// Decal definitions, format is // decalname weight // where weight is used to randomly selected a decal to apply from within the group // This is just an entry to map material types to "impact.xxx" "TranslationData" { "-" "" // don't decal this surface "C" "" "M" "" "W" "" "Y" "" "F" "" "B" "" "H" "" "A" "" "E" "" "N" "" "V" "" // These might be translated in the future //CHAR_TEX_DIRT 'D' //CHAR_TEX_GRATE 'G' //CHAR_TEX_TILE 'T' //CHAR_TEX_SLOSH 'S' //CHAR_TEX_COMPUTER 'P' //CHAR_TEX_CLIP 'I' //CHAR_TEX_FOLIAGE 'O' } "Models" { }