_associated_prize_pool_contrib" "本商品的 {s:revenue_share_percent}% 收益將貢獻至總獎金!" "DOTA_StoreItemDetails_Search" "搜尋可用物品" "GameUI_Language_English" "英文" "GameUI_Language_German" "德文" "GameUI_Language_French" "法文" "GameUI_Language_Italian" "義大利文" "GameUI_Language_Korean" "韓文" "GameUI_Language_Spanish" "西班牙文" "GameUI_Language_Simplified_Chinese" "簡體中文" "GameUI_Language_Traditional_Chinese" "繁體中文" "GameUI_Language_Russian" "俄文" "GameUI_Language_Thai" "泰文" "GameUI_Language_Japanese" "日文" "GameUI_Language_Portuguese" "葡萄牙文" "GameUI_Language_Polish" "波蘭文" "GameUI_Language_Danish" "丹麥文" "GameUI_Language_Dutch" "荷蘭文" "GameUI_Language_Finnish" "芬蘭文" "GameUI_Language_Norwegian" "挪威文" "GameUI_Language_Swedish" "瑞典文" "GameUI_Language_Hungarian" "匈牙利文" "GameUI_Language_Czech" "捷克文" "GameUI_Language_Romanian" "羅馬尼亞文" "GameUI_Language_Turkish" "土耳其文" "GameUI_Language_Brazilian" "葡萄牙文 - 巴西" "GameUI_Language_Bulgarian" "保加利亞文" "GameUI_Language_Greek" "希臘文" "GameUI_Language_Ukrainian" "烏克蘭文" "GameUI_Language_Latam_Spanish" "拉丁美洲西班牙文" "GameUI_Language_Vietnamese" "越南文" "DOTA_Voice_Party" "團隊語音" "custom_game_mismatch_title" "自訂遊戲數據不相符" "custom_game_mismatch_desc" "伺服器與用戶端之間的自訂遊戲檔案不一致。" "custom_game_lobby_mismatch" "自訂遊戲檔案與大廳廳主不一致。" "custom_game_team_select" "選擇隊伍" "custom_game_team_select_timer" "{i:countdown_timer_seconds}" "custom_game_team_select_shuffle" "隨機選隊" "custom_game_team_select_auto_start" "自動開始" "custom_game_team_select_starting" "啟動中" "custom_game_team_select_unassigned_players" "尚未選隊的玩家" "custom_game_team_select_lock_start" "鎖定 + 開始" "custom_game_team_select_cancel_unlock" "取消 + 解鎖" "custom_game_team_select_join" "加入" "custom_game_team_select_empty_slot" "空的欄位" "custom_game_team_select_auto_assign" "自動分配" "custom_game_default_gameinfo_text" "這裡還沒有東西,請靜待此自訂遊戲添加更多資訊!" "CouldntFindCompendium" "無法載入手冊測試文件:{s:s1}" "CompendiumPageError_Pages" "無法在數據文檔中找到「頁面」框。" "CompendiumPageError_Template" "無法在手冊頁面「{s:s1}」中找到「模板」條目(頁面編號 {s:s2})" "CompendiumPageError_Template2" "無法在手冊頁面「{s:s2}」中找到名為「{s:s1}」的模板" "CompendiumPageError_Image" "無法在手冊頁面「{s:s2}」中找到名為「{s:s1}」的圖檔" "CompendiumPageError_Text" "無法在手冊頁面「{s:s2}」中找到名為「{s:s1}」的文本框" "CompendiumPageError_Video" "在手冊頁面「{s:s2}」中無法找到名稱「{s:s1」的影像" "CompendiumPageError_Scrollbar" "無法在手冊頁面「{s:s2}」中找到名為「{s:s1}」的捲軸" "CompendiumPageError_Selection" "無法在手冊頁面「{s:s2}」中找到名為「{s:s1}」的選項" "CompendiumPageError_PageNames" "內頁「{s:s1}」使用了與其它頁數相同的名稱。每一頁的名稱皆不得重複。" "CompendiumPageError_CustomText" "在手冊頁面「{s:s2}」的自訂文字區塊「{s:s1}」發生了錯誤" "CompendiumPageError_CustomImg" "自訂影像區塊發生了錯誤「{s:s1}」" "CompendiumPageError_CustomBar" "手冊頁面 「{s:s2}」中的自訂進度條「{s:s1}」有誤" "CompendiumPageError_CustomEle" "在手冊頁面「{s:s2}」中的自訂元件「{s:s1}」實例化失敗" "CompendiumPageError_CTFont" "在手冊頁面「{s:s2}」中指定的字體屬性「{s:s1}」無效。有效的字體屬性為:\ntext、textbold,還有 title" "CompendiumPageError_CTAlign" "在手冊頁面「{s:s2}」中指定的對齊方式「{s:s1}」無效。有效對齊屬性為:\n left、right,還有 center" "CompendiumPageError_CTDepth" "無效深度「{s:s1}」。有效的深度屬性為:\n front、back" "CompendiumPageError_LinePos" "第 {s:s1} 行沒有開始和結束位置方格。" "CompendiumPageError_CTPoints" "自訂文本「{s:s2}」點數部份的的選擇索引「{s:s1}」無效。" "CompendiumPageError_CTPoints2" "自訂文本「{s:s2}」點數部份的的選擇索引「{s:s1}」無效。無法在該索引中找到選項。" "CompendiumPageError_SelDesc" "無法在手冊頁面「{s:s2}」中找到選項「{s:s1}」的描述關鍵詞" "CompendiumPageError_Points" "手冊頁面「{s:s2}」的選項「{s:s1}」「點數(points)」遺失(或為零)" "CompendiumPageError_SelType" "手冊頁面「{s:s2}」的選項「{s:s1}」的「選擇類型(choice_type)」遺失" "CompendiumPageError_BarType" "手冊頁面「{s:s2}」中的進度條「{s:s1}」遺失了「資料(data)」" "CompendiumPageError_NoTime" "「{s:s2}」中的選項「{s:s1}」所指定的「time」遺失或無效" "CompendiumPageError_ElementType" "互動手冊第 '%s2' 頁中 '%s1' 的 'elementtype' 遺失或無效。" "CompendiumPageError_SelTimer" "在手冊頁面「%s2」上有名為「%s1」的未知計時器" "CompendiumPageError_BadElement" "手冊頁面「%s2」中含有名叫「%s1」的未知 SF 元件" "CompendiumPageError_SelNoTimer" "無法在手冊頁面「{s:s1}」中找到計時器(該頁面有著需要計時器的選項)" "CompendiumPageError_SelUnknown" "選項「%s2」的「%s1」「choice_type」無效" "CompendiumPageError_BarUnknown" "選項「%s2」中的「%s1」資料無效" "CompendiumPageError_InvalidEquation" "指定的方程式無效:「{s:s1}」換為「{s:s2}」" "CompendiumPageError_SelChoices" "手冊頁面「{s:s2}」中的選項「{s:s1}」遺失了「選擇(choices)」框" "CompendiumPageError_NoHero" "無法在選項「{s:s2}」中找到英雄編號為「{s:s1}」的英雄" "CompendiumPageError_Unknown" "手冊內部邏輯錯誤。請聯絡 Valve 以解決此問題。" "CompendiumPageError_ImageDL" "無法開始下載手冊頁面的圖檔「{s:s1}」({s:s2})" "CompendiumPageError_ImageDLErr" "手冊中的「%s」圖檔下載失敗({s:s2})" "CompendiumPageError_BtnNoElem" "手冊頁面「{s:s2}」找不到可供按鈕「{s:s1}」使用的「selection_elements」區塊" "CompendiumPageError_BtnBadVal" "按鈕「{s:s2}」中的選擇數值「{s:s1}」未在該選擇索引的選擇列表當中" "CompendiumPageError_BtnBadSel" "元素「{s:s1}」中的「selection_force_to」設置未在「{s:s2}」的選擇列表中" "CompendiumPageError_BtnSelIdx" "手冊頁面「{s:s2}」中的按鈕「{s:s1}」找不到「selection_index」或無效" "CompendiumPageError_CmdSelIdx" "手冊頁面「{s:s2}」中的「{s:s1}」元素有著缺失或無效的「selection_index」或「force_selection_index」指令" "CompendiumPageError_ImgSelIdx" "圖片「{s:s2}」中「{s:s1}」的「selection_index」無效。" "CompendiumPageError_ImgShowSelIdx" "圖片「{s:s2}」中「{s:s1}」的「show_selection_index」無效。" "CompendiumPageError_ImgSelVal" "影像「{s:s2}」中的「show_selection_images」部分有無效的「{s:s1}」選項。" "CompendiumPageError_ImgBadStyle" "圖片「{s:s2}」的圖片樣式「{s:s1}」有誤。" "CompendiumPageError_DynTxtSel" "頁面「{s:s2}」中的文字「{s:s1}」包含無效的 % selection_X %。該索引沒有著預先登記的選項。" "CompendiumPageError_NoTxtList" "無法找到在頁面「{s:s2}」中找到名為「{s:s1}」的文字列表" "CompendiumPageError_TOCPage" "table_of_contents_page 的頁面「{s:s1}」不存在。" "CompendiumPageError_SelIndex" "互動手冊頁面「%s2」中的「%s1」選項有著缺失或無效的「selection_index」" "CompendiumPageError_SelUsed" "互動手冊頁面「{s:s2}」中的「{s:s1}」選項沒有唯一「selection_index」" "CompendiumPageError_SelVal" "互動手冊頁面「{s:s2}」中的「{s:s1}」有相同數值的選項。" "CompendiumPageError_SelValInv" "互動手冊頁面「{s:s2}」中的「{s:s1}」選項有帶有數值 <= 0 的選項。選項的值必須大於 0。" "CompendiumPageError_SelTTVal" "互動手冊頁面「{s:s2}」中的「{s:s1}」選項中有著值不在選項列表中的 tooltip_data 項目。" "CompendiumPageError_NoAnswer" "互動手冊頁面「{s:s2}」中的「{s:s1}」選項在「result」部分沒有「answer」或「answers」鍵值" "CompendiumPageError_MissAnswer" "互動手冊頁面「{s:s2}」中的「{s:s1}」選項有著不對應任何選項的「answer」或「answers」鍵值" "CompendiumPageError_Timer" "計時器「{s:s1}」的紀元時間無效" "CompendiumPageError_UnknownAction" "物件「{s:s1}」參照了未知動作「{s:s2}」" "CompendiumPageError_SameElement" "系統在第「{s:s2}」頁中發現了數個名為「{s:s1}」 的元素。" "CompendiumPageError_DupeKey" "Keyvalues 區塊「{s:s1}」含有多個同樣名為「{s:s2}」的按鍵。" "CompendiumError_Template" "無法找到名為「{s:s1}」的模板" "CompendiumError_DupeTemplate" "找到多個名為「{s:s1}」的模板" "CompendiumError_NoDefines" "範本「{s:s1}」需要定義,但它的實例「{s:s2}」並沒有「defines(定義)」區塊。" "CompendiumError_MissingDef" "實例「{s:s1}」所衍自的模板需要它包含一個名為「{s:s2}」的定義。" "CompendiumError_BadDef" "衍生出的實例「{s:s1}」需要含有一個名為「{s:s2}」且開頭不為「%def」的定義。" "CompendiumError_FailedPanoramaGen" "無法為頁面「{s:s1}」產生全景配置。" "CompendiumError_FailedXMLWrite" "無法為頁面 '{s:s1}' 將 XML 寫入至名為 '{s:s2}' 的檔案。" "CompendiumError_FailedCSSWrite" "無法為頁面 '{s:s1}' 將 CSS 寫入至名為 '{s:s2}' 的檔案。" "CompendiumError_XMLLoadFail" "在名為「{s:s2}」的檔案中為頁面「{s:s1}」讀取 XML 時發生錯誤。" "CompendiumError_XMLParseFail" "在名為「{s:s2}」的檔案中為頁面「{s:s1}」剖析 XML 時發生錯誤。" "Compendium_DefaultText_TimerTitle_Active" "距離選擇關閉還剩" "Compendium_DefaultText_TimerTitle_Expired" "選擇已關閉" "Compendium_DefaultText_CD_Days" "天" "Compendium_DefaultText_CD_Hours" "小時" "Compendium_DefaultText_CD_Minutes" "分" "Compendium_DefaultText_CD_Seconds" "秒" "Compendium_GenerateFail" "無法產生資源檔案「{s:s1}」。" "Compendium_PreparePublish" "準備發佈" "Compendium_LeagueID" "賽事 ID" "Compendium_InvalidLeagueID" "賽事 ID 尚未輸入或無效。" "Compendium_PublishError" "將 '{s:s1}' 複製到手冊目錄 '{s:s2}' 失敗。" "Compendium_PublishFinishedTitle" "發佈成功" "Compendium_PublishFinished" "已將編譯後的檔案複製至 datafile 目錄。\n\n將您的互動手冊提交至聯賽網頁時,請一併上傳所有 .vxml_c、.vtex_c,和 .vcss_c 檔案。" "Compendium_Downloading" "正在下載互動手冊…" "Compendium_DLFailed" "下載失敗" "Compendium_DLFailed_Desc" "無法下載互動手冊\n\n請稍後再試" "Compendium_Error" "互動手冊錯誤" "Compendium_Error_Desc" "互動手冊目前發生了問題,我們已著手處理。\n\n請稍後再試。" "Compendium_Unsupported" "不支援互動手冊" "Compendium_Unsupported_Desc" "此互動手冊的版本過舊,已不支援。" "Compendium_Retry" "重試" "Compendium_preview_mode" "僅限預覽" "Battle_Passs_preview_mode" "預覽模式" "Compendium_preview_click" "點此了解詳情" "Compendium_TOC" "目錄" "Compendium_level" "等級" "Compendium_to_next_level" "來升級" "Compendium_LevelupPts:p{next_comp_level}" "{d:next_comp_level} 點#|#{d:next_comp_level} 點" "Compendium_TestingBadLeagueID" "互動手冊的 datafile 中的「league_id」遺失或無效。" "DOTA_GlobalItems_CouriersAndWards" "信使與守衛" "DOTA_GlobalItems_Companions" "伙伴" "DOTA_GlobalItems_Couriers" "信使" "DOTA_GlobalItems_Pets" "寵物" "DOTA_GlobalItems_World" "世界" "DOTA_GlobalItems_Wards" "守衛" "DOTA_GlobalItems_Effigies" "英雄雕像" "DOTA_GlobalItems_Weather" "天氣效果" "DOTA_GlobalItems_Emblem" "徽章" "DOTA_GlobalItems_Terrain" "地形" "DOTA_GlobalItems_Radiant_Creeps" "聖輝小兵" "DOTA_GlobalItems_Dire_Creeps" "魔魘小兵" "DOTA_GlobalItems_Radiant_Siege_Creeps" "聖輝攻城小兵" "DOTA_GlobalItems_Dire_Siege_Creeps" "魔魘攻城小兵" "DOTA_GlobalItems_Radiant_Towers" "聖輝防禦塔" "DOTA_GlobalItems_Dire_Towers" "魔魘防禦塔" "DOTA_GlobalItems_Interface" "介面" "DOTA_GlobalItems_Emoticons" "表情符號" "DOTA_GlobalItems_CursorPacks" "滑鼠游標包" "DOTA_GlobalItems_LoadingScreens" "載入畫面" "DOTA_GlobalItems_HUDs" "HUD 介面" "DOTA_GlobalItems_VersusScreens" "對陣畫面" "DOTA_GlobalItems_Map_Effects" "地圖特效" "DOTA_GlobalItems_Audio" "音訊" "DOTA_GlobalItems_Announcers" "廣播語音包" "DOTA_GlobalItems_MegaKill" "連殺語音包" "DOTA_GlobalItems_Music" "音樂" "DOTA_GlobalItem_InBundle" "此物品含在組合包內。" "DOTA_GlobalItem_UnbundleMissingItem" "無法在打開組合包後找到需要的物品。" "DOTA_GlobalItem_OwnedInstructions" "將游標移至物品上方來預覽。點擊來進行裝備或啟用自動隨選功能。點擊右鍵物品可看見更多選項。" "DOTA_GlobalItem_ShuffleInstructions" "若啟用通用物品自動隨選功能,每當您完成一場比賽,系統將從隨選飾品中挑出一件新物品,自動為您裝備。當隨選功能開啟時,點擊飾品可選擇是否將其加入隨選物品清單。" "DOTA_GlobalItem_ItemPreview" "物品預覽" "DOTA_GlobalItem_InShuffle" "在自動隨選欄內 ({d:large_model_shuffle_index}/{d:large_model_shuffle_count})" "DOTA_ClickToAddToShuffle" "點擊以加入隨選欄" "DOTA_ClickToRemoveFromShuffle" "點擊以移出隨選欄" "DOTA_ClickToEquip" "點擊以裝備" "NetGraph_FPS" "fps: {d:fps}" "NetGraph_Ping" "ping: {d:ping}ms" "NetGraph_Loss" "loss: {d:loss}% " "NetGraph_BPS" "kbps:{d:kbps}" "DisconnectTimeoutLabel" "警告:連線問題" "DisconnectTimeout" "逾時倒數 {d:timeout}" "DOTA_HUD_Creep_GoldBounty" "金錢獎勵" "DOTA_HUD_NetGraph_Left_1" "FPS / Ping" "DOTA_HUD_NetGraph_Left_2" "Loss / kbps" "DOTA_HUD_NetGraph_Loss_2" "Loss In/Out" "DOTA_HUD_Net_Advantage" "資產淨值優勢" "DOTA_Hud_ChannelBar" "施法中 {s:seconds_left}" "DOTA_Hud_StunBar" "{s:state}" "DOTA_Hud_SpecItemHeroName" "{d:player_level} 級 {g:dota_hero_name:hero_id}" "DOTA_Hud_Paused_Spectating" "有玩家暫停了遊戲" "DOTA_Hud_Paused" "遊戲已暫停" "DOTA_Hud_Unpausing" "遊戲即將解除暫停" "DOTA_ClientVersion" "版本:{d:client_version_number}" "DOTA_GameplayVersion" "遊戲版本:{g:dota_gameplay_version:gameplay_version_number}" "DOTA_Notifications_ViewAll" "檢視全部" "DOTA_Notifications_ViewRecent" "最近檢視" "DOTA_ChangeLog_View" "檢視" "DOTA_ChangeLog_Ti6BracketPredictions" "2016 國際錦標賽賽況預測" "DOTA_ChangeLog_Ti6FantasyLeague" "2016 國際錦標賽夢幻挑戰" "DOTA_ChangeLog_ImprovedSpectatorChat" "全球即時觀眾聊天" "DOTA_ChangeLog_Ti6MainEventPredictions" "2016 國際錦標賽賽事預測" "DOTA_ChangeLog_Ti6PlayerCards" "2016 國際錦標賽選手卡片" "DOTA_ChangeLog_Ti6Casters" "2016 國際錦標賽的主播群" "DOTA_ChangeLog_TI7Groups" "TI7 分組揭曉" "DOTA_ChangeLog_BattleCupRescheduled" "戰鬥盃已改期" "DOTA_ChangeLog_Ti6GroupStage" "2017 國際錦標賽小組賽已公佈" "DOTA_ChangeLog_VRHub" "Dota VR 中心現已推出" "DOTA_ChangeLog_Ti6BracketPredictionsAvail" "賽況預測已開放" "DOTA_ChangeLog_MiniGameplayPatch" "小型遊戲環節更新" "DOTA_ChangeLog_InputDelay" "操作輸入延遲優化" "DOTA_ChangeLog_QualifierPredictions" "資格賽預測" "DOTA_ChangeLog_GameplayPatch" "遊戲環節更新" "DOTA_ChangeLog_PostGame" "全新賽後總結" "DOTA_ChangeLog_UnderlordReleased" "新英雄:孽主" "DOTA_ChangeLog_TeammateStats" "隊友數據已推出" "DOTA_ChangeLog_LearnItems" "商店物品頁面" "DOTA_ChangeLog_GameplayPatch700" "7.00 - 遊戲環節更新" "DOTA_ChangeLog_NewHUD" "7.00 - 全新介面" "DOTA_ChangeLog_NewPregame" "7.00 - 全新賽前" "DOTA_ChangeLog_BotAPI" "7.00 - 社群自製電腦玩家" "DOTA_ChangeLog_HeroRemodels" "7.00 - 英雄外觀翻新" "DOTA_ChangeLog_TrueSightEpisode3" "《真視》第三集現已上映" "DOTA_ChangeLog_KievMajorInvites" "基輔特級錦標賽邀請名單" "DOTA_ChangeLog_FreeWeekendBattleCup" "免費週末戰鬥盃" "DOTA_ChangeLog_KievTrueSightHeader" "新一集《真視》紀錄片" "DOTA_ChangeLog_KievTrueSightTitle" "基輔特級錦標賽總決賽" "DOTA_ChangeLog_KievTrueSightText" "一窺《基輔特級錦標賽》的總決賽幕後,看看 OG 和 Virtus.pro 之間的決戰過程。" "DOTA_ChangeLog_AllStarVoting" "TI7 全明星賽人選投票開始" "DOTA_ChangeLog_HeroGuides" "新遊戲中英雄指南檢視器與編輯器" "DOTA_ChangeLog_LastHitTrainer" "新推出|尾刀訓練器" "DOTA_ChangeLog_ProfilePageUpdated" "優化玩家個人檔案" "DOTA_ChangeLog_Ti9DatesAnnounced" "2019 國際錦標賽資格賽日期揭曉" "DOTA_ChangeLog_RegionalQualifierPredictionsAvail" "地區資格賽賽況預測已開放" "DOTA_ChangeLog_TI9Invites" "2019 國際錦標賽邀請名單已公布" "DOTA_ChangeLog_TI9PreviousPrizePoolReached" "超越 TI8 總獎金 - 發放 10 級戰鬥等級" "DOTA_ChangeLog_TI9BracketPrediction" "2019 國際錦標賽賽況預測已開放" "DOTA_ChangeLog_BattleCupPartyBuilder" "戰鬥盃組團工具" "DOTA_ChangeLog_Halloween_Quest_Available" "追加任務路線" "DOTA_ChangeLog_TI6Rollup" "2016 國際錦標賽戰鬥通行證總覽" "DOTA_ChangeLog_Fall2016Fantasy" "2016 秋季夢幻挑戰" "DOTA_ChangeLog_Fall2016PlayerCards" "2016 秋季選手卡片" "DOTA_ChangeLog_Fall2016Casters" "波士頓特級錦標賽解說群" "DOTA_ChangeLog_Fall2016MainEventPredictions" "波士頓特級錦標賽預測" "DOTA_ChangeLog_Fall2016BracketPrediction" "波士頓特級錦標賽賽況預測" "DOTA_ChangeLog_MonkeyKingReleased" "7.00 - 新英雄:齊天大聖" "DOTA_ChangeLog_MatchmakingUpdate" "配對系統更新" "DOTA_ChangeLog_Winter2017MainEventPredictions" "基輔特級錦標賽預測" "DOTA_ChangeLog_Winter2017Casters" "基輔特級錦標賽解說群" "DOTA_ChangeLog_TI7BracketPrediction" "2017 國際錦標賽賽況預測" "DOTA_ChangeLog_PlayerCards" "選手卡片現可使用" "DOTA_ChangeLog_FavoriteTeam" "現可選擇最愛隊伍" "DOTA_ChangeLog_Predictions" "預測功能已開啟" "DOTA_ChangeLog_Allstars" "國際錦標賽全明星選手" "DOTA_ChangeLog_TI8PreviousPrizePoolReached" "超越 TI7 總獎金 - 發放 10 級戰鬥等級" "DOTA_ChangeLog_FrosthavenExtended" "凌霜庇境活動已延長至 2019 年 1 月 7 日。" "DOTA_ChangeLog_NewBloomEnded" "立春活動已截止。活動獎勵將於 3 月 1 日過期。" "DOTA_ChangeLog_TI9AllStarVoting" "TI9 全明星賽人選投票開始" "DOTA_ChangeLog_TI0CompendiumEnded" "2021 國際錦標賽的互動手冊活動已結束。點此查看最終結果。" "DOTA_ChangeLog_BP2022Ended" "2022 戰鬥通行證已結束。點擊此處以領取任何最後的獎勵。" "DOTA_ChangeLog_TI12CompendiumEnded" "2023 年國際錦標賽的互動手冊活動已結束。點擊此處領取最後的獎勵。" "DOTA_ChangeLog_TI13CompendiumEnded" "2024 年國際錦標賽的互動手冊活動已結束。點擊此處領取最後的獎勵。" "DOTA_ChangeLog_Patch743eUpcoming" "本週末是在我們在 11 月 20 日週一(PT)推出遊戲環節更新 7.34e 版之前,您能夠遊玩 2023 年國際錦標賽期間開發的英雄與策略的最後機會。" "DOTA_GlobalLiveSpectatorChat_Title" "新功能 - 全球即時觀眾聊天" "DOTA_GlobalLiveSpectatorChat_Details" "不需要親自前往 KeyArena 與上千名觀眾人擠人,也能參與國際錦標賽。遊戲內觀眾交談的人數上限已提高,單一頻道現在能容納大量觀眾。您可以選擇經由主控台交談中的遊戲實況分頁進入觀眾聊天頻道。" "DOTA_Credits" "致謝名單" "DOTA_Credits_EnglishVoices" "英語配音" "DOTA_Credits_RussianVoices" "俄語配音" "DOTA_Credits_DefaultAnnouncer_Extra" "以及預設廣播語音" "DOTA_Credits_SecretShopkeeper_Extra" "以及祕密商人" "DOTA_Credits_WarlockGolem_Extra" "以及術士的火巨人" "DOTA_Credits_Juggernaut_Bladeform" "劍形之遺的呼召" "DOTA_Credits_KidInvoker" "年幼召喚師" "DOTA_Credits_DiscipleWei" "門徒芛" "DOTA_Credits_Davion" "龍堡的達維安" "DOTA_Credits_Slyrak" "和火焰之父斯萊瑞克" "DOTA_Credits_Mirana_Persona" "銀夜蜜拉娜" "DOTA_Credits_Flockheart" "火鴒鳥鸞心" "DOTA_Credits_Princess_Shen" "仙兒再起" "DOTA_Credits_Queen_Imperia" "依裴利亞女王" "DOTA_Trading_UI_Body_Outgoing" "正在等待 {s:player_name} 回覆您的要求..." "DOTA_GiftWrap_Item" "正在將 {g:dota_item_name:gift_item_def} 包成禮物。" "DOTA_GiftWrap_ConfirmDedication_Title" "確認贈言" "DOTA_GiftWrap_ConfirmDedication_Message" "您確定要將這件禮物附上贈言「 {s:gift_dedication} 」嗎?" "DOTA_GiftWrap_Success_Header" "成功" "DOTA_GiftWrap_Success" "您發送的禮物已送達。" "DOTA_GiftWrap_Error_RateLimitedNormal" "您在 {d:gift_limit_hours} 小時內只能傳送 {d:gift_limit_count} 件物品。您目前做出的送禮次數已超過容許上限,請稍後再試。" "DOTA_GiftWrap_Error_RateLimitedCharge" "以您目前的戰鬥點數等級,您在 {d:gift_limit_hours} 小時內只可贈送 {d:gift_limit_count} 份不可交易的物品。目前無法寄送這份禮物。" "DOTA_GiftWrap_Error_RateLimitedChargeNone" "目前無法傳送此禮物。您目前的戰鬥等級不足以讓您進行送禮。" "DOTA_GiftWrap_NoFriends" "您只能將禮物送給好友列表中的人。將一些人加入列表中吧!" "DOTA_GiftWrap_Error_LockedOnOpen" "此禮物因為接收者或傳送者受到限制的關係而無法開啟。" "DOTA_GiftWrap_UnwrapRestricted" "目前無法拆開這件禮物。" "DOTA_Recycling" "物品輪迴" "DOTA_Recycling_Action" "物品輪迴" "DOTA_Recycling_DragItems" "將不要的物品移至此處" "DOTA_Recycling_Outputs" "獲得" "DOTA_Recycling_Confirm" "您確定要將這些物品至入輪迴嗎?" "DOTA_ConsumeSubscriptionPrepaidTime_Title" "預付時間" "DOTA_ConsumeSubscriptionPrepaidTime_Confirm" "確定要將此預付時間添加至帳戶?" "DOTA_Crafting" "鑄造" "DOTA_Crafting_Fall_2015" "2015 秋季" "DOTA_Crafting_Compendium" "互動手冊" "DOTA_Crafting_Title" "2015 秋季互動手冊鑄造" "DOTA_Crafting_Description" "開啟金幣寶藏將可獲得一件青銅、白銀或黃金級物品。三件同級別的物品可以合成為一件高一級別的物品,兩件黃金級物品可以換一件新的黃金級物品。" "DOTA_Crafting_Chart_Link" "查看 2015 秋季互動手冊
物品級別表" "DOTA_Crafting_Treasure_Link" "檢視金幣寶藏" "DOTA_Crafting_Winter_2016" "2016 冬季" "DOTA_Crafting_Confirm" "您確定要將這些物品重鑄成新物品嗎?" "DOTA_CraftingResult_OfferingDisabled" "目前已停用鑄造設計圖,請稍後再試。" "DOTA_CraftingResult_InvalidItems" "失敗:無效物品。" "DOTA_CraftingResult_InternalError" "失敗:內部錯誤。" "DOTA_CraftingResult_MissingLeague" "失敗:您必須持有互動手冊才能使用此設計圖。" "DOTA_CraftingResult_MissingEvent" "失敗:您須擁有該活動才能使用此鑄造設計圖。" "DOTA_Compendium_Coins_Increased" "您的互動手冊金幣已提升" "DOTA_Compendium_Coin_Bank" "{d:coin_bank}" "DOTA_Compendium_Coin_Plus" "+" "DOTA_Compendium_Coins_Gained" "{d:coins_gained}" "DOTA_Compendium_Level_Number" "{d:compendium_level}" "DOTA_Compendium_Level_Points" "{d:compendium_points}" "DOTA_Treasure_Purchase" " 購買寶藏" "DOTA_Treasure_EventPurchase" "互動手冊獎勵" "DOTA_Treasure_CharmPurchase" "購買護符" "DOTA_Treasure_InfuserPurchase" "購買升級工具" "DOTA_Treasure_InfusersOwned" "擁有的升級工具:" "DOTA_Treasure_MarketPurchase" "市集有售" "DOTA_Treasure_SearchPlaceholder" "搜尋寶藏" "DOTA_Treasure_ViewAll" "檢視全部寶藏" "DOTA_Treasure_QuantityOption" "數量:{d:quantity}" "DOTA_Treasure_Gift" "禮物" "DOTA_Treasure_Open" "開啟" "DOTA_Treasure_OpenPW" "收到 {g:dota_item_name:peek_item_def}" "DOTA_Treasure_OpenPWPlural" "接收物品" "DOTA_Treasure_UnlockPW" "解鎖 {g:dota_item_name:peek_item_def}" "DOTA_Treasure_UnlockPWPlural" "解鎖物品" "DOTA_Treasure_OpenAnother" "再開啟一個" "DOTA_Treasure_Recycle" "回收組合包" "DOTA_Treasure_OpenQuantity" "{d:owned_quantity}" "DOTA_Treasure_KeysOwnedCount" "{d:keys_owned_count}" "DOTA_Treasure_DuplicatesOwnedCount" "x 重複的物品" "DOTA_Treasure_Owned" "已擁有" "DOTA_Treasure_Received" "已收到" "DOTA_Treasure_Autographed" "簽名" "DOTA_Treasure_AutographName" "{s:treasure_autograph_name}" "DOTA_Treasure_AutographDetails" "收到簽名寶藏的玩家同時也會收到簽名符文。簽名者將直接收到簽名寶藏的部分收益。" "DOTA_Treasure_BonusReward" "額外獎勵" "DOTA_Treasure_HelpHeader" "每款寶藏內含 {d:items_per_treasure} 件這些物品" "DOTA_Treasure_HelpHeaderPW" "此物品為此寶藏可開出的物品" "DOTA_Treasure_HelpHeaderPWNotPurchasable" "此物品非為此寶藏可開出的物品" "DOTA_Treasure_HelpHeaderPWZoomedOut" "可用的物品" "DOTA_Treasure_HelpHeaderPWZoomedOutPlural" "可用的物品" "DOTA_Treasure_HelpHeaderGrantsAll" "每款寶藏均含所有這些物品" "DOTA_TreasureOdds_Header" "掉落機率" "DOTA_tooltip_treasure_marketprice_disclaimer" "此預估價格是根據 Steam 社群市集上此物品最近的最低價格樣本而定。最終交易價格可能會有所不同。" "DOTA_tooltip_treasure_market_soldout" "此物品目前未在市集上架。" "DOTA_Treasure_RecycleDuplicates" "回收重複的組合包" "DOTA_Treasure_RecycleTitle" "回收進度" "DOTA_Treausre_HelpNoDupe" "您在購買且開啟前都不會知道會拿到哪件。若多次購買,您在所有非稀有物品都拿完一輪前將不會重複獲得同樣的物品。" "DOTA_Treasure_HelpDupe" "寶藏內含一件物品,在您購買並開啟之前無法得知內容物,內容物可能重複" "DOTA_Treasure_HelpPW" "接受此物品後,本寶藏的不同物品將可供日後解鎖。\n" "DOTA_Treasure_HelpPWNotPurchasable1" "寶藏在您的地區會在開啟之前就先出示其內容。

{g:dota_item_name:peek_item_def} 是本次的物品。在此之後,寶藏才會開出其他內容。" "DOTA_Treasure_HelpPWNotPurchasable2" "寶藏在您的地區會在開啟之前就先出示其內容。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2} 是本次的物品。在此之後,寶藏才會開出其他內容。" "DOTA_Treasure_HelpPWNotPurchasable3" "寶藏在您的地區會在開啟之前就先出示其內容。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}{g:dota_item_name:peek_item_def3} 是本次的物品。在此之後,寶藏才會開出其他內容。" "DOTA_Treasure_HelpPWNotPurchasable4" "寶藏在您的地區會在開啟之前就先出示其內容。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}{g:dota_item_name:peek_item_def3}{g:dota_item_name:peek_item_def4} 是本次的物品。在此之後,寶藏才會開出其他內容。" "DOTA_Treasure_HelpPWNotPurchasable5" "寶藏在您的地區會在開啟之前就先出示其內容。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}{g:dota_item_name:peek_item_def3}{g:dota_item_name:peek_item_def4}{g:dota_item_name:peek_item_def5} 是本次的物品。在此之後,寶藏才會開出其他內容。" "DOTA_Treasure_HelpPWNotPurchasable" "本寶藏的 {g:dota_item_name:peek_item_def} 目前可解鎖。接受後,本寶藏的不同物品將可供日後解鎖。" "DOTA_Treasure_HelpRares" "如果您的手氣過人,除了原本可獲得的一件物品之外,還能額外獲得另一件稀有物品。" "DOTA_Treasure_HelpRaresPW" "同時,在您收到的普通物品之外,另將收到一項額外的稀有物品。" "DOTA_Treasure_HelpGrantAll" "您將隨著打開此寶藏獲得所有這些物品。" "DOTA_Treasure_EventLevelsRequired:p{event_levels_required}" "距領取下一個寶藏尚需 {d:event_levels_required} 等#|#距領取下一個寶藏尚需 {d:event_levels_required} 等" "DOTA_Treasure_EventRequired" "等級 {d:event_reward_level} 戰鬥通行證獎勵" "DOTA_Treasure_UnclaimedEventRewards:p{unclaimed_event_rewards_count}" "{d:unclaimed_event_rewards_count} 件未領取的戰鬥通行證寶藏#|#{d:unclaimed_event_rewards_count} 件未領取的戰鬥通行證寶藏" "DOTA_Treasure_PurchaseEvent" "購買戰鬥通行證" "DOTA_Treasure_PurchaseEventLevels" "購買戰鬥等級" "DOTA_Treasure_ViewEvent" "檢視戰鬥通行證" "DOTA_Treasure_ClaimEventRewards" "領取寶藏" "DOTA_Treasure_ViewTreasure" "檢視寶藏" "DOTA_Treasure_ZoomOut" "縮小" "DOTA_Treasure_FilterAvailable" "包含" "DOTA_Treasure_FilterOwned" "尚未開啟 ({d:treasures_owned_count} 件)" "DOTA_Treasure_FilterAll" "全部" "DOTA_Treasure_TI11_RecyclingTitle" "回收獎勵" "DOTA_Treasure_TI11_RecyclingDescription" "回收套裝來獲得額外寶藏和糖果袋。" "DOTA_Treasure_TI11_RecyclingTooltip" "在第 11 屆國際錦標賽戰鬥通行證期間,可回收此寶藏內的物品,換成額外的寶藏進度和糖果袋。" "DOTA_Treasure_OpenTreasure" "開啟寶藏" "DOTA_Treasure_OpenNoDupe" "您打開的每個寶藏都含有 {d:items_per_treasure} 件示出的一般物品。您在拿完一輪前將不會重複獲得同樣物品。運氣好的話您或許還會額外獲得其中一件稀有物品。" "DOTA_Treasure_OpenDupe" "開啟寶箱即可獲得下列其中 {d:items_per_treasure} 項一般物品,內容物可能重複。如您手氣過人,則可另外獲得一項稀有物品。" "DOTA_Treasure_OpenFailed_NoItem" "無法在軍械庫內搜尋到可開啟的寶藏。" "DOTA_Treasure_OpenFailed_NoItemsReceived" "無法取得從寶藏獲得的物品清單。" "DOTA_Treasure_OpenSuccess" "您獲得了:" "DOTA_Treasure_RecyclingTitle" "回收獎勵" "DOTA_Treasure_RecyclingSubtitle" "回收套裝來獲得額外寶藏和獎勵碎片。" "DOTA_Treasure_RecyclingSubtitle_TreasureOnly" "回收套裝來獲得額外寶藏。" "DOTA_Treasure_RecyclingSubtitle_KeyAndTwoTreasures" "回收套裝來換成額外鑰匙和兩個額外寶藏。" "DOTA_Treasure_RecyclingCount" "x{d:inventory_count}" "DOTA_Treasure_DisassembleConfirm_Popup_Title" "回收上件物品" "DOTA_Treasure_DisassembleConfirm_Popup_Message" "這款套裝您就只有這麼一個。因此在回收後,您將不再擁有此組合包中的任何物品。您確定要繼續?" "DOTA_Treasure_RecyclingSubtitle_BattlePass" "回收此寶藏的物品來獲得另一件額外寶藏,並獲得「莉萊的戰鬥祝福」輪盤小遊戲的進行機會。" "DOTA_Treasure_RecyclingSubtitle_UnderDraft" "回收套裝來獲得可用於路邊商店的金錢。" "DOTA_OpenTreasureTooltip_NormalTitle" "包含下列物品:" "DOTA_OpenTreasureTooltip_NoDupeDescription" "集滿整套前不會拿到重複的物品。" "DOTA_OpenTreasureTooltip_DupeDescription" "集滿整套前,依然有可能拿到重複的物品。" "DOTA_OpenTreasureTooltip_RareTitle" "並有可能獲得以下額外物品" "DOTA_OpenTreasureTooltip_UnitName" "{g:dota_item_unit_name:item_def}" "DOTA_OpenTreasureTooltip_ItemName" "{g:dota_item_name:item_def}" "DOTA_OpenTreasureTooltip_ExtraItems" "…還有 {d:extra_items_count} 個!" "DOTA_OpenTreasureTooltip_Recycling:p{inventory_count}" "此物品您有 {d:inventory_count} 個尚未開打開。點擊此處把未使用的物品回收轉換成額外寶藏進度。#|#此物品您有 {d:inventory_count} 個尚未開打開。點擊此處把未使用的物品回收轉換成額外寶藏進度。" "DOTA_OpenTreasureTooltip_BonusTreasure" "Dota Plus 會員能夠對未開啟的此寶藏組合包進行回收,換成額外寶藏和獎勵碎片的進度。" "DOTA_OpenTreasureTooltip_BonusTreasureOnly" "Dota Plus 會員能對此未開啟的寶藏組合包進行回收,換成額外寶藏的進度。" "DOTA_OpenTreasureTooltip_BonusTreasure_BattlePass" "在第十屆國際錦標賽戰鬥通行證期間,可回收此寶藏內的物品,換成額外寶藏或其它額外獎勵的進度。" "DOTA_OpenTreasureTooltip_BonusTreasuresAndKey" "回收此寶藏未開啟的組合包來換成兩個額外寶藏和一個額外鑰匙獎勵的進度。" "DOTA_OpenTreasureTooltip_RecycleGeneric" "回收此寶藏未開啟的組合包來換成獎勵的進度。" "DOTA_Treasure_ViewCrateTier" "檢視階級:" "DOTA_Treasure_BuyChest" "購買寶箱" "DOTA_Treasure_BuyKey" "購買鑰匙" "DOTA_Treasure_KeyRequired" "鑰匙" "DOTA_Treasure_BuyChestQty:p{treasure_qty}" "購買 {d:treasure_qty} 個寶箱#|#購買 {d:treasure_qty} 個寶箱" "DOTA_Treasure_CountChestsOwned:p{treasure_owned_quantity}" "已擁有 {d:treasure_owned_quantity} 個寶箱#|#已擁有 {d:treasure_owned_quantity} 個寶箱" "DOTA_Treasure_CountChestsOwnedUppercase:p{treasure_owned_quantity}" "已擁有 {d:treasure_owned_quantity} 個寶箱#|#已擁有 {d:treasure_owned_quantity} 個寶箱" "DOTA_Treasure_ChestsOwned:p{treasure_owned_quantity}" "已擁有 {d:treasure_owned_quantity} 個#|#已擁有 {d:treasure_owned_quantity} 個" "DOTA_Treasure_Chest" "寶箱" "DOTA_Treasure_Chests" "寶箱" "DOTA_Treasure_BuyKeyQty:p{key_qty}" "購買 {d:key_qty} 把鑰匙#|#購買 {d:key_qty} 把鑰匙" "DOTA_Treasure_KeysOwned:p{keys_owned_count}" "已擁有 {d:keys_owned_count} 支鑰匙#|#已擁有 {d:keys_owned_count} 支鑰匙" "DOTA_Treasure_ItemSlot_Set" "套裝" "DOTA_Treasure_MarketPrice" "市價" "DOTA_Treasure_MarketPriceBuy" "在市集購買" "DOTA_Treasure_UnlockChest" "解鎖寶箱" "DOTA_Treasure_Unlock" "解鎖" "DOTA_Treasure_ShowHeroNames" "顯示英雄名稱" "DOTA_Treasure_PreviewContents" "預覽內容" "DOTA_Treasure_Skip" "跳過" "DOTA_Treasure_BuyKeyOnly" "購買鑰匙" "DOTA_Treasure_BuyKeyShards" "使用碎片" "DOTA_Treasure_ClaimFreeKeys" "領取免費鑰匙" "DOTA_Treasure_BuyChestOnly" "購買寶箱" "DOTA_Treasure_BuyChestAndKey" "購買寶箱和鑰匙" "DOTA_Treasure_Back" "上一步" "DOTA_Treasure_Equip" "裝備" "DOTA_Treasure_Close" "關閉" "DOTA_Treasure_ListView" "列表檢視" "DOTA_Treasure_CurrentlyViewing" "正在檢視:" "DOTA_Treasure_ItemDetails" "詳細資料" "DOTA_Treasure_ItemDetailsButtonActionLabel" "檢視詳情" "DOTA_Treasure_BuyItem" "購買物品" "DOTA_Treasure_SelectedItemOwned:p{selected_item_owned_count}" "已擁有 {d:selected_item_owned_count} 個#|#已擁有 {d:selected_item_owned_count} 個" "DOTA_Treasure_TierListHeader" "{d:crate_tier} 級:{s:crate_tier_description}" "DOTA_Treasure_TierListOdds" "{s:crate_tier_percentage}% 機率" "DOTA_Treasure_Tier1Odds" "{s:crate_tier1_percentage}%" "DOTA_Treasure_Tier2Odds" "{s:crate_tier2_percentage}%" "DOTA_Treasure_Tier3Odds" "{s:crate_tier3_percentage}%" "DOTA_Treasure_Tier4Odds" "{s:crate_tier4_percentage}%" "DOTA_Treasure_Tier5Odds" "{s:crate_tier5_percentage}%" "DOTA_Treasure_TierListItemName" "{g:dota_item_name:label_item_def}" "DOTA_Treasure_TierListHeroName" "{s:hero_name}" "DOTA_Treasure_TierListHeroNameSlot" "{s:hero_name}({s:slot_name})" "DOTA_Treasure_TierListTier" "{d:tier_number} 級" "DOTA_Treasure_TierListTierAndCount" "{d:tier_number} 級({d:tier_numitems} 個)" "DOTA_Treasure_ListViewAltDisplayTooltip" "在英雄名稱和物品名稱之間作切換。" "DOTA_Treasure_UnlockChestExplain_None" "需要寶箱和鑰匙才能開啟" "DOTA_Treasure_UnlockChestExplain_HasChest" "需要鑰匙才能開啟" "DOTA_Treasure_UnlockChestExplain_HasKey" "需要寶箱才能開啟" "DOTA_Treasure_ItemsOwned:p{selected_item_owned_count}" "已擁有 {d:selected_item_owned_count} 個#|#已擁有 {d:selected_item_owned_count} 個" "DOTA_Treasure_TradeUpDescription:p{tradeup_item_count}" "交易一件物品以獲取一件高一級的物品。#|#交易 {d:tradeup_item_count} 件物品以獲取一件高一級的物品。" "DOTA_Treasure_Unusual_Description" "此物品嵌入了{s:unusual_effect_name}粒子" "DOTA_Treasure_BaseSetUnusual_Description" "除了獨特物品之外,您亦獲得了完整套裝" "DOTA_Treasure_Set" "套裝" "DOTA_Treasure_AndArcana" "+ 奧祕" "DOTA_Treasure_AndPersona" "+ 化身" "DOTA_Treasure_ArcanaPersonaLabel" "{s:arcana_persona_unit_name} - {s:arcana_persona_label}" "DOTA_AASystem_Green" "累積線上遊戲時數:{s:playtime}。 您目前處於適切遊戲時限內,請好好享受遊戲!" "DOTA_AASystem_Yellow" "累積線上遊戲時數:{s:playtime}。已超過適切的遊戲時數,請注意健康,歇息片刻!" "DOTA_AASystem_Red" "累積線上遊戲時數:{s:playtime}。已超過適切的遊戲時數,建議您登出遊戲休息片刻!" "DOTA_AASystemSteam_Green" "今天剩餘線上遊戲時間:{s:playtime}。" "DOTA_AASystemSteam_Yellow" "今天剩餘線上遊戲時間:{s:playtime}。" "DOTA_AASystemSteam_Red" "今天剩餘時間:今天剩餘線上遊戲時間:{s:playtime}。遊戲即將關閉。" "DOTA_AA_TimeExpired_Title" "遊戲時間逾期" "DOTA_AA_TimeExpired_Message" "您已達到今天的線上遊戲時間上限。請稍作休息。" "DOTA_AA_TimeExpiredCurfew_Message" "您現在無法遊玩這場比賽。請稍作休息。" "DOTA_Banned_Title" "被封鎖" "DOTA_Banned" "您的帳戶已被禁止遊玩 Dota 2。" "DOTA_China_SpecialDisabled_Title" "已停用" "DOTA_China_SpecialDisabled" "親愛的玩家,Dota 2 伺服器會在 2022 年 12 月 6 日 0:00 至 23:59 暫停服務以回應相關的通知。感謝大家的支持。" "DOTA_AntiAddiction_Initial_With_ID_18Plus" "上次上線時間:%s1\n上次登錄 IP:%s2" "DOTA_AntiAddiction_Initial_With_ID_Under_18" "因為您未滿 18 歲,防沉迷系統將啟用。\n上次在線時間:%s1\n上次登錄 IP:%s2" "DOTA_AntiAddiction_Initial_No_ID" "您的帳戶尚未完成註冊。\n上次在線時間:%s1\n上次登錄 IP:%s2" "DOTA_AntiAddiction_Blocked_Time_Exceeded" "已超出防沉迷系統的允許遊戲時間。系統將逕行關閉遊戲。" "DOTA_AntiAddiction_JoinFailed_Title" "已超出允許遊戲時間" "DOTA_AntiAddiction_JoinFailed_Body" "您或隊伍裡的成員已超過今日多人遊戲時間上限。請休息至明天。" "DOTA_AntiAddiction_Initial_No_ID_Popup" "您的帳戶尚未完成註冊。您希望現在輸入您的資訊嗎?" "DOTA_AntiAddiction_CompleteInfoNow" "輸入資訊" "DOTA_AntiAddiction_CompleteInfoNotNow" "尚未就緒" "DOTA_AntiAddiction_Initial_DateFormat" "%s1Y%s2M%s3D %s4:%s5:%s6" "DOTA_AntiAddiction_Initial_TimeFormat" "%s1:%s2:%s3" "DOTA_AntiAddiction_Label_Green" "遊玩時間:{s:playtime}(適切)" "DOTA_AntiAddiction_Label_Yellow" "遊玩時間:{s:playtime}(稍長)" "DOTA_AntiAddiction_Label_Red" "遊玩時間:{s:playtime}(超過限制)" "DOTA_AntiAddiction_Label_Remaining" "今天剩餘時間:{s:playtime}" "DOTA_Workshop_Browse" "瀏覽" "DOTA_Workshop_TextureName_color" "顏色" "DOTA_Workshop_TextureName_trans" "透明片" "DOTA_Workshop_TextureName_normal" "普通" "DOTA_Workshop_TextureName_detailmask" "細節遮色片" "DOTA_Workshop_TextureName_diffusemask" "漫射 / 菲涅耳遮色片" "DOTA_Workshop_TextureName_metalnessmask" "金屬程度遮色片" "DOTA_Workshop_TextureName_selfillummask" "自我發光遮色片" "DOTA_Workshop_TextureName_specmask" "鏡面反射強度遮色片" "DOTA_Workshop_TextureName_rimmask" "輪廓光強度遮色片" "DOTA_Workshop_TextureName_basetintmask" "基礎色調遮色片" "DOTA_Workshop_TextureName_specexp" "鏡面反射指數" "DOTA_Workshop_Model" "模型" "DOTA_Workshop_TextureDetails_color" "彩色貼圖" "DOTA_Workshop_TextureDetails_trans" "決定貼圖材質哪裡不透明(白色為不透明,黑色為不可見)" "DOTA_Workshop_TextureDetails_normal" "法線貼圖" "DOTA_Workshop_TextureDetails_detailmask" "決定細節遮色片的可見程度(僅有在 Valve 啟用材質的細節貼圖時有效)。如果您希望物品依據英雄的奧祕、技能,或氛圍特效而改變外觀,便需要使用此遮色片標示出特效的顯示區域。" "DOTA_Workshop_TextureDetails_diffusemask" "決定色彩變形特效的可見程度(僅在材質的色彩變形開啟時有效)" "DOTA_Workshop_TextureDetails_metalnessmask" "決定何處的顏色應模擬金屬質感" "DOTA_Workshop_TextureDetails_selfillummask" "決定獨立於環境光而自行發光的部位(自我發光的顏色取自色彩貼圖材質)" "DOTA_Workshop_TextureDetails_specmask" "決定高光的亮度,需乘以材質的鏡面反射強度" "DOTA_Workshop_TextureDetails_rimmask" "決定模型邊緣的高光(輪廓光,又稱為菲涅耳強度)" "DOTA_Workshop_TextureDetails_basetintmask" "決定鏡面反射高光要從色彩貼圖材質取用多少顏色" "DOTA_Workshop_TextureDetails_specexp" "決定鏡面反射高光的大小,做為材質鏡面反射指數的比例" "DOTA_Workshop_CustomSkeleton" "模型使用的是自訂骨架" "DOTA_Workshop_CustomSkeleton_Desc" "表示您使用的骨架並不是 Valve 的原廠骨架。如此一來可避免 Valve 所提供的預設動畫被套用至您的模型上。" "DOTA_Workshop_Materials" "材質" "DOTA_Workshop_Meshes" "網格" "DOTA_Workshop_Animations" "動畫" "DOTA_Workshop_Misc" "其它 / 附著點" "DOTA_Workshop_ImportP4" "匯入(P4)" "DOTA_Workshop_ImportNoP4" "匯入(無 P4)" "DOTA_Workshop_SaveSettings" "儲存設定" "DOTA_Workshop_LoadSettings" "載入設定" "DOTA_Workshop_SubmissionType_TeamLogo" "戰隊標誌" "DOTA_Workshop_SubmissionType_TeamLogo_Desc" "職業隊伍的標誌" "DOTA_Workshop_LogoMarketingImage" "戰隊標誌" "DOTA_Workshop_LogoMarketingImage_Desc" "代表您的隊伍的圖像或商標。必須是正方形、至少 600x600,且背景須透明,可疊在其他圖像上。您必須擁有該圖像的使用權。" "DOTA_Workshop_BannerMarketingImage" "隊伍旗幟" "DOTA_Workshop_BannerMarketingImage_Desc" "用於代表您隊伍的旗幟。大小尺寸需至少為 932x128 像素,且您必須具備圖片的使用權。" "DOTA_HUD_Charms_CurrentStreak" "連勝狀態:{d:current_streak}" "DOTA_Workshop_Ready" "就緒" "DOTA_Workshop_Optional" "選用" "DOTA_Workshop_Required" "必要" "DOTA_Workshop_UsingDefault" "選用(使用預設)" "DOTA_Workshop_IgnoringDefault" "選用(忽略預設)" "DOTA_Workshop_Required_Texture" "必要(貼圖材質將縮小為:%s1)" "DOTA_Workshop_Required_Geometry" "必要(最大三角形數量:%s1)" "DOTA_Workshop_NotRequired_Geometry" "(最大三角形數量:%s1)" "DOTA_Workshop_NotRequired_Texture" "(貼圖材質將縮小為:%s1)" "DOTA_Workshop_ItemName" "物品名稱" "DOTA_Workshop_ItemName_Desc" "這是您物品的匯出檔案名稱。其他玩家無法看見,字數上限為 50 個字元" "DOTA_Workshop_GenericModelName_Desc" "這是您所匯入內容的名稱。此名稱用於 Valve 內部交流,因此請使用獨特而易懂的名稱。此名稱不會被玩家看見,且必須少於 50 個字元。" "DOTA_Workshop_UnknownLOD" "未知幾何結構檔案" "DOTA_Workshop_LOD0Title" "選擇性肖像幾何結構" "DOTA_Workshop_FlyingCourier_LOD0Title" "飛行肖像幾何結構" "DOTA_Workshop_LOD0Desc" "此 .DMX 或 .FBX 檔案為選用項目,是您物品蒙皮後的幾何結構,將會用在肖像、著裝、展示中。請檢查肖像或著裝畫面中是否有明顯遺漏的網格背面。如果此項目留白,將自動套用遊戲內幾何。" "DOTA_Workshop_LOD1Title" "遊戲內幾何結構" "DOTA_Workshop_FlyingCourier_LOD1Title" "飛行形態的遊戲內幾何結構" "DOTA_Workshop_Courier_Ward_LOD1Desc" "此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將實際應用於遊戲中。模型須處於不具任何動畫的綁定姿態。" "DOTA_Workshop_LOD1Desc" "此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將實際應用於遊戲中。若蒙皮上 Valve 骨架,模型須處於 Valve 的預設綁定姿態、不帶任何動畫,且所有節點須完全符合 Valve 骨架的比例、位置,以及軸度。" "DOTA_Workshop_Texture_Title" "貼圖材質檔案" "DOTA_Workshop_Texture_Desc" "這是共同為幾何結構檔案添加貼圖材質的四張 .TGA 圖組。瀏覽並選擇任何一張 _color、_normal、_mask1,或是 _mask2 的 .TGA 圖檔即可,之後我們會在該目錄中找出其餘的圖檔。" "DOTA_Workshop_Texturing" "貼圖材質說明" "DOTA_Workshop_Modelling" "模型說明" "DOTA_Workshop_Animation" "動畫協助" "DOTA_Workshop_LoopingAnim" "此為循環動畫 - 第一和最後一格影格應保持一致,讓動作可以無縫銜接。" "DOTA_Workshop_RunAnim" "此為奔跑動畫 - 動作將從名為「root」的骨骼擷取(若不存在,則使用骨架底部)。" "DOTA_Workshop_DeltaAnim" "此為增量動畫 - 用來替代另一個動畫播放。(第一影格為中立姿勢。)" "DOTA_Workshop_AttackAnim" "此為攻擊動畫 - 長度必須為 %1 秒,而攻擊點須在 %2 秒處。" "DOTA_Workshop_ParticleSnapshot" "此為效果網格 - 最多可有 %1 個頂點數據。視覺效果可能會受到頂點順序影響。" "DOTA_Workshop_TriangleLimit" "三角化後,網格的三角形數量上限為 %1。" "DOTA_Workshop_CombinedTriangleLimit" "已合併,為數 %1 的這些網格的三角測量結果須為 %2 個三角形。" "DOTA_Workshop_AbilityIconsHelp" "技能圖示說明" "DOTA_Workshop_DisableNICE" "停用材質過濾" "DOTA_Workshop_DisableNICE_Desc" "我們「友善」的過濾系統無法在 mipmaps 中保留某些貼圖材質的細節。如有此問題,請開啟這個選項看看材質是否會更清晰。" "DOTA_Workshop_Reimport" "更新" "DOTA_Workshop_Models_Title" "模型" "DOTA_Workshop_Materials_Title" "材質" "DOTA_Workshop_Attachments_Title" "附著點" "DOTA_Workshop_Marketing_Title" "行銷" "DOTA_Workshop_Marketing_Desc" "推廣您提交的項目時所使用的行銷圖像 .PSD 檔案選集。按一下「行銷說明」連結以查看 .PSD 檔案的需求與建議格式。" "DOTA_Workshop_Marketing_Help" "行銷說明" "DOTA_Workshop_EffectsModel_Title" "效果網格" "DOTA_Workshop_EffectsModel_Desc" "遊戲中,Valve 的預設氛圍粒子系統會附著於此模型上。此 .DMX 或 .FBX 檔案為指定粒子系統在武器線圖上的位置的頂點數據。" "DOTA_Workshop_Images_Title" "圖片" "DOTA_Workshop_AbilityIcons_Title" " 技能圖示" "DOTA_Workshop_MoreInfoURL" "(更多資訊)" "DOTA_Workshop_HudSkin_Intro" "HUD 介面是一連串組合在一起的圖片,用於替換遊戲內的操作介面。" "DOTA_Workshop_HudSkin_Desc" "一組以 HUD Skin Photoshop 輸出工具製作的 .PNG 圖檔。瀏覽並選擇任意 .PNG 圖檔,我們應在輸出工具建立的目錄中找到其餘的檔案。" "DOTA_Workshop_HudSkin_Help" "HUD 介面說明" "DOTA_Workshop_CursorPack_Intro" "滑鼠游標包是組合用來替換遊戲中滑鼠游標樣式的圖組。" "DOTA_Workshop_CursorPack_Desc" "這是一組替換遊戲介面中各式游標的 .BMP 檔案。須附上的內容還包括那些游標圖像相應的 .PNG 原圖。請選擇一個 icon.png 圖像以作為此組合包的代表圖示。" "DOTA_Workshop_CursorPack_Help" "滑鼠游標包說明" "DOTA_Workshop_LoadingScreen" "載入畫面" "DOTA_Workshop_LoadingScreen_Intro" "圖片用於替換預設的 Dota 2 載入畫面" "DOTA_Workshop_LoadingScreen_Desc" "瀏覽 loadingscreen.png。" "DOTA_Workshop_LoadScreen_Preview_Title" "預覽長寬比裁剪" "DOTA_UI_LoadScreen_16_9" "16:9 解析度比例" "DOTA_UI_LoadScreen_16_10" "16:10 解析度比例" "DOTA_UI_LoadScreen_4_3" "4:3 解析度比例" "DOTA_Workshop_SubmissionType_MusicPack" "音樂包" "DOTA_Workshop_SubmissionType_MusicPack_Desc" "替換遊戲中所有音樂,包括主選單和比賽中聽見的所有音樂。" "DOTA_Workshop_Music_Section_UI" "介面曲目" "DOTA_Workshop_Music_Section_PreGame" "賽前曲目" "DOTA_Workshop_Music_Section_Laning" "對線曲目及音層" "DOTA_Workshop_Music_Section_Battle" "戰鬥曲目" "DOTA_Workshop_Music_Section_Roshan" "羅煞曲目" "DOTA_Workshop_Music_Section_Smoke" "煙幕曲目" "DOTA_Workshop_Music_Section_Gank" "突襲音效" "DOTA_Workshop_Music_Section_Killed" "已擊殺曲目" "DOTA_Workshop_Music_Section_EndOfMatch" "比賽結束音效" "DOTA_Workshop_MusicMarketingImage" "音樂包美術作品" "DOTA_Workshop_MusicMarketingImageDesc" "代表您的音樂包的圖像或商標。必須是正方形、至少 600x600,且背景須透明,可疊在其他圖像上。您必須擁有該圖像的使用權。" "DOTA_Workshop_Music_ui_startup" "主介面啟動" "DOTA_Workshop_Music_ui_main" "主介面" "DOTA_Workshop_Music_ui_main_alt" "主介面替代" "DOTA_Workshop_Music_ui_hero_select" "選擇英雄" "DOTA_Workshop_Music_countdown" "倒數" "DOTA_Workshop_Music_laning_01_layer_01" "對線 #1,音層 1" "DOTA_Workshop_Music_laning_01_layer_02" "對線 #1,音層 2" "DOTA_Workshop_Music_laning_01_layer_03" "對線 #1,音層 3" "DOTA_Workshop_Music_laning_02_layer_01" "對線 #2,音層 1" "DOTA_Workshop_Music_laning_02_layer_02" "對線 #2,音層 2" "DOTA_Workshop_Music_laning_02_layer_03" "對線 #2,音層 3" "DOTA_Workshop_Music_laning_03_layer_01" "對線 #3,音層 1" "DOTA_Workshop_Music_laning_03_layer_02" "對線 #3,音層 2" "DOTA_Workshop_Music_laning_03_layer_03" "對線 #3,音層 3" "DOTA_Workshop_Music_battle_01" "戰鬥 #1" "DOTA_Workshop_Music_battle_01_end" "戰鬥 #1 結束" "DOTA_Workshop_Music_battle_02" "戰鬥 #2" "DOTA_Workshop_Music_battle_02_end" "戰鬥 #2 結束" "DOTA_Workshop_Music_battle_03" "戰鬥 #3" "DOTA_Workshop_Music_battle_03_end" "戰鬥 #3 結束" "DOTA_Workshop_Music_roshan" "羅煞" "DOTA_Workshop_Music_roshan_end" "roshan_end" "DOTA_Workshop_Music_smoke" "開霧" "DOTA_Workshop_Music_smoke_end" "smoke_end" "DOTA_Workshop_Music_smoke_end_hero" "smoke_end_hero" "DOTA_Workshop_Music_ganked_sml_01" "ganked_sml_01" "DOTA_Workshop_Music_ganked_med_01" "ganked_med_01" "DOTA_Workshop_Music_ganked_lg_01" "ganked_lg_01" "DOTA_Workshop_Music_killed" "已擊殺" "DOTA_Workshop_Music_respawn" "復活" "DOTA_Workshop_Music_radiant_win" "radiant_win" "DOTA_Workshop_Music_radiant_lose" "radiant_lose" "DOTA_Workshop_Music_dire_win" "dire_win" "DOTA_Workshop_Music_dire_lose" "dire_lose" "DOTA_Workshop_Cursor_attack_default" "攻擊" "DOTA_Workshop_Cursor_attack_enemy" "攻擊(敵人)" "DOTA_Workshop_Cursor_attack_illegal" "攻擊(禁止)" "DOTA_Workshop_Cursor_attack_team" "攻擊(團隊)" "DOTA_Workshop_Cursor_buy" "購買" "DOTA_Workshop_Cursor_cannot_buy" "無法購買" "DOTA_Workshop_Cursor_coach" "教練" "DOTA_Workshop_Cursor_default" "預設" "DOTA_Workshop_Cursor_default_enemy" "預設(敵人)" "DOTA_Workshop_Cursor_default_team" "預設(隊伍)" "DOTA_Workshop_Cursor_invisible" "隱形" "DOTA_Workshop_Cursor_item_drop" "物品掉落" "DOTA_Workshop_Cursor_learn_ability" "學習技能" "DOTA_Workshop_Cursor_move" "移動" "DOTA_Workshop_Cursor_spell_default" "技能" "DOTA_Workshop_Cursor_spell_enemy" "技能(敵人)" "DOTA_Workshop_Cursor_spell_illegal" "技能(禁止)" "DOTA_Workshop_Cursor_spell_team" "技能(團隊)" "DOTA_Workshop_Cursor_spell_walkto" "技能(走向)" "DOTA_Workshop_SubmissionType_Emoticon" "聊天表情符號" "DOTA_Workshop_SubmissionType_Emoticon_Desc" "一個動態的聊天表情符號" "DOTA_Workshop_ChatEmoticon_Image" "表情符號圖像" "DOTA_Workshop_ChatEmoticon_Keyword" "表情符號關鍵字" "DOTA_Workshop_ChatEmoticon_Keyword_Desc" "聊天表情符號關鍵字提議" "DOTA_Workshop_ChatEmoticon_AnimationSpeed" "單幀時間" "DOTA_Workshop_ChatEmoticon_AnimationSpeed_Desc" "每幀時間均以毫秒計。多數表情符號為每幀 100 毫秒。" "DOTA_Workshop_ChatEmoticon_DefaultFrame" "預設畫格" "DOTA_Workshop_ChatEmoticon_DefaultFrame_Desc" "此為表情符號呈靜止狀態時所停留的影格。數值應介於 0 到畫格總數減 1 的範圍內。設為 -1 則自動選擇最後一格。若未設定,將自動採用第一個影格 (第 0 格) 。" "DOTA_Workshop_Emoticon" "表情符號" "DOTA_Workshop_EmoticonAlt" "更多表情符號" "DOTA_Workshop_Error_ImageExactWidth" "不符規格的圖像寬度:%1(須為 %2px)" "DOTA_Workshop_Error_ImageExactHeight" "不符規格的圖像高度:%1(須為 %2px)" "DOTA_Workshop_Error_EmoticonHeight" "不符規格的圖像高度:%1(表情符號高度須為 %2px)" "DOTA_Workshop_Error_EmoticonWidth" "不符規格的圖像寬度:%1(表情符號寬度須為 %2px 的倍數)" //WORKSHOP ATTACHMENTS - if you don't see the strings you need to edit, also check the dota_english in the resource directory. "DOTA_Workshop_Attachments_Desc" "附著點位於模型上的各點,在遊戲中用於定位各種特定效果。每個附著點都包含位置與角度,而這些取決於您模型的架構。請在每個所需的附著標標明骨架的名稱。一旦我們建構好您所匯入的模型,預覽畫面將會顯示出附著點,以便您找出正確位置。" "DOTA_Workshop_Attachments_UIBlock" "附著點 %s1" "DOTA_Workshop_Attachment_HitLocation" "撞擊部位骨架名稱" "DOTA_Workshop_Attachment_HitLocation_Desc" "請標示出模型上會受到敵方拋射物件擊中的部位。最妥當的部位位於模型中心偏上方,以人形為例則是頭的正中央。" "DOTA_Workshop_Attachment_LeftEye" "左眼骨架名稱" "DOTA_Workshop_Attachment_LeftEye_Desc" "請標示出左眼的獨特粒子特效在模型上的位置。請置於非動態的眼睛節點,或附著於頭部節點,並將紅色 tx 箭頭指向前方。" "DOTA_Workshop_Attachment_RightEye" "右眼骨架名稱" "DOTA_Workshop_Attachment_RightEye_Desc" "請標示出用於右眼的獨特粒子特效在模型上的位置。請置於不會動的眼睛節點,或附著於頭部節點,並將紅色 tx 箭頭指向前方。" "DOTA_Workshop_Attachment_AttackPoint" "攻擊點骨骼名稱" "DOTA_Workshop_Attachment_AttackPoint_Desc" "此處對於遠程攻擊單位來說將界定投射物的起始位置,而對於近戰攻擊單位來說則將用於界定濺血這類擊中特效的生成位置。" "DOTA_Workshop_Attachment_AttackPoint2" "副手攻擊點骨骼名稱" "DOTA_Workshop_Attachment_AttackPoint2_Desc" "當副手攻擊動畫生效並取代基礎攻擊動畫時,該攻擊點將生效並產生攻擊效果及彈道。" "DOTA_Workshop_Attachment_Mouth" "嘴部骨骼名稱" "DOTA_Workshop_Attachment_Mouth_Desc" "請標示出用於單位嘴部的粒子特效在模型上的位置。" "DOTA_Workshop_Attachment_Tail" "尾骨名稱" "DOTA_Workshop_Attachment_Ambient_Particle" "氛圍特效骨骼名稱" "DOTA_Workshop_Attachment_Ambient_Particle_Desc" "請標示出預設氛圍特效在模型上的位置。" //Bowstring Attachments "DOTA_Workshop_Attachment_BowTop" "弓弦頂端附著點" "DOTA_Workshop_Attachment_BowTop_Desc" "請標示出弓弦粒子特效的頂端在模型上的位置。" "DOTA_Workshop_Attachment_BowMid" "弓弦中間點附著點" "DOTA_Workshop_Attachment_BowMid_Desc" "請標示出弓弦粒子特效的中間在模型上的位置。此處會在箭矢射出時受到彎曲。" "DOTA_Workshop_Attachment_BowBot" "弓弦底端附著點" "DOTA_Workshop_Attachment_BowBot_Desc" "請標示出弓弦粒子特效的底端在模型上的位置。" //Earth Spirit Weapon Attachments "DOTA_Workshop_Attachment_LowerStaff" "大地之靈杖身下半部附著點" "DOTA_Workshop_Attachment_LowerStaff_Desc" "請標示出粒子特效的下半部應附著於杖身模型何處。" "DOTA_Workshop_Attachment_UpperStaff" "大地之靈杖身上半部附著點。" "DOTA_Workshop_Attachment_UppperStaff_Desc" "請定義粒子特效的上半部該附著於杖身模型的何處。" //Terrorblade Demon Wing attaches "DOTA_Workshop_Attachment_Wing_Right" "右翼1 內側" "DOTA_Workshop_Attachment_Wing_Right2" "右翼2 中央" "DOTA_Workshop_Attachment_Wing_Right3" "右翼3 外側" "DOTA_Workshop_Attachment_Wing_Left" "左翼1 內側" "DOTA_Workshop_Attachment_Wing_Left2" "左翼2 中央" "DOTA_Workshop_Attachment_Wing_Left3" "左翼3 外側" //Autofill Particle Attachments for models that use the default skeleton "DOTA_Workshop_Attachment_Head_Particle_Autofill_Desc" "本附著點標示了預設頭部氛圍粒子特效的位置。本頭部附著點的骨骼已填滿。編譯後,您可以選擇改變此附著點的位置。" //Autofill Attachments for Models with custom skeleton option "DOTA_Workshop_Attachment_HitLocation_Autofill_Desc" "請標示出模型上會受到敵方拋射物件擊中的部位。最妥當的部位位於模型中心偏上方。本附著點的預設骨骼已填滿。如果您使用的是自訂骨骼,則需要變更骨骼名稱。編譯之後依然可以重新設定附著點的位置。" "DOTA_Workshop_Attachment_AttackPoint_Autofill_Desc" "對遠距離攻擊單位來說,這表示他們的攻擊拋物線開始的位置;對近戰單位來說,這是擊中時濺血的位置。本附著點的預設骨骼已填滿。如果您使用的是客製的骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_AttackPoint2_Autofill_Desc" "使用副手動畫而非基礎攻擊時,將於此攻擊點產生擊中特效與拋物線。本附著點的預設骨骼已填滿。如果您使用的是客製的骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Mouth_Autofill_Desc" "請標示出生物用嘴巴進行撕咬攻擊或吐出攻擊時,預設粒子特效的位置。本預設附著點的預設骨骼已填滿。如果您使用的是自訂骨骼,則需要變更骨骼名稱。如果沒有嘴巴關節,請將附著點設在頭部關節,在把紅色 tx 箭頭設定朝向生物的嘴巴。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Eye_Autofill_Desc" "請標示出生物雙眼的預設粒子特效在模型上的位置。本預設附著點的預設骨骼已填滿。如果您使用的是自訂骨骼,則需要變更骨骼名稱。如果沒有眼睛節點,請使用頭部節點,然後將附著點放入生物各隻眼睛,並將紅色 tx 箭頭指向前方。編譯之後依然可以重新設定附著點的位置。" "DOTA_Workshop_Attachment_Wing_Particle_Autofill_Desc" "這些附著點將決定翅膀粒子特效出現的位置。本預設附著點的預設骨骼已填滿。如果您使用的是自訂的骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Tail_Autofill_Desc" "本預設附著點的預設骨骼已填滿。如果您使用的是客製的骨骼,則需變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_RightHand" "右手骨骼名稱" "DOTA_Workshop_Attachment_RightHand_Autofill_Desc" "請標示出生物右手預設的氛圍粒子特效出現的位置。本預設附著點的預設骨骼已填滿。如果您使用的是自訂骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_LeftHand" "左手骨骼名稱" "DOTA_Workshop_Attachment_LeftHand_Autofill_Desc" "請標示出生物左手預設的氛圍粒子特效出現的位置。本預設附著點的預設骨骼已填滿。如果您使用的是自訂骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" //LYCAN ULT and WOLVES "DOTA_Workshop_Attachment_Lycan_Ult_Jaw" "下顎粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Lycan_Ult_Jaw_Autofill_Desc" "此附著點決定狼的預設唾液氛圍特效的位置。本附著點的預設骨骼已填滿。如果您使用的是客製的骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Lycan_Ult_Mane" "鬃毛粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Lycan_Ult_Mane_Autofill_Desc" "此附著點決定狼的預設鬃毛氛圍特效的位置。本附著點的預設骨骼已填滿。如果您使用的是客製的骨骼,則需要變更骨骼名稱。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Tail1" "尾部 1 骨骼名稱" "DOTA_Workshop_Attachment_Tail2" "尾部 2 骨骼名稱" //WARLOCK GOLEM "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_01" "鬃毛 1 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_02" "鬃毛 2 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_03" "鬃毛 3 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_04" "鬃毛 4 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_05" "鬃毛 5 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_06" "鬃毛 6 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_07" "鬃毛 7 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_08" "鬃毛 8 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_09" "鬃毛 9 粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_R" "鬃毛右側粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_L" "鬃毛左側粒子特效骨骼名稱" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_Desc" "地獄火的預設火焰鬃毛粒子特效的附著點骨骼名稱與位置已填滿。如果您使用的是客製的骨骼,則需要變更骨骼名稱。中央的鬃毛必須從頭開始依序附著骨骼。編譯後,您可以選擇改變此附著點的位置。然而,火焰氛圍粒子特效會在工作坊工具中顯示。如果我們決定推出這項物品,我們便會開啟粒子特效的位置;如果您不想使用,我們便會移除鬃毛粒子特效。" //Autofill Attachments for Models with default-only skeleton "DOTA_Workshop_Attachment_HitLocation_Autofill_Default_Desc" "請標示出模型上會受到敵方拋射物件擊中的部位。理想的位置為模型中心偏上方。本附著點的預設骨骼已填滿。編譯之後依然可以重新設定附著點的位置。" "DOTA_Workshop_Attachment_AttackPoint_Autofill_Default_Desc" "對遠距離攻擊單位來說,這表示他們的攻擊拋物線開始的位置;對近戰單位來說,這是擊中時濺血的位置。本附著點的預設骨骼已填滿,編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_AttackPoint2_Autofill_Default_Desc" "使用副手動畫而非基礎攻擊時,將於此攻擊點產生擊中特效與拋物線。本預設附著點的預設骨骼已填滿。編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Mouth_Autofill_Default_Desc" "請標示出生物用嘴巴進行撕咬攻擊或吐出攻擊時,預設粒子特效的位置。本預設附著點的預設骨骼已填滿,編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_LeftEye_Autofill_Default_Desc" "請標示出生物左眼的預設粒子特效在模型上的位置。本附著點的預設骨骼已填滿。編譯之後依然可以重新設定附著點的位置。" "DOTA_Workshop_Attachment_RightEye_Autofill_Default_Desc" "請標示出生物右眼的預設粒子特效在模型上的位置。本附著點的預設骨骼已填滿。編譯之後依然可以重新設定附著點的位置。" "DOTA_Workshop_Attachment_Wing_Particle_Autofill_Default_Desc" "預設翅膀粒子特效的附著點。這些附著點的預設骨骼已填滿,編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Head_Autofill_Default_Desc" "本附著點的預設骨骼已填滿,編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Body_Autofill_Default_Desc" "本附著點的預設骨骼已填滿,編譯後,您可以選擇改變此附著點的位置。" "DOTA_Workshop_Attachment_Reset" "重設" "DOTA_Workshop_Animation_Title" "動畫" "DOTA_Workshop_Animation_Desc" "動畫檔案格式有 .DMX 和 .FBX 檔,每個檔案均含有一個單一模型的動畫。" "DOTA_Workshop_Animation_UIBlock" "動畫 %s1" "DOTA_Workshop_Preview_Anim" "動畫:" "DOTA_Workshop_Preview_Gesture" "疊加:" "DOTA_Workshop_Preview_Skin" "材質:" "DOTA_Workshop_Preview_Model" "模型:" "DOTA_Workshop_Preview_Attachment" "標示附著點:" "DOTA_Workshop_Preview_NoAttachment" "無" "DOTA_Workshop_Preview_ShowReference" "顯示參考模型" "DOTA_Workshop_Preview_ToggleLOD" "顯示低解析度模型" "DOTA_Workshop_Preview_TogglePedestal" "開/關臺座" "DOTA_Workshop_Preview_ToggleUI" "開/關使用者介面" "DOTA_Workshop_PreviewAspectRatio" "外觀比例" "DOTA_Workshop_ImportError_Validation" "驗證失敗" "DOTA_Workshop_Error_TooManyBones" "%1 含有 %2 根骨頭,骨架的骨頭上限為 %3 根。" "DOTA_Workshop_Error_InvalidBoneName" "骨骼名稱「%1」無效(首字元須為大小寫之英文字母或下劃線,其餘字元可為數字)。" "DOTA_Workshop_Error_ManyInvalidBoneNames" "偵測到太多無效的骨骼名稱(%1)- 列表截斷。" "DOTA_Workshop_Error_VMTCount" "%s1 模型所使用的貼圖材質不止一種。但其中也僅有一項允許在該模型的所有細節等級中顯示。\n找到的材質:\n\n%s2" "DOTA_Workshop_Error_TextureNameA" "無法辨識所選的 .TGA 圖檔名稱。貼圖材質名稱結尾需為下列其中之一:_color、_normal、_mask1、_mask2" "DOTA_Workshop_Error_TextureNameB" "無法找出符合此字尾的 .TGA 圖檔:\n %s1" "DOTA_Workshop_RequiredFileError" "所需檔案無法找到!" "DOTA_Workshop_RequiredFile_Name" "無法找到下列所需檔案:\n %s1" "DOTA_Workshop_ZipError" " 檔案錯誤!" "DOTA_Workshop_ZipError_Desc" "無法建立提交物品的臨時 ZIP 檔:%s1" "DOTA_Workshop_Error" "匯入錯誤" "DOTA_Workshop_Error_Unskinned" "找不到飾品與英雄模型之間對應的骨骼。可穿戴的飾品必須能覆在英雄骨骼上才能提交。" "DOTA_Workshop_Error_NoManifest" "Zip 壓縮檔案中沒有 manifest.txt。" "DOTA_Workshop_Quicksave_Fail" "儲存失敗" "DOTA_Workshop_Quicksave_Fail_Desc" " 於 %s1 匯入存檔失敗" "DOTA_Workshop_Quickload_Fail" "讀取失敗" "DOTA_Workshop_Quickload_Fail_Desc" "讀取失敗:找不到存檔於 %s1" "DOTA_Workshop_NotInTest" "無法於 Dota 2 Test 內發佈" "DOTA_Workshop_NotInTest_Desc" "請使用 Dota 2 用戶端與 Steam 工作坊互動。" "DOTA_Workshop_Import" "匯入" "DOTA_Workshop_Importing" "匯入中" "DOTA_Workshop_Import_Success" "匯入成功" "DOTA_Workshop_Import_Failed" "匯入失敗" "DOTA_Workshop_OutOfBudget" "%1 所含的三角形數超出允許範圍:\n %2 含有 %3 個三角形,而允許數量僅限 %4。" "DOTA_Workshop_CombinedOutOfBudget" "LOD#%1 經過合併後的三角形數為 %2,但預算允許的數目僅為 %3。" "DOTA_Workshop_Ward_Model" "守衛模型" "DOTA_Workshop_Mat0Title_Ward" "偵察守衛貼圖材質檔案" "DOTA_Workshop_Mat0Desc_Ward" "這是偵察守衛幾何模型所使用的貼圖材質 _color .TGA 檔案。守衛的 _normal、_mask1 和 _mask2 .TGA 檔案為選擇性加入。如果我們在同個目錄找到,我們會使用它們。" "DOTA_Workshop_Mat1Title_Ward" "崗哨守衛貼圖檔案" "DOTA_Workshop_Mat1Desc_Ward" "這是崗哨守衛幾何模型所使用的貼圖材質 _color .TGA 檔案。守衛的 _normal、_mask1 和 _mask2 .TGA 檔案為選擇性加入。如果我們在同個目錄找到,我們會使用它們。" "DOTA_Workshop_Mat0Title" "材質檔案" "DOTA_Workshop_Mat0Desc" "這是共同為幾何結構檔案添加貼圖材質的檔案組。" "DOTA_Workshop_Animation_Spawn" "重生" "DOTA_Workshop_Animation_Spawn2" "重生 2" "DOTA_Workshop_Animation_FlyingCourier_Spawn" "飛行重生" "DOTA_Workshop_Animation_Spawn_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。" "DOTA_Workshop_Animation_Idle" "閒置" "DOTA_Workshop_Animation_FlyingCourier_Idle" "飛行閒置" "DOTA_Workshop_Animation_Idle_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。至於角色肖像和裝備畫面則可另外提交臉部角度正常的動畫。" "DOTA_Workshop_Animation_HeroSummons_Idle_Desc" "將單位臉部角度稍微往上抬,讓角色在遊戲中鳥瞰時有著更好的辨識性。至於角色肖像和裝備畫面則可另外提交臉部角度正常的動畫。" "DOTA_Workshop_Animation_IdleAlt" "替代閒置" "DOTA_Workshop_Animation_IdleAlt_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。至於角色肖像和裝備畫面則可另外提交臉部角度正常的動畫。" "DOTA_Workshop_Animation_IdleRare" "罕見閒置" "DOTA_Workshop_Animation_FlyingCourier_IdleRare" "飛行罕見閒置" "DOTA_Workshop_Animation_IdleRare_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。至於角色肖像和裝備畫面則可另外提交臉部角度正常的動畫。" "DOTA_Workshop_Animation_Run" "奔跑" "DOTA_Workshop_Animation_FlyingCourier_Run" "飛行奔跑" "DOTA_Workshop_Animation_Run_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。" "DOTA_Workshop_Animation_FlyingCourier_Run_Desc" "請嘗試使用較長的飛行動畫並包含若干飛行動畫循環,使單位看起來有漂移感而非筆直地向前飛行。將單位臉部角度稍微往上抬使單位遊戲中有更好的辨識性。" "DOTA_Workshop_Animation_RunAlt" "替代移動" "DOTA_Workshop_Animation_RunAlt_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。" "DOTA_Workshop_Animation_HeroSummons_Run_Desc" "將單位臉部角度稍微往上抬,讓角色在遊戲中鳥瞰時有著更好的辨識性。" "DOTA_Workshop_Animation_RunRare" "罕見奔跑" "DOTA_Workshop_Animation_FlyingCourier_RunRare" "飛行罕見奔跑" "DOTA_Workshop_Animation_RunRare_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。" "DOTA_Workshop_Animation_RunHaste" "極速奔跑" "DOTA_Workshop_Animation_FlyingCourier_RunHaste" "飛行極速奔跑" "DOTA_Workshop_Animation_RunHaste_Desc" "增加身體傾斜程度或呈流線型更有助於表現速度增加的效果。" "DOTA_Workshop_Animation_RunInjured" "負傷奔跑" "DOTA_Workshop_Animation_RunInjured_Desc" "將單位臉部角度稍微往上抬,在鳥瞰遊戲時讓角色有更佳的辨識性。" "DOTA_Workshop_Animation_Die" "死亡" "DOTA_Workshop_Animation_Courier_Die_Desc" "普通信使死亡後無需設計沉入地下的動畫。只有飛行信使的死亡動畫才需要。" "DOTA_Workshop_Animation_FlyingCourier_Die" "飛行死亡" "DOTA_Workshop_Animation_FlyingCourier_Die_Desc" "如果你的飛行信使死亡後會墜落地面,那麼讓牠保持幾秒再沉入地下。" "DOTA_Workshop_Animation_Die2" "替代死亡" "DOTA_Workshop_Animation_Attack" "攻擊" "DOTA_Workshop_Animation_Attack_Desc" "自訂攻擊動畫時間必須與單位的預設攻擊動畫時間一致。" "DOTA_Workshop_Animation_AttackB" "替代攻擊" "DOTA_Workshop_Animation_AttackB_Desc" "替代攻擊動畫會隨機取代平常的「攻擊」動畫。" "DOTA_Workshop_Animation_Attack_Bite" "替代啃咬攻擊" "DOTA_Workshop_Animation_Attack_Bite_Desc" "將隨機取代普攻動畫的啃咬動畫。" "DOTA_Workshop_Animation_Attack2" "副手攻擊" "DOTA_Workshop_Animation_Attack2_Desc" "替代攻擊動畫會隨機取代平常的「攻擊」動畫。攻擊效果/拋射物將從「副手攻擊點」產生而非平常的「攻擊點」。" "DOTA_Workshop_Animation_Attack2B" "副手替代攻擊" "DOTA_Workshop_Animation_Attack2B_Desc" "替代攻擊動畫會隨機取代平常的「攻擊」動畫。攻擊效果/拋射物將從「副手攻擊點」產生而非平常的「攻擊點」。" "DOTA_Workshop_Animation_Flail" "掙扎" "DOTA_Workshop_Animation_Flail_Desc" "掙扎動畫用於單位遭控制並被移動時(例如:被颶風、黑洞影響,被拋向空中等)。" "DOTA_Workshop_Animation_Disabled" "遭控制 / 暈眩" "DOTA_Workshop_Animation_TurnPoseCenter" "轉向中心姿勢" "DOTA_Workshop_Animation_FlyingCourier_TurnPoseCenter" "飛行轉向姿勢正面" "DOTA_Workshop_Animation_TurnPoseCenter_Desc" "單位面朝正前方的單幀姿勢。一般可以直接使用奔跑動畫的 0 幀畫面即可。若設定此項目,您還將需提供轉向左側及右側的姿勢。" "DOTA_Workshop_Animation_TurnPoseLeft" "轉向左側姿勢" "DOTA_Workshop_Animation_FlyingCourier_TurnPoseLeft" "飛行左轉姿勢" "DOTA_Workshop_Animation_TurnPoseLeft_Desc" "單位轉向左側的單幀姿勢。當單位向左轉時,我們會將此姿勢與正面姿勢結合。若設定此項目,您將還需要提供轉向右側及正面姿勢。" "DOTA_Workshop_Animation_TurnPoseRight" "轉向右側姿勢" "DOTA_Workshop_Animation_FlyingCourier_TurnPoseRight" "飛行右轉姿勢" "DOTA_Workshop_Animation_TurnPoseRight_Desc" "單位轉向右側的單幀姿勢。當單位向右轉時,我們會將此姿勢與正面姿勢結合。若設定此項目,您將還需要提供轉向左側及正面姿勢。" "DOTA_Workshop_Animation_PortraitIdle" "閒置肖像" "DOTA_Workshop_Animation_FlyingCourier_PortraitIdle" "飛行肖像閒置" "DOTA_Workshop_Animation_PortraitIdle_Desc" "若在遊戲內的閒置動畫已將頭往上抬,那肖像畫面請將單位臉部朝向前方正常的角度以獲得最佳的展示效果。考慮別讓單位的身體動作過於誇張,以避免在肖像中過於偏離畫面。" "DOTA_Workshop_Animation_PortraitRare" "罕見閒置肖像" "DOTA_Workshop_Animation_FlyingCourier_PortraitRare" "飛行罕見肖像閒置" "DOTA_Workshop_Animation_PortraitRare_Desc" "若在遊戲內的閒置動畫已將頭往上抬,那肖像畫面請將單位臉部朝向前方正常的角度。考慮別讓單位的身體動作過於誇張,以避免在肖像中過於偏離畫面。" "DOTA_Workshop_Animation_LoadoutIdle" "裝備畫面閒置" "DOTA_Workshop_Animation_FlyingCourier_LoadoutIdle" "飛行裝備畫面閒置" "DOTA_Workshop_Animation_LoadoutIdle_Desc" "若在遊戲內的閒置動畫已將頭往上抬,那裝被畫面請將單位臉部朝向前方正常的角度以獲得最佳的展示效果。" "DOTA_Workshop_Animation_LoadoutRare" "罕見裝備畫面閒置" "DOTA_Workshop_Animation_FlyingCourier_LoadoutRare" "飛行罕見裝備畫面閒置" "DOTA_Workshop_Animation_LoadoutRare_Desc" "若在遊戲內的閒置動畫已將頭往上抬,那請將單位臉部朝向前方正常角度,並讓起始與結束姿勢動畫與一般裝備閒置動畫的起始與結束姿勢吻合,使其能順暢銜接。" "DOTA_Workshop_Animation_BackLeftIdle" "左後側閒置" "DOTA_Workshop_Animation_LeftIdle" "左側閒置" "DOTA_Workshop_Animation_RightIdle" "右側閒置" "DOTA_Workshop_Animation_BackRightIdle" "右後側閒置" "DOTA_Workshop_Animation_BackLeftAttack" "左後側攻擊" "DOTA_Workshop_Animation_LeftAttack" "左側攻擊" "DOTA_Workshop_Animation_RightAttack" "右側攻擊" "DOTA_Workshop_Animation_BackRightAttack" "右後側攻擊" "DOTA_Workshop_Animation_BackLeftDie" "朝左後死亡" "DOTA_Workshop_Animation_LeftDie" "朝左死亡" "DOTA_Workshop_Animation_RightDie" "朝右死亡" "DOTA_Workshop_Animation_BackRightDie" "朝右後死亡" "DOTA_Workshop_Animation_Center_Desc" "請將此當作正面動畫,正面動畫將會與同一個動畫的左右側搭配在一起使用,令該單位可以滑順地追蹤其他單位位置。" "DOTA_Workshop_Animation_BackLeft_Desc" "這是個須和正面動畫有著一致禎數的完整動畫。但是單位必須瞄準左側179度的位置;這也就是說,角色的下半身必須維持面向前方,但上半身將需向左以 1 度之差幾乎完全朝正後方扭曲。" "DOTA_Workshop_Animation_Left_Desc" "這是個須和正面動畫有著一致禎數的完整動畫。但是單位必須瞄準左側 90 度的位置;這也就是說,角色的下半身必須維持面向前方,但上半身將向左側扭曲。" "DOTA_Workshop_Animation_Right_Desc" "這是個須和正面動畫有著一致禎數的完整動畫。但是單位必須瞄準右側 90 度的位置;這也就是說,角色的下半身必須維持面向前方,但上半身將向右側扭曲。" "DOTA_Workshop_Animation_BackRight_Desc" "這是個須和正面動畫有著一致禎數的完整動畫。但是單位必須瞄準右側179度的位置;這也就是說,角色的下半身必須維持面向前方,但上半身將需向右以 1 度之差幾乎完全朝正後方扭曲。" "DOTA_Workshop_LD_Trueform_Ability1" "召喚靈熊" "DOTA_Workshop_LD_Trueform_Ability1_Desc" "長度為 40 影格,召喚於第 15 影格發生。" "DOTA_Workshop_LD_Trueform_Ability2" "狂野" "DOTA_Workshop_LD_Trueform_Ability2_Desc" "長度為 30 影格,於第 0 影格施放。" "DOTA_Workshop_LD_Trueform_Ability4" "戰鬥咆哮" "DOTA_Workshop_LD_Trueform_Ability4_Desc" "長度為 40 影格,於第 15 影格施放。" "DOTA_Workshop_LD_Trueform_AbilityUlt" "德魯伊形態" "DOTA_Workshop_LD_Trueform_AbilityUlt_Desc" "切換為德魯伊形態。長度為 70 影格,並須於第 58 影格沉入地下。" "DOTA_Workshop_Animation_Victory" "獲勝" "DOTA_Workshop_Animation_Defeat" "戰敗" "DOTA_Workshop_Animation_IdleOutOfRange" "閒置(距離外)" "DOTA_Workshop_Animation_IdleOutOfRange_Desc_SB" "該閒置動畫將在靈熊因離德魯伊太遠而喪失攻擊能力時使用。" "DOTA_Workshop_Animation_RunOutOfRange" "奔跑(距離外)" "DOTA_Workshop_Animation_RunOutOfRange_Desc_SB" "該奔跑動畫將在靈熊因離德魯伊太遠而喪失攻擊能力時使用。" "DOTA_Workshop_Animation_Die_Forward" "向前死亡" "DOTA_Workshop_Animation_Die_Special" "特殊死亡" //WORKSHOP PREVIEW "DOTA_Workshop_Preview_Desc_Default" "於遊戲中預覽已匯入的物品與目前選取的可穿戴物品。" "DOTA_Workshop_Preview_Desc_Leshrac_Item" "在模組檢視器中,選擇下列選單中以「staff_」開頭的動畫檢視拉席瑞克拿著這把武器的樣子。想預覽包含武器在內的全套拉席瑞克套裝,請於遊戲內預覽前,先準備好其他裝備,再提交該武器當作您的主要物品及添加其他可穿戴物品。" "DOTA_Workshop_Preview_Desc_Nightstalker_Item" "您需要分開選取並預覽全套日與夜的可穿戴式套裝。選取夜晚穿戴式物品前,請從下方的模組下拉選單中,選取夜晚版本的暗夜魔王。當您使用上下箭頭按鍵切換英雄時,夜晚物品將正確顯示。當您啟用「暗夜狩獵者」能力,並使用「切換日/夜」按鍵或主控台中的「dota_daynightcycle_toggle」將遊戲時間轉換為夜晚時,您即可檢視夜晚物品顯示於遊戲中的樣貌。" "DOTA_Workshop_Preview_Desc_Death_Prophet_Item" "預設的衣物模擬無法用於本頁中的模組,然而遊戲中預覽著裝時應可顯示。" "DOTA_Workshop_Preview_Desc_Undying_Flesh_Golem_Item" "自訂血肉巨人僅限使用 Valve 的預設骨架設計、關節位置、布料模擬,和動畫。攻擊與施放動畫在遊戲中預覽時,有可能無法正常播放。雖然動畫圖層和衣物要等到物品發行時 Valve 才會加上,預覽時可能無法正確顯示,但您還是可以利用本頁面中的動畫下拉選單預覽更多動畫。" "DOTA_Workshop_Preview_Desc_Veno_Ward_Item" "自訂劇毒術士瘟疫守衛時,骨架設計、關節位置、布料模擬、動畫皆只能使用 Valve 提供的預設選項,只有著裝動畫例外,可於模組檢視器中預覽。預覽時,頭部會在一個位置、基底會旋轉,此為這個守衛的新瞄準系統。" "DOTA_Workshop_Preview_Desc_Shaman_Ward_Item" "自訂暗影薩滿群蛇守衛時,骨架設計、關節位置、布料模擬、動畫皆只能使用 Valve 提供的預設選項,只有著裝動畫例外,可於模組閱覽器中預覽。預覽時,頭部會在一個位置、基底會旋轉,此為這個守衛的新瞄準系統。" "DOTA_Workshop_Preview_Desc_DragonKnight_Dragon_Item" "自訂真龍形態僅限使用 Valve 的預設骨架設計、關節位置、布料模擬,和動畫。攻擊與施放動畫在遊戲中預覽時,有可能無法正常播放。雖然動畫圖層和翅膀外裝要等到物品發行時 Valve 才會加上,預覽時可能無法正確顯示,但您還是可以利用本頁面中的動畫下拉選單預覽更多動畫。利用此頁面測試攻擊動畫,確保真龍嘴部的網格能正確開合。" "DOTA_Workshop_Preview_Desc_Lone_Druid_True_Form_Item" "孤行德魯伊的自訂真實形態僅限使用 Valve 的預設骨架設計、關節位置、布料模擬,和動畫。攻擊與施放動畫在遊戲中預覽時,有可能無法正常播放。雖然動畫圖層和衣物要等到物品發行時 Valve 才會加上,預覽時可能無法正確顯示,但您還是可以利用本頁面中的動畫下拉選單預覽更多動畫。" "DOTA_Workshop_Preview_Desc_Visage_Familiar_Item" "自訂的維薩吉傭獸僅限使用 Valve 的預設骨架設計、關節位置,和動畫。攻擊動畫在遊戲中預覽時,有可能無法正常播放。雖然動畫圖層要等到物品發行時 Valve 才會加上,預覽時可能無法正確顯示,但您還是可以利用本頁面中的動畫下拉選單預覽更多動畫。" //WORKSHOP SPECIFIC MODEL LOD //Death Prophet "DOTA_Workshop_Death_Prophet_Legs" "裙/腳" //displays in workshop drop-down list "DOTA_Workshop_Death_Prophet_Leg_Mesh" "主要物品網格" "DOTA_Workshop_Death_Prophet_Leg_Mesh_Desc" "此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將會用在肖像、著裝、展示中。請試著複製 Valve 英雄參考檔案中的裙子網格承重表現,勿包含自訂的碎片網格,以確保衣物模擬的動作正確。" "DOTA_Workshop_Death_Prophet_Vortex" "額外碎片 / 泫渦網格" "DOTA_Workshop_Death_Prophet_Vortex_Mesh_Desc" "此為可選用的轉動碎片 / 泫渦網狀,將旋轉設定套用至預設碎片上,可添加於裙邊。如果您不提交自訂碎片,可選擇整個單元留白。如果物品需要預設灰色碎片,Valve 可代為添加。" "DOTA_Workshop_Death_Prophet_Vortex_Mesh" "網格" //Undying Golem "DOTA_Workshop_Undying_Flesh_Golem_Mesh_Lod1_Desc" "自訂血肉巨人僅限使用 Valve 的預設骨架設計、關節位置、布料模擬,和動畫。此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將實際應用於遊戲中。如果將網格蒙皮至衣物節點,便無法在工作坊工具中測試巨人的衣物模擬,需等到物品發行時 Valve 才會加上。同時請注意此模型是因為使用骨數為 62 的 Valve 預設血肉巨人骨架的關係,系統才允許超出目前 60 根的骨頭數目限制。模型須處於不具任何動畫的綁定姿態,且所有節點須完全符合 Valve 綁定姿勢的比例、位置,以及軸度。" //Lone Druid True Form "DOTA_Workshop_Lone_Druid_True_Form_Mesh_Lod1_Desc" "孤行德魯伊的自訂真實形態僅限使用 Valve 的預設骨架設計、關節位置、布料模擬,和動畫。此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將實際應用於遊戲中。如果將網格蒙皮至衣物節點,便無法在工作坊工具中測試真實型態的衣物模擬,需等到物品發行時 Valve 才會加上。模型須處於不具任何動畫的綁定姿態,且所有節點須完全符合 Valve 綁定姿勢的比例、位置,以及軸度。" //Dragon Knight Dragon "DOTA_Workshop_Dragon_Knight_Dragon_Mesh_Lod1_Desc" "自訂真龍形態僅限使用 Valve 的預設骨架設計、關節位置、布料模擬,和動畫。此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將實際應用於遊戲中。由於真龍攻擊時需要張開嘴巴,設計時請確定嘴部可以開合,並將下顎壓至下顎骨。所有節點須完全符合 Valve 綁定姿勢的比例、位置,以及軸度。" "DOTA_Workshop_Dragon_Knight_Dragon_Mesh_Lod0_Desc" "此 .DMX 或 .FBX 檔案為您物品以高畫質蒙皮後的幾何結構,將會用在肖像、著裝、展示中。如果此項目留白,將自動套用遊戲內幾何。" //Visage Familiar "DOTA_Workshop_Visage_Familiar_Mesh_Lod1_Desc" "自訂傭獸僅限使用 Valve 的預設骨架設計、關節位置,和動畫。此 .DMX 或 .FBX 檔含有您的物品在經過掛膚(Skinned)後的幾何,會用在遊戲過程中。模型須處於不具任何動畫的綁定姿態,且所有節點須完全符合 Valve 綁定姿勢的比例、位置,以及軸度。" //No Anim Valve Joints Generic "DOTA_Workshop_No_Anim_Mesh_Lod1_Desc" "本技能模組的骨架設計、關節位置、布料模擬、動畫皆只能使用 Valve 提供的預設選項。此 .DMX 或 .FBX 檔案為您物品蒙皮後的幾何結構,將實際應用於遊戲中。模型須處於不具任何動畫的綁定姿態,且所有節點須完全符合 Valve 綁定姿勢的比例、位置,以及軸度。" // Techies "DOTA_Workshop_Techies_Squee" "史奎" "DOTA_Workshop_Techies_Spoon" "史布倫" "DOTA_Workshop_Techies_Spleen" "史布林" "DOTA_Workshop_Techies_Cart" "推車" "DOTA_Workshop_Techies_Bomb" "炸彈" "DOTA_Workshop_Techies_Sign" "雷區路標" // Jakiro "DOTA_Workshop_Jakiro_Left_Head" "左頭" "DOTA_Workshop_Jakiro_Right_Head" "右頭" "DOTA_Workshop_Jakiro_Wings" "翅膀" // Earthshaker "DOTA_Workshop_Earthshaker_RightArmPortrait" "右手(肖像)" "DOTA_Workshop_Earthshaker_LeftArmPortrait" "左手(肖像)" "DOTA_Workshop_Earthshaker_RightArmWorld" "右手(遊戲內)" "DOTA_Workshop_Earthshaker_LeftArmWorld" "左手(遊戲內)" "DOTA_Workshop_Earthshaker_TotemPortrait" "圖騰(肖像)" "DOTA_Workshop_Earthshaker_SaddlePortrait" "鞍座(肖像)" "DOTA_Workshop_Earthshaker_TotemWorld" "圖騰(遊戲內)" "DOTA_Workshop_Earthshaker_SaddleWorld" "鞍座(遊戲內)" "DOTA_Workshop_AmbientLight" "環境光" "DOTA_Workshop_AmbientLightScale" "環境光亮度" "DOTA_Workshop_Automate" "自動前進至動作完成" "DOTA_Workshop_CloneCamera" "複製鏡頭視角" "DOTA_Workshop_Copy" "複製" "DOTA_Workshop_PasteAll" "全部貼上" "DOTA_Workshop_PasteVisuals" "貼上視覺效果" "DOTA_Workshop_BackgroundColor" "背景顏色" "DOTA_Workshop_BackgroundTexture" "背景貼圖材質" "DOTA_Workshop_BackgroundModel" "背景模型" "DOTA_Workshop_BackgroundParticle" "背景粒子" "DOTA_Workshop_BackgroundMap" "背景地圖" "DOTA_Workshop_DissolveColor" "融合顏色" "DOTA_Workshop_GodraysFXColor" "雲隙光效果顏色" "DOTA_Workshop_GroundfogFXColor" "地面霧層效果顏色" "DOTA_Workshop_CameraList" "鏡頭設定" "DOTA_Workshop_Camera" "鏡頭" "DOTA_Workshop_CameraRoll" "相機膠卷" "DOTA_Workshop_CameraFOV" "鏡頭視野" "DOTA_Workshop_CameraFarZ" "Camera FarZ" "DOTA_Workshop_HeroPresetList" "英雄預設配置" "DOTA_Workshop_HeroPreset" "預設配置" "DOTA_Workshop_EditAngles" "編輯角度" "DOTA_Workshop_EditAttachments" "編輯附著點" "DOTA_Workshop_EditGeneric" "預覽模型" "DOTA_Workshop_EditOrigin" "編輯原點" "DOTA_Workshop_EditScale" "編輯比例" "DOTA_Workshop_EditTarget" "編輯目標" "DOTA_Workshop_EditPortrait" "編輯肖像" "DOTA_Workshop_GameDay" "日" "DOTA_Workshop_GameNight" "夜" "DOTA_Workshop_ImportError" "匯入錯誤" "DOTA_Workshop_ImportLog" "匯入紀錄" "DOTA_Workshop_ImagePreview" "圖片預覽" "DOTA_Workshop_Next" "下一步" "DOTA_Workshop_ValveSelectItemID" "選擇物品 ID" "DOTA_Workshop_PickType" "選擇類型" "DOTA_Workshop_Portrait" "肖像" "DOTA_Workshop_Prev" "上一步" "DOTA_Workshop_Preview" "預覽" "DOTA_Workshop_PreviewInGame" "在遊戲內預覽" "DOTA_Workshop_SelectInputs" "選擇輸入項目" "DOTA_Workshop_SelectWearables" "選擇可裝備飾品" "DOTA_Workshop_ShadowColor" "陰影顏色" "DOTA_Workshop_EntityShadowScale" "陰影比例" "DOTA_Workshop_ShowLowResModel" "顯示低解析度模型" "DOTA_Workshop_ShowPedestal" "顯示臺座" "DOTA_Workshop_ShowReferenceModel" "顯示參考模型" "DOTA_Workshop_ShowParticles" "顯示粒子特效" "DOTA_Workshop_ShowDefaultParticles" "顯示基礎粒子特效" "DOTA_Workshop_SpotLight" "聚光燈" "DOTA_Workshop_SpotlightDistance" "聚光燈距離" "DOTA_Workshop_SpotlightSize" "聚光燈大小" "DOTA_Workshop_SpotLightScale" "聚光燈亮度" "DOTA_Workshop_Submit" "提交" "DOTA_Workshop_Texture" "材質" "DOTA_Workshop_TurnTable" "旋轉台" "DOTA_Workshop_WorkshopImportDialog" "工作坊匯入對話方塊" "DOTA_Workshop_Reset_To_Default" "重置為預設" "DOTA_Workshop_PreviewStyle" "樣式" "DOTA_Workshop_CameraDialogTitle" "設定新鏡頭名稱" "DOTA_Workshop_HeroPresetDialogTitle" "設定新英雄預設配置名稱" "DOTA_Workshop_AddMissingSlotConfigs" "新增缺少的欄位配置" "DOTA_Workshop_SubmitNew" "提交" "DOTA_Workshop_SubmitUpdate" "提交更新" "DOTA_Workshop_SelectImportType" "您要發布什麼?" "DOTA_Workshop_SelectImportType_Desc" "請在下列選項中選擇您的匯入類型" "DOTA_Workshop_SelectHero" "選擇英雄" "DOTA_Workshop_SelectSlot" "選擇欄位" "DOTA_Workshop_Select" "選取" "DOTA_Workshop_NoSlots" "無可用欄位" "DOTA_Workshop_SelectHeroWearable" "可裝備飾品" "DOTA_Workshop_SelectSubGroup" "選取 %1 個群組" "DOTA_Workshop_SelectTemplate" "選取%1模板" "DOTA_Workshop_NoTemplates" "尚無模板" "DOTA_Workshop_SubmissionTypeImagesTitle" "您將要發布哪種格式的圖片?" "DOTA_Workshop_SubmissionType_HeroItem" "英雄物品…" "DOTA_Workshop_SubmissionType_HeroItem_Desc" "可穿戴或能力模組 - 可附著於基本模組或覆蓋與技能或能力相關的模組。" "DOTA_Workshop_SubmissionType_Courier" "信使" "DOTA_Workshop_SubmissionType_Courier_Desc" "隊伍地面和飛行信使的兩組模型,包含在遊戲內運作時的動畫。" "DOTA_Workshop_SubmissionType_Ward" "守衛" "DOTA_Workshop_SubmissionType_Ward_Desc" "擁有遊戲中偵察與崗哨守衛相對應動作的完整模型。" "DOTA_Workshop_SubmissionType_HudSkin" "HUD 介面" "DOTA_Workshop_SubmissionType_HudSkin_Desc" "用於替換遊戲內 HUD 的圖組。" "DOTA_Workshop_SubmissionType_LoadingScreen" "載入畫面" "DOTA_Workshop_SubmissionType_LoadingScreen_Desc" "一張取代預設載入畫面的圖像。" "DOTA_Workshop_SubmissionType_Animation" "動畫" "DOTA_Workshop_SubmissionType_Animation_Desc" "此動作將替換英雄的若干已有動作。" "DOTA_Workshop_SubmissionType_Images" "圖片…" "DOTA_Workshop_SubmissionType_Images_Desc" "提交圖片類型包括載入畫面、表情符號、滑鼠游標和戰隊徽記。" "DOTA_Workshop_SubmissionType_AbilityIcons" "技能圖示…" "DOTA_Workshop_SubmissionType_AbilityIcons_Desc" "用於替換英雄技能圖標的一組圖檔。" "DOTA_Workshop_SubmissionType_ChatEmoticon" "聊天表情符號" "DOTA_Workshop_SubmissionType_ChatEmoticon_Desc" "一個動態的表情符號。" "DOTA_Workshop_SubmissionType_CursorPack" "滑鼠游標包" "DOTA_Workshop_SubmissionType_CursorPack_Desc" "能取代介面預設值的一套游標。" "DOTA_Workshop_SubmissionType_ContractOnly" "僅提交合約" "DOTA_Workshop_SubmissionType_ContractOnly_Desc" "僅限 Valve 契約關係人士使用。" "DOTA_Workshop_ContractOnly_Prompt" "僅提交合約" "DOTA_Workshop_ContractOnly_Prompt_Question" "Valve 是否聯絡請您僅提交一份合約?" "DOTA_Workshop_Err_MissingInput" "缺少必要輸入項目:「%1」" "DOTA_Workshop_Err_InvalidChars" "不支援的字元:「%1」(僅可使用小寫英數與底線)" "DOTA_Workshop_Err_NonexistentFile" "不存在的檔案:'%1'" "DOTA_Workshop_Err_FileDoesNotExist" "來源檔案「%1」不存在" "DOTA_Workshop_Err_FileTooBig" "來源檔案「%1」過大(%2 KB,上限為 %3 KB)" "DOTA_Workshop_Err_FailedToCopy" "無法複製這到目的地 '%1'" "DOTA_Workshop_Err_FailedToWrite" "無法寫入目的地 '%1'" "DOTA_Workshop_Err_FailedToCompile" "編譯「%1」失敗" "DOTA_Workshop_Err_SerializeVMDL" "內部錯誤(VMDL 序列化)" "DOTA_Workshop_Err_ZipExists" "內部錯誤(獨特 Zip 已存在)" "DOTA_Workshop_Err_AddToZip" "無法將檔案加入 Zip 中:%1" "DOTA_Workshop_Err_InvalidFileType" "不支援的檔案類型。副檔名「%1」不在支援類型的範圍以內。" "DOTA_Workshop_BrowseForInputFile" "選擇輸入檔案" "DOTA_Workshop_BrowseForZipCaption" "選擇 Zip" "DOTA_Workshop_BrowseForZipFilter" "工作坊投稿項目" "DOTA_Workshop_BrowseForSessionCaption" "選擇工作坊工作階段" "DOTA_Workshop_BrowseForPreviousSessionCaption" "選擇工作坊工作階段(若要建立新的工作階段,選擇取消)" "DOTA_Workshop_BrowseForSessionFilter" "工作坊工作階段" "DOTA_Workshop_BrowseForGeoFilter" "模型" "DOTA_Workshop_BrowseForImageFilter" "圖像" "DOTA_Workshop_BrowseForAnimFilter" "動畫" "DOTA_Workshop_BrowseForPsdFilter" "PSD" "DOTA_Workshop_BrowseForPngFilter" "PNG" "DOTA_Workshop_BrowseForBmpFilter" "BMP" "DOTA_Workshop_BrowseForWavFilter" "WAV" "DOTA_Workshop_DifferentTemplate_Title" "工作階段不相符!" "DOTA_Workshop_DifferentTemplate_Text" "警告:目前工作階段所使用的模板(%1)與指定的工作坊項目(%2)不同" "DOTA_Workshop_ImportS1Mask1" "匯入 Source1-式遮罩 #1" "DOTA_Workshop_ImportS1Mask1_Details" "將一個 Source1-式遮罩 #1 分解(detail、diffuse、metalness、selfillum)為零散的 Source2-式元件" "DOTA_Workshop_ImportS1Mask2" "匯入 Source1-式遮罩 #2" "DOTA_Workshop_ImportS1Mask2_Details" "將一個 Source1-式遮罩 #2 分解(spec、rim、basetint、specexp)為零散的 Source2-式元件" "DOTA_Workshop_Imported_S1Mask_Title" "匯入 Source1-式遮罩" "DOTA_Workshop_Imported_S1Mask_Text" "已寫入以下檔案:%1" "DOTA_Workshop_Imported_S1MaskOverwrite_Title" "覆寫檔案?" "DOTA_Workshop_Imported_S1MaskOverwrite_Text" "警告\n您確定要覆寫以下的檔案嗎?\n%1" "DOTA_Workshop_ImportS1Normal" "匯入 Source1-式法線貼圖" "DOTA_Workshop_ImportS1Normal_Details" "匯入一個 Source1-式法線貼圖(反轉綠通道)並將其另存為新檔" "DOTA_Workshop_Imported_S1Normal_Title" "匯入 Source1-式法線貼圖" "DOTA_Workshop_Imported_S1Normal_Text" "以下檔案已被寫入:%1" "DOTA_Workshop_Imported_S1NormalOverwrite_Title" "覆寫檔案?" "DOTA_Workshop_Imported_S1NormalOverwrite_Text" "警告\n您確定要覆寫以下的檔案嗎?\n%1" "DOTA_Workshop_ImportS1Color" "匯入 Source1-式顏色" "DOTA_Workshop_ImportS1Color_Details" "匯入一個 Source1-式顏色(將透明度拆成另一圖檔)並將其另存為新檔" "DOTA_Workshop_Imported_S1Color_Title" "匯入 Source1-式顏色" "DOTA_Workshop_Imported_S1Color_Text" "已寫入以下檔案:\n%1\n%2" "DOTA_Workshop_Imported_S1ColorOverwrite_Title" "要覆寫檔案嗎?" "DOTA_Workshop_Imported_S1ColorOverwrite_Text" "警告\n您確定要覆寫以下的檔案嗎?\n%1\n%2" "DOTA_Workshop_CreateNewItem" "建立新物品" "DOTA_Workshop_LoadSession" "讀取工作階段" "DOTA_Workshop_SaveSession" "儲存工作階段" "DOTA_Workshop_LoadSessionError" "載入工作階段時發生錯誤" "DOTA_Workshop_SaveSessionError" "儲存工作階段時發生錯誤" "DOTA_Workshop_SaveSessionPrompt_Title" "儲存工作階段?" "DOTA_Workshop_SaveSessionPrompt_Text" "儲存目前的工作階段?" "DOTA_Workshop_SaveSessionPrompt_Text_PostSubmit" "您要儲存目前的工作階段,以便重新上傳時使用嗎?" "DOTA_Workshop_Err_S1Mask" "Source1-式遮罩處理失敗" "DOTA_Workshop_Err_S1Normal" "Source1-式遮罩處理失敗" "DOTA_Workshop_Err_SessionSaveKV3" "內部錯誤(KV3 存檔:%1)" "DOTA_Workshop_Err_SessionTooBig" "總提交檔案過大(%1 KB,上限為 %2 KB)" "DOTA_Workshop_Err_SessionSaveNoTemplate" "內部錯誤(無模板)" "DOTA_Workshop_Err_SessionLoadKV3" "內部錯誤:(KV3 載入)\n%1\n%2" "DOTA_Workshop_Err_SessionLoadBadData" "內部錯誤(資料載入錯誤:%1)" "DOTA_Workshop_Err_SessionLoadBadTemplate" "無法辨識的模板名稱:「%1」" "DOTA_Workshop_Err_Misc" "內部錯誤 (%1)" "DOTA_Workshop_Err_BadCfg" "內部錯誤(遺失預期的「%1」:%2)" "DOTA_Workshop_Err_BadUI" "內部錯誤(使用者介面設定錯誤,預期為「%1」:%2)" "DOTA_Workshop_Err_BadSession" "內部錯誤(工作階段設定錯誤,預期為「%1」:%2)" "DOTA_Workshop_Err_BadPath" "無效路徑「%1」" "DOTA_Workshop_Err_ZipWithoutManifest" "非工作坊 Zip(無資訊清單)" "DOTA_Workshop_Err_Model_Portrait_NotEdited" "肖像模型 %1 尚未進行設定。" "DOTA_Workshop_Err_BadImageFile" "圖片「%1」有誤" "DOTA_Workshop_Err_BadExtension" "無法支援副檔名:%1(需為 %2)" "DOTA_Workshop_UnresolvedErrors" "無法送出 - 錯誤尚未解決" "DOTA_Workshop_UnresolvedErrors_Title" "工作坊錯誤尚未解決" "DOTA_Workshop_NoSubmitUnresolvedErrors" "送出前,您必須排除所有錯誤。" "DOTA_Workshop_Err_IsolatedEdges" "模型「%1」包含 %2 條未連接到任何面的非流形線(獨立的線)。" "DOTA_Workshop_Err_NonManifoldEdges" "模型「%1」有 %2 條連到超過兩面的非流形線。" "DOTA_Workshop_Err_BorderEdges" "模型「%1」有 %2 條連接到同一單面(邊線)的非流形線。請檢查模型以確保沒有意外的缺口。" "DOTA_Workshop_Err_FlippedNormals" "模型「%1」有法線翻轉的相鄰面。" "DOTA_Workshop_Err_UnweldedVertices" "模型「%1」包含未焊接的頂點。" "DOTA_Workshop_Err_InvalidMesh" "模型「%1」在驗證時出現幾何結構問題,故無法提交。請參閱先前的錯誤訊息以了解詳情。" "DOTA_Workshop_UnrecognizedTemplate" "無法辨識的工作坊模板" "DOTA_Workshop_UnrecognizedTemplate_BadTags" "無符合模板的標籤:%1" "DOTA_Workshop_Err_FailedToLoadMaterialTemplate" "無法載入材質模板:「%1」" "DOTA_Workshop_Error_FailedToLoadCompiledModel" "無法讀取模型:%1" "DOTA_Workshop_Error_FailedToLoadTexture" "無法載入圖檔:%1" "DOTA_Workshop_Error_ImageSize" "%1:不符規格的圖片大小:%3。目標大小為 %4。\n圖片尺寸須為 2 的次方、不得小於目標大小,並且長寬比須一致。\n大於目標大小的圖片會被自動調整至目標大小。" "DOTA_Workshop_Items_Err_EmptyName" "新的物品名稱不可留空" "DOTA_Workshop_Items_Err_LongName" "新物品名稱過長" "DOTA_Workshop_Items_Err_UpdateNeedsSelection" "必須選擇一件物品來更新" "DOTA_Workshop_Items_Err_Name_In_Use" "物品名稱「%1」已被物品 %2 使用。" "DOTA_Workshop_OpenInItemEditor" "在物品編輯器中打開" "DOTA_Workshop_Automatically_Close_Importer" "儲存時自動關閉匯入工具" "DOTA_Workshop_GenerateIconImages" "產生預設值圖示影像" "DOTA_Workshop_ItemImport_PrefabType_Label" "預製類型:" "DOTA_Workshop_ItemImport_HeroName_Label" "英雄:" "DOTA_Workshop_ItemImport_WearableSlot_Label" "穿戴欄位:" "DOTA_Workshop_ItemImport_CreateItem_Name" "物品名字:" "DOTA_Workshop_ItemImport_CreateItem_Description" "說明:" "DOTA_Workshop_ItemImport_CreateItem_ReserveDefIndexFromGC" "要求遊戲協調器預留索引" "DOTA_Workshop_ItemImport_UpdateItem_Label" "既存的物品定義" "DOTA_Workshop_ItemImport_UpdateItem_Find_Label" "尋找:" "DOTA_Workshop_ItemImport_CreateItem_SetPaymentRule" "建立付款規則 %1" "DOTA_Workshop_ItemImport_UpdateItem_SetPaymentRule" "更新付款規則 %1" "DOTA_Workshop_ItemImport_LoadItems_Progress" "%1 個物品定義" "DOTA_Workshop_ItemImport_CreateNewItem_ReserveTestItemIndex_Failed" "本機上沒有可用的測試物品索引!" "DOTA_Workshop_ItemImport_CreateNewItem_ReserveTestItemIndex_FailedDesc" "已沒有可分配給此物品的索引!您須移除一些既有的本地測試物品,上限數量為:%s1!" "DOTA_Workshop_ItemSubmit_CreateItem_WaitingForGC_Title" "遊戲協調器請求" "DOTA_Workshop_ItemSubmit_CreateItem_WaitingForGC" "等待遊戲協調器中…" "DOTA_Workshop_ItemSubmit_Create_Button" "建立物品檔案" "DOTA_Workshop_ItemSubmit_Recreate_Button" "重新建立物品檔案" "DOTA_Workshop_ItemSubmit_Update_Button" "更新物品檔案" "DOTA_Workshop_ItemSubmit_Create_IDLabel_Test" "新測試物品:'%1'" "DOTA_Workshop_ItemSubmit_Create_IDLabel_Test_With_Def_Index" "新測試物品:%1 '%2'" "DOTA_Workshop_ItemSubmit_Create_IDLabel_GCReserved" "新物品:%1 '%2'" "DOTA_Workshop_ItemSubmit_Update_IDLabel" "更新物品:%1「%2」" "DOTA_Workshop_ItemSubmit_Update_UICheckBoxes_Label" "更新 %1" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Visuals" "視覺效果" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Particles" "粒子效果" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Portrait" "肖像" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Wearable" "可裝備" "DOTA_Workshop_ItemSubmit_FileName_Created" "物品已建立:%1" "DOTA_Workshop_ItemSubmit_FileName_Updated" "物品已更新:%1" "DOTA_Workshop_ItemSubmit_CreateKeyValues_Failed" "CreateKVForItem「%1」失敗" "DOTA_Workshop_ItemSubmit_InvalidInputs" "檔案含有無效輸入值:%1" "DOTA_Workshop_ItemSubmit_ImportFailed" "檔案匯入失敗:%1" "DOTA_Workshop_ItemSubmit_ImportSessionEmpty" "檔案的匯入工作階段無內容:%1" "DOTA_Workshop_ItemSubmit_UpdateExisting_Invalid_Item_Definition" "無法更新現含有 INVALID_ITEM_DEFINITION 的物品" "DOTA_Workshop_ItemSubmit_UpdateExisting_Note" "重新建立測試物品 %1「%2」" "DOTA_Workshop_Items_Loading" "載入中…" "DOTA_Workshop_Items_No_Free_Item_Index_Title" "沒有可用的物品索引!" "DOTA_Workshop_Items_No_Free_Item_Index_Label" "沒有可分配給此物品的索引!" "DOTA_Workshop_Items_Duplicate_Item_Title" "此物品已存在!" "DOTA_Workshop_Items_Duplicate_Item_Label" "無法建立已存在的物品(相同名稱的物品)" "DOTA_Workshop_ExtraMiscTags" "額外標籤" "DOTA_Workshop_ExtraBrandingTags" "品牌標籤" "DOTA_Workshop_Tags_SingleItem" "單品" "DOTA_Workshop_Tags_Warhammer" "戰錘" "DOTA_Workshop_Tags_Spring2017" "2017 春節" "DOTA_Workshop_Tags_Frostivus2017_HeroItems" "2017 迎霜節 - 英雄飾品" "DOTA_Workshop_Tags_Frostivus2017" "2017 迎霜節 - 我接受 2017 迎霜節競賽規則並表達參賽意願。" "DOTA_Workshop_Tags_Frostivus2017_URL" "2017 迎霜節競賽規則" "DOTA_Workshop_CourierIconControls" "信使設定" "DOTA_Workshop_CourierIconType" "類型" "DOTA_Workshop_CourierIconWalking" "走路" "DOTA_Workshop_CourierIconFlying" "飛行" "DOTA_Workshop_CourierIconTeam" "隊伍" "DOTA_Workshop_CourierIconRadiant" "聖輝" "DOTA_Workshop_CourierIconDire" "魔魘" "DOTA_Workshop_WardIconControls" "守衛設定" "DOTA_Workshop_WardIconType" "類型" "DOTA_Workshop_WardIconObserver" "偵察" "DOTA_Workshop_WardTypeSentry" "崗哨" "DOTA_Workshop_Summons" "召喚物" "DOTA_Workshop_BaseUnit" "基礎單位" "DOTA_Workshop_DisplaySummonedUnits" "顯示召喚單位" "DOTA_Workshop_SelectSummons" "選擇召喚單位" "DOTA_Workshop_UseSummonCamera" "使用召喚鏡頭" "DOTA_Filter_Field_Category" "標籤" "DOTA_Armory_Tags_Popup_Title" "設定標籤" "DOTA_Armory_Tags_Popup_Info" "先前套有同標籤的物品在標籤重新命名時將自動繼承到新的標籤。" "DOTA_Armory_Attributes" "屬性" "DOTA_Popup_Item_Received_Header_Unknown" "您獲得了一件物品!" "DOTA_Popup_Item_Received_Header_Dropped" "您獲得了一件物品!" "DOTA_Popup_Item_Received_Header_Crafted" "您成功地鑄成了一件物品!" "DOTA_Popup_Item_Received_Header_Traded" "您交易到了一項物品!" "DOTA_Popup_Item_Received_Header_Purchased" "您購買了一項物品!" "DOTA_Popup_Item_Received_Header_FoundInCrate" "您獲得了一件物品!" "DOTA_Popup_Item_Received_Header_Gifted" "您收到了一件禮物!" "DOTA_Popup_Item_Received_Header_Support" "客服部門授予您一件物品!" "DOTA_Popup_Item_Received_Header_Promotion" "您獲得了商店促銷物品!" "DOTA_Popup_Item_Received_Header_Earned" "您獲得了一件物品!" "DOTA_Popup_Item_Received_Header_Refunded" "您收到了一項物品的退款!" "DOTA_Popup_Item_Received_Header_GiftWrapped" "您已將一物品包裝成禮物了!" "DOTA_Popup_Item_Received_Header_Foreign" "您在另一款遊戲中發現了物品!" "DOTA_Popup_Item_Received_Header_CollectionReward" "您兌換了一個典藏品!" "DOTA_Popup_Item_Received_Header_PreviewItem" "您正在測試一件新物品!" "DOTA_Popup_Item_Received_Header_PreviewItemPurchased" "您購買了一件物品!" "DOTA_Popup_Item_Received_Header_PeriodicScoreReward" "您獲得了一件物品!" "DOTA_Popup_Item_Received_Header_Recycling" "您成功地鑄成了一件物品!" "DOTA_Popup_Item_Received_Header_TournamentDrop" "您獲得了賽事掉落物品!" "DOTA_Popup_Item_Received_Header_RecipeOutput" "您成功地鑄成了一件物品!" "DOTA_Popup_Item_Received_Header_CommunityMarketPurchase" "您購買了一件物品!" "DOTA_Popup_Item_Received_Header_GemExtract" "您取出了一件物品!" "DOTA_Popup_Item_Received_Header_CompendiumReward" "您已領取一件「{s:event_name}」獎勵!" "DOTA_Popup_Item_Received_Header_CompendiumDrop" "您獲得了一件迎霜節掉落物品!" "DOTA_Popup_Item_Received_Header_CompendiumGift" "您收到了一件來自 {g:dota_persona:gifter_name} 的季節禮物!" "DOTA_Popup_Item_Received_Header_SeasonalItemGrant" "您獲得了一件季節物品!" "DOTA_Popup_Item_Received_Header_FrostivusReward" "您獲得了一件季節獎勵!" "DOTA_Popup_Item_Received_Header_PlusReward" "您獲得了一個 Dota Plus 獎勵!" "DOTA_Popup_Item_Received_Header_Transmuted" "您的物品已轉換型態!" "DOTA_Popup_Item_Received_Header_DefaultSeason" "戰鬥通行證" "DOTA_Popup_Item_Received_Header_DefaultEvent" "特別活動" "DOTA_Popup_Item_Received_SeasonalExpiration" "此物品會於季節結尾 {t:s:item_expiration_date} 過期。" "DOTA_Popup_Item_Received_Label_IOfN" "{d:item_n} 項中的第 {d:item_i} 項" "DOTA_Popup_Item_Received_Button_Accept" "接受" "DOTA_Popup_Item_Received_Button_AcceptAll" "接收全部 (共 {d:item_n} 件)" "DOTA_Popup_CardPack_WaitingToOpen" "請稍後…" "DOTA_Popup_CardPack_ErrorUnknown" "嘗試開啟選手卡片包時出現未知的錯誤。\n\n請稍後再試。" "DOTA_Popup_CardPack_ErrorFailedToFindPack" "找不到您嘗試開啟的選手卡片包。" "DOTA_Popup_CardPack_ErrorNotCardPack" "嘗試開啟非為選手卡片包的物品。" "DOTA_Popup_CardPack_ErrorFailedCardCreate" "選手卡片創造失敗" "DOTA_Popup_CardPack_ErrorInvalidTeamIDAttribute" "選手卡片包上指定的戰隊屬性無效。" "DOTA_Popup_CardPack_ErrorInvalidTeamID" "找不到選手卡片包所指定的戰隊。" "DOTA_Popup_CardPack_ClickToOpen" "點擊開啟" "DOTA_Popup_CardPack_ClickToOpen_Region" "點擊開啟一個
{s:region_name}賽區卡包" "DOTA_Popup_CardPack_Opening" "開啟選手卡片包中…" "DOTA_Popup_CardPack_ClickToOpen_Team" "點擊開啟 {g:dota_team_name:team_id} 卡片包" "DOTA_Popup_CardPack_PackContents_Team" "{g:dota_team_name:team_id} 卡片包內容" "DOTA_Popup_CardPack_Model_Winter2017" "2017 冬季戰鬥通行證" "DOTA_Popup_CardPack_Model_TI7" "2017 國際錦標賽戰鬥通行證" "DOTA_Popup_CardPack_Model_TI8" "2018 國際錦標賽戰鬥通行證" "DOTA_Popup_CardPack_Model_TI9" "2019 國際錦標賽戰鬥通行證" "DOTA_Popup_CardPack_Model_TI10" "第十屆國際錦標賽" "DOTA_Popup_CardPack_Model_TI11" "第 11 屆國際錦標賽" "DOTA_Popup_CardPack_Model_Winter2022" "DPC 2022 冬季巡迴賽" "DOTA_Popup_CardPack_Model_Spring2022" "DPC 2022 春季巡迴賽" "DOTA_Popup_CardPack_Model_Summer2022" "DPC 2022 夏季巡迴賽" "DOTA_Popup_CardPack_Model_Winter2023" "DPC 2023 冬季巡迴賽" "DOTA_Popup_CardPack_Model_Spring2023" "DPC 2023 春季巡迴賽" "DOTA_Popup_CardPack_Model_Summer2023" "DPC 2023 夏季巡迴賽" "DOTA_Popup_CardPack_Model_PackCount" "5 張卡片包" "DOTA_Popup_CardPack_Model_PremiumPackCount" "頂級 5 張卡片包" "DOTA_Popup_CardPack_Model_MainTitle" "選手卡片" "DOTA_Popup_CardPack_Model_MainTitle_Teams" "戰隊卡片包" "DOTA_Popup_CardPack_Model_PackType" "{g:dota_team_name:team_id}" "DOTA_Popup_CardPack_Model_SubTitle" "夢幻挑戰使用" "DOTA_Popup_CardPack_Model_MoreInfo" "包含一張數據加成的銀卡金卡" "DOTA_Popup_CardPack_Model_MoreInfoPrem" "內含 4 張銀卡和 1 張金卡。" "DOTA_PlayerCardPack_MajorOnly" "僅包括取得甲級錦標賽資格的選手。" "DOTA_PlayerCardPack_RegionCards" "僅包含來自{s:selected_region_name}的選手。" "DOTA_PlayerCardBonus" "{s:bonus_name}:{s:bonus_value}" "DOTA_PlayerCardGoldCount" "{i:gold_count} 張金卡" "DOTA_PlayerCardSilverCount" "{i:silver_count} 張銀卡" "DOTA_PlayerCardGold" "金卡" "DOTA_PlayerCardSilver" "銀卡" "DOTA_PlayerCardPlayer" "選手" "DOTA_PlayerCardTeam" "戰隊" "DOTA_PlayerCardAngleTI6" "2016 國際錦標賽選手卡" "DOTA_PlayerCardAngleFall2016" "2016 秋季選手卡片" "DOTA_PlayerCardsRecycleConfirmTitle" "輪迴選手卡片?" "DOTA_PlayerCardsRecycleConfirmBody" "銷毀此張選手卡片並獲得 {i:card_dust_amount} 個卡片碎屑。

確定要執行嗎?" "DOTA_PlayerCardsRecycleConfirmBodyMultiple" "若已擁有特定選手的銀卡、金卡,或多個相同的普通卡片,這將銷毀所有多餘的普通卡片。

目前放入陣容的卡片將會排除。

這將會產生 {i:card_dust_amount} 個卡片碎屑。

確定進行?" "DOTA_PlayerCardsRecycleConfirmBodyInUse" "這將摧毀此選手卡片來換取 {i:card_dust_amount} 個卡片碎屑。

這張卡片目前正在夢幻陣容中!

確定繼續?" "DOTA_PlayerCardsRecycleConfirmBodyInUseMultiple" "這將銷毀所有普通卡並產生 {i:card_dust_amount} 個卡片碎屑。

即將銷毀的卡片中有夢幻陣容目前使用的卡片!

確定進行?" "DOTA_PlayerCardsRecycleResultErrorTitle" "輪迴選手卡時發生錯誤" "DOTA_PlayerCardsRecycleResultErrorUnknown" "嘗試輪迴選手卡片包時出現未知的錯誤。請稍後再試。" "DOTA_PlayerCardsRecycleResultErrorFindCard" "尋找要回收的選手卡片包時出現錯誤。" "DOTA_PlayerCardsRecycleResultErrorNotCard" "選取的回收物品並非選手卡片。" "DOTA_PlayerCardsRecycleResultErrorDustCreate" "嘗試回收選手卡片時並未產生碎屑。" "DOTA_PlayerCardsRecycleResultErrorLocked" "此卡已在過去鎖定的陣容中使用過。" "DOTA_PlayerCardsRecycleResultSuccessTitle" "已回收的選手卡片" "DOTA_PlayerCardsRecycleResultSuccess" "已成功將選手卡片回收成 {i:card_dust_amount} 個卡片碎屑。" "DOTA_PlayerCardsBuyPackResultErrorTitle" "兌換選手卡片包時出現錯誤" "DOTA_PlayerCardsBuyPackResultErrorUnknown" "嘗試以卡片碎屑兌換選手卡片包時出現未知的錯誤。請稍後再試。" "DOTA_PlayerCardsBuyPackResultErrorInsufficientDust" "卡片碎屑不足以兌換選手卡片包。" "DOTA_PlayerCardsBuyPackResultErrorNotDust" "找不到卡片碎屑。" "DOTA_PlayerCardsBuyPackResultErrorPackCreate" "選手卡片包生成失敗,卡片碎屑已退還。" "DOTA_PlayerCardsBuyPackResultErrorNotAvailable" "無法建立選手卡片包。這種類型的卡片包不可用。" "DOTA_PlayerCardBonusStatName0" "擊殺" "DOTA_PlayerCardBonusStatName1" "死亡" "DOTA_PlayerCardBonusStatName2" "正反補分數" "DOTA_PlayerCardBonusStatName3" "GPM" "DOTA_PlayerCardBonusStatName4" "摧毀防禦塔" "DOTA_PlayerCardBonusStatName5" "擊殺羅煞" "DOTA_PlayerCardBonusStatName6" "團戰" "DOTA_PlayerCardBonusStatName7" "偵察守衛設置數" "DOTA_PlayerCardBonusStatName8" "堆野數" "DOTA_PlayerCardBonusStatName9" "取得河道神符" "DOTA_PlayerCardBonusStatName10" "首殺" "DOTA_PlayerCardBonusStatName11" "暈眩" "DOTA_PlayerCardBonusStatName12" "使用煙霧次數" "DOTA_PlayerCardBonusStatName13" "找到中立代幣次數" "DOTA_PlayerCardBonusStatName14" "守衛擊殺數" "DOTA_PlayerCardBonusStatName15" "獲得蓮花次數" "DOTA_PlayerCardBonusStatName16" "擊殺折磨者次數" "DOTA_PlayerCardBonusStatName17" "擊殺信使次數" "DOTA_PlayerCardBonusTooltip" "此項數據受到選手卡片的加成效果影響" "DOTA_PlayerCard_RosterLabel" "現役選手" "DOTA_PlayerCard_RosterDesc" "卡片已用在接下來的夢幻陣容中" "DOTA_PlayerCard_LockedLabel" "已鎖定陣容" "DOTA_PlayerCard_LockedDesc" "此卡已在過去的陣容中使用過。" "DOTA_PlayerCardsOpenPack" "打開選手卡片包" "DOTA_PlayerCardsOpenPremiumPack" "開啟高級卡包" "DOTA_PlayerCardsBuyPack" "購買選手卡片包 - {m:pack_price}" "DOTA_PlayerCardsPackCount" "{i:pack_count}" "DOTA_PlayerCardsPackPremiumCount" "{i:premium_pack_count}" "DOTA_PlayerCardsPackCountFrozen" "{i:pack_count_frozen}" "DOTA_PlayerCardsPremiumPackCountFrozen" "{i:premium_pack_count_frozen}" "DOTA_PlayerCardsPackUnopenedPacks" "未開啟的卡片包" "DOTA_PlayerCardsPackUnopenedPremiumPacks" "未開高級卡包" "DOTA_PlayerCardsDustCount" "{i:dust_amount} 個選手卡片碎屑" "DOTA_PlayerCardsDustCountCurrent" "目前擁有 {i:dust_amount} 個卡片碎屑" "DOTA_PlayerCardsCreatePack" "用 {i:dust_price} 個碎屑製成卡包" "DOTA_PlayerCardsCreatePremiumPack" "用 {i:premium_dust_price} 個碎屑製成高級卡包" "DOTA_PlayerCardsPurchaseSpecificPlayer" "以 {i:specific_dust_price} 個碎屑換取特定選手卡片" "DOTA_PlayerCardsPurchaseSpecificHeader" "購買特定選手卡片須花費 {i:dust_cost} 碎屑,並有可能為銀卡金卡。" "DOTA_PlayerCardsPurchaseSpecificHeaderSub" "於下方選擇一個戰隊和選手。" "DOTA_PlayerCardsRecycle" "回收卡片" "DOTA_PlayerCardsRecycleQ" "回收:{i:dust_value} 碎屑" "DOTA_PlayerCard_FantasyLabel" "將選手卡片用於編組" "DOTA_PlayerCard_TeamSelectionLabel" "選擇隊伍效果" "DOTA_PlayerCard_TeamSelectionTooltipNew" "您能將一支隊伍選為最愛隊伍,進而使用該隊的噴漆、在 DotaTV 中計入該隊的粉絲數量、在個人檔案中展示隊徽、和解鎖該隊的雕像旗幟。而在您湊齊一支隊伍的選手卡片後,您也將可使用該隊的自訂傳送特效。而特效還可藉由湊齊銀卡或金卡來升級為高品質版本。" "DOTA_PlayerCard_Fantasy" "夢幻隊伍" "DOTA_PlayerCard_Return" "返回選手卡片一覽" "DOTA_PlayerCard_Dupe" "重複的卡片" "DOTA_PlayerCard_Dupe_Tooltip" "您已擁有本張卡片,可安全回收換取碎屑。" "DOTA_PlayerCard_PacksRemaining:p{packs_remaining}" "尚餘 {i:packs_remaining} 個卡片包#|#尚餘 {i:packs_remaining} 個卡片包" "DOTA_PlayerCard_OpenAnother" "再開一包" "DOTA_PlayerCard_StatInfo" "金卡和銀卡均會擁有不同的數據加成,因此即便已擁有一張,回收時也請慎重。" "DOTA_PlayerCard_NoTeams" "您擁有 {i:pack_count} 個選手卡片包和 {i:premium_pack_count} 個高級卡片包。\n\n卡片包待「{g:dota_event_league_name:event_id}」的地區資格賽結束後即可開啟。" "DOTA_PlayerCardsRecycleCommonsButton" "回收重複的普通卡片" "DOTA_PlayerCardsSelectTeam" "選擇隊伍…" "DOTA_PlayerCardsSelectPlayer" "選擇選手…" "DOTA_PlayerCardsPurchaseSpecific" "花費 {i:dust_cost} 碎屑購買卡片" "DOTA_PlayerCard_UnopenedPacks:p{unopened_card_packs}" "{d:unopened_card_packs} 個未開的卡片包#|#{d:unopened_card_packs} 個未開的卡片包" "DOTA_PlayerCard_RecycleAmount:p{recycle_duplicate_commons_dust_amount}" "您目前回收可得 {d:recycle_duplicate_commons_dust_amount} 個碎屑#|#您目前回收可得 {d:recycle_duplicate_commons_dust_amount} 個碎屑" "DOTA_PlayerCard_Packs" "選手卡片包" "DOTA_PlayerCard_Packs_EarnNote" "每日第一場比賽勝利可獲得基礎卡片包" "DOTA_PlayerCard_Dust_Available" "{d:dust_amount} 可用碎屑" "DOTA_PlayerCard_DPC_NoTeams" "下一場 DPC 巡迴賽的夢幻玩法尚未開始。往後會有可供開啟的選手卡牌包。" "DOTA_PlayerCard_Craft_Basic_Pack" "合成基礎卡片包" "DOTA_PlayerCard_Craft_Specific_Card" "合成特定卡片" "DOTA_PlayerCard_Claim_Packs:p{claimable_packs}" "領取 {d:claimable_packs} 個卡片包#|#領取 {d:claimable_packs} 個卡片包" "DOTA_PlayerCard_Claim_Team_Packs" "領取支持者俱樂部卡片包" "DOTA_PlayerCard_No_Packs_Owned" "無卡片包" "DOTA_PlayerCard_BuyPacks" "購買組合包" "DOTA_PlayerCard_MajorTeamsOnly" "僅限甲級錦標賽戰隊" "DOTA_PlayerCard_MajorTeamsOnly_Desc" "僅顯示取得甲級錦標賽資格的戰隊。" "DOTA_PlayerCard_NoTeamPacksOwned" "沒有 {s:team_name} 卡片包" "DOTA_PlayerCard_ClickToOpenTeamPacks" "點擊開啟 {s:team_name} 卡片包" "DOTA_PlayerCard_Team_Header_Count:p{team_pack_count}" "您有 {i:team_pack_count} 個未開的戰隊包#|#您有 {i:team_pack_count} 個未開的戰隊包" "DOTA_PlayerCard_Team_Header" "選擇一個戰隊以開啟擁有的卡片包或購買額外卡片包" "DOTA_PlayerCard_Team_BuyTitle" "購買 {s:team_name} 卡片包" "DOTA_PlayerCard_Team_50Percent" "50% 的購買收益將歸於該戰隊" "DOTA_PlayerCard_Team_TeamPackDesc" "戰隊卡片包保證開出所選戰隊選手的金卡銀卡" "DOTA_PlayerCard_Team_PackQuantity" "數量:" "DOTA_PlayerCard_Team_NoPacks" "目前沒有戰隊卡片包可供購買。" "DOTA_PlayerCard_PackOpeningDisabled_Header" "開啟卡片包已停用" "DOTA_PlayerCard_PackOpeningDisabled" "已停用開啟選手卡片包。" "DOTA_AllStars_Header" "今年的國際錦標賽全明星賽將以經典的五對五規則進行並設有 $100,000 美元的獎金。

戰鬥通行證所有者可為各個定位選擇一名選手。各定位得票最多的前兩名選手將成為今年的全明星陣容。" "DOTA_AllStars_PositionCarry" "核心" "DOTA_AllStars_PositionSupport" "輔助" "DOTA_AllStars_Select" "選擇選手…" "DOTA_AllStars_LockCountdown" "票選活動將於 {i:days} 日 {i:hours} 時 {i:minutes} 分後結束。" "DOTA_AllStars_Locked" "票選活動已結束。" "DOTA_AllStars_SubmitSuccess" "票選結果已送出。" "DOTA_AllStars_SubmitFail_Unknown" "提交結果時出現未知錯誤。" "DOTA_AllStars_Header_TI8" "今年的國際錦標賽全明星表演賽為
Burning 對戰 ROTK" "DOTA_AllStars_Header_TI8_TeamBurning" "Burning 戰隊" "DOTA_AllStars_Header_TI8_TeamROTK" "ROTK 戰隊" "DOTA_FavoriteTeam_TPHeader" "傳送特效" "DOTA_FavoriteTeam_ProfileHeader" "個人檔案圖示" "DOTA_FavoriteTeam_EmoticonHeader" "表情符號" "DOTA_FavoriteTeam_FanHeader" "粉絲數量" "DOTA_FavoriteTeam_EffigyHeader" "雕像旗幟" "DOTA_FavoriteTeam_Spray" "噴漆" "DOTA_PlayerCard_RecycleDisabled" "這張卡片無法回收。因為該卡片已在過去鎖定的夢幻陣容中使用過。" "DOTA_FantasyDayHeader" "完成您「{g:dota_event_league_name:eventid}」期間每天的夢幻陣容" "DOTA_FantasyWeekHeader" "完成您每週的夢幻陣容。" "DOTA_FantasyWildCard" "外卡\n賽事" "DOTA_FantasyGroupStage" "小組\n賽事" "DOTA_FantasyMainEvent" "主要\n賽事" "DOTA_FantasyLockTime" "選擇作業將於東歐夏令時間每日上午 10:00 鎖定" "DOTA_FantasyLockTimeTI7" "夢幻陣容將於太平洋時間每天早上 09:00 鎖定" "DOTA_FantasyLockTimeTI8" "夢幻陣容將於太平洋時間每天早上 09:00 鎖定" "DOTA_FantasyLockTimeTI9" "夢幻陣容將每天於北京時間上午 9 點鎖定" "DOTA_FantasyLockTimeDPC" "距離陣容鎖定尚有 {t:d:t:T:countdown_time}" "DOTA_FantasyLockTimeLockedDPC" "陣容已鎖定" "DOTA_FantasyCores" "核心" "DOTA_FantasyOfflane" "劣勢路" "DOTA_FantasySupports" "輔助" "DOTA_FantasyMid" "中路" "DOTA_FantasyScore" "得分" "DOTA_FantasySelectCard" "選擇卡片" "DOTA_FantasyChangeCard" "更換卡片" "DOTA_FantasyLeaderboardHeaderFriends" "好友" "DOTA_FantasyLeaderboardHeaderGlobal" "全球前 100" "DOTA_FantasyLeaderboardScore" "總積分" "DOTA_FantasyLeaderboardPeriodScore" "週期得分" "DOTA_FantasyLevel" "夢幻等級" "DOTA_FantasyLevel_Tooltip" "選擇多名選手卡組成夢幻陣容,每個週期內總分為前 100%/50%/25%/10% 的玩家即可獲得 1/2/3/4 級夢幻等級。

每獲得 1 級夢幻等級即可獲得碎片。" "DOTA_FantasyLevelQuantity:p" "夢幻等級#|#夢幻等級" "DOTA_Fantasy_Bottom50" "後 50%" "DOTA_Fantasy_Top50" "前 50%" "DOTA_Fantasy_Top25" "前 25%" "DOTA_Fantasy_Top10" "前 10%" "DOTA_Fantasy_LeagueWeekNumber" "聯賽第 #{d:period_number} 週" "DOTA_Fantasy_MajorDayNumber" "甲級錦標賽第 #{d:period_number} 天" "DOTA_FantasyLevelRewards" "獎勵" "DOTA_Fantasy_Major" "甲級錦標賽" "DOTA_Fantasy_RegionalLeagues" "聯賽" "DOTA_Fantasy_International" "國際錦標賽" "DOTA_FantasyLeaderboardFullFriends" "檢視完整好友排行榜" "DOTA_FantasyLeaderboardFullGlobal" "檢視完整全球排行榜" "DOTA_FantasyScoreDay" "當日積分" "DOTA_FantasyScorePeriod" "此週期得分" "DOTA_FantasyPeriodRewards" "週期獎勵" "DOTA_FantasyPeriodScore" "週期得分" "DOTA_FantasyScoreTotalTotal" "總計:" "DOTA_FantasyScoreTotalPercentile" "百分位:" "DOTA_FantasyScoreTotal" "截至目前累積積分" "DOTA_FantasyScorePercentileDay" "每日百分位數" "DOTA_FantasyScorePercentilePeriod" "此週期的百分位數" "DOTA_FantasyScorePercentile_ToBeDetermined" "待定" "DOTA_FantasyScorePercentileTotal" "整體百分位數" "DOTA_FantasyPosition" "夢幻位置" "DOTA_FantasyHelp" "夢幻挑戰\n簡介與\n規則" "DOTA_FantasyCoreTooltip" "核心包含主力與劣單選手" "DOTA_FantasyOfflaneTooltip" "劣勢路為走劣勢路的選手" "DOTA_FantasyMidTooltip" "中路選手通常會在中路對線" "DOTA_FantasySupportTooltip" "所有輔助核心的選手皆屬於輔助" "DOTA_FantasyLockUntilTimeH:p{lock_number}" "{i:lock_number} 小時後\n鎖定#|#{i:lock_number} 小時後\n鎖定" "DOTA_FantasyLockUntilTimeD:p{lock_number}" "{i:lock_number} 天後\n鎖定#|#{i:lock_number} 天後\n鎖定" "DOTA_FantasyLockUntilTimeW:p{lock_number}" "{i:lock_number} 週後\n鎖定#|#{i:lock_number} 週後\n鎖定" "DOTA_FantasyRegion_Tooltip" "DPC 夢幻玩法在所有活躍的 DPC 地區中皆可進行。每個週期您可選擇遊玩單一或多個地區,但您僅可在得分最高的地區賺取獎勵。

開啟選手卡片包時,您只會收到目前所選地區的選手卡片。" "DOTA_FantasyCoreNotScheduled" "此選手當天無比賽。" "DOTA_FantasyDayLockUntilTimeH" "當日於 {i:lock_number} 小時內鎖定" "DOTA_FantasyDayLockUntilTimeD" "當日於 {i:lock_number} 天鎖定" "DOTA_FantasyDayLockUntilTimeM" "當日於 {i:lock_number} 分鐘內鎖定" "DOTA_FantasyHelpOverview1" "1. 開啟選手卡片包" "DOTA_FantasyHelpOverview2" "2. 設定您的夢幻陣容" "DOTA_FantasyHelpOverview3" "3. 獲得夢幻點數" "DOTA_FantasyHelpOverview4" "4. 賺取獎勵" "DOTA_FantasyHelpTitle1" "開啟選手卡片包" "DOTA_FantasyHelpText1" "每個選手卡片包內含 5 張卡片,其中 1 張必為金卡或銀卡。每張金色選手卡皆附有 5 個隨機項目的得分加乘,銀色選手卡皆附有 3 個隨機項目的得分加乘。" "DOTA_FantasyHelpTitle2" "將選手卡編入夢幻陣容" "DOTA_FantasyHelpText2" "{g:dota_event_league_name:eventid} 期間內的每一天,您都能選擇 2 張核心選手卡、 1 張中路選手卡,與 2 張輔助選手卡打造夢幻陣容。" "DOTA_FantasyHelpText2b" "為每個週期(通常為一星期)設置一個由兩位核心位選手、一位中單位選手、和兩位輔助位選手構成的夢幻陣容。" "DOTA_FantasyHelpTitle3" "獲得夢幻點數" "DOTA_FantasyHelpText3" "您陣容中的選手卡片會依據他們在週期內比賽中的表現為您賺取夢幻點數。銀卡和金卡擁有數據加成,可賺取更多點數。" "DOTA_FantasyHelpTitle4" "賺取戰鬥通行證點數" "DOTA_FantasyHelpText4" "在{g:dota_event_league_name:eventid}結束後,您將根據自己與他人之間的夢幻聯盟得點差距獲得戰鬥點數。" "DOTA_FantasyHelpText4_compendium" "「{g:dota_event_league_name:eventid}」結束後,您將根據自己與社群其他人之間的夢幻點數差距獲得互動手冊點數。" "DOTA_FantasyHelpText4b" "每個週期結束時,您將根據該週期內得到的夢幻點數獲得等級,並會根據您目前整體的夢幻等級解鎖獎勵。" "DOTA_FantasyHelpTitle4_compendium" "賺取互動手冊點數" "DOTA_FantasyHelpTitle4b" "取得獎勵" "DOTA_FantasyHelpDetailsRegionHeader" "地區夢幻聯盟" "DOTA_FantasyHelpDetailsRegionSub1" "每個 DPC 地區都有各自的夢幻聯盟。您可選擇同時參與多個地區聯盟。" "DOTA_FantasyHelpDetailsRegionSub2" "您將根據該週期內您表現最優異的夢幻聯盟獲得夢幻等級。舉例來說,若您同時參加兩個地區,而在一個聯盟內的表現為前 10%,另一個聯盟為前 50%,那麼您將根據前 10% 的聯盟排名獲得點數。各地區的獎勵無法疊加。" "DOTA_FantasyHelpDetailsHeaderWinter2022" "DPC 2022 冬季夢幻" "DOTA_FantasyHelpDetailsHeader" "DPC 夢幻詳情" "DOTA_FantasyHelpDetailsSub1" "積分計算標準" "DOTA_FantasyHelpDetailsSub1Text1" "每次擊殺 +0.3 分" "DOTA_FantasyHelpDetailsSub1Text2" "開始時 +3 分,每次死亡減 0.3 分" "DOTA_FantasyHelpDetailsSub1Text3" "每次補兵或反補 +0.003 分" "DOTA_FantasyHelpDetailsSub1Text4" "每 GPM +0.002 分" "DOTA_FantasyHelpDetailsSub1Text5" "每次防禦塔尾刀 +1 分" "DOTA_FantasyHelpDetailsSub1Text6" "每次羅煞尾刀 +1 分" "DOTA_FantasyHelpDetailsSub1Text7" "+ 團戰參與百分比乘以 3 分" "DOTA_FantasyHelpDetailsSub1Text8" "每放置一個偵察守衛 +0.5 分" "DOTA_FantasyHelpDetailsSub1Text9" "每次堆疊野怪 +0.5 分" "DOTA_FantasyHelpDetailsSub1Text10" "每次拾起或瓶裝河道神符 +0.25 分" "DOTA_FantasyHelpDetailsSub1Text11" "每次首殺尾刀 +4 分" "DOTA_FantasyHelpDetailsSub1Text12" "每秒暈眩 +0.05 分" "DOTA_FantasyHelpDetailsSub2" "選手卡片" "DOTA_FantasyHelpDetailsSub2Text1" "每個選手卡片包內含 5 張卡片,其中 1 張必為金卡或銀卡" "DOTA_FantasyHelpDetailsSub2Text2" "金卡或銀卡的數據加成由亂數決定,自 +5% 至 25% 不等。" "DOTA_FantasyHelpDetailsSub2Text3" "金卡附有 5 項數據加成,銀卡 3 項。" "DOTA_FantasyHelpDetailsSub2Text4" "不論手上有多少張同選手的卡片,同一位選手在同一天內只能使用一次。" "DOTA_FantasyHelpDetailsSub2Text4b" "不論手上有多少張同選手的卡片,同一位選手在同一週期內只能使用一次。" "DOTA_FantasyHelpDetailsSub2Text5" "每日陣容都是獨立的,任何選手卡片皆可編入任何一天的陣容,次數不限。" "DOTA_FantasyHelpDetailsSub2Text5b" "每個週期的陣容都是獨立的,任何選手卡片皆可編入任何週期的陣容,次數不限。" "DOTA_FantasyHelpDetailsSub3" "計分之比賽" "DOTA_FantasyHelpDetailsSub3Text1" "{g:dota_event_league_name:eventid}的比賽也會納入夢幻點數的計算" "DOTA_FantasyHelpDetailsSub3Text1b" "「{s:tour_name}」分區 I 的所有比賽皆可納入夢幻玩法計分。" "DOTA_FantasyHelpDetailsSub3Text2" "三戰兩勝的比賽中,積分較高的兩場將會列入選手積分。若某一支隊伍在週期內遊玩超過一個系列賽,只會列入積分較高的系列賽。" "DOTA_FantasyHelpDetailsSub3Text3" "五戰三勝的比賽中,積分較高的三場將會列入選手積分。" "DOTA_FantasyHelpDetailsSub3Text4" "每日的夢幻陣容將於北京時間上午 9 點鎖定。" "DOTA_FantasyHelpDetailsSub3Text4_2021" "夢幻陣容將於每天開始時鎖定,確切時間為早上九點(EEST / GMT+3,您當地時間的 {t:t:daily_start_time})" "DOTA_FantasyHelpDetailsSub3Text4b_2021" "夢幻陣容將於每個週期開始時鎖定,確切時間為您當地時間的 {t:t:daily_start_time}。" "DOTA_FantasyHelpDetailsSub4" "選手卡片包" "DOTA_FantasyHelpDetailsSub4Text1" "達到特定戰鬥通行證等級來獲得更多選手卡片包。" "DOTA_FantasyHelpDetailsSub4Text1_compendium" "每天在 Dota 遊戲中獲勝可獲得額外選手卡片包。
戰隊卡片包可透過戰隊支持者俱樂部獲得,或是在互動手冊中的「選手卡片」分頁中直接購買。" "DOTA_FantasyHelpDetailsSub4Text1b" "每天贏得一場 Dota 比賽,就能獲得額外的選手卡片包。
戰隊卡片包將於各戰隊提交支持者俱樂部組合包後,開放從「觀戰」區塊的「選手卡片」分頁直接購買。" "DOTA_FantasyHelpDetailsSub4Text2" "選手卡片包和選手卡片將隨著 {g:dota_event_league_name:eventid} 戰鬥通行證過期。" "DOTA_FantasyHelpDetailsSub4Text2_compendium" "選手卡片包和選手卡片將隨著「{g:dota_event_league_name:eventid}」互動手冊過期而失效。" "DOTA_FantasyHelpDetailsSub4Text2b" "選手卡片包和選手卡片將於「{s:tour_name}」結束時失效。" "DOTA_FantasyHelpDetailsSub5" "獎勵" "DOTA_FantasyHelpDetailsSub5Text1" "夢幻聯盟得點前 10% 的夢幻隊伍將可獲得 16,000 戰鬥點數" "DOTA_FantasyHelpDetailsSub5Text2" "夢幻聯盟得點前 25% 的夢幻隊伍將可獲得 8,000 戰鬥點數" "DOTA_FantasyHelpDetailsSub5Text3" "夢幻聯盟得點前 50% 的夢幻隊伍將可獲得 4,000 戰鬥點數" "DOTA_FantasyHelpDetailsFinalFantasy_compendium" "「{g:dota_event_league_name:eventid}」結束時" "DOTA_FantasyHelpDetailsFinalFantasyb" "2022 冬季巡迴賽結束時" "DOTA_FantasyHelpDetailsDailyFantasy_compendium" "每天結束時" "DOTA_FantasyHelpDetailsDailyFantasyb" "每個週期結束時" "DOTA_FantasyHelpDetailsSub5Text1_Daily_compendium" "每天得分前 10% 的夢幻隊伍將獲得 800 互動手冊點數" "DOTA_FantasyHelpDetailsSub5Text2_Daily_compendium" "每天得分前 25% 的夢幻隊伍將獲得 400 互動手冊點數" "DOTA_FantasyHelpDetailsSub5Text3_Daily_compendium" "每天得分前 50% 的夢幻隊伍將獲得 200 互動手冊點數" "DOTA_FantasyHelpDetailsSub5Text1_compendium" "總得分前 10% 的夢幻隊伍將獲得 6,000 互動手冊點數" "DOTA_FantasyHelpDetailsSub5Text2_compendium" "總得分前 25% 的夢幻隊伍將獲得 3,000 互動手冊點數" "DOTA_FantasyHelpDetailsSub5Text3_compendium" "總得分前 50% 的夢幻隊伍將獲得 1,500 互動手冊點數" "DOTA_FantasyHelpDetailsSub5Text1_Period_compendium" "週期內夢幻隊伍得分前 10% 者將獲得 4 級夢幻等級。" "DOTA_FantasyHelpDetailsSub5Text2_Period_compendium" "週期內夢幻隊伍得分前 25% 者將獲得 3 級夢幻等級。" "DOTA_FantasyHelpDetailsSub5Text3_Period_compendium" "週期內夢幻隊伍得分前 50% 者將獲得 2 級夢幻等級。" "DOTA_FantasyHelpDetailsSub5Text4_Period_compendium" "週期內夢幻隊伍其他得分者將獲得 1 級夢幻等級。" "DOTA_FantasyHelpDetailsSub5Text5_Period_compendium" "每 4 級夢幻等級,玩家將獲得 700 個碎片。每隔一個等級,玩家將獲得 350 個碎片。" "DOTA_FantasyHelpDetailsSub5Text5_Period_TI_compendium" "玩家可於每級獲得戰鬥通行證點數。每 4 級更可獲得額外戰鬥通行證點數。" "DOTA_FantasyLevelTooltip" "週期內隊伍得分前 10% 者將獲得 3 級夢幻等級。

週期內得分前 25% 者獲得 2 級夢幻等級。

週期內得分前 50% 者獲得 1 級夢幻等級。" "DOTA_FantasyTreasureTooltip" "每 4 級夢幻等級,玩家將獲得一份傳承寶藏。

在「觀戰」分頁下的選單中即可領取寶藏。" "DOTA_FantasySelectHeader" "選擇選手卡片置入此欄位" "DOTA_FantasyTextFilter" "以選手姓名篩選" "DOTA_FantasyDropdownFilter" "所有隊伍" "DOTA_FantasyRosterLocked" "陣容已鎖定" "DOTA_FantasyRosterLockCountdown" "離夢幻陣容鎖定尚有 {t:d:t:T:countdown_time}" "DOTA_Event_Level" "等級" "DOTA_Event_LevelPts:p{pts_to_next_level}" "升級尚需 {i:pts_to_next_level} 點#|#升級尚需 {i:pts_to_next_level} 點" "DOTA_PreviewEmoticons_Title" "表情符號" "DOTA_PreviewSounds_ExampleSounds" "範例音效" "DOTA_PreviewMusic" "預覽音樂" "DOTA_EventName_None" "N/A" "DOTA_EventName_International2013" "2013 國際錦標賽" "DOTA_EventName_International2014" "2014 國際錦標賽" "DOTA_EventName_International2015" "2015 國際錦標賽" "DOTA_EventName_FallMajor2015" "2015 秋季" "DOTA_EventName_WinterMajor2016" "2016 冬季戰鬥通行證" "DOTA_EventName_International2016" "2016 國際錦標賽戰鬥通行證" "DOTA_EventName_FallMajor2016" "2016 秋季戰鬥通行證" "DOTA_EventName_WinterMajor2017" "2017 冬季戰鬥通行證" "DOTA_EventName_NewBloom2017" "暗月" "DOTA_EventName_International2017" "2017 國際錦標賽戰鬥通行證" "DOTA_EventNameShort_International2017" "2017 國際錦標賽" "DOTA_EventName_Frostivus2017" "迎霜節慶" "DOTA_EventName_Frostivus2018" "凌霜庇境" "DOTA_EventName_Frostivus" "迎霜節" "DOTA_EventName_NewBloom" "立春" "DOTA_EventName_NewBloom2020" "立春" "DOTA_EventName_Diretide2020" "魔魘狂潮" "DOTA_EventName_Spring2021" "天隕旦" "DOTA_EventName_Nemestice" "天隕旦" "DOTA_EventName_Fall2021" "2021 阿哈利姆的天地迷宮" "DOTA_EventName_International2022" "2022 戰鬥通行證" "DOTA_EventNameShort_International2022" "2022 戰鬥通行證" "DOTA_EventName_Crownfall" "王冠之墮" "DashboardBackground_NewBloom2024_Treasure_Name" "龍之珍藏" "DashboardBackground_NewBloom2024_Treasure_Year" "2024" "DashboardBackground_NewBloom2024_Treasure_Desc" "以瑪西、亞巴頓、原始野獸和更多您最喜愛的英雄的 17 款全新套裝歡慶農曆新年。" "DashboardBackground_NewBloom2024_Treasure_SubDesc" "農曆新年寶藏" "FrontPage_NewBloom2024_Title" "龍之珍藏寶藏" "FrontPage_NewBloom2024_RedEnvelopes_Title" "紅包" "FrontPage_NewBloom2024_RedEnvelopes_Desc" "購買「龍之贈禮」以將寶藏送給好友和遊戲中的玩家。" "FrontPage_NewBloom2024_DragonCourier_Title" "小龍信使" "FrontPage_NewBloom2024_DragonCourier_Desc" "贈送一份禮物以獲得潘朵拉小龍信使。送出八份禮物以解鎖黃金替換樣式。" "FrontPage_NewBloom2024_BuyTreasureButtonLabel" "購買寶藏 $x.00" "FrontPage_NewBloom2024_BuyGiftButtonLabel" "購買禮物" "FrontPage_NewBloom2024_SendGiftButtonLabel" "發送禮物" "FrontPage_NewBloom2024_EnvelopesOwnedCountLabel" "已擁有 ({d:owned_gift_count}) 個" "FrontPage_NewBloom2024_UnlockedRewardLabel" "已解鎖" "FrontPage_NewBloom2024_GiftedLabel" "已贈送" "FrontPage_NewBloom2024_RewardCount" "{s:unlock_progress} / 1" "FrontPage_NewBloom2024_PremiumRewardCount" "{s:unlock_progress} / 8" "FrontPage_NewBloom2024_EndDate" "於 3 月 7 日(PT)結束" "NewBloom2024_GiftAllButtonLabel" "送給所有人(x9)" "DOTA_Style_NewBloom2024_Courier_0" "遠古小龍" "DOTA_Style_NewBloom2024_Courier_1" "黃金小龍" "DOTA_DB_SeasonPass_International_2017" "2017 國際錦標賽戰鬥通行證" "DOTA_EventName_PlusSubscription" "Dota Plus" "DOTA_Event_PlusSubscription_RarityName" "Dota Plus 資格" "DOTA_Event_PlusSubscription_RestrictionDesc" "Dota Plus 限定" "DOTA_Refresh_Challenges" "刷新挑戰" "DOTA_GetChallenges" "接取挑戰" "DOTA_DB_HeroPageChallengeNote" "挑戰將持續兩星期。在挑戰過期後予以刷新來接取新挑戰。" "DOTA_DB_HeroPageGetInitialChallenges" "點擊以接取挑戰。" "DOTA_EventName_TeamFandom_Points" "新增點數" "DOTA_TeamFandom_Reward_Emoticon" "戰隊表情符號 - %s1" "DOTA_TeamFandom_Reward_Emoticon_Description" "可以像手錶一樣戴在袖口上的表情符號。" "DOTA_TeamFandom_Accept_Approval" "要提交審核通過的內容?因為顧客可能已經付費購買此內容,您在提交後將無法更改任何已通過審核的類別。" "DOTA_TeamFandom_Accept_Success" "已提交審核通過的內容。" "DOTA_ti7_campaign" "多人戰役" "DOTA_campaign_ti7_name" "破濘之戰" "DOTA_ti7_campaign_bp_sub" "多人合作戰役" "DOTA_ti7_campaign_bp_tab_acti_title" "第一幕:命運之沙" "DOTA_ti7_campaign_bp_tab_acti_time" "本月稍後推出" "DOTA_ti7_campaign_bp_tab_acti_intro" "在黑暗之礁監獄的最深處,潛藏著
一股邪惡—「破濘者」—意識到自由
和即將掀起的波瀾而蠢動著。
然而,唯有深入卡拉伯沙漠中心
我們才有可能找到…
構成一絲希望的最後機會。" "DOTA_ti7_campaign_bp_tab_acti_intro_active" "當邪魔破濘者逃脫黑暗之礁監獄時,他在鹽水議會的敵人組織了一支隊伍反抗他。對於響應徵召的冒險者來說,通往黑暗之礁的門路不只隔著卡拉伯沙漠,其中更是有腐壞者萊茲克為助主人實現計畫所集結的惡勢力..." "DOTA_ti7_campaign_bp_tab_zonestar_pop" "達成高星階來獲得更好的獎勵" "DOTA_ti7_campaign_bp_tab_zonestar_totalcount" "達成星階總計:{i:total_stars}" "DOTA_ti7_campaign_bp_tab_zonestar_boosted_reward" "x2" "DOTA_ti7_campaign_bp_tab_zonestar_boost_level" "165" "DOTA_ti7_campaign_bp_tab_zonestar_boost_status" "獎勵加成" "DOTA_ti7_campaign_bp_tab_zonestar_killstats" "擊殺數" "DOTA_ti7_campaign_bp_tab_zonestar_dmgstats" "傷害量" "DOTA_ti7_campaign_bp_tab_zonestar_healstats" "治療量" "DOTA_ti7_campaign_bp_tab_zonestar_deadstats" "個人死亡數" "DOTA_ti7_campaign_bp_tab_zonestar_teamdeadstats" "團隊死亡數" "DOTA_ti7_campaign_bp_easy_mode" "冒險模式是專為那些想好好體驗戰役內容的玩家所設計的。

