"item_categories" { // Order of categories here determines order they display as in game "Consumables" { "name" "#DOTA_SHOP_CATEGORY_CONSUMABLES" "tags" { // only one sub-tag - won't display in the tags section "consumable" "#DOTA_SHOP_TAG_CONSUMABLE" } } "Attributes" { "name" "#DOTA_SHOP_CATEGORY_ATTRIBUTES" "tags" { "str" "#DOTA_SHOP_TAG_STR" "int" "#DOTA_SHOP_TAG_INT" "agi" "#DOTA_SHOP_TAG_AGI" } } "Abilities" { "name" "#DOTA_SHOP_CATEGORY_ABILITIES" "tags" { "see_invis" "#DOTA_SHOP_TAG_SEE_INVIS" "boost_health" "#DOTA_SHOP_TAG_BOOST_HEALTH" "boost_mana" "#DOTA_SHOP_TAG_BOOST_MANA" "boost_armor" "#DOTA_SHOP_TAG_BOOST_ARMOR" "boost_magic_resist" "#DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "hard_to_tag" "#DOTA_SHOP_TAG_HARD_TO_TAG" "move_speed" "#DOTA_SHOP_TAG_MOVE_SPEED" "teleport" "#DOTA_SHOP_TAG_TELEPORT" "tutorial" "#DOTA_SHOP_TAG_TUTORIAL" } } "Attack" { "name" "#DOTA_SHOP_CATEGORY_ATTACK" "tags" { "damage" "#DOTA_SHOP_TAG_DAMAGE" "attack_speed" "#DOTA_SHOP_TAG_ATTACK_SPEED" "crit" "#DOTA_SHOP_TAG_CRIT_CHANCE" } } "Defense" { "name" "#DOTA_SHOP_CATEGORY_DEFENSE" "tags" { "armor" "#DOTA_SHOP_TAG_ARMOR" "evasion" "#DOTA_SHOP_TAG_EVASION" "magic_resist" "#DOTA_SHOP_TAG_MAGIC_RESIST" "regen_health" "#DOTA_SHOP_TAG_REGEN_HEALTH" "regen_mana" "#DOTA_SHOP_TAG_REGEN_MANA" "health_pool" "DOTA_SHOP_TAG_HEALTH_POOL" "mana_pool" "#DOTA_SHOP_TAG_MANA_POOL" "block" "#DOTA_SHOP_TAG_BLOCK" } } "Uniques" { "name" "#DOTA_SHOP_CATEGORY_UNIQUES" "tags" { "unique" "#DOTA_SHOP_TAG_UNIQUE" } } }