冒險模式不會計分也不會發放獎勵。

神器不會透過冒險模式掉落。" "DOTA_ti7_campaign_bp_tab_gotime" "進行破濘之戰:第一幕" "DOTA_ti7_campaign_bp_tab_storytime" "了解故事" "DOTA_ti7_campaign_bp_tab_doitnow" "開始戰役" "DOTA_ti7_campaign_bp_tab_actii_gotime" "進行破濘之戰:第二幕" "DOTA_ti7_campaign_bp_tab_actii_title" "第二幕:深海地窖" "DOTA_ti7_campaign_bp_tab_actii_time" "將於七月推出" "DOTA_ti7_campaign_bp_tab_actii_intro" "腐化者萊茲克已經不在,現在教團的衛士要著手真正的任務:踏上進入暗黑之礁的絕路。跨過精靈密使的傳送門後,穿越到了一片冰凍荒原。前方的道路將是眺望礁石邊際的嚴寒險境,接著等待的是深海下破濘之主的囚室…" "DOTA_ti7_campaign_bp_tab_info_header" "招集您的盟友" "DOTA_ti7_campaign_bp_tab_info_body" "今年夏天,所有戰鬥通行證所有者都將受邀下潛至黑暗之礁的最深處去經歷一場多人合作冒險。這場全新戰役將讓您和三位好友或路人組成一隊,對付形形色色的憎惡怪獸、奸詐陷阱、和其它致命危機。戰役遊戲將獎勵玩家抽獎輪盤的轉動機會,其中獎項還包括獨家的沙漠羅煞寶寶。" "DOTA_Item_Extremely_Rare_Reward" "極其稀有獎勵" "DOTA_campaign_siltbreaker_play_now" "馬上進行" "DOTA_campaign_siltbreaker_desc" "對付形形色色的憎惡怪獸、奸詐陷阱、和其它致命危機。" "DOTA_campaign_easymode_desc" "冒險模式停用獎勵" "DOTA_TI7_CampaignDetails_WorldOverview" "區域細節" "DOTA_TI7_CampaignDetails_Zone" "{s:zone_name}" "DOTA_TI7_CampaignDetails_Kills" "擊殺數" "DOTA_TI7_CampaignDetails_Deaths" "死亡數" "DOTA_TI7_CampaignDetails_GoldBags" "錢袋數" "DOTA_TI7_CampaignDetails_Potions" "藥劑數" "DOTA_TI7_CampaignDetails_GoldBagsGot" "錢袋拾取數" "DOTA_TI7_CampaignDetails_PotionsGot" "藥劑消耗量" "DOTA_TI7_CampaignDetails_ItemsGot" "拾取物品數" "DOTA_TI7_CampaignDetails_Reviving" "幫復時間" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Live" "遊戲直播" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Replays" "好友重播" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_FriendStats" "好友區域數據" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Criteria" "達成星階條件" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Incomplete" "區域未完成" "DOTA_TI7_CampaignDetails_Zone01_1_Req" "- 在 9:00 之內找到叉路要塞。
- 獵殺至少 8 隻地獄熊狂戰士。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone01_2_Req" "- 在 6:30 之內找到叉路要塞。
- 獵殺至少 12 隻地獄熊狂戰士。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone01_3_Req" "- 在 3:00 之內找到叉路要塞。
- 獵殺至少 16 隻地獄熊狂戰士。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone02_1_Req" "- 在 9:00 之內打敗盧修斯長爪。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone02_2_Req" "- 在 7:00 之內打敗盧修斯長爪。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone02_3_Req" "- 在 5:00 之內打敗盧修斯長爪。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone04_1_Req" "- 在 7:00 之內找到通行之球。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone04_2_Req" "- 在 5:30 之內找到通行之球。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone04_3_Req" "- 在 3:30 之內找到通行之球。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone03_1_Req" "- 在 10:00 之內拯救輕足隊長。
- 拯救 4 名受困士兵。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone03_2_Req" "- 在 7:00 之內拯救輕足隊長。
- 拯救 8 名受困士兵。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone03_3_Req" "- 在 5:00 之內拯救輕足隊長。
- 拯救 11 名受困士兵。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone05_1_Req" "- 在 12:00 之內找到並通過絲沼關口。
- 摧毀 35 個育蛛囊。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone05_2_Req" "- 在 9:00 之內找到並通過絲沼關口。
- 摧毀 50 個育蛛囊。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone05_3_Req" "- 殺死安卡布特.
- 在 9:00 之內找到並通過絲沼關口。
- 摧毀 65 個育蛛囊。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone06_1_Req" "- 在 14:00 之內找到卡拉伯的出口。
- 在神廟內找到 3 個隱藏寶箱。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone06_2_Req" "- 在 10:00 之內找到卡拉伯的出口。
- 在神廟內找到 5 個隱藏寶箱。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone06_3_Req" "- 在 7:00 之內找到卡拉伯的出口。
- 在神廟內找到 6 個隱藏寶箱。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone07_1_Req" "- 在 9:00 之內抵達卡拉伯。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone07_2_Req" "- 在 5:00 之內抵達卡拉伯。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone07_3_Req" "- 在 3:00 之內抵達卡拉伯。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone08_1_Req" "- 在 14:00 之內打敗半人馬軍閥並找到北方前哨站。
- 打敗 4 隻巨大沙蟲穿地者。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone08_2_Req" "- 在 10:00 之內打敗半人馬軍閥並找到北方前哨站。
- 打敗 6 隻巨大沙蟲穿地者。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone08_3_Req" "- 在 7:00 之內打敗半人馬軍閥並找到北方前哨站。
- 打敗 8 隻巨大沙蟲穿地者。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone09_1_Req" "- 在 4:00 之內打敗巴柴克隊長並找到萊茲克的巢穴
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone09_2_Req" "- 在 2:30 之內打敗巴柴克隊長並找到萊茲克的巢穴
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone09_3_Req" "- 在 1:30 之內打敗巴柴克隊長並找到萊茲克的巢穴
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Zone10_1_Req" "- 在 11:00 之內打敗萊茲克
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Zone10_2_Req" "- 在 7:00 之內打敗萊茲克
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Zone10_3_Req" "- 在 4:00 之內打敗萊茲克
- 隊伍須無人死亡。" "DOTA_TI7_EventZone_forest" "嚎哮林地" "DOTA_TI7_EventZone_forest_holdout" "叉路要塞" "DOTA_TI7_EventZone_darkforest_rescue" "骨粉山脊" "DOTA_TI7_EventZone_darkforest_pass" "絲沼關口" "DOTA_TI7_EventZone_darkforest_death_maze" "加拉隆試煉" "DOTA_TI7_EventZone_underground_temple" "埃爾馬科爾神廟" "DOTA_TI7_EventZone_desert_start" "卡拉伯之途" "DOTA_TI7_EventZone_desert_expanse" "卡拉伯荒原" "DOTA_TI7_EventZone_desert_chasm" "碎轟峽谷" "DOTA_TI7_EventZone_desert_fortress" "萊茲克的據點" "DOTA_TI7_EventZone_completed" "已完成第一幕" "DOTA_TI7_EventZone_tundra" "寒霜凍原" "DOTA_TI7_EventZone_ice_lake" "白頂湖" "DOTA_TI7_EventZone_aerie" "荒冬巢" "DOTA_TI7_EventZone_clifftop" "冰碧高崖" "DOTA_TI7_EventZone_plateau" "冰枯高原" "DOTA_TI7_EventZone_crag" "霜凍峭壁" "DOTA_TI7_EventZone_crypt" "海象軍團之墓" "DOTA_TI7_EventZone_crypt_holdout" "海象襲擊" "DOTA_TI7_EventZone_reefs_edge" "礁岩邊界" "DOTA_TI7_EventZone_shoal" "沙洲" "DOTA_TI7_EventZone_dark_reef_a" "沉沒之路" "DOTA_TI7_EventZone_dark_reef_b" "暗黑之礁監獄" "DOTA_TI7_EventZone_silt_arena" "破濘之戰" "DOTA_TI7_EventZone_completed_act_2" "完成第二幕" "DOTA_TI7_CampaignDetails_Act2_Zone01_1_Req" "- 在 9:00 之內找到白頂湖。
- 消滅至少 10 隻霜凍薩滿。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone01_2_Req" "- 在 7:30 之內找到白頂湖。
- 消滅至少 20 隻霜凍薩滿。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone01_3_Req" "- 在 4:00 之內找到白頂湖。
- 消滅至少 30 隻霜凍薩滿。
- 隊伍需無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone02_1_Req" "- 救出至少 10 隻企鵝。
- 消滅至少 1 隻高山吠熊。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone02_2_Req" "- 救出至少 20 隻企鵝。
- 消滅至少 2 隻高山吠熊。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone02_3_Req" "- 救出至少 30 隻企鵝。
- 消滅至少 3 隻高山吠熊。
- 隊伍需無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone03_1_Req" "- 在 7:00 之內打敗卡洛爾.銀翼。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone03_2_Req" "- 在 5:00 之內打敗卡洛爾.銀翼。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone03_3_Req" "- 在 3:00 之內打敗卡洛爾.銀翼。
- 隊伍需無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone04_1_Req" "- 在 10:00 之內找到霜凍峭壁入口。
- 獵殺至少 4 隻寒冰巨人。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone04_2_Req" "- 在 8:00 之內找到霜凍峭壁入口。
- 獵殺至少 6 隻寒冰巨人。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone04_3_Req" "- 在 4:00 之內找到霜凍峭壁入口。
- 獵殺至少 8 隻寒冰巨人。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone05_1_Req" "- 在 8:00 之內打敗冰岩巨人。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone05_2_Req" "- 在 6:00 之內打敗冰岩巨人。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone05_3_Req" "- 在 4:00 之內打敗冰岩巨人。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone06_1_Req" "- 在 14:00 之內抵達正殿。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone06_2_Req" "- 在 10:00 之內抵達正殿。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone06_3_Req" "- 在 6:00 之內抵達正殿。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone07_1_Req" "- 在 6:00 之內逃出正殿。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone07_2_Req" "- 在 4:00 之內逃出正殿。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone07_3_Req" "- 在 2:00 之內逃出正殿。
- 隊伍需無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone08_1_Req" "- 在 6:00 之內找到穿過礁岩邊界的路。
- 隊伍死亡數需低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone08_2_Req" "- 在 4:00 之內找到穿過礁岩邊界的路。
- 隊伍死亡數需低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone08_3_Req" "- 在 2:00 之內找到穿過礁岩邊界的路。
- 隊伍需無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone09_1_Req" "- 在 6:00 之內打敗巨型變形蟲。
- 隊伍死亡數需低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone09_2_Req" "- 在 4:00 之內打敗巨型變形蟲。
- 隊伍死亡數需低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone09_3_Req" "- 在 2:00 之內打敗巨型變形蟲。
- 隊伍需無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone10_1_Req" "- 在 10:00 之內找到破濘之主的房間。
- 開啟至少 2 間牢房。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone10_2_Req" "- 在 6:00 之內找到破濘之主的房間。
- 開啟至少 4 間牢房。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone10_3_Req" "- 在 4:00 之內找到破濘之主的房間。
- 開啟至少 6 間牢房。
- 隊伍須無人死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone11_1_Req" "- 在 11:00 之內打敗破濘之主。
- 隊伍死亡數須低於 5 次。" "DOTA_TI7_CampaignDetails_Act2_Zone11_2_Req" "- 在 7:00 之內打敗破濘之主。
- 隊伍死亡數須低於 2 次。" "DOTA_TI7_CampaignDetails_Act2_Zone11_3_Req" "- 在 4:00 之內打敗破濘之主。
- 隊伍需無人死亡。" "DOTA_TI8_Ticket_Location" "加拿大溫哥華 - 羅渣士體育館" "DOTA_TI8_Ticket_Dates" "2018.08.20 至 2018.08.25" "DOTA_TI8_Ticket_Waves_Tooltip" "國際錦標賽現場門票將分兩波販售:
• 第一波在臺港澳時間的 3 月 24 日 01:00
• 第二波在臺港澳時間的 3 月 24 日 13:00" "DOTA_TI8_Ticket_Wave1" "第一波" "DOTA_TI8_Ticket_Wave2" "第二波" "DOTA_TI8_Ticket_SalesStart" "門票開賣倒數" "DOTA_TI8_Ticket_CallToAction" "準備您的 TicketMaster.ca 帳戶" "DOTA_TI8_Ticket_CallToAction2" "至 Ticketmaster.ca 購票" "DOTA_TI8_MainEventDates" "8 月 20 - 25 日" "DOTA_TI8_MainEventVenue" "羅渣士體育館" "DOTA_TI8_MainEventLocation" "加拿大溫哥華" "DOTA_TI8_GroupStageDates" "8 月 15 - 18 日" "DOTA_TI9_MainEventDates" "8 月 20 - 25 日" "DOTA_TI9_MainEventVenue" "梅賽德斯-奔馳文化中心" "DOTA_TI9_MainEventLocation" "中國上海" "DOTA_TI9_GroupStageDates" "8 月 15 - 18 日" "DOTA_Event2018_EventGamePointsCapLeft" "本週戰點賺額" "DOTA_Event2018_EventGameExplainPointsCap" "藉由遊玩幽穴驚魂每週賺取一定額度的 2018 國際錦標賽戰鬥點數。隨著戰鬥等級提升,您可解鎖更高的每週賺點上限以及賺點加乘量。" "DOTA_EventNemestice_EventGamePointsCap" "每週可獲得點數" "DOTA_Underhollow_YellowTeamVictory" "黃隊勝利!" "DOTA_Underhollow_OrangeTeamVictory" "橘隊勝利!" "DOTA_Underhollow_BlueTeamVictory" "藍隊勝利!" "DOTA_Underhollow_GreenTeamVictory" "綠隊勝利!" "DOTA_Underhollow_BrownTeamVictory" "棕隊勝利!" "DOTA_Underhollow_CyanTeamVictory" "青隊勝利!" "DOTA_Underhollow_OliveTeamVictory" "橄欖綠隊勝利!" "DOTA_Underhollow_PurpleTeamVictory" "紫隊勝利!" "DOTA_Underhollow_Leaderboard" "排行榜" "DOTA_Underhollow_Kills" "殺敵數" "DOTA_Underhollow_Elims" "滅敵數" "DOTA_Underhollow_Saves" "救援數" "DOTA_Underhollow_MyRewards" "您的獎勵" "DOTA_Underhollow_PointsMultiplier" "點數加乘:" "DOTA_Underhollow_BattlePointsEarned" "已獲得戰鬥點數:" "DOTA_Underhollow_BattlePointsRemaining" "剩餘戰鬥點數:" "DOTA_Underhollow_TotalPoints" "= {d:final_reward} BP" "DOTA_Underhollow_WeeklyRemainingPoints" "每週剩餘" "DOTA_Underhollow_WeeklyEarnedPoints" "本週可得點數:{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_Underhollow_TotalPossiblePoints" "本場得點" "DOTA_Underhollow_PointsAvaiable" "點數將於完成遊戲時發放" "DOTA_Underhollow_Elimination_RewardAmount" "30 BP" "DOTA_Underhollow_SmallCheeses_RewardAmount" "20 BP" "DOTA_Underhollow_BigCheeses_RewardAmount" "300 BP" "DOTA_Underhollow_Wins_RewardAmount" "750 BP" "DOTA_Underhollow_Points_X" "{d:num_earned} X " "DOTA_DB_SeasonPass_PrizePool" "目前總獎金" "DOTA_Purchase_Popup_Title" "{s:purchase_item_title}" "DOTA_Purchase_Popup_Body" "{s:purchase_item_body}" "DOTA_Purchase_Popup_Purchase_Button" "購買" "DOTA_Purchase_Popup_SaleAmount" "-{i:item_sale_amount}%" "DOTA_Purchase_Popup_RegularSetPrice" "{m:item_regular_price}" "DOTA_Purchase_Popup_SetPrice" "{m:item_price}" "DOTA_Purchase_Popup_Marketplace_Button" "市集" "DOTA_Purchase_Popup_Shards_Button" "碎片" "DOTA_Purchase_Popup_EventReward_Button" "活動獎勵" "DOTA_Generic_Popup_Title" "{s:generic_popup_title}" "DOTA_Generic_Popup_Body" "{s:generic_popup_body}" "GenericConfirmText_Label" "輸入「 {s:confirmation_code} 」以確認。" "DOTA_Home_Fall_BattlePass_NotOwned" "2016 秋季戰鬥通行證已推出" "DOTA_Home_Fall_BattlePass_NeedsActivate" "您擁有 2016 秋季戰鬥通行證" "DOTA_Home_Winter2017_BattlePass_NotOwned" "2017 冬季戰鬥通行證已推出" "DOTA_Home_Winter2017_BattlePass_NeedsActivate" "您已擁有 2017 冬季戰鬥通行證" "DOTA_Home_BattlePass_NotOwned" "{g:dota_event_name:eventid}已推出" "DOTA_Home_BattlePass_NotOwned_TI10Desc" "購買今年的戰鬥通行證以獲得全新功能、遊玩夏季活動遊戲獎勵,並解鎖全新飾品。" "DOTA_Home_BattlePass_Unpurchasable" "{g:dota_event_name:eventid} 已無法購買" "DOTA_Home_BattlePass_NotOwned_LevelPreview" "獎勵已預先解鎖到了 {d:event_level} 級。" "DOTA_Home_BattlePass_NotOwned_Button" "看看裡頭有什麼" "DOTA_Home_BattlePass_NeedsActivate" "您擁有 {g:dota_event_name:eventid}" "DOTA_Home_BattlePass_NeedsActivate_Button" "立即啟用" "DOTA_Home_BattlePass_ResetTime" "{i:reset_days} 天 {i:reset_hours} 時 {i:reset_minutes} 分" "DOTA_Home_BattlePass_EndTime" "{i:end_days}天 {i:end_hours}時 {i:end_minutes}分" "DOTA_Home_BattlePass_Unclaimed:p{unclaimed_rewards}" "{d:unclaimed_rewards} 件未領取的獎勵#|#{d:unclaimed_rewards} 件未領取的獎勵" "DOTA_Home_BattlePass_UnclaimedDescription" "點擊此處領取" "DOTA_Home_BattlePass_ShortFilmContest" "短片競賽" "DOTA_Home_BattlePass_ShortFilmContestVoting" "短片競賽投票" "DOTA_Home_BattlePass_PredictionResetTime" "{i:prediction_reset_days} 天 {i:prediction_reset_hours} 時 {i:prediction_reset_minutes} 分" "DOTA_Home_BattlePass_EventEndingSoon" "活動結束" "DOTA_Home_BattlePass_EventEndingSoonTime" "{t:s:t:event_end_time}" "DOTA_Home_BattlePass_PurchaseLevels" "購買等級" "DOTA_Home_BattlePass_PurchaseBP" "購買戰鬥通行證" "DOTA_Home_BattlePass_GoToBattlePass" "前往戰鬥通行證" "BattlePass_LevelUp_Header" "恭喜您!" "BattlePass_LevelUp_Body" "您現在已達到:" "DOTA_Home_Plus_MemberSince" "始於" "DOTA_Home_Plus_MemberDate" "{t:r:m:plus_membership_start_date}" "DOTA_Home_Plus_HighestLevelHero" "最高修行英雄" "DOTA_Home_Plus_BestHeroLevel" "{d:plus_best_hero_level} 級" "DOTA_ItemPicker_Title" "選擇一件物品" "DOTA_ItemPicker_Action" "選擇" "DOTA_ItemRedemption_Title" "兌換{g:dota_item_name:header_item_def}" "DOTA_ItemRedemption_Action" "兌換" "DOTA_ItemRedemption_ConfirmTitle" "兌換物品" "DOTA_ItemRedemption_ConfirmMessage" "您確定要使用{g:dota_item_name:redeem_item_def}兌換一個{g:dota_item_name:selected_item_def}嗎?" "DOTA_ItemRedemption_Error" "物品兌換失敗。" "DOTA_GemCombine_Title" "請選擇寶石" "DOTA_GemCombine_Text" "選擇欲鑲嵌進「{g:dota_item_name:header_item_def}」的寶石" "DOTA_GemCombine_Action" "結合" "DOTA_GemCombiner_ConfirmTitle" "確定結合寶石" "DOTA_GemCombiner_Confirm" "確定結合「{g:dota_item_name:combine_item}」與本物品嗎?" "DOTA_ItemNameChange_Tooltip" "使用一個名稱標籤來自訂此物品的名稱。恢復原名時不需再度消耗一個名稱標籤。" "DOTA_ItemDescChange_Tooltip" "使用一個描述標籤來自訂此物品的描述。恢復原描述時不需再度消耗一個描述標籤。" "DOTA_ItemChangeName_NeedTool_Title" "購買名稱標籤?" "DOTA_ItemChangeName_NeedTool" "變更物品名稱需要名稱標籤。您想購買名稱標籤嗎?" "DOTA_ItemChangeName_EnterAttribute_Title" "輸入新物品名稱" "DOTA_ItemChangeName_EnterAttribute_Body" "輸入您想要此物品顯示的新名稱。名稱在經過更改後將會消耗一個名稱標籤。" "DOTA_ItemChangeName_Processing_Title" "名稱變更處理中" "DOTA_ItemChangeName_Processing_Text" "物品名稱變更中…" "DOTA_ItemChangeName_TooLong_Title" "物品名稱過長" "DOTA_ItemChangeName_TooLong_Body" "物品名稱過長,請減少字數後再重試。" "DOTA_ItemChangeName_Succeeded" "物品名稱變更成功。" "DOTA_ItemChangeName_Error" "變更物品名稱時發生錯誤。" "DOTA_ItemChangeDescription_NeedTool_Title" "購買敘述標籤?" "DOTA_ItemChangeDescription_NeedTool" "變更物品描述需要描述標籤。您想購買描述標籤嗎?" "DOTA_ItemChangeDescription_EnterAttribute_Title" "輸入新物品描述" "DOTA_ItemChangeDescription_EnterAttribute_Body" "輸入您想要此物品顯示的新描述。描述在經過更改後將會消耗一個描述標籤。" "DOTA_ItemChangeDescription_Processing_Title" "物品描述處理中" "DOTA_ItemChangeDescription_Processing_Text" "物品描述變更中…" "DOTA_ItemChangeDescription_TooLong_Title" "物品描述過長" "DOTA_ItemChangeDescription_TooLong_Body" "物品描述過長,請減少字數重試。" "DOTA_ItemChangeDescription_Succeeded" "物品敘述變更成功。" "DOTA_ItemChangeDescription_Error" "變更物品敘述時發生錯誤。" "DOTA_ItemRemoveAttribute_Failed_Title" "修改物品失敗" "DOTA_ItemRemoveName_Title" "移除名稱?" "DOTA_ItemRemoveName" "要移除物品的自訂名稱,並回復原始名稱嗎?\n" "DOTA_ItemRemoveName_Succeeded" "此物品的自訂名稱已成功移除。" "DOTA_ItemRemoveName_CannotBeRemoved" "此物品的自訂名稱無法被移除。" "DOTA_ItemRemoveName_Failed" "移除此物品的名稱時發生錯誤。" "DOTA_ItemRemoveDescription_Title" "移除說明?" "DOTA_ItemRemoveDescription" "要移除物品的自訂說明,並回復原始說明嗎?\n" "DOTA_ItemRemoveDescription_Succeeded" "已成功移除此物品的自訂說明。" "DOTA_ItemRemoveDescription_CannotBeRemoved" "此物品的自訂說明無法移除。" "DOTA_ItemRemoveDescription_Failed" "移除此物品的說明時發生錯誤。" "DOTA_ItemRemoveGift_Title" "移除禮物訊息?" "DOTA_ItemRemoveGift" "移除此物品的禮物訊息?\n" "DOTA_ItemRemoveGift_Succeeded" "已成功移除此物品的禮物訊息。" "DOTA_ItemRemoveGift_CannotBeRemoved" "此物品的禮物訊息無法移除。" "DOTA_ItemRemoveGift_Failed" "移除此物品的禮物訊息時發生錯誤。" "DOTA_StyleUnlock_Title" "解鎖樣式{g:dota_item_name:header_item_def}" "DOTA_StyleUnlock_Action" "解鎖" "DOTA_StyleUnlock_ConfirmTitle" "樣式解鎖" "DOTA_StyleUnlock_ConfirmMessage" "您確定要消耗掉{g:dota_item_name:redeem_item_def}以解鎖{g:dota_item_name:selected_item_def}的樣式嗎?" "DOTA_StyleUnlock_EquipInfused" "您想使用 {g:dota_item_name:redeem_item_def} 為 {g:dota_item_name:selected_item_def} 進行升級嗎?" "DOTA_StyleUnlock_Error" "這件物品的樣式解鎖失敗。" "DOTA_StyleUnlock_Timeout" "無法連線至遊戲協調器。請稍後再試。" "DOTA_StyleUnlock_Text" "請選擇一件物品來套用此樣式解鎖" "DOTA_StyleUnlock_NoValidItems" "您的軍械庫中目前沒有能使用此樣式解鎖的物品" "DOTA_StyleUnlock_UnpackBundle" "本組合包含有可解鎖樣式的物品。您想要現在打開嗎?" "DOTA_StyleUnlock_UnpackBundleError" "本組合包含有可解鎖樣式的物品。但在解鎖樣式前,您必須先打開組合包。" "UnlockStyle_Failed_PreReq" "無法解鎖此樣式。您需要先解鎖前置樣式「 {s:unlock_prereq_style} 」。" "UnlockStyle_Failed_CantAfford" "無法解鎖此樣式。必須使用 {d:unlock_price} 個 {s:unlock_item_name},方可解鎖。" "UnlockStyle_Failed_CantAffordAttrib" "無法解鎖此樣式。您尚未達到屬性要求。" "UnlockStyle_Failed_CantAffordGem" "無法解鎖此樣式,此物品中沒有符合要求的寶石。" "UnlockStyle_Failed_NoCompendiumLevel" "無法解鎖該樣式。您尚未擁有一本有著足夠等級的聯賽互動手冊。" "UnlockStyle_Failed_AlreadyUnlocked" "此樣式已經解鎖了!" "UnlockStyle_Succeeded" "已成功解鎖此樣式,並可用於物品上了。" "DOTA_StyleUnlock_UnlockAll" "解鎖全部" "DOTA_SetStyle_ErrorWhileConnected" "遊戲進行時無法變更樣式。" "DOTA_ReforgeItem_NoValidItems" "您的軍械庫中目前沒有能使用此重製器的物品" "DOTA_ReforgeItem_Title" "{g:dota_item_name:header_item_def}" "DOTA_ReforgeItem_Action" "重製" "DOTA_ReforgeItem_Text" "選擇一件物品來套用此重製器" "DOTA_Socketing_Tooltip" "鑲孔是種藉由在物品上開鑿插槽並將寶石嵌進去強化被鑲嵌物的方式。使用「巧匠鑿刀」來在物品上新增普通插槽,以及「巧匠之錘」來將普通寶石從鑲孔中取出。" "DOTA_RareSocketing_Tooltip" "稀有鑲孔的物品強化效果只能從寶箱的稀有掉落取得。使用巧匠大師之錘即可提取稀有寶石,但也將摧毀物品。" "DOTA_Socketing_ExtractRareGems_Tooltip" "必須使用巧匠大師之錘才能提取稀有寶石,但物品也將隨之損毀。如果沒有錘子,點擊提取稀有寶石時便會提供購買錘子的選項。" "DOTA_Socketing_AddSocket_Tooltip" "必須使用巧匠鑿刀才能新增普通鑽孔。如果沒有鑿刀,點擊「新增鑲孔」時便會看見購買鑿刀的選項。" "DOTA_Socketing_ExtractGem_Tooltip" "必須使用巧匠之錘才能提取一般寶石。如果沒有錘子,點擊提取寶石時便會提供購買錘子的選項。" "DOTA_Socketing_ExtractOrResetGem_Tooltip" "重置寶石將會清除寶石的紀錄。必須使用巧匠之錘才能從物品中取出寶石。如果沒有巧匠之錘,點擊取出時便會看見購買選項。" "DOTA_Socketing_Replace_Tooltip" "替換鑲孔中的稀有寶石時,會摧毀原有的寶石。" "DOTA_Socketing_HasHeroRestriction_Title" "寶石為特定英雄專用" "DOTA_Socketing_HasRequiredSlot" "(需要鑲孔:{s:required_item_slot_name})" "DOTA_Socketing_HasHeroRestriction_Body" "此寶石僅能用在{g:dota_hero_name:socket_required_hero}身上的「{s:required_item_slot}」欄位。您確定要取出它嗎?" "DOTA_Socketing_HasHeroRestriction_Tooltip" "此寶石只能用於「 {g:dota_hero_name:socket_required_hero} 」。" "DOTA_Socketing_HasNoHeroRestriction_Tooltip" "此寶石可用於任何英雄。" "DOTA_Socketing_LockedSlot" "鎖住的欄位" "DOTA_Socketing_LockedSlotUnlockedAt" "於英雄等級達 {d:socket_unlock_level} 級時解鎖" "DOTA_AddSocket_ConfirmTitle" "新增鑲孔" "DOTA_AddSocket_NeedChisels" "您需要巧匠鑿刀來開鑿新鑲孔。前往購買巧匠鑿刀?" "DOTA_AddSocket_NeedChisels_Title" "要購買巧匠鑿刀嗎?" "DOTA_AddSocket_ToolIsInvalid" "無效的鑿孔工具。" "DOTA_AddSocket_ItemCannotBeSocketed" "此物品無法新增鑲孔。" "DOTA_AddSocket_Fail_Title" "無法新增鑲孔" "DOTA_AddSocket_Failed" "新增鑲孔失敗!" "DOTA_AddSocket_Succeeded" "已成功在此物品上新增鑲孔。" "DOTA_AddSocket_Title" "新增鑲孔" "DOTA_AddSocket_Text" "正在道具上鑿孔…" "DOTA_AddSocket_DoesntOwnEvent" "您必須擁有與此物品有關聯的活動。" "DOTA_AddGemToSocket_NeedGems" "您沒有符合此鑲孔的寶石。" "DOTA_AddGemToSocket_Gem_Not_Removable_Title" "無法取出的寶石" "DOTA_AddGemToSocket_Gem_Not_Removable" "此鑲孔中的寶石無法移除。" "DOTA_AddGemToSocket_Title" "將寶石鑲入鑲孔" "DOTA_AddGemToSocket_Text" "正在將寶石鑲入物品中…" "DOTA_AddGemToSocket_Succeeded" "寶石已成功鑲嵌。" "DOTA_AddGemToSocket_Failed" "將寶石鑲嵌進物品時發生了錯誤!" "DOTA_SelectGem_Title" "選擇要鑲入鑲孔的寶石" "DOTA_SelectGem_Text" "註:寶石嵌入物品後即綁定該物品,只能使用巧匠之錘取出" "DOTA_SelectGem_Action" "選擇" "DOTA_RemoveGemFromSocket_NeedMasterHammers" "唯有巧匠大師之錘才能取出這顆寶石。若取出寶石,鑲嵌寶石的物品將隨之損毀。前往購買巧匠大師之錘?" "DOTA_RemoveGemFromSocket_NeedHammers" "唯有巧匠大師之錘才能取出這顆寶石。前往購買巧匠大師之錘?" "DOTA_RemoveGemFromSocket_NeedHammers_Title" "要購買巧匠之錘嗎?" "DOTA_RemoveGemFromSocket_Title" "取出鑲孔中的寶石" "DOTA_RemoveGemFromSocket_Text" "正在從鑲孔取出寶石中…" "DOTA_RemoveGemFromSocket_Fail_Title" "無法取出寶石" "DOTA_RemoveGemFromSocket_Fail_Unremovable" "此寶石無法取出。" "DOTA_RemoveGemFromSocket_RequiresMasterHammer" "唯有巧匠大師之錘才能取出這顆寶石。" "DOTA_RemoveGemFromSocket_Confirm_Title" "確定取出寶石" "DOTA_RemoveGemFromSocket_Safe_Confirm" "您確定要取出此物品內的寶石?過程中將消耗一次錘子的使用次數。" "DOTA_RemoveGemFromSocket_Confirm_Styles_Affected" "您確定要取出此物品內的寶石?過程中將消耗一次錘子的使用次數。此物品的樣式是由寶石解鎖的,取出寶石後便無法繼續使用。" "DOTA_RemoveGemFromSocket_Confirm" "您確定要摧毀此物品以取出內含的寶石?過程中將消耗一次錘子的使用次數。" "DOTA_RemoveGemFromSocket_Confirm_Code" "摧毀" "DOTA_RemoveGemFromSocket_Confirm_Immortal" "您確定要摧毀這件「不朽」物品以取出其內含的寶石?過程中將消耗一次錘子的使用次數。最後提醒您這件物品十分稀有,取出寶石時物品將隨之摧毀。" "DOTA_RemoveGemFromSocket_Confirm_Arcana" "您確定要摧毀這件「奧秘」物品以取出其內含的寶石?過程中將消耗一次錘子的使用次數。最後提醒您這件物品十分稀有,取出寶石時物品將隨之摧毀。" "DOTA_RemoveGemFromSocket_Failed" "從鑲孔取出寶石時出現了錯誤。" "DOTA_RemoveGemFromSocket_Rare_Failed" "摧毀物品以提取所有稀有寶石時出現了錯誤。" "DOTA_RemoveGemFromSocket_ItemIsInvalid" "帶有寶石的物品出現錯誤。" "DOTA_RemoveGemFromSocket_HammerIsInvalid" "用來取出寶石的槌子出現錯誤。" "DOTA_RemoveGemFromSocket_HammerCannotRemoveGem" "無法使用這種錘子取出鑲孔中的寶石。" "DOTA_ResetGemInSocket_Confirm_Title" "確定重設寶石" "DOTA_ResetGemInSocket_Confirm_Body" "重設寶石會導致銘記計數歸零,並再也無法回復。您確定要繼續嗎?" "DOTA_ResetGemInSocket_Title" "重置寶石紀錄" "DOTA_ResetGemInSocket_Text" "正在將寶石紀錄歸零…" "DOTA_ResetGemInSocket_Succeeded_Title" "已成功重設寶石" "DOTA_ResetGemInSocket_Succeeded" "寶石紀錄已成功歸零" "DOTA_ResetGemInSocket_Failed" "重置寶石時出現了錯誤!" "DOTA_HeroRelicsTitle" "聖物" "DOTA_GenericConfirmText_Label" "請於文字方塊中輸入「{s:confirmation_code}」,方可繼續。" "DOTA_GCRequest_Timeout" "與 Valve 伺服器的聯繫已逾時,請稍後再試。" "DOTA_Armory_Coin_Treasure_Tier1" "黃金級" "DOTA_Armory_Coin_Treasure_Tier2" "白銀級" "DOTA_Armory_Coin_Treasure_Tier3" "青銅級" "DOTA_Armory_DeleteItem_Header" "刪除物品" "DOTA_Armory_DeleteItem_Body" "您確定要刪除 {g:dota_item_name:selected_item_def} 嗎?此動作無法復原!" "Dota_Test_Build" "測試版" "DOTA_TributeTreasure_Title" "貢品寶藏升級工具" "DOTA_TributeTreasure_Description" "對這個貢品寶藏內的特定物品使用「貢品寶藏升級工具」來為該物品永久解鎖氛圍特效。" "DOTA_TributeTreasure_GuaranteedDescription" "至下一個升級工具仍需解鎖之寶藏數量:" "DOTA_TributeTreasure_Button" "套用升級工具" "DOTA_Winter2016_InfusedTreasure_Title" "2016 冬季升級工具" "DOTA_Winter2016_InfusedTreasure_Description" "使用 2016 冬季升級工具來為此寶藏內含的部分物品永久解鎖氛圍特效。" "DOTA_Treasure_ShowInfused" "顯示升級特效" "DOTA_Treasure_HideInfused" "隱藏升級特效" "DOTA_Treasure_Infusable" "可升級" "DOTA_Treasure_Infused" "並升級" "DOTA_Treasure_InfuserCount:p{infuser_count}" "您目前有 {d:infuser_count} 項升級工具。#|#您目前有 {d:infuser_count} 項升級工具。" "DOTA_CoinTreasure_Title" "2015 秋季互動手冊鑄造" "DOTA_CoinTreasure_Description" "開啟金幣寶藏將可獲得一件青銅、白銀或黃金級物品。三件同級別的物品可被合成為一件高一級別的物品,兩件黃金級物品可以換一件別的黃金級物品。" "DOTA_CoinTreasure_CraftingButton" "前往鑄造" "DOTA_CoinTreasure_RewardsButton" "前往獎勵圖表" "DOTA_NestedTreasureII_Title" "新額外獎勵" "DOTA_NestedTreasureII_Title2" "套裝兌換籌碼" "DOTA_NestedTreasureII_Description" "每當您開啟套娃寶藏 II 時您將有機會額外獲得一個套裝兌換籌碼。透過軍械庫使用籌碼來兌換「套娃寶藏 II」所列出的任一非稀有套裝。" "DOTA_SoaringCacheTreasure_Title" "獲得額外貯藏!" "DOTA_SoaringCacheTreasure_Description" "翱翔貯藏在 2016 年 1 月 1 日前將隨著您每開啟 5 個額外給您一個貯藏,讓您有更多機會獲得互動手冊等級或稀有物品。" "DOTA_FlutteringCacheTreasure_Title" "獲得額外貯藏!" "DOTA_FlutteringCacheTreasure_Description" "振翅貯藏在 2016 年 1 月 1 日前將隨著您每開啟 5 個額外給您一個貯藏,讓您有更多機會獲得互動手冊等級或稀有物品。" "DOTA_SoaringCacheTreasure_BonusButton" "檢視額外貯藏" "DOTA_SoaringCacheTreasure_Bonus" "加贈" "DOTA_CacheTreasure_UntilReward" "再開啟 {d:action_score} 件即可獲得一個額外貯藏" "DOTA_CacheTreasure_Open3" "再打開 {d:action_score} 個可獲得一個額外的互動手冊等級" "DOTA_CacheTreasure_Open7" "再打開 {d:action_score} 個可獲得三個額外的互動手冊等級" "DOTA_CacheTreasure_MissingCompendium_Fall2015" "您必須擁有 2015 秋季互動手冊才能購買這些寶藏。" "DOTA_CacheTreasure_MissingCompendium_Winter2016" "您必須擁有一個「2016 冬季戰鬥通行證」才能購買這些寶藏。" "DOTA_CacheTreasure_MissingCompendium_Spring2016" "您必須擁有 2016 國際錦標賽戰鬥通行證才可購買這些物品。" "DOTA_CacheTreasure_MissingCompendium_TI2017" "您必須擁有 2017 國際錦標賽戰鬥通行證才可購買這些物品。" "DOTA_CacheTreasure_MissingCompendium_Fall2016" "只有擁有 2016 秋季戰鬥通行證的玩家才能購買這些寶藏。" "DOTA_CacheTreasure_MissingCompendium_Spring2021" "您必須擁有 2021 天隕旦戰鬥通行證才能購買此物品。" "DOTA_CacheTreasure_MissingCompendium_Fall2021" "您必須擁有 2021 阿哈利姆戰鬥通行證才能購買此物品。" "DOTA_CacheTreasure_MissingCompendiumOK" "更多細節" "DOTA_CacheTreasure_MissingCompendium_TI2019" "您必須擁有 2019 國際錦標賽戰鬥通行證才能購買此物品。" "DOTA_CacheTreasure_MissingCompendium_TI2020" "您必須擁有第十屆國際錦標賽戰鬥通行證才能購買此物品。" "DOTA_CacheTreasure_MissingCompendium_BattlePass2022" "您必須擁有 2022 戰鬥通行證才能購買此物品。" "DOTA_TI7CollectorsCacheTreasure_Title" "貯藏套裝償還籌碼" "DOTA_TI7CollectorsCacheTreasure_Description" "您在開啟 10 個 2017 國際錦標賽收藏家貯藏後將獲得一枚「2017 國際錦標賽收藏家貯藏套裝籌碼」,讓您指定兌換該寶藏內的任一個非稀有套裝。" "DOTA_SplashAd_FallMajorCompendium_Title" "取得秋季互動手冊" "DOTA_SplashAd_FallMajorCompendium_Description" "取得獨家物品和套裝,接取新挑戰,並藉由金幣押注功能獲得大把金幣。只需 {g:dota_item_price:compendium_itemdef}!" "DOTA_SplashAd_FallMajorSoaringCache_Title" "秋季互動手冊翱翔寶藏" "DOTA_SplashAd_FallMajorSoaringCache_Description" "專屬於互動手冊持有者。開啟一個翱翔貯藏來取得由社群所創的新套裝。同時每開啟 5 個您都還將獲得一個額外貯藏。" "DOTA_Leaf_Halloween2015_Title" "靈園鬼域" "DOTA_Leaf_Halloween2015_SubTitle" "Valve 新推出的自訂遊戲" "DOTA_Leaf_Halloween2015_Desc" "十個人,兩隊人馬,為爭奪領土而戰,為成為霸主而傾盡全力。" "DOTA_Leaf_Halloween2015_Capture" "佔領" "DOTA_Leaf_Halloween2015_Control" "控制" "DOTA_Leaf_Halloween2015_Tricks" "搗蛋" "DOTA_Leaf_Halloween2015_Win" "勝利" "DOTA_Leaf_Halloween2015_Capture_Desc" "站在據點(CP)上即可佔領據點。佔領三個或以上 CP,您的隊伍便會開始獲得分數。

佔領越多 CP,獲得分數的速度就越快。" "DOTA_Leaf_Halloween2015_Control_Desc" "站在被攻擊的 CP 上即可延緩或阻止敵人佔領 CP。

使用防禦浮雕即可暫時阻止敵人佔領。" "DOTA_Leaf_Halloween2015_Tricks_Desc" "踩上陷阱觸發裝置,從遠處攻擊敵人。注意腳邊!刺槍和擺刀陷阱同樣會傷害您和您的隊友。

敵人每獲得 1,000 分,南瓜頭巨獸便會加入己方戰局。" "DOTA_Leaf_Halloween2015_Win_Desc" "率先取得 5000 分的那方獲勝。

擊殺敵人來拾取可恢復生命、魔力,或給予額外金錢的糖果。" "DOTA_Leaf_Halloween2015_Play" "前往靈園鬼域" "FrontPage_Halloween2015_Haunted_Colosseum_Header" "新推出的自訂遊戲" "FrontPage_Halloween2015_Haunted_Colosseum_Title" "靈園鬼域" "FrontPage_Halloween2015_Haunted_Colosseum_Desc" "Valve 新推出的自訂遊戲" "FrontPage_Winter2016_Header" "隆重介紹 2016 冬季戰鬥通行證" "FrontPage_Winter2016_Title" "包含 2016 上海特級錦標賽互動手冊" "FrontPage_TI6_Header" "為您介紹 2016 國際錦標賽戰鬥通行證" "FrontPage_TI6_Title" "內含 2016 國際錦標賽戰鬥通行證" "FrontPage_Debut_Arc_Warden_Intro" "介紹" "FrontPage_Debut_Arc_Warden_Header" "新英雄" "FrontPage_Debut_Arc_Warden_Title" "天穹守望者" "FrontPage_Debut_Arc_Warden_Desc" "同遺跡般古老的原始力量分裂出碎片,那便是天穹守望者澤特。他立誓不論聖輝和魔魘之間的征戰最後會在回歸一統還是全然滅絕中平息,都必將見證到底。" "FrontPage_Debut_Arcana_Zeus_Header" "新奧祕物品" "FrontPage_Debut_Arcana_Zeus_Title" "雷霆神盔" "FrontPage_Debut_Arcana_Zeus_Desc" "真理之雷劈下戰場,小信者無不顫抖折服。" "FrontPage_Debut_Underlord_Title" "孽主" "FrontPage_Debut_Underlord_Header" "新英雄" "FrontPage_Debut_Underlord_Desc" "召喚成波深淵之焰,焚祭在惡意掌控中無力還手的敵人。戰鬥的屠戮是場盛宴,敵人的消亡將會帶來力量,他們的攻勢在你面前不值一顧。在現實中撕出一道裂隙,將自己和友軍全屏傳送,膽敢蔑視孽主的人,維洛格羅斯將奉上血腥的報應。" "FrontPage_Debut_Underlord_Cell_Desc" "深淵侵略者自黑暗的大地裂縫中升起,極欲拓展疆土。孽主現身,挾帶新的戰果總結與隊友數據加入戰場。" "FrontPage_New_Update" "新的更新" "FrontPage_Update_Dark_Rift" "黑暗之門更新" "FrontPage_Debut_Grimstroke_Desc" "天涯墨客滑入戰場,一手差遣著墨質鬼魂,另一手揮舞著一枝腐化的符文毛筆,依自己的意思繪製結果..." "FrontPage_Debut_MonkeyKing_Desc" "飛梭於樹梢之間,憑藉著枝葉的掩蔽躍下奇襲,召喚猴子猴孫量取對手。齊天大聖的身手靈敏且詭計多端,擅長在場上的混亂之際突然蹦出身影,施展傳奇的金箍棒法。" "FrontPage_Debut_Read_Comic" "閱讀漫畫" "FrontPage_Title_Terrain" "新地形" "FrontPage_Title_New_BP_Feature" "戰鬥通行證全新內容" "FrontPage_Title_Io_Arcana" "艾歐奧祕飾品" "FrontPage_Title_Io_Arcana_Desc" "僅限戰鬥等級達 245 者獲得,奧祕飾品「仁愛同伴」將令艾歐展現出完美摯友的樣子。" "FrontPage_700_Title" "全新篇章已展開" "FrontPage_700_Text" "7.00 版新遊記更新帶來全新英雄「齊天大聖」和天賦樹和更多。" "FrontPage_Debut_Grimstroke_Intro" "新英雄" "FrontPage_BattlePassBundle_Weekend" "僅限本週末" "FrontPage_BattlePassBundle_Title" "戰鬥通行證組合包" "FrontPage_BattlePassBundle_Savings" "三折" "FrontPage_BattlePassBundle_Includes" "組合包內含" "FrontPage_BattlePassBundle_2017_treasure1" "+ 不朽寶藏 I x4" "FrontPage_BattlePassBundle_2017_treasure2" "+ 不朽寶藏 II x4" "FrontPage_BattlePassBundle_PurchaseButton" "購買戰鬥通行證組合包" "FrontPage_BattlePassBundle_Save_70" "享受 3 折優惠" "FrontPage_BattlePassBundle_Save_75" "省下 75%" "FrontPage_BattlePassBundle_spring2021_Line1" "60 級以上戰鬥通行證等級" "FrontPage_BattlePassBundle_spring2021_Line2" "+6 倍天隕旦不朽寶藏" "FrontPage_BattlePassBundle_spring2021_availability" "於 8 月 9 日截止" "DOTA_Limit_Two_Per" "每人限購兩次" "FrontPage_BattlePassBundle_Savings_75" "二五折" "FrontPage_BattlePassBundle_7_Treasure1" "7x
不朽寶藏 I" "FrontPage_BattlePassBundle_7_Treasure2" "7x
不朽寶藏 II" "FrontPage_BattlePassBundle_fall2021_Line1" "60 級戰鬥通行證等級" "FrontPage_BattlePassBundle_fall2021_Line2" "3 個阿哈利姆的不朽寶藏" "FrontPage_BattlePassBundle_fall2021_Line3" "3 個阿哈利姆的延魔收藏" "FrontPage_BattlePassBundle_fall2021_Line4" "3 個阿哈利姆的永恆傳世之寶" "FrontPage_BattlePassBundle_fall2021_availability" "2 月 3 日至 9 日(PT)開放購買" "FrontPage_Fall_2016_BattlePass_Desc" "內含有多款寶藏、多種獎勵、和多項任務,2016 秋季戰鬥通行證無疑是您的今秋良伴。" "FrontPage_Winter_2017_BattlePass_Desc" "內含有多款寶藏、多種獎勵、和多項任務,2017 冬季戰鬥通行證無疑是您的今冬良伴。" "FrontPage_Fall_2016_Treasure2_Desc" "戰鬥通行證擁有者可透過解鎖戰鬥等級獎勵或於 Dota 2 商店內購買的方式獲得,寶藏內容包括萊恩、沉默術士、風暴之靈、黑暗賢者、樹精衛士的套裝,同時備有機率遞增機制,讓您開愈多寶藏愈容易拿到十分稀有的裂魂人套裝或極其稀有的劍聖套裝,後者還附帶新的暴擊動畫。" "FrontPage_Fall_2016_New_Fall" "秋季全新推出" "FrontPage_New_Winter" "冬季全新登場" "FrontPage_Fall_2016_Treasure3_Desc" "戰鬥通行證擁有者可透過解鎖戰鬥等級獎勵或於 Dota 2 商店內購買的方式獲得,寶藏內容包括餘燼之靈、聖堂刺客、巫妖、血魔,和寒冬飛龍的套裝,同時備有機率遞增機制,讓您開愈多寶藏愈容易拿到十分稀有的不朽屍王套裝或極其稀有的影魔套裝。" "FrontPage_Fall_2016_Treasure4_Desc" "戰鬥通行證擁有者可透過解鎖戰鬥等級獎勵或於 Dota 2 商店內購買的方式獲得,寶藏內容包括冥魂大帝、米波、召喚師、自然先知,和露娜的套裝,同時備有機率遞增機制,讓您開愈多寶藏愈容易拿到稀有的狼人套裝或極其稀有的煉金術士套裝,後者還附帶新的不穩定配方技能特效。" "FrontPage_Winter_2017_Treasure2_Name" "2017 冬季寶藏 II" "FrontPage_Winter_2017_Treasure2_Desc" "現供戰鬥通行證所有者獲得或直接從商城購買。內含沉默術士、噬魂鬼、孽主、莉娜、死亡先知、育母蜘蛛、蝙蝠騎士,和光之守衛的飾品套裝,並有遞增的機會額外掉落非常稀有的狙擊手套裝,或極其稀有的遣雷使套裝。" "FrontPage_Winter_2017_Treasure3_Name" "2017 冬季寶藏 III" "FrontPage_Winter_2017_Treasure3_Desc" "戰鬥通行證擁有者可透過解鎖戰鬥等級獎勵或於 Dota 2 商店內購買的方式獲得,寶藏內容包括夜神刺客、剃刀、風行者、編織者、陳,和娜迦海妖的套裝,同時備有機率遞增機制,讓您開愈多寶藏愈容易拿到十分稀有的拉比克套裝或極其稀有的龍騎士套裝。" "FrontPage_Title_Reef_Terrain_Name" "礁岩邊界" "FrontPage_Title_Campaign_Title" "多人戰役" "FrontPage_Details_Siltbreaker_Intro" "本月稍後,2017 戰鬥通行證所有者將可啟程進行前所未有的四人戰役。" "FrontPage_Details_Terrain_Reef_Details" "紛亂戰火將在海底世界延燒至全新深度。達到戰鬥等級 150 來解鎖此限定地形。" "FrontPage_Treasure_Emerald_Revival_Name" "翡翠復興寶藏" "FrontPage_Treasure_Emerald_Revival_Desc" "現已上架至 Dota 2 商城。內含娜迦海妖、死靈法師、齊天大聖、謎團、拉比克、影魔、亞巴頓,和發條技師的飾品套裝,並有遞增的機會額外掉落十分稀有的恐怖利刃飾品套裝。" "FrontPage_Singles_Day_Treasure_Name" "可敬之士寶藏" "FrontPage_Treasure_Singles_Day_Desc" "內含巫醫、寒冬飛龍、全能騎士、陳、鳳凰、伐木機、暗影惡魔、裂魂人、幽鬼,和蝮蛇的飾品套裝。" "FrontPage_Frostivus_2017_Treasure_Name" "2017 迎霜節寶藏" "FrontPage_Frostivus_2017_Treasure_Desc" "在 3 場 Dota 遊戲中贏得勝利來免費領取乙個 2017 迎霜節寶藏!" "FrontPage_Winter_2019_Treasure_Name" "2019 冬季寶藏" "FrontPage_Winter_2019_Treasure_Desc" "內含煉金術士、災禍元素、拉席瑞克、暗黑柳仙、蜜拉娜等英雄的全新飾品套裝,超極稀有為烏爾薩和小小。" "FrontPage_Winter_2019_Treasure_Header" "新寶藏" "FrontPage_NewBloom2020_Treasure_Name" "不縛莊嚴寶藏" "FrontPage_NewBloom2020_Treasure_Desc" "內含昆卡、天穹守望者、戴佐等英雄的全新飾品套裝,稀有為帕克、十分稀有為軍團指揮官、超極稀有為聖堂刺客。" "FrontPage_February2020_Treasure_Name" "沉落灰燼寶藏" "FrontPage_February2020_Treasure_Desc" "包含十分稀有或極其稀有的冥魂大帝和鳳凰套裝,以及發條技師、獸王、神諭使及更多英雄的套裝。" "FrontPage_February2020_Treasure_Header" "新寶藏" "FrontPage_Frostivus_Treasure_Name" "2017 迎霜節寶藏" "FrontPage_Frostivus_Treasure_Desc" "內含多位英雄們的迎霜節飾品套裝!" "FrontPage_Frostivus_2017_Game_Mode_Name" "迎霜節慶" "FrontPage_Frostivus_2017_Game_Mode_SubTitle" "歡慶佳節" "FrontPage_Frostivus_2017_Game_Mode_Desc" "進入配對佇列和親朋好友或其他人進行一系列迎霜節小遊戲來比劃彼此的節慶精神吧!" "FrontPage_Frostivus_2017_Play_Game_Button" "立即進行" "FrontPage_Custom_Game_Dota_Auto_Chess_Title" "DOTA 自走棋" "FrontPage_Featured_Custom_Game_Header" "精選自訂遊戲" "FrontPage_Custom_Game_Dota_Auto_Chess_Text" "巨鳥多多工作室隆重推出!" "FrontPage_RankedSeason3_Header" "新積分賽季" "FrontPage_RankedSeason3_Title" "第 3 積分賽季" "FrontPage_RankedSeason3_Text" "積分勳章已重置。進行積分配對來校準新積分。" "FrontPage_DrowRemodel_Header" "英雄外觀翻新" "FrontPage_DrowRemodel_Title" "卓爾遊俠角色模型升級" "FrontPage_DrowRemodel_Text" "重塑翠拉克希絲的鮮明五官。" "FrontPage_DotaPlusUpdates_Header" "Dota Plus 更新" "FrontPage_DotaPlus_Jan2019_Title" "獨家套裝 & 季節任務" "FrontPage_DotaPlus_Jan2019_Text" "Plus 獎勵商店獨家的 4 款新套裝,和全新的季節任務。" "FrontPage_DotaPlusUpdates_Summer2022_GeneralUpdate_Description" "戰鬥報告更新" "FrontPage_DotaPlusUpdates_Summer2022_BattleReport_Header" "現可檢視戰鬥報告" "FrontPage_Emblems_Dueling_Fates_Name" "命運對決象徵" "FrontPage_DPC_SpringTour2022_Title" "DPC 春季巡迴賽和夢幻玩法" "FrontPage_DPC_SpringTour2022_Text" "DPC 春季巡迴賽於 3 月 14 日開打。今天立即開始遊玩夢幻玩法!" "FrontPage_DPC_SpringTreasure2022_Title" "DPC 春季夢幻寶藏" "FrontPage_DPC_SpringTreasure2022_Text" "DPC 夢幻獎勵春季傳承寶藏現已推出。每獲得 4 夢幻等級可領取一個寶藏。" "FrontPage_DPC_SpringMajor2022_Title" "斯德哥爾摩甲級錦標賽 5 月 12 至 22 日" "FrontPage_DPC_SpringMajor2022_Text" "世界各地的戰隊為 DPC 春季巡迴賽的最終賽事齊聚於斯德哥爾摩。" "FrontPage_DPC_SpringMajor2022_Fantasy_Header" "夢幻 Dota" "FrontPage_DPC_SpringMajor2022_Fantasy_Title" "遊玩夢幻玩法,贏得寶藏。" "FrontPage_DPC_SpringMajor2022_Fantasy_Text" "隨著夢幻等級提升,解鎖寶藏與碎片獎勵。" "FrontPage_DPC_SpringMajor2022_SupClub_Header" "支持者俱樂部" "FrontPage_DPC_SpringMajor2022_SupClub_Title" "現可享 5 折優惠" "FrontPage_DPC_SpringMajor2022_SupClub_Text" "即日起開始優惠,至甲級聯賽結束時止。" "FrontPage_DPC_SpringMajor2022_Complete_Title" "斯德哥爾摩甲級錦標賽冠軍" "FrontPage_DPC_SpringMajor2022_Complete_Text" "恭喜 OG 贏得斯德哥爾摩甲級錦標賽。" "FrontPage_DPC_SpringMajor2022_PresentedBy" "由 ESL 主辦" "FrontPage_DPC_SpringMajor2022_Dates1" "5 月 12 至 15 日" "FrontPage_DPC_SpringMajor2022_Dates2" " 5 月 16 至 18 日" "FrontPage_DPC_SpringMajor2022_Dates3" "5 月 20 至 22 日" "FrontPage_DPC_SpringMajor2022_ButtonText" "追蹤直播賽況" "FrontPage_DPC_SpringMajor2022_MajorTitle" "斯德哥爾摩甲級錦標賽" "FrontPage_DPC_SummerMajor2022_MajorTitle" "阿靈頓甲級錦標賽" "FrontPage_DPC_SummerMajor2022_PresentedBy" "由 PGL 主辦" "FrontPage_DPC_SummerMajor2022_Dates1" "8 月 4 日至 8 日" "FrontPage_DPC_SummerMajor2022_Dates2" "8 月 9 日至 11 日" "FrontPage_DPC_SummerMajor2022_Dates3" "8 月 12 日至 14 日" "FrontPage_DPC_SummerMajor2022_Winner_Title" "阿靈頓甲級錦標賽冠軍得主" "FrontPage_DPC_SummerMajor2022_Winner_Desc" "恭喜 Team Spirit 贏得阿靈頓甲級錦標賽冠軍。" "FrontPage_DPC_WinterMajor2023_MajorTitle" "利馬甲級錦標賽" "FrontPage_DPC_WinterMajor2023_PresentedBy" "由 4D Esports 主辦" "FrontPage_DPC_WinterMajor2023_Dates1" "2 月 22 日至 26 日" "FrontPage_DPC_WinterMajor2023_Dates2" "2 月 28 日至 3 月 5 日" "FrontPage_DPC_SpringMajor2023_MajorTitle" "柏林甲級錦標賽" "FrontPage_DPC_SpringMajor2023_PresentedBy" "由 ESL One 主辦" "FrontPage_DPC_SpringMajor2023_Dates1" "4 月 26 日至 30 日" "FrontPage_DPC_SpringMajor2023_Dates2" "5 月 5 至 7 日" "FrontPage_DPC_SummerMajor2023_MajorTitle" "峇里甲級錦標賽" "FrontPage_DPC_SummerMajor2023_PresentedBy" "由 IO Esports 和 EPULZE 主辦" "FrontPage_DPC_SummerMajor2023_Dates1" "6 月 29 日至 7 月 3 日" "FrontPage_DPC_SummerMajor2023_Dates2" "7 月 5 日至 9 日" "FrontPage_ChestOfEndlessDays_Title" "無盡歲月寶箱" "FrontPage_ChestOfEndlessDays_Text" "13 款新英雄套裝。在遊玩時隨機獲得寶藏,購買鑰匙開啟寶藏或放到市集上拍賣。" "FrontPage_MapUpdate2023_Title" "新邊疆" "FrontPage_MapUpdate2023_Subtitle" "新地圖、重大遊戲環節變動,還有更多精彩內容。盡情探索全新的遊戲世界。" "FrontPage_MapUpdate2023_GameplayTitle" "7.33 版更新" "FrontPage_DotaPlus_Spring2024Update_Title" "2024 年春季 Dota Plus 更新" "FrontPage_DotaPlus_Spring2024Update_Text" "新一季任務、限時寶藏和更多精彩內容都已加入 Dota Plus。" "FrontPage_DotaPlus_Spring2024Treasure_Title" "2024 春季寶藏" "FrontPage_DotaPlus_Spring2024Treasure_Text" "新寶藏開放使用碎片購買,內含 8 組新套裝,還有一個稀有的機會可獲得鐵鑽鬍鼠信使。" "dpc_event_spring21" "春季巡迴賽" "dpc_event_springmajor22" "斯德哥爾摩甲級錦標賽" "dpc_event_summer22" "夏季巡迴賽" "dpc_event_chinafinals22" "春季中國決賽" "dpc_event_spring23" "2023 春季巡迴賽" "dpc_event_summer23" "2023 夏季巡迴賽" "Debut_Arcana_Zeus_Title" "雷霆神盔" "Debut_Arcana_Zeus_Subtitle" "宙斯的物品" "Debut_Arcana_Zeus_Lore" "由天星之錘鑄造的頭盔,戴在天神本尊頂上堂而皇之。" "Debut_Arcana_Zeus_Equip" "裝備後,宙斯將獲得以下自訂升級" "Debut_Arcana_Zeus_Feature1" "新的基礎模型、貼圖材質,以及全新動畫" "Debut_Arcana_Zeus_Feature2" "雷神之怒新特效、音效和擊殺效果" "Debut_Arcana_Zeus_Feature3" "使用閃躍匕首時發出特殊閃躍特效與音效" "Debut_Arcana_Zeus_Feature4" "自訂肖像、英雄圖示、小地圖圖示與技能圖示" "Debut_Arcana_Zeus_Feature5" "變換後的語音" "Debut_Arcana_Zeus_Feature6" "動態聊天表情符號" "Debut_Arcana_Zeus_Feature7" "天神的雷雲戰車" "Debut_Arcana_Zeus_Exalted" "2015 年 12 月 31 日前購買即可獲得「崇高」品質" "Debut_Journey_Terrain_Title" "全新自訂地形" "Debut_Journey_Terrain_Subtitle" "齊天大聖的新遊記" "Debut_Journey_Terrain_Text" "想擺脫已經過千踩萬踏的老舊地圖?搭配這款全新地形啟程新遊記吧!" "Debut_Arcana_MonkeyKing_Title" "齊天大聖奧祕飾品" "Debut_Arcana_MonkeyKing_Subtitle" "齊天大聖物品" "Debut_Arcana_MonkeyKing_Arcana_Subtitle" "擎天大聖" "Debut_Arcana_MonkeyKing_Lore" "化身擎天大聖重現孫悟空的三大事蹟。" "Debut_Arcana_MonkeyKing_Equip" "裝備後,齊天大聖將獲得以下自訂升級" "Debut_Arcana_MonkeyKing_Feature1" "新的基礎模型、貼圖材質,以及全新動畫" "Debut_Arcana_MonkeyKing_Feature2" "動態樣式,會隨著悟空的終極技能等級變換" "Debut_Arcana_MonkeyKing_Feature3" "觔斗雲,在角色短時間內移動長距離時出現" "Debut_Arcana_MonkeyKing_Feature4" "每個型態、英雄圖示、小地圖圖示的自訂肖像" "Debut_Arcana_MonkeyKing_Feature5" "新的配音,以及樣式改變和騎著觔斗雲時的獨有台詞" "Debut_Arcana_MonkeyKing_Feature6" "動態聊天表情符號" "Debut_Arcana_MonkeyKing_Feature7" "自訂嘲諷" "Debut_Arcana_MonkeyKing_Exalted" "於 2017 年 1 月 31 日前購買者將有「崇高」品質" "Debut_Arcana_MonkeyKing_Prev" "上個形態" "Debut_Arcana_MonkeyKing_Next" "下個形態" "Debut_Arcana_MonkeyKing_Form1" "形態 1" "Debut_Arcana_MonkeyKing_Form2" "形態 2" "Debut_Arcana_MonkeyKing_Form3" "形態 3" "Debut_Arcana_MonkeyKing_Form4" "形態 4" "Debut_Arcana_MonkeyKing_Form1_Name" "永恆傳說" "Debut_Arcana_MonkeyKing_Form2_Name" "深海動盪" "Debut_Arcana_MonkeyKing_Form3_Name" "不老之道" "Debut_Arcana_MonkeyKing_Form4_Name" "金睛火眼" "Debut_Arcana_MonkeyKing_Form1_Lore" "最恆久的故事說道孫悟空源自一顆巨大靈石,某日在天穹的無聲見證下自石中蹦出。不過這種說辭只有孩童和傻瓜才會相信。" "Debut_Arcana_MonkeyKing_Form2_Lore" "在尋覓稱手的兵器的一途上,孫悟空參見了傳聞中擁有許多已失落海上世界珍稀寶物的東海龍王。而在最為漆黑的深海中,他看到了一支綻放著萬道金光且尺寸非凡的棍棒。" "Debut_Arcana_MonkeyKing_Form3_Lore" "不滿於作為當代最偉大的戰士,孫悟空來到地府將自己的名子從生死簿上撕去並成了永世流傳的活傳奇。雖然所有事情都是有代價的。" "Debut_Arcana_MonkeyKing_Form4_Lore" "決心回復自然平衡並防止罪孽加深,孫悟空的敵手們合力將他關進了永恆煉爐中,企圖以爐內的境魂之焰驅散他的神力。而火焰僅令他更加強大。" "FrontPage_700Subtitle" "全新一章正在揭曉" "FrontPage_700Subtitle2" "了解更多" "FrontPage_MonkeyKing1" "齊天大聖駕到" "FrontPage_MonkeyKing2" "新英雄降臨 Dota 宇宙" "FrontPage_Patch720_Description" "• 新技能
• 新地形
• 專屬傳卷欄位
• 更多內容……" "Debut_Arcana_Juggernaut_Subtitle" "劍聖飾品" "Debut_Arcana_Juggernaut_Arcana_Subtitle" "劍形之遺" "Debut_Arcana_Juggernaut_Equip" "裝備後,劍聖將獲得以下自訂升級" "Debut_Arcana_Juggernaut_Feature1" "新的基礎模型和貼圖材質,並有龍靈氛圍特效" "Debut_Arcana_Juggernaut_Feature2" "自訂擊殺特效,於角色打出暴擊、施放超究武神霸斬,或達成三連殺以上時觸發" "Debut_Arcana_Juggernaut_Feature3" "全新特效:劍舞、旋風斬(與其它旋風斬特效相容)、超究武神霸斬" "Debut_Arcana_Juggernaut_Feature4" "自訂肖像、英雄圖示、技能圖示,和小地圖圖示" "Debut_Arcana_Juggernaut_Feature5" "全新配音" "Debut_Arcana_Juggernaut_Feature6" "動態龍靈聊天表情符號" "Debut_Arcana_Juggernaut_Feature7" "患難之時對劍聖伸出援手的龍靈祖先" "Debut_Arcana_Juggernaut_Feature8" "全新動畫:著裝姿勢、替代移動、傳送,勝利。" "Debut_Arcana_Juggernaut_Feature9" "替換性解鎖樣式「劍形之源」" "Debut_Arcana_Juggernaut_Feature10" "能夠紀錄超究武神霸斬擊殺數的寶石" "Debut_Arcana_Juggernaut_Feature11" "可顯示寶石中超究武神霸斬擊殺數的頭上特效" "Debut_Arcana_Juggernaut_Exalted" "於 2017 年 3 月 31 日前購買者將享有「崇高」品質。" "Debut_Arcana_Juggernaut_Title" "劍形之遺" "Debut_Arcana_Juggernaut_Lore" "尤涅若的面具已破為兩半,喚醒了潛伏之下的祖靈。現在,這些祖靈與尤涅若合而為一,賦予他先祖的智慧和威力。這段共生關係使劍聖化為一股前所未見的、可懼的……天予的自然之力。" "Debut_Arcana_Juggernaut_Lore_FrontPage" "尤涅若的面具已破為兩半,喚醒了潛伏於之下的祖靈。" "Debut_Arcana_Juggernaut_Title_Front_Page" "劍形之遺:兩款樣式" "Debut_Arcana_Juggernaut_Form1" "樣式 1" "Debut_Arcana_Juggernaut_Form2" "樣式 2" "Debut_Arcana_Juggernaut_Style1" "檢視遺落樣式" "Debut_Arcana_Juggernaut_Style2" "檢視起源樣式" "Debut_Arcana_Juggernaut_Style1_Name" "劍形之遺" "Debut_Arcana_Juggernaut_Style2_Name" "劍形之源" "Debut_Arcana_Juggernaut_Style2_Lore" "用超究武神霸斬擊殺 10 名敵人以解鎖劍形之源形態。" "Debut_Arcana_Pudge_Subtitle" "帕吉物品" "Debut_Arcana_Pudge_Arcana_Subtitle" "碎剮之啖" "Debut_Arcana_Pudge_Equip" "裝備後,帕吉將獲得以下自訂升級" "Debut_Arcana_Pudge_Feature1" "全新基礎模型與貼圖材質,以及自訂奧祕臺座" "Debut_Arcana_Pudge_Feature8" "全新肢解與連勾計數器特效" "Debut_Arcana_Pudge_Feature3" "連勾紀錄的自訂里程碑計數特效" "Debut_Arcana_Pudge_Feature2" "針對不同英雄的自訂肢解特效" "Debut_Arcana_Pudge_Feature4" "自訂肖像、英雄圖示、技能圖示、小地圖圖示" "Debut_Arcana_Pudge_Feature6" "動態聊天表情符號" "Debut_Arcana_Pudge_Feature9" "百餘條全新臺詞和替換語音" "Debut_Arcana_Pudge_Feature10" "全新的著裝姿勢、替代移動、罕見閒置、短程 & 長程肢解動畫、連勾計數器和更多" "Debut_Arcana_Pudge_Feature11" "全新嘲諷動畫" "Debut_Arcana_Pudge_Feature7" "為慶祝帕吉險勝拉比克,此奧祕飾品還有「盛剮魔鏈」樣式可供解鎖,解鎖辦法為:贏得 12 場敵隊有拉比克的遊戲。" "Debut_Arcana_Pudge_Feature5" "自訂表情符號" "Debut_Arcana_Pudge_Exalted" "於 2018 年 5 月 4 日前購買即可獲得「崇高」品質。" "Debut_Arcana_Pudge_Title" "碎剮之啖" "Debut_Arcana_Pudge_Lore" "一大團有生命但受到玷污的鎖鏈,試圖腐化帕吉的強韌血肉。於熔爐中被慈愛的克萊拉灌注了魔力,但又因輓歌的節奏產生了惡念,剮體魔鏈終於找到了犧牲者——一位不受其劇毒腐化的新主人。" "Debut_Arcana_Pudge_Title_Front_Page" "全新奧祕飾品" "Debut_Arcana_Pudge_Title_Front_Page_foot_title" "碎剮之啖:兩種樣式" "Debut_Arcana_Pudge_Lore_FrontPage" "一大團有生命但受到玷污的鎖鏈,試圖腐化帕吉的強韌血肉…" "Debut_Arcana_Pudge_Form1" "樣式 1" "Debut_Arcana_Pudge_Form2" "樣式 2" "Debut_Arcana_Pudge_Style1" "檢視碎剮之啖" "Debut_Arcana_Pudge_Style2" "檢視盛剮魔鏈" "Debut_Arcana_Pudge_Style1_Name" "碎剮之啖" "Debut_Arcana_Pudge_Style2_Name" "盛剮魔鏈" "Debut_Arcana_Pudge_Style2_Lore" "贏得 12 場敵隊有拉比克的遊戲以解鎖「 盛剮魔鏈 」型態" "Debut_Arcana_Rubick_Subtitle" "拉比克物品" "Debut_Arcana_Rubick_Arcana_Subtitle" "魔導師密碼" "Debut_Arcana_Rubick_Equip" "裝備後,拉比克將獲得以下自訂升級:" "Debut_Arcana_Rubick_Feature1" "對應 115 款竊得技能的自訂特效成長系統" "Debut_Arcana_Rubick_Feature2" "飾品顏色動態地變成技能被竊者的色系" "Debut_Arcana_Rubick_Feature3" "包含施放、死亡、奔跑、竊得技能在內的一套全新動畫" "Debut_Arcana_Rubick_Feature4" "新的基礎模型、貼圖材質、和帶有動畫的自訂臺座" "Debut_Arcana_Rubick_Feature5" "「技能竊取」的新音效和特效" "Debut_Arcana_Rubick_Feature6" "支援不朽飾品「魔方之結」的動態顏色" "Debut_Arcana_Rubick_Feature7" "完成樣式進度的玩家將獲得自訂地面特效" "Debut_Arcana_Rubick_Feature8" "配音重製" "Debut_Arcana_Rubick_Feature9" "自訂英雄肖像、小地圖圖示、和竊得技能圖示邊框效果" "Debut_Arcana_Rubick_Feature10" "自訂聊天表情符號" "Debut_Arcana_Rubick_Exalted" "於 2019 年 1 月 21 日前購買即可獲得「崇高」品質。" "Debut_Arcana_Rubick_Title" "魔導師密碼" "Debut_Arcana_Rubick_Lore" "藏在魔方之謎核心的祕密已助拉比克駕馭能夠更改魔法根本層面的力量。不再受限於模仿,拉比克將藉此操弄奧術技藝的界線,開始私意重塑魔法世界;一直渴望解譯和重繞新的超自然玄祕,以及可能隨之發掘出的魔法境界。" "Debut_Arcana_Rubick_Title_Front_Page" "全新奧祕飾品" "Debut_Arcana_Rubick_Title_Front_Page_foot_title" "魔導師密碼" "Debut_Arcana_Rubick_Lore_FrontPage" "大魔導已發掘藏於魔方之謎核心的祕密..." "Debut_Arcana_Rubick_ViewFeatures" "查看有哪些賣點" "Debut_Arcana_Rubick_ViewSpellbook" "檢視技能特效解鎖進度" "Debut_Arcana_MonkeyKing_NewHero" "新英雄" "Debut_Arcana_MonkeyKing_BaseStyle" "基礎" "Debut_Arcana_MonkeyKing_OceanStyle" "海洋" "Debut_Arcana_MonkeyKing_UnderworldStyle" "陰界" "Debut_Arcana_MonkeyKing_FurnaceStyle" "丹爐" //Debut page for EARTHSAKER ARCANA "Debut_ESArcana_Title" "墜天行星" "Debut_ESArcana_Subtitle" "撼地者全新奧祕飾品" "Debut_ESArcana_Lore" "自大地誕生者現已與來自另一片土地的碎片融合。

交疊著一段來自一個大地盡碎之地的遙遠記憶,和承受著一道和那片大地的毀滅共享起源的新傷痕,撼地者有生以來頭一遭望著地平線以上的星空,以嘗試了解他腳下大地的姊妹地所遭遇的天啟盡頭... 並且竭盡所能都要替她的消逝報仇。" "Debut_ESArcana_Lore_Pt2" "交疊著一段來自一個大地盡碎之地的遙遠記憶,和承受著一道和那片大地的毀滅共享起源的新傷痕,撼地者有生以來頭一遭望著地平線以上的星空,以嘗試了解他腳下大地的姊妹地所遭遇的天啟盡頭... 並且竭盡所能都要替她的消逝報仇。" "Debut_Earthshaker_Arcana_Title" "撼地者全新奧祕飾品" "Debut_Earthshaker_Arcana_BP" "戰鬥通行證 Level 365 級獎勵" "Debut_Earthshaker_Arcana_Feature_Combo_Title" "展現力量" "Debut_Earthshaker_Arcana_Feature_Combo" "此奧祕飾品將隨著使用者進行技能連段在角色頭上顯示連段數字,並在連段終止時顯示該連段的總傷害,令敵人深深記住撼地者在團戰中的斤兩。" "Debut_Earthshaker_Arcana_Feature_Immmortal" "撼地者來自 2019 不朽寶藏的的圖騰造型「墜天裁決」現將因此具有替換樣式,使其色調會變得與此奧祕飾品選擇的樣式一致。" "ESArcana_Feature_One_Title" "全新外觀模型和臺座" "ESArcana_Feature_One_Desc" "撼地者的外觀模型和臺座經過了徹頭徹地的改變,呈現他收獲的星空之禮,以及此等贈禮不可免的代價。" "ESArcana_Feature_Two_Title" "自訂動畫 & 特效" "ESArcana_Feature_Two_Desc" "內含全新動畫、連段計數器、回音猛擊自訂特效、回音猛擊擊殺特效、氛圍特效、強化圖騰經神杖升級後的特效、和閃躍匕首的自訂特效。" "ESArcana_Feature_Three_Title" "自訂英雄資產" "ESArcana_Feature_Three_Desc" "內含全新的英雄肖像、技能圖示、小地圖圖示;且兩款樣式都有。" "ESArcana_Feature_Four_Title" "500+ 奧秘專屬臺詞" "ESArcana_Feature_Five_Title" "閃躍匕首的自訂道具圖示" "ESArcana_Feature_Six_Title" "新聊天表情符號" "ESArcana_Feature_Seven_Title" "可解鎖的替換樣式" "ESArcana_Feature_Seven_Desc" "以回音猛擊取得擊殺或助攻 500 次來解鎖替換樣式「炙熱之墜」。" //Debut page for Young Invoker Persona "Debut_Persona_kidInvoker_Intro" "召喚師年幼化身" "Debut_Persona_KidInvoker_Lore" "永世之前,在他被尊為世上最危險的魔法師、不老的奧術大師以前……

召喚師曾是一名明星學童,在一所古老魔法學院中忍受校園生活。即使每項作業的成績都出類拔萃、受盡各方讚美,年幼的召喚師仍夢想著一個由自己作主、無須聽命於任何人的未來,希望自己有朝一日能任意施展他那日益強大的魔法。

而在卡爾駕馭起從校長的祕書庫偷走的危險魔法後,年幼的他便掌握了遊歷自身時間軸的辦法。亟欲讓自己年紀輕輕就立下功名,卡爾決意向世界證明,無論是現在還是將來,召喚師的卓越技藝都無可匹敵。" "Debut_Persona_KidInvoker_Feature_One_Title" "全新外觀模型和熔爐精靈" "Debut_Persona_KidInvoker_Feature_One_Desc" "召喚師、元素球、熔爐精靈的外觀模型皆換成了他剛成為魔法大師時的年幼模樣。" "Debut_Persona_KidInvoker_Feature_Two_Title" "自訂動畫 & 特效" "Debut_Persona_KidInvoker_Feature_Two_Desc" "此化身具備全新動畫,使召喚師的身手倒轉了幾千年,在戰場上更靈敏。搭配著無法遏制的強大魔法,此化身還有依元素球配置變化的攻擊粒子特效。" "Debut_Persona_KidInvoker_Feature_Three_Title" "自訂英雄資產" "Debut_Persona_KidInvoker_Feature_Three_Desc" "年幼召喚師還帶有全新的英雄肖像、技能圖示,和小地圖圖示。" "Debut_Persona_KidInvoker_Feature_Four_Title" "全新語音" "Debut_Persona_KidInvoker_Feature_Six_Title" "全新表情符號" "Debut_DuelingFates_Title" "命運對決" "Debut_DuelingFates_SubTitle" "7.07 更新" "Debut_DuelingFates_Bundle_Title" "命運對決象徵組合包" "Debut_DuelingFates_Bundle_SubTitle" "不朽組合包" "Debut_DuelingFates_DarkWillow_Mireska" "玫麗絲卡" "Debut_DuelingFates_DarkWillow_Name" "暗黑柳仙" "Debut_DuelingFates_AlsoAvailable" "一併推出:" "Debut_DuelingFates_BundleName" "命運對決象徵組合包" "Debut_DuelingFates_33Off" "66 折優惠價" "Debut_DuelingFates_SaleDate" "優惠至 2017 年 11 月 30 日" "Debut_DuelingFates_DarkWillow_Bundle" "晴風生權 &
嘲諷:荊棘至上" "Debut_DuelingFates_DarkWillow_Bundle_Desc" "暗黑柳仙的物品與自訂嘲諷" "Debut_DuelingFates_PartOf" "命運對決象徵組合包含以下:" "Debut_DuelingFates_DarkWillow_Item_Desc1" "晴風生權 — 具有氛圍特效和自訂荊棘迷宮特效的不朽腰部飾品" "Debut_DuelingFates_DarkWillow_Item_Desc2" "艾蒂安的復仇 — 具有氛圍特效,和華麗衝刺的自訂特效與音效的不朽手部飾品" "Debut_DuelingFates_DarkWillow_Item_Desc3" "隨從斐力 — 自願追隨穿心劍客唐特的忠心信使" "Debut_DuelingFates_DarkWillow_Item_Desc4" "好奇攫阱 — 一個曾經只由瑞芙泰爾皇室種植的守衛品種" "Debut_DuelingFates_DarkWillow_Item_Desc5" "新登場英雄的兩款嘲諷動作 — 暗黑柳仙「荊棘至上」& 穿心劍客「傻氣勇為」" "Debut_DuelingFates_TheresMore" "命運對決象徵組合包還含以下:" "Debut_DuelingFates_Pangolier_Donte" "唐特" "Debut_DuelingFates_Pangolier_Bundle" "艾蒂安的復仇和
嘲諷:傻氣勇為" "Debut_DuelingFates_Pangolier_Bundle_Desc" "穿心劍客的物品與自訂嘲諷" "Debut_Grimstroke_Title" "天涯墨客" "Debut_Grimstroke_Lore" "擅長從遠方左右戰局,天涯墨客洞悉所有動靜並參透行間,伺機從漆黑處制敵於濺墨之間。他喜歡仔細拿捏如何用最少筆劃消滅最多敵人。" "FrontPage_Debut_Armadillo_Desc" "穿心劍客擅長直搗混戰中心、擾亂敵人的動作,總是一發現哪裡危險就想往哪裡衝。他能巧妙地將劍峰刺入護甲間隙,利用鱗片護身,這位優雅的劍客早已準備好任何時候滾入戰場。" "Debut_Ringmaster_SouvenirHeader" "暗黑嘉年華紀念品" "FrontPage_VideoStream_Live" "實況" "FrontPage_VideoStream_Teams" "{s:team_1} vs {s:team_2}" "FrontPage_VideoStream_GameState" "{s:stage_name}" "FrontPage_VideoStream_GameState_Series" "{s:stage_name} - {i:games_total} 場中的第 {i:game_number} 場" "FrontPage_VideoStream_Watch" "在遊戲內觀看" "FrontPage_VideoStream_OpenInDpcTab" "檢視賽事首頁" "FrontPage_VideoStream_WatchInBrowser" "透過網頁瀏覽器觀看" "FrontPage_VideoStream_MatchesResumeIn" "比賽將於 {s:matches_resumes_in} 後繼續" "FrontPage_VideoStream_PrevDayWatchInBrowser" "在瀏覽器中觀看之前的比賽" "FrontPage_VideoStream_BroadcastInProgress" "直播現正進行中" "FrontPage_VideoStream_BroadcastWillResume" "實況直播將於比賽進行時恢復" "FrontPage_VideoStream_WatchLiveInGame" "在遊戲內觀看直播" "FrontPage_VideoStream_BroadcastUpcoming" "直播恢復倒數:" "FrontPage_VideoStream_BroadcastUpcomingTime" "{t:r:m:upcoming_broadcast_time}" "FrontPage_VideoStream_BroadcastUpcomingSoon" "即將開始" "FrontPage_VideoStream_UpcomingMatch" "下一場:{s:stage_name} - {s:team_1} vs {s:team_2}" "FrontPage_VideoStream_UpcomingMatchSpoilerBlock" "下一場:{s:stage_name}" "FrontPage_VideoStream_ViewBrackets" "檢視目前賽程表" "FrontPage_VideoStream_SpoilersBlocked" "這場比賽可能正在進行中" "FrontPage_VideoStream_SpoilerReveal" "顯示" "FrontPage_VideoStream_Boston2016_Line1" "主賽事:2016 年 12 月 7 日 - 12 月 10 日" "FrontPage_VideoStream_Boston2016_Line2" "美國波士頓 - 王安表演藝術中心" "FrontPage_VideoStream_Manila2016_Line1" "主賽:2016 年 6 月 6 日至 6 月 12 日" "FrontPage_VideoStream_Manila2016_Line2" "菲律賓馬尼拉 - 亞洲購物中心體育館" "FrontPage_VideoStream_International2016_Line1" "外卡賽:2016 年 8 月 2 日,小組賽:2016 年 8 月 3 - 5 日" "FrontPage_VideoStream_International2016_Line2" "主賽:2016 年 8 月 8-13 日,美國華盛頓州西雅圖 Key Arena" "FrontPage_VideoStream_Kiev2017_Line1" "小組賽:2017 年 4 月 24 日 - 25 日" "FrontPage_VideoStream_Kiev2017_Line2" "主賽事:2017 年 4 月 27 日 - 30 日" "FrontPage_VideoStream_International2017_Line1" "小組賽:2017 年 8 月 2 日 - 8 月 5 日" "FrontPage_VideoStream_International2017_Line2" "主賽事:2017 月 8 月 7 日 - 8 月 12 日" "FrontPage_Dotapit_5_Treasure_Title" "冰河深淵的寶藏" "FrontPage_Dotapit_5_Treasure_Description" "本商品的 10% 收益將貢獻至 Dota 戰坑聯賽第 5 季" "FrontPage_Winter_2017_Treasure2_Header" "新寶藏" "FrontPage_Winter_2017_Treasure2_Title" "2017 冬季寶藏 II" "FrontPage_Winter_2017_Treasure3_Header" "新寶藏" "FrontPage_Winter_2017_Treasure3_Title" "2017 冬季寶藏 III" "FrontPage_DAC_2017_Treasure_Header" "新寶藏" "FrontPage_DAC_2017_Treasure_Title" "2017 亞洲邀請賽寶藏" "FrontPage_DAC_2017_Treasure_Description" "本商品 20% 的收益將貢獻至 2017 亞洲邀請賽的總獎金。" "FrontPage_NewHeroItems" "新推出英雄飾品" "FrontPage_New_Treasure_Header" "新寶藏" "FrontPage_Carmine_Cascade_Title" "胭紅噴流寶藏" "FrontPage_Carmine_Cascade_Description" "內含自然先知、撼地者、暗黑柳仙、維薩吉、神諭使等英雄的全新飾品。" "FrontPage_November_2018_Treasure_Title" "幽藍戰魂寶藏" "FrontPage_November_2018_Treasure_Description" "內含露娜、巨魔戰將、巫妖、敵法僧、斯拉達等英雄的全新飾品。" "FrontPage_Frostivus_2018_Treasure1_Header" "季節寶藏" "FrontPage_Frostivus_2018_Treasure1_Name" "2018 迎霜節寶藏 I" "FrontPage_Frostivus_2018_Treasure1_Desc" "快來一探今冬的第一款迎霜節寶藏,內含一隻全新信使、守衛組合包、和來勢宛如雪崩般的一堆新飾品。" "FrontPage_Frostivus_2018_Treasure2_Name" "2018 迎霜節寶藏 II" "FrontPage_Frostivus_2018_Treasure2_Desc" "第二款迎霜節主題寶藏現已登場,內含劍聖、孤行德魯伊、昆卡等多名英雄的新套裝。" "FrontPage_Elemental_Fury_Music_Pack_Header" "新音樂包" "FrontPage_Elemental_Fury_Music_Pack_Title" "元素之怒" "FrontPage_Elemental_Fury_Music_Pack_Description" "由社群藝術家 Daniel Sadowski 譜曲" "DOTA_ViolatorNew" "新" "DOTA_ViolatorUpdated" "已更新" "DOTA_SplashAd_AxeImmortal_Title" "國際錦標賽斧王不朽物品" "DOTA_SplashAd_AxeImmortal_Body" "新的斧王不朽物品已發放給 2015 國際錦標賽互動手冊的持有者。
所有符合斧王不朽物品領取資格的人還將額外收到一個翱翔寶藏!" "DOTA_SplashAd_FallMajorCompendium_AddedTitle" "暢玩獨家的遊戲內容與玩法" "DOTA_SplashAd_FallMajorCompendium_List1" "- 完成挑戰來賺取金幣" "DOTA_SplashAd_FallMajorCompendium_List2" "- 勝利可獲得的押注硬幣" "DOTA_SplashAd_FallMajorCompendium_List3" "- 以金幣兌換獨家獎勵" "DOTA_SplashAd_FallMajorCompendium_Purchase" "即刻暢玩,只要 {g:dota_item_price:compendium_itemdef_lvl1}" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3" "冬季寶藏 III 已釋出" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3Desc" "冬季戰鬥通行證的第三款寶藏已經推出。僅限戰鬥通行證所有者購買,內含 7 款全新套裝,其中包括全新的死亡先知超極稀有套裝「蛸后之祕」。" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3Desc_Owns" "冬季戰鬥通行證的第三款寶藏已經推出。僅限戰鬥通行證所有者購買,內含 7 款全新套裝,其中包括全新的死亡先知超極稀有套裝「蛸后之祕」。先前已獲得此寶藏者已現可在軍械庫中解鎖。" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4" "冬季寶藏 IV 已釋出 以及 互動手冊內容更新" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4Desc" "第四款冬季寶藏現已推出。開放給戰鬥通行證的擁有者使用,可藉由升級通行證或從商城直接購買來取得,內有馬格納斯、育母蜘蛛、酒仙、娜迦海妖、露娜等英雄的飾品套裝,稀有的軍團指揮官飾品套裝,和超極稀有的戴佐飾品套裝。同時上海特級錦標賽互動手冊也一併更新了小組賽賽程、戰隊檔案等資訊。藉由正確預測上海特級錦標賽的各種結果來賺取戰鬥點數!" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4Desc_Owns" "第四款冬季寶藏現已推出。開放給戰鬥通行證的擁有者使用,可藉由升級通行證或從商城直接購買來取得,內有馬格納斯、育母蜘蛛、酒仙、娜迦海妖、露娜等英雄的飾品套裝,稀有的軍團指揮官飾品套裝,和超極稀有的戴佐飾品套裝。先前已獲得此寶藏者已現可在軍械庫中解鎖。同時上海特級錦標賽互動手冊也一併更新了小組賽賽程、戰隊檔案等資訊。藉由正確預測上海特級錦標賽的各種結果來賺取戰鬥點數!" "DOTA_SplashAd_WinterMajorBattlePass_AddedTitle" "獨家遊戲內容與獎勵" "DOTA_SplashAd_WinterMajorBattlePass_List1" "- 進行冬季任務賺取獎勵" "DOTA_SplashAd_WinterMajorBattlePass_List2" "- 透過押注與贏得比賽提升戰鬥通行證的等級" "DOTA_SplashAd_WinterMajorBattlePass_List3" "- 包含冬季互動手,以及與上海特級錦標賽的相關活動與資訊" "DOTA_SplashAd_WinterMajorBattlePass_View" "前往我的戰鬥通行證" "DOTA_SplashAd_WinterMajorBattlePass_Preview" "預覽戰鬥通行證" "DOTA_RecentArmoryItems_Header" "您軍械庫內的新獲物品" "DOTA_RecentArmoryItems_Title_New" "新獲" "DOTA_RecentArmoryItems_Title_Recent" "近期" "DOTA_RecentArmoryItems_Title_RecentlyUnbundled" "近期打開" "DOTA_RecentArmoryItems_ItemType" "{s:item_type}" "DOTA_RecentArmoryItems_PartOfSet" "{s:item_set_name}其中一物" "DOTA_RecentArmoryItems_EmptyTitle" "近期未獲得新物品" "DOTA_RecentArmoryItems_EmptyMessage" "點擊劍與盾按鈕前往軍械庫" "DOTA_RecentArmoryItems_ItemStrangeGemType" "{s:gem_description} - {s:strange_count}" "DOTA_RecentTreasures" "近期寶藏" "DOTA_Store_FailedToLoad" "載入商店資訊失敗,請稍候再試。" "DOTA_Store_TopSellers" "暢銷商品" "DOTA_Store_NewReleases" "新品上架" "DOTA_Store_SpotlightTreasure" "焦點寶藏" "DOTA_Store_SpotlightSale" "焦點特價" "DOTA_Store_SpotlightDuration" "還剩{t:r:s:m:spotlight_end_time}" "DOTA_Store_ViewBundle" "檢視組合包" "DOTA_SeasonPass_SecondaryTabHeader_Home" "首頁" "DOTA_SeasonPass_SecondaryTabHeader_Campaign" "任務" "DOTA_SeasonPass_SecondaryTabHeader_CampaignDetails" "戰役" "DOTA_SeasonPass_SecondaryTabHeader_Rewards" "獎勵" "DOTA_SeasonPass_SecondaryTabHeader_Wagering" "押注" "DOTA_SeasonPass_SecondaryTabHeader_Tournament" "總獎金" "DOTA_SeasonPass_SecondaryTabHeader_Achievements" "成就" "DOTA_SeasonPass_SecondaryTabHeader_BattleCup" "戰鬥盃" "DOTA_SeasonPass_SecondaryTabHeader_DoubleDown" "積分雙倍投報" "DOTA_SeasonPass_SecondaryTabHeader_ProCircuitPredictions" "賽程預測" "DOTA_SeasonPass_SecondaryTabHeader_SwagBag" "好物袋" "DOTA_Predictions_SecondaryTabHeader_Heroes" "英雄" "DOTA_Compendium_SecondaryTabHeader_Overview" "概覽" "DOTA_Compendium_SecondaryTabHeader_Recap" "回顧" "DOTA_Compendium_SecondaryTabHeader_PlayerCards" "選手卡片" "DOTA_Compendium_SecondaryTabHeader_Predictions" "預測" "DOTA_Compendium_SecondaryTabHeader_Bracket" "賽程表" "DOTA_Compendium_SecondaryTabHeader_Fantasy" "夢幻聯盟" "DOTA_Compendium_SecondaryTabHeader_FavTeam" "最愛隊伍" "DOTA_Compendium_SecondaryTabHeader_Teams" "隊伍" "DOTA_Compendium_SecondaryTabHeader_Players" "玩家" "DOTA_Compendium_SecondaryTabHeader_Casters" "幕前人員" "DOTA_Compendium_SecondaryTabHeader_AllStars" "全明星賽" "DOTA_Compendium_SecondaryTabHeader_Qualifiers" "資格賽" "DOTA_Compendium_SecondaryTabHeader_LastChance" "最終資格賽" "DOTA_Compendium_SecondaryTabHeader_RegionalQualifiers" "地區資格賽" "DOTA_Compendium_SecondaryTabHeader_GroupStage" "小組賽" "DOTA_Compendium_SecondaryTabHeader_Playoffs" "淘汰賽" "DOTA_Compendium_SecondaryTabHeader_RegionalPredictions" "地區預測" "DOTA_Compendium_SecondaryTabHeader_InvitePredictions" "邀請隊伍預測" "DOTA_Compendium_SecondaryTabHeader_Invites" "邀請名單" "DOTA_Compendium_SecondaryTabHeader_Tickets" "門票" "DOTA_Compendium_SecondaryTabHeader_TI6ComingSoon" "2016 國際錦標賽" "DOTA_Compendium_SecondaryTabHeader_International2017ComingSoon" "TI7" "DOTA_Compendium_SecondaryTabHeader_FallComingSoon" "波士頓特級錦標賽" "DOTA_Compendium_SecondaryTabHeader_Winter2017ComingSoon" "基輔特級錦標賽" "DOTA_Compendium_SecondaryTabHeader_TrueSight" "真視" "DOTA_Compendium_SecondaryTabHeader_ManilaPredictions" "馬尼拉 >>" "DOTA_Compendium_MakePrediction" "進行預測" "DOTA_Compendium_ChangePrediction" "變更預測" "DOTA_Compendium_ShowRanking" "顯示目前結果" "DOTA_Compendium_RevealStandings" "公開排名現況" "DOTA_Compendium_HideStandings" "隱藏排名現況" "DOTA_Compendium_ChooseTeam" "選擇隊伍" "DOTA_Compendium_ChoosePlayer" "選擇一名選手" "DOTA_Compendium_ChooseHero" "選擇一名英雄" "DOTA_Compendium_ChooseBackground" "選擇背景" "DOTA_Compendium_ChooseOption" "選擇一個選項" "DOTA_Compendium_Heroes" "英雄" "DOTA_Compendium_Teams" "隊伍" "DOTA_Compendium_Players" "選手" "DOTA_Compendium_Header_Tournament" "聯賽" "DOTA_Compendium_PredictionsStartIn" "距離預測開放尚有" "DOTA_Compendium_PredictionsLockIn" "距離預測鎖定尚有" "DOTA_Compendium_PredictionsLocked" "預測已鎖定" "DOTA_Compendium_ViewPredictions" "檢視預測" "DOTA_Compendium_Invites_Countdown:p{days}" "{i:days} 天 \n{s:hours}:{s:minutes}:{s:seconds}#|#{i:days} 天 \n{s:hours}:{s:minutes}:{s:seconds}" "DOTA_Compendium_Invites_ToBeDetermined" "待定" "DOTA_Compendium_Invites_OpenQualifiers" "公開資格賽 #{d:open_number}" "DOTA_Compendium_Predictions_ResetTime_HTML" "{i:reset_days} {s:reset_hours} 小時 {s:reset_minutes} {s:reset_seconds} " "DOTA_Compendium_Predictions_UnlockTime_HTML" "{i:unlock_days} {s:unlock_hours} 小時 {s:unlock_minutes} {s:unlock_seconds} " "DOTA_Compendium_Predictions_ResetTime" "{i:reset_days} 天 {s:reset_hours} 時 {s:reset_minutes} 分 {s:reset_seconds} 秒" "DOTA_Compendium_Predictions_QualLockTime" "{i:qual_lock_days} 天 {s:qual_lock_hours} 時 {s:qual_lock_minutes} 分 {s:qual_lock_seconds} 秒" "DOTA_Compendium_Rank" "排名" "DOTA_Compendium_Prediction" "預測" "DOTA_Compendium_Amount" "數量" "DOTA_Compendium_Votes" "票數" "DOTA_Compendium_Currently" "目前結果:{s:result_value}" "DOTA_Compendium_Winter2016Finals" "3 月 6 日總決賽" "DOTA_Compendium_InvitePredictions" "每項正確預測將發放 500 戰點,最多 6,000 點。" "DOTA_Compendium_NA" "北美" "DOTA_Compendium_EU" "歐洲" "DOTA_Compendium_CN" "中國" "DOTA_Compendium_SEA" "東南亞" "DOTA_Compendium_CIS" "獨立國協" "DOTA_Compendium_SA" "南美洲" "DOTA_Predictions_NA" "美洲地區資格賽" "DOTA_Predictions_EU" "歐洲地區資格賽" "DOTA_Predictions_CN" "中國地區資格賽" "DOTA_Predictions_SEA" "東南亞地區資格賽" "DOTA_Compendium_Predictions_First_NA_Team" "第一名" "DOTA_Compendium_Predictions_First_EU_Team" "第一名" "DOTA_Compendium_Predictions_First_CN_Team" "第一名" "DOTA_Compendium_Predictions_First_SEA_Team" "第一名" "DOTA_Compendium_Predictions_Second_NA_Team" "第二名" "DOTA_Compendium_Predictions_Second_EU_Team" "第二名" "DOTA_Compendium_Predictions_Second_CN_Team" "第二名" "DOTA_Compendium_Predictions_Second_SEA_Team" "第二名" "DOTA_Compendium_Predictions_Third_NA_Team" "外卡" "DOTA_Compendium_Predictions_Third_EU_Team" "外卡" "DOTA_Compendium_Predictions_Third_CN_Team" "外卡" "DOTA_Compendium_Predictions_Third_SEA_Team" "外卡" "DOTA_Compendium_Predictions_Second_Qualifier" "資格賽戰隊 #2" "DOTA_Compendium_DirectInvites" "直接邀請名單" "DOTA_Compendium_RegionalQualifiers" "地區資格賽" "DOTA_Compendium_DPCStandings" "Dota 職業巡迴賽排名" "DOTA_Compendium_DPCStandingsDetail" "賽季完結時名列前茅的 12 支隊伍將前進 {g:dota_event_league_name:eventid}。" "DOTA_Compendium_DPCStandings_Rank" "排名" "DOTA_Compendium_DPCStandings_Team" "戰隊" "DOTA_Compendium_DPCStandings_Points" "積分" "DOTA_Compendium_DPCQualifier_ClickNote" "點擊地區以檢視賽程表" "DOTA_Compendium_TI10_QualifierDates_A" "6 月 23 日至 26 日" "DOTA_Compendium_TI10_QualifierDates_B" "6 月 30 至 7 月 3 日" "DOTA_Compendium_TI10_QualifierDates_C" "7 月 7 日至 10 日" "DOTA_Compendium_QualiferPredictionsRewardNote" "預測每個地區的獲勝者,每次預測正確可獲得 {g:dota_shards_value:reward}。" "DOTA_Compendium_Predictions_Games_In_Tournament" "主賽期間進行的比賽總場數" "DOTA_Compendium_Predictions_Games_In_Tournament_a1" "77 至 81" "DOTA_Compendium_Predictions_Games_In_Tournament_a2" "82 至 87" "DOTA_Compendium_Predictions_Games_In_Tournament_a3" "88 至 92" "DOTA_Compendium_Predictions_Games_In_Tournament_a4" "93 至 97" "DOTA_Compendium_Predictions_Games_In_Tournament_a5" "98 至 102" "DOTA_Compendium_Predictions_Games_In_Tournament_a6" "103 至 107" "DOTA_Compendium_Predictions_Games_In_Tournament_a7" "108 至 112" "DOTA_Compendium_Predictions_Games_In_Tournament_b1" "41 - 47" "DOTA_Compendium_Predictions_Games_In_Tournament_b2" "48 - 50" "DOTA_Compendium_Predictions_Games_In_Tournament_b3" "51 - 53" "DOTA_Compendium_Predictions_Games_In_Tournament_b4" "54 - 60" "DOTA_Compendium_Predictions_Games_In_Tournament_c1" "31 至 34" "DOTA_Compendium_Predictions_Games_In_Tournament_c2" "35 至 38" "DOTA_Compendium_Predictions_Games_In_Tournament_c3" "39 至 42" "DOTA_Compendium_Predictions_Games_In_Tournament_c4" "43 至 47" "DOTA_Compendium_Predictions_Games_In_Tournament_d1" "41 至 44" "DOTA_Compendium_Predictions_Games_In_Tournament_d2" "45 至 49" "DOTA_Compendium_Predictions_Games_In_Tournament_d3" "50 至 54" "DOTA_Compendium_Predictions_Games_In_Tournament_d4" "55 至 60" "DOTA_Compendium_Predictions_Heroes_Picked" "挑選的英雄總數" "DOTA_Compendium_Predictions_Heroes_Picked_a1" "0 至 60" "DOTA_Compendium_Predictions_Heroes_Picked_a2" "61 至 70" "DOTA_Compendium_Predictions_Heroes_Picked_a3" "71 至 80" "DOTA_Compendium_Predictions_Heroes_Picked_a4" "81 至 90" "DOTA_Compendium_Predictions_Heroes_Picked_a5" "91 至 100" "DOTA_Compendium_Predictions_Heroes_Picked_a6" "101+" "DOTA_Compendium_Predictions_Heroes_Banned" "禁選的英雄總數" "DOTA_Compendium_Predictions_Heroes_Banned_a1" "0 至 60" "DOTA_Compendium_Predictions_Heroes_Banned_a2" "61 至 70" "DOTA_Compendium_Predictions_Heroes_Banned_a3" "71 至 80" "DOTA_Compendium_Predictions_Heroes_Banned_a4" "81 至 90" "DOTA_Compendium_Predictions_Heroes_Banned_a5" "91 至 100" "DOTA_Compendium_Predictions_Heroes_Banned_a6" "101+" "DOTA_Compendium_Predictions_Most_Kills_In_Game" "單場遊戲最高合計擊殺數" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a1" "0 至 50" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a2" "51 至 60" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a3" "61 至 70" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a4" "71 至 80" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a5" "81 至 90" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a6" "91 至 100" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a7" "101 至 110" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a8" "111 至 120" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a9" "121+" "DOTA_Compendium_Predictions_Longest_Game" "最長的比賽時間" "DOTA_Compendium_Predictions_Longest_Game_a1" "00:00 至 39:59" "DOTA_Compendium_Predictions_Longest_Game_a2" "40:00 至 49:59" "DOTA_Compendium_Predictions_Longest_Game_a3" "50:00 至 59:59" "DOTA_Compendium_Predictions_Longest_Game_a4" "60:00 至 69:59" "DOTA_Compendium_Predictions_Longest_Game_a5" "70:00 至 79:59" "DOTA_Compendium_Predictions_Longest_Game_a6" "80:00 至 89:59" "DOTA_Compendium_Predictions_Longest_Game_a7" "90:00 至 99:59" "DOTA_Compendium_Predictions_Longest_Game_a8" "100:00+" "DOTA_Compendium_Predictions_Shortest_Game" "最短的比賽時間" "DOTA_Compendium_Predictions_Shortest_Game_a1" "00:00 至 9:59" "DOTA_Compendium_Predictions_Shortest_Game_a2" "10:00 至 14:59" "DOTA_Compendium_Predictions_Shortest_Game_a3" "15:00 至 19:59" "DOTA_Compendium_Predictions_Shortest_Game_a4" "20:00 至 24:59" "DOTA_Compendium_Predictions_Shortest_Game_a5" "25:00 至 29:59" "DOTA_Compendium_Predictions_Shortest_Game_a6" "30:00+" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero" "單場遊戲單一英雄的最高擊殺數" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a1" "0 至 10" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a2" "11 至 13" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a3" "14 至 16" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a4" "17 至 19" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a5" "20 至 22" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a6" "23 至 25" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a7" "26+" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero" "單場遊戲單一英雄的最高死亡數" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a1" "0 至 5" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a2" "6 至 8" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a3" "9 至 11" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a4" "12 至 14" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a5" "15 至 17" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a6" "18 至 20" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a7" "21+" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero" "單場遊戲單一英雄的最高助攻數" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a1" "0 至 15" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a2" "16 至 19" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a3" "20 至 23" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a4" "24 至 27" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a5" "28 至 31" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a6" "32 至 35" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a7" "36+" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero" "單場遊戲單一英雄的最高 GPM" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a1" "0 至 499" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a2" "500 至 599" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a3" "600 至 699" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a4" "700 至 799" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a5" "800 至 899" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a6" "900 至 999" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a7" "1000+" "DOTA_Compendium_Predictions_Most_Picked_Hero" "被選用最多次的英雄" "DOTA_Compendium_Predictions_Most_Banned_Hero" "被禁用最多次的英雄" "DOTA_Compendium_Predictions_Highest_Winrate" "勝率最高的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Most_KPG" "平均殺敵數最高的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Most_APG" "平均助攻數最高的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Least_DPG" "平均死亡數最低的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Most_CSPG" "平均正補數最高的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Most_GPM" "平均 GPM 最高的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Most_XPM" "平均 XPM 最高的英雄
(至少上場 5 次)" "DOTA_Compendium_Predictions_Most_Kills_Game" "單場擊殺數最高的英雄" "DOTA_Compendium_Predictions_Most_CS_Game" "單場正補數最高的英雄" "DOTA_Compendium_Predictions_Kills_Team" "單場遊戲擊殺數最高的戰隊" "DOTA_Compendium_Predictions_Deaths_Team" "單場遊戲死亡數最低的戰隊" "DOTA_Compendium_Predictions_Assists_Team" "單場遊戲助攻數最高的戰隊" "DOTA_Compendium_Predictions_Longest_Match" "贏得戰局時間最長的戰隊" "DOTA_Compendium_Predictions_Shortest_Match" "贏得戰局時間最短的戰隊" "DOTA_Compendium_Predictions_Most_Flexible_Team" "選用不同英雄數量最多的戰隊" "DOTA_Compendium_Predictions_Least_Flexible_Team" "選用不同英雄數量最少的戰隊" "DOTA_Compendium_Predictions_Least_Flexible_Team_Min" "選用不同英雄數量最少的戰隊
(至少進行 10 場賽事)" "DOTA_Compendium_Predictions_KPG_Team" "平均擊殺數最高的戰隊" "DOTA_Compendium_Predictions_Longest_Team" "平均比賽時間最長的戰隊" "DOTA_Compendium_Predictions_Most_KPG_Player" "平均擊殺數最高的選手" "DOTA_Compendium_Predictions_Most_Kills_Player" "單場遊戲擊殺數最高的選手" "DOTA_Compendium_Predictions_Least_DPG_Player" "平均死亡數最低的選手" "DOTA_Compendium_Predictions_Most_APG_Player" "平均助攻數最高的選手" "DOTA_Compendium_Predictions_Most_Assists_Player" "單場遊戲助攻數最高的選手" "DOTA_Compendium_Predictions_Most_CSPG_Player" "平均正補數最高的選手" "DOTA_Compendium_Predictions_Most_CS_Player" "單場遊戲正補數最高的選手" "DOTA_Compendium_Predictions_Most_GPM_Player" "單場遊戲 GPM 最高的選手" "DOTA_Compendium_Predictions_Most_GPM_Avg_Player" "平均 GPM 最高的選手" "DOTA_Compendium_Predictions_Most_Versatile_Player" "使用最多不同英雄的選手" "DOTA_Compendium_Predictions_Final_Prize_Pool" "總獎金預測
距截止還有 {i:lock_days} 天 {i:lock_hours} 時 {i:lock_minutes} 分" "DOTA_Compendium_Predictions_Final_Prize_PoolLocked" "總獎金池金額預測
預測已截止" "DOTA_Compendium_Predictions_Final_Prize_Pool_a1" "低於 1500 萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a2" "$1500萬~$1600萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a3" "$1600萬~$1700萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a4" "$1700萬~$1800萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a5" "$1800萬~$1900萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a6" "$1900萬~$2000萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a7" "$2000萬~$2100萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a8" "$2100萬~$2200萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a9" "$2200萬~$2300萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a10" "$2300萬~$2400萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a11" "$2400萬~$2500萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a11a" "$2500萬~$2600萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a12" "$2600萬~$2700萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a13" "$2700萬~$2800萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a13a" "$2800萬~$2900萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a14" "$2900萬~$3000萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a15" "$3000萬~$3200萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a16" "$3200萬~$3600萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a17" "$3600萬~$4000萬" "DOTA_Compendium_Predictions_Final_Prize_Pool_a18" "高於 4000 萬" "DOTA_Compendium_Predictions_Denies_First_Player_To_Reach" "率先取得 15 次反補的選手" "DOTA_Compendium_Predictions_First_Triple_Kill_Player" "率先取得三連殺的選手" "DOTA_Compendium_Predictions_Longest_Kill_Streak_Player" "同命連殺紀錄最長的選手" "DOTA_Compendium_Predictions_Least_Deaths_Player" "死亡次數最少的選手" "DOTA_Compendium_Predictions_Total_Kill_Count" "比賽結束時的總死亡數" "DOTA_Compendium_Predictions_Total_Kill_Count_a1" "0~25" "DOTA_Compendium_Predictions_Total_Kill_Count_a2" "26~40" "DOTA_Compendium_Predictions_Total_Kill_Count_a3" "41~55" "DOTA_Compendium_Predictions_Total_Kill_Count_a4" "56+" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly" "戰局時間達 10:00 時的總死亡數。" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a1" "0~5" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a2" "6~10" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a3" "11~15" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a4" "16+" "DOTA_Compendium_Predictions_TotalKillsByTimeMid" "戰局時間達 25:00 時的總死亡數。" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a1" "0~15" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a2" "16~25" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a3" "26~35" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a4" "36+" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly" "戰局時間達 10:00 時透過詭計之霧取得的擊殺數。" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a1" "0" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a2" "1" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a3" "2" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a4" "3+" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid" "戰局時間達 25:00 時透過詭計之霧取得的擊殺數。" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a1" "0~2" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a2" "3~5" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a3" "6~8" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a4" "9+" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd" "比賽結束時使用詭計之霧取得的擊殺數" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a1" "0~4" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a2" "5~8" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a3" "9~12" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a4" "13+" "DOTA_Compendium_Predictions_Max_Kill_Count_Team" "比賽結束時擊殺數最多的戰隊" "DOTA_Compendium_Predictions_Tiny_Combo_Count" "小小進行山崩/投擲接技的次數" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a1" "0~6" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a2" "7~12" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a3" "13~18" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a4" "19+" "DOTA_Compendium_Predictions_CourierSnipe" "會有信使被狙殺嗎?" "DOTA_Compendium_Predictions_RoshanKillCount" "羅煞遭擊殺的總次數" "DOTA_Compendium_Predictions_RoshanKillCount_a1" "0~2" "DOTA_Compendium_Predictions_RoshanKillCount_a2" "3" "DOTA_Compendium_Predictions_RoshanKillCount_a3" "4" "DOTA_Compendium_Predictions_RoshanKillCount_a4" "5+" "DOTA_Compendium_Predictions_HighestRoshanKillCount_Team" "擊殺羅煞次數最多的戰隊" "DOTA_Compendium_Predictions_FirstRoshanKill_Team" "率先擊殺羅煞的戰隊" "DOTA_Compendium_Predictions_FirstTowerKill_Team" "率先摧毀防禦塔的戰隊" "DOTA_Compendium_Predictions_FirstBarracksKill_Team" "率先摧毀兵營的戰隊" "DOTA_Compendium_Predictions_TowerKillBeforeTime" "會有防禦塔在戰局時間達 10:00 前被摧毀嗎?" "DOTA_Compendium_Predictions_TowerDeny" "會有防禦塔被反補嗎?" "DOTA_Compendium_Predictions_TowersKilledAtTime" "開局 25:00 內防禦塔被毀總數" "DOTA_Compendium_Predictions_TowersKilledAtTime_a1" "0~5" "DOTA_Compendium_Predictions_TowersKilledAtTime_a2" "6~10" "DOTA_Compendium_Predictions_TowersKilledAtTime_a3" "11~15" "DOTA_Compendium_Predictions_TowersKilledAtTime_a4" "16+" "DOTA_Compendium_Predictions_Last_Death_Player" "最後一個被擊殺的玩家" "DOTA_Compendium_Predictions_AegisSnatch" "會有不朽之守護被竊取嗎?" "DOTA_Compendium_Predictions_FirstBloodBeforeTime" "首殺的發生時間?" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a1" "0~3 分" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a2" "3~6 分" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a3" "6~9 分" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a4" "9 分以後" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam" "比賽結束時總傷害輸出最高一方的總傷害值" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a1" "0~50,000 傷害" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a2" "50,001~100,000 傷害" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a3" "100,001 傷害以上" "DOTA_Compendium_Predictions_TotalRunesPickedUpTeamByTime" "開局 10:00 時拾取神符最多次的戰隊" "DOTA_Compendium_Predictions_MostWardsPlacedByTimePlayer" "在 15:00 時放置最多偵察守衛的選手" "DOTA_Compendium_Predictions_MostWardsPlacedTeam" "整場比賽中放置最多偵察守衛的戰隊" "DOTA_Compendium_Predictions_MostDewardsByTimePlayer" "戰局時間達 15:00 時拆除最多守衛的選手" "DOTA_Compendium_Predictions_HighestPhysicalAttack" "英雄對另一個英雄單擊造成的最高物理傷害值" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a1" "0~500" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a2" "501~750" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a3" "751~1,000" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a4" "1,001+" "DOTA_Compendium_Predictions_TotalPhysicalDamagePlayer" "比賽結束時對英雄造成最多物理傷害的選手" "DOTA_Compendium_Predictions_HighestNetworthByTimeEarly" "戰局時間達 10:00 時資產淨值最高的選手。" "DOTA_Compendium_Predictions_HighestNetworthByTimeMid" "戰局時間達 25:00 時資產淨值最高的選手。" "DOTA_Compendium_Predictions_HighestNetworthByTimeEnd" "比賽結束時資產淨值最高的選手。" "DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeEarly" "戰局時間達 10:00 時對英雄造成最多魔法或純粹傷害的選手。" "DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeMid" "戰局時間達 25:00 時對英雄造成最多魔法或純粹傷害的選手。" "DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeEnd" "比賽結束時對英雄造成最多魔法或純粹傷害的選手" "DOTA_Compendium_Predictions_FirstTowerKillTime" "首座防禦塔被毀時間點" "DOTA_Compendium_Predictions_FirstTowerKillTime_a1" "5:00 之前" "DOTA_Compendium_Predictions_FirstTowerKillTime_a2" "5:01~8:00" "DOTA_Compendium_Predictions_FirstTowerKillTime_a3" "8:01~11:00" "DOTA_Compendium_Predictions_FirstTowerKillTime_a4" "11:01~14:00" "DOTA_Compendium_Predictions_FirstTowerKillTime_a5" "14:00 之後" "DOTA_Compendium_Predictions_FirstBarracksKillTime" "首座兵營被毀時間點" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a1" "20:00 之前" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a2" "20:01~30:00" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a3" "30:01~40:00" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a4" "40:01 之後" "DOTA_Compendium_Predictions_First_Player_To_Last_Hit_Count" "率先正補 50 次的選手" "DOTA_Compendium_Predictions_Max_Hit_Count_At_Time_Player" "戰局時間達 7:00 時取得最多正補的選手" "DOTA_Compendium_Predictions_Max_Kill_Count_At_Time_Player" "戰局時間達 10:00 時取得最多擊殺數的選手" "DOTA_Compendium_Predictions_MoreInformation" "錦標賽賽事預測適用於小組賽主賽事。將於 2022 年國際錦標賽尾聲公佈結果並獎勵互動手冊點數。" "DOTA_Compendium_Predictions_Winning_Team" "哪支戰隊將會勝出?" "DOTA_Compendium_Predictions_GameDuration" "這場遊戲會持續多久?" "DOTA_Compendium_Predictions_GameDuration_a1" "快於 30:00" "DOTA_Compendium_Predictions_GameDuration_a2" "30:01~37:00" "DOTA_Compendium_Predictions_GameDuration_a3" "37:01~44:00" "DOTA_Compendium_Predictions_GameDuration_a4" "44:01~60:00" "DOTA_Compendium_Predictions_GameDuration_a5" "超過 60:01" "DOTA_Compendium_Predictions_AncientCampsStackedByTime" "開局 30:00 時遠古野怪營地的堆疊次數" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a1" "0~5 次" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a2" "6~10 次" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a3" "11~15 次" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a4" "16~20 次" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a5" "21 次以上" "DOTA_Compendium_Predictions_TPCancelledByTimeEarly" "開局 10:00 時會有傳送被暈眩取消嗎?" "DOTA_Compendium_Predictions_TPCancelledByTimeMid" "開局 25:00 時傳送被暈眩取消的總次數" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a1" "0" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a2" "1" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a3" "2" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a4" "3+" "DOTA_Compendium_Predictions_FirstPlayerBuyBlink" "率先購買閃躍匕首的選手" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid" "開局 25:00 時閃躍匕首購買總數" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a1" "0~2" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a2" "3~4" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a3" "5+" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid" "開局 30:00 時摧毀的樹木總量" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a1" "0-50" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a2" "51-175" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a3" "176-300" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a4" "301+" "DOTA_Compendium_Predictions_RewardsInfoHeader" "預測正確越多次獎勵就越多。" "DOTA_Compendium_Predictions_RewardsInfoA" "1 - 2 = 100 點
3 - 4 = 500 點
5 - 8 = 2,000 點" "DOTA_Compendium_Predictions_RewardsInfoB" "9~11 = 5,000 點
12~14 = 10,000 點
15 = 20,000 點" "DOTA_Compendium_Predictions_RewardsInfo_1_2" "1 - 2" "DOTA_Compendium_Predictions_RewardsInfo_3_4" "3 - 4" "DOTA_Compendium_Predictions_RewardsInfo_5_8" "5 - 8" "DOTA_Compendium_Predictions_RewardsInfo_9_11" "9 - 11" "DOTA_Compendium_Predictions_RewardsInfo_12_14" "12 - 14" "DOTA_Compendium_Predictions_RewardsInfo_15" "15+" "DOTA_Compendium_Predictions_RewardsInfo_1_2_reward" "100 點" "DOTA_Compendium_Predictions_RewardsInfo_3_4_reward" "500 點" "DOTA_Compendium_Predictions_RewardsInfo_5_8_reward" "2,000 點" "DOTA_Compendium_Predictions_RewardsInfo_9_11_reward" "5,000 點" "DOTA_Compendium_Predictions_RewardsInfo_12_14_reward" "10,000 點" "DOTA_Compendium_Predictions_RewardsInfo_15_reward" "20,000 點" "DOTA_InGamePrediction_NoPredictionsSubmitted" "您沒有送出任何預測" "DOTA_InGamePrediction_NoResultsYet" "尚無結果" "DOTA_InGamePrediction_LockedResult" "最終" "DOTA_InGamePrediction_Predictions" "預測" "DOTA_InGamePrediction_Results" "結果" "DOTA_InGamePrediction_Leading" "目前" "DOTA_InGamePrediction_YourPrediction" "您的選擇" "DOTA_InGamePrediction_NumberOfTies" "{d:TieCount} 項平手" "DOTA_InGamePrediction_NoResult" "無" "DOTA_InGamePrediction_InProgress" "進行中" "DOTA_InGamePrediction_Correct" "正確" "DOTA_InGamePrediction_Incorrect" "錯誤" "DOTA_InGamePrediction_Winning" "領先" "DOTA_InGamePrediction_Losing" "落後" "DOTA_InGamePrediction_Select" "選擇" "DOTA_InGamePrediction_DropDownSelect" "選擇…" "DOTA_InGamePrediction_PredictionUpdateTitle" "預測已更新" "DOTA_InGamePrediction_Previous" "先前" "DOTA_InGamePrediction_NewValue" "新數值" "DOTA_InGamePrediction_Finished" "已結束" "DOTA_InGamePrediction_Title" "預測" "DOTA_InGamePrediction_VotingIsOpen" "即將於 {d:prediction_time_min} 分 {d:prediction_time_sec} 秒後鎖定" "DOTA_InGamePrediction_VotingIsClosed" "預測時間已截止" "DOTA_InGamePrediction_ErrorTitle" "提交預測選項時出現錯誤" "DOTA_InGamePrediction_UnknownErrorInSubmission" "提交預測選項時出現未知的錯誤。" "DOTA_InGamePrediction_SubmittedVoteTooLate" "預測已鎖定;您的選項已捨棄" "DOTA_InGamePrediction_SubmittedVoteTooLateTitle" "預測選項已捨棄" "DOTA_SeasonPass_Friends_Leaderboard" " 好友排行榜" "DOTA_SeasonPass_Friends_Leaderboard_Name" "好友" "DOTA_SeasonPass_Friends_Leaderboard_BattleLevel" "通行證等級" "DOTA_SeasonPass_Friends_Leaderboard_Level" "級" "DOTA_SeasonPass_Friends_MMR_Leaderboard" "好友" "DOTA_SeasonPass_Friends_MMR_Leaderboard_Name" "名稱" "DOTA_SeasonPass_Friends_MMR_Leaderboard_MMR" "賽季積分" "DOTA_SeasonPass_Global_MMR_Leaderboard" "全球" "DOTA_SeasonPass_Global_MMR_Leaderboard_Name" "名稱" "DOTA_SeasonPass_Global_MMR_Leaderboard_MMR" "賽季積分" "DOTA_SeasonPass_MMR_Leaderboard_Title" "國際錦標賽賽季積分排行榜" "DOTA_SeasonPass_Friends_MMR_TBD:p{games_remaining}" "待定 (剩 {d:games_remaining} 場遊戲)#|#待定 (剩 {d:games_remaining} 場遊戲)" "DOTA_SeasonPass_Friends_N_Of:p{friend_count}" "{i:friend_count} 位好友中排名第 {i:o:friend_rank}#|#{i:friend_count} 位好友中排名第 {i:o:friend_rank}" "DOTA_SeasonPass_Wagering_Personal" "個人" "DOTA_SeasonPass_Wagering_Friends" "好友" "DOTA_SeasonPass_Wagering_Winnings" "總得" "DOTA_SeasonPass_Wagering_Desc1" "取得每週籌碼" "DOTA_SeasonPass_Wagering_Desc2" "押注籌碼" "DOTA_SeasonPass_Wagering_Desc3" "贏取戰鬥點數" "DOTA_SeasonPass_Wagering_Desc4" "升級" "DOTA_SeasonPass_Bounties_OverallDesc" "同條路線上的某位敵方英雄很棘手?使用 1 枚懸賞籌碼來懸賞對方。

隊友將隨著在時限內擊殺對方獲得 {d:bounty_battle_points} 戰鬥點數作為獎勵,而使用的籌碼也將隨之被消耗。若懸賞目標在時限內沒死亡,則籌碼將不作消耗。" "DOTA_SeasonPass_Bounties_Desc1" "取得每週籌碼" "DOTA_Compendium_Bounties_HowTo1" "您每週將會收到 {i:max_bounties} 枚籌碼供您進行懸賞。未花費的籌碼並不會累積至下週,所以請務必完善利用每週的籌碼!" "DOTA_Compendium_Bounties_HowTo2" "在比賽內消耗使用 1 枚懸賞籌碼來懸賞一名敵隊玩家。您的隊友有 5 分鐘的期限去獵殺對方並對此收獲獎勵。" "DOTA_Compendium_Bounties_HowTo3" "透過領取隊友設置的懸賞來獲得戰鬥點數。這絕對是個雙贏的局面。" "DOTA_Compendium_Bounties_Counter" "{d:current_bounties} / {d:max_bounties}" "DOTA_Compendium_Bounties_Counter_Label" "剩餘懸賞籌碼" "DOTA_Compendium_Bounties_Counter_Timer" "距籌碼重置剩 {d:reset_days} 天 {d:reset_hours} 時 {d:reset_minutes} 分" "DOTA_Compendium_Bounties_Counter_TimerHome" "距籌碼刷新剩 {d:bounty_reset_days}日 {d:bounty_reset_hours}時 {d:bounty_reset_minutes}分" "DOTA_SeasonPass_Achievements_Earned" "已達成:" "DOTA_SeasonPass_Achievements_Of" "/" "DOTA_SeasonPass_Achievements_Achievements" "項成就" "DOTA_SeasonPass_Rewards_Quest_Rewards" "任務獎勵" "DOTA_SeasonPass_Rewards_Treasure_Rewards" "寶藏獎勵" "DOTA_SeasonPass_Rewards_Prestige_Rewards" "聲望獎勵" "DOTA_SeasonPass_Rewards_Common" "普通" "DOTA_SeasonPass_Rewards_Uncommon" "特別" "DOTA_SeasonPass_Rewards_Semi_Rare" "半稀有" "DOTA_SeasonPass_Rewards_Rare" "稀有" "DOTA_SeasonPass_Rewards_Very_Rare" "十分稀有" "DOTA_SeasonPass_Rewards_Extremely_Rare" "極其稀有" "DOTA_SeasonPass_Rewards_Ultra_Rare" "超極稀有" "DOTA_SeasonPass_Rewards_Cosmically_Rare" "宇宙稀有" "DOTA_SeasonPass_Fall_Treasure1" "2016 秋季寶藏 I" "DOTA_SeasonPass_Fall_Treasure2" "2016 秋季寶藏 II" "DOTA_SeasonPass_Fall_Treasure3" "2016 秋季寶藏 III" "DOTA_SeasonPass_Fall_Treasure4" "2016 秋季寶藏 IV" "DOTA_SeasonPass_Winter_Treasure1" "2017 冬季寶藏 I" "DOTA_SeasonPass_Winter_Treasure2" "2017 冬季寶藏 II" "DOTA_SeasonPass_Winter_Treasure3" "2017 冬季寶藏 III" "DOTA_SeasonPass_international2017_Treasure1" "2017 國際錦標賽寶藏 I" "DOTA_SeasonPass_international2017_Treasure2" "2017 國際錦標賽寶藏 II" "DOTA_SeasonPass_international2017_Treasure3" "2017 國際錦標賽寶藏 III" "DOTA_SeasonPass_Rewards_Coming_Soon" "即將推出" "DOTA_SeasonPass_Rewards_Trophies" "獎盃" "DOTA_SeasonPass_Rewards_Expire_Date" "2016 年 3 月 30 日" "DOTA_SeasonPass_PreviousReward" "{s:previous_reward}" "DOTA_SeasonPass_NextReward" "{s:next_reward}" "DOTA_SeasonPass_WagerXP" "{d:wager_xp}經驗值" "DOTA_SeasonPass_QuestXP" "{d:quest_xp}經驗值" "DOTA_SeasonPass_AchievementXP" "{d:achievement_xp}經驗值" "DOTA_SeasonPass_AccountExperience" "{d:current_xp}/{d:nextlevel_xp}" "DOTA_SeasonPass_AccountLevel" "等級 {d:current_level}" "DOTA_SeasonPass_NoReward" "N/A" "DOTA_SeasonPass_Seasonal_Reward" "您解鎖了一件新的戰鬥通行證獎勵!" "DOTA_SeasonPass_Seasonal_Reward_Subtitle" "戰鬥通行證獎勵將自動解鎖,並持續至活動結束。" "DOTA_SeasonPassAchievement_Name" "{s:achievement_name}" "DOTA_SeasonPassAchievement_Description" "{s:achievement_description}" "DOTA_SeasonPassAchievement_Status" "{u:achievement_status}/{u:achievement_goal}" "DOTA_SeasonPassAchievement_Reward" "{u:achievement_reward}" "DOTA_SeasonPassAchievement_PTS" "PTS" "DOTA_SeasonPassAchievement_Achievements_Current" "{u:current}" "DOTA_SeasonPassAchievement_Achievements_Total" "{u:total}" "DOTA_SeasonPassAchievement_Achievements_Points" "{u:points}" "DOTA_SeasonPass_Prediction_Remaining_Time" "鎖定倒數\n{i:reset_days} 天 {i:reset_hours} 時 {i:reset_minutes} 分" "DOTA_Permanent_ChatWheelRewardSubtitle" "聊天輪盤獎勵會自動啟用,且為永久性的。" "DOTA_Treasure_Odds_Details_Title" "{s:item_rarity_token}物品的機率遞增資訊表" "DOTA_Treasure_Odds_Details_TitleOpened" "寶藏開啟情況" "DOTA_Treasure_Odds_Details_TitleIndividual" "獲得機率" "DOTA_Treasure_Odds_Details_TitleCumulative" "遞增掉落率" "DOTA_Treasure_Odds_Details_ValueOpened" "{d:o:treasure_opening}" "DOTA_Treasure_Odds_Details_ValueIndividual" "{s:individual_odds}" "DOTA_Treasure_Odds_Details_ValueCumulative" "{s:cumulative_odds}" "DOTA_Treasure_Odds_Details_CumulativeTooltip" "本數值為在對應開啟次數下觸發一次該稀有度之額外掉落的「合計」機率。" "DOTA_Treasure_Odds_Details_CurrentEntryTooltip" "這是您的寶藏開啟情況。每個具有機率遞增機制的物品均有專屬的寶藏開啟計數器供您各別檢視。" "DOTA_Wheel_ItemCategory" "{s:category}" "DOTA_Wheel_Set" "套裝" "DOTA_Wheel_Arcana" "奧祕" "DOTA_Wheel_Infuser" "升級工具" "DOTA_Wheel_Treasure" "寶藏" "DOTA_Wheel_Courier" "信使" "DOTA_Wheel_Effigy" "英雄雕像" "DOTA_Wheel_ImmortalTreasure" "不朽" "DOTA_Wheel_FallTreasure" "秋季寶藏" "DOTA_Wheel_WinterTreasure" "冬季寶藏" "DOTA_Wheel_Announcer" "廣播語音" "DOTA_Wheel_DarkMoonSet" "暗月" "DOTA_Wheel_BabyRoshan" "羅煞" "DOTA_Wheel_Nian" "年獸" "DOTA_Wheel_Sorry" "非常抱歉,此時我們無法發放獎勵。" "DOTA_Wheel_Spin_Later" "無法與遊戲協調器網路連線。請稍後再試。" "DOTA_Wheel_Points" "戰鬥通行證等級" "DOTA_Event_Loading" "正在載入活動進度…" "DOTA_Event_LoadFailed" "目前無法載入活動進度。" "DOTA_WinterMajor2016_Achievement_Complete_1_Questline_Name" "任務我來啦!" "DOTA_WinterMajor2016_Achievement_Complete_1_Questline_Description" "完成任一條主要力量之路中的最後一項任務" "DOTA_WinterMajor2016_Achievement_Complete_All_Questlines_Name" "做好做滿" "DOTA_WinterMajor2016_Achievement_Complete_All_Questlines_Description" "完成三條主要力量之路中的最後一項任務" "DOTA_WinterMajor2016_Achievement_Complete_All_Quests_Name" "無所不做" "DOTA_WinterMajor2016_Achievement_Complete_All_Quests_Description" "達成三條主要力量之路的所有 45 項任務" "DOTA_WinterMajor2016_Achievement_Win_A_Wager_Name" "運氣是種實力" "DOTA_WinterMajor2016_Achievement_Win_A_Wager_Description" "贏得一次押注" "DOTA_WinterMajor2016_Achievement_Win_2500xp_Wagering_Name" "預感無法擋" "DOTA_WinterMajor2016_Achievement_Win_2500xp_Wagering_Description" "藉由押注贏得 3,000 戰鬥點數" "DOTA_WinterMajor2016_Achievement_Win_10000xp_Wagering_Name" "通天先知" "DOTA_WinterMajor2016_Achievement_Win_10000xp_Wagering_Description" "藉由押注贏得 12,000 戰鬥點數" "DOTA_WinterMajor2016_Achievement_Tip_A_Player_Name" "值得讚賞" "DOTA_WinterMajor2016_Achievement_Tip_A_Player_Description" "在賽末打賞一名玩家" "DOTA_WinterMajor2016_Achievement_Tip_10_Players_Name" "全面良責" "DOTA_WinterMajor2016_Achievement_Tip_10_Players_Description" "累積打賞 10 位玩家" "DOTA_WinterMajor2016_Achievement_Complete_4_Weekly_Missions_Name" "整裝待發" "DOTA_WinterMajor2016_Achievement_Complete_4_Weekly_Missions_Description" "完成 5 個每週挑戰" "DOTA_WinterMajor2016_Achievement_Complete_10_Weekly_Missions_Name" "周常雜務" "DOTA_WinterMajor2016_Achievement_Complete_10_Weekly_Missions_Description" "完成 10 個每週挑戰" "DOTA_WinterMajor2016_Achievement_Complete_14_Weekly_Missions_Name" "盡心盡力" "DOTA_WinterMajor2016_Achievement_Complete_14_Weekly_Missions_Description" "完成 16 個每週挑戰" "DOTA_WinterMajor2016_Achievement_Complete_10_Daily_Missions_Name" "新的一天,新的英雄" "DOTA_WinterMajor2016_Achievement_Complete_10_Daily_Missions_Description" "完成 10 個每日英雄挑戰" "DOTA_WinterMajor2016_Achievement_Complete_20_Daily_Missions_Name" "這傢伙我從沒用過" "DOTA_WinterMajor2016_Achievement_Complete_20_Daily_Missions_Description" "完成 25 個每日英雄挑戰" "DOTA_WinterMajor2016_Achievement_Complete_40_Daily_Missions_Name" "字典裡沒有生疏這二字" "DOTA_WinterMajor2016_Achievement_Complete_40_Daily_Missions_Description" "完成 50 個每日英雄挑戰" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_I_Name" "寶藏 I 新手" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_I_Description" "開啟 5 個寶藏 I" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_I_Name" "寶藏 I 收集齊全" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_I_Description" "開啟 10 個寶藏 I" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_II_Name" "寶藏 II 新手" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_II_Description" "開啟 5 個寶藏 II" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_II_Name" "寶藏 II 收集齊全" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_II_Description" "開啟 10 個寶藏 II" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_III_Name" "寶藏 III 新手" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_III_Description" "開啟 5 個寶藏 III" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_III_Name" "寶藏 III 收集齊全" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_III_Description" "開啟 10 個寶藏 III" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_IV_Name" "寶藏 IV 新手" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_IV_Description" "開啟 5 個寶藏 IV" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_IV_Name" "寶藏 IV 收集齊全" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_IV_Description" "開啟 10 個寶藏 IV" "DOTA_WinterMajor2016_Reward2_Name" "冬季泉源治療效果 I" "DOTA_WinterMajor2016_Reward3_Name" "冬季傳送特效 - 等級 1" "DOTA_WinterMajor2016_Reward10_Name" "冬季閃躍匕首特效" "DOTA_WinterMajor2016_Reward24_Name" "冬季原力法杖特效" "DOTA_WinterMajor2016_Reward20_Name" "冬季傳送特效 - 等級 2" "DOTA_WinterMajor2016_Reward25_Name" "冬季 Eul 的神聖法杖特效" "DOTA_WinterMajor2016_Reward32_Name" "冬季傳送特效 - 等級 3" "DOTA_WinterMajor2016_Reward34_Name" "冬季泉源治療效果 II" "DOTA_WinterMajor2016_Reward58_Name" "冬季泉源治療效果 III" "DOTA_WinterMajor2016_Surprise_Item" "莉萊的冬季祝福" "DOTA_Popup_Go_To_Wheel" "旋轉輪盤!" "DOTA_RewardPath_Level" "{i:level}" "DOTA_Compendium_EventEnds" "2016 冬季戰鬥通行證將於 2016 年 3 月 30 日過期" "DOTA_Compendium_EventHasEnded" "2016 冬季戰鬥通行證已失效" "DOTA_Compendium_EventEnds_Profile" "戰鬥通行證已失效" "DOTA_Fall2016_BattlePass_EndDate" "秋季戰鬥通行證活動將於 2017 年 1 月 2 日結束。" "DOTA_Fall2016_BattlePass_Ended" "2016 秋季特錦賽戰鬥通行證已截止" "DOTA_Winter2017_BattlePass_EndDate" "2017 冬季特級錦標賽戰鬥通行證活動將於 2017 年 5 月 1 日截止" "DOTA_Winter2017_BattlePass_Ended" "2017 冬季戰鬥通行證已結束" "DOTA_TI6_BattlePass_EndDate" "2016 國際錦標賽戰鬥通行證活動將於 2016 年 8 月 31 日截止" "DOTA_TI6_BattlePass_EndDate_Purchase" "戰鬥通行證購買期限只到 2016 年 8 月 13 日" "DOTA_TI6_BattlePass_Ended" "2016 國際錦標賽戰鬥通行證活動已結束" "DOTA_TI6_BattlePass_Level1Rewards" "等級 1 獎勵" "DOTA_TI6_BattlePass_Level225Rewards" "解鎖新任務路線" "DOTA_TI6_BattlePass_BattlePointLog" "檢視戰鬥點數紀錄" "DOTA_TI6_BattlePass_Purchase" "購買" "DOTA_TI6_BattlePass_PurchaseLevels" "購買等級" "DOTA_TI6_BattlePass_Gift" "贈與戰鬥通行證" "DOTA_TI6_BattlePass_MyQuests" "我的任務" "DOTA_TI6_BattlePass_CommunityChallenges" "社群挑戰" "DOTA_TI6_BattlePass_Friends" "好友" "DOTA_TI6_BattlePass_ArcanaVote" "奧祕票選" "DOTA_TI6_BattlePass_ArcanaVoteNow" "開始投票" "DOTA_TI6_BattlePass_ArcanaVoteStandings" "查看目前排名" "DOTA_TI6_BattlePass_ArcanaVoteMostContested" "競爭最激烈" "DOTA_TI6_BattlePass_ArcanaVoteCalibrating" "票數夠多時,系統將顯示總票數。" "DOTA_TI8_BattlePass_ArcanaViewBracket" "檢視賽程分組" "DOTA_BattlePass_Gift_Friend" "贈送戰鬥通行證給一位好友" "DOTA_BattlePass_ArcanaVoteNow" "開始投票" "DOTA_BattlePass_ArcanaVoteStandings" "查看目前排名" "DOTA_BattlePass_ArcanaViewBracket" "檢視賽程分組" "DOTA_TI6_BattlePass_QuestUpsell" "只有戰鬥通行證的擁有者才能選擇任務" "DOTA_TI6_BattlePass_QuestActivate" "啟用戰鬥通行證進行任務" "DOTA_TI6_BattlePass_ArcanaUpsell" "需擁有戰鬥通行證才能投票" "DOTA_TI6_BattlePass_ArcanaActivate" "啟用戰鬥通行證進行投票" "DOTA_TI6_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_TI6_BattlePass_RepeatingRewards_Description" "戰鬥通行證等級達 2,500 以上的玩家,每升 10 級將獲得一個不朽寶藏。" "DOTA_TI7_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_TI7_BattlePass_RepeatingRewards_Description" "繼續升級戰鬥等級者將每 10 級獲得一個不朽寶藏、每 30 級獲得三個高級選手卡片包、每 50 級獲得一個「捐助者的寄託」寶藏。" "DOTA_TI8_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_TI8_BattlePass_RepeatingRewards_Description" "繼續升級戰鬥等級者將每 10 級獲得一個不朽寶藏、每 30 級獲得三個高級選手卡片包、每 50 級獲得一個「捐助者的寄託」寶藏。" "DOTA_TI9_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_TI9_BattlePass_RepeatingRewards_Description" "繼續提升戰鬥通行證等級的玩家將每升 10 級將獲得一個不朽寶藏。" "DOTA_TI10_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_TI10_BattlePass_RepeatingRewards_Description" "繼續提升戰鬥通行證等級的玩家將每升 10 級將獲得一個不朽寶藏與季節性消耗品,而每升 50 級將獲得一個「捐助者的寄託」寶藏。" "DOTA_Spring2021_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_Spring2021_BattlePass_RepeatingRewards_Description" "繼續提升戰鬥通行證等級的玩家將每升 15 級將獲得一個不朽寶藏或天隕旦寶藏,而每升 50 級將獲得一個「捐助者的寄託」寶藏。" "DOTA_Fall2021_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_Fall2021_BattlePass_RepeatingRewards_Description" "繼續升級戰鬥通行證的玩家每升 20 級可獲得一個不朽寶藏、一個延魔收藏寶藏和一個永恆傳世寶藏,另外每升 50 級可獲得捐助者的寄託寶藏。" "DOTA_CompTI10_BattlePass_RepeatingRewards_Title" "重複獎勵" "DOTA_CompTI10_BattlePass_RepeatingRewards_Description" "持續升級互動手冊的玩家每升一級將可獲得國際錦標賽傳承寶藏。" "DOTA_International2022_BattlePass_RepeatingRewards_Description" "繼續升級互動手冊的玩家每升 30 級可獲得 2 個不朽寶藏、戰鬥通行證收藏寶藏、永恆傳世寶藏,另外每升 50 級可獲得捐助者的寄託寶藏。" "DOTA_TI8_EventGame_Title" "歡迎來到幽穴驚魂" "DOTA_TI8_EventGame_Description" "深在羅煞那聲名狼藉的巢穴底下的幽穴裡,有一輪世上最珍稀的乳酪「酪什佛特」正逐漸成熟。而羅煞光是嗅到其氣息就已陷入瘋狂的飢餓之中,於是前往穴內尋覓那每兩千年才有一次的美味。

現在,您有機會冒著沾惹羅煞怒火的風險在這座充滿怪物和陷阱的地穴迷宮進行一場八隊衝突戰,闖蕩一間間變化莫測的石室去累積擊敗競爭者所需的金錢和經驗值,但您將得小心腳步並與隊友通力合作才有機會成為最後生還隊。

若有人能撐得比競爭對手還要久、或夠膽奪下酪什佛特,那他們都將收獲優渥的戰鬥點數。" "DOTA_TI8_EventGame_ShortDescription" "在一座地穴迷宮中進行一場八隊衝突戰!消滅怪物、避開陷阱,擊敗競爭對手,技高膽大者將能在終點拿到戰鬥點數。" "DOTA_TI8_EventGame_BP_Earned" "已獲得戰鬥點數:" "DOTA_TI8_EventGame_BP_EarnedValue" "{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_TI8_EventGame_BP_PointMultiplier" "點數加乘:" "DOTA_TI8_EventGame_BP_PointMultiplierValue" "{s:event_game_point_multiplier}x" "DOTA_TI8_EventGame_PlayButton" "遊玩幽穴驚魂" "DOTA_TI8_EventGame_RefreshTime" "可用點數刷新倒數 {t:d:t:time_until_reset}" "DOTA_TI6_BattlePass_SilverTier" "白銀級" "DOTA_TI6_BattlePass_GoldTier" "黃金級" "DOTA_TI6_BattlePass_MaximumTier" "神盾級" "DOTA_SurpriseWheel_Title" "莉萊的戰鬥祝福" "DOTA_SurpriseWheel_Instructions" "拉下手把並放開,輪盤將會轉動" "DOTA_SurpriseWheel_SpinAgain" "再轉一次" "DOTA_SurpriseWheel_SpinsRemaining:p{spins_remaining}" "尚餘 {d:spins_remaining} 次抽獎機會#|#尚餘 {d:spins_remaining} 次抽獎機會" "DOTA_BattlePass_Expired" "您目前查看的是已失效的戰鬥通行證" "DOTA_SpringMajor2016_Achievement_Complete_1_Questline_Name" "任務我來啦!" "DOTA_SpringMajor2016_Achievement_Complete_1_Questline_Description" "完成任何一條主要任務路線的最後一項任務" "DOTA_SpringMajor2016_Achievement_Complete_All_Questlines_Name" "做好做滿" "DOTA_SpringMajor2016_Achievement_Complete_All_Questlines_Description" "完成全部三條主要任務路線的最後一項任務" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_Name" "無所不做" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_Description" "在三條主任務路線的所有 45 項任務中都達成 1 星階" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_2_Star_Name" "無所不做 II" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_2_Star_Description" "在三條主任務路線的所有 45 項任務中都達成 2 星階" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_3_Star_Name" "無所不做 III" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_3_Star_Description" "在三條主任務路線的所有 45 項任務中都達成 3 星階" "DOTA_SpringMajor2016_Achievement_Win_A_Wager_Name" "運氣是種實力" "DOTA_SpringMajor2016_Achievement_Win_A_Wager_Description" "贏得一次押注" "DOTA_SpringMajor2016_Achievement_Win_6000xp_Wagering_Name" "預感無法擋" "DOTA_SpringMajor2016_Achievement_Win_6000xp_Wagering_Description" "藉由押注贏得 6,000 戰鬥點數" "DOTA_SpringMajor2016_Achievement_Win_20000xp_Wagering_Name" "通天先知" "DOTA_SpringMajor2016_Achievement_Win_20000xp_Wagering_Description" "藉由押注贏得 20,000 戰鬥點數" "DOTA_SpringMajor2016_Achievement_Tip_A_Player_Name" "值得讚賞" "DOTA_SpringMajor2016_Achievement_Tip_A_Player_Description" "在賽末打賞一名玩家" "DOTA_SpringMajor2016_Achievement_Tip_10_Players_Name" "全面良責" "DOTA_SpringMajor2016_Achievement_Tip_10_Players_Description" "累積打賞 50 位玩家" "DOTA_SpringMajor2016_Achievement_Cast_A_Vote_Name" "Dota 民意代表" "DOTA_SpringMajor2016_Achievement_Cast_A_Vote_Description" "在奧祕票選活動進行投票" "DOTA_SpringMajor2016_Achievement_Cast_50_Votes_Name" "Dota 立奧委員" "DOTA_SpringMajor2016_Achievement_Cast_50_Votes_Description" "在總計 12 回的奧祕票選活動中參與其中 10 回。" "DOTA_SpringMajor2016_Achievement_Redeem_A_Reward_Name" "騰位迎新獎" "DOTA_SpringMajor2016_Achievement_Redeem_A_Reward_Description" "領取任何一項戰鬥等級獎勵" "DOTA_SpringMajor2016_Achievement_Make_A_Gift_Name" "Dota 精神" "DOTA_SpringMajor2016_Achievement_Make_A_Gift_Description" "贈與一位好友戰鬥通行證且對方有如實啟用該通行證。" "DOTA_SpringMajor2016_Achievement_Play_Lina_Game_Name" "熾魂" "DOTA_SpringMajor2016_Achievement_Play_Lina_Game_Description" "進行莉娜的小遊戲一次" "DOTA_SpringMajor2016_Achievement_Play_CM_Game_Name" "聖女的祝福" "DOTA_SpringMajor2016_Achievement_Play_CM_Game_Description" "轉動莉萊的輪盤一次" "DOTA_SpringMajor2016_Achievement_Complete_1_Weekly_Missions_Name" "每週挑戰" "DOTA_SpringMajor2016_Achievement_Complete_1_Weekly_Missions_Description" "完成每週挑戰" "DOTA_SpringMajor2016_Achievement_Complete_7_Weekly_Missions_Name" "整裝待發" "DOTA_SpringMajor2016_Achievement_Complete_7_Weekly_Missions_Description" "完成 10 個每週挑戰" "DOTA_SpringMajor2016_Achievement_Complete_14_Weekly_Missions_Name" "周常雜務" "DOTA_SpringMajor2016_Achievement_Complete_14_Weekly_Missions_Description" "完成 15 個每週挑戰" "DOTA_SpringMajor2016_Achievement_Complete_20_Weekly_Missions_Name" "盡心盡力" "DOTA_SpringMajor2016_Achievement_Complete_20_Weekly_Missions_Description" "完成 20 個每週挑戰" "DOTA_SpringMajor2016_Achievement_Complete_1_Daily_Missions_Name" "每日挑戰" "DOTA_SpringMajor2016_Achievement_Complete_1_Daily_Missions_Description" "每日英雄挑戰" "DOTA_SpringMajor2016_Achievement_Complete_20_Daily_Missions_Name" "新的一天,新的英雄" "DOTA_SpringMajor2016_Achievement_Complete_20_Daily_Missions_Description" "完成 20 個每日挑戰" "DOTA_SpringMajor2016_Achievement_Complete_40_Daily_Missions_Name" "這傢伙我從沒用過" "DOTA_SpringMajor2016_Achievement_Complete_40_Daily_Missions_Description" "完成 40 個每日挑戰" "DOTA_SpringMajor2016_Achievement_Complete_90_Daily_Missions_Name" "字典裡沒有生疏這二字" "DOTA_SpringMajor2016_Achievement_Complete_90_Daily_Missions_Description" "完成 70 個每日挑戰" "DOTA_SpringMajor2016_Achievement_1_Correct_Prediction_Name" "戰事預言家" "DOTA_SpringMajor2016_Achievement_1_Correct_Prediction_Description" "成功預測 1 項地區資格賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Name" "未卜先知" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Description" "成功預測 10 項地區資格賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_30_Correct_Predictions_Name" "料事如神" "DOTA_SpringMajor2016_Achievement_30_Correct_Predictions_Description" "成功預測 30 項地區資格賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Group_Name" "小組賽行家" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Group_Description" "成功預測 10 項小組賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Main_Event_Name" "比賽天才" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Main_Event_Description" "成功預測 10 項主賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_50_Correct_Predictions_Main_Event_Name" "神機妙算" "DOTA_SpringMajor2016_Achievement_50_Correct_Predictions_Main_Event_Description" "成功預測 50 項主賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_100_Correct_Predictions_Main_Event_Name" "主賽大師" "DOTA_SpringMajor2016_Achievement_100_Correct_Predictions_Main_Event_Description" "成功預測 100 項主賽戰鬥預測" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_I_Name" "寶藏 I 新手" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_I_Description" "開啟 6 個寶藏 I" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_I_Name" "寶藏 I 收集齊全" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_I_Description" "開啟 15 個寶藏 I" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_II_Name" "寶藏 II 新手" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_II_Description" "開啟 6 個寶藏 II" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_II_Name" "寶藏 II 收集齊全" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_II_Description" "開啟 15 個寶藏 II" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_III_Name" "寶藏 III 新手" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_III_Description" "開啟 6 個寶藏 III" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_III_Name" "寶藏 III 收集齊全" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_III_Description" "開啟 15 個寶藏 III" "DOTA_SpringMajor2016_Achievement_Open_1_Collectors_Cache_Name" "貯藏新手" "DOTA_SpringMajor2016_Achievement_Open_1_Collectors_Cache_Description" "開啟 1 收藏家貯藏" "DOTA_SpringMajor2016_Achievement_Open_7_Collectors_Cache_Name" "貯藏收藏家" "DOTA_SpringMajor2016_Achievement_Open_7_Collectors_Cache_Description" "開啟 7 個收藏家貯藏" "DOTA_SpringMajor2016_Achievement_Open_13_Collectors_Cache_Name" "貯藏收集齊全" "DOTA_SpringMajor2016_Achievement_Open_13_Collectors_Cache_Description" "開啟 13 個收藏家貯藏" "DOTA_SpringMajor2016_Achievement_Open_1_Trove_Carafe_Name" "珍瓶新手" "DOTA_SpringMajor2016_Achievement_Open_1_Trove_Carafe_Description" "開啓 1 件珍寶之瓶" "DOTA_SpringMajor2016_Achievement_Open_5_Trove_Carafe_Name" "珍瓶收集齊全" "DOTA_SpringMajor2016_Achievement_Open_5_Trove_Carafe_Description" "開啓 5 件珍寶之瓶" "DOTA_SpringMajor2016_Achievement_Open_1_Lockless_Luckvase_Name" "幸運瓶新手" "DOTA_SpringMajor2016_Achievement_Open_1_Lockless_Luckvase_Description" "開啓 1 件無鎖幸運瓶" "DOTA_SpringMajor2016_Achievement_Open_4_Lockless_Luckvase_Name" "幸運瓶收集齊全" "DOTA_SpringMajor2016_Achievement_Open_4_Lockless_Luckvase_Description" "開啓 4 件無鎖幸運瓶" "DOTA_FallMajor2016_Achievement_Complete_1_Questline_Name" "貫徹始終" "DOTA_FallMajor2016_Achievement_Complete_1_Questline_Description" "完成任何一條主要任務路線的最後一項任務" "DOTA_FallMajor2016_Achievement_Complete_All_Questlines_Name" "三重威脅" "DOTA_FallMajor2016_Achievement_Complete_All_Questlines_Description" "完成全部三條主要任務路線的最後一項任務" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_Name" "缺一不可" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_Description" "在三條主任務路線的所有 45 項任務中都達成 1 星階" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_3_Star_Name" "失星瘋" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_3_Star_Description" "在三條主任務路線的所有 45 項任務中都達成 3 星階" "DOTA_FallMajor2016_Achievement_Win_A_Wager_Name" "寶刀未老" "DOTA_FallMajor2016_Achievement_Win_A_Wager_Description" "贏得一次押注" "DOTA_FallMajor2016_Achievement_Win_6000xp_Wagering_Name" "手氣正旺" "DOTA_FallMajor2016_Achievement_Win_6000xp_Wagering_Description" "藉由押注贏得 6,000 戰鬥點數" "DOTA_FallMajor2016_Achievement_Win_10000xp_Wagering_Name" "不押沒有把握的注" "DOTA_FallMajor2016_Achievement_Win_10000xp_Wagering_Description" "藉由押注贏得 15,000 戰鬥點數" "DOTA_FallMajor2016_Achievement_Tip_A_Player_Name" "值得讚賞" "DOTA_FallMajor2016_Achievement_Tip_A_Player_Description" "在賽末打賞一名玩家" "DOTA_FallMajor2016_Achievement_Tip_10_Players_Name" "全面良責" "DOTA_FallMajor2016_Achievement_Tip_10_Players_Description" "累積打賞 50 位玩家" "DOTA_FallMajor2016_Achievement_Complete_4_Weekly_Missions_Name" "整裝待發" "DOTA_FallMajor2016_Achievement_Complete_4_Weekly_Missions_Description" "完成 4 個每週挑戰" "DOTA_FallMajor2016_Achievement_Complete_8_Weekly_Missions_Name" "周常雜務" "DOTA_FallMajor2016_Achievement_Complete_8_Weekly_Missions_Description" "完成 12 個每週挑戰" "DOTA_FallMajor2016_Achievement_Complete_12_Weekly_Missions_Name" "盡心盡力" "DOTA_FallMajor2016_Achievement_Complete_12_Weekly_Missions_Description" "完成 20 個每週挑戰" "DOTA_FallMajor2016_Achievement_Complete_10_Daily_Missions_Name" "安心之選" "DOTA_FallMajor2016_Achievement_Complete_10_Daily_Missions_Description" "完成 10 個每日英雄挑戰" "DOTA_FallMajor2016_Achievement_Complete_25_Daily_Missions_Name" "追加戲碼" "DOTA_FallMajor2016_Achievement_Complete_25_Daily_Missions_Description" "完成 40 個每日英雄挑戰" "DOTA_FallMajor2016_Achievement_Complete_50_Daily_Missions_Name" "來一個玩一個" "DOTA_FallMajor2016_Achievement_Complete_50_Daily_Missions_Description" "完成 75 個每日英雄挑戰" "DOTA_FallMajor2016_Achievement_Get_30_BattlePoints_Name" "戰鬥盃新秀" "DOTA_FallMajor2016_Achievement_Get_30_BattlePoints_Description" "於戰鬥盃中贏得 30 戰鬥點數" "DOTA_FallMajor2016_Achievement_Get_100_BattlePoints_Name" "戰鬥盃挑戰者" "DOTA_FallMajor2016_Achievement_Get_100_BattlePoints_Description" "於戰鬥盃中贏得 100 戰鬥點數" "DOTA_FallMajor2016_Achievement_Get_250_BattlePoints_Name" "戰鬥盃實力派" "DOTA_FallMajor2016_Achievement_Get_250_BattlePoints_Description" "於戰鬥盃中贏得 250 戰鬥點數" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_I_Name" "寶藏 I 新手" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_I_Description" "開啟 5 個寶藏 I" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_I_Name" "寶藏 I 收集齊全" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_I_Description" "開啟 10 個寶藏 I" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_II_Name" "寶藏 II 新手" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_II_Description" "開啟 5 個寶藏 II" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_II_Name" "寶藏 II 收集齊全" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_II_Description" "開啟 10 個寶藏 II" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_III_Name" "寶藏 III 新手" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_III_Description" "開啟 5 個寶藏 III" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_III_Name" "寶藏 III 收集齊全" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_III_Description" "開啟 10 個寶藏 III" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_IV_Name" "寶藏 IV 新手" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_IV_Description" "開啟 5 個寶藏 IV" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_IV_Name" "寶藏 IV 收集齊全" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_IV_Description" "開啟 10 個寶藏 IV" "DOTA_FallMajor2016_Achievement_Use_2_Infusers_Name" "客製化模組" "DOTA_FallMajor2016_Achievement_Use_2_Infusers_Description" "使用 2 個秋季升級工具" "DOTA_FallMajor2016_Achievement_Use_5_Infusers_Name" "升級行家" "DOTA_FallMajor2016_Achievement_Use_5_Infusers_Description" "使用 5 個秋季升級工具" "DOTA_FallMajor2016_Achievement_Use_20_Infusers_Name" "粒子派對" "DOTA_FallMajor2016_Achievement_Use_20_Infusers_Description" "使用 20 個秋季升級工具" "DOTA_FallMajor2016_Achievement_25_Correct_Predictions_Group_Name" "小組賽行家" "DOTA_FallMajor2016_Achievement_25_Correct_Predictions_Group_Description" "成功預測 25 項小組賽戰鬥預測" "DOTA_FallMajor2016_Achievement_10_Correct_Predictions_Main_Event_Name" "比賽天才" "DOTA_FallMajor2016_Achievement_10_Correct_Predictions_Main_Event_Description" "成功預測 10 項主賽戰鬥預測" "DOTA_FallMajor2016_Achievement_30_Correct_Predictions_Main_Event_Name" "神機妙算" "DOTA_FallMajor2016_Achievement_30_Correct_Predictions_Main_Event_Description" "成功預測 30 項主賽戰鬥預測" "DOTA_FallMajor2016_Achievement_50_Correct_Predictions_Main_Event_Name" "主賽大師" "DOTA_FallMajor2016_Achievement_50_Correct_Predictions_Main_Event_Description" "成功預測 50 項主賽戰鬥預測" "DOTA_WinterMajor2017_Achievement_Complete_1_Questline_Name" "貫徹始終" "DOTA_WinterMajor2017_Achievement_Complete_1_Questline_Description" "完成任何一條主要任務路線的最後一項任務" "DOTA_WinterMajor2017_Achievement_Complete_All_Questlines_Name" "三重威脅" "DOTA_WinterMajor2017_Achievement_Complete_All_Questlines_Description" "完成全部三條主要任務路線的最後一項任務" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_Name" "缺一不可" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_Description" "在三條主任務路線的所有 45 項任務中都達成 1 星階" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_3_Star_Name" "失星瘋" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_3_Star_Description" "在三條主任務路線的所有 45 項任務中都達成 3 星階" "DOTA_WinterMajor2017_Achievement_Win_A_Wager_Name" "寶刀未老" "DOTA_WinterMajor2017_Achievement_Win_A_Wager_Description" "贏得一次押注" "DOTA_WinterMajor2017_Achievement_Win_6000xp_Wagering_Name" "手氣正旺" "DOTA_WinterMajor2017_Achievement_Win_6000xp_Wagering_Description" "押注贏得 6000 點" "DOTA_WinterMajor2017_Achievement_Win_15000xp_Wagering_Name" "不押沒有把握的注" "DOTA_WinterMajor2017_Achievement_Win_15000xp_Wagering_Description" "押注贏得 15000 點" "DOTA_WinterMajor2017_Achievement_Tip_A_Player_Name" "值得讚賞" "DOTA_WinterMajor2017_Achievement_Tip_A_Player_Description" "在賽末打賞一名玩家" "DOTA_WinterMajor2017_Achievement_Tip_50_Players_Name" "全面良責" "DOTA_WinterMajor2017_Achievement_Tip_50_Players_Description" "累積打賞 50 位玩家" "DOTA_WinterMajor2017_Achievement_Complete_4_Weekly_Missions_Name" "整裝待發" "DOTA_WinterMajor2017_Achievement_Complete_4_Weekly_Missions_Description" "完成 4 個每週挑戰" "DOTA_WinterMajor2017_Achievement_Complete_12_Weekly_Missions_Name" "周常雜務" "DOTA_WinterMajor2017_Achievement_Complete_12_Weekly_Missions_Description" "完成 12 個每週挑戰" "DOTA_WinterMajor2017_Achievement_Complete_20_Weekly_Missions_Name" "盡心盡力" "DOTA_WinterMajor2017_Achievement_Complete_20_Weekly_Missions_Description" "完成 20 個每週挑戰" "DOTA_WinterMajor2017_Achievement_Complete_10_Daily_Missions_Name" "安心之選" "DOTA_WinterMajor2017_Achievement_Complete_10_Daily_Missions_Description" "完成 10 個每日英雄挑戰" "DOTA_WinterMajor2017_Achievement_Complete_40_Daily_Missions_Name" "追加戲碼" "DOTA_WinterMajor2017_Achievement_Complete_40_Daily_Missions_Description" "完成 40 個每日英雄挑戰" "DOTA_WinterMajor2017_Achievement_Complete_75_Daily_Missions_Name" "來一個玩一個" "DOTA_WinterMajor2017_Achievement_Complete_75_Daily_Missions_Description" "完成 75 個每日英雄挑戰" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_30_Name" "戰鬥盃新秀" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_30_Description" "戰鬥盃中贏得 30 分" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_100_Name" "戰鬥盃挑戰者" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_100_Description" "戰鬥盃中贏得 100 分" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_250_Name" "戰鬥盃實力派" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_250_Description" "戰鬥盃中贏得 250 分" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_I_Name" "寶藏 I 新手" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_I_Description" "開啟 8 個寶藏 I" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_I_Name" "寶藏 I 收集齊全" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_I_Description" "開啟 16 個寶藏 I" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_II_Name" "寶藏 II 新手" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_II_Description" "開啟 8 個寶藏 II" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_II_Name" "寶藏 II 收集齊全" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_II_Description" "開啟 16 個寶藏 II" "DOTA_WinterMajor2017_Achievement_Open_7_Treasure_III_Name" "寶藏 III 新手" "DOTA_WinterMajor2017_Achievement_Open_7_Treasure_III_Description" "開啟 7 個寶藏 III" "DOTA_WinterMajor2017_Achievement_Open_14_Treasure_III_Name" "寶藏 III 收集齊全" "DOTA_WinterMajor2017_Achievement_Open_14_Treasure_III_Description" "開啟 14 個寶藏 III" "DOTA_WinterMajor2017_Achievement_25_Correct_Predictions_Group_Name" "小組賽行家" "DOTA_WinterMajor2017_Achievement_25_Correct_Predictions_Group_Description" "成功預測 25 項小組賽戰鬥預測" "DOTA_WinterMajor2017_Achievement_10_Correct_Predictions_Main_Event_Name" "比賽天才" "DOTA_WinterMajor2017_Achievement_10_Correct_Predictions_Main_Event_Description" "成功預測 10 項主賽戰鬥預測" "DOTA_WinterMajor2017_Achievement_30_Correct_Predictions_Main_Event_Name" "神機妙算" "DOTA_WinterMajor2017_Achievement_30_Correct_Predictions_Main_Event_Description" "成功預測 30 項主賽戰鬥預測" "DOTA_WinterMajor2017_Achievement_50_Correct_Predictions_Main_Event_Name" "主賽大師" "DOTA_WinterMajor2017_Achievement_50_Correct_Predictions_Main_Event_Description" "成功預測 50 項主賽戰鬥預測" "DOTA_WinterMajor2017_Achievement_Earn_35000_DarkMoon_Points_Name" "暗月襲來" "DOTA_WinterMajor2017_Achievement_Earn_35000_DarkMoon_Points_Description" "獲得 35000 暗月點數" "DOTA_WinterMajor2017_Achievement_Earn_175000_DarkMoon_Points_Name" "奉賽莉蒙娜之名" "DOTA_WinterMajor2017_Achievement_Earn_175000_DarkMoon_Points_Description" "獲得 175000 暗月點數" "DOTA_WinterMajor2017_Achievement_Earn_350000_DarkMoon_Points_Name" "襲捲而來的喜悅" "DOTA_WinterMajor2017_Achievement_Earn_350000_DarkMoon_Points_Description" "獲得 350000 暗月點數" "DOTA_International2017_Achievement_Complete_1_Questline_Name" "貫徹始終" "DOTA_International2017_Achievement_Complete_1_Questline_Description" "完成任何一條主要任務路線的最後一項任務" "DOTA_International2017_Achievement_Complete_All_Questlines_Name" "三重威脅" "DOTA_International2017_Achievement_Complete_All_Questlines_Description" "完成全部三條主要任務路線的最後一項任務" "DOTA_International2017_Achievement_Complete_All_Quests_Name" "缺一不可" "DOTA_International2017_Achievement_Complete_All_Quests_Description" "在三條主任務路線的所有 45 項任務中都達成 1 星階" "DOTA_International2017_Achievement_Complete_All_Quests_3_Star_Name" "失星瘋" "DOTA_International2017_Achievement_Complete_All_Quests_3_Star_Description" "在三條主任務路線的所有 45 項任務中都達成 3 星階" "DOTA_International2017_Achievement_Win_A_Wager_Name" "寶刀未老" "DOTA_International2017_Achievement_Win_A_Wager_Description" "贏得一次押注" "DOTA_International2017_Achievement_Win_6000xp_Wagering_Name" "手氣正旺" "DOTA_International2017_Achievement_Win_6000xp_Wagering_Description" "押注贏得 6000 點" "DOTA_International2017_Achievement_Win_15000xp_Wagering_Name" "不押沒有把握的注" "DOTA_International2017_Achievement_Win_15000xp_Wagering_Description" "押注贏得 15,000 點" "DOTA_International2017_Achievement_Tip_A_Player_Name" "值得讚賞" "DOTA_International2017_Achievement_Tip_A_Player_Description" "在比賽期間打賞一名玩家" "DOTA_International2017_Achievement_Tip_50_Players_Name" "全面良責" "DOTA_International2017_Achievement_Tip_50_Players_Description" "累積打賞 50 位玩家" "DOTA_International2017_Achievement_Complete_4_Weekly_Missions_Name" "整裝待發" "DOTA_International2017_Achievement_Complete_4_Weekly_Missions_Description" "完成 4 個每週挑戰" "DOTA_International2017_Achievement_Complete_12_Weekly_Missions_Name" "周常雜務" "DOTA_International2017_Achievement_Complete_12_Weekly_Missions_Description" "完成 12 個每週挑戰" "DOTA_International2017_Achievement_Complete_20_Weekly_Missions_Name" "盡心盡力" "DOTA_International2017_Achievement_Complete_20_Weekly_Missions_Description" "完成 20 個每週挑戰" "DOTA_International2017_Achievement_Complete_10_Daily_Missions_Name" "安心之選" "DOTA_International2017_Achievement_Complete_10_Daily_Missions_Description" "完成 10 個每日英雄挑戰" "DOTA_International2017_Achievement_Complete_40_Daily_Missions_Name" "追加戲碼" "DOTA_International2017_Achievement_Complete_40_Daily_Missions_Description" "完成 40 個每日英雄挑戰" "DOTA_International2017_Achievement_Complete_75_Daily_Missions_Name" "來一個玩一個" "DOTA_International2017_Achievement_Complete_75_Daily_Missions_Description" "完成 75 個每日英雄挑戰" "DOTA_International2017_Achievement_BattleCup_Score_30_Name" "戰鬥盃新秀" "DOTA_International2017_Achievement_BattleCup_Score_30_Description" "戰鬥盃中贏得 30 分" "DOTA_International2017_Achievement_BattleCup_Score_100_Name" "戰鬥盃挑戰者" "DOTA_International2017_Achievement_BattleCup_Score_100_Description" "戰鬥盃中贏得 100 分" "DOTA_International2017_Achievement_BattleCup_Score_250_Name" "戰鬥盃實力派" "DOTA_International2017_Achievement_BattleCup_Score_250_Description" "戰鬥盃中贏得 250 分" "DOTA_International2017_Achievement_Open_6_Treasure_I_Name" "寶藏 I 新手" "DOTA_International2017_Achievement_Open_6_Treasure_I_Description" "開啟 6 個寶藏 I" "DOTA_International2017_Achievement_Open_12_Treasure_I_Name" "寶藏 I 收集齊全" "DOTA_International2017_Achievement_Open_12_Treasure_I_Description" "開啟 12 個寶藏 I" "DOTA_International2017_Achievement_Open_6_Treasure_II_Name" "寶藏 II 新手" "DOTA_International2017_Achievement_Open_6_Treasure_II_Description" "開啟 6 個寶藏 II" "DOTA_International2017_Achievement_Open_12_Treasure_II_Name" "寶藏 II 收集齊全" "DOTA_International2017_Achievement_Open_12_Treasure_II_Description" "開啟 12 個寶藏 II" "DOTA_International2017_Achievement_Open_6_Treasure_III_Name" "寶藏 III 新手" "DOTA_International2017_Achievement_Open_6_Treasure_III_Description" "開啟 6 個寶藏 III" "DOTA_International2017_Achievement_Open_12_Treasure_III_Name" "寶藏 III 收集齊全" "DOTA_International2017_Achievement_Open_12_Treasure_III_Description" "開啟 12 個寶藏 III" "DOTA_International2017_Achievement_Open_8_Treasure_IV_Name" "珍寶之瓶新手" "DOTA_International2017_Achievement_Open_8_Treasure_IV_Description" "開啟 8 個珍寶之瓶" "DOTA_International2017_Achievement_Open_16_Treasure_IV_Name" "珍寶之瓶收藏家" "DOTA_International2017_Achievement_Open_16_Treasure_IV_Description" "開啟 16 個珍寶之瓶" "DOTA_International2017_Achievement_Trivia_Score_1000_Name" "天生強運" "DOTA_International2017_Achievement_Trivia_Score_1000_Description" "在機智問答中獲得 1,000 分" "DOTA_International2017_Achievement_Trivia_Score_5000_Name" "知識就是力量" "DOTA_International2017_Achievement_Trivia_Score_5000_Description" "在機智問答中獲得 5,000 分" "DOTA_International2017_Achievement_Trivia_Score_10000_Name" "機智騎士" "DOTA_International2017_Achievement_Trivia_Score_10000_Description" "在機智問答中獲得 10,000 分" "DOTA_International2017_Achievement_Make_A_Gift_Name" "Dota 精神" "DOTA_International2017_Achievement_Make_A_Gift_Description" "贈與一位好友戰鬥通行證且對方有如實啟用該通行證。" "DOTA_International2017_Achievement_25_Correct_Predictions_Group_Name" "小組賽行家" "DOTA_International2017_Achievement_25_Correct_Predictions_Group_Description" "成功預測 25 項小組賽戰鬥預測" "DOTA_International2017_Achievement_10_Correct_Predictions_Main_Event_Name" "比賽天才" "DOTA_International2017_Achievement_10_Correct_Predictions_Main_Event_Description" "成功預測 10 項主賽戰鬥預測" "DOTA_International2017_Achievement_30_Correct_Predictions_Main_Event_Name" "神機妙算" "DOTA_International2017_Achievement_30_Correct_Predictions_Main_Event_Description" "成功預測 30 項主賽戰鬥預測" "DOTA_International2017_Achievement_50_Correct_Predictions_Main_Event_Name" "主賽大師" "DOTA_International2017_Achievement_50_Correct_Predictions_Main_Event_Description" "成功預測 50 項主賽戰鬥預測" "DOTA_International2017_Achievement_Cast_A_Vote_Name" "Dota 民意代表" "DOTA_International2017_Achievement_Cast_A_Vote_Description" "在奧祕票選活動進行投票" "DOTA_International2017_Achievement_Cast_Votes_In_10_Rounds_Name" "Dota 立奧委員" "DOTA_International2017_Achievement_Cast_Votes_In_10_Rounds_Description" "在總計 12 回的奧祕票選活動中參與其中 10 回" "DOTA_International2017_AchievementCategory_Siltbreaker_Act_1" "破濘之戰:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Chef_Notes_Name" "祕密筆記" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Chef_Notes_Description" "找齊破濘之戰:第一幕中的 11 篇招魂師筆記" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_20_Stars_Name" "我有這麼多" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_20_Stars_Desc" "通過破濘之戰:第一幕,並一次取得 20 顆星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_25_Stars_Name" "多多益善" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_25_Stars_Desc" "通過破濘之戰:第一幕,並一次取得 25 顆星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_30_Stars_Name" "沒有碰不到的星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_30_Stars_Desc" "通過破濘之戰:第一幕,並一次取得 30 顆星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_3_Heroes_Name" "三人成行" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_3_Heroes_Desc" "以 3 位不同的英雄完成破濘之戰:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_8_Heroes_Name" "八條正道" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_8_Heroes_Desc" "以 8 位不同的英雄完成破濘之戰:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_14_Heroes_Name" "黑道老大" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_14_Heroes_Desc" "以 14 位不同的英雄完成破濘之戰:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Dark_Magus_Name" "來自偉大的奧秘" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Dark_Magus_Desc" "找到祕密商人" "DOTA_International2017_AchievementCategory_Siltbreaker_Act_2" "破濘之戰:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Chef_Notes_Name" "祕密筆記" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Chef_Notes_Description" "找齊破濘之戰:第二幕中的 7 篇招魂師筆記" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_20_Stars_Name" "我有這麼多" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_20_Stars_Desc" "通過破濘之戰:第二幕,並一次取得 20 顆星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_25_Stars_Name" "多多益善" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_25_Stars_Desc" "通過破濘之戰:第二幕,並一次取得 25 顆星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_30_Stars_Name" "沒有碰不到的星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_30_Stars_Desc" "通過破濘之戰:第二幕,並一次取得 30 顆星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_3_Heroes_Name" "三人成行" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_3_Heroes_Desc" "以 3 位不同的英雄完成破濘之戰:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_8_Heroes_Name" "八條正道" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_8_Heroes_Desc" "以 8 位不同的英雄完成破濘之戰:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_14_Heroes_Name" "黑道老大" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_14_Heroes_Desc" "以 14 位不同的英雄完成破濘之戰:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Dark_Magus_Name" "來自偉大的奧秘" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Dark_Magus_Desc" "找到祕密商人" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Warden_Notes_Name" "監獄詩人" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Warden_Notes_Desc" "找齊破濘之戰:第二幕中的 11 篇獄卒筆記" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Penguin_Ride_Name" "耶~~~~!" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Penguin_Ride_Desc" "在破濘之戰:第二幕中,騎在企鵝上至少 18 秒" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_Without_Artifacts_Name" "暢快裸泳" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_Without_Artifacts_Desc" "在不購買神器的情況下完成破濘之戰:第二幕" "DOTA_International2018_Achievement_Complete_4_Weekly_Missions_Name" "整裝待發" "DOTA_International2018_Achievement_Complete_4_Weekly_Missions_Description" "完成 4 個每週挑戰" "DOTA_International2018_Achievement_Complete_8_Weekly_Missions_Name" "週常雜務" "DOTA_International2018_Achievement_Complete_8_Weekly_Missions_Description" "完成 8 個每週挑戰" "DOTA_International2018_Achievement_Complete_12_Weekly_Missions_Name" "盡己所能" "DOTA_International2018_Achievement_Complete_12_Weekly_Missions_Description" "完成 12 個每週挑戰" "DOTA_International2018_Achievement_ProCircuitPredictions_Name_A" "早跟你說過" "DOTA_International2018_Achievement_ProCircuitPredictions_Desc_A" "成功預測職業巡迴賽或國際錦標賽贏家 5 次" "DOTA_International2018_Achievement_ProCircuitPredictions_Name_B" "該相信我了吧?" "DOTA_International2018_Achievement_ProCircuitPredictions_Desc_B" "成功預測職業巡迴賽或國際錦標賽贏家 25 次" "DOTA_International2018_Achievement_ProCircuitPredictions_Name_C" "時空旅人" "DOTA_International2018_Achievement_ProCircuitPredictions_Desc_C" "成功預測職業巡迴賽或國際錦標賽贏家 50 次" "DOTA_International2018_Achievement_Mutation_Name_A" "突變初體驗" "DOTA_International2018_Achievement_Mutation_Desc_A" "贏得 1 場變異模式比賽" "DOTA_International2018_Achievement_Mutation_Name_B" "天眼開" "DOTA_International2018_Achievement_Mutation_Desc_B" "贏得 5 場變異模式比賽" "DOTA_International2018_Achievement_Mutation_Name_C" "突變高手" "DOTA_International2018_Achievement_Mutation_Desc_C" "贏得 10 場變異模式比賽" "DOTA_International2018_Achievement_CavernChallenge_Name_A" "地下學者" "DOTA_International2018_Achievement_CavernChallenge_Desc_A" "探索 10 個地穴探索房間" "DOTA_International2018_Achievement_CavernChallenge_Name_B" "迷宮大師" "DOTA_International2018_Achievement_CavernChallenge_Desc_B" "探索 30 個地穴探索房間" "DOTA_International2018_Achievement_CavernChallenge_Name_C" "地下奇才" "DOTA_International2018_Achievement_CavernChallenge_Desc_C" "探索 87 個地穴探索房間" "DOTA_International2018_UnderhollowChickenTreasure_Name" "追雞者" "DOTA_International2018_UnderhollowChickenTreasure_Description" "在幽穴驚魂中找到一個充滿家禽的寶箱" "DOTA_International2018_UnderhollowBigCheese_Name" "乳糖很耐症" "DOTA_International2018_UnderhollowBigCheese_Description" "在幽穴驚魂中獲取大乳酪" "DOTA_International2018_Underhollow10Eliminations_Name" "礦工威脅" "DOTA_International2018_Underhollow10Eliminations_Description" "在幽穴驚魂中淘汰其他玩家 10 次" "DOTA_International2018_Underhollow20Eliminations_Name" "地穴十字軍" "DOTA_International2018_Underhollow20Eliminations_Description" "在地穴驚魂中淘汰其他玩家 20 次" "DOTA_International2018_Underhollow30Eliminations_Name" "伏擊藝術師" "DOTA_International2018_Underhollow30Eliminations_Description" "在幽穴驚魂中淘汰其他玩家 30 次" "DOTA_International2018_Underhollow_FirstWin_Name" "還有人在嗎?" "DOTA_International2018_Underhollow_FirstWin_Description" "在幽穴驚魂中成為最後生還隊" "DOTA_International2018_Underhollow_FiveWins_Name" "穴居者" "DOTA_International2018_Underhollow_FiveWins_Description" "贏得 5 場幽穴驚魂比賽" "DOTA_International2018_Underhollow_TenWins_Name" "幽穴領主" "DOTA_International2018_Underhollow_TenWins_Description" "贏得 10 場幽穴驚魂比賽" "DOTA_International2019_Achievement_Complete_5_Weekly_Missions_Name" "整裝待發" "DOTA_International2019_Achievement_Complete_5_Weekly_Missions_Description" "完成 5 個每週挑戰" "DOTA_International2019_Achievement_Complete_10_Weekly_Missions_Name" "週常任務" "DOTA_International2019_Achievement_Complete_10_Weekly_Missions_Description" "完成 10 個每週挑戰" "DOTA_International2019_Achievement_Complete_15_Weekly_Missions_Name" "盡心盡力" "DOTA_International2019_Achievement_Complete_15_Weekly_Missions_Description" "完成 15 個每週挑戰" "DOTA_International2020_Achievement_Win_1_Match_MVP_Name" "盛大的勝利遊行" "DOTA_International2020_Achievement_Win_1_Match_MVP_Description" "獲選為 MVP 1 次" "DOTA_International2019_Achievement_Win_3_Match_MVP_Name" "MMMVVVPPP" "DOTA_International2019_Achievement_Win_3_Match_MVP_Description" "獲選為 MVP 3 次" "DOTA_International2019_Achievement_Win_10_Match_MVP_Name" "彪炳戰士" "DOTA_International2019_Achievement_Win_10_Match_MVP_Description" "獲選為 MVP 10 次" "DOTA_International2019_Achievement_Win_25_Match_MVP_Name" "典範" "DOTA_International2019_Achievement_Win_25_Match_MVP_Description" "獲選為 MVP 25 次" "DOTA_International2019_Achievement_Cast_Votes_In_13_Rounds_Name" "Dota 立奧委員" "DOTA_International2019_Achievement_Cast_Votes_In_13_Rounds_Description" "在總計 15 回的奧祕票選活動中參與其中 13 回" "DOTA_International2019_Achievement_Coach_5_Matches_Name" "戰鬥嚮導" "DOTA_International2019_Achievement_Coach_5_Matches_Desc" "擔任教練指導 5 場比賽" "DOTA_International2019_Achievement_Coach_20_Matches_Name" "特別顧問" "DOTA_International2019_Achievement_Coach_20_Matches_Desc" "擔任教練指導 20 場比賽" "DOTA_International2019_Achievement_Coach_40_Matches_Name" "戰爭導師" "DOTA_International2019_Achievement_Coach_40_Matches_Desc" "擔任教練指導 40 場比賽" "DOTA_International2019_Achievement_Coach_1_Perfect_Match_Name" "完美嚮導" "DOTA_International2019_Achievement_Coach_1_Perfect_Match_Desc" "在教練挑戰中獲勝且獲得學員一致好評 1 次" "DOTA_International2019_Achievement_Coach_5_Perfect_Matches_Name" "完美顧問" "DOTA_International2019_Achievement_Coach_5_Perfect_Matches_Desc" "在教練挑戰中獲勝且獲得學員一致好評 5 次" "DOTA_International2019_Achievement_Coach_15_Perfect_Matches_Name" "完美導師" "DOTA_International2019_Achievement_Coach_15_Perfect_Matches_Desc" "在教練挑戰中獲勝且獲得學員一致好評 15 次" "DOTA_International2019_Achievement_Coach_Bronze_Tier_Name" "青銅級教練" "DOTA_International2019_Achievement_Coach_Bronze_Tier_Desc" "在教練挑戰中達到青銅級" "DOTA_International2019_Achievement_Coach_Silver_Tier_Name" "白銀級教練" "DOTA_International2019_Achievement_Coach_Silver_Tier_Desc" "在教練挑戰中達到青銅級" "DOTA_International2019_Achievement_Coach_Gold_Tier_Name" "黃金級教練" "DOTA_International2019_Achievement_Coach_Gold_Tier_Desc" "在教練挑戰中達到黃金級" "DOTA_International2019_Achievement_PartyPlayers_10_Name" "初見世面" "DOTA_International2019_Achievement_PartyPlayers_10_Desc" "在組團工具中加進 10 位玩家" "DOTA_International2019_Achievement_PartyPlayers_30_Name" "我有認識的" "DOTA_International2019_Achievement_PartyPlayers_30_Desc" "在組團工具中加進 30 位玩家" "DOTA_International2019_Achievement_PartyPlayers_100_Name" "派對總匯" "DOTA_International2019_Achievement_PartyPlayers_100_Desc" "在組團工具中加進 100 位玩家" "DOTA_International2019_Achievement_PartyFill_1_Name" "五排" "DOTA_International2019_Achievement_PartyFill_1_Desc" "藉由組隊工具組滿一個團隊去進行比賽 1 次" "DOTA_International2019_Achievement_PartyFill_10_Name" "派對怪獸" "DOTA_International2019_Achievement_PartyFill_10_Desc" "藉由組隊工具組滿一個團隊去進行比賽 10 次" "DOTA_International2019_Achievement_PartyFill_50_Name" "派對永不停歇" "DOTA_International2019_Achievement_PartyFill_50_Desc" "藉由組隊工具組滿一個團隊去進行比賽 50 次" "DOTA_International2019_Achievement_PartyJoin_1_Name" "我們中的一員" "DOTA_International2019_Achievement_PartyJoin_1_Desc" "接受出自組隊工具的邀請去進行比賽 1 次" "DOTA_International2019_Achievement_PartyJoin_10_Name" "有我在" "DOTA_International2019_Achievement_PartyJoin_10_Desc" "接受出自組隊工具的邀請去進行比賽 10 次" "DOTA_International2019_Achievement_PartyJoin_50_Name" "有人就鬥" "DOTA_International2019_Achievement_PartyJoin_50_Desc" "接受出自組隊工具的邀請去進行比賽 50 次" "DOTA_International2019_Achievement_MorokaiEssencePt1_Name" "精益求精" "DOTA_International2019_Achievement_MorokaiEssencePt1_Description" "收集 1,000 個魔羅獸精華結晶" "DOTA_International2019_Achievement_MorokaiEssencePt2_Name" "精華獵人" "DOTA_International2019_Achievement_MorokaiEssencePt2_Description" "收集 10,000 個魔羅獸精華結晶" "DOTA_International2019_Achievement_MorokaiEssencePt3_Name" "精華第六感" "DOTA_International2019_Achievement_MorokaiEssencePt3_Description" "收集 100,000 個魔羅獸精華結晶" "DOTA_International2019_Achievement_MorokaiWinsPt1_Name" "恰當貢品" "DOTA_International2019_Achievement_MorokaiWinsPt1_Description" "贏得 1 場魔羅獸之怒" "DOTA_International2019_Achievement_MorokaiWinsPt2_Name" "魔羅獸高手" "DOTA_International2019_Achievement_MorokaiWinsPt2_Description" "贏得 10 場魔羅獸之怒" "DOTA_International2019_Achievement_MorokaiWinsPt3_Name" "我的神獸好朋友" "DOTA_International2019_Achievement_MorokaiWinsPt3_Description" "贏得 50 場魔羅獸之怒" "DOTA_International2019_Achievement_HighFive_25_Name" "舉高手" "DOTA_International2019_Achievement_HighFive_25_Desc" "與 25 位玩家擊掌" "DOTA_International2019_Achievement_HighFive_200_Name" "別無視我" "DOTA_International2019_Achievement_HighFive_200_Desc" "與 200 位玩家擊掌" "DOTA_International2019_Achievement_HighFive_500_Name" "與百位玩家擊掌" "DOTA_International2019_Achievement_HighFive_500_Desc" "與 500 位玩家擊掌" "DOTA_International2020_Achievement_Complete_10_Guild_Contracts_Name" "整裝待發" "DOTA_International2020_Achievement_Complete_10_Guild_Contracts_Description" "完成 10 份公會契約" "DOTA_International2020_Achievement_Complete_50_Guild_Contracts_Name" "週常雜務" "DOTA_International2020_Achievement_Complete_50_Guild_Contracts_Description" "完成 50 份公會契約" "DOTA_International2020_Achievement_Complete_100_Guild_Contracts_Name" "盡心盡力" "DOTA_International2020_Achievement_Complete_100_Guild_Contracts_Description" "完成 100 份公會契約" "DOTA_International2020_Achievement_Complete_1_Full_Guild_Party_Game_Name" "今晚兜個風" "DOTA_International2020_Achievement_Complete_1_Full_Guild_Party_Game_Description" "與公會隊伍贏得 1 場遊戲" "DOTA_International2020_Achievement_Complete_10_Full_Guild_Party_Game_Name" "友誼之力" "DOTA_International2020_Achievement_Complete_10_Full_Guild_Party_Game_Description" "與公會隊伍贏得 10 場遊戲" "DOTA_International2020_Achievement_Complete_25_Full_Guild_Party_Game_Name" "公會建造者" "DOTA_International2020_Achievement_Complete_25_Full_Guild_Party_Game_Description" "與公會隊伍贏得 25 場遊戲" "DOTA_International2020_Achievement_Predict_1_Draft_Name" "陣容肯定" "DOTA_International2020_Achievement_Predict_1_Draft_Description" "準確地預測 1 次每日陣容" "DOTA_International2020_Achievement_Predict_20_Drafts_Name" "陣容先知" "DOTA_International2020_Achievement_Predict_20_Drafts_Description" "準確地預測 20 次每日陣容" "DOTA_International2020_Achievement_Predict_50_Drafts_Name" "教練我來當" "DOTA_International2020_Achievement_Predict_50_Drafts_Description" "準確地預測 50 次每日陣容" "DOTA_International2020_Achievement_Issue_1_Successful_Bounty_Name" "死死不拘" "DOTA_International2020_Achievement_Issue_1_Successful_Bounty_Description" "讓另一位玩家領取您設置的獵英賞金。" "DOTA_International2020_Achievement_Issue_10_Successful_Bounties_Name" "一手黃金" "DOTA_International2020_Achievement_Win_10_3Streak_Wagers_Name" "受到女神祝福" "DOTA_International2020_Achievement_Win_3_Match_MVP_Description" "獲選為 MVP" "DOTA_International2020_Achievement_Win_10_Match_MVP_Description" "獲選為 MVP 10 次" "DOTA_International2020_Achievement_Win_25_Match_MVP_Description" "獲選為 MVP 25 次" "DOTA_International2020_Achievement_Make_A_Gift_Description" "贈送戰鬥通行證給一位好友" "DOTA_International2020_Achievement_Make_A_Gift2_Description" "贈送戰鬥通行證給三位好友" "DOTA_International2020_Achievement_Make_A_Gift3_Description" "贈送戰鬥通行證給五位好友" "DOTA_International2020_Achievement_Cast_Votes_In_13_Rounds_Description" "在總計 15 回的奧祕票選活動中參與其中 13 回" "DOTA_International2021_Achievement_10_Correct_Predictions_Main_Event_Name" "比賽天才" "DOTA_International2021_Achievement_10_Correct_Predictions_Main_Event_Description" "成功預測 10 項錦標賽預測" "DOTA_International2021_Achievement_30_Correct_Predictions_Main_Event_Name" "神機妙算" "DOTA_International2021_Achievement_30_Correct_Predictions_Main_Event_Description" "成功預測 30 項錦標賽預測" "DOTA_International2021_Achievement_50_Correct_Predictions_Main_Event_Name" "主賽大師" "DOTA_International2021_Achievement_50_Correct_Predictions_Main_Event_Description" "成功預測 50 項錦標賽預測" "DOTA_International2020_Achievement_DraftTrivia_1_Desc" "成功預測 1 場社群預測比賽的勝利者" "DOTA_International2020_Achievement_DraftTrivia_20_Desc" "成功預測 20 場社群預測比賽的勝利者" "DOTA_International2020_Achievement_DraftTrivia_80_Desc" "成功預測 60 場社群預測比賽的勝利者" "DOTA_International2020_DraftTrivia_VoteRadiant" "投給聖輝" "DOTA_International2020_DraftTrivia_VoteDire" "投給魔魘" "DOTA_International2020_DraftTrivia_ViewPrev" "查看前一次對決結果" "DOTA_International2020_DraftTrivia_TotalVotes:p{trivia_total_votes}" "{d:trivia_total_votes} 總投票數#|#{d:trivia_total_votes} 總投票數" "DOTA_International2020_DraftTrivia_GuessWhoWon_Desc" "猜猜看上面是哪一方贏了對決" "DOTA_International2020_DraftTrivia_ViewMatchDetails" "檢視比賽詳情" "DOTA_Siltbreaker_ArtifactCoins" "神器錢幣:" "DOTA_DB_Event_CustomGame_Title1" "通力合作捍衛神殿,對抗暗月大軍。" "DOTA_DB_Event_CustomGame_Title2" "成功抵擋敵方攻勢,賺取特別活動點數。" "DOTA_DB_Event_CustomGame_Title3" "每贏得 35,000 點可獲得獎勵。" "DOTA_TI2016_Reward_Arcana_Vote_Initial" "政治資本:票選奧祕" "DOTA_TI2016_Reward_Arcana_Vote_Power" "奧祕票選機會多 16 次" "DOTA_TI2016_Reward_Fountain_Effect_1" "泉源特效 I" "DOTA_TI2016_Reward_Fountain_Effect_2" "泉源特效 II" "DOTA_TI2016_Reward_Fountain_Effect_3" "泉源特效 III" "DOTA_TI2016_Reward_Teleport_Effect_1" "傳送特效 I" "DOTA_TI2016_Reward_Teleport_Effect_2" "傳送特效 II" "DOTA_TI2016_Reward_Teleport_Effect_3" "傳送特效 III" "DOTA_TI2016_Reward_Blink_Effect_1" "閃躍特效 I" "DOTA_TI2016_Reward_Blink_Effect_2" "閃躍特效 II" "DOTA_TI2016_Reward_Level_Effect" "升級特效" "DOTA_TI2016_Reward_Bottle_Effect_Name" "魔瓶特效" "DOTA_TI2016_Reward_Euls_effect" "Eul 的神聖法杖特效" "DOTA_TI2016_Reward_Mek_Effect" "梅肯斯姆特效" "DOTA_TI2016_Reward_Mjolnir_Effect" "雷神之錘特效" "DOTA_TI2016_Reward_Phase_Boots_Effect" "相位靴特效" "DOTA_TI2016_Reward_Radiance_Effect" "輝耀特效" "DOTA_TI2016_Reward_Force_Staff_Effect" "原力法杖特效" "DOTA_TI2016_Reward_Surprise_Item" "莉萊的戰鬥祝福" "DOTA_TI2016_Reward_MultiKill_Banner" "2016 國際錦標賽連殺標語" "DOTA_TI2016_Reward_Wagering_Bonus" "大賭豪加成 - 每週籌碼加 500" "DOTA_TI2016_Reward_Wagering_Bonus_02" "大賭豪加成 - 每週籌碼加 500" "DOTA_TI2016_Reward_Wagering_Bonus_03" "大賭豪加成 - 每週籌碼加 1000" "DOTA_FallMajor2016_Reward_Blink_Effect" "閃躍特效" "DOTA_WinterMajor2017_Reward_Dagon_Effect" "達貢特效" "DOTA_WinterMajor2017_Reward_Hex_Effect" "邪惡羊刀特效" "DOTA_NewBloom2017_Reward_Surprise_Item" "暗月獎勵" "DOTA_NewBloom2017_FrontPage_NewBloom_Game_Description" "活動結束" "DOTA_NewBloom2017_Reward_Recycle_Note" "回收寶藏可獲得 20,000 暗月點數" "DOTA_TI2017_Arcana_Vote_1" "票選奧祕" "DOTA_TI2017_Arcana_Vote_2" "奧祕投票機會增加 16 次" "DOTA_TI2017_Arcana_Vote_3" "奧祕投票機會增加 16 次" "DOTA_TI2017_Reward_Fountain_Effect_1" "季節性特效 - 泉源特效 I" "DOTA_TI2017_Reward_Fountain_Effect_2" "季節性特效 - 泉源特效 II" "DOTA_TI2017_Reward_Fountain_Effect_3" "季節性特效 - 泉源特效 III" "DOTA_TI2017_Reward_Teleport_Effect_1" "季節性特效 - 傳送特效 I" "DOTA_TI2017_Reward_Teleport_Effect_2" "季節性特效 - 傳送特效 II" "DOTA_TI2017_Reward_Teleport_Effect_3" "季節性特效 - 傳送特效 III" "DOTA_TI2017_Reward_Blink_Effect_1" "季節性特效 - 閃躍特效 I" "DOTA_TI2017_Reward_Blink_Effect_2" "季節性特效 - 閃躍特效 II" "DOTA_TI2017_Reward_Level_Up_Effect" "季節性特效 - 升級特效" "DOTA_TI2017_Reward_Bottle_Effect" "季節性特效 - 魔瓶特效" "DOTA_TI2017_Reward_Euls_Effect" "季節性特效 - Eul 的神聖法杖特效" "DOTA_TI2017_Reward_Mekansm_Effect" "季節性特效 - 梅肯斯姆特效" "DOTA_TI2017_Reward_Mjollnir_Effect" "季節性特效 - 雷神之錘特效" "DOTA_TI2017_Reward_Phase_Boots_Effect" "季節性特效 - 相位靴特效" "DOTA_TI2017_Reward_Radiance_Effect" "季節性特效 - 輝耀特效" "DOTA_TI2017_Reward_Force_Staff_Effect" "季節性特效 - 原力法杖特效" "DOTA_TI2017_Reward_Dagon_Effect" "季節性特效 - 達貢特效" "DOTA_TI2017_Reward_Shivas_Effect" "季節性特效 - 希瓦的守護特效" "DOTA_TI2017_Reward_Deny_Effect" "季節性特效 - 小兵反補特效" "DOTA_TI2018_Reward_Deny_Effect_2" "季節性特效 - 小兵反補特效 II" "DOTA_TI2017_MMR_Wager_1" "積分雙倍投報 - 籌碼增加" "DOTA_TI2017_Chatwheel_Soundboard" "解鎖聊天輪盤音效" "DOTA_TI_BattlePass_MMR_Wager_Base" "積分雙倍投報籌碼" "DOTA_TI_BattlePass_MMR_Wager_Increase" "積分雙倍投報籌碼增加" "DOTA_TI2017_Reward_Surprise_Item" "莉萊的戰鬥祝福" "DOTA_TI2017_500_High_Roller_0" "1000 枚基本押注籌碼" "DOTA_TI2017_Splash_Io_Arcana" "艾歐奧祕飾品" "DOTA_TI2017_Splash_Io_Arcana_Exclusive" "獨家獎勵" "DOTA_TI2017_Splash_Io_Arcana_Exclusive_Info" "此物品永遠無法交易或列入 Steam 社群市集販售。
快趁國際錦標賽結束前解鎖。" "DOTA_TI2017_Splash_Io_Arcana_Level" "戰鬥等級 245 驚喜獎勵" "DOTA_TI2017_Splash_Io_Arcana_Upgrade" "升級戰鬥通行證" "DOTA_TI2017_Splash_Io_Arcana_View_Video" "觀看影片" "DOTA_TI2017_Splash_Io_Arcana_Claim" "領取奧祕飾品" "DOTA_TI2017_Splash_Kunkka" "昆卡威嚴物品" "DOTA_TI2017_Splash_Kunkka_Quest" "內含任務路線和可解鎖的替換樣式" "DOTA_TI2017_Splash_Kunkka_Level" "225 級獎勵" "DOTA_TI2017_Splash_Kunkka_Claim" "領取物品" "DOTA_TI7_Kunkka_Cell_Header" "225 級獎勵" "DOTA_TI7_Kunkka_Cell_Title" "昆卡威嚴物品" "DOTA_TI7_Kunkka_Cell_Text" "獨家獎勵 - 此物品將永遠無法進行交易或列入 Steam 社群市集販售。" "DOTA_TI8_Lion_Cell_Header" "255 級獎勵" "DOTA_TI8_Lion_Cell_Title" "萊恩威嚴物品 & 可解鎖樣式" "DOTA_TI8_Lion_Cell_Text" "獨家獎勵 - 此物品將永遠無法進行交易或列入 Steam 社群市集販售。" //"DOTA_TI8_Immortal" "DOTA_DB_CustomGame_Intro" "千年以來,銀夜森林的戰士們一直挺身對抗著伴隨著暗月出現的邪惡力量,並在捍衛女神賽莉蒙娜的聖戰中取得不少功績和神聖酬勞。但現在,賽莉蒙娜的御選之士們卻於新月低垂之際陷入沉睡奧術中而隔絕在神殿之外,使高牆內的聖地毫無防備。 賽莉蒙娜的力量依舊薄弱,而眼看聖域中四處蔓延著怪物們的扭曲陰影,月神只好選擇徵召五位新守護者來抵抗墮落的暗月大軍。" "DOTA_Special_Event" "特別活動" "DOTA_TI2018_Splash_Lion" "萊恩威嚴物品" "DOTA_TI2018_Splash_Lion_Level" "255 級獎勵" "DOTA_TI2018_Splash_Lion_Includes" "具有可解鎖樣式" "DOTA_TI2018_Splash_RetroImmortals" "卓越復興的允諾" "DOTA_TI2018_Splash_RetroImmortals_Level" "615 級獎勵" "DOTA_TI2018_Splash_RetroImmortals_Includes" "內含五款具有可解鎖樣式的不朽物品" "DOTA_TI2018_Splash_RetroImmortals_Text" "內含五款具有可解鎖樣式的復古不朽物品" // HUD "DOTA_Hud_Health" "{u:health} / {u:max_health}" "DOTA_Hud_Mana" "{u:mana} / {u:max_mana}" "DOTA_Hud_HealthRegen" "{s:health_regen}" "DOTA_Hud_ManaRegen" "{s:mana_regen}" "DOTA_Hud_ManaReplacementDetail_Ward" "由 {s:ward_owner_player} 設置" "DOTA_Hud_BuybackCooldown" "{s:buyback_cooldown}" "DOTA_Hud_MaxHealthLabel" "生命:" "DOTA_Hud_MaxManaLabel" "魔力:" "DOTA_Hud_BuybackLabel" "買活" "DOTA_Hud_NoBuybackLabel" "無買活" "DOTA_Hud_BuybackOnCooldown" "買活冷卻中" "DOTA_Hud_NeedMoreGold" "金錢不足" "DOTA_Hud_XP" "{d:r:current_xp} / {d:r:xp_to_level}" "DOTA_Hud_Level_Up" "升級 + {d:points_to_spend}" "DOTA_Hud_Lifetime" "{s:lifetime}" "DOTA_Hud_AttackDamage" "攻擊傷害:{s:attack_damage}" "DOTA_Hud_SpellDamageAmp" "技能傷害增強:{s:spell_damage_amp}%" "DOTA_Hud_PhysicalArmor" "物理護甲:{s:physical_armor}" "DOTA_Hud_DamageResistance" "傷害抗性:{d:damage_resistance}%" "DOTA_Hud_MagicResistance" "魔法傷害抗性:{d:magic_damage_resistance}%" "DOTA_Hud_AttributeTooltip_Title" "{s:attribute_name}" "DOTA_Hud_AttributeTooltip_Primary" "主要屬性" "DOTA_Hud_AttributeTooltip_Damage" "- 每點增加 1 傷害" "DOTA_Hud_StrTooltip_HP" "- 每點增加 20 生命" "DOTA_Hud_StrTooltip_HPRegen" "- 每點增加 0.03 每秒生命恢復" "DOTA_Hud_AgiTooltip_Armor" "- 每 6 點增加 1 護甲" "DOTA_Hud_AgiTooltip_AttackSpeed" "- 每點增加 1 攻擊速度" "DOTA_Hud_IntTooltip_Mana" "- 每點增加 13 魔力" "DOTA_Hud_IntTooltip_ManaRegen" "- 每點增加 0.04 每秒魔力恢復" "DOTA_Hud_IntTooltip_SpellDamage" "- 每 16 點提升 1% 技能傷害" "DOTA_Hud_Attribute_PointsPerLevel" "- 每級成長:{s:points_gained}" "DOTA_Hud_Attributes_Level" "屬性等級:{d:attributes_level}" "DOTA_HUD_RespawnTime" "{d:respawn_time}" "DOTA_HUD_RespawnOutOfLives" "命沒了,全隊無法重生" "DOTA_HUD_GlyphCooldown" "倒數:{s:cooldown_time}" "DOTA_HUD_RadarCooldown" "冷卻時間:{s:cooldown_time}" "DOTA_HUD_RadarCharges" "可用次數:{d:charges_available}" "DOTA_HUD_ReliableGold" "可靠金錢:{d:reliable_gold}" "DOTA_HUD_UnreliableGold" "不可靠金錢:{d:unreliable_gold}" "DOTA_HUD_QuickbuyCost_Needed" "快速購買還需 {d:quickbuy_gold_needed} 金錢" "DOTA_HUD_QuickbuyCost_Surplus" "扣除快速購買費用後還剩 {d:quickbuy_gold_surplus} 金錢" "DOTA_HUD_DeathCost" "死亡掉錢:{d:death_cost}" "DOTA_HUD_DeathTime" "重生時間:{d:death_time}" "DOTA_HUD_BuybackCost" "買活花費:{d:buyback_cost}" "DOTA_HUD_BuybackCooldownReady" "買活狀態:就緒" "DOTA_HUD_BuybackCooldownNotReady" "買活狀態:{s:buyback_cooldown}" "DOTA_HUD_BuybackCost_Needed" "還缺 {d:buyback_gold_needed} 金錢才能買活" "DOTA_HUD_BuybackCost_Surplus" "扣除買活費用後還剩 {d:buyback_gold_surplus} 金錢" "DOTA_HUD_QuickbuyAndBuybackCost_Needed" "快速購買和買活還需 {d:quickbuy_and_buyback_gold_needed} 金錢" "DOTA_HUD_QuickbuyAndBuybackCost_Surplus" "扣除快速購買和買活費用後還剩 {d:quickbuy_and_buyback_gold_surplus} 金錢" "DOTA_HUD_Item_Owned_By" "擁有者:{s:owned_by}" "DOTA_HUD_Item_Tooltip_Sell_Price" "售價:{u:sell_price}" "DOTA_HUD_Item_Tooltip_Sell_Price_Time" "售價:{u:sell_price} ( {s:sell_time} )" "DOTA_HUD_Item_Tooltip_Disassemble" "可拆卸" "DOTA_HUD_Item_Tooltip_Disassemble_Time" "可拆卸({s:disassemble_time})" "DOTA_HUD_Item_Tooltip_Consumable_Info" "施放時消耗一次「 {g:dota_item_name:consumable_item_def} 」的使用次數。" "DOTA_HUD_Shop_Item_Complete" "完成購買所需金額:{u:cost_to_complete}" "DOTA_HUD_Wagering_Header" "選擇下注額度" "DOTA_HUD_Wagering_HeaderUnowned" "啟動戰鬥通行證以開通押注功能" "DOTA_HUD_Wagering_TimeLeftHeader" "押注決定時間:" "DOTA_HUD_Wagering_TimeLeft" "{i:wagering_time} 秒" "DOTA_HUD_Wagering_YourCoins" "可用押注籌碼:{d:your_coins}" "DOTA_HUD_Wagering_Winnings:p{winnings}" "您的押注:{i:winnings} 點#|#您的押注:{i:winnings} 點" "DOTA_HUD_Wagering_WinningsComplete:p{winnings}" "預計獲勝收益:
{i:winnings} 點#|#預計獲勝收益:
{i:winnings} 點" "DOTA_HUD_Wagering_WagerTT" "押注獲得的收益:{i:your_wager_winnings}" "DOTA_HUD_Wagering_YourCoinsTT" "籌碼補充至 {i:periodic_coins}:{t:r:m:time_to_reset}" "DOTA_HUD_Wagering_PremiumDisabled" "當您獲得押注升級 1 獎勵時,{i:wagering_premium} 押注級別將解鎖。" "DOTA_HUD_Wagering_TokenHeader" "戰點獻禮" "DOTA_HUD_Wagering_SpentTokenTitle" "使用戰點獻禮籌碼?" "DOTA_HUD_Wagering_SpentToken:p{wager_tokens_remaining}" "這將消耗此籌碼並增加友方團隊任一人的額外押注。您目前尚餘 {i:wager_tokens_remaining} 枚籌碼。確定要繼續?#|#這將消耗此籌碼並增加友方團隊任一人的額外押注。您目前尚餘 {i:wager_tokens_remaining} 枚籌碼。確定要繼續?" "DOTA_HUD_Wagering_BonusPct" "連勝獎勵:{i:wager_bonus_pct}%" "DOTA_HUD_Wagering_BonusPctTT" "目前押注連勝:{i:wager_streak}

您可透過押注於一場比賽並獲贏以提升連勝。押注於一場落敗的遊戲連勝便會重置。

連勝期間每贏一場押注的遊戲會有 {i:wager_bonus_win_streak_pct}% 獎勵,最多連勝 {i:wager_streak_max} 場,然後連勝便會重置。" "DOTA_HUD_Voice_PartyOverlay" "團隊" "DOTA_HUD_Voice_PartyMutedOverlay" "已封鎖" "DOTA_HUD_Voice_CoachOverlay" "指導" "DOTA_HUD_DVR_CurrentTime" "{s:current_time}" // "{t:d:current_time}" "DOTA_HUD_DVR_TotalTime" "{s:total_time}" // "{t:d:total_time}" "DOTA_HUD_DVR_PlaybackSpeed" "{s:playback_speed}x" "DOTA_HUD_DVR_GoLive" "前往實況" "DOTA_HUD_Scoreboard_SwapHero" "交換英雄" "DOTA_HUD_Killcam_AttackDmg" "普攻傷害" "DOTA_HUD_Swap_Confirm_Header" "確定交換?" "DOTA_HUD_Swap_Confirm_Message" "您確定要將英雄換成{s:swap_hero_name}?" "DOTA_HUD_Killcam_KilledBy" "擊殺者:" "DOTA_HUD_Spec_Items_Items" "英雄" "DOTA_HUD_Spec_Items_SlotItems" "道具欄" "DOTA_HUD_Spec_Items_NeutralItems" "中立" "DOTA_HUD_Spec_Items_MiscItems" "背包" "DOTA_HUD_InvokerSpellCard_Hide_Names" "隱藏名稱" "DOTA_HUD_InvokerSpellCard_Show_Names" "顯示名稱" "DOTA_HUD_RingmasterSouvenir_Header" "暗黑嘉年華紀念品" "DOTA_HUD_QuickStats_K" "K:" "DOTA_HUD_QuickStats_D" "D:" "DOTA_HUD_QuickStats_A" "A:" "DOTA_HUD_QuickStats_KDA" "殺 / 死 / 助 " "DOTA_HUD_QuickStats_CS" "LH / DN" "DOTA_HUD_QuickStats_NW" "NW" "DOTA_HUD_QuickStats_Historic" "目標" "DOTA_HUD_QuickStats_Current" "目前" "DOTA_HUD_QuickStats_Stat" "數據" "DOTA_HUD_QuickStats_LastHitAbbr" "LH:" "DOTA_HUD_QuickStats_DenyAbbr" "D:" "DOTA_HUD_GG_GameWillEnd" "遊戲即將結束" "DOTA_HUD_GG_LoseIn" "落敗倒數" "DOTA_HUD_Broadcaster_Title" "選擇播報員" "DOTA_HUD_Broadcaster_Channel" "播報員頻道 {i:channel_id}" "DOTA_HUD_NeutralPull_Pull" "拉野" "DOTA_HUD_NeutralPull_Stack" "堆野" "DOTA_HUD_NeutralPull_Now" "立即" "DOTA_HUD_RuneSpawn_Bounty" "獎賞" "DOTA_HUD_RuneSpawn_Water" "水" "DOTA_HUD_RuneSpawn_Power" "強化" "DOTA_HUD_RuneSpawn_Wisdom" "睿智" "DOTA_HUD_rune_spawned_top" "神符出現於上路" "DOTA_HUD_rune_spawned_bottom" "神符出現於下路" "DOTA_HUD_stat_branch_10" "10" "DOTA_HUD_stat_branch_15" "15" "DOTA_HUD_stat_branch_20" "20" "DOTA_HUD_stat_branch_25" "25" "DOTA_Compendium_Wagering_RemainingTokens" "剩餘籌碼" "DOTA_Compendium_Wagering_TokensResetIn" "籌碼重置倒數" "DOTA_Compendium_Wagering_TokensResetIn_End" " " "DOTA_Compendium_Wagering_PeriodicTokens:p{periodic_coins}" "({i:periodic_coins} 籌碼)#|#({i:periodic_coins} 籌碼)" "DOTA_Compendium_Wagering_TotalPointsWon" "已贏得點數" "DOTA_Compendium_Wagering_SuccessRate" "成功率" "DOTA_Compendium_Wagering_TotalTokensWagered" "已押注籌碼總數" "DOTA_Compendium_Wagering_TotalPointsTipped" "已打賞點數總數" "DOTA_Compendium_Wagering_AverageWinnings" "平均贏得點數" "DOTA_Compendium_Wagering_TeamBonusTokens" "剩餘獻禮籌碼" "DOTA_Compendium_Wagering_Details" "詳情" "DOTA_Compendium_Wagering_TeamBonusTokens_Info" "隨著戰鬥等級提升,您也將獲得戰點獻禮籌碼,供您在押注系統中為己方隊伍所有人添加額外籌碼。獻禮籌碼有 100%、200% 和 300% 加成數量。

這些獻禮籌碼僅可使用一次,且不會每週補充。" "DOTA_Compendium_Wagering_TotalTokensWagered_Rollup" "押注總數" "DOTA_Compendium_MainPage_Wagering_Info_Short" "押注籌碼來賺取戰鬥點數!" "DOTA_Compendium_MainPage_ProPred_Info_Short" "預測職業巡迴賽結果來賺取額外戰鬥點數。" "DOTA_Compendium_Wagering_TokensOver" "本戰鬥通行證的所有可用籌碼均已發放完畢" "DOTA_Compendium_Wagering_TokensPopup_Title" "刷新額外 2000 枚籌碼" "DOTA_Compendium_Wagering_TokensPopup" "為把握 2016 冬季戰鬥通行證的最後時間,所有人的押注籌碼已刷新為 2000 枚。請善用剩下的籌碼和時間贏得大獎吧!

戰鬥通行證將於 2016 年 3 月 30 日過期" "DOTA_Manila_Major_Popup_Title" "《馬尼拉特級錦標賽》門票" "DOTA_Manila_Major_Popup" "《馬尼拉特級錦標賽》門票開賣,這張門票將可供您親臨本季的最後一場特級錦標賽,同時《2016 國際錦標賽》也已開賣。

本賽事將由 PGL 製作,並預定在 6 月 7 日 ~ 12 日於菲律賓馬尼拉舉行

請把握購票機會,以免向隅。" "DOTA_Buy_Tickets_Popup" "購買門票" "DOTA_Compendium_Wagering_HowTo1" "您每週將會收到 {i:periodic_coins} 枚籌碼供您下注。未花費的押注籌碼並不會累積至下週,所以請務必完善利用每週的籌碼。" "DOTA_Compendium_Wagering_HowTo2" "進入遊戲後,在 40 秒的下注時限內決定好您的押注額度。" "DOTA_Compendium_Wagering_HowTo3" "如獲勝,可獲得兩倍下注量的戰鬥點數。" "DOTA_Compendium_Wagering_HowTo4" "贏得的押注數將轉為戰鬥點數。" "DOTA_Compendium_Wagering_RemainingTokensLong" "押注籌碼" "DOTA_Compendium_Wagering_ResetsIn" "本週剩餘籌碼" "DOTA_Compendium_Wagering_RemainingMMRWagers" "剩餘籌碼" "DOTA_Compendium_ProCircuitPredictions_TokensLeft" "剩餘籌碼" "DOTA_Compendium_ProCircuitPredictions_Show" "顯示預測" "DOTA_Compendium_ProCircuitPredictions_Starts" "距開始剩:{i:prediction_start_days}天 {i:prediction_start_hours}時 {i:prediction_start_minutes}分" "DOTA_Profile_History_MatchHistoryTab" "比賽記錄" "DOTA_Profile_History_HeroStatsTab" "英雄數據" "DOTA_Profile_History_TeammatesTab" "隊友" "DOTA_Profile_HeroStatsPage" "數據" "DOTA_Profile_HistoryPage" "歷史記錄" "DOTA_Profile_BattleStatsPage" "戰鬥數據" "DOTA_Profile_BattleStatsPageInfo" "深入研究您的 Dota 資料" "DOTA_Frontpage_BattleStats_Header" "Dota Plus 新內容" "DOTA_Frontpage_BattleStats_Description" "現可檢視即時戰鬥數據" "DOTA_Frontpage_BattleStats_ActionLabel" "檢視數據" "dota_post_game_chat_header" "交談" "DOTA_HeroStatColumn_Hero" "英雄" "DOTA_HeroStatColumn_GamesPlayed" "總計" "DOTA_HeroStatColumn_Wins" "勝" "DOTA_HeroStatColumn_Losses" "負" "DOTA_HeroStatColumn_WinRate" "勝率" "DOTA_HeroStatColumn_Rating" "評比" "DOTA_HeroStatColumn_HeroMMR" "英雄積分" "DOTA_HeroStatColumn_BestWinStreak" "最佳" "DOTA_HeroStatColumn_CurrentWinStreak" "目前" "DOTA_HeroStatColumn_TotalGames" "比賽" "DOTA_HeroStatColumn_AvgKills" "K" "DOTA_HeroStatColumn_AvgDeaths" "D" "DOTA_HeroStatColumn_AvgAssists" "A" "DOTA_HeroStatColumn_AvgGPM" "GPM" "DOTA_HeroStatColumn_AvgXPM" "XPM" "DOTA_HeroStatColumn_BestKills" "K" "DOTA_HeroStatColumn_BestAssists" "A" "DOTA_HeroStatColumn_BestGPM" "GPM" "DOTA_HeroStatColumn_BestXPM" "XPM" "DOTA_HeroStatColumn_Header_Hero" " " "DOTA_HeroStatColumn_Header_Games" "比賽" "DOTA_HeroStatColumn_Header_Ratings" " " "DOTA_HeroStatColumn_Header_WinStreaks" "連勝記錄" "DOTA_HeroStatColumn_Header_Averages" "生涯平均" "DOTA_HeroStatColumn_Header_BestRecords" "生涯最佳" "DOTA_HeroStat_MostRecentForHero" "最近 20 場使用{s:hero_name}的場次" "DOTA_HeroStat_Games" "比賽" "DOTA_HeroStat_WinPercent" "勝%" "DOTA_HeroStat_PickPercent" "選%" "DOTA_HeroStat_BanPercent" "禁%" "DOTA_HeroStat_Wins" "勝" "DOTA_HeroStat_Losses" "負" "DOTA_HeroStat_Streak" "連勝" "DOTA_HeroStat_StreakDesc" "最高連勝記錄" "DOTA_HeroStat_WinRate" "勝率" "DOTA_HeroStat_Rating" "評比" "DOTA_HeroStat_Kills" "殺" "DOTA_HeroStat_Deaths" "死" "DOTA_HeroStat_Assists" "助攻" "DOTA_HeroStat_GPM" "GPM" "DOTA_HeroStat_XPM" "XPM" "DOTA_HeroStat_LH_Short" "正補" "DOTA_HeroStat_Denies" "反補" "DOTA_HeroStat_NW" "資產淨值" "DOTA_HeroStat_Yours" "自己" "DOTA_HeroStat_Averages" "平均" "DOTA_HeroStat_Outcome" "結果" "DOTA_HeroStatTooltip_WinPercent" "勝場百分比:" "DOTA_HeroStatTooltip_PickPercent" "選用百分比:" "DOTA_HeroStatTooltip_BanPercent" "禁用百分比:" "DOTA_HeroStat_WonMatch" "獲勝" "DOTA_HeroStat_LastMatch" "落敗" "DOTA_HeroStat_GameType" "{s:tooltip_game_mode}" "DOTA_HeroStat_GameType_Ranked" "{s:tooltip_game_mode} - 積分" "DOTA_HeroStat_AveragesAllPlayers" "同技巧區段所有玩家的平均數據" "DOTA_HeroStat_TalentPicksAllPlayers" "同技巧區段所有玩家的天賦選擇" "DOTA_HeroStat_AveragesAllPlayersLowerSkill" "較低技巧區段所有玩家的平均數據" "DOTA_HeroStat_TalentPicksAllPlayersLowerSkill" "較低技巧區段所有玩家的天賦選擇" "DOTA_HeroStat_AveragesAllPlayersHigherSkill" "較高技巧區段所有玩家的平均數據" "DOTA_HeroStat_TalentPicksAllPlayersHigherSkill" "較高區段所有玩家的天賦選擇" "DOTA_HeroStat_LastUpdatedTalents" "最後更新時間:{t:s:t:m:last_talents_updated}" "DOTA_HeroStat_LastUpdatedHeroes" "最後更新時間:{t:s:t:m:last_average_updated}" "DOTA_HeroStat_PlusStillLoadingOrUnavailable" "英雄數據仍在讀取或暫時無法使用。" "DOTA_HeroStat_StatsAtSkillLevel" "{s:skill_hero_average_header}玩家的數據和天賦" "DOTA_HeroStat_ChooseRankTier" "選擇一積分層級來查看數據" "DOTA_HeroStat_ImmortalsCombined" "由於樣本量過少,永垂不朽層級可能參雜有超凡入聖層級的玩家。" "DOTA_HeroStat_AnalysisPresetConfig_OutcomeByRole" "根據定位的結果" "DOTA_HeroStat_AnalysisPresetConfig_HeroWinPercentageByRole" "根據定位的英雄獲勝率" "DOTA_XPBar_Tooltip_Default" "{s:xp_amount} 經驗值點數" "DOTA_XPBar_Tooltip_GameCompletion" "完成一場比賽得 {s:xp_amount} 點經驗" "DOTA_XPBar_Tooltip_Quest" "{s:xp_amount} 任務經驗值" "DOTA_XPBar_Tooltip_Wager" "{s:xp_amount} 押注贏得的經驗值" "DOTA_XPBar_Tooltip_ReceivedTip" "獲得其他玩家打賞經驗值 {s:xp_amount} 點" "DOTA_XPBar_Tooltip_SendingTip" "您將打賞其他玩家經驗值 {s:xp_amount} 點" "DOTA_XPBar_Tooltip_Achievement" "獲得成就經驗值 {s:xp_amount} 點" "DOTA_PointsGained" "+{d:points_gained}" "DOTA_ExperienceReceived" "已獲得經驗值" "DOTA_GameCompleted" "修行經驗" "DOTA_QuestCompleted" "已完成任務" "DOTA_WagerWinnings" "押注獲得獎勵" "DOTA_ReceivedTip" "收到的打賞" "DOTA_SendingTip" "打賞花費" "DOTA_AchievementCompleted" "{s:achievement_type} 已完成" "DOTA_TotalExperienceEarned" "獲取的總點數" "DOTA_StandardResults" "結束遊戲" "DOTA_CompendiumResults" "{s:season_name}結果" "DOTA_EventResults" "{s:season_name}結果" "DOTA_Tipping" "打賞" "DOTA_TipPlayer" "打賞一名玩家" "DOTA_TipHelp_Title" "打賞的運作方式" "DOTA_TipHelp_Text" "從目前押注贏得的點數中拿出 50 點打賞一名玩家。您的戰鬥等級不會因打賞他人而降低。" "DOTA_TipHelp_TextDisabled" "從目前押注贏得的點數中拿出 50 點打賞一名玩家。您的戰鬥等級不會因打賞他人而降低。
限戰鬥通行證的持有者進行。
" "DOTA_TipNotification" "打賞了" "DOTA_AlreadyTipped" "您已於這場比賽中進行過一次打賞。" "DOTA_GameEnd_CompendiumLevel" "等級" "DOTA_GameEnd_QuestWinnings" "任務" "DOTA_GameEnd_WagerWinnings" "押注" "DOTA_GameEnd_Tip" "打賞" "DOTA_GameEnd_Teammates" "隊友" "DOTA_GameEnd_Opponents" "對手" "DOTA_EventProgress_EventLevel" "點數" "DOTA_EventProgress_QuestWinnings" "任務" "DOTA_EventProgress_GameWinnings" "比賽" "DOTA_EventGoal_Title" "社群目標" "DOTA_EventGoal_Progress" "{d:goal_target_value} 之 {d:goal_value}" "DOTA_EventGoal_SupportMissions_Description" "當社群完成了 {d:goal_target_value} 項本條路徑上的任務時,完成獎勵「席拉昆暴君」的新樣式將解鎖,所有完成該條路徑的玩家都將擁有。" "DOTA_EventGoal_CarryMissions_Description" "當社群完成 {d:goal_target_value} 件此任務路線的任務後,所有完成此任務路線的玩家將解鎖「厄爾多姆遺世戰甲」套裝的替換樣式。" "DOTA_EventGoal_SoloMissions_Description" "當社群完成了 {d:goal_target_value} 項本條路徑上的任務時,完成獎勵「炎龍之治」的新樣式將解鎖,所有完成該條路徑的玩家都將擁有。" "dota_game_end_victory_title_radiant" "聖輝獲勝" "dota_game_end_victory_title_dire" "魔魘獲勝" "dota_game_end_victory_title_team" "{s:victory_title_team} 獲勝" "DOTA_ConductScorecard_Title_LowPri" "判予低優先配對懲罰" "DOTA_ConductScorecard_Title_FirstTime" "您的第一份操行摘要" "DOTA_ConductScorecard_Title_Review" "您的操行摘要" "DOTA_ConductScorecard_Title_New" "已更新操行摘要" "DOTA_ConductScorecard_Reason_LowPri_Abandons" "您放棄太多場遊戲了" "DOTA_ConductScorecard_Reason_LowPri_Reports" "您最近受到了大量檢舉" "DOTA_ConductScorecard_Reason_FirstTime" "我們會定期向您提供一份摘要,通知您近期內的言行舉止對其他玩家所帶來的影響。" "DOTA_ConductScorecard_TimePeriod:p{number_of_games}" "{d:number_of_games} 場遊戲總覽#|#{d:number_of_games} 場遊戲總覽" "DOTA_ConductScorecard_LastIncludedMatch" "在場次 {s:ending_matchid} 後
於 {s:ending_date} 產生。" "DOTA_ConductScorecard_Reports_GoodPct" "您受檢舉的頻率與 {d:reports_good_pctile}% 的全體玩家一樣低。" "DOTA_ConductScorecard_Reports_Bad:p{reports_matches}" "在 {d:reports_matches} 場比賽中收到 {d:reports_parties} 個不同團隊檢舉。#|#在 {d:reports_matches} 場比賽中收到 {d:reports_parties} 個不同團隊檢舉。" "DOTA_ConductScorecard_Reports_BadPct" "您受檢舉的頻率比 {d:reports_percentile}% 的玩家都還要高。" "DOTA_ConductScorecard_Abandons" "放棄" "DOTA_ConductScorecard_Abandon" "放棄" "DOTA_ConductScorecard_Abandon_P:p{num_abandons}" "中離次數#|#中離次數" "DOTA_ConductScorecard_Commends" "讚揚" "DOTA_ConductScorecard_Commend" "讚揚次數" "DOTA_ConductScorecard_Commend_P:p{num_commends}" "讚揚次數#|#讚揚次數" "DOTA_ConductScorecard_Reports" "遊戲行為檢舉" "DOTA_ConductScorecard_CommunicationWarning" "通訊警告" "DOTA_ConductScorecard_Abandons_None" "您未放棄過任何一場遊戲" "DOTA_ConductScorecard_Abandons_Count:p{num_abandons}" "您中離了 {d:num_abandons} 場比賽。#|#您中離了 {d:num_abandons} 場比賽。" "DOTA_ConductScorecard_Abandons_Pct" "您放棄遊戲的頻率比 {d:abandons_percentile}% 的玩家都還要高" "DOTA_ConductScorecard_Commends_None" "您未收到任何讚揚" "DOTA_ConductScorecard_Commends_Count:p{num_commends}" "您受到 {d:num_commends} 次讚揚。#|#您受到 {d:num_commends} 次讚揚。" "DOTA_ConductScorecard_LearnMore" "【了解更多】" "DOTA_ConductScorecard_GreatJob" "太棒了!" "DOTA_ConductScorecard_GreatJobOverall" "感謝您保持良好的言行舉止" "DOTA_ConductScorecard_OldDataWarning" "您在本摘要產出後已至少進行過了一場遊戲。
您的操行摘要將在每 10 場遊戲後更新一次。" "DOTA_ConductScorecard_Grade" "整體行為" "DOTA_ConductScorecard_GradeDetails" "您帳戶的生涯操行紀錄。" "DOTA_ConductScorecard_LifetimeBehaviorScore" "生涯行為分數" "DOTA_ConductScorecard_FriendID" "好友 ID:{s:account_id}" "DOTA_ConductScorecard_Abandons_desc" "您在比賽結束或被判為可安全離場前就退出比賽的次數。" "DOTA_ConductScorecard_CommsReports_desc" "隊友或對手檢舉您進行辱罵或擾亂性通訊的次數。" "DOTA_ConductScorecard_Reports_desc" "隊友檢舉您的遊戲行為擾亂他人、在遊戲中作弊、或進行積分濫用。" "DOTA_ConductScorecard_CommunicationsWarning_desc" "其他玩家表示您在通訊上不當使用言語,不利於維持友善的環境。" "DOTA_ConductScorecard_CommsReports" "通訊濫用" "DOTA_ConductScorecard_CommsReport_P" "語音濫用" "DOTA_ConductScorecard_CommsReports_None" "您未收到任何聊天檢舉。" "DOTA_ConductScorecard_CommsReports_Count:p{num_commsreports}" "您收到了 {d:num_commsreports} 次聊天檢舉。#|#您收到了 {d:num_commsreports} 次聊天檢舉。" "DOTA_ConductScorecard_CommsReports_GoodPct" "所有玩家中,{d:comms_reports_good_pctile}% 的人受檢舉的頻率和您一樣低。" "DOTA_ConductScorecard_CommsReports_BadPct" "您受檢舉的頻率比 {d:comms_reports_percentile}% 的玩家都還要高。" "DOTA_ConductScorecard_Gameplay_Info" "遊戲行為檢舉包含友方檢舉的「擾亂他人的遊戲行為」和「作弊或濫用積分」行為,這些檢舉可能會導致行為分數下降。

如果您在任何時候的 15 場比賽期間內,收到比約 95% 的玩家更多的檢舉次數,您將會受到低優先配對懲罰。受到低優先配對懲罰的玩家有一段時間會晉用遊戲配對,也需要贏得特定次數的徵召模式遊戲後,才可回到配對佇列中。

建立您的操行摘要時不會包含敵方檢舉的「作弊或濫用積分」行為,也不會導致低優先配對懲罰。" "DOTA_ConductScorecard_Comms_Info" "通訊濫用檢舉包含來自友方和敵方的檢舉。如果對方未曾和您在遊戲內通訊過,將無法檢舉您濫用通訊。

通訊濫用檢舉會在 15 場遊戲的期間內進行累積,如果您在任何時候收到比約 95% 的玩家更多的檢舉次數,您將會受到禁止通訊的懲罰。此外,每次檢舉也可能會導致您的行為分數下降。" "DOTA_ConductScorecard_Behavior_Info" "行為分數代表著您的整體操行。遊玩遊戲且未受到檢舉將可提升您的行為分數。" "DOTA_ConductScorecard_CommsWarning_Info" "通訊警告會在您比 95 % 左右的玩家收到更多的檢舉報告時向您發送。若您持續受到檢舉,則會將您停權,玩家將必須先為您取消靜音,才能看到您的聊天訊息。除此之外,每次檢舉可能對導致您的行為分數下降。通訊檢舉包含來自友方和敵方的檢舉。如果對方未曾和您在遊戲內通訊過,將無法檢舉您濫用通訊。

通訊濫用的檢舉會在 15 次遊戲期間內進行累積。" "DOTA_DB_SeasonPass_TierTooltipBronze" "下列本季戰鬥通行證持有者的好禮已添加至您的帳戶中:
戰鬥通行證徽章
戰鬥通行證個人檔案狀態" "DOTA_DB_SeasonPass_TierTooltipSilver" "白銀階級:
戰鬥通行證徽章升級
Dota 檔案狀態升級
戰鬥通行證介面升級" "DOTA_DB_SeasonPass_TierTooltipGold" "黃金階級:
戰鬥通行證徽章升級
Dota 檔案狀態升級
戰鬥通行證介面升級" "DOTA_DB_SeasonPass_TierTooltipMax" "最高階級:
戰鬥通行證徽章升級
Dota 檔案狀態升級
戰鬥通行證介面升級" "DOTA_DB_SeasonPass_Halloween2016_Expire" "路線開放期間為 2016 年 10 月 28 日 ~ 11 月 14 日" "DOTA_DB_SeasonPass_CurrentQuest" "目前任務" "DOTA_DB_SeasonPass_Level" "等級" "DOTA_DB_SeasonPass_PointsPerLevel:p{points_per_level}" "{i:points_per_level} 點數 = 1 級#|#{i:points_per_level} 點數 = 1 級" "DOTA_DB_SeasonPass_PointsToNext" "升級尚需點數" "DOTA_DB_SeasonPass_Rewards" "獎勵" "DOTA_DB_SeasonPass_ChooseQuest" "選擇一條路線" "DOTA_DB_SeasonPass_ChangeQuest" "路線可隨時更換" "DOTA_DB_SeasonPass_ViewQuests" "檢視全部路線" "DOTA_DB_SeasonPass_QuestIntroTitleLabel" "2016 冬季戰鬥通行證任務" "DOTA_DB_SeasonPass_QuestIntroCampaignTitleLabel" "力量之路" "DOTA_DB_SeasonPass_QuestIntroLore" "「唯有擁抱終結才能重獲新生。這場令人生厭的戰爭是為執拗的守門人,剝奪所有本我追尋的慰藉。完成這些指示,領取忠誠的報酬。」" "DOTA_DB_SeasonPass_Note" "我軍贏面
正逐漸衰減

喚醒主人的時刻到了" "DOTA_DB_SeasonPass_Underlord" "當最後巨獸被一刀兩斷,三面守衛功成身退。大軍已經消失,夸司城的人們又恢復了生活,奧德溫卷軸的力量也不復存在。

夸司城的英雄們將城市從深淵的入侵者手裡拯救下來,但是其它一切都不確定。石堂城一片廢墟,征戰內閣傷亡慘重,控制軍團的那條線也已斷裂。不久後其他軍團指揮官就會搶佔領土,軍銜——甚至是王冠——然後再是清算舊賬。

但是石堂城的幸運者彙集後,有不少軍團的舊部也混入其中,也許夸司城長老們可以真的將古老的守衛進行改革,新一代的戰士將追隨三位先驅的腳步,犧牲賢者之路來守衛自己的家鄉。

至於軍團指揮官特蕾絲汀,那就是夸司城的人們所見的最後一面。她在黎明時分從南門騎馬奔出,一小隊士兵跟隨著她的戰旗而行。政治還是凡人的戰爭她都無意參與。她已經覺醒了,向真正的戰鬥進發,更強的勢力為了更高的利益所引發的大戰。儘管她仍不知自己的目的地,魔軍的指揮官已背叛了他的主人——特蕾絲汀終於知道該向誰尋仇:孽主維洛格羅斯。" "DOTA_DB_SeasonPass_ChooseQuestDetails" "選擇的路線可隨時在通行證首頁、本任務分頁,或遊戲內的選角畫面進行更換。" "DOTA_DB_SeasonPass_CompleteQuest" "完成任務並贏得該場遊戲" "DOTA_DB_SeasonPass_CompleteQuestDetails" "您必須一併贏得該場遊戲以完成任務。每次成功時您都會獲得戰點。在一項任務中達成三星階來獲得最多的戰點。" "DOTA_DB_SeasonPass_Quest_EarnSets" "完成任務路線來獲得獨家套裝" "DOTA_DB_SeasonPass_Quest_EarnSetsDetails" "完成每條路線的最後一項任務皆可獲得獎勵。完成任務路線同時累積獲得 40 顆星可解鎖獎勵的特殊樣式。" "DOTA_DB_SeasonPass_Winter_2016" "2016 冬季" "DOTA_DB_SeasonPass_Fall_2016" "2016 秋季" "DOTA_DB_SeasonPass_Winter_2017" "2017 冬季" "DOTA_DB_SeasonPass_Prestige_Rewards_Loadscreen" "2016 冬季載入畫面" "DOTA_DB_SeasonPass_Prestige_Rewards_Emoticon" "2016 冬季表情符號包" "DOTA_DB_SeasonPass_Prestige_Rewards_Infuser" "寶藏升級工具 - 冬季" "DOTA_DB_SeasonPass_Prestige_Rewards_Fountain" "泉源治療效果" "DOTA_DB_SeasonPass_Prestige_Rewards_TP" "英雄傳送特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier1" "鈍口螈信使" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier2" "鈍口螈信使:樣式 2" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier3" "鈍口螈信使:樣式 3" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier4" "鈍口螈信使:樣式 4" "DOTA_DB_SeasonPass_Prestige_Rewards_Ward" "鳳凰守衛" "DOTA_DB_SeasonPass_Prestige_Rewards_Blink" "閃躍匕首特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Effigy" "2016 冬季英雄雕像" "DOTA_DB_SeasonPass_Prestige_Rewards_Taunt1" "不朽屍王嘲諷:放克殭屍舞" "DOTA_DB_SeasonPass_Prestige_Rewards_Taunt2" "劇毒術士嘲諷:巴納納舞者" "DOTA_DB_SeasonPass_Prestige_Rewards_Forcestaff" "原力法杖音效" "DOTA_DB_SeasonPass_Prestige_Rewards_Cyclone" "Eul 的神聖法杖特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Mek" "梅肯斯姆特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Maelstrom" "漩渦與雷神之錘特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Radiance" "輝耀特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Phase" "相位靴特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Multikill" "連殺標語" "DOTA_DB_SeasonPass_Prestige_Rewards_Legion" "威嚴物品 - 失落軍團的遺物" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Fountain" "泉源治療效果
等級 2 / 77 / 146" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_1000" "2016 國際錦標賽 - 戰鬥等級 1000
等級 1000" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Loadscreen" "2016 國際錦標賽載入畫面包
等級 4 / 44" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Emoticon" "2016 國際錦標賽表情符號包
表情符號包 II - 24
表情符號包 III - 143 級" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_TP" "英雄傳送特效
等級 6 / 68 / 197" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Blink" "閃躍匕首特效
等級16 / 155" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Courier" "進化式信使:鬼火小碧
等級 5 / 12 / 18 / 30 / 40 / 62 / 74 / 101 / 116 / 134 / 185 / 205 / 255 / 285 / 315 / 525 / 625 / 725 / 825 / 925 / 2000" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Ward" "進化式守衛:惡魔鐵匠的苦行Evolving Ward
Level 36 / 56 / 86 / 104" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Taunt" "2016 國際錦標賽嘲諷
接鋒空翻!
斯拉克 - 等級 7
食人魔快樂腳
煉金術士 - 等級 14
地獄走一回!
萊恩 - 等級 38
金如雨下
自然先知 - 等級 95

大師把戲
召喚師 - 等級 110
派對開?派對關!
拉席瑞克 - 等級 275
難道你寧願我放箭?
風行者 - 等級 295" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Weather" "天氣效果
等級 50
灰燼 等級 215" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Effigy" "2016 國際錦標賽雕像礦石
雕像礦石 II 等級 65
雕像礦石 III 等級 170" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Multikill" "連殺標語
等級 59" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_River" "河水藥瓶
鉻膜 等級 89
乾涸 等級 158
綠色黏液 等級 325
油漬 等級 575
電荷 等級 735
魔藥 等級 1250
血液 等級 2500" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_WagerBonus" "押注上限提升
+500 等級 119
+500 等級 235
+1000 等級 395" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Colleseum" "地形:不朽芳苑
等級 125" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Level" "升級特效
等級 131" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Bottle" "魔瓶特效
等級 161" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Cyclone" "Eul 的神聖法杖特效
等級 176" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Forcestaff" "原力法杖特效
等級 194" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Mek" "梅肯斯姆
等級 265" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Maelstrom" "漩渦與雷神之錘特效
等級 535" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Radiance" "輝耀特效
等級 674" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Phase" "相位靴特效
等級 775" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_BattleCupTicket" "週末戰鬥盃門票 (x5)
等級 137" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Legion" "軍團指揮官威嚴物品
包含一條軍團指揮官的新任務路線

225 級" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Colleseum" "季節地形:秋
等級 1" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreens" "2016 秋季戰鬥通行證載入畫面
等級 1 / 17 / 21" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_BattleCupTicket" "週末戰鬥盃門票
等級 1 / 29" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Infuser" "寶藏升級工具 - 2016 秋季
等級 22" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen1" "載入畫面 I
等級 1" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen2" "載入畫面 II
等級 17" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen3" "載入畫面 III
等級 21" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Emoticon" "2016 秋季表情符號包
等級 2" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Fountain" "泉源治療特效
等級 3 / 37 / 58" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_TP" "英雄傳送特效
等級 4 / 31 / 52" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Courier" "小飛兔信使
等級 7 / 20 / 40 / 60" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Ward" "稻草人守衛
等級 8" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Blink" "閃躍匕首特效
等級 9" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Effigy" "2016 秋季雕像礦石
雕像礦石 I 等級 12
雕像礦石 II 等級 26
雕像礦石 III 等級 48" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Forcestaff" "原力法杖特效
等級 24" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt" "
2016 秋季嘲諷

半人馬嘲諷:立足之地 等級 14
酒仙嘲諷:醉酒花招 等級 28
" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt_Centaur" "半人馬嘲諷:立足之地 等級 14" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt_Brew" "酒仙嘲諷:醉酒花招 等級 28" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Cyclone" "Eul 的神聖法杖特效
等級 30" "DOTA_DB_SeasonPass_HeroRole_Carry" "核心" "DOTA_DB_SeasonPass_HeroRole_Support" "輔助" "DOTA_DB_SeasonPass_HeroRole_Solo" "中單" "DOTA_DB_SeasonPass_QuestIntroStart" "開始" "DOTA_DB_SeasonPass_CommunityGoal" "社群目標" "DOTA_DB_SeasonPass_CommunityGoalNumbers" "{d:current_goal_complete} 之 {d:current_goal_progress}" "DOTA_DB_SeasonPass_BonusChallenges" "額外挑戰" "DOTA_DB_SeasonPass_HomeCampaign" "任務" "DOTA_DB_Page_QuestReward" "{d:point_reward}" "DOTA_DailyHero_Challenge" "每日英雄挑戰" "DOTA_DailyHero_Reward" "{d:daily_hero_points}" "DOTA_DailyHero_PreviewText" "完成每日挑戰來賺取戰鬥點數" "DOTA_WeeklyChallenge_PreviewText" "完成每週挑戰來賺取戰鬥點數" "DOTA_DailyHero_Description" "使用標註之英雄進行比賽並獲勝" "DOTA_Weekly_Challenge" "每週挑戰" "DOTA_Weekly1_Challenge_Reward" "{d:weekly_1_points}" "DOTA_Weekly2_Challenge_Reward" "{d:weekly_2_points}" "DOTA_HUD_QuestPicker_ActiveQuestName" "目前的任務" "DOTA_HUD_QuestPicker_CompletionReward" "完成獎勵:" "DOTA_Challenge_Requires_Hero" "規定英雄:" "DOTA_Challenge_CompletedHero" "完成英雄:" "DOTA_Tooltip_Challenge_Completed" "完成!" "DOTA_Tooltip_Challenge_Progress" "已完成 {d:complete_limit} 之 {d:progress}" "DOTA_Weekly1Challenge_Progress" "{d:weekly_1_complete_limit} 之 {d:weekly_1_progress}" "DOTA_Weekly2Challenge_Progress" "{d:weekly_2_complete_limit} 之 {d:weekly_2_progress}" "DOTA_SeasonPass_VoteForArcana" "票選奧祕" "DOTA_BattlePass_DailyChallengeMO" "趕在換為明天的英雄之前完成英雄挑戰。" "DOTA_BattlePass_Weekly1ChallengeMO" "在下週的挑戰開始前完成。" "DOTA_BattlePass_Weekly2ChallengeMO" "在下週的挑戰開始前完成。" "DOTA_BattlePass_FirstTime_Welcome" "歡迎來到 2016 冬季戰鬥通行證預覽" "DOTA_BattlePass_FirstTime_Activate" "啟用您的 2016 冬季戰鬥通行證" "DOTA_BattlePass_FirstTime_Choose" "選擇您的路線" "DOTA_BattlePass_FirstTime_GoToQuests" "前往任務頁面" "DOTA_BattlePass_FirstTime_NotOwned" "冬季戰鬥通行證是伴您在 Dota 中渡過 2016 冬季的必備佳品,內有多種任務和挑戰來拓展您的 Dota 技術、友善的押注系統來促進好勝心,還有一堆獨家寶藏和獎勵等著供您爭取。

快來一探究竟吧!" "DOTA_BattlePass_FirstTime_NotActivated" "只差一點您就可以將冬季戰鬥通行證的各項好處收入囊中!" "DOTA_BattlePass_FirstTime_Owned" "選擇三條路徑之一開啟您的旅程,完成任務,光輝贏得戰鬥點數。" "DOTA_BattlePassRewards_Intro" "快來一探《{g:dota_event_name:event_id}》箇中潛藏的所有獎勵。

累積戰鬥點數、提升戰鬥等級便可獲得新獎勵。藉由{g:dota_cavern_name:event_id}、遊戲內押注功能、賽事預測功能、達成成就還能獲得更多點數。

而儘管只有少數勇者能夠完成所有任務,所有願意接取任務者均可在此查看任務進度。" "DOTA_BattlePassRewards_TI6BP_Intro" "快來一探 2016 國際錦標賽戰鬥通行證
箇中潛藏的所有獎勵。

獲得獎勵|隨著提升您的戰鬥等級領獎。

提升等級|藉由任務、遊戲內押注功能,和達成成就來升等。

快速升級|您可直接購買等級,並貢獻《2016 國際錦標賽》的總獎金!" "DOTA_Fall2016_BattlePassRewards_Intro" "快來一探 2016 秋季戰鬥通行證箇中潛藏的所有獎勵。

獲得獎勵|隨著您的戰鬥等級提升領獎。

提升等級|藉由任務、遊戲內押注功能,和達成成就來升等。

儘管能夠完成全部任務的勇者不在多數,所有願意接受任務者均可在此查看任務進度。" "DOTA_Winter2017_BattlePassRewards_Intro" "快來一探 2017 冬季戰鬥通行證箇中潛藏的所有獎勵。

獲得獎勵|隨著您的戰鬥等級提升領獎。

提升等級|藉由任務、遊戲內押注功能,和達成成就來升等。

儘管能夠完成全部任務的勇者不在多數,所有願意接受任務者均可在此查看任務進度。" "DOTA_International2017_BattlePassRewards_Intro" "快來一探 2017 國際錦標賽戰鬥通行證箇中潛藏的所有獎勵。

獲得獎勵|隨著提升您的戰鬥等級領獎。

提升等級|藉由任務、遊戲內押注功能,和達成成就來升等。

而儘管只有少數勇者能夠完成所有任務,所有願意接取任務者均可在此查看任務進度。" "DOTA_BattlePassRewards_Intro_Header" "戰鬥通行證獎勵" "DOTA_BattlePassRewards_InitialPurchase" "戰鬥通行證首購內容" "DOTA_BattlePassRewards_InitialPurchase_Text" "購買後,2017 國際錦標賽戰鬥通行證將賦予以上所有物品、1 級聊天室勳章、和 16 票選奧祕每週票數。" "DOTA_BattlePassRewards_Prestige" "戰鬥通行證等級獎勵" "DOTA_BattlePassRewards_Prestige_TI6_Text" "聲望獎勵無法直接購買,只能藉由提升戰鬥等級獲得。" "DOTA_BattlePassRewards_Prestige_Text" "戰鬥等級獎勵僅能透過提升戰鬥等級來取得。" "DOTA_BattlePassRewards_BabyRoshan" "碧玉羅煞寶寶
一個藉由進行「地穴探索」所獲得的宇宙稀有獎勵。" "DOTA_BattlePassRewards_CavernPoints" "戰鬥點數
地穴探索」房間中有 42 x 350 點獎勵,以及 9 x 2,000 點獎勵。" "DOTA_BattlePassRewards_Level75" "75 級" "DOTA_BattlePassRewards_Level160" "160 級" "DOTA_BattlePassRewards_Level182" "182 級" "DOTA_BattlePassRewards_Level225" "225 級" "DOTA_BattlePassRewards_Level255" "255 級" "DOTA_BattlePassRewards_Level615" "615 級" "DOTA_BattlePassRewards_Level305" "305 級" "DOTA_BattlePassRewards_Level365" "365 級" "DOTA_BattlePassRewards_Level375" "375 級" "DOTA_BattlePassRewards_Level425" "425 級" "DOTA_BattlePassRewards_Level445" "445 級" "DOTA_BattlePassRewards_Level575" "575 級" "DOTA_BattlePassRewards_Level1000" "1000 級" "DOTA_BattlePassRewards_Level2000" "2000 級" "DOTA_BattlePassRewards_15Level_Text" "每個寶藏都含有十分稀有的機會使您的戰鬥等級立即提升 15 級。" "DOTA_BattlePassRewards_SpinWheel_Text" "您將隨著提升戰鬥等級獲得「莉萊的冬季祝福」輪盤小遊戲的進行機會,內含英雄套裝、信使和寶藏等等。冰女的慷慨之心已經暖到病態了啦!" "DOTA_BattlePassRewards_ItemCount" "x{i:item_count}" "DOTA_UnspentTokensTooltip" "未花費的押注籌碼並不會累積至下週,所以請務必完善利用每週的籌碼。" "DOTA_BattlePassRewards_RecycleNote" "冬季寶藏的所有內容物皆可回收,並換取 500 戰鬥點數。" "DOTA_BattlePassRewards_RecycleNote_ti6" "不朽寶藏的所有內容物皆可回收,並換取 2000 戰鬥點數。" "DOTA_BattlePassRewards_RecycleNote_fall2016" "2016 秋季寶藏的所有內容物皆可回收,並換取 500 戰鬥點數。" "DOTA_BattlePassRewards_RecycleNote_winter2017" "2017 冬季寶藏的所有內容物皆可回收,並換取 500 戰鬥點數。" "DOTA_BattlePassRewards_RecycleNote_international2017" "2017 國際錦標賽戰鬥通行證寶藏的所有內容物皆可回收,並換取 2000 戰鬥點數。" "DOTA_BattlePassRewards_RecycleNote_international2018" "2018 國際錦標賽戰鬥通行證寶藏的所有內容物皆可回收,並換取 2000 戰鬥點數。" "DOTA_BattlePassRewards_RecycleNote_international" "{g:dota_event_name_short:event_id}戰鬥通行證寶藏的所有內容物皆可回收,並換取 2000 戰鬥點數。" "DOTA_BattlePassRewards_QuestNote" "完成一條任務路線中的最後一項任務來領取該路線的獎勵。
在任務路線中的每項任務中達成 3 星階來解鎖該獎勵的特殊樣式。" "DOTA_BattlePassRewards_QuestNote_fall2016" "完成任務路線中的最後一項任務,領取該路線的獎勵。
完成任務路線的同時,累積獲得 40 顆星可解鎖獎勵的特殊樣式。" "DOTA_BattlePassRewards_QuestNote_winter2017" "完成任務路線中的最後一項任務,領取該路線的獎勵。
完成任務路線的同時,累積獲得 40 顆星可解鎖獎勵的特殊樣式。" "DOTA_BattlePassRewards_QuestNote_international2017" "打通任務路線以領取該條路線的獎勵。" "DOTA_BattlePassRewards_Cavern_international" "抵達{g:dota_cavern_name:event_id}中的三個終點區域來解鎖該區獎勵。" "DOTA_BattlePassRewards_Cavern_Rewards" "{g:dota_cavern_name:event_id}獎勵" "DOTA_BattlePassRewards_Special_Rewards" "特殊獎勵" "DOTA_BattlePassRewards_Taunt_Rewards" "嘲諷獎勵" "DOTA_BattlePassRewards_CosmicallyRare" "羅煞寶寶" "DOTA_BattlePassRewards_Cavern_international_CosmicallyRare" "一隻藉由進行{g:dota_cavern_name:event_id}贏得的宇宙稀有信使。" "DOTA_BattlePassRewards_BigDig_International_CosmicallyRare" "一隻藉由可靠鏟子發掘出的宇宙稀有信使。" "DOTA_BattlePassRewards_are" "羅煞寶寶" "DOTA_BattlePassRewards_SpinWheel_Text_ti6" "您將隨著提升戰鬥等級獲得「莉萊的戰鬥祝福」輪盤小遊戲的進行機會,內含英雄套裝、信使和寶藏等等。冰女的慷慨之心已經暖到病態了啦!" "DOTA_BattlePassRewards_LinaBlaze_Text_ti6" "您將隨著社群挑戰完成而獲得更多用於「莉娜的烈火彈珠檯」的火球,讓您可賺取更多戰點。" "DOTA_BattlePass_ti6_TreeGame" "砍樹小遊戲" "DOTA_BattlePassRewards_LCQuestReward" "等級達 225 時可獲得的新任務路與軍團指揮官威嚴物品

近日推出" "DOTA_BattlePassRewards_Clinkz" "完成「遊俠之路」中的最後一項任務來解鎖" "DOTA_BattleCup_Champion_Stage" "冠軍" "DOTA_BattleCup_Tier" "{d:tier}" "DOTA_BattleCup_Name" "名稱" "DOTA_BattleCup_Score" "級別盃賽分數" "DOTA_Compendium_View_Brackets" "檢視賽程分組" "DOTA_CompendiumRecap_Header" "上海目前賽況 - 資格賽" "DOTA_CompendiumRecap_Region0" "美洲" "DOTA_CompendiumRecap_Region1" "中國" "DOTA_CompendiumRecap_Region2" "歐洲" "DOTA_CompendiumRecap_Region3" "東南亞" "DOTA_CompendiumRecap_RRGroupA" "循環賽 - A 組" "DOTA_CompendiumRecap_RRGroupB" "循環賽 - B 組" "DOTA_CompendiumRecap_BracketWinner" "勝部賽程" "DOTA_CompendiumRecap_BracketLoser" "敗部賽程" "DOTA_CompendiumRecap_OverviewDates" "日期" "DOTA_CompendiumRecap_MainEvent" "主賽" "DOTA_CompendiumRecap_PrizePool" "目前總獎金金額" "DOTA_CompendiumRecap_LastYearPrizePool" "去年總獎金:${i:previous_prize_pool}" "DOTA_CompendiumRecap_OverviewDetails" "主賽事 2016 年 3 月 2 日-3 月 6 日" "DOTA_CompendiumRecap_OverviewVenue" "會場" "DOTA_CompendiumRecap_OverviewVenueDetails" "中國上海,梅賽德斯奔馳文化中心" "DOTA_CompendiumRecap_OverviewFormat" "賽制" "DOTA_CompendiumRecap_OverviewFormatDetails" "排名階段:四組各含四隊,各組的前兩名晉級勝部。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont" "主賽:16 支隊伍進行雙淘汰賽。" "DOTA_CompendiumRecap_OverviewTeams" "隊伍" "DOTA_CompendiumRecap_OverviewTeamDetails" "8 支獲邀隊伍以及 8 支晉級隊伍。" "DOTA_CompendiumRecap_Story1Header" "法蘭克福戰況" "DOTA_CompendiumRecap_ReadMore" "繼續閱讀..." "DOTA_MoviePurchaseCompendium" "購買秋季戰鬥通行證來取得《真視》所有集數!" "DOTA_MovieStreamEpisode" "第三集" "DOTA_MovieStreamCountdown" "於 {s:hours}:{s:minutes}:{s:seconds} 後開始播映" "DOTA_MovieStreamWatchEp1" "觀看第一集" "DOTA_MovieStreamWatchEp2" "觀看第二集" "DOTA_MovieStreamWatchEp3" "立刻觀看第三集" "DOTA_CompendiumRecap_Story1Body" "2015 年 11 月,全球最頂尖的 16 支隊伍聚首法蘭克福特級錦標賽,法蘭克福特級錦標賽是 Valve 舉辦的第一場國際錦標賽以外的錦標賽,總獎金為三百萬美元。獲得直接邀請的隊伍共有八支,其中七支為 2015 國際錦標賽前八名的隊伍,最後一支隊伍是 ESL One New York 的冠軍 Vega Squadron,他們成功擊敗威震四方的三支勁旅 EG、Secret、IG 奪下冠軍,實力眾所懾服。 其他非直接獲邀的八支隊伍皆靠著突破區域資格賽取得了各自的門票,之中最受矚目的當屬 Monkey Business(之後更名為 OG),強奪歐洲資格賽冠軍寶座,以及美洲區資格賽的亞軍 Team Unknown,在 500 多支隊伍的公開資格賽中殺出一條血路、搶下唯一一席出賽資格。 小組賽一開打,2015 國際錦標賽的冠軍 EG 便不費吹灰之力穩坐小組上位,粉絲最愛的 Team Secret 與 Vici Gaming 緊跟其後。最令人跌破眼鏡的算是來自東南亞的隊伍 Team Mineski,甩開 EHOME 將勝利納入囊中,拿下小組第二名以及季後賽勝部的種子資格。 人氣爆棚的四支隊伍 EG、Secret、VG 與 CDEC 皆紛紛於主賽中輕鬆晉級勝部準決賽,而後兩支西方隊伍分別擊敗中國隊伍,演變為眾所期待的勝部決賽局面:EG 對 Secret。敗部比賽中,EHOME 與 OG 兩隊分別意識到他們再也輸不起任何一戰,急起直追,在敗部第五回合對上,戰況一度難分難捨,最後 OG 以 2-1 的比數結束了這一輪。在與 EHOME 的一戰中獲得滿滿的自信的 OG 打敗因輸給 Secret 而落入敗部的 EG,堂皇來到總決賽,最後以 3-1 的耀眼成績大勝實力堅強的 Team Secret,勇奪法蘭克福特級錦標賽的冠軍寶座。" "DOTA_CompendiumRecap_Story2Header" "甲級錦標賽後" "DOTA_CompendiumRecap_Story2Body" "競爭的腳步絲毫不因法蘭克福特級錦標賽而停歇,閉幕的紙花翩翩飛落不過一個星期,各隊便又在第三季夢幻聯賽的線下決賽中碰頭。OG 於夢幻聯賽當中擊敗換新血的 Team Empire 奪冠,證明法蘭克福特級錦標賽的勝利絕非僥倖;而 Team Empire 也在一個星期後的 DreamHack Moscow 中稱帝。我們在 12 月中看到採用 6.85 補丁的最後幾場精采的比賽,Team Liquid 於 The Defense 第五賽季當中拿下第一名。另外不能不提的是 2015 國際錦標賽的冠軍 Evil Geniuses 在總是娛樂性十足的第四版 The Summit 中鍍金,表現不俗的 Virtus.Pro 尾隨在後。新補丁與新年一同到來,造成隊伍間實力差距的動盪。對 2013 國際錦標賽讚賞有加的愛好者在得知 Alliance 重回勢力版圖時想必格外興奮,Alliance 不只是加入競賽,更在 Benaroya Hall 把一切都贏了回去,再次踏上勝者的領獎台。接連橫掃 World Cyber Arena 和 Starladder I-League、抱回五十萬美元,Alliance 儼然已成了一個不可忽視也無法遺忘的名字。新的舞台坐落上海,迎接下一場驚豔四座的大賽到來。擠身特級錦標賽的贏家之列、與 OG 比肩,是每支隊伍共同的夢想;然而,夢想的窄門只夠一隊通過,門前還有 OG 鎮守,不用說,OG 絕不會輕易與他人分享冠軍的榮耀。" "DOTA_CompendiumRecap_Story3Header" "遊戲環節更新" "DOTA_CompendiumCasters_Host" "主持" "DOTA_CompendiumCasters_Commentator" "賽評" "DOTA_CompendiumCasters_Analyst" "分析" "DOTA_CompendiumCasters_CommentatorAnalyst" "賽評 / 分析" "DOTA_CompendiumCasters_CoHost" "主持搭檔" "DOTA_CompendiumCasters_Inerviewer" "採訪員" "DOTA_CompendiumCasters_Statistics" "統計" "DOTA_CompendiumCasters_Language" "語言" "DOTA_CompendiumCasters_Desc" "冬季特級錦標賽將由多種語言直播。\n此為各語言的賽評、採訪及螢幕前相關人員。" "DOTA_CompendiumCastersTI_Desc" "2017 國際錦標賽將會有英文、俄文與中文的實況播報。" "DOTA_CompendiumCasters_Title" "{g:dota_event_league_name:event_id}將會有英文、俄文 ,與中文的實況播報。" "DOTA_Compendium_CasterAutographPopup_CasterAutograph" "幕前人員簽名" "DOTA_Compendium_CasterAutographPopup_SupportCaster" "支持 {s:talent_name}" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text1" "50% 的收益將直接交給 {s:talent_name}。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text1b" "購買額外簽名以提升等級。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text2" "達等級 5 即可解鎖 {s:talent_name} 的獨特聊天輪盤臺詞。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text3" "達等級 102050 可解鎖獨特邊框。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text3b" "裝備到個人檔案上展示您的支持。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text4" "在等級 1 及之後每 5 個等級皆可獲得能裝備在您喜愛的道具上的簽名。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Expiration" "簽名可永久保留,聊天輪盤臺詞則開放使用至 2022 國際錦標賽。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_VoiceLineLevel" "等級 5 聊天輪盤獎勵" "DOTA_CompendiumCasters_Autograph_Title" "幕前人員簽名" "DOTA_Compendium_CasterPanel_SupportCaster_Text1" "購買簽名支持您喜愛的 Dota 名人。" "DOTA_Compendium_CasterPanel_SupportCaster_Text2" "達等級 5 可獲得獨特的聊天輪盤臺詞 ,達等級 10、20、50 可獲得邊框。" "DOTA_Compendium_CasterPanel_SupportCaster_Text3" "收益的 50% 將直接貢獻給該幕前人員。" "DOTA_CompendiumCasters_Autograph_ShortDesc" "購買簽名來支持您最愛的 Dota 名人。升級以解鎖自訂聊天輪盤臺詞以及銅 / 銀 / 金邊框。幕前人員簽名的 50% 收益將直接歸於幕前人員。" "DOTA_CompendiumTeam_Invited" "直接獲邀" "DOTA_CompendiumTeam_First" "首次登場" "DOTA_CompendiumTeam_Favorite" "最愛" "DOTA_CompendiumTeam_NewMember" "新成員" "DOTA_CompendiumTeam_SubMember" "替補選手" "DOTA_CompendiumTeam_TournamentFinish" "{i:o:tournament_finish}" "DOTA_CompendiumTeam_FallMajorHeader" "秋季特級錦標賽成績" "DOTA_CompendiumTeam_OtherTournaments" "其它出席賽事" "DOTA_CompendiumTeam_Tournaments" "錦標賽" "DOTA_CompendiumTeam_RecentGames" "最近遊戲" "DOTA_CompendiumTeam_TopGames" "熱門遊戲" "DOTA_CompendiumTeam_Game_Date" "日期" "DOTA_CompendiumTeam_Game_Time" "時間" "DOTA_CompendiumTeam_Game_Result" "結果" "DOTA_CompendiumTeam_Game_Tournament" "錦標賽" "DOTA_CompendiumTeam_Game_Duration" "持續時間" "DOTA_CompendiumTeam_Game_Type" "類型" "DOTA_CompendiumTeam_Game_Series" "系列賽" "DOTA_CompendiumTeam_Game_Watch" "觀看" "DOTA_CompendiumTeam_Game_Details" "細節" "DOTA_CompendiumTeam_Game_ResultWin" "勝利" "DOTA_CompendiumTeam_Game_ResultLose" "" "DOTA_CompendiumTeam_Game_SeriesGame" "BO{i:series_type} 第 {i:series_game} 場" "DOTA_EconItemSearchPrefix_Name" "名稱" "DOTA_EconItemSearchPrefix_Description" "描述" "DOTA_EconItemSearchPrefix_HeroName" "英雄" "DOTA_EconItemSearchPrefix_HeroID" "英雄 ID" "DOTA_EconItemSearchPrefix_Rarity" "稀有度" "DOTA_EconItemSearchPrefix_Prefab" "類型" "DOTA_EconItemSearchPrefix_Keyword" "關鍵字" "DOTA_EconItemSearchPrefix_Tool" "工具" "DOTA_EconItemSearchPrefix_Brand" "品牌" "DOTA_EconItemSearchPrefix_Event" "活動" "DOTA_EconItemSearchPrefix_Public" "公開" "DOTA_EconItemSearchPrefix_Hidden" "隱藏" "DOTA_EconItemSearchPrefix_Recent" "近期" "DOTA_EconItemSearchPrefix_Giftable" "可贈送" "DOTA_EconItemSearchPrefix_SocketRequiredHero" "socket_required_hero" "DOTA_EconItemSearchPrefix_SocketGemItemDef" "socket_gem_item_def" "DOTA_EconItemSearchPrefix_Sale" "特價" "DOTA_EconItemSearchPrefix_Slot" "欄" "DOTA_EconItemSearchPrefix_LootList" "loot_list" "DOTA_EconItemSearchPrefix_ShardPurchaseable" "碎片" "DOTA_StoreBrowse_AnyHero" "任何" "DOTA_StoreBrowse_HeroName" "{g:dota_hero_name:hero_id}" "DOTA_StoreBrowse_Search_Results:p{search_result_count}" "搜尋到 {d:search_result_count} 個結果#|#搜尋到 {d:search_result_count} 個結果" "DOTA_StoreBrowse_Search_Placeholder" "輸入關鍵字來搜尋" "DOTA_StoreBrowse_Category_ProGear" "職業周邊" "DOTA_StoreBrowse_Category_Sale" "特價中" "DOTA_StoreItem_InBundle" "在組合包內" "DOTA_StoreItem_InTreasure" "在寶藏內" "DOTA_StoreItem_DotaPlus" "加入" "DOTA_StoreItem_AlreadyOwned" "您已擁有此物品。" "DOTA_SettingsHeroSelectorDefault" "預設" "DOTA_SettingsHeroSelectorNeutral" "中立單位" "DOTA_SettingsHeroSelectorButton" "{s:settings_current_hero}" "DOTA_ClearHeroAbilityBindings" "清除" "DOTA_HeroSetItemCount:p{set_item_count}" "{d:set_item_count} 項物品#|#{d:set_item_count} 項物品" "DOTA_HeroLoadout_Instructions" "暫留游標來預覽,接著點擊來裝備" "DOTA_HeroLoadout_BaseSet" "預設" "DOTA_HeroLoadout_UnknownSet" "自訂套裝" "DOTA_HeroLoadout_FullSets" "完整套裝" "DOTA_SplashAd687_Title" "遊戲環節已更新" "DOTA_SplashAd687_Text" "包含排名自由選取的變更、小地圖掃描能力、七種新物品,以及遊戲平衡性調整。" "DOTA_SplashAd_TI6_CollectorsCache_Title" "2016 國際錦標賽收藏家貯藏" "DOTA_SplashAd_TI6_CollectorsCache_Exclusive_Header" "限定款" "DOTA_SplashAd_TI6_CollectorsCache_Exclusive_Text" "收藏家貯藏將在國際錦標賽後絕版。" "DOTA_SplashAd_TI6_CollectorsCache_Community_Header" "粉墨登場" "DOTA_SplashAd_TI6_CollectorsCache_Community_Text" "16 套由社群所創的飾品套裝 — 包括多位英雄的首套飾品,以及 3 件額外掉落的稀有物品。" "DOTA_SplashAd_TI6_CollectorsCache_Contribute_Header" "貢獻" "DOTA_SplashAd_TI6_CollectorsCache_Contribute_Text" "本商品的 25% 收益將貢獻至 2016 國際錦標賽的總獎金。" "DOTA_SplashAd_TI7_CollectorsCache_Title" "2017 國際錦標賽收藏家貯藏" "DOTA_SplashAd_TI7_CollectorsCache_Exclusive_Header" "內含 23 款獨家套裝" "DOTA_SplashAd_TI7_CollectorsCache_Exclusive_Text" "收藏家貯藏將在國際錦標賽後絕版。" "DOTA_SplashAd_TI7_CollectorsCache_Alt_Header" "賺取額外獎勵" "DOTA_SplashAd_TI7_CollectorsCache_Alt_Text" "開啟 10 個 = 自選任一非稀有套裝。
開啟 20 個 = 20 級戰鬥通行證等級。" "DOTA_SplashAd_TI7_CollectorsCache_Contribute_Header" "貢獻" "DOTA_SplashAd_TI7_CollectorsCache_Contribute_Text" "本商品的 25% 收益將貢獻至 2017 國際錦標賽的總獎金。" "DOTA_SplashAd_TI8_CollectorsCache_Title" "2018 國際錦標賽收藏家貯藏" "DOTA_SplashAd_TI8_CollectorsCache_Exclusive_Header" "內含 17 款獨家套裝" "DOTA_SplashAd_TI8_CollectorsCache_Exclusive_Text" "貯藏內容將在國際錦標賽後絕版。" "DOTA_SplashAd_TI8_CollectorsCache_Alt_Header" "賺取額外獎勵" "DOTA_SplashAd_TI8_CollectorsCache_Alt_Text" "開啟寶藏來賺取最多 27 級的戰鬥等級。" "DOTA_SplashAd_TI8_CollectorsCache_Contribute_Header" "貢獻" "DOTA_SplashAd_TI8_CollectorsCache_Contribute_Text" "本商品的 25% 收益將貢獻至 2018 國際錦標賽的總獎金。" "DOTA_SplashAd_TI8_CollectorsCache2_Title" "2018 國際錦標賽收藏家貯藏 II" "DOTA_SplashAd_TI8_CollectorsCache2_Exclusive_Header" "內含 14 款獨家套裝" "DOTA_SplashAd_TI8_CollectorsCache2_Alt_Text" "開啟寶藏來賺取最多 21 級的戰鬥等級。" "DOTA_TI8_CollectorsCache2_Title" "收藏家貯藏 II" "DOTA_SplashAd_TI9_CollectorsCache_SubTitle" "現已推出" "DOTA_SplashAd_TI9_CollectorsCache_Title" "2019 國際錦標賽收藏家貯藏" "DOTA_SplashAd_TI9_CollectorsCache_Exclusive_Header" "經社群票選" "DOTA_SplashAd_TI9_CollectorsCache_Exclusive_Text" "由戰鬥通行證擁有者票選而出的 18 款最佳飾品套裝。" "DOTA_SplashAd_TI9_CollectorsCache_Alt_Header" "賺取額外戰鬥等級;最多 36 級" "DOTA_SplashAd_TI9_CollectorsCache_Alt_Text" "開啟次數達 1、8、15 次後即可得到額外獎勵。" "DOTA_SplashAd_TI9_CollectorsCache_Contribute_Header" "貢獻" "DOTA_SplashAd_TI9_CollectorsCache_Contribute_Text" "本商品的 25% 收益將貢獻至 2019 國際錦標賽的總獎金。" "DOTA_SplashAd_TI9_CollectorsCache2_SubTitle" "現已推出" "DOTA_SplashAd_TI9_CollectorsCache2_Title" "2019 國際錦標賽收藏家貯藏 II" "DOTA_SplashAd_TI9_CollectorsCache2_Exclusive_Header" "獨家寶藏" "DOTA_SplashAd_TI9_CollectorsCache2_Exclusive_Text" "限時販售,收藏家貯藏 II 內含 13 款獨家飾品套裝及 3 款稀有的額外掉落。" "DOTA_SplashAd_TI9_CollectorsCache2_Alt_Header" "賺取額外戰鬥等級;最多 32 級" "DOTA_SplashAd_TI9_CollectorsCache2_Alt_Text" "開啟次數達 1、7、13 次後即可得到額外獎勵。" "DOTA_SplashAd_Carmine_Cascade_Exlusive_Header" "10 款新英雄飾品套裝" "DOTA_SplashAd_Carmine_Cascade_Exlusive_Text" "內含遠古幽魂、神諭使、和暗黑柳仙的第一款飾品套裝。" "DOTA_SplashAd_Carmine_Cascade_Convert_Header" "回收未使用的套裝" "DOTA_SplashAd_Carmine_Cascade_Convert_Text" "從胭紅噴流寶藏開始,Dota Plus 會員將能夠把未使用的套裝回收成寶藏碎片。合成 6 枚寶藏碎片來換取一個同款寶藏以及 2000 枚獎勵碎片。" "DOTA_SplashAd_Immortal_Gardens_Level_Label" "等級" "DOTA_SplashAd_Immortal_Gardens_Reward_Label" "獎勵" "DOTA_SplashAd_Immortal_Gardens_ItemName" "地形:不朽芳苑" "DOTA_SplashAd_Immortal_Gardens_Title" "逾期絕版" "DOTA_SplashAd_Immortal_Gardens_Title_Support" "快趁國際錦標賽結束前解鎖。此物品將永遠無法進行交易或列入 Steam 社群市集販售。" "DOTA_SplashAd_LegionCommander_Level_Label" "等級" "DOTA_SplashAd_LegionCommander_Reward_Label" "獎勵" "DOTA_SplashAd_LegionCommander_ItemName" "軍團指揮官威嚴物品" "DOTA_SplashAd_LegionCommander_Title" "逾期絕版" "DOTA_SplashAd_LegionCommander_Title_Support" "快趁國際錦標賽結束前解鎖。此物品將永遠無法進行交易或列入 Steam 社群市集販售。" "DOTA_SplashAd_EventEndReminder_Title1" "最後機會" "DOTA_SplashAd_EventEndReminder_Title2" "於 8 月 13 日截止" "DOTA_SplashAd_EventEndReminder" "國際錦標賽主賽即將開打,而戰鬥通行證等級和收藏家貯藏將於總決賽於 2016 年 8 月 13 日完結時下架絕版。此期限過後,這些獨家物品將再也買不到也換不到,請有興趣者把握機會。" "DOTA_SplashAd_PurchaseCache" "購買收藏家貯藏" "DOTA_SplashAd_TI6_Immortals_2_Title" "不朽寶藏 II" "DOTA_SplashAd_TI6_Immortals_2_Available" "現已解鎖" "DOTA_SplashAd_TI6_Immortals_2_Escalating" "不朽寶藏 II 採用機率遞增機制" "DOTA_SplashAd_TI6_Immortals_2_Escalating_Desc" "您每打開一個不朽寶藏 II,就會增加打開下一個不朽寶藏 II 時獲得相應的稀有、十分稀有或極其稀有的物品之機率。" "DOTA_SplashAd_TI6_Immortals_3_Title" "不朽寶藏 III" "DOTA_SplashAd_TI6_Immortals_3_Available" "現已推出" "DOTA_SplashAd_TI6_Immortals_3_Escalating" "此寶藏採用機率遞增機制" "DOTA_SplashAd_TI6_Immortals_3_Escalating_Desc" "您每打開一個不朽寶藏 III,就會增加打開下一個不朽寶藏 II 時獲得相應的稀有、十分稀有或極其稀有的物品之機率。" "DOTA_SplashAd_TI7_Trove_Title" "2017 珍寶之瓶" "DOTA_SplashAd_TI7_Trove_Sub" "由您最愛的 Dota 圈人士簽名" "DOTA_SplashAd_TI8_Immortals_2_Text" "內含黑暗賢者、劍聖、全能騎士、末日使者、蝮蛇、傑奇洛、冥魂大帝,和歿境毀滅者的全新不朽飾品。" "DOTA_SplashAd_TI8_Immortals_3_Text" "內含暗影薩滿、暗黑柳仙、痛苦女王、巫醫、宙斯、娜迦海妖和蝙蝠騎士的全新不朽飾品。" "DOTA_SplashAd_TI8_Trove_Header" "最後機會" "DOTA_SplashAd_TI8_Trove_Title" "2018 珍寶之瓶" "DOTA_SplashAd_TI8_Trove_Sub" "九月底販售截止,由您最愛的 Dota 圈人士簽名" "DOTA_SplashAd_TI8_Winner_Title" "恭喜 OG" "DOTA_SplashAd_TI8_Winner_Header" "2018 國際錦標賽冠軍!" "DOTA_SplashAd_TI8_Winner_Sub" "OG 在總決賽以 3:2 的成績擊敗 PSG.LGD" "DOTA_SplashAd_TI6_Weekend_Battle_Bundle" "戰鬥等級組合包" "DOTA_SplashAd_TI6_Weekend_Sale_Title" "週末特賣" "DOTA_SplashAd_TI6_Weekend_Ends_Monday" "特賣星期一截止" "DOTA_SplashAd_TI6_Weekend_Levels" "50 戰鬥等級" "DOTA_SplashAd_TI6_Weekend_Treasures" "2 個不朽寶藏 I
2 個不朽寶藏 II
2 個收藏家貯藏" "DOTA_SplashAd_TI6_Weekend_Savings" "降幅低於四折" "DOTA_SplashAd_TI6_Weekend_Limit" "每人限購乙次" "DOTA_SplashAd_TI6_Weekend_BattlePassOwnershipRequired" "須擁有戰鬥通行證" "DOTA_SplashAd_TI7_Weekend_Ends_Monday" "僅限本週末" "DOTA_SplashAd_TI7_Weekend_Levels" "+ 80 戰鬥等級" "DOTA_SplashAd_TI7_Weekend_Treasures" "+ 不朽寶藏 I x4
+ 不朽寶藏 II x4
" "DOTA_SplashAd_TI7_Weekend_Savings" "省 70%" "DOTA_SplashAd_TI7_Roshan_Title" "2000 級典藏版羅煞寶寶雕像" "DOTA_SplashAd_TI7_Roshan_Subheading" "含遊戲環節的羅煞自訂造型" "DOTA_SplashAd_TI8_Weekend_Levels" "+100 戰鬥等級" "DOTA_SplashAd_TI8_Weekend_Treasures" "+7x 不朽寶藏 I
+7x 不朽寶藏 II
" "DOTA_SplashAd_TI8_Weekend_Savings" "省 75%" "DOTA_SplashAd_TI10_Weekend_Battle_Bundle" "戰鬥等級組合包" "DOTA_SplashAd_TI10_Weekend_Sale_Title" "將於 6 月 28 日截止" "DOTA_SplashAd_TI10_Weekend_Sale_Title2" "於 7 月 2 日截止" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Btn" "購買組合包" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Limit_Expanded" "每人至多僅能購買兩套" "DOTA_SplashAd_TI10_Weekend_Sale_75Percent" "省下 75%" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_One" "購買一套" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Two" "購買兩套" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Status:p{max_allowed_count}" "已購買 {d:purchased_count} / {d:max_allowed_count} 個組合包#|#已購買 {d:purchased_count} / {d:max_allowed_count} 個組合包" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Message1" "您僅能再購買 1 套組合包" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Message2" "已達組合包購買上限" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_30Percent" "等級特賣 - 7 折優惠" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_30Percent2" "7 折優惠" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_Date" "特賣將於 10 月 9 日截止" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_Headline" "戰鬥通行證特賣結束" "DOTA_SplashAd_TI10_Mini_Weekend_Battle_Bundle" "等級特賣" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_Levels" "60 級" "DOTA_SplashAd_TI10_Weekend_Sale_Buy_One" "購買一張" "DOTA_SplashAd_TI10_Weekend_Sale_Buy_Two" "購買兩張" "DOTA_FrontPage_TI10_BattlePass_Extended_Label" "戰鬥通行證活動延長" "DOTA_FrontPage_TI10_BattlePass_Extended_Title" "延長至 10 月 9 日" "DOTA_FrontPage_TI10_BattlePass_Extended_Desc" "在網誌上閱讀詳情" "DOTA_FrontPage_TI10_BattlePass_ArcanaReveal_Title" "贏家已宣佈" "DOTA_FrontPage_TI10_BattlePass_ArcanaReveal_Desc" "立即查看結果" "DOTA_FrontPage_TI10_BattlePass_Ended_Title" "第十屆國際錦標賽戰鬥通行證活動已結束" "DOTA_FrontPage_TI10_BattlePass_Ended_Desc" "感謝您參加有史以來最盛大的戰鬥通行證!" "DOTA_FrontPage_DotaPlus_Oct2020_Title" "秋季 Dota Plus 更新" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_Autographs_Title" "親筆簽名寶藏現已推出" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_Autographs_Message" "支持您最喜愛的 2016 國際錦標賽名人!" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_LocklessLuckvase" "無鎖幸運瓶" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_TroveCarafe" "珍寶之瓶" "DOTA_SplashAd_WarhammerTreasure_Title" "戰錘:舊世遺傳的寶藏" "DOTA_SplashAd_WarhammerTreasure_Message" "包含十三款來自 Dota 2 工作坊的《戰錘》主題造型套裝。" "DOTA_SplashAd_Title_Fall_2016_Treasure_3" "2016 秋季寶藏 III" "DOTA_SplashAd_Title_Fall_2016_Treasure_4" "2016 秋季寶藏 IV" "DOTA_SplashAd_Title_Fall_2016_Treasure_5" "最後機會" "FrontPage_Fall_2016_Treasure5_Desc" "2016 秋季活動即將截止,其寶藏和戰鬥通行證將於 2017 年 1 月 3 日停售。" "DOTA_ApplyingEventLevels_Title" "解鎖等級" "DOTA_ApplyingEventLevels_Text_Generic" "將等級套用至您的帳戶。" "DOTA_Spring2016_QuestIntroTitleLabel" "2016 國際錦標賽戰鬥通行證任務" "DOTA_Spring2016_QuestIntroCampaignTitleLabel" "三面" "DOTA_Spring2016_QuestIntroLore" "從邊坡上看似搖搖欲墜的巢穴傾瀉而下,一大群邪生惡物不斷衝撞著夸司城的高聳城牆。士兵們雖以二十換一的決心化解了城門的淪陷危機,但也已屈就為數稀少的怪物付出慘痛的代價。在夸司城仍受更加駭人的勢力所籠罩之際,長老們盼望能從奧德溫卷軸內記載的儀式得到救贖。" "DOTA_Fall2016_QuestIntroTitleLabel" "2016 秋季戰鬥通行證任務" "DOTA_Fall2016_QuestIntroCampaignTitleLabel" "大戰臨頭" "DOTA_Fall2016_QuestIntroLore" "在妨礙者之路上放煙,激起敵方心中的恐懼,擾亂對方的作戰計畫。控制局勢與戰局走向,確保友軍能在保護者之路上迅速取得優勢。同時收集具有魔力的道具,在壓制者之路上發起最後一波攻勢、直搗黃龍。" "DOTA_Winter2017_QuestIntroTitleLabel" "2017 冬季戰鬥通行證任務" "DOTA_Winter2017_QuestIntroCampaignTitleLabel" "前方的試煉" "DOTA_Winter2017_QuestIntroLore" "在提問者之路上放煙,激起敵方心中的恐懼,擾亂對方的作戰計畫。控制局勢與戰局走向,確保友軍能在完人之路上迅速取得優勢。同時收集具有魔力的道具,在游擊者路上發起最後一波攻勢、直搗黃龍。" "DOTA_Spring2016_Community_Challenge_IntroTitle" "同心協力" "DOTA_Spring2016_Community_Challenge_IntroText" "在戰鬥通行證的活動期間,所有擁有戰鬥通行證的玩家可齊力完成一系列的社群挑戰。在遊戲中完成挑戰目標並贏得勝利可貢獻社群進度。" "DOTA_Spring2016_Community_Challenge_RewardsTitle" "人人有份" "DOTA_Spring2016_Community_Challenge_RewardsText" "每當所有玩家合力達成社群挑戰時,所有戰鬥通行證持有者將會收到 3 顆用於「莉娜的烈火彈珠檯」的火球。在彈珠檯中投下火球來取得額外戰點。" "DOTA_Spring2016_Community_Challenge_HowToPlayTitle" "莉娜的烈火彈珠檯" "DOTA_Spring2016_Community_Challenge_HowToPlayText" "當社群挑戰達成後就可以在「莉娜的烈火彈珠檯」中投下火球,為自己賺進更多戰點。" "DOTA_International2017_QuestIntroTitleLabel" "國際錦標賽戰鬥通行證任務" "DOTA_International2017_QuestIntroCampaignTitleLabel" "悲傷之浪" "DOTA_International2017_QuestIntroLore" "在領航員之路擾亂敵軍計策和引導戰場風向。在破浪者之路聚積魔幻力量去摧毀任何反抗者。在漲潮之路和友軍合力控制地圖並令敵人為之恐懼。" "DOTA_Spring2016_Community_Challenge_PageHeader" "社群挑戰" "DOTA_Spring2016_Community_Challenge_GoalNow" "目前挑戰" "DOTA_Spring2016_Community_Challenge_GoalTitle" "{s:goal_name}" "DOTA_Spring2016_Community_Challenge_GoalText" "{s:goal_description}" "DOTA_Spring2016_Community_Challenge_GoalProgress" "社群進度:{d:goal_progress}" "DOTA_Spring2016_Community_Challenge_GoalBox" "蓋世陰謀之路" "DOTA_Spring2016_PachinkoInferno_BallsRemain:p{line_plays_available}" "您有 {d:lina_plays_available} 顆火球可用#|#您有 {d:lina_plays_available} 顆火球可用" "DOTA_Spring2016_PachinkoInferno_BallsRemain_Home" "{d:lina_plays_available}" "DOTA_Spring2016_PachinkoInferno_BallsRemain_Home_Desc" "您有火球可用" "DOTA_Spring2016_PachinkoInferno_PlayButton" "進行「莉娜的烈火彈珠檯」" "DOTA_International2017_WeeklyGame_HowToPlayTitle" "斯拉克的激流轟隆" "DOTA_International2017_WeeklyGame_HowToPlayText" "\n選擇一個起點,看氣泡飄到哪。\n每週都有 10 名幸運兒可以把極其稀有的沉沒聖物抱回家!" "DOTA_International2017_WeeklyGame_HowToPlayTextNeeded" "本週內進行三場比賽即可進行「斯拉克的激流轟隆」乙次,並有機會獲得極其稀有的 2017 國際錦標賽「沉沒聖物」徽章特效。" "DOTA_International2017_WeeklyGame_HowToPlayTextPending" "您本週已打了三場比賽,可進行「斯拉克的激流轟隆」乙次,並有機會獲得極其稀有的 2017 國際錦標賽「沉沒聖物」徽章特效。本週末記得回來再玩!" "DOTA_International2017_WeeklyGame_HowToPlayTextAvail" "您上週已打了三場比賽,可進行「斯拉克的激流轟隆」乙次,並有機會獲得極其稀有的 2017 國際錦標賽「沉沒聖物」徽章特效。趕快去玩!" "DOTA_International2017_WeeklyGame_TimeLeft" "剩 {i:wg_days_left} 天 {i:wg_hours_left} 時 {i:wg_minutes_left} 分" "DOTA_ArcanaVote_IntroTextTitle" "加入社群的行列,一起決定下款奧祕物品的得主。" "DOTA_ArcanaVote_SubHead01" "每週投票" "DOTA_ArcanaVote_IntroText01" "系統將會每週選出一些英雄進行正面對決,看誰能獲得青睞晉升至下回合。最終勝出者將成為下一款奧祕物品的得主。點擊英雄的頭像來進行初步選擇,然後按下「提交投票」按鈕來進行投票。" "DOTA_ArcanaVote_SubHead02" "隨意投票" "DOTA_ArcanaVote_IntroText02" "所有戰鬥通行證持有者將在每週的奧祕票選中享有額外 16 次投票機會。這些額外機會可隨意進行分配,可分散到不同組別中,也可集中在單一候選人身上。當週未使用的投票機會並不會延續到下週,所以請務必定期回訪投票區。" "DOTA_ArcanaVote_SubHead03" "取得更多投票機會" "DOTA_ArcanaVote_IntroText03" "升上戰鬥等級 {d:reward_level_1} 來使每週投票機會多 16 次,升上戰鬥等級 {d:reward_level_2} 來使每週投票機會再多 16 次。最終結果將於《2017 國際錦標賽》中宣布。" "DOTA_ArcanaVote_StartVoting" "開始投票" "DOTA_ArcanaVote_ViewFullBracket" "檢視完整名冊" "DOTAArcanaVote_PreviousResults" "上一回合" "DOTAArcanaVote_NextResults" "下一回合" "DOTA_CompendiumRecap_OverviewDetails_TI6" "外卡:2016 年 8 月 2 日\n小組賽:2016 年 8 月 3~5 日\n主賽:2016 年 8~13 日" "DOTA_CompendiumRecap_OverviewVenueDetails_TI6" "美國西雅圖 - KeyArena" "DOTA_CompendiumRecap_OverviewFormatDetails_TI6" "外卡:四隊進行三戰兩勝制的雙淘汰賽。前兩名晉升至小組賽。\n小組賽:兩個各含八隊的賽組進行 BO2 積分賽。各組前四名晉升勝部組,後四名晉升至敗部組。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont_TI6" "主賽:共 16 支隊伍進行雙淘汰賽,三戰兩勝制。敗部第一回合為先取得一勝者晉級,總決賽五戰三勝制。" "DOTA_CompendiumRecap_OverviewTeamDetails_TI6" "8 支獲邀隊伍以及 8 支晉級隊伍。" "DOTA_CompendiumRecap_OverviewDetails_TI8" "公開資格賽:6 月 14 日至 6 月 17 日\n地區資格賽:6 月 18 日至 6 月 25 日\n\n小組賽:8 月 15 日至 8 月 18 日\n主賽:8 月 20 日至 8 月 25 日" "DOTA_CompendiumRecap_OverviewVenueDetails_TI8" "加拿大 - 溫哥華市 - 羅渣士體育館" "DOTA_CompendiumRecap_OverviewDetails_TI9" "公開資格賽:6 月 3 - 6 日\n地區資格賽:7 月 7 - 14 日\n小組賽:8 月 15 - 18 日" "DOTA_CompendiumRecap_OverviewDetails_Boston" "小組賽:2016 年 12 月 3-4 日\n主賽:2016 年 12 月 7-10 日" "DOTA_CompendiumRecap_OverviewVenueDetails_Boston" "美國波士頓 - 王安表演藝術中心" "DOTA_CompendiumRecap_OverviewFormatDetails_Boston" "共 16 支隊伍參賽,賽制為單淘汰制、三戰兩勝,總決賽則為五戰三勝。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont_Boston" "種子隊伍將由小組賽產生。" "DOTA_CompendiumRecap_OverviewDetails_Kiev" "主賽事:2017 年 04 月 27 日 - 4 月 30 日" "DOTA_CompendiumRecap_OverviewVenueDetails_Kiev" "烏克蘭基輔市 - 烏克蘭國民藝術宮" "DOTA_CompendiumRecap_OverviewFormatDetails_Kiev" "將有 16 支隊伍進行三戰兩勝制的單敗淘汰賽。總決賽為五戰三勝制。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont_Kiev" "種子隊伍將由小組賽產生。" "DOTA_BattlePass_PrizePool" "戰鬥通行證收益中的 25% 將貢獻至 {g:dota_event_name_short:event_id} 的總獎金。" "DOTA_TI7BP_purchase_pool_contribution" "戰鬥通行證的 25% 所有收益將貢獻至 2017 國際錦標賽的總獎金。" "DOTA_TI7BP_purchase_pool_contribution_levels" "戰鬥通行證等級收益中的 25% 將貢獻至 2017 國際錦標賽的總獎金。" "DOTA_TI7BP_Lvl1000_Register" "登記領取" "DOTA_PurchaseBattlePass_Price" "購買 {g:dota_item_price:battle_pass_item_def}" "DOTA_PurchaseBattlePassAsGift_Price" "購買禮物 {g:dota_item_price:battle_pass_gift_item_def}" "DOTA_ActivateBattlePass" "啟用戰鬥通行證" "DOTA_ActivateBattlePass_Question" "您想現在啟用您的帳戶中的戰鬥通行證嗎?" "DOTA_ActivateBattlePass_NotActivated" "尚未啟動" "DOTA_ActivateBattlePass_NotActivated_Message" "戰鬥通行證已放入您的軍械庫" "DOTA_ActivateBattlePass_Failed" "戰鬥通行證啟用失敗,原因可能為無法與 Dota 遊戲協調器正常連線。戰鬥通行證已放入您的軍械庫。" "DOTA_ActivateBattlePass_InProgress_Title" "正在啟用戰鬥通行證" "DOTA_ActivateBattlePass_InProgress_Text" "正在啟用您帳戶中的戰鬥通行證" "DOTA_SeasonPass_Rewards_Treasure1" "{g:dota_event_name_short:event_id} 寶藏 I" "DOTA_SeasonPass_Rewards_Treasure2" "{g:dota_event_name_short:event_id} 寶藏 II" "DOTA_SeasonPass_Rewards_Treasure3" "{g:dota_event_name_short:event_id} 寶藏 III" "DOTA_SeasonPass_Rewards_TreasureCache" "{g:dota_event_name_short:event_id} 收藏家寶藏" "DOTA_PurchaseBattlePassLevels" "購買戰鬥通行證等級" "DOTA_ActivateBattlePassLevels" "應用戰鬥通行證等級" "DOTA_ActivateLevels" "啟用等級" "DOTA_SaveForLater" "稍後觀看" "DOTA_CurrentLevel" "目前等級" "DOTA_AfterPurchase" "購買後" "DOTA_PurchaseBattlePassLevels_Question" "您想購買多少等級?" "DOTA_ActivateLevelsImmediately_Title" "立即在我的帳戶中啟用" "DOTA_ActivateLevelsImmediately_Description" "使用這些等級後,您可以在戰鬥通行證主頁面領取獎勵。" "DOTA_SaveForLater_Title" "稍後觀看" "DOTA_SaveForLater_Description" "等級將會存在您的軍械庫中,供您日後贈送給好友或於自己的帳戶使用。" "DOTA_LevelCount:p{level_count}" "{d:level_count} 級#|#{d:level_count} 級" "DOTA_TotalLevels" "總等級" "DOTA_TotalBoosters" "加成包總數" "DOTA_TotalPrice" "總價" "DOTA_ApplyLevelsFailedMessage" "我們無法將等級添加至您的帳戶。\n\n問題很可能是無法與 Dota 遊戲協調器正常連線所致。等級將會持續以物品的形態存在於您的軍械庫中,您可以於軍械庫中嘗試手動兌換,或是等待網路連線恢復時,等級將自動添加至您的帳戶。" "DOTA_BattlePassLevelPurchaseUnavailable_Title" "戰鬥通行證活動已結束" "DOTA_BattlePassLevelPurchaseUnavailable_Message" "本戰鬥通行證的等級已無法購買。" "DOTA_PurchaseCompendiumLevels" "購買互動手冊等級" "DOTA_ActivateCompendiumLevels" "啟用互動手冊等級" "DOTA_ActivateCompendiumLevelsImmediately_Description" "套用這些等級後,您可以在互動手冊首頁領取獎勵。" "DOTA_CompendiumLevelPurchaseUnavailable_Title" "互動手冊已結束" "DOTA_CompendiumLevelPurchaseUnavailable_Message" "此互動手冊的等級已無法購買。" "DOTA_SeasonPass_Spring2016_Rewards_Expire" "2016 國際錦標賽戰鬥通行證活動截止日期:" "DOTA_SeasonPass_Spring2016_Rewards_Expired" "2016 國際錦標賽戰鬥通行證有效期限:" "DOTA_SeasonPass_Spring2016_Rewards_Expire_Date" "2016 年 8 月 31 日" "DOTA_SeasonPass_Fall2016_Rewards_Expire" "2016 秋季戰鬥通行證活動結束時間:" "DOTA_SeasonPass_Fall2016_Rewards_Expired" "2016 秋季戰鬥通行證過期時間:" "DOTA_SeasonPass_Fall2016_Rewards_Expire_Date" "2017 年 1 月 2 日" "DOTA_SeasonPass_Fall2016_Rewards_Ended" "2016 秋季戰鬥通行證已截止" "DOTA_SeasonPass_Winter2017_Rewards_Expire" "2017 冬季戰鬥通行證活動結束時間:" "DOTA_SeasonPass_Winter2017_Rewards_Expired" "2017 冬季戰鬥通行證有效期限:" "DOTA_SeasonPass_Winter2017_Rewards_Expire_Date" "2017 年 5 月 1 日" "DOTA_SeasonPass_Winter2017_Rewards_Ended" "2017 冬季戰鬥通行證已過期" "DOTA_SeasonPass_International2017_Rewards_Expire" "2017 國際錦標賽戰鬥通行證活動結束時間:" "DOTA_SeasonPass_International2017_Rewards_Expired" "2017 國際錦標賽過期時間:" "DOTA_SeasonPass_International2017_Rewards_Expire_Date" "2017 年 9 月 18 日" "DOTA_SeasonPass_International2017_Rewards_Ended" "2017 國際錦標賽戰鬥通行證已截止。" "DOTA_SeasonPass_International2017_BattlePass_EndDate" "活動將於 2017 年 9 月 1 日結束" "DOTA_SeasonPass_International2018_Rewards_Ended" "2018 國際錦標賽戰鬥通行證活動已結束。" "DOTA_SeasonPass_International2019_Rewards_Ended" "2019 國際錦標賽戰鬥通行證活動已結束。" "DOTA_SeasonPass_Rewards_Expire" "{g:dota_event_name:event_id} 活動結束時間:" "DOTA_SeasonPass_Rewards_ExpireLabel" "活動結束:" "DOTA_SeasonPass_Rewards_Expired" "{g:dota_event_name:event_id} 有效期限:" "DOTA_SeasonPass_Rewards_Ended" "{g:dota_event_name:event_id} 已結束。" "DOTA_TI7_BattlePass_EndDate_Purchase" "戰鬥通行證的的最後購買日為 2017 年 8 月 12 日" "DOTA_TI7_BattlePass_Level225Reward_Soon" "即將推出昆卡的威嚴物品
和新任務路線" "DOTA_TI7_BattlePass_Level225Reward" "昆卡的威嚴物品" "DOTA_TI7_BattlePass_Level165Reward_Soon" "即將推出
破濘之戰
活動加成" "DOTA_TI7_BattlePass_Level165Reward" "破濘之戰各區三星階獎勵加倍" "DOTA_TI7_BattlePass_Level245_Label" "仁愛同伴
艾歐奧祕飾品" "DOTA_TI8_BattlePass_Level255Reward_Soon" "萊恩威嚴物品
即將推出" "DOTA_TI8_BattlePass_Level255Reward" "萊恩的威嚴物品" "DOTA_TI8_BattlePass_Level160Reward_Soon" "幽穴驚魂加成
即將推出" "DOTA_TI8_BattlePass_Level150Reward" "幽穴驚魂加成:
得點上限升至:3000
得點加乘倍數:1.5x" "DOTA_TI8_BattlePass_Level252Reward" "幽穴驚魂加成:
得點上限升至:4000
得點加乘倍數:2x" "DOTA_TI8_BattlePass_Level75Reward_Soon" "米波廣播語音包" "DOTA_TI8_BattlePass_Level615Reward_Soon" "卓越復興的允諾
即將推出" "DOTA_rewards_next_milestone_label" "下一個里程碑" "DOTA_rewards_prev_milestone_label" "上一個里程碑" "DOTA_Level_LVL" "等級" "DOTA_Level_LVL_dynamic" "等級 {d:reward_level}" "DOTA_GoToCurrentLevel" "前往我目前的等級" "DOTA_ClaimLevelRewards_AlreadyClaimed_Title" "已領取" "DOTA_ClaimLevelRewards_AlreadyClaimed" "您已領取此獎勵,無法再次領取。" "DOTA_ClaimLevelRewardsFailed" "領取此等級的獎勵失敗,問題很可能是無法與 Dota 遊戲協調器正常連線所致,請稍候再試!\n\n錯誤代碼:{d:error_code}" "DOTA_ClaimLevelRewardsFailed_EventExpired" "本活動已截止,因此獎勵不再可領取。" "DOTA_JumpToReward" "跳至:{s:reward_name} >>" "DOTA_JumpToRewardBack" "<< 跳至:{s:reward_name}" "DOTA_MultipleRewards" "等級 {d:reward_level} 獎勵" "dota_spring2016_purchase_basic_includes" "包含下列品項:" "dota_spring2016_purchase_basic_includes2" "以及下列獎勵:" "dota_spring2016_purchase_basic_includes3" "包含首購組合包內所有東西" "dota_spring2016_purchase_basic_includes4" "+
以下獎勵:" "dota_spring2016_purchase_feature_questlines" "3 條新任務路線" "dota_spring2016_purchase_feature_wagering" "押注與打賞" "dota_spring2016_purchase_feature_challenges" "社群挑戰" "dota_spring2016_purchase_feature_ranked_mm" "巔峰積分挑戰" "dota_spring2016_purchase_feature_arcana_vote" "奧祕票選" "dota_spring2016_basic_bundle" "基本包" "dota_spring2016_mega_bundle" "超值包" "dota_spring2016_purchase_when_available" "* 表示尚未推出" "dota_spring2016_purchase_basic_reward_treasure_1" "不朽寶藏 I" "dota_spring2016_purchase_basic_reward_treasure_2" "不朽寶藏 II *" "dota_spring2016_purchase_basic_reward_treasure_3" "不朽寶藏 III *" "dota_spring2016_purchase_basic_reward_courier_1" "進化式信使基礎樣式" "dota_spring2016_purchase_basic_reward_ward_1" "進化式守衛基礎樣式" "dota_spring2016_purchase_basic_reward_weather_1" "天氣效果 I - 湛靛極光" "dota_spring2016_purchase_basic_reward_taunt_1" "嘲諷:復仇之魂 - 「堂皇學雞」" "dota_spring2016_purchase_basic_reward_hud" "2016 國際錦標賽 HUD 介面" "dota_spring2016_purchase_basic_reward_cursor" "2016 國際錦標賽滑鼠游標包" "dota_spring2016_purchase_basic_reward_emoticon_1" "表情符號包 I" "dota_spring2016_purchase_basic_reward_loading_screen_1" "載入畫面寶藏" "dota_spring2016_purchase_basic_reward_effigy_1" "雕像礦石 - 等級 1" "dota_spring2016_purchase_basic_reward_spring_terrain" "季節地形 - 春" "dota_spring2016_purchase_basic_reward_music_pack" "2016 國際錦標賽音樂包" "dota_spring2016_purchase_basic_reward_announcer" "冰晶聖女廣播語音包" "dota_spring2016_purchase_basic_reward_league_ticket" "戰鬥盃參加門票 *" "dota_spring2016_purchase_bundle_reward_fountain" "泉源特效 I" "dota_spring2016_purchase_bundle_reward_cm_wheel" "莉萊的輪盤小遊戲 x7" "dota_spring2016_purchase_bundle_reward_loading_screen_2" "載入畫面寶藏 II" "dota_spring2016_purchase_bundle_reward_loading_screen_3" "載入畫面寶藏 III" "dota_spring2016_purchase_bundle_reward_courier_2" "進化式信使樣式升級 1、2、3、4、5" "dota_spring2016_purchase_bundle_reward_teleport" "傳送特效 I" "dota_spring2016_purchase_bundle_reward_taunt_2" "嘲諷:斯拉克 - 「接鋒空翻!」" "dota_spring2016_purchase_bundle_reward_taunt_3" "嘲諷:煉金術士 - 「食人魔快樂腳」" "dota_spring2016_purchase_bundle_reward_taunt_4" "嘲諷:萊恩 - 「地獄走一回!」" "dota_spring2016_purchase_bundle_reward_immortal_treasure_1_x5" "不朽寶藏 I x4" "dota_spring2016_purchase_bundle_reward_arcana_vote" "奧祕票選機會增加" "dota_spring2016_purchase_bundle_reward_blink" "閃躍特效 I" "dota_spring2016_purchase_bundle_reward_emoticon_2" "表情符號包 II" "dota_spring2016_purchase_bundle_reward_ward_2" "進化式信使樣式升級 1" "dota_spring2016_purchase_bundle_reward_weather_2" "天氣效果 II" "dota_ti7_purchase_basic_includes" "包含下列品項:" "dota_ti7_purchase_basic_includes2" "以及下列獎勵:" "dota_ti7_purchase_basic_includes3" "包含首購組合包內所有東西" "dota_ti7_purchase_basic_includes4" "+
以下獎勵:" "dota_ti7_purchase_feature_campaign" "多人戰役 *" "dota_ti7_purchase_feature_quests" "團隊和經典任務" "dota_ti7_purchase_feature_towers" "威望之塔" "dota_ti7_purchase_feature_trivia" "候場機智問答" "dota_ti7_purchase_feature_fav_team" "最愛戰隊功能" "dota_ti7_purchase_feature_battle_cup" "戰鬥盃門票" "dota_ti7_purchase_feature_wagering" "押注籌碼和戰點獻禮" "dota_ti7_purchase_feature_compendium" "國際錦標賽互動手冊" "dota_ti7_purchase_feature_ranked_mm" "季節性配對" "dota_ti7_purchase_feature_arcana_vote" "奧祕票選" "dota_ti7_purchase_feature_double_down" "積分雙倍投報" "dota_ti7_purchase_feature_relic" "斯拉克的激流轟隆" "dota_ti7_basic_bundle" "基本包" "dota_ti7_mega_bundle" "超值包" "dota_ti7_purchase_when_available" "* 表示尚未推出" "dota_ti7_purchase_basic_reward_treasure_1" "不朽寶藏 I" "dota_ti7_purchase_basic_reward_treasure_2" "不朽寶藏 II *" "dota_ti7_purchase_basic_reward_treasure_3" "不朽寶藏 III *" "dota_ti7_purchase_basic_reward_courier_1" "進化式信使 1 級" "dota_ti7_purchase_basic_reward_ward_1" "進化式守衛 1 級" "dota_ti7_purchase_basic_reward_cursor" "2017 國際錦標賽滑鼠游標包" "dota_ti7_purchase_basic_reward_spring_terrain" "季節地形 - 春" "dota_ti7_purchase_basic_reward_music_pack" "2017 國際錦標賽音樂包" "dota_ti7_purchase_basic_reward_league_ticket" "戰鬥盃參加門票" "dota_ti7_purchase_basic_reward_player_cards_ten" "選手卡片包 x5" "dota_ti7_purchase_bundle_reward_immortal_I" "+ 不朽寶藏 I x4" "dota_ti7_purchase_bundle_reward_announcer" "昆卡與潮汐獵人廣播語音包 *" "dota_ti7_purchase_bundle_reward_player_cards_35" "選手卡片包 x35" "dota_ti7_purchase_bundle_reward_tribute_bonus" "250 枚獻禮籌碼 x6" "dota_ti7_purchase_bundle_reward_chat_wheel" "聊天輪盤音效包 I(5 裝)" "dota_ti7_purchase_bundle_reward_emoticons" "聊天表情符號包 I & II" "dota_ti7_purchase_bundle_reward_taunt_1" "傑奇洛嘲諷 -「流體力學」" "dota_ti7_purchase_bundle_reward_taunt_2" "克林克茲嘲諷 -「木琴」" "dota_ti7_purchase_bundle_reward_taunt_3_a" "爆破技工隊嘲諷 -「確認升空」" "dota_ti7_purchase_bundle_reward_chrome_vial" "河水藥瓶:鉻膜" "dota_ti7_purchase_bundle_reward_cm_wheel" "冰晶聖女轉盤機會 x4" "dota_ti7_purchase_bundle_reward_ward_2" "進化式守衛 2 和 3 級" "dota_ti7_purchase_bundle_reward_courier_2" "進化式信使 2 級" "dota_ti7_purchase_bundle_reward_arcana_vote" "奧祕票選數增加 x2" "dota_ti7_purchase_bundle_reward_fountain" "泉源特效 I" "dota_ti7_purchase_bundle_reward_teleport" "傳送特效 I" "dota_ti7_purchase_bundle_reward_blink" "閃躍特效 I" "dota_ti7_purchase_bundle_reward_level" "升級特效" "dota_ti7_purchase_bundle_reward_euls" "Eul 的神聖法杖特效" "dota_ti7_purchase_learn_more" "深入了解" "dota_ti7_purchase_preview" "預覽戰鬥通行證" "dota_ti8_purchase_basic_includes" "包含下列品項:" "dota_ti8_purchase_basic_includes2" "以及下列獎勵:" "dota_ti8_purchase_basic_includes3" "包含首購組合包內所有東西" "dota_ti8_purchase_basic_includes4" "+
以下獎勵:" "dota_ti8_basic_bundle" "基本包" "dota_ti8_mega_bundle" "超值包" "dota_ti8_purchase_learn_more" "深入了解" "dota_ti8_purchase_preview" "預覽戰鬥通行證" "dota_ti8_purchase_basic_reward_cursor" "2018 國際錦標賽滑鼠游標包" "dota_ti8_purchase_basic_reward_music_pack" "2018 國際錦標賽音樂包" "dota_ti8_purchase_basic_reward_player_cards_ten" "選手卡片包 x5" "dota_ti8_purchase_basic_reward_treasure_1" "不朽寶藏 I" "dota_ti8_purchase_basic_reward_treasure_2" "不朽寶藏 II *" "dota_ti8_purchase_basic_reward_treasure_3" "不朽寶藏 III *" "dota_ti8_purchase_basic_reward_ingametipping" "遊戲內打賞" "dota_ti8_purchase_basic_reward_taunt_1" "嘲諷:鳳凰 - 「冰冷早餐」" "dota_ti8_purchase_feature_cavern" "地穴探索" "dota_ti8_purchase_feature_trivia" "候場機智問答" "dota_ti8_purchase_feature_propred" "賽程預測" "dota_ti8_purchase_feature_wagering" "押注籌碼和戰點獻禮" "dota_ti8_purchase_feature_challenge_mode" "隊伍挑戰" "dota_ti8_purchase_feature_arcana_vote" "奧祕票選" "dota_ti8_purchase_basic_reward_compendium" "國際錦標賽互動手冊" "dota_ti8_purchase_feature_fav_team" "最愛戰隊功能" "dota_ti8_purchase_feature_gamemode" "幽穴驚魂" "dota_ti8_purchase_bundle_reward_courier_2" "進化式信使 2 級" "dota_ti8_purchase_bundle_reward_arcana_vote" "奧祕票選數增加 x2" "dota_ti8_purchase_bundle_reward_fountain" "泉源特效 I" "dota_ti8_purchase_bundle_reward_teleport" "傳送特效 I" "dota_ti8_purchase_bundle_reward_blink" "閃躍特效 I" "dota_ti8_purchase_bundle_reward_level" "升級與 Eul 的神聖法杖特效" "dota_ti8_purchase_bundle_reward_immortal_I" "+ 不朽寶藏 I" "dota_ti8_purchase_bundle_reward_announcer" "米波廣播語音包 *" "dota_ti8_purchase_bundle_reward_player_cards_35" "選手卡片包 x40" "dota_ti8_purchase_bundle_reward_chrome_vial" "鉻膜河水藥瓶" "dota_ti8_purchase_bundle_reward_cm_wheel" "冰晶聖女轉盤機會 x5" "dota_ti8_purchase_bundle_reward_taunt_2" "嘲諷:謎團 - 「謎樣 STYLE」" "dota_ti8_purchase_bundle_reward_taunt_3_a" "嘲諷:編織者 - 「慘遭撲滅」" "dota_ti8_purchase_bundle_reward_tribute_bonus" "250 戰點獻禮 x6" "dota_ti8_purchase_bundle_reward_chat_wheel_1" "聊天輪盤噴漆包 x2" "dota_ti8_purchase_bundle_reward_chat_wheel_2" "聊天輪盤音效包" "dota_ti8_purchase_bundle_reward_teamchallenge" "+ 隊伍挑戰籌碼 x3" "dota_ti8_purchase_when_available" "* 隨後推出" "dota_ti8_purchase_feature_sprays" "最愛隊伍噴漆 *" "dota_ti8_purchase_feature_mutation" "變異模式" "dota_ti8_purchase_feature_rolemm" "預選定位配對" "dota_ti8_purchase_feature_courierward" "全新信使和守衛造型" "dota_ti8_purchase_feature_taunt" "鳳凰嘲諷" "dota_store_battle_pass_cell_header" "新的戰鬥通行證" "dota_store_battle_pass_points_cell_header" "升級您的戰鬥通行證" "dota_spring2016_purchase_pool_contribution" "戰鬥通行證收益中的 25% 將會成為 2016 國際錦標賽的總獎金。" "dota_spring2016_purchase_pool_contribution_levels" "戰鬥通行證等級收益中的 25% 將會成為 2016 國際錦標賽的總獎金。" "dota_spring2016_purchase_learn_more" "深入了解" "dota_spring2016_purchase_preview" "預覽戰鬥通行證" "DOTA_TournamentGroup_Rank" "排名" "DOTA_TournamentGroup_Team" "戰隊" "DOTA_TournamentGroup_GamesPlayed" "場" "DOTA_TournamentGroup_Record" "紀錄" "DOTA_TournamentGroup_Score" "點數" "DOTA_Predictions_HeroPredictions" "英雄預測" "DOTA_Predictions_TeamPredictions" "戰隊預測" "DOTA_Predictions_PlayerPredictions" "選手預測" "DOTA_Predictions_TournamentPredictions" "賽況預測" "DOTA_Predictions_QualifierPredictions" "資格賽預測" "dota_spring2016_tree_game_banner" "盡一份力!" "dota_spring2016_tree_score" "分數:{d:trees_cut}" "dota_spring2016_tree_lifetime_score" "總數:{d:lifetime_trees_cut}" "DOTA_InvalidRoleSelection_Title" "無效的團隊定位選擇" "DOTA_InvalidRoleSelection_SubTitle_1" "團隊中的定位選擇不相容。" "DOTA_InvalidRoleSelection_SubTitle_2" "請按照選擇調整定位" "DOTA_GiftRestrictions_Title" "送禮限制" "DOTA_GiftRestrictions_LoadingFailed" "無法讀取送禮限制說明" "DOTA_GiftRestrictions_NoUnavailableFriends" "您所有的好友皆符合收禮條件,請放心贈送吧!" "DOTA_GiftRestrictions_SenderRestricted" "您目前無法進行送禮。{s:sender_restricted_message}" "DOTA_GiftRestrictions_UnavailableFriends" "數名好友目前無法收取您的禮物:" "DOTA_GiftRestrictions_FriendshipAge_Default" "因為您的帳戶未受行動驗證器保護的關係,您僅能對已與您成為好友達 {t:d:T:friendship_age_requirement}的玩家進行送禮。此安全限制將在您啟用行動驗證器後縮減為 {t:d:T:friendship_age_requirement_two_factor}。請參閱【官方網址】獲得詳細資訊。" "DOTA_GiftRestrictions_FriendshipAge_TwoFactor" "您的帳戶因為受到行動驗證器保護的關係,您可對任何已與您成為好友達 {t:d:T:friendship_age_requirement_two_factor} 天的玩家進行送禮。" "DOTA_GiftRestrictions_FriendshipAge_Default_CN" "您的帳戶因為未受到行動驗證器保護的關係,您只可對任何已與您成為好友達 {t:d:T:friendship_age_requirement_two_factor}的玩家進行送禮。此安全限制將在您啟用行動驗證器後縮減為 {t:d:T:friendship_age_requirement_two_factor}。" "DOTA_GiftRestrictions_FriendshipAge_TwoFactor_CN" "您的帳戶因為受到行動驗證器保護的關係,您可對任何已與您成為好友達 {t:d:T:friendship_age_requirement_two_factor}的玩家進行送禮。" "DOTA_GiftRestrictions_FriendshipAge_PerfectWorld" "您可對任何已與您成為好友達 {t:d:T:friendship_age_requirement_two_factor}的玩家進行送禮。" "DOTA_GiftRestrictions_LearnMore" "前往【Steam 服務中心】查看送禮限制的詳情。" "DOTA_GiftRestrictions_Loading" "檢索禮物資訊" "DOTA_GiftDedication" "「{s:gift_dedication}」" "DOTA_TI6_CollectorsCache_HeaderText" "31 級額外戰鬥通行證等級" "DOTA_TI6_CollectorsCache_FooterText" "收藏家貯藏為獨家物品,並將在國際錦標賽後絕版。" "DOTA_TI9_CollectorsCache_HeaderText" "賺取 36 級額外戰鬥通行證等級" "DOTA_TI9_CollectorsCache_FooterText" "貯藏內容為獨家物品,且將在國際錦標賽後絕版。" "DOTA_TI9_CollectorsCache_SubText" "開啟寶藏來賺取最多 36 級戰鬥通行證等級。" "DOTA_TI9_CollectorsCache_PointsRemaining" "已獲得戰鬥點數" "DOTA_TI9_CollectorsCache_Treasure_1" "開 1 次" "DOTA_TI9_CollectorsCache_Treasure_2" "開 8 次" "DOTA_TI9_CollectorsCache_Treasure_3" "開 15 次" "DOTA_TI9_CollectorsCache2_HeaderText" "賺取 32 級額外戰鬥通行證等級" "DOTA_TI9_CollectorsCache2_FooterText" "貯藏內容為獨家物品,將於國際錦標賽後絕版。" "DOTA_TI9_CollectorsCache2_SubText" "開啟寶藏來賺取最多 32 級戰鬥通行證等級。" "DOTA_TI9_CollectorsCache2_PointsRemaining" "已獲得戰鬥點數" "DOTA_TI9_CollectorsCache2_Treasure_1" "開 1 次" "DOTA_TI9_CollectorsCache2_Treasure_2" "開 7 次" "DOTA_TI9_CollectorsCache2_Treasure_3" "開 13 次" "DOTA_Aghanim2022_CollectorsCache_HeaderText" "賺取 36 級額外戰鬥通行證等級" "DOTA_Aghanim2022_CollectorsCache_SubText" "開箱寶藏賺取最高 36 級戰鬥通行證等級。" "DOTA_Aghanim2022_CollectorsCache_Treasure_1" "1 個寶藏" "DOTA_Aghanim2022_CollectorsCache_Treasure_2" "8 個寶藏" "DOTA_Aghanim2022_CollectorsCache_Treasure_3" "15 個寶藏" "DOTA_Aghanim2022_CollectorsCache_Disclaimer" "貯藏物品僅提供至戰鬥通行證結束為止。" "DOTA_Aghanim2022_CollectorsCache_Title" "阿哈利姆的 2021 收藏家貯藏" "DOTA_Aghanim2022_CollectorsCache_Desc" "18 套英雄套裝限時提供。開箱寶藏賺取高達 36 級戰鬥等級。" "DOTA_SpringCleaning2018" "更新釋出" "DOTA_SpringCleaning2018_Title" "2018 滌塵迎春" "DOTA_SpringCleaning2018_Text" "一覽使用體驗新增項目,和程式錯誤修正。" "DOTA_TI7_CollectorsCache_Header" "獨家寶藏" "DOTA_TI7_CollectorsCache_Title" "收藏家貯藏" "DOTA_TI7_CollectorsCache_Text" "貯藏內容為獨家物品且將在國際錦標賽後絕版。" "DOTA_CollectorsCache_Title" "收藏家貯藏" "DOTA_CollectorsCache_Title_2" "收藏家貯藏 II" "DOTA_CollectorsCache_Title_Wrapped" "收藏家
貯藏" "DOTA_CollectorsCache_Title_2_Wrapped" "收藏家
貯藏 II" "DOTA_CollectorsCacheVoting_Title" "收藏家貯藏投票" "DOTA_Singles_Day_Treasure_HeaderText" "獨家表情符號" "DOTA_Singles_Day_Treasure_BodyText" "開啟 9 個來獲得一個獨家的表情符號包" "DOTA_Singles_Day_Treasure_FooterText" "這些表情符號只可在 2017 年 11 月 13 日前獲得" "DOTA_TI7_Immortal2_Header" "2017 不朽寶藏 II" "DOTA_TI7_Immortal2_Text" "內含 8 款全新不朽物品。" "DOTA_TI7_Immortal3_Text" "內含七款全新不朽飾品。" "DOTA_AutographedTreasures_Title" "簽名寶物" "DOTA_AutographedTreasures_SubHead" "支持您最喜愛的 DOTA 名人" "DOTA_AutographedTreasures_Description" "購買簽名寶物時,請選擇名人,您就會收到有著他的簽名的寶物,他們也會收到買價的一部份金額。" "DOTA_SpectatorLobby_AnyLanguage" "任何" "DOTA_SpectatorLobby_WatchLiveMatch" "進行中的比賽" "DOTA_SpectatorLobby_WatchMatchReplay" "比賽重播" "DOTA_SpectatorLobby_WatchStream" "現場直播" "DOTA_SpectatorLobby_WatchNone" "思考中…" "DOTA_SpectatorLobby_UnableToJoin" "無法加入大廳。{s:error_message}" "DOTA_SpectatorLobby_UnableToCreate" "目前無法建立大廳。" "DOTA_SpectatorLobby_FailedToLeave" "無法離開此大廳。" "DOTA_SpectatorLobbyWatchingResult_Success" "成功" "DOTA_SpectatorLobbyWatchingResult_NoGameDetails" "無法取得所選比賽的資訊,請收後再試。" "DOTA_SpectatorLobbyWatchingResult_NoLobby" "您目前處於觀眾大廳。" "DOTA_SpectatorLobbyWatchingResult_NotConnected" "您目前沒有連上 Dota 遊戲協調器,請稍後再試。" "DOTA_SpectatorLobbyWatchingResult_NotLobbyLeader" "只有大廳主持人可以更改大廳播放的內容。" "DOTA_SpectatorLobbyWatchingResult_Timeout" "嘗試與遊戲協調器建立連線時逾時,請稍後再試。" "DOTA_SpectatorLobbyWatchingResult_GCRejected" "遊戲協調器拒絕了您的請求,不予變更大廳正在觀看的內容。" "DOTA_SpectatorLobbyWatchingResult_Failed" "變更大廳正在觀看的內容失敗。" "DOTA_SpectatorLobbyBrowser_Join" "加入旁觀大廳" "DOTA_SpectatorLobbyBrowser_Error" "無法讀取旁觀大廳。請稍後再試。" "DOTA_SpectatorLobby_Create" "建立旁觀大廳" "DOTA_SpectatorLobby_Public_Title" "公開" "DOTA_SpectatorLobby_Public_Description" "任何人都能加入" "DOTA_SpectatorLobby_Private_Title" "私人" "DOTA_SpectatorLobby_Private_Description" "需要密碼才能加入" "DOTA_SpectatorGraph_Levels" "等級" "DOTA_FriendCount:p{friend_count}" "{d:friend_count} 位好友#|#{d:friend_count} 位好友" "DOTA_DownloadingReplay" "下載重播中…" "DOTA_DecompressingReplay" "解壓縮重播中…" "DOTA_VR_Muted" "已靜音" "DOTA_VR_BackToMenu" "返回主選單" "DOTA_VR_AimAtScreen" "瞄準螢幕開始。" "DOTA_VR_WatchDota" "觀看 Dota" "DOTA_VR_TournamentMatches" "大賽比賽" "DOTA_VR_FriendMatches" "好友比賽" "DOTA_VR_MyMatches" "我的比賽" "DOTA_VR_ComingSoon" "即將推出" "DOTA_VR_NextHero" "下一名英雄" "DOTA_VR_PrevHero" "前一名英雄" "DOTA_VR_LeaveLobby" "離開大廳LEAVE LOBBY" "DOTA_VR_LobbyLeader" "大廳主持人" "DOTA_VR_LobbyMembers" "大廳成員 ({d:member_count})" "DOTA_VR_PrivateLobby" "私人大廳" "DOTA_VR_PublicLobby" "公開大廳" "DOTA_VR_LobbyPassword" "大廳密碼" "DOTA_VR_HeroLoadoutButton" "英雄\n展示" "DOTA_VR_WatchAReplay" "觀看重播" "DOTA_VR_TriggerExplore" "扣下板機進入地圖探索" "DOTA_VR_SelectAppearance" "選擇外觀" "DOTA_VR_EnterPassword" "輸入大廳密碼" "DOTA_VR_Volume" "音量" "DOTA_VR_LobbyVoiceChat" "大廳語音交談" "DOTA_VR_CasterVoice" "主播聲音" "DOTA_VR_Microphone" "麥克風" "DOTA_VR_OpenMic" "打開麥克風" "DOTA_VR_PushToTalk" "按下握持鍵發言" "DOTA_VR_PushToTalkSplit" "按下握持鍵\n可發言" "DOTA_VR_AudioSettings" "音訊設定" "DOTA_VR_Controls_BackToLobby" "返回\n大廳" "DOTA_VR_Controls_Appearance" "外觀" "DOTA_VR_Controls_Scale" "放大" "DOTA_VR_Controls_DirectedCamera" "控制\n視角" "DOTA_VR_Controls_Recenter" "重置畫面中心" "DOTA_VR_Controls_Teleport" "傳送" "DOTA_VR_Downloads" "下載" "DOTA_VR_LiveGames" "進行中的比賽" "DOTA_VR_Replays" "重播" "DOTA_VR_Controller_PushToTalk" "按下握持鍵\n發言" "DOTA_VR_Controller_RotateHero" "按下握持鍵\n更換英雄" "DOTA_VR_PurchasingUnavailable_Title" "無法購買" "DOTA_VR_PurchasingUnavailable_Message" "目前不支援透過 Dota VR 中心購買物品。" "DOTA_VR_ContextMenuHeroSlot_Instructions" "點擊進行裝備" "DOTA_VR_EquippedItems" "已裝備物品" "DOTA_VR_StorePreview" "商店預覽" "DOTA_VR_DemoTitle" "{s:demo_name} 試玩" "DOTA_VR_DemoGameInfo" "勝者組準決賽 - 第一場" "DOTA_GameItems_Shops" "商店" "DOTA_GameItems_AllShops" "所有商店" "DOTA_GameItems_ItemDetails" "道具詳情" "DOTA_GameItems_AvailableAtMainShop" "泉源商店有售" "DOTA_GameItems_AvailableAtSideShop" "路邊商店有售" "DOTA_GameItems_AvailableAtSecretShop" "祕密商店有售" "DOTA_GameItems_RequiresSecretShop" "需要祕密商店" "DOTA_XboxDVR_Title" "建議效能" "DOTA_XboxDVR_Explain" "您的作業系統中的「Xbox 遊戲 DVR」處於啟用狀態。已知該功能會造成遊戲內的效能問題,諸如降低或限制畫面更新率、當機或凍結。\n\n您想知道如何停用系統中的 Xbox 遊戲 DVR 嗎?" "DOTA_XboxDVR_Fix" "您電腦的「Xbox 遊戲 DVR」處於啟用狀態。已知該功能會造成遊戲內的效能問題,諸如降低或限制畫面更新率、當機或凍結。\n\n您想要停用此功能嗎?" "DOTA_DVRDisabled_Title" "變更完成" "DOTA_DVRDisabled_Msg" "將於下次重開機時生效。" "DOTA_HUD_TimeTooltip" "{s:day_night} {d:hour} {s:am_pm}" "DOTA_HUD_SharedContentSharedBy" "分享者:{s:shared_names}" "DOTA_HUD_SharedUnits" "是否允許 {s:player_name} 向操縱附屬於您的單位。" "DOTA_HUD_SharedHero" "是否允許 {s:player_name} 操縱您的英雄。" "DOTA_HUD_DisableHelp" "是否允許 {s:player_name} 向您的英雄使用某些技能。" "DOTA_HUD_AltAttribHint" "按住「 Alt 鍵 」來查看屬性" "DOTA_HUD_UpgradeCourier" "升級信使 - 要價 125 金錢" "DOTA_TrueSight_Episode2" "第 2 集" "DOTA_TrueSight_Countdown" "首映倒數 {i:hours} 時 {i:minutes} 分" "DOTA_TrueSight_WatchLive" "觀賞直播" "DOTA_TrueSight_AvailableNow" "現已推出" "DOTA_TrueSight_EnglishSubtitled" "英語(字幕)" "DOTA_SavedSets_Create_Title" "建立自訂套裝:" "DOTA_SavedSets_Edit_Title" "編輯自訂套裝:" "DOTA_SavedSets_SaveAsCustomSet" "儲存為自訂套裝" "DOTA_SavedSets_SetName" "套裝名稱:" "DOTA_SavedSets_SetItems" "套裝物品:" "DOTA_SavedSets_Confirm_Title" "刪除已存套裝" "DOTA_SavedSets_Confirm_Description" "您確定要刪除名為「 {s:saved_set_name} 」的{g:dota_hero_name:hero_id}自訂套裝嗎?這只會刪除飾品穿搭法的存檔,不會影響該自訂套裝涉及的飾品。" "DOTA_SavedSets_Delete" "刪除" "DOTA_SavedSets_Create" "建立" "DOTA_SavedSets_Save" "儲存" "DOTA_HUD_Pregame_TeamComposition_Title" "隊伍構成" "DOTA_HUD_Pregame_TeamComposition_MeleeHeroes" "近戰x{d:melee_count}" "DOTA_HUD_Pregame_TeamComposition_RangedHeroes" "遠程x{d:ranged_count}" "DOTA_HUD_Pregame_PlusSuggestedHeroList_Title" "助理建議" "DOTA_HUD_Pregame_MatchDuration_Title" "預計比賽時間" "DOTA_HUD_Pregame_LaneShort_Safe" "優勢" "DOTA_HUD_Pregame_LaneShort_Middle" "中路" "DOTA_HUD_Pregame_LaneShort_Off" "劣勢" "DOTA_HUD_Pregame_LaneShort_Roam" "遊走" "DOTA_HUD_Pregame_LaneShort_Jungle" "野區" "DOTA_HeroInspect_BanDescription" "提名禁用英雄" "DOTA_HeroInspect_PickDescription" "選擇您的英雄" "DOTA_InvokerSpellCard_Title" "融合表" "DOTA_MinimapLane_Top" "上路" "DOTA_MinimapLane_Mid" "中路" "DOTA_MinimapLane_Bottom" "下路" "DOTA_MinimapLane_Jungle" "野區" "DOTA_MinimapLane_Dire" "(魔魘)" "DOTA_MinimapLane_DireSafe" "(魔魘優勢路)" "DOTA_MinimapLane_DireOfflane" "(魔魘劣勢路)" "DOTA_MinimapLane_Radiant" "(聖輝)" "DOTA_MinimapLane_RadiantSafe" "(聖輝優勢路)" "DOTA_MinimapLane_RadiantOfflane" "(聖輝劣勢路)" "DOTA_PlayerMMR" "配對積分:{s:player_mmr}" "DOTA_BattlePassLevel" "戰鬥等級:{d:battle_pass_level}" "DOTA_KillGraph_Title" "血量圖表" "DOTA_KillGraph_Damage" "{i:value} 點傷害" "DOTA_KillGraph_Healing" "{i:value} 點治療" "DOTA_StatBranch_Title" "選擇一項天賦" "DOTA_StatBranch_TooltipTitle" "天賦樹" "DOTA_HUD_Attack" "攻擊" "DOTA_HUD_AttackSpeed" "攻擊速度:" "DOTA_HUD_Damage" "傷害:" "DOTA_HUD_AttackRange" "攻擊距離:" "DOTA_HUD_MoveSpeed" "移動速度:" "DOTA_HUD_SpellAmp" "技能增強:" "DOTA_HUD_ManaRegenDetail" "魔力恢復:" "DOTA_HUD_HealthRegenDetail" "生命恢復:" "DOTA_HUD_Defense" "防禦" "DOTA_HUD_Armor" "護甲:" "DOTA_HUD_PhysicalResist" "物理防禦:" "DOTA_HUD_MagicResist" "魔法抗性:" "DOTA_HUD_StatusResist" "狀態抗性:" "DOTA_HUD_SlowResist" "緩速抗性:" "DOTA_HUD_Evasion" "迴避率:" "DOTA_HUD_StrengthGain" " (每等級上升 {s:strength_per_level})" "DOTA_HUD_AgilityGain" " (每等級上升 {s:agility_per_level})" "DOTA_HUD_IntelligenceGain" " (每等級上升 {s:intelligence_per_level})" "DOTA_HUD_AllGain" "(每級攻擊力提升 {s:all_per_level})" "DOTA_HUD_PrimaryAttributeStrength" "= {d:primary_attribute_damage} 攻擊力(主要屬性加成)" "DOTA_HUD_PrimaryAttributeAgility" "= {d:primary_attribute_damage} 攻擊力(主要屬性加成)" "DOTA_HUD_PrimaryAttributeIntelligence" "= {d:primary_attribute_damage} 攻擊力(主要屬性加成)" "DOTA_HUD_PrimaryAttributeAll" "= {d:primary_attribute_damage} 攻擊力(主要屬性加成)" "DOTA_HUD_StrengthDetails" "= {d:strength_hp} 生命、{s:strength_hp_regen} 每秒生命恢復" "DOTA_HUD_AgilityDetails" "= {s:agility_armor} 護甲、{d:agility_attack_speed} 攻速" "DOTA_HUD_IntelligenceDetails" "= {d:intelligence_mana} 魔力、{s:intelligence_mana_regen} 魔力恢復和 {s:intelligence_magic_resist}% 基礎魔法抗性" "DOTA_NewMusicPack" "新音樂包" "DOTA_TeamInvite_OpenQualifier" "公開資格賽" "DOTA_TeamInvite_OpenQualifier1" "公開資格賽 #1" "DOTA_TeamInvite_OpenQualifier2" "公開資格賽 #2" "DOTA_TeamInvite_OpenQualifier3" "公開資格賽 #3" "DOTA_TeamInvite_OpenQualifier4" "公開資格賽 #4" "DOTA_TeamInvite_OpenQualifier5" "公開資格賽 #5" "DOTA_TeamInvite_OpenQualifier6" "公開資格賽 #6" "DOTA_TeamInvite_OpenQualifier7" "公開資格賽 #7" "DOTA_TeamInvite_OpenQualifier8" "公開資格賽 #8" "DOTA_TeamInvite_ChapionsCup" "戰鬥盃冠軍得主" "DOTA_TeamInvite_DirectInvite" "直接邀請" "DOTA_HeroStats_Castegory_Attributes" "三大屬性" "DOTA_HeroStats_Castegory_PrimaryAttributes" "主要屬性" "DOTA_HeroStats_Castegory_Attack" "攻擊" "DOTA_HeroStats_Castegory_Defense" "防禦" "DOTA_HeroStats_Castegory_Mobility" "機動性" "DOTA_HeroStats_Castegory_HealthMana" "生命與魔力" "DOTA_HeroStats_Strength_Name" "力量" "DOTA_HeroStats_Strength_Desc" "每點力量屬性提升 22 生命和 0.09 每秒生命恢復。" "DOTA_HeroStats_Agility_Name" "敏捷" "DOTA_HeroStats_Agility_Desc" "每點敏捷屬性將提升 1 攻擊速度和 0.16 護甲。" "DOTA_HeroStats_Intelligence_Name" "智力" "DOTA_HeroStats_Intelligence_Desc" "每點智力屬性提升 12 魔力、0.05 魔力恢復和 0.1% 魔法抗性。" "DOTA_HeroStats_Damage_Name" "傷害" "DOTA_HeroStats_Damage_Desc" "英雄每次普通攻擊的傷害。" "DOTA_HeroStats_AttackRate_Name" "普攻速率" "DOTA_HeroStats_AttackRate_Desc" "每次普通攻擊的速度" "DOTA_HeroStats_AttackRange_Name" "攻擊距離" "DOTA_HeroStats_AttackRange_Desc" "普通攻擊可打到的距離。" "DOTA_HeroStats_ProjectileSpeed_Name" "投射速度" "DOTA_HeroStats_ProjectileSpeed_Desc" "遠程攻擊的投射行進速度。" "DOTA_HeroStats_Armor_Name" "護甲" "DOTA_HeroStats_Armor_Desc" "護甲影響受到物理攻擊時實際承受的傷害。" "DOTA_HeroStats_MagicResistance_Name" "魔法抗性" "DOTA_HeroStats_MagicResistance_Desc" "魔法抗性影響受到魔法攻擊時實際承受的傷害。" "DOTA_HeroStats_MovementSpeed_Name" "移動速度" "DOTA_HeroStats_MovementSpeed_Desc" "英雄在地圖上移動的速度。" "DOTA_HeroStats_TurnRate_Name" "轉向速率" "DOTA_HeroStats_TurnRate_Desc" "單位在原地轉向的速度" "DOTA_HeroStats_SightRange_Name" "視野範圍" "DOTA_HeroStats_SightRange_Desc" "英雄視野的距離。視野會被樹木和地形等障礙所阻擋,也會隨日夜變化而有所不同。" "DOTA_HeroStats_MaxHealth_Name" "最大生命" "DOTA_HeroStats_HealthRegen_Name" "生命恢復" "DOTA_HeroStats_Health_Desc" "生命值代表英雄可承受多少傷害才會死亡。每點力量屬性將提升英雄的最大生命和生命恢復率。" "DOTA_HeroStats_MaxMana_Name" "最大魔力" "DOTA_HeroStats_ManaRegen_Name" "魔力恢復" "DOTA_HeroStats_Mana_Desc" "魔力值代表英雄有多少魔力可供使用技能。每點智力屬性將提升英雄的最大魔力和魔力恢復率。" "DOTA_Trivia_AnswerLetterNone" "--" "DOTA_Trivia_AnswerLetter0" "A" "DOTA_Trivia_AnswerLetter1" "B" "DOTA_Trivia_AnswerLetter2" "C" "DOTA_Trivia_AnswerLetter3" "D" "DOTA_Trivia_Title" "候場機智問答" "DOTA_Trivia_Points" "分數:" "DOTA_Trivia_Points_Tooltip_Title" "機智問答得分" "DOTA_Trivia_Points_Tooltip_Text" "在等待配對期間和您的團隊成員比比誰最機智。

答對一題加 100 分。若全球玩家在該題的平均答對率不足 50%,那您將依據該題難度獲得額外分數。" "DOTA_Trivia_ToggleChat" "開關機智問答聊天" "DOTA_Trivia_ToggleAutoplaySounds" "機智問答音效自動播放" "DOTA_Trivia_LoadingNextQuestion" "正在讀取題目" "DOTA_Trivia_ErrorDisplayingQuestion" "問題顯示錯誤" "DOTA_Trivia_NotInQueue" "不在配對佇列中" "DOTA_Trivia_WaitingToConnect" "等待連線中" "DOTA_Trivia_Connecting" "連線中" "DOTA_Trivia_Disabled" "機智問答已關閉" "DOTA_Trivia_NoBattlePass" "機智問答僅限戰鬥通行證持有者參與" "DOTA_Trivia_AttemptUpcoming" "{s:reconnect_time_remaining} 後再度嘗試" "DOTA_Trivia_QuestionUpcoming" "{s:question_time_remaining} 後出題" "DOTA_Trivia_TimeRemaining" "答題時間" "DOTA_Trivia_AnswerCorrect" "正確" "DOTA_Trivia_AnswerIncorrect" "不正確" "DOTA_Trivia_AnswerNotSubmitted" "未作答" "DOTA_Trivia_PartyResults" "團隊結果" "DOTA_Trivia_WorldResults" "全球結果" "DOTA_Trivia_BasePointsGained:p{correct_answer_base_trivia_points}" "+{d:correct_answer_base_trivia_points} 機智問答積分#|#+{d:correct_answer_base_trivia_points} 機智問答積分" "DOTA_Trivia_DifficultyBonus" "難度加成:+{d:bonus_trivia_points}" "DOTA_Trivia_Question_AbilityIcon" "這是哪位英雄的技能?" "DOTA_Trivia_Question_AbilityCooldown" "技能「{s:ability_name}」的冷卻時間為何?" "DOTA_Trivia_Question_AbilityManaCost" "技能「{s:ability_name}」的魔耗為何?" "DOTA_Trivia_Question_HeroAttributes" "具有下列屬性的是哪位英雄?" "DOTA_Trivia_Question_HeroStats" "哪位英雄有下列基礎數據?" "DOTA_Trivia_Question_HeroMovementSpeed" "{g:dota_hero_name:hero_id}的基礎移動速度為何?" "DOTA_Trivia_Question_TalentTree" "這哪位英雄的天賦樹?" "DOTA_Trivia_Question_ItemPrice" "道具「{s:item_name}」的價格為何?" "DOTA_Trivia_Question_AbilitySound" "這是哪個技能的音效?" "DOTA_Trivia_Question_HeroAttackSound" "這是哪位英雄的攻擊音效?" "DOTA_Trivia_Question_InvokerSpells" "此元素組合的融合結果為何?" "DOTA_Trivia_Question_AbilityName" "此技能的名稱為何?" "DOTA_Trivia_Question_ItemComponents" "這些道具能合成什麼?" "DOTA_Trivia_Question_ItemLore" "下列背景故事屬於哪件道具?" "DOTA_Trivia_Question_ItemPassives" "下列被動屬於哪件道具?" "DOTA_Tooltip_RoshanTimer_BaseTime" "距離羅煞復活可能尚有:" "DOTA_Tooltip_RoshanTimer_VisibleTime" "距離羅煞復活尚有:" "DOTA_Tooltip_RoshanTimerMessage_RoshanIsAlive" "羅煞存活中" "DOTA_Tooltip_RoshanTimerMessage_BaseTime" "羅煞可能在 %s2 後重生" "DOTA_Tooltip_RoshanTimerMessage_VisibleTime" "羅煞將在 %s2 後重生" "DOTA_Tooltip_RiverVial_Active" "{g:dota_item_name:itemdef}" "DOTA_Tooltip_RiverVial_Locked" "{g:dota_item_name:itemdef} - 等級 {d:grant_level}" "DOTA_HUD_Double_Down" "積分雙倍投報" "DOTA_HUD_Double_Down_Dialog_Title" "使用兩倍的籌碼?" "DOTA_HUD_Double_Down_Dialog_Text:p{rank_wagers_remaining}" "這將消耗一次押注,讓這場比賽的積分雙倍增減。您目前尚餘 {i:rank_wagers_remaining} 次押注。確定要繼續?#|#這將消耗一次押注,讓這場比賽的積分雙倍增減。您目前尚餘 {i:rank_wagers_remaining} 次押注。確定要繼續?" "DOTA_HUD_Double_Down_Dialog_Option0" "是的 - 公佈吧!" "DOTA_HUD_Double_Down_Dialog_Option1" "確定" "DOTA_HUD_Double_Down_Dialog_Cancel" "取消" "DOTA_Home_BattlePass_DoubleDown_ResetTime" "距重置還有:{i:rank_reset_days} 天 {i:rank_reset_hours} 時 {i:rank_reset_minutes} 分" "DOTA_Home_BattlePass_DoubleDown_InfoIcon" "決定押上多少配對積分,得失兩倍!

積分配對比賽開始時,您可以選擇是否要將可能獲得或失去的配對積分翻倍。

戰鬥通行證等級愈高,每週獲得的籌碼也就愈多。" "DOTA_Home_BattlePass_ProCircuitPredictions_InfoIcon" "預測哪支隊伍會拿下通往 2018 國際錦標賽的門票。成功預測來賺取戰鬥點數。" "DOTA_HUD_Pregame_Towers_TowerHeader" "團隊防禦塔對決" "DOTA_BattlePass_Reward_UnlockLevelTooltip" "於戰鬥通行證等級 {i:unlock_level} 解鎖" "DOTA_BattlePass_Reward_UnlockLevelTooltip_Single" "等級 {i:unlock_level}" "DOTA_HUD_DireKilledCourier" "魔魘方信使遭擊殺" "DOTA_HUD_RadiantKilledCourier" "聖輝方信使遭擊殺" "DOTA_HUD_KilledPersonalCourier" "{g:dota_filtered_string:player_name} 的信使遭到擊殺" "DOTA_HUD_DireKilledCourierNoItems" "魔魘方信使遭擊殺
無貨物" "DOTA_HUD_RadiantKilledCourierNoItems" "聖輝方信使遭擊殺
無貨物" "DOTA_HUD_HeroSelection_AllPick_Draft" "禁用階段" "DOTA_Hero_Selection_RADIANT_Phase_Pick" "輪到聖輝方挑選" "DOTA_Hero_Selection_DIRE_Phase_Pick" "輪到魔魘方挑選" "DOTA_Siltbreaker_UnopenedTreasure" "您獲得了破濘之戰寶藏" "DOTA_Siltbreaker_EarnedRewards" "可用神器" "DOTA_Siltbreaker_OpenTreasure" "檢視寶藏" "DOTA_Siltbreaker_ClickForZoneDetails" "點選一區域查看更多資訊" "DOTA_Siltbreaker_DamageThousands" "{d:damage}k" "DOTA_Siltbreaker_HealingThousands" "{d:healing}k" "DOTA_Siltbreaker_PersonalBest" "個人紀錄" "DOTA_Siltbreaker_BonusReward" "= 寶藏 x2" "DOTA_Campaign_Artifacts_Title" "神器" "DOTA_Campaign_Artifacts_Desc1" "隨著探索和打倒敵人取得稀有的遊戲內掉落。神器將會掉落給特定玩家。" "DOTA_Campaign_Artifacts_Desc2" "裝備神器來利用特殊屬性和加成。" "DOTA_Campaign_Artifacts_Desc3" "使用您每次進行戰役時找到的神器。" "DOTA_Campaign_Artifacts_Desc4" "* 您得到的神器無法丟棄或轉手。它們永遠都可供您使用。" "DOTA_Compendium_LastChance_Qualifier" "最終資格賽
贏家" "DOTA_Compendium_Predictions_Qualifier_NA" "北美區
冠軍" "DOTA_Compendium_Predictions_Qualifier_NA_2" "北美區晉級隊伍 2" "DOTA_Compendium_Predictions_Qualifier_NA_3" "北美區晉級隊伍 3" "DOTA_Compendium_Predictions_Qualifier_EU" "歐洲區資格賽冠軍" "DOTA_Compendium_Predictions_Qualifier_SA" "南美區
冠軍" "DOTA_Compendium_Predictions_Qualifier_CIS" "獨立國協區資格賽冠軍" "DOTA_Compendium_Predictions_Qualifier_SEA" "東南亞資格賽
冠軍" "DOTA_Compendium_Predictions_Qualifier_SEA_2" "東南亞區晉級隊伍 2" "DOTA_Compendium_Predictions_Qualifier_China" "中國區
冠軍" "DOTA_Compendium_Predictions_Qualifier_China_2" "中國區晉級隊伍 2" "DOTA_Compendium_Predictions_Qualifier_WEU" "西歐區
冠軍" "DOTA_Compendium_Predictions_Qualifier_EEU" "東歐區
冠軍" "DOTA_ExitFullscreen" "按 ESC 退出全螢幕" "DOTA_International2017_GroupStageBegins" "小組賽開始" "DOTA_International2017_Teams_Header" "出賽隊伍名單" "DOTA_International2017_Teams_Title" "18 支世界頂尖戰隊" "DOTA_International2017_Format_Header" "賽制與賽程" "DOTA_International2017_Format_Title" "檢視賽程" "DOTA_International2017_AllStar_Header" "全明星投票" "DOTA_International2017_AllStar_Title" "選擇您的最愛選手" "DOTA_International2017_Talent_Header" "主播與解說群" "DOTA_International2017_Talent_Title" "主持人 Day[9]" "DOTA_Unternational2017_ShortFilm_Header" "短片競賽" "DOTA_Unternational2017_ShortFilm_Title" "前往投票" "DOTA_International2017_NewcomerStream_Header" "新手解說直播" "DOTA_International2017_NewcomerStream_Title" "邊看邊學" "DOTA_International2017_Archives_Header" "史庫" "DOTA_International2017_Archives_Title" "以往國際錦標賽經典回顧" "DOTA_International2017_BabyRosh_Header" "2000 級獎勵" "DOTA_International2017_BabyRosh_Title" "羅煞寶寶雕像" "DOTA_International2017_NewPlayer_Header" "和好友一起遊戲" "DOTA_International2017_NewPlayer_Title" "歡迎新手玩家" "DOTA_International2017_TroveCarafe_Header" "2017 珍寶之瓶" "DOTA_International2017_TroveCarafe_Title" "有簽名版可供選購" "DOTA_International2018_ShortFilm_Header" "TI8 短片競賽" "DOTA_International2018_ShortFilm_Title" "戰鬥通行證持有者現可前往投票" "DOTA_NewPlayerHeroPick_Title" "歡迎來到 Dota 2" "DOTA_NewPlayerHeroPick_Body" "新手玩家在最初的 {d:new_player_total_games} 場遊戲中,只能使用複雜級數三鑽以下的角色。您的新手角色限制將在 {d:games_remaining} 場遊戲後解除。" "DOTA_NewPlayerHeroPick2_Title" "歡迎來到 Dota 2" "DOTA_NewPlayerHeroPick2_Body" "您的生涯場數已達 {d:new_player_total_games} 場,系統不再侷限您的可選角色!" "DOTA_TI7_SplashAd_EventEndReminder_Title2" "截止於 8 月 12 日" "DOTA_TI7_SplashAd_EventEndReminder" "國際錦標賽主賽即將開打,而戰鬥通行證等級和收藏家貯藏將於總決賽於 2017 年 8 月 12 日完結時下架絕版。此期限過後,這些獨家物品將再也買不到也換不到,請有興趣者把握機會。" "DOTA_TI7_SplashAd_EventEndReminder_Terrain" "礁岩邊界自訂地形" "DOTA_TI8_SplashAd_EventEndReminder_Title2" "將於 8 月 25 日截止" "DOTA_TI8_SplashAd_EventEndReminder" "隨著國際錦標賽將至,戰鬥通行證等級和收藏家貯藏也將隨著總決賽於 2018 年 8 月 25 日完結而停售。屆時自訂地形、自訂小兵外觀、威嚴物品、羅煞寶寶、和收藏家貯藏等國際錦標賽獨家物品將會從市面上絕版,請有興趣者務必把握最後購買機會。" "DOTA_TI8_SplashAd_EventEndReminder_Terrain" "翡翠深淵地形" "DOTA_SplashAd_Terrain_Level_Label" "級" "DOTA_SplashAd_Terrain_Reward_Label" "獎勵" "DOTA_SplashAd_Prestige_Level_Label" "級" "DOTA_SplashAd_Aegis_Level_Label" "級" "DOTA_SplashAd_Prestige_Gardens_Reward_Label" "獎勵" "DOTA_SplashAd_Aegis_Reward_Label" "獎勵" "DOTA_TI2018_Splash_Prestige" "萊恩威嚴物品" "DOTA_TI2018_Splash_Aegis" "典藏版冠軍神盾" "FrontPage_Title_Collectors_Cache" "收藏家貯藏 I & II" "DOTA_TI8_BattlePass_PurchaseLevels" "購買等級" "DOTA_CollectorsCache_Short_1" "貯藏 I" "DOTA_CollectorsCache_Short_2" "貯藏 II" "DOTA_International2017_Champions_Header" "國際錦標賽冠軍" "DOTA_International2017_Champions_Title" "恭喜 Team Liquid" "DOTA_International2017_Champions_Body" "Team Liquid 上演了國際錦標賽史上首次的直落三。" "DOTA_EventPointsPurchaseFailed_Title" "購買失敗" "DOTA_EventPointsPurchaseFailed_NotEnoughPoints" "您帳戶中的點數不足,無法購買指定項目。" "DOTA_EventPointsPurchaseFailed_NotAllowed" "您必須具有活躍的 Dota Plus 會員才能花費碎片。" "DOTA_EventPointsPurchaseFailed_GenericError" "本次購買失敗。請於幾分鐘後再試一次。(錯誤代碼 {d:error_code})" "DOTA_CountdownOK" "確定 ({d:seconds})" "DOTA_PlayNow" "立即開始" "DOTA_Play_Turbo" "以加速模式遊玩 Dota" "DOTA_Play_Turbo_Title" "一場 Dota 只要從前的一半時間" "DOTA_Play_Turbo_Text" "賺取金錢與經驗值速度加快、防禦塔變弱、簡化信使,加快遊戲進行。" "DOTA_Play_AbilityDraft" "技能徵召已更新" "DOTA_Play_AbilityDraft_Title" "打造終極英雄" "DOTA_Play_AbilityDraft_Text" "調整技能選擇畫面,新增十五名英雄。" "DOTA_GameMode_AbilityDraft_ChangeLog_Title" "變更紀錄" "DOTA_GameMode_AbilityDraft_ChangeLog_Tooltip" "檢視技能徵召模式的最新更新" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_May_31_2024" "       2024 年 5 月 31 日
• 需要佔用 HUD 上一個欄位的刻面和與先天技能相關的技能,不會再自動為基礎英雄提供
• 基於刻面選擇的技能現會隨機被選為可徵召的技能之一
   例如:若傑奇洛的技能是可徵召的技能之一,第三個可徵召的技能會是熔岩火焰或熔岩冰霜
   其它適用此情況的技能:
   → 圖斯克:摔角搭檔 / 酒伴
   → 冥魂大帝:骷髏護衛 / 幽怨之刃
   → 瑪西:助拳 / 護衛
   → 娜迦海妖:激流 / 洪水
• 靈魂形態啟動時,現在正確地提供太陽之縛或召回。在靈魂形態持續時間內,召回會取代靈魂形態的技能欄位" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Feb_08_2024" "       2024 年2 月 8 日
• 現賦予先前無法使用的幾個神杖升級 / 碎晶升級技能,有些技能可透過切換基礎技能的自動施放來使用:
   → 射手天賦同時賦予冰川之丘
   → 寒霜封禁同時賦予冰晶分身
   → 劃破生死幕同時賦予離別一槍
   → 萬馬奔騰同時賦予汗馬之勞
   → 骨隱步同時賦予狂熱連射
   → 暗影步同時賦予暗影助力
   → 反咒法護盾同時賦予友方反咒法
   → 弧形閃電同時賦予閃電之手
   → 死亡契約同時賦予燃燒軍隊
   → 火焰爆轟同時賦予火焰爆轟(未精練)
   → 惡毒瘟疫同時賦予劇毒新星(劇毒新星的被動技能被隱藏)
• 化學狂暴現賦予貪魔之慾。 會以增幅狀態出現,而非在技能列中出現
• 修正靈熊沒有任何技能的問題
• 修正閃耀光芒未做為可徵召技能出現的問題
• 修正煉金術士在徵召技能時擁有 4 個基礎技能,導致其它技能退後一格的問題
• 隱祕行動碎晶升級不再賦予睡眠鏢
• 毀滅碎晶升級現會賦予水中死囚而非深海觸手
• 召喚師的技能徵召碎晶升級更新為新的電磁脈衝碎晶升級,而非舊的隕石碎晶升級
• 近接式地雷現會賦予雷區路標作為額外技能
• 修正暗影波和夢境縈繞神杖升級攻擊對近戰英雄無效的問題
• 修正在有神杖升級時幽光之魂能作用於幻象的問題
• 修正食人魔法師的先天技能是多重施法而不是天降好運的問題
• 修正乾坤之躍、脈衝新星、腐爛、地獄烈刃和其它數個技能不會賦予熾魂疊加層數的問題
• 修正技能原主人若選擇破星擊、酒渣佳釀、幻影奔馳和能量齒輪,天賦則不會顯示的問題
• 修正亡命追獵彈無法使用快捷鍵切換開關的問題
• 修正野性呼喚偵查鷹無法在偵查鷹和箭豬之間切換的問題
• 修正毛球在切換開關前會顯示沒有快捷鍵的問題
• 修正神杖升級化學狂暴未給予傷害加成和技能增強的問題
• 修正碎晶升級而非神杖升級時會給予巨角拋擲的問題
• 修正神杖升級而非碎晶升級時會給予命運之雨的問題
• 修正不論是神杖或碎晶升級都會給予獵人迴力鏢和誘餌的問題
• 修正伐木機神杖升級時會獲得第二個鋸齒飛輪的問題。現在只會在伐木機選擇鋸齒飛輪時透過天賦獲得" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Oct_06_2022" " 2022 年10 月 7 日
• 修正猴王之令只能施放一次的問題
• 暗影惡魔的靈魂獵手以散播取代
• 醉拳神杖升級現賦予元素夥伴,切換自動施放開關來使用元素夥伴。元素分身等級與選擇的終極技能等級相同
• 天羅地網神杖升級現賦予捕撈,切換自動施放開關來使用捕撈技能
• 野性咆哮神杖升級現賦予斯洛姆戰鼓
• 萬馬奔騰神杖升級現賦予順風車
• 神滅斬神杖升級現賦予烈焰斗篷
• 蝮蛇突襲神杖升級現賦予揮翅猛擊
• 魅惑碎晶升級現賦予小小密友,切換自動施放開關來使用小小密友技能
• 自然之怒碎晶升級現賦予古樹林詛咒
• 幽冥一擊碎晶升級現賦予平面空穴
• 毀滅碎晶升級現賦予深海觸手
• 劇毒新星碎晶升級現賦予潛伏毒性
• 修正多個從 7.32 更新以來缺失的天賦
   備註:對於露娜的 20 級右邊天賦,需要同時選擇銀月飛刀和透徹月光技能。" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Mar_02_2022" " 2022 年 3 月 2 日
• 修正神杖製造單位施放猴王之令傷害過大的問題
• 修正福氣顯示為可徵召的終極技能的問題,現在改為晦氣
• 新增天國高躍為可徵召技能
• 更新爆破技工隊的徵召技能以符合 7.31 版本" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Nov_08_2021" "      最近更新
• 隨機玩家排序現為自訂大廳的大廳選項,且在代管伺服器上也可執行。預設為啟用。
• 選擇猴王之令即賦予七十二變 (僅齊天大聖可變形為樹木)。
• 野性呼喚的預設對象變更為偵察鷹, 切換自動施放仍可召出箭豬。
• 一些先前不提供的神杖 / 碎晶升級技能現會在選擇基礎技能時賦予,可在切換基礎技能的自動施放時使用:
   → 「拆樹」同時賦予「樹轟」
   → 「洪流」同時賦予「洪流風暴」
   → 「魔化金身」同時賦予「恐怖波」
   → 「死亡脈衝」同時賦予「亡命追獵彈」
   → 「秘數異蛇」同時賦予「冷冽血光」(冷冽血光被動技能會被隱藏)
   → 「針刺掃射」同時賦予「毛球」(必須有「黏稠鼻液」才可用「毛球鼻液」)
• 修正寒冬飛龍和風行者的天賦的程式錯誤" "DOTA_Play_Frostivus" "特別活動" "DOTA_Play_Frostivus_Title" "遊玩迎霜節慶" "DOTA_Play_Frostivus_Text" "迎霜節休戰條約進行中,趁著休戰讓真正的樂趣展開吧。您能否挺過一連串迎霜節小遊戲來稱霸今年的慶典呢?" "DOTA_Play_LastHitTrainer" "新推出的訓練模式" "DOTA_Play_LastHitTrainer_Title" "前往使用尾刀訓練器" "DOTA_Play_LastHitTrainer_Text" "趁等待搜場時用您最愛的英雄練習尾刀!" "DOTA_Awolnation_Music_Pack_Header" "全新音樂包" "DOTA_Awolnation_Music_Pack_Title" "魔管炸藥音樂包" "DOTA_Awolnation_Music_Pack_Text" "由 AWOLNATION 譜曲" "DOTA_FrontPage_New_Music_Pack_Header" "新音樂包" "DOTA_FrontPage_New_Announcer_Pack_Header" "新廣播語音包" "DOTA_VoidPack_Music_Pack_Title" "虛空音樂包" "DOTA_VoidPack_Music_Pack_Text" "Humanity's Last Breath 創作的全新重金屬音樂包。" "DOTA_SeasonRank_Tooltip_Title" "賽季段位勳章" "DOTA_SeasonRank_Tooltip_YourMedalsSubtitle" "您目前的勳章" "DOTA_SeasonRank_Tooltip_TitleCore" "賽季積分勳章 - 核心位勳章" "DOTA_SeasonRank_Tooltip_TitleSupport" "賽季積分勳章 - 輔助位勳章" "DOTA_SeasonRank_Tooltip_Text1" "您本季的技術級別將以積分勳章的方式展示。" "DOTA_SeasonRank_Tooltip_Text2" "每個勳章有五顆星進度,集滿後才能晉級至下一級勳章。" "DOTA_SeasonRank_Tooltip_Text3" "玩家將透過遊玩積分比賽賺取勳章。\n所有玩家均可在每場比賽開始前與比賽途中看見勳章。" "DOTA_SeasonRank_Tooltip_Text4" "各地區的最強玩家會在勳章下方以數字顯示他們的排行。" "DOTA_Click_Learn_More" "點此了解詳情" "DOTA_Dueling_Fates" "命運對決" "DOTA_707_Update" "遊戲環節 7.07 版更新" "DOTA_708_Update" "遊戲環節更新 7.08 版" "DOTA_709_Update" "遊戲環節更新 7.09 版" "DOTA_710_Update" "遊戲環節更新 7.10 版" "DOTA_711_Update" "遊戲環節更新 7.11 版" "DOTA_712_Update" "遊戲環節更新 7.12 版" "DOTA_713_Update" "遊戲環節更新 7.13 版" "DOTA_713b_Update" "遊戲環節更新 7.13b 版" "DOTA_714_Update" "遊戲環節更新 7.14 版" "DOTA_715_Update" "遊戲環節更新 7.15 版" "DOTA_716_Update" "遊戲環節更新 7.16 版" "DOTA_717_Update" "遊戲環節更新 7.17 版" "DOTA_718_Update" "遊戲環節更新 7.18 版" "DOTA_719_Update" "遊戲環節更新 7.19 版" "DOTA_719b_Update" "遊戲環節更新 7.19b 版" "DOTA_719c_Update" "遊戲環節更新 7.19c 版" "DOTA_719d_Update" "遊戲環節更新 7.19d 版" "DOTA_720_Update" "遊戲環節更新 7.20 版" "DOTA_720b_Update" "遊戲環節更新 7.20b 版" "DOTA_720c_Update" "遊戲環節更新 7.20c 版" "DOTA_720d_Update" "遊戲環節更新 7.20d 版" "DOTA_720e_Update" "遊戲環節更新 7.21e 版" "DOTA_721_Update" "遊戲環節更新 7.21 版" "DOTA_721b_Update" "遊戲環節更新 7.21b 版" "DOTA_721c_Update" "遊戲環節更新 7.21c 版" "DOTA_721d_Update" "遊戲環節更新 7.21d 版" "DOTA_722_Update" "遊戲環節更新 7.22 版" "DOTA_722b_Update" "遊戲環節更新 7.22b 版" "DOTA_722c_Update" "遊戲環節更新 7.22c 版" "DOTA_722d_Update" "遊戲環節更新 7.22d 版" "DOTA_722e_Update" "遊戲環節更新 7.22e 版" "DOTA_722f_Update" "遊戲環節更新 7.22f 版" "DOTA_722g_Update" "遊戲環節更新 7.22g 版" "DOTA_722h_Update" "遊戲環節更新 7.22h 版" "DOTA_723a_Update" "遊戲環節更新 7.23a 版" "DOTA_723b_Update" "遊戲環節更新 7.23b 版" "DOTA_723c_Update" "遊戲環節更新 7.23c 版" "DOTA_723d_Update" "遊戲環節更新 7.23d 版" "DOTA_723e_Update" "遊戲環節更新 7.23e 版" "DOTA_723f_Update" "遊戲環節更新 7.23f 版" "DOTA_723g_Update" "遊戲環節更新 7.23g 版" "DOTA_724_Update" "遊戲環節更新 7.24 版" "DOTA_724a_Update" "遊戲環節更新 7.24a 版" "DOTA_724b_Update" "遊戲環節更新 7.24b 版" "DOTA_724c_Update" "遊戲環節更新 7.24c 版" "DOTA_724d_Update" "遊戲環節更新 7.24d 版" "DOTA_724e_Update" "遊戲環節更新 7.24e 版" "DOTA_724f_Update" "遊戲環節更新 7.24f 版" "DOTA_725_Update" "遊戲環節更新 7.25 版" "DOTA_725a_Update" "遊戲環節更新 7.25a 版" "DOTA_725b_Update" "遊戲環節更新 7.25b 版" "DOTA_725c_Update" "遊戲環節更新 7.25c 版" "DOTA_725d_Update" "遊戲環節更新 7.25d 版" "DOTA_725e_Update" "遊戲環節更新 7.25e 版" "DOTA_726_Update" "遊戲環節更新 7.26 版" "DOTA_726a_Update" "遊戲環節更新 7.26a 版" "DOTA_726b_Update" "遊戲環節更新 7.26b 版" "DOTA_726c_Update" "遊戲環節更新 7.26c 版" "DOTA_726d_Update" "遊戲環節更新 7.26d 版" "DOTA_727_Update" "遊戲環節更新 7.27 版" "DOTA_727a_Update" "遊戲環節更新 7.27a 版" "DOTA_727b_Update" "遊戲環節更新 7.27b 版" "DOTA_727c_Update" "遊戲環節更新 7.27c 版" "DOTA_727d_Update" "遊戲環節更新 7.27d 版" "DOTA_728_Update" "遊戲環節更新 7.28 版" "DOTA_728a_Update" "遊戲環節更新 7.28a 版" "DOTA_728b_Update" "遊戲環節更新 7.28b 版" "DOTA_728c_Update" "遊戲環節更新 7.28c 版" "DOTA_729a_Update" "遊戲環節更新 7.29a 版" "DOTA_729b_Update" "遊戲環節更新 7.29b 版" "DOTA_729c_Update" "遊戲環節更新 7.29c 版" "DOTA_729d_Update" "遊戲環節更新 7.29d 版" "DOTA_729e_Update" "遊戲環節更新 7.29e 版" "DOTA_730_Update" "遊戲環節更新 7.30 版" "DOTA_730b_Update" "遊戲環節更新 7.30b 版" "DOTA_730c_Update" "遊戲環節更新 7.30c 版" "DOTA_730d_Update" "遊戲環節更新 7.30d 版" "DOTA_730e_Update" "遊戲環節更新 7.30e 版" "DOTA_730f_Update" "遊戲環節更新 7.30f 版" "DOTA_730g_Update" "遊戲環節更新 7.30g 版" "DOTA_731_Update" "遊戲環節更新 7.31 版" "DOTA_731b_Update" "遊戲環節更新 7.31b 版" "DOTA_731c_Update" "遊戲環節更新 7.31c 版" "DOTA_731d_Update" "遊戲環節更新 7.31d 版" "DOTA_731e_Update" "遊戲環節更新 7.31e 版" "DOTA_731f_Update" "遊戲環節更新 7.31f 版" "DOTA_731g_Update" "遊戲環節更新 7.31g 版" "DOTA_732_Update" "遊戲環節更新 7.32 版" "DOTA_732b_Update" "遊戲環節更新 7.32b 版" "DOTA_732c_Update" "遊戲環節更新 7.32c 版" "DOTA_732d_Update" "遊戲環節更新 7.32d 版" "DOTA_732e_Update" "遊戲環節更新 7.32e 版" "DOTA_733_Update" "遊戲環節更新 7.33 版" "DOTA_733b_Update" "遊戲環節更新 7.33b 版" "DOTA_733c_Update" "遊戲環節更新 7.33c 版" "DOTA_733d_Update" "遊戲環節更新 7.33d 版" "DOTA_733e_Update" "遊戲環節更新 7.33e 版" "DOTA_734_Update" "遊戲環節更新 7.34 版" "DOTA_734b_Update" "遊戲環節更新 7.34b 版" "DOTA_734c_Update" "遊戲環節更新 7.34c 版" "DOTA_734d_Update" "遊戲環節更新 7.34d 版" "DOTA_734e_Update" "遊戲環節更新 7.34e 版" "DOTA_735_Update" "遊戲環節更新 7.35 版" "DOTA_735a_Update" "遊戲環節更新 7.35a 版" "DOTA_735b_Update" "遊戲環節更新 7.35b 版" "DOTA_735c_Update" "遊戲環節更新 7.35c 版" "DOTA_735d_Update" "遊戲環節更新 7.35d 版" "DOTA_735e_Update" "遊戲環節更新 7.35e 版" "DOTA_736_Update" "遊戲版本 7.36 更新" "DOTA_736a_Update" "遊戲環節更新 7.36a 版" "DOTA_736b_Update" "遊戲環節更新 7.36b 版" "DOTA_736c_Update" "遊戲環節更新 7.36c 版" "DOTA_736d_Update" "遊戲環節更新 7.36d 版" "DOTA_736e_Update" "遊戲環節更新 7.36e 版" "DOTA_737_Update" "遊戲環節更新 7.37 版" "DOTA_737b_Update" "遊戲環節更新 7.37b 版" "DOTA_737c_Update" "遊戲環節更新 7.37c 版" "DOTA_737d_Update" "遊戲環節更新 7.37d 版" "DOTA_737d" "7.37d" "DOTA_Settings_Tooltip_NetworkLatency" "如果您因為網路連線問題而遺失封包,將此選項設為「低」將增加延遲,但增進整體流暢度。" "DOTA_Popup_RankCalibration_Congrats" "恭喜!" "DOTA_Popup_RankCalibration_NowReached" "您現在已達到:" "DOTA_HeroChallenges_Title" "挑戰" "DOTA_HeroChallenges_Preview" "預覽" "DOTA_GetNewChallenges" "刷新挑戰" "DOTA_HeroRelics_PurchaseFailed_Title" "購買失敗" "DOTA_HeroRelics_PurchaseFailed_NotEnoughPoints" "碎片數量不足以購買。" "DOTA_HeroRelics_PurchaseFailed_FailedToSend" "無法與遊戲協調器取得聯繫。請稍後再試。" "DOTA_HeroRelics_PurchaseFailed_InternalServerError" "內部伺服器錯誤。請稍後再試。" "DOTA_HeroRelics_PurchaseFailed_PurchaseNotAllowed" "您需要活躍的 Dota Plus 會員才能花費碎片。" "DOTA_HeroRelics_PurchaseFailed_InvalidRelic" "無法購買這類聖物。" "DOTA_HeroRelics_PurchaseFailed_AlreadyOwned" "您已擁有這類型的每件聖物。" "DOTA_HeroRelics_PurchaseFailed_InvalidRarity" "必須選擇聖物的稀有度才能購買。" "DOTA_HeroRelics_PurchaseFailed_UnknownError" "出現未知的錯誤。請稍後再試。" "DOTA_HeroRelics_PurchaseSuccess_Title" "聖物已購買" "DOTA_HeroRelics_PurchaseSuccess_Message" "您收到了一顆 {g:dota_gem_name:gem_id} 寶石!" "DOTA_HeroRelics_Level" "等級" "DOTA_HeroRelics_RelicLevelUp" "聖物升級" "DOTA_HeroRelics_ProgressToNextLevel" "到下一級尚需 {s:relic_level_progress} / {d:relic_progress_per_level}" "DOTA_HeroRelics_HoldAltForStats" "按住 ALT 鍵以檢視個別統計數據" "DOTA_HeroRelics_About_Title" "以聖物追蹤英雄統計資料" "DOTA_HeroRelics_About_Description" "英雄聖物能供 Dota Plus 會員追蹤英雄的額外表現數據。每位英雄都有一系列的獨特聖物可蒐集,而一經入手後,聖物便會立即開始追蹤數據。" "DOTA_HeroRelics_About_LevelUpTitle" "升級聖物以獲得英雄經驗" "DOTA_HeroRelics_About_LevelUpDescription:p{assists_per_relic_level}" "每當你達到某聖物統計數據的特定門檻時,該聖物就會升級。例如,你每達到 {d:assists_per_relic_level} 次助攻,「助攻」聖物就會升級。每次升級即獲得英雄經驗,會計入下一個英雄等級。#|#每當你達到某聖物統計數據的特定門檻時,該聖物就會升級。例如,你每達到 {d:assists_per_relic_level} 次助攻,「助攻」聖物就會升級。每次升級即獲得英雄經驗,會計入下一個英雄等級。" "DOTA_HeroRelics_About_HowToObtain_Title" "如何取得聖物" "DOTA_HeroRelics_About_TwoTypes" "兩種聖物" "DOTA_HeroRelics_About_HowToObtain_Description" "Dota Plus 會員可花費碎片來購買英雄聖物。聖物有分兩種類型:" "DOTA_HeroRelics_About_HowToObtain_Normal" "普通聖物" "DOTA_HeroRelics_About_HowToObtain_Normal_Description" "花費 {g:dota_shards_value:random_common_relic_price} 碎片來購買一件隨機普通聖物
每次升級消耗 {d:common_relic_hero_xp_per_level} 經驗值" "DOTA_HeroRelics_About_HowToObtain_Rare" "稀有聖物" "DOTA_HeroRelics_About_HowToObtain_Rare_Description" "花費 {g:dota_shards_value:random_rare_relic_price} 碎片來購買一件隨機稀有聖物
每次升級消耗 {d:rare_relic_hero_xp_per_level} 經驗值" "DOTA_HeroLevelReward_Tier" "更新英雄修行等級:{s:tier_name}" "DOTA_HeroLevelReward_Currency:p{currency_amount}" "{d:currency_amount} 碎片#|#{d:currency_amount} 碎片" "DOTA_HeroLevelReward500_Currency" "500 個碎片" "DOTA_HeroLevelReward350_Currency" "350 個碎片" "DOTA_HeroLevelReward700_Currency" "700 碎片" "DOTA_HeroLevelReward_ChatWheel" "解鎖英雄聊天輪盤
\"{s:chat_wheel_message}\"" "DOTA_ReadyCheck" "就緒檢查" "DOTA_ReadyCheck_Ready" "就緒" "DOTA_ReadyCheck_NotReady" "未就緒" "DOTA_ReadyCheck_UnableTo" "您所剩的遊戲時間不夠您開啟一場比賽" "DOTA_ReadyCheck_Requested" "玩家 {g:dota_persona:initiator_account_id} 發起了一次就緒檢查。" "DOTA_ReadyCheck_Countdown:p{countdown_seconds}" "尚餘 {d:countdown_seconds} 秒#|#尚餘 {d:countdown_seconds} 秒" "DOTA_ReadyCheck_Responses" "{d:total_member_count} 位團員中有 {d:acknowledged_member_count} 位表示就緒" "DOTA_ReadyCheck_Error_Title" "無法發起就緒檢查" "DOTA_ReadyCheck_Error_AlreadyInProgress" "就緒檢查進行中。" "DOTA_ReadyCheck_Error_NotInParty" "無法在團隊外發起就緒檢查。" "DOTA_ReadyCheck_Error_SendError" "無法向遊戲協調器傳送就緒檢查發起要求。請稍後再試。" "DOTA_ReadyCheck_Error_UnknownError" "嘗試進行就緒檢查時發生未知錯誤。" "DOTA_ReadyCheck_Chat_Requested" "團員 {s:party_members} 發起了一次就緒檢查。" "DOTA_ReadyCheck_Chat_Finished_Ready" "就緒檢查完成。所有玩家均已就緒。" "DOTA_ReadyCheck_Chat_Finished_NotReady_Singular" "就緒檢查完成。有 {s:party_members} 位團員表示未就緒。" "DOTA_ReadyCheck_Chat_Finished_NotReady_Plural" "就緒檢查完成。有 {s:party_members} 位團員表示未就緒。" "DOTA_ReadyCheck_Chat_Ready" "團員 {s:party_members} 已就緒。" "DOTA_ReadyCheck_Chat_NotReady" "團員 {s:party_members} 表示未就緒。" "DOTA_Party_CustomGame_Cooldown_Title" "限制的自訂遊戲" "DOTA_Party_CustomGame_Cooldown_Body" "有一位或多位團隊成員正受到限制而無法進行自訂遊戲。" "DOTA_Party_CustomGame_Few_Games_Title" "自訂遊戲限制" "DOTA_Party_CustomGame_Few_Games_Body" "隊伍內的所有受限帳戶使用者都必須至少玩過 {s:num_games} 場Dota 遊戲才能玩「自訂遊戲」。" "DOTA_HUD_PlusHeroChallenge" "英雄挑戰" "DOTA_HUD_PlusHeroChallengeHelp" "藉由選擇和達成挑戰,並加以拿下該場積分或非積分比賽的勝利來賺取英雄修行經驗。

挑戰有著為期兩週的進行期限。在挑戰過期後進行刷新來接取新挑戰。" "DOTA_HUD_PlusHeroChallengeInstructions" "鎖定選角以開始選擇挑戰" "DOTA_HUD_ChallengesNeedRefresh" "有挑戰可刷新" "DOTA_HUD_PlusHeroLockInRefresh" "鎖定選角以開始選擇新挑戰" "DOTA_HUD_PlusChallenge" "挑戰" "DOTA_TalentPickRate_Help_Tooltip" "選用率會以灰條顯示在左方的天賦名稱後面。右方的百分比代表該天賦的勝率高多少。" "DOTA_LastUpdated_Help_Tooltip" "天賦、K/D/A 均值、資產淨值、LH/DN 均值等各項數據是系統在「最後更新時間」之前的近 4 天所獲得的資料。" "DOTA_KillGraph_DamageExplanation" "物理傷害來自於普通攻擊和某些技能。物傷受護甲減免。

魔法傷害來自於技能和道具。魔傷受魔法抗性減免。

純粹傷害來自於少部分技能。純傷不受任何防禦屬性減免。" "DOTA_KillGraph_HP" "{d:value} 生命" "DOTA_KillGraph_Physical_Damage" "{i:value} 物理傷害" "DOTA_KillGraph_Magical_Damage" "{i:value} 魔法傷害" "DOTA_KillGraph_Pure_Damage" "{i:value} 純粹傷害" "DOTA_KillGraph_Removal_Damage" "{i:value} 生命移除" "DOTA_Plus_Death_Screen" "死亡總結" "DOTA_Plus_Death_Screen_DamageByType" "各類型傷害" "DOTA_Plus_Death_Screen_Physical" "物理" "DOTA_Plus_Death_Screen_Magical" "魔法" "DOTA_Plus_Death_Screen_Pure" "純粹" "DOTA_Plus_Death_Screen_Total" "總傷害" "DOTA_Plus_Death_Screen_DamageByHero" "各英雄傷害" "DOTA_Plus_Death_Screen_PhysicalDamage" "物理傷害" "DOTA_Plus_Death_Screen_MagicalDamage" "魔法傷害" "DOTA_Plus_Death_Screen_PureDamage" "純粹傷害" "DOTA_Plus_PurchaseDialog_Title" "成為 DOTA PLUS 會員" "DOTA_Plus_PurchaseDialog_DetailText" "用 Dota Plus 強化您的 Dota 體驗,它提供的多種工具可讓您自我精進和追蹤自我表現、吸取廣大知識來改善技藝、並引導您不偏離大環境的趨勢。" "DOTA_Plus_PurchaseDialog_Title_Subscriber" "您的 DOTA PLUS 會籍" "DOTA_Plus_PurchaseDialog_DetailText_Subscriber_Expiry" "您的會員到期時間:{T:s:plus_subscription_end_date}" "DOTA_Plus_PurchaseDialog_DetailText_Subscriber_Recurring:p{plus_subscription_duration_months}" "您為期 {d:plus_subscription_duration_months} 個月的訂閱將於 {T:s:plus_subscription_end_date} 續訂,續訂價格為 {s:plus_subscription_renew_price}。#|#您為期 {d:plus_subscription_duration_months} 個月的訂閱將於 {T:s:plus_subscription_end_date} 續訂,續訂價格為 {s:plus_subscription_renew_price}。" "DOTA_Plus_PurchaseDialog_Cancel" "取消認購" "DOTA_Plus_PurchaseDialog_FAQLink" "進一步認識 DOTA PLUS" "DOTA_Plus_PurchaseDialog_MoreChoices" "更多購買選項" "DOTA_Plus_PurchaseDialog_Gifting" "贈送" "DOTA_Plus_PurchaseDialog_Buy_OneMonth" "購買 1 個月" "DOTA_Plus_PurchaseDialog_OneMonth_Detail" "{s:one_month_price}" "DOTA_Plus_PurchaseDialog_Buy_SixMonths" "購買 6 個月" "DOTA_Plus_PurchaseDialog_SixMonths_Detail" "{s:six_month_price} 折扣 {s:six_month_discount}" "DOTA_Plus_PurchaseDialog_Buy_TwelveMonths" "購買 12 個月" "DOTA_Plus_PurchaseDialog_TwelveMonths_Detail" "{s:twelve_month_price} 折扣 {s:twelve_month_discount}" "DOTA_Plus_PurchaseDialog_Buy_OneMonth_Recurring" "訂購 1 個月" "DOTA_Plus_PurchaseDialog_OneMonth_Detail_Recurring" "{s:one_month_price_recurring}" "DOTA_Plus_PurchaseDialog_Buy_SixMonths_Recurring" "訂購 6 個月" "DOTA_Plus_PurchaseDialog_SixMonths_Detail_Recurring" "{s:six_month_price_recurring} 折扣 {s:six_month_discount_recurring}" "DOTA_Plus_PurchaseDialog_Buy_TwelveMonths_Recurring" "訂購一年" "DOTA_Plus_PurchaseDialog_TwelveMonths_Detail_Recurring" "{s:twelve_month_price_recurring} 折扣 {s:twelve_month_discount_recurring}" "DOTA_Plus_PurchaseDialog_Gift_OneMonth" "贈送 1 個月" "DOTA_Plus_PurchaseDialog_Gift_SixMonths" "贈送 6 個月" "DOTA_Plus_PurchaseDialog_Gift_TwelveMonths" "贈送 12 個月" "DOTA_Plus_PurchaseDialog_Self_Title" "購買會員" "DOTA_Plus_PurchaseDialog_Gift_Title" "贈送會員" "DOTA_Plus_PurchaseDialog_FirstTimeBonus_Line1" "迎新任務可供賺取 20,000+ 枚碎片" "DOTA_Plus_PurchaseDialog_FirstTimeBonus_Line2" "供首次訂閱者購買 PLUS 獎勵" "DOTA_PlusStore_MyShards" "我的碎片" "DOTA_PlusStore_ExclusiveSets_Title" "高級套裝" "DOTA_PlusStore_ExclusiveSets_Subtitle" "新英雄套裝" "DOTA_PlusStore_LegacySets_Title" "經典套裝" "DOTA_PlusStore_LegacySets_Subtitle" "舊裝復賣" "DOTA_PlusStore_HeroRelics_Title" "英雄聖物" "DOTA_PlusStore_HeroRelics_Subtitle" "提升您的數據" "DOTA_PlusStore_ChatWheel_Title" "聊天輪盤" "DOTA_PlusStore_ChatWheel_Subtitle" "展現自我" "DOTA_PlusStore_Tools_Title" "工具" "DOTA_PlusStore_Tools_Subtitle" "自訂您的裝備" "DOTA_PlusStore_Frostivus_Title" "迎霜節" "DOTA_PlusStore_Event_Subtitle" "限時開放" "DOTA_PlusStore_KillStreakEffects_Title" "連殺特效" "DOTA_PlusStore_KillStreakEffects_Subtitle" "將力量化為特效" "DOTA_PlusStore_PlusExclusive" "Dota Plus 獨家" "DOTA_PlusStore_PlusRequired" "Dota Plus" "DOTA_PlusStore_Sort" "排序" "DOTA_PlusStore_HeroSets" "英雄套裝" "DOTA_PlusStore_HeroRelicsOwned" "已擁有聖物" "DOTA_PlusStore_HeroRelicsOwnedCount" "已擁有 {d:owned_relic_count} / {d:total_relic_count}" "DOTA_PlusStore_RandomRelic" "隨機聖物" "DOTA_PlusStore_BackToAllHeroes" "返回全英雄" "DOTA_PlusStore_RelicOwned" "已擁有" "DOTA_PlusStore_CurrentRelics" "目前英雄聖物" "DOTA_PlusStore_ChatWheelOwned" "已解鎖" "DOTA_PlusStore_ConfirmChatWheelPurchase_Title" "要解鎖聊天輪盤訊息嗎?" "DOTA_PlusStore_ConfirmChatWheelPurchase_Unlock" "解鎖" "DOTA_PlusStore_ConfirmChatWheelPurchase_Message" "您確定要解鎖聊天輪盤訊息「{s:chat_wheel_label}' for {g:dota_shards_value:shard_price}」嗎?" "DOTA_PlusStore_ChatWheelRewardSubtitle" "在解鎖後,聊天輪盤訊息就能供您在 Dota Plus 會員到期之前持續使用。" "DOTA_PlusStore_PlusRequired_Title" "需要 Dota Plus 會員" "DOTA_PlusStore_PlusRequired_Message" "您必須為現役 Dota Plus 會員才可購買此物品。" "DOTA_PurchaseRandomRelic_Description" "花費 {g:dota_event_points_value:random_relic_purchase_shards} 碎片來抽取一次{g:dota_hero_name:hero_id}的隨機英雄聖物。若已擁有抽到的普通 / 稀有聖物,將會自動回收,並退還 {g:dota_event_points_value:relic_recycle_shards}(普通)/ {g:dota_event_points_value:rare_relic_recycle_shards} (稀有)碎片給您。" "DOTA_PurchaseRandomRelic_CommonDescription" "花費 {g:dota_event_points_value:random_relic_purchase_shards} 枚碎片,為{g:dota_hero_name:hero_id}購買一個你尚未擁有的隨機普通英雄聖物。" "DOTA_PurchaseRandomRelic_RareDescription" "花費 {g:dota_event_points_value:random_relic_purchase_shards} 枚碎片,為{g:dota_hero_name:hero_id}購買一個你尚未擁有的稀有英雄聖物。" "DOTA_PurchaseRandomRelic_NewRelic" "收到一個新聖物" "DOTA_PurchaseRandomRelic_DuplicateRelic" "收到一個重複的聖物" "DOTA_PurchaseRandomRelic_DuplicateRelic_Message" "回收成 {g:dota_event_points_value:recycle_amount} 碎片" "DOTA_PurchaseRandomRelic_PurchaseAnother" "購買另一個" "DOTA_PurchaseRandomRelic_Failed" "失敗" "DOTA_PurchaseRandomRelic_TryAgain" "重試" "DOTA_PurchaseRandomRelic_AllPurchased" "所有已購買的聖物" "DOTA_HeroRelicRarity_Common" "普通" "DOTA_HeroRelicRarity_Rare" "稀有" "DOTA_PlusRewards_TierName" "{s:tier_name}級別" "DOTA_PlusRewards_LevelName" "{d:level} 級" "DOTA_PlusRewards_HeroChatWheel" "英雄聊天輪盤" "DOTA_PlusRewards_HeroProgressionRewards" "英雄修行獎勵" "DOTA_PlusRewards_HeroBadge" "英雄徽章" "DOTA_Plus_UpsellText" "訂閱 Dota Plus" "DOTA_Plus_Challenge_Expiration" "挑戰將於兩週後過期。在過期後進行刷新以接取新的挑戰。" "DOTA_Plus_Challenge_Days" "日" "DOTA_Plus_Challenge_Hours" "時" "DOTA_Plus_Challenge_Minutes" "分" "DOTA_Plus_Relic_Shop" "聖物商店" "DOTA_Plus_Relic_Random_QuestionMark" "?" "DOTA_Plus_LearnMore" "深入了解" "DOTA_Plus_NextRewards" "下個獎勵" "DOTA_Plus_ViewRewards" "檢視獎勵" "DOTA_Plus_MaximumLevel" "最高等級" "DOTA_Plus_LevelProgress" "等級進度" "DOTA_Plus_XPProgress" "{d:current_level_xp} / {d:xp_to_next_level} XP" "DOTA_Plus_CurrentLevelXP" "{d:current_level_xp} 經驗值" "DOTA_Plus_ToNextLevelXP" "{d:xp_to_next_level} 經驗值" "DOTA_Plus_XP" "XP" "DOTA_Plus_Currency" "碎片" "DOTA_Plus_HeroBadgeInfo" "未啟用 Dota Plus 時,英雄修行等級無法提升到 6 級或以上。當您重新啟用 Dota Plus 訂閱時,您的英雄修行等級會從之前已達到的等級開始繼續升級。" "DOTA_Plus_RewardsLog" "獎勵歷史" "DOTA_Plus_Features" "特色" "DOTA_Plus_ShardsBalance" "碎片總數" "DOTA_Plus_NewFeaturesTitle" "Plus 新內容" "DOTA_Plus_HighestLevelHeroes" "最高等級英雄" "DOTA_Plus_HighestRelics" "最高等級聖物" "DOTA_PlusPurchase_Features_Label" "包含內容:" "DOTA_PlusPurchase_HeroProgression" "進階英雄修行" "DOTA_PlusPurchase_HeroProgression_Description" "無論您享受遊玩各種不同的英雄,或是只以一、兩位英雄遊玩數百場遊戲,每場遊戲均可獲得增加英雄等級進度的經驗值。有了 Dota Plus,您可以將英雄等級一路進階到 30 級!" "DOTA_PlusPurchase_Assistant" "Plus 助理" "DOTA_PlusPurchase_Assistant_Description" "Plus 助理會即時統整無數場各區段的近期遊戲,為您提供時下的裝備出法和技能點法建議。" "DOTA_PlusPurchase_Rewards" "Plus 獎勵" "DOTA_PlusPurchase_Rewards_Description" "賺取並花費碎片,解鎖多樣專屬獎勵。" "DOTA_PlusPurchase_Perks" "Plus 好處" "DOTA_PlusPurchase_Perks_Description" "Plus 好處包含免費參加每週的戰鬥盃、遊戲中的季節地形、可賺取碎片的季節任務,以及更多內容!" "DOTA_PlusPurchase_Guilds" "公會好處" "DOTA_PlusPurchase_Guilds_Description" "任何人皆可加入公會,但只有 Dota Plus 會員可以建立志同道合的玩家社群,確保在勝利之路上永遠有得力的隊伍在側。合作為公會賺取點數、獲得每周獎勵。身為公會成員,您還可以擁有額外的契約欄位。" "DOTA_PlusPurchase_Feature_HeroLeveling" "進階英雄等級" "DOTA_PlusPurchase_Feature_HeroRelics" "追蹤數據的聖物" "DOTA_PlusPurchase_Feature_HeroChallenges" "特定英雄挑戰" "DOTA_PlusPurchase_Feature_ItemSuggestions" "出裝與技能點法建議" "DOTA_PlusPurchase_Feature_HeroPickSuggestions" "選角建議" "DOTA_PlusPurchase_Feature_ComparativeTracking" "即時的比較性分析" "DOTA_PlusPurchase_Feature_PostGameAnalysis" "賽後分析" "DOTA_PlusPurchase_Feature_LaneSetupSuggestions" "路線分配建議" "DOTA_PlusPurchase_Feature_Friends_Foes" "相剋指標計算器" "DOTA_PlusPurchase_Feature_DeathSummary" "詳細的死亡總結" "DOTA_PlusPurchase_Feature_WinProbability" "觀戰端獲勝概率" "DOTA_PlusPurchase_Feature_StackPullTimers" "拉野 & 疊野計時器" "DOTA_PlusPurchase_Feature_RolesGrid" "英雄定位排列" "DOTA_PlusPurchase_Feature_HeroTrends" "英雄趨勢" "DOTA_PlusPurchase_Feature_ExclusiveHeroSets" "獨家英雄套裝" "DOTA_PlusPurchase_Feature_PurchaseHeroRelics" "英雄聖物" "DOTA_PlusPurchase_Feature_HeroChatWheel" "英雄聊天輪盤" "DOTA_PlusPurchase_Feature_LegacyHeroSets" "舊版英雄套裝" "DOTA_PlusPurchase_Feature_PurchaseTools" "購買工具" "DOTA_PlusPurchase_Feature_SeasonalItems" "季節飾品" "DOTA_PlusPurchase_Feature_BattleCup" "免費週末戰鬥盃" "DOTA_PlusPurchase_Feature_RankedRoles" "積分選位配對" "DOTA_PlusPurchase_Feature_Tipping" "遊戲內打賞" "DOTA_PlusPurchase_Feature_SeasonalTerrain" "季節地形" "DOTA_PlusPurchase_Feature_SeasonalQuests" "季節任務" "DOTA_PlusPurchase_Feature_VictoryPredictionCharm" "勝利預測護符" "DOTA_PlusPurchase_Feature_WelcomeQuests" "迎新任務" "DOTA_PlusPurchase_Feature_LiveSpectating" "即時旁觀" "DOTA_PlusPurchase_Feature_WeeklyVictoryShards" "每週獲勝獎勵碎片" "DOTA_PlusPurchase_Feature_DpcApp" "Dota 職業巡迴賽行動應用程式" "DOTA_PlusNewFeature_ExclusiveSets_Title" "全新獨家套裝" "DOTA_PlusNewFeature_ExclusiveSets_Jan2019_Desc" "Plus 獎勵商店現已推出全新的齊天大聖、梅杜莎、魅惑魔女、半人馬戰行者套裝,僅限 Plus 會員購買。" "DOTA_PlusNewFeature_SeasonalQuests_Title" "隆重推出季節任務" "DOTA_PlusNewFeature_SeasonalQuests_Desc" "Dota Plus 會員將於第 3 積分賽季期間獲得一系列全新任務。" "DOTA_PlusNewFeature_DpcApp_Title" "全新 Dota 職業巡迴賽應用程式" "DOTA_PlusPurchase_Feature_ChatWheelSounds" "聊天輪盤音效" "DOTA_PlusPostGame_HeroProgress" "英雄修行" "DOTA_PlusPostGame_LevelProgress" "等級進度" "DOTA_PlusPostGame_LevelRestricted" "訂閱 Dota Plus 以繼續升級。" "DOTA_PlusPostGame_CurrentLevel" "{d:current_level} 級" "DOTA_PlusPostGame_MatchFinished" "比賽結束" "DOTA_PlusPostGame_Win" "獲勝" "DOTA_PlusPostGame_ChallengeCompleted" "挑戰完成" "DOTA_PlusPostGame_RelicLevels" "聖物等級" "DOTA_PlusPostGame_Total" "總計" "DOTA_PlusPostGame_XPValue" "+{d:xp_value} 經驗值" "DOTA_PlusPostGame_LevelUp" "等級提升" "DOTA_PlusPostGame_RelicsProgress" "聖物進度" "DOTA_PlusPostGame_BattlePassProgress" "戰鬥通行證進度" "DOTA_PlusPostGame_RubickArcanaProgress" "拉比克奧祕進度" "DOTA_PlusPostGame_ShardValue" "+{d:shard_value}" "DOTA_PlusPostGame_GuildContracts" "公會契約" "DOTA_PlusPostGame_VictoryPrediction" "勝利預測次數" "DOTA_PlusPostGame_PlayerTips" "玩家提示" "DOTA_PlusPostGame_CavernCrawlProgress" "地穴探索進度" "DOTA_PlusPostGame_RoleCallProgress" "定位號召" "DOTA_PlusPostGame_MaxLevelHeroChallenge" "宗師英雄挑戰" "DOTA_PlusPostGame_FeaturedGameMode" "週末聚光燈" "DOTA_PlusPostGame_Frostivus2023Progress" "迎霜節活動進度" "DOTA_PostGame_WraithKingArcanaProgress" "冥魂大帝奧祕進度" "DOTA_HeroBadgeProgressTurboLimitedGains" "加速模式比賽最高只能獲得 1 星的成績。" "DOTA_BattlePassPostGame_Progress" "戰鬥通行證進度" "DOTA_BattlePassPostGame_LevelProgress" "升級進度" "DOTA_BattlePass_BPProgress" "{d:current_level_bp} / {d:bp_to_next_level}" "DOTA_BattlePassPostGame_CurrentLevel" "{d:current_level} 級" "DOTA_BattlePassPostGame_WagerWon" "贏得的押注" "DOTA_BattlePassPostGame_TipsReceived" "收到的打賞:{d:tips_received}" "DOTA_BattlePassPostGame_CavernChallengeCompleted" "地穴探索挑戰已完成" "DOTA_BattlePassPostGame_DailyChallengeCompleted" "已完成每日挑戰" "DOTA_BattlePassPostGame_WeeklyChallengeCompleted" "已完成每週挑戰" "DOTA_BattlePassPostGame_Total" "總計" "DOTA_BattlePassPostGame_TotalEarned" "已獲得總分" "DOTA_BattlePassPostGame_BPValue" "{d:bp_value}" "DOTA_BattlePassPostGame_LevelUp" "升級" "DOTA_PostGame_PointsEarned" "已獲得戰鬥點數總數" "DOTA_PostGame_RewardProgress" "獎勵進度" "DOTA_BattlePassPostGame_WagerProgress" "押注" "DOTA_BattlePassPostGame_WagerConversion" "x {i:wager_conversion_ratio}" "DOTA_BattlePassPostGame_WagerStreakBonus" "{i:wager_streak_bonus_pct}% 連殺獎勵" "DOTA_BattlePassPostGame_WagerTeamBonus" "{i:wager_token_bonus_pct}% 隊伍獎勵" "DOTA_BattlePassPostGame_TipProgress" "打賞" "DOTA_BattlePassPostGame_DailyChallengeProgress" "每日挑戰" "DOTA_BattlePassPostGame_CavernCrawlProgress" "{g:dota_cavern_name:cavern_event_id}" "DOTA_BattlePassPostGame_WeeklyChallengeProgress" "每週挑戰" "DOTA_BattlePassPostGame_Complete" "完成" "DOTA_BattlePassPostGame_WeeklyChallenge_Progress" "{d:weekly_progress} / {d:weekly_complete_limit}" "DOTA_BattlePassPostGame_WeeklyChallenge_Increment" "+{d:weekly_increment}" "DOTA_BattlePassPostGame_ActionProgress" "消耗品" "DOTA_BattlePassPostGame_GuildProgress" "公會" "DOTA_BattlePassPostGame_GuildContracts" "契約" "DOTA_BattlePassPostGame_GuildChallenge" "挑戰" "DOTA_BattlePassPostGame_DailyBonus" "每日額外點數" "DOTA_BattlePassPostGame_Win" "獲勝" "DOTA_BattlePassPostGame_Loss" "落敗" "DOTA_BattlePassPostGame_TurboWin" "加速模式獲勝" "DOTA_BattlePassPostGame_TurboLoss" "加速模式落敗" "DOTA_BattlePassPostGame_EventGameProgress_2019" "魔羅獸" "DOTA_BattlePassPostGame_EventGame_Win" "敵人擊敗數" "DOTA_BattlePassPostGame_EventGame_WinPoints" "+{d:win_points}" "DOTA_BattlePassPostGame_EventGame_WinBonus" "每日加成" "DOTA_BattlePassPostGame_EventGame_WinBonusPoints" "+{d:bonus_points}" "DOTA_BattlePassPostGame_EventGame_Loss" "戰鬥結束" "DOTA_BattlePassPostGame_EventGame_LossPoints" "+{d:loss_points}" "DOTA_BattlePassPostGame_EventGame_Treasure" "寶藏搜刮數" "DOTA_BattlePassPostGame_EventGame_TreasurePoints" "+{d:treasure_points}" "DOTA_BattlePassPostGame_EventGame_WeeklyCap" "每週上限" "DOTA_BattlePassPostGame_EventGame_WeeklyProgress" "{d:weekly_progress} / {d:weekly_complete_limit}" "DOTA_CoachRatingPostGame_CoachRating" "教練評價" "DOTA_PlusUpsell_Title" "Dota Plus 會員限定" "DOTA_PlusUpsell_HeroLeveling_Title" "英雄等級 6+" "DOTA_PlusUpsell_HeroLeveling_Description" "使用您的最愛英雄進行比賽來推展修行級數。展示您的英雄徽章、獲得新的聊天輪盤臺詞、並賺取用於購買 Plus 獎勵的碎片。" "DOTA_PlusUpsell_HeroChallenges_Title" "英雄挑戰" "DOTA_PlusUpsell_HeroChallenges_Description" "每位英雄能夠每兩週完成 3 件挑戰來賺取經驗。挑戰會根據您的表現程度給予 1-3 顆星的評級,評級愈好給出的經驗就愈多。" "DOTA_PlusUpsell_HeroRelics_Title" "英雄聖物" "DOTA_PlusUpsell_HeroRelics_Description" "每位英雄最多可購置 14 個英雄聖物來追蹤 14 項數據。在遊戲內藉由頭上訊息來展示您的數據。" "DOTA_PlusUpsell_StatComparison_Title" "比較數據" "DOTA_PlusUpsell_StatComparison_Description" "查看您的英雄的平均 GPM、XPM、正補,和反補數據,並與其它段位的玩家比較,看看自己的程度到哪。" "DOTA_PlusUpsell_TalentPicks_Title" "天賦選擇" "DOTA_PlusUpsell_TalentPicks_Description" "查看熱門天賦和它們的成效。並與其它段位的玩家比較自己的選擇。" "DOTA_PlusUpsell_HeroStats_Title" "進階數據" "DOTA_PlusUpsell_HeroStats_Description" "查看您在某英雄作為隊友或敵手時有多少勝率。追蹤您的農錢巔峰、最高傷害、和最高治療。" "DOTA_PlusUpsell_GlobalTrends_Title" "全球趨勢" "DOTA_PlusUpsell_GlobalTrends_Description" "跟上最新趨勢。查看目前最成功、最常選,和最常禁的英雄是誰。" "DOTA_PlusUpsell_Subscribe" "訂購 Dota Plus" "DOTA_PlusUpsell_LearnMore" "深入了解" "DOTA_PlusUpsell_SubscribeNow" "立即訂購" "DOTA_PlusDebut_Introducing" "全新推出" "DOTA_PlusDebut_Subtitle" "英雄修行 | 助理\n分析 | Plus 好處" "DOTA_PlusDebut_PriceDuration" "每月" "DOTA_Plus_NewChallengesIn" "挑戰刷新倒數:" "DOTA_Plus_ChallengeComplete" "完成!" "DOTA_Plus_ChallengeObsolete" "本項挑戰已失效,將於下次挑戰刷新時被新挑戰取代。" "DOTA_Plus_RewardLog_Title" "碎片獎勵紀錄" "DOTA_Plus_RewardLog_TotalShards" "{d:current_balance}" "DOTA_Plus_RewardLog_TitleBar_Date" "日期" "DOTA_Plus_RewardLog_TitleBar_Description" "描述" "DOTA_Plus_RewardLog_TitleBar_Shards" "碎片" "DOTA_Plus_RewardLog_TitleBar_Total" "總計" "DOTA_Plus_RewardLog_EventReward" "獎勵" "DOTA_Plus_RewardLog_HeroLevelUp" "{g:dota_hero_name:heroID}修行等級 {d:level} 獎勵" "DOTA_Plus_RewardLog_WeeklyBonus" "每週獎勵" "DOTA_Plus_RewardLog_SubscriptionActivated" "啟動 Dota Plus" "DOTA_Plus_RewardLog_RedeemedPrize" "兌領物品:{g:dota_item_link:prize_item}" "DOTA_Plus_RewardLog_RelicClaimed" "兌領聖物:{g:dota_gem_name:relic_type_id}" "DOTA_Plus_RewardLog_RandomRelicClaimed" "抽到聖物:{g:dota_gem_name:relic_type_id}" "DOTA_Plus_RewardLog_RelicRecycled" "回收聖物:{g:dota_gem_name:relic_type_id}" "DOTA_Plus_RewardLog_CharmReward" "勝利預測獎勵" "DOTA_Plus_RewardLog_TipReceived" "受 {g:dota_persona:dp:account_id} 打賞" "DOTA_Plus_RewardLog_TipGiven" "打賞 {g:dota_persona:dp:account_id}" "DOTA_Plus_RewardLog_BattlePassReward" "戰鬥通行證獎勵表" "DOTA_Plus_RewardLog_MVP" "比賽內 MVP 任務" "DOTA_Plus_RewardLog_ChallengeCompleted" "完成挑戰" "DOTA_Plus_RewardLog_PurchaseAvoidPlayerSlot" "額外黑名單欄位" "DOTA_PlusWelcome_Title" "迎新任務" "DOTA_PlusWelcome_Description" "探索 Dota Plus 並藉由完成下列迎新任務賺取 {g:dota_shards_value:total_reward} 碎片" "DOTA_PlusWelcome_Subtitle" "了解 Dota Plus 功能,取得迎新獎勵碎片。" "DOTA_PlusWelcome_Part1" "第一部" "DOTA_PlusWelcome_Part2" "第二部" "DOTA_PlusWelcome_Part3" "第三部" "DOTA_PlusWelcome_ClaimFailed" "兌領失敗。請稍後再試。(Error Code: {d:error_code})" "DOTA_PlusWelcome_Finished_Title" "恭喜" "DOTA_PlusWelcome_Finished_Message" "您已完成所有 Dota Plus 迎新任務!" "DOTA_PlusWelcome_Part2Locked" "完成第一部的所有任務來解鎖第二部。" "DOTA_PlusWelcome_Part3Locked" "完成第二部的所有任務來解鎖第三部。" "DOTA_PlusWelcome_QuestsAvailable:p{welcome_quests_available}" "{d:welcome_quests_available} 項迎新任務可進行#|#{d:welcome_quests_available} 項迎新任務可進行" "DOTA_PlusWelcome_QuestsUnclaimed:p{welcome_quests_unclaimed}" "領取 {d:welcome_quests_unclaimed} 件任務獎勵#|#領取 {d:welcome_quests_unclaimed} 件任務獎勵" "DOTA_PlusWelcome_AllQuestsCompleted" "已完成所有任務!" "DOTA_PlusWelcome_SelectPlusGuide_Name" "選取 Plus 助理指南" "DOTA_PlusWelcome_SelectPlusGuide_Description" "在比賽開始後打開商店選單並把指南選為 Plus 助理。" "DOTA_PlusWelcome_PickSuggestedHero_Name" "挑選相剋指標建議的英雄" "DOTA_PlusWelcome_PickSuggestedHero_Description" "在挑選英雄時,選擇由相剋指標推薦的英雄。" "DOTA_PlusWelcome_ViewPostGameAnalytics_Name" "查看賽後分析" "DOTA_PlusWelcome_ViewPostGameAnalytics_Description" "在比賽結束後,查看「明細」分頁以分析自己打法的效率,或查看「表現」分頁以比較自己與水平相近玩家的平均數據。" "DOTA_PlusWelcome_ViewHeroTrends_Name" "查看英雄特定全球排行趨勢" "DOTA_PlusWelcome_ViewHeroTrends_Description" "在任何英雄的頁面,點入「趨勢」查看其它段位玩家的表現。" "DOTA_PlusWelcome_EquipSeasonalTerrain_Name" "裝備當季地形" "DOTA_PlusWelcome_EquipSeasonalTerrain_Description" "在軍械庫裝備季節地形。Plus 會員將持續享有當季地形。" "DOTA_PlusWelcome_PurchaseRelic_Name" "從 Plus 獎勵中購買一件聖物" "DOTA_PlusWelcome_PurchaseRelic_Description" "購買一件隨機或稀有英雄聖物。聖物的購買可在英雄頁面或 Plus 獎勵頁面進行。" "DOTA_PlusWelcome_UseSpectatorWinProbatility_Name" "使用觀戰者獲勝概率圖表" "DOTA_PlusWelcome_UseSpectatorWinProbatility_Description" "觀戰時,可透過畫面左上方的按鈕檢視獲勝概率圖表。" "DOTA_PlusWelcome_UseDeathSummary_Name" "使用死亡總結" "DOTA_PlusWelcome_UseDeathSummary_Description" "每當玩家自己或旁觀對象死亡後,按下「死亡總結」按鈕來回顧該次死亡的詳細分析。" "DOTA_PlusWelcome_UseHeroChatWheel_Name" "使用英雄聊天輪盤" "DOTA_PlusWelcome_UseHeroChatWheel_Description" "在一場比賽中,使用英雄聊天輪盤快捷鍵來檢視您的英雄可發送的語音臺詞。可用的臺詞數量將隨著英雄等級提升。" "DOTA_PlusWelcome_BuyLegacySet_Name" "藉由 Plus 獎勵購買一個舊版套裝" "DOTA_PlusWelcome_BuyLegacySet_Description" "前往商城的 Plus 獎勵區塊購買任何一款舊版套裝。" "DOTA_PlusWelcome_FollowLaneSuggestor_Name" "遵循 Plus 助理的路線分配建議" "DOTA_PlusWelcome_FollowLaneSuggestor_Description" "在挑選您的角色後,查看 Plus 助理對於路線分配的建議,然後在小地圖上選擇建議的路線。" "DOTA_PlusWelcome_PlayBattleCup_Name" "進行戰鬥盃" "DOTA_PlusWelcome_PlayBattleCup_Description" "參加週末戰鬥盃。" "DOTA_PlusWelcome_EarnWeeklyReward_Name" "獲得每週獲勝獎勵" "DOTA_PlusWelcome_EarnWeeklyReward_Description" "在一週內贏得 3 場比賽,然後從首頁個人檔案下方的 Plus 區塊領取獎勵碎片。" "DOTA_PlusWelcome_BeatComparativeStat_Name" "在 10 分鐘內打破一項比較性數據" "DOTA_PlusWelcome_BeatComparativeStat_Description" "在戰局時間到 10:00 之前打破您目前段位的平均 KDA、LH/DN、或資產淨值。" "DOTA_PlusWelcome_CompleteAChallenge_Name" "完成一項挑戰" "DOTA_PlusWelcome_CompleteAChallenge_Description" "完成任何一項英雄挑戰。挑戰的完成必須配合獲得勝利才算。" "DOTA_PlusWelcome_MakeRelicProgress_Name" "在聖物交代的事項上有所進展。" "DOTA_PlusWelcome_MakeRelicProgress_Description" "購買聖物,並使用對應的英雄進行聖物交代之事項。" "DOTA_PlusWelcome_ReachHeroLevel_Name" "修行任何英雄至 3 級" "DOTA_PlusWelcome_ReachHeroLevel_Description" "進行比賽並完成英雄挑戰以提升他們的修行等級至 3 級。" "DOTA_PlusWelcome_BecomeDotaPlusMember_Name" "成為 Dota Plus 會員" "DOTA_PlusWelcome_BecomeDotaPlusMember_Description" "歡迎來到 Dota Plus!點擊按鈕以領取您的首項獎勵!" "DOTA_PlusWelcome_PlayRankedRoles_Name" "贏得 5 場積分選位比賽" "DOTA_PlusWelcome_PlayRankedRoles_Description" "贏得 5 場積分選位配對的比賽。" "DOTA_PlusDBPage_Title" "Dota Plus" "DOTA_PlusDBPage_RewardLog" "獎勵歷史" "DOTA_PlusDBPage_SubscribedOn" "訂購於:{T:s:plus_subscription_start_date}" "DOTA_PlusDBPage_RenewsOn" "續訂於:{T:s:plus_subscription_end_date}" "DOTA_PlusDBPage_ExpiresOn" "截止於:{T:s:plus_subscription_end_date}" "DOTA_PlusDBPage_Manage" "管理訂購" "DOTA_PlusDBPage_Subscribe" "訂購" "DOTA_PlusDBPage_ProgressLabel" "{d:achievement_score}/{d:completion_score}" "DOTA_QuestProgress" "{d:quests_completed}/{d:quests_count} 已完成" "DOTA_QuestsComplete" "任務完成" "DOTA_Plus_QuestRewardsAvailable" "尚餘 {g:dota_shards_value:shards_available}" "DOTA_Plus_RelicPurchaseTitle" "確認聖物購買" "DOTA_Plus_RelicPurchaseConfirm:p{relic_price}" "您確定要以 {d:relic_price} 碎片購買「{s:relic_desc}」聖物?#|#您確定要以 {d:relic_price} 碎片購買「{s:relic_desc}」聖物?" "DOTA_PurchaseItemWithEventPoints_Title" "購買物品" "DOTA_PurchaseItemWithEventPoints_Item" "物品" "DOTA_PurchaseItemWithEventPoints_Balance" "目前額度:{g:dota_event_points_value:current_balance}" "DOTA_PurchaseItemWithEventPoints_Quantity" "數量" "DOTA_PurchaseItemWithEventPoints_Price" "價格" "DOTA_PurchaseItemWithEventPoints_Total" "總數:" "DOTA_PurchaseItemWithEventPoints_Info" "購得之物品無法用於交易或販售。" "DOTA_PurchaseItemFromPrompt_Title" "購買物品" "DOTA_PurchaseItemFromPrompt_Item" "道具" "DOTA_PurchaseItemFromPrompt_Quantity" "數量" "DOTA_PurchaseItemFromPrompt_Price" "價格" "DOTA_PurchaseItemFromPrompt_Total" "總計:" "DOTA_PurchaseItemFromPrompt_Info" "購得之物品無法用於交易或販售。" "DOTA_TeamChallenge_Title" "隊伍挑戰" "DOTA_TeamChallenge_Success" "成功" "DOTA_TeamChallenge_Failure" "失敗" "DOTA_TeamChallenge_Reward" "+{d:reward_amount}BP" // TI8 "TI8_ChallengeMode_ButtonLabel" "啟動隊伍挑戰" "TI8_ChallengeMode_TokenLabel" "{d:team_challenge_tokens} 個隊伍挑戰籌碼" "TI8_ChallengeMode_Desc" "花費一個隊伍挑戰籌碼來進行一場較平常困難的積分對戰。
藉此獲勝可一次提升更多 MMR 並獲得 {d:team_challenge_reward_amount} 戰點!
隊伍挑戰限定滿團進行(5 排),按下「尋找比賽」按鈕的團員將花費籌碼。

您目前有 {d:team_challenge_tokens} 個隊伍挑戰籌碼。" "DOTA_TI8_ChallengeMode_Tooltip" "積分場隊伍挑戰籌碼" "DOTA_TI8_ChallengeMode_Tooltip_x10" "積分場隊伍挑戰籌碼 x10" "DOTA_TI8BP_purchase_pool_contribution" "戰鬥通行證所有收益的 25% 將貢獻至 2018 國際錦標賽的總獎金。" "DOTA_TI8BP_purchase_pool_contribution_levels" "戰鬥通行證等級收益的 25% 將貢獻至 2018 國際錦標賽的總獎金。" "DOTA_TI8BP_Lvl1000_Register" "登記領取" "DOTA_TI8_BattlePass_EndDate_Purchase" "戰鬥通行證的的最後購買日為 2018 年 8 月 26 日" "DOTA_TI8BP_Lvl1000_Register_Soon" "即將開放登記" "DOTA_TI8_Meepo_Announcer_Pack" "米波廣播語音包" "DOTA_TI8_Prestige_Item" "威嚴物品" "DOTA_TI8_Eminent_Revival" "卓越復興的允諾" "DOTA_TI8_PredictionToken_Tooltip" "職業巡迴賽賽程預測已解鎖" "DOTA_TI8_TipUpgrade_50" "打賞升級:每次打賞 50 戰點" "DOTA_TI8_TipUpgrade_100" "打賞升級:每次打賞 100 戰點" "DOTA_TI8_TipUpgrade_200" "打賞升級:每次打賞 200 戰點" // TI9 "DOTA_EventName_International2019" "2019 國際錦標賽戰鬥通行證" "DOTA_EventNameShort_International2019" "2019 國際錦標賽" "DOTA_International2019BattlePass_Compendium_SupportTitle" "購買戰鬥通行證等級" "DOTA_International2019BattlePass_Compendium_SupportDesc" "戰鬥通行證所有收益中的 25% 將貢獻至 2019 國際錦標賽的總獎金。" "DOTA_TrophyCategory_International2019" "2019 國際錦標賽" "DOTA_FrontPage_International2019_Website" "檢視網站" "DOTA_FrontPage_International2019_Buy" "購買戰鬥通行證" "DOTA_FrontPage_International2019_LearnMore" "檢視戰鬥通行證網站以了解所有賣點。" "DOTA_SeasonPass_International_Rewards_Expire_Date" "{t:l:end_date}" "DOTA_SeasonPass_International_BattlePass_EndDate" "結束於 {t:l:end_date}" "DOTA_TI9BP_purchase_pool_contribution" "戰鬥通行證的 25% 所有收益將貢獻至 2019 國際錦標賽的總獎金。" "DOTA_TI9BP_purchase_pool_contribution_levels" "戰鬥通行證等級收益的 25% 將貢獻至 2018 國際錦標賽的總獎金。" "DOTA_TI9_BattlePass_EndDate_Purchase" "戰鬥通行證的的最後購買日為 2019 年 8 月 25 日" "DOTA_HeroSelectorCategory_Recommend" "相剋指標" "DOTA_BattlePass_VsHeroWinRates" "對抗勝率" "DOTA_BattlePass_MatchUp_Allies" "友方" "DOTA_BattlePass_MatchUp_Enemies" "敵方" "DOTA_BattlePass_MatchUp_You" "您" "DOTA_BattlePass_MatchUp_GoodPick" "適宜" "DOTA_BattlePass_MatchUp_BadPick" "不適" "DOTA_BattlePass_FriendsAndFoes" "相剋指標" "DOTA_BattlePass_BasedOnMatchup" "基於陣容" "DOTA_BattlePass_HeroPerformance_Tooltip" "相剋指標將用大數據指出隊友和敵隊選出的英雄各對您當下用角的勝率會有多少正負影響,讓您可立即了解隊友和敵方的選角有多麼適宜或險惡。" "DOTA_BattlePass_HeroPerformance_Upsell" "即時了解角色編選的當下動態。" "DOTA_BattlePass_HeroPerformance_UpsellBP" "Dota Plus 賣點" "DOTA_BattlePass_FriendsAndFoes_RequestingData" "資料讀取中" "DOTA_BattlePass_FriendsAndFoes_ErrorNoData" "讀取資料失敗" "DOTA_Plus_ChatWheelEmoticonsTooltip" "只有 Dota Plus 會員可在聊天輪盤上加入表情符號。" "DOTA_CoachesChallenge_Instructions" "教練挑戰考驗您是否有能力指導配對積分平均低您 500 的路人。" "DOTA_CoachesChallenge_CoachRating" "教練評價" "DOTA_CoachesChallenge_Unavailable" "教練挑戰配對目前無法使用。" "DOTA_CoachesChallenge_BadPartySize" "教練挑戰規定的指導對象是路人,進行者必須單排。" "DOTA_CoachesChallenge_GenericRequirementsNotMet" "玩家未達到教練挑戰的進行門檻。" "DOTA_CoachesChallenge_RequirementsNotMetHeader" "未達教練挑戰進行門檻" "DOTA_CoachesChallenge_RequirementsNotMet" "您需達下列門檻才能進行教練挑戰:" "DOTA_CoachesChallenge_Requirements_BehaviorScore" "行為和交流分數需達到 8000 或以上。" "DOTA_CoachesChallenge_Requirements_MMR" "配對積分(MMR)達 1000 以上。" "DOTA_CoachesChallenge_Requirements_GamesPlayed" "已進行並完成至少 50 場正規場比賽。" "DOTA_TI9_Shovel_Unearth_0" "哇喔喔喔喔喔!%s1 挖到劫蜜羅煞寶寶啦!" "DOTA_TI9_Shovel_Unearth_10" "%s1 挖到了 100 戰鬥點數!" "DOTA_TI9_Shovel_Unearth_11" "%s1 挖到了 500 戰鬥點數!" "DOTA_TI9_Shovel_Unearth_12" "%s1 挖到了 5,000 戰鬥點數!" "DOTA_TI9_Shovel_Unearth_20" "%s1 挖到了一個寶箱,裡頭裝著 2019 不朽寶藏 I!" "DOTA_TI9_Shovel_Unearth_21" "%s1 挖到了一個寶箱,裡頭裝著 2019 不朽寶藏 II!" "DOTA_TI9_Shovel_Unearth_22" "%s1 挖到了一個寶箱,裡頭裝著 2019 不朽寶藏 III!" "DOTA_TI9_Shovel_Unearth_23" "%s1 挖到了一個寶箱,內容是一堆鏟子..." "DOTA_TI9_Shovel_Unearth_24" "%s1 挖到了一個寶箱,內容是一堆戰韻大鼓。" "DOTA_TI9_Shovel_Unearth_26" "%s1 挖到了一個寶箱,內容是一組天蛇氣球。" "DOTA_TI9_Shovel_Unearth_27" "%s1 挖到了一個寶箱,內容是選手卡片包。" "DOTA_TI9_Shovel_Unearth_28" "%s1 挖到了一個寶箱,內容是莉萊的戰鬥祝福抽獎籌碼。" "DOTA_TI9_Shovel_Unearth_29" "%s1 挖到了一個寶箱,內有一雙破爛鞋子。" "DOTA_TI9_Shovel_Unearth_30" "%s1 挖到了一個麻痺陷阱!" "DOTA_TI9_Shovel_Unearth_40" "噁,%s1 挖出了密密麻麻的蜘蛛。" "DOTA_TI9_Shovel_Unearth_41" "%s1 從河道鏟出了幾隻烏龜。" "DOTA_TI9_Shovel_Unearth_50" "%s1 挖到了一個松鼠窩。" "DOTA_TI9_Shovel_Unearth_51" "%s1 從河道鏟出了一串青蛙。" "DOTA_TI9_Shovel_Unearth_60" "%s1 挖到了一具莫名動感的骷髏!" "DOTA_TI9_Shovel_Unearth_70" "%s1 挖到墳墓,打擾到了在那安眠的亡靈!" "DOTA_TI9_Shovel_Unearth_80" "%s1 挖到了... 一堆土。" "DOTA_TI9_Shovel_Unearth_90" "%s1 挖出了空氣。" // TI9 Compendium "DOTA_TI2019_COMP_DATE" "2019 年 8 月 20 至 25 日" "DOTA_TI2019_COMP_TRANSITION" "@" "DOTA_TI2019_COMP_VENUE" "中國上海,梅賽德斯-奔馳文化中心" // TI9 PURCHASE PAGE "TI2019_BP_New_Features" "新特色" "TI2019_BP_Buy_Block_Intro" "2019 戰鬥通行證" "TI2019_BP_Buy_Block_Title" "加入戰鬥" "TI2019_BP_Buy_Block_Desc" "戰鬥通行證是您參予年度 Dota 盛事的最佳良伴。提升您的戰鬥等級以解鎖越來越豐富的獎勵,包含全新不朽物品、獨家套裝物品和地形、全新的召喚師英雄化身,還有其它更多可能!" "TI2019_BP_Buy_Base" "標準方案" "TI2019_BP_Buy_50" "50 級方案" "TI2019_BP_Buy_Desc" "內含標準戰鬥通行證" "TI2019_BP_Buy_50_Desc" "+ 直升 50 級" "TI2019_BP_Buy_100" "100 級" "TI2019_BP_Buy_100_Desc" "+ 直升 100 級" "TI2019_BP_Buy_50_Disc" "95 折" "TI2019_BP_Buy_100_Disc" "85 折" "TI2019_BP_Buy_Included_Levels" "(所有包含的等級)" // TI9 BP HOME "DOTA_TI9_BPHOME_MOROKAI_TITLE" "魔羅獸之怒" "DOTA_TI9_BPHOME_MOROKAI_DESC" "兩隻至此消聲匿跡數百年的昔日神獸 — 魔羅獸 — 現已受到遺跡之間的紛擾而從沉睡中甦醒。" "DOTA_TI9_BPHOME_MOROKAI_LEARN" "深入了解" "DOTA_TI9_BPHOME_NowAvailable" "現已推出" "DOTA_TI9_PostGame_EssenceCollected" "精華\n收集量" "DOTA_TI9_FrontPage_Morokai_Header" "全新遊戲模式" "DOTA_TI9_BPHOME_PERSONA_TITLE" "召喚師年幼化身" "DOTA_TI9_BPHOME_PERSONA_DESC" "隆重推出史無前例的英雄化身,使阿森納魔法師回到他初學法術時的「年幼」模樣。" "DOTA_TI9_BPHOME_PERSONA_LEARN" "深入了解" "DOTA_TI9_FrontPage_PERSONA_Header" "全新化身" "DOTA_TI9_EventGame_BP_Earned" "已獲得戰鬥點數:" "DOTA_TI9_EventGame_BP_EarnedValue" "{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_TI9_EventGame_BP_PointMultiplier" "得點加乘:" "DOTA_TI9_EventGame_BP_PointMultiplierValue" "{s:event_game_point_multiplier}x" "DOTA_TI9_EventGame_BP_AdjustPointsActive" "每日加成可用" "DOTA_TI9_EventGame_BP_AdjustPointsRemaining" "剩餘加成次數:{d:event_game_adjust_resource_remaining}" "DOTA_TI9_EventGame_BPForWin" "每次勝利 +{d:points_for_win}" "DOTA_TI9_EventGame_BPDailyBonus" "每日加成有效時,每場勝利 +{d:daily_bonus_bp}(每天限一次)" "DOTA_TI9_EventGame_BPForLoss" "每次落敗 +{d:points_for_loss}" "DOTA_TI9_EventGame_BPForTreasures" "+ 遊戲內寶藏額外得點" "DOTA_TI9_EventGame_NextDailyBonus" "下個加成倒數:{t:d:s:countdown_time}" "DOTA_TI9_EventGame_PlayButton" "遊玩魔羅獸之怒" "DOTA_TI9_EventGame_RefreshTime" "得點上限及加成刷新倒數 {t:d:t:time_until_reset}" "DOTA_TI9_EventGame_Description" "即將推出" "DOTA_TI9_EVENT_GAME_COMING_SOON" "特別活動 - 即將推出" "DOTA_TI9_EVENTGAME_TITLE" "魔羅獸之怒" "DOTA_TI9_BPHOME_MOROKAI_DESC_BPDB" "兩隻至此消聲匿跡數百年的昔日神獸 — 魔羅獸 — 現已因為暗黑柳仙以及遺跡之戰的戰火漫延而從沉睡中甦醒。" "DOTA_TI9_MorokaiDescription_Pt1" "在南羅國叢林深處,遠古文明的遺跡底下潛藏著糾結的天穹和蔓延的藤蔓,但實際上裡頭的東西不只是搖搖欲墜的壁面和茂盛的植被而已。" "DOTA_TI9_MorokaiDescription_Pt2" "在南羅國叢林深處,遠古文明的遺跡底下潛藏著糾結的天穹和蔓延的藤蔓。為尋覓傳說聖物,暗黑柳仙不意間地使這處祕境重見天日。現在,兩隻至此消聲匿跡數百年的昔日神獸 — 魔羅獸 — 已被侵門踏戶的外來者們所驚醒。" "DOTA_TI9_MorokaiTeaser1_Title" "為神獸補充力量" "DOTA_TI9_MorokaiTeaser1_Desc" "魔羅獸需要新鮮的精華才能恢復力量。收集場上的精華結晶去為我方的魔羅獸解鎖能力。" "DOTA_TI9_MorokaiTeaser2_Title" "魔羅獸出擊" "DOTA_TI9_MorokaiTeaser2_Desc" "隨著魔羅獸恢復力量,牠們將隨同線兵一起向敵方遺跡推進,摧毀任何敵方阻礙。" "DOTA_TI9_MorokaiTeaser3_Title" "收獲獎勵" "DOTA_TI9_MorokaiTeaser3_Desc" "與敵隊爭奪四散在場上內含精華結晶或戰鬥點數的寶箱。獲勝方將收獲戰鬥點數,勝場達 50 次者將解鎖獨家表情符號。" "DOTA_TI9_BPHOME_COACH_BOX" "教練挑戰" "DOTA_TI9_BPHOME_TIPPING_BOX" "打賞" "DOTA_TI9_BPHOME_TIPPING_BOX_REMAIN" "剩餘打賞次數" "DOTA_TI9_BPHOME_WAGERING_BOX" "押注" "DOTA_Compendium_MainPage_Tipping_Info_Short" "打賞那些行為值得您嘉許的同場玩家。" "DOTA_TI2019_Home_Tipping_Info" "打賞那些行為值得您嘉許的同場玩家。

初始的單次打賞額度為 25。

單次打賞上限將隨著您的戰鬥通行證等級提升。

打賞不會消耗您的戰點,歡迎各位踴躍打賞。" "DOTA_TI9_FrontPage_JungleExpedition_Title" "叢林遠征" "DOTA_TI9_FrontPage_JungleExpedition_Text" "在這座茂密叢林冒險追尋失落祕密。" "DOTA_TI9_FrontPage_Coaching_Title" "教練挑戰" "DOTA_TI9_FrontPage_Coaching_Text" "在教練挑戰中測試您的戰略和領導能力,和爭取一堆戰鬥點數回報。" "DOTA_TI9_FrontPage_CustomGame_Title" "魔羅獸之怒" "DOTA_TI9_FrontPage_CustomGame_Text" "在即將推出的魔羅獸之怒遊戲模式中餵食魔羅獸來解鎖用於擊敗敵方的特殊技能。" "DOTA_TI9_FrontPage_PartyFinder_Title" "組團工具" "DOTA_TI9_FrontPage_PartyFinder_Text" "把那些好隊友加進清單,讓您們往後能便捷的一起遊戲" "DOTA_TI9_FrontPage_AvoidPlayers_Title" "黑名單工具" "DOTA_TI9_FrontPage_AvoidPlayers_Text" "排除特定玩家,讓配對系統也將避免讓您和他們同隊。" "DOTA_TI9_FrontPage_ArcanaVote_Title" "票選奧祕" "DOTA_TI9_FrontPage_ArcanaVote_Text" "出一份力,幫忙決定下個推出奧祕飾品的人選。" "DOTA_TI9_FrontPage_Morokai_Coming_Soon" "即將推出" "DOTA_TI9_FrontPage_Morokai_Title" "魔羅獸之怒 - 即將推出" "DOTA_TI9_FrontPage_Terrain_Label" "新地形" "DOTA_TI9_FrontPage_Terrain_Title" "茂盛帝國" "DOTA_TI9_FrontPage_Terrain_Text" "膽敢闖入的外來者們稱這個地方為南羅國,之中的黑暗荒野正等著各位造訪。" "DOTA_TI9_FrontPage_Axe_Title" "無斧之王" "DOTA_TI9_FrontPage_Axe_Text" "迷失在陌生之地且沒有同名寶物陪伴,斧王正逢他最想要的處境。" "DOTA_TI9_FrontPage_TreasureI_Title" "2019 不朽寶藏 I" "DOTA_TI9_FrontPage_BattlePassConsumables_Title" "時節消耗品" "DOTA_BattlePass_BattlePassConsumablesTooltip_PointsEarned" "挖掘得點" // TI9 Rewards line "DOTA_TI9_Announcer_Pack" "暗黑柳仙廣播語音包" "DOTA_TI9_BattlePass_Level75Reward_Soon" "暗黑柳仙廣播語音包" "DOTA_TI9_BattlePass_Level182Reward_Soon" "自訂小兵外觀" "DOTA_TI9_BattlePass_Level255Reward_Soon" "小小威嚴物品" "DOTA_TI9_BattlePass_Level305Reward_Soon" "召喚師化身" "DOTA_TI9_BattlePass_Level365Reward_Soon" "撼地者奧祕飾品" "DOTA_TI9_BattlePass_Level425Reward_Soon" "野戰斧王" "DOTA_TI9_BattlePass_Level150Reward_Bonus" "魔羅獸之怒:
每週點數上限升至 3000
每週 2 次籌碼加成" "DOTA_TI9_BattlePass_Level252Reward_Bonus" "魔羅獸之怒:
每週點數上限升至 4000
每週 3 次籌碼加成" "DOTA_TI9_Custom_Game_Point_Base" "魔羅獸之怒:
每週賺點上限 3000
每週 1 次首勝加成" "DOTA_TI9_Prestige_Item_Coming_Soon" "威嚴物品" "DOTA_TI2019_Banner_Effect_Lvl_1" "季節性旗幟特效 I" "DOTA_TI2019_Banner_Effect_Lvl_2" "季節性旗幟特效 II" "DOTA_TI2019_High_Five_Effect_Lvl_1" "季節性擊掌效果 I" "DOTA_TI2019_High_Five_Effect_Lvl_2" "季節性擊掌效果 II" "DOTA_TI2019_High_Five_Effect_Lvl_3" "季節性擊掌效果 III" "DOTA_TI9_Invoker_Branch" "召喚師化身" "DOTA_TI9_Invoker_Item_Coming_Soon" "召喚師化身即將推出" "DOTA_TI9_Earthshaker_Item_Coming_Soon" "撼地者奧祕飾品即將推出" "DOTA_TI9_Custom_Creeps_Item_Coming_Soon" "自訂小兵外觀" "DOTA_TI9_Custom_Towers" "自訂防禦塔外觀" "DOTA_TI9_ES_Arcana" "撼地者奧祕飾品" "DOTA_TI9_Axe_Item" "獨家斧王飾品" "DOTA_TI2019_Reward_Banner_Effect_2" "季節性旗幟特效 II" "DOTA_TI9_Axe_Item_Coming_Soon" "撼地者奧祕飾品即將推出" "DOTA_TI2019_Reward_Attack_Effect" "季節性普攻特效" "DOTA_TI9_Evolving_Chat_Wheel_Line" "聊天輪盤進化式臺詞" "DOTA_TI9BP_Lvl1000_Register" "登記領取" "DOTA_SummerScrub_WindowTitle" "夏日洗刷刷" "DOTA_TI9_FrontPage_Ranked_Matchmaking_Title" "配對系統更新" "DOTA_TI9_FrontPage_Qol_Title" "程式錯誤修正 & 遊戲體驗優化" // TI10 "DOTA_TI10_FrontPage_Terrain_Label" "新地形" "DOTA_TI10_FrontPage_Terrain_Title" "茂盛帝國" "DOTA_TI10_FrontPage_Terrain_Text" "膽敢闖入的外來者們稱這個地方為南羅國,之中的黑暗荒野正等著各位造訪。" "DOTA_TI10_Guilds_Label" "新特色" "DOTA_TI10_Guilds_Title" "戰鬥通行證公會" "DOTA_TI10_Guilds_Desc" "沒有什麼比跟三五好友一起擊毀遺跡,再重複一遍又一遍更令人滿足的事了。" "DOTA_TI10_Guilds_Btn" "檢視公會" "DOTA_TI10_DivinePath_Label" "兩張新地圖" "DOTA_TI10_DivinePath_Title" "地穴探索" "DOTA_TI10_DivinePath_Btn" "檢視地穴探索" "DOTA_TI10_Immortal_1_Title" "不朽寶藏 I" "DOTA_TI10_View_Treasure" "檢視寶藏" "DOTA_TI10_WraithKing_Arcana_Label" "現已推出" "DOTA_TI10_WraithKing_Arcana_Title" "唯一真王" "DOTA_TI10_WraithKing_Arcana_Btn" "檢視冥魂大帝奧祕" "DOTA_TI10_Gauntlet_Label" "現已推出" "DOTA_TI10_Gauntlet_Title" "戰鬥試煉" "DOTA_TI10_Gauntlet_Desc" "在全新的戰鬥試煉中證明您的戰鬥技術,這是比日常 Dota 經驗競爭更加激烈的遊戲模式。" "DOTA_TI10_Gauntlet_Btn" "查看試煉" "DOTA_TI10_Cache_Voting_Label" "現已推出" "DOTA_TI10_Cache_Voting_Title" "收藏家貯藏投票" "DOTA_TI10_Cache_Voting_Desc" "票選您的最愛套裝來決定今年的收藏家寶藏內容。" "DOTA_TI10_Cache_Voting_Btn" "檢視貯藏" "DOTA_TI10_Immortal_2_Title" "不朽寶藏 II" "DOTA_TI10_Immortal_2_Desc" "快來看看第二款不朽寶藏——包含烏爾薩、傑奇洛、巫醫及更多獎勵。" "DOTA_TI10_Immortal_3_Title" "不朽寶藏 III" "DOTA_TI10_Immortal_3_Desc" "最終的不朽寶藏終於降臨——包含帕格納、神諭使、巫妖及更多獎勵。" "DOTA_EventName_International2020" "第十屆國際錦標賽戰鬥通行證" "DOTA_EventNameShort_International2020" "第十屆國際錦標賽" "DOTA_International2020BattlePass_Compendium_SupportTitle" "購買戰鬥通行證等級" "DOTA_International2020BattlePass_Compendium_SupportDesc" "戰鬥通行證所有收益的 25% 將直接貢獻至第十屆國際錦標賽總獎金。" "DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl_TI2020" "地穴探索" "DOTA_TrophyCategory_International2020" "第十屆國際錦標賽" "DOTA_FrontPage_International2020_Website" "檢視網站" "DOTA_FrontPage_International2020_Buy" "購買戰鬥通行證" "DOTA_FrontPage_International2020_LearnMore" "檢視戰鬥通行證網站以了解所有賣點。" "DOTA_TI10BP_purchase_pool_contribution" "戰鬥通行證所有收益的 25% 將直接貢獻至第十屆國際錦標賽總獎金。" "DOTA_TI10BP_purchase_pool_contribution_levels" "戰鬥通行證等級收益的 25% 將貢獻至第十屆國際錦標賽的總獎金。" "DOTA_TI10_BattlePass_EndDate_Purchase" "戰鬥通行證的的最後購買日為 2020 年 10 月 9 日" "DOTA_TI10_PortalOutcome_100" "%s1 召喚了 100 戰鬥點數!" "DOTA_TI10_PortalOutcome_101" "%s1 召喚了 500 戰鬥點數!" "DOTA_TI10_PortalOutcome_102" "%s1 召喚了 1000 戰鬥點數!" "DOTA_TI10_PortalOutcome_103" "%s1 召喚了 5000 戰鬥點數!" "DOTA_TI10_PortalOutcome_210" "%s1 召喚了一個不朽寶藏 I!" "DOTA_TI10_PortalOutcome_211" "%s1 召喚了一個不朽寶藏 II!" "DOTA_TI10_PortalOutcome_212" "%s1 召喚了一個不朽寶藏 III!" "DOTA_TI10_PortalOutcome_220" "%s1 召喚了莉萊的戰鬥祝福抽獎籌碼。" "DOTA_TI10_PortalOutcome_221" "%s1 召喚了某人的臭內褲!" "DOTA_TI10_PortalOutcome_240" "%s 召喚了 %s2 個可消耗傳送卷軸。" "DOTA_TI10_PortalOutcome_250" "%s 召喚了 %s2 顆可消耗足球。" "DOTA_TI10_PortalOutcome_260" "%s 召喚了 %s2 個可消耗辣椒。" "DOTA_TI10_PortalOutcome_270" "%s 召喚了 %s2 顆可消耗迪斯可球。" "DOTA_TI10_PortalOutcome_280" "%s1 召喚了 %s2 路邊商店金幣" "DOTA_TI10_PortalOutcome_300" "%s1 的召喚傳送門失敗了,下次再試試吧!" "DOTA_TI10_PortalOutcome_400" "%s1 召喚了好吃的餅乾。" "DOTA_TI10_PortalOutcome_401" "%s1 召喚了 13 個!" "DOTA_TI10_PortalOutcome_500" "%s1 召喚了一個巨大的臭男孩!" "DOTA_TI10_PortalOutcome_801" "%s1 召喚了魅惑森林!" "DOTA_TI10_VsScreen_Animation_TAUNT" "嘲諷" "DOTA_TI10_VsScreen_Animation_FLAIL" "掙扎" "DOTA_TI10_VsScreen_Animation_VICTORY" "獲勝" "DOTA_TI10_VsScreen_Animation_DEFEAT" "戰敗" "DOTA_TI10_VsScreen_Animation_DIE" "死亡" "DOTA_TI10_VsScreen_Animation_GENERIC_CHANNEL" "施法" "DOTA_TI10_VsScreen_Animation_ATTACK" "攻擊" "DOTA_TI10_VsScreen_Animation_DISABLED" "遭控制" // TI10 Compendium "DOTA_TI2020_COMP_DATE" "2020 年 8 月 18 日至 23 日" "DOTA_TI2020_COMP_TRANSITION" "@" "DOTA_TI2020_COMP_VENUE" "瑞典斯德哥爾摩,愛立信球形體育館" "DOTA_TI2020_COMP_TBA" "日期與地點:待公佈" "DOTA_TI2020_COMP_TBA_Desc" "由於目前情勢,第十屆國際錦標賽所規劃的日期因應順延。我們正密切注意情況,並盡快公佈新日期。" "DOTA_CompendiumRecap_OverviewDetails_TI10" "主賽事:2020 年 8 月 18 日 - 8 月 23 日" // INTERACTIVE VERSUS screen "DOTA_TI2020_VS_Interactive_Label" "選擇您的姿勢" "DOTA_TI2020_VS_Interactive_Label_Taunts" "動作" "DOTA_TI2020_VS_Interactive_Label_Chat" "聊天" // TI10 PURCHASE PAGE "TI2020_BP_New_Features" "新特色" "TI2020_BP_Buy_Block_Intro" "第十屆國際錦標賽戰鬥通行證" "TI2020_BP_Buy_Block_Title" "加入戰鬥" "TI2020_BP_Buy_Block_Desc" "戰鬥通行證是您參予年度 Dota 盛事的最佳良伴。提升您的戰鬥等級以解鎖越來越豐富的獎勵,包含全新不朽物品、獨家套裝物品和地形,還有其它更多可能!" "TI2020_BP_Buy_Base" "標準" "TI2020_BP_Buy_50" "50 級" "TI2020_BP_Buy_Desc" "包含標準戰鬥通行證" "TI2020_BP_Buy_50_Desc" "+ 直升 50 級" "TI2020_BP_Buy_100" "100 級" "TI2020_BP_Buy_100_Desc" "+ 直升 100 級" "TI2020_BP_Buy_50_Disc" "省下 5%" "TI2020_BP_Buy_100_Disc" "省下 15%" "TI2020_BP_Buy_Included_Levels" "(所有包含的等級)" "TI2020_BP_Buy_Gifting_Title" "戰鬥通行證贈禮" "TI2020_BP_Buy_Gifting_SubTitle" "贈送戰鬥通行證以解鎖獎勵" "TI2020_BP_Gift_Reward_Label" "獎勵" "DOTA_TI10_DashBox_Guilds_Join" "加入" "DOTA_TI10_BPHOME_TIPPING_BOX_REMAIN" "剩餘打賞" "DOTA_TI10_BPHOME_SIDESHOP" "路邊商店" "Dota_TI10_BPHOME_GUILDS" "公會" "Dota_TI10_BPHOME_GIFTS" "禮物" "Dota_TI10_BPHOME_GIFTS_Desc" "贈送戰鬥通行證以解鎖獎勵" "Dota_TI10_BPHOME_Match_Prediction" "社群預測" "DOTA_TI10_BPHOME_BOUNTIES_BOX" "賞金" "DOTA_TI2020_Home_Tipping_Info" "打賞那些行為值得您嘉許的同場玩家。

初始的單次打賞額度為 25。

單次打賞上限將隨著您的戰鬥通行證等級提升。

打賞不會消耗您的戰點,歡迎各位踴躍打賞。" "DOTA_TI10_FrontPage_ArcanaVote_Title" "奧祕票選" "DOTA_TI10_FrontPage_TreasureI_Title" "不朽寶藏 I | TI10" "DOTA_TI10_FrontPage_BattlePassConsumables_Title" "消耗品" "DOTA_TI10_FrontPage_Website_Title" "第十屆國際錦標賽戰鬥通行證" "DOTA_TI10_FrontPage_Website_Desc" "檢視戰鬥通行證網站以了解這一整年的特色與獎勵詳情。" "DOTA_TI10_FrontPage_Features_Title" "戰鬥通行證" "DOTA_TI10_FrontPage_Immortal1_Title" "不朽寶藏 I" "DOTA_TI10_FrontPage_Immortal1_Desc" "透過戰鬥通行證獎勵來解鎖不朽寶藏,或於商店購買更多。" "DOTA_TI10_FrontPage_Guilds_Title" "新公會" "DOTA_TI10_FrontPage_Guilds_Desc" "一同完成契約與挑戰以獲得戰鬥點數並升級您的公會。" "DOTA_TI10_FrontPage_Gauntlet_Title" "戰鬥試煉" "DOTA_TI10_FrontPage_Gauntlet_Desc" "在競爭激烈的日常挑戰中,透過連勝證明您的戰鬥技術。" "DOTA_TI10_FrontPage_DivinePath_Title" "地穴探索" "DOTA_TI10_FrontPage_DivinePath_Desc" "透過兩張全新地圖探索未知的大量財富——銀夜森林的月光森林與邪穢之淵的扭曲現實。" "DOTA_TI10_FrontPage_Pings_Title" "信號飾品" "DOTA_TI10_FrontPage_Pings_Desc" "解鎖信號輪盤的全新飾品。" "DOTA_TI10_FrontPage_Sideshop_Title" "路邊商店" "DOTA_TI10_FrontPage_Bounties_Title" "懸賞獵英" "DOTA_TI10_FrontPage_Bounties_Desc" "在比賽內消耗使用 1 枚懸賞籌碼來懸賞一名敵隊玩家。擊殺懸賞目標的隊友將對此獲得戰鬥點數作為獎勵。" "DOTA_TI10_FrontPage_Predictions_Title" "社群預測" "DOTA_TI10_FrontPage_Gifting_Title" "贈與稱號" "DOTA_TI10_FrontPage_Gifting_Desc" "贈送戰鬥通行證給好友以解鎖迷你個人檔案上的稱號飾品。" "DOTA_TI10_FrontPage_KillStreaks_Title" "連殺" "DOTA_TI10_FrontPage_KillStreaks_Desc" "用新的連殺特效將恐懼打入敵人心中。" // TI10 Rewards line "DOTA_TI10_BattlePass_Level75Reward_Soon" "國際錦標賽之聲 - 即將推出" "DOTA_TI10_BattlePass_Level575RewardLine_Soon" "風行者奧祕 - 近期推出" "DOTA_BattlePassRewards_TI10_BabyRoshan" "宇宙稀有的信使於特別的夏季活動中出現。" "DOTA_BattlePassRewards_TI10_EventGame_Tier1_reward" "獎勵給阿哈利姆的天地迷宮試煉的第一名" "DOTA_BattlePassRewards_TI10_EventGame_Tier2_reward" "獎勵給阿哈利姆的天地迷宮試煉的第三名" "DOTA_BattlePassRewards_TI10_EventGame_Tier3_reward" "獎勵給阿哈利姆的天地迷宮試煉的第十名" "DOTA_BattlePassRewards_TI10_EventGame_Tier3_reward_tooltip" "前十名的玩家將會收到一個隨機奧祕組合包。" "DOTA_BattlePassRewards_TI10_EventGame_Tier4_reward" "獎勵給在阿哈利姆的天地迷宮試煉中擊敗首位魔王的玩家" "DOTA_BattlePassRewards_TI10_EventGame_Tier4_reward_tooltip" "阿哈利姆神杖的視覺特效,擊敗試煉魔王後的一週內使用" "DOTA_BattlePassRewards_Emoticons" "表情符號" "DOTA_UpcomingRewards_TI10_Terrain_Name" "超凡聖所" "DOTA_UpcomingRewards_TI10_SkeletonKing_Name" "唯一真王" "DOTA_UpcomingRewards_TI10_SkeletonKing_Desc" "冥王大帝奧祕反璞歸真,重現大帝的原始型態" "DOTA_UpcomingRewards_TI10_PudgePersona_Name" "玩具屠夫" "DOTA_UpcomingRewards_TI10_AntiMagePersona_Name" "門徒之路" "DOTA_UpcomingRewards_TI10_QueenOfPainArcana_Name" "瑞斯托之尊" "DOTA_UpcomingRewards_TI10_WindrangerArcana_Name" "清風環佩" "DOTA_UpcomingRewards_TI10_WindrangerArcana_Desc" "透過全新的風行者奧祕,感受元素輕撫縈繞" "DOTA_UpcomingRewards_TI10_CollectibleAegis_Name" "典藏版冠軍神盾" "DOTA_UpcomingRewards_TI10_CollectibleAegis_Desc" "領取您的典藏版冠軍神盾,一個 1:5 比例大的合金復刻品。" "DOTA_UpcomingRewards_TI10_CollectibleRoshan_Name" "典藏版羅煞寶寶" "DOTA_ti10_Announcer_Pack" "國際錦標賽之聲廣播語音" "DOTA_Style_TI10_Courier_Default" "布萊斯凱 - 神秘毛球" "DOTA_Style_TI10_Courier_1" "布萊斯凱 - 真視寶石" "DOTA_Style_TI10_Courier_2" "布萊斯凱 - 極限法球" "DOTA_Style_TI10_Courier_3" "布萊斯凱 - 振魂之球" "DOTA_Style_TI10_Courier_4" "布萊斯凱 - 刷新法球" "DOTA_Style_TI10_Courier_5" "布萊斯凱 - 幻彩核心" "DOTA_Style_TI10_Courier_6" "布萊斯凱 - 不朽之守護" "DOTA_TI10_Windranger_Arcana" "風行者奧祕" "Dota_TI10_BattlePass_Announcer_Pack" "國際錦標賽之聲" "DOTA_TI10_Reward_Teleport_Effect_1" "季節性特效 - 傳送特效 I

包含將於目的地展示您喜愛的 TI 戰隊的地面噴漆" "DOTA_TI10_Reward_Teleport_Effect_2" "季節性特效 - 傳送特效 II

將在傳送時加上您所選支持者俱樂部的 TI 戰隊 3D 標誌。" "DOTA_TI2020_Banner_Effect_Lvl_1" "季節性旗幟特效 I" "DOTA_TI2020_Banner_Effect_Lvl_2" "季節性旗幟特效 II" "DOTA_TI2020_High_Five_Effect_Lvl_1" "季節性擊掌效果 I" "DOTA_TI2020_High_Five_Effect_Lvl_2" "季節性擊掌效果 II" "DOTA_TI2020_High_Five_Effect_Lvl_3" "季節性擊掌效果 III" "DOTA_TI10_Legacy_Chat_Pack" "經典解說聊天輪盤包" "DOTA_TI2020_Reward_Banner_Effect_2" "季節性旗幟特效 II" "DOTA_TI2020_Reward_Attack_Effect" "季節性攻擊特效" "DOTA_SeasonalItemReceived_GoToUnderDraft" "前往路邊商店" "DOTA_SeasonalItemReceived_UnderDraftGold" "您獲得了路邊商店金幣" "DOTA_SeasonalItemReceived_UnderDraftGoldSubtitle" "前往路邊商店獲得豐厚獎勵!" "DOTA_SeasonalItemReceived_GoToCandyShop" "前往糖果坊" "DOTA_TI10BP_Gifting_RewardTitle" "獎勵" "DOTA_TI10BP_Gifting_RewardTitle1" "\"大公無私\"" "DOTA_TI10BP_Gifting_RewardTitle2" "\"仁者無敵\"" "DOTA_TI10BP_Gifting_RewardTitle3" "\"智者之見\"" "DOTA_TI10_Underdraft_Hideout_Title" "路邊商店" "DOTA_TI10_UnderDraft_Reward_Tooltip:p{quantity}" "{d:quantity} 路邊商店金幣#|#{d:quantity} 路邊商店金幣" "DOTA_TI10_UnderDraft_Reward:p{quantity}" "{d:quantity} 路邊商店金幣。#|#{d:quantity} 路邊商店金幣。" "DOTA_TI10_UnderDraft_Visit" "造訪路邊商店" "DOTA_TI10_UnderDraft_Tickets" "已擁有寶石" "DOTA_TI10_UnderDraft_Title" "路邊商店" "DOTA_TI10_UnderDraft_Reroll_Cost" "2" "DOTA_TI10_Underdraft_BonusTreasure_Title" "額外寶藏" "DOTA_TI10_Underdraft_BonusTreasure_Progress:p{tickets_until_reward}" "還需花費 {d:tickets_until_reward} 顆寶石來解鎖#|#還需花費 {d:tickets_until_reward} 顆寶石來解鎖" "DOTA_TI10_Underdraft_BonusTreasure_Unclaimed" "點此領取額外寶藏!" "DOTA_TI10_Underdraft_Tier1" "第一級" "DOTA_TI10_Underdraft_Tier2" "第二級" "DOTA_TI10_Underdraft_Tier3" "第三級" "DOTA_TI10_Underdraft_Tier4" "第四級" "DOTA_TI10_Underdraft_Tier5" "第五級" "DOTA_TI10_UnderDraft_HowToPlay" "遊玩方式" "DOTA_Compendium_UnderDraft_HowTo1" "Gather gold from your Battle Pass Rewards, your Guild Rewards, or recycling." "DOTA_Underdraft_Consumables" "消耗品組合包" "DOTA_Underdraft_Gauntlet_Ticket" "試煉門票" "DOTA_Underdraft_Trust" "捐助者的寄託" "DOTA_TI10_Underdraft_RedeemReward_PopupTitle" "兌換獎勵" "DOTA_TI10_Underdraft_RedeemReward_PopupDescription:p{cost}" "您想以 {d:cost} 顆紅色寶石來兌換 {s:reward_name} 嗎?#|#您想以 {d:cost} 顆紅色寶石來兌換 {s:reward_name} 嗎?" "DOTA_TI10_Underdraft_RedeemReward_PopupDescription2:p{cost}" "您想以 {d:cost} 顆藍色寶石來兌換 {s:reward_name} 嗎?#|#您想以 {d:cost} 顆藍色寶石來兌換 {s:reward_name} 嗎?" "DOTA_TI10_Underdraft_ErrorDescription2" "Not enough gold available. Obtain more gold through recycling immortals, level rewards and completing guild challenges." "DOTA_TI10_Underdraft_ErrorDescription7" "無效獎勵。" "DOTA_TI10_Underdraft_RollBack_Warning" "警告" "dota_use_alternate_recycling" "回收不朽寶藏換取路邊商店金幣" "Disassemble_Treasure_UnderDraft_Context:p{underdraft_gold}" "回收以換取 {d:underdraft_gold} 路邊商店金幣#|#回收以換取 {d:underdraft_gold} 路邊商店金幣" "Disassemble_Treasure_UnderDraft_Prompt:p{underdraft_gold}" "您確定要摧毀此物品並回收以換取 {d:underdraft_gold} 路邊商店金幣?#|#您確定要摧毀此物品並回收以換取 {d:underdraft_gold} 路邊商店金幣?" "Disassemble_Treasure_UnderDraft_Prompt_Title:p{underdraft_gold}" "回收以換取 {d:underdraft_gold} 路邊商店金幣#|#回收以換取 {d:underdraft_gold} 路邊商店金幣" "DOTA_TI10_MiniGames_Arcade_Mute" "靜音" "DOTA_TI10_MiniGames_Arcade_Muted" "解除靜音" "dota_settings_pingwheel_standard_ping" "標準信號" "dota_settings_pingwheel_alternate_ping" "替代信號" "dota_settings_pingwheel_alt_ping" "替代信號" "dota_pingwheel_thumb" "「讚!」季節信號特效" "dota_pingwheel_fight" "「開戰!」季節信號特效" "dota_pingwheel_grouphere2" "「在這會合!」季節信號特效" "dota_pingwheel_smile" "「笑臉」季節信號特效" "dota_pingwheel_courier" "「信使!」季節信號特效" "dota_pingwheel_crosshairs3" "「獲得目標!」季節信號特效" "dota_pingwheel_coins" "「在這農兵!」季節信號特效" "dota_pingwheel_caution" "「注意!」季節信號特效" "dota_pingwheel_question" "「問號?」季節信號特效" "dota_pingwheel_exclamationmarks" "「!!!!」季節信號特效" "dota_pingwheel_stop" "「停止!」季節信號特效" "dota_pingwheel_yikes" "「真噁心!」季節信號特效" "dota_pingwheel_bait2" "「引誘他們!」季節信號特效" "dota_pingwheel_frowny" "「哭臉」季節信號特效" "dota_pingwheel_davai" "「快走、快走!」季節信號特效" "dota_pingwheel_hrm" "「嗯…」季節信號特效" "dota_pingwheel_questionmarks" "「??????」季節信號特效" "dota_pingwheel_clown" "「小丑!」季節信號特效" "dota_pingwheel_axe" "「砍!」季節信號特效" "dota_pingwheel_farm" "「農兵!」季節信號特效" "dota_pingwheel_fire" "「火!」季節信號特效" "dota_pingwheel_heartbreak" "「心碎!」季節信號特效" "dota_pingwheel_heart" "「愛心!」季節信號特效" "dota_pingwheel_nope" "「不要!」季節信號特效" "dota_pingwheel_skullbones" "「危險!」季節信號特效" "dota_pingwheel_thumbsdown" "「倒讚!」季節信號特效" "dota_pingwheel_traffic_go" "「前進!」季節信號特效" "dota_pingwheel_traffic_stop" "「停止!」季節信號特效" "dota_pingwheel_stack" "「堆野」季節信號特效" "dota_pingwheel_pull" "「拉怪」季節信號特效" "dota_pingwheel_heal" "「治療」季節信號特效" "dota_pingwheel_bomb" "「炸彈」季節信號特效" "dota_pingwheel_invisible" "「隱形單位」季節信號特效" "dota_pingwheel_teehee" "「注意我!」季節信號特效" "dota_pingwheel_poop" "「大便」季節信號特效" "DOTA_PlayerTitle1" "大公無私" "DOTA_PlayerTitle2" "仁者無敵" "DOTA_PlayerTitle3" "智者之見" "DOTA_PlayerTitle4" "大公無私" "DOTA_PlayerTitle5" "仁者無敵" "DOTA_PlayerTitle6" "智者之見" "DOTA_TooltipDescription_Title4" "透過贈送 1 個互動手冊給好友而獲得。贈送 3 個互動手冊以解鎖下一個稱號。" "DOTA_TooltipDescription_Title5" "透過贈送 3 個互動手冊給好友而獲得。贈送 5 個互動手冊以解鎖下一個稱號。" "DOTA_TooltipDescription_Title6" "透過贈送 5 個互動手冊給好友而獲得。" //Streaks global equip page "DOTA_GlobalItems_StreakEffects" "連殺特效" "DOTA_Armory_Category_StreakEffects" "連殺特效" "streak_effect" "連殺特效" //Kill global equip page "DOTA_GlobalItems_KillEffects" "擊殺特效" "DOTA_Armory_Category_KillEffects" "擊殺特效" //Death global equip page "DOTA_GlobalItems_DeathEffects" "死亡特效" "DOTA_Armory_Category_DeathEffects" "死亡特效" //Roshan global equip page "DOTA_GlobalItems_Roshan" "羅煞" "DOTA_Armory_Category_Roshan" "羅煞" "roshan" "羅煞" //Tormentor global equip page "DOTA_GlobalItems_Tormentor" "折磨者" "DOTA_Armory_Category_Tormentor" "折磨者" "tormentor" "折磨者" "DOTA_GlobalItems_Ancient" "遺跡" "DOTA_Armory_Category_Ancient" "遺跡" "ancient" "遺跡" "showcase_decoration" "展示間飾品" //Diretide Cosmetics equip page "DOTA_GlobalItems_Diretide" "魔魘狂潮季節性特效" "DOTA_Armory_Category_Diretide_2020" "2020 魔魘狂潮" "Debut_Arcana_Wraith_King_Feature_2_Title" "自訂動畫 & 特效" "Debut_Arcana_Wraith_King_Feature_3_Title" "自訂英雄資產" "Debut_Arcana_Wraith_King_Feature_3_Desc" "內含全新的英雄肖像、技能圖示,和一個小地圖圖示。" "Debut_Arcana_Wraith_King_Feature_4_Title" "400+ 全新奧秘專屬臺詞" "Debut_Arcana_Wraith_King_Feature_5_Title" "可解鎖的替換樣式" "Debut_Arcana_Wraith_King_Feature_5_Desc" "累積擊殺 100 位不同英雄並獲勝,藉此收集他們的骨頭來解鎖替換樣式「惡法統治」。" "DOTA_Arcana_Wraith_King_MiniGame_Subtitle" "解鎖「惡法統治」替換樣式" "DOTA_Arcana_Wraith_King_MiniGame_Description" "累積擊殺 100 位不同英雄並獲勝,藉此收集他們的骨頭來解鎖替換樣式「惡法統治」。" "DOTA_Arcana_Wraith_King_PreGame_Description" "擊殺這些英雄並獲勝來獲得唯一真王奧祕飾品替換樣式「惡法統治」的解鎖進度。" "DOTA_Arcana_Wraith_King_MiniGame_Progress" "{s:num_claimed_heroes}/{i:total_heroes}" "DOTA_Arcana_Wraith_King_MiniGame_Claimable" "{s:num_claimable_heroes}" "DOTA_Arcana_Wraith_King_MiniGame_ClaimAll" "一次領完" "DOTA_Arcana_Wraith_King_MiniGame_Slideout_VictimDescription" "您已遭到「唯一真王」擊殺
您必須獲得比賽勝利否則他就會收割您的骨頭!" "Debut_SkeletonKing_Arcana_Level" "戰鬥通行證 375 級獎勵" "Debut_SkeletonKing_Arcana_Title" "唯一真王" "DOTA_Arcana_Wraith_King_PostGameProgress_ProgressTitle" "奧祕進度" "DOTA_Arcana_Wraith_King_PostGame_HeroesSlain:p{wk_arcana_hero_count}" "擊殺 {d:wk_arcana_hero_count} 名英雄#|#擊殺 {d:wk_arcana_hero_count} 名英雄" "DOTA_Style_Wraith_King_Arcana_Skeleton_King_Head_0" "唯一真王" "DOTA_Style_Wraith_King_Arcana_Skeleton_King_Head_1" "惡法統治" //END WRAITH KING ARCANA // QUEEN OF PAIN ARCANA "Debut_QueenOfPain_Arcana_Level" "戰鬥通行證 445 級獎勵" "Debut_QueenOfPain_Arcana_Title" "瑞斯托之尊" "DOTA_Style_Queen_of_Pain_Arcana_Style0" "瑞斯托之尊" "DOTA_Style_Queen_of_Pain_Arcana_Style1" "王室法令" "Debut_QueenOfPainArcana_Button_Original" "檢視基本樣式" "Debut_QueenOfPainArcana_Button_Alternate" "檢視替換樣式" "Debut_QueenOfPainArcana_ViewProgress" "檢視進度" "DOTA_QueenOfPainArcana_ArcanaProgress_Title" "{g:dota_item_name:arcana_item_def}" "KillEaterEventType_QueenOfPain_ArcanaProgress" "在獲勝比賽中使用音爆衝擊波折磨英雄的次數" "Debut_Arcana_QueenOfPain_Feature_2_Title" "自訂動畫 & 特效" "Debut_Arcana_QueenOfPain_Feature_3_Title" "自訂英雄資產" "Debut_Arcana_QueenOfPain_Feature_3_Desc" "內含全新的英雄肖像、技能圖示,和一個小地圖圖示。" "Debut_Arcana_QueenOfPain_Feature_4_Title" "500+ 全新奧秘專屬臺詞" "Debut_Arcana_QueenOfPain_Feature_6_Title" "可解鎖的替換樣式" "Debut_Arcana_QueenOfPain_Feature_6_Desc" "累積以音爆衝擊波擊中 1000 名敵方英雄並獲勝來解鎖替換樣式「王室法令」。" // Queen of Pain set "Deadly Whisper" "DOTA_Style_QoP_Deadly_Whisper_Style0" "預設樣式" "DOTA_Style_QoP_Deadly_Whisper_Style1" "替換樣式" "Debut_Pudge_Persona_Feature_3_Desc" "內含全新的英雄肖像、頂列肖像、技能圖示,和小地圖圖示。" // ANTI-MAGE PERSONA "Debut_AM_Wei_Persona_Level" "戰鬥通行證 305 級獎勵" "Debut_AM_Wei_Persona_Title" "門徒之路" "Debut_AM_Wei_Persona_Subtitle" "敵法僧新化身" "Debut_AM_Wei_Persona_Intro" "敵法僧新化身" "Debut_AM_Wei_Persona_Feature_1_Title" "全新外觀模型" "Debut_AM_Wei_Persona_Feature_3_Desc" "內含全新的英雄肖像、頂列肖像,和一個小地圖圖示。" // WINDRANGER ARCANA "Debut_WR_Arcana_Level" "戰鬥通行證 575 級獎勵" "Debut_WR_Arcana_Subtitle" "全新風行者奧祕組合包" "Debut_WR_Arcana_Feature_3_Desc" "內含全新的英雄肖像、頂列肖像,和一個小地圖圖示。" "Debut_WR_Arcana_Feature_4_Title" "500+ 全新奧秘專屬臺詞" "Debut_WR_Arcana_Feature_4_Desc" "清風環佩將為萊瑞蕾重新錄製所有舊臺詞,並帶來 500 多條全新臺詞。" "Debut_WR_Arcana_Feature_Minigame_Title" "可解鎖的替換樣式" "Debut_WR_Arcana_Feature_Minigame_Desc" "以集中火力擊殺敵人並累積造成 2,500,000 傷害來解鎖替換樣式「清風之映」" "Debut_Windrunner_ViewProgress" "檢視進度" "DOTA_WindrunnerArcana_ArcanaProgress_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_WindrunnerArcana_ArcanaProgress_ScoreRemaining" "{d:score_remaining}" "DOTA_WindrunnerArcana_ArcanaProgress_ScoreRemainingDesc" "集中火力傷害還需" "DOTA_WindrunnerArcana_ArcanaProgress_Score" "{s:current_score}" "DOTA_WindrunnerArcana_ArcanaProgress_DamageDealt" "造成傷害" "DOTA_WindrunnerArcana_Hud_ProgressLabel" "集中火力傷害" "DOTA_WindrunnerArcana_Hud_PersonaLabel" "{g:dota_player_name:nh:nc:nt:target_player_id}" "DOTA_WindrunnerArcana_Hud_DamageDealt" "集中火力傷害" "DOTA_WindrunnerArcana_Hud_AddedDamage" "加入總計" "DOTA_WindrunnerArcana_Hud_TargetHealth" "{d:target_hp} HP" "DOTA_WindrunnerArcana_Hud_TargetHealthDescription" "目標生命值" "DOTA_WindrunnerArcana_Hud_Success" "已達成擊殺!" "DOTA_WindrunnerArcana_Hud_Failure" "失敗" "DOTA_WindrunnerArcana_Hud_FocusFireTarget" "集中火力目標" "DOTA_Style_Windrunner_Arcana_Style0" "清風環佩" "DOTA_Style_Windrunner_Arcana_Style1" "清風之映" "Debut_Arcana_Spectre_Feature_4_Title" "500+ 奧秘專屬臺詞" "Debut_Arcana_Spectre_Feature_5_Title" "可解鎖的替換樣式" "DOTA_Arcana_Spectre_MiniGame_Description:p{target_score}" "在 {d:target_score} 場比賽中達成殺人如麻次數以達成樣式解鎖。#|#在 {d:target_score} 場比賽中達成殺人如麻次數以達成樣式解鎖。" "DOTA_SpectreArcana_Title" "鬼幽現世" "DOTA_HUD_Scoreboard_SpectreArcanaNeeded" "需達成連殺目標才能解鎖替換樣式。" "Debut_Spectre_Arcana_Title" "鬼幽現世" "DOTA_Style_Spectre_Arcana_Style0" "鬼幽現世" "DOTA_Style_Spectre_Arcana_Style1" "赤魂飛升" "DOTA_Style_Soul_Diffuser_0" "淨魂" "DOTA_Style_Soul_Diffuser_1" "噬魂" "DOTA_Style_Soul_Diffuser_2" "升魂" "DOTA_Style_Transversant_Soul_0" "渡冥" "DOTA_Style_Transversant_Soul_1" "跨世" "DOTA_ArcanaProgress_ProgressBar_generic" "已完成:{s:arcana_progress_current_score} / {s:arcana_progress_max_score}" "DOTA_ArcanaProgress_Increment_FlawlessVictory" "+{s:arcana_progress_flawless_increment}" "DOTA_ArcanaProgress_Increment_generic" "+{s:arcana_progress_increment}" "DOTA_ArcanaProgress_Description_npc_dota_hero_windrunner" "造成傷害" "Debut_Persona_Davion_Feature_3_Title" "自訂英雄資產" //MARCI DEBUT "Debut_Marci_Desc" "證明不滅的忠誠將帶來無可比擬的力量。瑪西一邊磨拳擦掌一邊衝入戰場,準備保護她的夥伴。不費吹灰之力的把朋友和敵人四處拋擲,她很樂意跳入任何混戰,賦予盟友致命優勢,和釋放潛藏在體內的力量,一股強大到連神祇都會考慮和她為敵是否明智的力量。" "DOTA_DrowRangerArcana_HowToPlay" "遊玩方式" "DOTA_Style_DrowRanger_Arcana_Style0" "心之霜凍" "DOTA_Style_DrowRanger_Arcana_Style1" "癲狂之主" "Debut_Arcana_DrowRanger_Feature_4_Title" "800+ 奧秘專屬臺詞" //CAVERN CRAWL SET STYLES "DOTA_Style_Slark_TI10_Cavern_Crawl_Head_0" "陸上侵襲" "DOTA_Style_Slark_TI10_Cavern_Crawl_Head_1" "暗影穿行" "DOTA_Style_Slark_TI10_Cavern_Crawl_Head_2" "全能爆發" "DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_0" "陸上侵襲" "DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_1" "暗影穿行" "DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_2" "全能爆發" "DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_0" "陸上侵襲" "DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_1" "暗影穿行" "DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_2" "全能爆發" "DOTA_Style_Slark_TI10_Cavern_Crawl_Back_0" "陸上侵襲" "DOTA_Style_Slark_TI10_Cavern_Crawl_Back_1" "暗影穿行" "DOTA_Style_Slark_TI10_Cavern_Crawl_Back_2" "全能爆發" "DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_0" "陸上侵襲" "DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_1" "暗影穿行" "DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_2" "全能爆發" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_0" "金輝崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_1" "金輝殺手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_2" "終極崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_0" "金輝崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_1" "金輝殺手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_2" "終極崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_0" "金輝崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_1" "金輝殺手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_2" "終極崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_0" "金輝崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_1" "金輝殺手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_2" "終極崇拜" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_0" "烏托利亞的迴響" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_1" "烏托利亞守衛" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_2" "烏托利亞衝刺者" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_0" "烏托利亞的迴響" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_1" "烏托利亞守衛" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_2" "烏托利亞衝刺者" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_0" "烏托利亞的迴響" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_1" "烏托利亞守衛" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_2" "烏托利亞衝刺者" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_0" "烏托利亞的迴響" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_1" "烏托利亞守衛" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_2" "烏托利亞衝刺者" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_0" "烏托利亞的迴響" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_1" "烏托利亞守衛" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_2" "烏托利亞衝刺者" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_0" "烏托利亞的迴響" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_1" "烏托利亞守衛" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_2" "烏托利亞衝刺者" //AGHANIM'S LAB 2021 CAVERN CRAWL SET STYLES "DOTA_Style_Guardian_of_the_Forest_Legs_0" "紅落" "DOTA_Style_Guardian_of_the_Forest_Legs_1" "冬葉" "DOTA_Style_Guardian_of_the_Forest_Arms_0" "紅落" "DOTA_Style_Guardian_of_the_Forest_Arms_1" "冬葉" "DOTA_Style_Guardian_of_the_Forest_Head_0" "紅落" "DOTA_Style_Guardian_of_the_Forest_Head_1" "冬葉" "DOTA_Style_Guardian_of_the_Forest_Shoulder_0" "紅落" "DOTA_Style_Guardian_of_the_Forest_Shoulder_1" "冬葉" "DOTA_Style_Old_Man_Gondar_Armor_0" "秋季追獵" "DOTA_Style_Old_Man_Gondar_Armor_1" "漫漫長夜" "DOTA_Style_Old_Man_Gondar_Back_0" "秋季追獵" "DOTA_Style_Old_Man_Gondar_Back_1" "漫漫長夜" "DOTA_Style_Old_Man_Gondar_OffHand_0" "秋季追獵" "DOTA_Style_Old_Man_Gondar_OffHand_1" "漫漫長夜" "DOTA_Style_Old_Man_Gondar_Head_0" "秋季追獵" "DOTA_Style_Old_Man_Gondar_Head_1" "漫漫長夜" "DOTA_Style_Old_Man_Gondar_Shoulder_0" "秋季追獵" "DOTA_Style_Old_Man_Gondar_Shoulder_1" "漫漫長夜" "DOTA_Style_Old_Man_Gondar_Weapon_0" "秋季追獵" "DOTA_Style_Old_Man_Gondar_Weapon_1" "漫漫長夜" "DOTA_Style_FV_The_hollow_Belt_0" "天邊黑洞" "DOTA_Style_FV_The_hollow_Belt_1" "湮滅宿命" "DOTA_Style_FV_The_hollow_Body__Head_0" "天邊黑洞" "DOTA_Style_FV_The_hollow_Body__Head_1" "湮滅宿命" "DOTA_Style_FV_The_hollow_Arms_0" "天邊黑洞" "DOTA_Style_FV_The_hollow_Arms_1" "湮滅宿命" "DOTA_Style_FV_The_hollow_Weapon_0" "天邊黑洞" "DOTA_Style_FV_The_hollow_Weapon_1" "湮滅宿命" "DOTA_Style_FV_The_hollow_Shoulder_0" "天邊黑洞" "DOTA_Style_FV_The_hollow_Shoulder_1" "湮滅宿命" //Frostivus 2023 Item Styles "DOTA_Style_Glacial_Guardian_Armor" "空巢之母" "DOTA_Style_Glacial_Guardian_Armor_1" "寒觸之養子" "DOTA_Style_Frosty_the_Sewmans_Sugary_Shiv_0" "辣薄荷掠奪者" "DOTA_Style_Frosty_the_Sewmans_Sugary_Shiv_1" "綠薄荷獵殺者" "DOTA_Style_The_Abominable_Snowbeast__Head_0" "嚴寒之靛" "DOTA_Style_The_Abominable_Snowbeast__Head_1" "粉頰劫掠者" "DOTA_Style_Orbuculum_Equinox_0" "魔魘之悅" "DOTA_Style_Orbuculum_Equinox_1" "聖輝之禮" "DOTA_Style_Orbuculum_Equinox_2" "守望者的願望" "DOTA_Tooltip_ability_seasonal_ti10_guild_banner" "公會旗幟" "DOTA_Tooltip_ability_seasonal_ti10_guild_banner_Description" "插上您的公會戰旗,在戰場上劃出您的地盤!" "DOTA_Tooltip_ability_seasonal_ti10_high_five" "擊掌" "DOTA_TI_REWARDS_High_Five_Effect_Lvl_1" "季節性擊掌效果 I" "DOTA_TI_REWARDS_High_Five_Effect_Lvl_2" "季節性擊掌效果 II" "DOTA_TI_REWARDS_High_Five_Effect_Lvl_3" "季節性擊掌效果 III" "DOTA_TI_REWARDS_Kill_Streak_Effect_Lvl_1" "季節性連殺特效 I" "DOTA_TI_BattlePass_Bounties_Upgrade_1" "每週懸賞機會加成" "DOTA_TI_BattlePass_Bounties_Upgrade_2" "每週懸賞機會加成" "DOTA_HighFive_Completed" "%s1 與 %s2 剛剛擊掌了。" "DOTA_HighFive_LeftHanging" "%s1 嘗試擊掌,卻慘遭無視。" "DOTA_QuickstatsDamageBreakdown_Title" "所有承受傷害" "DOTA_QuickstatsDamageBreakdownRaw_Title" "所有承受傷害(減免前)" "DOTA_QuickstatsOutgoingDamageBreakdown_Title" "所有輸出傷害" "DOTA_QuickstatsOutgoingDamageBreakdownRaw_Title" "所有輸出傷害(減免前)" "DOTA_QuickstatsDamageBreakdown_Physical" "{d:physical_damage_percent}%" "DOTA_QuickstatsDamageBreakdown_Physical_Verbose" "{d:physical_damage_percent}% 物理" "DOTA_QuickstatsDamageBreakdown_Magical" "{d:magical_damage_percent}%" "DOTA_QuickstatsDamageBreakdown_Magical_Verbose" "{d:magical_damage_percent}% 魔法" "DOTA_QuickstatsDamageBreakdown_Pure" "{d:pure_damage_percent}%" "DOTA_QuickstatsDamageBreakdown_Pure_Verbose" "{d:pure_damage_percent}% 純粹" "DOTA_LaneSelectionDescription" "您將在此積分配對模式預先選擇定位。每支隊伍將由一位優勢路、一位中路、一位劣勢路、和兩位輔助所構成。" "DOTA_LaneSelectionLabel" "對線選擇" "DOTA_LaneSelectionNone" "<選擇分路>" "DOTA_LaneSelection_FasterQueue" "配對較快" "DOTA_LaneSelectionSafelane" "優勢路" "DOTA_LaneSelectionMidlane" "中路" "DOTA_LaneSelectionOfflane" "劣勢路" "DOTA_LaneSelectionSupport" "輔助" "DOTA_LaneSelectionHardSupport" "全輔助" "DOTA_LaneSelectionNoneAssigned" "未分配定位" "DOTA_LaneSelection_RoleCall" "定位號召" "DOTA_LaneSelection_RoleCall_Reward" "+25" "DOTA_LaneSelection_RoleCall_Reward2" "+50" "DOTA_LaneSelection_RoleCall_Desc" "選擇高需求定位來幫大家改善配對體驗,並對此收獲每週最多拿 1000 枚的 Dota Plus 獎勵碎片。" "DOTA_LaneSelection_RoleCall_Award" "定位號召獎勵" "DOTA_LaneSelection_PartyRoles" "團隊定位" "DOTA_TopBar_LaneSelectionSafelane" "優勢路" "DOTA_TopBar_LaneSelectionMidlane" "中路" "DOTA_TopBar_LaneSelectionOfflane" "劣勢路" "DOTA_TopBar_LaneSelectionSupport" "輔助" "DOTA_TopBar_LaneSelectionHardSupport" "全輔助" "DOTA_RR_RoleQueue" "選位" "DOTA_RR_NoRoleQueue" "無選位機會" "DOTA_RR_RolePerformanceTitle" "積分選位表現配對" "DOTA_RR_RoleHandicapTitle" "積分選位表現" "DOTA_RR_RoleHandicapExplain" "遊戲配對系統會在尋找比賽時,根據您歷來的積分選位比賽結果來調整您的積分,以將您在每個定位的個別表現納入考慮當中。這有助於找到公平的比賽,無論您的遊玩風格或正在遊玩的定位為何。" "DOTA_Play_RR_Roles" "5 個定位已選 {d:party_role_total} 個" "DOTA_Play_RR_PartyEligible" "選位機會" "DOTA_Play_RR_PartyQPEmpty" "您的團隊中有人沒有選位機會。選滿所有定位以符合選位的資格。" "DOTA_Play_RR_PartyGainingQP" "您的團隊已選滿全 5 個定位。每位玩家將可獲得選位機會。" "DOTA_Play_RR_SoloEarningQP:p{earn_amount}" "您將獲得 {d:earn_amount} 次選位機會。#|#您將獲得 {d:earn_amount} 次選位機會(落敗則減半)。" "DOTA_Play_RR_PartyEarningQP:p{earn_amount}" "每個團隊成員將獲得 {d:earn_amount} 次選位機會。#|#每個團隊成員將獲得 {d:earn_amount} 次選位機會(落敗則減半)。" "DOTA_Play_RR_FiveStack" "滿人的團隊即符合積分選位資格。" "DOTA_Play_RR_HighDemand" "所有高需求定位已被選取。選滿所有定位以賺取更多選位機會。" "DOTA_Play_RR_SoloSpendingQP" "您將耗用一次選位機會。" "DOTA_Play_RR_PartySpendingQP" "每個團隊成員將耗用一次選位機會。" "DOTA_Play_RR_SoloMissingQP" "您必須至少選滿兩個輔助定位。" "DOTA_Play_RR_SoloMissingQP_Tooltip" "選滿兩個輔助定位會讓您參與這比賽的積分選位。選滿所有定位會讓您賺取選位機會,在未來可用作任何定位。" "DOTA_Play_RR_PartyMissingQP" "您的團隊需要選滿兩個輔助定位。" "DOTA_Play_RR_PartyMissingQP_Tooltip" "若您的團隊選滿兩個輔助定位,您便可參與積分選位。選滿所有定位會讓您賺取選位機會,在未來可用作任何定位。" "DOTA_RR_NonEligibleWarningTitle" "您沒有選位機會" "DOTA_RR_NonEligibleWarning" "您是否希望選滿所有定位?
比賽配對系統會在這場比賽中為您分配定位,且您會獲得 {d:earn_amount} 次選位機會以在將來使用(落敗則減半)。" "DOTA_RR_QueueAllRoles" "選滿所有定位" "DOTA_RR_QueueAllRoles_Supplement1" "(為未來的比賽賺取選位機會)" "DOTA_RR_QueueNormalPriority" "進行經典積分賽" "DOTA_RR_QueueNormalPriority_Supplement1" "(不會分配定位)" "DOTA_RRParty_NonEligibleWarningTitle" "您的團隊無法進行積分選位賽" "DOTA_RRParty_NonEligibleWarning:p{earn_amount}" "您的團隊中有人沒有選位機會。
若選滿所有定位,每個玩家將可獲得 {d:earn_amount} 次選位機會以在將來使用。#|#您的團隊中有人沒有選位機會。
若選滿所有定位,每個玩家將可獲得 {d:earn_amount} 次選位機會以在將來使用(落敗則減半)。" "DOTA_RRParty_EditPartyRoles" "修改團隊選位" "DOTA_RRParty_QueueNormalPriority" "進行經典積分賽" "DOTA_RRParty_QueueNormalPriority_Supplement1" "(不會分配定位)" "DOTA_RR_SoloEarningQP" "若選滿所有定位,您將獲得 {d:earn_amount} 次選位機會以在將來使用(落敗則減半)。" "DOTA_RR_PartyEarningQP:p{earn_amount}" "因為您的團隊選滿所有定位,每位團隊成員將獲得 {d:earn_amount} 次選位機會。#|#因為您的團隊選滿所有定位,每位團隊成員將獲得 {d:earn_amount} 次選位機會(落敗則減半)。" "DOTA_RR_FiveStack" "滿人的團隊即符合積分選位資格,但不會為未來比賽賺到更多選位機會。" "DOTA_RR_SoloHighDemand" "您已選取所有高需求定位。若希望為未來的比賽賺取額外選位機會,請選滿餘下的定位。" "DOTA_RR_PartyHighDemand" "您的團隊已選取所有高需求定位。若希望為未來的比賽賺取額外選位機會,請選滿餘下的定位。" "DOTA_RR_HighDemandRole_Title" "高需求定位" "DOTA_RR_HighDemandRole_Description" "此為高需求定位。若您的團隊已選取所有高需求定位,則無需使用選位機會便可遊玩積分選位。" "DOTA_RR_SoloSpendingQP" "您將耗用一次選位機會,並獲得自己選擇的定位。" "DOTA_RR_PartySpendingQP" "每個團隊成員將耗用一次選位機會,並獲得自己選擇的定位。" "DOTA_RR_GamesRemaining_None_Party" "您的團隊中有人沒有選位機會" "DOTA_RR_GamesRemaining_None" "沒有可用的選位機會" "DOTA_RR_GamesRemaining:p{games_remaining}" "剩餘 {d:games_remaining} 次選位機會#|#剩餘 {d:games_remaining} 次選位機會" "DOTA_RR_EarnGames:p{earn_amount}" "獲得 {d:earn_amount} 次選位機會#|#獲得 {d:earn_amount} 次選位機會(落敗則減半)" "DOTA_RR_SpendGames:p{spend_amount}" "耗用 {d:spend_amount} 次選位機會#|#耗用 {d:spend_amount} 次選位機會" "DOTA_RR_Reason" "選滿所有定位加入佇列有助遊戲配對更好以及更快地為大家找到比賽。對於高積分的不朽玩家,選位功能可能會被停用。" "DOTA_Achievement" "成就" "DOTA_EventName_International2018" "2018 國際錦標賽戰鬥通行證" "DOTA_EventNameShort_International2018" "2018 國際錦標賽" "DOTA_SeasonPass_International2018_Rewards_Expire_Date" "2018 年 9 月 10 日" "DOTA_SeasonPass_International2018_BattlePass_EndDate" "2018 年 9 月 10 日結束" "DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl" "地穴探索" "DOTACavernCrawl_Section_Carry" "核心" "DOTACavernCrawl_Section_Support" "輔助" "DOTACavernCrawl_Section_Utility" "多用" "DOTACavernCrawl_ZoomRegion" "點擊一個區域以縮放" "DOTACavernCrawl_ViewFullMap" "檢視完整地圖" "DOTA_BattlePassLog_CavernCrawlSmallTreasure" "地穴探索獎勵" "DOTA_BattlePassLog_CavernCrawlLargeTreasure" "地穴探索獎勵" "DOTA_BattlePassLog_CavernCrawlSmallTreasure_TI2019" "叢林遠征獎勵" "DOTA_BattlePassLog_CavernCrawlLargeTreasure_TI2019" "叢林遠征獎勵" "DOTACavernCrawl_InventoryTitle" "道具欄" "DOTACavernCrawl_LegendTitle" "地圖圖例" "DOTACavernCrawl_FragmentTip:p{fragments}" "尋找 {d:fragments} 個碎片以解鎖此獎勵的樣式#|#尋找 {d:fragments} 個碎片以解鎖此獎勵的樣式" "DOTACavernCrawl_LegendCaveIn_Title" "坍方" "DOTACavernCrawl_LegendLockedDoor_Title" "上鎖的門" "DOTACavernCrawl_LegendKey_Title" "鑰匙" "DOTACavernCrawl_LegendTreasure_Title" "戰鬥點數" "DOTACavernCrawl_LegendFlare_Title" "照明彈" "DOTACavernCrawl_LegendStyle_Title" "樣式解鎖" "DOTACavernCrawl_LegendUltraRare_Title" "超極稀有獎勵" "DOTACavernCrawl_LegendWand_Title" "換位魔杖" "DOTACavernCrawl_LegendCaveIn_Desc" "坍方擋住去路且無法清除。" "DOTACavernCrawl_LegendLockedDoor_Desc" "門被鎖住但可用鑰匙打開。" "DOTACavernCrawl_LegendKey_Desc" "鑰匙可用於打開上鎖的門。" "DOTACavernCrawl_LegendTreasure_Desc" "挖掘出 350 點 和 2,000 點獎勵。" "DOTACavernCrawl_LegendFlare_Desc" "照明彈可用於搜索未探索的房間。" "DOTACavernCrawl_LegendWand_Desc" "換位魔杖用於將英雄換成隨機一位英雄。" "DOTACavernCrawl_LegendStyle_Desc" "為終點獎勵套裝解鎖替換樣式。" "DOTACavernCrawl_LegendUltraRare_Desc" "給予超極稀有碧玉羅煞寶寶!" "DOTACavernCrawl_Title" "地穴探索" "DOTACavernCrawl_Title_Short" "地穴" "DOTACavernCrawl_Description" "在這座隨機生成的地穴迷宮中尋獵稀寶。以各節點(房間)所標示的英雄獲勝來搜刮房間的獎勵、並開啟前進的通道。迷宮劃分為三個區域,各區域的終點將有獨家飾品套裝。房間的獎勵包含這些套裝的替換樣式、額外戰鬥點數、以及可在地穴探索中使用的小道具。" "DOTACavernCrawl_ClaimInstructions" "點擊領取獎勵" "DOTA_CavernCrawl_StyleProgress" "{d:current_score} / {d:max_score}" "DOTACavernCrawl_Tooltip_LockedDoor" "上鎖的門 - 可用鑰匙打開" "DOTACavernCrawl_Tooltip_CaveIn" "坍方 - 無法通行" "DOTACavernCrawl_Tooltip_Hero" "使用{g:dota_hero_name:hero_id}獲勝" "DOTACavernCrawl_ProgressTitle" "{g:dota_cavern_name:cavern_event_id}已完成" "DOTACavernCrawl_ProgressDescriptionTitle" "{g:dota_cavern_name:cavern_event_id}進度" "DOTACavernCrawl_Progress_ChallengeComplete" "已完成挑戰:{s:update_description}" "DOTACavernCrawl_Progress_ChallengeAvailable" "新挑戰:{s:update_description}" "DOTACavernCrawl_Progress_ClaimingReward" "已接收獎勵:{s:update_description}" "DOTACavernCrawl_Progress_ClaimingItem" "獲得的{g:dota_cavern_name:cavern_event_id}道具:{s:update_description}" "DOTACavernCrawl_Progress_ChallengeRetired" "非必要挑戰:{s:update_description}" "DOTA_CavernCrawl_ChestsProgress" "點數寶箱:" "DOTACavernCrawl_RewardName_Key" "鑰匙" "DOTACavernCrawl_RewardName_RocketFlare" "照明彈" "DOTACavernCrawl_RewardName_NetherswapWand" "換位魔杖" "DOTACavernCrawl_RewardName_SmallTreasure" "350 戰鬥點數" "DOTACavernCrawl_RewardName_LargeTreasure" "2000 戰鬥點數" "DOTACavernCrawl_RewardName_CarryStyleUnlock" "荒涼之征樣式解鎖" "DOTACavernCrawl_RewardName_SupportStyleUnlock" "守夜的苦行學者樣式解鎖" "DOTACavernCrawl_RewardName_UtilityStyleUnlock" "狂暴沉澱樣式解鎖" "DOTACavernCrawl_RewardName_CarryFinalTreasure" "荒涼之征套裝" "DOTACavernCrawl_RewardName_SupportFinalTreasure" "守夜的苦行學者套裝" "DOTACavernCrawl_RewardName_UtilityFinalTreasure" "狂暴沉澱套裝" "DOTACavernCrawl_RewardName_JadeBabyRoshan" "碧玉羅煞寶寶" "DOTA_CavernCrawl_RewardsClaimedTitle" "已領取獎勵" "DOTA_CavernCrawl_RewardsClaimed0" "{d:claimed_rewards_0} / {d:total_rewards_0}" "DOTA_CavernCrawl_RewardsClaimed1" "{d:claimed_rewards_1} / {d:total_rewards_1}" "DOTA_CavernCrawl_2022_RewardsClaimed0" "{d:claimed_rewards_0} / {d:total_rewards_0}" "DOTA_CavernCrawl_2022_RewardsClaimed1" "{d:claimed_rewards_1} / {d:total_rewards_1}" "DOTACavernCrawl_PregameTitle" "{g:dota_cavern_name:cavern_event_id}進行中" "DOTACavernCrawl_PregameDesc" "使用具有{g:dota_cavern_name:cavern_event_id}標註的英雄進行比賽並獲勝來賺取獎勵。" "DOTACavernCrawl_FailedToLoad" "{g:dota_cavern_name:cavern_event_id}資料讀取失敗,請稍後再試。" "DOTACavernCrawl_ShowMap" "顯示" "DOTACavernCrawl_Start" "開始" "DOTACavernCrawl_IntroTitle" "歡迎來到{g:dota_cavern_name:cavern_event_id}" "DOTACavernCrawl_IntroDesc" "{g:dota_cavern_name:cavern_event_id}小遊戲" "DOTACavernCrawl_DescLine1" "以附有{g:dota_cavern_name:cavern_event_id}標記之英雄進行遊戲並獲勝來賺取獎勵。" "DOTACavernCrawl_DescLine3" "使用此過濾器來篩選掉沒有{g:dota_cavern_name_short:cavern_event_id}標記的英雄。" "DOTA_HeroSelectorCategory_Cavern" "{g:dota_cavern_name_short:cavern_event_id}" "DOTA_BattlePassLog_CavernCrawlTreasure" "{g:dota_cavern_name:event_id} 獎勵" "DOTACavernCrawl_Title_TI2019" "叢林遠征" "DOTACavernCrawl_Title_Short_TI2019" "叢林" "DOTACavernCrawl_Title_Remainder_TI2019" "遠征" "DOTACavernCrawl_Rewards_Title_TI2019" "已獲得的點數寶箱:" "DOTACavernCrawl_PreGame_Map_TI2019" "檢視地圖" "DOTA_SeasonPass_SecondaryTabHeader_EventGame_TI2019" "魔羅獸" "DOTA_SeasonPass_SecondaryTabHeader_EventGameActual_TI2020" "阿哈利姆的迷宮" "DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl_TI2019" "叢林" "DOTA_SeasonPass_Toast_Rewards_Unlocked" "獎勵已解鎖" "DOTA_SeasonPass_Toast_Reward_Level" "{i:level} 級" "DOTA_SeasonPass_Toast_Emoticon_Unlocked" "表情符號已解鎖" "DOTACavernCrawl_LegendCaveIn_Title_TI2019" "尖刺深坑" "DOTACavernCrawl_LegendLockedDoor_Title_TI2019" "樹木" "DOTACavernCrawl_LegendCustomChallenge_Title" "神祕挑戰" "DOTACavernCrawl_LegendCustomChallenge_Desc" "把滑鼠移到關卡上來查看說明。" "DOTACavernCrawl_LegendTreasureMap_Title" "藏寶圖" "DOTACavernCrawl_LegendTreasureMap_Title_TI2020" "神諭石" "DOTACavernCrawl_LegendCullingBlade_Title" "淘汰之刃" "DOTACavernCrawl_LegendKey_Title_TI2019" "木靈藥" "DOTACavernCrawl_LegendStyle_Title_TI2019" "樣式解鎖碎片" "DOTACavernCrawl_LegendTreasureMap_Desc" "揭露高價值獎勵的所在位置。" "DOTACavernCrawl_LegendCaveIn_Desc_TI2019" "尖刺深坑是種無法清除的障礙。" "DOTACavernCrawl_LegendLockedDoor_Desc_TI2019" "樹木是種可用木靈藥清除的障礙。" "DOTACavernCrawl_LegendKey_Desc_TI2019" "木靈藥可以用來清除樹木障礙。" "DOTACavernCrawl_LegendSmallTreasure_Desc_TI2019" "發掘 300 戰鬥點數和 150 Dota Plus 碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_TI2019" "發掘 2,000 戰鬥點數和 1,000 Dota Plus 碎片。" "DOTACavernCrawl_LegendStyle_Desc_TI2019" "找到 3 個樣式解鎖碎片來取得終點飾品套裝的替換樣式。" "DOTACavernCrawl_LegendUltraRare_Desc_TI2019" "給予超極稀有的碧玉羅煞寶寶!" "DOTACavernCrawl_Description_TI2019" "在這座茂密叢林冒險追尋箇中祕密。使用每個節點(關卡)所標示的英雄進行遊戲並獲勝來通關,藉此收獲戰鬥點數、Dota Plus 碎片、和終點的飾品套裝。" "DOTACavernCrawl_Tutorial_ButtonLabel" "遊玩方式" "DOTACavernCrawl_Reward_Label_TI2019" "超極稀有獎勵" "DOTACavernCrawl_Reward_Title_TI2019" "試試手氣,看您能否抽中全球限量 200 隻的超極稀有信使。" "DOTACavernCrawl_Reward_Desc_TI2019" "羅煞寶寶躲在叢林深處,打通所有關卡來看看自己是不是幸運得主。" "DOTACavernCrawl_Tutorial_Title" "機制說明" "DOTACavernCrawl_Tutorial_Step1_Title" "打通關卡,發掘獎勵" "DOTACavernCrawl_Tutorial_Step1_Desc" "使用標示的英雄進行遊戲並獲勝來打通該關卡,收獲獎勵,闖遍地穴。" "DOTACavernCrawl_Tutorial_Step3_Title" "解鎖獨家飾品套裝" "DOTACavernCrawl_Rewards_BabyRoshan_TI2019" "碧玉羅煞寶寶
一個藉由進行「叢林遠征」所獲得的宇宙稀有獎勵。" "DOTACavernCrawl_Rewards_CavernPoints_TI2019" "叢林遠征中可以發掘51個300點獎勵和9個2000點獎勵。" "DOTACavernCrawl_Tooltip_LockedDoor_TI2019" "樹木 - 使用木靈藥來清除" "DOTACavernCrawl_Tooltip_CaveIn_TI2019" "尖刺深坑 - 無法通行" "DOTACavernCrawl_RewardName_Key_TI2019" "木靈藥" "DOTACavernCrawl_RewardName_SmallTreasure_TI2019" "300 戰點和 150 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2019" "2000 戰點和 1000 Dota Plus 碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2019_Part1" "300 戰鬥點數 +" "DOTACavernCrawl_RewardName_SmallTreasure_TI2019_Part2" "150 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2019_Part1" "2,000 戰鬥點數 +" "DOTACavernCrawl_RewardName_LargeTreasure_TI2019_Part2" "1,000 Dota Plus 碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2019" "桑斯特拉斯親族樣式碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2019" "佩塔魯納之欣樣式碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2019" "失落守夜人的聖物樣式碎片" "DOTACavernCrawl_RewardName_CarryFinalTreasure_TI2019" "桑斯特拉斯親族套裝" "DOTACavernCrawl_RewardName_SupportFinalTreasure_TI2019" "佩塔魯納之欣套裝" "DOTACavernCrawl_RewardName_UtilityFinalTreasure_TI2019" "失落守夜人的聖物套裝" "DOTACavernCrawl_RewardName_JadeBabyRoshan_TI2019" "碧玉羅煞寶寶" "DOTACavernCrawl_Tooltip_CarryTreasureMap" "揭露一個高價值核心寶藏" "DOTACavernCrawl_Tooltip_SupportTreasureMap" "揭露一個高價值輔助寶藏" "DOTACavernCrawl_Tooltip_UtilityTreasureMap" "揭露一個高價值通用寶藏" "DOTACavernCrawl_CustomChallenge_carry_wings" "用有翅膀的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_horns" "用有長角的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_no_feet" "用沒有腳的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_steed" "用有坐騎的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_no_nose" "用沒有鼻子的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_fuzzy" "用毛絨絨的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_bearded" "用留有長鬍的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_female" "用女性核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_cape" "用有穿披風的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_carry_ti2021final" "用 2021 國際錦標賽決賽中勝利的核心英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_wings" "用有翅膀的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_horns" "用有長角的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_no_feet" "用沒有腳的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_steed" "用有坐騎的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_no_nose" "用沒有鼻子的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_fuzzy" "用毛絨絨的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_bearded" "用留有長鬍的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_female" "用女性輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_cape" "用有穿披風的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_pot_belly" "用挺有大肚子的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_support_ti2021final" "用 2021 國際錦標賽決賽中勝利的輔助英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_wings" "用有翅膀的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_horns" "用有長角的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_no_feet" "用沒有腳的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_steed" "用有坐騎的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_no_nose" "用沒有鼻子的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_fuzzy" "用毛絨絨的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_bearded" "用留有長鬍的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_female" "用女性功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_cape" "用有穿披風的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_pot_belly" "用挺有大肚子的功能英雄進行遊戲並獲勝" "DOTACavernCrawl_CustomChallenge_utility_ti2021final" "用 2021 國際錦標賽決賽中勝利的功能英雄進行遊戲並獲勝" "DOTA_Reward_Cavern_Culling_Blade_TI2019:p{quantity}" "{d:quantity}x 叢林遠征淘汰之刃#|#{d:quantity}x 叢林遠征淘汰之刃" "DOTA_Reward_Cavern_Culling_Blade_TI2020:p{quantity}" "{d:quantity}x 地穴探索淘汰之刃#|#{d:quantity}x 地穴探索淘汰之刃" "DOTA_Reward_Cavern_Flare:p{quantity}" "{d:quantity}x 地穴探索照明彈#|#{d:quantity}x 地穴探索照明彈" "DOTA_PlusStore_BattlePass_Title" "戰鬥通行證" "DOTA_Plus_Store_Event_Title_BattlePass" "戰鬥通行證" "DOTA_Plus_Store_Event_CavernCrawl_Subtitle" "{g:dota_cavern_name:cavern_event_id}道具" "DOTA_Plus_Store_Event_CavernCrawl_Description" "購買{g:dota_cavern_name:cavern_event_id}的專用道具!" "DOTA_PlusStore_ConfirmCavernItemPurchase_Title" "購買g:dota_cavern_name:cavern_event_id}道具?" "DOTA_PlusStore_ConfirmCavernItemPurchase_Message" "您確定要花費 {g:dota_shards_value:shard_price} 購買{s:cavern_item_name} x{d:cavern_item_quantity}?" "DOTACavernCrawl_Progress_ChallengeHalfComplete" "半完成的英雄關卡:{s:update_description}" "DOTACavernCrawl_Progress_TreasureMapDesc" "發現:{s:update_description}" "DOTACavernCrawl_Title_TI2020" "地穴探索" "DOTACavernCrawl_MapLogoTitle_TI2020" "地穴探索" "DOTACavernCrawl_Cavern_Enter" "進入" "DOTACavernCrawl_LegendSmallTreasure_Desc_TI2020" "發掘 250 戰鬥點數和 125 Dota Plus 碎片。" "DOTACavernCrawl_LegendSmallTreasure_Desc_Variant1_TI2020" "發掘 125 戰鬥點數和 75 Dota Plus 碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_TI2020" "發掘 2,000 戰鬥點數和 1,000 Dota Plus 碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_Variant1_TI2020" "發掘 1,000 戰鬥點數和 500 Dota Plus 碎片。" "DOTACavernCrawl_RewardName_SmallTreasure_TI2020_Part1" "250 戰鬥點數 +" "DOTACavernCrawl_RewardName_SmallTreasure_TI2020_Part2" "125 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2020_Part1" "2,000 戰鬥點數 +" "DOTACavernCrawl_RewardName_LargeTreasure_TI2020_Part2" "1,000 Dota Plus 碎片" "DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020" "125 戰點和 75 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020" "1,000 戰點和 500 Dota Plus 碎片" "DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020_Part1" "125 戰鬥點數 +" "DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020_Part2" "75 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020_Part1" "1,000 戰鬥點數 +" "DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020_Part2" "500 Dota Plus 碎片" "DOTA_BattlePassLog_CavernCrawlSmallTreasure_TI2020" "{g:dota_cavern_name:event_id} 獎勵" "DOTA_BattlePassLog_CavernCrawlLargeTreasure_TI2020" "{g:dota_cavern_name:event_id} 獎勵" "DOTA_BattlePass_CavernCrawlTooltip_RoomsCompletedV1" "邪穢之淵房間已完成" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantUnlocksEarned" "發現邪穢之淵鑰匙" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedSupport" "已領取輔助邪穢之淵鑰匙" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedCarry" "已領取核心邪穢之淵鑰匙" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedUtility" "已領取功能邪穢之淵鑰匙" "DOTACavernCrawl_Description_Spring2021" "來自癲狂之月的一波隕石墜落在托莫坎的永霧林淵,許多寶藏獵人們因此冒險深入陰森的樹林中。使用阻擋你進展的英雄贏得一場遊戲來擊敗他們,並取得戰鬥點數、Dota Plus 碎片和獨家套裝。" "DOTACavernCrawl_Title_TI2022" "地穴探索" "DOTACavernCrawl_Title_Short_TI2022" "探索" "DOTACavernCrawl_MapLogoTitle_TI2022" "奧爾瑪瑞之火" "DOTACavernCrawl_MapLogoTitle_2_TI2022" "藍心深淵" "DOTACavernCrawl_Description_TI2022" "探索由奧爾瑪瑞之火熔刻而成的路徑——強大的神盾也是由這種獨特的火焰熔煉而成。在此獲得勝利即可收獲戰鬥點數、Plus 碎片和獨家物品套裝;若失敗,則將會用你的屍骨灰燼餘熱融煉產生下一個傳奇寶藏。" "DOTACavernCrawl_Description_TI2022_2" "探索藍心廢墟之下的冰凍通道——只有最強大的英雄才膽敢嘗試。在此獲得勝利即可收獲戰鬥點數、Plus 碎片和獨家物品套裝;若失敗,則下一位經過的旅行者將用你冰寒屍骨的位置當作路徑標記。" "DOTACavernCrawl_Tooltip_LockedDoor_TI2022" "熔岩流 - 使用雙翼之靴越過" "DOTACavernCrawl_LegendLockedDoor_Title_TI2022" "熔岩流" "DOTACavernCrawl_LegendLockedDoor_Desc_TI2022" "使用雙翼之靴飛越這滾燙的熔岩流。" "DOTACavernCrawl_Tooltip_LockedDoor_2_TI2022" "嚴寒川 - 使用雙翼之靴越過" "DOTACavernCrawl_LegendLockedDoor_Title_2_TI2022" "嚴寒川" "DOTACavernCrawl_LegendLockedDoor_Desc_2_TI2022" "使用雙翼之靴飛越這冰冷刺骨的嚴寒川。" "DOTACavernCrawl_LegendKey_Title_TI2022" "雙翼之靴" "DOTACavernCrawl_LegendKey_Desc_TI2022" "可穿著雙翼之靴飛越障礙物。" "DOTACavernCrawl_RewardName_Key_TI2022" "雙翼之靴" "DOTACavernCrawl_Tooltip_Key_TI2022" "使用雙翼之靴飛越地面障礙物。" "DOTACavernCrawl_Tooltip_CaveIn_TI2022" "大火之牆 - 以元素神符抵銷" "DOTACavernCrawl_LegendCaveIn_Title_TI2022" "大火之牆" "DOTACavernCrawl_LegendCaveIn_Desc_TI2022" "神秘的大火阻擋了前路。使用一個元素神符在大火中開出一個洞。" "DOTACavernCrawl_Tooltip_CaveIn_2_TI2022" "寒冰之牆 - 以元素神符抵銷" "DOTACavernCrawl_LegendCaveIn_Title_2_TI2022" "寒冰之牆" "DOTACavernCrawl_LegendCaveIn_Desc_2_TI2022" "神秘的冰牆阻擋了前路。使用一個元素神符在冰牆上融開一個洞。" "DOTACavernCrawl_LegendShovel_Title_TI2022" "元素神符" "DOTACavernCrawl_LegendShovel_Desc_TI2022" "這塊石頭包含可抵消元素魔法的法術。" "DOTACavernCrawl_RewardName_Shovel_TI2022" "元素神符" "DOTACavernCrawl_Tooltip_Shovel_TI2022" "使用元素神符建立路徑通過魔法之牆。" "DOTACavernCrawl_LegendSmallTreasure_Desc_TI2022" "發現 250 戰鬥點數和 125 Dota Plus 碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_TI2022" "發現 2,000 戰鬥點數和 1,000 Dota Plus 碎片。" "DOTACavernCrawl_RewardName_SmallTreasure_TI2022" "250 戰鬥點數和 125 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2022" "2,000 戰鬥點數和 1,000 Dota Plus 碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2022_Part1" "250 戰鬥點數 +" "DOTACavernCrawl_RewardName_SmallTreasure_TI2022_Part2" "125 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2022_Part1" "2,000 戰鬥點數 +" "DOTACavernCrawl_RewardName_LargeTreasure_TI2022_Part2" "1,000 Dota Plus 碎片" "DOTACavernCrawl_LegendSmallTreasure_Desc_2_TI2022" "發掘 125 戰鬥點數和 75 Dota Plus 碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_2_TI2022" "發掘 1000 戰鬥點數和 500 Dota Plus 碎片。" "DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022" "125 戰鬥點數和 75 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022" "1000 戰鬥點數和 500 Dota Plus 碎片" "DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022_Part1" "125 戰鬥點數 +" "DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022_Part2" "75 Dota Plus 碎片" "DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022_Part1" "1000 戰鬥點數 +" "DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022_Part2" "500 Dota Plus 碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2022" "神龍之島樣式解鎖碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2022" "白風戰鬥法師樣式解鎖碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2022" "石魚叛徒樣式解鎖碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_2_TI2022" "神龍之島樣式解鎖 II 碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_2_TI2022" "白風戰鬥法師樣式解鎖 II 碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_2_TI2022" "石魚叛徒樣式解鎖 II 碎片" "DOTACavernCrawl_RewardName_CarryFinalTreasure_TI2022" "神龍之島" "DOTACavernCrawl_RewardName_SupportFinalTreasure_TI2022" "白風戰鬥法師" "DOTACavernCrawl_RewardName_UtilityFinalTreasure_TI2022" "石魚叛徒" // Weekly Quests "DOTA_WeeklyQuest" "每週任務" "DOTA_WeeklyQuests" "每週任務" "DOTA_WeeklyQuestsLabel" "第 {d:selected_week_number} 週" "DOTA_WeeklyQuestsBonusLabel" "含額外獎勵的第 {d:selected_week_number} 週" "DOTA_WeeklyQuests_WeekActive" "進行中" "DOTA_WeeklyQuests_ShortTitle" "任務" "DOTA_Spring2021PostGame_WeeklyProgress" "進度" "DOTA_Spring2021PostGame_Complete" "完成" "DOTA_WeeklyQuests_HalfCredit_Tooltip" "此任務可於加速模式達成,但僅算半場。" "DOTA_WeeklyQuests_Aghanim_Tooltip" "此任務可在阿哈利姆活動遊戲模式中完成。" "DOTA_WeeklyQuests_Credit_Tooltip" "{s:quest_tip1}{s:quest_tip2}" "DOTA_WeeklyQuests_BP_Reward" "{d:point_rewards} 戰鬥點數" "DOTA_WeeklyQuest_CurrentWeek_Progress" "第 {d:active_week} 週進度: " "DOTA_WeeklyQuest_CurrentWeek_Value" "{d:num_stars_earned} / {d:num_stars_total}" "DOTA_WeeklyQuests_RewardAvailable" "有可領取的獎勵!" "DOTA_WeeklyQuests_ActivateWeekInformation" "任務進度只會計算已啟動的週數,您可啟動以前的週數來完成較舊的任務。" "DOTA_WeeklyQuests_CurrentWeek" "每週任務 - 第 {d:active_week} 週" "DOTA_Stars_Claim_Name" "已領取的每週任務星數" "DOTA_WeeklyStarCountLabel" "本週星數:{d:current_star_count}/{d:max_star_count}" "DOTA_MarkVisibleSeasonActiveLabel" "啟動第 {d:week_number} 週" "DOTA_SeasonActiveTooltip" "這是任務進度將會記錄下來的目前進行中週數。" "DOTA_WeeklyQuestUnlockMessage" "第 {d:week_number} 週任務解鎖還有 {s:time_until_week_unlock}。" "DOTA_WeeklyStarClaimRewardLabel" "{d:points_claim_available} 可領取" "DOTA_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_WeeklyQuest_Progress_Label" "第 {d:week_number} 週進度:" "DOTA_WeeklyQuest_Progress" "{d:quests_completed}/{d:quests_count} 任務已完成" "DOTA_WeeklyQuest_PointsAvailable" "尚有 {d:points_available}" "DOTA_WeeklyQuest_Week1_Name" "1" "DOTA_WeeklyQuest_Week2_Name" "2" "DOTA_WeeklyQuest_Week3_Name" "3" "DOTA_WeeklyQuest_Week4_Name" "4" "DOTA_WeeklyQuest_Week5_Name" "5" "DOTA_WeeklyQuest_Week6_Name" "6" "DOTA_WeeklyQuest_Week7_Name" "7" "DOTA_WeeklyQuest_Week8_Name" "8" "DOTA_WeeklyQuest_Week9_Name" "9" "DOTA_WeeklyQuest_Week10_Name" "10" "DOTA_WeeklyQuest_Week11_Name" "11" "DOTA_WeeklyQuest_Week12_Name" "12" "DOTA_WeeklyQuest_Week13_Name" "13" "DOTA_WeeklyQuest_Week14_Name" "14" "DOTA_WeeklyQuest_Week15_Name" "15" "DOTA_WeeklyQuest_Week16_Name" "16" "DOTA_WeeklyQuest_Week17_Name" "17" "DOTA_WeeklyQuest_Week18_Name" "18" "DOTA_WeeklyQuest_Week19_Name" "19" "DOTA_Spring2021_WeeklUnlockMessage" "第 {d:week_number} 週任務解鎖還有 {s:time_until_week_unlock}。" "DOTA_Spring2021_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_Spring2021_WeeklyQuest_Progress_Label" "第 {d:week_number} 週進度:" "DOTA_Spring2021_WeeklyQuest_Progress" "{d:quests_completed}/{d:quests_count} 已完成" "DOTA_WeeklyQuest_GoalPip_Tooltip:p{star_count}" "每週達到 {d:star_count} 星後,您可獲得 {d:point_reward} 戰鬥點數。#|#每週達到 {d:star_count} 星後,您可獲得 {d:point_reward} 戰鬥點數。" "DOTA_Spring2021_Quest_Nemestice_Plays_Name" "天隕國度" "DOTA_Spring2021_Quest_Nemestice_Wins_Name" "天隕旦好手" "DOTA_Spring2021_Quest_Plays_Description" "遊玩 {s:current_tier_score} 場比賽。" "DOTA_Spring2021_Quest_High_Fives_Completed_Name" "擊掌不分陣營" // Weekly Quest Names "DOTA_WeeklyQuest_ARDM_AD_Wins_Name" "跟其它模式都不同" "DOTA_WeeklyQuest_ARDM_AD_Wins_Description" "在技能徵召或全隨機死鬥模式中贏得 {s:current_tier_score} 場比賽。" "DOTA_WeeklyQuest_Guild_Wins_Name" "團結就是力量" "DOTA_WeeklyQuest_Guild_Wins_Description" "團隊中有 3 位或以上的公會成員下贏得 {s:current_tier_score} 場比賽。" "DOTA_WeeklyQuest_Complete_Guild_Contracts_Name" "契約義務" "DOTA_WeeklyQuest_Complete_Guild_Contracts_Description" "完成 {s:current_tier_score} 份公會契約。" "DOTA_WeeklyQuest_Kills_Name" "攻擊性行為" "DOTA_WeeklyQuest_Kills_Description" "擊殺 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Assists_Name" "行難事" "DOTA_WeeklyQuest_Assists_Description" "助攻擊殺 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Building_Damage_Name" "好像是重點" "DOTA_WeeklyQuest_Building_Damage_Description" "對敵方建築物造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Hero_Damage_Name" "我傷你" "DOTA_WeeklyQuest_Hero_Damage_Description" "對敵方英雄造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Hero_Damage_Physical_Name" "無情打擊" "DOTA_WeeklyQuest_Hero_Damage_Physical_Description" "對敵方英雄造成 {s:current_tier_score} 物理傷害。" "DOTA_WeeklyQuest_Hero_Damage_Magical_Name" "奧術使者" "DOTA_WeeklyQuest_Hero_Damage_Magical_Description" "對敵方英雄造成 {s:current_tier_score} 魔法傷害。" "DOTA_WeeklyQuest_Hero_Damage_Pure_Name" "抵抗無用" "DOTA_WeeklyQuest_Hero_Damage_Pure_Description" "對敵方英雄造成 {s:current_tier_score} 純粹傷害。" "DOTA_WeeklyQuest_Hero_Relic_Milestones_Name" "博物館級珍藏" "DOTA_WeeklyQuest_Hero_Relic_Milestones_Description" "升級英雄聖物 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Kill_Roshan_Name" "入室行刺" "DOTA_WeeklyQuest_Kill_Roshan_Description" "殺死羅煞 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Destroy_Wards_Name" "守衛守望者" "DOTA_WeeklyQuest_Destroy_Wards_Description" "摧毀 {s:current_tier_score} 個敵方守衛。" "DOTA_WeeklyQuest_Wins_In_Full_Party_Name" "人多好辦事" "DOTA_WeeklyQuest_Wins_In_Full_Party_Description" "在全隊滿 5 人下贏得 {s:current_tier_score} 場比賽。" "DOTA_WeeklyQuest_Wins_As_Core_Hero_Name" "核心訓練" "DOTA_WeeklyQuest_Wins_As_Core_Hero_Description" "以主力英雄取得 {s:current_tier_score} 場勝利。" "DOTA_WeeklyQuest_Wins_As_Support_Hero_Name" "可不只是花瓶" "DOTA_WeeklyQuest_Wins_As_Support_Hero_Description" "以輔助英雄取得 {s:current_tier_score} 場勝利。" "DOTA_WeeklyQuest_1_Star_Hero_Challenges_Name" "掛上一顆星" "DOTA_WeeklyQuest_1_Star_Hero_Challenges_Description" "在 {s:current_tier_score} 項英雄挑戰中取得至少 1 星的成績。" "DOTA_WeeklyQuest_3_Star_Hero_Challenges_Name" "隨意場邊任務" "DOTA_WeeklyQuest_3_Star_Hero_Challenges_Description" "在 {s:current_tier_score} 項英雄挑戰中取得 3 星的成績。" "DOTA_WeeklyQuest_Last_Hits_Name" "小兵大屠殺" "DOTA_WeeklyQuest_Last_Hits_Description" "正補 {s:current_tier_score} 隻小兵。" "DOTA_WeeklyQuest_Denies_Name" "聽說他們對這很反感" "DOTA_WeeklyQuest_Denies_Description" "反補 {s:current_tier_score} 隻小兵。" "DOTA_WeeklyQuest_Stack_Camps_Name" "凡走過必留下痕跡" "DOTA_WeeklyQuest_Stack_Camps_Description" "堆疊 {s:current_tier_score} 次中立營地。" "DOTA_WeeklyQuest_Bounty_Runes_Name" "發財之道" "DOTA_WeeklyQuest_Bounty_Runes_Description" "啟動 {s:current_tier_score} 個獎賞神符。" "DOTA_WeeklyQuest_Stun_Duration_Name" "稍作休息" "DOTA_WeeklyQuest_Stun_Duration_Description" "對敵方英雄造成 {s:current_tier_score} 秒的暈眩效果。" "DOTA_WeeklyQuest_Heal_Heroes_Name" "仁心仁術" "DOTA_WeeklyQuest_Heal_Heroes_Description" "治療友方英雄 {s:current_tier_score} 生命。" "DOTA_WeeklyQuest_Last_Hit_Towers_Name" "塔見塔驚" "DOTA_WeeklyQuest_Last_Hit_Towers_Description" "正補 {s:current_tier_score} 座敵方防禦塔。" "DOTA_WeeklyQuest_Outposts_Captured_Name" "前哨站長" "DOTA_WeeklyQuest_Outposts_Captured_Description" "佔領 {s:current_tier_score} 次敵方前哨站。" "DOTA_WeeklyQuest_Enemies_Revealed_By_Scan_Name" "掃描行動" "DOTA_WeeklyQuest_Enemies_Revealed_By_Scan_Description" "使用掃描技能揭露 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Trivia_Points_Name" "真.積分" "DOTA_WeeklyQuest_Trivia_Points_Description" "在候場機智問答中賺取 {s:current_tier_score} 分。" "DOTA_WeeklyQuest_Stick_Charges_Used_Name" "接棒時間" "DOTA_WeeklyQuest_Stick_Charges_Used_Description" "消耗 {s:current_tier_score} 次魔棒充能。" "DOTA_WeeklyQuest_Win_And_Count_Hero_Legs_Name" "每天都是練腿日" "DOTA_WeeklyQuest_Win_And_Count_Hero_Legs_Description" "計算每場獲勝比賽中,您的英雄的腿數,直到 {s:current_tier_score} 隻為止。" "DOTA_WeeklyQuest_Teleports_Completed_Name" "不留回頭路" "DOTA_WeeklyQuest_Teleports_Completed_Description" "傳送英雄至別的地方 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Wins_In_Party_Name" "巡邏團長" "DOTA_WeeklyQuest_Wins_In_Party_Description" "在任何人數的團隊中贏得 {s:current_tier_score} 場比賽。" "DOTA_WeeklyQuest_Win_And_Kills_Name" "殺人有獎" "DOTA_WeeklyQuest_Win_And_Kills_Description" "在獲勝比賽中擊殺 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Win_And_Assists_Name" "伸出援刀" "DOTA_WeeklyQuest_Win_And_Assists_Description" "在獲勝比賽中助攻撃殺 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Win_And_Hand_Of_Midas_Gold_Name" "致富之道" "DOTA_WeeklyQuest_Win_And_Hand_Of_Midas_Gold_Description" "在獲勝比賽中用彌達斯之手賺取 {s:current_tier_score} 金錢。" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Name" "火上加油" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Description" "在獲勝比賽中對英雄造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Win_And_Net_Worth_Name" "反正他們也用不到" "DOTA_WeeklyQuest_Win_And_Net_Worth_Description" "在獲勝比賽中累積 {s:current_tier_score} 資產淨值。" "DOTA_WeeklyQuest_Win_And_Plant_Observer_Wards_Name" "偵查復興" "DOTA_WeeklyQuest_Win_And_Plant_Observer_Wards_Description" "在獲勝比賽中放置 {s:current_tier_score} 個偵察守衛。" "DOTA_WeeklyQuest_Win_And_Last_Hits_Name" "真正的敵人" "DOTA_WeeklyQuest_Win_And_Last_Hits_Description" "在獲勝比賽中正補 {s:current_tier_score} 隻小兵。" "DOTA_WeeklyQuest_Win_And_Bounty_Runes_Name" "金錢必勝" "DOTA_WeeklyQuest_Win_And_Bounty_Runes_Description" "在獲勝比賽中啟動 {s:current_tier_score} 個獎賞神符。" "DOTA_WeeklyQuest_Win_And_Heal_Heroes_Name" "醫者乃真正的英雄" "DOTA_WeeklyQuest_Win_And_Heal_Heroes_Description" "在獲勝比賽中為其他英雄治療 {s:current_tier_score} 點生命值。" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Magical_Name" "秘術加害者" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Magical_Description" "在獲勝比賽中對敵方英雄造成 {s:current_tier_score} 魔法傷害。" "DOTA_WeeklyQuest_Double_Stuns_Name" "人人有份" "DOTA_WeeklyQuest_Double_Stuns_Description" "同時暈眩兩名或以上的敵方英雄 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Damage_With_Ultimate_Name" "最佳表現" "DOTA_WeeklyQuest_Damage_With_Ultimate_Description" "使用終極技能造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Restore_Mana_Name" "迷人給予者" "DOTA_WeeklyQuest_Restore_Mana_Description" "為友方英雄恢復 {s:current_tier_score} 魔力。" "DOTA_WeeklyQuest_Kills_After_Teleport_Name" "目的地謀殺案" "DOTA_WeeklyQuest_Kills_After_Teleport_Description" "在傳送後擊殺 {s:current_tier_score} 名英雄。" "DOTA_WeeklyQuest_Cancel_Channels_Name" "理法師" "DOTA_WeeklyQuest_Cancel_Channels_Description" "打斷 {s:current_tier_score} 次敵人的持續施法。" "DOTA_WeeklyQuest_Double_Kills_Name" "好事成雙" "DOTA_WeeklyQuest_Double_Kills_Description" "達成 {s:current_tier_score} 次雙殺。" "DOTA_WeeklyQuest_First_Blood_Name" "大開殺戒" "DOTA_WeeklyQuest_First_Blood_Description" "在 {s:current_tier_score} 場遊戲中以擊殺或助攻取得第一滴血。" "DOTA_WeeklyQuest_Win_And_Kill_Ancient_Creeps_Name" "只殺最好的" "DOTA_WeeklyQuest_Win_And_Kill_Ancient_Creeps_Description" "在獲勝比賽中擊殺 {s:current_tier_score} 隻遠古野怪。" "DOTA_WeeklyQuest_Purge_Debuffs_Name" "保持乾淨" "DOTA_WeeklyQuest_Purge_Debuffs_Description" "淨化自己或隊友的減幅 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Controlled_Units_Damage_Name" "庶民聽話" "DOTA_WeeklyQuest_Controlled_Units_Damage_Description" "使用受控單位造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Deny_Towers_Name" "淪為危樓" "DOTA_WeeklyQuest_Deny_Towers_Description" "反補 {s:current_tier_score} 次防禦塔。" "DOTA_WeeklyQuest_Bash_Enemies_Name" "100% 有效" "DOTA_WeeklyQuest_Bash_Enemies_Description" "重擊敵方英雄 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Win_As_Strength_Hero_Name" "大力點擊" "DOTA_WeeklyQuest_Win_As_Strength_Hero_Description" "以力量英雄取得 {s:current_tier_score} 埸勝利。" "DOTA_WeeklyQuest_Win_As_Agility_Hero_Name" "快速點擊" "DOTA_WeeklyQuest_Win_As_Agility_Hero_Description" "以敏捷英雄取得 {s:current_tier_score} 埸勝利。" "DOTA_WeeklyQuest_Win_As_Intelligence_Hero_Name" "智慧點擊" "DOTA_WeeklyQuest_Win_As_Intelligence_Hero_Description" "以智力英雄取得 {s:current_tier_score} 埸勝利。" "DOTA_WeeklyQuest_Kills_Plus_Assists_Name" "由我做主" "DOTA_WeeklyQuest_Kills_Plus_Assists_Description" "擊殺或助攻 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Save_Hero_Name" "安全巡官" "DOTA_WeeklyQuest_Save_Hero_Description" "在 {s:current_tier_score} 埸比賽中協助友方英雄避過致命傷害。" "DOTA_WeeklyQuest_Kills_After_Blink_Name" "匕首就是用來行刺的" "DOTA_WeeklyQuest_Kills_After_Blink_Description" "使用閃躍匕首後擊殺 {s:current_tier_score} 名英雄。" "DOTA_WeeklyQuest_Reveal_Invisible_Name" "破壞驚喜" "DOTA_WeeklyQuest_Reveal_Invisible_Description" "揭露隱形英雄 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Linken_And_Lotus_Blocks_Name" "我不用,謝謝" "DOTA_WeeklyQuest_Linken_And_Lotus_Blocks_Description" "使用林肯法球或紅蓮法球抵擋或反射 {s:current_tier_score} 個技能。" "DOTA_WeeklyQuest_Crimson_And_Pipe_Damage_Reduced_Name" "傷害管理" "DOTA_WeeklyQuest_Crimson_And_Pipe_Damage_Reduced_Description" "使用緋紅戰甲或洞察菸斗阻擋 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Win_And_Camps_Stacked_Name" "堆疊到勝利" "DOTA_WeeklyQuest_Win_And_Camps_Stacked_Description" "在獲勝比賽中堆疊 {s:current_tier_score} 次中立營地。" "DOTA_WeeklyQuest_Net_Worth_Name" "反正他們也用不到" "DOTA_WeeklyQuest_Net_Worth_Description" "在多埸比賽累積 {s:current_tier_score} 資產淨值。" "DOTA_WeeklyQuest_Blademail_Damage_Name" "通通還給你" "DOTA_WeeklyQuest_Blademail_Damage_Description" "使用刃甲對敵方英雄造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Plant_Sentry_Wards_Name" "誰來守護守衛者?" "DOTA_WeeklyQuest_Plant_Sentry_Wards_Description" "設置 {s:current_tier_score} 個崗哨守衛。" "DOTA_WeeklyQuest_Win_And_Cut_Trees_Name" "大樹也倒下" "DOTA_WeeklyQuest_Win_And_Cut_Trees_Description" "在獲勝比賽中摧毀 {s:current_tier_score} 顆樹。" "DOTA_WeeklyQuest_Win_And_Tips_Received_Name" "搞不好你真的喜歡我" "DOTA_WeeklyQuest_Win_And_Tips_Received_Description" "在獲勝比賽中獲得 {s:current_tier_score} 打賞。" "DOTA_WeeklyQuest_Hero_Cleave_Damage_Name" "痛苦吃到飽" "DOTA_WeeklyQuest_Hero_Cleave_Damage_Description" "以波及技能對敵方英雄造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Kills_Assists_After_Smoke_Name" "眼睛會說謊" "DOTA_WeeklyQuest_Kills_Assists_After_Smoke_Description" "使用詭計之霧擊殺或助攻 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Kills_During_Bkb_Name" "擊倒在地" "DOTA_WeeklyQuest_Kills_During_Bkb_Description" "在黑皇杖的影響下擊殺 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Hero_Lifesteal_Name" "「偷」襲" "DOTA_WeeklyQuest_Hero_Lifesteal_Description" "吸取敵方英雄 {s:current_tier_score} 生命。" "DOTA_WeeklyQuest_Hero_Manaburn_Name" "他們可不喜歡這樣" "DOTA_WeeklyQuest_Hero_Manaburn_Description" "使用技能或法術燃燒敵方英雄 {s:current_tier_score} 魔力。" "DOTA_WeeklyQuest_Killng_Sprees_Name" "存活、擊殺、重複" "DOTA_WeeklyQuest_Killng_Sprees_Description" "達成 {s:current_tier_score} 次大殺特殺的連殺紀錄。" "DOTA_WeeklyQuest_Win_And_Kills_Under_Tower_Name" "驅散幻象" "DOTA_WeeklyQuest_Win_And_Kills_Under_Tower_Description" "在獲勝比賽中的防禦塔範圍內擊殺 {s:current_tier_score} 名敵方英雄。" "DOTA_WeeklyQuest_Kill_Couriers_Name" "英雄的殞落" "DOTA_WeeklyQuest_Kill_Couriers_Description" "擊殺 {s:current_tier_score} 隻敵方信使。" "DOTA_WeeklyQuest_High_Fives_Completed_Name" "擊掌不分陣營" "DOTA_WeeklyQuest_High_Fives_Completed_Description" "與玩家擊掌 {s:current_tier_score} 次" "DOTA_WeeklyQuest_Win_And_High_Fives_Completed_Name" "擊掌不分陣營" "DOTA_WeeklyQuest_Win_And_High_Fives_Completed_Description" "在獲勝比賽中與玩家擊掌 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Win_With_Ranged_Hero_Name" "投射奇才" "DOTA_WeeklyQuest_Win_With_Ranged_Hero_Description" "以遠程英雄取得 {s:current_tier_score} 場勝利。" "DOTA_WeeklyQuest_Win_With_Melee_Hero_Name" "最後一擊" "DOTA_WeeklyQuest_Win_With_Melee_Hero_Description" "以近戰英雄取得 {s:current_tier_score} 場勝利。" "DOTA_WeeklyQuest_Disarm_Duration_Name" "拿好這個" "DOTA_WeeklyQuest_Disarm_Duration_Description" "對敵人累積造成 {s:current_tier_score} 秒的控制效果。" "DOTA_WeeklyQuest_Neutral_Items_Earned_Name" "紅色市集" "DOTA_WeeklyQuest_Neutral_Items_Earned_Description" "發現 {s:current_tier_score} 個中立道具。" "DOTA_WeeklyQuest_Use_Ability_Charges_Name" "日積月累" "DOTA_WeeklyQuest_Use_Ability_Charges_Description" "使用 {s:current_tier_score} 次可累積次數的英雄技能。" // End Weekly Quest Names "DOTA_PrizeRewardMeter_Goal" "目標" "DOTA_PrizeRewardMeter_FirstPrize" "${s:previous_prize_pool_small}M" "DOTA_PrizeRewardMeter_SecondPrize" "${s:stretch_prize_pool_small}百萬" "DOTA_PrizeRewardMeter_Reward" "+10,000 戰點" "DOTA_CompendiumRecap_PrizePoolReward_Desc" "若今年總獎金超越去年,所有玩家將獲得 10,000 戰點。若突破 ${s:stretch_prize_pool} 美元,則再追加發放 10,000 戰點。" "DOTA_ChangeLog_TI8CavernChallenge" "2018 國際錦標賽地穴探索" "DOTA_ChangeLog_TI8Tipping" "2018 國際錦標賽打賞系統更新" // Spray Wheel "dota_settings_spraywheel_show" "噴漆輪盤" "dota_settings_spraywheel_page" "自訂噴漆輪盤" "DOTA_Hotkeys_Tooltip_SprayWheel" "開啟噴漆輪盤選擇要噴在地上的圖樣。" "dota_spraywheel_event_reward_title" "噴漆輪盤圖樣" "dota_spraywheel_event_reward_title_short" "噴漆圖樣" "dota_spraywheel_unlock_popup_title" "新的噴漆輪盤圖樣已解鎖!" "dota_spraywheel_customize" "自訂噴漆輪盤" "DOTA_FavoriteTeamSpray_Tooltip" "最愛隊伍噴漆" "DOTA_SeasonPass_SecondaryTabHeader_Underhollow" "幽穴驚魂" "DOTA_SeasonPass_SecondaryTabHeader_Tipping" "打賞" "DOTA_SeasonPass_SecondaryTabHeader_CoachesChallenge" "教練" "DOTA_SeasonPass_SecondaryTabHeader_SideShop" "路邊商店" "DOTA_Scoreboard_Tipping" "打賞" "DOTA_Scoreboard_Tip" "打賞" "DOTA_Scoreboard_TipsAvailable" "可用 {d:tips_available} 次" "DOTA_Scoreboard_TipCooldown" "{s:tip_cooldown} 冷卻" "DOTA_Scoreboard_Gifting" "送禮" "DOTA_Scoreboard_Gift" "禮物" "DOTA_Scoreboard_GiftsAvailable" "可用:{d:gifts_available}" "DOTA_Scoreboard_GiftCooldown" "冷卻:{s:gift_cooldown}" "DOTA_Scoreboard_Bounties" "賞金" "DOTA_Scoreboard_SetBounty" "設置懸賞" "DOTA_Scoreboard_CancelBounty" "取消" "DOTA_Scoreboard_BountiesAvailable" "{d:bounties_available} 可用" "DOTA_Scoreboard_BountyTimer" "懸賞時限 {s:bounty_time}" "DOTA_Scoreboard_BountyCancelTimer" "開始倒數 {s:bounty_cancel_time}" "DOTA_Scoreboard_BountyCancelTimerAlt" "懸賞開始倒數 {s:bounty_cancel_time}" "DOTA_Scoreboard_BountyTooltip" "懸賞獵殺其他玩家!

若隊友在懸賞期間擊殺了指定的英雄,您將消耗 {d:bounties_available} 枚懸賞籌碼,而他們也將對此獲得 {d:bounty_battle_points} 戰點。

懸賞籌碼僅會隨著懸賞成功而消耗。" "DOTA_Scoreboard_BountyPlace" "確定懸賞 {s:bounty_target}?" "DOTA_Scoreboard_BountyPlaceDetails:p{num_bounty_tokens}" "您有 {i:num_bounty_tokens} 枚懸賞籌碼。若懸賞及時完成,將會花費一枚。要懸賞 {s:bounty_target} 嗎?#|#您有 {i:num_bounty_tokens} 枚懸賞籌碼。若懸賞及時完成,將會花費一枚。要懸賞 {s:bounty_target} 嗎?" "DOTA_Tipping_About_Header" "關於打賞" "DOTA_Tipping_About_Line1" "在當局的其他玩家做出值得嘉許之事時藉由遊戲內記分板進行打賞。" "DOTA_Tipping_About_Line2" "初始的單次打賞額度為 25。單次打賞上限將隨著您的戰鬥通行證等級提升。" "DOTA_Tipping_About_Line3" "打賞有頻率限制,每週 10 次,每局 3 次。" "DOTA_Tipping_About_Line4" "打賞不會消耗您的戰點,歡迎各位踴躍打賞。" "DOTA_Tipping_MyTips" "我的打賞" "DOTA_Tipping_Connections" "關係" "DOTA_Tipping_TipsReceived" "收到的打賞" "DOTA_Tipping_TotalTipsReceived" "收到的打賞總數" "DOTA_Tipping_TipsGivenThisWeek" "本週打賞量" "DOTA_Tipping_RefreshTime" "刷新倒數 {t:d:t:time_until_reset}" "DOTA_Tipping_ReturnToStart" "返回開始" "DOTA_Bounties_BountiesIssued" "本週開放的總賞金。" "dota_mutation_tooltip_title" "目前變異模式:" "DOTA_ti8_campaign" "多人冒險" "DOTA_campaign_ti8_name" "幽穴驚魂" "DOTA_ti8_campaign_bp_tab_subtitle" "奶酪風波" "DOTA_DB_SeasonPass_International_2018" "2018 國際錦標賽戰鬥通行證" "DOTA_TI8_BattlePass_Level225Reward_Soon" "萊恩威嚴物品 - 即將推出" "DOTA_TI8_BattlePass_Level75RewardLine_Soon" "米波廣播語音包 - 即將推出" "DOTA_TI8_BattlePass_Level615RewardLine_Soon" "卓越復興的允諾 - 即將推出" "DOTA_TI8_BattlePass_PlusReward" "這些獎勵僅限 Dota Plus 會員。" "DOTA_TI8_FrontPage_CavernChallenge_Title" "地穴探索" "DOTA_TI8_FrontPage_CavernChallenge_Text" "探索河谷地表下的洞穴來挖掘獨家飾品套裝和獎勵。" "DOTA_TI8_FrontPage_Sprays_Title" "反應噴漆" "DOTA_TI8_FrontPage_Sprays_Text" "重點不是說了什麼,而是怎麼說的。用全新的反應噴漆表達心情吧。" "DOTA_TI8_FrontPage_Tipping_Title" "遊戲內打賞" "DOTA_TI8_FrontPage_Tipping_Text" "憑空贈送免費戰點給那些值得嘉許的隊友或對手吧。" "DOTA_TI8_FrontPage_ChatWheelSounds_Title" "季節性聊天輪盤音效" "DOTA_TI8_FrontPage_ChatWheelSounds_Text" "使用一系列全新的季節性聊天輪盤音效表達心聲。" "DOTA_TI8_FrontPage_TeamChallengeMode_Title" "隊伍挑戰模式" "DOTA_TI8_FrontPage_TeamChallengeMode_Text" "組團越級挑戰,挑戰成功可大幅提升 MMR。" "DOTA_TI8_FrontPage_ProCircuitPredictions_Title" "賽程預測" "DOTA_TI8_FrontPage_ProCircuitPredictions_Text" "賽程預測現可便捷的透過網頁進行。" "DOTA_TI8_FrontPage_CustomLaneCreeps_Title" "線兵自訂外觀" "DOTA_TI8_FrontPage_CustomLaneCreeps_Text" "為小兵套上全新的穴居外觀。" "DOTA_TI8_FrontPage_RankedRoles_Title" "積分選位配對" "DOTA_TI8_FrontPage_RankedRoles_Text" "預選定位來告知隊友你想怎麼玩。" "DOTA_TI8_FrontPage_Mutations_Title" "變異模式" "DOTA_TI8_FrontPage_Mutations_Text" "此模式的特異規則將打破 Dota 的現實框架。" "DOTA_TI8_FrontPage_Underhollow_Header" "新遊戲模式" "DOTA_TI8_FrontPage_Underhollow_Header_Available" "現已推出" "DOTA_TI8_FrontPage_Underhollow_Title" "幽穴驚魂 - 即將推出" "DOTA_TI8_FrontPage_Underhollow_Text" "羅煞大暴走,為世上最珍貴的乳酪瘋狂。" "DOTA_TI8_FrontPage_Terrain_Title" "翡翠深淵" "DOTA_TI8_FrontPage_Terrain_Text" "遵循河道下探全新戰場。戰鬥通行證 160 級時解鎖。" "DOTA_SeasonalItemReceived_ShardText:p{GrantPoints}" "{d:GrantPoints} 碎片#|#{d:GrantPoints} 碎片" "DOTA_SeasonalItemReceived_ShardTitle" "您獲得了 Dota Plus 獎勵碎片!" "DOTA_SeasonalItemReceived_ShardSubtitle" "用 Dota Plus 獎勵碎片去解鎖獨家飾品、英雄聖物、和更多!" "DOTA_SeasonalItemReceived_ConsumableItemChargesText" "{d:quantity} 個 {g:dota_item_name:item_def}" "DOTA_SeasonalItemReceived_ConsumableItemChargesTitle" "您已領取一件「{s:event_name}」獎勵!" "DOTA_SeasonalItemReceived_SteamPackageTitle" "您已在 Steam 上開通了一款遊戲!" "DOTA_SeasonalItemReceived_SteamPackageSubtitle" "在您的 Steam 收藏庫中下載和遊玩這款遊戲。" "DOTA_SeasonalItemReceived_EmoticonTitle" "您解鎖了一個表情符號!" "DOTA_FrontPage_InternationalApproaches" "國際錦標賽將至" "DOTA_TI8_FrontPage_DPCRewind_Title" "Dota 職業巡迴賽回顧" "DOTA_TI8_FrontPage_DPCRewind_Text" "在新的 Dota 職業巡迴賽回顧影片中重溫八支直接獲邀隊伍的所有決定性時刻。" "DOTA_FrontPage_WorldlessTrekTreasure_Header" "新寶藏" "DOTA_FrontPage_WorldlessTrekTreasure_Title" "無語跋涉寶藏" "DOTA_FrontPage_WorldlessTrekTreasure_Desc" "內含 12 款全新的飾品套裝;十分稀有和極其稀有掉落分別為幽鬼和剃刀。" "DOTA_FrontPage_DPCWinter2022_Header" "DPC 2022 冬季巡迴賽" "DOTA_FrontPage_DPCWinter2022_Title" "持續整季的夢幻玩法" "DOTA_FrontPage_DPCWinter2022_Desc" "在整個 DPC 賽季裡的每場巡迴賽期間遊玩夢幻玩法。" "DOTA_FrontPage_DPCWinterSupClub2022_Header" "DPC 2022 冬季巡迴賽" "DOTA_FrontPage_DPCWinterSupClub2022_Title" "全新支持者俱樂部內容" "DOTA_FrontPage_DPCWinterSupClub2022_Desc" "夢幻卡片包、臺詞、噴漆、表情符號、戰隊徽章,還有更多精彩內容。" "DOTA_PlusPickBanWinStats_Hero" "英雄" "DOTA_PlusPickBanWinStats_Start" "開始" "DOTA_PlusPickBanWinStats_Trend" "趨勢" "DOTA_PlusPickBanWinStats_End" "結束" "DOTA_PlusPickBanWinStats_Change" "變更" "DOTA_PlusPickBanWinStats_PickPercent" "選用百分比" "DOTA_PlusPickBanWinStats_WinPercent" "勝場百分比" "DOTA_PlusPickBanWinStats_BanPercent" "禁用百分比" "DOTA_PlusPickBanWinStats_Header" "近八週趨勢" "DOTA_PlusStats_Header_Stat" "數據" "DOTA_PlusStats_Kills" "擊殺" "DOTA_PlusStats_Deaths" "死亡" "DOTA_PlusStats_Assists" "助攻" "DOTA_PlusStats_LastHits_Abbr" "正補" "DOTA_PlusStats_Denies_Abbr" "死" "DOTA_PlusStats_NetWorth_Abbr" "淨值" "DOTA_PlusStats_Header_Current" "目前" "DOTA_PlusStats_Header_Historic" "過往" "DOTA_BattlePass_AchievementsTooltip_Title" "成就" "DOTA_BattlePass_AchievementsTooltip_Completed" "成就達成數" "DOTA_BattlePass_AchievementsTooltip_BattlePointsEarned" "已獲得戰鬥點數" "DOTA_BattlePass_DailyHero_Abbreviation" "日英" "DOTA_BattlePass_DPCPredictionsTooltip_Title" "Dota 賽程預測" "DOTA_BattlePass_ArcanaVoteTooltip_Title" "奧祕票選" "DOTA_BattlePass_CavernCrawlTooltip_Title" "地穴探索" "DOTA_BattlePass_CavernCrawlTooltip_RoomsCompleted" "已清除石室" "DOTA_BattlePass_CavernCrawlTooltip_BattlePointsEarned" "已獲得戰鬥點數" "DOTA_BattlePass_CavernCrawlTooltip_SetsEarned" "已得套裝" "DOTA_BattlePass_TippingTooltip_Title" "打賞" "DOTA_BattlePass_BountiesTooltip_Title" "賞金" "DOTA_BattlePass_EventGameTooltip_Title" "{g:dota_event_game_name:event_id}" "DOTA_BattlePass_EventGameTooltip_BattlePointsEarned" "本週獲得戰鬥點數" "DOTA_BattlePass_GuildTooltip_ContractsCompleted" "每日契約已完成" "DOTA_BattlePass_GuildTooltip_ChallengesCompleted" "每週挑戰已完成" "DOTA_BattlePass_BattleBlessingTooltip_NumRemaining:p{num_wheel_spins}" "尚餘 {d:num_wheel_spins} 次抽獎機會未領取。#|#尚餘 {d:num_wheel_spins} 次抽獎機會未領取。" "DOTA_TI8_AegisRegistration" "典藏版冠軍神盾與羅煞寶寶領取登記" "DOTA_TI8_AegisRegistration_Text" "戰鬥通行證等級達 1000 者現可登記運送地址。" "DOTA_LiveSpectating_Error_Generic" "觀看好友直播時遭遇伺服器錯誤。" "DOTA_LiveSpectating_Error_NoPlus" "您必須為 Dota Plus 成員才能使用此功能。" "DOTA_LiveSpectating_Error_NotFriends" "您必須為好友才能使用此功能。" "DOTA_LiveSpectating_Error_SpectatorInLobby" "您必須離開目前的遊戲/大廳以觀看直播。" "DOTA_LiveSpectating_Error_WrongLobbyType" "您僅能即時旁觀好友尚在進行的配對遊戲。" "DOTA_LiveSpectating_Error_PlayerNotPlayer" "您的好友須為聖輝方或魔魘方的場上玩家才能旁觀。" "DOTA_LiveSpectating_Error_TooManySpectators" "本場可用的即時旁觀席次已滿。" "DOTA_LiveSpectating_Error_SpectatorSwitchedTeams" "您無法即時旁觀這場比賽,因為您不久前剛從該比賽中斷連線,或選擇換隊旁觀。" "DOTA_LiveSpectating_Error_FriendsOnBothSides" "您不能即時旁觀一場兩隊均有您好友的比賽。" "DOTA_LiveSpectating_Error_LobbyIsLeague" "您無法即時觀看聯賽比賽。" "DOTA_AlternateModel_night_stalker_Model1" "夜間" "DOTA_AlternateModel_tiny_Model1" "壯大等級 1" "DOTA_AlternateModel_tiny_Model2" "壯大等級 2" "DOTA_AlternateModel_tiny_Model3" "壯大等級 3" "DOTA_HeroSetShuffle_Enabled" "自動隨選已啟用" "DOTA_HeroSetShuffle_Disabled" "自動隨選未啟用" "DOTA_HeroSetShuffle_Info" "若啟用英雄套裝自動隨選功能,系統將在您使用該英雄完成一場比賽後從您選定的自動隨選套裝中裝備另一套。" "DOTA_HeroSetShuffle_Unbundle_Title" "打開物品" "DOTA_HeroSetShuffle_Unbundle_Message" "此套裝必須先從包裝中打開才能納入自動隨選功能。您要現在打開它嗎?" "DOTA_Artifact_Promo_Title" "Dota 卡牌遊戲" "DOTA_Artifact_Promo_Detail" "即將於 Steam 推出" "DOTA_Artifact_Promo_LearnMore" "深入了解" "DOTA_Artifact_Promo_WatchTrailer" "觀賞宣傳影片" "DOTA_Artifact_Promo_GetItNow" "立即取得" "DOTA_Artifact_Promo_DotaPlusMonth" "隨贈 Dota Plus 一個月" "DOTA_Frostivus2018_Dates" "2018-12-19 至 2019-01-07" "DOTA_Frostivus2018_Dates_Tooltip" "凌霜庇境消耗品可在活動期間 2018-12-19 至 2019-01-07 使用。

藉其獲得的消耗性飾品和聊天輪盤獎勵將於 2019-02-01 過期。" "DOTA_Frostivus2018_Lore" "一時著迷於解譯和重塑奧術能源的大魔導師拉比克向凌霜庇境派出大軍,想把原始的迎霜節大樹連根拔起以探究蘊藏底下的神祕力量之泉。為阻止一時踏上歧途的大魔導,必須有五位英雄挺身而出守護古樹 — 以及為維護迎霜節之魂奮鬥!" "DOTA_Frostivus2018_Reward_Suprise_Item" "凌霜庇境獎勵" "DOTA_Frostivus2018_ConsumablesTitle" "凌霜庇境物資" "DOTA_Frostivus2018_ConsumableDescription" "凌霜庇境物資是一種可在該模式的戰略性時刻派上用場的消耗品。

凌霜庇境物資可透過進行該模式後隨機掉落的禮物取得,也可供 Dota Plus 會員以獎勵碎片直接購置。

凌霜庇境的獎勵包括一種可用在一般 Dota 遊戲但僅有裝飾效果的凌霜庇境物資變異版。" "DOTA_Frostivus2018_ConsumablePurchase" "購買更多物資" "DOTA_Frostivus2018_RewardsTitle" "賺取獎勵" "DOTA_Frostivus2018_RewardsDescription" "每場凌霜庇境遊戲將根據守住的回合數去發放點數。每 1000 點升 1 級凌霜庇境等級來供玩家領取等級獎勵。

本模式設有每日加成機制,玩家每日第一場守過第 5 回合的凌霜庇境遊戲將額外發放 1000 + 該場得點八倍的凌霜庇境點數。" "DOTA_Frostivus2018_DailyBonusAvailable" "有每日加成可用" "DOTA_Frostivus2018_DailyBonusClaimed" "每日加成已使用" "DOTA_Frostivus2018_NextDailyBonus" "每日加成刷新倒數 {t:d:s:countdown_time}" "DOTA_Frostivus2018_Play" "進行凌霜庇境" "DOTA_Frostivus2018PostGame_Progress" "凌霜庇境進度" "DOTA_Frostivus2018PostGame_RoundsCompleted" "完成回合數" "DOTA_Frostivus2018PostGame_PointsEarned" "得點" "DOTA_Frostivus2018_Store_Title" "2018 迎霜節" "DOTA_Frostivus2018_Store_Subtitle" "消耗品包" "DOTA_Frostivus2018_Store_Description" "每個消耗品包內含以下:" "DOTA_Frostivus2018_Store_FrosthavenDescription" "可在關鍵時刻派上用場的強力道具。\n此為在凌霜庇境遊戲模式中使用的物品。" "DOTA_Frostivus2018_Store_CosmeticsTitle" "裝飾性飾品" "DOTA_Frostivus2018_Store_CosmeticsDescription" "用這些裝飾性技能去散播節慶喜樂。" "DOTA_Frostivus2018_Store_FrosthavenExpiration" "可在本活動期間內使用,2018-12-19 至 2019-01-07。" "DOTA_Frostivus2018_Store_CosmeticsExpiration" "有效使用期限為 2019-02-01。" "Frosthaven_EventHome_RoshReward" "難以形容地稀有的薑餅羅煞寶寶是藉由獎勵轉盤抽獲的獎勵。" "Frosthaven_EventHome_EmoticonReward" "通過最後一回合來解鎖一款獨特的表情符號:" "DOTA_EventLevelPointsProgress" "升級進度:{d:current_level_points}/{d:points_per_level}" "DOTA_PointsToNextLevel" "升級尚需點數:{d:current_points_to_next_level}" "DOTA_Event_DailyBonusAvailable" "有每日加成可用" "DOTA_Event_DailyBonusReceived" "每日加成已取得" "DOTA_Event_NextDailyBonus" "每日加成刷新倒數 {t:d:s:countdown_time}" "DOTA_RubickArcana_Subtitle_1" "內含拉比克奧祕飾品和2018 迎霜節活動" "DOTA_RubickArcana_Subtitle_2" " " "DOTA_RubickArcana_Subtitle_3" "更新" "DOTA_PurchaseArcana_Rubick" "檢視奧祕飾品" "DOTA_RubickArcana_Spellbook" "法庫" "DOTA_RubickArcana_Spellbook_Title" "奧祕\n進度" "DOTA_RubickArcana_Spellbook_Wins" "勝場" "DOTA_RubickArcana_Spellbook_DescriptionExtra" "加速模式場次只算一半經驗。" "DOTA_RubickArcana_Spellbook_Description" "裝備著魔導師密碼進行比賽並獲勝,來解鎖拉比克的各種竊得技能特效。" "DOTA_RubickArcana_Spellbook_MaxTierBonus" "解鎖所有竊得技能特效後,拉比克將獲得自訂的地面移動特效。" // Earthshaker Arcana "DOTA_EarthshakerArcana_Label" "奧祕進度" "DOTA_EarthshakerArcana_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_EarthshakerArcana_Score" "{s:current_score}/500" "DOTA_Style_Earthshaker_Arcana_Head_Item_Style0" "星空之喚" "DOTA_Style_Earthshaker_Arcana_Head_Item_Style1" "炙熱之墜" "DOTA_Style_Judgement_of_the_Fallen_0" "墜者之慧" "DOTA_Style_Judgement_of_the_Fallen_1" "墜者之怒" "DOTA_Style_Bracers_of_the_Cavern_Luminar_0" "天星之慧" "DOTA_Style_Bracers_of_the_Cavern_Luminar_1" "狂燃斧" "DOTA_EarthshakerArcana_Hud_ComboTitle" "連段數" "DOTA_EarthshakerArcana_Hud_ComboSummaryDamageLabel" "傷害量" "Debut_ESArcana_Button_Original" "檢視基本樣式" "Debut_ESArcana_Button_Alternate" "檢視替換樣式" "DOTA_Style_Judgement_of_the_Fallen_1_Reason" "裝備著墜天行星並選擇灼熱之墜樣式" "DOTA_Style_Tiny_Grow_Level_0_Reason" "小小壯大等級 0" "DOTA_Style_Tiny_Grow_Level_1_Reason" "小小壯大等級 1" "DOTA_Style_Tiny_Grow_Level_2_Reason" "小小壯大等級 2" "DOTA_Style_Tiny_Grow_Level_3_Reason" "小小壯大等級 3" // Ogre Magi Arcana "DOTA_Ogre_Magi_Arcana_Label" "奧祕進度" "DOTA_Ogre_Magi_Arcana_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_Ogre_Magi_Arcana_Score" "{s:current_score}/500" "DOTA_Ogre_Magi_Arcana_Hud_StreakTitle" "連段" "DOTA_Ogre_Magi_Arcana_Hud_StreakSummaryPointsLabel" "寶石點數" "DOTA_Ogre_Magi_Arcana_Hud_StreakOdds" "1/{d:chance} 機率" "DOTA_Style_Ogre_Magi_Arcana_Head_Item_Style0" "炎熔火鴒" "DOTA_Style_Ogre_Magi_Arcana_Head_Item_Style1" "璀璨火鴒" "DOTA_Style_Auspice_of_the_Whyrlegyge_0" "紙風車" "DOTA_Style_Auspice_of_the_Whyrlegyge_1" "打蛋機" "KillEaterEvent_OgreMagiArcana" "食人魔法師奧祕多重施法連段數" "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_01" "I'm the Ogre Magi! No, you are!" "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_02" "Running's not as fun as hitting. Not one bit fun." "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_03" "Now that's skill. Well I practice a lot." "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_04" "How many levels is that? One?" "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_01" "Ogre Magi! Squawk! And friend." "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_02" "Is that a squirrel? Squawk? Come on." "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_03" "Did you do that? Growl. I think it was him." "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_04" "Did we pet it too hard? Oh, we were petting?" "DOTA_TrueSight_TI8_Header" "全新一集" "DOTA_TrueSight_TI8_Text" "一窺 2018 國際錦標賽總決賽這場傳奇對決幕後,選手的心路歷程。" "DOTA_TrueSight_TI8_BeforeStart" "{t:countdown_start}後首映" "DOTA_TrueSight_TI8_LiveTitle" "直播中" "DOTA_TrueSight_TI8_LiveSubtitle" "全球首映" "DOTA_PlusSeason_Description" "在整個賽季中賺取多達 {g:dota_shards_value:total_reward} 碎片" "DOTA_PlusSeasonAchievement_Wins_Name:p{achievement_quantity}" "贏得 {d:achievement_quantity} 場比賽#|#贏得 {d:achievement_quantity} 場比賽" "DOTA_PlusSeasonAchievement_Wins_Description:p{achievement_quantity}" "在季度期間贏得 {d:achievement_quantity} 場遊戲配對比賽。#|#在季度期間贏得 {d:achievement_quantity} 場遊戲配對比賽。" "DOTA_PlusSeasonAchievement_Wins_Claim_Name" "成就:獲勝" "DOTA_PlusSeasonAchievement_CalibrateRanked_Name" "完成積分配對校準" "DOTA_PlusSeasonAchievement_CalibrateRanked_Description" "於賽季期間進行足夠的單排或多排積分場次,取得您的當季勳章。" "DOTA_PlusSeasonAchievement_CalibrateRanked_Claim_Name" "成就:校準積分配對" "DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Name:p{achievement_quantity}" "在積分選位配對中贏得 {d:achievement_quantity} 場比賽#|#在積分選位配對中贏得 {d:achievement_quantity} 場比賽" "DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Description:p{achievement_quantity}" "選擇您最愛的定位,並在積分配對中贏得 {d:achievement_quantity} 場比賽。#|#選擇您最愛的定位,並在積分配對中贏得 {d:achievement_quantity} 場比賽。" "DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Claim_Name" "成就:贏得積分選位模式比賽" "DOTA_PlusSeasonAchievement_WinBattleCup_Singular_Name" "贏得 1 次戰鬥盃" "DOTA_PlusSeasonAchievement_WinBattleCup_Singular_Description" "贏得 1 次週末戰鬥盃。" "DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Name:p{achievement_quantity}" "戰鬥盃勝利 {d:achievement_quantity} 次#|#戰鬥盃勝利 {d:achievement_quantity} 次" "DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Description:p{achievement_quantity}" "每週戰鬥盃勝利 {d:achievement_quantity} 次。#|#每週戰鬥盃勝利 {d:achievement_quantity} 次。" "DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Claim_Name" "成就:奪得戰鬥盃冠軍" "DOTA_PlusSeasonAchievement_PredictVictory_Name:p{achievement_quantity}" "成功預測勝利 {d:achievement_quantity} 次#|#成功預測勝利 {d:achievement_quantity} 次" "DOTA_PlusSeasonAchievement_PredictVictory_Description:p{achievement_quantity}" "使用 Dota Plus 必勝吶喊成功預測勝利 {d:achievement_quantity} 次。#|#使用 Dota Plus 必勝吶喊成功預測勝利 {d:achievement_quantity} 次。" "DOTA_PlusSeasonAchievement_PredictVictory_Claim_Name" "成就:成功預測勝利" "DOTA_PlusSeasonAchievement_RaiseHeroLevels_Name:p{achievement_quantity}" "獲得 {d:achievement_quantity} Dota Plus 英雄等級#|#獲得 {d:achievement_quantity} Dota Plus 英雄等級" "DOTA_PlusSeasonAchievement_RaiseHeroLevels_Description:p{achievement_quantity}" "進行比賽賺取足夠的 Dota Plus 英雄經驗,以獲得 {d:achievement_quantity} 英雄等級。#|#進行比賽賺取足夠的 Dota Plus 英雄經驗,以獲得 {d:achievement_quantity} 英雄等級。" "DOTA_PlusSeasonAchievement_RaiseHeroLevels_Claim_Name" "成就:取得 Dota Plus 英雄修行等級" "DOTA_PlusSeasonAchievement_HeroChallenges1Star_Name:p{achievement_quantity}" "完成 {d:achievement_quantity} 次英雄挑戰#|#完成 {d:achievement_quantity} 次英雄挑戰" "DOTA_PlusSeasonAchievement_HeroChallenges1Star_Description:p{achievement_quantity}" "以 1 星或以上完成 {d:achievement_quantity} 次英雄挑戰。#|#以 1 星或以上完成 {d:achievement_quantity} 次英雄挑戰。" "DOTA_PlusSeasonAchievement_HeroChallenges1Star_Claim_Name" "成就:完成 1 星階挑戰" "DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Name:p{achievement_quantity}" "達成 {d:achievement_quantity} 次 3 星英雄挑戰#|#達成 {d:achievement_quantity} 次 3 星英雄挑戰" "DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Description:p{achievement_quantity}" "以 3 星完成 {d:achievement_quantity} 次英雄挑戰。#|#以 3 星完成 {d:achievement_quantity} 次英雄挑戰。" "DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Claim_Name" "成就:完成 3 星階英雄挑戰" "DOTA_PlusSeasonAchievement_HeroRelicMilestones_Name:p{achievement_quantity}" "達成 {d:achievement_quantity} 次英雄聖物里程碑#|#達成 {d:achievement_quantity} 次英雄聖物里程碑" "DOTA_PlusSeasonAchievement_HeroRelicMilestones_Description:p{achievement_quantity}" "累積英雄聖物進度以達成里程碑 {d:achievement_quantity} 次。每次於遊戲中達成英雄聖物里程碑時,英雄人物頭上即會顯示通知。#|#累積英雄聖物進度以達成里程碑 {d:achievement_quantity} 次。每次於遊戲中達成英雄聖物里程碑時,英雄人物頭上即會顯示通知。" "DOTA_PlusSeasonAchievement_HeroRelicMilestones_Claim_Name" "成就:達成聖物里程碑" "DOTA_PlusSeasonAchievement_GiveCommends_Name:p{achievement_quantity}" "稱讚 {d:achievement_quantity} 位玩家#|#稱讚 {d:achievement_quantity} 位玩家" "DOTA_PlusSeasonAchievement_GiveCommends_Description:p{achievement_quantity}" "在比賽結束後,稱讚 {d:achievement_quantity} 位一起玩得很愉快的玩家。#|#在比賽結束後,稱讚 {d:achievement_quantity} 位一起玩得很愉快的玩家。" "DOTA_PlusSeasonAchievement_GiveCommends_Claim_Name" "成就:讚揚其他玩家" "DOTA_PlusSeasonAchievement_GiveTips_Name:p{achievement_quantity}" "打賞 {d:achievement_quantity} 次#|#打賞 {d:achievement_quantity} 次" "DOTA_PlusSeasonAchievement_GiveTips_Description:p{achievement_quantity}" "在比賽中打賞其他玩家 {d:achievement_quantity} 次。#|#在比賽中打賞其他玩家 {d:achievement_quantity} 次。" "DOTA_PlusSeasonAchievement_GiveTips_Claim_Name" "成就:打賞其他玩家" "DOTA_PlusSeasonAchievement_FirstBlood_Name:p{achievement_quantity}" "在 {d:achievement_quantity} 場比賽中取得第一滴血#|#在 {d:achievement_quantity} 場比賽中取得第一滴血" "DOTA_PlusSeasonAchievement_FirstBlood_Description:p{achievement_quantity}" "在 {d:achievement_quantity} 場比賽中取得第一滴血。#|#在 {d:achievement_quantity} 場比賽中取得第一滴血。" "DOTA_PlusSeasonAchievement_FirstBlood_Claim_Name" "成就:取得第一滴血(首殺)" "DOTA_PlusSeasonAchievement_Rampages_Singular_Name" "達成一次暴走" "DOTA_PlusSeasonAchievement_Rampages_Singular_Description" "藉由在短時間內擊殺 5 名敵隊玩家來達成暴走。" "DOTA_PlusSeasonAchievement_Rampages_Singular_Claim_Name" "成就:達成暴走(五連殺)" "DOTA_PlusSeasonAchievement_Rampages_Plural_Name:p{achievement_quantity}" "達成 {d:achievement_quantity} 次暴走#|#達成 {d:achievement_quantity} 次暴走" "DOTA_PlusSeasonAchievement_Rampages_Plural_Description" "多次在短時間內擊殺 5 名敵隊玩家。" "DOTA_PlusSeasonAchievement_Rampages_Plural_Claim_Name" "成就:達成多次暴走(五連殺之上)" "DOTA_PlusSeasonAchievement_ObserverWards_Name:p{achievement_quantity}" "放置 {d:achievement_quantity} 個偵察守衛#|#放置 {d:achievement_quantity} 個偵察守衛" "DOTA_PlusSeasonAchievement_ObserverWards_Description:p{achievement_quantity}" "放置 {d:achievement_quantity} 個偵察守衛。#|#放置 {d:achievement_quantity} 個偵察守衛。" "DOTA_PlusSeasonAchievement_ObserverWards_Claim_Name" "成就:設置偵察守衛" "DOTA_PlusSeasonAchievement_Dewards_Name:p{achievement_quantity}" "拆除 {d:achievement_quantity} 個敵方守衛#|#拆除 {d:achievement_quantity} 個敵方守衛" "DOTA_PlusSeasonAchievement_Dewards_Description:p{achievement_quantity}" "摧毀 {d:achievement_quantity} 個敵方守衛。#|#摧毀 {d:achievement_quantity} 個敵方守衛。" "DOTA_PlusSeasonAchievement_Dewards_Claim_Name" "成就:摧毀敵方守衛" "DOTA_PlusSeasonAchievement_WinMatchesInParty_Name:p{achievement_quantity}" "在團隊中贏得 {d:achievement_quantity} 場比賽#|#在團隊中贏得 {d:achievement_quantity} 場比賽" "DOTA_PlusSeasonAchievement_WinMatchesInParty_Description" "和其他玩家組成團隊贏得一定場數的比賽。" "DOTA_PlusSeasonAchievement_WinMatchesInParty_Claim_Name" "成就:多排獲勝" "DOTA_PlusSeasonAchievement_WinCoreMatches_Name:p{achievement_quantity}" "擔任中路、劣勢路或優勢路贏得 {d:achievement_quantity} 場比賽。#|#擔任中路、劣勢路或優勢路贏得 {d:achievement_quantity} 場比賽。" "DOTA_PlusSeasonAchievement_WinCoreMatches_Description" "擔任中路、劣勢路或優勢路贏得比賽" "DOTA_PlusSeasonAchievement_WinCoreMatches_Claim_Name" "成就:擔任中路、劣勢路或優勢路贏得比賽" "DOTA_PlusSeasonAchievement_WinSupportMatches_Name:p{achievement_quantity}" "擔任輔助或全輔助贏得 {d:achievement_quantity} 場比賽。#|#擔任輔助或全輔助贏得 {d:achievement_quantity} 場比賽。" "DOTA_PlusSeasonAchievement_WinSupportMatches_Description" "擔任輔助或全輔助贏得比賽。" "DOTA_PlusSeasonAchievement_WinSupportMatches_Claim_Name" "成就:以輔助或全輔助英雄贏得比賽" "DOTA_PlusSeasonAchievement_WinMatchMVP_Once_Name" "獲選為 MVP 1 次" "DOTA_PlusSeasonAchievement_WinMatchMVP_Name:p{achievement_quantity}" "獲選為 MVP {d:achievement_quantity} 次#|#獲選為 MVP {d:achievement_quantity} 次" "DOTA_PlusSeasonAchievement_WinMatchMVP_Description" "獲選為 MVP" "DOTA_PlusSeasonAchievement_WinMatchMVP_Claim_Name" "成就:獲選為 MVP" "DOTA_PlusSeason_Season3_Name" "第 3 季" "DOTA_PlusSeason_Season3_Quests" "第 3 季任務" "DOTA_PlusSeason_Season3_Subtitle" "第 3 季將於 2019 年 1 月份展開,預計持續 6 個月。" "DOTA_PlusSeason_Season4_Name" "第 4 季" "DOTA_PlusSeason_Season4_Quests" "第 4 季任務" "DOTA_PlusSeason_Season4_Subtitle" "第 4 季將於 2019 年 9 月份展開,預計持續 6 個月。" // New Bloom 2019 "DOTA_EventName_NewBloom2019" "立春" "DOTA_NewBloom2019_Reward_Surprise_Item" "立春獎賞" "DOTA_NewBloom2019_Dates" "2019 年 2 月 1 - 12 日" "DOTA_NewBloom2019_Dates_Tooltip" "立春消耗品和聊天輪盤獎勵可在活動期間 2019-02-01 至 2019-02-11 使用。" "DOTA_NewBloom2019_Dates_Expire" "季節獎勵過期日
2019 年 3 月 1 日" "DOTA_NewBloom2019_Lore" "隨著陰曆輪迴到全新起點,Dota 的居民們已開始將新年的翻新與興隆之喜帶入遺跡之戰。為迎來立春,所有勝利者都將受邀一同收獲年節的豐富獎品。" "DOTA_NewBloom2019_Reward_Suprise_Item" "立春轉抽獎輪盤" "DOTA_NewBloom2019_ConsumablesTitle" "立春慶賀" "DOTA_NewBloom2019_ConsumableDescription" "立春慶賀是一種可在一般 Dota 遊戲的消耗性裝飾品。Dota Plus 會員可花費獎勵碎片來購置。" "DOTA_NewBloom2019_ConsumablePurchase" "購買更多" "DOTA_NewBloom2019_RewardsTitle" "賺取獎勵" "DOTA_NewBloom2019_RewardsDescription" "贏得一場配對遊戲可得 200 點(加速模式 100 點)的新春佳節點數。每 1000 點提升 1 新春佳節等級,並可獲得對應該等級的獎勵。

每日第一場勝利將會額外加給 1250 點點數。" "DOTA_NewBloom2019_DailyBonusAvailable" "尚未獲得每日加成" "DOTA_NewBloom2019_DailyBonusClaimed" "每日加成已領取" "DOTA_NewBloom2019_NextDailyBonus" "每日加成刷新倒數 {t:d:s:countdown_time}" "DOTA_NewBloom2019_ClaimRewards" "領取獎勵" "DOTA_PlusStore_NewBloom_Title" "立春" "DOTA_PlusPostGame_EventPointsProgress" "活動進度" "DOTA_Plus_Store_Event_Subtitle" "消耗品包" "DOTA_Plus_Store_Event_Description" "每個消耗品包內含以下:" "DOTA_Plus_Store_Event_CosmeticsTitle" "消耗性飾品" "DOTA_Plus_Store_Event_CosmeticsDescription" "用這些裝飾性技能去散播節慶喜樂。" "DOTA_Plus_Store_Event_CosmeticsExpiration" "有效期限為 {t:l:event_expiration_time}。" "DOTA_Plus_Store_Event_Title_NewBloom" "立春" "DOTA_NewBloom2019_spin_gift_header" "贈送用立春禮物" "DOTA_NewBloom2019_spin_gift_desc" "向好友發送立春獎勵轉盤的抽獎機會來助他們沾沾新年喜氣。" "DOTA_EventPointsPostGame_Progress" "{s:event_name}進度" "DOTA_EventPointsPostGame_WonGame" "獲勝" "DOTA_RewardList_ItemGift" "贈送禮物:{s:item_name}" "DOTA_Newbloom_EventHome_CourierReward" "難以形容地稀有的年獸信使是藉由獎勵轉盤抽獲的獎勵。" // Frostivus 2019 "DOTA_Frostivus2019_Dates" "2019 年 12 月 18 日至 2020 年 1 月 2 日。" "DOTA_Frostivus2019_Dates_Tooltip" "迎霜節喝采消耗品和聊天輪盤獎勵將於 2020-01-17 過期。" "DOTA_Frostivus2019_Dates_Expire" "季節獎勵過期日
2020 年 1 月 17 日" "DOTA_Frostivus2019_Reward_Surprise_Item" "迎霜節獎勵" "DOTA_Frostivus2019_Reward_Tips" "每日打賞Nice Play 2 次。每次打賞值 25 愉悅點數。" "DOTA_Frostivus2019_Reward_More_Tips" "每日打賞 Nice Play 超過 2 次。每次打賞值 25 愉悅點數。" "DOTA_Frostivus_High_Five_Effect_Lvl_2" "迎霜節擊掌" "DOTA_Frostivus2019_RewardsDescription" "贏得一場配對遊戲可得 200 點(加速模式 100 點)的迎霜節點數。每 1000 點提升 1 迎霜節等級,並可獲得對應該等級的獎勵。

每日第一場勝利將會額外加給 1250 點點數。" "DOTA_Frostivus2019_ConsumablesTitle" "迎霜節喝采" "DOTA_Frostivus2019_ConsumablePurchase" "購買更多" "DOTA_Frostivus2019_ConsumableDescription" "迎霜節喝采是一種可在一般 Dota 遊戲的消耗性裝飾品。Dota Plus 會員可花費獎勵碎片來添購,也買來送禮並藉此獲得愉悅點數。" "DOTA_Frostivus2019_RewardsTitle" "迎霜節獎勵" "DOTA_Frostivus2019_DailyBonusAvailable" "有每日加成可用" "DOTA_Frostivus2019_DailyBonusClaimed" "每日加成已領取" "DOTA_Frostivus2019_NextDailyBonus" "下次每日加成" "DOTA_Frostivus2019_Lore" "時常遇到暴力和其他調皮鬥爭,迎霜節企鵝在古樹前來回徘徊的樣子說明著感恩季——以及對於愉悅、擊掌、和更多禮物的無限追求已就此展開。" "DOTA_Frostivus_Tip" "Nice" "DOTA_Frostivus_TipNotification" "Nice Play" "DOTA_Frostivus_NicePointsTitle" "Play Nice" "DOTA_Frostivus_NicePointTotalClaims" "已領 {d:current_nice_level} / {d:max_nice_level} 件禮物" "DOTA_Frostivus_NicePointProgress" "愉悅點數:{d:current_nice_points} / {d:nice_points_per_level}" "DOTA_Frostivus_NicePointsDescription" "在遊戲內以「Nice Play」打賞您的隊友(或對手)。

如果您夠 Nice,企鵝們就會為您送上禮物!

把軍械庫裡的東西送人也是個很 Nice 的舉動唷。" // Frostivus 2023 "DOTA_Frostivus2023_Background_Lore1" "屋頂傳來震蕩整座房子的巨響,
是聞到我們鮮血味的生物造訪。
大劍拖過瓦片的聲音響遍全屋,
然後煙囪爆炸,夜誕大帝來了。" "DOTA_Frostivus2023_Background_Lore1_footnote" "——節錄自節日經典《迎霜節大屠殺目擊者記述》" "DOTA_Frostivus2023_Background_Lore2" "屍縫雪娃
是個矮胖的開心果
據說縫合成他全身的各部分
是來自最邪惡殺手們的
一堆肢體和器官" "DOTA_Frostivus2023_Background_Lore2_footnote" "——節錄自《囚屍嶺兒童盜墓手冊》" "DOTA_Frostivus2023_Background_Lore3" "但最重要的是,她警告村民們要小心惡劣的北方雪獸。
「他很壞,」她說道,「一個巫師把他傳送到這裡來,而他討厭所有與迎霜節有關的東西。」" "DOTA_Frostivus2023_Background_Lore3_footnote" "——冰川殘骸市議會會議記錄" "DOTA_Frostivus2023_Background_Lore4" "獸人看到他們之時,
兩人正在把針刺插上雪雕。
這下使他恍如敗者,
逼不得已使出致命叮噹拳。" "DOTA_Frostivus2023_Background_Lore4_footnote" "——節錄自鈷城警察報告,
編號 11-07(拳鬥騷亂,區域已清空)" "DOTA_NewBloom2020_Dates_Tooltip" "立春消耗品和聊天輪盤獎勵可在活動期間 2020-01-24 至 2020-02-03 使用。" "DOTA_Tooltip_ability_seasonal_summon_cny_balloon_Description" "充氣然後放出一顆可愛且彈力十足立春氣球。" "DOTA_Tooltip_ability_seasonal_summon_cny_balloon_Lore" "機靈胖鼠高升昂揚。" "DOTA_Tooltip_ability_seasonal_summon_dragon" "舞獅" "DOTA_Tooltip_ability_seasonal_summon_dragon_Description" "召喚一隻快活的舞獅來陪伴大家。" "DOTA_Tooltip_ability_seasonal_summon_dragon_Lore" "要練就這些舞步可不容易呢。" "DOTA_Tooltip_ability_seasonal_summon_cny_tree" "樹木飾品" "DOTA_Tooltip_ability_seasonal_summon_cny_tree_Description" "為任何樹木進行節慶裝飾。" "DOTA_Tooltip_ability_seasonal_summon_cny_tree_Lore" "連最為殘忍的戰場也適用的節慶圈套。" "DOTA_Tooltip_ability_seasonal_firecrackers" "鞭炮" "DOTA_Tooltip_ability_seasonal_firecrackers_Description" "來放些鞭炮!真的,扔出去!" "DOTA_Tooltip_ability_seasonal_firecrackers_Lore" "沒什麼比鞭炮更能渲染春節氣息!" //Debut page for MARS "Debut_Mars_Title" "馬爾斯" "Debut_Mars_Lore" "戰神馬爾斯驍勇善戰,一手持著致命巨盾抵禦攻擊,一手擲出傳奇戰矛貫穿敵人。他特別享受在忠心耿耿的部下圍出的角鬥場中和敵人對戰——深知不論如何,永遠都有群眾在背後支持他,確保時時掌控戰局,讓敵人無處可逃。" "Debut_Void_Spirit_Title" "虛空之靈" "Debut_Void_Spirit_Lore" "獨知常人心智無法承受的祕密,虛空之靈自他的虛隱殿堂現身,同時看守戰場上的多個地點。他能夠任意往返乙太和現世,隨心所欲的從任何角度發動攻擊,以及在必要之時用乙太形成屏障來保護自己。" "Debut_Void_Spirit_See_Snapfire" "切換檢視" "Debut_Snapfire_Title" "電炎絕手" "Debut_Snapfire_Lore" "不管是用她那把可靠霰彈槍轟掉你、還是用既美味又危險的餅乾填飽你,碧翠克絲.電炎絕手都同樣樂意。她喜歡駕著蜥龍小莫迪參戰,迫不及待想用她的客製火砲夷平敵人、或叫小莫迪吐出團團火痰解決對手。" "Debut_Snapfire_See_Void_Spirit" "切換檢視" "DOTA_HeroDebut_WatchIntro" "觀看介紹" "DOTA_HeroDebut_ViewLoadout" "預覽英雄" "DOTA_UseSupportGrant_Points" "兌換點數" "DOTA_UseSupportGrant_Reward" "兌換獎勵" "DOTA_SupportGrant_Title" "來自客服的訊息" "DOTA_SupportGrant_Instructions" "右鍵並選擇「兌換」以施用於您的帳戶。" // DPC Frontpage "DOTA_Frontpage_DPC" "Dota 職業巡迴賽應用程式" "DOTA_Frontpage_DPC_desc" "進行賽事預測和夢幻挑戰來賺取獎勵碎片。並藉由可自訂的新聞動態和即時戰績掌握賽事進展。現已在 iOS 和 Android 上架。" "DOTA_Frontpage_DPC_plus" "DOTA Plus" "DOTA_Frontpage_DPC_plus_sub" "全新" "DOTA_Frontpage_DPCLive_Live" "進行中" "DOTA_Frontpage_DPCLive_GameInfo" "第 {d:game_number} 場比賽 - {s:game_state}" "DOTA_Frontpage_TI10Upcoming_Title" "下一場比賽" "DOTA_Frontpage_TI10Upcoming_StartsIn" "{t:d:t:T:countdown_time} 後開始" "DOTA_Frontpage_TI10Upcoming_StartingSoon" "即將開始" "DOTA_Frontpage_TI10Upcoming_ParticipantsVs" "{g:dota_team_name:team_1} vs {g:dota_team_name:team_2}" "DOTA_Frontpage_TI10Upcoming_GroupStage" "小組賽" "DOTA_Frontpage_TI10Upcoming_Playoff" "淘汰賽" "DOTA_Frontpage_TI10Live_Title" "國際錦標賽" "DOTA_Frontpage_TI10Replay_Title" "比賽重播" "DOTA_GameState_Init" "正在初始化" "DOTA_GameState_WaitForPlayersToLoad" "等待玩家中" "DOTA_GameState_HeroSelection" "英雄選擇" "DOTA_GameState_StrategyTime" "策略時間" "DOTA_GameState_PreGame" "戰爭號角響起之前" "DOTA_GameState_GameInProgress" "比賽進行中" "DOTA_GameState_PostGame" "賽後" "DOTA_GameState_Disconnect" "取消連線中" "DOTA_GameState_TeamShowcase" "對陣畫面" "DOTA_GameState_CustomGameSetup" "自訂遊戲設定" "DOTA_GameState_WaitForMapToLoad" "等待地圖載入中" "DOTA_GameState_PlayerDraft" "正在挑選隊員" // DPC "DOTA_DPC_ShortDayOfWeek0" "週日" "DOTA_DPC_ShortDayOfWeek1" "週一" "DOTA_DPC_ShortDayOfWeek2" "週二" "DOTA_DPC_ShortDayOfWeek3" "週三" "DOTA_DPC_ShortDayOfWeek4" "週四" "DOTA_DPC_ShortDayOfWeek5" "週五" "DOTA_DPC_ShortDayOfWeek6" "週六" "DOTA_DPC_Major_Qualifier" "小組賽" "DOTA_DPC_Major_Wildcard" "外卡" "DOTA_DPC_Major_Groupstage" "小組賽" "DOTA_DPC_Major_Playoffs" "淘汰賽" "DOTA_DPC_Region_NA" "北美" "DOTA_DPC_Region_SA" "南美" "DOTA_DPC_Region_WEU" "西歐" "DOTA_DPC_Region_EEU" "東歐" "DOTA_DPC_Region_China" "中國" "DOTA_DPC_Region_SEA" "東南亞" "DOTA_DPC_Region_Unset" "無" "DOTA_DPC_Region_Wildcard" "外卡" "DOTA_DPC_Region_Groupstage" "小組賽" "DOTA_DPC_Region_Upperbracket" "勝部" "DOTA_DPC_Region_Lowerbracket" "敗部" "DOTA_DPC_Division_Major" "甲級錦標賽" "DOTA_DPC_Division_International" "國際錦標賽" "DOTA_DPC_International_Groupstage" "小組賽" "DOTA_DPC_International_Playoffs" "淘汰賽" "DOTA_DPC_RegionFull_NA" "北美" "DOTA_DPC_RegionFull_SA" "南美" "DOTA_DPC_RegionFull_WEU" "西歐" "DOTA_DPC_RegionFull_EEU" "東歐" "DOTA_DPC_RegionFull_China" "中國" "DOTA_DPC_RegionFull_SEA" "東南亞" "DOTA_DPC_RegionFull_Unset" "無" "DOTA_DPC_Major" "甲級錦標賽" "DOTA_DPC_Division_1" "I" "DOTA_DPC_Division_2" "II" "DOTA_DPC_Division_1_Short" "分區 I" "DOTA_DPC_Division_2_Short" "分區 II" "DOTA_DPC_Major_Short" "甲級" "DOTA_DPC_Division_1_Long" "分區 I" "DOTA_DPC_Division_2_Long" "分區 II" "DOTA_DPC_Division_All_Long" "所有比賽" "DOTA_DPC_Division_RegionDivsion" "{s:region} - 分區 {s:division}" "DOTA_DPC_Division_RegionOnly" "{s:region}" "DOTA_DPC_Division_GameNumberTime" "第 {d:game_number} 場比賽 - {s:game_time}" "DOTA_DPC_Live_GameNotStreamed" "無法直播" "DOTA_DPCFrontPage_ComingUp" "即將開始" "DOTA_DPCSchedule_MatchStatus_Past" "已結束" "DOTA_DPCSchedule_MatchStatus_Winner" "獲勝者" "DOTA_DPCSchedule_MatchStatus_Game" "比賽" "DOTA_DPCSchedule_MatchStatus_ComingUp" "即將開始" "DOTA_DPCSchedule_MatchStatus_SetReminder" "設定提醒" "DOTA_DPCSchedule_MatchStatus_Live" "實況比賽 {d:current_game_number}" "DOTA_DPCSchedule_MatchStatus_Live_NoGame" "進行中" "DOTA_DPCSchedule_MatchStatus_Future_Day" "{s:day} - " "DOTA_DPCSchedule_WatchReplay" "觀看重播" "DOTA_DPCSchedule_ReplayPending" "下載中…" "DOTA_DPCSchedule_ReplayDownloading" "正在下載({d:progress}%)" "DOTA_DPCSchedule_ReplayDecompressing" "正在解壓縮({d:progress}%)" "DOTA_DPCSchedule_LoadingData" "讀取賽程…" "DOTA_DPCSchedule_FailedToLoadData" "賽程讀取失敗" "DOTA_DPCSchedule_ViewScoreboard" "檢視記分板" "DOTA_DPCSchedule_Schedule" "賽程" "DOTA_DPCSchedule_ViewFullSchedule" "檢視賽程" "DOTA_DPCSchedule_Standings" "排名" "DOTA_DPCSchedule_vs" "VS." "DOTA_DPCSchedule_UpcomingMatches" "接下來的比賽" "DOTA_DPCSchedule_SpoilerNeverUpdated" "最後更新:從未" "DOTA_DPCSchedule_SpoilerLastUpdated" "最後更新時間:{s:spoiler_update_month} {d:spoiler_update_day} {t:t:spoiler_update_time}" "DOTA_DPC_Spoilers" "即時更新:" "DOTA_DPC_SpoilerBlock" "顯示賽果:" "DOTA_DPC_LiveUpdates" "即時更新:" "DOTA_DPC_SpoilerFree" "隱藏賽果" "DOTA_DPC_Spoiler_Off" "關閉" "DOTA_DPC_Spoilers_On" "開啟" "DOTA_DPC_Spoilers_Live" "進行中" "DOTA_DPC_Spoilers_Blocked" "隱藏" "DOTA_DPC_SpoilerHelp" "關閉即時更新會隱藏比賽結果和排名現況。在這個模式下,玩家可點擊「顯示」鍵手動更新結果。" "DOTA_DPC_SpoilerLiveWarning" "這場比賽可能正在進行中" "DOTA_DPC_SpoilerReveal" "顯示" "DOTA_DPC_SpoilerRevealGame" "顯示結果" "DOTA_DPC_SpoilerPopupNoGame_Title" "無比賽可顯示" "DOTA_DPC_SpoilerPopupNoGame_Description" "這場比賽不會影響賽事的結果。" "DOTA_DPC_PrizePool" "總獎金" "DOTA_DPC_Teams" "戰隊" "DOTA_DPC_SingaporeMajor" "新加坡甲級錦標賽" "DOTA_DPC_SingaporeMajorDates" "3 月 27 日 - 4 月 4 日" "DOTA_DPC_SingaporeMajorPrizePool" "$500,000 美金 | 2,700 分" "DOTA_DPC_SingaporeMajorTeams" "18" "DOTA_DPC_Kyiv2021" "WePlay AniMajor" "DOTA_DPC_Kyiv2021Dates" "6 月 2 日至 13 日" "DOTA_DPC_Kyiv2021PrizePool" "$500,000 美金 | 2,700 分" "DOTA_DPC_Kyiv2021Teams" "18" "DOTA_DPC_Kyiv2021_Season_2" "第 2 季甲級錦標賽" "DOTA_DPCSeriesOutcome_Win" "獲勝" "DOTA_DPCSeriesOutcome_Loss" "落敗" "DOTA_DPCSeriesOutcome_Tie" "平手" "DOTA_DPCTeams_NextSeries" "下一場" "DOTA_DPCTeams_LastSeries" "上一場" "DOTA_DPCTeams_ToggleFavorite" "點擊以開始關注這支戰隊。" "DOTA_DPCTeams_Favorites" "最愛" "DOTA_DPCTeams_AllTeams" "所有戰隊" "DOTA_DPCTeams_NoFavorites" "在所有戰隊分頁中選擇戰隊關注,以在這裡顯示他們的最新動態。" "DOTA_DPCTeams_Division1" "分區 I" "DOTA_DPCTeams_Division2" "分區 II" "DOTA_DPCTeams_SetFavorite" "點擊以關注這支戰隊。" "DOTA_DPCTeams_Featured" "精選" "DOTA_DPCTeams_Search" "搜尋戰隊…" "DOTA_DPCTeams_Div1" "分區 I" "DOTA_DPCTeams_Div2" "分區 II" "DOTA_DPCTeams_Farming" "農錢" "DOTA_DPCTeams_Fighting" "戰鬥" "DOTA_DPCTeams_Versatility" "選角多樣性" "DOTA_DPCTeams_Established" "成立於" "DOTA_DPCTeams_TopHeroes" "最佳英雄" "DOTA_DPCTeams_Kills" "擊殺數" "DOTA_DPCTeams_Deaths" "死亡數" "DOTA_DPCTeams_Duration" "比賽時間" "DOTA_DPCTeams_Schedule" "戰隊賽程" "DOTA_DPCTeams_Coach" "教練" "DOTA_DPCTeams_DPCFinishes" "最近 DPC 比賽結果" "DOTA_DPCTeams_NoDPCFinishes" "紀錄中沒有最近的 DPC 結果" "DOTA_DPCTeams_Following" "關注中" "DOTA_DPCTeams_Follow" "關注" "DOTA_DPCTeams_JoinDate" "加入日期" "DOTA_DPCTeams_GamesWithTeam" "戰隊比賽場數" "DOTA_DPC_TeamSchedule_TBD" "待定" "DOTA_DPC_FightingStat" "此戰隊進行團戰的頻率" "DOTA_DPC_FarmingStat" "此戰隊專注於農兵的程度" "DOTA_DPC_VersatilityStat" "此戰隊遊玩多少不同的英雄" "DOTA_DPC_TopHeroes" "過去 4 個月中表現最佳的英雄" "DOTA_DPCLeagueName" "{s:league_name}" "DOTA_DPCTeams_SupporterClub" "支持者俱樂部" "DOTA_DPCTeams_IntroSupporterClub" "支持您最愛的戰隊" "DOTA_DPCTeams_SupporterClubFPDesc" "支持您最愛的職業戰隊並獲得徽章、噴漆、聊天輪盤台詞,還有其它俱樂部獎勵。" "DOTA_DPCTeams_SupporterClubDetails" "戰隊徽章和季節性獎勵" "DOTA_DPCTeams_SupporterClubJoin" "立即加入" "DOTA_DPCTeams_Upgrade" "升級" "DOTA_DPCTeams_RegistrationPeriod6" "第 2 賽季" "DOTA_DPCTeams_RegistrationPeriodSeason7" "2021 - 2022 賽季" "DOTA_DPCTeams_RegistrationPeriod7" "冬季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_Event34_Name" "冬季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_Event34_Dates" "2021 年 11 月 30 日至 2022 年 2 月 21 日" "DOTA_DPCTeams_SeasonPeriod_Event35_Name" "春季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_Event35_Dates" "2022 年 3 月 14 日至 4 月 24 日(PT)" "DOTA_DPCTeams_SeasonPeriod_Event37_Name" "夏季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_Event37_Dates" "2022 年 6 月 6 日至 8 月 14 日" "DOTA_DPCTeams_SeasonPeriod_Event38_Name" "2022 國際錦標賽" "DOTA_DPCTeams_SeasonPeriod_Event38_Dates" "2022 年 10 月 8 日至 10 月 30 日" "DOTA_DPCTeams_RegistrationPeriod8" "冬季巡迴賽" "DOTA_DPCTeams_RegistrationPeriodDates8" "2023 年 1 月 9 日至 2023 年 3 月 5 日" "DOTA_DPCTeams_RegistrationPeriodSeason8" "2023 賽季" "DOTA_DPCTeams_SeasonPeriod_Event41_Name" "冬季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_Event41_Dates" "2023 年 1 月 9 日至 2023 年 3 月 5 日" "DOTA_DPCTeams_SeasonPeriod_Event42_Name" "春季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_event42_Dates" "2023 年 3 月 12 日至 2023 年 5 月 7 日" "DOTA_DPCTeams_SeasonPeriod_Event43_Name" "夏季巡迴賽" "DOTA_DPCTeams_SeasonPeriod_Event43_Dates" "2023 年 5 月 15 日至 2023 年 7 月 9 日" "DOTA_DPCTeams_SeasonPeriod_Event45_Name" "2023 年國際錦標賽" "DOTA_DPCTeams_SeasonPeriod_Event45_Dates" "2023 年 10 月 12 日至 10 月 29 日" "DOTA_DPCTeams_SeasonPeriod_Event49_Name" "2024 年國際錦標賽" "DOTA_DPCTeams_SeasonPeriod_Event49_Dates" "2024 年 9 月 4 日至 2024 年 9 月 15 日" "DOTA_FavoriteTeamSet" "設定最愛戰隊" "DOTA_NewFavoriteTeam" "{s:favorite_team} 現在為您的展示戰隊。此設定將出現在主介面和遊戲內各處。" "DOTA_DPCTeams_Place1" "第 1 名" "DOTA_DPCTeams_Place2" "第 2 名" "DOTA_DPCTeams_Place3" "第 3 名" "DOTA_DPCTeams_Place4" "第 4 名" "DOTA_DPCTeams_Place5" "第 5 名" "DOTA_DPCTeams_Place6" "第 6 名" "DOTA_DPCTeams_Place7" "第 7 名" "DOTA_DPCTeams_Place8" "第 8 名" "DOTA_DPCTeams_Place9" "第 9 名" "DOTA_DPCTeams_Place10" "第 10 名" "DOTA_DPCTeams_Place11" "第 11 名" "DOTA_DPCTeams_Place12" "第 12 名" "DOTA_DPCTeams_Place13" "第 13 名" "DOTA_DPCTeams_Place14" "第 14 名" "DOTA_DPCTeams_Place15" "第 15 名" "DOTA_DPCTeams_Place16" "第 16 名" "DOTA_DPCTeams_Place17" "第 17 名" "DOTA_DPCTeams_Place18" "第 18 名" "DOTA_DPCTeams_WatchMajorStandings" "檢視主賽完整排名" "DOTA_DPC_NoMatchesScheduledYet" "尚未有排程的賽事" "DOTA_DPCTeams_TypeTI" "國際錦標賽" "DOTA_DPCTeams_TypeMajor" "甲級錦標賽" "DOTA_DPCTeams_TypeMinor" "乙級錦標賽" "DOTA_DPCTeams_TypeLeague" "聯賽" "DOTA_DPCFavoriteError_Title" "無法調整最愛隊伍" "DOTA_DPCFavoriteError_InternalError" "系統內部錯誤" "DOTA_DPCFavoriteError_Success" "成功" "DOTA_DPCFavoriteError_FavoriteTypeOutOfRange" "無效的最愛類別" "DOTA_DPCFavoriteError_LockFailed" "鎖定失敗" "DOTA_DPCFavoriteError_AlreadyFavorited" "已設為最愛隊伍。" "DOTA_DPCFavoriteError_AlreadyUnfavorited" "已移出最愛隊伍。" "DOTA_DPCFavoriteError_InsertRecordFailed" "加入失敗。" "DOTA_DPCFavoriteError_RemoveRecordFailed" "移出失敗。" "DOTA_DPCFavoriteError_Timeout" "遊戲協調器連線逾時。請稍後再試。" "DOTA_DPCFavoriteError_Unknown" "未知錯誤。" // DPC app "DOTA_PlusWelcome_InstallApp_Name" "安裝 DPC 應用程式" "DOTA_PlusWelcome_InstallApp_Description" "下載並安裝 DPC 應用程式" "DOTA_PlusWelcome_ProcircuitPredictedWinner_Name" "預測 DPC 獲勝隊伍" "DOTA_PlusWelcome_ProcircuitPredictedWinner_Description" "成功預測一場 Dota 職業巡迴賽比賽的獲勝隊伍。" "DOTA_AccoladeTitle_WinStreak" "連勝" "DOTA_AccoladeTitle_WinLoss" "勝-負" "DOTA_AccoladeTitle_Wins" "勝場" "DOTA_AccoladeTitle_PredictionStreak" "次成功預測勝利" "DOTA_AccoladeTitle_Commends" "次讚揚" "DOTA_AccoladeTitle_FirstMatch" "首場比賽" "DOTA_AccoladeTitle_PreviousMatch" "上場比賽" "DOTA_AccoladeTitle_HeroLastMatch" "上次用{g:dota_hero_name:featured_hero_id}時" "DOTA_AccoladeTitle_HeroWinLoss" "{g:dota_hero_name:featured_hero_id}勝負紀錄" "DOTA_AccoladeTitle_MVPStreak" "MVP" "DOTA_AccoladeDesc_BeforeThisMatch" "本場比賽前" "DOTA_AccoladeDesc_LastMatchCount:p{match_count}" "在上一場比賽中#|#在上 {d:match_count} 場比賽中" "DOTA_AccoladeDesc_AllTime" "生涯內" "DOTA_AccoladeDesc_InARow" "連續" "DOTA_AccoladeDesc_InLastReportCard:p{match_count}" "在 {d:match_count} 場比賽中#|#在 {d:match_count} 場比賽中" "DOTA_AccoladeDesc_Date" "{t:s:timestamp}" "DOTA_AccoladeDesc_AsHero" "用{g:dota_hero_name:featured_hero_id}" "DOTA_AccoladeDesc_LastMatches:p{match_count}" "上一場比賽#|#上 {d:match_count} 場比賽" "DOTA_AccoladeDesc_CountInMatches:p{match_count}" "{d:success_count}/{d:match_count} 場近期比賽#|#{d:success_count}/{d:match_count} 場近期比賽" "DOTA_TicketCode_Retrieving" "正在讀取門票編碼..." "DOTA_TicketCode_Error" "門票編碼讀取失敗。請稍後再試。" "DOTA_TicketCode_NotEligible" "此帳戶無權取得編碼。" "DOTA_CoachTier_Bronze" "青銅級" "DOTA_CoachTier_Silver" "白銀級" "DOTA_CoachTier_Gold" "黃金級" "DOTA_CoachProgressToTier_Bronze" "青銅級進度 {d:next_tier_progress}/{d:next_tier_total}" "DOTA_CoachProgressToTier_Silver" "白銀級進度 {d:next_tier_progress}/{d:next_tier_total}" "DOTA_CoachProgressToTier_Gold" "黃金級進度 {d:next_tier_progress}/{d:next_tier_total}" "DOTA_CoachRating" "教練評價" "DOTA_CoachRating_Experience" "您與這位教練的體驗如何?" "DOTA_CoachRating_Good_Title" "教導有方" "DOTA_CoachRating_Good_Desc" "教練教得有趣且整場比賽下來都有助益。" "DOTA_CoachRating_Bad_Title" "無益" "DOTA_CoachRating_Bad_Desc" "教練教得不好或曠課。" "DOTA_CoachRating_Report" "檢舉行為不檢的教練" "DOTA_CoachConfirmAbusiveRating_Title" "檢舉教練行為不檢" "DOTA_CoachConfirmAbusiveRating_Message" "確定要檢舉該教練行為不檢?請說明原因…" "DOTA_CoachingRequirements" "教練資格需求" "DOTA_CoachRecentMatches" "近期場次" "DOTA_CoachRecentMatches_None" "查無近期擔任教練。" "DOTA_CoachRecentMatches_Failed" "無法讀取教練場次。請稍後再試。" "DOTA_CoachMatch_Votes" "投票" "DOTA_CoachMatch_Rating" "評分" "DOTA_CoachInstructions_Queue_Title" "搜尋教練場次" "DOTA_CoachInstructions_Queue_Desc" "在進行『遊戲面板』中選擇教練挑戰來開始擔任教練。" "DOTA_CoachInstructions_CoachTeam_Title" "指導學員" "DOTA_CoachInstructions_CoachTeam_Desc" "給予學員致勝提示和戰略建議。" "DOTA_CoachInstructions_TeamRating_Title" "教練評價" "DOTA_CoachInstructions_TeamRating_Desc" "在教練場次結束時,學員將給教練評價。" "DOTA_CoachInstructions_Rewards_Title" "取得獎勵" "DOTA_CoachInstructions_Rewards_Desc" "累積教練分數和達成相關成就來賺取戰鬥點數。" "DOTA_CoachFriend_Failed" "無法指導" "DOTA_CoachFriend_AcceptFailed" "無法接受好友教練" "DOTA_CoachFriend_RejectFailed" "無法拒絕好友教練" "DOTA_PlayerMatchSurvey_Title" "您喜歡這場比賽嗎?" "DOTA_PlayerMatchSurvey_Desc" "請選擇一個選項。您的答案有助於我們未來提供更令人滿意的比賽" "DOTA_PlayerMatchSurvey_Submitted" "感謝您的意見回饋!" "DOTA_PlayerMatchSurvey_Skip" "略過" "DOTA_PlayerMatchSurveyPostGame_PlayerMatchSurvey" "比賽品質" "DOTA_PlayerMatchSurvey_Positive_Title" "當然!" "DOTA_PlayerMatchSurvey_Positive_Teamwork" "良好的團隊合作" "DOTA_PlayerMatchSurvey_Positive_MatchBalance" "勢均力敵的比賽" "DOTA_PlayerMatchSurvey_Positive_TeamBehavior" "友善的隊友" "DOTA_PlayerMatchSurvey_Positive_IndividualPerformance" "我的表現很好" "DOTA_PlayerMatchSurvey_Positive_HeroChoice" "英雄選得很好" "DOTA_PlayerMatchSurvey_Positive_Comeback" "我們在劣勢下逆轉了" "DOTA_PlayerMatchSurvey_Negative_Title" "不太喜歡" "DOTA_PlayerMatchSurvey_Negative_Teamwork" "不良的團隊合作" "DOTA_PlayerMatchSurvey_Negative_MatchBalance" "一面倒的比賽" "DOTA_PlayerMatchSurvey_Negative_TeamBehavior" "惡意行為" "DOTA_PlayerMatchSurvey_Negative_IndividualPerformance" "沒辦法玩好我的英雄" "DOTA_PlayerMatchSurvey_Negative_HeroChoice" "陣容不佳" "DOTA_PlayerMatchSurvey_Negative_Smurf" "比賽中有分身帳號" // Clip Builder "DOTA_ClipBuilder_EstimatedFileSize" "預估檔案大小:~公會點數。

一旦公會挑戰完成,新的挑戰會立即開放,直到達到本週上限為止。

公會挑戰進度必須與 3 名以上公會成員組隊遊玩才會推進。" "DOTA_GuildRewards_Info_Header" "公會獎勵" "DOTA_GuildRewards_Info_Description" "公會將隨著完成公會挑戰與契約升級。每次升級都會解鎖一項新獎勵。

獎勵只有您為該公會成員時可用。離開該公會將使您無法存取該獎勵。" "DOTA_GuildRoles_Info_Header" "公會職位" "DOTA_GuildRoles_Info_Description" "公會成員被分配到的職位可有多種權限來調整公會。若您當前的職位權限允許,可以在此欄位重新排序、新增,或編輯職位。" "DOTA_Guild_RequiredRank_Info_Header" "等級需求" "DOTA_Guild_RequiredRank_Info_Description1" "若公會設為允許邀請,希望加入您公會的玩家必須在特定積分階位以上。

由公會成員主動邀請的玩家則沒有積分階位限制。" "DOTA_Guilds_Members_MemberListHeader" "成員 {d:member_count}/50" "DOTA_Guilds_Members_Player" "玩家" "DOTA_Guilds_Members_GuildRoles" "公會職位" "DOTA_Guilds_Members_Role" "職位" "DOTA_Guilds_Members_MemberGuildPoints" "+ {d:guild_points} GP" "DOTA_Guilds_Members_LastActive" "最後上線" "DOTA_Guilds_Members_GPTotal" "總 GP" "DOTA_Guilds_Members_PendingInvites" "待處理邀請 {d:pending_count}" "DOTA_Guilds_Members_PendingInviteSent" "已送出" "DOTA_Guilds_Members_KickMember" "踢除" "DOTA_Guilds_Members_Roles" "職位" "DOTA_Guilds_Members_Revoke" "撤銷" "DOTA_Guilds_Members_Name" "名稱" "DOTA_Guilds_Browse_SearchByTag" "以標籤搜尋" "DOTA_Guilds_Browse_FindAGuild" "尋找公會" "DOTA_Guilds_Browse_GuildTag" "公會標籤" "DOTA_Guilds_Browse_Search" "搜尋" "DOTA_Guilds_Browse_FilterBy" "篩選依據" "DOTA_Guilds_Browse_Language" "語言" "DOTA_Guilds_Browse_Region" "地區" "DOTA_Guilds_Browse_MemberCount" "成員數" "DOTA_Guilds_Status_InvitedBy" "受 {g:dota_persona:ng:inviter_account_id} 邀請" "DOTA_Guilds_Status_JoinAGuild" "加入公會" "DOTA_Guilds_Status_MyGuild" "我的公會" "DOTA_Guilds_Status_MyContracts" "我的契約" "DOTA_Guilds_Status_GuildChallenge" "公會挑戰" "DOTA_Guilds_Status_GuildInvites" "公會邀請" "DOTA_Guilds_Status_LeaveGuild" "離開公會" "DOTA_Guilds_Status_FindaNewGuild" "尋找新公會" "DOTA_Guilds_RequiredRank_None" "無" "DOTA_GuildChallengeDesc_Deward" "拆除 %s1 個偵察守衛。" "DOTA_GuildChallengeDesc_Creep_Kills_By_Controlled_Units" "使用受控單位擊殺 %s1 個蔓生單位。" "DOTA_GuildChallengeDesc_KillFromInvis" "在隱形狀態下擊殺 %s1 個敵方英雄。" "DOTA_GuildChallengeDesc_RevealInvisible" "揭露並擊殺 %s1 個隱形的敵方英雄。" "DOTA_GuildChallengeDesc_TotalHealing" "為自己和友方英雄治療 %s1 生命。" "DOTA_GuildChallengeDesc_SmokeKill" "在使用詭計之霧後取得擊殺或助攻 %s1 次。" "DOTA_GuildChallengeDesc_KillWhileStun" "在敵方英雄受到您造成的暈眩時取得擊殺或助攻 %s1 次。" "DOTA_GuildChallengeDesc_AccumMagicPureDamage" "對敵方英雄造成 %s1 魔法純粹傷害。" "DOTA_GuildChallengeDesc_AccumPhysicalDamage" "對敵方英雄造成 %s1 物理傷害。" "DOTA_GuildChallengeDesc_KillCourier" "擊殺 %s1 個敵方信使。" "DOTA_GuildChallengeDesc_PickupRunes" "取得或使用魔瓶保存神符 %s1 次。" "DOTA_GuildChallengeDesc_Assists" "取得 %s1 次助攻。" "DOTA_GuildChallengeDesc_KillRoshan" "殺死羅煞 %s1 次。" "DOTA_Guilds_Perks_GuildLevel" "公會等級" "DOTA_Guilds_Perks_TopContributors" "最高貢獻者" "DOTA_Guilds_Perks_Rewards" "獎勵" "DOTA_Guilds_Perks_RewardStatus" "狀態" "DOTA_Guilds_Perks_RewardUnlocksAt" "解鎖於" "DOTA_Guilds_Perks_NextUnlock" "下次解鎖" "DOTA_Guilds_Perks_UnlockLevel" "等級" "DOTA_Guilds_message_level" "此公會已達到 %s1 級" "DOTA_Guilds_message_motd" "歡迎訊息:%s1" "DOTA_Guilds_Report_Name" "檢舉名稱" "DOTA_Guilds_Report_Tag" "檢舉標籤" "DOTA_Guilds_Report_Logo" "檢舉圖示" "DOTA_Guilds_LoadingData" "正在載入公會資料…" "DOTA_Guilds_FailedToLoadData" "無法載入公會資料。請稍後再試。" "DOTA_Guilds_NoLongerMember" "您不再是此公會的成員。" "DOTA_GuildPerk_BonusUnderdraftBenchSlot" "額外路邊商店候補欄位" "DOTA_GuildPerk_UnlockContractSlot" "解鎖每日公會契約欄位" "DOTA_GuildPerk_BonusArcanaVotes:p{perk_value}" "每週 {d:perk_value} 次額外奧秘票選機會#|#每週 {d:perk_value} 次額外奧秘票選機會" "DOTA_GuildPerk_BannerUpgrade" "公會旗幟升級" "DOTA_GuildPerk_GuildTagDecoration" "公會標籤裝飾" "DOTA_GuildPerk_Emoticon" "解鎖表情符號 {s:emoticon_text}" "DOTA_GuildPerk_Spray" "解鎖噴漆" "DOTA_GuildPerk_ContractQuantityIncrease" "還有 {d:perk_value}% 每日可用契約" "DOTA_GuildPerk_BonusTips:p{perk_value}" "每週 {d:perk_value} 次額外打賞機會#|#每週 {d:perk_value} 次額外打賞機會" "DOTA_GuildPerk_BonusChallenges:p{perk_value}" "每週 {d:perk_value} 項額外公會挑戰#|#每週 {d:perk_value} 項額外公會挑戰" "DOTA_GuildPerk_WagerTokensPerWeek:p{perk_value}" "每週 {d:perk_value} 枚額外押注籌碼#|#每週 {d:perk_value} 枚額外押注籌碼" "DOTA_GuildPerk_EventGameModeUpgrade" "每週額外加成 {d:perk_value} 個奧術碎片" "DOTA_GuildPerk_BonusUnderdraftGoldPerChallenge:p{perk_value}" "每次完成公會挑戰獲得 {d:perk_value} 額外路邊商店金幣#|#每次完成公會挑戰獲得 {d:perk_value} 額外路邊商店金幣" "DOTA_GuildPerk_BonusTipValue:p{perk_value}" "每次打賞增加 {d:perk_value} 額外戰鬥點數#|#每次打賞增加 {d:perk_value} 額外戰鬥點數" "DOTA_GuildPerk_BonusChallengeGuildPoints" "完成挑戰可獲額外 {d:perk_value}% 公會點數" "DOTA_GuildPerk_BonusRankDoubleDown:p{perk_value}" "{d:perk_value} 次積分雙倍加成#|#{d:perk_value} 次積分雙倍加成" "DOTA_Guilds_GuildDetails_Members" "成員" "DOTA_Guilds_GuildDetails_GuildLevel" "公會等級" "DOTA_Guilds_GuildDetails_GuildTier" "公會階級" "DOTA_Guilds_GuildDetails_Guild_Details" "公會詳細資訊" "DOTA_Guilds_GuildDetails_Guild_Name" "公會名稱" "DOTA_Guilds_GuildDetails_Guild_Tag" "公會標籤" "DOTA_Guilds_GuildDetails_Message_of_the_Day" "歡迎訊息" "DOTA_Guilds_GuildDetails_Language" "語言" "DOTA_Guilds_GuildDetails_Region" "地區" "DOTA_Guilds_GuildDetails_Access" "存取" "DOTA_Guilds_GuildDetails_Required_Rank" "等級需求" "DOTA_Guilds_GuildDetails_Guild_Chat" "公會聊天" "DOTA_Guilds_GuildDetails_Description" "敘述" "DOTA_Guilds_GuildDetails_Player" "玩家" "DOTA_Guilds_GuildDetails_Role" "職位" "DOTA_Guilds_GuildDetails_Guild_Appearance" "公會外觀" "DOTA_Guilds_GuildDetails_Logo" "圖示" "DOTA_Guilds_GuildDetails_Primary_Color" "強調色" "DOTA_Guilds_GuildDetails_Secondary_Color" "底色" "DOTA_Guilds_GuildDetails_Pattern" "圖案" "DOTA_Guilds_GuildDetails_Edit_Details" "編輯詳細資訊" "DOTA_Guilds_GuildDetails_Join_Guild" "加入公會" "DOTA_Guilds_GuildDetails_Accept_Invite_to_Guild" "接受公會邀請" "DOTA_Guilds_GuildDetails_Cancel" "取消" "DOTA_Guilds_GuildDetails_Save_Changes" "儲存變更" "DOTA_Guilds_GuildDetails_Create_Guild" "建立公會" "DOTA_Gauntlet_PlayLabel" "戰鬥試煉" "DOTA_Gauntlet_GauntletTierLabel" "{s:gauntlet_tier_name}" "DOTA_Gauntlet_GauntletTierTopLabel" "級別" "DOTA_Activate_Gauntlet_Ticket" "啟動試煉" "DOTA_Gauntlet_PlayLabel_OpenCountdown" "{t:d:GauntletCountdownTime}" "DOTA_Gauntlet_PlayLabel_CloseCountdown" "{t:d:GauntletCountdownTime}" "DOTA_Gauntlet_PlayLabel_NoMoreTiers" "您已完成所有可進行的試煉等級。" "DOTA_GauntletPostGame_Tooltip" "試煉進度" "DOTA_GauntletTierName_0" "--" "DOTA_GauntletTierName_1" "I" "DOTA_GauntletTierName_2" "II" "DOTA_GauntletTierName_3" "III" "DOTA_GauntletTierName_4" "IV" "DOTA_GauntletTierName_5" "V" "DOTA_GauntletTierName_6" "VI" "DOTA_GauntletTierName_7" "VII" "DOTA_GauntletTierName_8" "VIII" "DOTA_GauntletTierName_9" "IX" "DOTA_GauntletTierName_10" "X" "DOTA_GauntletDetails_Title" "規則說明" "DOTA_GauntletDetails_Text1" "啟動戰鬥試煉來參戰!" "DOTA_GauntletDetails_WinText1" "贏得 3 場比賽" "DOTA_GauntletDetails_WinText2" "晉升至下一階級並獲得 {d:tier_reward} 戰鬥點數與 {d:tier_shards} Dota+ 碎片。" "DOTA_GauntletDetails_LoseText1" "輸掉 2 場比賽" "DOTA_GauntletDetails_PurchaseTicket" "獲得門票" "DOTA_GauntletDetails_RedeemTicket" "啟動試煉" "DOTA_GauntletDetails_SelectRegion" "選擇您的地區" "dota_settings_anonymous_mode" "匿名模式" "dota_anonymous" "匿名" "DOTA_Settings_Tooltip_AnonymousMode" "匿名模式將使您看不到虛擬化身(大頭貼)、暱稱、和賽局中由非好友的玩家所發送的聊天訊息。同時,您不是其公會成員的公會資訊也將不作顯示。" "DOTA_GuildSearch_AnonymousMode_header" "正處於匿名模式" "DOTA_GuildSearch_AnonymousMode_body" "您目前正處於匿名模式,並即將搜尋公會。無論對方是不是您的好友,搜尋結果將顯示別人的虛擬化身(大頭貼)、公會名稱、公會標籤。您確定要繼續?" "DOTA_GuildSearch_AnonymousMode_error" "匿名模式開啟。將不顯示任何結果。" "Debut_AntimagePersona_GoToLoadout" "前往裝備畫面" // // "DOTA_Aghanim_FrontPageSpeech11" "幫我!" "DOTA_Aghanim_CourierReward_NotAvailable" "拯救 10 位受困在延魔秘窟的阿哈利姆自我,就可贏得阿哈利姆大智者信使。

遊玩阿哈利姆的天地迷宮來拯救他們吧!" "DOTA_Aghanim_CourierReward_Claimable" "點擊此處領取您的阿哈利姆大智者信使。" "DOTA_Aghanim_CourierReward_AlreadyClaimed" "阿哈利姆感謝您的全力付出,同時想提醒您,剛獲得的這位超強大信使真的很喜歡紅蘿蔔。" "TI10_EventGame_AghanimTrials_Title" "遊玩方式:" "TI10_EventGame_AscensionName_0" "學徒" "TI10_EventGame_AscensionName_1" "魔術師" "TI10_EventGame_AscensionName_2" "巫師" "TI10_EventGame_AscensionName_3" "大魔導師" "TI10_EventGame_AscensionName_4" "巔峰法師" "MMGameMode_CoachesNotAllowed" "此遊戲模式不允許教練參與。" "DOTA_International2020_Achievement_EventGameWinAsc4_Name" "巔峰法師" "dota_chatwheel_label_ti10eventgame_reward1" "我們開戰吧!" "dota_chatwheel_label_ti10eventgame_reward4" "雞叫聲" "DOTA_BattlePassPostGame_EventGameProgress_2020" "阿哈利姆的迷宮" "DOTA_BattlePassPostGame_EventGameTI10_ArcaneFragments" "奧術碎片" "DOTA_BattlePassPostGame_EventGameTI10_ArcaneFragments_Desc" "用於購買永久升級" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyPremiumCap" "每週碎片
+3 倍獎勵" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyPremiumProgress" "{d:weekly_premium_start_value} / {d:weekly_premium_complete_limit}" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyCap" "每週戰鬥點數" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyProgress" "{d:weekly_start_value} / {d:weekly_complete_limit} +{d:weekly_progress}" "DOTA_BattlePassPostGame_EventGameProgress_2021" "天隕旦活動" "DOTA_BattlePassPostGame_EventGameNemestice_WeeklyCap" "每週戰鬥點數" "DOTA_BattlePassPostGame_EventGameNemestice_WeeklyProgress" "{d:weekly_start_value} / {d:weekly_complete_limit} +{d:weekly_progress}" "dota_chatwheel_header_international2020_event_game_reward" "第十屆國際錦標賽 - 阿哈利姆的迷宮" "dota_chatwheel_header_international2020_event_game_reward_desc" "在阿哈利姆的迷宮中擊敗他可獲得獎勵。這些聊天輪盤臺詞將在戰鬥通行證結束後失效。" "dota_chatwheel_header_diretide_sounds" "2020 魔魘狂潮音效" "dota_chatwheel_header_diretide_sounds_desc" "以下是 2020 魔魘狂潮期間的獨家獎勵。" "dota_chatwheel_header_nemestice_sounds" "2021 天隕旦音效" "dota_chatwheel_header_nemestice_sounds_desc" "以下是 2021 天隕旦活動期間的獨家獎勵。" "dota_chatwheel_header_nemestice_sprays" "2021 天隕旦噴漆" "dota_chatwheel_header_nemestice_sprays_desc" "在戰場上留下個人痕跡!限定 2021 天隕旦戰鬥通行證所有者使用。" "dota_chatwheel_header_diretide_sprays" "2020 魔魘狂潮噴漆" "dota_chatwheel_header_diretide_sprays_desc" "以下是 2020 魔魘狂潮活動期間的獨家噴漆。" "dota_chatwheel_header_diretide_announcer_sounds" "2020 魔魘狂潮廣播語音" "dota_chatwheel_header_diretide_announcer_sounds_desc" "以下是 2020 魔魘狂潮活動期間的獨家聊天輪盤音效。" "dota_chatwheel_header_ti2021_caster_voice_lines" "2021 國際錦標賽播報員臺詞" "dota_chatwheel_header_ti2021_caster_voice_lines_desc" "擁有等級 5 或以上的播報員簽名,即可獲得獨家的播報員臺詞。" "dota_chatwheel_header_fall2021_event_game_reward" "阿哈利姆的天地迷宮 - 延魔秘窟" "dota_chatwheel_header_fall2021_event_game_reward_desc" "在延魔秘窟中存活下來可獲得獎勵。這些聊天輪盤臺詞將在戰鬥通行證結束後過期。" "dota_chatwheel_header_fall2021_legacy_aghanim" "阿哈利姆的天地迷宮 - 經典臺詞" "dota_chatwheel_header_fall2021_legacy_aghanim_desc" "來自過去的神杖爆轟!這些聊天輪盤臺詞將在戰鬥通行證結束後失效。" "dota_chatwheel_header_ddb_heroes" "《DOTA:龍之血》- 英雄" "dota_chatwheel_header_ddb_heroes_desc" "為第 2 季做好準備!這些聊天輪盤臺詞將在戰鬥通行證結束後失效。" "dota_chatwheel_header_ddb_villains" "《DOTA:龍之血》- 反派" "dota_chatwheel_header_ddb_villains_desc" "為第 2 季做好準備!這些聊天輪盤臺詞將在戰鬥通行證結束後失效。" "dota_chatwheel_header_fall2021_sprays" "阿哈利姆的天地迷宮 - 噴漆" "dota_chatwheel_header_fall2021_sprays_desc" "這些噴漆將在戰鬥通行證結束後失效。" "dota_chatwheel_header_international2022_caster_en" "2022 戰鬥通行證 - 播報員聊天輪盤 - 英文" "dota_chatwheel_header_international2022_caster_en_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_caster_cn" "2022 戰鬥通行證 - 播報員聊天輪盤 - 中文" "dota_chatwheel_header_international2022_caster_cn_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_caster_ru" "2022 戰鬥通行證 - 播報員聊天輪盤 - 俄文" "dota_chatwheel_header_international2022_caster_ru_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_caster_sp" "2022 戰鬥通行證 - 播報員聊天輪盤 - 西班牙文" "dota_chatwheel_header_international2022_caster_sp_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_caster_pt" "2022 戰鬥通行證 - 播報員聊天輪盤 - 葡萄牙文" "dota_chatwheel_header_international2022_caster_pt_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_header_international2022_truesight" "2022 戰鬥通行證 - 真實視野聊天輪盤" "dota_chatwheel_header_international2022_truesight_desc" "限定 2022 戰鬥通行證所有者使用。" "dota_chatwheel_label_international2022_reward1" "咕咕" "dota_chatwheel_message_international2022_reward1" "咕咕咕咕咕" "dota_chatwheel_label_international2022_reward2" "大象" "dota_chatwheel_message_international2022_reward2" "大象" "dota_chatwheel_label_international2022_reward3" "叭" "dota_chatwheel_message_international2022_reward3" "叭" "dota_chatwheel_label_international2022_reward4" "閃人囉" "dota_chatwheel_message_international2022_reward4" "閃人囉" "dota_chatwheel_label_international2022_reward5" "滴答" "dota_chatwheel_message_international2022_reward5" "滴、答、滴、答、滴、答" "DOTA_TI10_EventGame_Blessings_CostDescription:p{arcane_fragment_cost}" "祝福消耗 {d:arcane_fragment_cost} 個奧術碎片#|#祝福消耗 {d:arcane_fragment_cost} 個奧術碎片" "DOTA_TI10_EventGame_PatchNotes" "1.00 版更新註記" "DOTA_TI10_EventGame_blessing_magic_damage_bonus_Title" "有智慧的巫師" "DOTA_TI10_EventGame_blessing_magic_damage_bonus_Desc" "+6%技能增強" "DOTA_FantasyLockTimeTI10" "選擇於每天早上 9 點(EEST,{t:t:daily_start_time} 當地時間)鎖定" // TI10 -- don't release until Agh goes live! "DOTA_TI10_EVENTGAME_TITLE" "阿哈利姆的迷宮" "DOTA_TI10_EventGame_DeepestJourney:p{max_ascension_level_depth_completed}" "抵達最遠深度:達到 {d:max_ascension_level_depth_completed} 級#|#抵達最遠深度:達到 {d:max_ascension_level_depth_completed} 級" "DOTA_TI10_EventGame_BPDailyBonus" "每日加成有效時,每場勝利 +{d:daily_bonus_bp}(每天限一次)" "DOTA_TI10_EventGame_BPInfoTooltip:p{event_game_point_cap}" "遊玩阿哈利姆的迷宮,每週獲得多達 {d:event_game_point_cap} 戰鬥點數#|#遊玩阿哈利姆的迷宮,每週獲得多達 {d:event_game_point_cap} 戰鬥點數" "DOTA_TI10_EventGame_ArcaneFragmentsInfoTooltip:p{event_game_premium_point_cap}" "您每週獲得的前 {d:event_game_premium_point_cap} 個奧術碎片為 3 倍#|#您每週獲得的前 {d:event_game_premium_point_cap} 個奧術碎片為 3 倍" "DOTA_TI10_EventGame_ChallengeModeCountdownTimerShort" "於 {t:d:t:T:countdown_time} 後" "DOTA_TI10_EventGame_ChallengeModeActiveTimerShort" "剩下 {t:d:t:T:countdown_time}" "DOTA_TI10_EventGame_ChallengeModeActiveTimerLong" "競爭期間開始尚有 {t:d:t:T:countdown_time}" "DOTA_TI10_EventGame_Time" "時間" "DOTA_TI10_EventGame_Heroes" "英雄" "DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreeFragments" " 可用" "DOTA_SeasonalItemReceived_ArcaneFragmentsDescription:p{GrantPoints}" "{d:GrantPoints} 個奧術碎片#|#{d:GrantPoints} 個奧術碎片" "aghanim_game_info_header_how_to_play" "遊玩方式" "aghanim_game_info_outposts_header" "選擇你的道路" "aghanim_game_fall_2021_info_header_how_to_play" "遊玩方式" "encounter_pinecones" "火爆松果" "encounter_aghanim" "巔峰法師" // 2021 Encounter Localization - needs to be moved to root game on ship. "encounter_hub" "延魔秘窟" "encounter_pine_grove" "火爆松果團聚" "encounter_splitsville" "二度分裂鎮" "encounter_jungle_trek" "叢林混戰" "encounter_aqua_manor" "混雜型態" "encounter_bitter_tundra" "失蹤的肥滿殺手" "encounter_event_life_shop" "幽穴驚魂" // Creature Modifiers "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_aether_remnant_pull" "殘空" "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_aether_remnant_pull_Description" "此單位正被牽向一個殘空。" "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_astral_step_debuff" "虛步" "DOTA_Tooltip_modifier_boss_timbersaw_reactive_armor" "反應裝甲" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel" "痛打" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel_Description" "被原始野獸痛打" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel_self" "痛打" "DOTA_EventGameName_International2020" "阿哈利姆的迷宮" "dota_eventgamedifficulty_international2020_0" "學徒" "dota_eventgamedifficulty_international2020_1" "魔術師" "dota_eventgamedifficulty_international2020_2" "巫師" "dota_eventgamedifficulty_international2020_3" "大魔導師" "dota_eventgamedifficulty_international2020_4" "巔峰法師" //END TI10 EVENT GAME // PLUS GUILDS "DOTA_GuildLeaderboardPerk_25_shards" "白銀公會碎片獎勵" "DOTA_GuildLeaderboardPerk_50_shards" "黃金公會碎片獎勵" "DOTA_GuildLeaderboardPerk_75_shards" "白金公會碎片獎勵" "DOTA_Plus_RewardLog_WeeklyGuild" "{s:guild_tier_name} 百分位公會獎勵" "DOTA_GuildTier_0" "青銅" "DOTA_GuildTier_1" "白銀" "DOTA_GuildTier_2" "黃金" "DOTA_GuildTier_3" "白金" "DOTA_Guilds_ClaimRewards" "領取每週獎勵" "DOTA_Plus_RoleAssistant" "定位助理" "DOTA_Plus_RoleAssistant_Tooltip" "Dota Plus 定位助理記錄所有積分選位比賽中所選用的英雄,以找出社群最常選擇的英雄定位。

目前顯示的資料來自 {t:s:roles_start_timestamp} 至 {t:s:roles_end_timestamp} 期間的比賽。" "DOTA_Plus_RoleAssistant_Updated" "更新時間:{t:s:roles_end_timestamp}" "DOTA_Plus_ItemAssistant_Title" "道具助理" "DOTA_Plus_ItemAssistant_Instructions" "左鍵點擊以加至快速購買。
右鍵點擊以購買。" "DOTA_Plus_ItemAssistant_Help" "左鍵點擊以檢視其它選項。" "DOTA_Plus_NeutralItemAssistant_Title" "中立道具助理" "DOTA_Plus_NeutralItemAssistant_Instructions" "點擊以收回物品。" "DOTA_Plus_NeutralItemAssistant_Help" "點擊以檢視 Dota Plus 建議的中立道具。" "DOTA_AvailableInTreasure" "寶藏中含有" "DOTA_PlusSeason_SeasonalQuests" "季節任務" "DOTA_PlusSeason_SeasonFall2020_Name" "2020 秋季" "DOTA_PlusSeason_SeasonFall2020_Quests" "2020 秋季任務" "DOTA_PlusSeason_SeasonFall2020_Subtitle" "2020 秋季季度將於 2020 年 12 月初結束。" "DOTA_PlusSeason_SeasonFall2020_TreasureDescription" "獨家提供至 2020 年 12 月初 2020 秋季季度結束為止。" "DOTA_PlusSeason_SeasonWinter2020_Name" "2020 冬季" "DOTA_PlusSeason_SeasonWinter2020_Quests" "2020 冬季任務" "DOTA_PlusSeason_SeasonWinter2020_Subtitle" "2020 冬季季度將於 2021 年 3 月 1 日結束。" "DOTA_PlusSeason_SeasonWinter2020_TreasureDescription" "獨家提供至 2021 年 3 月 1 日(PT)2020 冬季季度結束為止。" "DOTA_PlusSeason_SeasonSpring2021_Name" "2021 年春季" "DOTA_PlusSeason_SeasonSpring2021_Quests" "2021 年春季任務" "DOTA_PlusSeason_SeasonSpring2021_Subtitle" "2021 年春季季度將於 2021 年 6 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonSpring2021_TreasureDescription" "獨家提供至 2021 年 6 月 1 日(PT)2021 年春季季度結束為止。" "DOTA_PlusSeason_SeasonSummer2021_Name" "2021 夏季" "DOTA_PlusSeason_SeasonSummer2021_Quests" "2021 夏季任務" "DOTA_PlusSeason_SeasonSummer2021_Subtitle" "2021 夏季季度將於 2021 年 9 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonSummer2021_TreasureDescription" "獨家提供至 2021 年 9 月 1 日(PT)2021 夏季季度結束為止。" "DOTA_PlusSeason_SeasonFall2021_Name" "2021 秋季" "DOTA_PlusSeason_SeasonFall2021_Quests" "2021 秋季任務" "DOTA_PlusSeason_SeasonFall2021_Subtitle" "2021 秋季季度將於 2021 年 12 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonFall2021_TreasureDescription" "獨家提供至 2021 年 12 月 1 日(PT)2021 秋季季度結束為止。" "DOTA_PlusSeason_SeasonWinter2021_Name" "2021 冬季" "DOTA_PlusSeason_SeasonWinter2021_Quests" "2021 冬季任務" "DOTA_PlusSeason_SeasonWinter2021_Subtitle" "2021 冬季季度將於 2022 年 3 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonWinter2021_TreasureDescription" "獨家提供至 2022 年 3 月 1 日(PT)2021 冬季季度結束為止。" "DOTA_PlusSeason_SeasonSpring2022_Name" "2022 春季" "DOTA_PlusSeason_SeasonSpring2022_Quests" "2022 春季任務" "DOTA_PlusSeason_SeasonSpring2022_Subtitle" "2022 春季季度將於 2022 年 6 月 8 日(PT)結束。" "DOTA_PlusSeason_SeasonSpring2022_TreasureDescription" "獨家提供至 2022 年 6 月 8 日(PT)2022 春季季度結束為止。" "DOTA_PlusSeason_SeasonSummer2022_Name" "2022 夏季" "DOTA_PlusSeason_SeasonSummer2022_Quests" "2022 夏季任務" "DOTA_PlusSeason_SeasonSummer2022_Subtitle" "2022 夏季季度將於 2022 年 9 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonSummer2022_TreasureDescription" "獨家提供至 2022 年 9 月 1 日(PT)2022 夏季季度結束為止。" "DOTA_PlusSeason_SeasonFall2022_Name" "2022 秋季" "DOTA_PlusSeason_SeasonFall2022_Quests" "2022 秋季任務" "DOTA_PlusSeason_SeasonFall2022_Subtitle" "2022 秋季季度將於 2022 年 12 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonFall2022_TreasureDescription" "獨家提供至 2022 年 12 月 1 日(PT)2022 秋季季度結束為止。" "DOTA_PlusSeason_SeasonWinter2022_Name" "2022 冬季" "DOTA_PlusSeason_SeasonWinter2022_Quests" "2022 冬季任務" "DOTA_PlusSeason_SeasonWinter2022_Subtitle" "2022 冬季季度將於 2023 年 3 月 6 日(PT)結束。" "DOTA_PlusSeason_SeasonWinter2022_TreasureDescription" "獨家提供至 2023 年 3 月 6 日(PT)2022 冬季季度結束為止。" "DOTA_PlusSeason_SeasonSpring2023_Name" "2023 年春季" "DOTA_PlusSeason_SeasonSpring2023_Quests" "2023 年春季任務" "DOTA_PlusSeason_SeasonSpring2023_Subtitle" "2023 年春季季度將於 2023 年 6 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonSpring2023_TreasureDescription" "獨家提供至 2023 年 6 月 1 日(PT)2023 年春季季度結束為止。" "DOTA_PlusSeason_SeasonSummer2023_Name" "2023 夏季" "DOTA_PlusSeason_SeasonSummer2023_Quests" "2023 夏季任務" "DOTA_PlusSeason_SeasonSummer2023_Subtitle" "2023 夏季季度將於 2023 年 9 月 1 日(PT)結束。" "DOTA_PlusSeason_SeasonSummer2023_TreasureDescription" "獨家提供至 2023 年 9 月 1 日(PT)2023 夏季季度結束為止。" "DOTA_PlusSeason_SeasonSummer2023_Treasure" "2023 夏季寶藏" "DOTA_PlusSeason_SeasonFall2023_Name" "2023 秋季" "DOTA_PlusSeason_SeasonFall2023_Quests" "2023 秋季任務" "DOTA_PlusSeason_SeasonFall2023_Subtitle" "2023 秋季季度將於 2023 年 12 月 14 日(PT)結束。" "DOTA_PlusSeason_SeasonWinter2023_Name" "2023 冬季" "DOTA_PlusSeason_SeasonWinter2023_Quests" "2023 冬季任務" "DOTA_PlusSeason_SeasonWinter2023_Subtitle" "2023 冬季季度將於 2024 年 3 月 5 日(PT)結束。" "DOTA_PlusSeason_SeasonSpring2024_Name" "2024 年春季" "DOTA_PlusSeason_SeasonSpring2024_Quests" "2024 春季任務" "DOTA_PlusSeason_SeasonSpring2024_Subtitle" "2024 春季季度將於 2024 年 6 月 3 日(PT)結束。" "DOTA_PlusSeason_SeasonSpring2024_TreasureDescription" "獨家提供至 2024 年 6 月 3 日(PT)2024 春季季度結束為止。" "DOTA_PlusSeason_SeasonSummer2024_Name" "2024 夏季" "DOTA_PlusSeason_SeasonSummer2024_Quests" "2024 夏季任務" "DOTA_PlusSeason_SeasonSummer2024_Subtitle" "2024 夏季季度將於 2024 年 9 月 3 日(PT)結束。" "DOTA_PlusSeason_SeasonFall2024_Name" "2024 秋季" "DOTA_PlusSeason_SeasonFall2024_Quests" "2024 秋季任務" "DOTA_PlusSeason_SeasonFall2024_Subtitle" "2024 秋季季度將於 2024 年 12 月 2 日(PT)結束。" "DOTA_MatchRewards" "比賽獎勵" "DOTA_MatchRewards_YourShards" "您的碎片" "DOTA_MatchRewards_TotalShards" "碎片總數" "DOTA_MatchRewards_TotalHeroXP" "總英雄經驗值" "DOTA_MatchRewards_TotalGuildPoints" "總公會點數" "DOTA_MatchRewards_GuildSoloMatch" "單人比賽" "DOTA_MatchRewards_GuildMembersInParty:p" "團隊中有 {d:party_member_count} 位公會成員#|#團隊中有 {d:party_member_count} 位公會成員" "DOTA_MatchRewards_ContractsCompleted" "契約已完成" "DOTA_MatchRewards_WinGuildPoints" "獲勝加成" "DOTA_MatchRewards_GuildChallenge" "挑戰" "DOTA_MMR_Recalibration_Title" "積分重新校準" "DOTA_MMR_Recalibration_Info" "啟動積分校準。這會降低您的積分準確度,而您的積分在校準完成前都不會顯示。校準後需等待一年才能再次進行。" "DOTA_MMR_Recalibration_ButtonLabel" "啟動重新校準" "DOTA_MMR_Recalibration_CountdownLabel" "距離下一次積分重新校準:{t:d:t:recalibration_countdown_time}" "DOTA_MMR_Recalibration_Consumed" "積分重新校準已啟動" "DOTA_MMR_Recalibration_Processing_Title" "正在申請重新校準" "DOTA_MMR_Recalibration_Processing_Text" "遊戲伺服器正在處理申請。" "DOTA_MMR_Recalibration_Error" "重新校準出現錯誤" "DOTA_MMR_Recalibration_GenericError" "重新校準失敗" "DOTA_MMR_Recalibration_Success" "重新校準成功" "DOTA_MMR_Recalibration_OK" "重新校準完成" "GuildsLeaderboard_LeaderboardColumn_Position" "排名" "GuildsLeaderboard_LeaderboardColumn_Points" "點數" "GuildsLeaderboard_LeaderboardColumn_Percentile" "百分位數" "GuildsLeaderboard_LeaderboardColumn_PercentileDelta" "自上週以來" "DOTA_UnshownRewardsMore" "+{d:num_unshown_rewards}" "DOTA_Item_Has_Gems" "含有隨機特效和不同顏色的寶石" "DOTA_LearnViolator_New_Player" "推薦" "DOTA_ManageProInfo_Header" "職業資料和戰隊" "DOTA_ManageProInfo_Button" "管理職業資料和戰隊" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_01" "First blood!" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_02" "When beggars die, the moon doesn't care." "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_03" "You are the darkness in the woods." "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_04" "Five went into battle; and five did not return." "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_05" "This one walks towards the dark." "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_06" "The slivers of the moon sing their song." "DOTA_Diretide2020_Event_Details_Play" "遊玩季節性遊戲模式" "DOTA_Diretide2020_Event_Details_Battle" "在每回合時間結束前,與敵隊比賽哪一隊收集到最多太妃糖。先贏得三回合的隊伍獲勝。" "DOTA_Diretide2020_Event_Details_Treasure_Desc" "翻新的寶藏可用魔魘狂潮 2020 鑰匙來解鎖,內含 60 項精美物品的其中之一。而且現在您可以直接在遊戲內購買、售賣以及交易物品。" "DOTA_Diretide2020_Event_Details_EarnPoints" "賺取魔魘狂潮點數和獎勵" "DOTA_Diretide2020_Event_Details_EarnPoints_Desc" "魔魘狂潮活動期間,玩家遊玩普通 Dota 比賽或魔魘狂潮遊戲模式即可賺取魔魘狂潮點數。每 100 魔魘狂潮點數可獲得羅煞的多種獎勵之一,包括萬聖寶箱。" "DOTA_Diretide2020_Event_Details_DailyWinBonus" "每日一勝加成" "DOTA_Diretide2020_Event_Details_DailyWinBonus_Desc" "每日以魔魘狂潮遊戲模式獲得首勝,賺取額外 15 魔魘狂潮點數。" "DOTA_Diretide2020_Event_Details_ViewRewards" "檢視獎勵" "DOTA_Diretide2020_Event_Details_LearnMore" "前往網站進一步了解" "DOTA_Diretide2020_Event_Details_Title" "羅煞已然回歸!" "DOTA_DDB_Watch" "觀看" "DOTA_DDB_Promo_Announcement" "公告" "DOTA_DDB_Promo_Teaser" "宣傳片" "DOTA_DDB_Promo_Trailer" "主要宣傳片" "DOTA_DDB_Promo_Release" "影集首映" "DOTA_DDB_Promo_ReleasePost" "全新動畫影集" "DOTA_DDB_Promo_ReleasePostDesc" "在這部全新的動畫影集中,龍騎士和蜜拉娜將與意想不到的盟友一起面對惡魔和神祇,現正於 Netflix 播映中。" "DOTA_DDB_Promo_ReleasePost_S3" "動畫影集:第 3 季" "DOTA_DDB_Promo_ReleasePostTitle_S3" "《DOTA:龍之血》第 3 季" "DOTA_DDB_Promo_Takeover_Copy" "    在《DOTA:龍之血》中,與達維安和蜜拉娜一起深入險境,探索龍騎士、神祇以及惡魔的世界 — 3 月 25 日於 Netflix 首播。" "DOTA_DDB_Promo_Takeover_CellCall" "檢視所有宣傳片" "DOTA_DDB_Promo_Call_Teaser" "觀看宣傳片" "DOTA_DDB_Promo_Call_Trailer" "觀看主要宣傳片" "DOTA_DDB_Promo_Call_ComingSoon" "現於 Netflix 播出" "DOTA_DDB_Promo_Call_ComingSoon_S2" "第二季現正於 Nexflix 熱播中" "DOTA_DDB_Promo_Call_ComingSoon_S3" "第 3 季將於 2022 年 8 月 11 日於 Netflix 首播" "DOTA_DDB_Promo_Teaser_Date" "2021 年 2 月 19 日" "DOTA_DDB_Promo_Trailer_Date" "2021 年 3 月 1 日" "DOTA_DDB_Promo_Release_Date" "2021 年 3 月 25 日" "DOTA_DDB_Promo_Coming_Release_Date" "2021 年 3 月 25 日隆重推出" "DOTA_DDB_Promo_Intro" "在這部將於 Netflix 首映的全新動畫影集中,龍騎士和蜜拉娜將與意想不到的盟友一起面對惡魔和神祇。在前所未見的 Dota 2 全新詮釋中,重溫舊英雄並認識新英雄。" "DOTA_DDB_Promo_Intro_S2" "達維安和蜜拉娜奮起面對銀夜森林戰役所帶來的後果,在一些新盟友的幫助下,試著擊退威脅整個 Dota 世界的邪惡力量。" "DOTA_DDB_Promo_Intro_S3" "達維安和蜜拉娜加入其他勇敢的戰士,聯合征服堅不可摧的敵人以拯救世界。" "DOTA_DDB_Promo_S2" "第二季" "DOTA_DDB_Promo_S3" "第 3 季" "DOTA_DDB_Promo_S2_Desc" "《DOTA:龍之血》第二季上映,喜見新盟友加入這個世界" "DOTA_Frontpage_NPX_WatchNow" "立即在 NETFLIX 上觀賞" "DOTA_Frontpage_NPX_NFPageLink" "宣傳片和資訊" "DOTA_Frontpage_NPX_CellTitle" "全新功能" "DOTA_Frontpage_NPX_NewFeatures" "新手體驗" "DOTA_Frontpage_NPX_NewSet" "新方法
來幫助新手" "DOTA_Frontpage_NPX_Description" "我們已為新手體驗添加了眾多新功能,請於網誌中閱讀詳情。" "DOTA_Ability_Movie_Label" "自訂技能特效" "DOTA_Diretide_2020_Title" "魔魘狂潮的萬聖寶箱" "DOTA_Diretide_2020_Title2" "有內涵的寶藏" "DOTA_Diretide_2020_Description" "這個寶藏裡有超多東西,酷吧?" "DOTA_Treasure_KeyPurchase" "購買鑰匙:" "DOTA_TreasureKeysOwned" "已擁有的鑰匙:" "DOTA_EventGameName_Diretide2020" "魔魘狂潮" "DOTA_Diretide2020_Play_CandyHeader" "收集的糖果數量" "DOTA_RP_PLAYING_DIRETIDE_MATCH" "魔魘狂潮:第 %s1 回合(%s2)" "DOTA_RP_PLAYING_DIRETIDE_MATCH_PREGAME" "魔魘狂潮:英雄選擇" // diretide post-game "DOTA_Diretide2020_Title" "魔魘狂潮" "dota_page_match_details_legend_candy_scored" "得分" "dota_page_match_details_legend_candy_scored_tooltip" "太妃糖得分" "dota_page_match_details_legend_candy_lost" "失分" "dota_page_match_details_legend_candy_lost_tooltip" "失去的太妃糖" "DOTA_Diretide2020_PostGame_CandyScored" "太妃糖得分" "DOTA_Diretide2020_PostGame_ItemAwarded" "獲得物品" "DOTA_Diretide2020_Watch_Trailer" "觀看宣傳片" "DOTA_Diretide2020_Cosmetics_Page_Title" "魔魘狂潮季節性特效" "DOTA_Diretide2020_Cosmetics_Page_Desc" "遊玩普通 Dota 比賽或魔魘狂潮遊戲模式即有機會獲得這些獨特的季節性獎勵。" "DOTA_Diretide2020_Cosmetics_Equip_Effect" "裝備特效" "DOTA_Diretide2020_Cosmetics_Not_Owned" "未擁有" "DOTA_Diretide2020_Cosmetics_Effect_1_Name" "信使鬼魂特效" "DOTA_Diretide2020_Cosmetics_Effect_1_Desc" "裝備的信使都將帶有魔魘狂潮獨家的鬼魂特效。" "DOTA_Diretide2020_Cosmetics_Effect_2_Name" "南瓜頭" "DOTA_Diretide2020_Cosmetics_Effect_2_Desc" "全心投入魔魘狂潮,往你的頭上砸南瓜。" "DOTA_Diretide2020_Cosmetics_Effect_3_Name" "魔魘狂潮畫面特效" "DOTA_Diretide2020_Cosmetics_Effect_3_Desc" "在一般的 Dota 比賽中套用魔魘狂潮的線條陰影畫面效果。" "DOTA_MoreInfo_Lore_Intro" "季節性遊戲模式魔魘狂潮再次回歸,連樹木都為之顫抖!集結一支隊伍,在五戰三勝制的對決中奪取糖果。但小心野怪的威脅,因為羅煞對小貪魔太妃糖的渴望也在不斷增長。" // tutorial popup - used both in-game and in the dash "diretide2020_game_info_header_how_to_play" "遊玩方式" "diretide2020_game_info_brief_description" "在每回合時間結束前,與敵隊比賽哪一隊收集到的太妃糖更多。先贏得三回合的隊伍獲勝。" "diretide2020_game_info_collect_candy_header" "收集太妃糖" "diretide2020_game_info_collect_candy" "時間不多了!斬除小怪以取得他們的小貪魔太妃糖。英雄被擊殺時也會掉落所持有的糖果,快去收割他們吧!" "diretide2020_game_info_score_candy_header" "裝滿糖果罐" "diretide2020_game_info_score_candy" "在自己的糖果罐中裝滿太妃糖,但小心敵人使伎倆來偷竊。只要其中一個糖果井被摧毀,對手就能肆無忌憚地掠奪搶劫!" "diretide2020_game_info_feed_roshan_header" "讓怪獸吃撐" "diretide2020_game_info_feed_roshan" "羅煞的飢餓不容忽視。向羅煞餵食太妃糖可以短暫滿足他。但小心!沒餵他將為自己招來死亡,全隊也會受到嚴酷的詛咒。" "diretide2020_game_info_dont_show_again" "不再顯示" "diretide2020_game_daily_bonus_earned" "已獲得的每日一勝加成" "diretide2020_game_daily_bonus_timer" "重置倒數 {t:d:t:T:countdown_time}" "diretide2020_game_daily_bonus_available" "有每日一勝加成可用" "diretide2020_show_event_details" "顯示活動詳情" // // HOODWINK DEBUT // "Debut_Hoodwink_Lore" "麻煩之時必在附近,以一座詭譎森林為家的森海飛霞為抵抗那些會危及家園的威脅而活。能絲毫不費力地揹著一把大弩在林間穿梭,要在戰鬥中捉住森海飛霞幾乎不可能。即便只錯過她尾巴倏忽彈跳的一瞬間,她就能夠跑到你身後,讓你只能目瞪口呆絕望地任自己懸掛在她的獵網裡搖擺。" "Frontpage_Hoodwink_Intro" "隆重推出" "Frontpage_Hoodwink_Sub" "永霧林淵更新內容之一" "Frontpage_Hoodwink_Debut" "重播" "Frontpage_Hoodwink_Website" "檢視網頁" "Frontpage_Mistwoods_Intro" "遊戲環節更新 7.28 版" "Frontpage_Mistwoods_Sub" "內含全新道具「阿哈利姆碎晶」以及更多內容!快由此檢視完整更新註記。" "Frontpage_DPC2020_Intro" "2021 DPC 新賽季展開" // END HOODWINK DEBUT // DAWNBREAKER DEBUT "Frontpage_Dawnbreaker_Intro" "隆重登場" "Frontpage_Dawnbreaker_Sub" "以及遊戲環節更新 7.29 版" "Frontpage_Dawnbreaker_Debut" "重播" "Frontpage_Dawnbreaker_Website" "造訪網站" "Debut_Dawnbreaker_Lore" "破曉晨星瓦洛菈是光明子嗣遠古創造物中最得力的一名戰士,她是代表偉大秩序與光明的耀眼使者。她的身軀是由一顆金屬新星的核心所鍛造而成,並在黃金吐息之下獲得新生。瓦洛菈受命前去將子嗣智慧的光輝散播到宇宙最陰暗的角落——在驅逐黑暗的無盡戰鬥中,她一次又一次地揮動著她的天星鎚,並一次又一次地以熊熊烈火點亮整個天際。" // END DAWNBREAKER DEBUT // PRIMAL BEAST DEBUT "Frontpage_Primal_Beast_Intro" "隆重登場" "Frontpage_Primal_Beast_Sub" "以及遊戲環節更新 7.31 版" "Frontpage_Primal_Beast_Debut" "重播" "Frontpage_Primal_Beast_Website" "檢視網頁" "Debut_Primal_Beast_Lore" "孵化出的這個生物除了痛與餓之外沒有任何感覺,在暴力與恐怖充斥的星球上進行了億萬年的屠殺,這經歷把原始野獸塑造成頂尖的獵食者。曾想當牠主人控制牠但都失敗了的那些人絕望地想擺脫牠,於是將牠丟進一個新的世界——一個牠能從單純的飢餓獵食者進化為巨型殺戮機器的世界。在這裡,沒人能擋得住牠。" // END PRIMAL BEAST DEBUT // Overwatch "DOTA_Overwatch_Requesting_From_Server" "正在向伺服器傳送請求" "DOTA_Overwatch_New" "監督案件" "DOTA_Overwatch_Review" "審查案件" "DOTA_Overwatch_Dismiss" "結束案件 - 在此階段剩餘的時間內您將不再會收到新的監督案件的通知" "DOTA_Overwatch_Review_Case" "審查監督案件" "DOTA_Overwatch_Review_Description" "監督系統是一種讓 Dota 2 社群自主管理的功能,由一群合格且經驗豐富的社群成員審查玩家檢舉的惡意搗亂或作弊行為,判斷檢舉是否屬實,並提交裁決。" "DOTA_Overwatch_Review_FinePrint" "您收到了一個審查案件。請下載並重播以開始審查。" "DOTA_Overwatch_Download_Replay_Button" "下載重播" "DOTA_Overwatch_Download_Replay_Button_Downloading" "正在下載… {d:DownloadProgress}%" "DOTA_Overwatch_Download_Replay_Button_Decompressing" "正在解壓縮…" "DOTA_Overwatch_Download_Replay_Button_Downloaded" "已下載" "DOTA_Overwatch_Review_Case_Button" "審查案件" "DOTA_Spectator_Review_Overwatch_Case" "審查案件" "DOTA_Review_Overwatch_Case_Help" "請回顧遊戲過程。準備好提交檢舉時,請點擊下方按鈕。" "DOTA_Review_Overwatch_Case_Submit_Resolution" "提交決議" "DOTA_Review_Overwatch_Case_Focus_Defendant" "聚焦英雄" "DOTA_OverwatchReportReason_0" "未知" "DOTA_OverwatchReportReason_1" "使用腳本 / 竄改遊戲" "DOTA_OverwatchReportReason_2" "蓄意送死" "DOTA_OverwatchReportReason_3" "惡意搗亂" "DOTA_OverwatchReportReason_4" "可疑的動作 / 施放" "DOTA_OverwatchReportReason_5" "濫用技能" "DOTA_OverwatchUI_FocusTitle" "被檢舉的玩家" "DOTA_OverwatchUI_FocusHero" "聚焦於英雄" "DOTA_Overwatch_OverwatchControls" "監督控制" "DOTA_Overwatch_NextMarker" "下一個標記" "DOTA_Overwatch_Notice" "這場比賽中的其他玩家可能正受其他監督人員審查。請專注於上方顯示的英雄。" "DOTA_OverwatchConviction_Cheating" "作弊、竄改遊戲、使用腳本" "DOTA_OverwatchConviction_Cheating_Description" "檢舉對象是否竄改遊戲、作弊,或使用第三方程式來影響比賽結果?這包括開圖、透視、自動施放指令碼等行為。" "DOTA_OverwatchConviction_Griefing" "惡意搗亂或不當行為" "DOTA_OverwatchConviction_Griefing_Description" "檢舉對象的言行舉止是否負面地影響了隊友?負面行為包括濫用技能去阻撓隊友、蓄意送死、惡意將我方道具丟給敵隊玩家等行為。" "DOTA_Overwatch_Conviction_Resolution_SubmitVerdict" "提交裁決" "DOTA_Overwatch_Conviction_Resolution_Cancel" "取消" "DOTA_Overwatch_Conviction_Resolution" "監督決議" "DOTA_Overwatch_Conviction_Guilty" "成立" "DOTA_Overwatch_Conviction_NotGuilty" "不成立" "DOTA_Overwatch_Conviction_InsufficientEvidence" "證據不足" "DOTA_Overwatch_Conviction_Resolution_Help_Text" "您已經審查過證據,現在您的責任是判定案件事實屬於右側哪一種類別。請注意,在裁決前您應該假設嫌疑人是無罪的

您必須確信您所目擊的行為是 Dota 2 社群一致認同且為無合理懷疑的擾亂秩序、違反競技性、及 / 或反社會行為,才選擇「不成立」

若您確信玩家未做出任何負面行為,請選擇「不成立」

若您對自己的決定沒有百分之百的信心,您應該選擇「證據不足」

若您覺得自己的身心狀況不適合做出裁決,那麼請不要送出裁決並關閉案件。本案將保留一段時間供您審理。" "DOTA_Overwatch_Report_Header" "檢舉玩家" "DOTA_Overwatch_Report_PlayerToReport" "欲檢舉的玩家" "DOTA_Overwatch_Report_ReasonHeader" "理由" "DOTA_Overwatch_Report_TimeAgoHeader" "多久之前" "DOTA_Overwatch_Report_ReportTimeAgo_1" "剛才" "DOTA_Overwatch_Report_ReportTimeAgo_2" "大約 1 分鐘前" "DOTA_Overwatch_Report_ReportTimeAgo_3" "大約 5 分鐘前" "DOTA_Overwatch_Report_SendReport" "送出檢舉" "DOTA_Overwatch_Report_Cancel" "取消" "DOTA_Overwatch_Report_Remaining_Reports:p{num_reports_remaining}" "您還剩 {d:num_reports_remaining} 份檢舉。#|#您還剩 {d:num_reports_remaining} 份檢舉。" "DOTA_Overwatch_AutoPlay_Toggle" "自動跳至標記處" "DOTA_Overwatch_Reports_Title" "無剩餘檢舉機會" "DOTA_Overwatch_Reports_Body" "您的檢舉機會已耗盡,無法再檢舉更多玩家,但仍可以繼續檢舉那些已被您檢舉的對象。" "dota_popup_comms_reports_remaining" "所剩通訊檢舉次數:{d:comms_reports_remaining}" "DOTA_Overwatch_Jump_Next_Marker" "正在跳至下一個標記處…" "DOTA_Overwatch_Jump_End" "可疑行為節錄片段已播放結束
請提交您的裁決或倒帶重新檢視證據。" "DOTA_Overwatch_Jump_Previous_Marker" "正在跳至上一個標記處…" "DOTA_Review_Overwatch_Help_Button" "運作方式" "DOTA_Review_Overwatch_Help_Title" "審查案件" "DOTA_Review_Overwatch_Help_Ok" "開始審查" "DOTA_Overwatch_Case_Help_1_Title" "時間軸上的標記顯示事件被檢舉的時間" "DOTA_Overwatch_Case_Help_1" "觀看時間軸中標出的片段。這些片段顯示出提交檢舉的玩家估計最接近事件發生的時間點。根據預設,重播會自動跳至下一個標記的片段。您可以使用核取方塊或挪動時間軸上的編輯線來關閉自動跳過功能。" "DOTA_Overwatch_Case_Help_2_Title" "玩家使用腳本 / 竄改遊戲、惡意搗亂或出現可疑行為皆可能被標記。" "DOTA_Overwatch_Case_Help_2" "判斷使用腳本 / 竄改遊戲時,請注意玩家使用腳本或作弊指令等作弊行為。

判斷惡意搗亂時,請留意蓄意送死、濫用技能等針對其他玩家的負面行為。

判斷可疑行為時,標記為可疑的片段可能以上兩者都有。" "DOTA_Overwatch_Case_Help_3_Title" "審查標記的片段後,點擊「提交決議」按鈕以確認您的裁決。" "DOTA_Overwatch_Case_Help_3" "您會收到一份簡短的表格,並填寫您是否認為該玩家確實作弊、惡意搗亂,或兩種行為皆成立。若不確定,可以再審查一次,或於判決畫面上將其標示為不確定。" "DOTA_Overwatch_Convict_Error_Header" "無法提交判決" "DOTA_Overwatch_Convict_Error_Body" "提交您的判決時發生錯誤({d:error_code})。請稍後再試。" "DOTA_Overwatch_Convict_Success_Header" "已提交判決" "DOTA_Overwatch_Convict_Success_Body" "成功提交意見回饋。
感謝您為社群貢獻一己之力。" "DOTA_Overwatch_No_More_Reports" "您沒有待審的檢舉。" "DOTA_Overwatch_Reports_Left:p{num_reports_remaining}" "您還有 {d:num_reports_remaining} 份檢舉待審。#|#您還有 {d:num_reports_remaining} 份檢舉待審。" "DOTA_Overwatch_Download_Error_Header" "案件下載錯誤" "DOTA_Overwatch_Download_Error_Body" "無法下載此監督案件,請稍後再試。" "DOTA_DPCScheduleVs" "VS." "DOTA_DPCMonth0" "1 月" "DOTA_DPCMonth1" "2 月" "DOTA_DPCMonth2" "3 月" "DOTA_DPCMonth3" "4 月" "DOTA_DPCMonth4" "5 月" "DOTA_DPCMonth5" "6 月" "DOTA_DPCMonth6" "7 月" "DOTA_DPCMonth7" "8 月" "DOTA_DPCMonth8" "9 月" "DOTA_DPCMonth9" "10 月" "DOTA_DPCMonth10" "11 月" "DOTA_DPCMonth11" "12 月" "DOTA_DPCGameNumber" "第 {d:game_number} 場比賽" "DOTA_DPCStartingSoon" "即將開始" "DOTA_DPCWatch" "觀戰" "DOTA_DPCLoadingReplay" "正在載入重播" "DOTA_DPCShowDetails" "顯示詳情" "DOTA_DPCHideDetails" "隱藏詳情" "DOTA_DPCWatchGame" "觀賞比賽" "DOTA_DPCFinal" "已結束" "DOTA_DPCLive" "進行中" "DOTA_DPCScheduleAllTeams" "全部" "DOTA_DPCScheduleDivision1" "分區 I" "DOTA_DPCScheduleDivision2" "分區 II" "DOTA_DPCNoMatchesScheduled" "未排程任何比賽" // Hero New Player Descriptions "DOTA_SimilarHeroes" "相似英雄:" "npc_dota_hero_abaddon_npedesc1" "保護隊友和自己不受攻擊" "npc_dota_hero_alchemist_npedesc1" "靠擊殺單位和獎賞神符來獲得額外金錢" "npc_dota_hero_axe_npedesc1" "嘲諷敵人迫使他們攻擊自己" "npc_dota_hero_beastmaster_npedesc1" "召喚野獸助他狩獵" "npc_dota_hero_brewmaster_npedesc1" "分離成四種各自擁有獨特技能的元素" "npc_dota_hero_bristleback_npedesc1" "背對敵人時受到較少傷害" "npc_dota_hero_centaur_npedesc1" "把傷害反射給自己的攻擊者" "npc_dota_hero_chaos_knight_npedesc1" "擁有強大但隨機的傷害輸出" "npc_dota_hero_rattletrap_npedesc1" "用發射鉤爪將自己彈入敵人陣中" "npc_dota_hero_doom_bringer_npedesc1" "可防止一名敵人以任何方式施法或治療" "npc_dota_hero_dragon_knight_npedesc1" "變成一隻難以招架的遠程龍" "npc_dota_hero_earth_spirit_npedesc1" "控制敵人並使其位移" "npc_dota_hero_earthshaker_npedesc1" "以連環暈眩擾亂敵方隊伍" "npc_dota_hero_elder_titan_npedesc1" "以星體之魂造成傷害並控制敵人" "npc_dota_hero_huskar_npedesc1" "犧牲自己的生命以造成更多傷害" "npc_dota_hero_wisp_npedesc1" "與隊友連結為其增幅" "npc_dota_hero_kunkka_npedesc1" "擾亂敵人方位並控制對方" "npc_dota_hero_legion_commander_npedesc1" "隨著每次決鬥得勝而提升威力" "npc_dota_hero_life_stealer_npedesc1" "寄生於其它單位上以獲得移速和力量" "npc_dota_hero_lycan_npedesc1" "變形為一隻兇猛的野獸" "npc_dota_hero_magnataur_npedesc1" "衝入戰場使敵人位移" "npc_dota_hero_night_stalker_npedesc1" "夜幕降臨的陰影給他力量" "npc_dota_hero_omniknight_npedesc1" "保護並治療其隊友的前線坦克" "npc_dota_hero_phoenix_npedesc1" "犧牲自己的生命來治療並造成傷害" "npc_dota_hero_pudge_npedesc1" "勾住敵人拉向自己" "npc_dota_hero_sand_king_npedesc1" "掘地以暈眩敵人並使其緩速" "npc_dota_hero_slardar_npedesc1" "追殺敵人,重擊並削弱他們" "npc_dota_hero_spirit_breaker_npedesc1" "從地圖的任一處衝撞敵人" "npc_dota_hero_sven_npedesc1" "以其無比的力量斬倒敵人" "npc_dota_hero_tidehunter_npedesc1" "對敵人傷害不屑一顧的坦克英雄" "npc_dota_hero_shredder_npedesc1" "砍遍森林來面對敵人" "npc_dota_hero_tiny_npedesc1" "隨戰事演進變大變強" "npc_dota_hero_treant_npedesc1" "呼喚森林以纏繞敵人" "npc_dota_hero_tusk_npedesc1" "滾起一顆雪球沿途暈眩敵人" "npc_dota_hero_abyssal_underlord_npedesc1" "傳送隊友進出戰鬥" "npc_dota_hero_undying_npedesc1" "召喚成群殭屍攻擊敵人" "npc_dota_hero_skeleton_king_npedesc1" "死後立即復活" "npc_dota_hero_mars_npedesc1" "將敵人困在無法逃脫的角鬥場" "npc_dota_hero_snapfire_npedesc1" "用重型火砲和可靠蜥蜴橫掃敵人" "npc_dota_hero_antimage_npedesc1" "以耗損魔力的攻擊來斬殺敵人" "npc_dota_hero_arc_warden_npedesc1" "製造自己的分身以分開推進" "npc_dota_hero_bloodseeker_npedesc1" "加速追捕低血量的敵人" "npc_dota_hero_bounty_hunter_npedesc1" "從敵人處劫掠並賺取賞金" "npc_dota_hero_broodmother_npedesc1" "與自己的小蜘蛛軍團一同狩獵" "npc_dota_hero_clinkz_npedesc1" "無影無蹤地穿梭以偷襲落單的敵人" "npc_dota_hero_drow_ranger_npedesc1" "射出冰霜之箭來降低敵人移速" "npc_dota_hero_ember_spirit_npedesc1" "快速打擊並以鎖鏈絆住敵人" "npc_dota_hero_faceless_void_npedesc1" "能將敵人凍結於時間之中" "npc_dota_hero_gyrocopter_npedesc1" "用火砲和追蹤飛彈製造彈幕" "npc_dota_hero_juggernaut_npedesc1" "以精準攻擊遍斬敵人" "npc_dota_hero_lone_druid_npedesc1" "在戰鬥中指揮一隻強大的靈熊" "npc_dota_hero_luna_npedesc1" "使用彈跳攻擊衝入敵陣" "npc_dota_hero_medusa_npedesc1" "以石化凝視讓敵人動彈不得" "npc_dota_hero_meepo_npedesc1" "五個強過一個" "npc_dota_hero_mirana_npedesc1" "從遠處精準地射出箭矢以暈眩敵人" "npc_dota_hero_monkey_king_npedesc1" "從掩蔽的樹梢頂端一躍而下" "npc_dota_hero_morphling_npedesc1" "乘浪截擊敵人" "npc_dota_hero_naga_siren_npedesc1" "用她的歌聲誘惑並控制敵人" "npc_dota_hero_nyx_assassin_npedesc1" "反射來自敵人的攻擊和暈眩" "npc_dota_hero_pangolier_npedesc1" "以衝刺和滾動撞擊來擾亂敵人動線" "npc_dota_hero_phantom_assassin_npedesc1" "快速接近敵方打出暴擊" "npc_dota_hero_phantom_lancer_npedesc1" "製造自己的幻影造成敵人錯覺或攻擊他們" "npc_dota_hero_razor_npedesc1" "竊取敵人傷害來增強自己的傷害量" "npc_dota_hero_riki_npedesc1" "永久隱形直到出擊那一刻" "npc_dota_hero_nevermore_npedesc1" "釋放死亡敵人的靈魂來造成傷害" "npc_dota_hero_slark_npedesc1" "在戰事間迅速穿梭" "npc_dota_hero_sniper_npedesc1" "從遠處一一解決敵人" "npc_dota_hero_spectre_npedesc1" "用鬼影纏繞敵人並傳送自己至目標處" "npc_dota_hero_templar_assassin_npedesc1" "設下陷阱使敵人減緩移速" "npc_dota_hero_terrorblade_npedesc1" "變身為一個強大的遠程惡魔" "npc_dota_hero_troll_warlord_npedesc1" "在遠程和近戰攻擊間轉換自如" "npc_dota_hero_ursa_npedesc1" "每多攻擊同一名敵人一次就造成更多傷害" "npc_dota_hero_vengefulspirit_npedesc1" "能與任何鄰近英雄交換位置" "npc_dota_hero_venomancer_npedesc1" "以劇毒攻擊持續造成傷害" "npc_dota_hero_viper_npedesc1" "強烈劇毒腐蝕敵人護甲並令其緩速" "npc_dota_hero_weaver_npedesc1" "迴轉時間來反轉傷害和位置" "npc_dota_hero_hoodwink_npedesc1" "把敵人綁在樹上" "npc_dota_hero_ancient_apparition_npedesc1" "從地圖上任意一處掀起一場冰晶轟炸" "npc_dota_hero_bane_npedesc1" "使敵人沉睡,失去行動能力" "npc_dota_hero_batrider_npedesc1" "能用枷鎖套住任一敵人將其拖離隊友" "npc_dota_hero_chen_npedesc1" "招降小兵來建立一支軍隊" "npc_dota_hero_crystal_maiden_npedesc1" "對敵人釋放一場高傷害量的寒冰風暴" "npc_dota_hero_dark_seer_npedesc1" "牽引敵人來操弄其方位" "npc_dota_hero_dark_willow_npedesc1" "掌握眾多具有控制效果的技能" "npc_dota_hero_dazzle_npedesc1" "具有短暫避免死亡能力的強大治療師" "npc_dota_hero_death_prophet_npedesc1" "召喚惡靈大軍發動攻擊" "npc_dota_hero_disruptor_npedesc1" "令敵人受困並沉默於靜電風暴之中" "npc_dota_hero_enchantress_npedesc1" "魅惑中立野怪供自己使喚" "npc_dota_hero_enigma_npedesc1" "將敵人困在黑洞中造成傷害" "npc_dota_hero_invoker_npedesc1" "編織魔法技能組合" "npc_dota_hero_jakiro_npedesc1" "用魔法來冰凍和燃燒敵人" "npc_dota_hero_keeper_of_the_light_npedesc1" "為隊友及時提供魔力" "npc_dota_hero_leshrac_npedesc1" "在環繞自己的靈氣中造成重大傷害" "npc_dota_hero_lich_npedesc1" "發出一股強大彈跳於敵人之間的攻擊" "npc_dota_hero_lina_npedesc1" "每施放技能就增加攻速和移速" "npc_dota_hero_lion_npedesc1" "竊取敵人魔力來增加自己的技能" "npc_dota_hero_furion_npedesc1" "能隨心所欲傳送到地圖上任何位置" "npc_dota_hero_necrolyte_npedesc1" "一邊傷害敵人,一邊治療盟友" "npc_dota_hero_ogre_magi_npedesc1" "要靠點運氣來強化自己的技能" "npc_dota_hero_oracle_npedesc1" "以自己的增幅和爆發來扭轉英雄的命運" "npc_dota_hero_obsidian_destroyer_npedesc1" "能禁錮英雄,使自己無敵" "npc_dota_hero_puck_npedesc1" "瞬間移動至敵人旁,並沉默對方" "npc_dota_hero_pugna_npedesc1" "吸取敵人的生命治療自己" "npc_dota_hero_queenofpain_npedesc1" "瞬間進入戰場造成無比魔法傷害" "npc_dota_hero_rubick_npedesc1" "竊取敵人技能以還治其身" "npc_dota_hero_shadow_demon_npedesc1" "疊加劇毒傷害來對付敵人" "npc_dota_hero_shadow_shaman_npedesc1" "召喚強大的群蛇守衛造成傷害" "npc_dota_hero_silencer_npedesc1" "能令地圖上所有的敵人沉默" "npc_dota_hero_skywrath_mage_npedesc1" "對單一目標施放高傷害性魔法" "npc_dota_hero_storm_spirit_npedesc1" "化為電流竄向地圖四處挑起戰端" "npc_dota_hero_techies_npedesc1" "利用隱形地雷和爆炸性的攻擊使敵人出其不意" "npc_dota_hero_tinker_npedesc1" "用機器軍團剿滅敵人" "npc_dota_hero_visage_npedesc1" "派傭獸去偵查並發動攻擊" "npc_dota_hero_warlock_npedesc1" "召喚強大的惡魔並肩作戰" "npc_dota_hero_windrunner_npedesc1" "對單一目標快速連續射出箭矢" "npc_dota_hero_winter_wyvern_npedesc1" "能迫使敵人攻擊自己的隊友" "npc_dota_hero_witch_doctor_npedesc1" "施放一名高傷害量的死亡守衛" "npc_dota_hero_zuus_npedesc1" "以閃電擊打遠近敵人" "npc_dota_hero_grimstroke_npedesc1" "墨筆一揮制住敵人" "npc_dota_hero_void_spirit_npedesc1" "進出現世對敵人發動攻擊" "npc_dota_hero_dawnbreaker_npedesc1" "無論隊友身在何處,她都會躍至一旁協助" "npc_dota_hero_marci_npedesc1" "到處衝刺,到處迅疾地攻擊敵人" "npc_dota_hero_primal_beast_npedesc1" "踐踏一切,將敵人撕成碎片" "npc_dota_hero_muerta_npedesc1" "轟出可畏的彈跳子彈,釋放廢墟亡靈" "npc_dota_hero_ringmaster_npedesc1" "利用恐懼和迷術操縱戰場" // END Hero Description // START Item Description "DOTA_NPERecipe" "設計圖" "DOTA_NPEDesc_DOTA_Item_Build_Starting_Items" "這些道具能助您的英雄投入初期戰鬥。請花費開局金錢全數購買。" "DOTA_NPEDesc_DOTA_Item_Build_Early_Game" "這些道具能提供基本的機動性和續航力,幫助您的英雄度過對線期。" "DOTA_NPEDesc_DOTA_Item_Build_Mid_Items" "這些道具能助您的英雄在中期發揮他們的優勢,無論是農錢、遊走還是團戰。" "DOTA_NPEDesc_DOTA_Item_Build_Core_Items" "這些道具能助您的英雄在中期發揮他們的優勢,無論是農錢、遊走還是團戰。" "DOTA_NPEDesc_DOTA_Item_Build_Late_Items" "這些道具能使您的英雄發揮極限潛能以及準備好應對敵人的任何動作。" "DOTA_NPEDesc_DOTA_Item_Build_Other_Items" "這些是能助您對付特定陣容的情勢道具。您不需全部都買,但這場比賽的局勢特別受用其中幾樣!" "DOTA_NPEDesc_DOTA_Item_Build_Early_Game_Secondary" "這些道具應該裝備在靈熊夥伴身上" "DOTA_NPEDesc_DOTA_Item_Build_Starting_Items_Secondary" "這些道具應該裝備在靈熊夥伴身上" "DOTA_NPEDesc_DOTA_Item_Build_Core_Items_Secondary" "這些道具應該裝備在靈熊夥伴身上" "DOTA_NPEDesc_DOTA_Item_Build_Consumables" "消耗品" "item_blink_npedesc" "主動:傳送到附近的位置" "item_overwhelming_blink_npedesc" "主動:傳送到附近的位置並對周圍造成傷害" "item_swift_blink_npedesc" "主動:傳送到附近的位置並對周圍造成更高的普攻傷害" "item_arcane_blink_npedesc" "主動:傳送到附近的位置並恢復一些生命和魔力" "item_blades_of_attack_npedesc" "普攻傷害加成" "item_broadsword_npedesc" "普攻傷害加成" "item_chainmail_npedesc" "護甲加成" "item_claymore_npedesc" "普攻傷害加成" "item_helm_of_iron_will_npedesc" "護甲與生命恢復" "item_javelin_npedesc" "有機會獲得普攻傷害加成" "item_mithril_hammer_npedesc" "普攻傷害加成" "item_platemail_npedesc" "護甲加成" "item_quarterstaff_npedesc" "攻擊速度與傷害" "item_quelling_blade_npedesc" "對小兵的普攻傷害加成" "item_faerie_fire_npedesc" "消耗:恢復生命" "item_infused_raindrop_npedesc" "吸收一些受到的魔法傷害" "item_wind_lace_npedesc" "移動速度加成" "item_ring_of_protection_npedesc" "護甲加成" "item_moon_shard_npedesc" "攻擊速度加成" "item_gauntlets_npedesc" "力量加成" "item_slippers_npedesc" "敏捷加成" "item_mantle_npedesc" "智力加成" "item_branches_npedesc" "屬性加成" "item_belt_of_strength_npedesc" "力量加成" "item_boots_of_elves_npedesc" "敏捷加成" "item_robe_npedesc" "智力加成" "item_circlet_npedesc" "屬性加成" "item_crown_npedesc" "屬性加成" "item_ogre_axe_npedesc" "力量加成" "item_blade_of_alacrity_npedesc" "敏捷加成" "item_staff_of_wizardry_npedesc" "智力加成" "item_ultimate_orb_npedesc" "屬性加成" "item_gloves_npedesc" "攻擊速度加成" "item_blitz_knuckles_npedesc" "攻擊速度加成" "item_lifesteal_npedesc" "生命吸取" "item_voodoo_mask_npedesc" "技能生命吸取" "item_ring_of_regen_npedesc" "生命恢復" "item_sobi_mask_npedesc" "魔力恢復" "item_boots_npedesc" "移動速度加成" "item_gem_npedesc" "顯示隱形單位。死亡時會掉落。" "item_cloak_npedesc" "魔法抗性" "item_talisman_of_evasion_npedesc" "迴避" "item_cheese_npedesc" "消耗:恢復生命與魔力" "item_magic_stick_npedesc" "主動:恢復生命 / 魔力" "item_magic_wand_npedesc" "主動:恢復生命 / 魔力" "item_ghost_npedesc" "主動:免疫物理傷害但會受到額外魔法傷害" "item_clarity_npedesc" "消耗:持續恢復魔力" "item_enchanted_mango_npedesc" "消耗:獲得魔力" "item_flask_npedesc" "消耗:持續治療" "item_dust_npedesc" "消耗:顯示附近隱形的英雄" "item_bottle_npedesc" "使用:持續恢復生命 / 魔力,在泉源恢復使用次數" "item_ward_observer_npedesc" "放置:顯示地圖的一部份" "item_ward_sentry_npedesc" "放置:顯示附近的隱形單位" "item_tango_npedesc" "消耗:持續治療" "item_ward_dispenser_npedesc" "一堆偵察守衛和崗哨守衛" "item_tango_single_npedesc" "消耗:持續治療" "item_tpscroll_npedesc" "消耗:傳送至友方建築" "item_travel_boots_npedesc" "主動:傳送至友方建築或單位" "item_travel_boots_2_npedesc" "主動:傳送至友方建築、單位或英雄" "item_phase_boots_npedesc" "主動:提高移動速度" "item_demon_edge_npedesc" "傷害加成" "item_eagle_npedesc" "敏捷加成" "item_reaver_npedesc" "力量加成" "item_relic_npedesc" "傷害加成" "item_hyperstone_npedesc" "攻擊速度加成" "item_ring_of_health_npedesc" "生命恢復" "item_void_stone_npedesc" "魔力恢復" "item_mystic_staff_npedesc" "智力加成" "item_energy_booster_npedesc" "魔力加成" "item_point_booster_npedesc" "魔力與生命加成" "item_vitality_booster_npedesc" "生命加成" "item_fluffy_hat_npedesc" "生命加成" "item_power_treads_npedesc" "屬性、移動速度與攻擊速度" "item_hand_of_midas_npedesc" "主動:擊殺一個小兵並獲得額外獎勵" "item_oblivion_staff_npedesc" "攻擊型屬性" "item_witch_blade_npedesc" "被動:攻擊時造成額外持續傷害" "item_pers_npedesc" "生命 / 魔力恢復" "item_bracer_npedesc" "適合力量英雄的屬性" "item_wraith_band_npedesc" "適合敏捷英雄的屬性" "item_null_talisman_npedesc" "適合智力英雄的屬性" "item_mekansm_npedesc" "主動:治療範圍內的友方單位" "item_vladmir_npedesc" "靈氣:傷害、生命吸取、魔力恢復與護甲加成" "item_buckler_npedesc" "靈氣:護甲加成" "item_ring_of_basilius_npedesc" "靈氣:額外魔力恢復" "item_holy_locket_npedesc" "主動:恢復友方單位的生命 / 魔力" "item_pipe_npedesc" "主動:為周遭的友方單位提供抗魔護盾" "item_urn_of_shadows_npedesc" "使用:持續治療一名隊友" "item_headdress_npedesc" "靈氣:生命恢復" "item_sheepstick_npedesc" "主動:將敵人變成豬" "item_orchid_npedesc" "主動:使敵人沉默" "item_bloodthorn_npedesc" "主動:使敵人沉默並提高傷害" "item_echo_sabre_npedesc" "被動:獲得額外攻擊(限近戰)" "item_cyclone_npedesc" "主動:使自己或一名敵人無法動彈並進入無敵狀態" "item_wind_waker_npedesc" "主動:使一名隊友或敵人無法動彈並進入無敵狀態" "item_shivas_guard_npedesc" "主動:使敵人減速並對其造成傷害" "item_bloodstone_npedesc" "技能生命吸取和範圍加成" "item_sphere_npedesc" "阻擋一些敵方技能" "item_soul_booster_npedesc" "魔力與生命加成" "item_kaya_npedesc" "技能增強" "item_aether_lens_npedesc" "提升施放距離" "item_force_staff_npedesc" "主動:將一個單位向前推進" "item_hurricane_pike_npedesc" "主動:將敵人推開" "item_dagon_npedesc" "主動:對敵人造成魔法傷害" "item_dagon2_npedesc" "主動:對敵人造成大量魔法傷害" "item_dagon3_npedesc" "主動:對敵人造成許多魔法傷害" "item_dagon4_npedesc" "主動:對敵人造成強大的魔法傷害" "item_dagon5_npedesc" "主動:對敵人造成極高的魔法傷害" "item_necronomicon_npedesc" "主動:召喚 2 名戰士為您效力" "item_necronomicon_2_npedesc" "主動:召喚 2 名強大戰士為您效力" "item_necronomicon_3_npedesc" "主動:召喚 2 名超強戰士為您效力" "item_ultimate_scepter_npedesc" "增強您英雄的技能" "item_ultimate_scepter_2_npedesc" "增強您英雄的技能" "item_aghanims_shard_npedesc" "增強您英雄的技能" "item_refresher_npedesc" "主動:刷新您英雄的技能" "item_assault_npedesc" "提供附近隊友護甲並降低附近敵人的護甲" "item_heart_npedesc" "生命與生命恢復加成" "item_black_king_bar_npedesc" "主動:使您的英雄技能免疫" "item_lotus_orb_npedesc" "反彈一些敵方技能" "item_meteor_hammer_npedesc" "主動:在範圍內造成暈眩與持續傷害" "item_nullifier_npedesc" "主動:使敵人減速並移除其所有增幅效果" "item_aeon_disk_npedesc" "受到傷害後進入短暫的無敵狀態" "item_spirit_vessel_npedesc" "主動:持續治療隊友或對敵人造成持續傷害" "item_vanguard_npedesc" "抵擋受到的一部份物理傷害" "item_crimson_guard_npedesc" "主動:為附近的隊友提供物理傷害護盾" "item_blade_mail_npedesc" "主動:將受到的傷害反彈至攻擊者" "item_hood_of_defiance_npedesc" "主動:獲得魔法傷害護盾" "item_eternal_shroud_npedesc" "主動:獲得魔法傷害護盾,吸收傷害時獲得魔力" "item_rapier_npedesc" "大量普攻傷害加成。死亡時掉落。" "item_monkey_king_bar_npedesc" "普攻傷害加成。無視迴避。" "item_radiance_npedesc" "對附近敵人造成傷害的靈氣" "item_butterfly_npedesc" "攻擊速度與迴避" "item_greater_crit_npedesc" "您的攻擊有時會造成額外傷害" "item_basher_npedesc" "您的攻擊有時會使敵人暈眩" "item_bfury_npedesc" "您的近戰攻擊會對身邊的其它單位造成傷害" "item_manta_npedesc" "主動:創造 2 個英雄幻象" "item_lesser_crit_npedesc" "您的攻擊有時會造成額外傷害" "item_dragon_lance_npedesc" "攻擊距離加成(限遠程英雄)" "item_armlet_npedesc" "切換:獲得力量與傷害加成,但持續失去生命" "item_invis_sword_npedesc" "主動:進入隱形狀態" "item_silver_edge_npedesc" "主動:進入隱形狀態,下一次攻擊造成額外傷害" "item_sange_and_yasha_npedesc" "力量、敏捷、攻擊型與防禦型屬性加成" "item_kaya_and_sange_npedesc" "力量、智力、施法型與防禦型屬性加成" "item_yasha_and_kaya_npedesc" "敏捷、智力、施法型與攻擊型屬性加成" "item_satanic_npedesc" "主動:在攻擊時吸取大量生命" "item_mjollnir_npedesc" "主動:為隊友提供一面被攻擊時會施放閃電的護盾" "item_skadi_npedesc" "您的攻擊會使敵人減速" "item_sange_npedesc" "力量與防禦型屬性加成" "item_helm_of_the_dominator_npedesc" "主動:永久控制一個蔓生單位" "item_helm_of_the_dominator_2_npedesc" "主動:永久控制一個蔓生單位" "item_maelstrom_npedesc" "您的攻擊偶爾會施放閃電" "item_gungir_npedesc" "主動:纏繞並傷害區域內的所有敵人" "item_desolator_npedesc" "您的攻擊會降低敵人的護甲" "item_yasha_npedesc" "敏捷與攻擊型屬性加成" "item_mask_of_madness_npedesc" "主動:提升移動速度與攻擊速度,但無法施法" "item_diffusal_blade_npedesc" "主動:大幅降低敵人速度,每次攻擊都會消耗敵人的魔力" "item_ethereal_blade_npedesc" "主動:使單位進入虛靈狀態,若此單位是敵人,則對其造成傷害" "item_soul_ring_npedesc" "主動:以一些生命換取魔力" "item_arcane_boots_npedesc" "主動:恢復附近隊友的魔力" "item_octarine_core_npedesc" "降低您的所有冷卻時間" "item_orb_of_venom_npedesc" "攻擊時降低敵人速度" "item_blight_stone_npedesc" "攻擊時降低敵人的護甲" "item_orb_of_corrosion_npedesc" "攻擊時降低敵人的速度與護甲" "item_falcon_blade_npedesc" "傷害、生命與魔力恢復加成" "item_mage_slayer_npedesc" "降低您攻擊的敵人的魔法傷害輸出" "item_ancient_janggo_npedesc" "主動:為附近的隊友提供移動速度加成" "item_medallion_of_courage_npedesc" "主動:降低敵人或提升隊友的護甲" "item_solar_crest_npedesc" "主動:為一名隊友提供護甲、攻擊速度、移動速度和生命護盾" "item_smoke_of_deceit_npedesc" "消耗:讓附近的隊友隱形,敵人接近時解除" "item_tome_of_knowledge_npedesc" "消耗:獲得經驗值" "item_veil_of_discord_npedesc" "主動:使敵人承受更多技能造成的傷害" "item_guardian_greaves_npedesc" "主動:為附近的隊友恢復生命與魔力" "item_rod_of_atos_npedesc" "主動:將敵人纏繞在原地" "item_abyssal_blade_npedesc" "主動:暈眩一名敵人" "item_heavens_halberd_npedesc" "主動:使一名敵人繳械" "item_tranquil_boots_npedesc" "高移動速度與生命恢復。在戰鬥中無法使用部份效果。" "item_shadow_amulet_npedesc" "主動:使您或一名隊友在靜止的情況下隱形一段時間" "item_glimmer_cape_npedesc" "主動:讓隊友暫時隱形" "DOTA_NewPlayerShop_BuildingDesc" "有些道具是結合數個小型道具製作出來的。請於下方購買製作{s:new_item_name}所需的道具。" "DOTA_NewPlayerShop_Back" "返回" "DOTA_NewPlayerShop_SkipWarning" "我們建議您購買所有推薦的道具,但您希望的話,也可以略過這些,前往下一組推薦的道具。" "DOTA_NewPlayerShop_Skip" "略過這些道具" "DOTA_Shop_Toggle_Advanced_Shop" "開啟 / 關閉進階版商店" "DOTA_NewPlayerShop_Purchased" "已購買" //END New Player Shop "DOTA_ScenarioTile_Desc" "{s:type} ~ {d:duration} 分鐘" "DOTA_ScenarioTile_Duration" "{s:scenario_type} ~ {d:scenario_duration} 分鐘" "DOTA_Hero_Brief" "英雄簡介" "DOTA_NPH_StartScenario" "開始" "DOTA_NPH_Progress" "已完成 {d:scenarios_complete}/{d:scenarios_available}" "DOTA_NPH_RewardRequirement" "完成 {d:scenarios_required}/{d:scenarios_available} 來解鎖獎勵" "DOTA_NPH_RewardInfo" "獎勵" "DOTA_NPH_ClaimRewards" "領取獎勵" "DOTA_NPH_ClaimedRewards" "已領取" "DOTA_NPH_TierInfo" "{s:current_tier_desc}" "DOTA_NPH_TierDesc_1" "第一階 - 想成為英雄是吧…" "npe_wizard_learn_tier_one_intro" "五位英雄、一張地圖、一個夢想。" "npe_wizard_learn_tier_one_desc" "讓我們從最基礎的開始。第 1 階就是為此設計的。直接進入速成課程,學習比賽的核心機制和一般概念。" "DOTA_NPH_TierDesc_2" "第二階 - 這些英雄到底是怎麼回事?" "npe_wizard_learn_tier_two_intro" "每位英雄都有些許不同,取決於您想怎麼玩。" "npe_wizard_learn_tier_two_desc" "第 2 階的重點是以正確的方式面對敵人所需的知識。因為只有通過戰鬥才能找到其精隨。" "DOTA_NPH_TierDesc_3" "第三階 - 摧毀遺跡" "npe_wizard_learn_tier_three_intro" "摧毀一座遺跡只是戰鬥的一半,嗯,兩個一半。合起來它就是整場戰鬥。" "npe_wizard_learn_tier_three_desc" "第 3 階的技能知識能顯出英雄與小兵的差異。學習如何在兵線中激發您最大的潛能。" "DOTA_NPH_TierDesc_4" "第四階 - 進階戰術" "npe_wizard_learn_tier_four_intro" "忘掉一些舊習,釋放腦容量,好學些最高級的技巧吧。" "npe_wizard_learn_tier_four_desc" "您已經學了很多新知,但 Dota 裡有無限可能性。 在第 4 階中再多學幾個必要項目後,就準備好可以大展身手了。" "DOTA_NPH_TierDesc_5" "社群自製目標" "npe_wizard_learn_community_intro" "Dota 社群不斷創造能幫助玩家進步的內容。" "npe_wizard_learn_community_desc" "這份教學完全由社群建立,這些玩家過去也曾對 Dota 一無所知。在新手影片、教學和網站當中,可找到各式資源幫您增進 Dota 知識。" "DOTA_NPH_EmoticonPack" "多佛瑞特表情符號包

:wiz_wow:
:wiz_bringit:
:wiz_glhf:
:wiz_help:
:wiz_wat:
" "DOTA_ScenarioType_Unknown" "未知" "DOTA_ScenarioType_Tutorial" "教學" "DOTA_ScenarioType_Feature" "遊戲功能" "DOTA_ScenarioType_Scenario" "模擬情境" "DOTA_ScenarioType_Video" "影片" "DOTA_ScenarioType_Match" "進行比賽" "DOTA_ScenarioType_NewPlayerMode" "新手模式" "DOTA_ScenarioType_Party_Match" "團隊比賽" "DOTA_ScenarioType_Bot_Match" "AI 比賽" "DOTA_ScenarioType_AllPick" "非積分比賽" "DOTA_ScenarioType_Coach" "有教練的比賽" "DOTA_Scenario_IntroVideo" "這就是 Dota" "npe_wizard_learn_feature_video" "對閱讀感到厭煩了?這就像在閱讀一樣,不過有圖片。我稱之為「觀看」。" "DOTA_Scenario_Tutorial" "基本機制" "DOTA_Scenario_Navigation" "熟悉移動方式" "DOTA_Scenario_TPScroll" "傳送" "DOTA_Scenario_Courier" "使用信使" "DOTA_Scenario_Regen" "恢復用消耗品" "DOTA_Scenario_DemoHero" "試玩英雄" "npe_wizard_learn_feature_demo_hero" "嘗試任何英雄。找到心頭所好。有禮貌地忽略不喜歡的那些。" "DOTA_Scenario_PlayNewPlayerMode" "打一場比賽" "DOTA_Scenario_Economy" "遊戲中期進展" "DOTA_Scenario_Warding" "地圖視野" "DOTA_Scenario_Lockdown" "暈眩和控制效果" "DOTA_Scenario_Initiation" "發起團戰" "DOTA_Scenario_StatusEffects" "狀態效果" "DOTA_Scenario_Roshan" "羅煞與不朽之守護" "DOTA_Scenario_Glossary" "檢視詞彙表" "npe_wizard_learn_feature_glossary" "如果有我沒解答到的疑問,請試試這裡吧。" "DOTA_Scenario_Spectate" "觀看實況比賽" "npe_wizard_learn_feature_watch_game" "邊觀賞邊學習。觀看他人比賽能讓您學得大量的新策略。" "DOTA_Scenario_LastHit" "尾刀" "DOTA_Scenario_Invisibility" "偵察隱形物" "DOTA_Scenario_Stacking" "堆疊中立野怪營地" "DOTA_Scenario_Pulling" "拉野怪" "DOTA_Scenario_BeCoached" "使用私人指導" "npe_wizard_learn_feature_get_coached" "玩家同行待命中,等著來助一臂之力。" "DOTA_Scenario_LearnItems" "檢視道具欄位" "npe_wizard_learn_feature_items_tab" "在找不可思議的藥劑?施有魔法的護手?出乎意料的好用手杖?來這裡就對了。" "DOTA_Scenario_PlayBots" "與電腦玩家對戰的合作模式比賽" "DOTA_Scenario_PlayParty" "與好友一起比賽" "DOTA_Scenario_PlayParty_header" "與好友一起比賽" "DOTA_Scenario_PlayParty_body" "要開始這個情境,您需與好友組隊。與好友組隊的方式為在好友列表上單擊右鍵並選擇「邀請至團隊」。一旦您的好友加入團隊,就再次點擊這個情境的「開始」按鈕。" "DOTA_Scenario_Queue_header" "現已加入佇列等待比賽" "DOTA_Scenario_Queue_body" "您現已加入佇列等待比賽。您可點擊「尋找比賽」右下角的「X」按鈕取消佇列。找到比賽時,會出現對話框詢問您是否接受比賽。" "DOTA_Scenario_CustomizeProfile" "自訂個人檔案" "npe_wizard_learn_feature_profile" "展現自己。這是命令。" "DOTA_Scenario_CustomizeShowcase" "自訂個人展示間" "npe_wizard_learn_feature_showcase" "展現自己。這是命令。" "DOTA_Scenario_ShardShop" "造訪碎片商店" "npe_wizard_learn_feature_shards" "您已「贏得」這些閃亮的魔法石。現在把它們「用掉」吧!" "DOTA_Scenario_DodgeDispel" "閃避 / 逃脫" "DOTA_Scenario_Euls" "道具運用" "DOTA_Scenario_AdvancedItems" "進階道具" "DOTA_Scenario_BKB" "黑皇杖(BKB)" "DOTA_Scenario_GlimmerCape" "星光披風" "DOTA_Scenario_PlayUnranked" "進行自由選取比賽" "DOTA_Scenario_Tower" "防禦塔機制" "DOTA_Scenario_Aghanims" "阿哈利姆神杖及碎晶" "DOTA_Scenario_Mid_1v1" "中單" "DOTA_Scenario_Orb_Walking" "法球步" // Glossary "DOTA_Glossary_Overview" "概觀" "DOTA_Glossary_Introduction" "簡介" "DOTA_Glossary_TheBasics" "基礎概念" "DOTA_Glossary_Mechanics" "遊戲機制" "DOTA_Glossary_Advanced" "進階知識" "DOTA_Glossary_Advanced_Subheader" "此區包含不見得能立即派上用場的詳細資訊,但知道這些能夠幫助您深入理解遊戲中較為複雜的機制與策略。" "DOTA_Glossary_Advanced_CommonBuffs" "常見增幅" "DOTA_Glossary_Advanced_CommonBuffs_AttackModifiers" "攻擊效果" "DOTA_Glossary_Advanced_CommonBuffs_AttackModifiers_Desc" "許多技能和道具會在每次普通攻擊時賦予特殊效果。以下列出了多種道具和技能間一些較常見的效果:" "DOTA_Glossary_Advanced_CommonBuffs_CriticalStrike" "暴擊" "DOTA_Glossary_Advanced_CommonBuffs_CriticalStrike_Desc" "攻擊時有一定機率造成其基礎傷害成倍或以上的傷害。" "DOTA_Glossary_Advanced_CommonBuffs_TrueStrike" "真實打擊" "DOTA_Glossary_Advanced_CommonBuffs_TrueStrike_Desc" "具真實打擊效果的攻擊不會因迴避或其它效果而導致攻擊落空。" "DOTA_Glossary_Advanced_CommonBuffs_LifeSteal" "生命吸取" "DOTA_Glossary_Advanced_CommonBuffs_LifeSteal_Desc" "攻擊者每次攻擊可以治療自己一定比例的傷害量。" "DOTA_Glossary_Advanced_CommonBuffs_Bash" "重擊" "DOTA_Glossary_Advanced_CommonBuffs_Bash_Desc" "使攻擊有一定機率(或於特定情況下)令目標暈眩。" "DOTA_Glossary_Advanced_CommonBuffs_ManaBreak" "破魔" "DOTA_Glossary_Advanced_CommonBuffs_ManaBreak_Desc" "使每次攻擊都會燃燒該單位的部分魔力,並造成相當於所移除魔力值一定百分比的傷害。" "DOTA_Glossary_Advanced_CommonBuffs_SpellImmunity" "減幅免疫" "DOTA_Glossary_Advanced_CommonBuffs_SpellImmunity_Desc" "為單位提供魔抗加成,使單位無法受到純粹和反射傷害。單位在減幅免疫期間不會受到來自敵人技能的負面效果影響。部分特殊技能(一般為英雄的終極技能)能穿透減幅免疫,不過效果通常會被削減。此類互動關係在技能的詳細說明中皆有記載。" "DOTA_Glossary_Advanced_CommonBuffs_Ethereal" "虛靈狀態" "DOTA_Glossary_Advanced_CommonBuffs_Ethereal_Desc" "免除單位的物理傷害。該單位也會受到繳械,且不會被普通攻擊視為目標。" "DOTA_Glossary_Advanced_CommonBuffs_Phased" "相位移動" "DOTA_Glossary_Advanced_CommonBuffs_Phased_Desc" "使單位能夠穿越友方與敵方單位、忽略碰撞,且通常附帶隱形能力。" "DOTA_Glossary_Advanced_CommonBuffs_Auras" "靈氣" "DOTA_Glossary_Advanced_CommonBuffs_Auras_Desc" "靈氣是一種特殊的被動技能,可以影響靈氣附近一定範圍內的單位。靈氣可以產生幫助隊友的正面效果、束縛敵人的負面效果,或兩者同時產生。" "DOTA_Glossary_Advanced_AbilityTargeting" "技能目標指定" "DOTA_Glossary_UnTargeted" "無指定目標" "DOTA_Glossary_UnTargeted_Desc" "無指定目標的技能不需要目標便可施放,技能效果一般會直接施放在英雄四周,或其所面對的方向。" "DOTA_Glossary_PointTargeted" "指向地點" "DOTA_Glossary_PointTargeted_Desc" "指向地點技能為瞄準地圖上的某一點施放,一般為目的地點或想產生影響效果的初始方向。" "DOTA_Glossary_UnitTargeted" "指定單位" "DOTA_Glossary_UnitTargeted_Desc" "指定單位技能僅能對個別目標單位施放,雖然技能主要僅影響目標單位,但也可能對周圍的單位帶來次要效果。" "DOTA_Glossary_AreaOfEffect" "範圍效果" "DOTA_Glossary_AreaOfEffect_Desc" "範圍效果(AoE)技能會以圓形顯示並界定其影響的範圍。範圍效果的中心通常為目標定點或單位。範圍效果的中心也可以是沒有目標的,在這種情況下,範圍即為施法單位的四周。" "DOTA_Glossary_Advanced_UnitOrders" "單位命令" "DOTA_Glossary_Move" "移動" "DOTA_Glossary_Move_Desc" "右鍵點擊主畫面中地圖或小地圖上一個地點,將命令所選單位中斷任何目前的動作,並移動到該地點。" "DOTA_Glossary_Attack" "攻擊" "DOTA_Glossary_Attack_Desc" "使用攻擊的快捷鍵(預設:「A」)或以滑鼠右鍵點擊敵方單位將命令所選單位攻擊該敵方單位。收到命令的單位將移至攻擊範圍內,持續跟隨並攻擊該目標直至擊斃為止。如果該目標化為無法攻擊或不可見,單位將移動至目標最後出現的地點並攻擊附近任何敵方單位。" "DOTA_Glossary_AttackMove" "移動攻擊" "DOTA_Glossary_AttackMove_Desc" "使用攻擊的快捷鍵且鎖定地圖上的某個地點,將命令所選單位移動至該地點,並攻擊在途中遇到的任何敵方單位。" "DOTA_Glossary_Stop" "停止" "DOTA_Glossary_Stop_Desc" "使用停止命令(預設:「S」)將中止目前所有命令和移動、取消持續施法或任何正在動作中但尚未完成的攻擊或技能。" "DOTA_Glossary_Hold" "暫停" "DOTA_Glossary_Hold_Desc" "發出暫停命令將停止單位,使其無法自動攻擊,直至下一個命令發出為止。在預設的「自動攻擊」設定下,停止和暫停的作用是相同的。" "DOTA_Glossary_Patrol" "巡邏" "DOTA_Glossary_Patrol_Desc" "發出巡邏命令將使單位在目前位置與巡邏路徑點之間執行移動攻擊命令。可以將此命令加入佇列來添加額外路徑點,以決定單位行走的路徑。" "DOTA_Glossary_QueuedOrders" "命令佇列" "DOTA_Glossary_QueuedOrders_Desc" "使用「Shift」鍵可以把單位命令、技能施放和道具使用等動作加入佇列依序執行。" "DOTA_Glossary_Advanced_Aggro" "單位仇恨目標" "DOTA_Glossary_Advanced_Aggro_Desc" "敵方小兵有自己固定的行為,以決定他們何時攻擊敵方單位,以及是否會切換正在攻擊的目標。進行令敵人攻擊您的英雄的動作稱為「吸引仇恨」,而使敵人攻擊另一目標則為「分散仇恨」。" "DOTA_Glossary_Advanced_AcquisitionRange" "探取距離" "DOTA_Glossary_Advanced_AcquisitionRange_Desc" "每個由 AI 控制的小兵都有自己的探取距離。近戰和遠程小兵的數值分別為 {d:MELEE_CREEP_ACQUISITION_RANGE} 以及 {d:RANGED_CREEP_ACQUISITION_RANGE}。如果單位目前沒有目標,將攻擊進入其探取距離內的第一個目標,並在該目標死亡或超出其探取距離時再次探取攻擊目標。" "DOTA_Glossary_Advanced_AttackPriority" "攻擊優先度" "DOTA_Glossary_Advanced_AttackPriority_Desc" "如果數個單位同時在探取距離內,敵方小兵優先攻擊的單位類型順序為:英雄和其它小兵、攻城小兵、建築物、守衛,最後是信使。" "DOTA_Glossary_Advanced_CreepAggro" "小兵仇恨" "DOTA_Glossary_Advanced_CreepAggro_Desc" "如果一位英雄在敵方小兵 {s:DOTA_UNIT_ANGER_RADIUS} 範圍內向另一位英雄發動攻擊命令,亦會吸引小兵仇恨。此類行為有著 {s:DOTA_UNIT_ANGER_COOLDOWN} 秒的冷卻時間。這樣的行為可以讓您有效地重新調整小兵在兵線上的位置,為自己帶來優勢。" "DOTA_Glossary_Advanced_CreepAggro_Tooltip" "受到攻擊的敵方英雄的位置不會影響此行為。可以攻擊地圖上任何可見的英雄以吸引小兵仇恨。" "DOTA_Glossary_Advanced_TowerAggro" "防禦塔仇恨" "DOTA_Glossary_Advanced_TowerAggro_Desc" "防禦塔在選擇攻擊目標時的行為與小兵相似。如果英雄攻擊防禦塔,且在其 {s:DOTA_UNIT_ANGER_RADIUS} 範圍內,防禦塔會將目標轉換至該英雄。不過,英雄可以透過向友方單位發出攻擊命令來分散防禦塔仇恨。在此情況下,如果有離防禦塔更近的友方單位,防禦塔會將其目標轉為該單位。" "DOTA_Glossary_Advanced_NeutralCreepAggro" "中立野怪仇恨" "DOTA_Glossary_Advanced_NeutralCreepAggro_Desc" "中立野怪用來斷定攻擊對象的邏輯更簡單。受到傷害時,對它們造成傷害的單位將吸引到仇恨,中立野怪將在指定的持續時間內追撃該單位(各野怪營地的時限不同)。白天時,英雄和玩家控制的單位(信使除外)在接近中立野怪 {d:DOTA_NEUTRAL_CREEP_AGGRO_RANGE} 範圍內時會吸引其仇恨。" "DOTA_Glossary_Advanced_PullingStacking" "拉野與堆野" "DOTA_Glossary_Advanced_Projectiles" "投射物" "DOTA_Glossary_Advanced_AnimationCanceling" "取消動畫" "DOTA_Glossary_Advanced_CheatCommands" "作弊指令" "DOTA_Glossary_Items" "道具" "DOTA_Glossary_Items_ShopItems" "商店道具" "DOTA_Glossary_Items_ShopItems_Description" "道具是非常重要的遊戲裝備,讓英雄能夠獲得額外的屬性加成和特殊技能。使用金錢從地圖上的多家商店中購買道具。基礎道具一般可組合成高階級別的合成道具,當中許多都需要設計圖。每個英雄的道具欄有六個主要道具欄位、三個背包欄位,其貯藏庫還有六個欄位。玩家可以使用信使在地圖上運送道具。" "DOTA_Glossary_Items_NeutralItems_Description" "英雄還可以使用中立道具,即一些不可購買、只能從中立野怪身上掉落的特殊道具。與普通道具不同,中立道具可以完全共享並且不會受到破壞。每位玩家都有一個中立道具專用的欄位,並在泉源中的隊伍收藏中有一個特殊的貯藏庫。" "DOTA_Glossary_Items_NeutralItems" "中立道具" "DOTA_Glossary_Items_Inventory" "道具欄" "DOTA_Glossary_Items_Inventory_Desc" "購買道具後,它將被放入玩家道具欄的欄位中。根據情況,以下為可用來存放道具的各個道具欄位置。" "DOTA_Glossary_Items_Inventory_MainSlots" "主道具欄" "DOTA_Glossary_Items_Inventory_MainSlots_Desc" "每個玩家都有 {d:DOTA_ITEM_MAIN_INVENTORY_SIZE} 個主道具欄位。這些欄位中的道具會跟隨英雄一起移動,未在冷卻即可使用。" "DOTA_Glossary_Items_Inventory_BackpackSlots" "背包欄位" "DOTA_Glossary_Items_Inventory_BackpackSlots_Desc" "每個英雄的背包都有 {d:DOTA_ITEM_BACKPACK_SIZE} 個道具欄位。主道具欄位放滿時,道具會自動進入背包欄位中。背包中的道具將跟隨英雄一起移動,但處於非活躍狀態因此無法使用。道具可以從背包換至使用中的道具欄位上,但有 {d:DOTA_ITEM_BACKPACK_SWAP_COOLDOWN} 秒的冷卻時間。" "DOTA_Glossary_Items_Inventory_NeutralItemSlot" "中立道具欄位" "DOTA_Glossary_Items_Inventory_NeutralItemSlot_Desc" "每位英雄目前裝備的中立道具都有一個專用的道具欄位。在欄位空置的情況下撿到的中立道具,將被放置到該欄位中。額外的中立道具可以存放在背包中。" "DOTA_Glossary_Items_Inventory_TownPortalScrollSlot" "傳送卷軸欄位" "DOTA_Glossary_Items_Inventory_TownPortalScrollSlot_Desc" "每位英雄都有一個專門擺放傳送卷軸的道具欄位。當傳送卷軸放在玩家的道具欄時,它們將被存放在該處而不是主道具欄的欄位中。" "DOTA_Glossary_Items_Inventory_Stash" "貯藏庫" "DOTA_Glossary_Items_Inventory_Stash_Desc" "每位英雄都有 {d:DOTA_ITEM_STASH_SIZE} 個貯藏庫道具欄位。當英雄的主道具欄和背包皆放滿時,或當英雄不在泉源商店範圍內購買道具時,它們將被放進貯藏庫中。如果貯藏庫的空間全滿,那麼已購買的道具將掉落在泉源中。" "DOTA_Glossary_Items_Courier" "信使" "DOTA_Glossary_Items_Courier_Desc" "信使是特殊的可控制單位。玩家可以控制信使在商店以外的地方將道具從貯藏庫運送給英雄。信使亦可以在「祕密商店」範圍內購買道具,或取放地面上的道具。" "DOTA_Glossary_Items_Assembling" "設計圖與組裝" "DOTA_Glossary_Items_Assembling_Recipes" "設計圖" "DOTA_Glossary_Items_Assembling_Recipes_Desc" "遊戲中最強大的道具均需要合成多件道具才可製造出來。此外,某些道具必須透過購買特殊設計圖才能完成升級。合成道具讓您的英雄在 {d:DOTA_ITEM_MAIN_INVENTORY_SIZE} 個有限的主道具欄位數的情況下提昇力量。" "DOTA_Glossary_Items_Assembling_AutoCombine" "自動合成" "DOTA_Glossary_Items_Assembling_AutoCombine_Desc" "只要英雄道具欄中的道具符合升級道具的要求,它們便會自動合成升級。這些道具必須全部位於同一地方才可進行合成。如果這些配件分別位於英雄攜帶的道具以及其貯藏庫中,只會在英雄來到泉源商店範圍內時進行自動合成。" "DOTA_Glossary_Items_Assembling_CombineLock" "鎖定合成" "DOTA_Glossary_Items_Assembling_CombineLock_Desc" "某些情況下,有些道具並不適合自動合成。為了防止這種情況發生,可以透過右鍵點擊「道具」選單來鎖定個別道具。這些道具在自動合成過程中將不會被當作配件。" "DOTA_Glossary_Items_Assembling_Disassembly" "拆卸" "DOTA_Glossary_Items_Assembling_Disassembly_Desc" "某些合成道具可拆卸為其組成配件。一旦拆卸,所有合成道具將自動「鎖定合成」。" "DOTA_Glossary_Items_Assembling_Quickbuy" "快速購買" "DOTA_Glossary_Items_Assembling_Quickbuy_Desc" "按住 Shift 鍵並以滑鼠左鍵點擊道具來將它們加進商店按鈕正上方的快速購買清單內。如果某件道具有配件及設計圖,那麼其個別配件將被加進清單內。快速購買的快捷鍵(預設:F5)會立即購買清單上最便宜的道具。" "DOTA_Glossary_DamageBlock" "傷害抵擋" "DOTA_Glossary_DamageBlock_Desc" "近戰英雄有 {d:DOTA_MELEE_HERO_INNATE_DAMAGE_BLOCK_PERCENT}% 機率可抵擋所有普通攻擊的 {d:DOTA_MELEE_HERO_INNATE_DAMAGE_BLOCK_AMOUNT} 傷害(遠程則無)。" "DOTA_Glossary_CombatClasses" "戰鬥類型" "DOTA_Glossary_CombatClasses_Desc" "Dota 2 裡的每個單位都有自己的攻擊及防禦類型。各種攻擊類型為:英雄基本穿透,以及攻城。各種防禦類型為:英雄基本,以及建築。各單位的攻防類型將改變某單位的普通攻擊對另一單位造成的傷害量。英雄對英雄的傷害一般不受影響。下表列出了每種攻防類型的對戰傷害量調整。" "DOTA_Glossary_CombatClass_Attack" "攻擊類型:" "DOTA_Glossary_CombatClass_Defense" "防禦類型:" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_HERO" "英雄" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_BASIC" "基本" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_PIERCE" "穿透" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_SIEGE" "攻城" "DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_HERO" "英雄" "DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_BASIC" "基本" "DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "建築" "DOTA_Glossary_AttackClass_Hero" "英雄" "DOTA_Glossary_AttackClass_Basic" "基本" "DOTA_Glossary_AttackClass_Pierce" "穿透" "DOTA_Glossary_AttackClass_Siege" "攻城" "DOTA_Glossary_DefenseClass_Hero" "英雄" "DOTA_Glossary_DefenseClass_Basic" "基本" "DOTA_Glossary_DefenseClass_Structure" "建築" "DOTA_Glossary_CombatClasses_Tooltip" "各個單位的攻防類型可以在單位部分找到,不過留意對線小兵的攻擊類型也很重要。近戰小兵為基本 / 基本,遠程小兵為穿刺 / 基本,而攻城小兵則為攻城 / 建築。" "DOTA_Glossary_UnitTypes" "單位類型" "DOTA_Glossary_Heroes" "英雄" "DOTA_Glossary_Heroes_Desc:p{num_heroes}" "玩家會在比賽開始時選擇一位英雄。Dota 2 裡有 {d:num_heroes} 位英雄,每位英雄都有自己獨特的技能與玩法。#|#玩家會在比賽開始時選擇一位英雄。Dota 2 裡有 {d:num_heroes} 位英雄,每位英雄都有自己獨特的技能與玩法。" "DOTA_Glossary_Creeps" "小兵" "DOTA_Glossary_Creeps_Desc" "小兵是會定時在地圖上自動重生的單位。玩家擊殺小兵後,將獲得金錢和經驗值獎勵。" "DOTA_Glossary_Summons" "召喚單位" "DOTA_Glossary_Summons_Desc" "許多英雄(以及某些道具)擁有召喚可控制的非英雄單位的能力。有些召喚單位較弱且容易被擊殺,但亦有一些非常強大。" "DOTA_Glossary_IntroStart" "簡介" "DOTA_Glossary_IntroStart_DefendTheAncient" "Dota 2 是一款 5 對 5 的團隊遊戲,任一方摧毀敵方隊伍的遺跡即可獲勝。遺跡是位於據點中央的建築物,受到強大的防禦性建築保護。" "DOTA_Glossary_IntroStart_RadiantVsDire" "每隊由 5 名玩家所控制的英雄組成,並將隨機分配陣營。聖輝陣營的基地位於地圖的左下角,而魔魘陣營的基地則在右上角。" "DOTA_Glossary_IntroStart_TeamworkAndSkill" "要獲取勝利必須結合團隊合作與個人技巧。所需承擔的風險隨著遊戲的進度而增加,因英雄的技能會變得愈加強大,而死亡的代價也愈來愈高。" "DOTA_Glossary_IntroHeroes" "英雄" "DOTA_Glossary_IntroHeroes_Map:p{num_heroes}" "玩家會在比賽開始時選擇一位英雄。Dota 2 裡有 {d:num_heroes} 位英雄,每位英雄都有自己獨特的技能與玩法。#|#玩家會在比賽開始時選擇一位英雄。Dota 2 裡有 {d:num_heroes} 位英雄,每位英雄都有自己獨特的技能與玩法。" "DOTA_Glossary_IntroHeroes_Levels" "英雄一開始為 1 級,隨著等級提升而變強。" "DOTA_Glossary_IntroHeroes_Types" "英雄有三種基本分類:力量、敏捷,以及智力。" "DOTA_Glossary_IntroHeroes_RangedMelee" "英雄可以根據其攻擊距離,進一步被分類為遠程或近戰英雄。近戰英雄必須夠近才能擊中目標,遠程英雄則可從遠處發動攻擊。" "DOTA_Glossary_IntroHeroes_Abilities" "各位英雄均具備 3 種基礎技能,以及一種於 6 級時解鎖的終極技能。" "DOTA_Glossary_IntroHeroes_Abilities_Tooltip" "由於部分英雄有多項終極技能,所以此規則也有例外。有些英雄還可以比其他英雄更早學習終極技能。" "DOTA_Glossary_IntroItems" "道具" "DOTA_Glossary_IntroItems_Agument" "英雄可以裝備一些能夠強化和改善其屬性和技能的道具。這樣一來,道具便可改變英雄的玩法。" "DOTA_Glossary_IntroItems_MainShop" "使用金錢可以向各隊泉源裡的店主購買道具。" "DOTA_Glossary_IntroItems_Consumables" "某些道具可以被消耗以補充英雄的生命值和魔力。" "DOTA_Glossary_IntroItems_Consumables_Tooltip" "消耗品一般在遊戲前期很有用,因為英雄較弱且無法快速恢復生命或魔力。" "DOTA_Glossary_IntroItems_SecretShop" "許多強大的道具僅限在位於地圖較深處的兩家祕密商店有售。" "DOTA_Glossary_IntroItems_Combining" "您所購買的道具通常可用作設計圖中的配件,合成後則可成為強大的升級道具,而您可以用半價來把這些升級道具賣回給店主。" "DOTA_Glossary_IntroLanes" "兵線、小兵和防禦塔" "DOTA_Glossary_IntroLanes_Lanes" "每隊均有三座兵營。這些兵營會派出一波接一波的小兵單位在地圖上推進至敵方隊伍的基地。而小兵使用的推進路線則稱為兵線。" "DOTA_Glossary_IntroLanes_LastHits" "英雄在小兵死亡時可獲得經驗值,而當他們對小兵造成致命一擊時則可賺取金錢。" "DOTA_Glossary_IntroLanes_LastHits_Tooltip" "對某個單位造成致命一擊時一般會被稱為「正補」或「正反補分數」。" "DOTA_Glossary_IntroLanes_Towers" "在每條兵線上有三個強大的防禦塔,每個塔之間均隔開一定距離,它們會自動攻擊靠近的敵方英雄和小兵。" "DOTA_Glossary_IntroLanes_Neutrals" "除了沿著兵線推進的小兵外,地圖上亦有數個中立野怪營地,摧毀這些營地即可獲取金錢、經驗值以及特殊道具。" "DOTA_Glossary_Level_Header" "單位等級" "DOTA_Glossary_Level_Intro" "英雄一開始為 1 級,藉由擊殺小兵或其他英雄所獲取的經驗值來升級,最高可達 30 級 。等級是用來衡量哪一位英雄較為強大最簡單的指標。" "DOTA_Glossary_Level_Points" "每升 1 級都會得到 1 點技能點數,可用於學習或提升技能或屬性。達到特定等級後,還可以學習新的天賦。" "DOTA_Glossary_Level_AttributeGain" "英雄的力量、智力與敏捷會隨著等級提升,而有些英雄的屬性提升率比其他英雄更高,這種英雄會隨著遊戲進行越發強大。" "DOTA_Glossary_Gold_Header" "金錢與賞金" "DOTA_Glossary_Gold_Creeps" "對小兵造成致命一擊來賺取金錢。" "DOTA_Glossary_Gold_Passive" "隨著時間流逝,您也會自動獲得金錢。" "DOTA_Glossary_Gold_HeroBounty" "擊殺敵方英雄或協助隊友完成擊殺時可獲得賞金。" "DOTA_Glossary_Gold_KillStreak" "連殺狀態(未死亡下連續完成擊殺)中的敵人會依據連殺數量提供相應的金錢獎勵。" "DOTA_Glossary_Gold_BountyRunes" "獎賞神符每 3 分鐘會出現在雙方隊伍的叢林中,拾起時,隊伍中每一名玩家都會獲得金錢。" "DOTA_Glossary_Experience_Header" "經驗值" "DOTA_Glossary_Experience_Intro" "經驗值,又稱 XP,會在附近有敵人或中立單位死亡時獲得,無論是誰對此單位進行致命一擊。" "DOTA_Glossary_Experience_Hero" "擊殺英雄時也能獲得經驗值,英雄的等級比您高越多,擊殺他們時獲得的經驗值也就越多。" "DOTA_Glossary_Experience_GraphX" "英雄等級" "DOTA_Glossary_Experience_GraphY" "所需經驗值" "DOTA_Glossary_Experience_GraphY_Label" "{d:xp_required_max_level}" "DOTA_Glossary_Experience_GraphTooltip" "{d:xp_required}" "DOTA_Glossary_Experience_GraphLevel" "{d:level}" "DOTA_Glossary_Respawn_GraphX" "英雄等級" "DOTA_Glossary_Respawn_GraphY" "重生時間" "DOTA_Glossary_Respawn_GraphY_Label" "{d:respawn_seconds_max_level}" "DOTA_Glossary_Respawn_GraphTooltip" "{d:respawn_seconds}" "DOTA_Glossary_Respawn_GraphLevel" "{d:level}" "DOTA_Glossary_LastHits_Header" "正補與反補" "DOTA_Glossary_LastHits_Intro" "當攻擊或技能對敵方單位造成致命一擊時,這就叫正補。正補會為控制攻擊單位的玩家提供金錢獎勵。" "DOTA_Glossary_LastHits_CS" "玩家在遊戲中取得的正補總數(往往能夠用來大致衡量所獲得的金錢)縮寫為 LH(有時也稱之為「正反補分數」,簡稱 CS)" "DOTA_Glossary_LastHits_Deny" "當友方單位生命值低於 {d:DOTA_DEFAULT_UNIT_DENIABLE_PERCENT}%,友方英雄有機會補上尾刀來進行反補。單位被反補時,敵方英雄所獲得的經驗值較少。" "DOTA_Glossary_LastHits_DenyTowers" "友方防禦塔生命值低於 {d:DOTA_TOWER_DENIABLE_PERCENT}% 時可被反補。" "DOTA_Glossary_LastHits_DenyHeroes" "友方英雄可以在受到特定持續傷害效果時被反補,有些英雄甚至能使用會對自己造成傷害的技能來反補自己。反補英雄能避免讓敵人取得金錢或經驗值,但被反補的英雄依然會失去金錢。" "DOTA_Glossary_Death_Header" "死亡" "DOTA_Glossary_Death_Respawn" "您的英雄死亡時,您必須在英雄死亡狀態中等待一段時間。此時間會基於英雄等級而有所不同。您將失去這段寶貴的時間,且在此期間內無法吃兵或協助隊友。" "DOTA_Glossary_Death_GoldLoss" "除此之外,玩家會在死亡時失去當下未使用金錢的 1/40(可靠金錢,也就是透過被動或獎賞神符取得的金錢不受影響)。" "DOTA_Glossary_Death_Buyback" "玩家能夠選擇立即結束復活時間,並使用買活按鈕花費金錢立即復活。買活的價格和您英雄擁有的總道具價值成正比。買活有 {d:DOTA_BUYBACK_COOLDOWN_MINUTES} 分鐘冷卻時間,您第一次在買活後死亡時,您的復活時間時間將額外提升 {d:DOTA_BUYBACK_RESPAWN_TIME_PENALTY} 秒。" "DOTA_Glossary_Damage_Header" "傷害" "DOTA_Glossary_Damage_BasicAttacks" "普通攻擊" "DOTA_Glossary_Damage_BasicAttacks_Desc" "所有單位都能夠使用普通攻擊造成傷害(有時也稱之為自動攻擊),用滑鼠右鍵點擊敵方單位即可施展此攻擊。這種攻擊會造成物理傷害,且一般並不會消耗(魔力等)資源。" "DOTA_Glossary_Damage_AbilitiesSpells" "技能" "DOTA_Glossary_Damage_AbilitiesSpells_Desc" "另一個主要傷害來源是單位的技能,這些造成的傷害往往比普通攻擊高出許多,但是它們會消耗資源且一段時間內只能使用一次。" "DOTA_Glossary_PhysicalDamage" "物理傷害" "DOTA_Glossary_PhysicalDamage_Desc" "最常見的物理傷害是普通攻擊,但是許多能施放的技能也會造成物理傷害。護甲能夠降低英雄所受到的物理傷害。" "DOTA_Glossary_MagicalDamage" "魔法傷害" "DOTA_Glossary_MagicalDamage_Desc" "最普遍的魔法傷害來源是英雄、單位或道具施放的主動技能。魔法抗性能夠降低魔法傷害。" "DOTA_Glossary_PureDamage" "純粹傷害" "DOTA_Glossary_PureDamage_Desc" "少數技能會造成純粹傷害,這種傷害會直接套用於受影響的單位並無視護甲與魔法抗性。" "DOTA_Glossary_Damage_Armor" "護甲" "DOTA_Glossary_Damage_Armor_Desc" "護甲(有時又稱之為物理抗性)會降低單位所受到的物理傷害。護甲值越高,物理傷害的減免量就越高。每一名英雄都有基礎護甲值,並能夠直接透過道具或天賦提升,也可以透過提升角色的敏捷間接提升。技能與效果能夠降低單位的護甲值,而且可能使護甲值成為負數,這會使此單位在遭受物理攻擊時受到額外傷害。" "DOTA_Glossary_Damage_ArmorTooltip" "計算傷害變化的方程式為 {s:DOTA_ARMOR_CONSTANT} * 護甲 /(1 + {s:DOTA_ARMOR_CONSTANT} * 護甲)" "DOTA_Glossary_Damage_MagicResistance" "魔法抗性" "DOTA_Glossary_Damage_MagicResistance_Desc" "魔法抗性是一個能夠降低單位受到的魔法傷害的百分比。英雄的預設魔法抗性為 {d:hero_default_MagicalResistance}%" "DOTA_Glossary_UnitStats" "單位屬性" "DOTA_Glossary_LevelsAndTalents" "等級與天賦" "DOTA_Glossary_Level" "等級" "DOTA_Glossary_Level_Desc" "Dota 2 中的每個單位都有自己的等級,而且他們的威力會隨著等級提升。英雄的初始等級為 1,並且能夠透過取得經驗值來升級。每次升級時,英雄也可以提升技能等級或是學習天賦。" "DOTA_Glossary_Talents" "天賦" "DOTA_Glossary_Talents_Desc" "天賦是一種強大的技能,英雄能夠在 10、15、20 與 25 級時學習它們。達到這些等級時,玩家可以從兩個不同的天賦樹中選擇天賦。等級 27 到 30,玩家會學習先前在天賦樹中沒有選取的天賦。" "DOTA_Glossary_Evasion" "迴避" "DOTA_Glossary_Evasion_Desc" "迴避是指對此英雄進行的攻擊會落空的機率百分比。" "DOTA_Glossary_StatusResistance" "狀態抗性" "DOTA_Glossary_StatusResistance_Desc" "狀態抗性會降低暈眩與沉默等負面狀態的持續時間。" "DOTA_Glossary_SlowResistance" "緩速抗性" "DOTA_Glossary_SlowResistance_Desc" "緩速抗性減低受到緩速的影響。" "DOTA_Glossary_Units" "單位" "DOTA_Glossary_LaneCreeps" "線兵" "DOTA_Glossary_Structures" "建築" "DOTA_Glossary_Ancient" "遺跡" "DOTA_Glossary_MeleeBarracks" "近戰兵營" "DOTA_Glossary_RangedBarracks" "遠程兵營" "DOTA_Glossary_Tier1Tower" "一塔" "DOTA_Glossary_Tier2Tower" "二塔" "DOTA_Glossary_Tier2and3Tower" "二與三塔" "DOTA_Glossary_Tier3Tower" "三塔" "DOTA_Glossary_Tier4Tower" "四塔" "DOTA_Glossary_BaseStats" "基礎屬性" "DOTA_Glossary_GoldBounty" "金錢獎勵:" "DOTA_Glossary_XPBounty" "經驗獎勵:" "DOTA_Glossary_NeutralCreeps" "中立野怪" "DOTA_Glossary_NeutralCampsSmall" "小型中立營地" "DOTA_Glossary_NeutralCampsMedium" "中型中立營地" "DOTA_Glossary_NeutralCampsLarge" "大型中立營地" "DOTA_Glossary_NeutralCampsAncient" "遠古中立營地" "DOTA_Glossary_Abilities" "技能" "DOTA_Glossary_Cooldown" "冷卻時間" "DOTA_Glossary_Cooldown_Desc" "幾乎所有主動(和一些被動)技能都有冷卻時間,其單位以秒計算。使用技能後,在冷卻時間結束前,此技能將無法再次被使用。" "DOTA_Glossary_Active" "主動" "DOTA_Glossary_Active_Desc" "大多單位的特殊技能都屬主動,且必須由玩家或操控角色的電腦手動施放。大多(但並非所有)主動技能都會消耗魔力,且需要時間冷卻。" "DOTA_Glossary_Passive" "被動" "DOTA_Glossary_Passive_Desc" "被動技能不需要使用者進行動作。它們一般會改變一個或以上的單位屬性,或是在滿足特定條件時觸發效果。" "DOTA_Glossary_Channeled" "持續施法" "DOTA_Glossary_Channeled_Desc" "持續施法技能是一種主動技能,使用持續施法技能期間,此單位不能進行其它動作。需要持續施法的技能可能會在施法後造成特定效果,或是技能會在整個持續施法期間生效。持續施法技能可以被暈眩、恐懼和沉默打斷。" "DOTA_Glossary_Auras" "靈氣" "DOTA_Glossary_Auras_Desc" "靈氣是一種會在靈氣來源範圍內持續生效的被動技能。靈氣對隱形單位同樣有效。" "DOTA_Glossary_CastAnimation" "施放動畫" "DOTA_Glossary_CastAnimation_Desc" "每個技能都有施放動畫延遲,這是指從技能施放 / 點擊到施放完成之間所需的時間。在施放動畫中,停止 / 暫停指令會取消執行技能,且技能不會進入冷卻狀態。請注意,技能的施放動畫延遲可為零。" "DOTA_Glossary_StatusEffects" "狀態效果" "DOTA_Glossary_Stun" "暈眩" "DOTA_Glossary_Stun_Desc" "受暈眩的單位動作會被打斷,而且無法在效果期間移動或進行任何動作。" "DOTA_Glossary_Root" "纏繞" "DOTA_Glossary_Root_Desc" "受纏繞的單位會有許多動作(如傳送)被阻斷。當單位被纏繞時,他將無法移動且無法使用大多移動相關的技能。" "DOTA_Glossary_Silence" "沉默" "DOTA_Glossary_Mute" "禁聲" "DOTA_Glossary_Mute_Desc" "受到禁聲影響的單位無法使用物品,但仍然能夠使用技能。" "DOTA_Glossary_Break" "破勢" "DOTA_Glossary_Break_Desc" "受破勢影響的單位的被動技能會被禁用。" "DOTA_Glossary_Disarm" "繳械" "DOTA_Glossary_Disarm_Desc" "繳械的單位無法攻擊。" "DOTA_Glossary_Fear" "恐懼" "DOTA_Glossary_Fear_Desc" "受恐懼影響的單位的一切動作都會被中斷、無法進行任何動作並被迫朝特定方向移動(一般是朝向友方遺跡)。" "DOTA_Glossary_TheBattlefield" "戰場" "DOTA_Glossary_Map_Minimap" "小地圖" "DOTA_Glossary_Map_Minimap_Desc" "小地圖會提供完整地圖的濃縮資訊,這些包含可見的友方與敵方英雄、小兵、建築和守衛的位置。" "DOTA_Glossary_Map_Lanes" "兵線" "DOTA_Glossary_Map_Lanes_Desc" "兵線是指友方小兵走向敵方遺跡的路線。小兵會從產生小兵的兵營出發,並在離開基地的途中經過三座防禦塔。" "DOTA_Glossary_Map_Lanes_TopBottomMid" "上、中、下路" "DOTA_Glossary_Map_Lanes_TopBottomMid_Desc" "上路位於地圖的西北方邊緣、中路以斜線貫穿地圖且中心點位於河道上、下路位於地圖的東南方邊緣。" "DOTA_Glossary_Map_Lanes_SafeLaneOffLane" "優勢路與劣勢路" "DOTA_Glossary_Map_Lanes_SafeLaneOffLane_Desc" "聖輝的下路和魔魘的上路往往被稱為優勢路或長路。聖輝的上路和魔魘的下路往往被稱為劣勢路或短路。" "DOTA_Glossary_Map_Shops" "商店" "DOTA_Glossary_Map_Shops_Main" "泉源商店" "DOTA_Glossary_Map_Shops_Main_Desc" "大多道具可在英雄重生點上的泉源商店中購買。這裡的店員並不在乎您是誰,如果你敢殺上敵方的泉源,您也可以在那裡購買相同的道具。" "DOTA_Glossary_Map_Shops_Secret" "祕密商店" "DOTA_Glossary_Map_Shops_Secret_Desc" "地圖上有兩個祕密商店,它們會出售泉源商店無法購買的道具,這些道具大多為遊戲中最強大的道具的零件。" "DOTA_Glossary_Map_Structures" "建築" "DOTA_Glossary_Map_Structures_Fountain" "泉源" "DOTA_Glossary_Map_Structures_Fountain_Desc" "所有英雄都會在自己地圖角落的泉源中重生。泉源會快速恢復友方英雄的生命與魔力,且會對進入的敵人施放強大的高速攻擊。" "DOTA_Glossary_Map_Structures_Ancient" "遺跡" "DOTA_Glossary_Map_Structures_Ancient_Desc" "摧毀敵方基地中央的遺跡即可為您的隊伍取得勝利。儘管遺跡會緩慢地恢復生命,它們卻沒有防禦能力,所以您必須不計代價保護它。" "DOTA_Glossary_Map_Structures_Towers" "防禦塔" "DOTA_Glossary_Map_Structures_Towers_Desc" "每條兵線有三個不同級別的防禦塔,離自己的遺跡越近,其力量就越強大。舉例來說,雙方的遺跡都有兩個 4 級防禦塔保護。" "DOTA_Glossary_Map_Structures_Towers_Gold" "取得防禦塔尾刀的玩家將會獲得 {d:DOTA_TOWER_BOUNTY_GOLD_MIN}-{DOTA_TOWER_BOUNTY_GOLD_MAX} 的金錢獎勵。只要不被反補,每一名玩家也都會獲得金錢。" "DOTA_Glossary_Map_Structures_Tier1_Desc" "摧毀一塔將提供每名玩家 {d:DOTA_TOWER_TIER1_GOLD_PER_PLAYER} 金錢。" "DOTA_Glossary_Map_Structures_Tier2_Desc" "摧毀二塔將提供每名玩家 {d:DOTA_TOWER_TIER2_GOLD_PER_PLAYER} 金錢。" "DOTA_Glossary_Map_Structures_Tier3_Desc" "摧毀三塔將提供每名玩家 {d:DOTA_TOWER_TIER3_GOLD_PER_PLAYER} 金錢。" "DOTA_Glossary_Map_Structures_Tier4_Desc" "摧毀四塔將提供每名玩家 {d:DOTA_TOWER_TIER4_GOLD_PER_PLAYER} 金錢。" "DOTA_Glossary_Map_Structures_Outposts" "前哨站" "DOTA_Glossary_Map_Structures_Outposts_Desc1" "聖輝與魔魘分別控制位於地圖上己方領域中的特殊前哨站建築。" "DOTA_Glossary_Map_Structures_Outposts_Desc2" "前哨站可作為傳送目的地,並且會提供 {d:DOTA_OUTPOST_VISION_RADIUS} 範圍內的真視視野。" "DOTA_Glossary_Map_Structures_Outposts_Desc3" "隊伍失去二塔後,敵隊能對前哨站施法來佔領此建築。" "DOTA_Glossary_Map_Structures_Outposts_Desc4" "多名玩家可同時對前哨站施法來降低佔領所需時間。" "DOTA_Glossary_Map_Structures_Watchers" "守衛者" "DOTA_Glossary_Map_Structures_Watchers_Desc1" "守衛者遍佈地圖各處,且預設處於未啟動狀態。" "DOTA_Glossary_Map_Structures_Watchers_Desc2" "在玩家持續施法以啟動後,會為該玩家隊伍提供 {d:WATCHER_VISION_RADIUS} 視野 {d:WATCHER_VISION_DURATION_MINUTES} 分鐘。" "DOTA_Glossary_Map_Structures_Watchers_Desc3" "啟動後,守衛者可被敵隊透過持續施法來關閉。" "DOTA_Glossary_Map_Structures_Barracks" "兵營" "DOTA_Glossary_Map_Structures_Barracks_Melee" "近戰" "DOTA_Glossary_Map_Structures_Barracks_Melee_Desc" "產生近戰線兵。被摧毀時,超級近戰小兵將會從兵線的另一端出生。尾刀將提供 {d:DOTA_BARRACKS_BOUNTY_GOLD_MIN}-{d:DOTA_BARRACKS_BOUNTY_GOLD_MAX} 的金錢獎勵,且摧毀它會提供每一名玩家 {d:DOTA_MELEE_BARRACKS_GOLD_PER_PLAYER} 金錢。" "DOTA_Glossary_Map_Structures_Barracks_Ranged" "遠程" "DOTA_Glossary_Map_Structures_Barracks_Ranged_Desc" "產生遠程線兵。被摧毀時,超級遠程小兵將會從兵線的另一端出生。尾刀將提供 {d:DOTA_BARRACKS_BOUNTY_GOLD_MIN}-{d:DOTA_BARRACKS_BOUNTY_GOLD_MAX} 的金錢獎勵,且摧毀它會提供每一名玩家 {d:DOTA_RANGED_BARRACKS_GOLD_PER_PLAYER} 金錢" "DOTA_Glossary_Map_Structures_BackdoorProtection" "後門防護" "DOTA_Glossary_Map_Structures_BackdoorProtection_Desc" "所有一塔外的建築都有一種稱為「後門防護」的特殊被動技能。此技能會在附近沒有敵方小兵時降低受到的傷害並恢復生命。" "DOTA_Glossary_Map_Structures_Glyph" "防禦浮雕" "DOTA_Glossary_Map_Structures_Glyph_Desc" "隊伍任何成員都可使用的冷卻共用技能,此技能會讓所有建築進入無敵狀態,並且提升友方防禦塔的攻擊力。" "DOTA_Glossary_Map_Vision" "視野" "DOTA_Glossary_Map_Vision_Desc" "視野代表玩家能在地圖上偵測到敵方單位的區域。英雄在白天有 {d:hero_default_VisionDaytimeRange} 預設視野範圍,晚上則有 {d:hero_default_VisionDaytimeRange}。所有友方單位都會共享視野,包括建築與小兵。" "DOTA_Glossary_Map_Vision_FogOfWar" "戰爭迷霧" "DOTA_Glossary_Map_Vision_FogOfWar_Desc" "視野可能會被樹木或高地所阻擋。地圖上視野範圍外的區域會以灰色呈現,並可能藏有敵方單位。這些地圖上的不明區域有較深的顏色,且被稱之為戰爭迷霧。" "DOTA_Glossary_Map_Vision_Invisibility" "隱形" "DOTA_Glossary_Map_Vision_Invisibility_Desc" "就算在敵方單位的視野中,隱形單位也不會被發現。大多情況下,隱形會在攻擊或使用物品 / 技能時解除。" "DOTA_Glossary_Map_Vision_TrueSight" "真實視野" "DOTA_Glossary_Map_Vision_TrueSight_Desc" "特定技能與道具會提供真實視野,這會讓此單位的視野能夠使隱形單位現身。" "DOTA_Glossary_Map_Vision_Wards" "守衛" "DOTA_Glossary_Map_Vision_Wards_Desc" "守衛是一種消耗品,它能夠被放置在地圖上的戰略要地來提供視野或使隱形單位現身。" "DOTA_Glossary_Map_Vision_SentryWards_Tooltip" "崗哨守衛非常適合用來偵測敵方守衛與隱形敵方單位。" "DOTA_Glossary_Map_Vision_VisionAlteringItems" "其它改變視野的物品" "DOTA_Glossary_Map_Vision_FlyingVision" "飛行視野" "DOTA_Glossary_Map_Vision_FlyingVision_Desc" "特定單位或技能會提供不受高地阻擋的飛行視野。" "DOTA_Glossary_Map_Vision_Scan" "掃描" "DOTA_Glossary_Map_Vision_Scan_Desc" "隊伍任何成員可以在地圖任何地方使用的冷卻共用技能,它能顯示特定區域中是否有敵方英雄。" "DOTA_Glossary_Map_Runes" "神符" "DOTA_Glossary_Map_Runes_Bounty" "獎賞神符" "DOTA_Glossary_Map_Runes_Bounty_Desc" "戰局開始時,獎賞神符將會出現在叢林與河道中。隨後的每 {d:DOTA_BOUNTY_RUNE_RESPAWN_TIME} 分鐘,獎賞神符只會出現在叢林中。拾取後,獎賞神符將給予拾取方每人 {d:DOTA_BOUNTY_RUNE_INITIAL_GOLD} 金錢,且提供的金錢量會隨戰局時間提升,每分鐘增加 {d:DOTA_BOUNTY_RUNE_GOLD_INCREASE_PER_MINUTE}。" "DOTA_Glossary_Map_Runes_Power" "強化神符" "DOTA_Glossary_Map_Runes_Power_Desc" "遊戲開始後每 {d:DOTA_POWER_RUNE_RESPAWN_TIME} 分鐘強化神符會出現在河道上,{d:DOTA_WATER_RUNE_INITIAL_SPAWN_TIME} 分鐘時,河道上會出現兩個水神符。{d:DOTA_POWER_RUNE_INITIAL_SPAWN_TIME} 分鐘時,一個隨機強化神符會出現在河道上兩個位置中的其中一個。透過滑鼠右鍵點擊來啟動它們。以下為不同種類的強化神符。" "DOTA_Glossary_Map_Roshan" "羅煞" "DOTA_Glossary_Map_Roshan_Desc" "羅煞是一隻位於河道中央附近且極為強大的野怪。他會隨著遊戲進行變得越來越強,想要擊敗他一般需要多名英雄,有時候甚至需要整支隊伍。擊敗他會掉落強大的消耗品。除了普通的金錢與經驗值獎勵,擊殺他的隊伍的所有玩家都會各自獲得 {d:DOTA_ROSHAN_GOLD_PER_PLAYER} 金錢。死亡後,羅煞會在一小段時間後重生。" "DOTA_Glossary_Map_Roshan_Aegis_Desc" "羅煞每次死亡都會掉落不朽之守護。" "DOTA_Glossary_Map_Roshan_Cheese_Desc" "第二次擊敗羅剎後會開始掉落乳酪。唯有這次擊殺會掉落阿哈利姆碎晶。" "DOTA_Glossary_Map_Roshan_Shards_Desc" "第三次擊敗他時,會再加上刷新法球碎片或阿哈利姆之祝其中之一。第四次之後,兩者都會掉落。" "DOTA_Glossary_Map_Tormentor" "折磨者" "DOTA_Glossary_Map_Tormentor_Desc" "折磨者是位於聖輝與夢魘劣勢路附近的強大奧術建築。折磨者有強大的護盾和傷害反射技能,因此難以被摧毀,但成功擊敗折磨者可獲得阿哈利姆碎晶。" "DOTA_Glossary_Teamwork" "團隊合作" "DOTA_Glossary_Teamwork_Communication" "溝通" "DOTA_Glossary_Teamwork_Communication_ChatWheel" "聊天輪盤" "DOTA_Glossary_Teamwork_Communication_ChatWheel_Desc" "文字聊天是非常有用的隊伍溝通工具。聊天輪盤能夠用來快速傳送常用話語,並在與隊伍配合時下達指令。聊天輪盤的訊息會以每名玩家所選的語言顯示,如此一來便能克服語言障礙。" "DOTA_Glossary_Teamwork_Communication_AltClickPings" "信號" "DOTA_Glossary_Teamwork_Communication_AltClickPings_Desc" "溝通時若需要告知他人地圖上的特定地點,可在地圖或小地圖上按住 Alt 和滑鼠左鍵來使用信號指令。長按滑鼠左鍵也會開啟擁有更多細節的圓形選單。" "DOTA_Glossary_Teamwork_Communication_AltClickUI" "Alt + 點擊" "DOTA_Glossary_Teamwork_Communication_AltClickUI_Desc" "在遊戲中的各種介面元素(如技能和道具圖示)上按下 Alt + 滑鼠左鍵來向隊友傳送狀態或訊息時,這將會顯示經在地化的聊天輪盤訊息。" "DOTA_Glossary_Teamwork_Communication_Muting" "靜音" "DOTA_Glossary_Teamwork_Communication_Muting_Desc" "雙方隊伍中的玩家若在進行沒有幫助的溝通,您能夠將其文字和語音聊天靜音。靜音也會限制這些玩家的信號顯示頻率。" "DOTA_Glossary_Teamwork_Terminology" "詞彙" "DOTA_Glossary_Teamwork_Terminology_Farm" "農錢" "DOTA_Glossary_Teamwork_Terminology_Farm_Desc" "這能夠當作動詞或名詞:農錢的意思就是賺錢,一般是透過正補尾刀。作為名詞時,這代表玩家的農得的錢,也就是總身價。此時農錢代表玩家目前累積的金錢。" "DOTA_Glossary_Teamwork_Terminology_Carry" "主力" "DOTA_Glossary_Teamwork_Terminology_Carry_Desc" "主力是指一種玩家定位,其英雄適合用於帶領隊伍取得勝利。在遊戲末期,主力英雄的攻擊力與耐打程度都超過隊伍上的其他英雄。這個詞彙能夠用來描述英雄的類型,但也可以用來描述一種為了取得相同結果的遊戲風格。一般來說,主力英雄會在遊戲初期比較弱,並且需要在遊戲過程中透過農錢來提升力量。" "DOTA_Glossary_Teamwork_Terminology_Core" "核心" "DOTA_Glossary_Teamwork_Terminology_Core_Desc" "核心與主力相似,但是涵蓋的範圍較廣。核心是指能夠為隊伍帶來大量傷害輸出,或是續戰能力較長的英雄。主力和核心最大的差異是一支隊伍能有多名核心英雄,但是主力一般只有一個,且比其餘的隊友強大。" "DOTA_Glossary_Teamwork_Terminology_Support" "輔助" "DOTA_Glossary_Teamwork_Terminology_Support_Desc" "輔助是一種玩家定位,其英雄負責配合主力或核心英雄。輔助的目標是透過治療或強化隊友、阻礙敵人、提供視線,或打造安全區域和逃脫路線來協助隊友。一般來說,輔助就算有比其他英雄較少的農兵數量也能發揮作用。他們往往擁有能夠影響多個單位的技能,因此他們在團戰中非常重要。" "DOTA_Glossary_Teamwork_Terminology_Position15" "1 - 5 號位" "DOTA_Glossary_Teamwork_Terminology_Position15_Desc" "玩家往往會以位置號碼來表達自己的農兵優先度。如果兩名玩家都在小兵附近想要捕尾刀農兵,1 號位的玩家優先度最高,而 5 號位的優先度最低。" "DOTA_Glossary_Teamwork_Terminology_Jungling" "打野" "DOTA_Glossary_Teamwork_Terminology_Jungling_Desc" "農兵的一種,主要專注於擊殺叢林中的野怪。" "DOTA_Glossary_Teamwork_Terminology_Ganking" "偷襲" "DOTA_Glossary_Teamwork_Terminology_Ganking_Desc" "偷襲是指離開兵線來嘗試擊殺其它兵線上的敵方英雄,這個過程往往會有友方英雄的協助。" "DOTA_Glossary_Teamwork_Terminology_Rotation" "換線" "DOTA_Glossary_Teamwork_Terminology_Rotation_Desc" "換線是指當其它兵線中的英雄處於劣勢或需要支援時,暫時或永久離開目前兵線並前往該兵線的行為。" "DOTA_Glossary_Teamwork_Terminology_LaningPhase" "對線期" "DOTA_Glossary_Teamwork_Terminology_LaningPhase_Desc" "在對線期,英雄會將大部分時間花在和敵方英雄對線,並嘗試正補、反補及騷擾對手。" "DOTA_Glossary_Teamwork_Terminology_Harass" "騷擾" "DOTA_Glossary_Teamwork_Terminology_Harass_Desc" "騷擾一般是指在對線期對敵方英雄造成傷害或干擾對方農兵。" "DOTA_Glossary_Teamwork_Terminology_Teamfight" "團戰" "DOTA_Glossary_Teamwork_Terminology_Teamfight_Desc" "團戰是指牽涉兩隊大部分玩家的戰鬥。這些情況往往很混亂、有許多技能被施放,且會有多名玩家死亡。團戰的結果往往會決定遊戲的進展。" "DOTA_Glossary_Teamwork_Terminology_EarlyMidLate" "遊戲前期、中期與後期" "DOTA_Glossary_Teamwork_Terminology_EarlyMidLate_Desc" "這些詞彙往往是指不同的遊戲階段,特定的策略、英雄或物品會在不同的階段非常有效或不再適用。每場遊戲的進展都有所不同,但這些遊戲階段大概符合以下遊戲時間:

遊戲前期 - 0:00 - 15:00
遊戲中期 - 15:00 - 30:00
遊戲後期 - 30:00+" "DOTA_Glossary_Teamwork_LaneEquilibrium" "兵線平衡點" "DOTA_Glossary_Teamwork_LaneEquilibrium_1" "所有其它因素相同時,雙方小兵會在兵線上的固定位置交會、停下並交戰。此地點就是兵線的位置,亦稱之為平衡點。" "DOTA_Glossary_Teamwork_LaneEquilibrium_2" "使兵線平衡點遠離友方防禦塔的行為被稱之為推進。" "DOTA_Glossary_Teamwork_LaneEquilibrium_3" "將兵線位置控制在友方防禦塔附近最為安全。防禦塔會對攻擊您的敵人造成大量傷害,且友方英雄也能快速傳送到此處來協助您防守。" "DOTA_Glossary_Teamwork_LaneEquilibrium_4" "將兵線推至一定距離後,您的小兵就能攻擊並摧毀敵方防禦塔,但是在這種情況下農兵比較危險。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection" "一些造成兵線推進的常見原因:" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_1" "一波小兵的數量比敵方多。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_2" "使用普通攻擊或技能對小兵造成傷害。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_3" "透過攻擊敵方英雄來吸引小兵的攻擊。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_4" "兵線位置離您的防禦塔夠近,可以攻擊敵方小兵。" "DOTA_Glossary_Teamwork_Teamfights" "團戰" "DOTA_Glossary_Teamwork_Teamfights_Logic" "攻擊敵方英雄時,若己方英雄數目較多,制勝的機率會高很多。這項道理通常會促使整個隊伍集體行動然後作戰,以最大化成功的機率。" "DOTA_Glossary_Teamwork_Teamfights_EarlyVsLate" "由於英雄集合在一起所能賺取的金錢和經驗值,比起他們各自留在兵線農錢時少得多,這就是集體行動和進攻的缺點。在遊戲前期,金錢和經驗值通常比擊殺敵方英雄來得重要,因此團戰一般較不常見。" "DOTA_Glossary_Teamwork_Teamfights_Specialists" "有些英雄的技能在附近有多個英雄時會變得非常強大,使他們在團戰中大放異彩。仔細分析您的隊友和對手的技能,以找出對他們開戰的最佳時機。" "DOTA_Glossary_Teamwork_Teamfights_Winning" "贏得團戰的定義一般代表擊殺足夠的敵方英雄,且尚有足夠的隊友生存,讓己隊能安全地在地圖上移動並取下目標。由於英雄的復活時間會隨著等級不斷增加,因此如在遊戲後期贏得團戰,敵方英雄的復活時間往往足以讓您摧毀他們的遺跡並獲勝!" "DOTA_Glossary_Teamwork_Objectives" "目標" "DOTA_Glossary_Teamwork_Objectives_Ancient" "遺跡" "DOTA_Glossary_Teamwork_Objectives_Ancient_Desc" "遊戲的最終目標是摧毀敵方的遺跡,然而,即便所有敵方英雄都已陣亡,它們仍然有強大的防禦性建築保護。把握機會完成次要目標將幫助你邁向勝利之路。" "DOTA_Glossary_Teamwork_Objectives_Towers" "防禦塔" "DOTA_Glossary_Teamwork_Objectives_Towers_Desc" "最容易完成的目標是摧毀敵方防禦塔。防禦塔並不會恢復生命,而且往往能夠慢慢削弱。摧毀防禦塔或兵營會提供你的隊伍金錢,而且補上尾刀的玩家也會獲得額外金錢。敵方的遺跡將處於無敵狀態,直到你摧毀它正前方的防禦塔。" "DOTA_Glossary_Teamwork_Objectives_Barracks" "兵營" "DOTA_Glossary_Teamwork_Objectives_Barracks_Desc" "敵方兵營被摧毀後,每一名隊友都會獲得金錢,且兵營並不會重生。摧毀敵方兵營也會造成超級小兵從兵線另一端出現。超級小兵有更高的生命與傷害,並且會使兵線朝敵方基地推進。超級小兵也有較低的金錢與經驗值獎勵,這將會降低敵方英雄升級與購買物品的速度,並讓你在剩餘的遊戲中擁有永久性優勢。" "DOTA_Glossary_Teamwork_Objectives_Roshan" "羅煞" "DOTA_Glossary_Teamwork_Objectives_Roshan_Desc" "擊敗羅煞後,每一名隊友都會獲得金錢和強大的消耗品,然而,在敵隊知情且能夠做出反應下挑戰羅煞很可能會釀成悲劇。最好在一些敵方英雄失去戰鬥能力或掌握一些敵方英雄動向時挑戰他。" "DOTA_Glossary_Teamwork_Objectives_Buyback" "買活" "DOTA_Glossary_Teamwork_Objectives_Buyback_Desc" "在遊戲中與後期,迫使敵方英雄使用買活也是一種有價值的目標,這能夠消耗敵隊大量的金錢來避免他們購買強大的道具。這也能夠影響他們輸掉團戰後的恢復能力,甚至可能逆轉戰局。趁敵方英雄死亡時,對其它重要目標施壓來引誘他們花費這個寶貴的資源。" "DOTA_Glossary_Teamwork_HeroItemChoice" "選擇英雄與物品" "DOTA_Glossary_Teamwork_HeroItemChoice_EarlyVsLate" "比較遊戲前期與後期" "DOTA_Glossary_Teamwork_HeroItemChoice_EarlyVsLate_Desc" "玩家經常碰到的一個重要抉擇是,他們應該選擇在遊戲前期還是後期具有優勢的英雄、物品和遊戲風格。瞭解每一名英雄何時達到相對力量顛峰,以及哪些物品最適合各個不同的遊戲階段,是取得成功的一項重要關鍵。" "DOTA_Glossary_Teamwork_HeroItemChoice_DamageTypes" "傷害類型" "DOTA_Glossary_Teamwork_HeroItemChoice_DamageTypes_Desc" "大多造成傷害的技能或道具會造成物理或魔法傷害,這兩種傷害分別能夠被護甲與魔抗削減。許多道具都能夠提升這兩種屬性。瞭解遊戲中的英雄會造成哪種傷害能夠大大地幫助您抵抗他們的攻擊。" "DOTA_Glossary_Teamwork_HeroItemChoice_Synergy" "協同" "DOTA_Glossary_Teamwork_HeroItemChoice_Synergy_Desc" "協同作用的廣泛定義為:善用遊戲中能互相搭配的效果。一個簡單的例子是,如果一名英雄擁有能夠提升自己攻擊速度的技能或天賦,搭配能提升每次攻擊傷害的物品,就可以達到良好的協同作用。這兩種效果能相輔相成。兩名英雄若是擁有能夠互補的技能,亦可產生協同作用。一般來說,英雄技能組中的各個技能間都會有協同作用,只要依照正確的順序使用,它們就能發揮奇效。" "DOTA_Glossary_Teamwork_HeroItemChoice_Counters" "剋制" "DOTA_Glossary_Teamwork_HeroItemChoice_Counters_Desc" "剋制是協同的相反。英雄的技能或屬性若能夠利用其他英雄弱點,或是能夠使其他英雄無法發揮,這就叫作剋制。因此,在看見敵隊挑選的英雄後選擇適當的英雄能夠對遊戲的結果有重大的影響。熟悉隊伍的長處、短處、道具、遊戲風格和策略都能大幅影響敵人的發揮。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_Desc" "以下是一些對特定英雄類型特別有效的道具範例。此列表並不包含所有道具,而且您最好能夠熟悉一下每件道具在哪種情況下可發揮最大的用處。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BlackKingBar" "黑皇杖" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BlackKingBar_Desc" "黑皇杖提供減幅免疫。若能抓準時機使用此道具,常常可以讓仰賴技能或道具來控制並傷害對手的英雄們完全無法發揮。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_HeavensHalberd" "天堂之戟" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_HeavensHalberd_Desc" "天堂之戟能夠有效對付仰賴普通攻擊進行輸出的英雄,特別是遠程英雄(繳械效果持續較久)。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BladeMail" "刃甲" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BladeMail_Desc" "刃甲所造成的反彈傷害能夠有效對付能夠造成大量傷害,自身卻非常脆弱或最大生命不高的英雄。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_SpiritVessel" "精神靈甕" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_SpiritVessel_Desc" "精神靈甕能大幅減少單位所獲得的治療量和生命恢復。它能有效對付仰賴技能或道具來治療的英雄。" "DOTA_Glossary_Search_Hero" "英雄:%s1" "DOTA_Glossary_Search_HeroAbility" "技能:%s2(%s1)" "DOTA_Glossary_Search_Item" "道具:%s1" "DOTA_Glossary_Search_ItemAbbreviations" "道具:%s1(簡稱「%s2」)" // START CONTEXTUAL TIPS "DOTA_ContextualTips_ExcessiveTowerDamage_Text" "快撤!這座防禦塔剛剛對您造成了 {d:int_param} 傷害!在遊戲前期,它們會對英雄造成大量傷害。" "DOTA_ContextualTips_ExcessiveTowerDamage_Annotation" "(在一波小兵或其他隊友承受防禦塔攻擊時,對塔展開攻擊可避免這種情況)" "DOTA_ContextualTips_LowHealthTooLong_Text" "您的生命所剩無幾,使用木靈藥或治療藥膏,或是撤回泉源來避免死亡。" "DOTA_ContextualTips_CrossingRiver_Text" "無法察覺敵人行蹤時進入敵側地圖可能會讓您陷入險境。" "DOTA_ContextualTips_ExcessiveRoshanDamage_Text" "擊殺羅煞並不容易,通常需要多名隊友協助才能成功。" "DOTA_ContextualTips_ExcessiveRoshanDamage_Annotation" "(少數如烏爾薩和巨魔戰將等英雄有能力單吃羅煞)" "DOTA_ContextualTips_ExcessiveNeutralCreepDamage_Text" "在遊戲前期,中立野怪比較難擊殺,在對線中補兵往往能獲得更多金錢與經驗值。" "DOTA_ContextualTips_RedundantItems_Text" "即便購買多個{s:string_param},加成效果也不會疊加。" "DOTA_ContextualTips_RedundantItemsAlt_Text" "{s:string_param}和{s:string_param2}提供不可疊加的多餘加成。" "DOTA_ContextualTips_AbilityCounters_Text" "{s:string_param}的技能:{s:string_param2}會受這些物品剋制。" "DOTA_ContextualTips_AbilityCounters_Invisibility_Text" "{s:string_param}擁有隱形技能:{s:string_param2}。使用崗哨守衛或顯影之塵來讓隱形的英雄現身。" "DOTA_ContextualTips_AbilityCounters_Rupture_Text" "{s:string_param}的{s:string_param2}往往能使用傳送卷軸來解除。" "DOTA_ContextualTips_AbilityCounters_Magic_Text" "{s:string_param}會造成大量魔法傷害,而提供魔法抗性或技能免疫的道具能夠保護您。" "DOTA_ContextualTips_AbilityCounters_Spam_Text" "{s:string_param}的{s:string_param2}是一種能經常施放的技能,同時可為魔棒充能。" "DOTA_ContextualTips_GlyphAvailable_Text" "防禦浮雕是一種共用技能,它能夠暫時讓友方的所有建築進入無敵狀態。" "DOTA_ContextualTips_GlyphAvailable_Annotation" "整支隊伍都有相同的冷卻時間,但摧毀一塔時也會立即刷新。" "DOTA_ContextualTips_NoXPForTooLong_Text" "您最近獲得非常少的英雄經驗。敵方小兵被擊殺時,待在一定範圍內來取得經驗值。" "DOTA_ContextualTips_NoXPForTooLong_Annotation" "如果您經常不在兵線上,您的英雄等級可能會落後。" "DOTA_ContextualTips_BackdoorProtection_Text" "此建築的後門防護機制會使它在附近沒有友方小兵時快速恢復。" "DOTA_ContextualTips_BackdoorProtection_Annotation" "一塔沒有後門防護機制。" "DOTA_ContextualTips_MegaCreeps_Allies_Text" "您的基地現在開始產生究極小兵了,這些較強的小兵會快速推進兵線且較難抵禦。" "DOTA_ContextualTips_MegaCreeps_Allies_Annotation" "究極小兵會在敵方兵營被摧毀後出現,他們被擊殺時也會提供較少的金錢與經驗值。" "DOTA_ContextualTips_MegaCreeps_Enemies_Text" "敵人的兵營開始產生究極小兵了,這些較強的小兵會快速推進兵線且較難抵禦。" "DOTA_ContextualTips_MegaCreeps_Enemies_Annotation" "敵方的究極小兵會在所有友方兵營被摧毀後出現,他們被擊殺時也會提供較少的金錢與經驗值。" "DOTA_ContextualTips_DeathSavingItems_Stick_Text" "使用有累積治療充能的道具有時能夠幫您脫離險境。" "DOTA_ContextualTips_DeathSavingItems_Stick_Annotation:p{int_param}" "您死亡時,您的魔棒或魔杖尚可使用 {d:int_param} 次。#|#您死亡時,您的魔棒或魔杖尚可使用 {d:int_param} 次。" "DOTA_ContextualTips_DeathSavingItems_Healing_Text" "使用具有主動技能的恢復道具往往能夠幫您脫離險境。" "DOTA_ContextualTips_DeathSavingItems_Healing_Annotation" "您死亡時,{s:referenced_ability_1}已準備就緒。" "DOTA_ContextualTips_DeathSavingItems_MagicResist_Text" "使用能抵抗魔法傷害的道具可讓您在和法師戰鬥時取得上風。" "DOTA_ContextualTips_DeathSavingItems_MagicResist_Annotation" "您死亡時,{s:referenced_ability_1}已準備就緒。" "DOTA_ContextualTips_RoshanDeath_Allies_Text" "您的隊伍擊敗了羅煞,全隊都會獲得金錢、經驗值和{s:referenced_ability_1}。" "DOTA_ContextualTips_RoshanDeath_Enemies_Text" "敵隊擊敗了羅煞,他們全隊都會獲得金錢、經驗值和{s:referenced_ability_1}." "DOTA_ContextualTips_RoshanDeath_Annotation" "羅煞死後會在 8 到 11 分鐘內重生,而且每次死亡都會提供額外特殊道具獎勵。" "DOTA_ContextualTips_KillerHype_Text" "您被{s:referenced_unit_1}擊殺。" "DOTA_ContextualTips_KillerHype_Annotation" "{s:string_param}" "DOTA_ContextualTips_GoldSurplus_Text" "您的金錢充足,請記得使用。" "DOTA_ContextualTips_GoldSurplus_Annotation" "金錢能用來購買商店中的道具,以在遊戲進行中提升英雄的屬性並取得新技能。" "DOTA_ContextualTips_TomeOfKnowledge_Text" "知識之書可在商店中購買。" "DOTA_ContextualTips_TomeOfKnowledge_Annotation" "使用知識之書將會提供玩家和整支隊伍經驗值。遊戲期間,每過一段時間知識之書就會補貨。" "DOTA_ContextualTips_CampBlockPlayer_Text" "中立野怪該出生時,若玩家在營地內卡位,則營地不會出怪。" "DOTA_ContextualTips_CampBlockPlayer_Annotation" "中立野怪每分鐘會出生於空的營地中。野怪即將出生時,若玩家在營地內卡位,則營地無法出怪。" "DOTA_ContextualTips_ObserverWardAvailable_Text" "偵察守衛可在商店中購買。" "DOTA_ContextualTips_ObserverWardAvailable_Annotation" "偵察守衛能夠在地圖上提供視野,也能用來偵測敵方單位在地圖上的動向。" "DOTA_ContextualTips_SentryWardAvailable_Text" "崗哨守衛可在商店中購買。" "DOTA_ContextualTips_SentryWardAvailable_Annotation" "崗哨守衛可以讓玩家看見地圖上偵測範圍內的隱形敵人。" "DOTA_ContextualTips_SmokeOfDeceitAvailable_Text" "詭計之霧可在商店中購買。" "DOTA_ContextualTips_SmokeOfDeceitAvailable_Annotation" "使用煙霧來讓您和附近的隊友無法被守衛與小兵發現。在防禦塔或敵方英雄的一定範圍內攻擊或移動將會解除隱形。" "DOTA_ContextualTips_DustOfAppearance_Text" "顯影之塵能夠揭露附近的隱形英雄。" "DOTA_ContextualTips_DustOfAppearance_Annotation" "{s:string_param}能使自己隱形。" "DOTA_ContextualTips_ScanEnemy_Text" "掃描技能可以用來偵測地圖隱藏地區中的敵人。" "DOTA_ContextualTips_ScanEnemy_Annotation" "位於小地圖介面旁,掃描能夠偵測到掃描區域中是否有敵方英雄。並不會提供視野或顯示被偵測到的英雄。" "DOTA_ContextualTips_NighttimeVision_Text" "夜幕降臨了!英雄的視野會在晚上縮小。" "DOTA_ContextualTips_NighttimeVision_Annotation" "賞金獵人和暗夜魔王等英雄例外。" "DOTA_ContextualTips_ClarityInterrupted_Text" "在受到敵方英雄或羅煞的傷害時,清晰藥劑的效果將會中斷。" "DOTA_ContextualTips_FlaskHealingInterrupted_Text" "在受到敵方英雄或羅煞的傷害時,治療藥膏的效果將會中斷。" "DOTA_ContextualTips_BottleRegenInterrupted_Text" "在受到敵方英雄或羅煞的傷害時,魔瓶恢復的效果將會中斷。" "DOTA_ContextualTips_BountyRunes_Text:p{int_param}" "遊戲開始後,每 {d:int_param} 分鐘將會出現獎賞神符。#|#遊戲開始後,每 {d:int_param} 分鐘將會出現獎賞神符。" "DOTA_ContextualTips_BountyRunes_Annotation" "獎賞神符會在地圖上的固定地點出現。拾起後隊伍中的每一名玩家都會獲得金錢。" "DOTA_ContextualTips_PowerRunes_Text:p{int_param}" "遊戲開始 {d:int_param2} 分鐘後,每 {d:int_param} 分鐘將會出現強力神符。#|#遊戲開始 {d:int_param2} 分鐘後,每 {d:int_param} 分鐘將會出現強力神符。" "DOTA_ContextualTips_PowerRunes_Annotation" "強力神符將提供英雄短暫的增幅效果。它們會隨機出現在河道上的兩個位置之一。" "DOTA_ContextualTips_ClarityCast_Text" "清晰藥劑可用於魔力低的隊友身上。" "DOTA_ContextualTips_ClarityCast_Annotation" "按住 Ctrl 鍵,然後點擊清晰藥劑和友方英雄來施放。" "DOTA_ContextualTips_HealingSalveCast_Text" "治療藥膏可使用於生命值低的隊友。" "DOTA_ContextualTips_HealingSalveCast_Annotation" "按住 Ctrl 鍵,然後點擊治療藥膏和友方英雄來施放。" "DOTA_ContextualTips_TangoShare_Text" "隊友需要生命恢復時,您能夠與他們分享木靈藥。" "DOTA_ContextualTips_TangoSahre_Annotation" "對著友方英雄施放木靈藥來分享它。" "DOTA_ContextualTips_SecretShop_Text" "您的快速購買選單中有只能從祕密商店購買的道具。" "DOTA_ContextualTips_SecretShop_Annotation" "地圖的中央附近有兩個祕密商店,您可以使用其中一個來購買道具。" "DOTA_ContextualTips_GamePause_Text" "您可以按下 {s:string_param} 來暫停或解除暫停遊戲。" "DOTA_ContextualTips_GamePause_Annotation" "如果隊友在遊戲中斷線,敵方玩家必須等待較久才能解除暫停。" "DOTA_ContextualTips_ForgotToPurchaseItems_Text" "您應該在離開泉源前先購買道具。" "DOTA_ContextualTips_ForgotToPurchaseItems_Annotation" "遊戲開始時,最好先買些道具再離開。可參考指南來幫您做決定。" "DOTA_ContextualTips_NoTeleportScrolls_Text" "您沒有傳送卷軸。" "DOTA_ContextualTips_NoTeleportScrolls_Annotation" "傳送卷軸是脫離險境或幫助隊友的重要物品:最好隨身攜帶至少一個。" "DOTA_ContextualTips_AbilityPointAvailable_Text" "您有未使用的技能點數。" "DOTA_ContextualTips_AbilityPointAvailable_Annotation" "技能點數能給予您新的力量或強化您已擁有的力量,記得盡早使用。" "DOTA_ContextualTips_LastHittingIncorrectly_Text" "盡量對小兵造成致命一擊來賺取最多的金錢。" "DOTA_ContextualTips_LastHittingIncorrectly_Annotation" "補兵會幫您賺取額外金錢。" "DOTA_ContextualTips_EnemiesMissing_Text" "沒有可見的敵人:小心了。" "DOTA_ContextualTips_EnemiesMissing_Annotation" "當敵人失蹤時,這往往代表他們正在準備偷襲或是挑戰羅煞等目標。" "DOTA_ContextualTips_UseACourier_Text" "信使能幫您從基地運送道具。" "DOTA_ContextualTips_UseACourier_Annotation" "獲得了金錢後,信使就能為您帶來道具或生命 / 魔力恢復。" "DOTA_ContextualTips_TowersRevealInvisibility_Text" "隱形時,防禦塔會使您現身。" "DOTA_ContextualTips_ConsiderQueuingItemsForPurchase_Text" "您可以在商店中按 Shift 鍵加滑鼠點擊來將道具加入購買佇列" // END CONTEXTUAL TIPS //DB Tips "npe_wizard_dash_low_complexity_02" "可能先從低複雜度開始玩起比較好。" "npe_wizard_coaching_callout" "每位偉大的選手身後都有位偉大教練。而每位偉大的教練身後都有張舒適的椅子。" "npe_wizard_new_player_chat" "有問題嗎?這裡可能有人知道答案。" "npe_wizard_armory" "軍械庫。因您一次只能穿一條魔法褲子。" "npe_wizard_dota_logo" "Dota 圖示可不只是用來提醒您這是什麼遊戲,它也是個返回首頁的按鈕。" //END DB Tips "DOTA_NPXHomeWidget_Welcome" "歡迎來到 Dota" "DOTA_NPXHomeWidget_Completed" "已完成" "DOTA_NPXHomeWidget_PlayWithACoach" "與教練一起進行比賽" "DOTA_NPXHomeWidget_PlayersLookingForCoach:p{players_looking_for_coach}" "{d:players_looking_for_coach} 位玩家正在尋找教練#|#{d:players_looking_for_coach} 位玩家正在尋找教練" "DOTA_CoachingError_eAlreadyFinished" "指導時段已結束" "DOTA_CoachingError_eAlreadyHasCoach" "這名玩家已有教練。" "DOTA_CoachingError_eAlreadyHasSession" "這名玩家已安排了指導時段。" "DOTA_CoachingError_eAlreadyInLobby" "已在大廳。" "DOTA_CoachingError_eAlreadyInSession" "已在指導時段中。" "DOTA_CoachingError_eAlreadyLeft" "已離開。" "DOTA_CoachingError_eAlreadySubmitted" "已送出。" "DOTA_CoachingError_eBehaviorScoreTooLow" "行為 / 交流分數過低。" "DOTA_CoachingError_eCoachInALobby" "教練已在大廳。" "DOTA_CoachingError_eCoachInThisLobby" "教練在此大廳。" "DOTA_CoachingError_eCoachNotSubscriber" "教練不是訂閱者。" "DOTA_CoachingError_eCoachSwitchedTeams" "教練已更換隊伍。" "DOTA_CoachingError_eCoachWasPlayer" "教練原是玩家。" "DOTA_CoachingError_eRequestRejected" "玩家並沒有接受您的教練申請。" "DOTA_CoachingError_eDisabled" "已停用。" "DOTA_CoachingError_eFriendIsNotAPlayer" "好友並非玩家。" "DOTA_CoachingError_eFriendsOnBothSides" "兩隊皆有好友。" "DOTA_CoachingError_eInternalError" "內部錯誤。" "DOTA_CoachingError_eInvalidLobbyState" "大廳處於無效狀態。" "DOTA_CoachingError_eInvalidLobbyType" "大廳類型無效。" "DOTA_CoachingError_eInvalidUser" "無效使用者。" "DOTA_CoachingError_eJoinFailed" "無法加入。" "DOTA_CoachingError_eLobbyIsLan" "大廳為區域網路比賽。" "DOTA_CoachingError_eLobbyIsLeague" "大廳為聯賽比賽。" "DOTA_CoachingError_eLobbyNotFound" "找不到大廳。" "DOTA_CoachingError_eLowPriorityLobby" "大廳為低優先度比賽。" "DOTA_CoachingError_eLowPriorityParty" "團隊為低優先度團隊。" "DOTA_CoachingError_eLowPriorityPlayer" "玩家處於低優先配對佇列。" "DOTA_CoachingError_eNoLobby" "無大廳。" "DOTA_CoachingError_eNoSession" "無指導時段。" "DOTA_CoachingError_eNotACoach" "不是教練。" "DOTA_CoachingError_eNotFriends" "兩位不是好友。" "DOTA_CoachingError_eNotMember" "不是會員。" "DOTA_CoachingError_eRequesterIsNotPlayer" "請求者不是玩家。" "DOTA_CoachingError_eSessionActive" "指導時段進行中。" "DOTA_CoachingError_eSessionFinished" "指導時段已結束。" "DOTA_CoachingError_eSuccess" "成功。" "DOTA_CoachingError_eTextChatBan" "禁用文字聊天。" "DOTA_CoachingError_eVoiceBan" "禁用語音聊天。" "DOTA_CoachingError_eMatchBan" "禁用遊戲配對。" "DOTA_CoachingError_eTimeout" "逾時。" "DOTA_CoachingError_eTooBusy" "過於忙碌。" "DOTA_CoachingError_eTooManyCoaches" "太多教練。" "DOTA_CoachingError_eUnknownSession" "未知的指導時段。" "DOTA_CoachingError_eCoachBehaviorScoreTooLow" "教練的行為 / 交流分數過低。" "DOTA_CoachingError_eCoachRankNotCalibrated" "教練的段位未經校準。" "DOTA_CoachingError_eCoachRankNotEligible" "教練段位過低。" "DOTA_CoachingError_eCoachRankTooLow" "教練段位過低,不適合指導這名玩家。" "DOTA_CoachingError_eSessionTooShort" "指導時段過短。" "DOTA_CoachingError_eNoCoach" "指導時段中沒有教練。" "DOTA_CoachingError_eInvalidRating" "無效評價。" "DOTA_CoachingError_eCoachNotInLobby" "教練不在大廳中。" "DOTA_CoachingError_ePlayerInvalidTeam" "玩家不在有效的隊伍中。" "DOTA_CoachingError_eCoachInvalidTeam" "教練目前沒有在觀戰。" "DOTA_CoachingError_eNoRequest" "查無教練申請。" "DOTA_CoachingError_eInvalidResponse" "無效回應。" "DOTA_CoachingError_eAlreadyResponded" "已回覆此申請。" "DOTA_EventName_NewPlayerExperience" "新手體驗" "DOTA_UI_CreepCard_UnitName" "{s:unit_name}" "DOTA_UI_CreepCard_UnitNameWithCount" "{s:unit_name}(x{d:unit_count})" "DOTA_WatchTabName_On" "開啟" "DOTA_WatchTabName_Off" "關閉" "DOTA_TeamFanContent_New" "新" "DOTA_TeamFanContent_NewTeamsAvail" "有新戰隊" "DOTA_TeamFanContent_SupportersClub" "支持者俱樂部" "DOTA_TeamFanContent_TeamPerksTitle" "季節性戰隊獎勵" "DOTA_TeamFanContent_TeamPerksText" "戰隊表情符號、噴漆、載入畫面和聊天輪盤臺詞都是永久的,但其它好處會在互動手冊結束時過期。俱樂部會員會每年重置。\n\n收益的 50% 歸於 {g:dota_team_name:team_id}。" "DOTA_TeamFanContent_CompendiumCardPacksTitle" "DPC 巡迴賽期間特別活動" "DOTA_TeamFanContent_CompendiumCardPacksText" "每一級支持都能收到基礎卡片包戰隊卡片包

戰隊卡片包最好的卡片(保證為金卡或銀卡)一定會是 {g:dota_team_name:team_id} 的成員。" "DOTA_TeamFanContent_Tier1Club" "銅級" "DOTA_TeamFanContent_Tier2Club" "銀級" "DOTA_TeamFanContent_Tier3Club" "金級" "DOTA_TeamFanContent_Tier1Badge" "戰隊徽章" "DOTA_TeamFanContent_Tier2Badge" "銀級戰隊徽章" "DOTA_TeamFanContent_Tier3Badge" "金級戰隊徽章" "DOTA_TeamFanContent_TierSupporter" "{g:dota_team_name:t:favorite_team_id} 支持者" "DOTA_TeamFanContent_AlreadyOwned" "已經購買" "DOTA_TeamFanContent_Emoticons" "表情符號" "DOTA_TeamFanContent_Sprays" "噴漆" "DOTA_TeamFanContent_ChatWheels" "聊天輪盤" "DOTA_TeamFanContent_LoadingScreens" "載入畫面" "DOTA_TeamFanContent_HPBarBadge" "血條徽章" "DOTA_TeamFanContent_Tier1Text" "展現您對 {g:dota_team_name:team_id} 的支持,戰隊標誌徽章在整場比賽中都會在您的暱稱旁顯示。" "DOTA_TeamFanContent_Tier2Includes" "內含所有銅級的獎勵。" "DOTA_TeamFanContent_Tier3Includes" "內含所有銅級與銀級的獎勵。" "DOTA_TeamFanContent_Spectating" "正在觀看 {g:dota_team_name:t:team_id} 的比賽" "DOTA_TeamFanContent_ChatSample" "{g:dota_team_name:t:team_id} 加油!" "DOTA_TeamFanContent_TierNotAvailable" "尚未開放購買" "DOTA_TeamFanContent_TeamChatWheel" "{g:dota_team_name:team_id} 粉絲創作內容" "DOTA_DPCFanContent_FeaturedTeam" "展示戰隊" "DOTA_DPC_TeamSupportLevelPopupText" "{g:dota_team_name:team_id} {s:team_tier}支持者。" "DOTA_TeamFanContent_ChatWheelRewardSubtitle" "戰隊粉絲聊天輪盤會自動啟用,且為永久性的。" "DOTA_TeamFanContent_Sale75" "25 折" "DOTA_Nemestice_HowtoPlay" "遊玩方式" "DOTA_Nemestice_HowToPlay_Points_Label" "藉由遊玩賺取戰鬥點數" "DOTA_Nemestice2021_Ended" "活動結束" "DOTA_Spring2021PostGame_Progress" "天隕旦進度" "DOTA_View_Intro" "檢視簡介" "DOTA_PlusPostGame_Spring2021Progress" "天隕旦進度" "Spring2021_BP_Buy_Discount" "已包含的等級可省 {d:percent_discount}%" "DOTA_BattlePass_EndDate_Purchase" "購買戰鬥通行證等級的最後日期為 {t:l:event_end_date}" "DOTA_Compendium_EndDate_Purchase" "購買互動手冊等級的最後日期為 {t:l:event_end_date}" "DOTA_Armory_Category_Spring2021" "2021 天隕旦" "DOTA_Spring2021_SeasonalSpray" "季節噴漆" "DOTA_Armory_Category_Fall2021" "2021 阿哈利姆的天地迷宮" "DOTA_Fall2021_SeasonalSpray" "季節噴漆" "DOTA_BattlePass_GiftRewardInfo" "贈送戰鬥通行證以解鎖獎勵" "DOTA_BattlePass_RandomReward" "隨機獎勵" "DOTA_BattlePass_RandomReward_Info" "您會隨機收到獎勵之一。獲得的物品不會重複。" "DOTA_BattlePass_RandomReward_Info_Labyrinth" "您將解鎖一名可在阿哈利姆的天地迷宮中遊玩的其它英雄。若所有英雄均已解鎖,您可獲得 1000 奧術碎片。" "DOTA_BattlePass_RandomReward_Info_Labyrinth_Desc" "解鎖可在阿哈利姆的天地迷宮中遊玩的其它英雄" "Fall2021_BP_Buy_Discount" "已包含的等級可省 {d:percent_discount}%" "Fall2021_EndingReminder_Desc" "能夠取得或購買戰鬥通行證獎勵及收藏家貯藏的時間快要結束了。" "Fall2021_EndingReminder_Rewards" "升級您的戰鬥通行證,獲取卓爾遊俠奧秘、蜜拉娜化身和森海飛霞威嚴組合包等獎勵。" "DOTA_Labyrinth_BP_InfoTooltip:p{battle_point_bonus_cap}" "遊玩阿哈利姆的迷宮,每週獲得多達 {d:battle_point_bonus_cap} 戰鬥點數。戰鬥點數在迷宮中以戰利品形式掉落。#|#遊玩阿哈利姆的迷宮,每週獲得多達 {d:battle_point_bonus_cap} 戰鬥點數。戰鬥點數在迷宮中以戰利品形式掉落。" "DOTA_Labyrinth_AF_InfoTooltip:p{fragment_bonus_cap}" "您本週獲得的前 {d:fragment_bonus_cap} 個奧術碎片將是普通掉落率的 {s:fragment_bonus_mult} 倍#|#您本週獲得的前 {d:fragment_bonus_cap} 個奧術碎片將是普通掉落率的 {s:fragment_bonus_mult} 倍" "DOTA_Armory_Category_International2022" "2022 戰鬥通行證" "DOTA_Replay_PinPlaybackControlTooltip" "固定或取消固定播放器控制面板。" "DOTA_Spectating_ShowClipBuilder" "短片建立工具 - 檢視和匯出遊玩片段" "DOTA_Replay_SkipAhead30" "快轉 30 秒" "DOTA_Replay_SkipAhead60" "快轉 60 秒" "DOTA_Replay_SkipBack30" "倒轉 30 秒" "DOTA_Replay_SkipBack60" "倒轉 60 秒" "DOTA_Spectator_Broadcaster" "播報員" "DOTA_PlaybackSpeed_025" "0.25x" "DOTA_PlaybackSpeed_05" "0.5x" "DOTA_PlaybackSpeed_1" "1x" "DOTA_PlaybackSpeed_15" "1.5x" "DOTA_PlaybackSpeed_2" "2x" "DOTA_PlaybackSpeed_4" "4x" "DOTA_PlaybackSpeed_8" "8x" "DOTA_PlaybackSpeed_16" "16x" "DOTA_Compendium_TheInternational" "國際錦標賽" "DOTA_Compendium_GroupStage" "小組賽" "DOTA_Compendium_GroupStageDates_Short" "10 月 7 日至 10 日" "DOTA_Compendium_GroupNote" "比賽分組將於 10 月 5 日揭曉" "DOTA_Compendium_GroupA" "A 組" "DOTA_Compendium_GroupB" "B 組" "DOTA_Compendium_TheTeams" "2021 參賽隊伍" "DOTA_Compendium_MainEventDates_Short" "10 月 12 日至 17 日" "DOTA_Compendium_Location" "國家體育場 Arena Națională
羅馬尼亞,布加勒斯特" "DOTA_Compendium_Qualifiers" "資格賽" "DOTA_Compendium_QualifierDates" "6 月 30 至 7 月 3 日" "DOTA_Compendium_QualifierPredictions" "資格賽預測" "DOTA_Compendium_NowOpen" "現已開放" "DOTA_Compendium_Locked" "鎖定" "DOTA_Compendium_Unlocked" "未鎖定" "DOTA_Compendium_MainEventUnlock" "10 月 7 日開放" "DOTA_Compendium_FantasyUnlock" "9 月 30 日開放" "DOTA_Compendium_Fantasy" "夢幻" "DOTA_Compendium_MainEventPredictions" "賽事預測" "DOTA_Compendium_BracketPredictions" "賽況預測" "DOTA_Compendium_Prizepool_2021" "$40,018,195" "DOTA_Compendium_Countdown_Header" "倒數計時" "DOTA_Compendium_Countdown_Main" "賽事即將展開" "DOTA_Compendium_Countdown_Timer" "{t:d:t:countdown_time}" "DOTA_Compendium_TI10Tagline" "十年爭霸" "DOTA_Compendium_LevelInfo_PointsNeeded" "{d:level_progress} / {d:points_per_level}" "DOTA_Compendium_LevelInfo_CurrentLevel" "等級 {d:current_level}" "DOTA_Compendium_Countdown_Finished" "國際錦標賽即將展開…" "DOTA_Compendium_RewardLineInformation" "國際錦標賽即將來臨。當小組賽開始,透過正確預測賽事、專業夢幻陣容選秀及其它方式賺取互動手冊點數,參與年度最大盛事。

隨著點數增加,您可賺取獎勵,包括數個2021 國際錦標賽改版的舊版套裝。完整獎勵系列將在接下來數週小組賽開始前公佈。" "DOTA_Compendium_HowToEarnPoints_Title" "互動手冊點數累積方式" "DOTA_Compendium_HowToEarnPoints_Desc1" "編排一支夢幻戰隊能每天獲得點數,錦標賽結束時還能獲得更多。" "DOTA_Compendium_HowToEarnPoints_Desc2" "比賽結束時,每一次正確的賽事預測都可以獲得點數。" "DOTA_Compendium_HowToEarnPoints_Desc3" "戰隊支持者俱樂部成員可以在其戰隊贏得錦標賽比賽時獲得點數。" "DOTA_Compendium_HowToEarnPoints_Desc4" "進行遊戲內預測,每天最多可得 6 次預測正確的點數。" "DOTA_Compendium_CompendiumPointsLabel" "互動手冊點數" "DOTA_Compendium_Compendium_WelcomeText" "國際錦標賽互動手冊在此幫助您盡情享受 Dota 奪冠活動的樂趣。來配置您的夢幻陣容、進行預測並賺取 2021 國際錦標賽的主題獎勵,一同密切參與賽事。" "DOTA_Compendium_LeftNavSub_Talent" "展示您的支持" "DOTA_Compendium_LeftNavSub_PlayerCards" "收集與管理選手卡片" "DOTA_Compendium_LeftNavSub_Fantasy" "編排完美陣容" "DOTA_Compendium_LeftNavSub_Tournament" "鎖定您的選擇" "DOTA_Compendium_LeftNavSub_Bracket" "進行賽事預測" "DOTA_Compendium_AchieveLink_Talent" "前往幕前人員頁面" "DOTA_Compendium_AchieveLink_PlayerCards" "前往選手卡片" "DOTA_Compendium_AchieveLink_Vote" "票選短片" "DOTA_Compendium_AchieveLink_Tournament" "前往錦標賽預測" "DOTA_Compendium_AchieveLink_Bracket" "前往賽程預測" "DOTA_TeamPlayer_EmptySlot" "空" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Title" "獲得卡片包" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text1" "每個卡片包含有 5 張隨機卡片,保證至少有一張銀卡或金卡。" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text2:p{starter_packs_count}" "所有玩家一開始將有 {d:starter_packs_count} 個基礎卡片包。#|#所有玩家一開始將有 {d:starter_packs_count} 個基礎卡片包。" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text3" "您當天第一場勝利也會獲得一個基礎卡片包。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub" "加入支持者俱樂部" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text1" "支持者俱樂部成員會根據支持者等級獲得戰隊卡片包和基礎卡片包:" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text2" "沒有國際錦標賽參賽資格戰隊的支持者俱樂部成員將會收到所有基礎卡片包代替。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text3" "戰隊卡片包中最好的卡片永遠來自於該戰隊。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text4" "戰隊卡片包能以 {g:dota_item_price:team_card_pack_item_def} 購買。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text5" "收益的 50% 貢獻至該隊伍。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_TableTitle" "支持者等級" "DOTA_CompTI10_PlayerCardsTooltip_BasicPacks" "基礎卡片包" "DOTA_CompTI10_PlayerCardsTooltip_TeamPacks" "戰隊卡片包" "DOTA_CompTI10_PlayerCardsTooltip_PlayFantasy" "進行夢幻 Dota" "DOTA_CompTI10_PlayerCardsTooltip_PlayFantasy_Text1" "當國際錦標賽的主賽開始後,使用您獲得的選手卡片參加夢幻 Dota。賺取點數以獲得獨家獎勵。" "DOTA_CompendiumSummary_PlayerCards_StarterPacks" "初始卡片包" "DOTA_CompendiumSummary_PlayerCards_StarterPacksCount:p{starter_pack_count}" "{d:starter_pack_count} 個初始卡片包#|#{d:starter_pack_count} 個初始卡片包" "DOTA_CompendiumSummary_PlayerCards_SupportersPacks" "支持者卡片包" "DOTA_CompendiumSummary_PlayerCards_SupportersPacksCount:p{supporter_pack_count}" "{d:supporter_pack_count} 個支持者俱樂部卡片包#|#{d:supporter_pack_count} 個支持者俱樂部卡片包" "DOTA_CompendiumSummary_PlayerCards_BecomeASupporter" "加入支持者俱樂部" "DOTA_CompendiumSummary_PlayerCards_DailyWinPack" "每日一勝卡片包" "DOTA_CompendiumSummary_PlayerCards_DailyWinPackCount:p" "{d:daily_pack_count} 每日一勝卡片包#|#{d:daily_pack_count} 每日一勝卡片包" "DOTA_CompendiumSummary_PlayerCards_DailyWinPackAvailable" "可贏取" "DOTA_CompendiumSummary_PlayerCards_DailyWinPack_Next" "下個卡片包於 {t:d:t:T:countdown_time} 後開放贏取" "DOTA_CompendiumSummary_PlayerCards_PacksAvailable:p" "{d:owned_packs_count} 個未開卡片包#|#{d:owned_packs_count} 個未開卡片包" "DOTA_CompendiumSummary_PlayerCards_ClaimPacks:p" "領取卡片包#|#領取卡片包" "DOTA_CompendiumSummary_PlayerCards_UnopenedPacks:p" "未開啟的卡片包#|#未開啟的卡片包" "DOTA_CompendiumSummary_Predictions_Fantasy" "夢幻徵召" "DOTA_CompendiumSummary_Predictions_Bracket_Unlocks" "賽程解鎖剩餘時間" "DOTA_CompendiumSummary_Fantasy_Title" "DPC 夢幻玩法" "DOTA_CompendiumSummary_Fantasy_Desc" "組建您的 Dota 夢幻隊伍。" "DOTA_CompendiumSummary_Fantasy_RewardLevel" "獎勵等級" "DOTA_CompendiumSummary_Fantasy_MultipleRoster:p" "{d:current_filled_rosters}陣容組合#|#{d:current_filled_rosters}陣容組合" "DOTA_CompendiumSummary_Fantasy_SingleRoster" "{s:single_roster_name}陣容組合" "DOTA_CompendiumSummary_Fantasy_NoRosterSet" "無陣容組合" "DOTA_CompendiumSummary_Fantasy_NextPeriod" "下一個週期" "DOTA_CompendiumSummary_Fantasy_SetRoster" "設定夢幻陣容" "DOTA_CompendiumSummary_Fantasy_Treasures:p" "{d:claimable_treasures} 件寶藏#|#{d:claimable_treasures} 件寶藏" "DOTA_CompendiumSummary_Fantasy_UnclaimedTreasures:p" "{d:claimable_treasures} 件未領取的寶藏#|#{d:claimable_treasures} 件未領取的寶藏" "DOTA_CompendiumSummary_Supporters_Join1" "加入支持者俱樂部" "DOTA_CompendiumSummary_Supporters_Join2" "支持您最愛的戰隊。" "DOTA_CompendiumSummary_Supporters_Sale" "特賣:5 折" "DOTA_CompendiumSummary_Supporters_Sale75" "特賣:25 折" "DOTA_CompendiumSummary_Supporters_New" "{d:supporters_club_new_teams} 個新戰隊" "DOTA_Compendium_TwitchDropReceived" "收到 Twitch.TV 掉落!" "DOTA_CompendiumSummary_Predictions_TournamentPrediction_Count" "{d:current_main_event_predictions}/40" "DOTA_CompendiumSummary_Predictions_Bracket_Unlock" "{i:unlock_days}{s:unlock_hours} 小時 {s:unlock_minutes}{s:unlock_seconds} 秒" "DOTA_CompTI10_Achievements_GetStarted_Title" "參與分數" "DOTA_CompTI10_Achievements_GetStarted_Desc" "從一些簡短的成就開始獲得一些獎勵" "DOTA_CompTI10_Achievement_1_PlayerCardFullTeams_Name" "五條牌型" "DOTA_CompTI10_Achievement_1_PlayerCardFullTeams_Desc" "擁有 1 組完整的選手卡片隊伍。" "DOTA_CompTI10_Achievement_8_PlayerCardFullTeams_Name" "一手好牌" "DOTA_CompTI10_Achievement_VoteForShortFilm_ExpiresIn" "剩餘投票時間:" "DOTA_CompTI10_Achievement_VoteForShortFilm_Timer" "{i:expires_days}{s:expires_hours} 小時 {s:expires_minutes}{s:expires_seconds} 秒" "DOTA_CompTI10_Achievement_VoteForShortFilm_HasExpired" "短片競賽已結束投票" "DOTA_CompTI10_FrontPage_TimerEnds" "結束時間:" "DOTA_CompTI10_FrontPage_TimerString" "{i:expires_days}{s:expires_hours} 小時 {s:expires_minutes}{s:expires_seconds} 秒" "DOTA_DPCFantasy_Reward" "DPC 夢幻獎勵" "DOTA_Spectator_ConfirmDisconnectTitle" "確認斷線" "DOTA_Spectator_ConfirmDisconnectMessage" "您確定要離開比賽?" "DOTA_Spectator_GraphHeader_Teams" "隊伍" "DOTA_Spectator_GraphHeader_WinProb" "獲勝概率" "DOTA_Spectator_GraphHeader_NetWorth" "資產淨值" "DOTA_Spectator_GraphHeader_Experience" "經驗值" "DOTA_Spectator_Graph_RadiantXP" "{d:experience_radiant} 經驗值" "DOTA_Spectator_Graph_DireXP" "{d:experience_dire} 經驗值" "DOTA_HUD_DVR_PinExpandedPlaybackControls" "固定展開" "DOTA_HUD_DVR_UnpinExpandedPlaybackControls" "取消固定" "DOTA_HUD_DVR_ShareLink" "複製連結" "DOTA_Replay_IncreaseSpeed" "提升播放速度" "DOTA_Replay_DecreaseSpeed" "降低播放速度" "DOTA_Settings_Tooltip_EnableEdgepanTemporaryFreeCam" "邊緣搖攝時啟用觀眾覆寫視角。" "DOTA_SpectatorNavTooltipSort" "資料排序" "DOTA_SpectatorNavTooltipGraphs" "圖表" "DOTA_SpectatorNavTooltipItems" "道具" "dota_consume_all_dialog_text" "使用 {d:item_count} 個「{g:dota_item_name:item_def}」?" "DOTA_TI_GroupStage_A" "A 組" "DOTA_TI_GroupStage_B" "B 組" "league_name_13256" "2021 國際錦標賽" "DOTA_TI10_WinnerTitle" "2021 國際錦標賽冠軍" "DOTA_TI10_WinnerTeamName" "Team Spirit" "DOTA_Lobby_Settings_Ability_Draft_Shuffle_Players" "隨機排序各隊的玩家" "DOTA_SettingsLanguageChange_Title" "需要重新啟動" "DOTA_SettingsLanguageChange_Body" "重新啟動 Dota 用戶端以套用語言變更。" "DOTA_EventPlayButtonLabel_Aghanim2021" "阿哈利姆的天地迷宮" "DOTA_EventGameName_International2021" "阿哈利姆的天地迷宮" "DOTA_Fall2021_MysteryBox_RewardLabel:p{point_amount}" "您獲得了 {d:point_amount} 戰鬥點數!#|#您獲得了 {d:point_amount} 戰鬥點數!" "DOTA_Fall2021_MysteryBox_OpenAnother" "再開啟一個" "DOTA_Fall2021UpcomingRewards_HoodwinkPrestigeTitle" "森海飛霞威嚴組合包" "DOTA_Fall2021_WeeklUnlockMessage" "第 {d:week_number} 週任務解鎖還有 {s:time_until_week_unlock}。" "DOTA_Fall2021_WeeklyQuest_GoalPip_Tooltip:p{star_count}" "每週達到 {d:star_count} 星後,您可獲得阿哈利姆的一臂之力。#|#每週達到 {d:star_count} 星後,您可獲得阿哈利姆的一臂之力。" "DOTA_Fall2021_Quest_Plays_Description" "遊玩 {s:current_tier_score} 場比賽。" //AGHANIM 2021 "DOTA_AghanimDebut_Title" "魘庭大重整" "DOTA_AghanimDebut_Desc" "偉大的阿哈利姆現在變成了好多的阿哈利姆!在一次導致多重宇宙融合的小小意外中,這個沒用的延魔法寶發生故障,把多位高貴的阿哈利姆帶進這裡,遠超過一個現實所能承擔的高貴。你是否願意冒著接近死亡的風險,拯救這位有史以來最偉大的魔法師?當然,這趟冒險絕對值得你賭上名聲一探究竟。" "DOTA_AghanimDebut_Everyone" "全新活動遊戲模式,任何人皆可參加!" "DOTA_Style_hand_courier_default" "左撇子右手 - 原始樣式" "DOTA_Style_hand_courier_1" "左撇子右手 - 真視寶石樣式解鎖" "DOTA_Style_hand_courier_2" "左撇子右手 - 極限法球樣式解鎖" "DOTA_Style_hand_courier_3" "左撇子右手 - 林肯法球樣式解鎖" "DOTA_Style_hand_courier_4" "左撇子右手 - 刷新法球樣式解鎖" "DOTA_Style_hand_courier_5" "左撇子右手 - 幻彩核心樣式解鎖" "DOTA_Style_hand_courier_6" "左撇子右手 - 不朽之守護樣式解鎖" "DOTA_Fall2021_FragmentIncrease_1" "阿哈利姆的天地迷宮奧術碎片額外 +10%" "DOTA_Fall2021_FragmentIncrease_2" "阿哈利姆的天地迷宮奧術碎片額外 +10%" "DOTA_Fall2021_FragmentIncrease_3" "阿哈利姆的天地迷宮奧術碎片額外 +10%" "DOTA_Fall2021_HeroUnlock" "為阿哈利姆的天地迷宮解鎖英雄" // AGHANIM 2021 postgame strings "DOTA_Tooltip_ability_aghsfort_undying_decay" "腐朽" "DOTA_Tooltip_ability_aghsfort_undying_decay_Description" "不朽屍王對範圍內所有敵人造成傷害,並從每次對敵人的傷害中短暫獲得力量。擊中首領和魔王時獲得額外力量。" "DOTA_Tooltip_ability_aghsfort_undying_decay_Lore" "生者的力量只是暫時借自於死者。" "DOTA_Tooltip_ability_aghsfort_undying_decay_Note0" "可影響到隱形單位。" "DOTA_Tooltip_ability_aghsfort_undying_decay_decay_damage" "傷害:" "DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal" "獲得力量:" "DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal_captain_mult" "擊中首領獲得力量加成:" "DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal_boss_mult" "擊中魔王獲得力量加成:" "DOTA_Tooltip_ability_aghsfort_undying_decay_decay_duration" "增幅持續時間:" "DOTA_Tooltip_ability_aghsfort_undying_decay_radius" "範圍:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip" "抽魂" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Description" "不朽屍王撕扯周遭所有單位的生命能量並灌注到目標身上,依據對方是敵是友造成傷害或治療。灌注對象可是墓碑。施加於敵方時,傷害值將會提升。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Lore" "即便是友方英雄也能感受到伴隨不朽屍王而來的絕望氣息。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Note0" "可以治療墓碑,但無法治療或傷害其它建築物。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Note1" "無法撕扯隱形單位的生命。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_damage_per_unit" "每單位傷害 / 治療:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_max_units" "最大單位數量:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_radius" "撕扯範圍:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_tombstone_heal" "墓碑治療:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_damage_bonus_percent" "%傷害加成百分比:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone" "墓碑" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Description" "在目標位置召喚一座墓碑。殭屍會從墓碑中頻繁產生並隨機攻擊周遭任何一名敵人。殭屍具有嗜殺技能,使他們的攻擊能降低目標的移動速度,且若目標的生命值低於一定數值或百分比,則殭屍的攻擊速度和移動速度也將會有所提升。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Lore" "輓歌召喚他逝去的兄弟為死亡之神戰鬥。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note0" "墓碑對魔法免疫,但遭受普通攻擊仍會受到傷害。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note1" "殭屍對普通攻擊免疫,但會因伴隨的魔法傷害而死亡。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note2" "若目標死亡或離開視野範圍,殭屍也會隨之死亡。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_hits_to_destroy_tooltip" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_duration" "墓碑持續時間:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_base_damage" "殭屍造成傷害:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_radius" "殭屍產生範圍:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_interval" "殭屍產生間隔:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_health_threshold_pct_tooltip" "%觸發嗜殺生命臨界值百分比:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike" "嗜殺" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_Description" "攻擊時敵方單位緩速。若受攻擊單位的生命值低於臨界值,殭屍的移動和攻擊速度將會提升。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_health_threshold" "生命臨界值:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%生命臨界值百分比:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_slow" "%移動速度降低:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%移動速度加成:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem" "血肉巨人" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_Description" "不朽屍王化身為毛骨悚然的血肉巨人,獲得力量百分比加成,並在攻擊中增添緩速與傷害增強效果。" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_Lore" "鄰近死者的血肉增強了輓歌散播瘟疫的能力。" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_slow" "%緩速:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_damage_amp" "%傷害增強:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_str_percentage" "%力量加成:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_movement_bonus" "移動加成:" "DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies" "死亡飢餓" "DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies_Description" "不朽屍王摧毀所有殭屍,治療自己達最大生命值的 %heal_percent_per_zombie%%%,同時獲得可疊加的嗜殺增幅效果。每層增幅效果提升 %bonus_move_speed_per_stack%%% 移動速度及 %bonus_attack_speed_per_stack% 攻擊速度。" "dota_hud_error_no_zombies_to_eat" "無殭屍可吃" "DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_counter" "殭屍計數器" "DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_counter_Description" "疊加次數等於目前存活殭屍的數量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_Description" "獲得 %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% 力量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_counter" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_counter_Description" "獲得 %fMODIFIER_PROPERTY_TOOLTIP% 力量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_Description" "失去 4 力量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_counter" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_counter_Description" "失去 %dMODIFIER_PROPERTY_TOOLTIP% 力量。" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem" "血肉巨人" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_Description" "力量提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%。攻擊減緩敵方速度並造成額外持續傷害。" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_plague_aura" "血肉巨人瘟疫靈氣" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_plague_aura_Description" "移動速度降低,同時每秒損失一定百分比的目前生命值。" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_slow" "血肉巨人瘟疫" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 且所有來源造成的傷害增加。" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_modifier" "嗜殺減速" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_modifier_Description" "不朽殭屍的攻擊降低目標移動速度。" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathstrike_slow_counter" "嗜殺減速" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathstrike_slow_counter_Description" "被不朽僵屍降低 %dMODIFIER_PROPERTY_TOOLTIP%%% 移動速度。" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathlust" "嗜殺狂熱" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathlust_Description" "提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度和攻擊速度。" "DOTA_Tooltip_Ability_aghsfort_special_undying_decay_spawn_zombies" "死者召喚" "DOTA_Tooltip_ability_aghsfort_special_undying_decay_spawn_zombies_Description" "在每個遭「腐朽」擊中的敵人身邊生成一個殭屍。" "DOTA_Tooltip_Ability_aghsfort_special_undying_decay_on_attack" "腐朽之拳" "DOTA_Tooltip_ability_aghsfort_special_undying_decay_on_attack_Description" "在成功攻擊後,讓不朽屍王有 %value%%% 的機會施放「腐朽」。" "DOTA_Tooltip_Ability_aghsfort_special_undying_decay_reverberation" "死亡迴響" "DOTA_Tooltip_ability_aghsfort_special_undying_decay_reverberation_Description" "在目標位置每隔 %interval% 秒多觸發腐朽 %extra_decays% 次。額外的腐朽造成 %decay_strength_percent%%% 傷害並獲得 %decay_strength_percent%%% 力量。" "DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_ward" "驅趕圖騰" "DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_ward_Description" "抽魂現能朝地面施放以生成驅趕圖騰。圖騰存在時間為 %ward_duration% 秒,且每隔 %taunt_interval% 秒嘲諷敵人一次。當圖騰的時間耗盡時,會在 %ward_radius% 範圍內以抽魂累計獲得量的 %damage_multiplier%%% 來傷害敵人並治療友方。若切換為自動施放,就會一直朝地面施放。" "DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_charges" "永不停止" "aghsfort_undying_decay_radius" "{s:ability_name}範圍 +{s:value}" "aghsfort_undying_decay_decay_damage" "{s:ability_name}傷害 +{s:value}" "aghsfort_undying_decay_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_undying_soul_rip_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_undying_tombstone_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_undying_flesh_golem_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" //THE INTERNATIONAL BATTLE PASS 2022 "DOTA_Style_hamster_courier_default" "口袋鼠 - 原始樣式" "DOTA_Style_hamster_courier_1" "口袋鼠 - 真視寶石樣式解鎖" "DOTA_Style_hamster_courier_2" "口袋鼠 - 極限法球樣式解鎖" "DOTA_Style_hamster_courier_3" "口袋鼠 - 林肯法球樣式解鎖" "DOTA_Style_hamster_courier_4" "口袋鼠 - 刷新法球樣式解鎖" "DOTA_Style_hamster_courier_5" "口袋鼠 - 幻彩核心樣式解鎖" "DOTA_Style_hamster_courier_6" "口袋鼠 - 不朽之守護樣式解鎖" "DOTA_International2022_CandyShop_Title" "糖果坊" "DOTA_International2022_CandyShop_Subtitle" "和寶藏百貨" "DOTA_International2022_CandyShop_h2" "以糖果為交易貨幣,且這間商店有許多十分甜美的寶物。" "DOTA_International2022_CandyShop_Description" "西斯爾和庫爾特很狡黠地不透露任何細節,但有一點很明顯:他們真的需要大量的糖果,也願意從他們的寶藏堆中拿東西出來交換。你只需要找出美味的甜食來誘惑他們就行。" "DOTA_International2022_CandyShop_Bullet1" "透過戰鬥通行證的獎勵收集糖果袋。" "DOTA_International2022_CandyShop_Bullet2" "戰鬥通行證:第二部分推出後,開始探索您的糖果收藏。" "DOTA_International2022_CandyShop_Bullet3" "交易糖果組合以換取不朽物品奧祕物品等獎勵。" "DOTA_International2022_CandyShopTooltip_CandyExplanation" "遊玩 Dota 或升級戰鬥通行證以賺取更多糖果。遊玩加速模式和魔魘狂潮可獲得一半獎勵。提升戰鬥通行證等級以增加收獲和每週糖果上限。" "DOTA_International2022_CandyShopTooltip_RerollExplanation" "贏得比賽以獲得更多重骰次數。" "DOTA_International2022_CandyShopTooltip_CandyHeader" "糖果" "DOTA_International2022_CandyShopTooltip_RerollsHeader" "重骰次數" "DOTA_International2022_CandyShopTooltip_CandyProgress" "下一顆糖果進度:" "DOTA_International2022_CandyShopTooltip_CandyEarned" "本週賺到的糖果:" "DOTA_International2022_CandyShopTooltip_RerollsAvailable" "可用的重骰次數:" "DOTA_International2022_CandyShopTooltip_RerollsEarned" "本週賺到的重骰次數:" "DOTA_International2022_PointsProgress" "{d:level_progress} / {d:points_per_level}" "DOTA_International2022_MysteryBox_Title" "額外獎勵週戰鬥寶箱" "DOTA_International2022_MysteryBox_RewardDescriptionLabel" "起始獎勵" "DOTA_International2022_MysteryBox_RewardDescriptionLabelFinal" "您的獎勵" "DOTA_International2022_MysteryBox_RewardLabel" "{d:preview_point_amount}" "DOTA_International2022_MysteryBox_BoxesRemaining" "剩餘寶箱數:{d:mystery_boxes_remaining}" "DOTA_International2022_MysteryBox_Instructions" "踢開寶箱以獲得戰鬥點數。
需要踢的次數越多,獎勵就越豐富!" "DOTA_International2022_MysteryBox_OpenAnother" "再開一個" "DOTA_International2022_MysteryBox_ErrorOpening" "神秘寶箱開啟失敗!

這可能是因為物品處理過程有所延遲,在此情況,將會在物品處裡過程結束後贈予正確數量的戰鬥點數並在點數紀錄中顯示。" "DOTA_International2022_MysteryBox_NoItemYet_Header" "物品欄中的物品延遲" "DOTA_International2022_MysteryBox_NoItemYet_Desc" "領取此每週任務獎勵時有所延遲;待處理完成後,將會遞送到您的物品欄中。" "DOTA_International2022_TippingUpgrade1" "將遊戲內打賞升級至「銀級打賞」樣式。" "DOTA_International2022_TippingUpgrade2" "將遊戲內打賞升級至「黃金打賞」樣式。" "DOTA_International2022_TruesightChatWheel" "即將推出 - 真實視野聊天輪盤" "DOTA_International2022_TeamSticker" "即將推出 - 戰隊貼紙" "DOTA_International2022_PlayerSticker" "即將推出 - 選手貼紙" "DOTA_International2022_CandyShopUpgrade" "即將推出 - 糖果坊升級" "DOTA_International2022_VersusScreen" "即將推出 - 對陣畫面" "DOTA_International2022_DiretideShader" "即將推出 - 魔魘狂潮畫面特效" "DOTA_International2022_CrystalMaidenPersona" "即將推出 - 冰晶聖女化身" "DOTA_International2022_RazorArcana" "即將推出 - 剃刀奧秘" "DOTA_International2022_PhantomAssassinPersona" "即將推出 - 魅影刺客化身" "DOTA_International2022_CustomGameLoadingScreen" "即將推出 - 自訂遊戲載入畫面" "DOTA_International2022_PrimalBeastPrestige" "即將推出 - 原始野獸威嚴組合包" "DOTA_International2022_DiretideChatWheel" "即將推出 - 魔魘狂潮聊天輪盤音效" "DOTA_International2022_DiretideSpray" "即將推出 - 魔魘狂潮季節性噴漆" "DOTA_International2022_AnnouncerPack" "即將推出 - 廣播語音包" "DOTA_International2022_CustomGameUpgrade" "遊戲模式加成" "DOTA_International2022_CustomGameUpgrade_WeeklyCandyRate_1" "每週糖果進度提升率 +20%" "DOTA_International2022_CustomGameUpgrade_WeeklyCandyRate_2" "每週糖果進度提升率 +20%" "DOTA_International2022_CustomGameUpgrade_WeeklyCandyMaxBoost" "每週糖果上限 +1 " "DOTA_International2022_PreviewShort" "預覽" "DOTA_International2022_The2022" "2022 年" "DOTA_International2022_AvailableInPart2" "第二部分開放" "DOTA_CrystalMaidenPersona_Name" "藍心宗師" "DOTA_RazorArcana_Name" "虛空暴風之庇護" "DOTA_PhantomAssassinPersona_Name" "揭紗浪人" "DOTA_Phantom_Assassin_Persona_Splash_Title" "魅影刺客化身" "Debut_Phantom_Assassin_Persona_Lore" "浪人亞桑由被放逐的魅影之紗刺客們秘密地撫養長大,一輩子都在追逐一個目標:摧毀他的導師們眼中,那個敗壞過往神聖信仰的假先知。隨著他的養育者一個接一個被魅影之紗刺客殺害,亞桑終於準備好踏出陰影,以實現主人的黑暗夢想,並確保腐敗的神諭使最害怕的死亡預言能夠實現。" "Debut_Phantom_Assassin_Persona_Feature_1_Title" "全新模型" "Debut_Phantom_Assassin_Persona_Feature_1_Desc" "此化身完全取代原本的魅影刺客模型和角色,變成由被放逐的魅影之紗刺客們秘密地訓練,且受憎惡的揭紗浪人。" "Debut_Phantom_Assassin_Persona_Feature_2_Title" "全新動畫" "Debut_Phantom_Assassin_Persona_Feature_2_Desc" "受到被放逐的魅影之紗刺客們所訓練,亞桑十分熟悉教團的技巧,但他擁有自己獨到的技法。他相信他的全新動作注定能助他結束假先知災難性的存在。" "Debut_Phantom_Assassin_Persona_Feature_3_Title" "自訂英雄資產" "Debut_Phantom_Assassin_Persona_Feature_3_Desc" "內含全新的英雄肖像、頂列肖像、小地圖圖示和技能圖示。" "Debut_Phantom_Assassin_Persona_Feature_4_Title" "全新技能特效" "Debut_Phantom_Assassin_Persona_Feature_4_Desc" "亞桑具有全新的窒息之刃、魅影追擊、朦朧、飛刀旋風及恩賜解脫的技能特效。" "Debut_Phantom_Assassin_Persona_Feature_5_Title" "900+ 化身專屬臺詞" "Debut_Phantom_Assassin_Persona_Feature_5_Desc" "此化身具有新錄製的語音和全新臺詞。亞桑從小自律地避世,現在他準備好讓世界聽見自己的聲音。" "DOTA_Crystal_Maiden_Persona_Splash_Title" "冰晶聖女化身" "Debut_Crystal_Maiden_Persona_Lore" "只有威力最強大的法師才能通過訓練,解鎖藍心的隱藏力量。勇於嘗試的人將接受的嚴苛訓練來自唯一的一位宗師——一個永恆不老的化身,他教授的第一堂課是,成功只會換來責任,失敗就會開啟大門通往孤獨的死亡。" "Debut_Crystal_Maiden_Persona_Feature_1_Title" "全新模型" "Debut_Crystal_Maiden_Persona_Feature_1_Desc" "此化身以充滿藍心魔力的不老靈狼化身,完全取代冰晶聖女原本的模型和英雄形象——可選擇是否讓小狼跟隨在身邊。" "Debut_Crystal_Maiden_Persona_Feature_2_Title" "全新動畫" "Debut_Crystal_Maiden_Persona_Feature_2_Desc" "宗師從藍心中出現,與冰霜魔法的起源關係緊密,推出與其自身型態相符的全新動畫。" "Debut_Crystal_Maiden_Persona_Feature_3_Title" "自訂英雄資產" "Debut_Crystal_Maiden_Persona_Feature_3_Desc" "內含全新的英雄肖像、頂列肖像、小地圖圖示和技能圖示。" "Debut_Crystal_Maiden_Persona_Feature_4_Title" "全新特效" "Debut_Crystal_Maiden_Persona_Feature_4_Desc" "宗師擁有冰霜新星和極寒領域的全新技能特效,以及其它自訂攻擊和死亡特效。" "Debut_Crystal_Maiden_Persona_Feature_5_Title" "600+ 化身專屬臺詞" "Debut_Crystal_Maiden_Persona_Feature_5_Desc" "此化身具有新錄製的語音和全新臺詞,讓宗師能直接將淵博知識傳授到學生心中。" //RAZOR ARCANA DEBUT SPLASH "Debut_Arcana_razor_Intro" "全新剃刀奧祕組合包" "Debut_Arcana_razor_Lore" "剃刀在一股虛無之力的協助下解開真正出身的祕密,這將打破閃電幽魂和狹隘迷宮背後主人之間的神祕連結,同時解放需要復仇才可平息的狂暴怒氣。" "Debut_Arcana_razor_Equip" "裝備後,此奧秘物品套裝可讓剃刀獲得以下自訂升級:" "Debut_Arcana_razor_PlaySample" "點擊以聆聽樣本臺詞" "Debut_Arcana_razor_Feature_1_Title" "全新外觀模型" "Debut_Arcana_razor_Feature_1_Desc" "剃刀從狹隘迷宮主人手中獲得自由後把所有潛能全發揮出來,他的模型因而有所改變。" "Debut_Arcana_razor_Feature_2_Title" "自訂動畫和特效" "Debut_Arcana_razor_Feature_2_Desc" "包含一整套全新動畫和氛圍特效,以及電漿領域、靜電連接、風暴湧動和風暴之眼的全新特效。" "Debut_Arcana_razor_Feature_3_Title" "自訂英雄資產" "Debut_Arcana_razor_Feature_3_Desc" "包含全新靜電連接擊殺計數器、英雄肖像、技能圖示、小地圖圖示,和相位靴、Eul 的神聖法杖和喚風者的新道具圖示。" "Debut_Arcana_razor_Feature_4_Title" "600+ 奧祕啟用臺詞" "Debut_Arcana_razor_Feature_4_Desc" "剃刀有了由原始演員配音的全新語音,映出他從永世的奴役中得自由的精髓。" "Debut_Arcana_razor_Feature_5_Title" "自訂擊殺和特殊道具特效" "Debut_Arcana_razor_Feature_5_Desc" "包含剃刀手下受害者的新自訂擊殺特效、一個新反補特效,以及相位靴、喚風者和 Eul 的神聖法杖的新道具特效。" "Debut_Arcana_razor_Feature_6_Title" "可解鎖的替換樣式" "Debut_Arcana_razor_Feature_6_Desc" "反利用敵人的強項來摧毀他們。利用靜電連接強化自身,獲得 100+ 傷害來擊殺 500 個敵人以解鎖「風暴帝王轉世」替換樣式。剃刀在靜電連接強化狀態下擊殺敵人會獲得 1 點獎勵,每場勝利最多可獲得 8 點。" "DOTA_Style_razor_Arcana_Style0" "虛空暴風之庇護" "DOTA_Style_razor_Arcana_Style1" "風暴帝王轉世" // International2022 Swag Bag "DOTA_International2022_SwagBag_Spinner_Title" "正在領取您的好物" "DOTA_International2022_SwagBag_FailedToClaim" "領取失敗" "DOTA_International2022_SwagBag_FailedToClaim_Error" "未知錯誤(錯誤碼 {d:error_code})" "DOTA_International2022_SwagBag_FailedToClaim_TooBusy" "好物商店現在非常繁忙,請稍後再試。" "DOTA_International2022_SwagBag_FailedToClaim_NoGCConnection" "無法連線至遊戲協調器。請稍後再試。" "DOTA_International2022_SwagBag_FailedToClaim_AlreadyClaimed" "您已領取這項好物。" "DOTA_International2022_SwagBag_FailedToClaim_TemporarilyDisabled" "好物商店暫時關閉,請稍後再試。" "DOTA_International2022_SwagBag_FailedToClaim_RewardDisabled" "此獎勵暫時被停用,請嘗試領取另一個獎勵或稍後再試。" "DOTA_International2022_SwagBag_Claim_Confirm" "選擇這款奧祕?" "DOTA_International2022_SwagBag_Claim_Confirm_Body" "領取「{s:item_name}」作為您的奧祕好物?" "DOTA_International2022_SwagBag_ItemDetails" "檢視詳情" "DOTA_International2022_SwagBag_DotaPlus_RewardText" "DOTA PLUS 三十天效期會員資格" //Swag Bag Widget "DOTA_International2022_Swagbag_WidgetLabel" "國際錦標賽好物袋" "DOTA_International2022_Swagbag_WidgetDescription" "一起慶祝並領取您的免費好物。" "DOTA_International2022_Swagbag_ProgressBarLabel" "已進行 {d:progress_current} / {d:progress_required} 場比賽" "DOTA_International2022_Swagbag_ViewSwagButtonLabel" "檢視好物" "DOTA_International2022_Swagbag_ClaimSwagButtonLabel" "領取好物" //Swag Bag Claim screen "DOTA_International2022_Swagbag_SectionTitle" "國際錦標賽好物袋" "DOTA_International2022_Swagbag_SectionDescriptionOld" "慶祝 Dota 歡樂季節,領取您的免費奧祕、戰鬥通行證和 Dota Plus 會員資格。" "DOTA_International2022_Swagbag_SectionDescription" "領取 30 天效期的 Dota Plus、戰鬥通行證和一款免費奧祕來一起慶祝 Dota 的歡樂季節。" "DOTA_International2022_Swagbag_ClaimedLabel" "已領取" "DOTA_International2022_Swagbag_ClaimButtonLabel" "領取" "DOTA_International2022_Swagbag_SelectArcanaButtonLabel" "選擇奧祕" "DOTA_International2022_Swagbag_RewardLabel1" "第一項禮物" "DOTA_International2022_Swagbag_RewardLabel2" "第二項禮物" "DOTA_International2022_Swagbag_RewardLabel3" "第三項禮物" "DOTA_International2022_Swagbag_RewardTitle1" "Dota Plus 30 天效期" "DOTA_International2022_Swagbag_RewardTitle2" "1 級戰鬥通行證" "DOTA_International2022_Swagbag_RewardTitle3" "一個奧祕籌碼" "DOTA_International2022_Swagbag_RewardDescription1" "試用種類繁多的工具來幫助你最愛的英雄更上層樓。" "DOTA_International2022_Swagbag_RewardDescription2" "拿取 1 級戰鬥通行證,如已擁有戰鬥通行證則可兌換 24 級戰鬥等級。" "DOTA_International2022_Swagbag_RewardDescription3" "從 Dota 2 商店中任選一款奧祕做為獎品。" "DOTA_International2022_Swagbag_LockedLabel" "未解鎖" "DOTA_International2022_Swagbag_LockedReason" "自戰鬥通行證活動開始起算至少進行 10 場 Dota 比賽" "DOTA_International2022_Swagbag_LockedReasonTemporary" "為因應大量需求,我們正在提升上限,讓更多玩家可領取此好物,請稍後再回來!" //Swag Bag Arcana Picker "DOTA_International2022_Swagbag_SelectArcanaTitle" "選擇您的奧祕" "DOTA_International2022_Swagbag_ClaimArcanaLabel" "領取奧祕" "DOTA_International2022_Swagbag_ArcanaDetailsLabel" "檢視奧祕詳情" "DOTA_International2022_Swagbag_OwnedLabel" "已擁有" "DOTA_International2022_SeasonalSpray" "季節性噴漆" "DOTA_International2022_SeasonalBalloon_Lvl_1" "季節性氣球 - 氣球獨角獸" // International2022 Candy Shop "DOTA_International2022_CandyShop" "糖果坊" "DOTA_International2022_CandyShop_CandyBags" "糖果袋" "DOTA_International2022_CandyShop_OpeningSoon" "即將開業" "DOTA_International2022_CandyShop_Released_Rules_01" "透過戰鬥通行證的獎勵收集糖果袋,遊玩 Dota 還可獲得額外糖果。" "DOTA_International2022_CandyShop_Released_Rules_02" "以糖果組合兌換魔魘狂潮獨家物品、戰鬥點數、不朽物品奧秘等獎勵。" "DOTA_International2022_CandyShop_Released_Rules_03" "若缺少必要的材料,可以使用儲藏中的糖果來交換缺失的糖果。" "DOTA_International2022_CandyShop_Released_Rules_04" "不喜歡西斯爾和庫爾特提供的獎品嗎?遊玩 Dota 獲得重骰次數來更新架上物品。一週最多可獲得 10 次重骰。" "DOTA_CandyShop_HelpText" "用糖果兌換物品。玩 Dota 獲得重骰次數。" "DOTA_CandyShop_Purchase" "兌換" "DOTA_CandyShop_PurchaseErrorTitle" "兌換失敗" "DOTA_CandyShop_OpenBagErrorTitle" "糖果袋開啟失敗" "DOTA_CandyShop_AvailableRolls" "剩餘的重骰次數:" "DOTA_CandyShop_EmptyInventory" "糖果坊庫存為空。" "DOTA_CandyShop_AtMaxRerolls" "重骰次數已滿。在使用現有次數前您無法獲得更多重骰次數。" "DOTA_CandyShop_WeeklyRerolls" "本週 {d:rerolls_earned}/{d:rerolls_max}" "DOTA_CandyShop_EarnedAll" "{t:d:t:T:countdown_time}後獲得更多" "DOTA_CandyShop_OutOfRolls" "贏得比賽以獲得更多重骰次數。" "DOTA_CandyShop_RerollItems" "重骰物品" "DOTA_CandyShop_AdditionalRerolls" "+{d:additional_reroll_charges}" "DOTA_CandyShop_RerollCountAvailable" "可用" "DOTA_CandyShop_RerollErrorTitle" "重骰失敗" "DOTA_CandyShop_ExchangeErrorTitle" "糖果交換失敗" "DOTA_CandyShop_Error_Unknown" "未知錯誤" "DOTA_CandyShop_Error_InternalError" "內部錯誤" "DOTA_CandyShop_Error_Success" "成功" "DOTA_CandyShop_Error_TooBusy" "送出的要求過多,請稍後再試。" "DOTA_CandyShop_Error_Disabled" "暫時停用,請稍後再試。" "DOTA_CandyShop_Error_Timeout" "無法連線至遊戲協調器。請稍後再試。" "DOTA_CandyShop_Error_InvalidShop" "無效糖果坊。" "DOTA_CandyShop_Error_InvalidReward" "無效獎勵。" "DOTA_CandyShop_Error_NoRerollCharges" "重骰次數已耗盡。" "DOTA_CandyShop_Error_NotEnoughCandy" "糖果不足。" "DOTA_CandyShop_Error_NotAllowed" "不允許" "DOTA_CandyShop_Error_NotEnoughSpace" "庫存空間不足" "DOTA_CandyShop_Error_NotEnoughBags" "糖果袋不足" "DOTA_CandyShop_Error_InvalidRecipe" "無效的交換條件。" "DOTA_CandyShop_Error_ExpiredShop" "已無法使用此糖果坊。" "DOTA_CandyShop_Error_ShopNotOpen" "您尚未解鎖此糖果坊。" "DOTA_CandyShop_CandySackInfo" "遊玩 Dota 或提升戰鬥通行證等級來獲得更多糖果。" "DOTA_CandyShop_InventorySlotInfo" "提升戰鬥通行證等級以解鎖庫存欄位。" "DOTA_CandyShop_Rerolling" "正在補貨" "DOTA_CandyShop_ConfirmReroll" "重新補貨?" "DOTA_CandyShop_ConfirmReroll_EmptyInventory" "您沒有糖果也無法購買任何東西。您仍想為架上補貨新物品嗎?" "DOTA_CandyShop_RerollCharges" "{d:quantity} 次糖果坊重骰次數" "DOTA_CandyShop_CandySackInfo_Crownfall" "解鎖王冠之墮地圖地位以獲得糖果。" "DOTA_CandyShop_InventorySlotInfo_Crownfall" "造訪糖果坊以增加庫存內容。" "DOTA_CandyShop_View_Crownfall" "檢視糖果坊小舖" "DOTA_CandyShop_InventorySizeIncrease" "+{d:int_val} 糖果坊庫存欄位" "DOTA_CandyShop_ExchangeRecipeRefreshTimer" "{i:refresh_days} 天 {s:refresh_hours} 小時 {s:refresh_minutes} 分 {s:refresh_seconds} 秒後更新交換表" "DOTA_CandyShop_OpenBags" "開啟糖果袋" "DOTA_CandyShop_FillSlots" "填入欄位" "DOTA_CandyShop_SlotsFull" "欄位已滿" "DOTA_CandyShop_YourCandy" "您的糖果" "DOTA_CandyShop_Candies" "顆糖果" "DOTA_CandyShop_Exchange" "交換" "DOTA_CandyShop_Custom" "自訂" "DOTA_CandyShop_CandyType_1" "太陽帝權軟糖" "DOTA_CandyShop_CandyType_2" "石堂城甜心" "DOTA_CandyShop_CandyType_3" "基迪棒棒糖" "DOTA_CandyShop_CandyType_4" "赤喉扭扭糖" "DOTA_CandyShop_CandyType_5" "絲沼糖果絲" // Crownfall candy shop "DOTA_Crownfall_CandyworksDisabled" "糖果坊小舖目前未開放,會在您在地圖上將其解鎖後開放。" "DOTA_CandyShop_Crownfall_Upgrade_Shelf" "額外糖果坊獎勵架" "DOTA_CandyShop_Crownfall_Upgrade_Trades" "更多糖果交易選項" "DOTA_CandyShop_Crownfall_Upgrade_Inventory" "額外糖果庫存空間" "DOTA_CandyShop_Crownfall_Title" "糖果坊小舖" "DOTA_CandyShop_Crownfall_Subtitle" "和寶藏百貨" "DOTA_CandyShop_Crownfall_Subheader" "以糖果為交易貨幣,且這間商店有許多十分甜美的寶物。" "DOTA_CandyShop_Crownfall_Description" "西斯爾和庫爾特很狡黠地不透露任何細節,但有一點很明顯:他們真的需要大量的糖果,也願意從他們的寶藏堆中拿東西出來交換。你只需要找出美味的甜食來誘惑他們就行。" "DOTA_CandyShop_Crownfall_Rules_01" "透過探索王冠之墮地圖收集糖果袋,也可直接從王冠之墮商店購買。" "DOTA_CandyShop_Crownfall_Rules_02" "以糖果組合兌換王冠之墮金幣不朽物品奧秘等獎勵。" "DOTA_CandyShop_Crownfall_Rules_03" "若缺少必要的材料,可以使用貯藏中的糖果來交換缺失的糖果。" "DOTA_CandyShop_Crownfall_Rules_04" "不喜歡西斯爾和庫爾特提供的獎品嗎?遊玩 Dota 獲得重骰次數來更新架上物品。一週最多可獲得 10 次重骰。" "DOTA_CandyShop_Crownfall_Rules_05" "造訪更多糖果坊小舖以升級您的商店,獲得額外獎勵和交易。" "DOTA_CandyShop_Crownfall_Entry_Processing" "正在進入糖果坊" "DOTA_CandyShop_Crownfall_Entry_Failed_Title" "糖果坊已關門" "DOTA_CandyShop_Crownfall_Entry_Failed_Desc" "請稍後再試(錯誤:{d:error_code})" "DOTA_CandyShop_Crownfall_Visit_Title" "造訪過的新糖果坊" "DOTA_CandyShop_Crownfall_Visit_Description" "造訪所有店鋪以獲得超級福利!" "DOTA_CandyShop_Crownfall_Visit_Upgrade_1" "每造訪一個新糖果坊 +3 個免費糖果" "DOTA_CandyShop_Crownfall_Visit_Upgrade_2" "+1 額外糖果坊物品架" "DOTA_CandyShop_Crownfall_Visit_Upgrade_3" "+1 額外糖果替換交易" "DOTA_CandyShop_Crownfall_Visit_Upgrade_4" "+10 額外庫存空間" "DOTA_CandyShop_Crownfall_Entry" "歡迎光臨" "DOTA_CandyShop_Crownfall_PostGame_RerollsEarned" "本週賺到的重骰次數:{s:weekly_earned_s} / {d:weekly_max}" "DOTA_CandyShop_Crownfall_PostGame_RerollCap" "您目前無法賺取更多重骰次數。" "DOTA_CandyShop_Crownfall_PostGame_RerollCapUnlocked" "在糖果坊小舖消耗您的重骰次數" "DOTA_CandyShop_Crownfall_PostGame_ShopLocked" "探索王冠之墮每一幕,尋找糖果坊小舖" "DOTA_CandyShop_Crownfall_PostGame_WeeklyProgressComplete" "{t:d:t:T:countdown_time}後獲得更多" "DOTA_CandyShop_Crownfall_CandyType_1" "中門泥糖球" "DOTA_CandyShop_Crownfall_CandyType_2" "影承廢墟蟲蟲軟糖" "DOTA_CandyShop_Crownfall_CandyType_3" "天怒咯咯塔" "DOTA_CandyShop_Crownfall_CandyType_4" "金湖炫光小魚" "DOTA_CandyShop_Crownfall_CandyType_5" "歐格羅迪山徑肉乾" // International2022 Weekly Quests "DOTA_International2022_WeeklyStarClaimRewardLabel" "領取" "DOTA_International2022_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_International2022_BonusWeekTooltip" "第 {d:week_number} 週是額外獎勵週,賺取本週星星即可獲取戰鬥寶箱獎勵,開啟後可獲得許多戰鬥點數!" "DOTA_International2022_WeeklyQuest_MysteryBox_GoalPip_Tooltip" "本週達到 {d:star_count} 星後,可獲得額外獎勵週戰鬥寶箱!" "DOTA_International2022_WeeklyQuest_PointReward_GoalPip_Tooltip" "本週達到 {d:star_count} 星後,可獲得 {d:point_reward} 戰鬥點數。" "DOTA_International2022_Quest_Placeholder_Name" "預留位置任務" "DOTA_International2022_Quest_Placeholder_Description" "待定:本週任務在推出前可能會有所變更。" "DOTA_International2022_Quest_Plays_Description" "遊玩 {s:current_tier_score} 場比賽。" "DOTA_International2022_WatchMore" "觀賞更多" "DOTA_International2022_StayTuned" "敬請關注!" "DOTA_International2022_LiveStreamWillBegin" "距離實況直播開始:" "DOTA_International2022_StreamStartingSoon" "實況直播即將開始" "DOTA_International2022_LiveUpdatesOff" "已關閉即時更新" "DOTA_International2022_ForSpoilerFreeContent" "為免被雷到賽果。" "DOTA_International2022_vs" "VS" "DOTA_International2022_Day" "第 11 屆國際錦標賽" "DOTA_International2022_LastChanceQualifierTitle" "最終資格賽" "DOTA_International2022_LastChanceQualifierStage" "小組賽 - 第 {d:day_current} / {d:day_max} 天" "DOTA_International2022_LastChanceQualifierStage2" "淘汰賽" "DOTA_International2022_TrueSightWeekTitle" "真實視野週" "DOTA_International2022_TrueSightWeekDates" "9 月 20 日至 9 月 24 日" "DOTA_International2022_TrueSightSubheader" "重製版" "DOTA_International2022_TrueSightSubheader2" "全球首映直播" "DOTA_International2022_TrueSightDay1Header" "Kiev 甲級錦標賽" "DOTA_International2022_TrueSightDay2Header" "TI 2017" "DOTA_International2022_TrueSightDay3Header" "TI 2018" "DOTA_International2022_TrueSightDay4Header" "TI 2019" "DOTA_International2022_TrueSightDay5Header" "TI 10" "DOTA_International2022_TrueSightWeekAvailableNow" "現已推出" "DOTA_International2022_TrueSightWeekComing" "即將推出" "DOTA_International2022_TrueSightExtraInfo" "回顧過去 4 年的重製版《真視》紀錄片,直到 TI10 首映為止。" "DOTA_International2022_TrueSightExtraInfoText" "深入了解" // International 2022 Weekly Quest "DOTA_WeeklyQuest_Triple_Disable_Name" "三人成行" "DOTA_WeeklyQuest_Triple_Disable_Description" "同時纏繞、暈眩或施加巫術於 3 名敵方英雄 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Win_With_Aghs_Scepter_Name" "總之先來把阿哈利姆" "DOTA_WeeklyQuest_Win_With_Aghs_Scepter_Description" "開局 30 分鐘內得到阿哈利姆神杖,並贏得比賽 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Kill_Creeps_With_Abilities_Name" "真的很難" "DOTA_WeeklyQuest_Kill_Creeps_With_Abilities_Description" "使用技能擊殺 {s:current_tier_score} 隻小兵。" "DOTA_WeeklyQuest_Hex_Duration_Name" "改變世界" "DOTA_WeeklyQuest_Hex_Duration_Description" "對英雄造成 {s:current_tier_score} 秒的巫術效果。" "DOTA_WeeklyQuest_Slow_Duration_Name" "擁抱限制" "DOTA_WeeklyQuest_Slow_Duration_Description" "對敵方英雄造成 {s:current_tier_score} 秒的減速效果。" "DOTA_WeeklyQuest_Crit_Damage_Name" "敞開心胸" "DOTA_WeeklyQuest_Crit_Damage_Description" "以暴擊對英雄造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Kill_Assist_After_Euls_Or_Force_Name" "真正感人的體驗" "DOTA_WeeklyQuest_Kill_Assist_After_Euls_Or_Force_Description" "使用 Eul 的神聖法杖或原力法杖後擊殺或助攻 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Kill_Neutral_Creeps_Name" "無緣無故的大屠殺" "DOTA_WeeklyQuest_Kill_Neutral_Creeps_Description" "擊殺 {s:current_tier_score} 名中立野怪。" "DOTA_WeeklyQuest_Kill_From_Invisible_Name" "沒有人需要知道" "DOTA_WeeklyQuest_Kill_From_Invisible_Description" "脫離隱身狀態後擊殺 {s:current_tier_score} 名英雄。" "DOTA_WeeklyQuest_Kills_Before_Time_Name" "第二滴血是誰?" "DOTA_WeeklyQuest_Kills_Before_Time_Description" "在獲勝比賽的前 10 分鐘內擊殺 {s:current_tier_score} 名英雄。" "DOTA_WeeklyQuest_Kill_Enemy_Ancients_Name" "遠古掠食者" "DOTA_WeeklyQuest_Kill_Enemy_Ancients_Description" "在獲勝遊戲中,擊殺敵方野區 {s:current_tier_score} 隻遠古野怪。" "DOTA_WeeklyQuest_Dust_Leading_To_Kills_Name" "無所遁形" "DOTA_WeeklyQuest_Dust_Leading_To_Kills_Description" "擊殺 {s:current_tier_score} 名顯影之塵揭露的敵方英雄。" "DOTA_WeeklyQuest_Give_Tangos_Name" "共享靈藥" "DOTA_WeeklyQuest_Give_Tangos_Description" "給予友方 {s:current_tier_score} 個木靈藥。" "DOTA_WeeklyQuest_Long_Range_Kills_Name" "範圍只是個數字" "DOTA_WeeklyQuest_Long_Range_Kills_Description" "擊殺 1500 範圍外的敵人 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Regen_Health_Name" "誰需要休息" "DOTA_WeeklyQuest_Regen_Health_Description" "恢復 {s:current_tier_score} 生命。" "DOTA_WeeklyQuest_Capture_Outpost_For_Time_Name" "祝你攻城好運" "DOTA_WeeklyQuest_Capture_Outpost_For_Time_Description" "佔領敵方前哨站 {s:current_tier_score} 秒。" "DOTA_WeeklyQuest_Win_And_Kill_After_Refresher_Orb_Name" "別急,還有更多" "DOTA_WeeklyQuest_Win_And_Kill_After_Refresher_Orb_Description" "在獲勝比在中使用刷新法球後擊殺或助攻 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Combine_Sange_Kaya_Yasha_Name" "最佳三選二" "DOTA_WeeklyQuest_Combine_Sange_Kaya_Yasha_Description" "在 {s:current_tier_score} 場獲勝比賽中結合散華、卡雅或夜叉。" "DOTA_WeeklyQuest_Reincarnate_Name" "我們還沒完蛋" "DOTA_WeeklyQuest_Reincarnate_Description" "在獲勝比賽中重生 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Neutral_Item_Earned_Name" "收藏家性格" "DOTA_WeeklyQuest_Neutral_Item_Earned_Description" "在獲勝比賽中獲得 {s:current_tier_score} 個中立道具。" "DOTA_WeeklyQuest_Pick_Up_Runes_Name" "擁有短暫的力量" "DOTA_WeeklyQuest_Pick_Up_Runes_Description" "在獲勝比賽中拾取 {s:current_tier_score} 次神符。" "DOTA_WeeklyQuest_Illusion_Damage_Heroes_Buildings_Name" "切身之苦" "DOTA_WeeklyQuest_Illusion_Damage_Heroes_Buildings_Description" "藉由幻象單位對敵方建築或英雄造成 {s:current_tier_score} 傷害。" "DOTA_WeeklyQuest_Plant_Trees_Name" "獲勝的原因" "DOTA_WeeklyQuest_Plant_Trees_Description" "在獲勝比賽中種下 {s:current_tier_score} 顆樹。" "DOTA_WeeklyQuest_Tip_Others_Name" "不開玩笑" "DOTA_WeeklyQuest_Tip_Others_Description" "打賞其他玩家 {s:current_tier_score} 次。" "DOTA_WeeklyQuest_Fear_Taunt_Duration_Name" "嚇人策略" "DOTA_WeeklyQuest_Fear_Taunt_Duration_Description" "對英雄造成 {s:current_tier_score} 秒的恐懼或嘲諷。" "DOTA_International2022_Quest_Plays_Name_Week1" "開始遊戲" "DOTA_International2022_Quest_Plays_Name_Week2" "又一場精彩比賽" "DOTA_International2022_Quest_Plays_Name_Week3" "玩一輪就知道" "DOTA_International2022_Quest_Plays_Name_Week4" "打我啊" "DOTA_International2022_Quest_Plays_Name_Week5" "我本來就要這麼做的" "DOTA_International2022_Quest_Plays_Name_Week6" "你的操作總是正確" "DOTA_International2022_Quest_Plays_Name_Week7" "猛點滑鼠的時候到了" "DOTA_International2022_Quest_Plays_Name_Week8" "玩到脫力" "DOTA_International2022_Quest_Plays_Name_Week9" "以喜歡的方式" "DOTA_International2022_Quest_Plays_Name_Week10" "為了熱愛的遊戲" "DOTA_International2022_Quest_Plays_Name_Week11" "下個對手是誰" "DOTA_International2022_Quest_Plays_Name_Week12" "遊戲玩家" "DOTA_International2022_Quest_Plays_Name_Week13" "你倒玩得很輕鬆" "DOTA_International2022_Quest_Plays_Name_Week14" "這按鍵是幹嘛的" "DOTA_International2022_Quest_Plays_Name_Week15" "排了又排" "DOTA_International2022_Quest_Plays_Name_Week16" "玩起來" "DOTA_International2022_Quest_Plays_Name_Week17" "明星選手" "DOTA_International2022_Quest_Plays_Name_Week18" "從不厭倦" "DOTA_International2022_Quest_Plays_Name_Week19" "還是 Dota 最對味" "DOTA_WeeklyQuests_Winter2022_Tooltip" "此任務可於魔魘狂潮活動比賽中達成。" "DOTA_WeeklyQuests_Winter2022_HalfCredit_Tooltip" "此任務可於魔魘狂潮活動比賽中達成,但僅算一半分數。" "DOTA_International2022_Quest_Diretide_Stars_Name_Week10" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week11" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week12" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week13" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week14" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week15" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week16" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week17" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week18" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week19" "魔魘狂潮之星" "DOTA_International2022_Quest_Diretide_Stars_Description" "在魔魘狂潮活動遊戲中獲得多達 5 顆每週任務星數。" // Diretide 2022 QUESTS "DOTA_International2022_Quest_Diretide_ScoreCandy_Name" "糖果破壞者" "DOTA_International2022_Quest_Diretide_ScoreCandy2_Name" "小貪魔季節問候" // Christmas week "DOTA_International2022_Quest_Diretide_ScoreCandy_Description" "將 {s:current_tier_score} 顆太妃糖丟入敵方糖果井中。" "DOTA_International2022_Quest_Diretide_RedirectRoshan_Name" "謝絕推銷" "DOTA_International2022_Quest_Diretide_RedirectRoshan_Description" "在 {s:current_tier_score} 場獲勝比賽中,在羅煞將己方糖果井視為目標後,將其目標導向別處。" "DOTA_International2022_Quest_Diretide_StealCandy_Name" "死得其所" "DOTA_International2022_Quest_Diretide_StealCandy2_Name" "聞到甜頭" "DOTA_International2022_Quest_Diretide_StealCandy_Description" "收集 {s:current_tier_score} 顆從被殺的敵人身上掉落的太妃糖" "DOTA_International2022_Quest_Diretide_HitEnemiesWithMount_Name" "今晚兜個風" "DOTA_International2022_Quest_Diretide_HitEnemiesWithMount_Description" "在獲勝比賽中用坐騎撞擊 {s:current_tier_score} 個小貪魔或敵方英雄。" "DOTA_International2022_Quest_Diretide_InterruptCandyChannel_Name" "禁止亂丟糖果" "DOTA_International2022_Quest_Diretide_InterruptCandyChannel_Description" "干擾 {s:current_tier_score} 名敵人丟太妃糖。" "DOTA_International2022_Quest_Diretide_KillBucketSoldier_Name" "誰來守護這些看守者" "DOTA_International2022_Quest_Diretide_KillBucketSoldier_Description" "在獲勝比賽中擊殺或助攻 {s:current_tier_score} 個太妃糖看守者。" "DOTA_International2022_Quest_Diretide_CollectTreat_Name" "惡靈「拾」力" "DOTA_International2022_Quest_Diretide_CollectTreat_Description" "撿起 {s:current_tier_score} 顆小貪魔掉落的糖果。" "DOTA_International2022_Quest_Diretide_HitGreevilsForCandy_Name" "小貪魔人間蒸發" "DOTA_International2022_Quest_Diretide_HitGreevilsForCandy_Description" "在獲勝比賽中從小貪魔身上打出 {s:current_tier_score} 顆太妃糖。" "DOTA_International2022_OpenCandyShop" "開啟糖果坊" "DOTA_International2022_SackedCandies" "袋中的糖果" "DOTA_International2022_WeeklyCandy" "每週糖果:" "DOTA_International2022_OpenShop" "開啟商店" // Diretide 2022 "DOTA_Diretide2022_BriefDescription" "對小貪魔造成傷害來取得太妃糖。將太妃糖丟入敵方的糖果井中。羅煞將摧毀存有最多糖果的井。" "DOTA_Diretide2022_HowToPlay" "遊玩方式" "dota_winter2022_title" "魔魘狂潮" // tutorial popup - used both in-game and in the dash "winter2022_game_info_header_how_to_play" "遊玩方式" "winter2022_game_info_body_how_to_play" "擊殺小貪魔、取得太妃糖、丟進敵方的糖果井。" "winter2022_game_info_confirm_how_to_play" "知道了!" "winter2022_game_info_brief_description" "操控羅煞的力量摧毀敵隊所有太妃糖井" "winter2022_game_info_punch_greevils_header" "痛揍小貪魔" "winter2022_game_info_punch_greevils" "小貪魔讓羅煞的糖果重見天日!擊傷他們並奪回太妃糖。" "winter2022_game_info_score_candy_header" "拋擲太妃糖得分" "winter2022_game_info_score_candy" "小貪魔讓羅煞的糖果重見天日!擊傷他們、奪回太妃糖,並丟入敵方的太妃糖井中。" "winter2022_game_info_destroy_buildings_header" "化羅煞之力為己用" "winter2022_game_info_destroy_buildings" "每一輪結束後,羅煞將摧毀存有最多太妃糖的井。4 座糖果井首先全毀的隊伍將輸掉比賽。" "winter2022_game_info_mount_header" "跨上坐騎" "winter2022_game_info_mount" "選擇一隻忠誠的雪地坐騎帶您遨遊寒霜凍原吧。您會選擇企鵝、食人魔海豹、小雪球還是冰霜蟾蜍?" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_agility" "敏捷回音" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_agility_Description" "靜默狂風每擊中一名敵人就會獲得額外敏捷屬性。" "DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_multishot_range" "多重箭矢射程 +{s:value}" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon_spell_lifesteal" "%技能生命吸取:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_duration" "持續時間:" "aghsfort_luna_lucent_beam_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_luna_lunar_blessing_percent_cooldown_mana_cost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_luna_eclipse_percent_cooldown_mana_cost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_target_damage" "目標傷害:" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_magic_resist_debuff_and_stun_Description" "霜凍魔盾每波衝擊將使敵方魔抗降低 %magic_resist_reduction% ,效果可疊加,並造成短暫暈眩。最多可疊加 %max_stacks% 次。" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_spawns_ice_spire_Description" "寒心凝視在施效區域的中心製造出一座冰霜尖塔,吸引敵方朝之靠近,而非向巫妖靠近。冰霜尖塔持續 %duration% 秒並使附近敵人的移動速度減緩 %bonus_movespeed%%%。" "aghsfort_lich_frost_shield_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lich_sinister_gaze_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lich_chain_frost_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lich_chain_frost_jumps_upgrade" "{s:ability_name}彈跳次數 +{s:value}" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate" "異化" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_Description" "虛空之靈暫時遁入乙太之中,同時創造數個空洞,他能透過空洞來重組自身。竄出空洞後,他會對附近所有敵人造成傷害。" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_pop_damage" "虛空印記傷害:" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_bowling" "逆轉之力" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_bowling_Description" "在殘空牽引結束時,將受影響的敵人推開 %push_distance% 單位。被推開的敵人在撞上其他敵人時,他們將受到殘空的 %remnant_damage_pct%%% 傷害、緩速 %move_slow_pct%%% %move_slow_duration% 秒,並被擊退。" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_aether_remnant_bowling_impact_slow" "逆轉之力" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_expanse_Description" "使異化多加上一層外圈。離開空洞時,虛空之靈會對空洞範圍內所有敵人施加虛步的虛空印記。使異化的冷卻降低 %value% 秒。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_remnants_Description" "異化會在出口傳送門創造 %remnant_count% 個殘空。提升殘空的牽引時間 %value% 秒。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_lure" "虛空誘餌" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_dissimilate_lure_burn" "虛空誘餌" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_aether_remnant_damage" "殘空傷害 +{s:value}" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_dissimilate_stun" "異化造成 {s:value} 秒的暈眩" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_dissimilate_invis" "異化後隱身 {s:invis_duration} 秒" "aghsfort_void_spirit_aether_remnant_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_void_spirit_aether_remnant_damage" "{s:ability_name}傷害 +{s:value}" "aghsfort_void_spirit_dissimilate_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_void_spirit_dissimilate_damage" "{s:ability_name}傷害 +{s:value}" "aghsfort_void_spirit_resonant_pulse_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_cooldown" "殘空:冷卻" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_cooldown_Description" "

普通神杖碎晶

降低殘空冷卻 %value%% 秒。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_manacost" "殘空:魔力消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_manacost_Description" "

普通神杖碎晶

降低殘空魔力消耗 %value%%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_damage" "殘空:傷害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_damage_Description" "

普通神杖碎晶

提升殘空傷害 %value%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_cooldown" "異化:冷卻" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_cooldown_Description" "

普通神杖碎晶

降低異化冷卻 %value%% 秒。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_manacost" "異化:魔力消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_manacost_Description" "

普通神杖碎晶

降低異化魔力消耗 %value%%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_damage" "異化:傷害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_damage_Description" "

普通神杖碎晶

提升異化傷害 %value%。" //"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_cooldown" "Resonant Pulse: Cooldown" //"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_cooldown_Description" "

Common Scepter Fragment

Decreases Resonant Pulse Cooldown by %value%%." "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_manacost" "共振波:魔力消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_manacost_Description" "

普通神杖碎晶

降低共振波魔力消耗 %value%%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_damage" "共振波:傷害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_damage_Description" "

普通神杖碎晶

提升共振波傷害 %value%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_base_absorb" "共振波:基礎護盾厚度" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_base_absorb_Description" "

普通神杖碎晶

提升共振波基礎護盾厚度 %value%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_absorb_per_unit" "共振波:每次擊中單位獲得厚度加成" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_absorb_per_unit_Description" "

普通神杖碎晶

提升共振波每次擊中單位的厚度加成 %value%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_cooldown" "虛步:冷卻" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_cooldown_Description" "

普通神杖碎晶

降低虛步冷卻 %value%% 秒。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_manacost" "虛步:魔力消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_manacost_Description" "

普通神杖碎晶

降低虛步魔力消耗 %value%%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_pop_damage_Description" "

普通神杖碎晶

提升虛步的虛空印記傷害 %value%。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_max_travel_distance" "虛步:施放範圍" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_max_travel_distance_Description" "

普通神杖碎晶

提升虛步施放範圍 %value%。" // Void Spirit - END //Lina Start //LINA "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave" "龍破斬" "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_Description" "莉娜的龍息釋放出一陣烈焰,焚燒所有波及到的敵人。" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Lore" "舞動的火焰體現了莉娜活潑的天性,展現她真實的炙熱自我。" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Note1" "使用道具不會觸發熾魂。" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade" "神滅斬" "dota_hud_error_aghsfort_lina_no_fiery_soul_stacks" "沒有熾魂的疊加層數!" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_lsa_trail_Description" "龍破斬每前進 %lsa_range% 距離便留下一道光擊陣,這些光擊陣的範圍與傷害降低 %lsa_power%%%。" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_ignite_Description" "被龍破斬擊中的敵人將燃燒 %burn_duration% 秒,每 %burn_interval% 秒受到 %burn_pct%%% 的神滅斬傷害,並且每擊中一個單位,便使莉娜的魔力恢復 %mana_restore%。" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_ally_cast_Description" "熾魂的主動功能變成能以友方為目標,施放距離為 %value%,並讓友方在持續時間內獲得熾魂的兩種主動加成。" "aghsfort_lina_dragon_slave_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lina_light_strike_array_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lina_fiery_soul_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lina_laguna_blade_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_lina_fiery_soul_attack_move_speed" "{s:ability_name}攻擊 / 移動速度 +{s:value1} / {s:value2}%" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_ride_Description" "任何隊友都能夠騎上追蹤飛彈。飛彈行徑時穿越的敵人將受到暈眩及 %damage_mult% 倍的飛彈傷害。無法跨越特定地形。" "aghsfort_gyrocopter_rocket_barrage_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_gyrocopter_homing_missile_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_gyrocopter_flak_cannon_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_gyrocopter_call_down_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath" "破星擊" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Lore" "星辰一族的眾多後裔之中,有許多人不願遵從光明子嗣的志向。對於膽敢組織反抗的人,光明子嗣會派遣瓦洛菈和她的鎚子讓對方見識他們的力量——反抗者不是粉身碎骨,就是被導回正途。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Description" "破曉晨星揮舞她的鎚子 3 次,對敵人造成具傷害加成的攻擊傷害。最後一擊時,她用鎚子向下重擊,傷害並暈眩前方的敵人。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note0" "破曉晨星在技能作用期間以 %movement_speed% 的速度移動,使出最後一擊後再稍作休息 %self_stun_duration% 秒。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note3" "可對自身施放來向前移動" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_duration" "連擊持續時間:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_swipe_radius" "揮擊範圍:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_swipe_damage" "揮擊傷害加成:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_damage" "重擊傷害加成:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_radius" "重擊範圍:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_stun_duration" "重擊暈眩時間:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_shard_description" "破曉晨星會在破星擊期間獲得魔法免疫。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer" "天星鎚" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_flare_radius" "火焰軌跡範圍:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_move_slow" "%火焰軌跡緩速:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_burn_damage" "火焰軌跡燃燒每秒傷害:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_flare_debuff_duration" "火焰軌跡持續時間:" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_caster" "破星擊" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_caster_Description" "無法行動" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_smash_stun" "破星擊" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_hammer_time_Description" "天星鎚獲得 %value% 次使用次數。鎚子擊中時將觸發破星擊的重擊,而召回則變成指向地點技能,這讓你能夠選擇要召回的鎚子。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_sunforge_Description" "天星鎚現在會在自身與破曉晨星之間創造一道會移動的火焰軌跡,在擲出後會持續額外 %bonus_time% 秒,然後自動回歸。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_death_of_a_star_Description" "增加 %bonus_heal% 衝擊波治療。每次施放豔陽守護者時,都會在所有非主要目標周圍造成 %solar_guardian_pct%%% 的豔陽守護者衝擊波效果,直到破曉晨星落地為止。破曉晨星死亡時將自動施放豔陽守護者給生命值最低的友方(如果沒有其他存活友方則給她自己)。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_solar_flare" "豔陽烈焰" "aghsfort_dawnbreaker_fire_wreath_swipe_smash_damage" "{s:ability_name}揮擊 / 重擊傷害 +{s:value1} / {s:value2}" "aghsfort_dawnbreaker_fire_wreath_swipe_smash_radius" "{s:ability_name}揮擊 / 重擊範圍 +{s:value1} / {s:value2}" "aghsfort_dawnbreaker_fire_wreath_debuff_duration" "{s:ability_name}緩速 / 暈眩持續時間 +{s:value1}" "aghsfort_dawnbreaker_fire_wreath_movement_speed" "{s:ability_name}移動速度 +{s:value}" "aghsfort_dawnbreaker_fire_wreath_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_dawnbreaker_celestial_hammer_fire_trail_duration" "{s:ability_name}火焰軌跡持續時間 +{s:value} 秒" "aghsfort_dawnbreaker_celestial_hammer_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_dawnbreaker_celestial_hammer_hammer_damage" "{s:ability_name}鎚子傷害 / 燃燒傷害 +{s:value1} / {s:value2}" "aghsfort_dawnbreaker_solar_guardian_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_abilitycastrange" "施放距離:" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_end" "破夢" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_allies_Description" "虛弱能施放在友方身上,這會提供他們增幅效果而非減幅效果,持續時間為原先的 %bonus_duration_mult% 倍。" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_spread_Description" "持續施放魔攫的每一秒,災禍元素四周 %fiend_grip_spread_radius% 範圍內的另一名目標,或目前受影響的目標會在原減幅效果期間內受到受到魔攫影響。" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_boost_ally_Description" "魔攫可施放在友方身上,並提供他們等同於魔攫每秒傷害的額外攻擊與移動速度。他們的攻擊能夠為自身和災禍元素吸取 %fiend_grip_boost_lifesteal_multiplier%%% 魔力吸取數值的生命。魔攫的施放距離增加 %bonus_cast_range%。" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_nightmare_mirror_Description" "獲得 %charges% 次蝕腦使用次數。如果敵人在被蝕腦後 %mirror_duration% 秒內死亡,任何災禍元素造成的減幅效果會散佈至死亡單位周圍 %radius% 距離內的目標。" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_damage_steal" "真實恐懼" "DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_damage_steal_buff" "真實恐懼" "DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_nightmare_mirror" "虛弱雲霧" "aghsfort_bane_enfeeble_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_bane_brain_sap_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_bane_nightmare_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_bane_fiends_grip_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_bane_fiends_grip_fiend_grip_damage_mana_drain" "{s:ability_name}每秒傷害 / 魔力吸取 +{s:value1} / {s:value2}" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Lore" "鳳凰不斷崩塌的核心往往會釋放短暫的意識光芒。" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Lore" "呱嘎!轟~" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_vitality_Description" "在烈火精靈影響範圍內的友方會在一段時間內得到治療。治療量為烈火精靈每秒傷害的 %pct_of_dps_as_heal%%%,並額外使烈火精靈行進速度增加 %bonus_travel_speed%。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_flame_revenant_Description" "烈火精靈在著陸之處留下一個烈火幽魂。幽魂會對施法範圍內的單位進行烈火攻擊,造成的每秒傷害是烈火精靈每秒傷害的 %flame_revenant_damage_pct%%%,並會施以 %move_slow_pct%%% 緩速效果。每個烈火幽魂的生命期是烈火精靈減幅時間的 2 倍,攻擊範圍也是 2 倍。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_focus_point_Description" "烈日炙烤末端造成多 %damage_pct%%% 的傷害,以及多 %heal_pct%%% 的治療。" "DOTA_Tooltip_ability_aghsfort_talent_phoenix_supernova_bonus_dps" "超新星每秒傷害 +{s:value}" "aghsfort_phoenix_icarus_dive_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_phoenix_fire_spirits_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_phoenix_sun_ray_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_phoenix_supernova_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" // PHOENIX HERO END // CLINKZ HERO START "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage" "狂熱連射" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Description" "克林克茲持續施法朝目標方向發射多支箭矢,對射中的所有敵方單位造成自身攻擊傷害總值一定百分比、且能套用其它攻擊效果。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Lore" "人們難以辨明縈繞在骷髏弓箭手周圍的朦朧究竟是來自他熊熊燃燒的心臟,還是他的身軀因顫抖之快而留下的殘影。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Note0" "攻擊距離加成會加長狂熱連射的距離。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_abilitychanneltime" "持續施法時間:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_wave_count" "發射箭矢數:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_range" "距離:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_damage_pct" "%每發箭矢傷害:" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_barrage" "骨隱步" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_barrage_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_tri_split_Description" "狂熱連射的箭矢在射中第一個敵人時分叉成三箭,讓傷害提升 %bonus_damage_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_skeleton_shot_Description" "骷髏射手對攻擊的第一個敵人發出一陣短促的狂熱連射。射出的箭矢數量是克林克茲的狂熱連射箭矢數的 %pct_for_arrows%%%。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_singe_Description" "狂熱連射每發箭矢都會擊退敵方造成暈眩,並接著造成持續 %move_slow_duration% 秒的 %move_slow_pct%%% 緩速。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_melter_Description" "每發灼熱之箭都會降低目標 %armor_reduction_per_arrow% 的護甲。最高可疊加到灼熱之箭減緩攻擊速度的 %pct_for_max_stacks%%%。" "aghsfort_clinkz_burning_barrage_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_clinkz_burning_barrage_wave_count" "{s:ability_name}發射箭矢數 +{s:value}" "aghsfort_clinkz_burning_barrage_range" "{s:ability_name}範圍 +{s:value}" "aghsfort_clinkz_burning_barrage_damage_pct" "{s:ability_name}每發箭矢傷害值 +{s:value}%" "aghsfort_clinkz_skeleton_walk_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_clinkz_burning_army_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_6" "死亡契約生命 +{s:value}" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_8" "死亡契約生命 / 傷害 +{s:value}/{s:value2}%" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_12" "狂熱連射箭矢數 +{s:value}" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_blind_slow_pct" "%失明 / 緩速:" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale" "腐屍毒" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter" "地震" "DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_orb" "腐屍毒" "DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter" "地震" "DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_slow" "地震減速" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_transport_Description" "被掘地穿刺擊中的敵人將被沙王一起帶到他的目的地,並在該地造成一次地震,每秒傳出一個地震波,持續時間等同於掘地穿刺目前的暈眩時間。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_reverse_Description" "在施放掘地穿刺 1.5 秒後,沙王可再次施放,掘地穿刺會回到原本的位置。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_independant_Description" "沙王在沙塵暴期間會獲得與沙塵暴緩速相同的額外移動速度,可以離開且沙塵暴不會被摧毀。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_burrowstrike_field_Description" "在沙塵暴內,每 %explosion_interval%s 秒間隔會隨機出現一次小型掘地穿刺,範圍為 %explosion_radius% 且會以現有的掘地穿刺數值穿刺和暈眩敵方。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_sandstorm_Description" "不論何時,當腐屍毒被觸發就會產生沙塵暴,持續 %sandstorm_duration% 秒,是一般沙塵暴範圍的 %sandstorm_radius_pct%。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_active_Description" "腐屍毒轉為主動技能,冷卻時間為 %active_cooldown% 秒。使用時,腐屍毒會造成爆炸,並在每次攻擊都會施加 %power_pct%%% 的腐屍毒傷害。主動持續時間與腐屍毒的減幅時間相同。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_movement_Description" "如果附近有敵人,沙王每移動 %movement_distance% 距離就會產生一波地震。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_allies_Description" "施放時,會在每個友方英雄周圍產生一個地震並造成 %value%%% 傷害" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_damage_resist_Description" "在地震範圍內的友方單位在地震持續期間會獲得 %damage_reduction%%% 傷害抗性以及 %status_resistance%%% 狀態抗性" "aghsfort_sand_king_caustic_finale_radius" "{s:ability_name}範圍 +{s:value}" "aghsfort_sand_king_caustic_finale_slow" "{s:ability_name}緩速效果 {s:value}" "aghsfort_sand_king_epicenter_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_sand_king_epicenter_radius" "{s:ability_name}範圍 +{s:value}" "aghsfort_sand_king_burrowstrike_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_sand_king_sand_storm_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_sand_king_sandstorm_blind_slow" "{s:ability_name}失明 / 緩速 +{s:value}%" "aghsfort_sand_king_burrowstrike_burrow_duration" "{s:ability_name}暈眩時間 +{s:value} 秒" "DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm" "洪流風暴" "DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm_Description" "以每 %torrent_interval% 秒一次的頻率在昆卡自身周遭 %torrent_max_distance% 半徑內的隨機位置產生可見的洪流。洪流風暴持續 %torrent_duration% 秒。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm_Lore" "再廣大的陸地也包圍不了這些海水。" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_damage" "傷害:" "DOTA_Tooltip_ability_aghsfort_special_kunkka_dread_pirate_Description" "施放在敵人身上時,X 標記會讓敵人畏懼而遠離昆卡,觸發潮汐使者在效果開始與結束時各攻擊一次。在敵方首領身上的持續時間為原本時間的 %enemy_duration_scale_captain%%%。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_tsunami_Description" "潮汐使者觸發一個浪潮,向前推進潮汐使者距離的 %distance_as_tidebringer_scale_pct%%%,它會拖著敵人一同前進並造成 %damage_as_tidebringer_scale_pct%%% 的潮汐使者傷害。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_no_quarter_Description" "獲得 %value% 次的潮汐使者使用次數。每個被潮汐使者波及的敵人會給昆卡持續 %duration% 秒的 %movespeed_increase_per_cleaved_unit_pct%%% 額外移動速度和 %damage_pct_increase_per_cleave_stack%%% 額外傷害。最高可疊加至 %max_stacks% 次。" "aghsfort_kunkka_ghost_ship_mana_and_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_kunkka_ghost_ship_damage" "{s:ability_name}傷害 +{s:value}" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_storm" "洪流風暴" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_storm_Description" "釋放洪流風暴!" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_damage_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_heal_percentage" "%最大生命恢復:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_duration" "對非英雄單位持續時間:" "aghsfort_winter_wyvern_splinter_blast_flat_slow_duration" "+{s:value}s {s:ability_name} 緩速持續時間" "aghsfort_winter_wyvern_cold_embrace_flat_heal_percentage" "+{s:value}% {s:ability_name} 最大生命恢復" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_Lore" "傑爾拉克山脈本身地質並不穩定,不過馬格納斯學會了如何引導它的震波。" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_empower_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_hero_stun_duration" "暈眩時間:" "DOTA_Tooltip_modifier_aghsfort_special_magnataur_shockwave_damage_reduction" "衝擊驚嘆" "DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_charges_Description" "授予力量可使用 %value% 次,且施放時會觸發兩極反轉 %rp_pct%%% 的力量至目標身上。" "DOTA_Tooltip_ability_aghsfort_magnataur_horn_toss_Description" "馬格納斯於巨角衝刺結束時使出一次巨角拋擲,對所有擊中的敵方單位造成巨角衝刺傷害的 %damage_pct%%%。" "aghsfort_magnataur_shockwave_flat_slow_duration" "+{s:value} {s:ability_name} 緩速持續時間" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur" "朦朧" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_Description" "魅影刺客昇華她的戰鬥能力,令普攻有一定機率擴散出毀滅性的暴擊傷害。魅影刺客也可以主動施放恩賜解脫來保證她的下次攻擊一定會打出暴擊。" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_blur_active" "朦朧" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_blur_active_Description" "變得朦朧模糊,從敵方的視野中銷聲匿跡。" "aghsfort_phantom_assassin_phantom_strike_flat_bonus_evasion" "+{s:value} {s:ability_name} 迴避率加成" "aghsfort_phantom_assassin_blur_flat_bonus_evasion" "+{s:value} {s:ability_name} 迴避率加成" "aghsfort_phantom_assassin_blur_pct_bonus_evasion" "+{s:value}% {s:ability_name} 迴避率加成" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Note0" "飛行時間取決於目標的移動距離。" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_cast_radius" "範圍:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_formation_time" "形成延遲時間:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_intellect_bonus" "智力加成:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_crit_chance" "暴擊" "DOTA_Tooltip_modifier_aghsfort_special_disruptor_static_storm_damage_reduction" "太平洋風暴" "aghsfort_disruptor_kinetic_field_intellect_bonus" "{s:ability_name}智力增加 {s:value}" "aghsfort_disruptor_thunder_strike_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_disruptor_glimpse_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_movement_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_attack_slow_pct" "攻擊速度降低:" "DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_disarm_Description" "無法攻擊" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie" "炎電餅乾" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_damage" "撞擊傷害:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder" "小小機砲" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Note1" "攻擊效果可藉小小機砲觸發。" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_armor_reduction_per_attack" "每層扣甲:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_armor_duration" "扣甲持續時間:" "DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_buff" "小小機砲" "DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_debuff" "小小機砲" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_burn_damage" "每秒燃燒傷害:" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_move_slow_pct" "%敵方移動減速:" "DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up" "吞嚥" "DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_belly_has_unit" "吞嚥" "DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_creep" "吞嚥" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep" "吐出" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_impact_damage" "撞擊傷害:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_burn_damage" "每秒傷害:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_move_slow_pct" "%敵方移動減速:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fire_trail" "莫蒂默之吻火焰軌跡" "aghsfort_snapfire_firesnap_cookie_pct_mana_cost" "{s:ability_name}魔力消耗 -{s:value}%" "aghsfort_snapfire_firesnap_cookie_flat_jump_horizontal_distance" "{s:ability_name}跳躍距離 +{s:value}" "aghsfort_snapfire_firesnap_cookie_flat_impact_damage" "{s:ability_name}撞擊傷害 +{s:value}" "aghsfort_snapfire_firesnap_cookie_flat_stun_duration" "{s:ability_name}暈眩時間 +{s:value} 秒" "aghsfort_snapfire_firesnap_cookie_flat_impact_radius" "{s:ability_name}影響範圍 +{s:value}" "aghsfort_snapfire_lil_shredder_attack_range_speed" "{s:ability_name}攻擊距離 / 速度 +{s:value1}" "aghsfort_snapfire_scatterblast_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_snapfire_firesnap_cookie_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_snapfire_lil_shredder_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_snapfire_mortimer_kisses_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_width" "範圍:" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_stop_Description" "停止。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_radius" "範圍:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_grow_rate" "成長速率:" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_sigil_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_debuff_duration" "靈氣持續時間:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Description" "圖斯克握緊他那強而有力的海象之拳。他下一次攻擊將造成暴擊傷害並將敵人打飛到空中。目標落地後移動速度會被降低。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_crit_multiplier" "%暴擊傷害:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_air_time" "滯空時間:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_slow_duration" "緩速持續時間:" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_air_time" "POW!" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_air_time" "BAM!" "aghsfort_tusk_ice_shards_flat_damage" "{s:ability_name}傷害 +{s:value}" "aghsfort_tusk_tag_team_flat_debuff_duration" "+{s:value} {s:ability_name} 靈氣持續時間" "aghsfort_tusk_walrus_punch_flat_crit_multiplier" "{s:ability_name}暴擊加成 +{s:value}" "aghsfort_tusk_walrus_punch_pct_crit_multiplier" "{s:ability_name}暴擊加成 +{s:value}%" "aghsfort_tusk_walrus_punch_flat_slow_duration" "+{s:value}s {s:ability_name} 緩速持續時間" "aghsfort_tusk_ice_shards_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_tusk_snowball_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_tusk_tag_team_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_tusk_walrus_punch_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_hop_distance" "跳躍距離:" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_abilityduration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_duration" "持續時間:" "DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "aghsfort_ursa_earthshock_flat_radius_hop_distance" "{s:ability_name}範圍 / 跳躍距離 +{s:value1}" "aghsfort_ursa_earthshock_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_ursa_overpower_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_ursa_enrage_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_slow" "%自身緩速:" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate" "狙殺" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note0" "準星效果僅友方可見。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_damage" "傷害:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_projectile_speed" "子彈速度:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_abilitycastrange" "施放距離:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_scepter_stun_duration" "神杖暈眩時間:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_scepter_cast_point" "神杖瞄準時需:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_cast_point" "瞄準時需:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade" "震撼彈" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_radius" "範圍:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_knockback_distance" "擊退距離:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_slow" "%緩速:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_assassinate_multiplier" "%狙殺傷害:" "DOTA_Tooltip_modifier_aghsfort_sniper_concussive_grenade_slow" "震撼彈緩速" "DOTA_Tooltip_modifier_aghsfort_sniper_concussive_grenade_slow_Description" "緩速 50%% 並被繳械。" "DOTA_Tooltip_modifier_aghsfort_sniper_assassinate" "狙殺" "DOTA_Tooltip_modifier_aghsfort_sniper_assassinate_Description" "狙擊手瞄準了您的腦袋瓜!" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_bonus" "瞄準" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_concussive_dummy" "震撼彈" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_armor_reduction" "火力全開" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_armor_reduction_Description" "爆頭將扣除 %armor_reduction% 護甲,效果可疊加,持續 %debuff_duration% 秒。" "DOTA_Tooltip_modifier_aghsfort_sniper_headshot_armor_reduction" "火力全開" "DOTA_Tooltip_modifier_aghsfort_sniper_headshot_armor_reduction_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_shrapnel" "火砲" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_shrapnel_Description" "啟用瞄準時,攻擊距離加成增加 %attack_range_multiplier% 倍,並在目標位置立即使出 %shrapnel_pct%%% 效力的破片榴彈,可與其它來源的破片榴彈疊加。" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_buckshot" "獵鹿彈" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_buckshot_Description" "狙殺將對主要目標身後扇狀區內敵方單位造成 %value3%%% 的狙殺傷害." "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_original_scepter" "腰射" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_killshot" "BGH" "DOTA_Tooltip_modifier_aghsfort_special_sniper_assassinate_killshot" "BGH" "DOTA_Tooltip_Ability_aghsfort_special_sniper_headshot_assassinate" "跟你的頭說再見!" "DOTA_Tooltip_Ability_aghsfort_special_sniper_headshot_assassinate_Description" "在一下攻擊中,狙擊手有爆頭基礎機率中 %chance_mod%%% 的機率對目標使出弱化的狙殺,威力為原本的 %assassinate_pct%%%。" "aghsfort_sniper_assassinate_projectile_speed" "+{s:value} {s:ability_name} 子彈速度" "aghsfort_sniper_assassinate_percent_cast_point" "{s:value}% {s:ability_name} 瞄準時需" "aghsfort_sniper_shrapnel_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_sniper_take_aim_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_sniper_take_aim_duration" "{s:ability_name}持續時間 +{s:value} 秒" "aghsfort_sniper_take_aim_self_slow" "{s:ability_name}自身緩速 {s:value}%" "aghsfort_sniper_assassinate_percent_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_mars_spear_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_knockback_slow_duration" "擊退緩速持續時間:" "DOTA_Tooltip_ability_aghsfort_mars_bulwark" "堅盾" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_active_duration" "最大持續時間:" "DOTA_Tooltip_modifier_aghsfort_mars_bulwark" "堅盾" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_attack_buff" "競技場" "aghsfort_mars_gods_rebuke_radius" "{s:ability_name}距離 +{s:value}" "aghsfort_mars_bulwark_speed_penalty" "主動的速度減緩 -{s:value}%" "aghsfort_mars_bulwark_damage_reduction" "{s:ability_name}正面 / 側面減傷 +{s:value1} / {s:value2}" "aghsfort_mars_spear_cooldown_manacost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_mars_gods_rebuke_cooldown_manacost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_mars_bulwark_cooldown_manacost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_mars_arena_of_blood_cooldown_manacost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_bonus_attack_speed" "攻擊速度降低:" "aghsfort_viper_corrosive_skin_bonus_attack_speed" "{s:ability_name}攻擊速度減緩 +{s:value}" "aghsfort_viper_nethertoxin_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_viper_viper_strike_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse" "時光倒流" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_cooldown_scepter" "神杖冷卻時間:" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Note1" "時光倒流可用於逃脫投射物。" "aghsfort_weaver_the_swarm_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_weaver_time_lapse_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_weaver_shukuchi_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_minor_stat_upgrade_bonus_attack_damage" "+{s:value} 基礎攻擊傷害" "aghsfort_minor_stat_upgrade_bonus_spell_amp" "+{s:value}% 技能增強" "aghsfort_minor_stat_upgrade_bonus_attack_speed" "攻擊速度 +{s:value}" "aghsfort_minor_stat_upgrade_bonus_heal_amp" "+{s:value}% 治療效果增強" "aghsfort_minor_stat_upgrade_bonus_mana_regen" "魔力恢復 +{s:value}" "aghsfort_minor_stat_upgrade_bonus_evasion" "+{s:value}% 迴避率" "aghsfort_minor_stat_upgrade_bonus_lifesteal" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_aghsfort_omniknight_purification_cast_range" "施放範圍:" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_move_speed_bonus" "%移速減緩:" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_attack_speed_bonus" "攻擊速度降低:" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Lore" "全知之神讓守護天使降臨那些被普利斯特稱為「朋友」的人。" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_duration" "持續時間:" "aghsfort_omniknight_purification_flat_heal" "{s:ability_name}治療 / 傷害 +{s:value}" "aghsfort_omniknight_degen_aura_flat_move_speed_bonus" "{s:ability_name}移動速度 -{s:value}%" "aghsfort_omniknight_degen_aura_flat_attack_speed_bonus" "{s:ability_name}攻擊速度 -{s:value}" "aghsfort_omniknight_guardian_angel_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_omniknight_repel_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_omniknight_purification_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_bounce_bonus_damage" "每次彈跳的傷害加成:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_abilityduration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_attack_range_tooltip" "攻擊距離:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_channel_duration" "最大持續時間:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_attack_range_tooltip" "攻擊距離:" "aghsfort_witch_doctor_death_ward_flat_channel_duration" "+{s:value}s {s:ability_name} 最大持續時間" "aghsfort_witch_doctor_voodoo_restoration_cooldown_manacost" "{s:ability_name}每秒魔耗 / 魔力減免 {s:value1}%" "aghsfort_witch_doctor_maledict_cooldown_manacost" "{s:ability_name}冷卻/魔耗減免 {s:value1}%" "aghsfort_witch_doctor_paralyzing_cask_cooldown_manacost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_witch_doctor_death_ward_cooldown_manacost" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_duration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_range" "分裂射程加成:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_penalty" "%每個目標單位遞減傷害:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_width" "波及寬度:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_duration_tooltip" "緩速持續時間:" "aghsfort_templar_assassin_meld_meld_duration" "+{s:value} {s:ability_name} 最大持續時間" "aghsfort_templar_assassin_psionic_trap_slow_duration" "+{s:value} {s:ability_name} 緩速持續時間" "aghsfort_templar_assassin_refraction_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_templar_assassin_psionic_trap_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "DOTA_Tooltip_ability_aghsfort_slark_pounce_leash_duration" "束縛時間:" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_duration" "持續時間:" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_debuff" "敏捷損失" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_leashed_bonus" "魚飼料" "aghsfort_slark_pounce_leash_duration" "+{s:value} {s:ability_name} 束縛時間" "aghsfort_slark_dark_pact_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_slark_pounce_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_slark_essence_shift_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_slark_shadow_dance_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_slark_pounce_distance_speed" "{s:ability_name}距離 / 速度 +{s:value1}" // QOP // Queen of Pain - START "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike" "暗影突擊" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Note1" "受影響單位在生命值低於最大生命值 25% 時可以被友方反補。" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_movement_slow" "%移動速度減緩:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_strike_damage" "初始傷害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_duration_damage" "每次持續傷害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_duration_heal" "持續治療:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_abilityduration" "持續時間:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_abilitycastrange" "施放距離:" "DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Note0" "閃躍可以用來躲避投射物。" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_knockback_duration" "擊退持續時間:" "DOTA_Tooltip_modifier_aghsfort_queenofpain_shadow_strike" "暗影突擊" "DOTA_Tooltip_modifier_aghsfort_queenofpain_shadow_strike_Description" "受到持續傷害且移速降低 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_generates_scream" "恐怖迴響" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_circle" "音波海嘯" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_circle_Description" "施放音爆衝擊波後,會朝痛苦女王周遭的 %value% 個方向散發。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_attack_buff" "刺耳之力" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_attack_buff_Description" "每個被音爆衝擊波擊中的敵人會讓痛苦女王獲得 %spell_amp%%% 技能增強和持續 %buff_duration% 秒的 %bonus_damage% 攻擊傷害。" "DOTA_Tooltip_modifier_aghsfort_special_queenofpain_sonic_wave_attack_buff" "刺耳之力" "DOTA_Tooltip_modifier_aghsfort_special_queenofpain_sonic_wave_attack_buff_Description" "傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%,技能增強提升 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_stun" "痛苦尖鳴暈眩 {s:value} 秒" "aghsfort_queenofpain_shadow_strike_percent_cooldown" "{s:ability_name}冷卻時間 -{s:value}%" "aghsfort_queenofpain_shadow_strike_dot_damage" "{s:ability_name}持續傷害 +{s:value}" "aghsfort_queenofpain_blink_percent_cooldown" "{s:ability_name}冷卻 -{s:value}%" "aghsfort_queenofpain_blink_range" "{s:ability_name}範圍 +{s:value}" "aghsfort_queenofpain_scream_of_pain_percent_cooldown" "{s:ability_name}冷卻 -{s:value}%" "aghsfort_queenofpain_scream_of_pain_damage" "{s:ability_name}傷害 +{s:value}" "aghsfort_queenofpain_scream_of_pain_radius" "{s:ability_name}範圍 +{s:value}" "aghsfort_queenofpain_sonic_wave_percent_cooldown" "{s:ability_name}冷卻 -{s:value}%" "aghsfort_queenofpain_sonic_wave_damage" "{s:ability_name}傷害 +{s:value}" "aghsfort_queenofpain_shadow_strike_strike_damage" "{s:ability_name}擊中傷害 +{s:value}" "aghsfort_queenofpain_sonic_wave_distance" "{s:ability_name}效果距離 +{s:value}" "aghsfort_queenofpain_sonic_wave_knockback_duration" "{s:ability_name}擊退時間 +{s:value} 秒" "aghsfort_queenofpain_shadow_strike_duration_heal" "{s:ability_name}持續治療 +{s:value}" "aghsfort_queenofpain_shadow_strike_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_queenofpain_scream_of_pain_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_queenofpain_blink_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" "aghsfort_queenofpain_sonic_wave_mana_cost_cooldown" "{s:ability_name}冷卻 / 魔耗減免 {s:value1}%" //BLESSINGS START "DOTA_LabyrinthBlessing_bottle_charges_Name" "魔瓶使用次數 +{d:instance_value}" "DOTA_LabyrinthBlessing_bottle_charges_Desc" "別多說什麼,來增加一次魔瓶使用次數吧。為什麼?因為魔瓶能多用一次是件好事。我需要你收下。這點就相信我吧,好嗎?" "DOTA_LabyrinthBlessing_bottle_regen_movement_speed_Name" "魔瓶移動速度 +{d:instance_value}%" "DOTA_LabyrinthBlessing_bottle_regen_movement_speed_Desc" "無意冒犯,但如果你在狂奔衝過延魔秘窟時沒有三頭六臂,你會死得比我還快……我是說,其他阿哈利姆是這麼想的。" "DOTA_LabyrinthBlessing_bottle_regen_duration_Name" "魔瓶持續時間 +{d:instance_value} 秒" "DOTA_LabyrinthBlessing_bottle_regen_duration_Desc" "慢著,這陣迷人的香味是什麼?有人的魔瓶裡裝的不是神符!這可逃不過我的眼睛。這是誰的東西?從實招來,還有倒到阿哈利姆的嘴裡嘗嘗。氣死人了。" "DOTA_LabyrinthBlessing_death_detonation_Name" "死亡自爆 +{d:instance_value}" "DOTA_LabyrinthBlessing_death_detonation_Desc" "被擊殺的時候,你不能就這樣認命躺下。你必須做點什麼。準確來說,你要對周遭 350 範圍內的敵方單位造成 {d:instance_value} 乘以目前等級的傷害。這樣就能讓這些蠢蛋知道別再重蹈覆轍。" "DOTA_LabyrinthBlessing_elite_upgrade_Name:p{instance_value}" "碎晶升級 +{d:instance_value}#|#碎晶升級 +{d:instance_value}" "DOTA_LabyrinthBlessing_elite_upgrade_Desc" "你有想過每場遊戲將隨機 {d:instance_value} 個普通碎晶升級為精英碎晶有多好嗎?我們可以實現。別告訴你的朋友們就好。這是專為你準備的。" "DOTA_LabyrinthBlessing_potion_health_Name" "藥劑治療效果 +{d:instance_value}%" "DOTA_LabyrinthBlessing_potion_health_Desc" "你對這東西的耐受度真是越來越高了。我覺得你該戒了癮頭少喝點,但現在實在不是我做這事的好時機。等我們解決魘庭這難題,就來專心處理你的問題。我給你官方保證。" "DOTA_LabyrinthBlessing_purification_potion_Name" "起始藥劑" "DOTA_LabyrinthBlessing_purification_potion_Desc" "遇到困難沒法在延魔秘窟中活下來嗎?試試這些魔藥中的一種吧。不,別在這裡試。我會在你進入秘窟後偷偷給你。我是說,用點魔藥也不是什麼丟臉的事,人們談到它時卻老是彆彆扭扭的。" "DOTA_LabyrinthBlessing_respawn_time_Name" "死亡時間 -{d:instance_value}%" "DOTA_LabyrinthBlessing_respawn_time_Desc" "我不覺得你會選這個,因為根據我的觀察,你死掉時還蠻樂在其中的。" "DOTA_LabyrinthBlessing_roshan_shop_discount_Name" "羅煞折扣 {d:instance_value}%" "DOTA_LabyrinthBlessing_roshan_shop_discount_Desc" "所有為了獲得不朽生命去招惹羅煞的蠢蛋們,注意聽好。外交談判是項失傳的藝術,但對他來說可不是這樣。他非常老派,非常、非常地傳統。但……教育水準可能蠻低的。你看看,從商店老闆那偷東西?也太沒教養了。" "DOTA_LabyrinthBlessing_starting_gold_Name:p{instance_value}" "金錢 +{d:instance_value}#|#金錢 +{d:instance_value}" "DOTA_LabyrinthBlessing_starting_gold_Desc" "你的想法真奇特,從來沒人跟我要過金錢。我們最好小心處理,以免開了先例造成後患。" "DOTA_LabyrinthBlessing_upgrade_reroll_Name:p{instance_value}" "小型碎晶重選次數 +{d:instance_value}#|#小型碎晶重選次數 +{d:instance_value}" "DOTA_LabyrinthBlessing_upgrade_reroll_Desc" "不滿意阿哈利姆提供的選擇嗎?那你的碎片不如就直接丟掉吧。但既然你在幫助其他可憐、無力、沒用、愚蠢、受困的阿哈利姆逃離延魔秘窟……如果你客氣一點,我可能會通融給你其它選擇。" "DOTA_LabyrinthBlessing_stat_agi_Name" "敏捷 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_agi_Desc" "你知道阿哈利姆從前又叫敏捷的阿哈利姆嗎?當然,是在我年輕的時候。沒錯,我是可以對自己施展提高敏捷的法術就好,就像我為你做的那樣,但這多少感覺有點可悲,你懂嗎?像是在企圖維持假象。或更糟,試圖捉住一絲那些永遠回不去的過往。真令人感傷。好啦,幫你加好了。" "DOTA_LabyrinthBlessing_stat_int_Name" "智力 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_int_Desc" "噢,快看!它覺得自己在學東西耶,好可愛。它們真的很像我們,不覺得嗎?想用這個延魔法寶嗎,小傢伙?想要嗎?" "DOTA_LabyrinthBlessing_stat_str_Name" "力量 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_str_Desc" "太好了,你現在那股出類拔萃的力量或許能讓你在死前達到最低限度的要求,而不是連最低限度都辦不到!" "DOTA_LabyrinthBlessing_stat_damage_Name" "普攻傷害 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_damage_Desc" "通常我不會容忍你用暴力解決問題。不過那些是你的問題。說到此時此刻?要解決我的問題?絕對支持用任何暴力方式來解決我的問題。我這問題就是特別,像一道小門上有個很小的鎖,然後鎖頭的鑰匙掉進某個說不清在哪的下水道中。所以必須把這個鎖砸壞,甚至該把整道門都砸爛。我們不是來這裡玩的,各位。跟以前不一樣,我可不是為了嘲笑你們的失敗才帶你們來這裡。" "DOTA_LabyrinthBlessing_stat_armor_Name" "護甲 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_armor_Desc" "+{d:instance_value} 護甲是個很棒的祝福。雖然不是我會選擇的祝福,但我本來就不會選這些祝福。對我來說,我寧願用打的打出好東西。" "DOTA_LabyrinthBlessing_stat_magic_resist_Name" "魔法抗性 +{d:instance_value}%" "DOTA_LabyrinthBlessing_stat_magic_resist_Desc" "我受夠一直隱瞞我對魔法抗性的感覺了。如果你自己沒有魔法可以阻止別人的魔法,那你一開始就不該跟其他會施魔法的人打鬥。畢竟,你以為拿把斧頭的蠢歐格羅迪人只要買件抗魔斗篷就能挑戰真神,還佔上風嗎?門都沒有。就算有可能,也不該有這種事發生。" "DOTA_LabyrinthBlessing_stat_spell_amp_Name" "技能增強 +{d:instance_value}%" "DOTA_LabyrinthBlessing_stat_spell_amp_Desc" "我知道你很想要 +{d:instance_value}% 技能增強。我猜猜,是不是有人攻擊力不夠,無法繼續留在遊戲內啊?這個嘛,我們可以解決這個問題的,朋友。真的可以。" "DOTA_LabyrinthBlessing_stat_health_Name" "每級生命 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_health_Desc" "不管你信不信,能言善道的阿哈利姆偶爾也會亂說話。當然,我承認,在跟沒那麼聰明的人說話時,我的確多少會主導對話。這不只對我有好處,對大家都好。但說真的,所有的人都不是那麼聰明……你大概也猜得到我要說什麼吧,除非你比不那麼聰明還要更不聰明。如果是這樣的話,那我何必浪費時間講?話說回來,你本來要問什麼?這老東西?會給你每級 +{d:instance_value} 生命。笨蛋都知道。" "DOTA_LabyrinthBlessing_stat_mana_Name" "每級魔力 +{d:instance_value}" "DOTA_LabyrinthBlessing_stat_mana_Desc" "有了每級額外 +{d:instance_value} 魔力,你的魔力應該有辦法施放一種我的法術了吧?喔,大概等你差不多到 100,000 級的時候。" "DOTA_LabyrinthBlessing_boss_tome_Name" "魔王掉落書本屬性值 +{d:instance_value}" "DOTA_LabyrinthBlessing_boss_tome_Desc" "這個不錯。打敗魔王後就會給一種隨機屬性 +{d:instance_value} 的書本。我相信你一定想要自己選屬性,但我覺得有驚喜比較有趣。然後既然我完全無法控制結果,那你還是認份接受從驚喜的角度來看它吧。" "DOTA_LabyrinthBlessing_start_tome_Name" "起始書本屬性值 +{d:instance_value}" "DOTA_LabyrinthBlessing_start_tome_Desc" "要是你每次進入延魔秘窟,我就給你主要屬性 +{d:instance_value} 的書本,怎麼樣?是不是很讚啊?" "DOTA_LabyrinthBlessing_potion_mana_Name" "藥劑魔力 +{d:instance_value}%" "DOTA_LabyrinthBlessing_potion_mana_Desc" "每個法師都記得他們第一次用完魔力的時候。而每個偉大的法師也都記得自己上一次用完魔力的時候。因為他們會確認這種事不再發生。我特別澄清這點是因為前一句聽起來好像他們之所以記得上次時間,是因為那是最近發生的事。事實並非如此。那是很久、很久以前的事。而且也不是什麼大事。沒什麼壞事發生,甚至還能開幾個玩笑。之後每個人也都變得更好。這點才是最重要的。" "DOTA_LabyrinthBlessing_oracle_shop_discount_Name" "神祕圖騰折扣 {d:instance_value}%" "DOTA_LabyrinthBlessing_oracle_shop_discount_Desc" "只有蠢蛋才會在那笨預言師的攤位付全額。你一定要叫他打折。當然如果我的話一毛錢都不用付,但你的話,最高可能可以要到 {d:instance_value}% 的折扣。" "DOTA_LabyrinthBlessing_respawn_haste_Name" "死後移速 +{d:instance_value}" "DOTA_LabyrinthBlessing_respawn_haste_Desc" "你知道我對死亡的看法。你死勝過我死。但即使是你死,感覺還是很糟。因為這樣我就得再找另一個你。這是我們都不想自找的麻煩。所以何不來點加成,讓在你重生後的無敵狀態期間移速提升 {d:instance_value}。這能幫我們兩個一個忙。其實是幫第二個忙,第一個忙是那個「幫我拯救現實世界」。" "DOTA_LabyrinthBlessing_respawn_invulnerability_Name" "死後無敵時間 +{d:instance_value} 秒" "DOTA_LabyrinthBlessing_respawn_invulnerability_Desc" "重生後的無敵秒數再多加 {d:instance_value} 秒?聽起來很棒!雖然死掉那部分不太好,盡量別死。但萬一不幸死亡,確保重生後無敵狀態時間久一點。" "DOTA_LabyrinthBlessing_respawn_attack_speed_Name" "死後攻擊速度 +{d:instance_value}" "DOTA_LabyrinthBlessing_respawn_attack_speed_Desc" "被殺以後只想倒在地上亂滾大哭也是很正常的。但更好的方法是,在重生後的無敵狀態期間提升 {d:instance_value} 攻擊速度,摧毀自以為把你打回老家的敵人。" "DOTA_LabyrinthBlessing_stat_evasion_Name" "迴避率 +{d:instance_value}%" "DOTA_LabyrinthBlessing_stat_evasion_Desc" "你以為我沒看透你嗎?其他人可能看不透,但你不可能瞞過老阿哈利姆的雙眼,朋友,一秒都不可能。" "DOTA_LabyrinthBlessing_hero_unlock_Name" "出現了新的挑戰者" "DOTA_LabyrinthBlessing_hero_unlock_Desc" "{g:dota_hero_name:instance_hero}加入了探索延魔秘窟的征途。" "DOTA_LabyrinthBlessing_extra_life_Name:p{instance_value}" "最大生命 +{d:instance_value}#|#最大生命 +{d:instance_value}" "DOTA_LabyrinthBlessing_extra_life_Desc" "我想你真的很脆弱所以才一直死。能多幾個生命數應該不錯,對吧?不對嗎?我還在努力弄清楚你們通常是有多弱小和無用。" "DOTA_LabyrinthBlessing_melee_cleave_Name" "波及 +{d:instance_value}%" "DOTA_LabyrinthBlessing_melee_cleave_Desc" "各位,這個只適合近戰英雄。其他人可以回去起點,好好用力想一想你們怎麼會做出這麼糟糕的決定。" "DOTA_LabyrinthBlessing_attack_range_Name" "普攻距離 +{d:instance_value}" "DOTA_LabyrinthBlessing_attack_range_Desc" "這個只適合遠程英雄。標題裡就寫著距離了。如果你是近戰英雄還試著選擇這項,就太丟臉了。" "DOTA_LabyrinthBlessing_projectile_speed_Name" "遠程攻擊行進速度 +{d:instance_value}%" "DOTA_LabyrinthBlessing_projectile_speed_Desc" "這個只適合遠程英雄。我可不喜歡歧視近戰英雄,只除了他們自己喜歡被歧視的那部分之外。但在這裡首開先例的話,會撕裂時空的。而我只願意為了我自己這麼做。" "DOTA_LabyrinthBlessing_cast_range_Name" "施放範圍 +{d:instance_value}" "DOTA_LabyrinthBlessing_cast_range_Desc" "聽著,不是我想說什麼,但你的施放範圍?太短了。你得想辦法把範圍擴大兩倍、三倍甚至四倍,寶貝。這不是什麼愚蠢的遠古遺跡戰爭。延魔秘窟是大聯盟級的。這種事不用我說你都懂。在你最近的無數回憶中搜尋一下,是不是如果沒在敵人接近前就先來個胡嘎砰噠-暈,那你早就已經死了。" "DOTA_LabyrinthBlessing_damage_on_stunned_Name" "對被暈眩的敵方單位的傷害 +{d:instance_value}%" "DOTA_LabyrinthBlessing_damage_on_stunned_Desc" "關於戰爭,我了解一件事:當你一開始就徹底瓦解對手,就能輕鬆獲勝。他們很討厭你這樣做,這也可以想見,但最棒的是,你根本不用管他們怎麼想,因為他們就要死了!" "DOTA_LabyrinthBlessing_regen_around_allies_Name" "友方的治療 +{d:instance_value}" "DOTA_LabyrinthBlessing_regen_around_allies_Desc" "我常說:你們要團結一心。這點最不可或缺。如果有個可以想見你會非常崇拜而且信任的人叫你與團隊分開,獨自探索延魔秘窟這樣比較有效率,千萬別聽他的。就算他是你們這邊最聰明、最好看,當然也是最懊悔的那個人也不行。事實上,為了鼓勵你不要離你的朋友們太遠,當隊友在你周遭 300 範圍內時,我幫你增加生命恢復速度吧。如果連這個都不能讓你們待在一起,那也沒辦法了。" "DOTA_LabyrinthBlessing_debuff_duration_increase_Name" "減幅持續時間 +{d:instance_value}%" "DOTA_LabyrinthBlessing_debuff_duration_increase_Desc" "我喜歡這個要求。簡單又有效。要准許這個要求,完全在我能力所及範圍內。" "DOTA_LabyrinthBlessing_low_hp_outgoing_damage_Name" "低生命時的傷害 +{d:instance_value}%" "DOTA_LabyrinthBlessing_low_hp_outgoing_damage_Desc" "你臉上掛著「永不言死」的表情,從你的雙眼就看得出來。下了籌碼後,就該你表現了。你釋放野獸的時候到了,盡情去吞噬其他野獸吧。連我們目前相信不會追殺我們的可怕大野獸也不放過。牠們都無法追上你那頭野獸的腳步。不可能,當你的生命值降到 20% 以下,你的野獸出現並發出額外傷害時,就不可能發生。事實上,你這頭厲害的野獸只有一個缺點,牠不能一直在這裡 。可惜牠比你還酷多了,也更致命。" "DOTA_LabyrinthBlessing_legacy_hero_unlock_Name" "老將回歸" "DOTA_LabyrinthBlessing_legacy_hero_unlock_Desc:g" "{g:dota_hero_name:instance_hero}回來協助探索延魔秘窟。" "DOTA_LabyrinthBlessing_Aghanim_Attribution" "- 阿哈利姆" //BLESSINGS END "DOTA_AghsLab_UpgradeReroll_Title" "重選升級" "DOTA_AghsLab_UpgradeReroll_Description" "取得一組隨機的新碎晶來從中挑選。" "DOTA_AghsLab_UpgradeReroll_Toast" "{s:player_name} 已使用一次小型碎晶重選" "DOTA_AghsLab_AscensionModifier_1" "開始時生命數少 1。
敵人更強大。" "DOTA_AghsLab_AscensionModifier_2" "贏得的黃金少 10%。
敵人甚至更加強大。" "DOTA_AghsLab_AscensionModifier_3" "您的道具欄遭詛咒。
敵人極端強大。" "DOTA_AghsLab_AscensionModifier_4" "魔王有晉升調整器。
敵人強大到不可思議。" "DOTA_AghsLab_Depth0" "入口大廳" "DOTA_AghsLab_Depth1" "1 - 1" "DOTA_AghsLab_Depth2" "1 - 2" "DOTA_AghsLab_Depth3" "1 - 3" "DOTA_AghsLab_Depth4" "1 - 4" "DOTA_AghsLab_Depth5" "1 - 5" "DOTA_AghsLab_Depth6" "1 - 6" "DOTA_AghsLab_Depth7" "2 - 1" "DOTA_AghsLab_Depth8" "2 - 2" "DOTA_AghsLab_Depth9" "2 - 3" "DOTA_AghsLab_Depth10" "2 - 4" "DOTA_AghsLab_Depth11" "2 - 5" "DOTA_AghsLab_Depth12" "2 - 6" "DOTA_AghsLab_Depth13" "3 - 1" "DOTA_AghsLab_Depth14" "3 - 2" "DOTA_AghsLab_Depth15" "3 - 3" "DOTA_AghsLab_Depth16" "3 - 4" "DOTA_AghsLab_Depth17" "3 - 5" "DOTA_AghsLab_TitleDepth0" "入口大廳" "DOTA_AghsLab_TitleDepth1" "第 1 幕:房間 1" "DOTA_AghsLab_TitleDepth2" "第 1 幕:房間 2" "DOTA_AghsLab_TitleDepth3" "第 1 幕:房間 3" "DOTA_AghsLab_TitleDepth4" "第 1 幕:房間 4" "DOTA_AghsLab_TitleDepth5" "第 1 幕:房間 5" "DOTA_AghsLab_TitleDepth6" "第 1 幕:房間 6" "DOTA_AghsLab_TitleDepth7" "第 2 幕:房間 1" "DOTA_AghsLab_TitleDepth8" "第 2 幕:房間 2" "DOTA_AghsLab_TitleDepth9" "第 2 幕:房間 3" "DOTA_AghsLab_TitleDepth10" "第 2 幕:房間 4" "DOTA_AghsLab_TitleDepth11" "第 2 幕:房間 5" "DOTA_AghsLab_TitleDepth12" "第 2 幕:房間 6" "DOTA_AghsLab_TitleDepth13" "第 3 幕:房間 1" "DOTA_AghsLab_TitleDepth14" "第 3 幕:房間 2" "DOTA_AghsLab_TitleDepth15" "第 3 幕:房間 3" "DOTA_AghsLab_TitleDepth16" "第 3 幕:房間 4" "DOTA_AghsLab_TitleDepth17" "第 3 幕:房間 5" "DOTA_Tooltip_modifier_eimermole_burrow_aura_effect" "礦車鼠掘地" "DOTA_Tooltip_modifier_eimermole_burrow_aura_effect_Description" "持續受到緩速及傷害。" "DOTA_Tooltip_ability_item_book_of_strength" "力量之書" "DOTA_Tooltip_ability_item_book_of_strength_Description" "永久提升 3 點力量。" "DOTA_Tooltip_ability_item_book_of_agility" "敏捷之書" "DOTA_Tooltip_ability_item_book_of_agility_Description" "永久提升 3 點敏捷。" "DOTA_Tooltip_ability_item_book_of_intelligence" "智力之書" "DOTA_Tooltip_ability_item_book_of_intelligence_Description" "永久提升 3 點智力。" "DOTA_Tooltip_ability_item_book_of_greater_strength" "堅韌之書" "DOTA_Tooltip_ability_item_book_of_greater_strength_Description" "永久提升 5 點力量。" "DOTA_Tooltip_ability_item_book_of_greater_agility" "迅捷之書" "DOTA_Tooltip_ability_item_book_of_greater_agility_Description" "永久提升 5 點敏捷。" "DOTA_Tooltip_ability_item_book_of_greater_intelligence" "洞察之書" "DOTA_Tooltip_ability_item_book_of_greater_intelligence_Description" "永久提升 5 點智力。" "DOTA_Tooltip_ability_item_book_of_blessed_strength" "個人版力量之書" "DOTA_Tooltip_ability_item_book_of_blessed_strength_Description" "永久提升 3 點力量。不可共享。" "DOTA_Tooltip_ability_item_book_of_blessed_agility" "個人版敏捷之書" "DOTA_Tooltip_ability_item_book_of_blessed_agility_Description" "永久提升 3 點敏捷。不可共享。" "DOTA_Tooltip_ability_item_book_of_blessed_intelligence" "個人版智慧之書" "DOTA_Tooltip_ability_item_book_of_blessed_intelligence_Description" "永久提升 3 點智力。不可共享。" "DOTA_Tooltip_ability_item_book_of_boss_beating_strength" "個人版堅韌之書" "DOTA_Tooltip_ability_item_book_of_boss_beating_strength_Description" "永久提升 5 點力量。不可共享。" "DOTA_Tooltip_ability_item_book_of_boss_beating_agility" "個人版迅捷之書" "DOTA_Tooltip_ability_item_book_of_boss_beating_agility_Description" "永久提升 5 點敏捷。不可共享。" "DOTA_Tooltip_ability_item_book_of_boss_beating_intelligence" "個人版洞察之書" "DOTA_Tooltip_ability_item_book_of_boss_beating_intelligence_Description" "永久提升 5 點智力。不可共享。" "DOTA_Tooltip_ability_item_creed_of_omniscience" "全能信條" "DOTA_Tooltip_ability_item_creed_of_omniscience_Description" "

被動:研讀

獲得經驗提升 %bonus_xp%%%。\n" "DOTA_Tooltip_ability_item_creed_of_omniscience_Lore" "全能之神予我榮耀!" "DOTA_Tooltip_ability_item_oblivions_locket" "湮滅墜飾" "DOTA_Tooltip_ability_item_oblivions_locket_Description" "

主動:幽幽

持續施法 - 化為免疫物理傷害的虛靈狀態最多 1 秒,但期間承受的魔法傷害將加深 %extra_spell_damage_percent%%%。\n" "DOTA_Tooltip_ability_item_oblivions_locket_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_oblivions_locket_Lore" "一個骷髏吊飾,用於免除災厄。" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf" "老狼毛皮" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_Lore" "野外危機重重,別放鬆警惕。" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_move_speed" "+$move_speed" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_paw_of_lucius" "盧修斯之掌" "DOTA_Tooltip_ability_item_paw_of_lucius_Description" "

被動:尖銳利爪

普攻有 %rupture_chance%%% 機率造成割裂效果。\n" "DOTA_Tooltip_ability_item_paw_of_lucius_Lore" "利爪深割。" "DOTA_Tooltip_ability_item_paw_of_lucius_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_paw_of_lucius_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_longclaws_amulet" "長爪的護符" "DOTA_Tooltip_ability_item_longclaws_amulet_Lore" "在林地,魔法並不常見,它的祕密受到嚴格保護。" "DOTA_Tooltip_ability_item_longclaws_amulet_spell_lifesteal_pct" "%+技能生命吸取" "DOTA_Tooltip_ability_item_longclaws_amulet_cooldown_reduction_pct" "%+$cooldown_reduction" "DOTA_Tooltip_ability_item_longclaws_amulet_mana_cost_reduction_pct" "%+$manacost_reduction" "DOTA_Tooltip_ability_item_mage_loop" "法師之環" "DOTA_Tooltip_ability_item_mage_loop_Description" "

被動:魔力竊取

恢復攻擊者其普攻傷害 %manasteal_pct%%% 的魔力。" "DOTA_Tooltip_ability_item_mage_loop_Lore" "被奧術輕觸就會受它影響。" "DOTA_Tooltip_ability_item_mage_loop_bonus_int" "+$int" "DOTA_Tooltip_ability_item_mage_loop_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bogduggs_cudgel" "波格達格的棍子" "DOTA_Tooltip_ability_item_bogduggs_cudgel_Description" "

被動:粉碎

僅限近戰 - 所有攻擊速度減半,但普攻將在目標周遭 %damage_radius% 範圍造成波及傷害,並附加持續 %stun_duration% 秒的暈眩效果。\n" "DOTA_Tooltip_ability_item_bogduggs_cudgel_Lore" "波格達格握有最大根的棍子,藉而在骨粉山脊稱王。" "DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bogduggs_baldric" "波格達格的飾帶" "DOTA_Tooltip_ability_item_bogduggs_baldric_Description" "

被動:延緩

所有受到的暈眩時間減少 %disable_resist_pct%%%,移動速度降低 %move_speed_penalty%。\n" "DOTA_Tooltip_ability_item_bogduggs_baldric_Lore" "逃跑沒有揍人好玩。完全比不上。" "DOTA_Tooltip_ability_item_bogduggs_baldric_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur" "波格達格的幸運股骨" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Description" "

被動:運氣不斷

技能在施放後有 %refresh_pct%%% 機率立即刷新。幸運股骨接著進入冷卻,時間與被刷新的技能冷卻時間相同。\n" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Lore" "再來一次!" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_max_mana_penalty" "-魔力" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_intelligence_penalty" "-智力" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_mana_regen_sec" "+$mana_regen" "DOTA_Tooltip_ability_item_sign_of_the_arachnid" "蜘蛛飾牌" "DOTA_Tooltip_ability_item_sign_of_the_arachnid_Description" "

被動:蜘蛛靈氣

周遭 %radius% 範圍內的友方單位獲得 %bonus_move_speed_pct%%% 移動速度和 %attack_speed% 攻擊速度。" "DOTA_Tooltip_ability_item_sign_of_the_arachnid_Lore" "賜予走上銀絲道之人的不祥印記。" "DOTA_Tooltip_ability_item_sign_of_the_arachnid_bonus_agility" "+$agi" "DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect" "蜘蛛靈氣" "DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect_Description" "獲得移動速度和攻擊速度加成。" "DOTA_Tooltip_ability_item_unhallowed_icon" "不潔象徵" "DOTA_Tooltip_ability_item_unhallowed_icon_Description" "

被動:血聯靈氣

友方單位獲得生命恢復加成。當受到不潔象徵影響的單位攻擊時,%lifesteal_pct%%% 的攻擊將被吸取為生命並分給受血聯靈氣影響的受益者。" "DOTA_Tooltip_ability_item_unhallowed_icon_Lore" "受冥界保護之人所配戴的象徵物。" "DOTA_Tooltip_ability_item_unhallowed_icon_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_unhallowed_icon_lifesteal_pct" "%靈氣生命吸取:" "DOTA_Tooltip_ability_item_unhallowed_icon_hp_regen" "靈氣提升生命恢復:" "DOTA_Tooltip_modifier_item_unhallowed_icon_effect" "血聯靈氣" "DOTA_Tooltip_modifier_item_unhallowed_icon_effect_Description" "提升生命恢復。普攻附帶生命吸取效果,且藉靈氣所吸取的生命會影響所有靈氣受益者。" "DOTA_Tooltip_ability_item_preserved_skull" "頭顱標本" "DOTA_Tooltip_ability_item_preserved_skull_Description" "

被動:魔喚靈氣

為周遭 %radius% 範圍內的友方單位提供額外 %aura_mana_regen% 魔力恢復和 %cooldown_reduction_pct%%% 冷卻減免效果。" "DOTA_Tooltip_ability_item_preserved_skull_Lore" "現在你還會挖苦人嗎?" "DOTA_Tooltip_ability_item_preserved_skull_bonus_intelligence" "+$int" "DOTA_Tooltip_modifier_item_preserved_skull_effect" "魔喚靈氣" "DOTA_Tooltip_modifier_item_preserved_skull_effect_Description" "提供額外魔力恢復和冷卻減免效果。" "DOTA_Tooltip_ability_item_treads_of_ermacor" "埃爾馬科爾之鞋" "DOTA_Tooltip_ability_item_treads_of_ermacor_Description" "移動速度提升效果不與其它靴子疊加。" "DOTA_Tooltip_ability_item_treads_of_ermacor_Lore" "有著探路者的祝福,我們必定能找到出路。" "DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_rhyziks_eye" "萊茲克之眼" "DOTA_Tooltip_ability_item_rhyziks_eye_Lore" "腐壞者之眼裡藏有力量。" "DOTA_Tooltip_ability_item_rhyziks_eye_bonus_all_stats" "全屬性提升:" "DOTA_Tooltip_ability_item_rhyziks_eye_bonus_damage_pct" "%傷害加成:" "DOTA_Tooltip_ability_item_rhyziks_eye_damage_reduction" "%承受傷害減免:" "DOTA_Tooltip_ability_item_rhyziks_eye_mana_regen_sec" "魔力恢復提升:" "DOTA_Tooltip_ability_item_rhyziks_eye_hp_regen_sec" "生命恢復提升:" "DOTA_Tooltip_ability_item_guardian_shell" "衛士之殼" "DOTA_Tooltip_ability_item_guardian_shell_Description" "

被動:堅定不移

免疫移速減緩效果和纏繞效果。" "DOTA_Tooltip_ability_item_guardian_shell_Lore" "勇往直前,毫無留戀。" "DOTA_Tooltip_ability_item_guardian_shell_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_guardian_shell_magic_resistance" "%+$spell_resist" "DOTA_Tooltip_ability_item_watchers_gaze" "守衛的凝視" "DOTA_Tooltip_ability_item_watchers_gaze_Description" "

主動:石化凝視

石化前方扇形區域內的敵方單位,加深其受到的物理傷害 %stone_duration% 秒。\n" "DOTA_Tooltip_ability_item_watchers_gaze_Lore" "看向你的敵人,讓他們在你眼前石化。" "DOTA_Tooltip_ability_item_watchers_gaze_bonus_stats" "+$all" "DOTA_Tooltip_ability_item_carapace_of_qaldin" "卡爾丁的甲殼" "DOTA_Tooltip_ability_item_carapace_of_qaldin_Description" "

被動:酸性再生

所有魔力恢復和生命恢復增加 %bonus_restore_pct%%%,並將承受傷害的 %damage_return_pct%%% 反射給攻擊者。\n" "DOTA_Tooltip_ability_item_carapace_of_qaldin_Lore" "任由他們攻擊,每一次他們都將以鮮血付出代價。" "DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_hp" "+$health" "DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_the_caustic_finale" "腐屍毒" "DOTA_Tooltip_ability_item_the_caustic_finale_Description" "

被動:腐屍毒

普攻會降低目標一定百分比的護甲,並令對方隨著在此狀態下死亡而產生屍爆,進而對周遭造成範圍傷害。扣甲效果可疊加 %max_stack_count% 次。\n" "DOTA_Tooltip_ability_item_the_caustic_finale_Lore" "腐融的餽贈會不斷傳承下去。" "DOTA_Tooltip_ability_item_the_caustic_finale_bonus_damage" "傷害加成:" "DOTA_Tooltip_ability_item_the_caustic_finale_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_item_the_caustic_finale_caustic_armor_reduction_pct" "%每層護甲減免:" "DOTA_Tooltip_ability_item_the_caustic_finale_caustic_radius" "腐屍毒範圍:" "DOTA_Tooltip_ability_item_the_caustic_finale_caustic_damage" "腐屍毒傷害:" "DOTA_Tooltip_ability_item_the_caustic_finale_max_stack_count" "最大層數:" "DOTA_Tooltip_ability_item_winter_embrace" "寒冬之擁" "DOTA_Tooltip_ability_item_winter_embrace_Description" "

被動:冰霜外殼

受到物理攻擊時,使攻擊者的攻擊速度及移動速度減緩 %movespeed_slow%%%,持續 %slow_duration% 秒。\n" "DOTA_Tooltip_ability_item_winter_embrace_Lore" "現在誰才是老大?" "DOTA_Tooltip_ability_item_winter_embrace_bonus_intelligence" "+$int" "DOTA_Tooltip_ability_item_winter_embrace_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ice_dragon_maw" "冰龍之顎" "DOTA_Tooltip_ability_item_ice_dragon_maw_Description" "

被動:酷寒咬擊

普攻有 %chance_to_freeze%%% 機率冰凍目標 %freeze_duration% 秒。\n" "DOTA_Tooltip_ability_item_ice_dragon_maw_Lore" "你的眼中帶有冰霜!" "DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_attack_range" "+$attack_range" "DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_precious_egg" "珍稀龍蛋" "DOTA_Tooltip_ability_item_precious_egg_Description" "

被動:最後良機

若裝備者受到致死的攻擊傷害,有 %chance_to_resist_death%%% 機率以 1 生命存活。\n" "DOTA_Tooltip_ability_item_precious_egg_Lore" "古代龍族在探索獲取學識之際,掌握了延緩生命之息消逝的技法。" "DOTA_Tooltip_ability_item_precious_egg_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_stony_coat" "石製盔甲" "DOTA_Tooltip_ability_item_stony_coat_Description" "

被動:屏障

裝備者受到傷害時,有 %boulder_chance%%% 機率丟出巨石反擊,造成 %boulder_damage% 傷害及 %boulder_stun_duration% 秒的暈眩。\n" "DOTA_Tooltip_ability_item_stony_coat_Lore" "只差丟塊石頭的距離。" "DOTA_Tooltip_ability_item_stony_coat_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_stony_coat_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_stonework_pendant" "石製垂飾" "DOTA_Tooltip_ability_item_stonework_pendant_Description" "

被動:石中取血

法術改為消耗相當於其魔力消耗 %hp_cost_multiplier% 倍的生命,且裝備者獲得相當於魔力值的生命加成,以及相當於魔力恢復的生命恢復加成。\n" "DOTA_Tooltip_ability_item_stonework_pendant_Lore" "石頭是「可以」榨出血的。" "DOTA_Tooltip_ability_item_stonework_pendant_spell_lifesteal" "%+技能生命吸取" "DOTA_Tooltip_ability_item_gravel_foot" "石礫之足" "DOTA_Tooltip_ability_item_gravel_foot_Description" "

被動:傷害抵擋

抵擋所承受的 %damage_block% 普攻傷害。" "DOTA_Tooltip_ability_item_gravel_foot_Lore" "在任何地形都能站穩腳跟。" "DOTA_Tooltip_ability_item_gravel_foot_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_gravel_foot_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_gravel_foot_bonus_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_book_of_strength" "力量之書" "DOTA_Tooltip_modifier_book_of_strength_Description" "藉由力量之書得到的力量屬性。" "DOTA_Tooltip_modifier_book_of_agility" "敏捷之書" "DOTA_Tooltip_modifier_book_of_agility_Description" "藉由敏捷之書得到的敏捷屬性。" "DOTA_Tooltip_modifier_book_of_intelligence" "智力之書" "DOTA_Tooltip_modifier_book_of_intelligence_Description" "藉由智力之書得到的智力屬性。" "DOTA_Tooltip_Ability_item_wand_of_the_brine" "蒼洋魔杖" "DOTA_Tooltip_Ability_item_wand_of_the_brine_Lore" "若非這把崇高的魔杖,教團早在石魚門一役就已全軍覆沒。" "DOTA_Tooltip_Ability_item_wand_of_the_brine_Description" "

主動:蒼洋泡沫

將一個友方單位放入具保護與治療效果的泡泡中 %bubble_duration% 秒,期間每 %heal_tick_interval% 秒恢復 %bubble_heal_per_tick% 生命。" "DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_intelligence" "+$int" "DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_mana_regen_pct" "%+$mana_regen" "DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble" "蒼洋泡沫" "DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble_Description" "此單位受蒼洋泡沫保護,每秒恢復 300 生命。" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss" "深淵巧鞋" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Lore" "在萬丈深淵中,不能快速移動就會首先遭難。" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Description" "

主動:水性衝刺

移動速度提升 %sprint_bonus_ms%,持續 %sprint_duration% 秒。" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_atk_speed" "+$attack" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_strength" "+$str" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_agility" "+$agi" "DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint" "水性衝刺" "DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_Description" "此單位的移動速度受到大幅提升。" //"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_ms" "%BONUS MOVEMENT SPEED:" //"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_dmg" "%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_Ability_item_glimmerdark_shield" "微光護盾" "DOTA_Tooltip_Ability_item_glimmerdark_shield_Lore" "這面盾牌的首任擁有者以為這樣便不可能戰死沙場,直到繼任擁有者的魔法開始橫流。" "DOTA_Tooltip_Ability_item_glimmerdark_shield_Description" "

主動:閃爍微光

免疫物理傷害,但會受到額外 +%tooltip_prism_bonus_magic_dmg%% 的魔法傷害,持續 %prism_duration% 秒。" "DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_strength" "+$all" "DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_armor" "+$armor" "DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_glimmerdark_shield_prism" "閃爍微光" "DOTA_Tooltip_modifier_item_glimmerdark_shield_prism_Description" "此單位對物理傷害免疫,但受到的魔法傷害大幅提升。" "DOTA_Tooltip_Ability_item_dredged_trident" "破濘者的疏浚三叉杖" "DOTA_Tooltip_Ability_item_dredged_trident_Description" "

被動:暴擊

每次普攻有 %crit_chance%% 機率造成 %crit_multiplier%%% 額外傷害。" "DOTA_Tooltip_ability_item_dredged_trident_Lore" "許久以前從深海撈出後,破濘者就將這件毀滅性武器據為己有。" "DOTA_Tooltip_Ability_item_dredged_trident_bonus_damage" "+$damage" //"DOTA_Tooltip_Ability_item_dredged_trident_crit_chance" "CRIT CHANCE:" //"DOTA_Tooltip_Ability_item_dredged_trident_crit_multiplier" "CRIT MULTIPLIER:" "DOTA_Tooltip_Ability_item_ambient_sorcery" "環域巫術" "DOTA_Tooltip_Ability_item_ambient_sorcery_Description" "

被動:環域巫術

使周遭單位的魔法抗性降低 %aura_magic_reduction%%。" "DOTA_Tooltip_ability_item_ambient_sorcery_Lore" "一顆從奧術者之塔偷來、散發著微光的法球。" "DOTA_Tooltip_Ability_item_ambient_sorcery_bonus_intelligence" "+$int" "DOTA_Tooltip_modifier_item_ambient_sorcery_effect" "環域巫術" "DOTA_Tooltip_modifier_item_ambient_sorcery_effect_Description" "此單位對魔法傷害較無抵抗能力。" "DOTA_Tooltip_Ability_item_bear_cloak" "熊皮斗篷" "DOTA_Tooltip_Ability_item_bear_cloak_Description" "

靈氣:粗糙熊皮

為附近的友方單位提供 %aura_bonus_magic_resist%% 魔法抗性加成。" "DOTA_Tooltip_ability_item_bear_cloak_Lore" "野外從來不缺天然的護甲。" "DOTA_Tooltip_Ability_item_bear_cloak_bonus_magic_resist" "%+$spell_resist" "DOTA_Tooltip_modifier_item_bear_cloak_effect" "粗糙熊皮" "DOTA_Tooltip_modifier_item_bear_cloak_effect_Description" "此單位具有額外魔法抗性。" "DOTA_Tooltip_Ability_item_lifestone" "生命之石" "DOTA_Tooltip_Ability_item_lifestone_Description" "

主動:生命契約

每 0.5 秒將 %pact_hp_cost% 生命轉化為 %pact_mana_gained% 魔力。" "DOTA_Tooltip_ability_item_lifestone_Lore" "這塊石頭渴望著鮮血。" "DOTA_Tooltip_Ability_item_lifestone_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_lifestone_pact" "生命契約" "DOTA_Tooltip_modifier_item_lifestone_pact_Description" "此單位正在將生命轉化為魔力。" "DOTA_Tooltip_Ability_item_corrupting_blade" "紫羅蘭之刃" "DOTA_Tooltip_Ability_item_corrupting_blade_Description" "

被動:毀壞

普攻將使目標的護甲降低 %corruption_armor%,持續 %corruption_duration% 秒。" "DOTA_Tooltip_ability_item_corrupting_blade_Lore" "一把駭人的武器,其設計圖已遺失在紫羅蘭檔案館之中。" "DOTA_Tooltip_Ability_item_corrupting_blade_bonus_damage" "+$damage" "DOTA_Tooltip_modifier_item_corrupting_blade_buff" "毀壞" "DOTA_Tooltip_modifier_item_corrupting_blade_buff_Description" "紫羅蘭之刃的普攻使此單位的護甲降低 14。" "DOTA_Tooltip_Ability_item_amorphotic_shell" "變形貝殼" "DOTA_Tooltip_Ability_item_amorphotic_shell_Description" "

被動:形體分裂

受到 25 傷害以上的普攻時,有 %amoeba_chance%%% 的機率產生出一個友善的變形體,持續 %amoeba_duration% 秒。" "DOTA_Tooltip_ability_item_amorphotic_shell_Lore" "其形體難以掌握。" "DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_strength" "力量加成:" "DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_intelligence" "智力加成:" "DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_agility" "敏捷加成:" "DOTA_Tooltip_ability_item_cursed_item_slot" "延魔詛咒" "DOTA_Tooltip_ability_item_cursed_item_slot_Description" "

被動:延魔詛咒

此道具欄無法再放置道具。擊敗魔王或找到延魔鑰匙可解除詛咒。" "DOTA_Tooltip_ability_item_cursed_key" "延魔鑰匙" "DOTA_Tooltip_ability_item_cursed_key_Description" "

主動:解除鎖定

移除使用者的道具欄中的延魔詛咒。" "DOTA_Tooltip_Ability_item_aghsfort_bloodstone" "秘窟血精石" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_Description" "

主動:血之契約

將自身最大魔力的 %mana_cost_percentage%%% 轉化為持續 %restore_duration% 秒的生命恢復。\n

被動:魔力電池

每點能量被動地提升 %regen_per_charge% 魔力恢復和 %amp_per_charge%%% 技能增強。血精石具備 %initial_charges_tooltip% 點初始能量,附近有魔王和首領死亡時獲得 %kill_charges% 點,裝備者死亡時損失 %death_charges% 點。

每場遭遇戰最多可得 2 點能量。" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_Lore" "血精石鮮紅的色彩在戰場上絕對不會被看錯,擁有者似乎有無限的生命力和精力。" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_health" "+$health" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_intellect" "+$int" //"DOTA_Tooltip_ability_item_bloodstone_bonus_magical_armor" "%+$spell_resist" "DOTA_Tooltip_modifier_item_aghsfort_bloodstone_active" "血之契約" "DOTA_Tooltip_modifier_item_aghsfort_bloodstone_active_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命。" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_hero_lifesteal" "%+技能生命吸取(英雄)" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_creep_lifesteal" "%+技能生命吸取(蔓生)" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_spell_lifesteal_amp" "%+技能生命吸取增強" // AGHANIM'S LABYRINTH - END // Fall2021 Collector's Cache "DOTA_ChangeLog_Collectors_Cache_Voting_Started" "阿哈利姆的收藏家貯藏投票開始!" "DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Header" "收藏家貯藏投票" "DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Title" "開放投票中!" "DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Desc" "為您最喜愛的飾品套裝投票,納入下一個推出的收藏家貯藏。" // Fall2021 Collector's Cache End "DOTA_Featured_Gamemode_Reward" "週末聚光燈獎勵" "DOTA_TeamMute_Title" "隊伍靜音" "DOTA_TeamMute_Text" "點撃以在餘下的比賽中靜音此隊伍的所有成員,除了那些在您團隊、公會或好友名單上的人。" "DOTA_Matchmaking_LongWait_Title" "偵測到配對等待時間過久" "DOTA_Matchmaking_LongWait_Text" "搜尋遊戲配對時僅找到幾個與您的隊伍實力相當的玩家。請選擇更多地區或加入更多遊戲模式以加快找到配對的速度。" "DOTA_Stickers_ComingSoonSectionTitle" "貼紙" "DOTA_Stickers_ComingSoonLaunchDate" "即將推出" "DOTA_Stickers_ComingSoonDescription" "收集在最終資格賽和國際錦標賽中最愛的 Dota 職業選手播報人員戰隊的貼紙,完成收集戰隊組合以獲得額外獎勵,並將多餘的貼紙放在市集上販售給有需要的人。貼紙將永久有效,且 50% 的轉蛋收益將直接歸於參與的選手、戰隊和幕前人員。" "DOTA_ComingSoon_SectionTitle" "即將推出!" "DOTA_Talent_ComingSoonSectionTitle" "國際錦標賽幕前人員" "DOTA_Talent_ComingSoonLaunchDate" "即將推出" "DOTA_International2022_CustomGameUpcomingDescription" "若能夠捉摸羅煞有規律或出其不意的舉動,便可能獲得龐大的利益,所以無論是殘暴的惡人、偉大的英雄,還是高貴的領主,所有人都對他十分感興趣。但這次,就連羅煞自己也招架不住他半週期性的糖果渴望所帶來的後果——那就是一頭扎進一些糖霜新轉折。所以準備好糖果罐,多準備一雙手套,還有最愛用的短刀。在新加坡為國際錦標賽冠軍加冕後,新一季具毀滅性的魔魘狂潮即將開始。" // Faceless Void Arcana "DOTA_FacelessVoidArcana_ProgressHeader" "時間結界影響下擊殺數" "DOTA_FacelessVoidArcana_ArcanaProgressDescription_Reward" "贏得這場比賽將可獲得 {s:num_points} 點,朝獲得戰鬥通行證獎勵更進一步!" // Hero loadout "DOTA_FacelessVoidArcana_Label" "奧祕進度" "DOTA_FacelessVoidArcana_Score" "{s:current_score} / {d:unlock_value}" //FACELESS VOID ARCANA DEBUT "Debut_Arcana_FacelessVoid_Intro" "全新虛空假面奧祕組合包" "Debut_Arcana_FacelessVoid_Lore" "它曾是忠心的克拉茲侍隨,現在卻打破了誓言、背叛了信仰,並從它所侍奉之神所擁有的無邊法力中竊取了一部分力量。然而,這股力量與克拉茲之間的連結開啟了一道可怕的大門。現在,假面篡奪者必須不斷尋找受害者,以滿足前任主人永無止盡的需求——不然,自己就會被這股末日般的力量吞噬殆盡。" "Debut_Arcana_FacelessVoid_Equip" "裝備後,此奧秘物品套裝可讓虛空假面獲得以下自訂升級:" "Debut_Arcana_FacelessVoid_PlaySample" "點擊以聆聽樣本臺詞" "Debut_Arcana_FacelessVoid_Feature_1_Title" "全新外觀模型和臺座" "Debut_Arcana_FacelessVoid_Feature_1_Desc" "虛空假面的外觀模型和臺座在它真正與克拉茲接觸後墮落而變了樣。" "Debut_Arcana_FacelessVoid_Feature_2_Title" "自訂動畫和特效" "Debut_Arcana_FacelessVoid_Feature_2_Desc" "包含一整套全新動畫和氛圍特效,以及時間漫遊、時間膨脹、時間鎖定和時間結界的全新特效。" "Debut_Arcana_FacelessVoid_Feature_3_Title" "自訂英雄資產" "Debut_Arcana_FacelessVoid_Feature_3_Desc" "包含全新時間結界軌跡、英雄肖像、技能圖示、小地圖圖示,以及瘋狂面具、漩渦和雷神之錘的全新道具圖示。" "Debut_Arcana_FacelessVoid_Feature_4_Title" "800+ 奧秘專屬臺詞" "Debut_Arcana_FacelessVoid_Feature_4_Desc" "虛空假面有了由原始演員配音的全新語音,為它駭人的新造型添加了豐富的互動效果。" "Debut_Arcana_FacelessVoid_Feature_5_Title" "自訂擊殺和特殊道具特效" "Debut_Arcana_FacelessVoid_Feature_5_Desc" "包含虛空假面手下受害者的新自訂擊殺特效、一個新反補特效,以及瘋狂面具和漩渦 / 雷神之錘的新特效。" "Debut_Arcana_FacelessVoid_Feature_6_Title" "可解鎖的替換樣式" "Debut_Arcana_FacelessVoid_Feature_6_Desc" "引領虛空假面進行任務,以獲得 250 點解鎖「克拉茲至尊」替換樣式。以時間結界擊殺的敵人會帶給您 1 點獎勵,每次勝利最多可獲得 6 點。擊殺和助攻都計算在內,因此別猶豫,邀請真實臉孔的好友一起同樂。" "DOTA_Style_FacelessVoid_Arcana_Style0" "克拉茲叛徒" "DOTA_Style_FacelessVoid_Arcana_Style1" "克拉茲至尊" "DOTA_Style_Mace_of_Aeons_0" "流放" "DOTA_Style_Mace_of_Aeons_1" "破誓者" "DOTA_Style_Mace_of_Aeons_2" "篡奪者" "DOTA_Style_Jewel_of_Aeons_0" "流放" "DOTA_Style_Jewel_of_Aeons_1" "破誓者" "DOTA_Style_Jewel_of_Aeons_2" "篡奪者" "DOTA_Style_Bracers_of_Aeons_0" "流放" "DOTA_Style_Bracers_of_Aeons_1" "破誓者" "DOTA_Style_Bracers_of_Aeons_2" "篡奪者" // END Faceless Void Arcana // RAZOR ARCANA "KillEaterEvent_Razor_ArcanaProgress" "使用靜電連接偷取 100 或更高的攻擊力後所取得的擊殺。" "DOTA_Hud_Razor_Arcana_EmpoweredKills" "強化狀態擊殺" "DOTA_Hud_Razor_Arcana_EmpoweredKillsValue" "{d:empowered_kills} / {d:max_empowered_kills_per_game}" "DOTA_RazorArcana_Title" "鬼幽現世" "DOTA_RazorArcana_Score" "{s:current_score} / {d:unlock_value}" "DOTA_RazorArcana_Label" "奧祕進度" // END Razor Arcana "DOTA_Profile_Tooltip_LifetimeGames" "總遊戲場數:{d:lifetime_games}" "DOTA_BattlePass2022_Part1_Label" "第一部分:國際錦標賽" "DOTA_BattlePass2022_Part2_Label" "第二部分:魔魘狂潮" "DOTA_BattlePass2022_Part1_DateRange" "9 月 1 日至 11 月 2 日" "DOTA_BattlePass2022_Part2_DateRange" "11 月 3 日至 1 月 12 日" "DOTA_International2022_Level1000Replica" "1:5 比例大的冠軍神盾復刻品" // Battle Pass 2022 Event Schedule PART 1 "DOTA_BattlePass2022_Schedule_Part1Highlights_Heading" "戰鬥通行證第一部分" "DOTA_BattlePass2022_Schedule_Part1Highlights_Description" "虛空假面奧秘、不朽寶藏 I、每週任務、地穴探索,還有其它更多有趣事物。" "DOTA_BattlePass2022_Schedule_Part1Highlights_Action" "檢視獎勵" "DOTA_BattlePass2022_Schedule_QualifierPredictions_Heading" "地區資格賽賽況預測" "DOTA_BattlePass2022_Schedule_QualifierPredictions_Description" "預測贏家並賺取戰鬥點數。" "DOTA_BattlePass2022_Schedule_QualifierPredictions_Action" "進行預測" "DOTA_BattlePass2022_Schedule_RegionalQualifiers_Heading" "地區資格賽" "DOTA_BattlePass2022_Schedule_RegionalQualifiers_Description" "來自六個地區的戰隊為國際錦標賽的席位一決高下。" "DOTA_BattlePass2022_Schedule_RegionalQualifiers_Action" "立即觀戰" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Heading" "短片競賽" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Subheading" "選擇你的最愛" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Description" "最佳影片將獲得 $25,000 美金。前五名作品將於國際錦標賽展出。" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Action" "立即投票" "DOTA_BattlePass2022_ShortFilmContestVoting_Remaining" "剩下投票時間" "DOTA_BattlePass2022_ShortFilmContestVoting_Finished" "投票已結束" "DOTA_BattlePass2022_Schedule_Stickers_Heading" "貼紙來了!" "DOTA_BattlePass2022_Schedule_Stickers_Description" "收集貼紙以支持最愛的 Dota 選手、戰隊和播報人員。" "DOTA_BattlePass2022_Schedule_Stickers_Action" "立即開始" "DOTA_BattlePass2022_Schedule_PAPersona_Heading" "魅影刺客化身" "DOTA_BattlePass2022_Schedule_PAPersona_Description" "由被放逐的魅影之紗刺客們秘密地撫養長大,浪人現在以全新英雄化身從陰影下出撃。達到戰鬥等級 296 級來見證他黑暗的旅程展開。" "DOTA_BattlePass2022_Schedule_TrueSight_Heading" "真實視野週" "DOTA_BattlePass2022_Schedule_TrueSight_Description" "觀賞歷屆國際錦標賽冠軍的故事,以第十屆國際錦標賽冠軍 Team Spirit 迎接整個故事的高潮。" "DOTA_BattlePass2022_Schedule_TrueSight_Action" "立即觀賞" "DOTA_BattlePass2022_Schedule_TheInternationalPred_Heading" "國際錦標賽賽況預測" "DOTA_BattlePass2022_Schedule_TheInternationalPred_Description" "對國際錦標賽中的英雄、戰隊和選手進行預測。" "DOTA_BattlePass2022_Schedule_TheInternationalPred_DescriptionPlayoffs" "預測第 11 屆國際錦標賽淘汰賽賽況。" "DOTA_BattlePass2022_Schedule_LastChangeQualPred_Heading" "最終資格賽預測" "DOTA_BattlePass2022_Schedule_LastChangeQualPred_Description" "預測奪下國際錦標賽參賽資格的最後兩支戰隊,以賺取戰鬥點數。" "DOTA_BattlePass2022_Schedule_LastChangeQual_Heading" "最終資格賽" "DOTA_BattlePass2022_Schedule_LastChangeQual_Description" "兩支戰隊爭取國際錦標賽資格的最後一次機會。" "DOTA_BattlePass2022_Schedule_SwagBag_Heading" "國際錦標賽好物袋" "DOTA_BattlePass2022_Schedule_SwagBag_Description" "慶祝 Dota 歡樂季節,領取您的免費奧祕、戰鬥通行證和 Dota Plus 會員資格。" "DOTA_BattlePass2022_Schedule_TIPointsSale_Heading" "組合包特賣!" "DOTA_BattlePass2022_Schedule_TIPointsSale_SubTitle" "2022 年國際錦標賽" "DOTA_BattlePass2022_Schedule_TIPointsSale_Description" "單次使用優惠,可省 75%!
優惠期為 10 月 12 日至 30 日(PT)

- 120 級戰鬥通行證等級
- 9 個不朽寶藏 I
- 6 個不朽寶藏 II
- 6 個收藏寶藏
- 6 個永恆傳世寶藏" "DOTA_BattlePass2022_Schedule_TIPointsSale_ActionLabel" "購入價 {s:item_price}" "DOTA_BattlePass2022_Schedule_TIPointsSale_2_Heading" "組合包特賣!" "DOTA_BattlePass2022_Schedule_TIPointsSale_2_SubTitle" "2022 魔魘狂潮" "DOTA_BattlePass2022_Schedule_TIPointsSale_2_Description" "最後優惠,可省 75%!
優惠期為 12 月 15 日至 1 月 12 日(PT)

- 120 級戰鬥通行證等級
- 9 個不朽寶藏 I
- 6 個不朽寶藏 II
- 6 個收藏寶藏
- 6 個永恆傳世寶藏" "DOTA_BattlePass2022_Schedule_TIPointsSale_2_ActionLabel" "購入價 {s:item_price}" "DOTA_BattlePass2022_Schedule_PrimalBeastPrestige_Heading" "原始野獸威嚴套裝" "DOTA_BattlePass2022_Schedule_PrimalBeastPrestige_Description" "遠在牠抵達托莫坎之前,有次嘗試控制野獸的計畫,就是讓牠披上金屬盔甲,然後沒頭沒腦地送入戰場……" "DOTA_BattlePass2022_Schedule_GroupStage_Heading" "國際錦標賽小組賽" "DOTA_BattlePass2022_Schedule_GroupStage_Description" "錦標賽一開始將分成兩組進行循環賽,每組十支戰隊。" "DOTA_BattlePass2022_Schedule_Fantasy_Heading" "設定您的夢幻陣容" "DOTA_BattlePass2022_Schedule_Fantasy_Description" "深入研究您的卡片收藏,以安排每日最佳陣容。" "DOTA_BattlePass2022_Schedule_Fantasy_Action" "檢視夢幻" "DOTA_BattlePass2022_Schedule_PlayOffs_Heading" "國際錦標賽淘汰賽" "DOTA_BattlePass2022_Schedule_PlayOffs_Description" "剩下的 16 支戰隊將爭奪備受覬覦的決賽席位。" "DOTA_BattlePass2022_Schedule_PlayOffs_UpperDivision" "勝部" "DOTA_BattlePass2022_Schedule_PlayOffs_LowerDivision" "敗部" "DOTA_BattlePass2022_Schedule_Finals_Heading" "國際錦標賽決賽" "DOTA_BattlePass2022_Schedule_Finals_Description" "最後四支戰隊將一較高下,看誰能將隊名刻在冠軍神盾上。" "DOTA_BattlePass2022_Schedule_PredictionsLock" "直到預測鎖定為止。" "DOTA_BattlePass2022_Schedule_Active" "進行中" // Battle Pass 2022 Event Schedule PART 2 "DOTA_BattlePass2022_Schedule_Part2Highlights_Heading" "戰鬥通行證第二部分" "DOTA_BattlePass2022_Schedule_Part2Highlights_Description" "冰晶聖女靈狼化身、不朽寶藏 II、地穴探索第二部分,還有更多其它精彩事物!" "DOTA_BattlePass2022_Schedule_Diretide_Heading" "季節性遊戲模式" "DOTA_BattlePass2022_Schedule_Diretide_Description" "羅煞帶著對糖果的渴望回歸。" "DOTA_BattlePass2022_Schedule_CandyShop_Heading" "糖果坊" "DOTA_BattlePass2022_Schedule_CandyShop_Description" "以糖果為交易貨幣,且這間商店有許多十分甜美的寶物。" "DOTA_BattlePass2022_WeeklyBonus_Title" "每週獎勵" "DOTA_BattlePass2022_WeeklyBonus_Desc" "每次獲勝獲得 200 ,每次落敗獲得 100 。" "DOTA_BattlePass2022_WeeklyBonus_Tooltip" "加速模式與魔魘狂潮比賽僅可獲得一半點數。" "DOTA_BattlePass2022_WeeklyBonus_Reset" "重置倒數 {t:d:t:T:countdown_time}" "DOTA_BattlePass2022_WeeklyBonus_WonMatch" "每週獎勵:獲勝比賽" "DOTA_BattlePass2022_WeeklyBonus_LostMatch" "每週獎勵:落敗比賽" "DOTA_BattlePass2022_WeeklyBonus_WonTurboMatch" "每週獎勵:獲勝加速模式比賽" "DOTA_BattlePass2022_WeeklyBonus_LostTurboMatch" "每週獎勵:落敗加速模式比賽" "DOTA_BattlePass2022_WeeklyBonus_WonEventGameMatch" "每週獎勵:魔魘狂潮比賽獲勝" "DOTA_BattlePass2022_WeeklyBonus_LostEventGameMatch" "每週獎勵:魔魘狂潮比賽落敗" "DOTA_BattlePass2022_CandyPoints_Title" "糖果坊" "DOTA_BattlePass2022_CandyPoints_WeeklyBags" "獲得的糖果:" "DOTA_BattlePass2022_CandyPoints_Tooltip" "加速模式與魔魘狂潮比賽僅可獲得一半點數。" "DOTA_BattlePass2022_CandyPoints_CandyProgress" "下一顆糖果" "DOTA_BattlePass2022_CandyPoints_SackedCandies" "袋中的糖果" "DOTA_BattlePass2022_CandyPoints_PlusOne" "+1" "DOTA_BattlePass2022_CandyPoints_Reroll" "重骰" // TI11 PURCHASE PAGE "BattlePass2022_BP_Buy_Block_Desc" "戰鬥通行證是您參與年度 Dota 盛事的最佳良伴。提升您的戰鬥等級以解鎖越來越豐富的獎勵,包含奧秘、化身、不朽寶藏,還有其它更多可能!" "BattlePass2022_BP_Buy_Gifting_Desc" "贈送戰鬥通行證給一、三或五位好友,即可獲得戰鬥點數,並解鎖隨著名稱顯示的自訂稱號,可顯示在對陣畫面和個人檔案卡片中。" "DOTA_International2022_Achievement_Make_A_Gift_Name" "Dota 精神" "DOTA_International2022_Achievement_Make_A_Gift_Description" "贈送戰鬥通行證給一位好友" "DOTA_International2022_Achievement_Make_A_Gift2_Name" "古老秘術三合一" "DOTA_International2022_Achievement_Make_A_Gift2_Description" "贈送戰鬥通行證給三位好友" "DOTA_International2022_Achievement_Make_A_Gift3_Name" "他們是我的好夥伴" "DOTA_International2022_Achievement_Make_A_Gift3_Description" "贈送戰鬥通行證給五位好友" "DOTA_TI11BP_Gifting_RewardTitle" "獎勵" "DOTA_TI11BP_Gifting_RewardTitle1" "「大方之人」" "DOTA_TI11BP_Gifting_RewardTitle2" "「慷慨人士」" "DOTA_TI11BP_Gifting_RewardTitle3" "「富饒貴族」" "DOTA_EconItemSet_Tooltip_Immortals_TI11_Limited_Tradeability" "第 12 屆國際錦標賽後可販售" "DOTA_EconItemSet_Tooltip_Emblem_TI11_Expiration" "於第 12 屆國際錦標賽戰鬥通行證前過期" "DOTA_EconItemSet_Tooltip_TI11_Exclusive_Item" "2022 戰鬥通行證限定" "DOTA_EconItemSet_Tooltip_Immortals_TI12_Limited_Tradeability" "第 13 屆國際錦標賽後可販售" "DOTA_EconItemSet_Tooltip_Immortals_TI13_Limited_Tradeability" "第 14 屆國際錦標賽後可販售" "DOTA_Duel_Accepted" "%s2 已接受 %s1 的試煉挑戰。先死亡的英雄就輸了。" "DOTA_Duel_Ended" "%s1 在試煉挑戰中擊敗了 %s2!" "DOTA_Duel_Toast_AcceptDuel" "接受" "DOTA_Duel_Toast_RejectDuel" "拒絕" "DOTA_Duel_Toast_Info" "向你挑戰進行決鬥。" // TI11 Consumables "DOTA_Tooltip_ability_seasonal_ti11_balloon" "召喚氣球" "DOTA_Tooltip_ability_seasonal_ti11_balloon_Description" "持續施法召喚季節性氣球。施法時間越久,氣球就越大。" "DOTA_Tooltip_ability_seasonal_ti11_conga_line" "康加舞" "DOTA_Tooltip_ability_seasonal_ti11_conga_line_Description" "開關以開始或停止跳康加舞。隊伍成員可以右鍵點擊舞列中的任何人來加入。" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_dancer" "康加舞者" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_dancer_Description" "你加入了一列康加舞!隊伍成員可以右鍵點擊舞列中的任何人來加入。" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line" "康加舞列隊長" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_Description" "你正在引領一列康加舞!" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_slow" "康加舞減速" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_slow_Description" "慢下來,讓後面的人能跟上你的腳步。" "DOTA_Tooltip_ability_seasonal_ti11_bubble_gun" "吹泡泡" "DOTA_Tooltip_ability_seasonal_ti11_bubble_gun_Description" "開關以吹泡泡。" "DOTA_Tooltip_ability_seasonal_ti11_duel" "試煉" "DOTA_Tooltip_ability_seasonal_ti11_duel_Description" "向敵方英雄擲出試煉以挑戰對方進行決鬥。若對方接受,雙方玩家將進行一場生死之戰。" "DOTA_Treasure_OpenStickerPack" "開啟轉蛋" "DOTA_Treasure_StickerPackContents" "轉蛋內容" "DOTA_Treasure_StickerPackDesc" "每個轉蛋包含 1 個貼紙。" "DOTA_Treasure_StickerPackDescSpecific" "每個轉蛋包含以下其中 1 個貼紙。" "DOTA_tooltip_sticker_capsule_generic" "貼紙可能為三款升級材質的其中一款(機率於下方表格)。" "DOTA_tooltip_sticker_capsule_team_specific" "每個轉蛋包含每個戰隊的選手簽名。50% 的貼紙轉蛋收益將平分給在貼紙轉蛋內含的所有戰隊。" "DOTA_tooltip_sticker_capsule_teamlogo_specific" "每個轉蛋包含每個戰隊的標誌。50% 的貼紙轉蛋收益將平分給在貼紙轉蛋內含的所有戰隊。" "DOTA_Treasure_StickerPack_CurrentlyPeeking" "目前擁有:" "DOTA_econ_item_details_dynamic_qualities" "材質:" "DOTA_econ_item_details_auto_quality_reason" "{s:auto_style_reason}時生效" "DOTA_OwnedItemDetails_QualityCount" "4 款材質" "DOTA_GrantSticker" "給予貼紙" "DOTA_StickerDetails_AvailableQualities" "已擁有材質:" "DOTA_StickerDetails_OwnedUnique" "(已擁有 {d:owned_unique} 個)" "DOTA_StickerDetails_PriceUnique" "市集售價:{m:price_unique}" "DOTA_StickerDetails_OwnedGlitter" "(已擁有 {d:owned_glitter} 個)" "DOTA_StickerDetails_PriceGlitter" "市集售價:{m:price_glitter}" "DOTA_StickerDetails_OwnedHolo" "(已擁有 {d:owned_holo} 個)" "DOTA_StickerDetails_PriceHolo" "市集售價:{m:price_holo}" "DOTA_StickerDetails_OwnedGold" "(已擁有 {d:owned_gold} 個)" "DOTA_StickerDetails_PriceGold" "市集售價:{m:price_gold}" "DOTA_StickerDetails_PriceNone" "未在市集上販售" "DOTA_StickerDetails_SellOnMarket" "出售貼紙" "DOTA_StickerDetails_SellQuantity" "可出售:{d:sticker_marketable_count}" "DOTA_StickerDetails_PurchaseOptions" "購買選項" "DOTA_StickerDetails_Sell" "出售" "DOTA_StickerDetails_TalentBlockTitle" "語音臺詞" "DOTA_StickerDetails_TalentVoiceLineUngranted" "取得黃金或彩光貼紙
取得黃金或彩光貼紙並將其貼到收藏列或英雄頁面上以解鎖。" "DOTA_StickerDetails_TalentVoiceLineUnplaced" "貼上黃金或彩光貼紙
在收藏列或英雄頁面上貼上黃金或彩光貼紙以解鎖。" "DOTA_StickerDetails_TalentVoiceLineGranted" "已解鎖!
自訂聊天輪盤" "DOTAStoreSticker_Featured" "精選特賣" "DOTAStoreSticker_DescriptionTitle" "2022 年國際錦標賽貼紙轉蛋" "DOTAStoreSticker_DescriptionBody" "收集在國際錦標賽中最愛的 Dota 職業選手和戰隊的貼紙。50% 的轉蛋收益將直接歸於參與的選手、戰隊和幕前人員。" "DOTA_TabName_StickerBook" "貼紙簿" "DOTA_TabName_StickerCollections" "貼紙收藏" "DOTA_TabName_ProfileStickerCollection" "精選貼紙" "DOTA_TabName_StickerStash" "貼紙貯藏庫" "DOTA_TabName_StickerStore" "貼紙商店" "DOTA_TabName_StickerStash_Short" "貯藏庫" "DOTA_TabName_StickerStore_Short" "商店" "DOTA_Treasure_BuyCapsulesLabel" "購買:" "DOTA_Treasure_OpenCapsulesLabel" "開啟:" "DOTA_Treasure_ItemDetailsButtonLabel" "檢視詳情" "DOTA_Sticker_Done" "完成" "DOTA_sticker_next_action_description" "將貼紙加入收藏或檢視貯藏庫。" "DOTA_StickerStore_OwnedCapsules" "已擁有:{d:owned_items}" "DOTA_StickerStash_FilterTalent" "幕前人員" "DOTA_Stickers_View2022StickerCollection" "2022 貼紙收藏" "DOTA_StickerStash_FilterMisc" "其它" "DOTA_StickerCapsuleTypeGroupLabel_Team" "戰隊" "DOTA_StickerCapsuleTypeGroupLabel_Talent" "幕前人員" "DOTA_StickerCapsuleTypeGroupLabel_Owned" "已擁有({d:owned_capsules})" "DOTA_StickerCapsuleTypeGroupLabel_Featured" "精選" "DOTA_StickerCapsuleTeamTypeLabel_Player" "選手" "DOTA_StickerCapsuleTeamTypeLabel_TeamLogo" "戰隊標誌" "DOTA_StickerCapsuleTeamTypeLabel_Caster" "幕前人員" "DOTA_StickerCapsuleTeamTypeLabel_NoTeam" "無隊伍" "DOTA_StickerCapsule_New" "新推出" "DOTA_Stickerbook_NewPageTitle" "建立新頁面" "DOTA_Stickerbook_Freeform_Title" "空白頁面" "DOTA_Stickerbook_Freeform_Details" "在空白頁面上調整貼紙的位置、方向和大小。" "DOTA_Stickerbook_Team_Title" "戰隊頁面" "DOTA_Stickerbook_Team_Details" "加入戰隊中所有選手的貼紙以完成戰隊貼紙頁面。" "DOTA_Stickerbook_NewPage" "新的頁面" "DOTA_Stickerbook_NewPage_Create" "建立" "DOTA_Stickerbook_PlaceStickers" "貼上貼紙" "DOTA_Stickerbook_DeletePage" "刪除頁面" "DOTA_StickerStash_GroupLabel" "分組依據:" "DOTA_StickerStash_GroupQuality" "材質" "DOTA_StickerStash_GroupType" "類型" "DOTA_StickerStash_GroupTeam" "戰隊" "DOTA_StickerStash_GroupEvent" "活動" "DOTA_StickerStash_GroupNone" "無" "DOTA_StickerStash_SortLabel" "排序依據:" "DOTA_StickerStash_SortQuality" "材質" "DOTA_StickerStash_SortTeam" "戰隊" "DOTA_StickerStash_SortName" "名稱" "DOTA_StickerStash_SizeLabel" "顯示大小:" "DOTA_StickerStash_SizeLarge" "L" "DOTA_StickerStash_SizeMedium" "M" "DOTA_StickerStash_SizeSmall" "S" "DOTA_StickerStash_CombineDuplicates" "疊起重複的貼紙" "DOTA_StickerStash_TeamHeader" "{g:dota_team_name:team_id}" "DOTA_StickerStash_EventHeader" "{g:dota_event_name:event_id}" "DOTA_StickerStash_TeamHeader_Talent" "幕前人員" "DOTA_StickerStash_FilterLabel" "篩選條件:" "DOTA_StickerStash_FilterAll" "顯示全部" "DOTA_StickerStash_FilterPlayer" "選手" "DOTA_StickerStash_FilterCaster" "播報員" "DOTA_StickerStash_FilterTeam" "戰隊" "DOTA_StickerStash_UnopenedCapsulesTitle" "已擁有轉蛋" "DOTA_StickerStash_UnopenedCapsules" "您擁有 {d:sticker_capsule_count} 個未開啟的貼紙轉蛋。" "DOTA_StickerStash_UnopenedCapsulesShort" "{d:sticker_capsule_count} 個未開啟的貼紙轉蛋" "DOTA_StickerStash_ViewCapsulesButtonLabel" "檢視轉蛋" "DOTA_StickerStash_NoStickers" "您目前沒有任何貼紙。" "DOTA_StickerStash_GoToStore" "從商店購買貼紙以開始。" "DOTA_StickerSplash_TalentStickerDirectSales" "您亦可直接購買特定幕前人員的臺詞。50% 的收益將歸於該幕前人員。" "DOTA_StickerCollection_NoStickersForTeam" "您沒有{g:dota_team_name:sticker_tray_team_id}的貼紙。在市集尋找貼紙。" "DOTA_StickerCollection_NoStickersForTalent" "您沒有幕前人員的貼紙。在市集尋找貼紙。" "DOTA_Sticker_SearchMarketLabel" "{g:dota_team_name:sticker_tray_team_id}" "DOTA_Sticker_SearchMarketLabelNone" "全部" "DOTA_Sticker_SearchMarketButton" "貼紙市集" "DOTA_Sticker_SearchMarketLabelTalent" "幕前人員" "DOTA_Sticker_TeamOverview" "此轉蛋包含的戰隊:" "DOTA_Sticker_QualitySelectionLabel" "預覽材質:" "DOTA_Sticker_PageDelete_Confirmation_Title" "刪除貼紙列" "DOTA_Sticker_PageDelete_Confirmation_Text" "您正準備刪除貼有 {d:sticker_count} 枚貼紙的一列,刪除此列會遺失所有列中的貼紙。確定要刪除已選取的貼紙列?" "DOTA_Sticker_StickerPlace_Confirmation_Title" "將貼紙貼在一列中" "DOTA_Sticker_StickerPlace_Confirmation_Text" "您正準備將 {d:sticker_count} 枚貼紙貼到收藏中。將這些貼紙貼到收藏中會將其從您的物品庫移除。確定要執行此動作?" "DOTA_Sticker_Collection_Leave_Title" "未儲存的工作" "Dota_Sticker_Collection_Leave_Text" "您有 {d:sticker_count} 枚未貼到收藏列的貼紙。確定要離開?" "DOTA_Sticker_StickerPlace_Confirmation_Replace_Text" "您正準備將 {d:sticker_count} 枚貼紙貼入收藏中,並取代 {d:replace_count} 枚貼紙。將這些貼紙貼到列中會將其從您的物品庫移除,並摧毀將被取代的貼紙。確定要取代那些貼紙嗎?" "DOTA_Sticker_ShowGridlines" "顯示配置輔助線" "DOTA_Stickerbook_NoPages" "您沒有任何列,按下新增列按鈕以開始" "DOTA_Sticker_Result_Header" "貼紙錯誤" "DOTA_Sticker_Result_TooBusy" "您提出太多要求。請稍後再試。" "DOTA_Sticker_Result_Timeout" "要求的行動已逾時。請稍後再試。" "DOTA_Sticker_Result_Success" "成功" "DOTA_Sticker_Result_InvalidEvent" "找不到要求的活動。" "DOTA_Sticker_Result_InternalError" "發生內部錯誤。請稍後再試。" "DOTA_Sticker_Result_TooManyPages" "您已建立太多貼紙列,請先移除一些列,再嘗試新增另一列。" "DOTA_Sticker_Result_DeleteInvalidPage" "找不到您要求刪除的列。" "DOTA_Sticker_Result_PlaceInvalidPage" "您嘗試把貼紙貼到無效的一列中,請稍後再試。" "DOTA_Sticker_Result_PlaceTooMany" "已超出一列可貼上的貼紙數上限。" "DOTA_Sticker_Result_SequenceInvalidPage" "您嘗試重新排序的列不存在。" "DOTA_Sticker_Capsule_GlitterMessage" "您獲得了一張炫光貼紙!" "DOTA_Sticker_Capsule_HoloMessage" "您獲得了一張彩光貼紙!" "DOTA_Sticker_Capsule_GoldMessage" "您獲得了一張黃金貼紙!" "DOTA_Sticker_ChooseHero" "選擇一位英雄以貼上貼紙" "DOTA_Sticker_StickerHeroReplace_ConfirmationTitle" "取代英雄貼紙?" "DOTA_Sticker_StickerHeroReplace_ConfirmationText" "「{s:item_name_old}」已經貼給{g:dota_hero_name:hero_id}了。將「{s:item_name_new}」貼在此英雄頁面上會將貼紙從物品欄中移除,並永久刪除「{s:item_name_old}」。確定要貼上新貼紙嗎?" "DOTA_Sticker_StickerHeroSet_ConfirmationTitle" "設定英雄貼紙?" "DOTA_Sticker_StickerHeroSet_ConfirmationText" "您將會把「{s:item_name_new}」貼給{g:dota_hero_name:hero_id}。將「{s:item_name_new}」貼在{g:dota_hero_name:hero_id}的頁面上會將貼紙從物品欄中移除。確定要貼上這枚貼紙嗎?" "DOTA_StickerHero_ChooseHeader" "選擇一枚貼紙貼到{g:dota_hero_name:hero_id}的頁面上" "DOTA_StickerHero_Description" "展示貼紙以支持最愛的 Dota 職業戰隊、選手和播報人員。" "DOTA_StickerSplash_InternationalStickers" "2022 年
國際錦標賽貼紙" "DOTA_StickerSplash_StickerExplanation" "購買貼紙以支持最愛的選手戰隊播報人員。貼紙可在轉蛋中獲得,並有 4 款材質:基本、炫光、彩光和黃金。" "DOTA_StickerSplash_TalentStickerExplanation" "購買貼紙以支持最愛的播報人員。" "DOTA_StickerSplash_BuyButton" "購買貼紙" "DOTA_StickerSplash_ClaimButton" "領取戰鬥通行證貼紙" "DOTA_StickerSplash_ViewCapsulesButton" "檢視未開啟的轉蛋" "DOTA_StickerSplash_StickerSalesDescription" "50% 的貼紙轉蛋收益將平分給在貼紙轉蛋內含的所有戰隊和幕前人員。" "DOTA_StickerSplash_TalentStickerSalesDescription" "50% 的貼紙轉蛋收益將平分給在貼紙轉蛋內含的所有幕前人員。" "DOTA_StickerSplash_StickerCollection" "您的收藏" "DOTA_StickerSplash_StickerCollection_Desc" "將貼紙貼到收藏中以完成一列,戰鬥通行證持有者可在活動期間完成貼紙列以獲得戰鬥通行證點數。" "DOTA_StickerSplash_StickerStash" "貼紙貯藏庫" "DOTA_StickerSplash_StickerStash_Desc" "檢視、分類和篩選您未貼的貼紙。" "DOTA_StickerSplash_Profile" "您的個人檔案" "DOTA_StickerSplash_Profile_Desc" "在收藏頁面上把貼紙列標記為最愛,以在個人檔案上重點展示。" "DOTA_StickerSplash_Hero" "自訂您的英雄" "DOTA_StickerSplash_Hero_Desc" "將貼紙貼到最愛的 Dota 英雄頁面上,以在對陣和 MVP 畫面展示該貼紙。" "DOTA_StickerSplash_ViewCollection" "檢視收藏" "DOTA_StickerSplash_ViewStash" "檢視貯藏庫" "DOTA_StickerSplash_ViewProfile" "檢視個人檔案" "DOTA_StickerSplash_ViewHero" "選擇英雄" "DOTA_StickerStore_HeaderText" "收集最愛的選手戰隊播報人員。貼紙可在轉蛋中獲得,並有 4 款材質:基本、炫光、彩光和黃金。" "DOTA_StickerStore_TalentComingSoon" "即將推出" "DOTA_StickerStore_MoreStickersComingSoon" "即將推出更多貼紙!" "DOTA_StickerStore_TalentStickersLabel" "幕前人員貼紙" "DOTA_StickerStore_NoStickersAvailable" "沒有售賣貼紙。" "DOTA_StickerHero_AssignSticker" "貼上貼紙" "DOTA_StickerHero_ReplaceSticker" "替換貼紙" "DOTA_StickerPopup_NewStickers_Subtitle" "2022 年國際錦標賽貼紙" "DOTA_StickerPopup_NewStickers_Title" "新的戰隊和幕前人員貼紙" "DOTA_StickerPopup_NewStickers_Description" "現可收集播報人員和地區資格賽前三名戰隊的貼紙。" "DOTA_StickerPopup_NewStickers_ActionLabel" "查看新貼紙" "DOTA_StickerPopup_NewStickers_AboutStickers" "貼紙詳情" "DOTA_StickerPopup_SwagBag_Title" "國際錦標賽好物袋" "DOTA_StickerPopup_SwagBag_Description" "領取您的免費好物袋,拿下免費的一個月效期 Dota Plus、一張免費的 1 級戰鬥通行證(對已擁有戰鬥通行證的使用者則等值於 24 級戰鬥等級),以及可用於兌換的奧祕籌碼!" "DOTA_StickerPopup_SwagBag_ActionLabel" "領取" "DOTA_StickerStore_NoCapsules" "您目前沒有任何貼紙轉蛋。" "DOTA_StickerProfile_NoCollectionSet" "未設定" "DOTA_International2022_StickerComplete_1" "完成 1 列貼紙" "DOTA_International2022_StickerComplete_5" "完成 5 列貼紙" "DOTA_International2022_StickerComplete_10" "完成 10 列貼紙" "DOTA_International2022_StickerComplete_30" "完成 30 列貼紙" "DOTA_StickerCollections_International2022" "2022 年國際錦標賽" "DOTA_StickerCollections_AddRow" "新增一列" "DOTA_StickerCollections_AddRow_Instructions" "新增一列以開始建立收藏" "DOTA_StickerCollections_Place" "貼上" "DOTA_StickerCollections_Reset" "重設" "DOTA_StickerCollections_RowsComplete" "{d:sticker_rows_complete_progress} / {d:stickers_max_completed_rows} 列已完成" "DOTA_StickerCollections_Select" "選擇一列以貼上您所擁有的貼紙。" "DOTA_StickerCollections_Select_NoRows" "如欲開始,新增一列以貼上您所擁有的貼紙。" "DOTA_StickerCollections_Select_Rewards" "收集並完成貼紙列以獲得獎勵!" "DOTA_StickerCollections_Tutorial0" "您可於此處追縱收集貼紙的進度,並從完成收集一列賺取戰鬥通行證點數。" "DOTA_StickerCollections_Tutorial0a" "在該列的左上角按下星星,以標記將展示於個人檔案的收藏列。" "DOTA_StickerCollections_Tutorial1" "您需先擁有一些貼紙才能開始,前往貼紙商店或透過戰鬥通行證領取貼紙轉蛋。" "DOTA_StickerCollections_Tutorial2" "您有未開啟的貼紙轉蛋!

開啟貼紙轉蛋以獲取貼紙,並將它們貼到收藏列中。" "DOTA_StickerCollections_Tutorial3" "看來您已有一些貼紙!我們開頭就先為您新增 2 列,讓您可以將貼紙貼於收藏列中。

將貼紙從此處拖曳至收藏列以貼上貼紙。

當一切都如您所願地安排好了,便可按下貼上按鈕來儲存!" "DOTA_StickerCollections_Tutorial10" "在列的左上角按下星星以標記最愛一列,最愛一列會展示於個人檔案。若該列不再是您最愛的一列,您可再次點撃星星以解除最愛,並選擇另一列標為最愛。" "DOTA_StickerCollections_UnopenedCapsules" "{d:sticker_capsule_count} 個未開啟的貼紙轉蛋" "DOTA_StickerCollections_Tutorial_Next" "下一步" "DOTA_StickerCollections_Empty_NoRow" "新增一列以開始" "DOTA_StickerCollections_Welcome1" "• 歡迎來到 •" "DOTA_StickerCollections_Welcome2" "您的貼紙收藏" "DOTA_StickerCollections_Rewards" "• 完成 1 列 = 1000BP
• 完成 5 列 = 3000BP
• 完成 10 列 = 5000BP
• 完成 30 列 = 7000BP
" "DOTA_StickerCollections_ProgressTooltip" "{d:sticker_rows_complete_progress} / {d:stickers_max_completed_rows}" "DOTA_StickerCollection_PipRewardTooltip" "完成 {d:completed_rows_required} 列以賺取 {d:pip_battlepoint_amount} 戰鬥點數" "DOTA_Sticker_BuyOnMarket" "在市集購買" "DOTA_Sticker_BuyOnMarket_Short" "市價" "DOTA_Armory_Category_Stickers" "貼紙" "DOTA_StickerChooser_ChooseTeamOrTalent" "選擇一個戰隊列或幕前人員列" "DOTA_StickerCollections_Favorite_Tooltip" "按下星星以標記最愛一列,最愛一列會展示於個人檔案。" "DOTA_StickerCollections_TalentPageName" "幕前人員" "DOTA_Sticker_TurnPage_Confirmation_Title" "未儲存的工作" "DOTA_Sticker_TurnPage_Confirmation_Text" "您還有 {d:sticker_count} 個未貼到頁面的貼紙。繼續進行會將那些貼紙放回貯藏庫,是否確定要繼續?" "DOTA_StickerTeamPage_RewardSummary" "完成一列" "DOTA_Sticker_PlaceRewardSummary" "將特定的貼紙貼到收藏" "DOTA_HeroGrid_Stickers" "貼紙" "DOTA_HeroGrid_StickersDescription" "展示所有與您英雄有關的貼紙" "DOTA_Sticker_TeamStickersOwned" "已擁有的戰隊貼紙" "DOTA_Sticker_IndividualStickersOwned" "已擁有的個人貼紙" "DOTA_Sticker_RowPicker_Choose" "為這一列選擇戰隊或幕前人員" "DOTA_stickers_voice_lines_season_6_zh" "中文幕前人員臺詞 - TI 2022" "DOTA_stickers_voice_lines_season_6_zh_desc" "貼上彩光或黃金幕前人員貼紙可獲得獨家臺詞" "DOTA_stickers_voice_lines_season_6_en" "英文幕前人員臺詞 - TI 2022" "DOTA_stickers_voice_lines_season_6_en_desc" "貼上彩光或黃金幕前人員貼紙可獲得獨家臺詞" "DOTA_stickers_voice_lines_season_6_ru" "俄文幕前人員臺詞 - TI 2022" "DOTA_stickers_voice_lines_season_6_ru_desc" "貼上彩光或黃金幕前人員貼紙可獲得獨家臺詞" "DOTA_stickers_voice_lines_season_6_pt" "葡萄牙文幕前人員臺詞 - TI 2022" "DOTA_stickers_voice_lines_season_6_pt_desc" "貼上彩光或黃金幕前人員貼紙可獲得獨家臺詞" "DOTA_stickers_voice_lines_season_6_es" "西班牙文幕前人員臺詞 - TI 2022" "DOTA_stickers_voice_lines_season_6_es_desc" "貼上彩光或黃金幕前人員貼紙可獲得獨家臺詞" "DOTA_PrimalBeastPrestige_Level" "戰鬥通行證等級 223" // FACELESS VOID ARCANA "KillEaterEvent_FacelessVoid_ArcanaProgress" "在獲勝比賽中於時間結界內擊殺敵人的次數" //TI Championship stickers "DOTA_Stickers_Store_ChampionsTitle" "恭喜
Tundra Esports!" "DOTA_Stickers_Store_ChampionsDescription" "收集本屆優勝者的冠軍版貼紙,歡慶又一年的國際錦標賽。" "DOTA_Champions2022_CongratulationsTitle" "恭喜 Tundra Esports!" "DOTA_Champions2022_ChampionTitle" "本屆冠軍" "DOTA_Champions2022_WatchReplayButtonLabel" "觀看重播" "DOTA_Champions2022_BuyStickerButtonLabel" "購買冠軍貼紙" "DOTA_BattlePass2022_Schedule_CollectorsCacheVoting_Heading" "收藏家貯藏投票" "DOTA_International2022_CollectorsCacheVoting" "投票" "DOTA_BattlePass2022_Schedule_CollectorsCache2Available_Heading" "收藏家貯藏 2 已推出" "DOTA_BattlePass2022_Schedule_CollectorsCacheAvailable_Heading" "收藏家貯藏已推出" "DOTA_International2022_CollectorsCacheAvailable" "檢視寶藏" "DOTA_CollectorsCacheAvailable_Title" "2022 收藏家貯藏" "DOTA_CollectorsCacheAvailable_SubTitle" "現已推出!" "DOTA_CollectorsCacheAvailable_Description" "投票結果已定,18 位得獎者獲選代表今年的收藏家貯藏!" "DOTA_CollectorsCacheAvailable_GoToTreasure" "檢視寶藏" "DOTA_CollectorsCacheAvailable_NumTreasuresUserHasVotedOnHaveBeenPicked" "您投票的物品中有 {d:num_treasures_voted_up_by_this_user} / 18 個被選中的物品!" "DOTA_CollectorsCacheAvailable_Loading" "讀取英雄" "DOTA_CollectorsCacheAvailable_FailedToLoad" "目前無法讀取英雄。" "DOTA_2022Diretide_CollectorsCache_HeaderText" "賺取 36 級額外戰鬥通行證等級" "DOTA_2022Diretide_CollectorsCache_SubText" "開啟寶藏來賺取最多 36 級戰鬥通行證等級。" "DOTA_2022Diretide_CollectorsCache_Treasure_1" "1 個寶藏" "DOTA_2022Diretide_CollectorsCache_Treasure_2" "7 個寶藏" "DOTA_2022Diretide_CollectorsCache_Treasure_3" "14 個寶藏" "DOTA_2022Diretide_CollectorsCache_Disclaimer" "貯藏物品僅提供至 1 月 12 日(PT)為止。" "DOTA_BattlePass2022_Schedule_MoreActiveEventsUp" "上方還有 {d:num_more_active_events_up} 個進行中活動" "DOTA_BattlePass2022_Schedule_MoreActiveEventsDown" "下方還有 {d:num_more_active_events_down} 個進行中活動" "DOTA_BattlePassEndingTitle" "結束時間倒數" "DOTA_BattlePassEndingCountdown" "0 0 小時 0 0 " "DOTA_BattlePassEndingDescription" "購買等級組合包收藏家貯藏 1收藏家貯藏 2。" //OFRENDA MINIGAME STUFF "DOTA_Ofrenda_Available" "空中飄著虛霧微光。您隱隱約約聽見輕聲細語,但卻不解其意……" "DOTA_Ofrenda_Unavailable" "那虛無之聲漸飄漸遠……可能要沿著這條路再走一次。" "DOTA_Ofrenda_Shovel_0" "直覺告訴我……往西走" "DOTA_Ofrenda_Shovel_0_1" "一定是在……西方" "DOTA_Ofrenda_Shovel_1" "我尋找的東西在……南方" "DOTA_Ofrenda_Shovel_1_1" "現在要往……南走" "DOTA_Ofrenda_Shovel_2" "命運引領我至……東邊" "DOTA_Ofrenda_Shovel_2_1" "方向是……東邊" "DOTA_Ofrenda_Shovel_3" "我被召喚……往北走" "DOTA_Ofrenda_Shovel_3_1" "我感受到在……北方" "DOTA_Ofrenda_Found" "%s1 找到了一件祭品!" "DOTA_Ofrenda_Donated" "%s1 已將祭品放到祭壇上!" "DOTA_Ofrenda_Pledged" "%s1 誓要向逝者致敬!" "DOTA_Ofrenda_Pledged_Complete" "您感到一陣奇怪的氣息。一把幻影鏟子出現在手上。必須用它來掘出某些東西……" "DOTA_Ofrenda_Obtained_Dire" "亡魂接納了魔魘的祭品並賦予一份強大的禮品!" "DOTA_Ofrenda_Obtained_Radiant" "亡魂接納了聖輝的祭品並賦予一份強大的禮品!" "dota_hud_error_not_an_altar" "祭品必須放置於您的祭壇上。" "DOTA_Ofrenda_DroppedGuns" "%s1 掉落了一把煞女亡靈的槍!" "DOTA_Ofrenda_HasGuns" "%s1 撿起了一把煞女亡靈的槍!" // Muerta Release Event "Debut_Muerta_Lore" "她有令人畏懼的彈跳子彈、能召喚亡靈,還有一把隨時候命的備用槍——煞女亡靈奪命的技巧純熟出眾,讓死神也要親自來僱用她。雙槍神手帶來一擊斃命的復仇,不論靈魂們有多搖擺不定,都會被煞女亡靈趕羊般地趕進冥府。如果有固執不化的,她便會顯露其兇殘的亡靈夢魘真實形態,讓它們更快了結殘念直接上路。" "DOTA_EventName_MuertaRelease_Spring2023" "死之航跡" "DOTA_MuertaReleaseEvent_Minigame_Description" "透過擊殺助攻{s:target_hero}得分以羸得死之航跡小遊戲並賺取最多花朵。" "DOTA_MuertaReleaseEvent_OpponentKillAnnouncementDesc" "死之航跡擊殺" "DOTA_MuertaReleaseEvent_OpponentAssistAnnouncementDesc" "死之航跡助攻" "DOTA_MuertaReleaseEvent_AnnouncementKillReward" "+{d:points_last_hit} 分" "DOTA_MuertaReleaseEvent_AnnouncementAssistReward" "+{d:points_assist} 分" "DOTA_MuertaReleaseEvent_Minigame_Target_Tooltip" "死之航跡目標" "DOTA_MuertaReleaseEvent_VersusScreen_Target" "您的死之航跡目標" "DOTA_MuertaReleaseEvent_EndGame_Points_Winner" "{d:score} 分 - 羸家" "DOTA_MuertaReleaseEvent_EndGame_Points" "{d:score} 分" "DOTA_MuertaReleaseEvent_NeverShowInGameEventDescriptionAgain" "不再顯示" "DOTA_MuertaReleaseEvent_EndGame_Flowers_Title" "花朵數:" "dota_ingameevent_muerta_spring2023_minigame_gravestone" "死之航跡雕像" "dota_page_match_details_legend_muerta_2023_score" "M" // M for Muerta??? "dota_page_match_details_legend_muerta_2023_score_tooltip" "死之航跡得分" "DOTA_MuertaEvent_BlessingsCount" "花朵數:" "DOTA_MuertaEvent_BlessingsToNextTreasure" "花朵:{d:blessings_count} / {d:blessings_to_next}" "DOTA_MuertaEvent_BlessingsMaxedOut" "花朵:{d:blessings_count} / {d:blessings_to_next}" "DOTA_MuertaEvent_KeysRemaining" "鑰匙:{d:keys_remaining}" "DOTA_MuertaEvent_LearnMore" "深入了解" "DOTA_MuertaEvent_LearnMoreTooltip" "收集煞女亡靈的花朵以賺取死之航跡寶箱。

在 Dota 比賽中針對指定給您的目標進行擊殺助攻以獲得分數,贏得死之航跡小遊戲並賺取花朵。" "DOTA_MuertaEvent_LearnMoreTooltipSimple" "收集煞女亡靈的花朵以賺取死之航跡寶箱。在 Dota 比賽中針對指定給您的目標進行擊殺和助攻以獲得分數,贏得死之航跡小遊戲並賺取花朵。" "DOTA_MuertaEvent_LearnMoreTooltip_Header" "死之航跡規則" "DOTA_MuertaEvent_LearnMoreTooltip_Flowers" "花朵" "DOTA_MuertaEvent_LearnMoreTooltip_Rule_1" "獲得最少 1 分來賺取 2 朵花" "DOTA_MuertaEvent_LearnMoreTooltip_Rule_2" "每次擊殺可獲 2 分;每次助攻可獲 1 分" "DOTA_MuertaEvent_LearnMoreTooltip_Rule_3" "羸家可賺取額外 2 朵花朵" "DOTA_MuertaEvent_LearnMoreTooltip_Rule_4" "加速模式比賽可獲得半數花朵" "DOTA_MuertaEvent_ViewTreasure" "檢視寶藏" "DOTA_MuertaEvent_ClaimTreasure" "領取寶藏({d:treasures_to_claim})" "DOTA_MuertaEvent_CalaveraTitle1" "1. 小鎮" "DOTA_MuertaEvent_CalaveraTitle2" "2. 決鬥" "DOTA_MuertaEvent_CalaveraTitle3" "3. 遊戲" "DOTA_MuertaEvent_CalaveraTitle4" "4. 獎品" "DOTA_MuertaEvent_Minigame" "死之航跡寶箱" "dota_page_match_details_muerta_2023_score" "擊殺:{d:kills},助攻:{d:assists}
擊殺您的死之航跡目標可獲得 2 分,助攻則可獲得 1 分。" "dota_page_match_details_muerta_2023_blessings" "賺取花朵以獲得下一個活動獎勵。透過獲得比您的死之航跡目標更高的分數以賺取更多花朵。" "dota_page_match_details_muerta_2023_pts" "分" "DOTA_MuertaEvent_Blessings_Claim_Name" "已領取花朵" "DOTA_MuertaEvent_FrontPageCell_Title" "本次更新的新內容:" "DOTA_MuertaEvent_FrontPageCell_Date" "(3 月 6 日至 4 月 4 日)" "DOTA_MuertaEvent_FrontPageCell_Bullet1" "煞女亡靈隆重登場" "DOTA_MuertaEvent_FrontPageCell_Bullet2" "死之航跡小遊戲" "DOTA_MuertaEvent_FrontPageCell_Bullet3" "全新內容" "DOTA_MuertaEvent_FrontPageCell_Bullet4" "加速模式改善" "DOTA_MuertaEvent_FrontPageCell_Bullet5" "遊戲環節更新 7.32e 版" "DOTA_MuertaEvent_FrontPageCell_ActionLabel" "深入了解" "DOTA_Muerta_PreText1" " " "DOTA_Muerta_PreText2" "新星登場" // END Muerta Release event "DOTA_MapUpdate2023Summary_FrontPageCell_Title" "新英雄屬性類型:" "DOTA_MapUpdate2023Summary_FrontPageCell_Bullet1" "全新推出「全方位」屬性" "DOTA_MapUpdate2023Summary_FrontPageCell_ActionLabel" "深入了解" "DOTA_MapUpdate2023Additional_FrontPageCell_Title" "全新與已更新道具:" "DOTA_MapUpdate2023Additional_FrontPageCell_Bullet1" "黑皇杖" "DOTA_MapUpdate2023Additional_FrontPageCell_Bullet2" "彌散劍" "DOTA_MapUpdate2023Additional_FrontPageCell_Bullet3" "魚叉" "DOTA_MapUpdate2023Additional_FrontPageCell_Bullet4" "護符匣" "DOTA_MapUpdate2023Additional_FrontPageCell_Bullet5" "還有更多其它內容" "DOTA_MapUpdate2023Additional_FrontPageCell_ActionLabel" "深入了解" "DOTA_MapUpdate2023Tooltip_Header_Watcher" "守衛者" "DOTA_MapUpdate2023Tooltip_Description_Watcher" "啟動地圖各處的守衛者以為己方爭取額外視野。毀壞敵人佔領的守衛者以使其暫時失效。" "DOTA_MapUpdate2023Tooltip_GlobalStat_Watcher" "全球守衛者啟動數" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Watcher" "{d:global_lanterns_lit}" "DOTA_MapUpdate2023Tooltip_PersonalStat_Watcher" "個人守衛者啟動數" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Watcher" "{d:personal_lanterns_lit}" "DOTA_MapUpdate2023Tooltip_Header_Sentinel" "折磨者" "DOTA_MapUpdate2023Tooltip_Description_Sentinel" "挑戰遊戲開始 20 分鐘後會出現的兩個新頭目。他們擁有巨型護盾,並會掉落阿哈利姆碎晶。" "DOTA_MapUpdate2023Tooltip_GlobalStat_Sentinel" "全球折磨者擊敗數" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Sentinel" "{d:global_miniboss_kills}" "DOTA_MapUpdate2023Tooltip_PersonalStat_Sentinel" "個人折磨者擊敗數" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Sentinel" "{d:personal_miniboss_kills}" "DOTA_MapUpdate2023Tooltip_Header_Roshan" "羅煞巢穴" "DOTA_MapUpdate2023Tooltip_Description_Roshan" "取代舊的河中巢穴的兩個新羅煞巢穴之一。" "DOTA_MapUpdate2023Tooltip_GlobalStat_Roshan" "全球羅煞擊殺數" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Roshan" "{d:global_roshan_kills}" "DOTA_MapUpdate2023Tooltip_PersonalStat_Roshan" "個人羅煞擊殺數" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Roshan" "{d:personal_roshan_kills}" "DOTA_MapUpdate2023Tooltip_Header_Tree" "蓮花池" "DOTA_MapUpdate2023Tooltip_Description_Tree" "提升魔力和生命的益氣蓮花會定期於蓮花池出現。" "DOTA_MapUpdate2023Tooltip_GlobalStat_Tree" "全球取得益氣蓮花數量" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Tree" "{d:global_famangos_gained}" "DOTA_MapUpdate2023Tooltip_PersonalStat_Tree" "個人取得益氣蓮花數量" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Tree" "{d:personal_famangos_gained}" "DOTA_MapUpdate2023Tooltip_Header_WisdomRune" "睿智神符" "DOTA_MapUpdate2023Tooltip_Description_WisdomRune" "探索地圖邊界以發掘睿智神符,取得睿智神符和隊中等級最低的英雄會獲得經驗值提升。睿智神符會在我方基地附近出現,提供易守難攻的環境,以阻止劣勢變得無可逆轉。" "DOTA_MapUpdate2023Tooltip_GlobalStat_WisdomRune" "全球取得睿智神符數量" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_WisdomRune" "{d:global_wisdom_runes_gained}" "DOTA_MapUpdate2023Tooltip_PersonalStat_WisdomRune" "個人取得睿智神符數量" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_WisdomRune" "{d:personal_wisdom_runes_gained}" "DOTA_MapUpdate2023Tooltip_Header_ShieldRune" "護盾神符" "DOTA_MapUpdate2023Tooltip_Description_ShieldRune" "河道強化神符亦有強大的新護盾神符加入,護盾神符提供有您最大生命值 50% 的護盾。有了它不妨在遊戲前期無視敵方防禦塔拿下擊殺——或在無視野下亂闖,為自己帶來驚喜也嚇嚇敵人。" "DOTA_MapUpdate2023Tooltip_GlobalStat_ShieldRune" "全球取得護盾神符數量" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_ShieldRune" "{d:global_shield_runes_gained}" "DOTA_MapUpdate2023Tooltip_PersonalStat_ShieldRune" "個人取得護盾神符數量" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_ShieldRune" "{d:personal_shield_runes_gained}" "DOTA_MapUpdate2023Tooltip_Header_Gate" "守衛大門" "DOTA_MapUpdate2023Tooltip_Description_Gate" "位於基地後方十分有用的力場,只會讓我方通過,並將敵人通通隔絕。" "DOTA_MapUpdate2023Tooltip_Header_Portal" "雙子門" "DOTA_MapUpdate2023Tooltip_Description_Portal" "兩道門連接地圖靠近雙方優勢路防禦塔的對角,讓玩家施法從地圖的一端傳送至另一端。" "DOTA_MapUpdate2023Tooltip_GlobalStat_Portal" "全球傳送次數" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Portal" "{d:global_portals_used}" "DOTA_MapUpdate2023Tooltip_PersonalStat_Portal" "個人傳送次數" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Portal" "{d:personal_portals_used}" "DOTA_MapUpdate2023Tooltip_Header_Outpost" "前哨站" "DOTA_MapUpdate2023Tooltip_Description_Outpost" "在新的擴展地圖上包含兩個新前哨站,原有的前哨站已移到新的位置。" "DOTA_MapUpdate2023Tooltip_GlobalStat_Outpost" "全球前哨站佔領次數" "DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Outpost" "{d:global_outposts_captured}" "DOTA_MapUpdate2023Tooltip_PersonalStat_Outpost" "個人前哨站佔領次數" "DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Outpost" "{d:personal_outposts_captured}" "DOTA_MapUpdate2023Tooltip_Header_Camp" "新野怪營地" "DOTA_MapUpdate2023Tooltip_Description_Camp" "有些野怪因為對不斷在野區遭到屠殺感到很厭悶,所以他們已經在擴展地圖上的各處建立了 12 個新的營地。現在您可以在新的營地繼續屠殺他們了。" "DOTA_MapUpdate2023_NewMap" "新地圖" "DOTA_MapUpdate2023_NewMap_Roshan" "1. 羅煞的新家" "DOTA_MapUpdate2023_NewMap_TwinGates" "2. 雙子門" "DOTA_MapUpdate2023_NewMap_LotusPools" "3. 蓮花池" "DOTA_MapUpdate2023_NewMap_Tormentors" "4. 折磨者" "DOTA_MapUpdate2023_NewMap_Watchers" "5. 守衛者" "DOTA_MapUpdate2023_NewMap_Barriers" "6. 守衛大門" "DOTA_MapUpdate2023_NewMap_WisdomRunes" "7. 睿智神符" "DOTA_MapUpdate2023_NewMap_ShieldRunes" "8. 護盾神符" "DOTA_MapUpdate2023_NewMap_CreepCamps" "9. 新野怪營地" "DOTA_MapUpdate2023_NewMap_Outposts" "10. 新前哨站" "DOTA_MapUpdate2023_MajorGameplay" "重大遊戲環節變動" "DOTA_MapUpdate2023_MajorGameplay_Desc" "新「全方位」英雄屬性類型、黑皇杖重製、新道具、新中立道具,還有更多精彩內容。" "DOTA_MapUpdate2023_Matchmaking" "遊戲配對" "DOTA_MapUpdate2023_Matchmaking_Desc" "不朽段位配對、全新技術評級系統,還有更多內容。" "DOTA_MapUpdate2023_UserInterface" "使用者介面" "DOTA_MapUpdate2023_UserInterface_Desc" "新的護盾顯示、血條格和耗用生命的技能。" "DOTA_NeutralItemPicker_Title" "{d:neutral_item_tier} 階中立道具" "DOTA_NeutralItemPicker_Subtitle" "選擇一個" "DOTA_NeutralItemPicker_Reroll" "重骰" "DOTA_Miniboss_Scepter" "%s1 獲得了阿哈利姆神杖升級" "DOTA_Miniboss_Shard" "%s1 獲得了阿哈利姆碎晶" // Immortal Draft "DOTA_PlayerDraft_Title" "不朽徵召" "DOTA_PlayerDraft_ModeTitle" "隊伍徵召" "DOTA_PlayerDraft_Intro_Captain_Title" "準備挑選您的不朽隊員" "DOTA_PlayerDraft_Intro_Captain_Desc" "{s:local_player_name},您已被選為隊長。您與敵隊隊長將輪流挑選比賽中其他的不朽玩家以組成隊伍。" "DOTA_PlayerDraft_Intro_Player_Title" "隊長" "DOTA_PlayerDraft_Intro_Player_Desc" "您將被徵召至聖輝或魔魘一方。使用個人檔案旁的按鈕讓隊長知道您的定位偏好。" "DOTA_PlayerDraft_Intro_Versus" "VS." "DOTA_PlayerDraft_LocalPlayerBadge_Label" "您" "DOTA_PlayerDraft_RecommendInstructions" "長按 [Alt] 以推薦玩家" "DOTA_PlayerDraft_YourPick" "{s:local_player_name},輪到您挑選" "DOTA_PlayerDraft_RadiantPick" "{s:radiant_captain_name} 正在挑選…" "DOTA_PlayerDraft_DirePick" "{s:dire_captain_name} 正在挑選…" "DOTA_PlayerDraft_SelectPreferredRole" "選擇偏好的定位" "DOTA_PlayerDraft_SelectPreferredTeamRole" "選擇偏好的隊伍與定位" "DOTA_PlayerDraft_RadiantTeam" "{s:radiant_team_name}" "DOTA_PlayerDraft_DireTeam" "{s:dire_team_name}" "DOTA_PlayerDraft_RadiantTurn" "{s:radiant_team_name}" "DOTA_PlayerDraft_DireTurn" "{s:dire_team_name}" "DOTA_PlayerDraft_PreferredRole" "定位偏好" "DOTA_PlayerDraft_PreferredTeam" "隊伍偏好" "DOTA_PlayerDraft_PickPlayer" "挑選" "DOTA_PlayerDraft_SuggestPlayer" "推薦" "DOTA_PlayerDraft_PreferredRole_None" "--" "DOTA_PlayerDraft_PreferredTeam_None" "--" "DOTA_patch_note_creep_general" "一般" "DOTA_patch_note_item_general" "一般" "DOTA_patch_note_neutral_item_general" "一般" "DOTA_Armory_RepackageFailure_Tradeable" "此物品不可交易。" "DOTA_Armory_RepackageFailure_Equipped" "已裝備此物品。" "DOTA_Armory_RepackageFailure_NonEconomyFlag" "此物品不包含在 Dota 經濟體內。" "DOTA_Armory_RepackageFailure_SelfMade" "此物品為自製品質。" "DOTA_Armory_RepackageFailure_Gems" "此物品有鑲嵌的寶石。" "DOTA_Armory_RepackageFailure_Bundle_NoRepackage" "此物品的組合包不可重新組合。" "DOTA_Armory_RepackageFailure_MissingItem" "找不到重新組合此物品所需的所有物品。" "DOTA_Armory_RepackageFailure_InternalError" "內部錯誤" "DOTA_Armory_RepackageFailure_ItemIsNotABundle" "提議的組合包並非組合包?" "DOTA_Armory_RepackageFailure_SOCache" "內部 SOCache 錯誤。" "DOTA_Armory_RepackageFailure_ItemInvalid" "物品無效。" "DOTA_Armory_RepackageFailure_UnableToDeleteItem" "無法刪除物品。" "DOTA_Armory_RepackageFailure_ItemUntradeable" "物品不可交易。" "DOTA_Armory_RepackageFailure_ItemMixedQuality" "物品有不同的品質。" "DOTA_Armory_RepackageFailure_ItemWrongQuality" "物品有著不可重新包裝的品質。" // Loadout "DOTA_HeroLoadout_TabTitle_LoadoutContents" "裝備" "DOTA_HeroLoadout_TabTitle_ProgressionTabContents" "修行" "DOTA_HeroLoadout_TabTitle_StatsTabContents" "統計資料" "DOTA_HeroLoadout_TabTitle_GuidesTabContents" "指南" "DOTA_HeroLoadout_TabTitle_GlobalStatsContents" "趨勢" "DOTA_HeroLoadout_TabTitle_AboutTabContents" "關於" "DOTA_HeroLoadout_TabTitle_ChangesTabContents" "變更" "DOTA_HeroLoadout_CustomizeFullSetTitle" "- 完整套裝" "DOTA_HeroLoadout_CustomizeFullSetTitleNoDash" "完整套裝" "DOTA_HeroLoadout_CustomizeAbilityEffects" "技能特效" "DOTA_Collection_Featured_PageLabel" "精選" "DOTA_Collection_Heroes_PageLabel" "英雄" "DOTA_Collection_GlobalItems_PageLabel" "通用物品" "DOTA_Collection_Treasury_PageLabel" "寶庫" "DOTA_Collection_Stickers_PageLabel" "貼紙" "DOTA_Collection_ShardShop_PageLabel" "商店" "DOTA_Collection_All_PageLabel" "市集" "DOTA_Collection_Filter_Owned" "已擁有({d:count})" "DOTA_Collection_Filter_Available" "可購買({d:count})" "DOTA_Collection_Filter_Unavailable" "無法取得({d:count})" "DOTA_Collection_Filter_Custom" "已儲存套裝({d:count})" "DOTA_Collection_Filter_Browse_Duplicates" "只顯示重複的" "DOTA_Collection_Filter_Browse_Tradeable" "可交易" "DOTA_Collection_Filter_Browse_Marketable" "可販售" "DOTA_Collection_Filter_Browse_Bundles" "組合包" "DOTA_Collection_Filter_Browse_Giftable" "可贈送" "DOTA_Collection_SearchHeroListLabel" "篩選英雄清單" "DOTA_Collection_SearchAllItemsListLabel" "依關鍵字篩選" "DOTA_Collection_GroupBy_None" "無" "DOTA_Collection_GroupBy_Slot" "欄位" "DOTA_Collection_GroupBy_Rarity" "稀有度" "DOTA_Collection_Filter_GroupPrefixLabel" "正在顯示:" "DOTA_Collection_Multistyle_Label" "樣式" "DOTA_Collection_SortByLabel" "排序依據:" "DOTA_Collection_GroupByLabel" "分組依據:" "DOTA_Collection_FilterLabel" "篩選條件:" "DOTA_Collection_TypeFilterLabel" "類型:" "DOTA_Collection_QualityFilterLabel" "品質:" "DOTA_Collection_BundleCountLabel" "{d:bundle_count}" "DOTA_Collection_StackSizeLabel" "{d:StackSize}" "DOTA_Collection_OwnedCountLabel" "99" "DOTA_Collection_Heroes_NewItemsTabGroup" "新推出" "DOTA_Collection_Heroes_RecentTabGroup" "最近" "DOTA_Collection_Heroes_AllTabGroup" "全部" "DOTA_Collection_Heroes_ViewLoadout" "英雄詳情" "DOTA_Collection_Multistyle_Mix_Label" "混合樣式" "DOTA_Collection_NothingToDisplay_Message" "沒有可顯示的內容" "DOTA_Collection_ShuffleToggleLabel" "隨選開關" "DOTA_Collection_Featured_FeaturedSets_Title" "新品上架" "DOTA_Collection_Featured_FeaturedSets_Subtitle" "2023 收藏家貯藏的套裝" "DOTA_Collection_Featured_PremiumShardsSets_Title" "高級套裝" "DOTA_Collection_Featured_PremiumShardsSets_Subtitle" "可以用碎片購買的精選套裝" "DOTA_Collection_Featured_FeaturedCouriers_Title" "信使" "DOTA_Collection_Featured_FeaturedCouriers_Subtitle" "一些最熱門的信使" "DOTA_Collection_Featured_FeaturedWards_Title" "守衛" "DOTA_Collection_Featured_FeaturedWards_Subtitle" "一些最熱門的守衛" "DOTA_Collection_Treasury_UnopenedLabel" "未開啟" "DOTA_Collection_UnavailableTooltip" "限時推出且現在無法購買的物品。" "DOTA_Collection_SavedCustomSet" "已儲存的自訂套裝" "DOTA_Collection_GoToLoadoutTooltip" "前往裝備畫面" "DOTA_Collection_SpendYourShards" "花費您的碎片" "DOTA_Collection_ShardShopDescription" "在碎片商店購買獨家英雄物品和其它好物。" "DOTA_Collection_SortBy_Recency" "最近" "DOTA_Collection_SortBy_Price" "價格" "DOTA_Collection_SortBy_Rarity" "稀有度" "DOTA_Collection_Previewing" "預覽中" "DOTA_Armory_ContextMenu_SellOnMarket" "出售" "DOTA_Collection_FirstTimeTitle" "我們升級了您的軍械庫" "DOTA_Collection_FirstTimeExplaination" "您的完整收藏盡在此處。享受於同一處便可瀏覽購買裝備物品的便利。" "DOTA_Collection_ViewBundleDetails_TooltipLabel" "檢視已擁有組合包詳細資訊" "DOTA_Collection_ShowAllOwnedItems_TooltipLabel" "顯示所有此類型的已擁有物品" "DOTA_Collection_ViewItemDetails_TooltipLabel" "檢視已擁有物品的詳細資訊" "DOTA_Collection_OwnedCount_TooltipLabel" "{d:owned_count}" "DOTA_Collection_ToggleShuffle_TooltipLabel" "已開啟隨選" "DOTA_SetBundle_Tooltip_HasCommonGem" "包含鑲有一或多顆寶石的物品" "DOTA_SetBundle_Tooltip_HasRareGem" "包含鑲有一或多顆稀有寶石的物品" "DOTA_SetBundle_Tooltip_IsHighValueItem" "預估市價:$0.00" "DOTA_SetBundle_Tooltip_MarketableToolip" "物品可販售" "DOTA_SetBundle_Tooltip_MarketPriceToolip" "物品可販售" "DOTA_SetBundle_Tooltip_TradeableToolip" "物品可交易" "DOTA_SetBundle_Tooltip_MarketPriceButtonToolip" "於 Steam 檢視" "DOTA_Collection_SetContextMenu_ShowDetails" "顯示詳情" "DOTA_Collection_Treasury_Treasures" "寶藏" "DOTA_Collection_Treasury_Keys" "鑰匙" "DOTA_Collection_Treasury_Charms" "護符" "DOTA_Collection_Global_Creeps" "小兵" "DOTA_Collection_Global_Creeps_Radiant" "聖輝小兵" "DOTA_Collection_Global_Creeps_Dire" "魔魘小兵" "DOTA_Collection_Global_SiegeCreeps_Radiant" "聖輝攻城小兵" "DOTA_Collection_Global_SiegeCreeps_Dire" "魔魘攻城小兵" "DOTA_Collection_Global_Towers" "防禦塔" "DOTA_Collection_Global_Towers_Radiant" "聖輝防禦塔" "DOTA_Collection_Global_Towers_Dire" "魔魘防禦塔" "DOTA_Collection_Global_Tormentor" "折磨者" "DOTA_Collection_Browse_SortOption_MarketPrice" "市集價格" "DOTA_Collection_Browse_SortOption_Rarity" "稀有度" "DOTA_Collection_Browse_SortOption_Recent" "最近" "DOTA_Collection_Browse_GroupOption_None" "無" "DOTA_Collection_Browse_GroupOption_Type" "類型" "DOTA_Collection_Bundles_NameHeader" "名稱" "DOTA_Collection_Bundles_ItemsHeader" "物品" "DOTA_Collection_Bundles_RarityHeader" "稀有度" "DOTA_Collection_Bundles_DateHeader" "推出日期" "DOTA_Collection_TabName_Heroes" "英雄" "DOTA_Collection_TabName_Global_WorldItems" "世界" "DOTA_Collection_TabName_Global_InterfaceItems" "介面" "DOTA_Collection_TabName_ShardShop" "商店" "DOTA_Collection_TabName_All" "所有物品" "DOTA_Collection_ShuffleAll" "全部" "DOTA_Collection_Global_Tab_Bundles" "組合包" "DOTA_Collection_Global_Tab_Gems" "寶石" "DOTA_Collection_Global_Tab_Event" "活動" "DOTA_Collection_Global_Tab_Other" "其它" "DOTA_Collection_Global_TabGroup_Stickers" "貼紙" "DOTA_Collection_Global_TabGroup_Misc" "雜項" "DOTA_Loadout_Equip" "裝備" "DOTA_Loadout_Equipped" "已裝備" "DOTA_Loadout_UnlockStyle" "解鎖樣式" "DOTA_Loadout_Previewing" "預覽中" "DOTA_Loadout_PreviewItems" "預覽物品:" "DOTA_Loadout_RevertPreview" "還原" "DOTA_Loadout_EquipAll" "裝備全部" "DOTA_Loadout_ShuffleTooltip" "隨選裝備物品" "DOTA_Loadout_StyleLocked" "樣式未解鎖" "DOTA_Loadout_StyleLabel" "樣式:" "DOTA_Loadout_Unavailable" "無法取得" "DOTA_Loadout_CustomSet" "自訂套裝" "DOTA_Loadout_SetCounter" "套裝數:{d:current_hero_set_index} / {d:total_hero_set_count}" "DOTA_Loadout_NotInPublic" "並非公開可見(僅限 Valve)" "DOTA_Loadout_Owned" "已擁有" "DOTA_Loadout_Count" "({d:count})" "DOTA_Loadout_SlotItemCount" "({d:slot_item_count})" "DOTA_Loadout_ModelSwitcherLabel" "模型" "DOTA_Loadout_SaveAsCustomSet" "儲存套裝" "DOTA_Loadout_RandomizeSet" "隨機" "DOTA_Loadout_BrowseSetsLabel" "瀏覽完整套裝" "DOTA_Loadout_ViewInArmoryLabel" "在軍械庫中檢視" "DOTA_Loadout_HighestRelicsLabel" "最高等級聖物" "DOTA_Loadout_PreviouslyEquipped" "先前裝備" "DOTA_Loadout_RandomizeSetDescription" "每個欄位都隨機裝備一件已擁有物品" "DOTA_Loadout_AbilityEffectOverrideDescription" "以下物品將改變遊戲內技能特效。" "DOTA_Loadout_CurrentlyEquipped" "已裝備: " "DOTA_Loadout_NewlyAddedSet_NewSetLabel" "新套裝" "DOTA_Loadout_NewlyAddedSet_PartOfTreasure" "來自:2023 貯藏收藏家夏季寶藏" "DOTA_Loadout_Filter_Owned" "已擁有({d:owned_count})" "DOTA_Loadout_Filter_Custom" "自訂({d:custom_count})" "DOTA_Loadout_Filter_Available" "可購買({d:available_count})" "DOTA_Loadout_Filter_Unavailable" "無法取得({d:unavailable_count})" "DOTA_Loadout_Filter_NotPublic" "非公開({d:not_public_count})(僅限 Valve)" "DOTA_Collection_HideUnPlayedHeroesLabel" "隱藏未玩過的英雄" "DOTA_Collection_StackDuplicatesLabel" "疊起重複物品" "DOTA_Collection_SortByMostPlayed" "優先顯示最常玩的" "DOTA_Collection_Progression" "已收集 {d:owned_count} / {d:can_own_count}" "DOTA_Loadout_CosmeticGroup_Persona" "化身" "DOTA_Loadout_CosmeticGroup_Default" "預設" "DOTA_Loadout_PrimaryAttribute_Strength_Tooltip" "力量英雄每獲得一點力量屬性將提升 1 主要攻擊傷害" "DOTA_Loadout_PrimaryAttribute_Agility_Tooltip" "敏捷英雄每獲得一點敏捷屬性將提升 1 主要攻擊傷害" "DOTA_Loadout_PrimaryAttribute_Intelligence_Tooltip" "智力英雄每獲得一點智力屬性將提升 1 主要攻擊傷害" "DOTA_Loadout_PrimaryAttribute_Universal_Tooltip" "全方位英雄每獲得一點力量 / 敏捷 / 智力屬性將提升 0.7 主要攻擊傷害" "DOTA_Loadout_CustomizeGlobalItemsHeading" "通用物品" "DOTA_Rebundle_ErrorHeading" "錯誤" "DOTA_Rebundle_SuccessHeading" "成功" "DOTA_Rebundle_CouldNotFindBundle" "找不到此物品的組合包。" "DOTA_Rebundle_CannotRebundleBundle" "此物品的組合包不可重新組合。" "DOTA_Rebundle_CannotRebundleItem" "此物品無法重新組合。" "DOTA_Rebundle_ItemsMissing" "找不到重新組合所需的所有物品。" "DOTA_Rebundle_GenericFailure" "重新組合物品失敗!" "DOTA_Rebundle_Succeeded" "重新組合物品!" "DOTA_ItemType_EmoticonUnlock" "表情符號" "DOTA_Popup_ItemStack_Title_Bundle" "已擁有 {d:count} 個組合包" "DOTA_Popup_ItemStack_Title_Item" "已擁有 {d:count} 個" // End Loadout // 10-Year Anniversary "DOTA_10thAnniversary_EventName" "10 週年" "DOTA_10thAnniversary_MainLogo_10" "10" "DOTA_10thAnniversary_MainLogo_YearLabel" " " "DOTA_10thAnniversary_MainLogo_AnniversaryLabel" "週年" "DOTA_10thAnniversary_MainLogo_TreasureLabel" "寶藏" "DOTA_10thAnniversaryExtension_Popup_Event" "活動時間延長" "DOTA_10thAnniversaryExtension_Popup_Eventinfo" "直到 9 月 18 日(PT)" "DOTA_10thAnniversary_DashCell_10YearLabel" " " "DOTA_10thAnniversary_DashCell_AnniversaryLabel" "10 週年" "DOTA_10thAnniversary_DashCell_TreasureLabel" "寶藏" "DOTA_10thAnniversary_ToolTip" "羸得比賽以賺取寶藏,歡慶 Dota 的 10 週年。

加速模式僅算半場。

已賺取 {d:treasures_earned}/{d:treasures_total} 個寶藏。

活動將於 {s:date_end} 結束。" "DOTA_10thAnniversary_ClaimTreasure" "領取寶藏({d:treasures_to_claim} 個)" "DOTA_10thAnniversary_ViewTreasure1" "檢視寶藏" "DOTA_10thAnniversary_ViewTreasure2" "檢視寶藏" "DOTA_10thAnniversary_ProgressName" "進度" "DOTA_10thAnniversary_SmallRewardName" "檢視寶藏" "DOTA_10thAnniversary_LargeRewardName" "檢視寶藏" "DOTA_10thAnniversary_SmallRewardNameAlt" "寶藏" "DOTA_10thAnniversary_LargeRewardNameAlt" "寶藏" "DOTA_10thAnniversary_Title" "10 週年寶藏" "DOTA_10thAnniversary_Description" "以豐富的寶藏歡慶 Dota 2 的 10 年,一同重溫回憶往事。" "DOTA_10thAnniversary_ShortDescription" "每羸一場可獲得紀念寶藏,最多可獲得 13 個。" "DOTA_10thAnniversary_ShortSubDescription" "沒有每日上限,加速模式進度算 50%。" "DOTA_10thAnniversary_ViewOriginal" "檢視原始版本" "DOTA_10thAnniversary_TreasureDetails_Slot" "欄位:" "DOTA_10thAnniversary_TreasureDetails_Rarity" "稀有度:" "DOTA_10thAnniversary_2011" "2011" "DOTA_10thAnniversary_2012" "2012" "DOTA_10thAnniversary_2013" "2013" "DOTA_10thAnniversary_2014" "2014" "DOTA_10thAnniversary_2015" "2015" "DOTA_10thAnniversary_2016" "2016" "DOTA_10thAnniversary_2017" "2017" "DOTA_10thAnniversary_2018" "2018" "DOTA_10thAnniversary_2019" "2019" "DOTA_10thAnniversary_2020" "2020" "DOTA_10thAnniversary_2021" "2021" "DOTA_10thAnniversary_2022" "2022" "DOTA_10thAnniversary_2023" "2023" "DOTA_10thAnniversary_Popup_Title" "10 週年" "DOTA_10thAnniversary_Popup_Description" "以豐富的寶藏歡慶 Dota 2 的 10 年,一同重溫回憶往事。" "DOTA_10thAnniversary_Popup_ViewTreasure1" "檢視寶藏" "DOTA_10thAnniversary_Popup_ViewTreasure2" "檢視寶藏" "DOTA_10thAnniversary_ItemTooltip_27298" "Dota 的骨灰級粉絲在 2011 年參與了公開測試版及初代版本的國際錦標賽。當時甚至還有一、兩位玩家遇到了程式錯誤。值得慶幸的是,我們找到了一位應負起所有責任的巫師,將黑鍋都推給了他。" "DOTA_10thAnniversary_ItemTooltip_27145" "有些物品套件一推出即成經典,有些則比較……有爭議。而這個組合包,竟兩者都說得通。讓我們回到 2012 年那單純簡樸的時光,當時一隻帶著牛仔帽的熊就能在整個社群掀起風波。" "DOTA_10thAnniversary_ItemTooltip_24609" "三年後,一切剛上軌道,Dota 2 結束測試正式推出。2013 年,我們沒有新增太多英雄,還必須移除骷髏王——因為一些形式上的原因——並推出截然不同的冥魂大帝取而代之。" "DOTA_10thAnniversary_ItemTooltip_23755" "2014 年是神奇的一年,當年我們想要的都得到。有電影、有遊戲、有關於遊戲的電影,特別是有一部連親朋好友也可能看得懂的 Dota 紀錄片。" "DOTA_10thAnniversary_ItemTooltip_27157" "在 2015 年的 Dota 傳奇中,一個「撼地」的瞬間超群出眾:EG 將 CDEC 猛擊震出羅煞巢穴,結束了對方的國際錦標賽旅途——趁勢羸得了冠軍神盾。" "DOTA_10thAnniversary_ItemTooltip_29347" "2016 年 12 月,波士頓甲級錦標賽實況直播的結束迎來了 7.00 版本的倒數,並在歡慶 Dota 悠久歷史的同時,為齊天大聖和新遊記奠定了舞台。" "DOTA_10thAnniversary_ItemTooltip_23683" "2017 年充滿了新的遊戲模式:年初玩家在暗月來襲中對抗一波又一波沒完沒了的敵人;踏入夏季便在極度困難的破濘之戰中苦戰;到了年尾則在加速模式中體驗更速戰速決的 Dota。" "DOTA_10thAnniversary_ItemTooltip_29338" "「請將電子郵件發送至 gaben@ valvesoftware.com,跟我說說您得到暴走的故事。」Valve 創始人在 2018 年廣播語音包中蠢蠢的不朽台詞震驚了全世界,不但透露了自己真實的電子信箱,而且還真的有興趣聽聽大家的暴走故事。" "DOTA_10thAnniversary_ItemTooltip_27129" "在很長一段時間裡,一直只有三個靈體兄弟——大地之靈、餘燼之靈和風暴之靈。「這還不夠!」靈體粉絲喊道。「再來一個!」我們都聽見了。2019 年 8 月 24 日,虛空之靈在上海舉行的國際錦標賽舞台上首次登場。" "DOTA_10thAnniversary_ItemTooltip_29298" "沒那麼多采多姿的一年,但特別的是這一年沒有國際錦標賽。因此在 2020 年,Dota 玩家決定在曲折環迴的阿哈利姆迷宮中安慰自己,在那裡他們終於有機會遇見阿哈利姆神杖的同名創造者,發現他是個有點自以為是的傢伙。" "DOTA_10thAnniversary_ItemTooltip_27090" "2021 年,看完《DOTA:龍之血》並有機會了解費洛米娜的故事後,玩家對於在 2017 年的暗月來襲活動中幫助賽莉蒙娜的事就沒有那麼得意了。" "DOTA_10thAnniversary_ItemTooltip_29301" "您可能會發現這寶藏的每一件物品都與該年慶祝的主題有關,而 2022 年也不例外:這是映像管螢幕的畫面特效,讓您在玩 Dota 時感覺像回到了 90 年代。跟 2022 年流行的一樣。" "DOTA_10thAnniversary_ItemTooltip_29339" "有些事物永恆不變;但 Dota 並非如此。在十多年後,Dota 仍持續進行重大更新,而距離下一個重要趨勢變化的誕生——不論是透過遊戲環節更新,還是一如往常般由玩家創新啟發——都指日可待。" "DOTA_Style_10th_anniversary" "10 週年" "DOTA_Style_legacy" "經典" "DOTA_Style_Deep_Magma" "至深熔岩" "DOTA_Style_Deep_Magma_Celestial" "天體" "DOTA_Style_Deep_Magma_10th_Celestial" "10 週年天體版" "DOTA_Style_Lucky_Alpine_Stalkers" "山地潛行者" // Start New Behavior Score strings "DOTA_PlayerReportPopup_GoodCommunication_Title" "良好的交流" "DOTA_PlayerReportPopup_GoodCommunication_Tooltip" "在遊戲內的溝通輕鬆又合理。" "DOTA_PlayerReportPopup_GoodAttitude_Title" "正面的態度" "DOTA_PlayerReportPopup_GoodAttitude_Tooltip" "有正面的態度。" "DOTA_PlayerReportPopup_GoodTeamwork_Title" "良好的團隊合作" "DOTA_PlayerReportPopup_GoodTeamwork_Tooltip" "與隊友有良好的合作,並協助將團隊凝聚起來。" "DOTA_PlayerReportPopup_ToxicText_Title" "惡意辱罵文字" "DOTA_PlayerReportPopup_ToxicText_Tooltip" "聊天時使用冒犯或辱罵性字眼或過度使用遊戲內信號 / 提示。" "DOTA_PlayerReportPopup_ToxicVoice_Title" "惡意辱罵語音" "DOTA_PlayerReportPopup_ToxicVoice_Tooltip" "在遊戲內語音通訊時使用冒犯或辱罵性字眼。" "DOTA_PlayerReportPopup_Smurfing_Title" "使用分身" "DOTA_PlayerReportPopup_Smurfing_Tooltip" "用另一個與該玩家的技巧或經驗不相符的帳戶遊玩。" "DOTA_PlayerReportPopup_Griefing_Title" "惡意搗亂" "DOTA_PlayerReportPopup_Griefing_Tooltip" "故意送死令敵隊獲得金錢。

使用技能或遊戲內機制以干擾隊友。

在遊戲途中離座。

摧毀物品。" "DOTA_PlayerReportPopup_Cheating_Title" "作弊" "DOTA_PlayerReportPopup_Cheating_Tooltip" "使用第三方軟體或漏洞以獲取不公平的優勢。" "DOTA_PlayerReportPopup_DidNotPlayRole_Title" "無視定位" "DOTA_PlayerReportPopup_DidNotPlayRole_Tooltip" "在積分選位中沒有根據所分配定位而遊玩。" "DOTA_PlayerReportPopup_InGameButton_Tooltip" "檢舉此玩家行為不當。" "DOTA_PlayerReportPopup_SendOverwatchReport" "發送監督檢舉" "DOTA_PlayerBehaviorSummary_Popup_Title" "玩家行為摘要" "DOTA_PlayerBehaviorSummary_Popup_LastUpdated" "更新時間:" "DOTA_PlayerBehaviorSummary_Popup_NextUpdate" "下次更新:" "DOTA_PlayerBehaviorSummary_Popup_NextUpdateValue:p{games_to_next_update}" "{d:games_to_next_update} 場比賽#|#{d:games_to_next_update} 場比賽" "DOTA_PlayerBehaviorSummary_Popup_CommunicationScoreTitle" "交流分數" "DOTA_PlayerBehaviorSummary_Popup_CommunicationScoreInfo" "交流分數反映您在遊戲內聊天和語音互動的素質。若交流分數過低,您的文字和語音將被設為靜音,而所有其它通訊方式使用時會有 30 秒的冷卻。" "DOTA_PlayerBehaviorSummary_Popup_CommunicationScoreCappedTooltip" "您的交流分數受到您目前行為分數所限制,已達到上限。" "DOTA_PlayerBehaviorSummary_Popup_BehaviorScoreTitle" "行為分數" "DOTA_PlayerBehaviorSummary_Popup_BehaviorScoreInfo" "行為分數反映您在遊戲內行為的素質,並決定您能使用哪些功能,如賽後物品掉落、暫停遊戲和參與積分比賽等功能" "DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_Date" "已檢舉:{s:successful_report_date}" "DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_Reason" "{s:successful_report_reason}" "DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_ActionTaken" "已採取的行動" "DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_SectionTitle" "成功的檢舉報告" "DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_SectionSubTitle" "在您檢舉後我們已採取行動的玩家。" "DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_NoActions" "尚無已採取行動的檢舉。" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_Title" "交流分數:{d:pip_score}" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Title" "行為分數:{d:pip_score}" "DOTA_PlayerBehaviorSummary_Tooltip_FeaturesEnabled" "可使用功能:" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_Unthrottled" "不受限制的通訊
(低於此分數時所有信號、提示和聊天輪盤均需有 30 秒的共同冷卻)。" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_MapDrawing" "地圖標識" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_TextChat" "文字聊天" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_Minishowcase" "迷你個人檔案" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_VoiceChat" "語音聊天" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_Coaching" "成為教練(行為分數要求:10k+)" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_Coached" "請求教練(行為分數要求:7k+)" "DOTA_PlayerBehaviorSummary_Tooltip_Communication_PingAllies" "發出針對隊友技能的信號" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Ranked" "參與積分比賽" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Pausing" "遊戲內暫停" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Drops" "獲得賽後寶藏和套裝掉落" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Coaching" "成為教練(交流分數要求:10k+)" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Coached" "請求教練(交流分數要求:7k+)" "DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Tipping" "遊戲內打賞" "DOTA_PlayerBehaviorFeature_DisabledLabel" "無法使用:" "DOTA_PlayerBehaviorFeature_Unthrottled" "不受限制的通訊" "DOTA_PlayerBehaviorFeature_TextChat" "文字聊天" "DOTA_PlayerBehaviorFeature_Minishowcase" "迷你個人檔案" "DOTA_PlayerBehaviorFeature_Coaching" "成為教練" "DOTA_PlayerBehaviorFeature_Tipping" "打賞" "DOTA_PlayerBehaviorFeature_VoiceChat" "語音聊天" "DOTA_PlayerBehaviorFeature_Ranked" "參與積分比賽" "DOTA_PlayerBehaviorFeature_Pausing" "遊戲內暫停" "DOTA_PlayerBehaviorFeature_Drops" "獲得賽後掉落" "DOTA_PlayerBehaviorFeature_PingAllies" "發出針對隊友技能的信號" "DOTA_PlayerBehavior_Restricion_CommType1" "您的交流分數不足,無法發出信號" "DOTA_PlayerBehavior_Restricion_CommType1_cooldown" "您的交流分數不足,{s:seconds} 秒內無法發出信號" "DOTA_PlayerBehavior_Restricion_CommType2" "您的交流分數不足,無法使用聊天輪盤" "DOTA_PlayerBehavior_Restricion_CommType2_cooldown" "您的交流分數不足,{s:seconds} 秒內無法使用聊天輪盤" "DOTA_PlayerBehavior_Restricion_CommType3" "您的交流分數不足,無法打賞" "DOTA_PlayerBehavior_Restricion_CommType5" "您的交流分數不足,無法聊天" "DOTA_PlayerBehavior_Restricion_CommType6" "您的交流分數不足,無法使用語音" "DOTA_PlayerBehavior_Restricion_CommType7" "您的交流分數不足,無法針對隊友的技能發出信號" "DOTA_PlayerBehavior_Restricion_CommType8" "您的行為分數不足,無法暫停遊戲" "DOTA_PlayerBehavior_Restricion_CommType9" "您的交流 / 行為分數不足,無法成為教練" "DOTA_PlayerBehavior_Restricion_CommType10" "您的交流分數不足,因此發出信號後需要冷卻" "DOTA_PlayerBehavior_Restricion_CommType11" "您的行為分數不足,無法進入積分配對" "DOTA_PlayerBehavior_Restricion_CommType12" "您的行為分數不足,無法獲得賽後掉落" "DOTA_PlayerBehavior_Restricion_CommType13" "您的交流分數不足,無法成為新手指導" "DOTA_PlayerBehavior_Restricion_CommType14" "您的交流 / 行為分數不足,無法請求教練" "DOTA_PlayerBehavior_Restricion_CommType15" "您的交流分數不足,無法在地圖上畫標記" // End New Behavior Score strings "DOTA_SummerUpdate2023_Title" "夏季用戶端更新" "DOTA_SummerUpdate2023_Armory" "全新軍械庫" "DOTA_SummerUpdate2023_Behavior" "重製玩家行為系統" "DOTA_SummerUpdate2023_Rendering" "更新地圖彩現效果" // Collectors Cache 2023 "DOTA_CollectorsCache_Summer2023_Description" "16 個全新英雄套裝。2023 年 10 月 11 日(PT)可供購買。" "DOTA_PurchaseButton_Available_InBundle" "可透過組合包獲得" "DOTA_PurchaseButton_Available_InTreasure" "可透過寶藏獲得" "DOTA_Showcase_Report_Title" "檢舉展示間" "DOTA_Showcase_Report_Desc" "您確定要檢舉此展示間擁有不當內容嗎?" "DOTA_Showcase_Report_Reason" "理由:" "DOTA_Showcase_Report_SubmitReport" "提交檢舉" "DOTA_Showcase_ReportFailed_Title" "無法提交檢舉" "DOTA_Showcase_ReportSuccess_Title" "已送出檢舉" "DOTA_Showcase_ReportSuccess_Desc" "感謝您的檢舉。我們將會對收到多次檢舉的展示間進行審核,並對我們認定為擁有不當內容的展示間採取行動。" "DOTA_ShowcaseType_MiniProfile" "迷你個人檔案" "DOTA_ShowcaseType_Profile" "個人檔案" "DOTA_ShowcaseType_Unknown" "未知" "DOTA_ShowcaseAdmin_Success" "成功" "DOTA_ShowcaseAdmin_Failed" "失敗" // Begin Fantasy Crafting "DOTA_FantasyCraft_Welcome" "歡迎來到夢幻合成!" "DOTA_FantasyCraft_ClaimReward" "夢幻獎勵:前 {i:claim_percentile}%" "DOTA_FantasyCraft_BestSeriesTooltip" "這段時間選手獲得的分數是根據他們表現最佳的系列賽中得分最高的兩場比賽來決定。" "DOTA_FantasyCraft_VersusShort" "vs" "DOTA_FantasyCraft_InvalidPlayer" "您選擇的選手已不再參與國際錦標賽。" "DOTA_FantasyCraft_ClaimRewards" "領取獎勵" "DOTA_FantasyCraft_ResetTutorial" "再次進行教學" "DOTA_FantasyCraft_ErrorPopup_Title" "請求失敗" "DOTA_FantasyCraft_ClaimError_Title" "領取失敗" "DOTA_FantasyCraft_PopupError_TryAgain" "伺服器無法完成您的請求。請再試一次。" "DOTA_FantasyCraft_PopupError_Disabled" "此聯盟無法再使用夢幻合成。" "DOTA_FantasyCraft_NoCompendium_Title" "無法使用" "DOTA_FantasyCraft_NoCompendium" "您必須購買國際錦標賽互動手冊才能遊玩今年的 Dota 夢幻玩法。" "DOTA_FantasyCraft_Player" "{s:tablet_prefix}{s:tablet_suffix} {s:tablet_player}" "DOTA_FantasyCraft_PlayerTooltip_Player" "{s:tablet_player_tooltip}:
{s:tablet_team} 的選手" "DOTA_FantasyCraft_PlayerTooltip_Prefix" "{s:tablet_prefix_individual}:
{s:tablet_prefix_body}" "DOTA_FantasyCraft_PlayerTooltip_Suffix" "{s:tablet_suffix_individual}:
{s:tablet_suffix_body}" "DOTA_FantasyCraft_TitleTooltip" "{s:tablet_prefix_individual}:{s:tablet_prefix_body}
{s:tablet_suffix_individual}:{s:tablet_suffix_body}" "DOTA_FantasyCraft_ChooseLineup" "選擇您的陣容" "DOTA_FantasyCraft_Prefix_RedHero" "緋紅的" "DOTA_FantasyCraft_Prefix_RedHero_Individual" "緋紅的" "DOTA_FantasyCraft_Prefix_Dedicated" "技藝精湛的" "DOTA_FantasyCraft_Prefix_Dedicated_Individual" "技藝精湛的" "DOTA_FantasyCraft_Prefix_Sad" "天藍的" "DOTA_FantasyCraft_Prefix_Sad_Individual" "天藍的" "DOTA_FantasyCraft_Prefix_Clutch" "臨危不亂的" "DOTA_FantasyCraft_Prefix_Clutch_Individual" "臨危不亂的" "DOTA_FantasyCraft_Prefix_LastPick" "令人垂涎的" "DOTA_FantasyCraft_Prefix_LastPick_Individual" "令人垂涎的" "DOTA_FantasyCraft_Prefix_Beastial" "兇殘的" "DOTA_FantasyCraft_Prefix_Beastial_Individual" "兇殘的" "DOTA_FantasyCraft_Prefix_GreenHero" "翡翠綠的" "DOTA_FantasyCraft_Prefix_GreenHero_Individual" "翡翠綠的" "DOTA_FantasyCraft_Prefix_Sacrificial" "犧牲奉獻的" "DOTA_FantasyCraft_Prefix_Sacrificial_Individual" "犧牲奉獻的" "DOTA_FantasyCraft_Prefix_Arcana" "迷人的" "DOTA_FantasyCraft_Prefix_Arcana_Individual" "迷人的" "DOTA_FantasyCraft_Prefix_IntHero" "精明的" "DOTA_FantasyCraft_Prefix_IntHero_Individual" "精明的" "DOTA_FantasyCraft_Prefix_StrHero" "壯實的" "DOTA_FantasyCraft_Prefix_StrHero_Individual" "壯實的" "DOTA_FantasyCraft_Prefix_AgiHero" "迅疾的" "DOTA_FantasyCraft_Prefix_AgiHero_Individual" "迅疾的" "DOTA_FantasyCraft_Prefix_UniHero" "平衡的" "DOTA_FantasyCraft_Prefix_UniHero_Individual" "平衡的" "DOTA_FantasyCraft_Prefix_EleHero" "精通元素的" "DOTA_FantasyCraft_Prefix_EleHero_Individual" "精通元素的" "DOTA_FantasyCraft_Prefix_Otherworldly" "異世的" "DOTA_FantasyCraft_Prefix_Otherworldly_Individual" "異世的" "DOTA_FantasyCraft_Prefix_Hairy" "多毛的" "DOTA_FantasyCraft_Prefix_Hairy_Individual" "多毛的" "DOTA_FantasyCraft_Suffix_Tormented" "受苦者" "DOTA_FantasyCraft_Suffix_Tormented_Individual" "受苦者" "DOTA_FantasyCraft_Suffix_MostDeaths" "虛無朝聖者" "DOTA_FantasyCraft_Suffix_MostDeaths_Individual" "虛無朝聖者" "DOTA_FantasyCraft_Suffix_NoKills" "和平主義者" "DOTA_FantasyCraft_Suffix_NoKills_Individual" "和平主義者" "DOTA_FantasyCraft_Suffix_FirstBlood" "剝皮雙子侍從" "DOTA_FantasyCraft_Suffix_FirstBlood_Individual" "剝皮雙子侍從" "DOTA_FantasyCraft_Suffix_LateFirstBlood" "等待者" "DOTA_FantasyCraft_Suffix_LateFirstBlood_Individual" "等待者" "DOTA_FantasyCraft_Suffix_Loser" "黑馬" "DOTA_FantasyCraft_Suffix_Loser_Individual" "黑馬" "DOTA_FantasyCraft_Suffix_Rampage" "狂暴烏鴉" "DOTA_FantasyCraft_Suffix_Rampage_Individual" "狂暴烏鴉" "DOTA_FantasyCraft_Suffix_Quick" "果斷之人" "DOTA_FantasyCraft_Suffix_Quick_Individual" "果斷之人" "DOTA_FantasyCraft_Suffix_Tipped" "眾人皆賞者" "DOTA_FantasyCraft_Suffix_Tipped_Individual" "眾人皆賞者" "DOTA_FantasyCraft_Suffix_Voicelines" "長舌之人" "DOTA_FantasyCraft_Suffix_Voicelines_Individual" "長舌之人" "DOTA_FantasyCraft_Suffix_StealDivine" "竊聖者" "DOTA_FantasyCraft_Suffix_StealDivine_Individual" "竊聖者" "DOTA_FantasyCraft_Suffix_LowNetworth" "蟻族成員" "DOTA_FantasyCraft_Suffix_LowNetworth_Individual" "蟻族成員" "DOTA_FantasyCraft_Suffix_FullInventory" "騾族成員" "DOTA_FantasyCraft_Suffix_FullInventory_Individual" "騾族成員" "DOTA_FantasyCraft_Suffix_ActiveItems" "章魚族成員" "DOTA_FantasyCraft_Suffix_ActiveItems_Individual" "章魚族成員" "DOTA_FantasyCraft_Suffix_EarlyBuyback" "雄厚資產家" "DOTA_FantasyCraft_Suffix_EarlyBuyback_Individual" "雄厚資產家" "DOTA_FantasyCraft_Suffix_Assists" "最佳助攻" "DOTA_FantasyCraft_Suffix_Assists_Individual" "最佳助攻" "DOTA_FantasyCraft_Gem_Ruby" "紅色徽章" "DOTA_FantasyCraft_Gem_Sapphire" "藍色徽章" "DOTA_FantasyCraft_Gem_Emerald" "綠色徽章" "DOTA_FantasyCraft_Trait_Min" "平等" "DOTA_FantasyCraft_Trait_AdjBonus" "仁慈" "DOTA_FantasyCraft_Trait_Steal" "嗜血" "DOTA_FantasyCraft_Trait_Unique" "獨特" "DOTA_FantasyCraft_Trait_Multiples" "友善" "DOTA_FantasyCraft_Trait_Base" "基礎" "DOTA_FantasyCraft_Quality_0" "等級 I" "DOTA_FantasyCraft_Quality_1" "等級 II" "DOTA_FantasyCraft_Quality_2" "等級 III" "DOTA_FantasyCraft_Quality_3" "等級 IV" "DOTA_FantasyCraft_Quality_4" "等級 V" "DOTA_FantasyCraft_Quality_Explainer0" "等級 I - 10%
等級 II - 30%
等級 III - 60%
等級 IV - 100%
等級 V - 150%\n" "DOTA_FantasyCraft_Quality_Explainer1" "等級 I - 10%
等級 II - 30%
等級 III - 60%
等級 IV - 100%
等級 V - 150%\n" "DOTA_FantasyCraft_Quality_Explainer2" "等級 I - 10%
等級 II - 30%
等級 III - 60%
等級 IV - 100%
等級 V - 150%\n" "DOTA_FantasyCraft_Quality_Explainer3" "等級 I - 10%
等級 II - 30%
等級 III - 60%
等級 IV - 100%
等級 V - 150%\n" "DOTA_FantasyCraft_Quality_Explainer4" "等級 I - 10%
等級 II - 30%
等級 III - 60%
等級 IV - 100%
等級 V - 150%\n" "DOTA_FantasyCraft_Quality_Explainer_Short" "{d:quality_bonus}%" "DOTA_FantasyCraft_TotalStatBonus" "+{d:total_stat_value}%" "DOTA_FantasyCraft_TotalStatBonusDesc" "品級和特質合計總分" "DOTA_FantasyCraft_Prefix_RedHero_Body" "使用紅色英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Dedicated_Body" "使用達大師或宗師等級的英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Sad_Body" "使用藍色英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Clutch_Body" "打到系列賽中可能為最後一場的比賽時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_LastPick_Body" "當選手的英雄是最後一個被挑選時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Beastial_Body" "使用的英雄有長角或有翅膀時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_GreenHero_Body" "使用綠色英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Sacrificial_Body" "當選手的英雄是第一個被挑選時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Arcana_Body" "選手裝備奧祕時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_IntHero_Body" "使用智力屬性英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_StrHero_Body" "使用力量屬性英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_AgiHero_Body" "使用敏捷屬性英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_UniHero_Body" "使用全方位英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_EleHero_Body" "使用水、火或冰系英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Otherworldly_Body" "使用不死英雄、惡魔英雄或魂體英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Hairy_Body" "使用有鬍子或毛絨絨的英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_RedHero_Body_MouseOver" "使用紅色英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Sad_Body_MouseOver" "使用藍色英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Beastial_Body_MouseOver" "使用的英雄有長角或有翅膀時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_GreenHero_Body_MouseOver" "使用綠色英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_EleHero_Body_MouseOver" "使用水、火或冰系英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Otherworldly_Body_MouseOver" "使用不死英雄、惡魔英雄或魂體英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Prefix_Hairy_Body_MouseOver" "使用有鬍子或毛絨絨的英雄時 +{d:prefix_bonus}%。" "DOTA_FantasyCraft_Suffix_Tormented_Body" "選手死在折磨者手下時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_MostDeaths_Body" "選手在遊戲中死亡次數最多時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_NoKills_Body" "選手在遊戲結束沒有擊殺數時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_FirstBlood_Body" "任何選手在戰鬥號角前取得第一滴血時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_LateFirstBlood_Body" "開局 10 分鐘後才產生第一滴血時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_Loser_Body" "選手比賽落敗時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_Rampage_Body" "任何選手達成暴走時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_Quick_Body" "若比賽時長少於 25 分鐘 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_Tipped_Body" "選手在比賽中被打賞 5 次或以上時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_Voicelines_Body" "選手使用最多語音臺詞時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_StealDivine_Body" "若比賽中有任何選手偷竊聖劍 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_LowNetworth_Body" "若選手在比賽中資產淨值最低 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_FullInventory_Body" "比賽結束而選手的主道具欄和背包所有欄位都已滿時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_ActiveItems_Body" "比賽結束而選手擁有 4 個或以上的主動功能物品時 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_EarlyBuyback_Body" "開場 30 分鐘內選手買活最多次的比賽中 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Suffix_Assists_Body" "在選手給予最多助攻的比賽中 +{d:suffix_bonus}%。" "DOTA_FantasyCraft_Trait_Min_Body" "徽章品級低於等級 III 時,視為等級 III。" "DOTA_FantasyCraft_Trait_AdjBonus_Body" "為相鄰徽章的屬性提供 20% 加成。" "DOTA_FantasyCraft_Trait_Steal_Body" "此徽章的屬性提升 50%,但相鄰徽章的屬性降低 10%" "DOTA_FantasyCraft_Trait_Unique_Body" "若戰爭旗幟上僅擁有 1 枚「獨特」徽章,則屬性加成 +30%。" "DOTA_FantasyCraft_Trait_Multiples_Body" "若戰爭旗幟上擁有至少 3 枚「友善」徽章,則屬性加成 +50%。" "DOTA_FantasyCraft_CoreRoleTitle" "核心" "DOTA_FantasyCraft_SupportRoleTitle" "輔助" "DOTA_FantasyCraft_MidRoleTitle" "中路" "DOTA_FantasyCraft_UnknownTeam" "不明" "DOTA_FantasyCraft_GemType0_Body" "紅色徽章會骰出以核心為主的屬性。" "DOTA_FantasyCraft_GemType1_Body" "藍色徽章會骰出以輔助為主的屬性。" "DOTA_FantasyCraft_GemType2_Body" "綠色徽章會骰出以戰鬥為主的屬性。" "DOTA_FantasyCraft_Reroll" "重骰操作" "DOTA_FantasyCraft_OperationTarget_GemType" "選擇徽章顏色" "DOTA_FantasyCraft_OperationTarget_Region" "選擇地區" "DOTA_FantasyCraft_OperationTarget_SpecificGem" "選擇徽章" "DOTA_FantasyCraft_OperationTarget_Title" "選擇前綴或後綴頭銜" "DOTA_FantasyCraft_OperationTarget_Title_Prefix" "選擇前綴頭銜" "DOTA_FantasyCraft_OperationTarget_Title_Suffix" "選擇後綴頭銜" "DOTA_FantasyCraft_CancelTarget" "取消" "DOTA_FantasyCraft_SelectPlayer" "替換選手" "DOTA_FantasyCraft_SelectTitles" "變更頭銜" "DOTA_Fantasycraft_StarterTitle" "打造您的夢幻陣容" "DOTA_FantasyCraft_CreateTablets" "產生夢幻隊伍" "DOTA_FantasyCraft_NoPlayer_Core" "核心" "DOTA_FantasyCraft_NoPlayer_Mid" "中路" "DOTA_FantasyCraft_NoPlayer_Support" "輔助" "DOTA_FantasyCraft_UpgradeTablets" "升級戰爭旗幟" "DOTA_FantasyCraft_CraftYourTeam" "打造您的隊伍" "DOTA_FantasyCraft_CraftPlayer" "打造您的{s:tablet_role_name}戰爭旗幟" "DOTA_FantasyCraft_CraftPlayer_Mid" "中路" "DOTA_FantasyCraft_CraftPlayer_Support" "輔助" "DOTA_FantasyCraft_CraftPlayer_Core" "核心" "DOTA_FantasyCraft_Operation_IncreaseQuality" "提升{s:operation_target}的品級" "DOTA_FantasyCraft_Operation_RollQuality" "重骰{s:operation_target}的品級" "DOTA_FantasyCraft_Operation_RollShape" "重骰{s:operation_target}的特質" "DOTA_FantasyCraft_Operation_RollStat" "重骰{s:operation_target}的屬性" "DOTA_FantasyCraft_Operation_ChoosePlayer" "選擇選手" "DOTA_FantasyCraft_Operation_RollPlayerRegion" "重骰同一地區的選手" "DOTA_FantasyCraft_Operation_RollEitherTitle" "重骰前綴或後綴頭銜" "DOTA_FantasyCraft_Operation_ChoosePrefix" "選擇前綴頭銜" "DOTA_FantasyCraft_Operation_ChooseSuffix" "選擇後綴頭銜" "DOTA_FantasyCraft_Operation_DraftPlayer" "徵募選手" "DOTA_FantasyCraft_Operation_DraftTitles" "徵募頭銜" "DOTA_FantasyCraft_Operation_IncreaseOneQuality" "隨機提升一個品級" "DOTA_FantasyCraft_Operation_IncreaseTwoQualitiesDecreaseOne" "隨機提升兩個品級並降低一個品級" "DOTA_FantasyCraft_Operation_Target_SingleGem" "一個徽章" "DOTA_FantasyCraft_Operation_Target_PickType" "徽章顏色" "DOTA_Fantasycraft_Operation_Target_AllGems" "所有徽章" "DOTA_Fantasycraft_Operation_Target_RandomAllGems" "一個隨機徽章" "DOTA_Fantasycraft_Operation_Target_FirstAllGems" "第一個徽章" "DOTA_Fantasycraft_Operation_Target_LastAllGems" "最後一個徽章" "DOTA_FantasyCraft_Operation_Target_Ruby" "紅色徽章" "DOTA_Fantasycraft_Operation_Target_RandomRuby" "一個隨機紅色徽章" "DOTA_Fantasycraft_Operation_Target_FirstRuby" "第一個紅色徽章" "DOTA_Fantasycraft_Operation_Target_LastRuby" "最後一個紅色徽章" "DOTA_FantasyCraft_Operation_Target_Sapphire" "藍色徽章" "DOTA_Fantasycraft_Operation_Target_RandomSapphire" "一個隨機藍色徽章" "DOTA_Fantasycraft_Operation_Target_FirstSapphire" "第一個藍色徽章" "DOTA_Fantasycraft_Operation_Target_LastSapphire" "最後一個藍色徽章" "DOTA_FantasyCraft_Operation_Target_Emerald" "綠色徽章" "DOTA_Fantasycraft_Operation_Target_RandomEmerald" "一個隨機綠色徽章" "DOTA_Fantasycraft_Operation_Target_FirstEmerald" "第一個綠色徽章" "DOTA_Fantasycraft_Operation_Target_LastEmerald" "最後一個綠色徽章" "DOTA_FantasyCraft_NoTokens" "沒有可用的重骰籌碼" "DOTA_FantasyCraft_NoTokens_SubText" "您有 {d:future_token_count} 次可於未來使用的重骰次數。" "DOTA_FantasyCraft_TokensAvailable" "重骰籌碼:{d:token_count}" "DOTA_FantasyCraft_PlayerChoice_Core" "選擇核心選手" "DOTA_FantasyCraft_PlayerChoice_Mid" "選擇中路選手" "DOTA_FantasyCraft_PlayerChoice_Support" "選擇輔助選手" "DOTA_Fantasycraft_TitleChoice" "選擇頭銜" "DOTA_FantasyCraft_GenerateTitlesExplainer" "消耗一個重骰籌碼為您的選手產生新頭銜選項" "DOTA_FantasyCraft_GenerateTitles" "產生頭銜" "DOTA_FantasyCraft_ChangeTitle" "以所選選項替換頭銜" "DOTA_FantasyCraft_RerollTitles" "重骰頭銜" "DOTA_FantasyCraftHelp_CraftHeader" "合成資訊" "DOTA_FantasyCraftHelp_CraftTitle" "夢幻合成" "DOTA_FantasyCraftHelp_Basics" "合成基本知識" "DOTA_FantasyCraftHelp_BasicsDetails" "以最愛的職業選手打造陣容,在傳統 Dota 夢幻遊戲的新版玩法中和世界各地的其他玩家競爭。您的陣容包含核心、中路和輔助選手,而每個選手都裝備有一個可合成內容的戰爭旗幟。使用您的重骰籌碼來變化並改善您的團隊並提升夢幻分數。每個週期也記得回來看看,因為屆時會有新的合成選項出現。" "DOTA_FantasyCraftHelp_Rolling" "正在重骰" "DOTA_FantasyCraftHelp_RollingDetails" "每次都有 3 個可選的獨特徽章重骰選項,而所有戰爭旗幟都共享這些選項。每次重骰都需要消耗一個重骰籌碼,使用後會替換所有可選的重骰選項。您可透過升級互動手冊來獲得更多重骰籌碼。" "DOTA_FantasyCraftHelp_GemQuality" "徽章品級" "DOTA_FantasyCraftHelp_GemQualityDetails" "高品級能強化您從不同數據中獲得的益處。合成時使用的品級加成越大,則越稀有。以下為可用的品級及其對徽章的基礎夢幻屬性分數的加成:" "DOTA_FantasyCraftHelp_GemQuality_QualityList" "品級列表" "DOTA_FantasyCraftHelp_GemShape" "徽章特質" "DOTA_FantasyCraftHelp_GemShapeDetails" "特質可增強徽章的屬性加成,有時候會根據特定條件而定。重骰特質可保證為該徽章骰到不同特質。以下列出所有可用特質:" "DOTA_FantasyCraftHelp_GemShape_ShapeList" "特質列表" "DOTA_FantasyCraft_GroupStageRolls" "+{d:rolls} 次夢幻合成重骰次數" "DOTA_FantasyCraft_PlayoffRolls" "+{d:rolls} 次夢幻合成重骰次數(於淘汰賽解鎖)" "DOTA_FantasyCraft_MainEventRolls" "+{d:rolls} 次夢幻合成重骰次數(於國際錦標賽解鎖)" "DOTA_FantasyCraft_RollTokens" "重骰籌碼" "DOTA_FantasyCraft_RollTokens_Playoffs" "重骰籌碼(於淘汰賽解鎖)" "DOTA_FantasyCraft_RollTokens_MainEvent" "重骰籌碼(於國際錦標賽解鎖)" "DOTA_FantasyCraft_RollBundle" "夢幻合成重骰組合包" "DOTA_FantasyCraft_QualityHeader" "品級" "DOTA_FantasyCraft_ShapeHeader" "特質" "DOTA_FantasyCraft_StatHeader" "屬性" "DOTA_FantasyCraft_TypeHeader" "顏色" "DOTA_FantasyCraft_PeriodLockedTitle" "週期已鎖定" "DOTA_FantasyCraft_PeriodLockedBody" "在前一週期的陣容鎖定後才解鎖。" "DOTA_FantasyCraft_Tutorial_CreateRoster_Body" "歡迎來到最新版的 Dota 夢幻玩法!請選擇選手打造您的陣容以開始遊玩。別擔心,如果您之後改變主意,隨時都可以進行變更。" "DOTA_FantasyCraft_Tutorial_CreateRoster_Footer" "別擔心,之後可以隨時變更選手。" "DOTA_FantasyCraft_Tutorial_ShowRoster" "您打造出了初始陣容!和前幾版夢幻玩法一樣,您的選手陣容會根據他們在國際錦標賽期間的賽事表現獲得分數;但是,您現在對陣容在賽事中獲得分數的方式有了更多的掌控權。讓我們一起來看看您選手身上的屬性。" "DOTA_FantasyCraft_Tutorial_Upgrade_Title" "可升級" "DOTA_FantasyCraft_Tutorial_Upgrade_Body" "您的陣容在每個週期一開始都可進行升級。在每個週期開始時回來查看,善加安排您的最佳陣容!" "DOTA_FantasyCraft_Tutorial_ViewTablet_Body" "每個選手都有兩個頭銜,在滿足特定條件時可增加他們的整體夢幻分數。您可以使用重骰籌碼來為選手產生新的頭銜選項。" "DOTA_FantasyCraft_Tutorial_ViewTablet_YourTitles" "以下為您選手的初始頭銜:" "DOTA_FantasyCraft_Tutorial_Emblems_Body" "戰爭旗幟包含多個徽章,可控制選手可獲得多少夢幻點數。每個徽章擁有四種不同特性:" "DOTA_FantasyCraft_Tutorial_Emblems_Type" "顏色:徽章的顏色包含紅色、綠色或藍色。戰爭旗幟上的顏色無法修改,是根據選手的角色而定。" "DOTA_FantasyCraft_Tutorial_Emblems_Stat" "屬性:徽章上可算做夢幻分數的夢幻屬性。和之前賽季不同,您只能以您擁有徽章的屬性來計算夢幻分數。在重骰後,徽章的顏色會控制屬性為何。" "DOTA_FantasyCraft_Tutorial_Emblems_Quality" "品級:為基本夢幻分數提供百分比加成。" "DOTA_FantasyCraft_Tutorial_Emblems_Trait" "特質:可根據特質的獨特條件,為基本夢幻分數提供額外百分比的加成。" "DOTA_FantasyCraft_Tutorial_Operations_Body" "您可以透過合成選單來修改選手的戰爭旗幟。任何操作都會消耗一個重骰籌碼,您可透過提升互動手冊等級獲得更多籌碼。所有操作都僅套用至所選選手,並進行相應的操作替換。不喜歡您擁有的選項?也可消耗重骰籌碼來替換您可用的操作。" "DOTA_FantasyCraft_Tutorial_Results_Body" "您的陣容在此期間正與其它夢幻陣容競爭。選手的分數是根據他們在系列賽中表現最好的兩場而定。若選手參與一個以上的系列賽,則使用表現最好的系列賽數據。根據您與其他人相較的總分,獲得互動手冊等級!" "DOTA_FantasyCraft_Tutorial_Locked_Body" "當前一週期的賽事開始後就會解鎖此週期。您的陣容可延續至下個週期,因此現在做出的改善也會提升之後的表現!" "DOTA_FantasyCraft_Tutorial_ForgotTokens_Body" "需要重骰籌碼來修改您選手的戰爭旗幟。從互動手冊領取您的初始籌碼即可開始使用!" "DOTA_FantasyCraft_Tutorial_Continue" "繼續" "DOTA_FantasyCraft_Glossary_Header" "詞彙表" "DOTA_FantasyCraftHelp_Scoring" "記分板" "DOTA_FantasyCraftHelp_ScoringDetails" "當一個週期的賽事開始後,就會儲存您的陣容名單並以此計算分數。個別選手的分數是透過他們參加的每一場比賽表現,並根據他們戰爭旗幟上的屬性來計算,若符合任何頭銜上的條件,則可獲得加成。我們接著將系列賽中分數最高的兩場比賽相加以獲得最終分數。若選手在同一週期內參加不只一組系列賽,則會使用分數最佳的系列賽成績。每個屬性的基礎分數如下所列:" "DOTA_FantasyCraftHelp_Kills" "擊殺" "DOTA_FantasyCraftHelp_Kills_Explainer" "每次擊殺 +{f:helpstat_0}" "DOTA_FantasyCraftHelp_Deaths" "死亡" "DOTA_FantasyCraftHelp_Deaths_Explainer" "初始分數為 {f:max_death},每次死亡 -{f:helpstat_1}" "DOTA_FantasyCraftHelp_CreepScore" "正反補分數" "DOTA_FantasyCraftHelp_CreepScore_Explainer" "每次正反補 +{f:helpstat_2}" "DOTA_FantasyCraftHelp_GPM" "GPM" "DOTA_FantasyCraftHelp_GPM_Explainer" "獲得選手的 GPM 乘以 {f:helpstat_3} 的得分" "DOTA_FantasyCraftHelp_NeutralTokensFound" "找到中立代幣次數" "DOTA_FantasyCraftHelp_NeutralTokensFound_Explainer" "每次找到中立籌碼 +{f:helpstat_13}" "DOTA_FantasyCraftHelp_TowerKills" "防禦塔摧毀次數" "DOTA_FantasyCraftHelp_TowerKills_Explainer" "每摧毀一座防禦塔 +{f:helpstat_4}" "DOTA_FantasyCraftHelp_WardsPlaced" "守衛設置次數" "DOTA_FantasyCraftHelp_WardsPlaced_Explainer" "每設置一個偵查守衛 +{f:helpstat_7}" "DOTA_FantasyCraftHelp_CampsStacked" "堆野數" "DOTA_FantasyCraftHelp_CampsStacked_Explainer" "每次堆野 +{f:helpstat_8}" "DOTA_FantasyCraftHelp_RunesGrabbed" "神符取得數" "DOTA_FantasyCraftHelp_RunesGrabbed_Explainer" "每次瓶裝或拾起河道神符 +{f:helpstat_9}" "DOTA_FantasyCraftHelp_WatchersTaken" "守衛擊殺數" "DOTA_FantasyCraftHelp_WatchersTaken_Explainer" "每次擊殺守衛 +{f:helpstat_14}" "DOTA_FantasyCraftHelp_LotusesGrabbed" "獲得蓮花數" "DOTA_FantasyCraftHelp_LotusesGrabbed_Explainer" "每次獲得蓮花 +{f:helpstat_15}" "DOTA_FantasyCraftHelp_RoshanKills" "羅煞擊殺數" "DOTA_FantasyCraftHelp_RoshanKills_Explainer" "每次擊殺羅煞 +{f:helpstat_5}" "DOTA_FantasyCraftHelp_TeamfightParticipation" "參與團戰" "DOTA_FantasyCraftHelp_TeamfightParticipation_Explainer" "參與團戰最多獲得 {f:helpstat_6} 分" "DOTA_FantasyCraftHelp_Stuns" "暈眩" "DOTA_FantasyCraftHelp_Stuns_Explainer" "每秒暈眩 +{f:helpstat_11}" "DOTA_FantasyCraftHelp_TormentorKills" "擊殺折磨者次數" "DOTA_FantasyCraftHelp_TormentorKills_Explainer" "每次擊殺折磨者 +{f:helpstat_16}" "DOTA_FantasyCraftHelp_CourierKills" "擊殺信使次數" "DOTA_FantasyCraftHelp_CourierKills_Explainer" "每次擊殺信使 +{f:helpstat_17}" "DOTA_FantasyCraftHelp_SmokesUsed" "煙霧使用次數" "DOTA_FantasyCraftHelp_SmokesUsed_Explainer" "每使用一次詭計之霧 +{f:helpstat_12}" "DOTA_FantasyCraftHelp_FirstBlood" "第一滴血" "DOTA_FantasyCraftHelp_FirstBlood_Explainer" "選手取得第一滴血可獲得 {f:helpstat_10} 分" "DOTA_FantasyCraftHelp_QualityExplainer" "+{d:quality_bonus}%" "DOTA_FantasyCraftHelp_EmblemDetails" "徽章詳情" "DOTA_FantasyCraftHelp_EmblemDetailsBody" "修改戰爭旗幟是影響夢幻分數的主要方式。每幅旗幟都擁有相對應不同夢幻屬性的徽章,並根據徽章的品級和特質上下調整基礎值。試著為您所選的特定選手屬性調整到最佳狀態,以獲得最好的結果!" "DOTA_FantasyCraftHelp_Rewards" "獎勵" "DOTA_FantasyCraftHelp_RewardsDetails" "在一個週期比賽結束後,您的陣容的夢幻分數將與同一週期內提交陣容的其他人相互比較,並根據您在其中的表現來獲取互動手冊點數。" "DOTA_FantasyCraftHelp_RewardsBottom25" "• 排名最後 25% 可獲取 1,000 互動手冊點數" "DOTA_FantasyCraftHelp_RewardsTop75" "• 排名前 75% 可獲取 2,500 互動手冊點數" "DOTA_FantasyCraftHelp_RewardsTop50" "• 排名前 50% 可獲取 6,000 互動手冊點數" "DOTA_FantasyCraftHelp_RewardsTop25" "• 排名前 25% 可獲取 10,000 互動手冊點數" "DOTA_FantasyCraftHelp_RewardsTop10" "• 排名前 10% 可獲取 18,000 互動手冊點數" "DOTA_FantasyCraftHelp_RewardsTop1" "• 排名前 1% 可獲取 25,000 互動手冊點數" "DOTA_FantasyCraftHelp_StatHeader" "徽章屬性" "DOTA_FantasyCraftHelp_StatBody" "徽章的夢幻屬性內容取決於徽章的顏色。重骰徽章屬性將保證能獲得新的屬性,而戰爭旗幟上不會有重複的屬性。以下詳細列出哪些屬性分別屬於哪種徽章顏色:" "DOTA_FantasyCraftHelp_StatSubHeader" "徽章顏色帶來的屬性" "DOTA_FantasyCraftHelp_RedSubHeader" "紅色" "DOTA_FantasyCraftHelp_BlueSubHeader" "藍色" "DOTA_FantasyCraftHelp_GreenSubHeader" "綠色" "DOTA_FantasyCraftHelp_RedStats" "擊殺數、死亡數、正反補分數、GPM、找到中立籌碼次數和防禦塔摧毀次數" "DOTA_FantasyCraftHelp_BlueStats" "守衛放置數、堆野數、神符取得數、守衛擊殺數、煙霧使用次數和獲得蓮花數" "DOTA_FantasyCraftHelp_GreenStats" "擊殺羅煞數、參與團戰、暈眩、折磨者擊殺數、取得第一滴血和信使擊殺數" "DOTA_FantasyCraft_Background_NoRoster" "打造您的陣容" "DOTA_FantasyCraft_Background_UnspentTokens" "打造您的隊伍" "DOTA_FantasyCraft_Background_ViewResults" "檢視結果" "DOTA_FantasyCraft_Background_ClaimRewards" "領取獎勵" "DOTA_FantasyCraft_LoadFail_Title" "載入失敗" "DOTA_FantasyCraft_LoadFail_Body" "我們目前無法載入您的夢幻玩法資料。請稍後再試。" "DOTA_FantasyCraft_PlayerScore" "得分:" "DOTA_PlayerCardBonusExplainer0" "選手擊殺英雄時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer1" "遊戲開始時擁有 {f:fantasy_death_max} 分,選手每次死亡減 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer2" "選手的正補和反補總和乘以 {f:fantasy_stat} 即為得分。" "DOTA_PlayerCardBonusExplainer3" "選手的最終 GPM 乘以 {f:fantasy_stat} 即為得分。" "DOTA_PlayerCardBonusExplainer4" "選手摧毀一座防禦塔時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer5" "選手給予羅煞尾刀時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer6" "根據選手參與團戰的程度最多獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer7" "選手放置偵察守衛時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer8" "選手堆野時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer9" "選手每拿到一張神符獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer10" "選手取得第一滴血時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer11" "選手每暈眩一次敵方獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer12" "選手使用詭計之霧時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer13" "選手導致中立道具代幣掉落時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer14" "選手佔領守衛者時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer15" "選手從池中取得蓮花時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer16" "選手參與擊殺折磨者時獲得 {f:fantasy_stat} 分。" "DOTA_PlayerCardBonusExplainer17" "選手擊殺信使時獲得 {f:fantasy_stat} 分。" "DOTA_Fantasy23_PeriodName0" "小組賽" "DOTA_Fantasy23_PeriodName1" "淘汰賽" "DOTA_Fantasy23_PeriodName2" "國際錦標賽" // End Fantasy Crafting "DOTA_Compendium2023_BGTitle_GroupStage" "通往
國際錦標賽之路" "DOTA_CompendiumLevel" "互動手冊等級" "DOTA_ViewCompendium" "檢視互動手冊" "DOTA_GiftACompendium" "贈送互動手冊" "DOTA_Compendium_GiftRewardInfo" "贈送互動手冊以解鎖獎勵" "DOTA_Compendium2023_Purchase" "購買 2023 互動手冊" "DOTA_Compendium2023_Activate" "啟動 2023 互動手冊" "DOTA_Compendium2023_PrizePoolContribution" "總收益的 25% 將貢獻至 2023 年國際錦標賽的總獎金。" "DOTA_Compendium2023_Preview" "預覽" "DOTA_Compendium2023_LearnMore" "深入了解" "DOTA_Compendium2023_Welcome" "歡迎來到 2023 年國際錦標賽" "DOTA_Compendium2023_Compendium" "互動手冊" "DOTA_Compendium2023_ThisYearsRewards_Title" "今年的獎勵" "DOTA_Compendium2023_ThisYearsRewards_Desc" "今年每項獎勵都與 2023 年國際錦標賽及參與戰隊和選手直接相關。

獲得選手貼紙、戰隊貼紙、國際錦標賽載入畫面以及更多精彩內容。" "DOTA_Compendium2023_RewardLevel" "獎勵等級" "DOTA_Compendium2023_RewardsHelp_MainTitle" "互動手冊獎勵" "DOTA_Compendium2023_RewardsHelp_Types_Title" "獎勵類型" "DOTA_Compendium2023_RewardsHelp_Types_Desc" "每種獎勵類型都有自己的進度條,當進度條滿了之後就可領取獎勵。\n\n有些進度條可以無限重複填滿,有些進度條的填滿次數則有限。" "DOTA_Compendium2023_RewardsHelp_Levels_Title" "互動手冊等級" "DOTA_Compendium2023_RewardsHelp_Levels_Desc" "參與互動手冊活動或購買等級包來賺取互動手冊等級。\n\n套用等級可以推進所有獎勵類型的進度條。" "DOTA_Compendium2023_RewardsHelp_Boosters_Title" "加成包" "DOTA_Compendium2023_RewardsHelp_Boosters_Desc" "等級包內含數個加成包。加成包的用途與互動手冊等級相類似,但可用於增加單一特定獎勵的所需等級。\n\n將一個加成包套用於一個獎勵時也會同時推進典藏版冠軍神盾的進度。" "DOTA_Compendium2023_Welcome_Title" "歡迎來到互動手冊" "DOTA_Compendium2023_Welcome_Desc" "隨著完成互動手冊挑戰,將可解鎖更多獎勵。但這裡有些獎勵助您有個好的開始。" "DOTA_Compendium2023_Welcome_Claim" "領取歡迎禮物" "DOTA_Compendium2023_Welcome_Claiming" "正在領取…" "DOTA_Compendium2023_Welcome_ClaimFailed" "無法領取歡迎禮物。請稍後再試。錯誤代碼 {d:error_code}。" "DOTA_Compendium2023_Welcome_Quests_Title" "「通往國際錦標賽之路」挑戰" "DOTA_Compendium2023_Standard" "標準版" "DOTA_Compendium2023_Upgraded" "升級版" "DOTA_Compendium2023_Includes" "包含" "DOTA_Compendium2023_CompendiumLevelAmount:p{compendium_levels}" "{d:compendium_levels} 級互動手冊等級#|#{d:compendium_levels} 級互動手冊等級" "DOTA_Compendium2023_CompendiumBoosterAmount:p{compendium_boosters}" "{d:compendium_boosters} 個互動手冊加成包#|#{d:compendium_boosters} 個互動手冊加成包" "DOTA_Compendium2023_ApplyAsLevels" "您已擁有此互動手冊。要使用此物品來升 %s1 級互動手冊等級並獲取 %s2 個互動手冊加成包嗎?" "DOTA_Compendium2023_Play" "遊玩" "DOTA_Compendium2023_Participate" "參與" "DOTA_Compendium2023_TheEvent" "活動" "DOTA_Compendium2023_Pubstomps" "觀賽同樂會" "DOTA_International2023_GroupStage" "小組賽" "DOTA_International2023_GroupStage_Dates" "10 月 12 日至 14 日" "DOTA_International2023_GroupStage_Location" "線上" "DOTA_International2023_Playoffs" "淘汰賽" "DOTA_International2023_Playoffs_Dates" "10 月 20 日至 22 日" "DOTA_International2023_Playoffs_Location" "西雅圖會議中心(Seattle Convention Center)" "DOTA_International2023_MainEvent" "國際錦標賽" "DOTA_International2023_MainEvent_Dates" "10 月 27 日至 29 日" "DOTA_International2023_MainEvent_Location" "氣候宣言競技場(Climate Pledge Arena)" "DOTA_International2023_GroupStageDay1" "小組賽 - 第 1 天 " "DOTA_International2023_GroupStageDay2" "小組賽 - 第 2 天" "DOTA_International2023_GroupStageDay3" "小組賽 - 第 3 天" "DOTA_International2023_GroupStageDay4" "小組賽 - 第 4 天" "DOTA_International2023_PlayoffsDay1" "淘汰賽 - 第 1 天" "DOTA_International2023_PlayoffsDay2" "淘汰賽 - 第 2 天" "DOTA_International2023_PlayoffsDay3" "淘汰賽 - 第 3 天" "DOTA_International2023_PlayoffsDay4" "淘汰賽 - 第 4 天" "DOTA_International2023_PlayoffsDay5" "淘汰賽 - 第 5 天" "DOTA_International2023_MainEventDay1" "主賽 - 第 1 天" "DOTA_International2023_MainEventDay2" "主賽 - 第 2 天" "DOTA_International2023_MainEventDay3" "主賽 - 第 3 天" "DOTA_International2023_EventFinished_Title" "2023 年國際錦標賽已經結束" "DOTA_International2023_EventFinished_Desc" "於線上檢視最終賽果。" "DOTA_International2023_UpdateTitle" "2023 年國際錦標賽慶典" "DOTA_International2023_TalentStickers" "幕前人員貼紙和臺詞" "DOTA_International2023_ProfileShowcase" "個人檔案展示間" "DOTA_International2023_TalentHeader" "購買包含貼紙、臺詞和簽名的組合包支持今年的幕前人員。總收益的 50% 將直接歸於幕前人員。" "DOTA_International2023_TalentComingSoonText" "將在小組賽開始前揭曉幕前人員人選。" "DOTA_Compendium_Rewards_Header" "獎勵" "DOTA_Compendium_Rewards_All_Claimed" "全部已領取" // Supporters Club "DOTA_Compendium2023_SupportersClub_Subtitle" "加入戰隊的支持者俱樂部,以獲得您最愛戰隊的永久性表情符號、噴漆、聊天輪盤臺詞和載入畫面。" "DOTA_Compendium2023_SupportersClub_Description" "收益的 50% 將歸於您支持的戰隊。支持者俱樂部內容可購買時間至 {t:s:t:tour_end_time} 止。" // Compendium Quests "DOTA_International2023_Quests_Title" "「通往國際錦標賽之路」挑戰" "DOTA_International2023_Quests_TabTitle" "第 {d:selected_group_number} 項挑戰:{s:selected_group_name}" "DOTA_International2023_Quests_Difficulty_Easy" "簡單" "DOTA_International2023_Quests_Difficulty_Medium" "中等" "DOTA_International2023_Quests_Difficulty_Hard" "困難" "DOTA_International2023_Quests_Description_Details" "加速模式中英雄進度僅算一半。" "DOTA_International2023_Quests_Difficulty_Label" "挑戰難度:" "DOTA_International2023_Quests_Difficulty" "{s:quest_difficulty_text}" "DOTA_International2023_Quests_Rewards_Label" "獎勵:" "DOTA_International2023_Quests_RewardTile" "「通往國際錦標賽之路」挑戰工具組合包" "DOTA_International2023_Quests_FeaturedMatch_Name" "精選賽事任務" "DOTA_International2023_Quests_FeaturedMatch_Description" "使用 {s:featured_team} 在下列賽事中選擇的其中 {d:quest_difficulty} 位英雄贏得比賽:" "DOTA_International2023_Quests_FeaturedMatch_ShortDescription:p{quest_difficulty}" "使用 {s:featured_team} 選擇的 {d:quest_difficulty} 位英雄贏得比賽#|#使用 {s:featured_team} 選擇的 {d:quest_difficulty} 位英雄贏得比賽" "DOTA_International2023_Quests_MatchOutcome" "{s:featured_team} 擊敗了 {s:opposing_team}" "DOTA_International2023_Quests_MatchGameNumber" "第 {d:match_game_number} 場比賽 - {s:match_series_type}" "DOTA_International2023_Quests_ViewMatchDetails" "檢視比賽詳情" "DOTA_International2023_Quests_FeaturedPlayer_Name" "精選選手任務" "DOTA_International2023_Quests_FeaturedPlayer_Description" "使用 {s:featured_team} 的 {s:featured_player_name} 最常使用的 {d:quest_difficulty} 位英雄贏得比賽:" "DOTA_International2023_Quests_FeaturedPlayer_ShortDescription" "使用 {s:featured_player_name}{d:quest_difficulty} 位招牌英雄贏得比賽" "DOTA_International2023_Quests_FeaturedPlayer_Placeholder" "這名選手" "DOTA_International2023_Quests_FeaturedTeam_Placeholder" "這支戰隊" "DOTA_International2023_Quests_Progress_Label" "挑戰進度:" "DOTA_International2023_Quests_LockedTitle" "已鎖定任務" "DOTA_International2023_Quests_LockedMessage" "在完成先前挑戰後解鎖!" "DOTA_International2023_Quests_ItemsTitle" "物品欄" "DOTA_International2023_Quests_ItemCullingBlade" "淘汰之刃" "DOTA_International2023_Quests_ItemCullingBlade_Tooltip" "選擇使用進度到達一半的英雄以提前完成此挑戰" "DOTA_International2023_Quests_ItemReroll" "重骰籌碼" "DOTA_International2023_Quests_ItemReroll_Tooltip" "以新任務取代目前進行中的任務" "DOTA_International2023_Quests_UseReroll_Header" "重骰任務確認" "DOTA_International2023_Quests_UseReroll_Text" "重骰任務將會重設進度使其歸零,並以新任務取代目前任務,要繼續嗎?" "DOTA_International2023_Quests_UseItemErrorTitle" "無法使用物品。" "DOTA_International2023_Quests_Error_InternalError" "內部錯誤" "DOTA_International2023_Quests_Error_Success" "成功" "DOTA_International2023_Quests_Error_BadInput" "無效輸入。" "DOTA_International2023_Quests_Error_NoItem" "您並未擁有該物品!" "DOTA_International2023_Quests_Error_Disabled" "暫時停用,請稍後再試。" "DOTA_International2023_Quests_Error_InvalidID" "無效帳戶 ID。" "DOTA_International2023_Quests_Error_Timeout" "沒有回應。" "DOTA_International2023_Quests_Error_Unknown" "未知錯誤" "DOTA_International2023_Quests_Error_CullingBlade_InvalidHero" "淘汰之刃僅可用在進度已達一半的英雄上。" "DOTA_HeroGrid_Event" "活動" "DOTA_HeroGrid_RoadToTI" "「通往國際錦標賽之路」挑戰" "DOTA_HeroGrid_RoadToTI_Description" "標示出能夠讓您的「通往國際錦標賽之路」挑戰有所進展的英雄。" "DOTA_International2023_Quests_UnclaimedRewards" "未領取的獎勵!" "DOTA_International2023_Quests_AllQuestsComplete" "已完成所有任務!" "DOTA_International2023_Quests_ViewChallenges" "檢視挑戰" "DOTA_International2023_Quests_NoActiveChallenges" "沒有正在進行的挑戰" "DOTA_International2023_UnclaimedRewards:p" "未領取的獎勵#|#未領取的獎勵" "DOTA_International2023_UnclaimedLevels:p" "未領取的等級#|#未領取的等級" "DOTA_International2023_UnclaimedBoosters:p" "未領取的加成包#|#未領取的加成包" "DOTA_International2023_UnappliedLevelsOrBoosters" "未套用的等級或加成包" "DOTA_International2023_EventFinishedLabel" "賽事已結束" "DOTA_International2023_QuestsClaimStatus_Incomplete" "未完成" "DOTA_International2023_QuestsClaimStatus_HalfComplete" "完成一半" "DOTA_International2023_QuestsClaimStatus_Complete" "完成!" "DOTA_International2023PostGame_Progress" "「通往國際錦標賽之路」進展" "DOTA_International2023_Quests_Postgame_Progress" "{d:quest_progress} / {d:quest_difficulty} 已完成!" "DOTA_International2023_Quests_Postgame_Complete" "任務已完成!" "DOTA_International2023_Quests_Postgame_Reward_Label" "獲得點數" "DOTA_International2023_Quests_Postgame_Reward" "{d:quest_reward}" "DOTA_International2023_Quests_HowToPlay" "遊玩方式" "DOTA_International2023_Quests_HowToPlay_Description" "跟隨職業選手的腳步,完成「通往國際錦標賽之路」挑戰中的任務以賺取互動手冊點數。

在賽季期間的特定月份中,以特定比賽中獲勝戰隊使用的英雄贏得比賽,或以某位職業選手使用的英雄之一贏得比賽。" "DOTA_International2023_Quests_UnlockMonth" "完成前一個月挑戰中的任務以解鎖。" "DOTA_International2023_Quests_UnlockQuest" "完成本月挑戰中的前一個任務以解鎖。" "DOTA_International2023_ShortFilmContestVoting_Heading" "短片競賽" "DOTA_International2023_ShortFilmContestVoting_Subheading" "選擇您的最愛影片" "DOTA_International2023_ShortFilmContestVoting_Description" "首獎為 $25,000 美元——前十名的作品將於國際錦標賽中放映。" "DOTA_International2023_ShortFilmContestVoting_Action" "立即投票" "DOTA_International2023_ShortFilmContestVoting_Remaining" "所剩投票時間" "DOTA_International2023_ShortFilmContestVoting_Finished" "投票已結束" "DOTA_International2023_FrontPage_ShortFilm_Title" "短片競賽" "DOTA_International2023_FrontPage_ShortFilm_Btn" "為您最喜歡的參賽作品投票" "DOTA_International2023_FrontPage_ShortFilm_Description" "首獎為 $25,000 美元——前十名的作品將於國際錦標賽中放映。" "DOTA_International2023_LastChancePopup_PopupTitle" "將於 2023 年 11 月 16 日(PT)結束" "DOTA_International2023_LastChancePopup_PopupTitleShort" "將於 11 月 16 日(PT)結束" "DOTA_International2023_LastChancePopup_RewardsSection_Title" "互動手冊獎勵" "DOTA_International2023_LastChancePopup_RewardsSection_Description" "獎勵包括神盾實體模型、2023 年國際錦標賽 HUD、20+ 永久版語音臺詞以及更多內容……" "DOTA_International2023_LastChancePopup_RewardsSection_ButtonLabel" "檢視獎勵" "DOTA_International2023_LastChancePopup_TalentSection_Title" "幕前人員貼紙組合包" "DOTA_International2023_LastChancePopup_TalentSection_Description" "購買幕前人員貼紙、簽名和永久版語音臺詞" "DOTA_International2023_LastChancePopup_TalentSection_ButtonLabel" "幕前人員組合包" "DOTA_International2023_LastChancePopup_TeamsSection_Title" "支持者俱樂部" "DOTA_International2023_LastChancePopup_TeamsSection_Description" "購買戰隊永久版語音臺詞、載入畫面和表情符號" "DOTA_International2023_LastChancePopup_TeamsSection_ButtonLabel" "戰隊組合包" "DOTA_International2023_Talent_Header" "幕前人員貼紙和臺詞" "DOTA_International2023_Talent_Description" "購買貼紙、臺詞和簽名來支持您最喜歡的幕前人員。" "DOTA_International2023_Talent_Percentage" "總收益的 50% 將直接歸於該幕前人員。" "DOTA_International2023_Talent_View" "檢視幕前人員" "DOTA_International2023_Champion_Sticker_Header" "冠軍貼紙" "DOTA_International2023_Champion_Sticker_Description" "紀念 Team Spirit 在 2023 年國際錦標賽榮獲冠軍。" "DOTA_International2023_Champion_Sticker_Percentage" "總收益的 50% 將直接歸於獲勝戰隊。" "DOTA_International2023_Champion_Sticker_View" "購買貼紙" "DOTA_International2023_EventFinished_Dashboard_Title" "恭喜 Team Spirit!" "DOTA_International2023_EventFinished_Dashboard_Description" "經過一整年遍佈全球的激烈 Dota 比賽後,2023 年國際錦標賽的冠軍戰隊終於在西雅圖拿下了冠軍神盾!" "DOTA_International2023_Rewards_Title" "互動手冊獎勵" "DOTA_International2023_Rewards_Description" "互動手冊是您的一站式商店,能進行所有與賽事相關的活動、挑戰,並獲得今年所有以賽事為主題的獎勵。完成挑戰或購買等級以獲取每項獎勵的進度。當一項物品達到最高等級後,您即可領取該項獎品。從等級組合包獲得的加成包也可用於推進您選擇的獎勵進度。" "DOTA_International2023_Rewards_Description_Tooltip" "完成挑戰或購買等級以獲取每項獎勵的進度。當一個物品達到最高等級時,您就可領取該獎勵。從等級組合包獲得的加成包也可用於升級任一所選獎勵,使用加成包也會同時自動推進 2023國際錦標賽典藏版冠軍神盾的進度。" "DOTA_International2023_Rewards_Infinity_Tooltip" "這項獎勵沒有獲取數量限制" "DOTA_International2023_Rewards_HUDReward_Title" "2023 國際錦標賽 HUD 介面" "DOTA_International2023_Rewards_HUDReward_Desc" "裝備根據今年彩繪玻璃主題設計的自訂 HUD 介面" "DOTA_International2023_Rewards_ChatLineReward_Title" "永久版經典聊天輪盤臺詞" "DOTA_International2023_Rewards_ChatLineReward_Desc" "以這 5 條來自世界各地的經典語音臺詞來發聲" "DOTA_International2023_Rewards_PurchaseLevels" "購買等級" "DOTA_International2023_Rewards_ChatWheelReward_Tooltip" "隨機獎勵 25 條永久聊天輪盤臺詞中的其中一條。" "DOTA_International2023_Rewards_TPFX1_Title" "2023 國際錦標賽傳送特效" "DOTA_International2023_Rewards_TPFX1_Desc" "3 級傳送特效包含您展示的支持者俱樂部戰隊的標誌。" "DOTA_International2023_Rewards_ApplyLevels" "套用等級" "DOTA_International2023_Rewards_ApplyLevels_Tooltip" "套用您獲得的互動手冊等級至所有獎勵" "DOTA_International2023_Rewards_ApplyBoosters" "套用加成包" "DOTA_International2023_Rewards_ApplyBoosters_Tooltip" "套用互動手冊加成包至您選擇的「一項」獎勵" "DOTA_International2023_Rewards_CenterBooster_Tip" "當您套用一個加成包至其它獎勵時,也可同時免費提升典藏版冠軍神盾一級!" // 2024 "DOTA_International2024_EventFinished_Dashboard_Title" "恭喜 Team Liquid!" "DOTA_International2024_EventFinished_Dashboard_Description" "經過一整年遍佈全球的激烈 Dota 比賽後,2024 年國際錦標賽的冠軍戰隊終於在哥本哈根拿下了冠軍神盾!" "DOTA_International2024_Champion_Sticker_Header" "冠軍貼紙" "DOTA_International2024_Champion_Sticker_Description" "紀念 Team Liquid 在 2024 年國際錦標賽榮獲冠軍。" "DOTA_International2024_Quests_UnclaimedRewards" "未領取的獎勵!" "DOTA_International2024_Quests_AllQuestsComplete" "已完成所有任務!" "DOTA_International2024_Quests_ViewChallenges" "檢視挑戰" "DOTA_International2024_Quests_NoActiveChallenges" "沒有正在進行的挑戰" "DOTA_International2024_UnclaimedRewards:p" "未領取的獎勵#|#未領取的獎勵" "DOTA_International2024_UnclaimedLevels:p" "未領取的等級#|#未領取的等級" "DOTA_International2024_UnclaimedBoosters:p" "未領取的加成包#|#未領取的加成包" "DOTA_International2024_UnappliedLevelsOrBoosters" "未套用的等級或加成包" "DOTA_International2024_EventFinishedLabel" "賽事已結束" "DOTA_FantasyBingo_GroupStageRollsAndTokens" "+{d:rolls} 次夢幻合成重骰次數
+{d:tokens} 枚賓果代幣" "DOTA_FantasyBingo_PlayoffRollsAndTokens" "+{d:rolls} 次夢幻合成重骰次數
+{d:tokens} 枚賓果代幣
(於淘汰賽解鎖)" "DOTA_FantasyBingo_MainEventRollsAndTokens" "+{d:rolls} 次夢幻合成重骰次數
+{d:tokens} 枚賓果代幣
(於國際錦標賽解鎖)" // Begin Bingo "DOTA_Bingo_GroupStageTokens" "+{d:tokens} 枚賓果代幣" "DOTA_Bingo_PlayoffsTokens" "+{d:tokens} 枚賓果代幣(於淘汰賽解鎖)" "DOTA_Bingo_MainEventTokens" "+{d:tokens} 枚賓果代幣(於國際錦標賽解鎖)" "DOTA_Bingo_Tokens" "賓果代幣" "DOTA_Bingo_Tokens_Playoffs" "賓果代幣(於淘汰賽解鎖)" "DOTA_Bingo_Tokens_MainEvent" "賓果代幣(於國際錦標賽解鎖)" "DOTA_Bingo_TokenBundle" "賓果代幣組合包" "DOTA_FantasyBingo_FutureTokensTooltip" "您有 {d:future_tokens} 枚可於未來使用的額外代幣。" "DOTA_Bingo_FreeSquare_Name" "免費" "DOTA_Bingo_UnclaimedRewards" "未領取的獎勵!" "DOTA_BingoAvailableCountdown" "{t:d:t:T:countdown_time}後開放" "DOTA_Bingo_ClaimRowErrorTitle" "無法領取此列。" "DOTA_Bingo_ClaimBingoTitle" "賓果!" "DOTA_Bingo_ClaimBingoText" "領取" "DOTA_Bingo_ShuffleCardErrorTitle" "無法打亂賓果卡片。" "DOTA_Bingo_UpgradeSquareErrorTitle" "無法升級賓果方塊。" "DOTA_Bingo_RerollSquareErrorTitle" "無法重骰賓果方塊。" "DOTA_Bingo_Error_InternalError" "內部錯誤" "DOTA_Bingo_Error_Success" "成功" "DOTA_Bingo_Error_TooBusy" "送出的要求過多,請稍後再試。" "DOTA_Bingo_Error_Disabled" "暫時停用,請稍後再試。" "DOTA_Bingo_Error_InvalidRow" "提交的列無效。" "DOTA_Bingo_Error_ExpiredCard" "賓果卡已過期。" "DOTA_Bingo_Error_InsufficientTokens" "代幣數量不足。" "DOTA_Bingo_Error_Unknown" "未知錯誤" "DOTA_Bingo_Squares" "方塊" "DOTA_Bingo_Lines" "列" "DOTA_Bingo_View" "檢視賓果卡" "DOTA_Bingo_Title" "賓果" "DOTA_Bingo_TotalWinnings" "賓果獲勝所得:" "DOTA_Bingo_HowToPlay_Title" "遊玩方式" "DOTA_Bingo_HowToPlay_Line1" "每個玩家都會在錦標賽的每個階段獲得一張隨機生成的賓果卡。" "DOTA_Bingo_HowToPlay_Line3" "完成一整列、行或對角線以獲得點數。" "DOTA_Bingo_HowToPlay_Line4" "使用賓果代幣打亂卡片、重骰和升級方塊來最大程度地提升獲得點數的的機率。" "DOTA_Bingo_TokenCount" "x{d:token_count}" "DOTA_Bingo_Action_Shuffle" "打亂卡片" "DOTA_Bingo_Action_Shuffle_Cost" "x{d:shuffle_cost}" "DOTA_Bingo_Action_Shuffle_Description" "打亂賓果卡上現有方塊的位置。
只有未領取行列中的方塊才會換位。" "DOTA_Bingo_Action_RerollSquare" "重骰方塊" "DOTA_Bingo_Action_RerollSquare_Cost" "x{d:reroll_square_cost}" "DOTA_Bingo_Action_RerollSquare_Description" "重骰方塊使用的數據。
只能重骰沒有進度的方塊。" "DOTA_Bingo_Action_UpgradeSquare" "升級方塊" "DOTA_Bingo_Action_UpgradeSquare_Cost" "x{d:upgrade_square_cost}" "DOTA_Bingo_Action_UpgradeSquare_Description" "升級一個方塊,降低完成方塊所需的門檻。
最大升級次數:{d:max_square_upgrades}" "DOTA_Bingo_Action_Cancel" "取消" // Bingo Stats 2023 "DOTA_Bingo_StatName_RoshanKilledBySameTeam3Times" "人人都討厭羅煞" "DOTA_Bingo_StatDescription_RoshanKilledBySameTeam3Times" "單場比賽中羅煞被同一支戰隊擊殺 3 次。" "DOTA_Bingo_StatName_FirstBloodBeforeHorn" "超前第一滴血" "DOTA_Bingo_StatDescription_FirstBloodBeforeHorn" "首殺在號角響起前發生。" "DOTA_Bingo_StatName_AtLeast1KillsWithDDRune" "雙倍神力" "DOTA_Bingo_StatDescription_AtLeast1KillsWithDDRune" "單場比賽中,一位選手在擁有強化傷害神符狀態下獲得一次擊殺。" "DOTA_Bingo_StatName_AtLeast1KillsWithArcaneRune" "奧術神力" "DOTA_Bingo_StatDescription_AtLeast1KillsWithArcaneRune" "單場比賽中,一位選手在擁有奧術神符狀態下獲得一次擊殺。" "DOTA_Bingo_StatName_AtLeast1KillsWithHasteRune" "速戰速決" "DOTA_Bingo_StatDescription_AtLeast1KillsWithHasteRune" "單場比賽中,一位選手在擁有疾速神符狀態下獲得一次擊殺。" "DOTA_Bingo_StatName_AtLeast1KillsWithShieldRune" "死在我的護盾上" "DOTA_Bingo_StatDescription_AtLeast1KillsWithShieldRune" "單場比賽中,一位選手在擁有護盾神符狀態下獲得一次擊殺。" "DOTA_Bingo_StatName_PlayerKillsAtLeast25" "殺不停手" "DOTA_Bingo_StatDescription_PlayerKillsAtLeast25" "一位選手在單場比賽中獲得 25 次擊殺。" "DOTA_Bingo_StatName_AtLeast2Killstreaks9" "神之出手" "DOTA_Bingo_StatDescription_AtLeast2Killstreaks9" "單場比賽中至少獲得 2 次如神一般的連殺。" "DOTA_Bingo_StatName_AtLeast1Killstreaks10" "神之嚴懲" "DOTA_Bingo_StatDescription_AtLeast1Killstreaks10" "一位選手達成超神境界連殺。" "DOTA_Bingo_StatName_AtLeast1TowerDenied" "受控拆除" "DOTA_Bingo_StatDescription_AtLeast1TowerDenied" "單場比賽中至少反補 1 座塔。" "DOTA_Bingo_StatName_AtLeast10DoubleKills" "十倍雙殺" "DOTA_Bingo_StatDescription_AtLeast10DoubleKills" "單場比賽中至少發生 10 次雙殺。" "DOTA_Bingo_StatName_AtLeast2RunesDenied" "神符不給你" "DOTA_Bingo_StatDescription_AtLeast2RunesDenied" "單場比賽中至少反補 2 個神符。" "DOTA_Bingo_StatName_AtLeast3CourierKills" "瀕危物種" "DOTA_Bingo_StatDescription_AtLeast3CourierKills" "單場比賽中至少有 3 隻信使死亡。" "DOTA_Bingo_StatName_AtLeast3KillsAfterTwinGate" "及時參戰" "DOTA_Bingo_StatDescription_AtLeast3KillsAfterTwinGate" "在使用雙子門後至少發生 3 次擊殺。" "DOTA_Bingo_StatName_AtLeast3TeamWipes" "一乾二淨" "DOTA_Bingo_StatDescription_AtLeast3TeamWipes" "單場比賽中至少發生 3 次團隊全滅。" "DOTA_Bingo_StatName_AtLeast3TripleKills" "三乘以三" "DOTA_Bingo_StatDescription_AtLeast3TripleKills" "單場比賽中至少 3 次三殺。" "DOTA_Bingo_StatName_AtLeast30ObserverWardsDestroyed" "反眼無情" "DOTA_Bingo_StatDescription_AtLeast30ObserverWardsDestroyed" "拆除至少 30 個偵察守衛。" "DOTA_Bingo_StatName_AtLeast5BKBPurchases" "皇者育成" "DOTA_Bingo_StatDescription_AtLeast5BKBPurchases" "單場比賽中購買至少 5 支黑皇杖。" "DOTA_Bingo_StatName_AtLeast5BlinkDaggerPurchases" "一閃即逝" "DOTA_Bingo_StatDescription_AtLeast5BlinkDaggerPurchases" "單場比賽中購買至少 5 把閃躍匕首。" "DOTA_Bingo_StatName_AtLeast1DagonLevel5Purchase" "達貢權杖迷" "DOTA_Bingo_StatDescription_AtLeast1DagonLevel5Purchase" "在比賽中購買 5 級達貢權杖。" "DOTA_Bingo_StatName_MatchDurationOver50" "永無止盡" "DOTA_Bingo_StatDescription_MatchDurationOver50" "比賽時間超過 50 分鐘。" "DOTA_Bingo_StatName_MatchDurationUnder25" "狂野時速" "DOTA_Bingo_StatDescription_MatchDurationUnder25" "比賽時間少於 25 分鐘。" "DOTA_Bingo_StatName_EntireTeamHasShards" "精益求晶" "DOTA_Bingo_StatDescription_EntireTeamHasShards" "一支戰隊中所有成員均擁有阿哈利姆碎晶。" "DOTA_Bingo_StatName_PlayerWinsWithNoKills" "和平使者" "DOTA_Bingo_StatDescription_PlayerWinsWithNoKills" "獲勝戰隊中有一位選手擊殺數為零。" "DOTA_Bingo_StatName_PlayerWinsWithNoDeaths" "堅不可摧" "DOTA_Bingo_StatDescription_PlayerWinsWithNoDeaths" "獲勝戰隊中有一位選手死亡數為零。" "DOTA_Bingo_StatName_TeamNosesAtMost2" "貧鼻" "DOTA_Bingo_StatDescription_TeamNosesAtMost2" "一支戰隊中只有最多 2 個鼻子。" "DOTA_Bingo_StatName_TeamArachnophobicAtLeast2" "蜘蛛咬痕" "DOTA_Bingo_StatDescription_TeamArachnophobicAtLeast2" "一支戰隊中至少有 2 名英雄害怕蜘蛛。" "DOTA_Bingo_StatName_TeamBadTeethAtLeast2" "可怖獠牙" "DOTA_Bingo_StatDescription_TeamBadTeethAtLeast2" "一支戰隊中至少有 2 名英雄牙齒不好。" "DOTA_Bingo_StatName_TeamDemonAtLeast2" "惡魔組合" "DOTA_Bingo_StatDescription_TeamDemonAtLeast2" "一支戰隊中至少有 2 名惡魔英雄。" "DOTA_Bingo_StatName_TeamFieryAtLeast2" "友軍炮火" "DOTA_Bingo_StatDescription_TeamFieryAtLeast2" "一支戰隊中至少有 2 名火系英雄。" "DOTA_Bingo_StatName_TeamFlyingAtLeast2" "居高臨下" "DOTA_Bingo_StatDescription_TeamFlyingAtLeast2" "一支戰隊中至少有 2 名飛行英雄。" "DOTA_Bingo_StatName_TeamFuzzyAtLeast2" "鬆軟觸感" "DOTA_Bingo_StatDescription_TeamFuzzyAtLeast2" "一支戰隊中至少有 2 名毛絨絨的英雄。" "DOTA_Bingo_StatName_TeamHornsAtLeast2" "頭角崢嶸" "DOTA_Bingo_StatDescription_TeamHornsAtLeast2" "一支戰隊中至少有 2 名長角的英雄。" "DOTA_Bingo_StatName_TeamIcyAtLeast2" "冰凍寒冷" "DOTA_Bingo_StatDescription_TeamIcyAtLeast2" "一支戰隊中至少有 2 名冰系英雄。" "DOTA_Bingo_StatName_TeamNicePecsAtLeast2" "健身狂" "DOTA_Bingo_StatDescription_TeamNicePecsAtLeast2" "一支戰隊中至少有 2 名英雄胸肌壯碩。" "DOTA_Bingo_StatName_TeamParentAtLeast2" "為人父母" "DOTA_Bingo_StatDescription_TeamParentAtLeast2" "一支戰隊中至少有 2 名英雄為父母。" "DOTA_Bingo_StatName_TeamPotbellyAtLeast2" "啤酒肚派對" "DOTA_Bingo_StatDescription_TeamPotbellyAtLeast2" "一支戰隊中至少有 2 名英雄有啤酒肚。" "DOTA_Bingo_StatName_TeamSpiritAtLeast2" "靈魂一族" "DOTA_Bingo_StatDescription_TeamSpiritAtLeast2" "一支戰隊中至少有 2 名靈體英雄。" "DOTA_Bingo_StatName_TeamSteedsAtLeast2" "馬上英豪" "DOTA_Bingo_StatDescription_TeamSteedsAtLeast2" "一支戰隊中至少有 2 名英雄有坐騎。" "DOTA_Bingo_StatName_TeamUndeadAtLeast2" "不死搭擋" "DOTA_Bingo_StatDescription_TeamUndeadAtLeast2" "一支戰隊中至少有 2 名不死英雄。" "DOTA_Bingo_StatName_TeamWingsAtLeast2" "遨遊天際" "DOTA_Bingo_StatDescription_TeamWingsAtLeast2" "一支戰隊中至少有 2 名英雄有翅膀。" "DOTA_Bingo_StatName_TeamBeardedAtLeast3" "三人成鬍" "DOTA_Bingo_StatDescription_TeamBeardedAtLeast3" "一支戰隊中至少有 3 名英雄有鬍子。" "DOTA_Bingo_StatName_TeamFemaleAtLeast3" "女性力量" "DOTA_Bingo_StatDescription_TeamFemaleAtLeast3" "一支戰隊中至少有 3 名女性英雄。" "DOTA_Bingo_StatName_TeamCapesAtLeast3" "斗篷軍團" "DOTA_Bingo_StatDescription_TeamCapesAtLeast3" "一支戰隊中至少有 3 名英雄穿披風。" "DOTA_Bingo_StatName_TreesCutAtLeast400" "愚公伐樹" "DOTA_Bingo_StatDescription_TreesCutAtLeast400" "單場比賽中至少砍了 400 棵樹。" "DOTA_Bingo_StatName_AtLeast10KillsAfterSmoke" "煙霧瀰漫" "DOTA_Bingo_StatDescription_AtLeast10KillsAfterSmoke" "在使用詭計之霧後至少發生 10 次擊殺。" "DOTA_Bingo_StatName_UltimatesReflectedByLotusOrbAtLeast1" "彈性法則" "DOTA_Bingo_StatDescription_UltimatesReflectedByLotusOrbAtLeast1" "單場比賽中有人利用紅蓮法球反彈了一項終極技能。" "DOTA_Bingo_StatName_AtLeast1UltraKill" "終極酷炫" "DOTA_Bingo_StatDescription_AtLeast1UltraKill" "單場比賽中至少發生 1 次終極連殺。" "DOTA_Bingo_StatName_AtLeast1Rampage" "暴力十足" "DOTA_Bingo_StatDescription_AtLeast1Rampage" "單場比賽中有 1 位選手暴走。" "DOTA_Bingo_StatName_AtLeast1RapierPurchase" "尖銳無比" "DOTA_Bingo_StatDescription_AtLeast1RapierPurchase" "單場比賽中至少購買 1 次聖劍。" "DOTA_Bingo_StatName_AtLeast1KillInEnemyFountain" "血染泉源" "DOTA_Bingo_StatDescription_AtLeast1KillInEnemyFountain" "至少有 1 位選手在己方泉源中被殺。" "DOTA_Bingo_StatName_AtLeast2CheesesEaten" "雙倍乳製品" "DOTA_Bingo_StatDescription_AtLeast2CheesesEaten" "單場比賽中吃了至少 2 個乳酪。" "DOTA_Bingo_StatName_AtLeast1HeroDenied" "送友上西天" "DOTA_Bingo_StatDescription_AtLeast1HeroDenied" "比賽中至少有 1 位英雄被反補。" "DOTA_Bingo_StatName_MidasPurchasedAtLeast3" "黃金十足" "DOTA_Bingo_StatDescription_MidasPurchasedAtLeast3" "單場比賽中至少買了 3 個彌達斯之手。" "DOTA_Bingo_StatName_WinAfterNetWorthDeficitAtLeast10k" "以弱勝強" "DOTA_Bingo_StatDescription_WinAfterNetWorthDeficitAtLeast10k" "一支戰隊在資產淨值落後至少 10,000 金的情況下獲勝。" "DOTA_Bingo_StatName_Undefined" "名稱未定義" "DOTA_Bingo_StatDescription_Undefined" "描述未定義。" // Bingo 2024 // End Bingo // Begin Oracle's Challenge "DOTA_OraclesChallenge_ViewPredictions" "檢視預測" "DOTA_OraclesChallenge_OraclesChallenge" "神諭使挑戰" "DOTA_OraclesChallenge_GroupStage" "小組賽" "DOTA_OraclesChallenge_AvailableCountdown" "{t:d:t:T:countdown_time}後開放" "DOTA_OraclesChallenge_LockCountdown" "{t:d:t:T:countdown_time}後鎖定" "DOTA_OraclesChallenge_Locked" "已鎖定" "DOTA_OraclesChallenge_Predicted_GroupStage" "{d:group_stage_correct}/{d:group_stage_total} 預測正確" "DOTA_OraclesChallenge_PointsValue_GroupStage" "{d:group_stage_points}" "DOTA_OraclesChallenge_Predicted_Playoffs" "{d:playoffs_correct}/{d:playoffs_total} 預測正確" "DOTA_OraclesChallenge_PointsValue_Playoffs" "{d:playoffs_points}" "DOTA_OraclesChallenge_Predicted_RoadToTI" "{d:road_to_ti_correct}/{d:road_to_ti_total} 預測正確" "DOTA_OraclesChallenge_PointsValue_RoadToTI" "{d:road_to_ti_points}" "DOTA_OraclesChallenge_Predicted_MainEvent" "{d:main_event_correct}/{d:main_event_total} 預測正確" "DOTA_OraclesChallenge_PointsValue_MainEvent" "{d:main_event_points}" "DOTA_OraclesChallenge_Playoffs" "淘汰賽" "DOTA_OraclesChallenge_UnlocksIn" "{i:unlock_days} 天 {s:unlock_hours} 時 {s:unlock_seconds} 分後解鎖" "DOTA_OraclesChallenge_MainEvent" "國際錦標賽" "DOTA_OraclesChallenge_RewardInfo_GroupStage" "填入小組排名,接著預測哪支戰隊將成為小組賽獲勝戰隊的晉級賽對手,以及他們雙方又會是誰贏得比賽。

在小組賽分組公開後、比賽開始前,挑選每個小組的最終排名順序。排序最末位(第五名)的戰隊將會被淘汰。

預測您認為 A 組、B 組、C 組和 D 組的第一名戰隊會選擇哪些戰隊作為小組賽階段晉級賽的對手。

最後,預測哪些戰隊會在晉級系列賽中獲勝。

小組賽階段結束後,將會依據您的預測準確度獲得互動手冊點數。" "DOTA_OraclesChallenge_RewardInfo_Playoffs" "填入比賽賽程表,預測正確數越多時獲得越多互動手冊點數。

在小組賽階段結束和淘汰賽開始前的這段時間,檢視對戰配對並挑選您認為會贏得每場系列賽的戰隊,直到晉級國際錦標賽的戰隊出線為止。

淘汰賽結束後,將可根據預測準確度獲得互動手冊點數。" "DOTA_OraclesChallenge_RewardInfo_MainEvent" "填入比賽賽程表,預測正確數越多時獲得越多互動手冊點數。

在淘汰賽階段結束和國際錦標賽開始前的這段時間,檢視對戰配對並挑選您認為會贏得每場系列賽的戰隊,直到國際錦標賽冠軍誕生為止。

國際錦標賽結束後,將可根據預測準確度獲得互動手冊點數。" "DOTA_OraclesChallenge_RewardInfo_GroupStageAndPlayoffs" "在小組賽分組公開後、比賽開始前,挑選每個小組的最終排名順序。

預測您認為 A 組、B 組、C 組和 D 組的第一名戰隊會選擇哪些戰隊作為小組賽階段晉級賽的對手。

最後,預測哪些戰隊會在晉級系列賽、勝部組回合首輪比賽和接下來敗部組比賽中獲勝。

通往國際錦標賽之路結束後,將會依據您的預測準確度獲得互動手冊點數。" "DOTA_OraclesChallenge_RewardInfo_HowToPlay" "遊玩方式" "DOTA_OraclesChallenge_FriendsLeaderboard" "好友排行榜" "DOTA_OraclesChallenge_GlobalLeaderboard" "全球排行榜" "DOTA_OraclesChallenge_ABRoundRobin" "A、B 組循環賽" "DOTA_OraclesChallenge_Oct12" "10 月 12 日" "DOTA_OraclesChallenge_GroupA" "A 組" "DOTA_OraclesChallenge_GroupB" "B 組" "DOTA_OraclesChallenge_ABSeeding" "A、B 組晉級賽" "DOTA_OraclesChallenge_Oct14" "10 月 14 日" "DOTA_OraclesChallenge_CDRoundRobin" "C、D 組循環賽" "DOTA_OraclesChallenge_Oct13" "10 月 13 日" "DOTA_OraclesChallenge_GroupC" "C 組" "DOTA_OraclesChallenge_GroupD" "D 組" "DOTA_OraclesChallenge_CDSeeding" "C、D 組晉級賽" "DOTA_OraclesChallenge_Oct15" "10 月 15 日" "DOTA_OraclesChallenge_WinnersRound" "勝部回合" "DOTA_OraclesChallenge_Oct20" "10 月 20 日" "DOTA_OraclesChallenge_EliminationDay1" "淘汰賽第 1 天" "DOTA_OraclesChallenge_Oct21" "10 月 21 日" "DOTA_OraclesChallenge_EliminationDay2" "淘汰賽第 2 天" "DOTA_OraclesChallenge_Oct22" "10 月 22 日" "DOTA_OraclesChallenge_MakePredictions" "進行預測" "DOTA_OraclesChallenge_PredictedHeader" "已預測" "DOTA_OraclesChallenge_CorrectHeader" "正確" "DOTA_OraclesChallenge_ResultsTBD" "待定" "DOTA_OraclesChallenge_SelectTeam" "選擇戰隊" "DOTA_OraclesChallenge_SelectWinner" "預測獲勝方" "DOTA_OraclesChallenge_NoTeam" "未選擇" "DOTA_OraclesChallenge_InitialTeam_Series0" "A組 - 第1名" "DOTA_OraclesChallenge_InitialTeam_Series1" "A組 - 第2名" "DOTA_OraclesChallenge_InitialTeam_Series2" "B組 - 第1名" "DOTA_OraclesChallenge_InitialTeam_Series3" "B組 - 第2名" "DOTA_OraclesChallenge_InitialTeam_Series4" "C組 - 第1名" "DOTA_OraclesChallenge_InitialTeam_Series5" "C組 - 第2名" "DOTA_OraclesChallenge_InitialTeam_Series6" "D組 - 第1名" "DOTA_OraclesChallenge_InitialTeam_Series7" "D組 - 第2名" "DOTA_OraclesChallenge_PickTeam0" "挑選B組 - 第3/4名" "DOTA_OraclesChallenge_PickTeam1" "挑選A組 - 第3/4名" "DOTA_OraclesChallenge_PickTeam2" "挑選D組 - 第3/4名" "DOTA_OraclesChallenge_PickTeam3" "挑選C組 - 第3/4名" "DOTA_OraclesChallenge_AdvancingToMainEvent" "晉級至國際錦標賽" "DOTA_OraclesChallenge_1st" "第1" "DOTA_OraclesChallenge_2nd" "第2" "DOTA_OraclesChallenge_3rd" "第3" "DOTA_OraclesChallenge_4th" "第4" "DOTA_OraclesChallenge_5th" "第5" "DOTA_OraclesChallenge_TeamName" "g:dota_team_name:t:team_name" "DOTA_OraclesChallenge_PredictionsUnavailable" "無法進行預測" "DOTA_OraclesChallenge_PredictionsUnavailableBody" "當小組賽分組名單公布後,即可進行預測。" "DOTA_OraclesChallenge_PredictionsUnavailableBody_NotPurchased" "您必須購買國際錦標賽互動手冊才能在神諭使挑戰中進行預測。" "DOTA_OraclesChallenge_IncorrectPredictions" "錯誤預測" "DOTA_OraclesChallenge_YourPredictionsLabel" "您的預測" "DOTA_OraclesChallenge_CorrectPredictions" "正確預測" "DOTA_OraclesChallenge_LBR2ErrorTitle" "神諭使已介入" "DOTA_OraclesChallenge_LBR2ErrorDescription" "您的預測
「將會」是正確的…" "DOTA_OraclesChallenge_LBR2ErrorTooltip" "一個程式錯誤使您能為這回合作出不可能的預測。

您對這些比賽的預測會在比賽結束後自動更新為正確的結果。

您會獲得這些預測的所有點數。" "DOTA_OraclesChallenge_LBR2ErrorLearnMore" "了解更多" "DOTA_OraclesChallenge_RewardInfoGroup_1_4" "1 - 4" "DOTA_OraclesChallenge_RewardInfoGroup_1_4_Reward" "100" "DOTA_OraclesChallenge_RewardInfoGroup_5_8" "5 - 8" "DOTA_OraclesChallenge_RewardInfoGroup_5_8_Reward" "250" "DOTA_OraclesChallenge_RewardInfoGroup_9_12" "9 - 12" "DOTA_OraclesChallenge_RewardInfoGroup_9_12_Reward" "1000" "DOTA_OraclesChallenge_RewardInfoGroup_13_16" "13 - 16" "DOTA_OraclesChallenge_RewardInfoGroup_13_16_Reward" "2500" "DOTA_OraclesChallenge_RewardInfoGroup_17_20" "17 - 20" "DOTA_OraclesChallenge_RewardInfoGroup_17_20_Reward" "5000" "DOTA_OraclesChallenge_RewardInfoGroup_21" "21+" "DOTA_OraclesChallenge_RewardInfoGroup_21_Reward" "10000" "DOTA_OraclesChallenge_RewardInfoPlayoff_1_2" "1 - 2" "DOTA_OraclesChallenge_RewardInfoPlayoff_1_2_Reward" "750" "DOTA_OraclesChallenge_RewardInfoPlayoff_3_4" "3 - 4" "DOTA_OraclesChallenge_RewardInfoPlayoff_3_4_Reward" "1500" "DOTA_OraclesChallenge_RewardInfoPlayoff_5_6" "5 - 6" "DOTA_OraclesChallenge_RewardInfoPlayoff_5_6_Reward" "3000" "DOTA_OraclesChallenge_RewardInfoPlayoff_7_9" "7 - 9" "DOTA_OraclesChallenge_RewardInfoPlayoff_7_9_Reward" "7500" "DOTA_OraclesChallenge_RewardInfoPlayoff_10" "10+" "DOTA_OraclesChallenge_RewardInfoPlayoff_10_Reward" "15000" "DOTA_OraclesChallenge_RewardInfoMainEvent_1_2" "1 - 2" "DOTA_OraclesChallenge_RewardInfoMainEvent_1_2_Reward" "1250" "DOTA_OraclesChallenge_RewardInfoMainEvent_3_4" "3 - 4" "DOTA_OraclesChallenge_RewardInfoMainEvent_3_4_Reward" "2500" "DOTA_OraclesChallenge_RewardInfoMainEvent_5_6" "5 - 6" "DOTA_OraclesChallenge_RewardInfoMainEvent_5_6_Reward" "5000" "DOTA_OraclesChallenge_RewardInfoMainEvent_7_9" "7 - 9" "DOTA_OraclesChallenge_RewardInfoMainEvent_7_9_Reward" "10000" "DOTA_OraclesChallenge_RewardInfoMainEvent_10" "10" "DOTA_OraclesChallenge_RewardInfoMainEvent_10_Reward" "20000" //2024 Predictions combines group stage and playoffs "DOTA_OraclesChallenge_RewardInfoRoadToTI_1_5" "1 - 5" "DOTA_OraclesChallenge_RewardInfoRoadToTI_1_5_Reward" "1,000" "DOTA_OraclesChallenge_RewardInfoRoadToTI_5_10" "6 - 10" "DOTA_OraclesChallenge_RewardInfoRoadToTI_5_10_Reward" "2,000" "DOTA_OraclesChallenge_RewardInfoRoadToTI_11_15" "11 - 15" "DOTA_OraclesChallenge_RewardInfoRoadToTI_11_15_Reward" "4,000" "DOTA_OraclesChallenge_RewardInfoRoadToTI_16_20" "16 - 20" "DOTA_OraclesChallenge_RewardInfoRoadToTI_16_20_Reward" "8,000" "DOTA_OraclesChallenge_RewardInfoRoadToTI_21_30" "21 - 25" "DOTA_OraclesChallenge_RewardInfoRoadToTI_21_30_Reward" "15,000" "DOTA_OraclesChallenge_RewardInfoRoadToTI_30" "26+" "DOTA_OraclesChallenge_RewardInfoRoadToTI_30_Reward" "25,000" // End Oracle's Challenge "dota_chatwheel_header_international2023_caster_en" "2023 年國際錦標賽 - 播報員聊天輪盤 - 英文" "dota_chatwheel_header_international2023_caster_en_desc" "2023 國際錦標賽互動手冊擁有者限定。" "dota_chatwheel_header_international2023_caster_cn" "2023 年國際錦標賽 - 播報員聊天輪盤 - 中文" "dota_chatwheel_header_international2023_caster_cn_desc" "2023 國際錦標賽互動手冊擁有者限定。" "dota_chatwheel_header_international2023_caster_ru" "2023 年國際錦標賽 - 播報員聊天輪盤 - 俄文" "dota_chatwheel_header_international2023_caster_ru_desc" "2023 國際錦標賽互動手冊擁有者限定。" "dota_chatwheel_header_international2023_caster_sp" "2023 年國際錦標賽 - 播報員聊天輪盤 - 西班牙文" "dota_chatwheel_header_international2023_caster_sp_desc" "2023 國際錦標賽互動手冊擁有者限定。" "dota_chatwheel_header_international2023_caster_pt" "2023 年國際錦標賽 - 播報員聊天輪盤 - 葡萄牙文" "dota_chatwheel_header_international2023_caster_pt_desc" "2023 國際錦標賽互動手冊擁有者限定。" "dota_chatwheel_header_international2023_caster_legacy" "2023 年國際錦標賽 - 播報員聊天輪盤 - 舊版" "dota_chatwheel_header_international2023_caster_legacy_desc" "2023 國際錦標賽互動手冊擁有者限定。" "dota_chatwheel_header_international2023_talent_voice_lines" "2023 年國際錦標賽 - 幕前人員臺詞" "dota_chatwheel_header_international2023_talent_voice_lines_desc" "透過購買貼紙組合包支持最愛的幕前人員獲得。" "dota_chatwheel_header_international2024_caster_legacy" "2024 年國際錦標賽 - 播報員聊天輪盤 - 舊版" "dota_chatwheel_header_international2024_caster_legacy_desc" "2024 國際錦標賽互動手冊擁有者限定。" "DOTA_EventName_International2023" "2023 國際錦標賽互動手冊" "DOTA_EventNameShort_International2023" "2023 年國際錦標賽" "DOTA_AegisReplica" "領取 1:5 比例大的冠軍神盾復刻品" "dota_ti12_purchase_preview" "預覽互動手冊" "DOTA_ActivateCompendium" "啟用互動手冊" "DOTA_ActivateCompendium_Question" "您想現在啟用您帳戶中的互動手冊嗎?" "DOTA_ActivateCompendium_NotActivated" "尚未啟用" "DOTA_ActivateCompendium_NotActivated_Message" "互動手冊已放入您的軍械庫。" "DOTA_ActivateCompendium_Failed" "互動手冊啟用失敗,原因可能為無法與 Dota 遊戲協調器正常連線。互動手冊已放入您的軍械庫。" "DOTA_ActivateCompendium_InProgress_Title" "正在啟用互動手冊" "DOTA_ActivateCompendium_InProgress_Text" "正在啟用您帳戶中的互動手冊。" "DOTA_UseItem_Compendium_TI12" "戰鬥通行證啟動成功!" "DOTA_Compendium_AlreadyActivated" "您已啟動本互動手冊。" "DOTA_Compendium_ConfirmAsPoints" "您已擁有此互動手冊,要使用此物品為您現有的互動手冊增加 %s1 點嗎?" "DOTA_Compendium_ConfirmAsLevels" "您已擁有此互動手冊,要使用此物品為您現有的互動手冊提升 %s1 級嗎?" "DOTA_Showcase_Loading" "正在載入玩家展示間…" "DOTA_Showcase_LoadFailed" "無法載入玩家展示間。請稍後再試。" "DOTA_Showcase_SaveFailed" "無法儲存展示間" "DOTA_Showcase_ModerationFailed" "無法完成操作" "DOTA_Showcase_Error_Unknown" "未知錯誤" "DOTA_Showcase_Error_InternalError" "內部錯誤" "DOTA_Showcase_Error_Success" "成功" "DOTA_Showcase_Error_TooBusy" "送出的要求過多,請稍後再試。" "DOTA_Showcase_Error_Disabled" "暫時停用,請稍後再試。" "DOTA_Showcase_Error_Timeout" "無法連線至遊戲協調器。請稍後再試。" "DOTA_Showcase_Error_Invalid" "提交的展示間無效" "DOTA_Showcase_Error_LockedFromEditing" "您目前無法編輯展示間,時間至 {t:locked_until_timestamp} 止" "DOTA_Showcase_Error_AlreadyReported" "您最近才剛檢舉過此展示間。" "DOTA_Showcase_Error_NoPermission" "禁止進行此操作。" "DOTA_Showcase_Error_AlreadyConvicted" "您最近才剛提交此展示間的判決。" "DOTA_Showcase_Error_AlreadyExonerated" "您最近才剛認定此展示間沒有問題。" "DOTA_Showcase_Error_BudgetExceeded" "已超出展示間額度。" "DOTA_Showcase_Error_CommScoreLow" "交流分數不足" "DOTA_Showcase_Error_Gone" "展示間已變更,新的版本稍後會在審核佇列中出現。" "DOTA_ShowcaseCategory_Trophies" "獎盃" "DOTA_ShowcaseCategory_EconItems" "軍械庫物品" "DOTA_ShowcaseCategory_Heroes" "英雄" "DOTA_ShowcaseCategory_Stickers" "貼紙" "DOTA_ShowcaseCategory_Sprays" "噴漆" "DOTA_ShowcaseCategory_Stats" "數據" "DOTA_ShowcaseCategory_ChatWheel" "聊天輪盤" "DOTA_ShowcaseCategory_Emoticons" "表情符號" "DOTA_ShowcaseCategory_Matches" "比賽" "DOTA_ShowcaseCategory_HeroRelics" "英雄聖物" "DOTA_ShowcaseCategory_HeroBadges" "英雄徽章" "DOTA_ShowcaseCategory_Widgets" "小工具" "DOTA_Showcase_ClearAll" "清除展示間" "DOTA_Showcase_ClearAll_Prompt" "您確定要清除此展示間上的所有物品嗎?" "DOTA_Showcase_ExitWithUnsavedChanged" "未儲存變更" "DOTA_Showcase_ExitWithUnsavedChanged_Prompt" "您的展示間有尚未儲存的變更,確定要離開嗎?" "DOTA_Showcase_CantEdit_GCDown" "目前無法編輯" "DOTA_Showcase_CantEdit_GCDown_Prompt" "必須連接至 Dota 2 遊戲協調器才能編輯展示間。" "DOTA_Showcase_PlayerStats_Title_Loading" "最近比賽" "DOTA_Showcase_PlayerStats_Title:p{num_games}" "最近 {d:num_games} 場比賽#|#最近 {d:num_games} 場比賽" "DOTA_Showcase_Budget_Title" "展示間額度:" "DOTA_Showcase_Undo_Title" "復原" "DOTA_Showcase_GridSnap_Title" "對齊網格(按住 ALT 鍵來切換)" "DOTA_Showcase_AddItem_Title" "新增展示間項目" "DOTA_Showcase_CustomizeHero_Title" "自訂英雄展示間" "DOTA_Showcase_SelectHeroSet_Title" "選擇英雄套裝" "DOTA_Showcase_Item_Title" "項目" "DOTA_Showcase_Saving" "儲存中…" "DOTA_Showcase_Save" "儲存" "DOTA_Showcase_Cancel" "取消" "DOTA_Showcase_EditProfile" "編輯個人檔案" "DOTA_Showcase_EditMini" "編輯" "DOTA_Showcase_AddItem_Label" "新增項目" "DOTA_Showcase_Background_Title" "背景" "DOTA_Showcase_ChooseBackground_Title" "選擇背景" "DOTA_Showcase_Clear_Title" "清除" "DOTA_Showcase_ClearAll_Title" "清除全部" "DOTA_Showcase_Show_Pedestal" "顯示臺座" "DOTA_Showcase_Show_Hero_Model" "模型" "DOTA_Showcase_Show_Hero_Card" "卡片" "DOTA_Showcase_HeroOptionsTitle" "英雄選項" "DOTA_Showcase_ModelAnimationPicker_Title" "英雄動畫" "DOTA_Showcase_Hero_Card_Show_Name" "顯示英雄名稱" "DOTA_Showcase_Hero_Card_Use_Movie" "使用影片" "DOTA_Showcase_Show_HeroBadge" "顯示英雄徽章" "DOTA_Showcase_Show_HeroRelics" "顯示英雄聖物" "DOTA_Showcase_AnimationPlay" "播放動畫" "DOTA_Showcase_AnimationFrame" "選擇影格" "DOTA_Showcase_Customize_Title" "自訂" "DOTA_Showcase_PickSet_Label" "選擇套裝" "DOTA_Showcase_Customize_Label" "自訂" "DOTA_Showcase_PickBackground_Label" "選擇背景" "DOTA_Showcase_EditMiniShowcase_Title" "編輯迷你個人檔案" "DOTA_Showcase_SelectBackground_Title" "選擇背景" "DOTA_Showcase_AddItem_Search" "輸入搜尋文字…" "DOTA_Showcase_AddItem_CantAdd" "無法新增項目" "DOTA_Showcase_AddItem_OverBudget" "已達展示間額度" "DOTA_Showcase_CopyItem_CantCopy" "無法複製" "DOTA_Showcase_CopyItem_NonFungible" "此物品不能多次放置" "DOTA_Showcase_ContextMenu_DeleteItem" "刪除項目" "DOTA_Showcase_ContextMenu_AddItem" "新增項目" "DOTA_Showcase_ContextMenu_ResetToDefault" "重置為預設" "DOTA_Showcase_ItemType_Sticker" "貼紙" "DOTA_Showcase_ItemType_Spray" "噴漆" "DOTA_Showcase_ItemType_Emoticon" "表情符號" "DOTA_Showcase_ItemType_Trophy" "獎盃" "DOTA_Showcase_ItemType_Hero" "英雄" "DOTA_Showcase_ItemType_Ward" "守衛" "DOTA_Showcase_ItemType_Courier" "信使" "DOTA_Showcase_ItemType_Roshan" "羅煞" "DOTA_Showcase_ItemType_Effigy" "英雄雕像" "DOTA_Showcase_ItemType_Tower" "防禦塔" "DOTA_Showcase_ItemType_Creep" "小兵" "DOTA_Showcase_ItemType_HeroIcon" "英雄圖示" "DOTA_Showcase_ItemType_ArmoryItem" "軍械庫物品" "DOTA_Showcase_ItemType_Widget" "小工具" "DOTA_Showcase_ItemType_ChatWheel" "聊天輪盤" "DOTA_Showcase_ItemType_Background" "背景" "DOTA_Showcase_ItemType_Match" "比賽" "DOTA_Showcase_ItemType_Decoration" "飾品" "DOTA_Showcase_WidgetType_SpiderGraph" "遊戲風格數據" "DOTA_Showcase_WidgetType_UserFeed" "使用者動態" "DOTA_Showcase_WidgetType_RecentMatchHero" "上次使用過的英雄" "DOTA_Showcase_Tooltip_Flip_Horizontally" "水平翻轉" "DOTA_Showcase_Tooltip_Send_Back" "移到最後" "DOTA_Showcase_Tooltip_Move_Back" "向後移動" "DOTA_Showcase_Tooltip_Move_Forward" "向前移動" "DOTA_Showcase_Tooltip_Send_Front" "移到最前" "DOTA_Showcase_Tooltip_Modify_Appearance" "修改外觀" "DOTA_Showcase_Tooltip_More_Options" "更多選項" "DOTA_Showcase_Tooltip_Blur" "糊化背景" "DOTA_Showcase_Tooltip_Darken" "調暗背景" "DOTA_Showcase_Tooltip_SelectLayer" "選擇項目層" "DOTA_Showcase_Tooltip_Report_Profile" "檢舉個人檔案" "DOTA_Showcase_Tooltip_Report_MiniProfile" "檢舉迷你個人檔案" "DOTA_Showcase_Tooltip_BudgetDescription" "額度代表您可放入至展示間的項目數量。不同項目所佔額度不同。" "DOTA_Showcase_Tooltip_EditLocked" "您的交流分數使您無法編輯迷你個人檔案。" "DOTA_Showcase_BackgroundType_LoadingScreen" "載入畫面" "DOTA_Showcase_BackgroundType_Background" "背景" "DOTA_Showcase_EquippedItem" "已裝備" "DOTA_Showcase_PendingApproval" "等待審核…" "DOTA_Showcase_PendingApproval_Tooltip" "此展示間正在審核佇列中,必須先通過審核才能向其他玩家展示。" "DOTA_Showcase_Approved" "已通過審核" "DOTA_Showcase_Default_Animation" "預設" "DOTA_Showcase_Tooltip_ItemState_Invalid" "您不再擁有此區塊所需的項目,因此您儲存展示間時將刪除此項目。" "DOTA_Showcase_Tooltip_ItemState_Failure" "無法載入此項目。" "DOTA_Showcase_Tooltip_ItemState_PartiallyInvalid" "您不再擁有此區塊原本使用的項目,此警告訊息將在您儲存展示間後消失。" "DOTA_EconItem_Set_Default" "預設" "DOTA_EconItem_Set_EquippedItems" "已裝備物品" "DOTA_Popup_EconItemPicker_Title_Item" "選擇物品" "DOTA_Popup_EconItemPicker_Title_Set" "選擇套裝" "DOTA_Compendium_Rewards_SubText" "2023 互動手冊完全專注於 2023 年國際錦標賽和 Dota 職業賽事之上。" "DOTA_Compendium_Quests_SubText" "坐進您最愛職業電競選手的電玩椅,重現他們過去一年來表現最精采的時刻。使用他們在某場特定比賽用的英雄,或他們在賽季中某個月份使用的五個英雄之一來贏得挑戰。每個挑戰都能賺取點數,完成組合內的所有挑戰還有額外點數。" "DOTA_Compendium_Fantasy_SubText" "選擇您最喜愛的職業選手組成戰隊,並將您認為最有價值的屬性合成一組。與世界各地的玩家競爭以賺取最多點數。" "DOTA_Compendium_Predictions_SubText" "在每個比賽週末預測哪些戰隊將會晉級、那些戰隊又將被淘汰。猜測正確將可獲取互動手冊點數。" "DOTA_Compendium_Bingo_SubText" "所有互動手冊擁有者每個週末將可獲得一張隨機生成的新賓果卡。每當完成賓果卡上的一整行、列或對角線時,即可領取互動手冊點數獎勵。" "DOTA_International2023_Talent_Desc" "購買包含貼紙、臺詞和簽名的組合包支持您最喜歡的幕前人員。總收益的 50% 將直接歸於幕前人員。" "DOTA_International2023_TalentBundle_Title" "購買貼紙組合包來表達對 {s:talent_name} 的支持。" "DOTA_International2023_TalentBundle_Desc" "總收益的 50% 將直接歸於該幕前人員。" "DOTA_International2023_TalentBundle_NoBundles" "尚未提供組合包" "DOTA_International2023_TalentBundle_Purchase" "購買 {g:dota_item_price:bundle_item_def}" "DOTA_International2023_TalentBundle_Sticker" "{s:sticker_quality}貼紙" "DOTA_International2023_TalentBundle_ChatWheel" "永久聊天輪盤" "DOTA_International2023_TalentBundle_Autograph" "簽名符文" "DOTA_International2023_TalentBundle_Tier1" "標準" "DOTA_International2023_TalentBundle_Tier2" "炫光" "DOTA_International2023_TalentBundle_Tier3" "彩光" "DOTA_International2023_TalentBundle_Tier4" "黃金" "DOTA_International2023_TalentBundle_ConsumeTitle" "立即啟用?" "DOTA_International2023_TalentBundle_ConsumeDesc" "您想立即啟用您帳戶中的這個組合包嗎?" "DOTA_ViewFinalResults" "檢視最終結果" "DOTA_talent_voice_season_10_ru" "俄文幕前人員臺詞 - TI 2023" "DOTA_talent_voice_season_10_ru_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_talent_voice_season_10_en" "英文幕前人員臺詞 - TI 2023" "DOTA_talent_voice_season_10_en_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_talent_voice_season_10_zh" "中文幕前人員臺詞 - TI 2023" "DOTA_talent_voice_season_10_zh_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_talent_voice_season_10_es" "西班牙文幕前人員臺詞 - TI 2023" "DOTA_talent_voice_season_10_es_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_International2023_InGamePredictionsNotification" "小組賽剛開始時,技術性問題造成大多玩家無法在遊戲內進行預測。我們已修正了此問題,並給予大家預測成功所能獲得的最高點數。另外,我們將在活動剩餘期間內加倍所有預測的點數獎勵。" "DOTA_International2023_BracketOrderingNotification" "神諭使挑戰的淘汰賽階段經調整後,現在已正確配合賽程。您的淘汰賽預測已重設,需要再重新選擇一次。" "DOTA_International2023_GroupStagePredictionNotification" "您的小組賽神諭使挑戰分數計算出現錯誤。分數已獲修正且已發放您應該獲得的點數獎勵。" "DOTA_International2023_TheInternationalPredictionNotification" "您的國際錦標賽神諭使挑戰分數計算出現錯誤。分數已獲修正且已發放您應該獲得的點數獎勵。" "DOTA_Frostivus_2023_EventTile_Title" "迎霜襪小禮物" "DOTA_Frostivus_2023_EventTile_ProgressionTitle" "遊玩 Dota 以獲得進度。以迎霜節寶藏和主題獎勵慶祝您的勝利!" "DOTA_Frostivus_2023_EventTile_FinalRewards" "迎霜節已結束。在本季結束前領取最後的獎勵。" "DOTA_Frostivus_2023_EventTile_RewardsTitle" "下個獎勵:" "DOTA_Frostivus_2023_EventTile_BonusProgressAvailable" "每日額外點數:尚未獲得" "DOTA_Frostivus_2023_EventTile_BonusProgressHalf" "每日額外點數:一半。重置時間倒數:{t:d:t:T:countdown_time}" "DOTA_Frostivus_2023_EventTile_BonusProgressExhausted" "每日額外點數重置倒數:{t:d:t:T:countdown_time}" "DOTA_Frostivus_2023_EventTile_BonusProgressTooltip" "每天首勝可獲得額外 2000 點數!" "DOTA_Frostivus_2023_EventTile_ActiveTime" "活動期間:{s:date_time}" "DOTA_Frostivus_2023_Treasure_Intro" "您最愛英雄的全新飾品套裝,還有一些最受歡迎的節慶物品回歸——甚至連冥魂大帝奧秘和冰晶聖女化身都加入陣容。" "DOTA_Frostivus_2023_Treasure_Description" "每次您開箱一個物品,您有機會解鎖物品獨特的變體作為額外獎勵。若您開箱一個物品套裝,您有機會解鎖套裝內一個物品獨特的變體作為額外獎勵。" "DOTA_Frostivus_2023_UnusualOddsDescription" "獲得獨特變體的機率為 300 分之 1" "DOTA_Frostivus_2023_EventTile_GiftInformation" "一個迎霜節奇蹟!" "DOTA_Frostivus_2023_EventTile_OpenGiftAction" "打開您的禮物" "DOTA_Frostivus_2023_Frontpage_CellTitle" "2023 年迎霜節" "DOTA_Frostivus_2023_Frontpage_DotaPlus_Title" "Dota Plus 更新" "DOTA_Frostivus_2023_Frontpage_DotaPlus_Description" "3 款全新高級套裝,季節性任務刷新和公會獎勵更新。" "DOTA_Frostivus_2023_Frontpage_Gameplay_Title" "7.35 更新" "DOTA_Frostivus_2023_Frontpage_Gameplay_Description" "深入挖掘夜誕大帝的派對禮物包,探索整個迎霜節的全新和更新過的遊戲內物品。" "DOTA_Frostivus_2023_Frontpage_ClaimRewards" "領取獎勵" "DOTA_Frostivus2023Event_LearnMoreTooltip_Header" "迎霜節精神" "DOTA_Frostivus2023Event_LearnMoreTooltip" "每次獲勝可獲得 500 點數,每次落敗可獲得 150 點數。加速模式獲勝可獲得的點數減半。

每天贏得一場比賽或兩場加速模式比賽可獲得 2,000 點數

填滿您的迎霜節精神進度條來獲得一個 2023 迎霜節寶藏箱,再加以下其中一個獎勵:" "DOTA_Frostivus2023Event_Tooltip_Emoticon" "表情符號" "DOTA_Frostivus2023Event_Tooltip_ChatWheel" "噴漆和貼紙" "DOTA_Frostivus2023Event_Tooltip_HighFive" "擊掌" // TI 2024 "Notification_CompendiumCollectibles_2024" "在 CMD Collectibles 的獎勵網站登記領取您的 2024 實體互動手冊獎勵。

https://dota2.cmdvault.com/" "Notification_CompendiumCollectibles_2024_Problem" "登記領取 2024 互動手冊獎勵時出現問題。造訪 CMD Collectibles 的獎勵網站以更新或改正您的資訊。

https://dota2.cmdvault.com/" "Notification_Compendium_Bingo_2024_Bug" "因為一項程式錯誤,使您的小組賽賓果卡方塊完成所需門檻比正常的高。這項錯誤已獲修正,任何用在該賓果卡上的升級代幣均已退還。" "DOTA_International_2024_View_Ringmaster_Comic" "閱讀漫畫" "DOTA_International_2024_View_Ringmaster_Debut" "播放登場動畫" "DOTA_International_2024_IntrducingRingmaster" "隆重推出魔戲團長" "DOTA_Gift_Title" "贈送禮物" "DOTA_Gift_Prompt" "您確定要贈送此物品嗎?" "DOTA_Gift_Everyone_Prompt" "您確定要把此物品贈送給遊戲中的所有人嗎?" "DOTA_FacetPicker_Title" "選擇一個刻面" "DOTA_FacetPicker_Confirm" "選擇刻面" "DOTA_FacetPicker_ChoiceSaved" "會記住選項並套用於未來的遊戲" "DOTA_NoFacet" "未選擇刻面" "DOTA_VariantChoice" "選擇的刻面:{s:chosen_variant}" "DOTA_InnateInfo" "此英雄的先天技能為{s:innate_ability_name}。" "DOTA_InnateAbilityTag" "先天技能" "DOTA_FacetSectionTag" "刻面" "DOTA_FacetPreviewSubtitle" "英雄刻面" "DOTA_FacetPatchnoteTitle" "英雄刻面" "DOTA_HeroPage_FacetTitle" "英雄刻面" "DOTA_Pregame_FacetPicker" "選擇您的刻面" "DOTA_FacetDropdown_Title" "刻面" "DOTA_FacetDescription_GenericGrantsAbility" "此刻面提供{s:facet_ability_name}技能。" "DOTA_FacetDescription_GenericReplaceAbility" "此刻面以{s:facet_ability_name}技能取代{s:replaced_ability_name}技能。" "DOTA_FacetAbilityDesc_Title" "刻面" "DOTA_FacetAbilityDesc_UnknownFacet" "未知刻面" "DOTA_FacetAbilityDesc_AltTip" "按住 Alt 鍵以了解更多詳情。" "DOTA_FacetCategory" "類別" "DOTA_FacetTooltip_InnateEffect" "被動效果" "DOTA_FacetHelp_Text" "選擇一個刻面以調整{g:dota_hero_name:selected_hero_id}的各個特性。" "DOTA_FacetHelp_Confirm" "知道了" "DOTA_Facet_Demo" "試玩" "DOTA_AD_FacetNoEffect" "此刻面對您的英雄沒有效果。" "DOTA_Match_OverallQuality" "預測比賽素質:{s:quality}" "DOTA_Match_OverallTeamQuality" "技術差距:{s:team_balance}" "DOTA_Match_Region_Title" "地區" "DOTA_Match_SkillRange_Title" "技術範圍" "DOTA_Match_Behavior_Title" "行為" "DOTA_Match_Region_Ping_Label" "{s:region} - {d:ping} 毫秒延遲" "DOTA_Match_SkillRange_Label" "所有玩家:{s:match_skillrange}" "DOTA_Match_PartySkillRange_Label" "您的團隊:{s:party_skillrange}" "DOTA_Match_Behavior_Label" "所有玩家:{s:match_behavior}" "DOTA_Match_PartyBehavior_Label" "您的團隊:{s:party_behavior}" "DOTA_Match_SkipActionDescription" "拒絕這場比賽並再次配對(不會受懲罰):" "DOTA_Match_SkipButton_Label" "再次配對" "DOTA_Match_Quality_Label_1" "不理想(1)" "DOTA_Match_Quality_Label_2" "可接受(2)" "DOTA_Match_Quality_Label_3" "尚可(3)" "DOTA_Match_Quality_Label_4" "良好(4)" "DOTA_Match_Quality_Label_5" "理想(5)" "DOTA_Match_Balance_Label_1" "不理想(1)" "DOTA_Match_Balance_Label_2" "可接受(2)" "DOTA_Match_Balance_Label_3" "合理(3)" "DOTA_Match_Balance_Label_4" "相近(4)" "DOTA_Match_Balance_Label_5" "完美(5)" "DOTA_Match_SkillRange_Label_1" "非常大(1)" "DOTA_Match_SkillRange_Label_2" "可接受(2)" "DOTA_Match_SkillRange_Label_3" "適中(3)" "DOTA_Match_SkillRange_Label_4" "相近(4)" "DOTA_Match_SkillRange_Label_5" "非常相近(5)" "DOTA_Match_Behavior_Label_1" "擾人(1)" "DOTA_Match_Behavior_Label_2" "可接受(2)" "DOTA_Match_Behavior_Label_3" "良好(3)" "DOTA_Match_Behavior_Label_4" "很好(4)" "DOTA_Match_Behavior_Label_5" "理想(5)" "DOTA_SplashAd_HeroBans_Title" "英雄禁用已變更" "DOTA_SplashAd_HeroBans_Text" "在進入遊戲配對前禁用英雄" "DOTA_SplashAd_HeroBans_Description" "在英雄頁面提名最多 4 名禁用的英雄。每場比賽都會至少禁用其中一個所選英雄。設定一次即可,亦可隨時變更選擇。" "DOTA_SplashAd_HeroBans_BansActionLabel" "設定要禁用的英雄" // Crownfall "DOTA_CrownfallStore_CoinsInfo" "探索王冠之墮地圖即可獲取王冠之墮商店金幣。

直到活動結束前,可以用 10 枚金幣折抵約 {s:regional_coin_currency} 的額度兌換王冠之墮商店中任何價值 {s:regional_coin_currency} 以上的商品(確切額度依地區而異)。

第一幕中最多可以免費獲取 {d:total_free_coins} 枚金幣,擁有中門探索包能再額外獲得 {d:total_explorer_coins} 枚金幣。" "DOTA_CrownfallStore_DisabledInDiscountMode_Tooltip" "折抵模式只適用於價值 {s:regional_coin_currency} 以上的商品。" "DOTA_CrownfallStore_VengefulSpiritArcana_Name" "仙兒再起" "DOTA_CrownfallStore_VengefulSpiritArcana_Subtitle" "復仇之魂奧祕" "DOTA_CrownfallStore_SkywrathMageArcana_Name" "扎貢納斯的忠誠" "DOTA_CrownfallStore_SkywrathMageArcana_Subtitle" "天怒法師奧祕" "DOTA_CrownfallStore_View" "檢視王冠之墮商店" "DOTA_CrownfallStore_QuestRewards" "任務獎勵" "DOTA_CrownfallStore_QuestRewards_Tooltip" "購買探索包可獲得探索者代幣,可用於解鎖王冠之墮地圖上額外的支線任務。

在活動完結前解鎖每個支線任務的地點即可獲得任務獎勵。" "DOTA_CrownfallStore_Checkout_ConfirmPurhcaseWithCoins" "這項消費會消耗 {d:coin_cost} 枚王冠之墮商店金幣。您確定要繼續嗎?" "DOTA_CrownfallStore_Checkout_InsufficientCoins" "您沒有足夠的王冠之墮商店金幣來完成購買。" "DOTA_CrownfallStore_Act1Pass_Includes" "包含:" "DOTA_CrownfallStore_Act1Pass_Tokens" "2 枚可用於解鎖 2 個支線任務的代幣" "DOTA_CrownfallStore_Act2Pass_Tokens" "2 枚可用於解鎖 2 個支線任務的代幣" "DOTA_CrownfallStore_Act2Pass_MusicPack" "商隊之歌音樂包" "DOTA_CrownfallStore_Act3Pass_Tokens" "2 枚可用於解鎖 2 個支線任務的代幣" "DOTA_CrownfallStore_Act4Pass_Tokens" "2 枚可用於解鎖 2 個支線任務的代幣" "DOTA_CrownfallStore_NewForAct2" "第二幕新品" "DOTA_CrownfallStore_NewForAct3" "第三幕新品" "DOTA_CrownfallStore_CollectorsCache1" "收藏家貯藏 I" "DOTA_CrownfallStore_CollectorsCache2" "收藏家貯藏 II" "DOTA_CrownfallStore_ActivateDiscount" "啟用" "DOTA_CrownfallStore_DeactivateDiscount" "停用" "DOTA_CrownfallStore_Category_Overview" "焦點商品" "DOTA_CrownfallStore_Category_Arcana" "奧祕" "DOTA_CrownfallStore_Category_Packs" "探索包" "DOTA_CrownfallStore_Category_Treasures" "寶藏" "DOTA_CrownfallStore_Category_Bundles" "組合包" "DOTA_CrownfallStore_ViewOnMap" "在地圖上檢視" "DOTA_CrownfallStore_SideQuest" "支線任務" "DOTA_Crownfall_ViewOverworld" "檢視主世界地圖" "DOTA_CrownfallStore_Act1Pass_Name" "中門探索包" "DOTA_CrownfallStore_Act1Pass_Desc" "第一幕額外內容" "DOTA_CrownfallStore_Act2Pass_Name" "杜魯德探索包" "DOTA_CrownfallStore_Act2Pass_Desc" "第二幕額外內容" "DOTA_CrownfallStore_Act3Pass_Name" "冰川殘骸探索包" "DOTA_CrownfallStore_Act3Pass_Desc" "第三幕額外內容" "DOTA_CrownfallStore_RoyalBundle_Name" "王冠之墮皇家組合包" "DOTA_CrownfallStore_RoyalBundle_Desc" "內含額外物品的組合包" "DOTA_CrownfallStore_CandySacks_Name" "糖果坊小舖糖果袋" "DOTA_CrownfallStore_CandySacks_Desc" "裝滿可用於糖果坊小舖的糖果——在每一幕地圖上尋找小舖,換取英雄套裝、信使、守衛、奧祕和更多精彩內容。" "DOTA_CrownfallStore_CandyRerolls_Name" "糖果坊小舖重骰次數" "DOTA_CrownfallStore_CandyRerolls_Desc" "獲得額外重骰次數,更新糖果坊小舖中提供的商品。" "DOTA_CrownfallStore_DoubleDownTokens_Name" "積分雙倍投報籌碼" "DOTA_CrownfallStore_DoubleDownTokens_Desc" "把握獲得雙倍積分的更高機會。在積分比賽開始時預測您的勝利。但請小心選擇——羸得該場比賽可獲得雙倍積分;而落敗也會失去雙倍積分。" "DOTA_DoubleDown_RequiresCalibration" "您的積分尚未進行校準 - 當積分經過校準後,即可使用雙倍投報。" "DOTA_CrownfallStore_ActPass_CheckingOwnership" "正在檢查所有權" "DOTA_CrownfallStore_ActPass_LoadingFailed" "無法確定所有權" "DOTA_CrownfallStore_ActPass_AlreadyOwned" "已經擁有" "DOTA_CrownfallStore_ActPass_ActivateNow" "立即啟用" "DOTA_CrownfallStore_ArcanaStyleUnlock_1" "完成第四幕中的主線任務後解鎖。" "DOTA_CrownfallStore_ArcanaStyleUnlock_2" "在完成王冠之墮所有四幕的全部主線與支線任務後解鎖。" "DOTA_CrownfallQuests_Tooltip" "{s:quest_goal}
獎勵: {s:quest_reward}" "DOTA_OverworldPathError_Title" "無法完成路線(錯誤 {d:error_code})" "DOTA_OverworldPathError_Unknown" "內部錯誤(代碼 {d:error_code})" "DOTA_OverworldPathError_NotEnoughTokens" "您沒有足夠的代幣。" "DOTA_OverworldPathError_Locked" "路線未解鎖。" "DOTA_Crownfall_TokensReceived_Ok" "確定" "DOTA_Crownfall_TooltipOverworldToken_Heading" "遊玩以下英雄獲取{s:token_name}代幣:" "DOTA_Crownfall_TooltipOverworldToken_Separator" ":" "DOTA_Crownfall_TooltipOverworldPath_RequiresPremium" "需要探索包" "DOTA_Crownfall_TooltipOverworldPath_RequiresQuest" "與特殊地點互動以找到這枚獨特的代幣。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_ActionRegular" "點此檢視英雄" "DOTA_Crownfall_TooltipOverworldPath_ActionPopup" "點此選擇未擁有的代幣" "DOTA_Crownfall_TooltipOverworldPath_Requirement_Token:p" "%s1 個%s2代幣#|#%s1 個%s2代幣" "DOTA_Crownfall_TooltipOverworldPath_Requirement_1Types" "您需要 {s:token1}。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_Requirement_2Types" "您需要 {s:token1}和 {s:token2}。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_Requirement_3Types" "您需要 {s:token1}、{s:token2}和 {s:token3}。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_Requirement_4Types" "您需要 {s:token1}、{s:token2}、{s:token3}和 {s:token4}。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_Requirement_5Types" "您需要 {s:token1}、{s:token2}、{s:token3}、{s:token4}和 {s:token5}。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_Requirement_6Types" "您需要 {s:token1}、{s:token2}、{s:token3}、{s:token4}、{s:token5}和 {s:token6}。{s:path_flavor}" "DOTA_Crownfall_TooltipOverworldPath_SpecialPath_Act2_Path17" "沙漠跋涉漫長又危險……" "DOTA_Crownfall_Guide_Header" "歡迎來到王冠之墮" "DOTA_Crownfall_Guide_SubHeader_Paths" "探索地圖" "DOTA_Crownfall_Guide_Paths_1" "探索地圖以推進王冠之墮的故事並解鎖內容,包括故事對話片段、飾品、可兌換的貨幣和小遊戲。" "DOTA_Crownfall_Guide_Paths_2" "每個地圖的主線任務,包括故事和獎勵,都免費向所有人開放。" "DOTA_Crownfall_Guide_Paths_3" "解鎖每個新地點的路線都需要一組獨特的代幣。您可進行 Dota 比賽以獲取代幣。" "DOTA_Crownfall_Guide_SubHeader_Tokens" "遊玩 Dota,獲取代幣" "DOTA_Crownfall_Guide_Tokens_1" "每個英雄有一組三種類型的代幣(例如在第一幕中,斧王有急行、坦克和開戰代幣。)" "DOTA_Crownfall_Guide_Tokens_2" "若您使用該英雄贏得一場比賽,可獲得每款代幣各一枚。如果您落敗,將會隨機獲得三款代幣其中之一。加速模式比賽可獲得兩枚代幣,落敗則不會獲得代幣。" "DOTA_Crownfall_Guide_Tokens_2_Tooltip" "技能徵召遊戲中可獲得的代幣會根據英雄本身而定,而非所選技能。" "DOTA_Crownfall_Guide_Tokens_3" "每一幕所獲取的代幣會保存在您的道具欄中,直到您用來解鎖地圖上後來的路線或遭遇事件為止。" "DOTA_Crownfall_Guide_Tokens_3_Tooltip" "您無需一次獲取所有代幣以解鎖路線。

若您有一條需要坐騎、推進和治療代幣的路線,您可以使用陳遊玩,但不想的話也沒關係;您亦可選擇用術士贏得比賽獲取推進和治療代幣,再用露娜贏得比賽獲取坐騎代幣。" "DOTA_Crownfall_Guide_SubHeader_Scrap" "廢片" "DOTA_Crownfall_Guide_Scrap_2" "每場非加速模式的比賽不論輸贏,都會獲得兩片廢片獎勵。每場加速模式比賽會獲得一片廢片。您也可透過探索地圖來找到廢片。" "DOTA_Crownfall_Guide_SubHeader_Coins" "金幣" "DOTA_Crownfall_Guide_Coins_1" "您可透過探索地圖上不同路線獲取王冠之墮金幣。" "DOTA_Crownfall_Guide_Coins_2" "收集 10 枚金幣後,您在王冠之墮商店購買任何價值超過 {s:regional_coin_currency} 以上的物品時可兌換約 {s:regional_coin_currency} 的折扣。(任何價值 {s:regional_coin_currency} 的物品或組合包可直接免費購買。)" "DOTA_Crownfall_Guide_Coins_3" "王冠之墮金幣只能在王冠之墮活動期間兌換使用。確切額度依地區和幣種而異。" "DOTA_Crownfall_Guide_SubHeader_Candy" "糖果坊小舖" "DOTA_Crownfall_Guide_Candy_1" "您可透過探索地圖上不同路線獲取糖果袋。" "DOTA_Crownfall_Guide_Candy_2" "在地圖上推進到糖果坊小舖時,您可用手上的糖果換取各種物品、寶藏,運氣好的話甚至可獲得奧祕物品!" "DOTA_Crownfall_Guide_Candy_3" "若您對小舖目前售賣的所有物品都沒興趣,則可重骰以換成新的選項。每次贏得比賽都能獲得更多的重骰次數。" "DOTA_Crownfall_Guide_SubHeader_OtherRewards" "寶藏和其它獎勵" "DOTA_Crownfall_Guide_OtherRewards_1" "地圖上一些地點會提供王冠之墮寶藏。這些寶藏包含全新的套裝,無需鑰匙即可立即打開。您可從王冠之墮商店購買更多的寶藏。" "DOTA_Crownfall_Guide_OtherRewards_2" "其它地點會提供較小的獎勵,包括王冠之墮主題的表情符號噴漆載入畫面。" "DOTA_Crownfall_Guide_OtherRewards_3" "幾個特殊地點,包括每一幕最終的故事地點,會提供數堆戰利品。大部分地點只會提供一個獎勵,但每堆戰利品會包含多個獎勵。" "DOTA_Crownfall_Guide_OtherRewards_4" "完成每一幕的主線故事可獲得一個完成獎盃和獨特的套裝。" "DOTA_Crownfall_Feedback_Header" "分享您的意見回饋" "DOTA_Crownfall_Feedback_Description" "請與我們分享您到目前為止,在王冠之墮活動中體驗的任何意見回饋。" "DOTA_Crownfall_Feedback_Placeholder" "在此處輸入您的意見回饋…" "DOTA_Crownfall_Feedback_Submit" "提交意見回饋" "DOTA_Crownfall_FrontPage_EventDescription" "與天怒法師和復仇之魂一同起航,展開持續數月的互動式冒險。" "DOTA_Crownfall_FrontPage_BackStoryLabel" "回顧背景故事" "DOTA_Crownfall_FrontPage_ProgressAvailable" "新進度開放!" "DOTA_Crownfall_FrontPage_MapCompletion" "完成" "DOTA_Crownfall_FrontPage_ViewArcana" "檢視奧祕飾品" "DOTA_Crownfall_FrontPage_ReadComic" "看漫畫" "DOTA_Crownfall_FrontPage_WatchIntro" "觀看介紹" "DOTA_Crownfall_FrontPage_VisitWebsite" "造訪網站" "DOTA_Crownfall_FrontPage_ReadComic_Act2" "第二幕漫畫" "DOTA_Crownfall_FrontPage_ReadComic_Act3" "第三幕漫畫" "DOTA_Crownfall_FrontPage_EventDescription_Act2" "王冠之墮冒險故事繼續展開,現有可探索的新地圖,可暢玩的小遊戲,以及沿途可獲得的各種飾品。" "DOTA_Crownfall_Act1_Name" "第一幕" "DOTA_Crownfall_Act2_Name" "第二幕" "DOTA_Crownfall_Act3_Name" "第三幕" "DOTA_Crownfall_Act4_Name" "第四幕" "DOTA_Crownfall_SelectAct" "選擇幕數" "DOTA_Crownfall_FrontPage_Act1" "第幕" "DOTA_Crownfall_FrontPage_Act2" "第幕" "DOTA_Crownfall_FrontPage_Act3" "第幕" "DOTA_Crownfall_FrontPage_Act4" "第幕" "DOTA_SplashAd_CrownfallAct2_Title" "王冠之墮第二幕:杜魯德沙漠" "DOTA_SplashAd_CrownfallAct2_Text" "全新故事、全新飾品,還有不少驚喜。" "DOTA_SplashAd_CrownfallAct2_Description" "如果您還未遊玩第一幕,別擔心!您可依喜好任選各幕順序和速度來進行,且根據您任選的進行中地圖而獲得相應的代幣。

隨著王冠之墮冒險故事開展將會持續加入新一幕的內容,但既有的各幕在活動期間仍可持續遊玩。盡情享受王冠之墮第二幕(或第一幕),現已推出!" "DOTA_SplashAd_CrownfallAct3_Title" "王冠之墮第三幕:冰川殘骸冰原" "DOTA_SplashAd_CrownfallAct3_Text" "全新故事、全新收藏家貯藏,還有不少驚喜。" "DOTA_SplashAd_CrownfallAct3_Description" "如果您還未完成第一和第二幕,別擔心!您可依喜好任選各幕順序和速度來進行,且根據您任選的進行中地圖而獲得相應的代幣。

隨著王冠之墮冒險故事開展將會持續加入新一幕的內容,但既有的各幕在活動期間仍可持續遊玩。盡情享受王冠之墮第三幕,現已推出!" "DOTA_Crownfall_Tab_Overworld" "主世界地圖" "DOTA_Crownfall_Tab_Store" "王冠之墮商店" "DOTA_Crownfall_Tab_Candy" "糖果坊小舖" "DOTA_Crownfall_Store_Title" "王冠之墮商店" "DOTA_Crownfall_Store_Description" "提供全世界最精美商品的一站式商店。" "DOTA_Overworld_ReplayDialog" "重播對話" "DOTA_Overworld_Node_Reward" "獎勵" "DOTA_Overworld_Node_Encounter" "遭遇事件" "DOTA_Overworld_EncounterStatus_Locked" "未開放" "DOTA_Overworld_EncounterStatus_Unlocked" "開放" "DOTA_Overworld_RewardsStatus_Locked" "未解鎖" "DOTA_Overworld_RewardsStatus_Unlocked" "已領取" "DOTA_Overworld_NoTokensAvailable" "沒有可用的代幣" "DOTA_Crownfall_RewardSpray" "季節噴漆" "DOTA_Crownfall_RewardEmoticon" "表情符號" "DOTA_Crownfall_RewardChatWheel" "季節性聊天輪盤" "DOTA_Crownfall_DecorationReward:p{decoration_count}" "展示間飾品#|#展示間飾品" "DOTA_Crownfall_RandomReward_Info" "您會在每個區塊隨機收到獎勵之一。獲得的物品不會重複。" "DOTA_Crownfall_Reward_CandyShopRerollRefresh:p{candy_shop_rerolls}" "{d:candy_shop_rerolls} 次糖果坊重骰次數#|#{d:candy_shop_rerolls} 次糖果坊重骰次數" "DOTA_Overworld_TokensReceived" "獲得的代幣" "DOTA_Overworld_LongName" "{s:overworld_number}:{s:overworld_title}" "DOTA_Crownfall_EncounterName_Fishing" "潮汐獵人釣魚趣" "DOTA_Crownfall_EncounterDesc_Fishing" "把美味可口的魚一網打盡。" "DOTA_Crownfall_EncounterName_TokenTrader" "代幣商人" "DOTA_Crownfall_EncounterDesc_TokenTrader" "年邁和藹的代幣商人,為您提供一切代幣相關事務的一站式服務。" "DOTA_Crownfall_EncounterName_ItsDangerous" "悚然雙眼" "DOTA_Crownfall_EncounterDesc_ItsDangerous" "洞穴內,一雙令人毛骨悚然的眼睛緊盯著洞穴外的你。" "DOTA_Crownfall_EncounterName_CandyShop" "糖果坊小舖" "DOTA_Crownfall_EncounterDesc_CandyShop" "一個花掉所有美味糖果的地方。" "DOTA_Crownfall_EncounterName_PrisonBreak" "啄食柱" "DOTA_Crownfall_EncounterDesc_PrisonBreak" "這支中門民兵團就能處理地方上的問題……無需動用女王護衛隊。" "DOTA_Crownfall_EncounterName_TokenTreasure" "神祕莫測的商人" "DOTA_Crownfall_EncounterDesc_TokenTreasure" "他什麼時候出現的?剛剛那裡有「恕不退款」的牌子嗎?" "DOTA_Crownfall_EncounterName_TempleOffering" "斯奎奧克神殿預定地" "DOTA_Crownfall_EncounterDesc_TempleOffering" "募集天使投資人!別錯過築起根基的神聖機會。" "DOTA_Crownfall_EncounterName_StoryRecap_Act1" "前情提要…" "DOTA_Crownfall_EncounterDesc_StoryRecap_Act1" "角色說明跟場景設定。" "DOTA_Crownfall_EncounterName_Candlemaker" "從不營業的蠟燭匠人工坊" "DOTA_Crownfall_EncounterDesc_Candlemaker" "一家小小的蠟燭匠人工坊。這傢伙似乎永遠在放假。" "DOTA_Crownfall_EncounterName_Candlemaker_Open" "蠟燭匠人工坊" "DOTA_Crownfall_EncounterDesc_Candlemaker_Open" "一家小小的蠟燭匠人工坊。您在窗口看到一點微光。" "DOTA_Crownfall_EncounterName_RipplesInTheDark" "暗中漣漪" "DOTA_Crownfall_EncounterDesc_RipplesInTheDark" "在黑暗中,藉微光一瞥遊戲環節更新 7.36 中的一些變動……" "DOTA_Crownfall_Encounter_Generic_TokensReceivedPopupTitle" "已領取獎勵" "DOTA_Crownfall_Encounter_Generic_TokensReceivedPopupDesc" "您獲得了這些代幣" "DOTA_Crownfall_Encounter_Chapter1_TokenQuest_ClaimButton" "獻上供品" "DOTA_Crownfall_Encounter_TokenTrader_TokensReceivedPopupTitle" "交換成功" "DOTA_Crownfall_Encounter_TokenQuest_CandyShopRerollRefresh" "刷新糖果坊的所有重骰次數" "DOTA_Crownfall_EncounterName_WaterWheel" "費達和,弄蛇人新手" "DOTA_Crownfall_EncounterDesc_WaterWheel" "一個外表瘋狂、眼神發癲的人正在向你招手。" "DOTA_Crownfall_EncounterName_WaterWheel_ClaimTokens" "想要我的代幣嗎?" "DOTA_Crownfall_EncounterName_WaterWheel_VentureForth" "去玩場遊戲再回來吧!" "DOTA_Crownfall_EncounterName_WaterWheel_ComeBackTomorrow" "明天再來!" "DOTA_Crownfall_EncounterName_Act2_Fishing_Oasis" "綠洲釣魚" "DOTA_Crownfall_EncounterDesc_Act2_Fishing_Oasis" "在綠洲為碧婆婆釣些魚。她的炒鍋空空的,正在等你。" "DOTA_Crownfall_EncounterName_Act2_Fishing_Sand" "沙釣" "DOTA_Crownfall_EncounterDesc_Act2_Fishing_Sand" "是說比起釣魚更像是除蟲。釣到也不要吃,牠們全身都是骨頭和酸液。" "DOTA_Crownfall_StoryRecap_Act1_Venge_Title" "一個復仇之魂" "DOTA_Crownfall_StoryRecap_Act1_Venge" "仙德爾莎,正統的天怒女王。在被她的妹妹依裴利亞女王殘忍地廢黜後,現在她將不擇任何手段奪回王位。" "DOTA_Crownfall_StoryRecap_Act1_Skywrath_Title" "一名天怒法師" "DOTA_Crownfall_StoryRecap_Act1_Skywrath" "扎貢納斯,依裴利亞女王精銳的法師護衛隊中的一員。一直以來,他的力量和生命都受制於她。而現在他擺脫了束縛,尋求復仇。" "DOTA_Crownfall_StoryRecap_Act1_Screeauk_Title" "一位詭詐女神" "DOTA_Crownfall_StoryRecap_Act1_Screeauk" "依裴利亞女王下令廢止了對她的信仰,斯奎奧克眼睜睜看著她的追隨者和力量逐漸消失。她將自己殘存的力量交給仙兒和扎貢納斯,目標只有一個:推翻依裴利亞。" "DOTA_Crownfall_StoryRecap_Act1_ReadComic" "完整故事請見漫畫!" "DOTA_Crownfall_StoryRecap_Act1_ViewComicButton" "閱讀漫畫" "DOTA_Crownfall_StoryRecap_Next" "下一頁" "DOTA_Crownfall_StoryRecap_Screeauk" "斯奎奧克" "DOTA_Crownfall_StoryRecap_Dragonus" "扎貢納斯" "DOTA_Crownfall_StoryRecap_Shendelzare" "仙德爾莎" "DOTA_Crownfall_StoryRecap_Pudge" "帕吉" "DOTA_Crownfall_StoryRecap_Bakeet" "巴基特" "DOTA_Crownfall_HowToPlay_Button" "遊玩方式" "DOTA_Crownfall_HowToPlay_Title" "遊玩方式" "DOTA_Crownfall_HowToPlay_PlayDota" "探索" "DOTA_Crownfall_HowToPlay_Explore" "解鎖" "DOTA_Crownfall_HowToPlay_Rewards" "復仇" // Act 1 Recap "DOTA_Crownfall_HowToPlay_Summary" "依裴利亞女王下令廢止了對斯奎奧克女神的信仰,女神將自己所有剩餘的力量交給扎貢納斯(天怒法師)和仙兒(復仇之魂),來發起叛亂推翻那邪惡的女王。" "DOTA_Crownfall_Act2_Recap" "扎貢納斯(天怒法師)和帕吉(帕吉)追蹤葛井武團的一支分隊,穿越戮盡之地進入杜魯德,希望說服他們回到天怒,與邪惡的依裴利亞女王作戰,讓仙兒公主(復仇之魂)重回王位。" "DOTA_CrownfallAct3_Recap" "扎貢納斯(天怒法師)和仙兒(復仇之魂)逃離天怒以尋找葛井武團——虛翼族戰士組成的軍隊——以協助他們推翻依裴利亞女王。扎貢納斯向南方出發;而仙兒則向北方的冰川殘骸前進。與她同行的還有脾氣暴躁的女神(斯奎奧克)和單純的中門屠夫(巴基特),現在抵達了世界的最北端,希望能找到葛井武團和他們的流亡領袖卡斯隼的下落。" "DOTA_Crownfall_HowToPlay_PlayDota_Description" "王冠之墮活動期間,遊玩 Dota 遊戲以獲取代幣。使用不同英雄遊玩可獲得不同的代幣。" "DOTA_Crownfall_HowToPlay_Explore_Description" "使用代幣來解鎖主世界地圖上的路線,讓故事展開並獲取獎勵。別忘了還有代幣商人或糖果坊小舖等等的特殊地點!" "DOTA_Crownfall_HowToPlay_Rewards_Description" "在奪走邪惡依裴利亞女王王位的戰鬥過程中,收集寶藏、糖果、王冠之墮金幣以及更多物品。" "DOTA_Crownfall_Overworld_Intro_Inventory" "道具欄" "DOTA_Crownfall_Overworld_Intro_Information" "相關資訊" "DOTA_Crownfall_Overworld_Intro_EarnedTokensInventory" "獲得的代幣會出現在您的道具欄中。\n您可持有額外的代幣,在有需要的時候使用。" "DOTA_Crownfall_Overworld_Intro_LearnMore" "隨時點此了解詳情。" "DOTA_Crownfall_Overworld_Intro_GotIt" "知道了" "DOTA_Crownfall_Overworld_Intro_Okay" "確定" "DOTA_Crownfall_Overworld_EventEndDate" "1 月 15 日(PT)結束" "DOTA_Overworld_Inventory_HeroTrayTitle" "遊玩以下英雄獲取選定的代幣:" "DOTA_Overworld_Inventory_HeroTrayTitle_1" "遊玩以下英雄獲取{s:token_name_0}代幣:" "DOTA_Overworld_Inventory_HeroTrayTitle_2" "遊玩以下英雄獲取{s:token_name_0}{s:token_name_1}代幣:" "DOTA_Overworld_Inventory_HeroTrayTitle_3" "遊玩以下英雄獲取{s:token_name_0}{s:token_name_1}{s:token_name_2}代幣:" "DOTA_Overworld_Inventory_HeroTrayNoHeroesForTokens" "沒有英雄能提供所選的代幣組合。" "DOTA_Overworld_Inventory_HeroTrayTooManyTokens" "選擇了太多枚代幣。每個英雄均只提供 3 枚代幣。" "DOTA_Overworld_Inventory_HeroTrayPremium" "探索者代幣包含在可從王冠之墮商店中購買的{s:expansion_pack_name}裡面。這些代幣用於解鎖有獨特獎勵的特殊支線任務。" "DOTA_Overworld_Inventory_HeroTrayHidden" "此為一枚透過遭遇事件獲取的特殊代幣。" "DOTA_Crownfall_Encounter_UnableToClaimReward" "無法領取獎勵" "DOTA_Crownfall_Encounter_TokenExchangeFailed" "代幣交換失敗" "DOTA_Overworld_EncounterShortcuts" "捷徑" "DOTA_Overworld_EncounterShortcut_token_trader" "代幣商人" "DOTA_Overworld_EncounterShortcut_snake_charmer" "弄蛇人" "DOTA_Overworld_EncounterShortcut_candy_shop" "糖果坊小舖" "DOTA_Overworld_EncounterShortcut_secret_admirer" "探索之心" "DOTA_Overworld_EncounterShortcut_pit_fighter" "歐梅克斯每日決鬥" "DOTA_Overworld_EncounterShortcut_dragon_hoard" "戈羅德圖書館" "DOTA_HeroGrid_Crownfall" "王冠之墮" "DOTA_HeroGrid_Crownfall_Description" "標示出能夠讓您在王冠之墮有所進展的英雄。" "DOTA_Crownfall_TooltipOverworldHero_Heading_1" "遊玩{s:hero_name}以獲取{s:token_name_0}代幣。" "DOTA_Crownfall_TooltipOverworldHero_Heading_2" "遊玩{s:hero_name}以獲取{s:token_name_0}{s:token_name_1}代幣。" "DOTA_Crownfall_TooltipOverworldHero_Heading_3" "遊玩{s:hero_name}以獲取{s:token_name_0}{s:token_name_1}{s:token_name_2}代幣。" "DOTA_PlusPostGame_CrownfallProgress" "王冠之墮活動進度" "DOTA_Crownfall_PostGame_WinEarned" "您以{g:dota_hero_name:hero_id}贏得比賽而獲取了以下代幣:" "DOTA_Crownfall_PostGame_LossEarned" "您以{g:dota_hero_name:hero_id}進行比賽而隨機獲取了以下代幣:" "DOTA_Crownfall_PostGame_TurboLossEarned" "您以{g:dota_hero_name:hero_id}進行的比賽只獲得廢片。" "DOTA_Crownfall_PostGame_UnclaimedMapProgress" "地圖新進度開放!" "DOTA_Crownfall_PostGame_GoToOverworld" "前往主世界地圖" "DOTA_Crownfall_PostGame_TurboDisclaimer" "加速模式比賽獲勝可獲得兩枚代幣,落敗不會獲得任何代幣。" "DOTA_Crownfall_VisualNovel_ClickToContinue" "點擊以繼續" "DOTA_Crownfall_VisualNovel_ViewComicPages" "檢視漫畫頁面" "DOTA_Crownfall_Fishing_Title" "釣魚去了" "DOTA_Crownfall_Fishing_OasisTitle" "綠洲釣魚" "DOTA_Crownfall_Fishing_SandTitle" "沙釣" "DOTA_Crownfall_Fishing_Leaderboard_HeaderFriends" "好友" "DOTA_Crownfall_Fishing_Leaderboard_Score" "分數" "DOTA_Crownfall_Fishing_HowToPlay" "玩法說明" "DOTA_Crownfall_Fishing_HowToPlay_Description" "拋竿
用滑鼠讓釣竿瞄準目標,按住左鍵蓄力拋竿。

等待
魚上鉤時,浮標會濺起水花,點一下即可開始收線。

收線
按住左鍵以拉高抓魚條。保持魚圖示在抓魚條範圍內,直到魚可被拉上岸為止。" "DOTA_Crownfall_Fishing_Play" "開始" "DOTA_Crownfall_Fishing_Spear_HowToPlay_Description" "投擲
用滑鼠來瞄準魚槍的目標,按住左鍵蓄力投擲。魚槍擊中魚時即可開始收槍。

收槍
按住左鍵以拉高抓魚條。將魚保持在抓魚條範圍內,直到抓到為止。" "DOTA_Crownfall_Fishing_ClaimReward" "領取獎勵" "DOTA_Crownfall_Fishing_RewardPopupTitle" "新獎勵!" "DOTA_Crownfall_Fishing_RewardPopupText" "您獲取了以下代幣:" "DOTA_Crownfall_Fishing_TryAgain" "再試一次" "DOTA_Crownfall_Fishing_Hud_CurrentScore" "目前分數" "DOTA_Crownfall_Fishing_Hud_HighScore" "最高分" "DOTA_Crownfall_Fishing_Hud_HighScoreNew" "新!" "DOTA_Crownfall_Fishing_Hud_Tip_Aim" "點擊以鎖定瞄準。" "DOTA_Crownfall_Fishing_Hud_Tip_Charge" "按住左鍵以蓄力拋竿。" "DOTA_Crownfall_Fishing_Hud_Tip_Reel" "按住左鍵以拉高抓魚條。" "DOTA_Crownfall_Fishing_Rewards" "獎勵" "DOTA_Crownfall_Fishing_Speech_Instructions" "按住左鍵以拉高抓魚條。讓魚圖示保持在抓魚條範圍內就能抓到它!" "DOTA_Crownfall_Fishing_Hud_NextReward" "下一個獎勵" "DOTA_Crownfall_Fishing_Hud_RewardEarned" "獲得了獎勵!" "DOTA_Crownfall_Fishing_Hud_Score_Weight" "重量等級" "DOTA_Crownfall_Fishing_Hud_Score_Bonus" "加分!" "DOTA_Crownfall_Fishing_Hud_Score_PerfectCatch" "完美漁獲" "DOTA_Crownfall_Fishing_Hud_Score_FirstCatch" "首撈漁獲" "DOTA_Crownfall_Fishing_Hud_Score_FinalCatch" "最後一撈" "DOTA_Crownfall_Fishing_Hud_Score_CatchStreak3" "三連釣" "DOTA_Crownfall_Fishing_Hud_Score_CatchStreak4" "四連釣" "DOTA_Crownfall_Fishing_Hud_Score_CatchStreak5" "完美連釣" "DOTA_Crownfall_Fishing_Hud_Score_QuickCast" "快速拋竿" "DOTA_Crownfall_Fishing_Hud_Score_Unique" "獨特漁獲" "DOTA_Crownfall_Fishing_Hud_Score_TrashBonus" "模範公民" "DOTA_Crownfall_Fishing_Hud_Score_MaxPower" "最大力度" "DOTA_Crownfall_Fishing_Hud_Score_Rarity" "稀有度" "DOTA_Crownfall_Fishing_Hud_Score_Variant" "品種" "DOTA_Crownfall_Fishing_Hud_Score_Total" "總分" "DOTA_Crownfall_Fishing_Rarity_Trash" "垃圾" "DOTA_Crownfall_Fishing_Rarity_Common" "普通" "DOTA_Crownfall_Fishing_Rarity_Uncommon" "特別" "DOTA_Crownfall_Fishing_Rarity_Rare" "稀有" "DOTA_Crownfall_Fishing_Rarity_UltraRare" "超極稀有" "DOTA_Crownfall_Fishing_WeightClass_Tiny" "極小({f:fish_weight} 公斤)" "DOTA_Crownfall_Fishing_WeightClass_Small" "小({f:fish_weight} 公斤)" "DOTA_Crownfall_Fishing_WeightClass_Average" "一般({f:fish_weight} 公斤)" "DOTA_Crownfall_Fishing_WeightClass_Large" "大({f:fish_weight} 公斤)" "DOTA_Crownfall_Fishing_WeightClass_Huge" "極大!({f:fish_weight} 公斤)" "DOTA_Crownfall_Fishing_Variant1" "光亮魚" "DOTA_Crownfall_Fishing_Variant2" "微光魚" "DOTA_Crownfall_Fishing_FishName_Stick" "木棍" "DOTA_Crownfall_Fishing_FishName_Shoe" "舊鞋" "DOTA_Crownfall_Fishing_FishName_EmptyBottle" "空瓶" "DOTA_Crownfall_Fishing_FishName_0" "珊瑚裂縫鯉魚" "DOTA_Crownfall_Fishing_FishName_1" "沸騰之海鱸魚" "DOTA_Crownfall_Fishing_FishName_2" "影承廢墟鯛魚" "DOTA_Crownfall_Fishing_FishName_3" "祕歌灣鱸魚" // Act 1 Specific "DOTA_Crownfall_Fishing_FishName_4" "煙港香魚" "DOTA_Crownfall_Fishing_FishName_5" "南羅國扇尾魚" "DOTA_Crownfall_Fishing_FishName_6" "沉沒之島翻車魚" "DOTA_Crownfall_Fishing_FishName_7" "潮汐之沼鱒魚" // Act 2 Specific "DOTA_Crownfall_Fishing_FishName_8" "閃亮鯛魚" "DOTA_Crownfall_Fishing_FishName_9" "綠洲獅頭金魚" "DOTA_Crownfall_Fishing_FishName_10" "杜魯德盤麗魚" "DOTA_Crownfall_Fishing_FishName_11" "蜃樓鯖魚" // Sand Fishing "DOTA_Crownfall_SandFishing_FishName_0" "沙漠地魚" "DOTA_Crownfall_SandFishing_FishName_1" "黃金冠帶魚" "DOTA_Crownfall_SandFishing_FishName_2" "沙鱗棘魚" "DOTA_Crownfall_SandFishing_FishName_3" "漆黑鑽地魚" // Fighter "DOTA_Crownfall_Fighter_AcceptFightPopup_Invite" "{g:dota_persona:challenger_account_id} 向您發起打架挑戰!" "DOTA_Crownfall_Fighter_AcceptFightPopup_AcceptButton" "放馬過來!" "DOTA_Crownfall_Fighter_AcceptFightPopup_DeclineButton" "不了,謝謝" "DOTA_Crownfall_Fighter_SentChallengePopup_Waiting" "正在挑戰 {g:dota_persona:recipient_account_id}…" "DOTA_Crownfall_Fighter_SentChallengePopup_Cancel" "算了" // Shmup "DOTA_Crownfall_Shmup_HowToPlay_Description" "移動
使用 【WASD】【方向鍵】 移動仙兒。

射擊
按住【左鍵點擊】【Z】進行射擊。對另一種顏色的敵人造成 2 倍傷害。

護盾
仙兒的聖物可吸收相同顏色的攻擊。【右鍵點擊】【X】以切換顏色。

超能
吸收攻擊能為聖物充能。能量充滿時,【中鍵點擊】【空白鍵】以釋放能量。

得分
連續擊殺 3 名同一顏色的敵人可延長您的連續技能鏈,以獲得大量分數。

控制器
使用搖桿移動仙兒,以【A】進行射擊,以【B】【X】交換顏色,並以【Y】進行特殊攻擊。" "DOTA_Crownfall_Shmup_HowToPlay_Move" "移動" "DOTA_Crownfall_Shmup_HowToPlay_Shoot" "射擊" "DOTA_Crownfall_Shmup_HowToPlay_Shoot_Details" "對另一種顏色的敵人造成 2 倍傷害。" "DOTA_Crownfall_Shmup_HowToPlay_Swap" "切換顏色" "DOTA_Crownfall_Shmup_HowToPlay_Swap_Details" "仙兒的聖物吸收相同顏色的攻擊。" "DOTA_Crownfall_Shmup_HowToPlay_Special" "特殊攻擊" "DOTA_Crownfall_Shmup_HowToPlay_Special_Details" "吸收的攻擊可以透過特殊攻擊釋放。 " "DOTA_Crownfall_Shmup_HowToPlay_Score" "得分" "DOTA_Crownfall_Shmup_HowToPlay_Score_Details" "連續擊殺 3 名同一顏色的敵人可延長您的連續技能鏈,以獲得大量分數。" "DOTA_Crownfall_Shmup_HowToPlay_ShowAltControls" "顯示 Alt 控制" "DOTA_Crownfall_Shmup_HowToPlay_RewardsInfo" "必須打敗祖格才能獲得獎勵" "DOTA_Crownfall_Shmup_ComboNotification_ComboCount" "{d:combo_count} 次" "DOTA_Crownfall_Shmup_ComboNotification_Title" "連擊數" "DOTA_Crownfall_Shmup_ComboNotification_ComboMax" "最大" "DOTA_Crownfall_Shmup_ComboNotification_Desc" "+{d:combo_score}" "DOTA_Crownfall_Shmup_ComboNotification_Break_Desc" "連擊\n中斷!" "DOTA_Crownfall_Shmup_BossWarning_Title" "警告" "DOTA_Crownfall_Shmup_BossWarning_Desc" "有個龐大的敵人正在逼近" "DOTA_Crownfall_Shmup_BossHealthBar_Title" "祖格" "DOTA_Crownfall_Shmup_BossHealthBar_Time" "時間" "DOTA_Crownfall_Shmup_Pause" "暫停" "DOTA_Crownfall_Shmup_PauseMenu_Resume" "繼續" "DOTA_Crownfall_Shmup_ControlDisplay_Separator" "或" "DOTA_Crownfall_Shmup_PauseMenu_Abort" "放棄" "DOTA_Crownfall_Shmup_Game_Score_Title" "得分" "DOTA_Crownfall_Shmup_Game_Combo_Title" "連擊" "DOTA_Crownfall_Shmup_Game_Lives_Title" "生命" "DOTA_Crownfall_Shmup_GameOver_Title" "遊戲結束" "DOTA_Crownfall_Shmup_GameOver_Retry" "再試一次" "DOTA_Crownfall_Shmup_GameOver_Abort" "接受您的落敗" "DOTA_Crownfall_Shmup_Victory_Title" "勝利" "DOTA_Crownfall_Shmup_Victory_Subtitle" "您戰勝敵人的意志促使了行動的成功" "DOTA_Crownfall_Shmup_Victory_Desc" "表現總結" "DOTA_Crownfall_Shmup_Victory_Score_Title" "得分" "DOTA_Crownfall_Shmup_Victory_Combo_Title" "最大連擊數" "DOTA_Crownfall_Shmup_Victory_Rating_Title" "評分" "DOTA_Crownfall_Shmup_Victory_Retry" "再玩一次" "DOTA_Crownfall_Shmup_Victory_Abort" "離開遊戲" "DOTA_Crownfall_Shmup_Game_Charges" "能量" "DOTA_Crownfall_Shmup_Game_Max" "最高" "DOTA_Crownfall_Shmup_Tutorial_GotIt" "知道了" "DOTA_Crownfall_Shmup_Tutorial_1" "使用 【WASD】【方向鍵】 移動" "DOTA_Crownfall_Shmup_Tutorial_2" "按住【左鍵點擊】【Z】進行射擊" "DOTA_Crownfall_Shmup_Tutorial_3" "閃躲與護盾顏色不同的子彈以存活
" "DOTA_Crownfall_Shmup_Tutorial_4" "使用【右鍵點擊】【X】切換顏色" "DOTA_Crownfall_Shmup_Tutorial_5" "吸收與護盾顏色相同的子彈以充能" "DOTA_Crownfall_Shmup_Tutorial_6" "充能完成後,使用【空白鍵】【中鍵點擊】釋放特殊攻擊" "DOTA_Crownfall_Shmup_ScoreCategory_Damage" "造成傷害" "DOTA_Crownfall_Shmup_ScoreCategory_EnemyKill" "擊殺分數" "DOTA_Crownfall_Shmup_ScoreCategory_Combo" "連擊獎勵" "DOTA_Crownfall_Shmup_ScoreCategory_BossKill" "擊殺龍分數" "DOTA_Crownfall_Shmup_ScoreCategory_RemainingLives" "剩餘生命數" "DOTA_Crownfall_Shmup_ScoreCategory_RemainingTime" "剩餘時間" "DOTA_Crownfall_Shmup_ScoreRating_F" "F" "DOTA_Crownfall_Shmup_ScoreRating_C" "C" "DOTA_Crownfall_Shmup_ScoreRating_B" "B" "DOTA_Crownfall_Shmup_ScoreRating_A" "A" "DOTA_Crownfall_Shmup_ScoreRating_S" "S" "DOTA_Crownfall_Shmup_ScoreRating_SP" "S+" "DOTA_Crownfall_Shmup_ScoreRating_SPP" "S++" "DOTA_Crownfall_Shmup_ScoreRating_SPPP" "S+++" "DOTA_Crownfall_Shmup_ScoreRating_SPPPP" "S++++" "DOTA_Crownfall_Shmup_ScoreRating_Assassin" "刺客" "DOTA_Crownfall_Overworld_StoreCoins" "商店金幣" "DOTA_Crownfall_Overworld_CandySacks" "糖果袋" "DOTA_Crownfall_Overworld_Treasures" "寶藏" "DOTA_Crownfall_Overworld_Baubles" "表情符號、噴漆和載入畫面" "DOTA_Crownfall_Overworld_StyleUnlocks" "樣式解鎖" "DOTA_Crownfall_Overworld_Cosmetic" "飾品" "DOTA_Crownfall_Overworld_CompletionSet" "完整套裝" "DOTA_Crownfall_Overworld_Encounters" "遭遇事件" "DOTA_Crownfall_Overworld_I" "I" "DOTA_Crownfall_Overworld_II" "II" "DOTA_Crownfall_Overworld_III" "III" "DOTA_Crownfall_Overworld_IV" "IV" "DOTA_Crownfall_Overworld_Midgate" "中門市集" "DOTA_Crownfall_Overworld_Oglodi" "杜魯德沙漠" "DOTA_Crownfall_Overworld_IceWrack" "冰川殘骸冰原" "DOTA_Crownfall_Overworld_TheEyrie" "天怒尖塔" "DOTA_Crownfall_Background_Midgate" "中門市集" "DOTA_Crownfall_Background_Oglodi" "杜魯德沙漠" "DOTA_Crownfall_Background_IceWrack" "冰川殘骸冰原" "DOTA_Crownfall_Background_TheEyrie" "天怒尖塔" "DOTA_Crownfall_Background_Queen_Imperia" "依裴利亞女王" "DOTA_Crownfall_Overworld_Active" "進行中!" "DOTA_Crownfall_Overworld_Inactive" "非進行中" "DOTA_Crownfall_Overworld_SetActive" "設為進行中" "DOTA_Crownfall_Overworld_EventDates" "4 月 18 日至 10 月 16 日" "DOTA_Crownfall_Overworld_LearnMore" "深入了解" "DOTA_Crownfall_Overworld_HowToPlay" "遊玩方式" "DOTA_Crownfall_Overworld_Feedback" "意見回饋" "DOTA_Crownfall_Overworld_Act" "幕" "DOTA_Crownfall_Overworld_ActI" "第一幕" "DOTA_Crownfall_Overworld_ActII" "第二幕" "DOTA_Crownfall_Overworld_ActIII" "第三幕" "DOTA_Crownfall_Overworld_ActIV" "第四幕" "DOTA_Crownfall_Overworld_Complete" "完成" "DOTA_Crownfall_Overworld_VisitStore" "造訪商店" "DOTA_Crownfall_Overworld_EarnTokens" "遊玩遊戲、獲取代幣、解鎖路線" "DOTA_Crownfall_Overworld_Tutorial1" "用不同英雄遊玩 DOTA 獲取代幣。使用代幣解鎖路線。" "DOTA_Crownfall_Overworld_Tutorial2" "送您一個免費的爆發代幣以開始任務。" "DOTA_Crownfall_Overworld_ClaimToken" "領取代幣!" "DOTA_Crownfall_Overworld_Continue" "繼續" "DOTA_Crownfall_Overworld_InventoryHint" "使用代幣推進地圖。遊玩不同英雄或完成支線任務來獲取代幣。" "DOTA_Crownfall_Overworld_Start" "開始!" "DOTA_Crownfall_Overworld_Finish" "完成!" "DOTA_Crownfall_Overworld_Unlock" "解鎖!" "DOTA_Crownfall_Overworld_CompletionProgressBasic" "{d:basic_total_earned} / {d:basic_total_max}
完成" "DOTA_Crownfall_Overworld_CompletionProgressPremium" "{d:premium_total_earned} / {d:premium_total_max}
完成" "DOTA_Crownfall_Overworld_CompletionFullDescription" "解鎖此幕中每個節點以獲得額外獎勵。" "DOTA_Crownfall_Overworld_Tutorial_ActTwo_FreeToken" "送您一個免費的不死代幣以開始任務。" "DOTA_Crownfall_Overworld_Tutorial_ActThree_FreeToken" "送您一個免費的祕術代幣以開始任務。" "DOTA_Crownfall_Overworld_Rewards_Loading" "載入中…" "DOTA_Crownfall_Overworld_Rewards_FailedToLoad" "無法載入獎勵進度。" "DOTA_Crownfall_Overworld_Inventory_Loading" "正在載入道具欄…" "DOTA_Crownfall_Overworld_Inventory_FailedToLoad" "無法載入道具欄內容。" "DOTA_Crownfall_Filters_TokensNeeded" "需要的代幣" "DOTA_Crownfall_Filters_TokensNeededShort" "代幣:" "DOTA_Crownfall_ActPassDescription" "購買{s:premium_pack_name}以獲得所有獎勵。" "DOTA_Crownfall_ActPassButtonLabel" "檢視詳情" "DOTA_Crownfall_ActPassButtonLabel_Embed" "在商店中檢視" "DOTA_Crownfall_ViewStoreButtonLabel" "檢視商店" "DOTA_Crownfall_FrontpageStore_NowInStore" "現於王冠之墮商店販售" "DOTA_Crownfall_FrontpageStore_Treasure3" "寶藏 III" "DOTA_Crownfall_FrontpageStore_Act2PathfinderPack" "第二幕探索包" "DOTA_Crownfall_RewardsGroup_Free" "獎勵" "DOTA_Crownfall_RewardsGroup_Paid" "探索包" "DOTA_Crownfall_Encounter_TokenTrader_Trade" "交換" "DOTA_Crownfall_Encounter_TokenTrader_Reset" "重設交易" "DOTA_Crownfall_Encounter_TokenTrader_Trade3Title" "交換相同的 3 枚代幣" "DOTA_Crownfall_Encounter_TokenTrader_Trade4Title" "交換任意的 4 枚代幣" "DOTA_Crownfall_Encounter_TokenTrader_TradeAny2Title" "交換任意的 2 枚代幣" "DOTA_Crownfall_Encounter_TokenTrader_Trade3RandomTitle" "交換任意的 3 枚代幣" "DOTA_Crownfall_Encounter_TokenTrader_Trade4RandomTitle" "交換任意的 4 枚代幣" "DOTA_Crownfall_Encounter_TokenTrader_TradeRandomDescription" "您收到與交出的代幣不會是同一種代幣。" "DOTA_Crownfall_Encounter_TokenTrader_TradeThreeScrapTitle" "交換 3 片{s:scrap_name}" "DOTA_Crownfall_Encounter_TokenTrader_TradeSixScrapTitle" "交換 6 片{s:scrap_name}" "DOTA_Crownfall_Encounter_TokenTrader_ChooseInventory" "從道具欄中選擇代幣" "DOTA_Crownfall_Encounter_TokenTrader_ChooseResultToken" "選擇要領取的一枚代幣" "DOTA_Crownfall_Encounter_ChooseTokensLabel" "選擇代幣" "DOTA_Crownfall_Encounter_SaveHero" "救出英雄" "DOTA_Crownfall_Encounter_Treasure_SpendToken:p" "使用代幣#|#使用代幣" "DOTA_Crownfall_Encounter_Treasure_TokenNeeded:p" "所需代幣#|#所需代幣" "DOTA_Crownfall_Encounter_TakeCandle" "領取蠟燭" "DOTA_Crownfall_Encounter_TakeTokens" "領取代幣" "DOTA_Crownfall_Encounter_ChooseTokens" "選擇代幣" "DOTA_Crownfall_Encounter_ClaimTokens" "領取代幣" "DOTA_Crownfall_Encounter_AlreadyClaimed" "已領取" "DOTA_Crownfall_Encounter_ComeBackLater" "稍後回來" "DOTA_Crownfall_Encounter_Leave" "離開" "DOTA_Crownfall_Encounter_ChooseOne" "您只能選擇一個" "DOTA_Crownfall_Overworld_ActLockedMessage" "故事待續…" "DOTA_Crownfall_Overworld_ActLockedCountdown" "{s:act_name}將在 {s:time_until_act_unlock}後開放" "DOTA_Crownfall_Overworld_Unlock_Date_I" "現已開放" "DOTA_Crownfall_Overworld_Unlock_Date_II" "現已開放" "DOTA_Crownfall_Overworld_Unlock_Date_III" "6 月 39 日開放" "DOTA_Crownfall_Overworld_Unlock_Date_IV" "未開放" "DOTA_Crownfall_Overworld_Unlock_NextWeek" "下週開放" "DOTA_Crownfall_Overworld_Unlock_ThisWeek" "本週開放" "DOTA_Crownfall_PlayNow" "立即開始" "DOTA_DiscountActive" "折扣有效" "DOTA_DiscountPrice" "折扣價" "DOTA_DiscountPriceValue" "原為 {s:default_price}" "DOTA_PriceFree" "免費" "DOTA_Crownfall_OverworldMap_Act1_MainQuest" "主線任務,中門" "DOTA_Crownfall_OverworldMap_Act1_SideQuest" "支線任務" "DOTA_Crownfall_OverworldMap_Act1_PremiumQuest" "探索者支線任務" "DOTA_Crownfall_OverworldMap_Act1_StagesComplete" "已完成 %s1/%s2 項任務" "DOTA_Crownfall_OverworldMap_Act1_Chapter1_StagesComplete" "{s:main-01_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_Chapter2_StagesComplete" "{s:main-02_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_Chapter3_StagesComplete" "{s:main-03_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_Chapter4_StagesComplete" "{s:main-04_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_Meepo_StagesComplete" "{s:meepo01_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_Juggernaut_StagesComplete" "{s:juggernaut01_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_Riki_StagesComplete" "{s:Riki01_progress} 項任務完成" "DOTA_Crownfall_OverworldMap_Act1_TokenTraderSign" "能幹巫師多佛瑞特

迄今零客訴

僅可給予 5 星評價,感謝配合" "DOTA_Crownfall_OverworldMap_Act1_MarketSign" "今日特惠:
- 蛆蟲
- 蝸牛
- 魚肉(非常新鮮)" "DOTA_Crownfall_OverworldMap_Act1_MysteriousVendorSign" "如有損壞,照價賠償。" "DOTA_Crownfall_OverworldMap_Act1_MeepoPosterSign" "通緝:格殺無論" "DOTA_Crownfall_OverworldInventory_Inventory" "道具欄" "DOTA_Crownfall_OverworldInventory_MultiselectInfo" "點擊道具欄中或地圖上的一枚代幣,查看可以用哪些英雄遊玩來獲得。

按住 SHIFT 以同時選取多個代幣。" "DOTA_CrownfallNotification_MissingRewardsGranted" "您的帳戶受到一個王冠之墮程式錯誤影響:在大約兩小時的期間,您未收到賽後代幣或解鎖地圖地位的獎勵。此程式錯誤已修正,所有獎勵和代幣已補上。" "DOTA_CrownfallNotification_MissingTokensFiveHoursGranted" "您的帳戶受到一個王冠之墮程式錯誤影響:在一段短期間內,您遊玩了 Dota 之後卻未收到賽後獎勵。此程式錯誤已修正,所有的獎勵均已補上。" "DOTA_CrownfallNotification_ArcanaBaseItems" "我們已把劍聖和帕吉的奧祕拆開成兩個獨立物品:劍聖的奧祕現包含一個獨立面罩,帕吉的奧祕現包含一個獨立背部物品。這個新的物品讓您可在這些英雄身上裝備奧祕效果同時裝備其它飾品套裝,其中包含全新的收藏家貯藏套裝。所有奧祕的擁有者將自動獲得這些新物品。" "DOTA_CrownfallProfileCard_Act2" "王冠之墮第二幕" "DOTA_CrownfallProfileCard_Act3" "王冠之墮第三幕" "DOTA_CrownfallProfileCard_Act4" "王冠之墮第四幕" // Act I Tokens "DOTA_Crownfall_Token_Walking" "步行" "DOTA_Crownfall_Token_Running" "急行" "DOTA_Crownfall_Token_Flying" "飛行" "DOTA_Crownfall_Token_Floating" "飄行" "DOTA_Crownfall_Token_Slithering" "滑行" "DOTA_Crownfall_Token_Mounted" "騎行" "DOTA_Crownfall_Token_Crawling" "爬行" "DOTA_Crownfall_Token_Jumping" "跳行" "DOTA_Crownfall_Token_Teleporting" "傳送" "DOTA_Crownfall_Token_Melee" "近戰" "DOTA_Crownfall_Token_Ranged" "遠程" "DOTA_Crownfall_Token_Disabler" "控場" "DOTA_Crownfall_Token_Escape" "脫逃" "DOTA_Crownfall_Token_Durable" "坦克" "DOTA_Crownfall_Token_Initiator" "開戰" "DOTA_Crownfall_Token_Nuker" "爆發" "DOTA_Crownfall_Token_Pusher" "推進" "DOTA_Crownfall_Token_Healer" "治療" "DOTA_Crownfall_Token_Premium" "探索者" "DOTA_Crownfall_Token_Fish" "釣魚" "DOTA_Crownfall_Token_Candle" "蠟燭" "DOTA_Crownfall_Token_Stargazer" "觀星" "DOTA_Crownfall_Token_Mystery" "????" "DOTA_Crownfall_Token_Random" "隨機" "DOTA_Crownfall_StoreCell_ExploreStore" "探索王冠之墮商店" "DOTA_Crownfall_StoreCell_NewToStore" "王冠之墮商店新品" "DOTA_Crownfall_StoreCell_DiscountAvailable" "折扣販賣中" "DOTA_Crownfall_StoreCell_ViewStore" "檢視商店" "DOTA_Crownfall_StoreCell_Description_Act2" "解鎖杜魯德沙漠的支線任務和 Artifact 音樂包。" "DOTA_Crownfall_Store_CoinsCount" "{d:coin_quantity}" "DOTA_FrontPageCell_736_Title" "7.36" "DOTA_FrontPageCell_736_Description" "隆重推出先天技能、英雄刻面以及超級多內容。" "DOTA_FrontPageCell_736_Patchnotes" "更新註記" "DOTA_FrontPageCell_737_Title" "7.37" "DOTA_FrontPageCell_737_GameplayUpdate" "遊戲環節更新" "DOTA_FrontPageCell_737_Description" "深入了解新先天技能、英雄刻面和遊戲體驗改善。" "DOTA_HUD_Pregame_TokenRewards" "{s:act_number} 枚代幣獎勵" "DOTA_HUD_Pregame_TurboTokenRewardsTooltip" "加速模式比賽獲勝可獲 2 枚代幣。選擇欲獲得的代幣。" "DOTA_HeroGrid_Overworld" "王冠之墮" "DOTA_HeroGrid_Overworld_Description" "發光標示用來解鎖王冠之墮地圖上進行中路線的代幣可從哪些英雄獲得。 " "DOTA_CrownfallLeaderboard_Act1_Title" "第一幕進度" "DOTA_CrownfallLeaderboard_Act2_Title" "第二幕進度" "DOTA_CrownfallLeaderboard_Act3_Title" "第三幕進度" "DOTA_CrownfallLeaderboard_Act4_Title" "第四幕進度" ////////////////////////////////////////////////////// // CROWNFALL ACT II ////////////////////////////////////////////////////// "DOTA_Crownfall_Token_Strength" "力量" "DOTA_Crownfall_Token_Agility" "敏捷" "DOTA_Crownfall_Token_Intelligence" "智力" "DOTA_Crownfall_Token_Universal" "全方位" "DOTA_Crownfall_Token_Demon" "惡魔" "DOTA_Crownfall_Token_Undead" "不死" "DOTA_Crownfall_Token_Spirit" "靈體" "DOTA_Crownfall_Token_Beast" "野獸" "DOTA_Crownfall_Token_Monster" "怪物" "DOTA_Crownfall_Token_God" "神力" "DOTA_Crownfall_Token_Aquatic" "水生" "DOTA_Crownfall_Token_Elemental" "元素" "DOTA_Crownfall_Token_Claw" "利爪" "DOTA_Crownfall_Token_Unarmed" "徒手" "DOTA_Crownfall_Token_Sword" "刀劍" "DOTA_Crownfall_Token_Blade" "刀刃" "DOTA_Crownfall_Token_Axe" "戰斧" "DOTA_Crownfall_Token_Polearm" "杖刃" "DOTA_Crownfall_Token_Club" "棍棒" "DOTA_Crownfall_Token_Wand" "魔杖" "DOTA_Crownfall_Token_Ammunition" "彈藥" "DOTA_Crownfall_Token_DruudScrap" "杜魯德廢片" "DOTA_Crownfall_Token_CactusFlower" "仙人掌花" "DOTA_Crownfall_Token_DemonBlood" "惡魔之血" "DOTA_Crownfall_Token_FirebugThorax" "火蟲之胸" "DOTA_Crownfall_Token_PuffballMushroom" "泡芙蘑菇" "DOTA_Crownfall_Token_Potion" "萬靈藥水" "DOTA_Crownfall_Token_Bat" "勝利證明" "DOTA_Crownfall_Token_Sandfish" "奇特魚槍" // -------------- START ENCOUNTERS -------------- "DOTA_Crownfall_EncounterName_ReturnOfThreebeard" "神祕洞穴" "DOTA_Crownfall_EncounterDesc_ReturnOfThreebeard" "深處埋伏著什麼危機……又埋藏著什麼寶藏?" // Scrap Merchant "DOTA_Crownfall_EncounterName_ScrapMerchantDruud" "廢片商" "DOTA_Crownfall_EncounterDesc_ScrapMerchantDruud" "可交易廢片與代幣的歐格羅迪一站式商店。" //Sand Djinn "DOTA_Crownfall_EncounterName_StrangeVendorDruud" "神祕商人" "DOTA_Crownfall_EncounterDesc_StrangeVendorDruud" "一名幻影般的商人從滾滾黃沙中出現。" "DOTA_Crownfall_EncounterName_SecretAdmirer" "探索之心" "DOTA_Crownfall_EncounterDesc_SecretAdmirer" "冒險家的交換服務。為有需要的英雄送達代幣。" "DOTA_Crownfall_Encounter_SecretAdmirer_GiftTitle" "贈送代幣" "DOTA_Crownfall_Encounter_SecretAdmirer_GiftSend" "發送" "DOTA_Crownfall_Encounter_SecretAdmirer_GiftSending" "正在發送…" "DOTA_Crownfall_Encounter_SecretAdmirer_Reset" "重新發送禮物" "DOTA_Crownfall_Encounter_SecretAdmirer_GiftFailed" "發送禮物失敗" "DOTA_Crownfall_Encounter_SecretAdmirer_GiftSent_Title" "已發送禮物" "DOTA_Crownfall_Encounter_SecretAdmirer_GiftSent_Description" "您的朋友即將收到您的禮物!" "DOTA_Crownfall_Encounter_SecretAdmirer_SelectTokenAndFriend" "選擇一枚代幣和一位好友" "DOTA_Crownfall_Encounter_SecretAdmirer_Friend" "好友" "DOTA_Crownfall_OverworldMap_Act2_SecretAdmirerSign" "您收到一封信!" "DOTA_Crownfall_PostGame_ScrapEarned" "獲得的廢片數:" "DOTA_Overworld_Inventory_HeroTrayScrap" "每玩一場遊戲不論輸贏都可獲得 {s:scrap_token_name} 個廢片。
金屬廢片可於特殊地點換成所選的英雄代幣。" "DOTA_Crownfall_EncounterName_FlappySkywrath" "蝙蝠競速" "DOTA_Crownfall_EncounterDesc_FlappySkywrath" "在危險的路徑上與蝙蝠騎士競速。也許你很快,但他會耍小手段!" "DOTA_Crownfall_FlappySkywrath_HowToPlay" "繼續飛翔
使用滑鼠並點擊以持續飛翔。撞到障礙物或地面會減速,所以要不斷拍翼!" "DOTA_Crownfall_FlappySkywrath_EndlessMode" "無限模式" "DOTA_Crownfall_EncounterName_ClickableHunt" "電炎絕手的祕密配方" "DOTA_Crownfall_EncounterDesc_ClickableHunt" "電炎絕手需要特定材料以醫治克勞梟……但她不能告訴你材料是什麼或其在哪。聽聽她模糊的提示,在地圖上到處點擊來找材料吧!" "DOTA_Crownfall_Encounter_ClickableHunt_ClaimReward" "給出材料" "DOTA_Crownfall_EncounterName_CometCrater" "彗星墜落地點" "DOTA_Crownfall_EncounterDesc_CometCrater" "在瓦礫和焦土之中,顯露了一道隱藏的入口。裡面散發著一道詭異微光。" "DOTA_Crownfall_EncounterName_SandFishing" "沙釣" "DOTA_Crownfall_EncounterDesc_SandFishing" "祕密已揭曉!釣些沙鮭魚、沙鯊魚,還有沙王。" "DOTA_Crownfall_OverworldMap_Act2_MainQuest" "主線任務,杜魯德" // Pit Fight Betting "DOTA_Crownfall_EncounterName_PitFight" "歐梅克斯每日決鬥" "DOTA_Crownfall_EncounterDesc_PitFight" "在每晚的角鬥士競技場中,把代幣下注在必勝的最愛鬥士身上,或選一個藝高膽大的黑馬下注!" "DOTA_Crownfall_EncounterPitFight_StrTooltip" "決定造成和承受的傷害量。" "DOTA_Crownfall_EncounterPitFight_AgiTooltip" "決定攻擊速度和閃避,特別是在面對較不靈敏的對手時。" "DOTA_Crownfall_EncounterPitFight_IntTooltip" "決定戰術技巧和靈巧。在對上智力較低的對手時極為有效。" "DOTA_Crownfall_EncounterPitFight_Profit" "下注賠率:{d:odds}" "DOTA_Crownfall_EncounterPitFight_BetButton" "下注" "DOTA_Crownfall_EncounterPitFight_Versus" "vs" "DOTA_Crownfall_EncounterPitFight_BetTitle" "誰將獲勝?" "DOTA_Crownfall_EncounterPitFight_BetSubitle" "立刻下注!" "DOTA_Crownfall_EncounterPitFight_BetInstructions" "支付一枚代幣下注。\n若預測正確,根據所列的下注賠率,您可拿回多枚相同代幣。" "DOTA_Crownfall_EncounterPitFight_BetResourceInstructions" "您每天可以下注 1 次。每個小時都有一場新的戰鬥,所以請謹慎下注!" "DOTA_Crownfall_EncounterPitFight_ResultWin_Title" "您的角鬥士贏了!" "DOTA_Crownfall_EncounterPitFight_ResultWin" "獲得的代幣:" "DOTA_Crownfall_EncounterPitFight_ResultLose_Title" "您的角鬥士輸了。" "DOTA_Crownfall_EncounterPitFight_ResultLose" "支付的代幣:" "DOTA_Crownfall_EncounterPitFight_FightName0" "仙人掌衝突七世" "DOTA_Crownfall_EncounterPitFight_FightName1" "瘠地之役" "DOTA_Crownfall_EncounterPitFight_FightName2" "沙丘決鬥" "DOTA_Crownfall_EncounterPitFight_FightName3" "沙漠爭鬥" "DOTA_Crownfall_EncounterPitFight_FightName4" "三叉戟瘋狂二十一世" "DOTA_Crownfall_EncounterPitFight_FightName5" "焦土重擊" "DOTA_Crownfall_EncounterPitFight_FightName6" "惡地鬥毆" "DOTA_Crownfall_EncounterPitFight_FightName7" "沙中之血三世" "DOTA_Crownfall_EncounterPitFight_FightName8" "熱騰打擊" "DOTA_Crownfall_EncounterPitFight_FightName9" "競技場復仇" "DOTA_Crownfall_EncounterPitFight_FightName10" "沙土重擊十六世" "DOTA_Crownfall_EncounterPitFight_FightName11" "幻影混亂四世" "DOTA_Crownfall_EncounterPitFight_FightName12" "日落對決九世" "DOTA_Crownfall_EncounterPitFight_FightName13" "沙漠地獄十六世" "DOTA_Crownfall_EncounterPitFight_FightName14" "綠洲動盪" "DOTA_Crownfall_EncounterPitFight_FightName15" "洞穴浩劫十七世" "DOTA_Crownfall_EncounterPitFight_FightName16" "沙丘王朝五世" "DOTA_Crownfall_EncounterPitFight_FightName17" "沙漠傳奇重擊" "DOTA_Crownfall_EncounterPitFight_FightName18" "紅色煉獄牢籠比賽" "DOTA_Crownfall_EncounterPitFight_FightName19" "蠍刺對決" "DOTA_Crownfall_EncounterPitFight_mordeth" "史特拉斯" "DOTA_Crownfall_EncounterPitFight_mordeth_Title" "沙塵暴史特拉斯" "DOTA_Crownfall_EncounterPitFight_richthelich" "「巫妖」理查" "DOTA_Crownfall_EncounterPitFight_richthelich_Title" "雷霆「巫妖」理查" "DOTA_Crownfall_EncounterPitFight_millionairemorthrak" "百萬富翁莫斯拉克" "DOTA_Crownfall_EncounterPitFight_millionairemorthrak_Title" "鑽石惡魔百萬富翁莫斯拉克" "DOTA_Crownfall_EncounterPitFight_magicmagnus" "魔法馬格納斯" "DOTA_Crownfall_EncounterPitFight_magicmagnus_Title" "暗影篡奪者魔法馬格納斯" "DOTA_Crownfall_EncounterPitFight_zaxon" "札克森" "DOTA_Crownfall_EncounterPitFight_zaxon_Title" "恐怖踐踏者札克森" "DOTA_Crownfall_EncounterPitFight_zooltheghoul" "「屍鬼」祖爾" "DOTA_Crownfall_EncounterPitFight_zooltheghoul_Title" "鐵皮「屍鬼」祖爾" "DOTA_Crownfall_EncounterPitFight_gallius" "加立爾斯" "DOTA_Crownfall_EncounterPitFight_gallius_Title" "黑心加立爾斯" "DOTA_Crownfall_EncounterPitFight_mordrek" "默德雷克" "DOTA_Crownfall_EncounterPitFight_mordrek_Title" "血錘默德雷克" "DOTA_Crownfall_EncounterPitFight_bilious" "庇里爾斯" "DOTA_Crownfall_EncounterPitFight_bilious_Title" "擲箭者庇里爾斯" "DOTA_Crownfall_EncounterPitFight_azreel" "阿茲里爾" "DOTA_Crownfall_EncounterPitFight_azreel_Title" "不死摧毀者阿茲里爾" "DOTA_Crownfall_EncounterPitFight_borin" "博林" "DOTA_Crownfall_EncounterPitFight_borin_Title" "野蠻人博林" "DOTA_Crownfall_EncounterPitFight_brandor" "布蘭多" "DOTA_Crownfall_EncounterPitFight_brandor_Title" "布蘭多戈爾格雷夫" "DOTA_Crownfall_EncounterPitFight_mercilessmandrake" "無赦曼德雷克" "DOTA_Crownfall_EncounterPitFight_mercilessmandrake_Title" "血滴子無赦曼德雷克" "DOTA_Crownfall_EncounterPitFight_headlesshector" "無頭赫克特" "DOTA_Crownfall_EncounterPitFight_headlesshector_Title" "血之子無頭赫克特" "DOTA_Crownfall_EncounterPitFight_bastardbrodie" "雜種布洛迪" "DOTA_Crownfall_EncounterPitFight_bastardbrodie_Title" "撕喉者雜種布洛迪" "DOTA_Crownfall_EncounterPitFight_thorne" "索恩" "DOTA_Crownfall_EncounterPitFight_thorne_Title" "人頭收藏家索恩" "DOTA_Crownfall_EncounterPitFight_droskar" "卓斯卡" "DOTA_Crownfall_EncounterPitFight_droskar_Title" "切肉刀卓斯卡" "DOTA_Crownfall_EncounterPitFight_morgath" "莫加斯" "DOTA_Crownfall_EncounterPitFight_morgath_Title" "斷骨人莫加斯" "DOTA_Crownfall_EncounterPitFight_draven" "德雷文" "DOTA_Crownfall_EncounterPitFight_draven_Title" "暗夜追蹤者德雷文" "DOTA_Crownfall_EncounterPitFight_drbutcher" "屠夫博士" "DOTA_Crownfall_EncounterPitFight_drbutcher_Title" "燃人者屠夫博士" "DOTA_Crownfall_EncounterPitFight_fangtooth" "尖牙" "DOTA_Crownfall_EncounterPitFight_fangtooth_Title" "重生者尖牙" "DOTA_Crownfall_EncounterPitFight_ghastlygorgax" "煞白戈爾加斯" "DOTA_Crownfall_EncounterPitFight_ghastlygorgax_Title" "霜齒煞白戈爾加斯" "DOTA_Crownfall_EncounterPitFight_fangforge" "尖牙製造者" "DOTA_Crownfall_EncounterPitFight_fangforge_Title" "地獄之錘尖牙製造者" "DOTA_Crownfall_EncounterPitFight_pighead" "豬頭" "DOTA_Crownfall_EncounterPitFight_pighead_Title" "赤裸絞刑者豬頭" "DOTA_Crownfall_EncounterPitFight_dravorta" "德拉沃塔" "DOTA_Crownfall_EncounterPitFight_dravorta_Title" "史卡斯庫格德拉沃塔" "DOTA_Crownfall_EncounterPitFight_gark" "加爾克" "DOTA_Crownfall_EncounterPitFight_gark_Title" "食人魔吞噬者加爾克" "DOTA_Crownfall_EncounterPitFight_gorgeousgaree" "華麗的加里" "DOTA_Crownfall_EncounterPitFight_gorgeousgaree_Title" "獵巫人華麗的加里" "DOTA_Crownfall_EncounterPitFight_bonesaw" "骨鋸" "DOTA_Crownfall_EncounterPitFight_bonesaw_Title" "鋼鐵歐格羅迪人骨鋸" "DOTA_Crownfall_EncounterPitFight_manislav" "曼尼斯拉夫" "DOTA_Crownfall_EncounterPitFight_manislav_Title" "徹底的憎惡曼尼斯拉夫" "DOTA_Crownfall_EncounterPitFight_drabular" "德拉布拉爾" "DOTA_Crownfall_EncounterPitFight_drabular_Title" "恐怖玷污者德拉布拉爾" "DOTA_Crownfall_EncounterPitFight_skeletonus" "骷髏巨獸" "DOTA_Crownfall_EncounterPitFight_skeletonus_Title" "野蠻骷髏巨獸" "DOTA_Crownfall_EncounterPitFight_majorskullitor" "斯庫利托少校" "DOTA_Crownfall_EncounterPitFight_majorskullitor_Title" "焚化爐斯庫利托少校" "DOTA_Crownfall_EncounterPitFight_mrpangpang" "潘潘先生" "DOTA_Crownfall_EncounterPitFight_mrpangpang_Title" "復仇者潘潘先生" "DOTA_Crownfall_EncounterPitFight_goregoregrabblegrax" "戈爾戈爾格拉柏格拉斯" "DOTA_Crownfall_EncounterPitFight_goregoregrabblegrax_Title" "嗜血毀滅者戈爾戈爾格拉柏格拉斯" "DOTA_Crownfall_EncounterPitFight_bastardswordsam" "混蛋劍山姆" "DOTA_Crownfall_EncounterPitFight_bastardswordsam_Title" "世界終結者混蛋劍山姆" "DOTA_Crownfall_EncounterPitFight_madmondeezy" "瘋狂蒙迪茲" "DOTA_Crownfall_EncounterPitFight_madmondeezy_Title" "末日使者瘋狂蒙迪茲" "DOTA_Crownfall_EncounterPitFight_halfheadtony" "半頭東尼" "DOTA_Crownfall_EncounterPitFight_halfheadtony_Title" "造墳者半頭東尼" "DOTA_Crownfall_EncounterPitFight_skullface" "骷髏臉" "DOTA_Crownfall_EncounterPitFight_skullface_Title" "不死者骷髏臉" "DOTA_Crownfall_EncounterPitFight_fancypantspete" "花花公子皮特" "DOTA_Crownfall_EncounterPitFight_fancypantspete_Title" "深淵憎恨者花花公子皮特" "DOTA_Crownfall_EncounterPitFight_grimgrom" "格林格羅姆" "DOTA_Crownfall_EncounterPitFight_grimgrom_Title" "飲血者格林格羅姆" "DOTA_Crownfall_EncounterPitFight_grimjawjax" "嚴顎捷克斯" "DOTA_Crownfall_EncounterPitFight_grimjawjax_Title" "復仇人猿嚴顎捷克斯" "DOTA_Crownfall_EncounterPitFight_deadeyevarg" "神槍手瓦格" "DOTA_Crownfall_EncounterPitFight_deadeyevarg_Title" "巫妖殺手神槍手瓦格" "DOTA_Crownfall_EncounterPitFight_karn" "卡恩" "DOTA_Crownfall_EncounterPitFight_karn_Title" "卑劣傷害卡恩" "DOTA_Crownfall_EncounterPitFight_bloodlustbrak" "嗜血布拉克" "DOTA_Crownfall_EncounterPitFight_bloodlustbrak_Title" "血霧嗜血布拉克" "DOTA_Crownfall_EncounterPitFight_warmachinewulf" "戰爭機器伍爾夫" "DOTA_Crownfall_EncounterPitFight_warmachinewulf_Title" "魔魘博士戰爭機器伍爾夫" "DOTA_Crownfall_EncounterPitFight_mikmok" "米克莫克" "DOTA_Crownfall_EncounterPitFight_mikmok_Title" "杜魯德惡魔米克莫克" "DOTA_Crownfall_EncounterPitFight_barnok" "巴諾克" "DOTA_Crownfall_EncounterPitFight_barnok_Title" "燃燒之心巴諾克" "DOTA_Crownfall_EncounterPitFight_nopantsnecrotis" "無褲尼克羅提斯" "DOTA_Crownfall_EncounterPitFight_nopantsnecrotis_Title" "駭人者無褲尼克羅提斯" // -------------- END ENCOUNTERS -------------- //DROW RANGER CROWNFALL SET STYLES "DOTA_Style_Crownfall_Drow_Weapon_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Weapon_1" "怒氣之眼" "DOTA_Style_Crownfall_Drow_Back_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Back_1" "怒氣之眼" "DOTA_Style_Crownfall_Drow_Arms_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Arms_1" "怒氣之眼" "DOTA_Style_Crownfall_Drow_Shoulders_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Shoulders_1" "怒氣之眼" "DOTA_Style_Crownfall_Drow_Legs_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Legs_1" "怒氣之眼" "DOTA_Style_Crownfall_Drow_Head_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Head_1" "怒氣之眼" "DOTA_Style_Crownfall_Drow_Quiver_0" "寒冰之眼" "DOTA_Style_Crownfall_Drow_Quiver_1" "怒氣之眼" //SKYWRATH MAGE ARCANA "Debut_Arcana_Skywrath_Intro" "天怒法師和復仇之魂的全新奧祕組合包" "Debut_Arcana_Skywrath_Lore" "垂死的女神斯奎奧克將最後僅存的力量賜與復仇之魂和天怒法師,但條件是:他們必須用她的黑暗魔法推翻天怒奸險的女王。" "DOTA_Style_Skywrath_Mage_Arcana_Style0" "斯奎奧克侍從" "DOTA_Style_Skywrath_Mage_Arcana_Style1" "天怒君王" "Debut_Arcana_Skywrath_Feature_1_Title" "可解鎖的替換樣式" "Debut_Arcana_Skywrath_Feature_1_Desc" "完成第四幕的主線任務以解鎖替換樣式。" "Debut_Arcana_Skywrath_Feature_2_Title" "全新外觀模型和臺座" "Debut_Arcana_Skywrath_Feature_2_Desc" "扎貢納斯已獲得全新模型和完整套裝,來襯托出他的真心忠誠,還有新的臺座和可解鎖替換樣式。" "Debut_Arcana_Skywrath_Feature_3_Title" "自訂動畫和特效" "Debut_Arcana_Skywrath_Feature_3_Desc" "包含一整套全新動畫和氛圍特效,還有奧術脈衝、震盪擊、遠古封印和秘法閃焰的自訂圖示和特效。" "Debut_Arcana_Skywrath_Feature_4_Title" "自訂英雄資產" "Debut_Arcana_Skywrath_Feature_4_Desc" "內含全新肖像、小地圖圖示、頂列中的肖像、全新攻擊、擊殺、死亡和反補特效,以及阿托斯之棍和護符匣的道具圖示和特效。" "Debut_Arcana_Skywrath_Feature_5_Title" "奧祕語音臺詞" "Debut_Arcana_Skywrath_Feature_5_Desc" "脫離依裴利亞的控制影響,扎貢納斯獲得了全新的語音,供他表達多年的積怨。" // VENGEFUL SPIRIT ARCANA "Debut_Arcana_Venge_Lore" "垂死的女神斯奎奧克將最後僅存的力量賜與復仇之魂和天怒法師,但條件是:他們必須用她的黑暗魔法推翻天怒奸險的女王。" "Debut_Arcana_Venge_Feature_1_Title" "可解鎖的替換樣式" "Debut_Arcana_Venge_Feature_1_Desc" "完成第四幕的主線任務以解鎖第一款替換樣式。完成王冠之墮的所有主線任務和支線任務以解鎖第二款替換樣式。" "Debut_Arcana_Venge_Feature_2_Title" "全新外觀模型和臺座" "Debut_Arcana_Venge_Feature_2_Desc" "仙德爾莎重獲雙翼,並獲得全新模型和完整套裝以彰顯天怒皇室貴氣,並包含新的臺座和兩款可解鎖替換樣式。" "Debut_Arcana_Venge_Feature_3_Title" "自訂動畫和特效" "Debut_Arcana_Venge_Feature_3_Desc" "包含一整組全新動畫和環境特效,還有魔法靈彈、恐怖波動和移形換位的自訂圖示和特效,以及自訂復仇幻象特效。" "Debut_Arcana_Venge_Feature_4_Title" "自訂英雄資產" "Debut_Arcana_Venge_Feature_4_Desc" "內含全新肖像、小地圖圖示、頂列中的肖像、全新攻擊、擊殺、死亡和反補特效,還有原力法杖的道具圖示和特效,以及阿哈利姆神杖的自訂圖示。" "Debut_Arcana_Venge_Feature_5_Title" "奧祕語音臺詞" "Debut_Arcana_Venge_Feature_5_Desc" "重獲雙翼並決心奪回本應屬於自己的王位,仙德爾莎獲得全新的語音來配合她的實體形態。" "DOTA_Style_Vengeful_Spirit_Arcana_Style0" "天怒君王" "DOTA_Style_Vengeful_Spirit_Arcana_Style1" "斯奎奧克侍從" "DOTA_Style_Vengeful_Spirit_Arcana_Style2" "依裴利亞女王" // END Vengeful Spirit Arcana // ACT II COSMETIC STYLE STRINGS "DOTA_Style_Centaur_Crownfall_Belt_0" "歐梅克斯篡奪者" "DOTA_Style_Centaur_Crownfall_Belt_1" "大廳傳奇" "DOTA_Comic_Viewer_Hide_Thumbnails" "隱藏縮圖" "DOTA_Labs_Feedback" "發送意見回饋" "DOTA_Labs_Feedback_Header" "分享您的意見回饋" "DOTA_Labs_Feedback_Description" "請與我們分享與您使用 Dota 實驗室功能的體驗相關的任何意見回饋。" "DOTA_Labs_Feedback_Placeholder" "在此處輸入您的意見回饋…" "DOTA_Labs_Feedback_Submit" "提交意見回饋" ////////////////////////////////////////////////////// // CROWNFALL ACT III ////////////////////////////////////////////////////// "DOTA_Crownfall_Token_Flame" "火焰" "DOTA_Crownfall_Token_Frost" "冰霜" "DOTA_Crownfall_Token_Storm" "風暴" "DOTA_Crownfall_Token_Tide" "潮汐" "DOTA_Crownfall_Token_Earth" "大地" "DOTA_Crownfall_Token_Nature" "自然" "DOTA_Crownfall_Token_Void" "虛空" "DOTA_Crownfall_Token_Blood" "鮮血" "DOTA_Crownfall_Token_Mystic" "祕術" "DOTA_Crownfall_Token_Armor" "護甲" "DOTA_Crownfall_Token_Helmet" "頭盔" "DOTA_Crownfall_Token_Shield" "盾牌" "DOTA_Crownfall_Token_Robe" "長袍" "DOTA_Crownfall_Token_Cape" "披肩" "DOTA_Crownfall_Token_Mask" "面罩" "DOTA_Crownfall_Token_Fur" "毛皮" "DOTA_Crownfall_Token_Scale" "鱗甲" "DOTA_Crownfall_Token_Minion" "嘍囉" "DOTA_Crownfall_Token_Illusion" "幻象" "DOTA_Crownfall_Token_Ward" "守衛" "DOTA_Crownfall_Token_Partner" "夥伴" "DOTA_Crownfall_Token_IcewrackScrap" "寒冰廢片" "DOTA_Crownfall_Token_Match3" "棋盤寶石" "DOTA_Crownfall_Token_DragonBoss" "龍頭" "DOTA_Crownfall_OverworldMap_Act3_MainQuest" "主線任務,冰川殘骸" // -------------- START ENCOUNTERS -------------- "DOTA_Crownfall_Encounter_Act3_TokenQuest_ClaimButton" "提交代幣" // -------------- END ENCOUNTERS -------------- // ACT III STYLE STRINGS "DOTA_Style_Void_Spirit_Ascetic_Guardian__Weapon_Alt_1" "10 週年" "DOTA_Style_Void_Spirit_Ascetic_Guardian__Weapon_Alt_0" "隱秘媒介" "DOTA_Style_Void_Spirit_Ascetic_Guardian__Armor_Alt_1" "10 週年" "DOTA_Style_Void_Spirit_Ascetic_Guardian__Armor_Alt_0" "隱秘媒介" "DOTA_Style_Void_Spirit_Ascetic_Guardian__Head_Alt_1" "10 週年" "DOTA_Style_Void_Spirit_Ascetic_Guardian__Head_Alt_0" "隱秘媒介" "DOTA_FightingGame_WaitingOpponent" "正在等待對手" "DOTA_FightingGame_Error_Disconnected_Title" "已斷線" "DOTA_FightingGame_Error_Disconnected_TimedOut" "與對手連線逾時。" "DOTA_FightingGame_Error_Disconnected_OpponentLeft" "您的對手已經離開了。" "DOTA_FightingGame_Error_Disconnected_Error" "連線錯誤。" "DOTA_FightingGame_Error_InternalError" "內部錯誤" "DOTA_FightingGame_Error_Success" "成功" "DOTA_FightingGame_Error_TooBusy" "送出的要求過多,請稍後再試。" "DOTA_FightingGame_Error_Disabled" "暫時停用,請稍後再試。" "DOTA_FightingGame_Error_Timeout" "挑戰逾時。" "DOTA_FightingGame_Error_InvalidChallenge" "挑戰無效。" "DOTA_FightingGame_Error_AlreadyHaveChallenge" "一次只能挑戰一個玩家。" "DOTA_FightingGame_Error_Unknown" "未知錯誤" "DOTA_FightingGame_FriendState_Menu" "主選單" "DOTA_FightingGame_FriendState_InFight" "打架中" "DOTA_FightingGame_FriendState_LookingForFight" "正在尋找打架機會!" "DOTA_FightingGame_Style_Default" "預設" "DOTA_FightingGame_Style_Custom" "自訂 " "DOTA_FightingGame_Style_Custom_Tooltip" "使用已裝備的飾品。" "DOTA_FightingGame_Shendelzare" "仙德爾莎" "DOTA_FightingGame_Announcements_LeftHeroWins" "{s:Left_Hero_Name}
獲勝!" "DOTA_FightingGame_Announcements_RightHeroWins" "{s:Right_Hero_Name}
獲勝!" "DOTA_FightingGame_Announcements_Draw" "平手!" "DOTA_FightingGame_Announcements_Timeout" "時間到!" "DOTA_FightingGame_Announcements_VS" "VS" "DOTA_FightingGame_HUD_RoundCounter" "第 {d:round_number} 回合" "DOTA_FightingGame_Block" "格擋" "DOTA_FightingGame_Dash" "衝刺" "DOTA_FightingGame_BackDash" "後滑" "DOTA_FightingGame_InstallRequirementHeader" "使用{s:move_name}:" "DOTA_FightingGame_Venge_Swap" "移形換位" "DOTA_FightingGame_Venge_MagicMissile" "魔法靈彈" "DOTA_FightingGame_Venge_HeavyAttack" "驚天之怒" "DOTA_FightingGame_Venge_LightAttack" "墜天女王" "DOTA_FightingGame_Tusk_WalrusPunch" "海象烈拳" "DOTA_FightingGame_Tusk_IceShards" "企鵝夥伴" "DOTA_FightingGame_Tusk_HeavyAttack" "碎冰之錐" "DOTA_FightingGame_Tusk_LightAttack" "冰凍之拳" "DOTA_FightingGame_Marci_Unleash" "覺醒" "DOTA_FightingGame_Marci_DashStrike" "得意肘擊" "DOTA_FightingGame_Marci_UnleashDashStrike" "得意肘擊" "DOTA_FightingGame_Marci_HeavyAttack" "禮貌一踢" "DOTA_FightingGame_Marci_UnleashHeavyAttack" "禮貌一踢" "DOTA_FightingGame_Marci_LightAttack" "輕輕一拳" "DOTA_FightingGame_Marci_UnleashLightAttack" "輕輕一拳" "DOTA_FightingGame_DawnBreaker_Luminosity" "光耀" "DOTA_FightingGame_DawnBreaker_Starbreaker" "破星擊" "DOTA_FightingGame_DawnBreaker_HeavyAttack" "猛擊之鎚" "DOTA_FightingGame_DawnBreaker_LightAttack" "高柄一擊" "DOTA_FightingGame_Bristleback_Quillspray" "針刺掃射" "DOTA_FightingGame_Bristleback_NasalGoo" "鼻液" "DOTA_FightingGame_Bristleback_HeavyAttack" "碎骨一擊" "DOTA_FightingGame_Bristleback_LightAttack" "好戰一擊" "DOTA_FightingGame_MovelistTitle" "{s:hero_name}
招式表" "DOTA_FightingGame_Movelist_Input" "輸入" "DOTA_FightingGame_Movelist_Startup" "出招" "DOTA_FightingGame_Movelist_OnBlock" "格擋" "DOTA_FightingGame_Movelist_OnHit" "擊中" "DOTA_FightingGame_Movelist_Damage" "傷害" "DOTA_FightingGame_HUD_Pause" "暫停 / 招式表" "DOTA_FightingGame_HUD_UnPause" "取消暫停" "DOTA_FightingGame_HUD_FirstBloodPoints" "+{d:first_blood_points} 分" "DOTA_FightingGame_HUD_FirstBloodLabel" "第一滴血" "DOTA_FightingGame_HUD_CounterHitPoints" "+{d:counter_hit_points} 分" "DOTA_FightingGame_HUD_CounterHitLabel" "反擊" "DOTA_FightingGame_HUD_PunishCounterPoints" "+{d:punish_points} 分" "DOTA_FightingGame_HUD_PunishCounterLabel" "懲罰反擊" "DOTA_FightingGame_HUD_PTS_Label" "分" "DOTA_FightingGame_HUD_P1ComboCounter" "{d:player_1_combo_counter}" "DOTA_FightingGame_HUD_P2ComboCounter" "{d:player_2_combo_counter}" "DOTA_FightingGame_HUD_ComboCounterHits" "連擊" "DOTA_FightingGame_HUD_Score" "得分" "DOTA_FightingGame_HUD_Time" "時間" "DOTA_FightingGame_HUD_Health" "血量" "DOTA_FightingGame_HUD_SpecialMoveFinish" "華麗的最後一擊" "DDOTA_FightingGame_HUD_Subtotal" "小計" "DOTA_FightingGame_HUD_Total" "總計" "DOTA_FightingGame_Menu_Title" "不論是為了無關痛癢的冒犯,還是想進行史詩般的決鬥,或只是想炫耀自己——通通都可在斷頭酒吧的血腥大廳中解決" "DOTA_FightingGame_Menu_ChallengeText" "挑戰您的好友進行決鬥!" "DOTA_FightingGame_Menu_Challenge" "挑戰" "DOTA_FightingGame_Menu_Challenging" "正在向 {g:dota_persona:challenge_recipient_account_id} 發起挑戰…" "DOTA_FightingGame_Menu_NoPeers" "沒有好友在線" "DOTA_FightingGame_Menu_MyHighScore" "我的最高得分" "DOTA_FightingGame_Menu_Fight" "開打!" "DOTA_FightingGame_Menu_LocalMultiplayer" "單機多人" "DOTA_FightingGame_Menu_StyleSelect" "選擇樣式" "DOTA_FightingGame_Menu_ChooseYourFighter" "選擇您的戰士" "DOTA_FightingGame_Menu_ConfirmHero" "確認英雄" "DOTA_FightingGame_Menu_ConfirmStyle" "確認樣式" "DOTA_FightingGame_Menu_Quit" "退出" "DOTA_FightingGame_Menu_StoryMode" "故事模式" "DOTA_FightingGame_Menu_Multiplayer" "多人遊戲" "DOTA_FightingGame_Menu_Controls" "控制" "DOTA_FightingGame_Menu_Controls_Text" "移動 - W A S D\n攻擊 - SPACE\n特殊 - ALT\n控制器 - 支援" "DOTA_FightingGame_Menu_Rewards" "獎勵" "DOTA_FightingGame_Arcade_RemainingCredits" "是時候開打了…" "DOTA_FightingGame_Arcade_NextOpponent" "下一個對手" "DOTA_FightingGame_Arcade_Quit" "退出" "DOTA_FightingGame_Arcade_Continue" "繼續" "DOTA_FightingGame_Arcade_GameOver" "遊戲結束" "DOTA_FightingGame_Arcade_AcceptLoss" "接受落敗" "DOTA_FightingGame_Arcade_Victory" "勝利" "DOTA_FightingGame_Arcade_FinalScore" "最終分數" "DOTA_FightingGame_Arcade_Rewards" "獎勵" "DOTA_FightingGame_Arcade_AcceptVictory" "接受勝利" "DOTA_FightingGame_Arcade_NewHighScore" "新高分!" "DOTA_FightingGame_Arcade_Credits" "剩餘次數:{d:remaining_credits}" "DOTA_FightingGame_Online_Quit" "退出" "DOTA_FightingGame_Online_Rematch" "再打一場" // Act 3 encounter names and descriptions "DOTA_CrownfallAct3_EncounterName_StoryRecap" "前情提要…" "DOTA_CrownfallAct3_EncounterDesc_StoryRecap" "新來的?別擔心,您很快就能追上進度。" "DOTA_CrownfallAct3_EncounterName_TokenTrader" "代幣商人和廢片商" "DOTA_CrownfallAct3_EncounterDesc_TokenTrader" "交易迅速!我們會買您的廢片!" "DOTA_Crownfall_EncounterName_ChooseHeroAct3" "英雄的贖金" "DOTA_Crownfall_EncounterDesc_ChooseHeroAct3" "一名進取的年輕企業家為我們的英雄帶來令人興奮的商機。" "DOTA_Crownfall_EncounterName_DragonHoard" "戈羅德圖書館" "DOTA_Crownfall_EncounterDesc_DragonHoard" "來自各個世界的稀有手稿、古老文獻、科學著作和歷史文件。歡迎捐獻。" "DOTA_Crownfall_EncounterName_Match3" "龍棋" "DOTA_Crownfall_EncounterDesc_Match3" "神龍教團對策略和技巧的考驗。" "DOTA_Crownfall_EncounterName_FightingGame" "鬥塔旋風 II:不朽快打" "DOTA_Crownfall_EncounterDesc_FightingGame" "準備好以酒館毆鬥來結束所有酒館紛爭。" "DOTA_Crownfall_EncounterName_ActThreebeard" "神祕房屋" "DOTA_Crownfall_EncounterDesc_ActThreebeard" "深處埋伏著什麼危機……又埋藏著——嗯,又是我三綹鬍。" "DOTA_Crownfall_EncounterName_StrangeVendorIcewrack" "神祕商人" "DOTA_Crownfall_EncounterDesc_StrangeVendorIcewrack" "一個緩慢的身影從黑暗深處走出來。" "DOTA_Crownfall_EncounterName_FinalShmup" "與(一條)龍共舞(邁向死亡)" "DOTA_Crownfall_EncounterDesc_FinalShmup" "山頂位置十分完美,滿足與龍戰鬥的所有條件。還可欣賞優美的港口景色。" "DOTA_Match3_HowToPlay" "進行消除
拖曳一塊寶石與相鄰寶石互換位置。將三個同色寶石放在一起以進行消除。消除一整排四塊同色寶石會出現特殊技能寶石。消除五塊或更多同色寶石將出現更強大的技能寶石。

啟動技能
將技能寶石與其它同色寶石一起消除以觸發技能。

敵方攻擊
敵人會根據計時器對您發動攻擊或使用特殊技能。若您的生命值歸零,則遊戲結束。

擊敗敵人
每消除一塊寶石對敵人造成一點傷害。特殊技能會造成額外傷害。擊敗所有敵人以贏得比賽。" "DOTA_Match3_HeroAbilityType_Super" "消除 4 塊" "DOTA_Match3_HeroAbilityType_Ultra" "消除 5+ 塊" "DOTA_Match3_ViewAbilities" "檢視技能" "DOTA_Match3_BossBattle" "魔王關" "DOTA_Match3_HelpTitle" "龍棋技能" "DOTA_Match3_Paused" "遊戲暫停" "DOTA_Match3_Resume" "繼續" "DOTA_Match3_LeaveGame" "離開遊戲" "DOTA_Match3_PlayAgain" "再玩一次" "DOTA_Match3_Pause" "暫停 / 檢視技能" "DOTA_Match3_Win_Title" "您獲勝了!" "DOTA_Match3_Loss_Title" "遊戲結束" "DOTA_Match3_FinalScore" "最終得分:{d:current_score}" "DOTA_Match3_CheatWarning" "偵測到作弊情形。\n此分數不符合登上排行榜或接受獎勵的資格。" "DOTA_Match3_Countdown_Go" "開始!" "DOTA_Match3_OutOfMoves" "無法移動" "DOTA_Match3_OutOfMoves_Desc" "打亂位置" "DOTA_Match3_Status_Stunned_Desc" "無法將寶石換位。" "DOTA_Match3_Status_Silenced_Desc" "無法消除技能寶石。" "DOTA_Match3_ScoreEvent_Match" "消除" "DOTA_Match3_ScoreEvent_BigMatch" "{d:piece_count} 消" "DOTA_Match3_ScoreEvent_OpponentDefeated" "戰敗" "DOTA_Match3_OpponentAbility_HealingSalve" "治療藥膏" "DOTA_Match3_OpponentAbility_HealingSalve_Desc" "真舒服!" "DOTA_Match3_Stage_1_1" "關卡 1-1" "DOTA_Match3_Opponent_DireMeleeCreep" "狂戰士小兵" "DOTA_Match3_Stage_1_2" "關卡 1-2" "DOTA_Match3_Opponent_RadiantRangedCreep" "森林哨兵" "DOTA_Match3_Stage_1_3" "關卡 1-3" "DOTA_Match3_Opponent_ChaosKnight" "混沌騎士" "DOTA_Match3_Opponent_ChaosKnight_Flavor" "精明 | 策略 | 邪惡" "DOTA_Match3_Stage_2_1" "關卡 2-1" "DOTA_Match3_Opponent_WarpineRaider" "護盾橡果兵" "DOTA_Match3_Stage_2_2" "關卡 2-2" "DOTA_Match3_Opponent_AlphaWolf" "偵查狼兵" "DOTA_Match3_Stage_2_3" "關卡 2-3" "DOTA_Match3_Opponent_AngryIcicle" "冰霜主教" "DOTA_Match3_Opponent_AngryIcicle_Flavor" "戰術天才 | 狡猾 | 非常邪惡" "DOTA_Match3_Stage_3_1" "關卡 3-1" "DOTA_Match3_Opponent_AncientIceShaman" "城堡棋守衛" "DOTA_Match3_Stage_3_2" "關卡 3-2" "DOTA_Match3_Opponent_AncientFrostbittenGolem" "禁衛軍守護者" "DOTA_Match3_Stage_3_3" "關卡 3-3" "DOTA_Match3_Opponent_IceRanger" "刺客女王" "DOTA_Match3_Opponent_IceRanger_Flavor" "殘酷 | 狡詐 | 深有遠見的策略家 | 極為邪惡" "DOTA_Match3_Stage_FinalBoss" "最終之戰" "DOTA_Match3_Opponent_FrostDragon" "龍王" "DOTA_Match3_Opponent_FrostDragon_Flavor" "棋士大師 | 策略首腦 | 難以置信地邪惡" "DOTA_Match3_Stage_Interlude" "友善的訪客" "DOTA_Match3_Opponent_HealingPuppy" "冬季僧狼" "DOTA_Match3_Ability_WinterWyvern_SplinterBlast" "發射寒冰碎片。第一個寒冰碎片對對手造成傷害,其餘碎片則隨機消滅棋盤上的寶石。" "DOTA_Match3_Ability_WinterWyvern_ColdEmbrace" "將玩家放入極寒之擁,持續進行治療。玩家於治療期間對物理傷害免疫。" "DOTA_Match3_Ability_WinterWyvern_ColdEmbrace_Buff" "治療" "DOTA_Match3_Ability_VengefulSpirit_MagicMissile" "朝對手發射魔法靈彈,造成傷害和暈眩。" "DOTA_Match3_Ability_VengefulSpirit_NetherSwap" "隨機將不同英雄的所有寶石替換成復仇之魂寶石。" "DOTA_Match3_Ability_Broodmother_SpawnSpiderlings" "隨機將棋盤上的其它寶石轉換為育母蜘蛛寶石。" "DOTA_Match3_Ability_Broodmother_SpinWeb" "在棋盤上放置蛛網。在蛛網消失前,可自由移動蛛網內的所有寶石以消除。" "DOTA_Match3_Ability_Broodmother_InsatiableHunger" "為玩家提供增幅,讓其所有消除都可進行生命吸取。" "DOTA_Match3_Ability_Broodmother_InsatiableHunger_Buff" "所有攻擊都可進行生命吸取。" "DOTA_Match3_Ability_Lina_DragonSlave" "朝對手送出一波火焰,摧毀一路上的所有寶石並對對手造成傷害。" "DOTA_Match3_Ability_Lina_LightStrikeArray" "摧毀大範圍內的所有寶石,並對對手造成傷害和暈眩。" "DOTA_Match3_Ability_CrystalMaiden_CrystalNova" "摧毀所有相鄰寶石,對對手造成傷害和緩速。" "DOTA_Match3_Ability_CrystalMaiden_FreezingField" "召喚一片寒冰碎片雨,降下並隨機摧毀特定區域附近的寶石。" "DOTA_Match3_Ability_Lich_FrostNova" "摧毀所有相鄰寶石,對對手造成傷害和緩速。" "DOTA_Match3_Ability_Lich_ChainFrost" "召喚一顆冰球在棋盤上橫衝直撞,摧毀寶石並對對手造成傷害。" "DOTA_Match3_OpponentAction_BasicAttack" "普通攻擊" "DOTA_Match3_OpponentAction_BasicAttack_Desc" "造成 ${min_damage} 到 ${max_damage} 之間的傷害。" "DOTA_Match3_OpponentAction_CritAttack" "造成額外傷害的一次暴擊。" "DOTA_Match3_OpponentAction_HealingSalve" "在一段時間內治療玩家。" "DOTA_Match3_OpponentAction_ChaosBolt" "向敵人投擲一支神秘能量之箭,造成傷害和暈眩。" "DOTA_Match3_OpponentAction_ChaosStrike" "造成額外傷害和生命吸取的一次暴擊。" "DOTA_Match3_OpponentAction_ColdFeet" "持續造成傷害 ${debuff_duration} 秒。若玩家在時間結束前消除 ${match_count} 次,即可驅散減幅效果。若無法完成次數,則玩家受到暈眩。" "DOTA_Match3_OpponentAction_IceBlast" "持續造成傷害並阻擋所有治療。" "DOTA_Match3_OpponentAction_IcefireBomb" "持續造成傷害。" "DOTA_Match3_OpponentAction_ButtSlam" "身體衝撞" "DOTA_Match3_OpponentAction_ButtSlam_Desc" "造成傷害並搖動變換棋盤上的所有寶石。" "DOTA_Match3_OpponentAction_Hypothermia" "造成傷害並施加可疊加的減幅,使所有受到的治療減少。" "DOTA_Match3_OpponentAction_Gust" "使玩家沉默,防止消除時觸發特殊技能。" "DOTA_Match3_OpponentAction_BlackKingBar" "對技能和魔法傷害免疫。" "DOTA_Match3_OpponentAction_FrostAttack" "對玩家造成傷害和緩速,導致寶石移動速度減緩。" "DOTA_Match3_OpponentAction_ColdFeet_DebuffDesc" "進行消除或受到暈眩。" "DOTA_Match3_OpponentAction_IceBlast_DebuffDesc" "正受到持續傷害且無法治療。" "DOTA_Match3_OpponentAction_Hypothermia_DebuffDesc" "降低治療。" "DOTA_Match3_OpponentAction_IcefireBomb_DebuffDesc" "正受到持續傷害。" "DOTA_Match3_OpponentAction_BlackKingBar_BuffDesc" "技能免疫。" "DOTA_Match3_OpponentAction_FrostAttack_DebuffDesc" "寶石移動速度減緩。" "DOTA_Match3_AbilityValueFormat" "{s:name}:{s:value}" "DOTA_Match3_AbilityValue_Radius" "範圍" "DOTA_Match3_AbilityValue_Duration" "持續時間" "DOTA_Match3_AbilityValue_Heal" "治療" "DOTA_Match3_AbilityValue_Damage" "傷害" "DOTA_Match3_AbilityValue_ImpactDamage" "衝擊傷害" "DOTA_Match3_AbilityValue_DamageOverTime" "持續傷害" "DOTA_Match3_AbilityValue_StunDuration" "暈眩時間" "DOTA_Match3_AbilityValue_SplinterCount" "碎片數" "DOTA_Match3_AbilityValue_Spiders" "寶石數" "DOTA_Match3_AbilityValue_SlowDuration" "緩速持續時間" "DOTA_Match3_AbilityValue_SlowPercentage" "緩速百分比" "DOTA_Match3_AbilityValue_IceShards" "寒冰碎片" "DOTA_Match3_AbilityValue_LifestealPercentage" "生命吸取百分比" "DOTA_Match3_AbilityValue_Bounces" "彈跳" "DOTA_Match3_AbilityValue_CritPercentage" "暴擊百分比" "DOTA_Match3_AbilityValue_DebuffDuration" "減幅時間" "DOTA_Match3_AbilityValue_MatchCount" "消除數量" "DOTA_Match3_AbilityValue_HealReductionPercentage" "治療降低百分比" "DOTA_TalentContent_Update_Email" "幕前人員組合包提交狀態更新" "DOTA_TalentContent_Approved" "您提交的組合包已通過審核!將會在互動手冊推出時於用戶端上線。" "DOTA_TalentContent_PartialApproved" "您提交的組合包出現問題,因此無法為您的粉絲核准完整的組合包。下方列出我們在審核期間發現的問題。您可重新提交組合包並於 https://dota2.com/proregistration/talent/ 網頁檢視完整的內容指南。提交截止日期為 8 月 12 日上午 11 點(PST)。
" "DOTA_TalentContent_RejectReason_PhotoBadAlpha" "照片的背景並非完全透明故無法推出" "DOTA_TalentContent_RejectReason_PhotoBadCrop" "您的照片應為裁剪好的肖像照。守則請見 https://www.dota2.com/portraitguidelines" "DOTA_TalentContent_RejectReason_PhotoBadQuality" "您的照片不符合品質守則,守則請見 https://www.dota2.com/portraitguidelines" "DOTA_TalentContent_RejectReason_AutoBadAlpha" "您簽名的背景並非完全透明故無法推出" "DOTA_TalentContent_RejectReason_AutoBadQuality" "您的簽名不符合品質守則,守則請見 https://www.dota2.com/autographguidelines" "DOTA_TalentContent_RejectReason_VoiceNotTalent" "用於語音臺詞 {d:voiceline_number} 的語音並非您自己的聲音" "DOTA_TalentContent_RejectReason_VoiceLanguage" "語音臺詞 {d:voiceline_number} 必須為您的母語、您的播報語言或英文" "DOTA_TalentContent_RejectReason_VoiceAdvertisement" "語音臺詞 {d:voiceline_number} 包含在使用上有法律限制的廣告或贊助內容" "DOTA_TalentContent_RejectReason_VoiceDerogatory" "語音臺詞 {d:voiceline_number} 包含貶低或冒犯性的內容" "DOTA_TalentContent_RejectReason_VoiceSexual" "語音臺詞 {d:voiceline_number} 包含明顯的色情內容" "DOTA_TalentContent_RejectReason_VoiceCopyright" "語音臺詞 {d:voiceline_number} 包含有著作權的內容" "DOTA_TalentContent_RejectReason_VoiceMusic" "語音臺詞 {d:voiceline_number} 包含背景音樂" "DOTA_TalentContent_RejectReason_VoiceLoud" "語音臺詞 {d:voiceline_number} 包含尖叫、喊叫或其它太大聲的音訊" "DOTA_TalentContent_RejectReason_VoiceDotaSounds" "語音臺詞 {d:voiceline_number} 包含 Dota 2 的音效" "DOTA_TalentContent_RejectReason_VoiceBadFormat" "語音臺詞 {d:voiceline_number} 並非可播放的正確 WAV 檔案" "DOTA_TalentContent_RejectReason_VoiceDistortion" "語音臺詞 {d:voiceline_number} 包含破音或失真等音訊瑕疵" "DOTA_TalentContent_RejectReason_VoiceQuality" "語音臺詞 {d:voiceline_number} 的音訊品質過低" "DOTA_TalentContent_Approval_Photo" "您的照片已通過審核" "DOTA_TalentContent_Approval_Auto" "您的簽名已通過審核" "DOTA_TalentContent_Approval_Voice" "語音臺詞 {d:voiceline_number} 已通過審核" // TI13 Compendium "DOTA_Compendium2024_BGTitle_GroupStage" "通往
國際錦標賽之路" "DOTA_Compendium2024_Purchase" "購買 2024 互動手冊" "DOTA_Compendium2024_Activate" "啟動 2024 互動手冊" "DOTA_Compendium2024_PrizePoolContribution" "總收益的 25% 將貢獻至 2024 年國際錦標賽的總獎金。" "DOTA_Compendium2024_Preview" "預覽" "DOTA_Compendium2024_LearnMore" "深入了解" "DOTA_Compendium2024_Welcome" "歡迎來到 2024 年國際錦標賽" "DOTA_Compendium2024_Compendium" "互動手冊" "DOTA_Compendium2024_ThisYearsRewards_Title" "今年的獎勵" "DOTA_Compendium2024_ThisYearsRewards_Desc" "今年每項獎勵都與 2024 年國際錦標賽及參與戰隊和選手直接相關。

獲得選手貼紙、戰隊貼紙、國際錦標賽載入畫面以及更多精彩內容。" "DOTA_Compendium2024_TournamentFinishedCell_Summary" "領取獎勵、購買幕前人員貼紙組合包和支持者俱樂部卡片包。" "DOTA_Compendium2024_WelcomePopup_FantasyRollTokens" "個夢幻玩法重骰籌碼" "DOTA_Compendium2024_WelcomePopup_FantasyRollTokensTooltip" "10 個可立即使用。淘汰賽和國際錦標賽開始時會解鎖額外籌碼。" "DOTA_Compendium2024_WelcomePopup_BingoTokens" "賓果代幣" "DOTA_Compendium2024_WelcomePopup_BingoTokensTooltip" "15 枚可立即使用。淘汰賽和國際錦標賽開始時會解鎖額外代幣。" "DOTA_Compendium2024_RewardLevel" "獎勵等級" "DOTA_Compendium2024_RewardsHelp_MainTitle" "互動手冊獎勵" "DOTA_Compendium2024_RewardsHelp_Types_Title" "獎勵類型" "DOTA_Compendium2024_RewardsHelp_Types_Desc" "每種獎勵類型都有自己的進度條,當進度條滿了之後就可領取獎勵。\n\n有些進度條可以無限重複填滿,有些進度條的填滿次數則有限。" "DOTA_Compendium2024_RewardsHelp_Levels_Title" "互動手冊等級" "DOTA_Compendium2024_RewardsHelp_Levels_Desc" "參與互動手冊活動或購買等級包來賺取互動手冊等級。\n\n套用等級可以推進所有獎勵類型的進度條。" "DOTA_Compendium2024_RewardsHelp_Boosters_Title" "加成包" "DOTA_Compendium2024_RewardsHelp_Boosters_Desc" "等級包內含數個加成包。加成包的用途與互動手冊等級相類似,但可用於增加單一特定獎勵的所需等級。\n\n將一個加成包套用於一個獎勵時也會同時推進典藏版冠軍神盾的進度。" "DOTA_International2024_Rewards_ApplyLevels" "套用等級" "DOTA_International2024_Rewards_ApplyLevels_Tooltip" "套用您獲得的互動手冊等級至「所有」獎勵" "DOTA_International2024_Rewards_ApplyBoosters" "套用加成包" "DOTA_International2024_Rewards_ApplyBoosters_Tooltip" "套用互動手冊加成包至您選擇的「一項」獎勵" "DOTA_International2024_Rewards_Title" "互動手冊獎勵" "DOTA_International2024_Rewards_Introduction" "互動手冊是您的一站式商店,能進行所有與賽事相關的活動、挑戰,並獲得今年所有以賽事為主題的獎勵。" "DOTA_International2024_Rewards_Description" "完成挑戰或購買等級以獲取每項獎勵的進度。當一項物品達到最高等級後,您即可領取該項獎品。從等級組合包獲得的加成包也可用於推進您選擇的獎勵進度。" "DOTA_International2024_Rewards_Description_Tooltip" "完成挑戰或購買等級以獲取每項獎勵的進度。當一個物品達到最高等級時,您就可領取該獎勵。從等級組合包獲得的加成包也可用於升級任一所選獎勵,使用加成包也會同時自動推進 2024 國際錦標賽典藏版冠軍神盾的進度。" "DOTA_International2024_Rewards_Infinity_Tooltip" "這項獎勵沒有獲取數量限制" "DOTA_International2024_Rewards_HUDReward_Title" "2024 國際錦標賽 HUD 介面" "DOTA_International2024_Rewards_HUDReward_Desc" "裝備根據今年彩繪玻璃主題設計的自訂 HUD 介面" "DOTA_International2024_Rewards_ChatLineReward_Title" "永久版經典聊天輪盤臺詞" "DOTA_International2024_Rewards_ChatLineReward_Desc" "以這 5 條來自世界各地的經典語音臺詞來發聲" "DOTA_International2024_Rewards_PurchaseLevels" "購買等級" "DOTA_International2024_Rewards_ChatWheelReward_Tooltip" "隨機獎勵 25 條永久聊天輪盤臺詞中的其中一條。" "DOTA_International2024_Rewards_TPFX1_Title" "2024 國際錦標賽傳送特效" "DOTA_International2024_Rewards_TPFX1_Desc" "3 級傳送特效包含您展示的支持者俱樂部戰隊的標誌。" "DOTA_International2024_Rewards_CenterBooster_Tip" "當您套用一個加成包至其它獎勵時,也可同時免費提升典藏版冠軍神盾一級!" "DOTA_International2024_Rewards_ClaimMultiple" "領取 x{d:claim_count}" "DOTA_International2024_Predictions_Description" "預測哪支戰隊會贏得每個系列賽,在每個階段結束後檢查預測結果,根據預測的準確度而獲得互動手冊點數。" "DOTA_International2024_Predictions_SeedingDecider" "晉級決定賽" "DOTA_International2024_Predictions_GroupA_Dates" "A 組 - 9 月 4/5 日" "DOTA_International2024_Predictions_GroupB_Dates" "B 組 - 9 月 4/5 日" "DOTA_International2024_Predictions_GroupC_Dates" "C 組 - 9 月 4/5 日" "DOTA_International2024_Predictions_GroupD_Dates" "D 組 - 9 月 4/5 日" "DOTA_International2024_Predictions_LowerBracket" "敗部組" "DOTA_International2024_Predictions_Date_Sep6" "9 月 6 日" "DOTA_International2024_Predictions_Date_Sep7" "9 月 7 日" "DOTA_International2024_Predictions_Date_Sep8" "9 月 8 日" "DOTA_International2024_Predictions_Date_Sep9" "9 月 9 日" "DOTA_International2024_Predictions_Date_Sep10" "9 月 10 日" "DOTA_International2024_Predictions_Date_Sep13" "9 月 13 日" "DOTA_International2024_Predictions_Date_Sep14" "9 月 14 日" "DOTA_International2024_Predictions_Date_Sep15" "9 月 15 日" "DOTA_Compendium2024_AegisReplica_TooltipDescription" "典藏版冠軍神盾
領取一個 1:5 比例大的冠軍神盾復刻品。" "DOTA_Compendium2024_TPFX_TooltipDescription" "傳送特效
3 級傳送特效包含您展示的支持者俱樂部戰隊的標誌。" "DOTA_Compendium2024_ChatLine_TooltipDescription" "永久版經典聊天輪盤臺詞
利用這 5 條來自世界各地的經典臺詞來發聲。" "DOTA_Compendium2024_HUD_TooltipDescription" "HUD 介面
一個歡慶今年嘉年華主題的自訂 HUD。" "DOTA_Compendium2024_Fantasy_TooltipDescription" "夢幻合成重骰籌碼
助您改善夢幻屬性以賺取更多互動手冊點數。" "DOTA_Compendium2024_Bingo_TooltipDescription" "賓果代幣
助您快速完成賓果卡以賺取更多互動手冊點數。" "DOTA_Compendium2024_VersusScreen_TooltipDescription" "對陣畫面
一個展示您雕像的自訂對陣畫面。" "DOTA_Compendium2024_TeamSticker_TooltipDescription" "戰隊標誌貼紙轉蛋
隨機的一枚 2024 年國際錦標賽戰隊標誌貼紙。" "DOTA_Compendium2024_PlayerSticker_TooltipDescription" "選手貼紙轉蛋
隨機的一枚 2024 年國際錦標賽選手簽名貼紙。" "DOTA_Compendium2024_ChatWheelReward_Tooltip" "永久聊天輪盤臺詞
來自一組 25 條臺詞中隨機的一條永久聊天輪盤臺詞。" "DOTA_Compendium2024_EffigyBlock_Tooltip" "雕像礦石
一塊用來建立您最愛英雄的雕像的雕像礦石。" "DOTA_Compendium2024_TeamLoadingScreen_Tooltip" "戰隊載入畫面
隨機的一個本年國際錦標賽參賽戰隊載入畫面。" "DOTA_Compendium2024_CompendiumLoadingScreen_Tooltip" "2024 年國際錦標賽載入畫面
2024 年國際錦標賽主題的一個隨機載入畫面。" "DOTA_Compendium2024_FantasyBingo_TooltipDescription" "夢幻玩法重骰籌碼與賓果代幣
打造您的夢幻屬性,並快速完成您的賓果卡以賺取更多互動手冊點數 。" "DOTA_Compendium2024_Welcome_Title" "歡迎來到互動手冊" "DOTA_Compendium2024_Welcome_Desc" "隨著完成互動手冊挑戰,將可解鎖更多獎勵。但這裡有些獎勵助您有個好的開始。" "DOTA_Compendium2024_Welcome_Claim" "領取歡迎禮物" "DOTA_Compendium2024_Welcome_Claiming" "正在領取…" "DOTA_Compendium2024_Welcome_ClaimFailed" "無法領取歡迎禮物。請稍後再試。錯誤代碼 {d:error_code}。" "DOTA_Compendium2024_Welcome_Quests_Title" "「通往國際錦標賽之路」挑戰" "DOTA_Compendium2024_Standard" "標準版" "DOTA_Compendium2024_Upgraded" "升級版" "DOTA_Compendium2024_Includes" "包含" "DOTA_Compendium2024_CompendiumLevelAmount:p{compendium_levels}" "{d:compendium_levels} 級互動手冊等級#|#{d:compendium_levels} 級互動手冊等級" "DOTA_Compendium2024_CompendiumBoosterAmount:p{compendium_boosters}" "{d:compendium_boosters} 個互動手冊加成包#|#{d:compendium_boosters} 個互動手冊加成包" "DOTA_Compendium2024_ApplyAsLevels" "您已擁有此互動手冊。要使用此物品來提升 %s1 級互動手冊等級並獲取 %s2 個互動手冊加成包嗎?" "DOTA_Compendium2024_Play" "遊玩" "DOTA_Compendium2024_Participate" "參與" "DOTA_Compendium2024_TheEvent" "賽事" "DOTA_Compendium2024_Pubstomps" "觀賽同樂會" "DOTA_Compendium2024_SupportersClub_Subtitle" "加入戰隊的支持者俱樂部,以獲得您最愛戰隊的永久性表情符號、噴漆、聊天輪盤臺詞和載入畫面。" "DOTA_Compendium2024_SupportersClub_Description" "收益的 50% 將歸於您支持的戰隊。支持者俱樂部內容可購買時間至 {t:s:t:tour_end_time} 止。" "DOTA_International2024_GroupStage" "小組賽" "DOTA_International2024_GroupStage_Dates" "9 月 4 日至 5 日" "DOTA_International2024_GroupStage_Location" "線上" "DOTA_International2024_Playoffs" "淘汰賽" "DOTA_International2024_Playoffs_Dates" "9 月 6 日至 10 日" "DOTA_International2024_Playoffs_Location" "線上" "DOTA_International2024_RoadToTI" "通往國際錦標賽之路" "DOTA_International2024_RoadToTI_Dates" "9 月 4 日至 10 日" "DOTA_International2024_RoadToTI_Location" "哥本哈根" "DOTA_International2024_MainEvent" "國際錦標賽" "DOTA_International2024_MainEvent_Dates" "9 月 13 日至 15 日" "DOTA_International2024_MainEvent_Location" "皇家體育館" "DOTA_International2024_Talent_Desc" "購買包含貼紙、臺詞和簽名的組合包支持您最喜歡的幕前人員。總收益的 50% 將直接歸於幕前人員。" "DOTA_International2024_TalentBundle_Title" "購買貼紙組合包來表達對 {s:talent_name} 的支持。" "DOTA_International2024_TalentBundle_Desc" "總收益的 50% 將直接歸於該幕前人員。" "DOTA_International2024_TalentBundle_NoBundles" "沒有可購買的組合包" "DOTA_International2024_TalentBundle_Purchase" "購買 {g:dota_item_price:bundle_item_def}" "DOTA_International2024_TalentBundle_Sticker" "{s:sticker_quality}貼紙" "DOTA_International2024_TalentBundle_ChatWheel" "永久聊天輪盤" "DOTA_International2024_TalentBundle_Autograph" "簽名符文" "DOTA_International2024_TalentBundle_Tier1" "標準" "DOTA_International2024_TalentBundle_Tier2" "炫光" "DOTA_International2024_TalentBundle_Tier3" "彩光" "DOTA_International2024_TalentBundle_Tier4" "黃金" "DOTA_International2024_TalentBundle_ConsumeTitle" "立即啟用?" "DOTA_International2024_TalentBundle_ConsumeDesc" "您想立即啟用您帳戶中的這個組合包嗎?" "DOTA_talent_voice_season_11_ru" "俄文幕前人員臺詞 - TI 2024" "DOTA_talent_voice_season_11_ru_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_talent_voice_season_11_en" "英文幕前人員臺詞 - TI 2024" "DOTA_talent_voice_season_11_en_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_talent_voice_season_11_zh" "中文幕前人員臺詞 - TI 2024" "DOTA_talent_voice_season_11_zh_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_talent_voice_season_11_es" "西班牙文幕前人員臺詞 - TI 2024" "DOTA_talent_voice_season_11_es_desc" "透過購買幕前人員貼紙組合包獲得。" "DOTA_OraclesChallenge2024_InitialTeam_Series0" "A 組 - 第 1 名" "DOTA_OraclesChallenge2024_InitialTeam_Series1" "D 組 - 第 2 名" "DOTA_OraclesChallenge2024_InitialTeam_Series2" "B 組 - 第 1 名" "DOTA_OraclesChallenge2024_InitialTeam_Series3" "C 組 - 第 2 名" "DOTA_OraclesChallenge2024_InitialTeam_Series4" "C 組 - 第 1 名" "DOTA_OraclesChallenge2024_InitialTeam_Series5" "B 組 - 第 2 名" "DOTA_OraclesChallenge2024_InitialTeam_Series6" "D 組 - 第 1 名" "DOTA_OraclesChallenge2024_InitialTeam_Series7" "A 組 - 第 2 名" "DOTA_OraclesChallenge2024_PickTeam_Series0" "挑選B組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series1" "挑選C組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series2" "挑選A組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series3" "挑選D組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series4" "挑選D組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series5" "挑選A組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series6" "挑選C組 - 第3/4名" "DOTA_OraclesChallenge2024_PickTeam_Series7" "挑選B組 - 第3/4名" "DOTA_Compendium2024_WeeklyChallenge" "每週挑戰" "DOTA_Compendium2024_WeeklyChallenge_WeekNumber" "第 {d:current_week} 週" "DOTA_Compendium2024_WeeklyChallenge_Action" "遊玩 DOTA" "DOTA_Compendium2024_WeeklyChallenge_Desc" "遊玩 Dota 比賽以賺取互動手冊點數。

每次獲勝可獲得 {d:win_points}。每次落敗可獲得 {d:lose_points}。加速模式比賽僅算半場。

每日首勝可額外獲得 {d:daily_win_points}

每週最多可獲得 {d:weekly_points_max}。" "DOTA_Compendium2024_WeeklyChallenge_WeeklyResetTime" "{t:d:t:T:countdown_time} 後可再獲得" "DOTA_Compendium2024_WeeklyChallenge_DailyResetTime" "重置倒數 {t:d:s:countdown_time}" "DOTA_Compendium2024_WeeklyChallenge_DailyBonus" "每日首勝" "DOTA_Compendium2024_WeeklyChallenge_Claimed" "已領取" "DOTA_Compendium2024_WeeklyChallenge_DailyBonusAvailable" "可獲得 {d:daily_win_points}" "DOTA_Compendium2024_WeeklyChallenge_Points" "{d:weekly_points_current} / {d:weekly_points_max}" "DOTA_Compendium2024_WeeklyChallenge_WeeklyProgress" "每週進度" "DOTA_Compendium2024_WeeklyChallenge_MatchProgress" "比賽進度" "DOTA_Compendium2024_WeeklyChallenge_WonMatch" "獲勝" "DOTA_Compendium2024_WeeklyChallenge_LostMatch" "落敗" "DOTA_Compendium2024_WeeklyChallenge_WonTurboMatch" "加速模式比賽獲勝" "DOTA_Compendium2024_WeeklyChallenge_LostTurboMatch" "加速模式比賽落敗" "DOTA_International2024_ShortFilmContestVoting_Heading" "短片競賽" "DOTA_International2024_ShortFilmContestVoting_Subheading" "選擇您的最愛影片" "DOTA_International2024_ShortFilmContestVoting_Description" "首獎為 $25,000 美元——名列前茅的作品將於國際錦標賽中放映。" "DOTA_International2024_ShortFilmContestVoting_Action" "前往投票" "DOTA_International2024_ShortFilmContestVoting_Remaining" "所剩投票時間" "DOTA_International2024_ShortFilmContestVoting_Finished" "投票已結束" "DOTA_EventName_International2024" "2024 國際錦標賽互動手冊" "DOTA_EventNameShort_International2024" "2024 年國際錦標賽" "DOTA_Compendium2024_Finish_Cell_Levels" "等級" "DOTA_Compendium2024_Finish_Cell_Boosters" "加成包" "DOTA_Compendium2024_Finish_Cell_Rewards" "獎勵" "DOTA_International2024_LastChancePopup_PopupTitle" "將於 2024 年 10 月 15 日(PT)結束" "DOTA_International2024_LastChancePopup_PopupTitleShort" "將於 10 月 15 日(PT)結束" "DOTA_International2024_LastChancePopup_RewardsSection_Title" "互動手冊獎勵" "DOTA_International2024_LastChancePopup_RewardsSection_Description" "獎勵包括神盾實體模型、2024 年國際錦標賽 HUD、2024 年國際錦標賽對戰畫面以及更多內容……" "DOTA_International2024_LastChancePopup_RewardsSection_ButtonLabel" "檢視獎勵" "DOTA_International2024_LastChancePopup_TalentSection_Title" "幕前人員貼紙組合包" "DOTA_International2024_LastChancePopup_TalentSection_Description" "購買幕前人員貼紙、簽名和永久版語音臺詞" "DOTA_International2024_LastChancePopup_TalentSection_ButtonLabel" "幕前人員組合包" "DOTA_International2024_LastChancePopup_TeamsSection_Title" "支持者俱樂部" "DOTA_International2024_LastChancePopup_TeamsSection_Description" "購買戰隊永久版語音臺詞、載入畫面和表情符號" "DOTA_International2024_LastChancePopup_TeamsSection_ButtonLabel" "戰隊組合包" "DOTA_International2024_LastChance_FrontCell" "於 16 日(PT)前領取您的獎勵" "DOTA_International2024_LastChancePopup_SupportYourTeams" "支持 2024 年國際錦標賽中最愛戰隊和幕前人員的最後機會" "DOTA_International2024_LastChancePopup_Aegis" "領取您的獎勵和登記領取冠軍神盾的最後機會" "DOTA_Crownfall_EncounterName_Act4_Memorabilia" "弄蛇人" "DOTA_Crownfall_Techiemen_CountIn3" "3" "DOTA_Crownfall_Techiemen_CountIn2" "2" "DOTA_Crownfall_Techiemen_CountIn1" "1" "DOTA_Crownfall_Techiemen_CountInGo" "開始!" "DOTA_Crownfall_Minesweeper_HowToPlay" "玩法說明" "DOTA_Survivors_FinalScoreValue" "{d:final_score}" "DOTA_Survivors_RetryButton" "再試一次" "DOTA_Survivors_HeroSelectButton" "選擇英雄" "DOTA_Crownfall_EncounterStatus_NestOfThorns" "王冠之墮第四幕:荊棘王座" } }